diff options
Diffstat (limited to 'npc/quests/quests_moscovia.txt')
-rw-r--r-- | npc/quests/quests_moscovia.txt | 775 |
1 files changed, 387 insertions, 388 deletions
diff --git a/npc/quests/quests_moscovia.txt b/npc/quests/quests_moscovia.txt index 9303eda67..eeaa34276 100644 --- a/npc/quests/quests_moscovia.txt +++ b/npc/quests/quests_moscovia.txt @@ -174,10 +174,10 @@ moscovia,171,71,3 script Berbayeff#npc 4_M_RUSMAN2,{ mes "And on that day,"; mes "I'll definitely go up to that"; mes "island... and verify it with my own eyes!"; - set mos_whale_edq,1; + mos_whale_edq = 1; close; } else if (mos_whale_edq == 1) { - set .@speak,rand(1,5); + .@speak = rand(1,5); if (.@speak < 3) { mes "[Berbayeff]"; mes "Clearly, I want to prove"; @@ -388,7 +388,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 4_M_RUSBALD,{ mes "adventure story... eh? ~"; mes "If you ever need anything,"; mes "come talk to me whenever, hahaha!"; - set mos_whale_edq,2; + mos_whale_edq = 2; close; } if (mos_whale_edq == 2) { @@ -441,7 +441,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 4_M_RUSBALD,{ mes "When you've prepared all the"; mes "materials, bring them to me. I'll"; mes "repair the ship."; - set mos_whale_edq,3; + mos_whale_edq = 3; close; } emotion e_ag; @@ -472,7 +472,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 4_M_RUSBALD,{ delitem 7317,10; //Screw delitem 7325,5; //Tube delitem 7312,10; //Jubilee - set mos_whale_edq,4; + mos_whale_edq = 4; mes "[Mr. Ibanoff]"; mes "Okay, we are at the ready."; mes "When would you like to depart?"; @@ -592,7 +592,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 4_M_RUSBALD,{ mes "And if you have any plans to go"; mes "back to the island, I want to go"; mes "together with you! Eh? Hahaha!"; - set mos_whale_edq,16; + mos_whale_edq = 16; close; } else if (mos_whale_edq < 18) { mes "[Mr. Ibanoff]"; @@ -629,7 +629,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 4_M_RUSBALD,{ next; mes "[Mr. Ibanoff]"; mes "Again, let's get the ship ready and sail before the sun sets!"; - set mos_whale_edq,19; + mos_whale_edq = 19; close; } mes "[Mr. Ibanoff]"; @@ -665,7 +665,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 4_M_RUSBALD,{ mes "I don't care... Wherever you have"; mes "been, it's very good to see you"; mes "again."; - set mos_whale_edq,19; + mos_whale_edq = 19; next; mes "[Mr. Ibanoff]"; mes "I can guess you'd like to go to"; @@ -691,7 +691,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 4_M_RUSBALD,{ mes "directions. Let's leave"; mes "immediately, as soon as you are"; mes "ready."; - set mos_whale_edq,33; + mos_whale_edq = 33; close; } else if (mos_whale_edq < 39) { mes "[Mr. Ibanoff]"; @@ -743,13 +743,13 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 4_M_RUSBALD,{ mes "[Mr. Ibanoff]"; mes "What's going on?"; mes "You should ride a ship now? Let's ready to leave hurry up."; - set mos_whale_edq,4; + mos_whale_edq = 4; close; } else if (mos_whale_edq > 200 && mos_whale_edq < 300) { mes "[Mr. Ibanoff]"; mes "What's going on?"; mes "You should ride a ship now? Let's ready to leave hurry up."; - set mos_whale_edq,19; + mos_whale_edq = 19; close; } if ((gettime(3) >= 0 && gettime(3) < 3) || (gettime(3) >= 6 && gettime(3) < 9) || (gettime(3) >= 12 && gettime(3) < 15) || (gettime(3) >= 18 && gettime(3) < 21)) { @@ -809,7 +809,7 @@ mosk_ship,98,110,3 script Mr. Ibanoff#npc2 4_M_RUSBALD,{ mes "[Mr. Ibanoff]"; mes "At first, hold the rudder to go"; mes "forward, to the east."; - set mos_whale_edq,5; + mos_whale_edq = 5; close; } else if (mos_whale_edq == 5) { mes "[Mr. Ibanoff]"; @@ -818,13 +818,13 @@ mosk_ship,98,110,3 script Mr. Ibanoff#npc2 4_M_RUSBALD,{ mes "East."; close; } else if (mos_whale_edq == 6 || mos_whale_edq == 21) { - set .@r,(mos_whale_edq == 21)?3:4; + .@r = (mos_whale_edq == 21)?3:4; if (rand(1,.@r) == 3) { mes "[Mr. Ibanoff]"; mes "Hm. The sea currents have changed."; mes "Adjust the rudder forward to the"; mes "North, to follow the currents."; - set mos_whale_edq,mos_whale_edq+1; + ++mos_whale_edq; close; } mes "[Mr. Ibanoff]"; @@ -862,7 +862,7 @@ mosk_ship,98,110,3 script Mr. Ibanoff#npc2 4_M_RUSBALD,{ mes "that... Hey! You..."; mes "Go around the deck to look more"; mes "carefully! Go!"; - set mos_whale_edq,12; + mos_whale_edq = 12; donpcevent "#findship::OnEnable"; close; } else if (mos_whale_edq == 12) { @@ -892,7 +892,7 @@ mosk_ship,98,110,3 script Mr. Ibanoff#npc2 4_M_RUSBALD,{ mes "[Mr. Ibanoff]"; mes "At first, hold the rudder to go"; mes "forward, to the east."; - set mos_whale_edq,20; + mos_whale_edq = 20; close; } else if (mos_whale_edq == 20) { mes "[Mr. Ibanoff]"; @@ -936,7 +936,7 @@ mosk_ship,98,110,3 script Mr. Ibanoff#npc2 4_M_RUSBALD,{ mes "can return without problems."; mes "I will pray for you."; mes "See you next time."; - set mos_whale_edq,30; + mos_whale_edq = 30; close2; warp "mosk_fild01",93,94; end; @@ -952,13 +952,13 @@ mosk_ship,98,110,3 script Mr. Ibanoff#npc2 4_M_RUSBALD,{ S_D_1: if (rand(1,getarg(0)) == 3) { - set .@ship2,rand(4); + .@ship2 = rand(4); setarray .@d$[0],"East","West","South","North"; mes "[Mr. Ibanoff]"; mes "Hm. The sea currents have changed."; mes "Adjust the rudder forward to the"; mes .@d$[.@ship2]+", to follow the currents."; - set mos_whale_edq,getarg(.@ship2+1); + mos_whale_edq = getarg(.@ship2+1); close; } mes "[Mr. Ibanoff]"; @@ -969,7 +969,7 @@ S_D_1: mes "[Mr. Ibanoff]"; mes "We had better keep sailing on this heading for now."; close; - + S_D_2: setarray .@d$[0],"East","West","South","North"; mes "[Mr. Ibanoff]"; @@ -1117,22 +1117,22 @@ mosk_ship,101,111,4 script rudder#ship HIDDEN_NPC,{ mes "I'll forgive you this once, but go"; mes "back now."; close2; - //set mos_whale_edq,4; lol, why is this here? + //mos_whale_edq = 4; lol, why is this here? warp "moscovia",162,56; end; - + S_Rud1: mes "Which way?"; next; setarray .@d$[1],"East","West","South","North"; - set .@j, select(implode(.@d$,":")) - 1; + .@j = select(implode(.@d$,":")) - 1; if (.@j == getarg(0)) { mes "[Mr. Ibanoff]"; mes "Good. Firstly, we should"; mes "keep heading "+strtolower(.@d$[getarg(0)])+" this way."; mes "When I give the order,"; mes "please adjust the rudder again."; - if (getarg(1) == 2) set .@r,rand(1,4); + if (getarg(1) == 2) .@r = rand(1,4); if (getarg(1) == 2 && .@r == 3) { next; mes "[Mr. Ibanoff]"; @@ -1145,10 +1145,10 @@ S_Rud1: mes "These monsters are like none I have"; mes "ever encountered! Be careful! We"; mes "must repulse these monsters!"; - set $@mos1_edq,$@mos1_edq+1; + ++$@mos1_edq; donpcevent "Baehideun3#ship::OnEnable"; } - set mos_whale_edq,(getarg(1) == 2)?((mos_whale_edq >= 241)?((.@r != 3)?26:25):((.@r != 3)?10:11)):mos_whale_edq + 1; + mos_whale_edq = (getarg(1) == 2)?((mos_whale_edq >= 241)?((.@r != 3)?26:25):((.@r != 3)?10:11)):mos_whale_edq + 1; close; } mes "[Mr. Ibanoff]"; @@ -1156,13 +1156,13 @@ S_Rud1: mes "You should sail in the right"; mes "direction! To the "+strtolower(.@d$[getarg(0)])+"!"; if (getarg(1) >= 1) { - set .@r,(getarg(1) == 1)?5:4; + .@r = (getarg(1) == 1)?5:4; if (rand(1,.@r) <= 2) { next; mes "[Mr. Ibanoff]"; mes "Oh no! Monsters have appeared!"; mes "Let's get ready to fight! Hurry!"; - set $@mos1_edq,$@mos1_edq+1; + ++$@mos1_edq; donpcevent "Baehideun1#ship::OnEnable"; } } @@ -1261,14 +1261,14 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{ mes "You can relax."; next; callsub S_AS_3; - set mos_whale_edq,14; + mos_whale_edq = 14; close2; sleep2 20000; - set mos_whale_edq,15; + mos_whale_edq = 15; end; } else if (mos_whale_edq == 14) { callsub S_AS_3; - set mos_whale_edq,15; + mos_whale_edq = 15; close; } else if (mos_whale_edq == 15) { mes "[Aged Stranger]"; @@ -1403,7 +1403,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{ mes "Tell me whenever you're ready, and"; mes "I'll send you back to the"; mes "mainland."; - set mos_whale_edq,31; + mos_whale_edq = 31; close; } else if (mos_whale_edq == 31) { mes "[Aged Stranger]"; @@ -1421,7 +1421,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{ mes "[Aged Stranger]"; mes "I see. If so, let's go."; next; - set mos_whale_edq,32; + mos_whale_edq = 32; callsub S_AS_3; close2; warp "moscovia",162,56; @@ -1441,7 +1441,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{ delitem 7197,20; //Tough_Vines delitem 7106,20; //Goat's_Horn delitem 7065,10; //Sea_Otter_Leather - set mos_whale_edq,34; + mos_whale_edq = 34; mes "[Aged Stranger]"; mes "Wait for a moment until I make the"; mes "instrument successfully."; @@ -1487,7 +1487,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{ mes "which comes from a faraway land of"; mes "the ancestors of Moscovia."; getitem GUSLI, 1; - set mos_whale_edq,35; + mos_whale_edq = 35; next; mes "[Aged Stranger]"; mes "I am the last person who has"; @@ -1665,7 +1665,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{ end; } end; - + S_AS_1: if (rand(1,3) == 2) { soundeffect "mos_gusli1.wav",0; @@ -1688,7 +1688,7 @@ S_AS_1: mes "[Aged Stranger]"; mes "With your ability to play, surely"; mes "you can win the admiration of all."; - set mos_whale_edq,38; + mos_whale_edq = 38; close; } mes "[Aged Stranger]"; @@ -1702,9 +1702,9 @@ S_AS_1: mes "I will check on you again."; mes "If you practice, you will be good"; mes "at it in no time."; - set mos_whale_edq,37; + mos_whale_edq = 37; close; - + S_AS_2: mes "[Aged Stranger]"; mes "So, what will you do now?"; @@ -1756,7 +1756,7 @@ S_AS_2: mes "[Aged Stranger]"; mes "Okay. If you are ready to play the"; mes "Gusli, let me know."; - set mos_whale_edq,36; + mos_whale_edq = 36; close; case 3: mes "[Aged Stranger]"; @@ -1794,7 +1794,7 @@ S_AS_2: warp "moscovia",162,56; end; } - + S_AS_3: soundeffect "mos_gusli1.wav",0; mes "-The old man starts to play"; @@ -1885,7 +1885,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 4_M_RUSKING,{ mes "And, when you succeed in"; mes "banishing winter with magic,"; mes "announce that to me immediately."; - set mos_nowinter,14; + mos_nowinter = 14; close; } } @@ -1893,7 +1893,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 4_M_RUSKING,{ mes "I said to bring me"; mes "40 Yaga's Pestles"; mes "from the Baba Yaga."; - set mos_nowinter,13; + mos_nowinter = 13; close; } else if (mos_nowinter == 13) { mes "[Csar Alexsay III]"; @@ -1928,7 +1928,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 4_M_RUSKING,{ mes "[Csar Alexsay III]"; mes "If you do