diff options
Diffstat (limited to 'npc/quests/quests_morocc.txt')
-rw-r--r-- | npc/quests/quests_morocc.txt | 142 |
1 files changed, 71 insertions, 71 deletions
diff --git a/npc/quests/quests_morocc.txt b/npc/quests/quests_morocc.txt index 7783e2020..077072fdc 100644 --- a/npc/quests/quests_morocc.txt +++ b/npc/quests/quests_morocc.txt @@ -60,9 +60,9 @@ moc_ruins,113,181,4 script William 4_M_ORIENT02,{ mes "[William]"; mes "To produce a ^3355FFStop Post^000000, we need ^3355FF91100 Zeny^000000, ^3355FF50 Trunk^000000 and ^3355FF1 Black Dyestuffs^000000."; next; - if ((countitem(1019) > 49) && (countitem(983) > 0) && (Zeny > 91099)) { - delitem 1019,50; //Wooden_Block - delitem 983,1; //Black_Dyestuffs + if ((countitem(Wooden_Block) > 49) && (countitem(Black_Dyestuffs) > 0) && (Zeny > 91099)) { + delitem Wooden_Block,50; + delitem Black_Dyestuffs,1; Zeny -= 91100; mes "[William]"; mes "Here you are~!"; @@ -71,7 +71,7 @@ moc_ruins,113,181,4 script William 4_M_ORIENT02,{ mes "just for you!"; mes "Thank you for stopping by!"; mes "...Get the joke?"; - getitem 2272,1; // Stop_Post + getitem Stop_Post,1; // Stop_Post close; } else { @@ -121,19 +121,19 @@ moc_ruins,118,176,4 script Alchemist 1_M_WIZARD,{ mes "And ^3355FF50000 Zeny^000000!"; close; case 2: - if ((countitem(2243) > 0) && (countitem(999) > 99) && (Zeny > 49999)) { + if ((countitem(Spinning_Eyes) > 0) && (countitem(Steel) > 99) && (Zeny > 49999)) { mes "[Marius]"; mes "Perfect, perfect !"; mes "Now my masterpiece will be complete!"; mes "Muhahahaha !"; next; - delitem 2243,1; //Spinning_Eyes - delitem 999,100; //Steel + delitem Spinning_Eyes,1; + delitem Steel,100; Zeny -= 50000; mes "[Marius]"; mes "Here you are!"; mes "Binoculars !"; - getitem 2296,1; // Binoculars + getitem Binoculars,1; // Binoculars next; mes "[Marius]"; mes "Just remember..."; @@ -169,7 +169,7 @@ morocc,43,108,5 script Sharp-Looking Kid#dan_07 4_KID01,{ close; } else { - if (countitem(7416) > 0) { + if (countitem(Letter_Of_Recommend) > 0) { mes "[Jack]"; mes "A letter of recommendation?"; mes "Oh, boy. Looks like you've brought me a very, very old relic from the past."; @@ -329,7 +329,7 @@ que_job01,81,79,5 script Idle Knight#dan_08 4_M_JOB_KNIGHT1,{ } que_job01,82,95,3 script Bar Master#moc_main01 1_ETC_01,{ - if (checkweight(908,200) == 0) { + if (checkweight(Spawn,200) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; @@ -371,7 +371,7 @@ que_job01,82,95,3 script Bar Master#moc_main01 1_ETC_01,{ next; switch(select("Tropical Sograt:Vermilion on the Beach:Do you offer any free drinks?")) { case 1: - if (checkweight(908,200) == 0) { + if (checkweight(Spawn,200) == 0) { mes "[Master]"; mes "Hey, why did you bring"; mes "so much stuff with you?"; @@ -401,7 +401,7 @@ que_job01,82,95,3 script Bar Master#moc_main01 1_ETC_01,{ mes "my friend, and drink it as"; mes "deeply as you would life."; Zeny -= 800; - getitem 12112,1; //Tropical_Sograt + getitem Tropical_Sograt,1; } close; } @@ -424,13 +424,13 @@ que_job01,82,95,3 script Bar Master#moc_main01 1_ETC_01,{ mes "already lucky to be here."; mes "Hey, enjoy your drink~"; Zeny -= 1000; - getitem 12112,1; //Tropical_Sograt + getitem