diff options
Diffstat (limited to 'npc/quests/quests_lighthalzen.txt')
-rw-r--r-- | npc/quests/quests_lighthalzen.txt | 120 |
1 files changed, 60 insertions, 60 deletions
diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt index 7cb0c1c0e..0637ef18f 100644 --- a/npc/quests/quests_lighthalzen.txt +++ b/npc/quests/quests_lighthalzen.txt @@ -418,7 +418,7 @@ lighthalzen,341,224,3 script Fishbone 4_M_LGTGUARD,{ mes "It's like I'm"; mes "doing this for free..."; next; - if (select("Okay.:No! It's impossible!") == 1) { + if (select("Okay.", "No! It's impossible!") == 1) { mes "[Fishbone]"; mes "Alright, then"; mes "bring me back a"; @@ -445,7 +445,7 @@ lighthalzen,341,224,3 script Fishbone 4_M_LGTGUARD,{ mes "Did you bring"; mes "the stuff?"; next; - switch(select("I'm still working on it.:Here you go!:Um... Stuff?")) { + switch(select("I'm still working on it.", "Here you go!", "Um... Stuff?")) { case 1: mes "[Fishbone]"; mes "Still working on it?"; @@ -518,7 +518,7 @@ lighthalzen,341,224,3 script Fishbone 4_M_LGTGUARD,{ mes "can find the Lab entrance."; } next; - switch(select("Not yet.:Yes.")) { + switch(select("Not yet.", "Yes.")) { case 1: mes "[Fishbone]"; mes "Eh...?"; @@ -555,7 +555,7 @@ lighthalzen,341,224,3 script Fishbone 4_M_LGTGUARD,{ mes "you want me to send"; mes "you there again?"; next; - if (select("No.:Yes.") == 1) { + if (select("No.", "Yes.") == 1) { mes "[Fishbone]"; mes "Geez, you must have"; mes "really had a hard time"; @@ -618,7 +618,7 @@ lighthalzen,341,224,3 script Fishbone 4_M_LGTGUARD,{ mes "send you back there. So"; mes "what do you say?"; next; - if (select("Sure:No thanks~") == 1) { + if (select("Sure", "No thanks~") == 1) { mes "[Fishbone]"; mes "Okay then, here"; mes "we go! Good luck"; @@ -681,7 +681,7 @@ lhz_cube,237,198,0 script Bundle of Files#cube HIDDEN_NPC,{ mes "sorts of information,"; mes "but they're all mixed up.^000000"; next; - if (select("Rummage through the files.:Cancel") == 1) { + if (select("Rummage through the files.", "Cancel") == 1) { mes "^3355FFWhile you are"; mes "rummaging through"; mes "the files, a Red Key"; @@ -714,7 +714,7 @@ lhz_cube,234,202,0 script Picture#cube HIDDEN_NPC,{ mes "your attention for some"; mes "inexplicably strange reason.^000000"; next; - if (select("Look behind picture.:Cancel") == 1) { + if (select("Look behind picture.", "Cancel") == 1) { mes "^3355FFYou push and pull"; mes "with all your strength,"; mes "but the picture won't"; @@ -730,7 +730,7 @@ lhz_cube,234,202,0 script Picture#cube HIDDEN_NPC,{ mes "your attention for some"; mes "inexplicably strange reason.^000000"; next; - if (select("Look behind picture.:Cancel") == 1) { + if (select("Look behind picture.", "Cancel") == 1) { mes "^3355FFYou push and pull"; mes "with all your strength,"; mes "but this picture is too"; @@ -794,7 +794,7 @@ lhz_cube,234,202,0 script Picture#cube HIDDEN_NPC,{ mes "^3355FFThere is a picture"; mes "hanging on the wall.^000000"; next; - if (select("Look beneath picture.:Cancel") == 1) { + if (select("Look beneath picture.", "Cancel") == 1) { mes "^3355FFThere are some"; mes "numbers behind the"; mes "picture, but now there is"; @@ -858,7 +858,7 @@ lhz_cube,248,179,0 script Chest#cube HIDDEN_NPC,{ mes "there is a utility Axe"; mes "laid on top of it.