that, I will arrest you immediately!"; mes "So take care of yourself."; - set mos_nowinter,14; + mos_nowinter = 14; close; } mes "[Csar Alexsay III]"; @@ -1998,7 +1998,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 4_M_RUSKING,{ mes "Here, take it."; mes "I give it as an atonement"; mes "to make my people happy."; - set mos_nowinter,21; + mos_nowinter = 21; getitem 603,1; next; mes "[Csar Alexsay III]"; @@ -2105,7 +2105,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 4_M_RUSKING,{ mes "You got it, traveler?"; mes "You have a heavy responsibility."; mes "Bring evidence of this whale island to me, to provide me with some relief. Now go."; - set mos_whale_edq,18; + mos_whale_edq = 18; close; } else if (mos_whale_edq > 17 && mos_whale_edq < 35) { mes "[Csar Alexsay III]"; @@ -2191,7 +2191,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 4_M_RUSKING,{ mes "Even though I regard as your effort for the time so, award you. Take it and go out."; getitem 12702,1; //Old_Bleu_Box getexp (checkre(3))?50000:500000,0; - set mos_whale_edq,39; + mos_whale_edq = 39; close; } mes "[Csar Alexsay III]"; @@ -2219,7 +2219,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 4_M_RUSKING,{ mes "Even though I regard as your effort for the time so, award you. Take it."; getitem 12702,1; //Old_Bleu_Box getexp (checkre(3))?70000:700000,0; - set mos_whale_edq,40; + mos_whale_edq = 40; close; } mes "[Csar Alexsay III]"; @@ -2301,7 +2301,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 4_M_RUSKING,{ mes "efforts, in the name of the Csar."; getitem 617,1; //Old_Violet_Box getexp (checkre(3))?100000:1200000,0; - set mos_whale_edq,41; + mos_whale_edq = 41; close; } mes "[Csar Alexsay III]"; @@ -2424,7 +2424,7 @@ mosk_in,127,89,3 script Prime Minister Dmitree#m 4_M_RUSMAN1,{ next; mes "[Prime Minister Dmitree]"; mes "I will admit you. If our dear Csar is satisfied with your story, he will give you a big prize."; - set mos_whale_edq,17; + mos_whale_edq = 17; close; } else if (mos_whale_edq == 17) { mes "[Prime Minister Dmitree]"; @@ -2522,7 +2522,7 @@ OnTouch: mosk_ship,1,1,4 script Baehideun#ship -1,{ OnInit: - set $@mos1_edq,0; + $@mos1_edq = 0; end; } @@ -2539,7 +2539,7 @@ OnEnable: OnDisable: disablenpc "#findship"; - set $@mos1_edq,0; + $@mos1_edq = 0; end; OnTouch: @@ -2559,7 +2559,7 @@ OnTouch: mes "[Mr. Ibanoff]"; mes "Watch out! "+strcharinfo(0)+"!"; mes "Ah... That... That is... What..."; - set mos_whale_edq,13; + mos_whale_edq = 13; close2; warp "mosk_fild01",95,93; end; @@ -2575,40 +2575,40 @@ OnInit: disablenpc strnpcinfo(0); stopnpctimer; end; - + OnEnable: enablenpc strnpcinfo(0); - set .@c,charat(strnpcinfo(0),9); + .@c = charat(strnpcinfo(0),9); switch (.@c) { case 1: setarray .@m, 89,112,1425,85,110,1425; break; case 2: setarray .@m, 89,112,1425,80,110,1426,83,114,1426,85,110,1425; break; case 3: setarray .@m, 85,111,1451,89,112,1543,90,106,1543; break; case 4: setarray .@m, 85,111,1451,89,112,1543,90,106,1543; break; } - for (set .@i, 0; .@i < getarraysize(.@m); set .@i, .@i + 3) + for (.@i = 0; .@i < getarraysize(.@m); .@i += 3) monster "mosk_ship",.@m[.@i],.@m[.@i+1],"Sea Monster",.@m[.@i+2],1,strnpcinfo(0)+"::OnMyMobDead"; initnpctimer; end; OnDisable: - set $@mos1_edq,0; + $@mos1_edq = 0; stopnpctimer; disablenpc strnpcinfo(0); end; OnMyMobDead: if (!mobcount("mosk_ship",strnpcinfo(0)+"::OnMyMobDead")) { - set $@mos1_edq,0; + $@mos1_edq = 0; mes "[Mr. Ibanoff]"; mes "Now that all the monsters are gone,"; mes "we can start sailing again"; mes "normally."; - set .@c,charat(strnpcinfo(0),9); + .@c = charat(strnpcinfo(0),9); switch (.@c) { case 1: break; case 2: break; - case 3: set mos_whale_edq,11; break; - case 4: set mos_whale_edq,26; break; + case 3: mos_whale_edq = 11; break; + case 4: mos_whale_edq = 26; break; } donpcevent strnpcinfo(0)+"::OnDisable"; close; @@ -2617,7 +2617,7 @@ OnMyMobDead: OnTimer300000: killmonster "mosk_ship",strnpcinfo(0)+"::OnMyMobDead"; - set $@mos1_edq,0; + $@mos1_edq = 0; donpcevent strnpcinfo(0)+"::OnDisable"; end; } @@ -2701,7 +2701,7 @@ function script F_MOS_1 { mes "Oh, God, You're so kind"; mes "Mikhail is such a timid boy. I guess he didn't leave this village."; mes "Please bring him to me, then~"; - set mos_swan,1; + mos_swan = 1; close; } @@ -2755,7 +2755,7 @@ mosk_in,144,279,5 script Gallina#mos 4_F_RUSWOMAN1,{ mes "[Gallina]"; mes "Well, now I have to get to work!"; mes "I'll make you my hotcakes someday. Please visit me later"; - set mos_swan,100; + mos_swan = 100; getexp (checkre(3))?90000:1000000,0; close; } @@ -2870,7 +2870,7 @@ mosk_in,148,274,1 script Anna#mos 4_F_RUSCHILD,{ next; mes "["+strcharinfo(0)+"]"; mes "It's the only clue, I guess I'll go to ^3131FFInn 'Sticky Herb Tree'^000000?"; - if (mos_swan == 2) set mos_swan,3; + if (mos_swan == 2) mos_swan = 3; next; break; case 4: @@ -2962,9 +2962,9 @@ mosk_in,136,279,3 script Bed#mos1 HIDDEN_NPC,{ mes "- You come near the bed to look it over. -"; next; while (.@c < 2) { - for (set .@i, 0; .@i < 4; set .@i, .@i + 1) + for (.@i = 0; .@i < 4; ++.@i) mes " .............. "; - set .@c, .@c + 1; + ++.@c; next; } mes "- You didn't find anything -"; @@ -2984,7 +2984,7 @@ mosk_in,205,268,3 script Fire pot#mos HIDDEN_NPC,{ mes "- It's a fire pot that is used when Gallina bakes hotcakes."; mes "It seems that this has not been used for a long time."; mes "I think I should ask his family where he might have fun off to -"; - set mos_swan,2; + mos_swan = 2; close; } else if (mos_swan > 1 && mos_swan < 11) { mes "- It's a fire pot that is used when Gallina bakes hotcakes."; @@ -3001,9 +3001,9 @@ mosk_in,205,268,3 script Fire pot#mos HIDDEN_NPC,{ mes "- You come near the pot to look it over. -"; next; while (.@c < 2) { - for (set .@i, 0; .@i < 4; set .@i, .@i + 1) + for (.@i = 0; .@i < 4; ++.@i) mes " .............. "; - set .@c, .@c + 1; + .@c += 1; next; } mes "- As you look it over very carefully, you find some pieces of bread on the floor around the fire pot! -"; @@ -3094,7 +3094,7 @@ mosk_in,205,268,3 script Fire pot#mos HIDDEN_NPC,{ next; mes "- I need to know what's required for the paste."; mes "I'll ask that guy ^3131FFMr. Victor^000000 about them. -"; - set mos_swan,12; + mos_swan = 12; close; break; case 2: @@ -3149,7 +3149,7 @@ mosk_in,205,268,3 script Fire pot#mos HIDDEN_NPC,{ mes "[Mikhail]"; mes "Now I'm gonna give this back to Mom."; donpcevent "Mikhail#mos::OnInit"; - set mos_swan,25; + mos_swan = 25; delitem 7764,1; close; } @@ -3242,7 +3242,7 @@ mosk_in,135,191,5 script Landlord#mos 4_F_RUSWOMAN3,{ mes "Come on, please follow me with your luggage."; mes "Oh, let me carry them. Hohoho, you must be exhausted."; mes "I wish you a good night's rest. Hohoho."; - set mos_swan,4; + mos_swan = 4; close2; Zeny -= 5000; percentheal 100,100; @@ -3309,7 +3309,7 @@ mosk_in,135,191,5 script Landlord#mos 4_F_RUSWOMAN3,{ mes "[Landlord]"; mes "I was unkind to make you stay here but wasn't it easier for you? hoho."; mes "When it gets dark, promise me to come here again. Hoho"; - set mos_swan,7; + mos_swan = 7; close; break; case 3: @@ -3387,14 +3387,14 @@ mosk_in,141,212,3 script Pub Owner#mos 4_M_RUSBALD,{ next; mes "[Pub Owner]"; mes "You're welcome."; - set mos_swan,8; + mos_swan = 8; close; } mes "[Pub Owner]"; mes "Although you may be an experienced adventurer, you look so young."; mes "I recommend you these drinks. Which one will you take?"; next; - set .@j, select("Milk - 1000z:Sticky_Herb juice - 1000z:They are all expensive!") - 1; + .@j = select("Milk - 1000z:Sticky_Herb juice - 1000z:They are all expensive!") - 1; if (.@j == 2) { mes "[Pub Owner]"; mes "Hahaha, too much for you eh cheapskate."; @@ -3402,7 +3402,7 @@ mosk_in,141,212,3 script Pub Owner#mos 4_M_RUSBALD,{ } if (Zeny > 999) { Zeny -= 1000; - set mos_swan,9; + mos_swan = 9; if (!.@j) getitem 519,1; else getitem 531,1; mes "[Pub Owner]"; mes "Here you are. This is what you ordered."; @@ -3465,7 +3465,7 @@ mosk_in,141,212,3 script Pub Owner#mos 4_M_RUSBALD,{ case 1: if (Zeny > 999) { Zeny -= 1000; - set mos_swan,9; + mos_swan = 9; getitem 519,1; mes "[Pub Owner]"; mes "Here you are. This is what you ordered."; @@ -3479,7 +3479,7 @@ mosk_in,141,212,3 script Pub Owner#mos 4_M_RUSBALD,{ case 2: if (Zeny > 999) { Zeny -= 1000; - set mos_swan,9; + mos_swan = 9; getitem 531,1; mes "[Pub Owner]"; mes "Here you are. This is what you ordered."; @@ -3603,7 +3603,7 @@ mosk_in,147,202,3 script Victor#mos 4_M_RUSMAN2,{ next; mes "[Victor]"; mes "He might've just hidden himself somewhere, haha!"; - set mos_swan,10; + mos_swan = 10; close; } else if (mos_swan == 10 || mos_swan == 11) { mes "[Victor]"; @@ -3640,7 +3640,7 @@ mosk_in,147,202,3 script Victor#mos 4_M_RUSMAN2,{ next; mes "[Victor]"; mes "You should bring ^3131FF'10 sticky herbs'^000000 and ^3131FF 1 medicine bowl^000000 to me."; - set mos_swan,13; + mos_swan = 13; close; } else if (mos_swan > 12 && mos_swan < 23) { mes "[Victor]"; @@ -3659,10 +3659,10 @@ mosk_in,147,202,3 script Victor#mos 4_M_RUSMAN2,{ mes "[Victor]"; mes "Give me the stuff! I'll make it quickly. You're annoying me!"; next; - for (set .@i, 0; .@i < 3; set .@i, .@i + 1) + for (.@i = 0; .@i < 3; ++.@i) mes "- He's making adhesive with a crunching sound -"; next; - for (set .@i, 0; .@i < 4; set .@i, .@i + 1) + for (.@i = 0; .@i < 4; ++.@i) mes "- And he may be rubbing something -"; next; mes "[Victor]"; @@ -3671,7 +3671,7 @@ mosk_in,147,202,3 script Victor#mos 4_M_RUSMAN2,{ mes "Please leave!"; delitem 7763,10; delitem 7134,1; - set mos_swan,24; + mos_swan = 24; getitem 7764,1; close; } @@ -3720,7 +3720,7 @@ OnTouch: next; mes "["+strcharinfo(0)+"]"; mes "Ok, I guess I will go to the landlord to get some info."; - set mos_swan,5; + mos_swan = 5; close; } @@ -3739,7 +3739,7 @@ mosk_dun03,153,90,3 script Bubbling Swamp#mos1 CLEAR_NPC,{ next; mes "["+strcharinfo(0)+"]"; mes "I don't see any traces of Mikhail. I think I should go back and check his house one more time."; - set mos_swan,11; + mos_swan = 11; close; } else if (mos_swan == 11 && mos_swan == 12) { mes "- You can see a small muddy swamp -"; @@ -3757,11 +3757,11 @@ mosk_dun03,153,90,3 script Bubbling Swamp#mos1 CLEAR_NPC,{ mes "- You have pricked your finger on a Sticky Herb. -"; if (mos_swan == 22) { getitem 7763,1; - set mos_swan,23; + mos_swan = 23; close; } getitem 7763,1; - set mos_swan,mos_swan+1; + ++mos_swan; close; } mes "- You have pricked your finger on a Green Herb. -"; @@ -3794,7 +3794,7 @@ mosk_in,211,259,5 script Larissa#mos_01 4_F_RUSWOMAN2,{ mes "[Larissa]"; mes "Here you are. This special pancake is for you."; mes "It will be very delicious."; - set mos_swan,101; + mos_swan = 101; getitem 592,5; getitem 593,5; next; @@ -3915,7 +3915,7 @@ mosk_in,211,259,5 script Larissa#mos_01 4_F_RUSWOMAN2,{ break; } setarray .