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-rw-r--r--npc/quests/quests_nameless.txt89
1 files changed, 43 insertions, 46 deletions
diff --git a/npc/quests/quests_nameless.txt b/npc/quests/quests_nameless.txt
index 93330c722..d14ddaa8e 100644
--- a/npc/quests/quests_nameless.txt
+++ b/npc/quests/quests_nameless.txt
@@ -1147,8 +1147,6 @@ OnInit:
end;
}
-
-
nameless_i,168,257,0 script outtoin_01#mo WARPNPC,1,1,{
end;
@@ -4056,7 +4054,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
diamond_edq = 6;
close;
}
- if (diamond_edq) == 9 {
+ if (diamong_edq == 9) {
mes "[Dorian]";
mes "Ah, did you bring all";
mes "the materials I need to";
@@ -4150,7 +4148,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
close;
}
}
- if (diamond_edq) == 10 {
+ if (diamong_edq == 10) {
mes "[Dorian]";
mes "Did you already forget";
mes "my instructions for fixing my";
@@ -4214,18 +4212,18 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
close;
}
}
- if (diamond_edq) == 11 {
+ if (diamong_edq == 11) {
mes "[Dorian]";
mes "Ah, so you failed to";
mes "fix the Mystic Dryer de";
mes "Elegance? That's expected:";
- mes "I didn't really design it for the^FFFFFF ^000000 common user in mind. Well,";
+ mes "I didn't really design it for the common user in mind. Well,";
mes "why don't you try it again?";
- erasequest 3106;
+ changequest 3106,3105;
diamond_edq = 10;
close;
}
- if (diamond_edq) == 12 {
+ if (diamond_edq == 12) {
mes "[Dorian]";
mes "Ah, I underestimated you.";
mes "You really repaired the";
@@ -4239,8 +4237,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
mes "is insert the damaged";
mes "document and press the";
mes "switch. Simple, yes?";
- erasequest 3106;
- changequest 3105,3108;
+ changequest 3107,3108;
diamond_edq = 13;
next;
mes "[Dorian]";
@@ -4252,7 +4249,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
mes "your kind of help. Farewell~";
close;
}
- if (diamond_edq) > 12 {
+ if (diamond_edq > 12) {
mes "[Dorian]";
mes "Ah, hello! How have";
mes "you been? Are you in need";
@@ -4263,7 +4260,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
//OnTouch2:
OnTouch:
- if (diamond_edq) < 9 {
+ if (diamond_edq < 9) {
mes "[Dorian]";
mes "Wh-what are you doing?";
mes "D-don't sully my wonderful";
@@ -4271,7 +4268,7 @@ OnTouch:
mes "uncultured hands!";
close;
}
- if (diamond_edq) == 9 {
+ if (diamong_edq == 9) {
mes "[Dorian]";
mes "Can't you see that the";
mes "machine won't work without";
@@ -4293,7 +4290,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "goods to Kafra Storage, please.";
close;
}
- if (diamond_edq) == 10 {
+ if (diamong_edq == 10) {
.@bolt_rand = rand(2,5);
mes "^3355FFThis must be Dorian's";
mes "Mystic Dryer de Elegance.";
@@ -4356,7 +4353,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "The joint is broken...";
mes "You should go back";
mes "to Dorian for help.^000000";
- setquest 3106;
+ changequest 3105,3106;
diamond_edq = 11;
close;
}
@@ -4394,7 +4391,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "^3355FFYou should tell Dorian";
mes "first so that you can";
mes "use this machine.^000000";
- setquest 3107;
+ changequest 3105,3107;
diamond_edq = 12;
close;
}
@@ -4417,8 +4414,8 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "and vibrated violently";
mes "before coming to a sudden";
mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
- setquest 3106;
+ mes "switch. You'd better ask Dorian... ";
+ changequest 3105,3106;
diamond_edq = 11;
close;
case 1:
@@ -4443,8 +4440,8 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "and vibrated violently";
mes "before coming to a sudden";
mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
- setquest 3106;
+ mes "switch. You'd better ask Dorian... ";
+ changequest 3105,3106;
diamond_edq = 11;
close;
}
@@ -4469,8 +4466,8 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "and vibrated violently";
mes "before coming to a sudden";
mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
- setquest 3106;
+ mes "switch. You'd better ask Dorian... ";
+ changequest 3105,3106;
diamond_edq = 11;
close;
case 2:
@@ -4495,8 +4492,8 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "and vibrated violently";
mes "before coming to a sudden";
mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
- setquest 3106;
+ mes "switch. You'd better ask Dorian... ";
+ changequest 3105,3106;
diamond_edq = 11;
close;
}
@@ -4520,8 +4517,8 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "and vibrated violently";
mes "before coming to a sudden";
mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