Tropical_Sograt,1; close; } } } case 2: - if (checkweight(908,200) == 0) { + if (checkweight(Spawn,200) == 0) { mes "[Master]"; mes "Hey, why did you bring"; mes "so much stuff with you?"; @@ -460,7 +460,7 @@ que_job01,82,95,3 script Bar Master#moc_main01 1_ETC_01,{ mes "my friend, and drink it as"; mes "deeply as you would life."; Zeny -= 800; - getitem 12113,1; //Vermilion_The_Beach + getitem Vermilion_The_Beach,1; } close; } @@ -483,7 +483,7 @@ que_job01,82,95,3 script Bar Master#moc_main01 1_ETC_01,{ mes "already lucky to be here."; mes "Hey, enjoy your drink~"; Zeny -= 1000; - getitem 12113,1; //Vermilion_The_Beach + getitem Vermilion_The_Beach,1; close; } } @@ -513,7 +513,7 @@ que_job01,82,95,3 script Bar Master#moc_main01 1_ETC_01,{ mes "Huh?"; next; select("Show him the Letter of Recommendation."); - if (countitem(7416) > 0) { + if (countitem(Letter_Of_Recommend) > 0) { mes "[Master]"; mes "Ah.. I think you're little too late."; mes "I've got nothing to say if this's about the request sent to each guild."; @@ -804,14 +804,14 @@ que_job01,16,21,5 script Valdes#moc_master_1 1_M_JOBTESTER,{ mes "I'm really stressed out right now."; mes "If you're here for the request that we made earlier, you can just forget about it."; } - if (countitem(7417) > 0) { - delitem 7417,countitem(7417); //Mission_ScrollA + if (countitem(Mission_ScrollA) > 0) { + delitem Mission_ScrollA,countitem(Mission_ScrollA); } - if (countitem(7418) > 0) { - delitem 7418,countitem(7418); //Mission_ScrollB + if (countitem(Mission_ScrollB) > 0) { + delitem Mission_ScrollB,countitem(Mission_ScrollB); } - if (countitem(7416) > 0) { - delitem 7416,countitem(7416); //Letter_Of_Recommend + if (countitem(Letter_Of_Recommend) > 0) { + delitem Letter_Of_Recommend,countitem(Letter_Of_Recommend); } close; @@ -948,7 +948,7 @@ moc_fild20,354,183,3 script Continental Guard#01::MocConGuard 4_M_MOC_SOLDIER,3, } --.@partymembercount; } - if ((.@onlinemembers > 1) && (countitem(7826) > 0)) { + if ((.@onlinemembers > 1) && (countitem(Continental_Guard_Paper) > 0)) { mes "[Continental Guard]"; mes "......"; next; @@ -961,7 +961,7 @@ moc_fild20,354,183,3 script Continental Guard#01::MocConGuard 4_M_MOC_SOLDIER,3, warp "moc_fild21",38,193; end; } - else if ((.@onlinemembers < 2) && (countitem(7826) > 0)) { + else if ((.@onlinemembers < 2) && (countitem(Continental_Guard_Paper) > 0)) { mes "[Continental Guard]"; mes "Welcome, members of the Continental Guards. I have a special order from Chief Balrog for you, so let me read it for you."; next; @@ -972,7 +972,7 @@ moc_fild20,354,183,3 script Continental Guard#01::MocConGuard 4_M_MOC_SOLDIER,3, mes "...You understand that, right? Please go back to the site, and come back in a party of at least 2 members. Thank you."; close; } - else if (countitem(7826) < 1) { + else if (countitem(Continental_Guard_Paper) < 1) { mes "[Continental Guard]"; mes "Only members of the Continental Guards with Continental Guard Certificates are allowed to proceed beyond this point."; close; @@ -1013,7 +1013,7 @@ moc_fild20,354,183,3 script Continental Guard#01::MocConGuard 4_M_MOC_SOLDIER,3, } switch(select("Enter the First Field to Investigate:Enter the Second Field to Investigate:Return to Morroc's Accident Site:Cancel Conversation")) { case 1: - if ((.