@di,7031,1,519,2,504,2,548,1,1019,1,518,1; - for (set .@i, 0; .@i < getarraysize(.@di); set .@i, .@i + 2) + for (.@i = 0; .@i < getarraysize(.@di); .@i += 2) delitem .@n[.@i],.@n[.@i+1]; getitem .@n,.@n[1]; close; @@ -3980,7 +3980,6 @@ moscovia,208,182,7 script Acorn Dealer#mos 4_M_RUSMAN1,{ mes "You can't buy more than 500."; next; } - } if (!checkweight(1026, .@input)) { mes "[Acorn Dealer]"; @@ -3991,7 +3990,7 @@ moscovia,208,182,7 script Acorn Dealer#mos 4_M_RUSMAN1,{ mes "right here."; close; } - set .@price, .@input * 100; + .@price = .@input * 100; if (Zeny < .@price) { mes "[Acorn Dealer]"; mes "Hello? You've turned pale! Are you ok??"; @@ -4036,8 +4035,8 @@ OnTouch: next; mes "- After eating the acorn up, the squirrel dances around wildly. Suddenly it curls its body and throws something up with a spit-spit sound -"; delitem 1026,20; - set .@cyworld,rand(1,1000); - set .@stworld,rand(1,150); + .@cyworld = rand(1,1000); + .@stworld = rand(1,150); if (.@cyworld > 0 && .@cyworld < 100) getitem 733,1; else if (.@cyworld == 100) { if (.@stworld > 0 && .@stworld < 90) callsub S_BS_1,.@stworld; @@ -4046,14 +4045,14 @@ OnTouch: } else if (.@cyworld == 200) { if (.@stworld > 0 && .@stworld < 90) callsub S_BS_1,.@stworld; else if (.@stworld > 89 && .@stworld < 100) getitem 731,1; - else set .@stonez1,rand(1,10); + else .@stonez1 = rand(1,10); if (.@stonez1 < 6) getitem 7290,1; else if (.@stonez1 > 5 && .@stonez1 < 8) getitem 7297,1; else getitem 7292,1; } else if (.@cyworld == 300) { if (.@stworld > 0 && .@stworld < 90) callsub S_BS_1,.@stworld; else if (.@stworld > 89 && .@stworld < 100) getitem 732,1; - else set .@stonez2,rand(1,10); + else .@stonez2 = rand(1,10); if (.@stonez2 < 6) getitem 7291,1; else getitem 7294,1; } else if (.@cyworld == 400) { @@ -4105,9 +4104,9 @@ OnTouch: } mes "- The squirrel looks at the acorn which you held for a while but it turned its head with indifference. -"; close; - + S_BS_1: - set .@stworld, getarg(0); + .@stworld = getarg(0); if (.@stworld < 10) getitem 718,1; else if (.@stworld < 20) getitem 719,1; else if (.@stworld < 30) getitem 720,1; @@ -4133,7 +4132,7 @@ mosk_in,215,46,5 script #babayaga -1,7,7,{ OnTouch: if (!mos_nowinter) { if (countitem(7762) > 39 && BaseLevel > 59) { - set mos_nowinter,2; + mos_nowinter = 2; mes "[Baba Yaga, the Horrible]"; mes "Who the hell are you?"; mes "You want me to kick your ass!"; @@ -4155,8 +4154,8 @@ OnTouch: mes "I don't know where you got"; mes "those Yaga Pestles, but"; mes "give them back to me!"; - set mos_nowinter,1; - set .@getback,rand(1,20); + mos_nowinter = 1; + .@getback = rand(1,20); delitem 7762,.@getback; close2; warp "mosk_dun02",53,217; @@ -4165,13 +4164,13 @@ OnTouch: mes "[Baba Yaga, the Horrible]"; mes "Who the hell are you?"; mes "You want me to kick your ass!"; - set mos_nowinter,1; + mos_nowinter = 1; close2; warp "mosk_dun02",53,217; end; } else if (mos_nowinter == 1) { if (countitem(7762) > 39 && BaseLevel > 59) { - set mos_nowinter,2; + mos_nowinter = 2; mes "[Baba Yaga, the Horrible]"; mes "Who the hell are you."; mes "You want me to kick your ass!"; @@ -4305,14 +4304,14 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{ mes "Please, don't kill me..."; next; mes "'Hmmm, what should I do...'"; - set mos_nowinter,4; + mos_nowinter = 4; close; } mes "[Baba Yaga, the Horrible]"; mes "Akkk... What on earth did you do to me..."; next; mes "Hmm... What do you want..."; - set mos_nowinter,3; + mos_nowinter = 3; close; } else if (mos_nowinter == 3) { mes "[Baba Yaga, the Horrible]"; @@ -4357,7 +4356,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{ mes "Please, don't kill me..."; next; mes "'Hmm... what should I do...'"; - set mos_nowinter,4; + mos_nowinter = 4; close; } mes "[Baba Yaga, the Horrible]"; @@ -4423,7 +4422,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{ mes "Cough, cough,"; mes "I am coughing now, so do not disturb me,"; mes "you write them down."; - set .@plus1,1; + .@plus1 = 1; next; } else { mes "[Baba Yaga, the Horrible]"; @@ -4481,7 +4480,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{ mes "10 Burning Heart^000000 and,"; mes "a 1, 2, or 3 carat"; mes "^ff00001 Diamond^000000."; - set mos_nowinter,6; + mos_nowinter = 6; next; } else { mes "[Baba Yaga, the Horrible]"; @@ -4501,7 +4500,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{ mes "10 Burning Heart^000000 and,"; mes "a 1, 2, or 3 carat"; mes "^ff0000Diamond^000000."; - set mos_nowinter,7; + mos_nowinter = 7; next; } mes "[Baba Yaga, the Horrible]"; @@ -4518,19 +4517,19 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{ mes "all of the items?"; next; setarray .@n, 940,20,908,5,7006,20,1061,10,7041,10,938,10,1051,1,990,5,7097,10; - for (set .@i, 0; .@i < getarraysize(.@n); set .@i, .@i + 2) { + for (.@i = 0; .@i < getarraysize(.@n); .@i += 2) { if (countitem(.@n[.@i]) < .@n[.@i+1]) { - set .@f, 1; + .@f = 1; break; } } if (!.@f && (countitem(730) || countitem(731) || countitem(732))) { - for (set .@i, 0; .@i < getarraysize(.@n); set .@i, .@i + 2) + for (.@i = 0; .@i < getarraysize(.@n); .@i += 2) delitem .@n[.@i],.@n[.@i+1]; if (countitem(730)) delitem 730,1; else if (countitem(731)) delitem 731,1; else if (countitem(732)) delitem 732,1; - set mos_nowinter,8; + mos_nowinter = 8; mes "[Baba Yaga, the Horrible]"; mes "Right, you got them all."; mes "With this amount.. For some time..."; @@ -4613,19 +4612,19 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{ mes "all of them?"; next; setarray .@n, 940,20,908,5,7006,20,1061,10,7041,10,1051,1,990,5,7097,10; - for (set .@i, 0; .@i < getarraysize(.@n); set .@i, .@i + 2) { + for (.@i = 0; .@i < getarraysize(.@n); .@i += 2) { if (countitem(.@n[.@i]) < .@n[.@i+1]) { - set .@f, 1; + .@f = 1; break; } } if (!.@f && (countitem(730) || countitem(731) || countitem(732))) { - for (set .@i, 0; .@i < getarraysize(.@n); set .@i, .@i + 2) + for (.@i = 0; .@i < getarraysize(.@n); .@i += 2) delitem .@n[.@i],.@n[.@i+1]; if (countitem(730)) delitem 730,1; else if (countitem(731)) delitem 731,1; else if (countitem(732)) delitem 732,1; - set mos_nowinter,8; + mos_nowinter = 8; mes "[Baba Yaga, the Horrible]"; mes "Right, you got them all."; mes "With this amount.. For some time......"; @@ -4762,7 +4761,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{ next; mes "[Baba Yaga, the Horrible]"; mes "Take care of yourself, cough, cough."; - set mos_nowinter,10; + mos_nowinter = 10; close; } mes "[Baba Yaga, the Horrible]"; @@ -4860,7 +4859,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{ mes "The magic is complete."; mes "Do your best,"; mes "Cough!"; - set mos_nowinter,15; + mos_nowinter = 15; close; } else if (mos_nowinter == 15 || mos_nowinter == 16) { mes "[Baba Yaga, the Horrible]"; @@ -4888,7 +4887,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{ mes "[Baba Yaga, the Horrible]"; mes "Well, try it again."; mes "We still have enough materials."; - set mos_nowinter,16; + mos_nowinter = 16; close; } else if (mos_nowinter == 18) { mes "[Baba Yaga, the Horrible]"; @@ -4910,7 +4909,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{ mes "will be happening,"; mes "forever."; getitem 7765,1; - set mos_nowinter,19; + mos_nowinter = 19; close; } else if (mos_nowinter == 19) { mes "[Baba Yaga, the Horrible]"; @@ -4955,7 +4954,7 @@ S_BY_1: mes "I don't remember"; mes "where it is."; mes "Could you please come back later?"; - set mos_nowinter,5; + mos_nowinter = 5; close; } @@ -5026,7 +5025,7 @@ mosk_in,217,45,0 script #book_russia HIDDEN_NPC,{ mes "I'll mark this spot."; mes "so I can easily find the mixing"; mes "process next time..."; - set mos_nowinter,16; + mos_nowinter = 16; next; mes "^0000ffSeasonal Magic^000000:^ff0000Eternal Summer^000000"; mes "First of all, you need to put and"; @@ -5224,24 +5223,24 @@ mosk_in,221,43,0 script #bowl HIDDEN_NPC,{ next; switch(select("Put the materials in it.:Pour water in it.:Stir it up.:It is over!")) { case 1: - set .@m, select (implode(.@m$,":")) - 1; + .@m = select (implode(.@m$,":")) - 1; if ((!.@m && .@bat) || (.@m == 1 && .@mush) || (.@m == 2 && .@locker)) specialeffect EF_POISONHIT; else { specialeffect EF_SMOKE; - if (!.@m) set .@bat,.@bat+1; - if (.@m == 1) set .@mush,.@mush+1; - if (.@m == 2) set .locker,.@locker+1; - set .@maho,.@maho+1; + if (!.@m) .@bat += 1; + if (.@m == 1) .@mush += 1; + if (.@m == 2) .@locker += 1; + ++.@maho; } if (.@m >= 3) specialeffect EF_POISONHIT; - set .@nankai,.@nankai+1; + ++.@nankai; mes "-I put the "+.@m$[.@m]+" in the pot."; mes "Its smell slightly changes.-"; next; break; case 2: specialeffect EF_POISONHIT; - set .@nankai,.@nankai+1; + ++.@nankai; mes "-I pour water in the pot a little."; mes "The liquid has become thin."; mes "No other remarkable changes"; @@ -5250,7 +5249,7 @@ mosk_in,221,43,0 script #bowl HIDDEN_NPC,{ break; case 3: specialeffect EF_POISONHIT; - set .@nankai,.@nankai+1; + ++.@nankai; mes "-I stir it up"; mes "with a stick several times."; mes "No other remarkable changes"; @@ -5262,7 +5261,7 @@ mosk_in,221,43,0 script #bowl HIDDEN_NPC,{ mes "["+strcharinfo(0)+"]"; mes "I will tell Baba Yaga that"; mes "the work has been done."; - set mos_nowinter,17; + mos_nowinter = 17; close; } if (.@nankai == 3) break; @@ -5281,25 +5280,25 @@ mosk_in,221,43,0 script #bowl HIDDEN_NPC,{ next; switch(select("Put the materials in it.:Pour water in it.:Stir it up.:It is over!")) { case 1: - set .@m, select (implode(.@m$,":")) - 1; + .@m = select (implode(.@m$,":")) - 1; if (.@m >= 3) { if (.@nankai == 5 || .@nankai == 6) { if ((.@m == 3 && .@star) || (.@m == 4 && .@sand)) specialeffect EF_POISONHIT; else { specialeffect EF_SMOKE; - set .@maho,.@maho+1; - if (.@m == 3) set .@star,.@star+1; - if (.@m == 4) set .@sand,.@sand+1; - set .@w, 1; + ++.@maho; + if (.@m == 3) .@star += 1; + if (.@m == 4) .@sand += 1; + .@w = 1; } } else { specialeffect EF_POISONHIT; - if (.@m == 3) set .@star,.@star+1; - if (.@m == 4) set .@sand,.@sand+1; + if (.