diff options
Diffstat (limited to 'npc/quests/quests_moscovia.txt')
-rw-r--r-- | npc/quests/quests_moscovia.txt | 146 |
1 files changed, 63 insertions, 83 deletions
diff --git a/npc/quests/quests_moscovia.txt b/npc/quests/quests_moscovia.txt index f62e8beb2..d4f52b2d2 100644 --- a/npc/quests/quests_moscovia.txt +++ b/npc/quests/quests_moscovia.txt @@ -3789,7 +3789,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 963,{ if (.@music_bard == 2) { soundeffect "mos_gusli1.wav",0; emotion e_no1; - specialeffect2 7; + specialeffect2 EF_EXIT; mes "[Aged Stranger]"; mes "Oh! You are good at playing the"; mes "Gusli! In such a short time... you"; @@ -3833,7 +3833,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 963,{ if (.@music_etc == 3) { soundeffect "mos_gusli1.wav",0; emotion e_no1; - specialeffect2 7; + specialeffect2 EF_EXIT; mes "[Aged Stranger]"; mes "Oh! You are good at playing the"; mes "Gusli! In such a short time... you"; @@ -3905,7 +3905,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 963,{ if (.@music_bard == 2) { soundeffect "mos_gusli1.wav",0; emotion e_no1; - specialeffect2 7; + specialeffect2 EF_EXIT; mes "[Aged Stranger]"; mes "Oh! You are good at playing the"; mes "Gusli! In such a short time... you"; @@ -3949,7 +3949,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 963,{ if (.@music_etc == 3) { soundeffect "mos_gusli1.wav",0; emotion e_no1; - specialeffect2 7; + specialeffect2 EF_EXIT; mes "[Aged Stranger]"; mes "Oh! You are good at playing the"; mes "Gusli! In such a short time... you"; @@ -10394,8 +10394,8 @@ mosk_dun01,169,162,0 script Mysterious Stone#rus02 111,{ next; mes "- !!!!!! -"; percentheal -50,-50; - specialeffect2 212; - specialeffect2 1; + specialeffect2 EF_DARKBREATH; + specialeffect2 EF_HIT2; emotion 23,1; next; mes "- An unknown force has -"; @@ -10518,7 +10518,7 @@ mosk_dun01,167,160,3 script Gray Wolf#rus03 972,{ mes "Unless you want to be killed, leave now."; set rhea_rus_main,3; emotion 23,1; - specialeffect2 1; + specialeffect2 EF_HIT2; percentheal -50,0; next; mes "- The Gray Wolf attacks you -"; @@ -10771,8 +10771,8 @@ mosk_dun01,45,259,0 script Wall#rus04 111,{ mes "- The key begins to glow -"; mes "- wind begins to blow -"; mes "- from somewhere -"; - specialeffect2 12; - specialeffect 134; + specialeffect2 EF_BEGINSPELL; + specialeffect EF_FREEZED; next; }else{ mes "["+ strcharinfo(0) +"]"; @@ -10789,13 +10789,15 @@ mosk_dun01,45,259,0 script Wall#rus04 111,{ mes "- The wind disappears and -"; mes "- a very young girl appears -"; donpcevent "Maria Morebna#rus46::OnEnable"; - donpcevent "Maria Morebna#rus46::OnFreezed"; + specialeffect EF_FREEZED,AREA,"Maria Morebna#rus46"; next; mes "[Maria Morebna]"; mes "Thank you!"; mes "I'm finally out of there! Now I can.....................aaaaak!!!...."; next; - donpcevent "Maria Morebna#rus46::OnDeath"; + specialeffect EF_HIT2,AREA,"Maria Morebna#rus46"; + specialeffect EF_DARKBREATH,AREA,"Maria Morebna#rus46"; + specialeffect EF_DEVIL,AREA,"Maria Morebna#rus46"; mes "- Maria is attacked -"; mes "- and falls down!! -"; next; @@ -10824,7 +10826,7 @@ mosk_dun01,45,259,0 script Wall#rus04 111,{ mes "Gray Wolf..."; mes "You think you can fight me?!"; next; - donpcevent "Gray Wolf#rus05::OnFirehit"; + specialeffect EF_FIREHIT,AREA,"Gray Wolf#rus05"; mes "- Staggering from -"; mes "- Koshei's flames, -"; mes "- Gray Wolf quickly tell me -"; @@ -10956,7 +10958,7 @@ mosk_dun01,45,259,0 script Wall#rus04 111,{ mes "- The wounds and -"; mes "- curses on her body -"; mes "- are removed !! -"; - donpcevent "Maria Morebna#rus46::OnAbsorbspirits"; + specialeffect EF_ABSORBSPIRITS,AREA,"Maria Morebna#rus46"; next; mes "["+ strcharinfo(0) +"]"; mes "Ok! Next..."; @@ -10986,7 +10988,7 @@ mosk_dun01,45,259,0 script Wall#rus04 111,{ next; } mes "- !! -"; - donpcevent "Maria Morebna#rus46::OnResurrection"; + specialeffect EF_RESURRECTION,AREA,"Maria Morebna#rus46"; next; mes "[Gray Wolf]"; mes "Success!!"; @@ -11170,10 +11172,6 @@ OnDisable: disablenpc "Gray Wolf#rus05"; end; -OnFirehit: - specialeffect 49; - end; - OnTimer120000: stopnpctimer; donpcevent "Gray Wolf#rus05::OnDisable"; @@ -11200,24 +11198,6 @@ OnDisable: disablenpc "Maria Morebna#rus46"; end; -OnFreezed: - specialeffect 134; - end; - -OnDeath: - specialeffect 1; - specialeffect 212; - specialeffect 372; - end; - -OnAbsorbspirits: - specialeffect 253; - end; - -OnResurrection: - specialeffect 77; - end; - OnTimer120000: donpcevent "Maria Morebna#rus46::OnDisable"; end; @@ -11422,7 +11402,7 @@ moscovia,178,127,0 script The Blacksmith#rus06 63,{ next; mes "[The Blacksmith]"; mes "'^ff0000Spellshield Protection^000000."; - specialeffect2 253; + specialeffect2 EF_ABSORBSPIRITS; next; mes "[The Blacksmith]"; mes "This spell protects you from any curse the keymaker might try to use. Remember the words of the spell. It won't last very long because I am just a blacksmith."; @@ -12470,7 +12450,7 @@ mosk_fild02,151,188,0 script Pointed Tree#rus11 111,{ close; }else{ mes "- My hand is pricked by thorns! -"; - specialeffect2 1; + specialeffect2 EF_HIT2; percentheal -5,0; close; } @@ -12508,7 +12488,7 @@ mosk_fild02,160,227,0 script Pointed Tree#rus12 111,{ close; }else{ mes "- My hand is pricked by thorns! -"; - specialeffect2 1; + specialeffect2 EF_HIT2; percentheal -5,0; close; } @@ -12546,7 +12526,7 @@ mosk_fild02,160,179,0 script Pointed Tree#rus13 111,{ close; }else{ mes "- My hand is pricked by thorns! -"; - specialeffect2 1; + specialeffect2 EF_HIT2; percentheal -5,0; close; } @@ -12584,7 +12564,7 @@ mosk_fild02,142,247,0 script Pointed Tree#rus14 111,{ close; }else{ mes "- My hand is pricked by thorns! -"; - specialeffect2 1; + specialeffect2 EF_HIT2; percentheal -5,0; close; } @@ -12622,7 +12602,7 @@ mosk_fild02,149,223,0 script Pointed Tree#rus15 111,{ close; }else{ mes "- My hand is pricked by thorns! -"; - specialeffect2 1; + specialeffect2 EF_HIT2; percentheal -5,0; close; } @@ -12660,7 +12640,7 @@ mosk_fild02,114,223,0 script Pointed Tree#rus16 111,{ close; }else{ mes "- My hand is pricked by thorns! -"; - specialeffect2 1; + specialeffect2 EF_HIT2; percentheal -5,0; close; } @@ -12698,7 +12678,7 @@ mosk_fild02,101,197,0 script Pointed Tree#rus17 111,{ close; }else{ mes "- My hand is pricked by thorns! -"; - specialeffect2 1; + specialeffect2 EF_HIT2; percentheal -5,0; close; } @@ -12736,7 +12716,7 @@ mosk_fild02,125,182,0 script Pointed Tree#rus18 111,{ close; }else{ mes "- My hand is pricked by thorns! -"; - specialeffect2 1; + specialeffect2 EF_HIT2; percentheal -5,0; close; } @@ -12919,7 +12899,7 @@ OnTouch: mes "- something gleaming -"; mes "- seems to stare at you!! -"; next; - specialeffect2 99; + specialeffect2 EF_FLASHER; percentheal -100,0; close; } @@ -12946,7 +12926,7 @@ OnTouch: close; }else{ mes "-You seem to hear the splash but something gleaming raids on you!!