@onlinemembers > 1) && (countitem(7826) > 0)) { + if ((.@onlinemembers > 1) && (countitem(Continental_Guard_Paper) > 0)) { mes "[Continental Guard]"; mes "......"; next; @@ -1026,7 +1026,7 @@ moc_fild20,354,183,3 script Continental Guard#01::MocConGuard 4_M_MOC_SOLDIER,3, warp "moc_fild21",38,193; end; } - else if ((.@onlinemembers < 2) && (countitem(7826) > 0)) { + else if ((.@onlinemembers < 2) && (countitem(Continental_Guard_Paper) > 0)) { mes "[Continental Guard]"; mes "Welcome, members of the Continental Guards. I have a special order from Chief Balrog for you, so let me read it for you."; next; @@ -1037,7 +1037,7 @@ moc_fild20,354,183,3 script Continental Guard#01::MocConGuard 4_M_MOC_SOLDIER,3, mes "...You understand that, right? Please go back to the site, and come back in a party of at least 2 members. Thank you."; close; } - else if (countitem(7826) < 1) { + else if (countitem(Continental_Guard_Paper) < 1) { mes "[Continental Guard]"; mes "Only members of the Continental Guards with Continental Guard Certificates are allowed to proceed beyond this point."; close; @@ -1046,7 +1046,7 @@ moc_fild20,354,183,3 script Continental Guard#01::MocConGuard 4_M_MOC_SOLDIER,3, close; } case 2: - if ((.@onlinemembers > 1) && (countitem(7826) > 0)) { + if ((.@onlinemembers > 1) && (countitem(Continental_Guard_Paper) > 0)) { mes "[Continental Guard]"; mes "......"; next; @@ -1059,7 +1059,7 @@ moc_fild20,354,183,3 script Continental Guard#01::MocConGuard 4_M_MOC_SOLDIER,3, warp "moc_fild22",38,193; end; } - else if ((.@onlinemembers < 2) && (countitem(7826) > 0)) { + else if ((.@onlinemembers < 2) && (countitem(Continental_Guard_Paper) > 0)) { mes "[Continental Guard]"; mes "Welcome, members of the Continental Guards. I have a special order from Chief Balrog for you, so let me read it for you."; next; @@ -1070,7 +1070,7 @@ moc_fild20,354,183,3 script Continental Guard#01::MocConGuard 4_M_MOC_SOLDIER,3, mes "...So please go back to the site, and come back in a party of at least 2 members. Thank you."; close; } - else if (countitem(7826) < 1) { + else if (countitem(Continental_Guard_Paper) < 1) { mes "[Continental Guard]"; mes "Only members of the Continental Guards with Continental Guard Certificates are allowed to proceed beyond this point."; close; @@ -1423,7 +1423,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "So, did you find ^0000FF30 Live Coals^000000? You didn't come empty-handed, did you?"; next; - if (countitem(7098) > 29) { + if (countitem(Live_Coal) > 29) { mes "[Chief Balrog]"; mes "Let's see... One, two, three... Thirty, you've brought them all. Well, this was a pretty simple task. All it takes is time and a little effort. Anyone could do it."; next; @@ -1471,7 +1471,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ next; mes "[Chief Balrog]"; mes "Please bring me ^0000FF50 Glacial Hearts^000000. The faster you get them here, the better."; - delitem 7098,30; //Live_Coal + delitem Live_Coal,30; rebirth_moc_edq = 3; changequest 3051,3052; close; @@ -1490,14 +1490,14 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "So, did