diff options
Diffstat (limited to 'npc/quests/quests_lutie.txt')
-rw-r--r-- | npc/quests/quests_lutie.txt | 82 |
1 files changed, 41 insertions, 41 deletions
diff --git a/npc/quests/quests_lutie.txt b/npc/quests/quests_lutie.txt index 380cb3101..dafc377f9 100644 --- a/npc/quests/quests_lutie.txt +++ b/npc/quests/quests_lutie.txt @@ -182,19 +182,19 @@ xmas,115,297,4 script Vending Machine HIDDEN_NPC,{ mes "Thank you!"; close; case 2: - if ((countitem(2213) > 0) && (countitem(1036) > 19) && (countitem(7012) > 199) && (countitem(7065) > 299)) { + if ((countitem(Cat_Hairband) > 0) && (countitem(Dragon_Scale) > 19) && (countitem(Tough_Scalelike_Stem) > 199) && (countitem(Sea_Otter_Leather) > 299)) { mes "^3355FFYou gingerly place the items into the snowman's mouth.^000000"; next; - delitem 2213,1; //Cat_Hairband - delitem 1036,20; //Dragon_Scale - delitem 7012,200; //Tough_Scalelike_Stem - delitem 7065,300; //Sea_Otter_Leather + delitem Cat_Hairband,1; + delitem Dragon_Scale,20; + delitem Tough_Scalelike_Stem,200; + delitem Sea_Otter_Leather,300; emotion e_oh; mes "^3355FF*Vroooooom~~*"; mes "*Bzzzzzt*"; mes "*choogachooga*"; mes "*Kapang!*^000000"; - getitem 5033,1; // Smokie_Hat + getitem Smokie_Hat,1; // Smokie_Hat next; mes "[Audi]"; mes "^555555Thank you for coming by."; @@ -204,19 +204,19 @@ xmas,115,297,4 script Vending Machine HIDDEN_NPC,{ } break; case 3: - if ((countitem(7033) > 849) && (countitem(7068) > 299) && (countitem(1015) > 0)) { + if ((countitem(Poison_Spore) > 849) && (countitem(Burn_Tree) > 299) && (countitem(Thin_N'_Long_Tongue) > 0)) { mes "^3355FFYou gingerly place the items into the snowman's mouth.^000000"; next; - delitem 7033,850; //Poison_Spore - delitem 7068,300; //Burn_Tree - delitem 1015,1; //Thin_N'_Long_Tongue + delitem Poison_Spore,850; + delitem Burn_Tree,300; + delitem Thin_N'_Long_Tongue,1; emotion e_oh; mes "^3355FF*Vroooooom~~*"; mes "*Bzzzzzt*"; mes "*choogachooga*"; mes "*Kapang!*"; mes "*Wek Wek*^000000"; - getitem 5029,1; // Spore_Hat + getitem Spore_Hat,1; // Spore_Hat next; mes "^555555Thank you for coming by."; mes "Please come again!"; @@ -225,11 +225,11 @@ xmas,115,297,4 script Vending Machine HIDDEN_NPC,{ } break; case 4: - if ((countitem(5037) > 0) && (countitem(7064) > 499)) { + if ((countitem(Fruit_Shell) > 0) && (countitem(Dragon_Fly_Wing) > 499)) { mes "^3355FFYou gingerly place the items into the snowman's mouth.^000000"; next; - delitem 5037,1; //Fruit_Shell - delitem 7064,500; //Dragon_Fly_Wing + delitem Fruit_Shell,1; + delitem Dragon_Fly_Wing,500; mes "^3355FF*Vroooooom~~*"; mes "*Bzzzzzt*"; mes "*choogachooga*"; @@ -237,7 +237,7 @@ xmas,115,297,4 script Vending Machine HIDDEN_NPC,{ mes "*BeepBoopBeepBoop*"; mes "*Beeeeeeoop*^000000"; emotion e_oh; - getitem 5050,1; // Mystery_Fruit_Shell + getitem Mystery_Fruit_Shell,1; // Mystery_Fruit_Shell next; mes "[Audi]"; mes "^555555Thank you for coming by."; @@ -247,18 +247,18 @@ xmas,115,297,4 script Vending Machine HIDDEN_NPC,{ } break; case 5: - if ((countitem(5015) > 0) && (countitem(978) > 0) && (countitem(7030) > 49)){ + if ((countitem(Egg_Shell) > 0) && (countitem(Cobaltblue_Dyestuffs) > 0) && (countitem(Claw_Of_Desert_Wolf) > 49)){ mes "^3355FFYou gingerly place the items into the snowman's mouth.