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-rw-r--r--npc/quests/quests_nameless.txt99
1 files changed, 49 insertions, 50 deletions
diff --git a/npc/quests/quests_nameless.txt b/npc/quests/quests_nameless.txt
index 55d689ec5..e43318e8a 100644
--- a/npc/quests/quests_nameless.txt
+++ b/npc/quests/quests_nameless.txt
@@ -1296,7 +1296,7 @@ nameless_n,259,218,3 script Larjes#Boat1 4W_M_01,{
delitem 7726,1; //Token_Of_King
aru_monas = 25;
changequest 17016,17017;
- getexp (checkre(3))?100000:1000000,0;
+ getexp RENEWAL_EXP?100000:1000000,0;
close;
}
}
@@ -1711,7 +1711,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{
delitem 7755,1; //Research_Note
aru_monas = 26;
completequest 17017;
- getexp (checkre(3))?50000:500000,0;
+ getexp RENEWAL_EXP?50000:500000,0;
close2;
}
}
@@ -2184,7 +2184,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{
mes "that you've seen that";
mes "expression on her face.^000000";
aru_em = 23;
- getexp (checkre(3))?100000:1000000,0;
+ getexp RENEWAL_EXP?100000:1000000,0;
changequest 2141,2142;
close2;
}
@@ -4056,7 +4056,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
diamond_edq = 6;
close;
}
- if (diamond_edq) == 9 {
+ if (diamong_edq == 9) {
mes "[Dorian]";
mes "Ah, did you bring all";
mes "the materials I need to";
@@ -4150,7 +4150,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
close;
}
}
- if (diamond_edq) == 10 {
+ if (diamong_edq == 10) {
mes "[Dorian]";
mes "Did you already forget";
mes "my instructions for fixing my";
@@ -4214,18 +4214,18 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
close;
}
}
- if (diamond_edq) == 11 {
+ if (diamong_edq == 11) {
mes "[Dorian]";
mes "Ah, so you failed to";
mes "fix the Mystic Dryer de";
mes "Elegance? That's expected:";
- mes "I didn't really design it for the^FFFFFF ^000000 common user in mind. Well,";
+ mes "I didn't really design it for the common user in mind. Well,";
mes "why don't you try it again?";
- erasequest 3106;
+ changequest 3106,3105;
diamond_edq = 10;
close;
}
- if (diamond_edq) == 12 {
+ if (diamond_edq == 12) {
mes "[Dorian]";
mes "Ah, I underestimated you.";
mes "You really repaired the";
@@ -4239,8 +4239,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
mes "is insert the damaged";
mes "document and press the";
mes "switch. Simple, yes?";
- erasequest 3106;
- changequest 3105,3108;
+ changequest 3107,3108;
diamond_edq = 13;
next;
mes "[Dorian]";
@@ -4252,7 +4251,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
mes "your kind of help. Farewell~";
close;
}
- if (diamond_edq) > 12 {
+ if (diamond_edq > 12) {
mes "[Dorian]";
mes "Ah, hello! How have";
mes "you been? Are you in need";
@@ -4263,7 +4262,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
//OnTouch2:
OnTouch:
- if (diamond_edq) < 9 {
+ if (diamond_edq < 9) {
mes "[Dorian]";
mes "Wh-what are you doing?";
mes "D-don't sully my wonderful";
@@ -4271,7 +4270,7 @@ OnTouch:
mes "uncultured hands!";
close;
}
- if (diamond_edq) == 9 {
+ if (diamong_edq == 9) {
mes "[Dorian]";
mes "Can't you see that the";
mes "machine won't work without";
@@ -4293,7 +4292,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "goods to Kafra Storage, please.";
close;
}
- if (diamond_edq) == 10 {
+ if (diamong_edq == 10) {
.@bolt_rand = rand(2,5);
mes "^3355FFThis must be Dorian's";
mes "Mystic Dryer de Elegance.";
@@ -4356,7 +4355,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "The joint is broken...";
mes "You should go back";
mes "to Dorian for help.^000000";
- setquest 3106;
+ changequest 3105,3106;
diamond_edq = 11;
close;
}