you find 50 Glacial Hearts?"; next; - if (countitem(7561) > 49) { + if (countitem(Ice_Heart) > 49) { mes "[Chief Balrog]"; mes "Thank you. I'm sure that my soldiers will appreciate these... Those guys aren't used to the desert, and could use the relief."; next; mes "[Chief Balrog]"; mes "Well... It looks like you earned this."; - delitem 7561,50; //Ice_Heart - getitem 7826,1; //Continental_Guard_Paper + delitem Ice_Heart,50; + getitem Continental_Guard_Paper,1; rebirth_moc_edq = 4; changequest 3052,3053; next; @@ -1589,7 +1589,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "How? Do you have any proof of your victory?"; next; - if (countitem(7820) > 0) { + if (countitem(Morroc_Skin) > 0) { mes "[Chief Balrog]"; mes "Is... Isn't this?"; next; @@ -1608,7 +1608,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "Once again, I thank you for your distinguished service on behalf of the Continental Guard and the Rune-Midgarts Kingdom. I'll report your great achievement to His Majesty right away."; next; - delitem 7820,1; //Morroc_Skin + delitem Morroc_Skin,1; getexp RENEWAL_EXP?200000:2000000,0; rebirth_moc_edq = 7; changequest 3055,3056; @@ -1631,7 +1631,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "Great, then I'll reward you with the Seal of Continental Guard. Congratulations."; next; - getitem 2730,1; //Morroc_Seal + getitem Morroc_Seal,1; rebirth_moc_edq = 8; completequest 3056; mes "[Chief Balrog]"; @@ -1663,7 +1663,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "Great, then I'll reward you with a Morroc Charm Stone. Congratulations."; next; - getitem 2731,1; //Morroc_Charm_Stone + getitem Morroc_Charm_Stone,1; rebirth_moc_edq = 8; completequest 3056; mes "[Chief Balrog]"; @@ -1695,7 +1695,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "Great, then I'll reward you with a Morroc Ring. Congratulations."; next; - getitem 2732,1; //Morroc_Ring + getitem Morroc_Ring,1; rebirth_moc_edq = 8; completequest 3056; mes "[Chief Balrog]"; @@ -1743,7 +1743,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "Great, then I'll reward you with the Seal of Continental Guard. Congratulations."; next; - getitem 2730,1; //Morroc_Seal + getitem Morroc_Seal,1; rebirth_moc_edq = 8; completequest 3056; mes "[Chief Balrog]"; @@ -1775,7 +1775,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "Great, then I'll reward you with a Morroc Charm Stone. Congratulations."; next; - getitem 2731,1; //Morroc_Charm_Stone + getitem Morroc_Charm_Stone,1; rebirth_moc_edq = 8; completequest 3056; mes "[Chief Balrog]"; @@ -1807,7 +1807,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{ mes "[Chief Balrog]"; mes "Great, then I'll reward you with a Morroc Ring. Congratulations."; next; - getitem 2732,1; //Morroc_Ring + getitem Morroc_Ring,1; rebirth_moc_edq = 8; completequest 3056; mes "[Chief Balrog]"; @@ -1936,7 +1936,7 @@ moc_fild21,177,239,0 script Time-Space Gap#edq CLEAR_NPC,1,1,{ mes "You can see the fragments floating in the gap, and the radiating lights are now slowing their movement."; next; mes "You stretch your hand and pick up a lusterless fragment."; - getitem 7820,1; //Morroc_Skin + getitem