-"; - specialeffect2 99; + specialeffect2 EF_FLASHER; percentheal -100,0; close; } @@ -13164,7 +13144,7 @@ mosk_fild02,124,202,3 script Lusalka#rus23 971,{ mes "Here, my hair...?!"; mes "Aaaaaaaah!??!?!"; sc_start SC_CURSE,60000,0; - specialeffect2 90; + specialeffect2 EF_LORD; emotion 23,1; percentheal -30,0; next; @@ -13210,7 +13190,7 @@ mosk_fild02,124,202,3 script Lusalka#rus23 971,{ } }else{ mes "-When Lusalka watches you, you are blacked out-"; - specialeffect2 99; + specialeffect2 EF_FLASHER; percentheal -100,0; donpcevent "Lusalka#rus23::OnDisable"; close; @@ -13616,7 +13596,7 @@ OnInit: OnEnable: initnpctimer; - specialeffect 317; + specialeffect EF_PORTAL2; enablenpc "1#rus27"; end; @@ -13719,7 +13699,7 @@ mosk_que,45,131,0 script Stone Furnace#rus28 111,{ next; mes "["+ strcharinfo(0) +"]"; mes "Oops, it's hot, hot!!!"; - specialeffect2 49; + specialeffect2 EF_FIREHIT; emotion 23,1; percentheal -5,0; close; @@ -14065,7 +14045,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{ mes "[Baba Yaga]"; mes "'Presto Change-o!!'"; mes "'Turn into a pig!!'"; - specialeffect2 63; + specialeffect2 EF_BARRIER; emotion 23; next; mes "[Baba Yaga]"; @@ -14083,7 +14063,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{ mes "["+ strcharinfo(0) +"]"; mes "Eh, eh.. I mean.. I say.. spell..."; mes ""+ .@input$ +" !!!"; - specialeffect2 253; + specialeffect2 EF_ABSORBSPIRITS; next; }else{ mes "["+ strcharinfo(0) +"]"; @@ -14254,7 +14234,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{ mes "[Baba Yaga]"; mes "Ok.. Let's do this."; mes "'Keep off the grass!!!'"; - specialeffect 56; + specialeffect EF_BEGINSPELL4; delitem 7881,1; set rhea_rus_main,28; monster "mosk_dun02",52,210,"Violent Gardener",1493,1,"Baba Yaga#rus32::OnMyMobDead"; @@ -14283,7 +14263,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{ next; mes "[Baba Yaga]"; mes "'There is an order for you to open your eyes!!!'"; - specialeffect2 55; + specialeffect2 EF_BEGINSPELL3; set rhea_rus_main,29; monster "mosk_dun02",52,210,"Alarm to 5 minutes",1193,1,"Baba Yaga#rus32::OnMyMobDead"; monster "mosk_dun02",53,210,"Alarm on time",1193,1,"Baba Yaga#rus32::OnMyMobDead"; @@ -14497,7 +14477,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{ next; mes "[Baba Yaga]"; mes "Yg~ Yg~ Yggdrasil~ Yggdrasil has lots of iron~"; - specialeffect 305; + specialeffect EF_PHARMACY_OK; next; mes "[Baba Yaga]"; mes "Here, I made the 'Living Water' so now let's make the 'Dead Water'..."; @@ -14511,7 +14491,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{ next; mes "[Baba Yaga]"; mes "Hi~ hi~ hi~ hi~ na~ lle~ Stir with right hand~ Stir with left hand~ Both hands will be ok~"; - specialeffect 305; + specialeffect EF_PHARMACY_OK; next; mes "[Baba Yaga]"; mes "Here, it's done."; @@ -14671,7 +14651,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{ } mes "[Baba Yaga]"; mes "Here, done!"; - specialeffect 305; + specialeffect EF_PHARMACY_OK; next; mes "[Baba Yaga]"; mes "Whenever you want more, come to me."; @@ -14770,7 +14750,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{ } mes "[Baba Yaga]"; mes "Here, done!"; - specialeffect 305; + specialeffect EF_PHARMACY_OK; next; mes "[Baba Yaga]"; mes "Whenever you want more, come to me."; @@ -14879,7 +14859,7 @@ OnTouch: if (.