@@ -4394,7 +4393,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "^3355FFYou should tell Dorian";
mes "first so that you can";
mes "use this machine.^000000";
- setquest 3107;
+ changequest 3105,3107;
diamond_edq = 12;
close;
}
@@ -4417,8 +4416,8 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "and vibrated violently";
mes "before coming to a sudden";
mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
- setquest 3106;
+ mes "switch. You'd better ask Dorian... ";
+ changequest 3105,3106;
diamond_edq = 11;
close;
case 1:
@@ -4443,8 +4442,8 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "and vibrated violently";
mes "before coming to a sudden";
mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
- setquest 3106;
+ mes "switch. You'd better ask Dorian... ";
+ changequest 3105,3106;
diamond_edq = 11;
close;
}
@@ -4469,8 +4468,8 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "and vibrated violently";
mes "before coming to a sudden";
mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
- setquest 3106;
+ mes "switch. You'd better ask Dorian... ";
+ changequest 3105,3106;
diamond_edq = 11;
close;
case 2:
@@ -4495,8 +4494,8 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "and vibrated violently";
mes "before coming to a sudden";
mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
- setquest 3106;
+ mes "switch. You'd better ask Dorian... ";
+ changequest 3105,3106;
diamond_edq = 11;
close;
}
@@ -4520,8 +4519,8 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "and vibrated violently";
mes "before coming to a sudden";
mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
- setquest 3106;
+ mes "switch. You'd better ask Dorian... ";
+ changequest 3105,3106;
diamond_edq = 11;
close;
case 3:
@@ -4546,8 +4545,8 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "and vibrated violently";
mes "before coming to a sudden";
mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
- setquest 3106;
+ mes "switch. You'd better ask Dorian... ";
+ changequest 3105,3106;
diamond_edq = 11;
close;
}
@@ -4572,8 +4571,8 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "and vibrated violently";
mes "before coming to a sudden";
mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
- setquest 3106;
+ mes "switch. You'd better ask Dorian... ";
+ changequest 3105,3106;
diamond_edq = 11;
close;
case 4:
@@ -4598,8 +4597,8 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "and vibrated violently";
mes "before coming to a sudden";
mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
- setquest 3106;
+ mes "switch. You'd better ask Dorian... ";
+ changequest 3105,3106;
diamond_edq = 11;
close;
}
@@ -6687,7 +6686,7 @@ prontera,148,326,3 script Chief Officer#edq 4_M_JOB_KNIGHT2,{
mes "Congratulations! ";
completequest 3134;
zdan_edq = 19;
- getexp (checkre(3))?100000:1000000,0;
+ getexp RENEWAL_EXP?100000:1000000,0;
close;
}
mes "[Chief Officer]";
@@ -7200,7 +7199,7 @@ in_rogue,359,116,3 script Marybell 4_F_ROGUE,{
mes "[Marybell]";
mes "Oh, Gooho decoded everything?";
mes "Let's see... Something about";
- mes "the Book of Forbidden Mystery...^FFFFFF ^000000 Ah. There we go! The location";
+ mes "the Book of Forbidden Mystery... Ah. There we go! The location";
mes "of the Z Gang's hideout!";
mes "Heh heh! We got 'em!";
next;
@@ -8073,8 +8072,8 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{
mes "to get away from here.";
mes "Let's see what it says...";
next;
- mes "^FFFFFF ^000000";
- mes "^FFFFFF ^000000";
+ mes "";
+ mes "";
mes "^666666Kill " + strcharinfo(0) + ", meow.";
mes "That arrogant do-gooder";