Morroc_Skin,1; rebirth_moc_edq = 6; changequest 3053,3055; close; @@ -2097,7 +2097,7 @@ moc_fild21,5,5,5 duplicate(MorrocAdmin_sec) Morroc GlobalVar Admin::MorrocAdmin_ //== The Crow of the Fate ================================== moc_ruins,137,70,3 script Book-Touching Man#garas 1_M_02,{ if (BaseLevel > 59) { - if (checkweight(703,3) == 0) { + if (checkweight(Hinalle,3) == 0) { mes "- You have too many items in your inventory to proceed with this quest. -"; close; } @@ -2330,7 +2330,7 @@ moc_ruins,137,70,3 script Book-Touching Man#garas 1_M_02,{ mes "^660000Quickly blinking his eyes, he made you take Mammi's picture book in your arms"; mes "demanding that you must encase the book so it would not be damaged.^000000"; barmunt_crow = 11; - getitem 7795,1; //Mami_Photo_Album + getitem Mami_Photo_Album,1; next; mes "[Benjamin]"; mes "Oh, right. If you're interested in this author, Oliver Hilpert, I suggest you read the prequel of <The Crow of the Fate>, ^3131FF<The Trace of the Fate>^000000 as well as the sequel."; @@ -2360,7 +2360,7 @@ moc_ruins,137,70,3 script Book-Touching Man#garas 1_M_02,{ close; } else if (barmunt_crow == 15) { - if ((countitem(7797) == 1) && (countitem(7796) == 1)) { + if ((countitem(Author_Memo) == 1) && (countitem(Author_Autograph) == 1)) { mes "["+ strcharinfo(0) +"]"; mes "Hey, Benjamin!"; mes "I've got the perfect thing to help you appeal to Mammi. Do you want to see?"; @@ -2385,8 +2385,8 @@ moc_ruins,137,70,3 script Book-Touching Man#garas 1_M_02,{ mes "[Benjamin]"; mes "Maaaammmiii!"; mes "I'm going to see her tomorrow as soon as the morning comes! Mammi, I'm coming!"; - delitem 7797,1; //Author_Memo - delitem 7796,1; //Author_Autograph + delitem Author_Memo,1; + delitem Author_Autograph,1; barmunt_crow = 16; if (RENEWAL_EXP) getexp 90000,90000; @@ -3113,7 +3113,7 @@ yuno_in04,117,102,3 script Old News Scrapbook CLEAR_NPC,{ } yuno_in04,169,123,3 script Suspicious Man#oliver_h 4_M_ATEIL,{ - if (checkweight(617,3) == 0) { + if (checkweight(Old_Violet_Box,3) == 0) { mes "- You have too many items in your inventory to proceed with this quest. -"; close; } @@ -3126,7 +3126,7 @@ yuno_in04,169,123,3 script Suspicious Man#oliver_h 4_M_ATEIL,{ } else if (barmunt_crow == 13) { cutin "oliver_pre",2; - if (countitem(7795) < 1) { + if (countitem(Mami_Photo_Album) < 1) { mes "[Oliver Hilpert]"; mes "Lady Mammi..."; close2; @@ -3186,11 +3186,11 @@ yuno_in04,169,123,3 script Suspicious Man#oliver_h 4_M_ATEIL,{ mes "^3131FFThe stepmother = Lover from a past life?!^000000"; close2; specialeffect2 EF_ENHANCE; - delitem 7795,1; //Mami_Photo_Album + delitem Mami_Photo_Album,1; barmunt_crow = 14; - getitem 7796,1; //Author_Autograph - getitem 7797,1; //Author_Memo - getitem 617,1; //Old_Violet_Box + getitem Author_Autograph,1; + getitem Author_Memo,1; + getitem Old_Violet_Box,1; warp "que_ba",270,270; end; } @@ -3326,12 +3326,12 @@ yuno_in04,169,123,3 script Suspicious Man#oliver_h 4_M_ATEIL,{ } yuno_in04,167,120,3 script Worn-out Book#garas HIDDEN_NPC,{ - if (checkweight(617,3) == 0) { + if (checkweight(Old_Violet_Box,3) == 0) { mes "- You have too many items in your inventory to proceed with this quest. -"; close; } if (barmunt_crow == 12) { - if (countitem(7795) < 1) { + if (countitem(Mami_Photo_Album) < 1) { mes "- You felt as if you have left something important behind. -"; close; } @@ -3556,11 +3556,11 @@ yuno_in04,167,120,3 script Worn-out Book#garas HIDDEN_NPC,{ mes "^3131FFThe stepmother = Lover from a past life?!