^000000"; next; - if (select("Take the utility Axe.:Cancel") == 1) { + if (select("Take the utility Axe.", "Cancel") == 1) { mes "^3355FFWithout shame or"; mes "an ounce of guilt, you"; mes "pick up the utility ^000000Axe^3355FF"; @@ -1041,7 +1041,7 @@ lhz_cube,244,201,0 script Status Light#cube HIDDEN_NPC,{ mes "is now off and the"; mes "bulb has cooled down."; next; - if (select("Smash the light bulb.:Cancel") == 1) { + if (select("Smash the light bulb.", "Cancel") == 1) { mes "^3355FFYou smash the"; mes "Status Light's bulb"; mes "and discover another key."; @@ -1061,7 +1061,7 @@ lhz_cube,234,200,0 script Desk#cube HIDDEN_NPC,{ mes "a completely"; mes "cluttered desk.^000000"; next; - switch(select("On the desk:Under the desk:Desk drawer")) { + switch(select("On the desk", "Under the desk", "Desk drawer")) { case 1: mes "^3355FFVarious documents,"; mes "books and lab equipment"; @@ -1104,7 +1104,7 @@ lhz_cube,234,200,0 script Desk#cube HIDDEN_NPC,{ mes "who has someone else"; mes "do his desk tidying for him.^000000"; next; - switch(select("On the desk:Under the desk:Desk drawer")) { + switch(select("On the desk", "Under the desk", "Desk drawer")) { case 1: mes "^3355FFAlas, no matter how much"; mes "you rummage through it,"; @@ -1159,7 +1159,7 @@ lhz_cube,234,200,0 script Desk#cube HIDDEN_NPC,{ mes "objects, but such is its"; mes "destiny as office equipment.^000000"; next; - switch(select("On the desk:Under the desk:Desk drawer")) { + switch(select("On the desk", "Under the desk", "Desk drawer")) { case 1: mes "^3355FFAlas, no matter how much"; mes "you rummage through it,"; @@ -1198,7 +1198,7 @@ lhz_cube,247,198,0 script Bed#cube HIDDEN_NPC,{ mes "in which the sheets"; mes "are slovenly arranged.^000000"; next; - if (select("On the bed:Under the bed") == 1) { + if (select("On the bed", "Under the bed") == 1) { mes "^3355FFNo one's in the bed"; mes "and if you climbed in,"; mes "you'd just be alone. For"; @@ -1221,7 +1221,7 @@ lhz_cube,247,198,0 script Bed#cube HIDDEN_NPC,{ mes "in which the sheets"; mes "are slovenly arranged.^000000"; next; - if (select("On the bed:Under the bed") == 1) { + if (select("On the bed", "Under the bed") == 1) { mes "^3355FFNo one's in the bed"; mes "and if you climbed in,"; mes "you'd just be alone. For"; @@ -1250,7 +1250,7 @@ lhz_cube,247,198,0 script Bed#cube HIDDEN_NPC,{ mes "in which the sheets"; mes "are slovenly arranged.^000000"; next; - if (select("On the bed:Under the bed") == 1) { + if (select("On the bed", "Under the bed") == 1) { mes "^3355FFNo one's in the bed"; mes "and if you climbed in,"; mes "you'd just be alone. For"; @@ -1288,7 +1288,7 @@ lhz_cube,247,198,0 script Bed#cube HIDDEN_NPC,{ mes "bed that may be more"; mes "than meets the eye.^000000"; next; - if (select("On the bed:Under the bed") == 1) { + if (select("On the bed", "Under the bed") == 1) { mes "^3355FFNo one's in the bed"; mes "and if you climbed in,"; mes "you'd just be alone. For"; @@ -1326,7 +1326,7 @@ lhz_cube,247,198,0 script Bed#cube HIDDEN_NPC,{ mes "in which the sheets"; mes "are slovenly arranged.^000000"; next; - if (select("On the bed:Under the bed") == 1) { + if (select("On the bed", "Under the bed") == 1) { mes "^3355FFNo one's in the bed"; mes "and if you climbed in,"; mes "you'd just be alone. For"; @@ -1348,7 +1348,7 @@ lhz_cube,229,184,0 script Goblet#cube HIDDEN_NPC,{ mes "It looks like you"; mes "missed the party.