mes "is looking into us too much.";
@@ -8270,8 +8269,8 @@ OnTouch:
mes "to get away from here.";
mes "Let's see what it says...";
next;
- mes "^FFFFFF ^000000";
- mes "^FFFFFF ^000000";
+ mes "";
+ mes "";
mes "^666666Kill " + strcharinfo(0) + ", meow.";
mes "That arrogant do-gooder";
mes "is looking into us too much.";
@@ -8320,8 +8319,8 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{
mes "to get away from here.";
mes "Let's see what it says...";
next;
- mes "^FFFFFF ^000000";
- mes "^FFFFFF ^000000";
+ mes "";
+ mes "";
mes "^666666Kill " + strcharinfo(0) + ", meow.";
mes "That arrogant do-gooder";
mes "is looking into us too much.";
@@ -8519,8 +8518,8 @@ OnTouch:
mes "to get away from here.";
mes "Let's see what it says...";
next;
- mes "^FFFFFF ^000000";
- mes "^FFFFFF ^000000";
+ mes "";
+ mes "";
mes "^666666Kill " + strcharinfo(0) + ", meow.";
mes "That arrogant do-gooder";
mes "is looking into us too much.";
@@ -9402,7 +9401,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{
mes "the hands of someone like";
mes "you than a rival treasure";
mes "hunter. This hunter that";
- mes "stays north in town apparently^FFFFFF ^000000 confirmed the treasure's location.";
+ mes "stays north in town apparently confirmed the treasure's location.";
next;
mes "[Ragged Man]";
mes "Now, I hear that this guy";
@@ -9473,7 +9472,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{
mes "he hands of someone like";
mes "you than a rival treasure";
mes "hunter. This hunter that";
- mes "stays north in town apparently^FFFFFF ^000000 confirmed the treasure's location.";
+ mes "stays north in town apparently confirmed the treasure's location.";
next;
mes "[Ragged Man]";
mes "Now, I hear that this guy";
@@ -9507,7 +9506,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{
mes "Ah, you must be having";
mes "trouble finding that guy";
mes "I was talking about. He's";
- mes "just in the northern part of^FFFFFF ^000000 this town. It can't be that hard.";
+ mes "just in the northern part of this town. It can't be that hard.";
close;
}
else if (treasure_nd > 10) {
@@ -9532,7 +9531,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{
mes "So how's the treasure";
mes "hunt coming along? I hope";
mes "you have better luck than";
- mes "I did. Still, I've got a pretty^FFFFFF ^000000 good feeling that you'll find it.";
+ mes "I did. Still, I've got a pretty good feeling that you'll find it.";
close;
}
}
@@ -10335,7 +10334,7 @@ comodo,139,184,3 script Scholar#zgang 2_M_SAGE_B,{
mes "jewel came into a rich man's";
mes "possession. However, he lost";
mes "his fortune and was completely";
- mes "ruined after obtaining it. Hence ^FFFFFF ^000000 the moniker, ''Unlucky Emerald.''";
+ mes "ruined after obtaining it. Hence the moniker, ''Unlucky Emerald.''";
next;
mes "[Scholar]";
mes "Then the emerald came into";
@@ -11198,7 +11197,7 @@ prontera,140,304,5 script Old Soldier 4_M_HUOLDARMY,{
delitem 7725,1; //Unlucky_Emerald
jewel_nd = 31;
getitem 603,1; //Old_Blue_Box
- if (checkre(3)) {
+ if (RENEWAL_EXP) {
if (BaseLevel < 66) getitem 607,1; //Yggdrasilberry
else if ((BaseLevel > 65) && (BaseLevel < 75)) getexp 5000,0;
else if ((BaseLevel > 74) && (BaseLevel < 81)) getexp 18000,0;
@@ -11253,7 +11252,7 @@ prontera,140,304,5 script Old Soldier 4_M_HUOLDARMY,{
delitem 7725,1; //Unlucky_Emerald
jewel_nd = 31;
getitem 603,1; //Old_Blue_Box
- if (checkre(3)) {
+ if (RENEWAL_EXP) {
if (BaseLevel < 66) getitem 607,1; //Yggdrasilberry
else if ((BaseLevel > 65) && (BaseLevel < 75)) getexp 5000,0;
else if ((BaseLevel > 74) && (BaseLevel < 81)) getexp 8000,0;