diff options
Diffstat (limited to 'npc/quests/quests_nameless.txt')
-rw-r--r-- | npc/quests/quests_nameless.txt | 99 |
1 files changed, 49 insertions, 50 deletions
diff --git a/npc/quests/quests_nameless.txt b/npc/quests/quests_nameless.txt index 55d689ec5..e43318e8a 100644 --- a/npc/quests/quests_nameless.txt +++ b/npc/quests/quests_nameless.txt @@ -1296,7 +1296,7 @@ nameless_n,259,218,3 script Larjes#Boat1 4W_M_01,{ delitem 7726,1; //Token_Of_King aru_monas = 25; changequest 17016,17017; - getexp (checkre(3))?100000:1000000,0; + getexp RENEWAL_EXP?100000:1000000,0; close; } } @@ -1711,7 +1711,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{ delitem 7755,1; //Research_Note aru_monas = 26; completequest 17017; - getexp (checkre(3))?50000:500000,0; + getexp RENEWAL_EXP?50000:500000,0; close2; } } @@ -2184,7 +2184,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{ mes "that you've seen that"; mes "expression on her face.^000000"; aru_em = 23; - getexp (checkre(3))?100000:1000000,0; + getexp RENEWAL_EXP?100000:1000000,0; changequest 2141,2142; close2; } @@ -4056,7 +4056,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{ diamond_edq = 6; close; } - if (diamond_edq) == 9 { + if (diamong_edq == 9) { mes "[Dorian]"; mes "Ah, did you bring all"; mes "the materials I need to"; @@ -4150,7 +4150,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{ close; } } - if (diamond_edq) == 10 { + if (diamong_edq == 10) { mes "[Dorian]"; mes "Did you already forget"; mes "my instructions for fixing my"; @@ -4214,18 +4214,18 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{ close; } } - if (diamond_edq) == 11 { + if (diamong_edq == 11) { mes "[Dorian]"; mes "Ah, so you failed to"; mes "fix the Mystic Dryer de"; mes "Elegance? That's expected:"; - mes "I didn't really design it for the^FFFFFF ^000000 common user in mind. Well,"; + mes "I didn't really design it for the common user in mind. Well,"; mes "why don't you try it again?"; - erasequest 3106; + changequest 3106,3105; diamond_edq = 10; close; } - if (diamond_edq) == 12 { + if (diamond_edq == 12) { mes "[Dorian]"; mes "Ah, I underestimated you."; mes "You really repaired the"; @@ -4239,8 +4239,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{ mes "is insert the damaged"; mes "document and press the"; mes "switch. Simple, yes?"; - erasequest 3106; - changequest 3105,3108; + changequest 3107,3108; diamond_edq = 13; next; mes "[Dorian]"; @@ -4252,7 +4251,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{ mes "your kind of help. Farewell~"; close; } - if (diamond_edq) > 12 { + if (diamond_edq > 12) { mes "[Dorian]"; mes "Ah, hello! How have"; mes "you been? Are you in need"; @@ -4263,7 +4262,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{ //OnTouch2: OnTouch: - if (diamond_edq) < 9 { + if (diamond_edq < 9) { mes "[Dorian]"; mes "Wh-what are you doing?"; mes "D-don't sully my wonderful"; @@ -4271,7 +4270,7 @@ OnTouch: mes "uncultured hands!"; close; } - if (diamond_edq) == 9 { + if (diamong_edq == 9) { mes "[Dorian]"; mes "Can't you see that the"; mes "machine won't work without"; @@ -4293,7 +4292,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "goods to Kafra Storage, please."; close; } - if (diamond_edq) == 10 { + if (diamong_edq == 10) { .@bolt_rand = rand(2,5); mes "^3355FFThis must be Dorian's"; mes "Mystic Dryer de Elegance."; @@ -4356,7 +4355,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "The joint is broken..."; mes "You should go back"; mes "to Dorian for help.^000000"; - setquest 3106; + changequest 3105,3106; diamond_edq = 11; close; } @@ -4394,7 +4393,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "^3355FFYou should tell Dorian"; mes "first so that you can"; mes "use this machine.