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-rw-r--r--npc/quests/quests_lighthalzen.txt4615
1 files changed, 2602 insertions, 2013 deletions
diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt
index 6a8f5fea5..d69196b30 100644
--- a/npc/quests/quests_lighthalzen.txt
+++ b/npc/quests/quests_lighthalzen.txt
@@ -4,7 +4,7 @@
//= Persian, Vicious_Pucca, aoa00, Evera, MasterOfMupppets,
//= Lupus, Lord Gywall
//===== Current Version: =====================================
-//= 4.0
+//= 4.1
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -63,6 +63,7 @@
//= 3.8 Removed bio ethic quest definition from header. [L0ne_W0lf]
//= 3.9 Added Rekenber Job quest. Don't know why it hasn't been there before though. [SinSloth]
//= 4.0 Updated several NPCs to Official (iRO) dialog, and restrucured. [L0ne_W0lf]
+//= 4.1 Updated Dungeon quest, and Friendhsip quest to 10.3 standards. [L0ne_W0lf]
//============================================================
lighthalzen,1,1,7 script sneakAddSuber -1,{
@@ -252,992 +253,1520 @@ lighthalzen,294,223,7 script Guard#lhz02 868,{
// Cube Room
//============================================================
-//--------------------------Piciburn--------------------------
-
-lighthalzen,341,224,4 script Piciburn 868,{
- if (BaseLevel < 60){
- mes "[Piciburn]";
- mes "Keep moving.";
- close;
- }
- if (MISC_QUEST&512) goto L_DONE;
- if (piciburn == 7) goto L_10;
- if (piciburn == 6) goto L_9;
- if (piciburn == 5) goto L_6;
- if (piciburn == 4) goto L_4;
- if (piciburn == 3) goto L_3;
- if (piciburn == 2) goto L_2;
- if (piciburn == 1) goto L_1;
- mes "[Piciburn]";
- mes "Hmm...? What is it?";
- mes "I am busy at the moment,";
- mes "so stop bothering me.";
- set piciburn,1;
- close;
-
-L_1:
- mes "[Piciburn]";
- mes "I'm getting distracted because";
- mes "You keep staring at me!";
- mes "Would you please leave me alone?";
- set piciburn,piciburn+1;
- close;
-
-L_2:
- mes "[Piciburn]";
- mes "Hmm...? Oh, it's you..";
- mes "You are really getting on my nerves.";
- mes "You're weird, you know that?";
- mes "What is it that you want from me?";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "Nothing really...";
- mes "Just looking around...";
- mes "What are you doing?";
- next;
- mes "[Piciburn]";
- mes "Oh, man...";
- mes "If I just needed to show you this,";
- mes "I wouldn't have got all worked up.";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "I know. Haha.";
- next;
- mes "[Piciburn]";
- mes "You really ARE a weird person...";
- mes "Are you just going to stand there";
- mes "and keep watching?";
- next;
- mes "[Piciburn]";
- mes "... You're really annoying me!";
- mes "What do you want from me?!";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "I've aready told you.";
- mes "I asked what you were doing.";
- mes "This place is hot and sticky.";
- next;
- mes "[Piciburn]";
- mes "Okay, okay..";
- mes "I'll tell you what i'm doing,";
- mes "but would you leave me in peace";
- mes "if i did? Thanks.";
- next;
- mes "[Piciburn]";
- mes "I'm.. um... doing something illegal...";
- mes "Don't tell anyone about this!";
- next;
- mes "[Piciburn]";
- mes "I am the only person who can make a route to";
- mes "the industrial city's -^FF0000Laboratory^000000- or";
- mes "places normal people wouldn't usually be able to get to.";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "The -Laboratory?!!!-";
- mes "Can you really get people in there?!!!";
- next;
- mes "[Piciburn]";
- mes "Agh! Quieten down! What did i tell you?";
- mes "I've told you what i do, now will you stop staring at me?";
- mes "And be quiet~!";
- mes "You're weird.. ¬_¬";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "Ah..Haha.. I'm sorry.";
- mes "I really want to go there,";
- mes "so I got excited when I heard you can get people in there";
- next;
- mes "[Piciburn]";
- mes "Hmm? You were planning to get in there?";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "Yeah, but i couldn't get in..";
- next;
- mes "[Piciburn]";
- mes "Hmm...";
- mes "This is troublesome...";
- mes "I don't usually tell people i cannot";
- mes "trust how to get into the Laboratory...";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "What do I need to do?";
- mes "How can I get into the laboratory?";
- next;
- mes "[Piciburn]";
- mes "Geez~, I'm just giving people a route, not sending them there.";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "Doesn't that mean the same thing?";
- next;
- mes "[Piciburn]";
- mes "What I'm saying is,";
- mes "I'm giving people the chance to get into the labs.";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "You're really talented, huh.";
- next;
- mes "[Piciburn]";
- mes "Hahaha! Damn right.";
- mes "It's a piece of cake!";
- mes "...";
- mes "Actually, now i think about it, it's impossible..";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "How's it impossible?";
- mes "I haven't say anything yet~..";
- next;
- mes "[Piciburn]";
- mes "Oh come on, you were going to BEG me to send you there~!!!";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "Heh...";
- mes "You really ARE clever.";
- mes "Well...";
- mes "Pretty please~~?";
- next;
- mes "[Piciburn]";
- mes "I can never let you in~..";
- mes "Never ever~!!!";
- set piciburn,piciburn+1;
- close;
-
-L_3:
- mes "[" +strcharinfo(0) + "]";
- mes "Please?";
- next;
- mes "[Piciburn]";
- mes "No way.";
- set piciburn,piciburn+1;
- close;
-
-L_4:
- mes "[" +strcharinfo(0) + "]";
- mes "Pleaseeeee?";
- next;
- mes "[Piciburn]";
- mes "No.";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "Pleaseeeeeeeeeee?";
- next;
- mes "[Piciburn]";
- mes "I don't want to.";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "Do it!!!";
- next;
- mes "[Piciburn]";
- mes "Never~!!!";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "Why are you doing this to me?!!";
- mes "What do you want from me !?!";
- next;
- mes "[Piciburn]";
- mes "What do I want?";
- mes "Heh heh.. One billion zeny.";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "Are you crazy?!";
- next;
- mes "[Piciburn]";
- mes "It's your choice.";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "Sir, you know I don't have that much money.";
- mes "Is there anything else you need?";
- next;
- mes "[Piciburn]";
- mes "Hmm...";
- mes "Okay fine...";
- mes "Bring me 20 Jellopies.";
- mes "'Kay?";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "........";
- mes "So that's what you really wanted to ask me?";
- next;
- mes "[Piciburn]";
- mes "Hahaha...";
- mes "Yeah~~...";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "........";
- next;
- mes "[Piciburn]";
- mes "So, what're you doing just standing there?";
- mes "Are you going to do it or not?";
- next;
- menu "Definitely!",L_5,"No way! It's impossible!",-;
-
- mes "[Piciburn]";
- mes "Ah well, your loss,";
- mes "Too bad!";
- mes "Bye now~!!";
- close;
-
-L_5:
- mes "[Piciburn]";
- mes "Okay then, do as I said,";
- mes "bring me 20 jellopies!";
- mes "....";
- mes "What're you waiting for?! GO!!";
- set piciburn,piciburn+1;
- close;
-
-L_6:
- mes "[Piciburn]";
- mes "Did you get the items?";
- next;
- menu "Erm.. No..",-,"Hell yeah!",L_7,"What did you want again..?",L7_1;
-
- mes "[Piciburn]";
- mes "Hey, I don't feel like playing around anymore.";
- mes "If you really want to get there, bring the damn items!";
- close;
-
-L_7:
- if (countitem(909) >= 20) goto L_8;
- mes "[Piciburn]";
- mes "Are you joking?";
- mes "If you keep doing this,";
- mes "I may not keep the promise either.";
- mes "So go and get them already!";
- close;
-
-L7_1:
- mes "[Piciburn]";
- mes "You're really stupid~!";
- mes "It's 20 jellopies!";
- mes "Don't forget this time~";
- close;
-
-L_8:
- delitem 909,20;
- mes "[Piciburn]";
- mes "Hmm. You're more reliable than i thought.";
- mes "Taking this errand into consideration,";
- mes "i guess you really want to get in there?";
- next;
- mes "[Piciburn]";
- mes "Coming to think of it,";
- mes "you look different.";
- mes "Should I say you look more... trustworthy..?";
- next;
- mes "[Piciburn]";
- mes "Well... Anyway...";
- mes "A promise is a promise.";
- mes "I will tell you how to get there.";
- next;
- mes "[Piciburn]";
- mes "As I told you earlier, all I can do is";
- mes "give you the opportunity to get in.";
- next;
- mes "[Piciburn]";
- mes "I used to be a manager working for the lab,";
- mes "but time moves on, as people do,";
- mes "and now I am working against the lab.";
- next;
- mes "[Piciburn]";
- mes "Now... Answer honestly on all I ask here on out.";
- mes "Where i send you all depends on how you answer.";
- next;
- mes "[Piciburn]";
- mes "Somewhere in the place I'm going to send you";
- mes "There will be things you must find,";
- mes "So search well.";
- next;
- mes "[Piciburn]";
- mes "Well, when you've made your mind up,";
- mes "come back and talk to me. Okay?";
- set piciburn,piciburn+1;
- close;
-
-L_9:
- mes "[Piciburn]";
- mes "Hmm... So...";
- mes "Are you ready to go?";
- next;
- menu "No",-,"Yes",L9_1;
-
- mes "[Piciburn]";
- mes "Hmm... Not yet, huh...";
- mes "Well, I guess it is to be expected.";
- mes "But don't make me wait too long~!";
- close;
-
-L9_1:
- mes "[Piciburn]";
- mes "This is going to be hard~";
- mes "Let's go!!!";
- close2;
- set piciburn,piciburn+1;
- set @rdm,rand(3);
- if(@rdm==1)goto L_warp1;
- if(@rdm==2)goto L_warp2;
- warp "lhz_cube",67,193;
- end;
-
-L_10:
- mes "[Piciburn]";
- mes "Hah!";
- mes "You failed in there, right? Hahahaha~.";
- mes "Are you going to try again? Or is it too tough~";
- next;
- menu "No",-,"Yes",L10_1;
-
- mes "[Piciburn]";
- mes "It was that hard huh?";
- mes "Well, come back if you change your mind.";
- close;
-
-L10_1:
- mes "[Piciburn]";
- mes "Okay..";
- mes "I will send you there again..";
- mes "Good luck!";
- close2;
- set @rdm,rand(3);
- if(@rdm==1)goto L_warp1;
- if(@rdm==2)goto L_warp2;
- warp "lhz_cube",67,193;
- end;
-
-L_warp1:
- warp "lhz_cube",66,136;
- end;
-L_warp2:
- warp "lhz_cube",66,74;
- end;
-
-L_DONE:
- mes "[Piciburn]";
- mes "Oh~ I guess you found the entrance.";
- mes "I'll tell you now...";
- mes "If you want to go in there again";
- next;
- mes "[Piciburn]";
- mes "You can get there by a sewer passage a bit south of the town.";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "No wayyyyy!!";
- next;
- mes "[Piciburn]";
- mes "I know. I know...";
- mes "It is dirty.";
- mes "But it's only way in, so don't complain!";
- next;
- mes "[Piciburn]";
- mes "Now, take care of yourself~.";
- close;
+lighthalzen,341,224,3 script Fishbone 868,{
+ // Retain prior position in quest.
+ if (piciburn) {
+ set lhz_sincube,piciburn;
+ set piciburn,0;
+ }
+ // Quest is finished.
+ if (MISC_QUEST&512) {
+ mes "[Fishbone]";
+ mes "Oh hey, it's you!";
+ mes "Now, listen. If you wanna";
+ mes "get into Regenschirm again,";
+ mes "you gotta enter that Sewer Pipe";
+ mes "that's like, northeast from me.";
+ mes "It's gross, but you gotta...";
+ next;
+ mes "[Fishbone]";
+ mes "Anyway, good luck in";
+ mes "whatever it is you're doing";
+ mes "here in Lighthazlen. Oh, and";
+ mes "be real careful! Something";
+ mes "shadier than me is going";
+ mes "on in this big city~";
+ close;
+ }
+ // Apparantly if the boss quest progress is at 6, you skip the level requirement.