^000000"; next; - if (select("Examine the goblet.:Cancel") == 1) { + if (select("Examine the goblet.", "Cancel") == 1) { mes "^3355FFInside the goblet,"; mes "you find a ^000000Rusty Key^3355FF"; mes "which you decide to keep."; @@ -1424,7 +1424,7 @@ lhz_cube,249,191,0 script Cabinet#cube HIDDEN_NPC,{ mes "many drawers. Perhaps"; mes "something useful is inside?"; next; - if (select("Open:Cancel") == 1) { + if (select("Open", "Cancel") == 1) { input .@input$; mes "^3355FFUnfortunately, the"; mes "cabinet has been locked."; @@ -1534,7 +1534,7 @@ lhz_cube,224,197,0 script Experiment Tube#cube HIDDEN_NPC,{ mes "ground splits open, revealing"; mes "an underground staircase.^000000"; next; - if (select("Go downstairs:Cancel") == 1) { + if (select("Go downstairs", "Cancel") == 1) { mes "^3355FFYou walk down"; mes "the long flight"; mes "of winding stairs...^000000"; @@ -1574,7 +1574,7 @@ lhz_cube,248,193,0 script Box#cube1 HIDDEN_NPC,{ mes "three distinctively"; mes "shaped holes.^000000"; next; - select("Oval Hole:Cubic Hole:Polygon Hole"); + select("Oval Hole", "Cubic Hole", "Polygon Hole"); input .@input$; mes "^3355FFNothing happened.^000000"; close; @@ -1584,7 +1584,7 @@ lhz_cube,248,193,0 script Box#cube1 HIDDEN_NPC,{ mes "three distinctively"; mes "shaped holes.^000000"; next; - switch(select("Oval Hole:Cube Hole:Polygon Hole")) { + switch(select("Oval Hole", "Cube Hole", "Polygon Hole")) { case 1: if (lhz_secret01 == 9) { next; @@ -1674,7 +1674,7 @@ lhz_cube,248,193,0 script Box#cube1 HIDDEN_NPC,{ mes "are now filled with the"; mes "objects you've inserted.^000000"; next; - if (select("Open the box.:Cancel") == 1) { + if (select("Open the box.", "Cancel") == 1) { mes "^3355FFYou open the box"; mes "and find that there's"; mes "a small card labeled"; @@ -1701,7 +1701,7 @@ lhz_cube,250,184,0 script Door#cube HIDDEN_NPC,{ mes "^3355FFYou've come upon a"; mes "door that leads outside.^000000"; next; - if (select("Exit:Cancel") == 1) { + if (select("Exit", "Cancel") == 1) { warp "lighthalzen",310,302; end; } @@ -1959,7 +1959,7 @@ OnTouch: mes "cost 15,000 zeny. So"; mes "what do you say?"; next; - switch(select("Give me 1.:Give me 2.:Give me 3.:No, I'm fine.")) { + switch(select("Give me 1.", "Give me 2.", "Give me 3.", "No, I'm fine.")) { case 1: .@number = 1; .@price = 15000*1; break; case 2: .@number = 2; .@price = 15000*2; break; case 3: .@number = 3; .@price = 15000*3; break; @@ -2156,7 +2156,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{ mes "In fact, you know what?"; mes "I think I'd even be madder!"; next; - if (select("Show Benkaistein's Journal.:Don't show Benkaistein's Journal.") == 1) { + if (select("Show Benkaistein's Journal.", "Don't show Benkaistein's Journal.") == 1) { mes "[Digotz]"; mes "Why am I so ticked off?"; mes "^3355FF*Sigh*^000000 You have something"; @@ -4342,7 +4342,7 @@ lighthalzen,346,263,3 script Elder#lhz 4_F_EINOLD,{ mes "of the burden that"; mes "you are carrying."; next; - switch(select("Um, burden...?:Crazy old woman!")) { + switch(select("Um, burden...?", "Crazy old woman!")) { case 1: mes "[Elder]"; mes "Ah yes, they may not"; @@ -4395,7 +4395,7 @@ lighthalzen,346,263,3 