^000000"; - setquest 3107; + changequest 3105,3107; diamond_edq = 12; close; } @@ -4417,8 +4416,8 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "and vibrated violently"; mes "before coming to a sudden"; mes "stop. That was the wrong"; - mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; - setquest 3106; + mes "switch. You'd better ask Dorian... "; + changequest 3105,3106; diamond_edq = 11; close; case 1: @@ -4443,8 +4442,8 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "and vibrated violently"; mes "before coming to a sudden"; mes "stop. That was the wrong"; - mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; - setquest 3106; + mes "switch. You'd better ask Dorian... "; + changequest 3105,3106; diamond_edq = 11; close; } @@ -4469,8 +4468,8 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "and vibrated violently"; mes "before coming to a sudden"; mes "stop. That was the wrong"; - mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; - setquest 3106; + mes "switch. You'd better ask Dorian... "; + changequest 3105,3106; diamond_edq = 11; close; case 2: @@ -4495,8 +4494,8 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "and vibrated violently"; mes "before coming to a sudden"; mes "stop. That was the wrong"; - mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; - setquest 3106; + mes "switch. You'd better ask Dorian... "; + changequest 3105,3106; diamond_edq = 11; close; } @@ -4520,8 +4519,8 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "and vibrated violently"; mes "before coming to a sudden"; mes "stop. That was the wrong"; - mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; - setquest 3106; + mes "switch. You'd better ask Dorian... "; + changequest 3105,3106; diamond_edq = 11; close; case 3: @@ -4546,8 +4545,8 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "and vibrated violently"; mes "before coming to a sudden"; mes "stop. That was the wrong"; - mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; - setquest 3106; + mes "switch. You'd better ask Dorian... "; + changequest 3105,3106; diamond_edq = 11; close; } @@ -4572,8 +4571,8 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "and vibrated violently"; mes "before coming to a sudden"; mes "stop. That was the wrong"; - mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; - setquest 3106; + mes "switch. You'd better ask Dorian... "; + changequest 3105,3106; diamond_edq = 11; close; case 4: @@ -4598,8 +4597,8 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "and vibrated violently"; mes "before coming to a sudden"; mes "stop. That was the wrong"; - mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; - setquest 3106; + mes "switch. You'd better ask Dorian... "; + changequest 3105,3106; diamond_edq = 11; close; } @@ -6687,7 +6686,7 @@ prontera,148,326,3 script Chief Officer#edq 4_M_JOB_KNIGHT2,{ mes "Congratulations! "; completequest 3134; zdan_edq = 19; - getexp (checkre(3))?100000:1000000,0; + getexp RENEWAL_EXP?100000:1000000,0; close; } mes "[Chief Officer]"; @@ -7200,7 +7199,7 @@ in_rogue,359,116,3 script Marybell 4_F_ROGUE,{ mes "[Marybell]"; mes "Oh, Gooho decoded everything?"; mes "Let's see... Something about"; - mes "the Book of Forbidden Mystery...