+ if (lhz_boss == 6 || BaseLevel >= 60) {
+ if (lhz_sincube == 0) {
+ mes "[Fishbone]";
+ mes "What...?";
+ mes "Is there something";
+ mes "on my face? Quit looking";
+ mes "at me and let me do my work.";
+ set lhz_sincube,1;
+ close;
+ }
+ else if (lhz_sincube == 1) {
+ mes "[Fishbone]";
+ mes "Hey. Hey you.";
+ mes "You're still looking";
+ mes "at me. Quit it. I'm busy";
+ mes "here and you're bothering me.";
+ set lhz_sincube,2;
+ close;
+ }
+ else if (lhz_sincube == 2) {
+ mes "[Fishbone]";
+ mes "Seriously, you are";
+ mes "starting to really get";
+ mes "on my nerves! What could";
+ mes "you possibly want from me?!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Nothing really.";
+ mes "I just feel like";
+ mes "watching you work.";
+ mes "What exactly are you";
+ mes "doing anyway, huh?";
+ next;
+ mes "[Fishbone]";
+ mes "Hey! If I could just show";
+ mes "you what I'm doing, I wouldn't";
+ mes "be so uptight about you looking";
+ mes "at what I'm doing, now would I?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Nah...";
+ mes "I just think";
+ mes "you're uptight";
+ mes "in general.";
+ next;
+ mes "[Fishbone]";
+ mes "Muthafruit!";
+ mes "So you're just";
+ mes "gonna sit and watch";
+ mes "me all day?! Fine! Then";
+ mes "I'll just ignore you, jerk!";
+ next;
+ mes "[Fishbone]";
+ mes "...";
+ mes "......";
+ mes "Damn it!";
+ mes "This is really";
+ mes "ticking me off! Why";
+ mes "don't you go away?!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Well, I was also";
+ mes "wondering why you're";
+ mes "working in a place that's";
+ mes "so, um... depressing.";
+ next;
+ mes "[Fishbone]";
+ mes "Alright, fine!";
+ mes "But once I tell you";
+ mes "what I do here, you're";
+ mes "outta here! Okay? Now,";
+ mes "your lips are frickin' sealed.";
+ mes "See, what I do is kinda illegal.";
+ next;
+ mes "[Fishbone]";
+ mes "I provide routes that let";
+ mes "people enter Lighthalzen,";
+ mes "or even go anywhere in this";
+ mes "city, without authorization.";
+ mes "Hell, I could even get you";
+ mes "into that Laboratory...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "W-wait!";
+ mes "Laboratory?!";
+ mes "Are you serious?";
+ mes "Can you get me";
+ mes "into that place?";
+ next;
+ mes "[Fishbone]";
+ mes "Sonuva--You're not";
+ mes "gonna leave me alone,";
+ mes "are you? Look, you seem";
+ mes "okay, even if you are kinda";
+ mes "stubborn, kid. But I don't trust";
+ mes "or serve strangers, period.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "But isn't there";
+ mes "anything I can do";
+ mes "so you can help me";
+ mes "get into the Laboratory?";
+ next;
+ mes "[Fishbone]";
+ mes "No way, no how.";
+ mes "No matter how much you";
+ mes "beg, I can't take a chance";
+ mes "and just trust anyone who";
+ mes "wants to know a secret";
+ mes "route. Now get outta here!";
+ set lhz_sincube,3;
+ close;
+ }
+ else if (lhz_sincube == 3) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Please...";
+ mes "Please tell me";
+ mes "how I can get inside";
+ mes "the Laboratory. I'm...";
+ mes "I'm begging you!";
+ next;
+ mes "[Fishbone]";
+ mes "No! Now shaddup";
+ mes "and stop begging, okay?";
+ mes "You're only embarassing";
+ mes "yourself! Good grief...";
+ set lhz_sincube,4;
+ close;
+ }
+ else if (lhz_sincube == 4) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Why won't you";
+ mes "heeeeelp meee?";
+ mes "Pleeeeeeeease~";
+ mes "You're the only one";
+ mes "who knoooooows~";
+ next;
+ mes "[Fishbone]";
+ mes "Yeesh, you're a nutty";
+ mes "kid. Look, ''no'' means";
+ mes "''no.'' That's it. That's";
+ mes "final. How many times do";
+ mes "you gotta make me spell it out?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "But there's gotta";
+ mes "be something I can";
+ mes "do so you'll help me?";
+ mes "Th-that's the way i-it";
+ mes "always w-works. You";
+ mes "can't just-- You c-can't...";
+ next;
+ mes "[Fishbone]";
+ mes "Alright, you got me.";
+ mes "But if I'm gonna risk";
+ mes "my life to help you get";
+ mes "into that Laboratory I want";
+ mes "something in return. Okay?";
+ next;
+ mes "[Fishbone]";
+ mes "All you need to do is";
+ mes "come back here with";
+ mes "^FF000071,381,305,294,921,000 zeny^000000.";
+ mes "Then I'll give you all the help";
+ mes "you need. Alright, good luck";
+ mes "to you, brave adventurer.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "You're joking right?!";
+ mes "There's no way I can ever";
+ mes "get that much zeny! I'd...";
+ mes "I'd have to at least take";
+ mes "over the world or, or...";
+ next;
+ mes "[Fishbone]";
+ mes "Good point.";
+ mes "Fine, maybe that";
+ mes "price is a little high.";
+ mes "I'll just cut it in half,";
+ mes "then. Still want my";
+ mes "help? Then bring me...";
+ next;
+ mes "[Fishbone]";
+ mes " ";
+ mes " ";
+ mes "...^FF000020 Jellopy^000000.";
+ next;
+ mes "[Fishbone]";
+ mes "Gosh.";
+ mes "It's like I'm";
+ mes "doing this for free...";
+ next;
+ if (select("Okay.:No! It's impossible!") == 1) {
+ mes "[Fishbone]";
+ mes "Alright, then";
+ mes "bring me back a";
+ mes "total of 20 Jellopy.";
+ mes "But you gotta have";
+ mes "exactly 20 Jellopy on";
+ mes "you, okay? Seeya pal~";
+ set lhz_sincube,5;
+ close;
+ }
+ mes "[Fishbone]";
+ mes "What are you--";
+ mes "Okay, now you're the";
+ mes "one who's joking around.";
+ mes "Look, it's either bring me";
+ mes "20 Jellopy or 71,381,3--";
+ mes "whatever number I said-- zeny!";
+ close;
+ }
+ else if (lhz_sincube == 5) {
+ mes "[Fishbone]";
+ mes "So...";
+ mes "Did you bring";
+ mes "the stuff?";
+ next;
+ switch(select("I'm still working on it.:Here you go!:Um... Stuff?")) {
+ case 1:
+ mes "[Fishbone]";
+ mes "Still working on it?";
+ mes "Okay, I know I didn't";
+ mes "ask you for very much,";
+ mes "but gimme some respect";
+ mes "and get serious about it!";
+ mes "It's 20 friggin' Jellopies!";
+ close;
+ case 2:
+ if (countitem(909) > 19) {
+ mes "[Fishbone]";
+ mes "Ooh. Hey, good work.";
+ mes "Okay, I can see you're";
+ mes "the reliable type. A deal";
+ mes "is a deal, so I'll tell you";
+ mes "how you can get inside";
+ mes "that Laboratory.";
+ next;
+ mes "[Fishbone]";
+ mes "Now, if you're wondering";
+ mes "why I don't got much qualm";
+ mes "against helping you, it's";
+ mes "because I used to work in";
+ mes "the Laboratory... But then";
+ mes "they laid me off unfairly.";
+ next;
+ mes "[Fishbone]";
+ mes "Anyway, anything I can";
+ mes "do to cause them trouble";
+ mes "is good in my book. Let me";
+ mes "get some stuff ready and";
+ mes "then I'll tell you what you";
+ mes "really need to know.";
+ delitem 909,20; //Jellopy
+ set lhz_sincube,6;
+ close;
+ }
+ mes "[Fishbone]";
+ mes "Uh...";
+ mes "I said 20 Jellopies,";
+ mes "didn't I? This ain't";
+ mes "enough pal, so go out";
+ mes "and get some more!";
+ close;
+ case 3:
+ mes "[Fishbone]";
+ mes "What the...?";
+ mes "How could you forget";
+ mes "something like that?";
+ mes "Anyway, I asked you to";
+ mes "bring 20 Jellopies.";
+ close;
+ }
+ }
+ else if (lhz_sincube == 6) {
+ mes "[Fishbone]";
+ if (lhz_boss == 6) {
+ mes "way to get into Regenschrim";
+ mes "Lab. However, I do know of";
+ mes "this secret maze that should";
+ mes "get you there. Still, if you're";
+ mes "willing and ready to go...";
+ }
+ else {
+ mes "Okay...";
+ mes "Are you ready now?";
+ mes "I'm gonna send you";
+ mes "someplace where you";
+ mes "can find the Lab entrance.";
+ }
+ next;
+ switch(select("Not yet.:Yes.")) {
+ case 1:
+ mes "[Fishbone]";
+ mes "Eh...?";
+ mes "Alright, it's";
+ mes "not a problem.";
+ mes "Just take your time.";
+ close;
+ }
+ mes "[Fishbone]";
+ mes "Great!";
+ mes "Okay then,";
+ mes "here we go!";
+ close2;
+ set lhz_sincube,7;
+ switch(rand(1,3)) {
+ case 1: warp "lhz_cube",67,193; break;
+ case 2: warp "lhz_cube",66,136; break;
+ case 3: warp "lhz_cube",66,74; break;
+ }
+ end;
+ }
+ else if (lhz_sincube < 10) {
+ mes "[Fishbone]";
+ mes "Hm, you must not have";
+ mes "accomplished whatever";
+ if (lhz_boss == 6) {
+ mes "it is you need to do in the";
+ mes "Regenschirm Laboratory yet.";
+ }
+ else {
+ mes "it was you were doing";
+ mes "in the Laboratory. Do";
+ }
+ mes "you want me to send";
+ mes "you there again?";
+ next;
+ if (select("No.:Yes.") == 1) {
+ mes "[Fishbone]";
+ mes "Geez, you must have";
+ mes "really had a hard time";
+ mes "there. Okay, well, when";
+ mes "you're ready to go there,";
+ mes "just let me know, got it?";
+ close;
+ }
+ mes "[Fishbone]";
+ mes "Got a lot of";
+ mes "spirit in you,";
+ mes "don't you? Heh!";
+ mes "I like you style~";
+ mes "Get ready, 'cuz";
+ mes "here we go...!";
+ close2;
+ set lhz_sincube,7;
+ switch(rand(1,3)) {
+ case 1: warp "lhz_cube",67,193; break;
+ case 2: warp "lhz_cube",66,136; break;
+ case 3: warp "lhz_cube",66,74; break;
+ }
+ end;
+ }
+ else if (lhz_sincube == 10) {
+ mes "[Fishbone]";
+ mes "Hey, you came back!";
+ mes "Good, I was starting";
+ mes "to get a little worried";
+ mes "about what happened to";
+ mes "you. So did you get what";
+ mes "you wanted over there?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Yeah...";
+ mes "I hope so,";
+ mes "anyway.";
+ next;
+ mes "[Fishbone]";
+ mes "Good! Whatever you did,";
+ mes "I hope it messes them up big";
+ mes "time! I usedta be a respected";
+ mes "scientist for Regenschirm till";
+ mes "they laid me off! Serves those";
+ mes "ungrateful jerkoffs right!";
+ next;
+ mes "[Fishbone]";
+ mes "Then again, my current";
+ mes "line of work seems to suit";
+ mes "me much better. And I don't";
+ mes "gotta worry about formulas";
+ mes "and algorithms anymore.";
+ next;
+ mes "[Fishbone]";
+ mes "Oh yeah, the place you";
+ mes "just went to? There's a";
+ mes "secret path the Laboratory";
+ mes "there. If you want, I can";
+ mes "send you back there. So";
+ mes "what do you say?";
+ next;
+ if (select("Sure:No thanks~") == 1) {
+ mes "[Fishbone]";
+ mes "Okay then, here";
+ mes "we go! Good luck";
+ mes "to you, buddy.";
+ close2;
+ switch(rand(1,3)) {
+ case 1: warp "lhz_cube",67,193; break;
+ case 2: warp "lhz_cube",66,136; break;
+ case 3: warp "lhz_cube",66,74; break;
+ }
+ end;
+ }
+ mes "[Fishbone]";
+ mes "Alright, it's your";
+ mes "choice. Oh, and that";
+ mes "pass you have should";
+ mes "let you into the Laboratory";
+ mes "anyway. Good luck to you, pal.";
+ close;
+ }
+ mes "[Fishbone]";
+ mes "Heya pal!";
+ mes "It's been a while.";
+ mes "You doin' good? I'm";
+ mes "just peachy, thanks~";
+ close;
+ }
+ else if (BaseLevel < 60) {
+ mes "Hey kid, get";
+ mes "outta here! Can't";
+ mes "you tell I'm dealin'";
+ mes "in something shady";
+ mes "here? This is no place";
+ mes "for baby faced guys like you!";
+ close;
+ }
+ else if (lhz_boss > 6) {
+ mes "[Fishbone]";
+ mes "Heya pal!";
+ mes "It's been a while.";
+ mes "You doin' good? I'm";
+ mes "just peachy, thanks~";
+ close;
+ }
}
-//--------------------------Box--------------------------
-
-lhz_cube,248,179,0 script Box#01 111,{
- if (MISC_QUEST&512 || cubekey&64) goto L_DONE;
- mes "There is an axe in the box.";
- next;
- menu "Take the axe.",L_1,"Leave it alone.",-;
- close;
-
-L_1:
- mes "You acquired the ^FF0000axe^000000.";
- set cubekey,cubekey|64;
- close;
-
-L_DONE:
- mes "There is a box that used to contain an ^FF0000axe^000000.";
+lhz_cube,237,198,0 script Bundle of Files#cube 111,{
+ if (lhz_sincube < 7) {
+ mes "^3355FFThere are a bunch";
+ mes "of files scattered";
+ mes "on the ground.^000000";
+ close;
+ }
+ else if (lhz_sincube < 10) {
+ if (@lhz_secret01 < 1) {
+ mes "^3355FFThere are a bunch";