script Elder#lhz 4_F_EINOLD,{ mes "clothes. Tell me, have you"; mes "wronged anyone recently?!"; next; - select("I don't... think so.:I can't remember every bad thing I've done!"); + select("I don't... think so.", "I can't remember every bad thing I've done!"); mes "[Elder]"; mes "Well, you better do"; mes "something soon, before"; @@ -4483,7 +4483,7 @@ lighthalzen,346,263,3 script Elder#lhz 4_F_EINOLD,{ mes "the remains of the spirits"; mes "that still cling to this plane?"; next; - switch(select("Show him the Pendant.:Cancel")) { + switch(select("Show him the Pendant.", "Cancel")) { case 1: mes "[Elder]"; mes "Oh my... There are some"; @@ -4596,7 +4596,7 @@ lighthalzen,346,263,3 script Elder#lhz 4_F_EINOLD,{ mes "You look innocent enough"; mes "to become a victim in the city."; next; - switch(select("About Lighthalzen:About the Slum:????")) { + switch(select("About Lighthalzen", "About the Slum", "????")) { case 1: mes "[Elder]"; mes "Lighthalzen might seem"; @@ -4667,7 +4667,7 @@ lighthalzen,346,263,3 script Elder#lhz 4_F_EINOLD,{ mes "You look innocent enough"; mes "to become a victim in the city."; next; - switch(select("About Lighthalzen:About the Slum:????")) { + switch(select("About Lighthalzen", "About the Slum", "????")) { case 1: mes "[Elder]"; mes "Lighthalzen might seem"; @@ -4736,7 +4736,7 @@ lighthalzen,346,263,3 script Elder#lhz 4_F_EINOLD,{ mes "You look innocent enough"; mes "to become a victim in the city."; next; - switch(select("About Lighthalzen:About the Slum:????")) { + switch(select("About Lighthalzen", "About the Slum", "????")) { case 1: mes "[Elder]"; mes "Lighthalzen might seem"; @@ -4936,7 +4936,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{ mes "somebody, that's all."; if (lhz_curse == 19) { next; - switch(select("Show her the Pendant.:Okay, have a good day.")) { + switch(select("Show her the Pendant.", "Okay, have a good day.")) { case 1: break; case 2: @@ -4967,7 +4967,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{ mes "Actually, um,"; mes "you know what...?"; next; - switch(select("Brutal Truth:Break it to her gently")) { + switch(select("Brutal Truth", "Break it to her gently")) { case 1: mes "..."; mes "......"; @@ -5067,7 +5067,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{ mes "^FF0000Tears fall from the"; mes "girl's face, then you...^000000"; next; - switch(select("Distract her:Comfort her")) { + switch(select("Distract her", "Comfort her")) { case 1: mes "["+strcharinfo(0)+"]"; mes "Oh, all of this was a play..."; @@ -5259,7 +5259,7 @@ lhz_in01,114,181,5 script Representative#li_01 1_F_LIBRARYGIRL,{ mes "to the Rekenber Corporation."; mes "How may I be of service today?"; next; - switch(select("Building Information:Corporation History")) { + switch(select("Building Information", "Corporation History")) { case 1: mes "[Representative]"; mes "Please tell me"; @@ -5267,7 +5267,7 @@ lhz_in01,114,181,5 script Representative#li_01 1_F_LIBRARYGIRL,{ mes "to know more about."; next; while (1) { - switch(select("1F:2F:B1:Cancel")) { + switch(select("1F", "2F", "B1", "Cancel")) { case 1: mes "[Representative]"; mes "The ^3131FFRekenber Library^000000 can"; @@ -5353,7 +5353,7 @@ lhz_in01,114,181,5 script Representative#li_01 1_F_LIBRARYGIRL,{ mes "to know more