@m == 3) .@star += 1; + if (.@m == 4) .@sand += 1; } next; } else specialeffect EF_POISONHIT; - set .@nankai,.@nankai+1; + ++.@nankai; mes "-I put the "+.@m$[.@m]+" in the pot."; mes (.@m <= 2)?"It's smell drastically changes.-":"Its "+((.@w)?"smell":"color")+" slightly changes.-"; break; @@ -5310,13 +5309,13 @@ mosk_in,221,43,0 script #bowl HIDDEN_NPC,{ mes "something in the cloudy liquid"; mes "has changed.-"; specialeffect EF_DRAGONSMOKE; - set .@maho,.@maho+1; - set .@nankai,.@nankai+1; + ++.@maho; + ++.@nankai; next; } else { specialeffect EF_POISONHIT; mes "-I pour water in the pot and, the liquid gets thin.-"; - set .@nankai,.@nankai+1; + ++.@nankai; next; } break; @@ -5335,8 +5334,8 @@ mosk_in,221,43,0 script #bowl HIDDEN_NPC,{ mes "brighter and"; mes "its smell gets"; mes "more bearable."; - set .@maho,.@maho+1; - set .@nankai,.@nankai+1; + ++.@maho; + ++.@nankai; next; } else if (!.@input) { mes "-I won't stir it up.-"; @@ -5351,7 +5350,7 @@ mosk_in,221,43,0 script #bowl HIDDEN_NPC,{ next; mes "-I stir it up really hard."; mes "It is boiled.-"; - set .@nankai,.@nankai+1; + ++.@nankai; next; } } else { @@ -5359,7 +5358,7 @@ mosk_in,221,43,0 script #bowl HIDDEN_NPC,{ next; mes "["+strcharinfo(0)+"]"; mes "Something changed?"; - set .@nankai,.@nankai+1; + ++.@nankai; next; } break; @@ -5367,7 +5366,7 @@ mosk_in,221,43,0 script #bowl HIDDEN_NPC,{ mes "["+strcharinfo(0)+"]"; mes "I will tell Baba Yaga that"; mes "it has been done."; - set mos_nowinter,17; + mos_nowinter = 17; specialeffect EF_POISONATTACK; close; } @@ -5384,7 +5383,7 @@ mosk_in,221,43,0 script #bowl HIDDEN_NPC,{ mes "the pot has changed enough."; mes "Let's go on to the next stage.-"; next; - set .@w, 0; + .@w = 0; while(1) { mes "-Well, What am I going to do?-"; next; @@ -5392,34 +5391,34 @@ mosk_in,221,43,0 script #bowl HIDDEN_NPC,{ case 1: if (.@nankai != 11) { setarray .@m2$, "Witched Starsand","Fine Grit","Detonator","Red Blood","Burning Heart"; - set .@m, select (implode(.@m2$,":")) - 1; + .@m = select (implode(.@m2$,":")) - 1; if ((.@m == 2 && .@nankai == 9) || (.@m == 3 && .@nankai == 8) || (.@m == 4 && .@nankai == 10)) { specialeffect EF_SMOKE; - set .@maho,.@maho+1; + ++.@maho; } else { specialeffect EF_POISONHIT; - set .@w, 1; + .@w = 1; } if (.@m <= 1) specialeffect EF_POISONHIT; - set .@nankai,.@nankai+1; + ++.@nankai; mes "-I put the "+.@m2$[.@m]+" in the pot."; mes (.@m <= 1)?"Its smell slightly changes.-":((.@w)?"The smell gets worse.-":"The smell has been changed a little.-"); } else { setarray .@m3$, "Witched Starsand","Fine Grit","Detonator","Red Blood","Burning Heart","Piece Of Diamond"; - set .@m, select (implode(.@m3$,":")) - 1; + .@m = select (implode(.@m3$,":")) - 1; if (.@m != 5) specialeffect EF_POISONHIT; else { - set .@maho,.@maho+1; + ++.@maho; specialeffect EF_SMOKE; } - set .@nankai,.@nankai+1; + ++.@nankai; mes "-I put "+((.@m == 5)?"a":"the")+" "+.@m3$[.@m]+" in the pot."; mes (.@m == 5)?"The solution alters in color.-":"The smell gets worse.-"; } next; break; case 2: - set .@nankai,.@nankai+1; + ++.@nankai; mes "-I pour water in the pot a little."; mes "The smell gets better.-"; next; @@ -5437,8 +5436,8 @@ mosk_in,221,43,0 script #bowl HIDDEN_NPC,{ specialeffect EF_WIND; mes "-Stirring up makes it"; mes "brighter.-"; - set .@maho,.@maho+1; - set .@nankai,.@nankai+1; + ++.@maho; + ++.@nankai; next; } else if (.@input == 0) { mes "-I won't stir it up.-"; @@ -5453,7 +5452,7 @@ mosk_in,221,43,0 script #bowl HIDDEN_NPC,{ next; mes "-I stir it up really hard."; mes "It is boiled.-"; - set .@nankai,.@nankai+1; + ++.@nankai; next; } } else { @@ -5461,7 +5460,7 @@ mosk_in,221,43,0 script #bowl HIDDEN_NPC,{ next; mes "["+strcharinfo(0)+"]"; mes "Something changed?"; - set .@nankai,.@nankai+1; + ++.@nankai; next; } break; @@ -5469,12 +5468,12 @@ mosk_in,221,43,0 script #bowl HIDDEN_NPC,{ mes "-It seems that the work is over."; mes "I need to show this to Baba Yaga.-"; if (.@maho == 12) { - set mos_nowinter,18; + mos_nowinter = 18; specialeffect EF_GASPUSH; close; } specialeffect EF_POISONATTACK; - set mos_nowinter,17; + mos_nowinter = 17; close; } } @@ -5498,7 +5497,7 @@ moscovia,224,190,0 script #nowinterplz CLEAR_NPC,{ mes "Secret Medicine.-"; delitem 7765,1; specialeffect EF_BARRIER; - set mos_nowinter,20; + mos_nowinter = 20; next; mes "-You feel like your"; mes "body is heating up."; @@ -5535,15 +5534,15 @@ moscovia,252,203,5 script A Little Girl#mos1 4_F_RUSCHILD,{ mes "that she is real."; close; } - set .@kid,rand(1,100); + .@kid = rand(1,100); select("Do you like the warm weather, little girl?"); if (.@kid > 70) { mes "[Yosefina]"; mes "Yes, I like it very much~"; mes "I never want it to leave. I don't want winter to come."; specialeffect2 EF_SUMMONSLAVE; - set mos_kid,1; - if (mos_middle == 1 && mos_elder == 1) set mos_nowinter,11; + mos_kid = 1; + if (mos_middle == 1 && mos_elder == 1) mos_nowinter = 11; close; } mes "[Yosefina]"; @@ -5576,15 +5575,15 @@ moscovia,233,204,3 script A Young Man#mos2 4_M_RUSMAN2,{ close; } select("You don't like winter, do you?"); - set .@kid,rand(1,100); + .@kid = rand(1,100); if (.@kid > 70) { mes "[Fedor]"; mes "No, I don't like the cold winter."; mes "And I get angry when"; mes "seeing couples."; specialeffect2 EF_SUMMONSLAVE; - set mos_middle,1; - if (mos_kid == 1 && mos_elder == 1) set mos_nowinter,11; + mos_middle = 1; + if (mos_kid == 1 && mos_elder == 1) mos_nowinter = 11; close; } mes "[Fedor]"; @@ -5624,8 +5623,8 @@ moscovia,219,229,5 script A Middle-Aged Man#mos3 4_M_RUSBALD,{ mes "when it comes again."; mes "I don't want winter to come."; specialeffect2 EF_SUMMONSLAVE; - set mos_elder,1; - if (mos_kid == 1 && mos_middle == 1) set mos_nowinter,11; + mos_elder = 1; + if (mos_kid == 1 && mos_middle == 1) mos_nowinter = 11; close; } mes "[Viktor]"; @@ -5688,8 +5687,8 @@ moscovia,255,203,3 script A Little Boy#mos4 4_M_RUSCHILD,{ mes "[Vasili]"; mes "If winter is gone,"; mes "it is much easier to go on adventures."; - set mos_kid,1; - if (mos_middle == 1 && mos_elder == 1) set mos_nowinter,11; + mos_kid = 1; + if (mos_middle == 1 && mos_elder == 1) mos_nowinter = 11; close; } mes "[Vasili]"; @@ -5737,8 +5736,8 @@ moscovia,204,188,5 script A Lady#mos5 4_F_RUSWOMAN1,{ mes "[Katya]"; mes "I wish that winter never comes back and"; mes "I could see sunflowers everyday."; - set mos_middle,1; - if (mos_kid == 1 && mos_elder == 1) set mos_nowinter,11; + mos_middle = 1; + if (mos_kid == 1 && mos_elder == 1) mos_nowinter = 11; close; } mes "[Katya]"; @@ -5778,8 +5777,8 @@ moscovia,167,97,3 script A Lady#mos6 4_F_RUSWOMAN3,{ mes "[Roza]"; mes "Whoever likes the cold and dark winter?"; mes "I hope this weather last forever."; - set mos_elder,1; - if (mos_kid == 1 && mos_middle == 1) set mos_nowinter,11; + mos_elder = 1; + if (mos_kid == 1 && mos_middle == 1) mos_nowinter = 11; close; } mes "[Roza]"; @@ -5836,9 +5835,9 @@ moscovia,202,102,3 script A Little Boy#mos7 4_M_RUSCHILD,{ mes "If winter never comes"; mes "I can have"; mes "fun all the time..."; - set mos_kid,1; + mos_kid = 1; if (mos_middle == 1 && mos_elder == 1) { - set mos_nowinter,11; + mos_nowinter = 11; } close; } @@ -5894,8 +5893,8 @@ moscovia,220,172,3 script A Young Man#mos8 4_M_RUSMAN2,{ mes "Hu, if the weather everday was as good as lately,"; mes "I would like to go out a lot more."; mes "I hate winter..."; - set mos_middle,1; - if (mos_kid == 1 && mos_elder == 1) set mos_nowinter,11; + mos_middle = 1; + if (mos_kid == 1 && mos_elder == 1) mos_nowinter = 11; close; } mes "[Ilyav]"; @@ -5933,8 +5932,8 @@ moscovia,253,175,3 script A Man#mos9 4_M_RUSBALD,{ mes "In winter, fishing is more difficult,"; mes "anyway, it is bad for us."; mes "I think it would be ok if we never had winter again."; - set mos_elder,1; - if (mos_kid == 1 && mos_middle == 1) set mos_nowinter,11; + mos_elder = 1; + if (mos_kid == 1 && mos_middle == 1) mos_nowinter = 11; close; } mes "[Orek]"; @@ -5989,8 +5988,8 @@ moscovia,168,135,3 script A Lady#mos10 4_F_RUSWOMAN3,{ mes "[Kyra]"; mes "It is good to stay with my family, but"; mes "nobody likes the cold winter."; - set mos_elder,1; - if (mos_kid == 1 && mos_middle == 1) set mos_nowinter,11; + mos_elder = 1; + if (mos_kid == 1 && mos_middle == 1) mos_nowinter = 11; close; } mes "[Kyra]"; @@ -6038,8 +6037,8 @@ moscovia,192,80,3 script A Lady#mos11 4_F_RUSWOMAN1,{ mes "If the summer continues to last,"; mes "I can see them all the time..."; specialeffect2 EF_SUMMONSLAVE; - set mos_middle,1; - if (mos_kid == 1 && mos_elder == 1) set mos_nowinter,11; + mos_middle = 1; + if (mos_kid == 1 && mos_elder == 1) mos_nowinter = 11; close; } mes "[Sabina]"; @@ -6094,8 +6093,8 @@ moscovia,211,215,5 script A Young Man#mos12 4_M_RUSMAN1,{ mes "my life will be in an amorous mood."; mes "Hahaha!"; mes "I don't want winter to come."; - set mos_middle,1; - if (mos_kid == 1 && mos_elder == 1) set mos_nowinter,11; + mos_middle = 1; + if (mos_kid == 1 && mos_elder == 1) mos_nowinter = 11; close; } mes "[Izlof]"; @@ -6143,8 +6142,8 @@ moscovia,149,112,3 script A Man#mos13 4_M_RUSBALD,{ mes "I hope that this warm weather"; mes "will last forever."; mes "I hate the cold winter."; - set mos_elder,1; - if (mos_kid == 1 && mos_middle == 1) set mos_nowinter,11; + mos_elder = 1; + if (mos_kid == 1 && mos_middle == 1) mos_nowinter = 11; close; } mes "[Lev]"; @@ -6194,8 +6193,8 @@ moscovia,196,71,3 script A Young Man#mos14 4_M_RUSMAN2,{ mes "[Fredek]"; mes "I hope that winter never comes."; mes "It is my dream."; - set mos_middle,1; - if (mos_kid == 1 && mos_elder == 1) set mos_nowinter,11; + mos_middle = 1; + if (mos_kid == 1 && mos_elder == 1) mos_nowinter = 11; close; } mes "[Fredek]"; @@ -6245,8 +6244,8 @@ moscovia,234,168,5 script A Man#mos15 4_M_RUSBALD,{ mes "if winter never came again."; mes "But, design of coldness is"; mes "winter itself, isn't it?"; - set mos_elder,1; - if (mos_kid == 1 && mos_middle == 1) set mos_nowinter,11; + mos_elder = 1; + if (mos_kid == 1 && mos_middle == 1) mos_nowinter = 11; close; } mes "[Gavrel]"; @@ -6295,8 +6294,8 @@ moscovia,228,80,3 script A Little Boy#mos16 4_M_RUSCHILD,{ mes "It is natural to like the summer."; mes "Do you think"; mes "the winter should come again?"; - set mos_kid,1; - if (mos_middle == 1 && mos_elder == 1) set mos_nowinter,11; + mos_kid = 1; + if (mos_middle == 1 && mos_elder == 1) mos_nowinter = 