- setquest 3106;
+ mes "switch. You'd better ask Dorian... ";
+ changequest 3105,3106;
diamond_edq = 11;
close;
case 3:
@@ -4546,8 +4543,8 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "and vibrated violently";
mes "before coming to a sudden";
mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
- setquest 3106;
+ mes "switch. You'd better ask Dorian... ";
+ changequest 3105,3106;
diamond_edq = 11;
close;
}
@@ -4572,8 +4569,8 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "and vibrated violently";
mes "before coming to a sudden";
mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
- setquest 3106;
+ mes "switch. You'd better ask Dorian... ";
+ changequest 3105,3106;
diamond_edq = 11;
close;
case 4:
@@ -4598,8 +4595,8 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "and vibrated violently";
mes "before coming to a sudden";
mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
- setquest 3106;
+ mes "switch. You'd better ask Dorian... ";
+ changequest 3105,3106;
diamond_edq = 11;
close;
}
@@ -7200,7 +7197,7 @@ in_rogue,359,116,3 script Marybell 4_F_ROGUE,{
mes "[Marybell]";
mes "Oh, Gooho decoded everything?";
mes "Let's see... Something about";
- mes "the Book of Forbidden Mystery...^FFFFFF ^000000 Ah. There we go! The location";
+ mes "the Book of Forbidden Mystery... Ah. There we go! The location";
mes "of the Z Gang's hideout!";
mes "Heh heh! We got 'em!";
next;
@@ -8073,8 +8070,8 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{
mes "to get away from here.";
mes "Let's see what it says...";
next;
- mes "^FFFFFF ^000000";
- mes "^FFFFFF ^000000";
+ mes "";
+ mes "";
mes "^666666Kill " + strcharinfo(0) + ", meow.";
mes "That arrogant do-gooder";
mes "is looking into us too much.";
@@ -8270,8 +8267,8 @@ OnTouch:
mes "to get away from here.";
mes "Let's see what it says...";
next;
- mes "^FFFFFF ^000000";
- mes "^FFFFFF ^000000";
+ mes "";
+ mes "";
mes "^666666Kill " + strcharinfo(0) + ", meow.";
mes "That arrogant do-gooder";
mes "is looking into us too much.";
@@ -8320,8 +8317,8 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{
mes "to get away from here.";
mes "Let's see what it says...";
next;
- mes "^FFFFFF ^000000";
- mes "^FFFFFF ^000000";
+ mes "";
+ mes "";
mes "^666666Kill " + strcharinfo(0) + ", meow.";
mes "That arrogant do-gooder";
mes "is looking into us too much.";
@@ -8519,8 +8516,8 @@ OnTouch:
mes "to get away from here.";
mes "Let's see what it says...";
next;
- mes "^FFFFFF ^000000";
- mes "^FFFFFF ^000000";
+ mes "";
+ mes "";
mes "^666666Kill " + strcharinfo(0) + ", meow.";
mes "That arrogant do-gooder";
mes "is looking into us too much.";
@@ -9402,7 +9399,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{
mes "the hands of someone like";
mes "you than a rival treasure";
mes "hunter. This hunter that";
- mes "stays north in town apparently^FFFFFF ^000000 confirmed the treasure's location.";
+ mes "stays north in town apparently confirmed the treasure's location.";
next;
mes "[Ragged Man]";
mes "Now, I hear that this guy";
@@ -9473,7 +9470,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{
mes "he hands of someone like";
mes "you than a rival treasure";
mes "hunter. This hunter that";
- mes "stays north in town apparently^FFFFFF ^000000 confirmed the treasure's location.";
+ mes "stays north in town apparently confirmed the treasure's location.";
next;
mes "[Ragged Man]";
mes "Now, I hear that this guy";
@@ -9507,7 +9504,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{
mes "Ah, you must be having";
mes "trouble finding that guy";
mes "I was talking about. He's";
- mes "just in the northern part of^FFFFFF ^000000 this town. It can't be that hard.";
+ mes "just in the northern part of this town. It can't be that hard.";
close;
}
else if (treasure_nd > 10) {
@@ -9532,7 +9529,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{
mes "So how's the treasure";
mes "hunt coming along? I hope";
mes "you have better luck than";
- mes "I did. Still, I've got a pretty^FFFFFF ^000000 good feeling that you'll find it.";
+ mes "I did. Still, I've got a pretty good feeling that you'll find it.";
close;
}
}
@@ -10335,7 +10332,7 @@ comodo,139,184,3 script Scholar#zgang 2_M_SAGE_B,{
mes "jewel came into a rich man's";
mes "possession. However, he lost";
mes "his fortune and was completely";
- mes "ruined after obtaining it. Hence ^FFFFFF ^000000 the moniker, ''Unlucky Emerald.''";
+ mes "ruined after obtaining it. Hence the moniker, ''Unlucky Emerald.''";
next;
mes "[Scholar]";
mes "Then the emerald came into";