about."; next; while (1) { - switch(select("1F:2F:B1:Cancel")) { + switch(select("1F", "2F", "B1", "Cancel")) { case 1: mes "[Representative]"; mes "The ^3131FFRekenber Library^000000 can"; @@ -5418,7 +5418,7 @@ lhz_in01,27,247,5 script Representative#li_02 1_F_LIBRARYGIRL,{ mes "Rekenber Corporation."; mes "How may I help you?"; next; - switch(select("Corporation History:Rekenber's Businesses")) { + switch(select("Corporation History", "Rekenber's Businesses")) { case 1: mes "[Representative]"; mes "Rekenber was established"; @@ -5495,7 +5495,7 @@ lhz_in01,27,247,5 script Representative#li_02 1_F_LIBRARYGIRL,{ mes "to know more about."; next; while (1) { - switch(select("1F:2F:B1:Cancel")) { + switch(select("1F", "2F", "B1", "Cancel")) { case 1: mes "[Representative]"; mes "The ^3131FFRekenber Library^000000 can"; @@ -5598,7 +5598,7 @@ lhz_in01,273,121,1 script Mad Scientist#li 4_LGTSCIENCE,{ mes "dare, I'll simply..."; mes "Eat you. Eat you alive."; next; - switch(select("No... N-no!:Do you need any help?")) { + switch(select("No... N-no!", "Do you need any help?")) { case 1: mes "[Wolfchev]"; mes "Out of my sight,"; @@ -5623,7 +5623,7 @@ lhz_in01,273,121,1 script Mad Scientist#li 4_LGTSCIENCE,{ mes "you want from me?!"; emotion e_ag,"Mad Scientist#li"; next; - switch(select("Let me speak with you.:Sorry for bothering you.")) { + switch(select("Let me speak with you.", "Sorry for bothering you.")) { case 1: mes "[Wolfchev]"; mes "I don't have time to"; @@ -5684,7 +5684,7 @@ lhz_in01,273,121,1 script Mad Scientist#li 4_LGTSCIENCE,{ mes "what is it you want to know?!"; next; while (1) { - switch(select("Ask about hobbies:Ask about work")) { + switch(select("Ask about hobbies", "Ask about work")) { case 1: if (Sex == 1) { mes "[Wolfchev]"; @@ -5798,7 +5798,7 @@ lhz_in01,286,226,3 script Secretary Slierre#li 4_F_ZONDAGIRL,{ mes "direct you to someone qualified"; mes "to give you an answer."; next; - switch(select("About the Slums:About Secretary Slierre")) { + switch(select("About the Slums", "About Secretary Slierre")) { case 1: mes "[Sueii Slierre]"; mes "The slums? All I know"; @@ -5826,7 +5826,7 @@ lhz_in01,286,226,3 script Secretary Slierre#li 4_F_ZONDAGIRL,{ mes "tell you who to contact for"; mes "more specific inquiries."; next; - switch(select("About the Laboratory:About the Corporation")) { + switch(select("About the Laboratory", "About the Corporation")) { case 1: mes "[Sueii Slierre]"; mes "Rekenber is perhaps the"; @@ -5871,7 +5871,7 @@ lhz_in01,286,226,3 script Secretary Slierre#li 4_F_ZONDAGIRL,{ mes "Wolfchev? Are you an"; mes "acquaintance of his or...?"; next; - switch(select("I'm a friend of his.:Oh, we're family, you know...:I've heard about him before, so...")) { + switch(select("I'm a friend of his.", "Oh, we're family, you know...", "I've heard about him before, so...")) { case 1: mes "[Sueii Slierre]"; mes "Well, Wolfchev is not"; @@ -5905,7 +5905,7 @@ lhz_in01,286,226,3 script Secretary Slierre#li 4_F_ZONDAGIRL,{ mes "so please visit our Help Desk"; mes "if you have further inquiries."; next; - switch(select("W-Wait!:Alright, I understand.")) { + switch(select("W-Wait!", "Alright, I understand.")) { case 1: mes "[Sueii Slierre]"; mes "..."; @@ -5938,7 +5938,7 @@ lhz_in01,286,226,3 script Secretary Slierre#li 