11; close; } mes "[Rurik]"; @@ -6359,7 +6358,7 @@ OnTouch: mes "["+strcharinfo(0)+"]"; mes "Here it is."; mes "That was easy to find."; - set mos_nowinter,9; + mos_nowinter = 9; getitem 7761,1; close; } @@ -6367,7 +6366,7 @@ OnTouch: mes "["+strcharinfo(0)+"]"; mes "Ah, I got it!"; mes "I better get out of here quickly."; - set mos_nowinter,9; + mos_nowinter = 9; getitem 7761,1; close; } @@ -6459,21 +6458,21 @@ mosk_in,131,92,3 script #Csar -1,7,7,{ mes "And, when you succeed in"; mes "banishing winter with magic,"; mes "announce that to me immediately."; - set mos_nowinter,14; + mos_nowinter = 14; close; } mes "[Csar Alexsay III]"; mes "I said to bring me"; mes "40 Yaga's Pestles"; mes "from the Baba Yaga."; - set mos_nowinter,13; + mos_nowinter = 13; close; } mes "[Csar Alexsay III]"; mes "I said to bring me"; mes "40 Yaga's Pestles"; mes "from the Baba Yaga."; - set mos_nowinter,13; + mos_nowinter = 13; close; } end; @@ -6659,7 +6658,7 @@ mosk_fild02,198,252,3 script Sage#rus01 4_M_SAGE_C,{ next; mes "[Sage]"; mes "But, don't worry about me. I know my way around here and am not afraid of monsters, haha."; - set rhea_rus_main,1; + rhea_rus_main = 1; close; } mes "[Sage]"; @@ -6758,7 +6757,7 @@ mosk_dun01,169,162,0 script Mysterious Stone#rus02 HIDDEN_NPC,{ mes "- !!!!!! -"; emotion e_omg,1; donpcevent "Gray Wolf#rus03::OnEnable"; - set rhea_rus_main,2; + rhea_rus_main = 2; close; } } else if (rhea_rus_main == 3 || rhea_rus_main == 4) { @@ -6771,7 +6770,7 @@ mosk_dun01,169,162,0 script Mysterious Stone#rus02 HIDDEN_NPC,{ next; mes "- You carefully read the stone -"; mes "- and decide to wait -"; - if (rhea_rus_main == 3) set rhea_rus_main,4; + if (rhea_rus_main == 3) rhea_rus_main = 4; donpcevent "Gray Wolf#rus03::OnEnable"; close; } @@ -6810,7 +6809,7 @@ mosk_dun01,167,160,3 script Gray Wolf#rus03 4_RUS_DWOLF,{ mes "[Gray Wolf]"; mes "I'm warning you again!"; mes "Unless you want to be killed, leave now."; - set rhea_rus_main,3; + rhea_rus_main = 3; emotion e_omg,1; specialeffect2 EF_HIT2; percentheal -50,0; @@ -6873,7 +6872,7 @@ mosk_dun01,167,160,3 script Gray Wolf#rus03 4_RUS_DWOLF,{ next; mes "- He turns his back to me -"; mes "- I jump up and suddenly -"; - set rhea_rus_main,5; + rhea_rus_main = 5; donpcevent "Gray Wolf#rus03::OnDisable"; close2; warp "mosk_dun01",46,253; @@ -6910,7 +6909,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{ emotion e_what,1; close; } else if (rhea_rus_main == 5) { - set .@speak01,rand(1,3); + .@speak01 = rand(1,3); if (.@speak01 == 3) { mes "["+ strcharinfo(0) +"]"; mes "...?!"; @@ -6960,7 +6959,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{ mes "[Girl's Voice]"; mes "Please don't forget about me."; donpcevent "Gray Wolf#rus05::OnDisable"; - set rhea_rus_main,6; + rhea_rus_main = 6; close; } else if (rhea_rus_main > 5 && rhea_rus_main < 8) { mes "[Girl's Voice]"; @@ -7038,7 +7037,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{ mes "I can feel Koshei's energy.. It is not a time to use the key..."; close; } - set $@rus_req02,1; + $@rus_req02 = 1; mes "[Girl's Voice]"; mes "Did you get the key?"; next; @@ -7069,7 +7068,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{ next; mes "[Girl's Voice]"; mes "You must've said it wrong..."; - set $@rus_req02,0; + $@rus_req02 = 0; close; } mes "- The wind disappears and -"; @@ -7126,7 +7125,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{ mes "[Koshei, the Immortal]"; mes "Stop! Where do you think you're going?!!!"; delitem 7876,1; - set rhea_rus_main,48; + rhea_rus_main = 48; monster "mosk_dun01",45,256,"Koshei, the Immortal",1890,1,"Wall#rus04::OnMyMobDead"; donpcevent "Koshei#rus47::OnEnable"; close; @@ -7166,7 +7165,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{ next; mes "[Gray Wolf]"; mes "I can't keep her alive for much longer. You must find Baba Yaga."; - set rhea_rus_main,49; + rhea_rus_main = 49; close2; donpcevent "Gray Wolf#rus05::OnDisable"; end; @@ -7300,8 +7299,8 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{ next; mes "[Maria Morebna]"; mes "It's been a long time since I've felt the sunlight, fresh wind and the scent of grass. I'm so grateful."; - set rhea_rus_main,52; - set .@rus_food,rand(1,6); + rhea_rus_main = 52; + .@rus_food = rand(1,6); switch (rand(1,6)) { case 1: getitem 12093,1; break; case 2: getitem 12088,1; break; @@ -7356,7 +7355,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{ OnInit: enablenpc "Wall#rus04"; - set $@rus_req02,0; + $@rus_req02 = 0; end; OnEnable: @@ -7369,7 +7368,7 @@ OnDisable: OnMyMobDead: donpcevent "Koshei#rus47::OnDisable"; - set $@rus_req02,0; + $@rus_req02 = 0; stopnpctimer; announce "Koshei, the Immortal : Keeeek, you, cursed human.. I'll never give up!!! We'll see who's smiling in the end!!!",bc_map,0xCE3131; end; @@ -7523,7 +7522,7 @@ moscovia,178,127,0 script The Blacksmith#rus06 1_M_SMITH,{ mes "[The Blacksmith]"; mes "Bahahaha~"; mes "I promise you, I'll explain when you bring the ^0000ff25 Steel^000000 to me. Please just get the Steel and come back."; - set rhea_rus_main,7; + rhea_rus_main = 7; close; } else if (rhea_rus_main == 7) { if (countitem(999) > 24) { @@ -7572,7 +7571,7 @@ moscovia,178,127,0 script The Blacksmith#rus06 1_M_SMITH,{ mes "Bahahaha~"; mes "And don't forget to wear these!"; delitem 999,25; - set rhea_rus_main,8; + rhea_rus_main = 8; if (BaseClass == Job_Merchant || BaseClass == Job_Swordman || BaseClass == Job_Thief || BaseClass == Job_Archer || BaseClass == Job_Ninja || BaseClass == Job_Gunslinger) getitem 2429,1; else getitem 2430,1; close; } mes "[The Blacksmith]"; @@ -7633,7 +7632,7 @@ moscovia,178,127,0 script The Blacksmith#rus06 1_M_SMITH,{ mes "The forest is dangerous. Be very careful in there!"; mes "Ah and you shouldn't be needing those Steel Boots anymore. Good luck!"; if (countitem(2429)) delitem 2429,1; else delitem 2430,1; - set rhea_rus_main,9; + rhea_rus_main = 9; close; } mes "[The Blacksmith]"; @@ -7803,7 +7802,7 @@ moscovia,206,81,0 script Vassili Grandpapa#rus07 4_M_05,{ next; mes "[Vassili Grandpapa]"; mes "She disappeared soon... after Now all I have is Ryubaba. She is also pretty and smart but nothing can relieve the sadnesss in my heart from losing Mashenka..."; - set rhea_rus_ring,1; + rhea_rus_ring = 1; close; } else if (rhea_rus_ring && rhea_rus_ring < 8) { mes "[Vassili Grandpapa]"; @@ -7929,7 +7928,7 @@ moscovia,206,81,0 script Vassili Grandpapa#rus07 4_M_05,{ mes "[Vassili Grandpapa]"; mes "...It is my fault that this tragedy between my daughters happened. I will spend the rest of my life trying to make up for it..."; delitem 7883,1; //Pointed_Wooden_Flute - set rhea_rus_ring,10; + rhea_rus_ring = 10; getitem 7877,1; //Red_Ring if (checkre(3)) { if (BaseLevel < 56) getexp 470,0; @@ -8040,7 +8039,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{ mes "[Ryubaba]"; mes "What!? You bastard!!"; mes "I hate you! Get out of my face!"; - set rhea_rus_ring,2; + rhea_rus_ring = 2; close2; warp "moscovia",220,210; end; @@ -8051,7 +8050,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{ next; mes "[Ryubaba]"; mes "Huhu, oh you jest. You know what you're talking about. Ah, this is a Choco drink that I have made. Give it a taste, isn't it good?"; - set rhea_rus_ring,4; + rhea_rus_ring = 4; getitem 573,1; close; } else if (rhea_rus_ring == 2) { @@ -8073,7 +8072,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{ mes "[Ryubaba]"; mes "Ok. Well, I forgive you."; if (countitem(748)) delitem 748,1; else delitem 749,1; - set rhea_rus_ring,4; + rhea_rus_ring = 4; close; } mes "[Ryubaba]"; @@ -8125,7 +8124,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{ next; mes "[Ryubaba]"; mes "Right... Let me finish talking. We tried searching for her but we couldn't find her. She must have been wearing the ring when she disappeared around the marsh."; - set rhea_rus_ring,5; + rhea_rus_ring = 5; close; } else if (rhea_rus_ring > 4 && rhea_rus_ring < 7) { mes "[Ryubaba]"; @@ -8236,7 +8235,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{ next; mes "[Ryubaba]"; mes "W, wait!!!"; - set rhea_rus_ring,8; + rhea_rus_ring = 8; close2; warp "moscovia",203,80; end; @@ -8247,7 +8246,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{ mes "[Ryubaba]"; mes "I have to repent for my sins and atone for them for the rest of my life."; delitem 7883,1; //Pointed_Wooden_Flute - set rhea_rus_ring,9; + rhea_rus_ring = 9; getitem 7877,1; //Red_Ring if (checkre(3)) { if (BaseLevel < 56) getexp 470,0; @@ -8353,7 +8352,7 @@ moscovia,223,210,3 script Little Boy#rus09 4_M_RUSCHILD,{ mes "[Little Boy]"; mes "Sister Ryubaba likes presents! Especially flowers such as roses. She believes that they resemble her."; if (countitem(529)) delitem 529,1; else delitem 538,1; - set rhea_rus_ring,3; + rhea_rus_ring = 3; close; } mes "[Little Boy]"; @@ -8423,7 +8422,7 @@ mosk_fild02,157,233,0 script Shepherdess#rus10 1_F_04,{ next; mes "[Shepherdess]"; mes "I am an excellent flute player! If you get me enough Pointed Branches, I will make a flute from them and play beautiful music for you. Please~!"; - set rhea_rus_ring,6; + rhea_rus_ring = 6; close; } else if (rhea_rus_ring == 6) { if (countitem(7882) > 24) { @@ -8477,7 +8476,7 @@ mosk_fild02,157,233,0 script Shepherdess#rus10 1_F_04,{ mes "- ^0000ffShepherdess gives me the^000000 -"; mes "- ^0000ff'Pointed Wooden Flute'!!^000000 -"; delitem 7882,25; - set rhea_rus_ring,7; + rhea_rus_ring = 7; getitem 7883,1; close; } @@ -8604,7 +8603,7 @@ moscovia,166,145,1 script Worried Mother#rus19 4_F_RUSWOMAN3,{ next; mes "[Worried Mother]"; mes "Please, please find my daughter."; - set rhea_rus_hair,1; + rhea_rus_hair = 1; close; } else if (rhea_rus_hair == 1) { mes "[Worried Mother]"; @@ -8627,7 +8626,7 @@ moscovia,166,145,1 script Worried Mother#rus19 4_F_RUSWOMAN3,{ next; mes "[Worried Mother]"; mes "I'm not sure where she would be but it has to be somewhere near water. Please, find where my daughter is. I beg of you."; - set rhea_rus_hair,2; + rhea_rus_hair = 2; close; } else if (rhea_rus_hair > 1 && rhea_rus_hair < 9) { mes "[Worried Mother]"; @@ -8732,7 +8731,7 @@ OnTouch: mes "- As soon as you touch the -"; mes "- cool damp hair, you seem -"; mes "- the feel the sadness within -"; - set rhea_rus_hair,9; + rhea_rus_hair = 9; getitem 7878,2; close; } else if (rhea_rus_hair > 8) { @@ -8846,7 +8845,7 @@ mosk_fild02,124,202,3 script Lusalka#rus23 4_F_RUSGREEN,{ mes "- ^0000ffI recieve the^000000 -"; mes "- ^0000ffgolden earrings^000000 -"; mes "- ^0000fffrom Lusalka!