@input$ == "Good feed is orange-flavored") { mes "["+ strcharinfo(0) +"]"; mes ""+ .@input$ +" !!!"; - specialeffect 304; + specialeffect EF_TELEPORTATION2; next; mes "- You cast the spell in a hurry and the cow is surronded by the light and disappears !! -"; donpcevent "Cow#rus33::OnDisable"; @@ -14993,7 +14973,7 @@ OnTouch: if (.@input$ == "Good feed is orange-flavored") { mes "["+ strcharinfo(0) +"]"; mes ""+ .@input$ +" !!!"; - specialeffect 304; + specialeffect EF_TELEPORTATION2; next; mes "- You cast the spell in a hurry and the cow is surronded by the light and disappears !! -"; donpcevent "Cow#rus34::OnDisable"; @@ -15107,7 +15087,7 @@ OnTouch: if (.@input$ == "Good feed is orange-flavored") { mes "["+ strcharinfo(0) +"]"; mes ""+ .@input$ +" !!!"; - specialeffect 304; + specialeffect EF_TELEPORTATION2; next; mes "- You cast the spell in a hurry and the cow is surronded by the light and disappears !! -"; donpcevent "Cow#rus35::OnDisable"; @@ -15211,7 +15191,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{ next; mes "["+ strcharinfo(0) +"]"; mes "Heaven, earth, and wind belong to God, there is no place for evil."; - specialeffect 42; + specialeffect EF_BLESSING; next; mes "[Noisy Coffin]"; mes "Heek, heeee! Heeeeeek!"; @@ -15223,7 +15203,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{ next; mes "["+ strcharinfo(0) +"]"; mes "Heaven, earth, and wind belong to God, there is no place for evil."; - specialeffect 42; + specialeffect EF_BLESSING; next; mes "[Noisy Coffin]"; mes "What was that? What was that for? Was it fun?"; @@ -15243,7 +15223,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{ mes "- The covetous, the perverse -"; mes "- All the evils hateful -"; mes "- Will be droven off this land -"; - specialeffect 75; + specialeffect EF_GLORIA; next; mes "[Noisy Coffin]"; mes "Heek, heeee! Heeeeeek!"; @@ -15257,7 +15237,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{ mes "- The covetous, the perverse -"; mes "- All the evils hateful -"; mes "- Will be droven off this land -"; - specialeffect 75; + specialeffect EF_GLORIA; next; mes "[Noisy Coffin]"; mes "Perverse! The perverse!! Drive away!! What was that song?! Was it fun?!"; @@ -15275,7 +15255,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{ mes "If you don't shut up, I will pour Holy Water on you!"; next; mes "- You open the bottle of Holy Water and pour it around the coffin carefully !! -"; - specialeffect 72; + specialeffect EF_SPHERE; next; mes "[Noisy Coffin]"; mes "Heek, heeee! Heeeeeek!"; @@ -15287,7 +15267,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{ mes "If you don't shut up, I will pour Holy Water on you!"; next; mes "- You open the bottle of Holy Water and pour it around the coffin carefully !! -"; - specialeffect 72; + specialeffect EF_SPHERE; next; mes "[Noisy Coffin]"; mes "Ah, cold! No, it's cool! Was it fun? Was it fun?!"; @@ -15321,7 +15301,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{ next; mes "[Noisy Coffin]"; mes "Heeeek! Heeeeeee!!!! I am scared! Stop it!!"; - specialeffect 152; + specialeffect EF_HOLYHIT; set rhea_rus_main,20; next; break; @@ -15331,7 +15311,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{ mes "......I will kick you!!"; next; mes "- You close your eyes, take a deep breathe and kick the coffin with the might of God !! -"; - specialeffect 152; + specialeffect EF_HOLYHIT; next; mes "[Noisy Coffin]"; mes "Slam! Slam! I like noise! Do it more, more, more!"; @@ -15426,7 +15406,7 @@ treasure01,165,58,0 script Old Treasure Box#rus37 111,{ next; mes "["+ strcharinfo(0) +"]"; mes "Arrrrrk? What is this!!"; - specialeffect 99; + specialeffect EF_FLASHER; next; }else{ mes "- Her eyes are made from jewels !! -"; @@ -15437,7 +15417,7 @@ treasure01,165,58,0 script Old Treasure Box#rus37 111,{ end; } mes "- You wave your arms and cover your eyes. The mirror inside your bag reflects the light from her eyes accidentally !! -"; - specialeffect 99; + specialeffect EF_FLASHER; next; mes "- The light reflected goes to the woman shape and fumes comes from the box and it opens !! -"; next; @@ -15509,7 +15489,7 @@ treasure01,24,39,0 script Old Bed#rus38 111,{ next; mes "["+ strcharinfo(0) +"]"; mes "Ouch?!"; - specialeffect2 1; + specialeffect2 EF_HIT2; percentheal -5,0; next; mes "- Something unidentified bites your hand !! -"; @@ -15563,7 +15543,7 @@ treasure01,24,39,0 script Old Bed#rus38 111,{ next; mes "["+ strcharinfo(0) +"]"; mes "Ouch?!"; - specialeffect2 1; + specialeffect2 EF_HIT2; percentheal -5,0; next; mes "- Something unidentified bites your hand !! -"; @@ -15810,7 +15790,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 111,{ next; mes "- You tap the jar -"; mes "- with your hand -"; - specialeffect 62; + specialeffect EF_SIGHTRASHER; emotion 23,1; next; mes "- A voice laughs in the jar as -"; @@ -15818,7 +15798,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 111,{ next; mes "["+ strcharinfo(0) +"]"; mes "You! No more games! Come out of there!"; - specialeffect 1; + specialeffect EF_HIT2; next; mes "- You kick the jar -"; mes "- it rolls to the floor -"; @@ -15837,7 +15817,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 111,{ mes "- As you plan to kick the jar -"; mes "- again, something scared -"; mes "- utters in a shaky voice -"; - specialeffect 196; + specialeffect EF_CURSEATTACK; next; mes "[House Ghost]"; mes "No! Please stop it! I was wrong!"; @@ -15886,19 +15866,19 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 111,{ next; mes "[House Ghost]"; mes "One!"; - specialeffect 0; + specialeffect EF_HIT1; next; mes "[House Ghost]"; mes "One! Two!"; - specialeffect 1; + specialeffect EF_HIT2; next; mes "[House Ghost]"; mes "One! Two! Three!"; - specialeffect 2; + specialeffect EF_HIT3; next; mes "[House Ghost]"; mes "Ok! I will pick one of them up!"; - specialeffect 18; + specialeffect EF_STEAL; next; mes "[House Ghost]"; mes "Ok! I will pick one of them up!"; @@ -16413,7 +16393,7 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 111,{ mes "I cast first."; next; mes "- Ghost Tree casts a dice. The dice falls down, rotates and stops there-"; - specialeffect 194; + specialeffect EF_STUNATTACK; next; set .@tree_dice01,rand(1,6); if (.@tree_dice01 == 1) { @@ -16456,7 +16436,7 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 111,{ mes "Ok, it is my turn?"; next; mes "-You cast a dice. The dice falls down, rotates and stops there-"; - specialeffect2 194; + specialeffect2 EF_STUNATTACK; next; set .@rus_dice01,rand(1,6); mes "["+ strcharinfo(0) +"]"; |