^000000"; next; - delitem 5015,1; //Egg_Shell - delitem 978,1; //Cobaltblue_Dyestuffs - delitem 7030,50; //Claw_Of_Desert_Wolf + delitem Egg_Shell,1; + delitem Cobaltblue_Dyestuffs,1; + delitem Claw_Of_Desert_Wolf,50; emotion e_oh; mes "^3355FF*Vroooooom~~*"; mes "*Bzzzzzt*"; mes "*choogachooga*"; mes "*OoooEeeeeeee~*^000000"; - getitem 5039,1; // Mottled_Egg_Shell + getitem Mottled_Egg_Shell,1; // Mottled_Egg_Shell next; mes "[Audi]"; mes "^555555Thank you for coming by."; @@ -268,10 +268,10 @@ xmas,115,297,4 script Vending Machine HIDDEN_NPC,{ } break; case 6: - if (countitem(7047) > 99) { + if (countitem(Alice's_Apron) > 99) { mes "^3355FFYou gingerly place all 100 Aprons into the snowman's mouth.^000000"; next; - delitem 7047,100; //Alice's_Apron + delitem Alice's_Apron,100; emotion e_oh; mes "^3355FF*Vroooooom~~*"; mes "*Bzzzzzt*"; @@ -279,7 +279,7 @@ xmas,115,297,4 script Vending Machine HIDDEN_NPC,{ mes "*Kapang!*"; mes "*ChoopChoop*"; mes "*Chaaawah!*^000000"; - getitem 5040,1; // Blush + getitem Blush,1; // Blush mes "[Audi]"; mes "^555555Thank you for coming by."; mes "Please come again!"; @@ -291,20 +291,20 @@ xmas,115,297,4 script Vending Machine HIDDEN_NPC,{ } break; case 7: - if ((countitem(539) > 119) && (countitem(982) > 0) && (countitem(949) > 329) && (countitem(1036) > 449)) { + if ((countitem(Piece_Of_Cake) > 119) && (countitem(White_Dyestuffs) > 0) && (countitem(Feather) > 329) && (countitem(Dragon_Scale) > 449)) { mes "^3355FFYou gingerly place the items into the snowman's mouth.^000000"; next; - delitem 539,120; //Piece_Of_Cake - delitem 982,1; //White_Dyestuffs - delitem 949,330; //Feather - delitem 1036,450; //Dragon_Scale + delitem Piece_Of_Cake,120; + delitem White_Dyestuffs,1; + delitem Feather,330; + delitem Dragon_Scale,450; emotion e_oh; mes "^3355FF*Vroooooom~~*"; mes "*Bzzzzzt*"; mes "*choogachooga*"; mes "*Kapang!*"; mes "*Muuuuuuugeeee*^000000"; - getitem 5026,1; // Hat_Of_Cook + getitem Hat_Of_Cook,1; // Hat_Of_Cook next; mes "[Audi]"; mes "^555555Thank you for coming by."; @@ -314,18 +314,18 @@ xmas,115,297,4 script Vending Machine HIDDEN_NPC,{ } break; case 8: - if ((countitem(2279) > 0) && (countitem(7035) > 49) && (countitem(526) > 99)) { + if ((countitem(Bomb_Wick) > 0) && (countitem(Matchstick) > 49) && (countitem(Royal_Jelly) > 99)) { mes "^3355FFYou gingerly place the items into the snowman's mouth.^000000"; next; - delitem 2279,1; //Bomb_Wick - delitem 7035,50; //Matchstick - delitem 526,100; //Royal_Jelly + delitem Bomb_Wick,1; + delitem Matchstick,50; + delitem Royal_Jelly,100; emotion e_oh; mes "^3355FF*Vroooooom~~*"; mes "*Bzzzzzt*"; mes "*choogachooga*"; mes "*Kapang!*^000000"; - getitem 5028,1; // Candle + getitem Candle,1; // Candle next; mes "[Audi]"; mes "^555555Thank you for coming by."; @@ -335,20 +335,20 @@ xmas,115,297,4 script Vending Machine HIDDEN_NPC,{ } break; case 9: - if ((countitem(529) > 9) && (countitem(530) > 4) && (countitem(538) > 14) && (countitem(539) > 19) && (countitem(999) > 9)) { + if ((countitem(Candy) > 9) && (countitem(Candy_Striper) > 4) && (countitem(Well_Baked_Cookie) > 14) && (countitem(Piece_Of_Cake) > 19) && (countitem(Steel) > 9)) { mes "^3355FFYou gingerly place the items into the snowman's mouth.^000000"; next; - delitem 529,10; //Candy - delitem 530,5; //Candy_Striper - delitem 538,15; //Well_Baked_Cookie - delitem 539,20; //Piece_Of_Cake - delitem 999,10; //Steel + delitem Candy,10; + delitem Candy_Striper,5; + delitem Well_Baked_Cookie,15; + delitem Piece_Of_Cake,20; + delitem Steel,10; emotion e_oh; mes "^3355FF*Vroooooom~~*"; mes "*Bzzzzzt*"; mes "*choogachooga*"; mes "*Kapang!*^000000"; - getitem 5024,1; // Hat_Of_Cake + getitem Hat_Of_Cake,1; // Hat_Of_Cake next; mes "[Audi]"; mes "^555555Thank you for coming by."; |