+ mes "of files scattered";
+ mes "on the ground. They";
+ mes "seem to contain all";
+ mes "sorts of information,";
+ mes "but they're all mixed up.^000000";
+ next;
+ if (select("Rummage through the files.:Cancel") == 1) {
+ mes "^3355FFWhile you are";
+ mes "rummaging through";
+ mes "the files, a Red Key";
+ mes "drops to the ground";
+ mes "with a clink. You decide";
+ mes "to keep this ^000000Red Key^3355FF.^000000";
+ set @lhz_secret01,1;
+ }
+ close;
+ }
+ mes "^3355FFThis is the place";
+ mes "where you found the";
+ mes "^000000Red Key^3355FF while you were";
+ mes "looking through the files";
+ mes "scattered on the ground.^000000";
+ close;
+ }
+ mes "^3355FFThis is the place";
+ mes "where you found the";
+ mes "^000000Red Key^3355FF while you were";
+ mes "looking through the files";
+ mes "scattered on the ground.^000000";
close;
}
-//--------------------------Barrel--------------------------
-
-lhz_cube,237,183,0 script Barrel 111,{
- if (MISC_QUEST&512 || cubekey&1) goto L_DONE;
- if (cubekey&128) goto L_2;
- mes "There is a box that looks weak.";
- if ((cubekey&64) == 0) close;
- next;
- input @axe$;
-
- if (@axe$ == "axe" || @axe$ == "Axe") goto L_1;
- mes "There is no change.";
- close;
-
-L_1:
- mes "When you break the barrel with an axe,";
- mes "you see that there's a box inside of it.";
- next;
- mes "On top of the box, there's a panel with the numbers 1~9";
- set cubekey,cubekey|128;
- close;
-
-L_2:
- mes "There is a box with numbers 1~9 on it's surface.";
- next;
- set @agree,0;
- input @number;
- if (num6 == @number) set @agree,@agree+1;
- input @number;
- if (num8 == @number) set @agree,@agree+1;
- input @number;
- if (num1 == @number) set @agree,@agree+1;
- input @number;
- if (num4 == @number) set @agree,@agree+1;
- input @number;
- if (num9 == @number) set @agree,@agree+1;
- input @number;
- if (num2 == @number) set @agree,@agree+1;
- input @number;
- if (num7 == @number) set @agree,@agree+1;
- input @number;
- if (num5 == @number) set @agree,@agree+1;
- input @number;
- if (num3 == @number) set @agree,@agree+1;
- if (@agree == 9 && num1) goto L_3; //you can't enter correct numbers, till read them under that picture [Lupus]
- mes "There is no change.";
- close;
-
-L_3:
- mes "The box opened, making a metallic click.";
- mes "Within the box, there is 'yellow key'.";
+lhz_cube,234,202,0 script Picture#cube 111,{
+ if (@lhz_secret01 < 2) {
+ mes "^3355FFThis picture hanging";
+ mes "on the wall catches";
+ mes "your attention for some";
+ mes "inexplicably strange reason.^000000";
+ next;
+ if (select("Look behind picture.:Cancel") == 1) {
+ mes "^3355FFYou push and pull";
+ mes "with all your strength,";
+ mes "but the picture won't";
+ mes "budge. If it's too hard";
+ mes "to move, there must be";
+ mes "something hidden behind it.^000000";
+ }
+ close;
+ }
+ else if (@lhz_secret01 == 2) {
+ mes "^3355FFThis picture hanging";
+ mes "on the wall catches";
+ mes "your attention for some";
+ mes "inexplicably strange reason.^000000";
+ next;
+ if (select("Look behind picture.:Cancel") == 1) {
+ mes "^3355FFYou push and pull";
+ mes "with all your strength,";
+ mes "but this picture is too";
+ mes "hard to move with just";
+ mes "brute strength alone.^000000";
+ next;
+ input .@input$;
+ if (.@input$ == "Jackknife") {
+ mes "^3355FFYou take the";
+ mes "Jackknife, thrust";
+ mes "it under the picture";
+ mes "and twist it in order to";
+ mes "pry the picture off the wall.^000000";
+ next;
+ mes "^3355FFBehind the picture, you";
+ mes "find that the following";
+ mes "numbers are written:^000000";
+ mes " ";
+ set .@number_rand,rand(1,3);
+ if (.@number_rand == 1) {
+ mes "4 3 2 9 1 6 8 2 7";
+ set @lhz_secret01,3;
+ }
+ else if (.@number_rand == 2) {
+ mes "3 6 4 1 2 8 7 1 5";
+ set @lhz_secret01,4;
+ }
+ else {
+ mes "4 9 3 7 6 2 8 6 6";
+ set @lhz_secret01,5;
+ }
+ close;
+ }
+ mes "^3355FFUnfortunately,";
+ mes "doing that apparently";
+ mes "wasn't enough to move";
+ mes "the picture. Perhaps you";
+ mes "should try something else.^000000";
+ close;
+ }
+ close;
+ }
+ else if (@lhz_secret01 < 6) {
+ mes "^3355FFThe following numbers";
+ mes "were written behind the";
+ mes "picture. If they were hidden,";
+ mes "these numbers must have";
+ mes "some kind of importance.^000000";
+ mes " ";
+ if (@lhz_secret01 == 3) {
+ mes "4 3 2 9 1 6 8 2 7";
+ }
+ else if (@lhz_secret01 == 4) {
+ mes "3 6 4 1 2 8 7 1 5";
+ }
+ else if (@lhz_secret01 == 5) {
+ mes "4 9 3 7 6 2 8 6 6";
+ }
+ close;
+ }
+ mes "^3355FFThere is a picture";
+ mes "hanging on the wall.^000000";
next;
- mes "You acquired '^FF0000yellow key^000000'.";
- set cubekey,cubekey|1;
- close;
-
-L_DONE:
- mes "This box used to have the '^FF0000yellow key^000000'";
- mes "The box is now empty.";
+ if (select("Look beneath picture.:Cancel") == 1) {
+ mes "^3355FFThere are some";
+ mes "numbers behind the";
+ mes "picture, but now there is";
+ mes "no need to memorize them.^000000";
+ }
close;
}
-//--------------------------Drawer--------------------------
-
-lhz_cube,242,201,0 script Drawer 111,{
- if (MISC_QUEST&512 || cubekey&32) goto L_DONE;
- mes "The drawer is locked.";
- if (cubekey&2) goto L_1;
- close;
-
-L_1:
- input @key$;
- if (@key$ == "red key" || @key$ == "Red Key") goto L_2;
- mes "The drawer is locked, you need some kind of key.";
- close;
-
-L_2:
- mes "The red key fits the lock perfectly,opening the drawer.";
- mes "You found a 'small knife' inside.";
- next;
- mes "You acquired ^FF0000small knife^000000.";
- set cubekey,cubekey|32;
- close;
-
-L_DONE:
- mes "It is the drawer you got ^FF0000small knife^000000 from.";
- mes "There is nothing inside now.";
+lhz_cube,242,201,0 script Drawer#cube 111,{
+ if (@lhz_secret01 < 1) {
+ mes "^3355FFThe drawer here";
+ mes "looks interesting,";
+ mes "but it's locked and";
+ mes "you can't open it.^000000";
+ close;
+ }
+ else if (@lhz_secret01 == 1) {
+ mes "^3355FF The drawer here";
+ mes "looks interesting, but";
+ mes "it's locked. Hopefully, you";
+ mes "can figure how to open it.^000000";
+ next;
+ input .@input$;
+ if (.@input$ == "Red Key") {
+ mes "^3355FFYou insert the Red Key";
+ mes "into the lock and open the";
+ mes "drawer. Inside, you find a";
+ mes "^000000Jackknife^3355FF that you decide";
+ mes "to take. After all, it might";
+ mes "be handy sometime.^000000";
+ set @lhz_secret01,2;
+ }
+ else {
+ mes "^3355FFUnfortunately, you";
+ mes "can't open or break";
+ mes "the lock on the drawer";
+ mes "by doing that. You need";
+ mes "to try something else.^000000";
+ }
+ close;
+ }
+ mes "^3355FFThis is the drawer";
+ mes "in which you found the";
+ mes "^000000Jackknife^3355FF. It is now empty";
+ mes "and devoid of purpose.^000000";
close;
}
-//--------------------------Documents--------------------------
-
-lhz_cube,237,198,0 script Documents#lhz 111,{
- if (MISC_QUEST&512 || cubekey&2) goto L_DONE;
- mes "There are tons of documents here.";
- next;
- menu "Search the documents.",L_1,"Ignore.",-;
+lhz_cube,248,179,0 script Chest#cube 111,{
+ if (lhz_sincube < 7) {
+ mes "^3355FFYou've found a chest";
+ mes "with an axe laid on";
+ mes "top. The axe's purpose";
+ mes "is completely utilitarian";
+ mes "and isn't suited for battle.^000000";
+ close;
+ }
+ else if (lhz_sincube == 7) {
+ mes "^3355FFYou've found a chest,";
+ mes "but more importantly,";
+ mes "there is a utility Axe";
+ mes "laid on top of it.^000000";
+ next;
+ if (select("Take the utility Axe.:Cancel") == 1) {
+ mes "^3355FFWithout shame or";
+ mes "an ounce of guilt, you";
+ mes "pick up the utility ^000000Axe^3355FF";
+ mes "and claim it as your own.^000000";
+ set lhz_sincube,8;
+ }
+ close;
+ }
+ mes "^3355FFThis is just a normal";
+ mes "chest. There used to be";
+ mes "a utility ^000000Axe^3355FF on top of";
+ mes "it until you picked it up.^000000";
close;
+}
-L_1:
- mes "As you look through the documents, a 'red key' falls out.";
- next;
- mes "You acquired ^FF0000red key^000000.";
- set cubekey,cubekey|2;
+lhz_cube,237,183,0 script Barrel#cube 111,{
+ set number_line,0;
+ if (lhz_sincube < 8) {
+ mes "^3355FFYou have";
+ mes "found a shabbily";
+ mes "constructed barrel.^000000";
+ close;
+ }
+ else if (lhz_sincube == 8) {
+ mes "^3355FFYou have";
+ mes "found a shabbily";
+ mes "constructed barrel.";
+ mes "You sense that there's";
+ mes "something inside, but";
+ mes "you need something to";
+ mes "smash the barrel open.^000000";
+ next;
+ input .@input$;
+ if (.@input$ == "Axe") {
+ mes "^3355FFAxe in hand, you lift";
+ mes "it above your head and";
+ mes "swing it downwards,";
+ mes "smashing off the top of";
+ mes "the barrel. Inside, you find a";
+ mes "box topped with a metal plate.^000000";
+ next;
+ mes "^3355FFThe numbers one";
+ mes "through nine are";
+ mes "etched on the surface";
+ mes "of the metal plate on";
+ mes "top of the box you found,";
+ mes "like some kind of keypad...^000000";
+ set lhz_sincube,9;
+ }
+ else {
+ mes "^3355FFDoing that probably won't";
+ mes "break open this keg. You'll";
+ mes "need to try something else.^000000";
+ }
+ close;
+ }
+ else if (lhz_sincube == 9) {
+ if (@lhz_secret01 < 3) {
+ mes "^3355FFYou decide to enter";
+ mes "some numbers into the";
+ mes "metallic keypad. Remember,";
+ mes "you can only enter single";
+ mes "digit numbers at one time...^000000";
+ next;
+ for( set $@i, 0; .@i < 9; set .@i, .@i + 1 )
+ input .@input;
+ mes "^3355FFNothing happened...^000000";
+ close;
+ }
+ else if (@lhz_secret01 >= 3 && @lhz_secret01 <= 5) {
+ switch(@lhz_secret01) {
+ case 3: setarray .@numbers[0],4,3,2,9,1,6,8,2,7; break;
+ case 4: setarray .@numbers[0],3,6,4,1,2,8,7,1,5; break;
+ case 5: setarray .@numbers[0],4,9,3,7,6,2,8,6,6; break;
+ }
+ mes "^3355FFYou decide to enter";
+ mes "some numbers into the";
+ mes "numberpad etched on the";
+ mes "metal plate on top of the box";
+ mes "you found inside the keg.^000000";
+ next;
+ for( set $@i, 0; .@i < 9; set .@i, .@i + 1 ) {
+ input .@input;
+ if (.@input == .@numbers[.@i]) set .@number_line,.@number_line+1;
+ }
+ if (.@number_line == 9) {
+ mes "^3355FFThe metal plate slides";
+ mes "open and you find a key";
+ mes "Key inside the box. You";
+ mes "to keep this ^000000Yellow Key^3355FF.^000000";
+ set @lhz_secret01,6;
+ }
+ else {
+ mes "^3355FFNothing happened.";
+ mes "It's likely that you did not";
+ mes "enter the correct numbers.^000000";
+ }
+ close;
+ }
+ mes "^3355FFThis is the box with";
+ mes "the keypad in which you";
+ mes "found the ^000000Yellow Key^3355FF.";
+ mes "The box is now empty.^000000";
+ close;
+ }
+ mes "^3355FFThis is a box";
+ mes "topped with a metal";
+ mes "plate that looks like";
+ mes "a crudely made keypad.^000000";
close;
+}
-L_DONE:
- mes "This is where you acquired ^FF0000red key^000000.";
- mes "There's nothing else to do here.";
+lhz_cube,224,192,0 script Power Generator#cube 111,{
+ if (@lhz_secret01 < 6) {
+ mes "^3355FFThis is a noisily";
+ mes "operating huge machine";
+ mes "with a front panel that has";
+ mes "a strange mark. There is a";
+ mes "keyhole on the machine";
+ mes "right next to this panel.^000000";
+ next;
+ input .@input$;
+ mes "^3355FFNothing happened.";
+ mes "You probably need";
+ mes "to find the right key to";
+ mes "insert into the keyhole.^000000";
+ close;
+ }
+ else if (@lhz_secret01 == 6) {
+ mes "^3355FFThis is a noisily";
+ mes "operating huge machine";
+ mes "with a front panel that has";
+ mes "a strange mark. There is a";
+ mes "keyhole on the machine";
+ mes "right next to this panel.^000000";
+ next;
+ input .@input$;
+ if (.@input$ == "Yellow Key") {
+ mes "^3355FFYou insert the";
+ mes "Yellow Key into the";