^FFFFFF ^000000 Ah. There we go! The location"; + mes "the Book of Forbidden Mystery... Ah. There we go! The location"; mes "of the Z Gang's hideout!"; mes "Heh heh! We got 'em!"; next; @@ -8073,8 +8072,8 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{ mes "to get away from here."; mes "Let's see what it says..."; next; - mes "^FFFFFF ^000000"; - mes "^FFFFFF ^000000"; + mes ""; + mes ""; mes "^666666Kill " + strcharinfo(0) + ", meow."; mes "That arrogant do-gooder"; mes "is looking into us too much."; @@ -8270,8 +8269,8 @@ OnTouch: mes "to get away from here."; mes "Let's see what it says..."; next; - mes "^FFFFFF ^000000"; - mes "^FFFFFF ^000000"; + mes ""; + mes ""; mes "^666666Kill " + strcharinfo(0) + ", meow."; mes "That arrogant do-gooder"; mes "is looking into us too much."; @@ -8320,8 +8319,8 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{ mes "to get away from here."; mes "Let's see what it says..."; next; - mes "^FFFFFF ^000000"; - mes "^FFFFFF ^000000"; + mes ""; + mes ""; mes "^666666Kill " + strcharinfo(0) + ", meow."; mes "That arrogant do-gooder"; mes "is looking into us too much."; @@ -8519,8 +8518,8 @@ OnTouch: mes "to get away from here."; mes "Let's see what it says..."; next; - mes "^FFFFFF ^000000"; - mes "^FFFFFF ^000000"; + mes ""; + mes ""; mes "^666666Kill " + strcharinfo(0) + ", meow."; mes "That arrogant do-gooder"; mes "is looking into us too much."; @@ -9402,7 +9401,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{ mes "the hands of someone like"; mes "you than a rival treasure"; mes "hunter. This hunter that"; - mes "stays north in town apparently^FFFFFF ^000000 confirmed the treasure's location."; + mes "stays north in town apparently confirmed the treasure's location."; next; mes "[Ragged Man]"; mes "Now, I hear that this guy"; @@ -9473,7 +9472,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{ mes "he hands of someone like"; mes "you than a rival treasure"; mes "hunter. This hunter that"; - mes "stays north in town apparently^FFFFFF ^000000 confirmed the treasure's location."; + mes "stays north in town apparently confirmed the treasure's location."; next; mes "[Ragged Man]"; mes "Now, I hear that this guy"; @@ -9507,7 +9506,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{ mes "Ah, you must be having"; mes "trouble finding that guy"; mes "I was talking about. He's"; - mes "just in the northern part of^FFFFFF ^000000 this town. It can't be that hard."; + mes "just in the northern part of this town. It can't be that hard."; close; } else if (treasure_nd > 10) { @@ -9532,7 +9531,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{ mes "So how's the treasure"; mes "hunt coming along? I hope"; mes "you have better luck than"; - mes "I did. Still, I've got a pretty^FFFFFF ^000000 good feeling that you'll find it."; + mes "I did. Still, I've got a pretty good feeling that you'll find it."; close; } } @@ -10335,7 +10334,7 @@ comodo,139,184,3 script Scholar#zgang 2_M_SAGE_B,{ mes "jewel came into a rich man's"; mes "possession. However, he lost"; mes "his fortune and was completely"; - mes "ruined after obtaining it. Hence ^FFFFFF ^000000 the moniker, ''Unlucky Emerald.''"; + mes "ruined after obtaining it. Hence the moniker, ''Unlucky Emerald.''"; next; mes "[Scholar]"; mes "Then the emerald came into"; @@ -11198,7 +11197,7 @@ prontera,140,304,5 script Old Soldier 4_M_HUOLDARMY,{ delitem 7725,1; //Unlucky_Emerald jewel_nd = 31; getitem 603,1; //Old_Blue_Box - if (checkre(3)) { + if (RENEWAL_EXP) { if (BaseLevel < 66) getitem 607,1; //Yggdrasilberry else if ((BaseLevel > 65) && (BaseLevel < 75)) getexp 5000,0; else if ((BaseLevel > 74) && (BaseLevel < 81)) getexp 18000,0; @@ -11253,7 +11252,7 @@ prontera,140,304,5 script Old Soldier 4_M_HUOLDARMY,{ delitem 7725,1; //Unlucky_Emerald jewel_nd = 31; getitem 603,1; //Old_Blue_Box - if (checkre(3)) { + if (RENEWAL_EXP) { if (BaseLevel < 66) getitem 607,1; //Yggdrasilberry else if ((BaseLevel > 65) && (BaseLevel < 75)) getexp 5000,0; else if ((BaseLevel > 74) && (BaseLevel < 81)) getexp 8000,0; |