^000000 -"; - set rhea_rus_hair,3; + rhea_rus_hair = 3; donpcevent "Lusalka#rus23::OnDisable"; close; } else if (rhea_rus_hair > 2 && rhea_rus_hair < 7) { @@ -8926,7 +8925,7 @@ mosk_fild02,124,202,3 script Lusalka#rus23 4_F_RUSGREEN,{ mes "["+ strcharinfo(0) +"]"; mes "W, who are you!? Ahkkk!!"; sc_start SC_BLIND,10000,0; - set rhea_rus_hair,8; + rhea_rus_hair = 8; donpcevent "Lusalka#rus23::OnDisable"; close; } else if (rhea_rus_hair > 7) { @@ -9058,7 +9057,7 @@ prontera,228,279,3 script Wanderer#rus24 4_M_RUSMAN2,{ mes "Though, he did tell"; mes "me that he wanted"; mes "to travel to a desert."; - set rhea_rus_hair,4; + rhea_rus_hair = 4; close; } else if (rhea_rus_hair > 3 && rhea_rus_hair < 7) { mes "[A Wanderer from a strange land]"; @@ -9138,7 +9137,7 @@ morocc,165,82,0 script Morroc Villager#rus25 1_M_02,{ next; mes "[Morroc Villager]"; mes "Yep that's gotta be who you're looking for. I can see his gloomy face right now... that poor sad man."; - set rhea_rus_hair,5; + rhea_rus_hair = 5; close; } else if (rhea_rus_hair > 4 && rhea_rus_hair < 7) { mes "[Morroc Villager]"; @@ -9242,7 +9241,7 @@ moc_pryd04,126,120,0 script Soldier#rus26 4_M_RUSMAN1,{ mes "[A gloomy looking soldier]"; mes "I, I was a coward. I was too afraid of drowning to pull her out of the marsh. Too afraid of...."; mes "Oh... Svetlana!!!"; - set rhea_rus_hair,6; + rhea_rus_hair = 6; close; } else if (rhea_rus_hair == 6) { if (getequipid(EQI_SHOES) != 2429) { @@ -9278,7 +9277,7 @@ moc_pryd04,126,120,0 script Soldier#rus26 4_M_RUSMAN1,{ next; mes "[A gloomy looking soldier]"; mes "Before the full moon, I will be back to Moscovia and meet her. I will come back so strong and happy that when I go to see her she will not suffer anymore."; - set rhea_rus_hair,7; + rhea_rus_hair = 7; close; } else if (rhea_rus_hair == 7) { mes "[A gloomy looking soldier]"; @@ -9364,7 +9363,7 @@ OnTouch: next; mes "[Voice unidentified]"; mes "Show me what you can do."; - set rhea_rus_quiz,1; + rhea_rus_quiz = 1; close; } } @@ -9411,16 +9410,16 @@ mosk_que,45,131,0 script Stone Furnace#rus28 HIDDEN_NPC,{ mes "[Marozka's Guard]"; mes "How did this rat get inside the cave?!"; announce "Marozka's Guard : Invader! Search the whole cave!!",bc_map,0x87CEEB; - set rhea_rus_quiz,2; + rhea_rus_quiz = 2; initnpctimer; monster "mosk_que",49,156,"Marozka's Guard",1889,1,"Stone Furnace#rus28::OnMyMobDead"; - set $@rus_req01,1; + $@rus_req01 = 1; close; } mes "[Marozka's Guard]"; mes "How did this rat get inside the cave?!"; announce "Marozka's Guard : Invader! Search the whole cave!!",bc_map,0x87CEEB; - set rhea_rus_quiz,2; + rhea_rus_quiz = 2; close; } } @@ -9428,17 +9427,17 @@ mosk_que,45,131,0 script Stone Furnace#rus28 HIDDEN_NPC,{ close; OnInit: - set $@rus_req01,0; + $@rus_req01 = 0; end; OnMyMobDead: stopnpctimer; - set $@rus_req01,0; + $@rus_req01 = 0; announce "Mazroka : You are truly brave. When you get the cookies and apples, come to see me.",bc_map,0x87CEEB; end; OnTimer300000: - set $@rus_req01,0; + $@rus_req01 = 0; killmonster "mosk_que","Stone Furnace#rus28::OnMyMobDead"; end; } @@ -9473,7 +9472,7 @@ mosk_que,56,202,0 script Occult Apple Tree#rus29 HIDDEN_NPC,{ } mes "- ^0000ff You get 100 Apples !!^000000 -"; announce "Mazroka : You are truly brave. When you get the cookies and apples, come to see me.",bc_map,0x87CEEB; - set rhea_rus_quiz,3; + rhea_rus_quiz = 3; close; } } @@ -9520,16 +9519,16 @@ mosk_fild02,243,270,0 script Marozka#rus31 4_M_LGTGRAND,{ next; mes "[Marozka]"; mes "I will begin making it now... let me see... Could you please come back to me in an hour?"; - set rhea_rus_quiz,4; - set rus_time01,gettime(3); - set rus_time02,gettime(4); + rhea_rus_quiz = 4; + rus_time01 = gettime(3); + rus_time02 = gettime(4); close; } else if (rhea_rus_quiz == 4) { if (rus_time01 < gettime(3) || rus_time02 < gettime(4) || (rus_time02 == 6 && gettime(4) == 0)) { mes "[Marozka]"; mes "Ah, just in time."; mes "I have finally finished making the 'Golden Thread'. Just wait one more second and it'll be ready."; - set rhea_rus_quiz,28; + rhea_rus_quiz = 28; close; } mes "[Marozka]"; @@ -9561,7 +9560,7 @@ mosk_fild02,243,270,0 script Marozka#rus31 4_M_LGTGRAND,{ next; mes "[Marozka]"; mes "That was a test of your strength. Now you must pass the test of mind and wisdom."; - set rhea_rus_quiz,29; + rhea_rus_quiz = 29; close; } else if (rhea_rus_quiz == 29) { if (getequipid(EQI_SHOES) != 2429) { @@ -9582,32 +9581,32 @@ mosk_fild02,243,270,0 script Marozka#rus31 4_M_LGTGRAND,{ mes "[Marozka]"; mes "You will... Ok, let's get to it. You must answer all of these questions correctly in order to pass the test."; next; - set .@rus_quiz01,0; + .@rus_quiz01 = 0; mes "[Marozka]"; mes "What is deaf, dumb, and blind and always tells the truth?"; next; - set .@j,select("A Poring:A Picky:A Mirror:A Tree"); - set .@rus_quiz01,(.@j==3)?.@rus_quiz01+1:.@rus_quiz01; + .@j = select("A Poring:A Picky:A Mirror:A Tree"); + .@rus_quiz01 = (.@j==3)?.@rus_quiz01+1:.@rus_quiz01; mes "[Marozka]"; mes "If 4 cats can catch 4 mice every 4 minutes, what is the minimum number of cats needed to get 10 mice in 10 minutes?"; next; - set .@j,select("4:5:6:10"); - set .@rus_quiz01,(.@j==1)?.@rus_quiz01+1:.@rus_quiz01; + .@j = select("4:5:6:10"); + .@rus_quiz01 = (.@j==1)?.@rus_quiz01+1:.@rus_quiz01; mes "[Marozka]"; mes "Which of these gets shorter during winter and longer during summer?"; next; - set .@j,select("Sky:Day:Waves:Wind"); - set .@rus_quiz01,(.@j==2)?.@rus_quiz01+1:.@rus_quiz01; + .@j = select("Sky:Day:Waves:Wind"); + .@rus_quiz01 = (.@j==2)?.@rus_quiz01+1:.@rus_quiz01; mes "[Marozka]"; mes "Doris Etticoat, wears a petticoat and has a red nose; the longer she stands, the shorter she grows. What is she?"; next; - set .@j,select("A Star:A Candle:A Sword:The Moon"); - set .@rus_quiz01,(.@j==2)?.@rus_quiz01+1:.@rus_quiz01; + .@j = select("A Star:A Candle:A Sword:The Moon"); + .@rus_quiz01 = (.@j==2)?.@rus_quiz01+1:.@rus_quiz01; mes "[Marozka]"; mes "My top and bottom are twins of a kind. The middle of me makes one body combined. If I stand tall and still, run faster I will. What am I?"; next; - set .@j,select("A Woman:Valkyrie:The Moon:An Hourglass"); - set .@rus_quiz01,(.@j==4)?.@rus_quiz01+1:.@rus_quiz01; + .@j = select("A Woman:Valkyrie:The Moon:An Hourglass"); + .@rus_quiz01 = (.@j==4)?.@rus_quiz01+1:.@rus_quiz01; mes "[Marozka]"; mes "Now let's see how you did."; next; @@ -9628,7 +9627,7 @@ mosk_fild02,243,270,0 script Marozka#rus31 4_M_LGTGRAND,{ next; mes "[Marozka]"; mes "I hope you help Maria with your strength and kindness."; - set rhea_rus_quiz,30; + rhea_rus_quiz = 30; getitem 7879,10; close; } @@ -9743,7 +9742,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{ delitem 7877,1; delitem 7878,2; delitem 7879,10; - set rhea_rus_main,10; + rhea_rus_main = 10; close; } else if (rhea_rus_main == 10) { mes "[Baba Yaga]"; @@ -9761,7 +9760,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{ next; mes "[Baba Yaga]"; mes "Ok! Move, move! You better be quick or I will find a way to punish you. Ehehehehehe."; - set rhea_rus_main,11; + rhea_rus_main = 11; close; } else if (BaseClass == Job_Acolyte) { mes "[Baba Yaga]"; @@ -9769,7 +9768,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{ next; mes "[Baba Yaga]"; mes "Ok! Move, move! You better be quick or I will find a way to punish you. Ehehehehehe."; - set rhea_rus_main,16; + rhea_rus_main = 16; close; } else if (BaseClass == Job_Thief) { mes "[Baba Yaga]"; @@ -9777,7 +9776,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{ next; mes "[Baba Yaga]"; mes "Ok! Move, move! You better be quick or I will find a way to punish you. Ehehehehehe."; - set rhea_rus_main,21; + rhea_rus_main = 21; close; } else if (BaseClass == Job_Mage) { mes "[Baba Yaga]"; @@ -9785,7 +9784,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{ next; mes "[Baba Yaga]"; mes "Ok! Move, move! You better be quick or I will find a way to punish you. Ehehehehehe."; - set rhea_rus_main,26; + rhea_rus_main = 26; close; } else if (BaseClass == Job_Swordman) { mes "[Baba Yaga]"; @@ -9793,7 +9792,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{ next; mes "[Baba Yaga]"; mes "Ok! Move, move! You better be quick or I will find a way to punish you. Ehehehehehe."; - set rhea_rus_main,31; + rhea_rus_main = 31; close; } mes "[Baba Yaga]"; @@ -9801,7 +9800,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{ next; mes "[Baba Yaga]"; mes "Ok! Move, move! You better be quick or I will find a way to punish you. Ehehehehehe."; - set rhea_rus_main,36; + rhea_rus_main = 36; close; } else if (rhea_rus_main > 10 && rhea_rus_main < 16) { mes "[Baba Yaga]"; @@ -9845,7 +9844,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{ mes "'Keep off the grass!!!'"; specialeffect EF_BEGINSPELL4; delitem 7881,1; - set rhea_rus_main,28; + rhea_rus_main = 28; monster "mosk_dun02",52,210,"Violent Gardener",1493,1,"Baba Yaga#rus32::OnMyMobDead"; monster "mosk_dun02",53,210,"Dangerous Gardener",1500,1,"Baba Yaga#rus32::OnMyMobDead"; monster "mosk_dun02",54,210,"Brutal Gardener",1497,1,"Baba Yaga#rus32::OnMyMobDead"; @@ -9871,7 +9870,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{ mes "[Baba Yaga]"; mes "'There is an order for you to open your eyes!!!'"; specialeffect2 EF_BEGINSPELL3; - set rhea_rus_main,29; + rhea_rus_main = 29; monster "mosk_dun02",52,210,"Alarm to 5 minutes",1193,1,"Baba Yaga#rus32::OnMyMobDead"; monster "mosk_dun02",53,210,"Alarm on time",1193,1,"Baba Yaga#rus32::OnMyMobDead"; monster "mosk_dun02",54,210,"Alarm past 5 minutes",1193,1,"Baba Yaga#rus32::OnMyMobDead"; @@ -9903,7 +9902,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{ next; mes "[Baba Yaga]"; mes "Huh, I can make it for you right now. You have a violent temper."; - set rhea_rus_main,44; + rhea_rus_main = 44; close; } else if (rhea_rus_main > 30 && rhea_rus_main < 36) { mes "[Baba Yaga]"; @@ -9928,7 +9927,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{ next; mes "[Baba Yaga]"; mes "Here, help Maria with this key and watch out for Koshei. He is very dangerous. Kehehehehehe."; - set rhea_rus_main,47; + rhea_rus_main = 47; getitem 7876,1; close; } else if (rhea_rus_main == 42) { @@ -9943,7 +9942,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{ next; mes "[Baba Yaga]"; mes "Here, help Maria with this key and watch out for Koshei. He is very dangerous. Kehehehehehe."; - set rhea_rus_main,47; + rhea_rus_main = 47; getitem 7876,1; close; } else if (rhea_rus_main == 43) { @@ -9960,7 +9959,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{ mes "[Baba Yaga]"; mes "Here, help Maria with this key and watch out for Koshei. He is very dangerous. Kehehehehehe."; delitem 7880,1; - set rhea_rus_main,47; + rhea_rus_main = 47; getitem 7876,1; close; } @@ -9985,7 +9984,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{ next; mes "[Baba Yaga]"; mes "Here, help Maria with this key and watch out for Koshei. He is very dangerous. Kehehehehehe."; - set rhea_rus_main,47; + rhea_rus_main = 47; getitem 7876,1; close; } else if (rhea_rus_main == 45) { @@ -10000,7 +9999,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{ next; mes "[Baba Yaga]"; mes "Here, help Maria with this key and watch out for Koshei. He is very dangerous. Kehehehehehe."; - set rhea_rus_main,47; + rhea_rus_main = 47; getitem 7876,1; close; } else if (rhea_rus_main == 46) { @@ -10015,7 +10014,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{ next; mes "[Baba Yaga]"; mes "Here, help Maria with this key and watch out for Koshei. He is very dangerous. Kehehehehehe."; - set rhea_rus_main,47; + rhea_rus_main = 47; getitem 7876,1; close; } else if (rhea_rus_main > 46 && rhea_rus_main < 49) { @@ -10053,7 +10052,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{ next; mes "[Baba Yaga]"; mes "Bring them to me quickly! Time is running out!"; - set rhea_rus_main,50; + rhea_rus_main = 50; close; } else if (rhea_rus_main == 50) { if (countitem(523) && countitem(12020) && countitem(610) > 1 && countitem(520) > 9) { @@ -10105,7 +10104,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{ delitem 12020,1; delitem 610,2; delitem 520,10; - set rhea_rus_main,51; + rhea_rus_main = 51; close; } mes "[Baba Yaga]"; @@ -10157,7 +10156,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{ next; mes "[Baba Yaga]"; mes "Whenever you come to me, I will make you potions with just a few materials and a small fee. I hope that this will be of help to you. Kehehehehehe."; - set rhea_rus_main,53; + rhea_rus_main = 53; close; } else if (rhea_rus_main > 52) { mes "[Baba Yaga]"; @@ -10167,25 +10166,25 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{ case 1: if (countitem(501) > 0 && countitem(1092) > 0 && countitem(7134) > 0 && countitem(512) > 4) { if (Zeny > 19) { - set .@red_potion01,countitem(501); - set .@red_tube01,countitem(1092); - set .@red_cup01,countitem(7134); - set .@red_apple01,countitem(512); - set .@red_zeny01,Zeny; + .@red_potion01 = countitem(501); + .@red_tube01 = countitem(1092); + .@red_cup01 = countitem(7134); + .@red_apple01 = countitem(512); + .@red_zeny01 = Zeny; while(1) { if (!.@red_potion01 || !.@red_tube01 || !.@red_cup01 || .@red_apple01 < 5 || .@red_zeny01 < 20) break; else { - set .@red_slim01,.@red_slim01+1; - set .@red_potion01,.@red_potion01-1; - set .@redpotion_send,.@redpotion_send+1; - set .@red_tube01,.@red_tube01-1; - set .@redtube_send,.@redtube_send+1; - set .@red_cup01,.@red_cup01-1; - set .@redcup_send,.@redcup_send+1; - set .@red_apple01,.@red_apple01-5; - set .@redapple_send,.@redapple_send+5; - set .@red_zeny01,.@red_zeny01-20; - set .@redzeny_sen,.@redzeny_send+20; + .@red_slim01 += 1; + .@red_potion01 -= 1; + .@redpotion_send += 1; + .@red_tube01 -= 1; + .@redtube_send += 1; + .@red_cup01 -= 1; + .@redcup_send += 1; + .@red_apple01 -= 5; + .@redapple_send += 5; + .@red_zeny01 -= 20; + .@redzeny_send += 20; } } mes "[Baba Yaga]"; @@ -10212,12 +10211,12 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{ next; } else break; } - set .@redpotion_send,.@input; - set .@redtube_send,.@input; - set .@redcup_send,.@input; - set .@redapple_send,.@input * 5; - set .@redzeny_send,.@input * 20; - set .@total_red01,.@input; + .@redpotion_send = .@input; + .@redtube_send = .@input; + .@redcup_send = .@input; + .@redapple_send = .@input * 5; + .@redzeny_send = .@input * 20; + .@total_red01 = .@input; if (countitem(501) < .@redpotion_send || countitem(1092) < .@redtube_send || countitem(7134) < .@redcup_send || countitem(512) < .@redapple_send || Zeny < .@redzeny_send) { mes "[Baba Yaga]"; mes "Where are the materials?"; @@ -10254,25 +10253,25 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{ case 2: if (countitem(503) && countitem(1092) && countitem(7134) && countitem(513) > 9) { if (Zeny > 49) { - set .@yell_potion01,countitem(503); - set .@yell_tube01,countitem(1092); - set .@yell_cup01,countitem(7134); - set .@yell_banana01,countitem(513); - set .@yell_zeny01,Zeny; + .@yell_potion01 = countitem(503); + .@yell_tube01 = countitem(1092); + .@yell_cup01 = countitem(7134); + .@yell_banana01 = countitem(513); + .@yell_zeny01 = Zeny; while(1) { if (!.@yell_potion01 || !.@yell_tube01 || !.@yell_cup01 || .@yell_banana01 < 10 || .@yell_zeny01 < 50) break; else { - set .@yell_slim01,.@yell_slim01+1; - set .@yell_potion01,.@yell_potion01-1; - set .@yellpotion_send,.@yellpotion_send+1; - set .@yell_tube01,.@yell_tube01-1; - set .@yelltube_send,.@yelltube_send+1; - set .@yell_cup01,.@yell_cup01-1; - set .@yellcup_send,.@yellcup_send+1; - set .@yell_banana01,.@yell_banana01-10; - set .@yellbanana_send,.@yellbanana_send+10; - set .@yell_zeny01,.@yell_zeny01-50; - set .@yellzeny_send,.@yellzeny_send+50; + ++.@yell_slim01; + --.@yell_potion01; + ++.@yellpotion_send; + --.@yell_tube01; + ++.@yelltube_send; + --.@yell_cup01; + ++.@yellcup_send; + .@yell_banana01 -= 10; + .@yellbanana_send += 10; + .@yell_zeny01 -= 50; + .@yellzeny_send += 50; } } mes "[Baba Yaga]"; @@ -10299,12 +10298,12 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{ next; } else break; } - set .@yellpotion_send,.@input; - set .@yelltube_send,.@input; - set .@yellcup_send,.@input; - set .@yellbanana_send,.@input*10; - set .@yellzeny_send,.@input*50; - set .@total_yell01,.@input; + .@yellpotion_send = .@input; + .@yelltube_send = .@input; + .@yellcup_send = .@input; + .@yellbanana_send = .@input*10; + .@yellzeny_send = .@input*50; + .@total_yell01 = .@input; if (countitem(503) < .@yellpotion_send || countitem(1092) < .@yelltube_send || countitem(7134) < .@yellcup_send || countitem(513) < .@yellbanana_send || Zeny < .@yellzeny_send) { mes "[Baba Yaga]"; mes "Where are the materials?"; @@ -10459,7 +10458,7 @@ OnTouch: next; mes "["+ strcharinfo(0) +"]"; mes "Ok, then. Let's get back to Baba Yaga..."; - set rhea_rus_main,41; + rhea_rus_main = 41; close; } else if (rhea_rus_main == 41) { mes "[Cow]"; @@ -10558,7 +10557,7 @@ OnTouch: next; mes "["+ strcharinfo(0) +"]"; mes "Ok, then. Let's get back to Baba Yaga..."; - set rhea_rus_main,41; + rhea_rus_main = 41; close; } else if (rhea_rus_main == 41) { mes "[Cow]"; @@ -10646,7 +10645,7 @@ OnTouch: next; mes "["+ strcharinfo(0) +"]"; mes "Ok, then. Let's get back to Baba Yaga..."; - set rhea_rus_main,41; + rhea_rus_main = 41; close; } else if (rhea_rus_main == 41) { mes "[Cow]"; @@ -10701,7 +10700,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 4_NFCOFFIN,{ next; mes "[Noisy Coffin]"; mes "Heek, heeee! Heeeeeek!"; - set rhea_rus_main,18; + rhea_rus_main = 18; next; } else { mes "["+ strcharinfo(0) +"]"; @@ -10732,7 +10731,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 4_NFCOFFIN,{ next; mes "[Noisy Coffin]"; mes "Heek, heeee! Heeeeeek!"; - set rhea_rus_main,19; + rhea_rus_main = 19; next; } else { mes "["+ strcharinfo(0) +"]"; @@ -10764,7 +10763,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 4_NFCOFFIN,{ mes "[Noisy Coffin]"; mes "Heek, heeee! Heeeeeek!"; delitem 523,1; - set rhea_rus_main,17; + rhea_rus_main = 17; next; } else { mes "["+ strcharinfo(0) +"]"; @@ -10804,7 +10803,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 4_NFCOFFIN,{ mes "[Noisy Coffin]"; mes "Heeeek! Heeeeeee!!!! I am scared! Stop it!!"; specialeffect EF_HOLYHIT; - set rhea_rus_main,20; + rhea_rus_main = 20; next; } else { mes "["+ strcharinfo(0) +"]"; @@ -10827,7 +10826,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 4_NFCOFFIN,{ if (rhea_rus_main < 20) { mes "["+ strcharinfo(0) +"]"; mes "... Not effective..."; - set rhea_rus_main,16; + rhea_rus_main = 16; close; } mes "["+ strcharinfo(0) +"]"; @@ -10840,7 +10839,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 4_NFCOFFIN,{ mes "["+ strcharinfo(0) +"]"; mes "Hu, the job has been done."; mes "Let's get back to Baba Yaga."; - set rhea_rus_main,42; + rhea_rus_main = 42; close; } else if (rhea_rus_main == 20) { mes "["+ strcharinfo(0) +"]"; @@ -10853,7 +10852,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 4_NFCOFFIN,{ mes "["+ strcharinfo(0) +"]"; mes "Hu, the job has been done."; mes "Let's get back to Baba Yaga."; - set rhea_rus_main,42; + rhea_rus_main = 42; close; } else if (rhea_rus_main == 42) { mes "["+ strcharinfo(0) +"]"; @@ -10911,7 +10910,7 @@ treasure01,165,58,0 script Old Treasure Box#rus37 HIDDEN_NPC,{ mes "- The light reflected goes to the woman shape and fumes comes from the box and it opens !! -"; next; mes "- ^0000ff You find Baba Yaga's spoon !!^000000 -"; - set rhea_rus_main,43; + rhea_rus_main = 43; getitem 7880,1; close; } else if (rhea_rus_main == 43) { @@ -11008,7 +11007,7 @@ treasure01,24,39,0 script Old Bed#rus38 HIDDEN_NPC,{ next; mes "["+ strcharinfo(0) +"]"; mes "Eek, it would be best to run away now!"; - set rhea_rus_main,22; + rhea_rus_main = 22; close2; warp "treasure01",68,28; end; @@ -11051,7 +11050,7 @@ treasure01,98,119,0 script Dirty Wall#rus39 HIDDEN_NPC,{ next; mes "["+ strcharinfo(0) +"]"; mes "...What is this talking about...?"; - if (rhea_rus_main == 22) set rhea_rus_main,23; + if (rhea_rus_main == 22) rhea_rus_main = 23; close; } end; @@ -11066,7 +11065,7 @@ treasure01,61,183,0 script Old_Wooden_Box#rus40 HIDDEN_NPC,{ mes "- You take out something glimmering from the box -"; next; mes "- ^0000ffYou find the handle of a broken key !!^000000 -"; - set rhea_rus_main,24; + rhea_rus_main = 24; close; } mes "- You try to put your hand inside it but the gap is too small to do it -"; @@ -11092,7 +11091,7 @@ treasure01,27,115,0 script Opened Treasure Chest#41 HIDDEN_NPC,{ mes "["+ strcharinfo(0) +"]"; mes "...!? What is this?!"; next; - set .@russ_key02,rand(1,7); + .