+ mes "keyhole and turn it,";
+ mes "causing the machine";
+ mes "to sputter and deactivate.^000000";
+ next;
+ mes "^3355FFYou notice that the";
+ mes "^000000Status Light ^3355FFnext to the";
+ mes "bed has now turned off.^000000";
+ set @lhz_secret01,7;
+ }
+ else {
+ mes "^3355FFNothing happened.";
+ mes "You probably need";
+ mes "to find the right key to";
+ mes "insert into the keyhole.^000000";
+ }
+ close;
+ }
+ mes "^3355FFIt's a giant machine.^000000";
close;
}
-//--------------------------Bed--------------------------
-
-lhz_cube,247,198,0 script Bed 111,{
- mes "There is a messy bed.";
- next;
- menu "Above bed",-,"Below bed",L_1;
-
- mes "The blanket is messily placed.";
- mes "There is nothing special here.";
+lhz_cube,244,201,0 script Status Light#cube 111,{
+ if (@lhz_secret01 < 7) {
+ mes "^3355FFThe Status Light is";
+ mes "on. It looks like there's";
+ mes "something inside the";
+ mes "bulb, but you can't get";
+ mes "near it since it generates";
+ mes "incredibly scorching heat.^000000";
+ next;
+ mes "^3355FFNow, if you could";
+ mes "somehow shut down the";
+ mes "Power Generator in this";
+ mes "room, the bulb would be";
+ mes "cool enough for you to touch...^000000";
+ close;
+ }
+ else if (@lhz_secret01 == 7) {
+ mes "The Status Light";
+ mes "is now off and the";
+ mes "bulb has cooled down.";
+ next;
+ if (select("Smash the light bulb.:Cancel") == 1) {
+ mes "^3355FFYou smash the";
+ mes "Status Light's bulb";
+ mes "and discover another key.";
+ mes "You obtained a ^000000Black Key^3355FF.^000000";
+ set @lhz_secret01,8;
+ }
+ close;
+ }
+ mes "^3355FFYou find the remains";
+ mes "of a broken light bulb.^000000";
close;
+}
-L_1:
- if (MISC_QUEST&512 || cubekey&131072) goto L_DONE;
- if (cubekey&2048){
- mes "As you look under the bed, you see that there";
- mes "is a small object covered in dust.";
+lhz_cube,234,200,0 script Desk#cube 111,{
+ if (@lhz_secret02 <= 1) {
+ mes "^3355FFYou've found";
+ mes "a completely";
+ mes "cluttered desk.^000000";
next;
- input @bed$;
-
- if (cubekey&4096 && (@bed$ == "long stick" || @bed$ == "Long Stick")){
- mes "You used the long stick to pull it out.";
- next;
- mes "You acquired '^FF0000cube model^000000'.";
- set cubekey,cubekey|131072;
+ switch(select("On the desk:Under the desk:Desk drawer")) {
+ case 1:
+ mes "^3355FFVarious documents,";
+ mes "books and lab equipment";
+ mes "are scattered on the desk.";
+ mes "But none of them seem";
+ mes "all that useful right now.^000000";
+ close;
+ case 2:
+ if (@lhz_secret02 < 1) {
+ mes "^3355FFUnder this desk, of";
+ mes "all conceivable places,";
+ mes "you find a ^000000Short Stick^3355FF";
+ mes "that you decide to keep.";
+ mes "You never know when";
+ mes "you'll need one of those.^000000";
+ set @lhz_secret02,1;
+ }
+ else {
+ mes "^3355FFThis is where you";
+ mes "found your ^000000Short Stick^3355FF.";
+ mes "Sadly, there are no more";
+ mes "hidden treasures for you to";
+ mes "discover beneath this desk.^000000";
+ }
+ close;
+ case 3:
+ mes "^3355FFThe desk drawer is";
+ mes "locked and probably";
+ mes "with good reason. After all,";
+ mes "you just tried to invade this";
+ mes "private and intimate space.^000000";
close;
}
- mes "It looks like you need some kind of long item to";
- mes "Get the item out, you can't reach it!";
- close;
}
- mes "You look below the bed and see a 'small stick'.";
- mes "It is within your grasp, but there is";
- mes "also another item hidden under the bed, which";
- mes "you'll need some kind of long item to pull it out.";
- next;
- mes "You acquired the '^FF0000small stick^000000'.";
- mes "It looks like this stick could be combined";
- mes "with another stick to make it larger.";
- set cubekey,cubekey|2048;
-
- if ((cubekey&4096) == 0 && cubekey&1024){
- set cubekey,cubekey|4096;
- next;
- mes "It looks similar to the decently sized stick that you";
- mes "found under the desk.";
- mes "You put the two end to end, and they click into place.";
+ else if (@lhz_secret02 == 2) {
+ mes "^3355FFYou're back at the";
+ mes "messy desk which";
+ mes "is probably used by";
+ mes "a high ranking executive";
+ mes "who has someone else";
+ mes "do his desk tidying for him.^000000";
next;
- mes "You acquired '^FF0000long stick^000000'.";
+ switch(select("On the desk:Under the desk:Desk drawer")) {
+ case 1:
+ mes "^3355FFAlas, no matter how much";
+ mes "you rummage through it,";
+ mes "the clutter on the desk";
+ mes "proves to be useless to you.^000000";
+ next;
+ if (Sex) {
+ mes "^3355FFAn issue of the";
+ mes "Dancer magazine,";
+ mes "''Harmonic Lick'' catches";
+ mes "your eye, but you really";
+ mes "shouldn't be interested";
+ mes "in that publication just";
+ mes "because of the pictures.^000000";
+ }
+ else {
+ mes "^3355FFAn issue of the female";
+ mes "entertainment magazine,";
+ mes "''Magnum Break'' catches";
+ mes "your eye, but adventurers";
+ mes "have no time to look at";
+ mes "pictures of beautiful men.^000000";
+ }
+ close;
+ case 2:
+ mes "^3355FFUnder the desk, you";
+ mes "discover another Short";
+ mes "Stick which happens to";
+ mes "fit perfectly into the other";
+ mes "Short Stick you found earlier.";
+ next;
+ mes "^3355FFYou combine the two";
+ mes "lesser sticks to create";
+ mes "a stick that is superior";
+ mes "to the sum of its parts.";
+ mes "You are now the proud";
+ mes "bearer of a ^000000Long Stick^3355FF.^000000";
+ set @lhz_secret02,3;
+ close;
+ case 3:
+ mes "^3355FFThis desk drawer is";
+ mes "locked shut and probably";
+ mes "always will be. It's likely";
+ mes "that nothing really valuable";
+ mes "is inside, aside from perhaps";
+ mes "a hip flask or a candy stash.";
+ close;
+ }
}
- close;
-
-L_DONE:
- mes "This is the place where you got '^FF0000cube model^000000' from.";
- mes "There is nothing down here now but dust.";
- close;
-}
-
-//--------------------------Cup--------------------------
-
-lhz_cube,229,184,0 script Cup 111,{
- if (MISC_QUEST&512 || cubekey&4) goto L_DONE;
- mes "You see an empty bottle and a cup with something in it.";
- next;
- menu "Leave it alone.",-,"Look what is inside.",L_1;
- close;
-
-L_1:
- mes "When you look inside, you see a 'rusty key'.";
+ mes "^3355FFThis desk is cluttered";
+ mes "with all sorts of random";
+ mes "objects, but such is its";
+ mes "destiny as office equipment.^000000";
next;
- mes "You acquired the '^FF0000rusty key^000000'.";
- set cubekey,cubekey|4;
- close;
-
-L_DONE:
- mes "You got the '^FF0000rusty key^000000' here.";
- mes "There's nothing but an empty cup and an empty bottle.";
- close;
+ switch(select("On the desk:Under the desk:Desk drawer")) {
+ case 1:
+ mes "^3355FFAlas, no matter how much";
+ mes "you rummage through it,";
+ mes "the clutter on the desk";
+ mes "proves to be useless to you.^000000";
+ next;
+ mes "^3355FFThere's part of a newspaper";
+ mes "here, but it's only the Comics";
+ mes "section which, of course, isn't";
+ mes "informative enough for world";
+ mes "savvy adventurers like you.^000000";
+ close;
+ case 2:
+ mes "^3355FFThis is where you found";
+ mes "one of two Short Sticks";
+ mes "to make your ^000000Long Stick^3355FF.";
+ mes "There isn't anything else";
+ mes "under here, so it's impossible";
+ mes "to make your stick any longer.^000000";
+ close;
+ case 3:
+ mes "^3355FFThis desk drawer is";
+ mes "locked very securely.";
+ mes "The owner of this desk";
+ mes "was wise to provide a";
+ mes "measure of drawer security.";
+ mes "But why put sticks under the";
+ mes "desk? This is most curious...^000000";
+ close;
+ }
}
-//--------------------------Shelf--------------------------
-
-lhz_cube,233,206,0 script Shelf 111,{
- if (MISC_QUEST&512 || cubekey&8) goto L_DONE;
- mes "There are lots of bottles filled with acids lined up";
- mes "Along the shelf, they have different labels.";
- next;
- input @lathe$;
-
- if (cubekey&4 && (@lathe$ == "rusty key" || @lathe$ == "Rusty Key")) goto L_1;
- mes "Nothing happened.";
- close;
-
-L_1:
- mes "As you put the 'rusty key' into a bottle, it fizzes";
- mes "and bubbles, and all the liquid disappears.";
- mes "All that's left is a clean, green key.";
- next;
- mes "You acquired the '^FF0000green key^000000'";
- set cubekey,cubekey|8;
- close;
-
-L_DONE:
- mes "There is an acid that changed corroded all the rust";
- mes "off of your key.";
+lhz_cube,247,198,0 script Bed#cube 111,{
+ if (@lhz_secret02 == 0) {
+ mes "^3355FFYou've found a bed";
+ mes "in which the sheets";
+ mes "are slovenly arranged.^000000";
+ next;
+ if (select("On the bed:Under the bed") == 1) {
+ mes "^3355FFNo one's in the bed";
+ mes "and if you climbed in,";
+ mes "you'd just be alone. For";
+ mes "some people, this may";
+ mes "be an immutable truth.^000000";
+ }
+ else {
+ mes "^3355FFUnder the bed, you";
+ mes "discover a ^000000Short Stick^3355FF";
+ mes "which you decide to";
+ mes "keep. You never know";
+ mes "when certain, seemingly";
+ mes "useless objects will save you.^000000";
+ set @lhz_secret02,2;
+ }
+ close;
+ }
+ else if (@lhz_secret02 == 1) {
+ mes "^3355FFYou've found a bed";
+ mes "in which the sheets";
+ mes "are slovenly arranged.^000000";
+ next;
+ if (select("On the bed:Under the bed") == 1) {
+ mes "^3355FFNo one's in the bed";
+ mes "and if you climbed in,";
+ mes "you'd just be alone. For";
+ mes "some people, this may";
+ mes "be an immutable truth.^000000";
+ }
+ else {
+ mes "^3355FFUnder the bed, you";
+ mes "discover another Short";
+ mes "Stick which happens to";
+ mes "fit perfectly into the other";
+ mes "Short Stick you found earlier.";
+ next;
+ mes "^3355FFYou combine the two";
+ mes "lesser sticks to create";
+ mes "a stick that is superior";
+ mes "to the sum of its parts.";
+ mes "You are now the proud";
+ mes "bearer of a ^000000Long Stick^3355FF.^000000";
+ set @lhz_secret02,3;
+ }
+ close;
+ }
+ else if (@lhz_secret02 == 2) {
+ mes "^3355FFYou've found a bed";
+ mes "in which the sheets";
+ mes "are slovenly arranged.^000000";
+ next;
+ if (select("On the bed:Under the bed") == 1) {
+ mes "^3355FFNo one's in the bed";
+ mes "and if you climbed in,";
+ mes "you'd just be alone. For";
+ mes "some people, this may";
+ mes "be an immutable truth.^000000";
+ }
+ else {
+ mes "^3355FFIn a distant and";
+ mes "dusty corner beneath";
+ mes "the bed, you manage to";
+ mes "spot an object. If only you";
+ mes "could reach it somehow...^000000";
+ next;
+ input .@input$;
+ if (.@input$ == "Short Stick") {
+ mes "^3355FFYou try to reach";
+ mes "the object by using";
+ mes "your Short Stick. After";
+ mes "a few attempts, you had no";
+ mes "choice but to admit that your";
+ mes "stick just wasn't long enough.^000000";
+ }
+ else {
+ mes "^3355FFUnfortunately,";
+ mes "whatever you used to";
+ mes "try to reach the object";
+ mes "didn't work. You'll have";
+ mes "to think of something else.^000000";
+ }
+ }
+ close;
+ }
+ else if (@lhz_secret02 == 3) {
+ mes "^3355FFYou find a messy";
+ mes "bed that may be more";
+ mes "than meets the eye.^000000";
+ next;
+ if (select("On the bed:Under the bed") == 1) {
+ mes "^3355FFNo one's in the bed";
+ mes "and if you climbed in,";
+ mes "you'd just be alone. For";
+ mes "some people, this may";
+ mes "be an immutable truth.^000000";
+ }
+ else {
+ mes "^3355FFIn a distant and";
+ mes "dusty corner beneath";
+ mes "the bed, you manage to";
+ mes "spot an object. If only you";
+ mes "could reach it somehow...^000000";
+ next;
+ input .@input$;
+ if (.@input$ == "Long Stick") {
+ mes "^3355FFWith Long Stick in";
+ mes "hand, you manage to";
+ mes "reach the object and drag";
+ mes "it under the bed towards you.";