4_F_ZONDAGIRL,{ mes "Well, if you have something"; mes "to ask, be quick about it."; next; - switch(select("Wolfchev's Past:Wolfchev's Test Subjects")) { + switch(select("Wolfchev's Past", "Wolfchev's Test Subjects")) { case 1: mes "[Sueii Slierre]"; mes "I remember hearing that he"; @@ -5965,7 +5965,7 @@ lhz_in01,286,226,3 script Secretary Slierre#li 4_F_ZONDAGIRL,{ mes "methods depending on the"; mes "experiment. And of course, he should only be testing on animals."; next; - switch(select("Wolfchev's research is great!:His experiments are suspicious...")) { + switch(select("Wolfchev's research is great!", "His experiments are suspicious...")) { case 1: mes "[Sueii Slierre]"; mes "Yes, yes, I'd agree if"; @@ -5984,7 +5984,7 @@ lhz_in01,286,226,3 script Secretary Slierre#li 4_F_ZONDAGIRL,{ mes "to illustrate your claim for us"; mes "to be on the same page..."; next; - switch(select("Show Evidence:Cancel")) { + switch(select("Show Evidence", "Cancel")) { case 1: if (countitem(Armlet_Of_Prisoner) > 0) { mes "^3355FFYou reveal the Handcuffs"; @@ -5997,7 +5997,7 @@ lhz_in01,286,226,3 script Secretary Slierre#li 4_F_ZONDAGIRL,{ mes "..."; mes "......"; next; - select("What's Regenschirm up to?:What's Wolfchev up to?"); + select("What's Regenschirm up to?", "What's Wolfchev up to?"); mes "[Sueii Slierre]"; mes "..."; mes "......"; @@ -6009,7 +6009,7 @@ lhz_in01,286,226,3 script Secretary Slierre#li 4_F_ZONDAGIRL,{ mes "Wolfchev's research in"; mes "the Regenschirm Laboratory?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: break; case 2: @@ -6020,7 +6020,7 @@ lhz_in01,286,226,3 script Secretary Slierre#li 4_F_ZONDAGIRL,{ mes "party do you feel is most"; mes "at fault in this situation?"; next; - switch(select("Regenschirm:Mr. Wolfchev")) { + switch(select("Regenschirm", "Mr. Wolfchev")) { case 1: mes "[Sueii Slierre]"; mes "Let me assure you that"; @@ -6105,7 +6105,7 @@ lhz_in01,286,226,3 script Secretary Slierre#li 4_F_ZONDAGIRL,{ mes "..."; mes "......"; next; - select("What's Regenschirm up to?:What's Wolfchev up to?"); + select("What's Regenschirm up to?", "What's Wolfchev up to?"); mes "[Sueii Slierre]"; mes "..."; mes "......"; @@ -6117,7 +6117,7 @@ lhz_in01,286,226,3 script Secretary Slierre#li 4_F_ZONDAGIRL,{ mes "Wolfchev's research in"; mes "the Regenschirm Laboratory?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: break; case 2: @@ -6128,7 +6128,7 @@ lhz_in01,286,226,3 script Secretary Slierre#li 4_F_ZONDAGIRL,{ mes "party do you feel is most"; mes "at fault in this situation?"; next; - switch(select("Regenschirm:Mr. Wolfchev")) { + switch(select("Regenschirm", "Mr. Wolfchev")) { case 1: mes "[Sueii Slierre]"; mes "Let me assure you that"; @@ -10318,7 +10318,7 @@ sec_in02,17,170,4 script boss::lght_boss_admin 1_M_SIGNMONK,{ mes "[Patch]"; mes "Tell me what you want."; next; - switch(select("Current Variables:How Many:Shinokas - Quest Complete")) { + switch(select("Current Variables", "How Many", "Shinokas - Quest Complete")) { case 1: break; case 2: @@ -12031,7 +12031,7 @@ airplane_01,10,10,3 script #LyozienSwitch HIDDEN_NPC,{ mes "turn the Lyozien"; mes "NPC ON or OFF?"; next; - switch(select("On:OFF")) { + switch(select("On", "OFF")) { case 1: .@str$ = "activated"; donpcevent "Man#Lyozien::OnEnable"; |