@russ_key02 = rand(1,7); if (rand(1,7) == 3) { mes "- ^0000ffYou find the handle of a broken key in the junk !!^000000 -"; next; @@ -11115,7 +11114,7 @@ treasure01,27,115,0 script Opened Treasure Chest#41 HIDDEN_NPC,{ mes "Eh, this may be..."; next; mes "- You adjust the piece of the broken key with the its handle and they make a sound and become a key !!-"; - set rhea_rus_main,25; + rhea_rus_main = 25; close; } else if (rhea_rus_main > 24 && rhea_rus_main < 26) { mes "- The junk box containig the piece of the broken key -"; @@ -11187,7 +11186,7 @@ amatsu,233,234,3 script Momotoro Publisher#rus42 4_F_JPN2,{ mes "[Momotoro Publisher]"; mes "Thank you for buying our books. If you need more books, contact us please."; Zeny -= 5000; - set rhea_rus_main,27; + rhea_rus_main = 27; getitem 7881,1; close; } else if (rhea_rus_main > 26 && rhea_rus_main < 31) { @@ -11223,7 +11222,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 HIDDEN_NPC,{ mes "- You kick the jar -"; mes "- it rolls to the floor -"; mes "- as bugs come out!! -"; - set rhea_rus_main,32; + rhea_rus_main = 32; monster "mosk_dun02",58,220,"Thief Bug Male",1054,1,"House Ghost Jar#rus43::OnMyMobDead"; monster "mosk_dun02",59,220,"Ancient Worm",1305,1,"House Ghost Jar#rus43::OnMyMobDead"; monster "mosk_dun02",60,220,"Thief Bug Male",1054,1,"House Ghost Jar#rus43::OnMyMobDead"; @@ -11261,7 +11260,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 HIDDEN_NPC,{ } mes "[House Ghost]"; mes "What about a card game? I was good at those games! Ah, where are my cards? Wait here! I'll find them!"; - set rhea_rus_main,33; + rhea_rus_main = 33; close; } else if (rhea_rus_main == 33) { mes "[House Ghost]"; @@ -11274,8 +11273,8 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 HIDDEN_NPC,{ mes "["+ strcharinfo(0) +"]"; mes "Ok! It will be fun. Let's do it."; next; - set .@rugame_turn01,0; - set .@ruuser_score01,0; + .@rugame_turn01 = 0; + .@ruuser_score01 = 0; while(.@rugame_turn01 != 5) { mes "[House Ghost]"; mes "Ok, first let me shuffle these cards around."; @@ -11303,7 +11302,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 HIDDEN_NPC,{ mes "What is this card?"; cutin "sorry.bmp",4; next; - set .@rucard_game01,rand(1,3); + .@rucard_game01 = rand(1,3); switch(select("Poring:Angeling:Ghostring")) { case 1: mes "["+ strcharinfo(0) +"]"; @@ -11321,8 +11320,8 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 HIDDEN_NPC,{ mes "[House Ghost]"; mes "You got it right. You are good."; mes "Can you do it next time?"; - set .@rugame_turn01,.@rugame_turn01+1; - set .@ruuser_score01,.@ruuser_score01+1; + ++.@rugame_turn01; + ++.@ruuser_score01; cutin "",255; next; } else { @@ -11336,7 +11335,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 HIDDEN_NPC,{ mes "[House Ghost]"; mes "Huuu..."; mes "Better luck next time!"; - set .@rugame_turn01,.@rugame_turn01+1; + ++.@rugame_turn01; cutin "",255; next; } @@ -11357,8 +11356,8 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 HIDDEN_NPC,{ mes "[House Ghost]"; mes "You got it right. You are good."; mes "Can you do it next time?"; - set .@rugame_turn01,.@rugame_turn01+1; - set .@ruuser_score01,.@ruuser_score01+1; + ++.@rugame_turn01; + ++.@ruuser_score01; cutin "",255; next; } else { @@ -11372,7 +11371,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 HIDDEN_NPC,{ mes "[House Ghost]"; mes "Huuu..."; mes "Better luck next time!"; - set .@rugame_turn01,.@rugame_turn01+1; + ++.@rugame_turn01; cutin "",255; next; } @@ -11393,8 +11392,8 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 HIDDEN_NPC,{ mes "[House Ghost]"; mes "You got it right. You are good."; mes "Can you do it next time?"; - set .@rugame_turn01,.@rugame_turn01+1; - set .@ruuser_score01,.@ruuser_score01+1; + ++.@rugame_turn01; + ++.@ruuser_score01; cutin "",255; next; } else { @@ -11408,7 +11407,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 HIDDEN_NPC,{ mes "[House Ghost]"; mes "Huuu..."; mes "Better luck next time!"; - set .@rugame_turn01,.@rugame_turn01+1; + ++.@rugame_turn01; cutin "",255; next; } @@ -11417,7 +11416,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 HIDDEN_NPC,{ if (.@ruuser_score01 == 3) { mes "[House Ghost]"; mes "You are better than I thought."; - set rhea_rus_main,34; + rhea_rus_main = 34; close; } mes "["+ strcharinfo(0) +"]"; @@ -11457,7 +11456,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 HIDDEN_NPC,{ next; mes "[House Ghost]"; mes "I will never forget your kindness of entertaining me."; - set rhea_rus_main,45; + rhea_rus_main = 45; close; } else if (rhea_rus_main == 45) { mes "[House Ghost]"; @@ -11523,7 +11522,7 @@ payon,65,119,0 script Broom Grandma#rus44 1_F_ORIENT_04,{ next; mes "[Broom Grandma]"; mes "Ah.. What should I do..."; - set rhea_rus_main,37; + rhea_rus_main = 37; close; } else if (rhea_rus_main > 36 && rhea_rus_main < 41) { mes "[Broom Grandma]"; @@ -11579,7 +11578,7 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 HIDDEN_NPC,{ next; mes "[Ghost Tree]"; mes "Eh.. Let's see. This will be a good start! Let's get started if you are ready!"; - set rhea_rus_main,38; + rhea_rus_main = 38; close; } else if (rhea_rus_main == 38) { mes "[Ghost Tree]"; @@ -11609,15 +11608,15 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 HIDDEN_NPC,{ mes "[Ghost Tree]"; mes "Ok then, who was the first?!"; next; - set .@rus_kafra01,0; + .@rus_kafra01 = 0; input .@input$; if (.@input$ == "Curly Sue") { - set .@rus_kafra01,.@rus_kafra01+1; + ++.@rus_kafra01; mes "["+ strcharinfo(0) +"]"; mes ""+ .@input$ +" !!"; next; } else { - set .@rus_kafra01,.@rus_kafra01; + //.@rus_kafra01 = .@rus_kafra01; mes "["+ strcharinfo(0) +"]"; mes ""+ .@input$ +"!!"; next; @@ -11627,12 +11626,12 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 HIDDEN_NPC,{ next; input .@input$; if (.@input$ == "Jasmine") { - set .@rus_kafra01,.@rus_kafra01+1; + ++.@rus_kafra01; mes "["+ strcharinfo(0) +"]"; mes ""+ .@input$ +" !!"; next; } else { - set .@rus_kafra01,.@rus_kafra01; + //.@rus_kafra01 = .@rus_kafra01; mes "["+ strcharinfo(0) +"]"; mes ""+ .@input$ +"!!"; next; @@ -11642,12 +11641,12 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 HIDDEN_NPC,{ next; input .@input$; if (.@input$ == "Roxie") { - set .@rus_kafra01,.@rus_kafra01+1; + ++.@rus_kafra01; mes "["+ strcharinfo(0) +"]"; mes ""+ .@input$ +" !!"; next; } else { - set .@rus_kafra01,.@rus_kafra01; + //.@rus_kafra01 = .@rus_kafra01; mes "["+ strcharinfo(0) +"]"; mes ""+ .@input$ +"!!"; next; @@ -11657,12 +11656,12 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 HIDDEN_NPC,{ next; input .@input$; if (.@input$ == "Pavianne") { - set .@rus_kafra01,.@rus_kafra01+1; + ++.@rus_kafra01; mes "["+ strcharinfo(0) +"]"; mes ""+ .@input$ +" !!"; next; } else { - set .@rus_kafra01,.@rus_kafra01; + //.@rus_kafra01 = .@rus_kafra01; mes "["+ strcharinfo(0) +"]"; mes ""+ .@input$ +"!!"; next; @@ -11672,12 +11671,12 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 HIDDEN_NPC,{ next; input .@input$; if (.@input$ == "Blossom") { - set .@rus_kafra01,.@rus_kafra01+1; + ++.@rus_kafra01; mes "["+ strcharinfo(0) +"]"; mes ""+ .@input$ +" !!"; next; } else { - set .@rus_kafra01,.@rus_kafra01; + //.@rus_kafra01 = .@rus_kafra01; mes "["+ strcharinfo(0) +"]"; mes ""+ .@input$ +"!!"; next; @@ -11701,7 +11700,7 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 HIDDEN_NPC,{ mes "[Ghost Tree]"; mes "Ok, let's see if you are good next time."; mes "Gear yourself up!"; - set rhea_rus_main,39; + rhea_rus_main = 39; close; } else if (rhea_rus_main == 39) { mes "[Ghost Tree]"; @@ -11761,7 +11760,7 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 HIDDEN_NPC,{ next; mes "[Ghost Tree]"; mes "Gear yourself up and come to me again!"; - set rhea_rus_main,40; + rhea_rus_main = 40; close; } else if (rhea_rus_main == 40) { mes "[Ghost Tree]"; @@ -11776,8 +11775,8 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 HIDDEN_NPC,{ mes "["+ strcharinfo(0) +"]"; mes "Ok! I will do it!"; next; - set .@rustree_turn01,0; - set .@rususer_score01,0; + .@rustree_turn01 = 0; + .@rususer_score01 = 0; while(.@rustree_turn01 != 3) { mes "[Ghost Tree]"; mes "I cast first."; @@ -11785,7 +11784,7 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 HIDDEN_NPC,{ mes "- Ghost Tree casts a dice. The dice falls down, rotates and stops there-"; specialeffect EF_STUNATTACK; next; - set .@tree_dice01,rand(1,6); + .@tree_dice01 = rand(1,6); setarray .@emo[1], 58,59,60,61,62,63; mes "[Ghost Tree]"; mes "I've got ^0000ffNumber "+.@tree_dice01+"^000000."; @@ -11797,7 +11796,7 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 HIDDEN_NPC,{ mes "-You cast a dice. The dice falls down, rotates and stops there-"; specialeffect2 EF_STUNATTACK; next; - set .@rus_dice01,rand(1,6); + .@rus_dice01 = rand(1,6); mes "["+ strcharinfo(0) +"]"; mes "Let's see..."; next; @@ -11809,15 +11808,15 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 HIDDEN_NPC,{ next; mes "[Ghost Tree]"; mes "You seem lucky..."; - set .@rustree_turn01,.@rustree_turn01+1; - set .@rususer_score01,.@rususer_score01+1; + ++.@rustree_turn01; + ++.@rususer_score01; next; } else { mes "Let's see................... It is ^0000ff "+.@rus_dice01+" ^000000..."; mes "[Ghost Tree]"; mes "Huuu..."; emotion e_heh; - set .@rustree_turn01,.@rustree_turn01+1; + ++.@rustree_turn01; next; } } @@ -11832,7 +11831,7 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 HIDDEN_NPC,{ mes "I can say that you are fun. If possible, play with me again. And take them."; next; mes "- ^0000ff You receive the best broom from Payon !!^000000 - "; - set rhea_rus_main,46; + rhea_rus_main = 46; close; } mes "[Ghost Tree]"; @@ -11856,7 +11855,7 @@ mosk_dun01,3,3,3 script Koshei GlobalVar#admin 4_F_RUSCHILD,{ callfunc "F_GM_NPC"; mes "[Koshei GlobalVar]"; mes "Please enter the password"; - set .@i, callfunc("F_GM_NPC","orchid",1); + .@i = callfunc("F_GM_NPC","orchid",1); next; if (.@i == 0) { mes "[Koshei GlobalVar]"; @@ -11890,13 +11889,13 @@ mosk_dun01,3,3,3 script Koshei GlobalVar#admin 4_F_RUSCHILD,{ case 1: mes "[Koshei GlobalVar]"; mes "GlobalVar $@rus_req02 will now be set to '0'"; - set $@rus_req02,0; + $@rus_req02 = 0; donpcevent "Koshei#rus47::OnDisable"; close; case 2: mes "[Koshei GlobalVar]"; mes "GlobalVar $@rus_req02 will now be set to '1'"; - set $@rus_req02,1; + $@rus_req02 = 1; donpcevent "Koshei#rus47::OnEnable"; close; case 3: |