+ mes "You now possess the ^000000Cube^3355FF";
+ mes "that was under the bed.^000000";
+ set @lhz_secret02,4;
+ }
+ else {
+ mes "^3355FFUnfortunately,";
+ mes "whatever you used to";
+ mes "try to reach the object";
+ mes "didn't work. You'll have";
+ mes "to think of something else.^000000";
+ }
+ }
+ close;
+ }
+ mes "^3355FFYou've found a bed";
+ mes "in which the sheets";
+ mes "are slovenly arranged.^000000";
next;
- mes "I don't see anything useful.";
+ if (select("On the bed:Under the bed") == 1) {
+ mes "^3355FFNo one's in the bed";
+ mes "and if you climbed in,";
+ mes "you'd just be alone. For";
+ mes "some people, this may";
+ mes "be an immutable truth.^000000";
+ close;
+ }
+ mes "^3355FFThis is where you";
+ mes "managed to find some";
+ mes "sort of strange ^000000Cube^3355FF.^000000";
close;
}
-//--------------------------Closet--------------------------
-
-lhz_cube,249,191,0 script Closet 111,{
- if (MISC_QUEST&512 || cubekey&8192) goto L_DONE;
- mes "There is a closet with lots of drawers.";
- if (cubekey&8) goto L_2;
- next;
- menu "Leave it alone.",-,"Open one of the drawers.",L_1;
- close;
-
-L_1:
- mes "There's nothing of any interest in this drawer.";
- close;
-
-L_2:
- next;
- input @gkey$;
-
- if (@gkey$ == "green key" || @gkey$ == "Green Key") goto L_3;
- mes "There's nothing of any interest in this drawer.";
- close;
-
-L_3:
- mes "You put the 'green key' into a keyhole,";
- mes "opening one of the locked drawers.";
- mes "In the drawer, there is a model of";
- mes "a polygon.";
- next;
- mes "'You acquired the ^FF0000polygon model^000000.";
- set cubekey,cubekey|8192;
- close;
-
-L_DONE:
- mes "This is the closet where you got";
- mes "the 'polygon model' from.";
- next;
- mes "The other draws will not open, there's";
- mes "nothing else to do here.";
+lhz_cube,229,184,0 script Goblet#cube 111,{
+ if (lhz_sincube < 10) {
+ if (@lhz_secret03 == 0) {
+ mes "^3355FFYou see an empty";
+ mes "bottle and a goblet.";
+ mes "It looks like you";
+ mes "missed the party.^000000";
+ next;
+ if (select("Examine the goblet.:Cancel") == 1) {
+ mes "^3355FFInside the goblet,";
+ mes "you find a ^000000Rusty Key^3355FF";
+ mes "which you decide to keep.";
+ mes "However, you'll need to get";
+ mes "rid of that rust somehow.";
+ mes "Perhaps you can dip the key";
+ mes "in some corrosive chemical?^000000";
+ set @lhz_secret03,1;
+ }
+ close;
+ }
+ mes "^3355FFThis is the goblet where";
+ mes "you found that ^000000Rusty Key^3355FF.^000000";
+ close;
+ }
+ mes "^3355FFThis is goblet cup where";
+ mes "you found that ^000000Rusty Key^3355FF.^000000";
close;
}
-//--------------------------Desk--------------------------
-
-lhz_cube,234,200,0 script Desk 111,{
- mes "There is a desk with lots of objects scattered around.";
- next;
- menu "Above the desk",-,"Below the desk",L_1,"Drawer",L_2;
-
- mes "There are lots of books, papers and";
- mes "research equipment.";
- close;
-
-L_1:
- if(MISC_QUEST&512 || cubekey&1024) goto L_DONE;
-
- mes "When you look below the desk,";
- mes "You see a decent sized stick.";
- next;
- mes "You acquired '^FF0000short stick^000000'.";
- mes "It looks like this stick could be combined";
- mes "with another stick to make it larger.";
- set cubekey,cubekey|1024;
- if(cubekey&2048){
- set cubekey,cubekey|4096;
- next;
- mes "It seems like the decently sized stick can be";
- mes "combined with the 'short stick' from under the bed.";
- mes "You put the two end to end, and they click into place.";
- next;
- mes "You acquired the '^FF0000long stick^000000'";
+lhz_cube,231,202,0 script Chemicals#cube 111,{
+ if (@lhz_secret03 < 1) {
+ mes "^3355FFThere is a bottle";
+ mes "containing slightly";
+ mes "corrosive chemicals";
+ mes "that is sitting on the ledge.^000000";
+ next;
+ input .@input$;
+ mes "^3355FFWhatever you tried to";
+ mes "pour the chemicals on";
+ mes "wasn't affected at all.";
+ mes "You should try pouring the";
+ mes "chemicals on something else.^000000";
+ close;
}
- close;
-L_DONE:
- mes "This is where you acquired the '^FF0000short stick^000000'.";
- mes "There is nothing but dust now.";
- close;
-L_2:
- mes "It is locked and can't be opened.";
+ else if (@lhz_secret03 == 1) {
+ mes "^3355FFThere is a bottle";
+ mes "containing slightly";
+ mes "corrosive chemicals";
+ mes "that is sitting on the ledge.^000000";
+ next;
+ input .@input$;
+ if (.@input$ == "Rusty Key") {
+ mes "^3355FFPouring the chemicals";
+ mes "on the Rusty Key removes";
+ mes "the rust, making it usable";
+ mes "again. Now that it is clean,";
+ mes "the Rusty Key has become";
+ mes "a sparkling ^000000Green Key^3355FF.^000000";
+ set @lhz_secret03,2;
+ }
+ else {
+ mes "^3355FFWhatever you tried to";
+ mes "pour the chemicals on";
+ mes "wasn't affected at all.";
+ mes "You should try pouring the";
+ mes "chemicals on something else.^000000";
+ }
+ close;
+ }
+ mes "^3355FFThese are the chemicals";
+ mes "that you used to clean the";
+ mes "Rusty Key so that it was";
+ mes "restored to its original glory,";
+ mes "becoming the ^000000Green Key^3355FF.^000000";
close;
}
-//--------------------------Picture--------------------------
-
-lhz_cube,237,206,0 script Picture 111,{
- if (MISC_QUEST&512 || num1 > 0) goto L_DONE;
- mes "There is a picture on the wall.";
- next;
- menu "Move it.",L_1,"Leave it alone.",-;
- close;
-
-L_1:
- mes "It does not move.";
- next;
- input @knife$;
-
- if (cubekey&32 && (@knife$ == "small knife" || @knife$ == "Small Knife")) goto L1_1;
- mes "Nothing happened.";
- close;
-
-L1_1:
- mes "You slid the 'small knife' behind the frame";
- mes "and used it to twist the picture.";
- mes "As you turn the frame, the picture detatches and";
- mes "falls from the wall.";
- next;
- set num1,rand(1,9);
- Lset1:
- set num2,rand(1,9);
- if (num1 == num2) goto Lset1;
- Lset2:
- set num3,rand(1,9);
- if (num1 == num3) goto Lset2;
- if (num2 == num3) goto Lset2;
- Lset3:
- set num4,rand(1,9);
- if (num1 == num4) goto Lset3;
- if (num2 == num4) goto Lset3;
- if (num3 == num4) goto Lset3;
- Lset4:
- set num5,rand(1,9);
- if (num1 == num5) goto Lset4;
- if (num2 == num5) goto Lset4;
- if (num3 == num5) goto Lset4;
- if (num4 == num5) goto Lset4;
- Lset5:
- set num6,rand(1,9);
- if (num1 == num6) goto Lset5;
- if (num2 == num6) goto Lset5;
- if (num3 == num6) goto Lset5;
- if (num4 == num6) goto Lset5;
- if (num5 == num6) goto Lset5;
- Lset6:
- set num7,rand(1,9);
- if (num1 == num7) goto Lset6;
- if (num2 == num7) goto Lset6;
- if (num3 == num7) goto Lset6;
- if (num4 == num7) goto Lset6;
- if (num5 == num7) goto Lset6;
- if (num6 == num7) goto Lset6;
- Lset7:
- set num8,rand(1,9);
- if (num1 == num8) goto Lset7;
- if (num2 == num8) goto Lset7;
- if (num3 == num8) goto Lset7;
- if (num4 == num8) goto Lset7;
- if (num5 == num8) goto Lset7;
- if (num6 == num8) goto Lset7;
- if (num7 == num8) goto Lset7;
- Lset8:
- set num9,rand(1,9);
- if (num1 == num9) goto Lset8;
- if (num2 == num9) goto Lset8;
- if (num3 == num9) goto Lset8;
- if (num4 == num9) goto Lset8;
- if (num5 == num9) goto Lset8;
- if (num6 == num9) goto Lset8;
- if (num7 == num9) goto Lset8;
- if (num8 == num9) goto Lset8;
-
-L_DONE:
- mes "There is a number behind the picture.";
- mes "" + num1 + "3 " + num2 + "6 " + num3 + "9 " + num4 + "4 " + num5 + "8 " + num6 + "1 " + num7 + "7 " + num8 + "2 " + num9 + "5";
- mes "Perhaps you should write this number down somewhere...";
+lhz_cube,249,191,0 script Cabinet#cube 111,{
+ if (@lhz_secret03 < 2) {
+ mes "^3355FFYou've found a";
+ mes "cabinet that contains";
+ mes "many drawers. Perhaps";
+ mes "something useful is inside?";
+ next;
+ if (select("Open:Cancel") == 1) {
+ input .@input$;
+ mes "^3355FFUnfortunately, the";
+ mes "cabinet has been locked.";
+ mes "You'll need the right key";
+ mes "in order to open the drawers.^000000";
+ }
+ close;
+ }
+ else if (@lhz_secret03 == 2) {
+ mes "^3355FFYou've found a";
+ mes "cabinet that contains";
+ mes "many drawers. Perhaps";
+ mes "something useful is inside?";
+ next;
+ input .@input$;
+ if (.@input$ == "Green Key") {
+ mes "^3355FFYou take the Green Key";
+ mes "and finds that it fits into";
+ mes "one of the drawer keyholes.";
+ mes "You open the drawer and";
+ mes "obtain a strange ^000000Polygon^3355FF.^000000";
+ set @lhz_secret03,3;
+ }
+ else {
+ mes "^3355FFWhatever you tried";
+ mes "did not succeed in";
+ mes "opening this cabinet.";
+ mes "Think. Think of how";
+ mes "locks are unlocked...";
+ mes "Then you'll find the";
+ mes "answer you seek.^000000";
+ }
+ close;
+ }
+ mes "^3355FFThis is the locker";
+ mes "where you used the";
+ mes "Green Key to open one";
+ mes "of the Drawers and obtained";
+ mes "a ^000000Polygon^3355FF. You're pretty happy";
+ mes "with your Polygon and don't";
+ mes "need to open the other drawers.^000000";
close;
}
-//--------------------------generator--------------------------
-
-lhz_cube,224,192,0 script Generator 111,{
- if (MISC_QUEST&512 || cubekey&256) goto L_DONE;
- mes "The big machine is running, making a huge noise.";
- mes "There are lots weird symbols and";
- mes "a small key hole beside them.";
- next;
- input @key$;
-
- if (cubekey&1 && (@key$ == "yellow key" || @key$ == "Yellow Key")) goto L_1;
- mes "There's nothing to do here.";
- close;
-
-L_1:
- mes "You insert the 'yellow key' into the keyhole";
- mes "and twist it.";
- mes "The machine clicks, and becomes silent.";
- next;
- mes "When it was stopped, the lamp next to the bed";
- mes "also turned off.";
- set cubekey,cubekey|256;
- close;
-
-L_DONE:
- mes "The big machine sits quietly.";
- close;
+lhz_cube,224,197,0 script Experiment Tube#cube 111,{
+ if (@lhz_secret01 < 8) {
+ mes "^3355FFYou find a strange";
+ mes "tube that seems to";
+ mes "contain something.";
+ mes "Underneath the tube is";
+ mes "a thin plate with a keyhole";
+ mes "and a card insertion slot.^000000";
+ next;
+ input .@input$;
+ mes "^3355FFNothing happened.";
+ mes "You'll probably need";
+ mes "to find the right key for";
+ mes "the keyhole and the correct";
+ mes "card to insert into the slot.^000000";
+ close;
+ }
+ else if (@lhz_secret01 == 8) {
+ mes "^3355FFYou find a strange";
+ mes "tube that seems to";
+ mes "contain something.";
+ mes "Underneath the tube is";
+ mes "a thin plate with a keyhole";
+ mes "and a card insertion slot.^000000";
+ next;
+ input .@input$;
+ if (.@input$ == "Black Key") {
+ mes "^3355FFYou insert the Black Key";
+ mes "into the keyhole, causing";
+ mes "the experiment tube to open";
+ mes "and reveal an ^000000Oval^3355FF which you";
+ mes "you choose to take with you.^000000";
+ set @lhz_secret01,9;
+ }
+ else {
+ mes "^3355FFNothing happened...^000000";
+ }
+ close;
+ }
+ else if (@lhz_secret01 == 9) {
+ mes "^3355FFThis is where you";
+ mes "obtained the ^000000Oval^3355FF.";
+ mes "As you look around";
+ mes "the tube's location,";
+ mes "you notice an artificial";
+ mes "ground fissure which";
+ mes "can probably open up...^000000";
+ close;
+ }
+ else {
+ if (lhz_sincube == 10) {
+ mes "^3355FFThere is a narrow,";
+ mes "rectangular card slot";
+ mes "in front of the tube.^000000";
+ next;
+ input .@input$;
+ if (.@input$ == "Laboratory Permit") {
+ if (countitem(2657) == 1) {
+ mes "^3355FFYou insert the";
+ mes "Laboratory Permit";
+ mes "into the slot and the";
+ mes "man made fissure in the";
+ mes "ground splits open, revealing";
+ mes "an underground staircase.^000000";
+ next;
+ if (select("Go downstairs:Cancel") == 1) {
+ mes "^3355FFYou walk down";
+ mes "the long flight";
+ mes "of winding stairs...^000000";
+ close2;
+ //remove variables that are no longer used.