^000000"; close2; specialeffect2 EF_ENHANCE; - delitem 7795,1; //Mami_Photo_Album + delitem Mami_Photo_Album,1; barmunt_crow = 14; - getitem 7796,1; //Author_Autograph - getitem 7797,1; //Author_Memo - getitem 617,1; //Old_Violet_Box + getitem Author_Autograph,1; + getitem Author_Memo,1; + getitem Old_Violet_Box,1; warp "que_ba",270,270; cutin "",255; end; @@ -4833,14 +4833,14 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "[Inspector]"; mes "Do you have the 2 reins I mentioned?"; next; - if (countitem(1064) > 1) { + if (countitem(Reins) > 1) { mes "[Inspector]"; mes "Ooh!"; mes "Frankly, I didn't expect you to bring them. You are great."; next; mes "[Inspector]"; mes "Alright, good. You proved your strength for yourself. Now you passed one exam. All but one."; - delitem 1064,2; //Reins + delitem Reins,2; nk_prince = 3; changequest 10001,10002; next; @@ -5982,7 +5982,7 @@ prt_castle,364,375,4 script Prince#peter 4_M_3RDPRIN1,{ mes "[Peter]"; mes "Anyhow, thanks for your good work. I really feel sorry about bothering you with trifle things. This is my sense of gratitude. Don't feel so much burden and take this."; completequest 10014; - getitem 644,1; //Gift_Box + getitem Gift_Box,1; close; } mes "[Peter]"; @@ -5998,7 +5998,7 @@ prt_castle,364,375,4 script Prince#peter 4_M_3RDPRIN1,{ mes "[Peter]"; mes "I really feel sorry about bothering you with trifle things. Please take this."; completequest 10014; - getitem 644,1; //Gift_Box + getitem Gift_Box,1; close; } mes "[Peter]"; @@ -6032,7 +6032,7 @@ prt_castle,364,375,4 script Prince#peter 4_M_3RDPRIN1,{ mes "[Peter]"; mes "Anyhow, thanks for your good work. I really feel sorry about bothering you with trifle things. This is my sense of gratitude. Don't feel so much burden and take this."; completequest 10014; - getitem 644,1; //Gift_Box + getitem Gift_Box,1; close; } else { @@ -6113,7 +6113,7 @@ prt_castle,364,375,4 script Prince#peter 4_M_3RDPRIN1,{ mes "[Peter]"; mes "Yeah, thank you very much."; mes "Please take care."; - getitem 744,1; //Bunch_Of_Flowers + getitem Bunch_Of_Flowers,1; setquest 10013; if (questprogress(10005) == 2 && questprogress(10006) == 2 && questprogress(10007) == 2 && questprogress(10008) == 2 && questprogress(10009) == 2 && questprogress(10010) == 2 && questprogress(10011) == 2) { @@ -6140,7 +6140,7 @@ prt_castle,364,375,4 script Prince#peter 4_M_3RDPRIN1,{ aldebaran,132,184,3 script Girl#prince 4W_KID,{ if (questprogress(10013) == 1) { - if (countitem(744) > 0) { + if (countitem(Bunch_Of_Flowers) > 0) { mes "[Girl]"; mes "Wooah, Uncle Peter sent these flowers"; mes "for me?"; @@ -6157,7 +6157,7 @@ aldebaran,132,184,3 script Girl#prince 4W_KID,{ mes "I will go home early and"; mes "Put these flowers in a vase."; mes "Lalala~"; - delitem 744,1; //Bunch_Of_Flowers + delitem Bunch_Of_Flowers,1; changequest 10013,10014; close; } |