+ set lhz_sincube,0;
+ set MISC_QUEST,MISC_QUEST|512;
+ warp "lhz_cube",177,13;
+ end;
+ }
+ close;
+ }
+ mes "^3355FF..............";
+ mes "Nothing happened.^000000";
+ close;
+ }
+ mes "^3355FFNothing happened.^000000";
+ close;
+ }
+ mes "^3355FFThis is where you";
+ mes "obtained the ^000000Oval^3355FF.";
+ mes "As you look around";
+ mes "the tube's location,";
+ mes "you notice an articial";
+ mes "ground fissure which";
+ mes "can probably open up...^000000";
+ close;
+ }
}
-//--------------------------Lamp--------------------------
-
-lhz_cube,248,205,0 script Lamp 111,{
- if (MISC_QUEST&512 || cubekey&16) goto L_DONE;
- if (cubekey&256) goto L_1;
- mes "There is a bright lamp.";
- mes "Seems like there is something inside";
- mes "but it is too hot to touch.";
- mes "It looks like you need to somehow turn the lamp off.";
- close;
-
-L_1:
- mes "There is something inside of the bulb.";
- next;
- menu "Leave it alone.",-,"Break the bulb.",L_2;
- close;
-
-L_2:
- mes "When you break the bulb, a";
- mes "'black key' falls out.";
- next;
- mes "You acquired the '^FF0000black key^000000'.";
- set cubekey,cubekey|16;
- close;
-
-L_DONE:
- mes "There nothing but a broken bulb.";
+lhz_cube,248,193,0 script Box#cube1 111,{
+ if ((@lhz_secret01 < 9) && (@lhz_secret02 < 4) && (@lhz_secret03 < 3)) {
+ mes "^3355FFYou find a box with";
+ mes "three distinctively";
+ mes "shaped holes.^000000";
+ next;
+ select("Oval Hole:Cubic Hole:Polygon Hole");
+ input .@input$;
+ mes "^3355FFNothing happened.^000000";
+ close;
+ }
+ else if ((@lhz_secret01 != 10) || (@lhz_secret02 != 5) || (@lhz_secret03 != 4)) {
+ mes "^3355FFYou find a box with";
+ mes "three distinctively";
+ mes "shaped holes.^000000";
+ next;
+ switch(select("Oval Hole:Cube Hole:Polygon Hole")) {
+ case 1:
+ if (@lhz_secret01 == 9) {
+ next;
+ input .@input$;
+ if (.@input$ == "Oval") {
+ mes "^3355FFYou insert the Oval";
+ mes "into the Oval shaped";
+ mes "hole where it fits perfectly.^000000";
+ set @lhz_secret01,10;
+ close;
+ }
+ mes "^3355FFNothing happened.^000000";
+ close;
+ }
+ else if (lhz_secret01 == 10) {
+ mes "^3355FFThe Oval shaped hole";
+ mes "already has an Oval in it.";
+ mes "Besides, it's not you have";
+ mes "any Ovals to spare, anyway.^000000";
+ close;
+ }
+ input .@input$;
+ mes "^3355FFNothing happened.^000000";
+ close;
+ case 2:
+ if (@lhz_secret02 == 4) {
+ next;
+ input .@input$;
+ if (.@input$ == "Cube") {
+ mes "^3355FFYou insert the Cube";
+ mes "into the Cubic hole";
+ mes "and it clicks into place.";
+ mes "Your formal Kindergarten";
+ mes "training is finally justified.^000000";
+ set @lhz_secret02,5;
+ close;
+ }
+ mes "^3355FFNothing happened.^000000";
+ close;
+ }
+ else if (@lhz_secret02 == 5) {
+ mes "^3355FFYou already placed";
+ mes "a Cube into the hole.";
+ mes "You could take it back";
+ mes "out and put it in again,";
+ mes "but that would just be";
+ mes "a total waste of time.^000000";
+ close;
+ }
+ input .@input$;
+ mes "^3355FFNothing happened.^000000";
+ close;
+ case 3:
+ if (@lhz_secret03 == 3) {
+ next;
+ input .@input$;
+ if (.@input$ == "Polygon") {
+ mes "^3355FFFortunately, the";
+ mes "nondescript Polygon";
+ mes "that you have is exactly";
+ mes "the same shape as this";
+ mes "nondescript Polygonal hole.";
+ mes "The Polygon fits perfectly,";
+ mes "almost as if it were destiny.^000000";
+ set @lhz_secret03,4;
+ close;
+ }
+ mes "^3355FFNothing happened.^000000";
+ close;
+ }
+ else if (@lhz_secret03 == 4) {
+ mes "^3355FFThe Polygon is already";
+ mes "inserted into the hole.";
+ mes "Trust that this is as much";
+ mes "as this Polygon can do for you.^000000";
+ close;
+ }
+ input .@input$;
+ mes "^3355FFNothing happened.^000000";
+ close;
+ }
+ }
+ else if (@lhz_secret01 == 10 && @lhz_secret02 == 5 && @lhz_secret03 == 4 && @lhz_sincube != 10) {
+ mes "^3355FFYou find a box with";
+ mes "three distinctively";
+ mes "shaped holes that";
+ mes "are now filled with the";
+ mes "objects you've inserted.^000000";
+ next;
+ if (select("Open the box.:Cancel") == 1) {
+ mes "^3355FFYou open the box";
+ mes "and find that there's";
+ mes "a small card labeled";
+ mes "''Laboratory Permit'' inside.";
+ mes "You pocket this ^000000Laboratory";
+ mes "Permit^3355FF, knowing that you";
+ mes "will be needing it later.";
+ set lhz_sincube,10;
+ getitem 2657,1; //Lab_Passport
+ }
+ close;
+ }
+ mes "^3355FFYou find the open box";
+ mes "which used to contain";
+ mes "the ^000000Laboratory Permit^3355FF.";
+ mes "This box is no longer";
+ mes "useful to you now, but";
+ mes "once upon a time, its";
+ mes "mysteries were a challenge.^000000";
close;
}
-//--------------------------Box--------------------------
-
-lhz_cube,248,193,0 script Box#02 111,{
- if (MISC_QUEST&512 || countitem(2657) || @gotLPkey) goto L_DONE;
- mes "There is a box with three holes.";
- next;
- if (cubekey&65536 && cubekey&262144 && cubekey&16384) goto L_4;
- menu "Ellipse hole",L_1,"Square hole",L_2,"Polygonal hole",L_3;
-
-L_1:
- if (cubekey&65536) goto L1_2;
- input @ellipse$;
-
- if (cubekey&32768 && (@ellipse$ == "ellipse model" || @ellipse$ == "Ellipse Model")) goto L1_1;
- mes "Nothing happened.";
- close;
-
-L1_1:
- mes "You inserted the 'ellipse model' into the ellipse-shaped hole.";
- mes "The box makes a metallic click.";
- set cubekey,cubekey|65536;
- close;
-
-L1_2:
- mes "You've already inserted the 'ellipse model'.";
- close;
-
-L_2:
- if (cubekey&262144) goto L2_2;
- input @quadrangle$;
-
- if (cubekey&131072 && (@quadrangle$ == "cube model" || @quadrangle$ == "Cube Model")) goto L2_1;
- mes "Nothing happened.";
- close;
-
-L2_1:
- mes "You inserted the 'cube model' into the square-shaped hole.";
- mes "The box makes a metallic click.";
- set cubekey,cubekey|262144;
- close;
-
-L2_2:
- mes "You already inserted the 'square model'.";
- close;
-
-L_3:
- if (cubekey&16384) goto L3_2;
- input @polygon$;
-
- if (cubekey&8192 && (@polygon$ == "polygon model" || @polygon$ == "Polygon Model")) goto L3_1;
- mes "Nothing happened.";
- close;
-
-L3_1:
- mes "You inserted the 'polygon model' into the polygonal hole.";
- mes "The box makes a metallic click.";
- set cubekey,cubekey|16384;
- close;
-
-L3_2:
- mes "You've already inserted the 'polygon model'.";
- close;
-
-L_4:
- mes "All holes are filled with keymodels.";
- next;
- menu "Leave it alone.",-,"Open the box.",L4_1;
- close;
-
-L4_1:
- mes "There is a small card inside of it.";
+lhz_cube,250,184,0 script Door#cube 111,{
+ mes "^3355FFYou've come upon a";
+ mes "door that leads outside.^000000";
next;
- mes "You acquired the 'Laboratory Permit'.";
- set @gotLPkey,1;
- getitem 2657,1;
- close;
-
-L_DONE:
- mes "There is an opened box.";
- mes "There is nothing inside.";
+ if (select("Exit:Cancel") == 1) {
+ warp "lighthalzen",310,302;
+ end;
+ }
close;
}
-//--------------------------Test tube--------------------------
-
-lhz_cube,224,197,0 script Test Tube 111,{
- if (MISC_QUEST&512) goto L_DONE;
- if (countitem(2657) > 0) goto L_3;
- if (cubekey&32768) goto L_2;
- mes "There is a weird test tube.";
- mes "It seems like there is something inside.";
- mes "There' a keyhole and a hole that fits a thin object.";
- next;
- input @key$;
-
- if (cubekey&16 && (@key$ == "black key" || @key$ == "Black Key")) goto L_1;
- mes "Nothing happened.";
- close;
-
-L_1:
- mes "You inserted the 'black key' and turned it.";
- mes "The glass window at the front of the machine opened,";
- mes "Revealing an ellipse model.";
- next;
- mes "You acquired the '^FF0000ellipse model^000000'.";
- set cubekey,cubekey|32768;
- close;
-
-L_2:
- mes "This is where you got '^FF0000ellipse model^000000'.";
- mes "There is a weird symbol on the bottom of the machine.";
- mes "It looks like it could open as it has hinges on one side.";
- close;
-
-L_3:
- mes "There is a rectangular hole in the front of the machine.";
- next;
- input @answer$;
-
- if (@answer$ == "Laboratory Permit" || @answer$ == "permit" || @answer$ == "laboratory permit" || @answer$ == "Permit") goto L_4;
- mes "Nothing happened.";
- close;
-
-L_4:
- mes "You inserted the 'Laboratory Keycard' in the hole,";
- mes "and the stair leading down appeared on the floor.";
- next;
- menu "Go down.",L4_1,"Do not go down.",-;
+lhz_dun02,224,6,0 script Exit1#lt 45,1,1,{
+OnTouch:
+ if (MISC_QUEST&512) {
+ warp "lhz_cube",231,90;
+ end;
+ }
+ mes "^3355FFYou found a passage that";
+ mes "seems to lead somewhere,";
+ mes "but you get the feeling that";
+ mes "you shouldn't enter it for now.^000000";
close;
-
-L4_1:
- mes "It connected to a long staircase.";
- set cubekey,0;
- set num1,0; set num2,0; set num3,0; set num4,0; set num5,0;
- set num6,0; set num7,0; set num8,0; set num9,0;
- set piciburn,0;
- set MISC_QUEST,MISC_QUEST|512;
- close2;
-L_DONE:
- warp "lhz_cube",177,13;
- end;
}
//============================================================
@@ -1487,7 +2016,8 @@ OnTouch:
mes "pickpocketing, I need";
mes "to make cash legitimately";
mes "as a business person. I'm";
- mes "real sorry pal, but I can't just^FFFFFF ^000000 give these tonics away!";
+ mes "real sorry pal, but I can't just";
+ mes "give these tonics away!";
next;
mes "[Suspicious Guy]";
mes "Anyway, I'm gonna";
@@ -1552,16 +2082,464 @@ OnTouch:
// Friendship
//==============================================================
-lhz_in02,201,210,3 script Digotz 869,{
-
- if(friendship > 9)goto s_Dead;
- if(friendship == 9)goto s_Wounded;
- if(friendship == 8)goto s_Cont7;
- if(friendship == 6 && friendship2 || friendship == 7)goto s_Cont6;
- if(friendship == 6)goto s_Cont5;
- if(friendship == 4 || friendship == 5)goto s_Cont4;
- if(friendship == 3)goto s_Cont3;
- if(friendship == 2)goto s_Cont2;
+lhz_in02,201,210,5 script Digotz 869,{
+ if (BaseLevel < 50) {
+ mes "[Digotz]";
+ mes "Oh, an adventurer?";
+ mes "Welcome to Uptown";
+ mes "Lighthalzen. However,";
+ mes "I'm afraid this area won't";
+ mes "have much to offer you";
+ mes "in the way of excitement.";
+ next;
+ mes "[Digotz]";
+ mes "Not to be rude or";
+ mes "anything, but this town";
+ mes "should be safe enough for";
+ mes "you to explore. I mean, you";
+ mes "just seem to be kind of new";
+ mes "at this adventurer thing...";
+ close;
+ }
+ if (friendship > 14) {
+ mes "^3355FFDigotz has passed";
+ mes "away, but the look on";
+ mes "his face seems very";
+ mes "peaceful and content.^000000";
+ close;
+ }
+ if (friendship == 14) {
+ mes "^3355FFDigotz is seriously";
+ mes "injured from a wound";
+ mes "by a knife that is still";
+ mes "embedded in his belly.^000000";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Digotz...?";
+ mes "Oh no, let me";
+ mes "get you some help!";
+ next;
+ mes "[Digotz]";
+ mes "H-hey... It's the";
+ mes "adventurer... Man,";
+ mes "that Maku. He always";
+ mes "did bring me bad luck...";
+ mes "It's too late for me and";
+ mes "I don't have much time...";
+ next;
+ mes "[Digotz]";
+ mes "Those guards I told you";
+ mes "about... The ones who don't";
+ mes "want the poor and the rich to";
+ mes "mingle? I... Guess they found";
+ mes "I was gonna meet my old pal.";
+ mes "I just wanted to see him...";
+ next;
+ mes "[Digotz]";
+ mes "This guy... In a black";
+ mes "suit... He just... He just";
+ mes "stabbed me! I... God. It's";
+ mes "been so long since I've talked";
+ mes "to him. We'll hang out and have";
+ mes "fun, just like the good old days.";
+ next;
+ mes "[Digotz]";
+ mes "I missed my buddies, but now...";
+ mes "Now I can hear them calling me.";
+ mes "Now we can all be together just";
+ mes "like we all promised. Yeah...";
+ mes "I was wrong. Life's too short";
+ mes "to be angry with your frie--";
+ next;
+ mes "[Digotz]";
+ mes "..............";
+ next;
+ mes "[Digotz]";
+ mes "..............";
+ mes ".......................";
+ next;
+ mes "[Digotz]";
+ mes "..............";
+ mes ".......................";
+ mes "...............................";
+ next;
+ mes "^3355FFDigotz stopped breathing.";
+ mes "You remove the Knife from";
+ mes "his lifeless body as a final";
+ mes "courtesy to a man who";
+ mes "dearly loved his friends.^000000";
+ next;
+ set friendship,15;
+ getitem 1201,1; //Knife
+ close;
+ }
+ if (friendship == 13) {
+ mes "[Digotz]";
+ mes "Wh-whoa, I need to";
+ mes "get ready! That Maku's";
+ mes "gonna make fun of me if";
+ mes "I look too rich and pampered.";
+ mes "Damn! Where did I put all of";
+ mes "my fashionable street clothes?";
+ close;
+ }
+ if ((friendship == 12 && countitem(7351) > 0)) {
+ mes "[Digotz]";
+ mes "Even if Benkaistein";
+ mes "did come back, I don't";
+ mes "think I could forgive Maku.";
+ mes "In fact, you know what?";
+ mes "I think I'd even be madder!";
+ next;
+ if (select("Show Benkaistein's Journal.:Don't show Benkaistein's Journal.") == 1) {
+ mes "[Digotz]";
+ mes "Why am I so ticked off?";
+ mes "^3355FF*Sigh*^000000 You have something";
+ mes "to show me? Huh? Benkaistein";
+ mes "wanted me to read this diary";
+ mes "of his? Sure, why not? I do";
+ mes "owe him a lot over the years...";
+ next;
+ mes "[Benkaistein's Journal]";
+ mes "^856363Today, me, Digotz and";
+ mes "Maku played this crazy flying";
+ mes "game. Basically, we make";
+ mes "these wings out of wood and";
+ mes "paper, jump off these hills";
+ mes "and try to fly. Dumb, I know.^000000";
+ next;
+ mes "[Benkaistein's Journal]";
+ mes "^856363Today it was my turn to";
+ mes "jump and flap my arms with";
+ mes "these fake, badly made wings.";
+ mes "It's not really a fun game when";
+ mes "I think about it. Boy, I hope";
+ mes "we don't do that again.^000000";
+ next;
+ mes "[Digotz]";
+ mes "Oh yeah, I remember that!";
+ mes "Maku wore the wings most";
+ mes "of the time, but I still hold";
+ mes "the record for staying in the";
+ mes "air the longest! Yeah, I was";
+ mes "a regular Kid Pegasus~";
+ next;
+ mes "[Benkaistein's Journal]";
+ mes "^856363Maku, Digotz and me went";
+ mes "outside of town. Of course,";
+ mes "we didn't tell anyone or else";
+ mes "we'd get in trouble. It was";
+ mes "a really exciting day. But";
+ mes "then, we ran into a monster!^000000";
+ next;
+ mes "[Benkaistein's Journal]";
+ mes "^856363I wanted to run away but Maku";
+ mes "and Digotz wanted to beat it so";
+ mes "that we could become heroes.";
+ mes "Of course, we got hurt pretty";
+ mes "bad and the monster got away.";
+ mes "Boy, mom was not happy...^000000";
+ next;
+ mes "[Digotz]";
+ mes "Huh. I don't remember";
+ mes "that so well. But I know that";
+ mes "Benkaistein, me and Maku";
+ mes "weren't afraid of anything back";
+ mes "then. We must have been totally";
+ mes "nuts to fight a monster, though.";
+ next;
+ mes "[Benkaistein's Journal]";
+ mes "^856363Digotz's been sick for three";
+ mes "days now. It's just a normal";
+ mes "cold and Maku keeps saying";
+ mes "it's Digotz's fault he got sick.^FFFFFF ^856363 But he's always asking me to";
+ mes "go visit him and see if he's okay.^000000";
+ next;
+ mes "[Digotz]";
+ mes "I think I remember being";
+ mes "pretty sick. Maku was worried?";
+ mes "I... I must have had a horrible";
+ mes "life threatening disease like,";
+ mes "um, Gonorrhitis. You know.";
+ mes "That might have been it.";
+ next;
+ mes "[Benkaistein's Journal]";
+ mes "^856363Mom and dad keep telling";
+ mes "me not to hang out with Maku";
+ mes "anymore. Their reason is really";
+ mes "dumb, and I don't care if he is";
+ mes "poor. He's one of the best guys";
+ mes "that I'll ever know.^000000";
+ next;
+ mes "[Benkaistein's Journal]";
+ mes "^856363Digotz's family is really";
+ mes "rich and they don't want him";
+ mes "to see Maku anymore either.";
+ mes "But Digotz doesn't care.";
+ mes "I know he likes Maku a lot.^000000";
+ next;
+ mes "[Digotz]";
+ mes "Well, we were a lot";
+ mes "younger and closer back";
+ mes "then, so... ^333333*Ahem!*^000000 Why did";
+ mes "Benkaistein even write that?!";
+ next;
+ mes "[Benkaistein's Journal]";
+ mes "^856363Today, the three of us";
+ mes "made an oath of brotherhood,";
+ mes "just like we read in the comic";
+ mes "book. We swore we'd always";
+ mes "be friends no matter what.";
+ mes "For always and for always.^000000";
+ next;
+ mes "[Digotz]";
+ mes "I... I was forced to make";
+ mes "that oath! And people do";
+ mes "change, you know! I mean,";
+ mes "we were basically just kids,";
+ mes "it's not like that oath really";
+ mes "means anything now, does it?";
+ next;
+ set friendship,13;
+ mes "[Digotz]";
+ mes "That does it. I'm gonna";
+ mes "go see that Maku. I don't";
+ mes "miss him or anything, but";
+ mes "I gotta get him to cancel";
+ mes "that oath. And maybe I'll";
+ mes "beat up him a little bit.";
+ close;
+ }
+ mes "[Digotz]";
+ mes "I don't understand";
+ mes "why I'm so angry!";
+ mes "I'm starting to act";
+ mes "more like Maku, though,";
+ mes "don't get me wrong, it's";
+ mes "not like I care about the guy.";
+ close;
+ }
+ if (friendship == 7) {
+ mes "[Digotz]";
+ mes "Even if Benkaistein came";
+ mes "back from wherever he was";
+ mes "studying, I don't think he'd be";
+ mes "able to get Maku to apologize";
+ mes "to me. That guy is just way";
+ mes "too stubborn for his own good!";
+ close;
+ }
+ if (friendship == 6) {
+ mes "[Digotz]";
+ mes "Oh, it's been a while.";
+ mes "What are you doing back";
+ mes "over here? And, um, did";
+ mes "you deliver that message";
+ mes "to Maku? Now when I think";
+ mes "about it, I was kind of--";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "I delivered your message";
+ mes "word for word, and Maku";
+ mes "got angry, called you names";
+ mes "and has been threatening to";
+ mes "beat you up pretty badly.";
+ next;
+ mes "[Digotz]";
+ mes "That no-good, dirty";
+ mes "lying rotten scoundrel!";
+ mes "If it weren't for those";
+ mes "guards, I'd head over to";
+ mes "the ghetto and beat Maku";
+ mes "up myself! That stupid guy!";
+ next;
+ mes "[Digotz]";
+ mes "During times like this,";
+ mes "I really miss ^FF0000Benkaistein^000000.";
+ mes "That guy would always have";
+ mes "an answer for this kind of";
+ mes "situation. Yeah, I think he's";
+ mes "in some far off town, studying.";
+ next;
+ mes "[Digotz]";
+ mes "Supposedly he's in that";
+ mes "place, whatever it's called,";
+ mes "since there's a ton of books";
+ mes "there that he can use. But";
+ mes "yeah, Benkaistein would";
+ mes "always be the mediator...";
+ next;
+ mes "[Digotz]";
+ mes "Even back then, when";
+ mes "me, him and Maku used to";
+ mes "hang out, Benkaistein would";
+ mes "mediate if we got into some";
+ mes "argument. Still, he couldn't";
+ mes "do anything about Maku now...";
+ set friendship,7;
+ next;
+ mes "[Digotz]";
+ mes "I don't know why,";
+ mes "but I'm so angry!";
+ mes "Why am I stressing";
+ mes "out so much over this?!";
+ close;
+ }
+ if ((friendship == 4 || friendship == 5)) {
+ mes "[Digotz]";
+ mes "Still checking out";
+ mes "Uptown Lighthalzen?";
+ mes "Not like I'd care, but if you";
+ mes "do happen to see Maku,";
+ mes "deliver this little message";
+ mes "for me, sentence by sentence.";
+ next;
+ mes "[Digotz]";
+ mes "^FF0000Hopeless bastard!";
+ mes "^FF0000You're still a stubborn jerk!";
+ mes "^FF0000You owe me at least 3 lunches!";
+ mes "^FF0000Not to mention an apology!";
+ mes "^FF0000But who cares what you think?!";
+ mes "I'm so goddamn happy without you!^000000";
+ close;
+ }
+ if (friendship == 3) {
+ mes "[Digotz]";
+ mes "I know that the";
+ mes "opulence of Uptown";
+ mes "seems rather attractive,";
+ mes "but trust me. This place";
+ mes "is colorless. Now, have";
+ mes "you visited the poor district?";
+ next;
+ select("Yes, I did already...");
+ mes "["+ strcharinfo(0) +"]";
+ mes "Yes, I did already...";
+ mes "And I met someone";
+ mes "named Maku there.";
+ next;
+ mes "[Digotz]";
+ mes "Maku?! Oh, he must have";
+ mes "mentioned something about";
+ mes "me. But I don't care what he";
+ mes "says, unless it's an apology";
+ mes "for being a fully blown jerk.";
+ mes "Ever since we were kids...";
+ next;
+ mes "[Digotz]";
+ mes "Anyway, we used to be close,";
+ mes "but that guy was never a true";
+ mes "friend of mine! Like that one";
+ mes "time he cheated to beat me at";
+ mes "arm wrestling! Or when he never";
+ mes "thanked me for buying us lunch!";
+ next;
+ mes "[Digotz]";
+ mes "Sure, he might have helped";
+ mes "me a little in meeting my first";
+ mes "girlfriend, but I'll never ever";
+ mes "forgive him for fixing me up";
+ mes "on the worst blind dates a";
+ mes "man can possibly experience!";
+ next;
+ mes "[Digotz]";
+ mes "Maku doesn't know a damn";
+ mes "about friendship! Even if I did";
+ mes "want to see him, there are these";
+ mes "people who don't want the rich";
+ mes "to ever meet with the poor.";
+ next;
+ mes "[Digotz]";
+ mes "If Maku's fine, that's";
+ mes "good enough to hear for";
+ mes "me! There's no need for me";
+ mes "to go all the way over there";
+ mes "and check up on him! I only";
+ mes "have one regret though...";
+ next;
+ mes "[Digotz]";
+ mes "I only wish I had one";
+ mes "last chance to see Maku...";
+ mes "So that I could kick his sorry";
+ mes "ass myself! Yeah, that's right!";
+ mes "Arrogant bastard! But still,";
+ mes "I'm not able to do that...";
+ next;
+ mes "[Digotz]";
+ mes "The security guards here";
+ mes "will never allow the rich and";
+ mes "poor to meet, fearing that";
+ mes "the poor will disturb the peace";
+ mes "and order of the city. It's a dumb rule made for dumb people.";
+ next;
+ mes "[Digotz]";
+ mes "Still, it's pretty scary that";
+ mes "someone can get punished";
+ mes "for violating such a stupid";
+ mes "taboo, actually. Anyway, if";
+ mes "you see Maku again, tell";
+ mes "him this for me, got it?";
+ next;
+ mes "[Digotz]";
+ mes "^FF0000Hopeless bastard!";
+ mes "^FF0000You're still a stubborn jerk!";
+ mes "^FF0000You owe me at least 3 lunches!";
+ mes "^FF0000Not to mention an apology!";
+ mes "^FF0000But who cares what you think?!";
+ mes "I'm so goddamn happy without you!^000000";
+ set friendship,4;
+ close;
+ }
+ if (friendship == 2) {
+ mes "[Digotz]";
+ mes "What are you still";
+ mes "doing hanging around";
+ mes "here? There's nothing";
+ mes "interesting in Uptown";
+ mes "for you to see, adventurer.";
+ next;
+ mes "[Digotz]";
+ mes "Gosh...!";
+ mes "Just hearing about";
+ mes "Maku makes me so feel";
+ mes "so upset for some reason!";
+ close;
+ }
+ if (friendship == 1) {
+ mes "[Digotz]";
+ mes "Oh, an adventurer?";
+ mes "Welcome to Uptown";
+ mes "Lighthalzen. However,";
+ mes "I'm afraid this area won't";
+ mes "have much to offer you";
+ mes "in the way of excitement.";
+ next;
+ mes "[Digotz]";
+ mes "My name is Digotz,";
+ mes "just another citizen";
+ mes "of Upper Lighthalzen.";
+ mes "I hope that you enjoy";
+ mes "your stay in my hometown.";
+ next;
+ select("Do you know someone named Maku?");
+ mes "[Digotz]";
+ mes "Maku? Maku. Yes, he's my";
+ mes "childhood friend. Or he was,";
+ mes "anyway. Now he's just a jerk.";
+ mes "In any case, we can't hang";
+ mes "out, even if we wanted to,";
+ mes "for several reasons.";
+ next;
+ mes "[Digotz]";
+ mes "Hey, why am I even";
+ mes "talking about this? It's";
+ mes "not like I'm bothered by";
+ mes "the fact me and Maku aren't";
+ mes "pals anymore. You know what?";
+ mes "Just forget everything I said.";
+ set friendship,2;
+ close;
+ }
mes "[Digotz]";
mes "Oh, an adventurer?";
mes "Welcome to Uptown";
@@ -1570,7 +2548,6 @@ lhz_in02,201,210,3 script Digotz 869,{
mes "have much to offer you";
mes "in the way of excitement.";
next;
- if(friendship == 1)goto s_Cont;
mes "[Digotz]";
mes "Feel free to take";
mes "a look around if you";
@@ -1579,774 +2556,75 @@ lhz_in02,201,210,3 script Digotz 869,{
mes "aside from the stuck up";
mes "rich people who live here.";
close;
-
-s_Cont:
- mes "[Digotz]";
- mes "My name is Digotz,";
- mes "just another citizen";
- mes "of Upper Lighthalzen.";
- mes "I hope that you enjoy";
- mes "your stay in my hometown";
- next;
- menu "Do you know someone named Maku?",-;
-
- mes "[Digotz]";
- mes "Maku? Maku. Yes, he's my";
- mes "childhood friend. Or he was,";
- mes "anyway. Now he's just a jerk.";
- mes "In an case, we can't hang";
- mes "out, even if we wanted to,";
- mes "for several reasons.";
- next;
- mes "[Digotz]";
- mes "Hey, why am I even";
- mes "talking about this? It's";
- mes "not like I'm bothered by";
- mes "the fact that me and Maku aren't";
- mes "pals anymore. You know what?";
- mes "Just forget everything I said.";
- set friendship,2;
- close;
-
-s_Cont2:
- mes "[Digotz]";
- mes "What are you still";
- mes "doing hanging around";
- mes "here? There's nothing";
- mes "interesting in Uptown";
- mes "for you to see, adventurer.";
- next;
- mes "[Digotz]";
- mes "Gosh...!";
- mes "Just hearing about";
- mes "Maku makes me so feel";
- mes "so upset for some reason!";
- close;
-
-s_Cont3:
- mes "[Digotz]";
- mes "I know that the";
- mes "opulence of Uptown";
- mes "seems rather attractive,";
- mes "but trust me. This place";
- mes "is colorless. Now, have";
- mes "you visited the poor district?";
- next;
- menu "Yes, I did already...",-;
-
- mes "[" + strcharinfo(0) + "]";
- mes "Yes, I did already...";
- mes "And I met someone";
- mes "named Maku there.";
- next;
- mes "[Digotz]";
- mes "Maku?! Oh, he must have";
- mes "mentioned something about";
- mes "me. But I don't care what he";
- mes "says, unless it's an apology";
- mes "for being a fully blown jerk.";
- mes "Ever since we were kids...";
- next;
- mes "[Digotz]";
- mes "Anyway, we used to be close,";
- mes "but that guy was never a true";
- mes "friend of mine! Like that one";
- mes "time he cheated to beat me at";
- mes "arm wrestling! Or when he never";
- mes "thanked me for buying us lunch!";
- next;
- mes "[Digotz]";
- mes "Sure, he might have helped";
- mes "me a little in meeting my first";
- mes "girlfriend, but I'll never ever";
- mes "forgive him for fixing me up";
- mes "on the worst blind dates a";
- mes "man can possible experience!";
- next;
- mes "[Digotz]";
- mes "Maku doesn't know a damn";
- mes "about friendship! Even if I did";
- mes "want to see him, there are these";
- mes "people who don't want the rich";
- mes "to ever meet with the poor.";
- next;
- mes "If Maku's fine, that's";
- mes "good enough to hear for";
- mes "me! There's no need for me";
- mes "to go all the way over there";
- mes "and check up on him! I only";
- mes "have one regret though...";
- next;
- mes "[Digotz]";
- mes "I only wish I had one";
- mes "last chance to see Maku...";
- mes "So that I could kick his sorry";
- mes "ass myself! Yeah, that's right!";
- mes "Arrogant bastard! But still,";
- mes "I'm not able to do that...";
- next;
- mes "[Digotz]";
- mes "The security guards here";
- mes "will never allow the rich and";
- mes "poor to meet, fearing that";
- mes "the poor will disturb the peace";
- mes "and order of the city. It's a dumb";
- mes "rule made for dumb people.";
- next;
- mes "[Digotz]";
- mes "Still, it's pretty scary that";
- mes "someone can get punished";
- mes "for violating such a stupid";
- mes "taboo, actually. Anyway, if";
- mes "you see Maku again, tell";
- mes "him this for me, got it?";
- next;
- mes "[Digotz]";
- mes "^FF0000Hopeless bastard!";
- mes "You're still a stubborn jerk!";
- mes "You owe me at least 3 lunches!";
- mes "Not to mention an apology!";
- mes "But who cares what you think?!";
- mes "I'm so goddamn happy without you!";
- set friendship,4;
- close;
-
-s_Cont4:
- mes "[Digotz]";
- mes "Still checking out";
- mes "Uptown Lighthalzen?";
- mes "Not like I'd care, but if you";
- mes "do happen to see Maku,";
- mes "deliver this little message";
- mes "for me, sentence by sentence.";
- next;
- mes "[Digotz]";
- mes "^FF0000Hopeless bastard!";
- mes "You're still a stubborn jerk!";
- mes "You owe me at least 3 lunches!";
- mes "Not to mention an apology!";
- mes "But who cares what you think?!";
- mes "I'm so goddamn happy without you!";
- close;
-
-s_Cont5:
- mes "[Digotz]";
- mes "Oh, it's been a while.";
- mes "What are you doing back";
- mes "over here? And, um, did";
- mes "you deliver that message";
- mes "to Maku? Now when I think";
- mes "about it, I was kind of--";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "I delivered your message";
- mes "word for word, and Maku";
- mes "got angry, called you names";
- mes "and has been threatening to";
- mes "beat you up pretty badly.";
- next;
- mes "[Digotz]";
- mes "That no-good, dirty";
- mes "lying rotten scoundrel!";
- mes "If it weren't for those";
- mes "guards, I'd head over to";
- mes "the ghetto and beat Maku";
- mes "up myself! That stupid guy!";
- next;
- mes "[Digotz]";
- mes "During times like this,";
- mes "I really miss ^FF0000Benkaistein^000000";
- mes "That guy would always have";
- mes "an answer for this kind of";
- mes "situation. Yeah, I think he's";
- mes "in some far off town, studying.";
- next;
- mes "[Digotz]";
- mes "Supposedly he's in that";
- mes "place, whatever it's called,";
- mes "since there's a ton of books";
- mes "there that he can use. But";
- mes "yeah, Benkaistein would";
- mes "always be the mediator...";
- next;
- mes "[Digotz]";
- mes "Even back then, when";
- mes "me, him and Maku used to";
- mes "hang out, Benkastein would";
- mes "mediate if we got into some";
- mes "argument. Still, he couldn't";
- mes "do anything about Maku now...";
- next;
- mes "[Digotz]";
- mes "I don't know why,";
- mes "but I'm so angry!";
- mes "Why am I stressing";
- mes "out so much over this?!";
- set friendship2,1;
- close;
-
-s_Cont6:
- mes "[Digotz]";
- mes "Even if Benkaistein came";
- mes "back from wherever he was";
- mes "studying, I don't think he'd be";
- mes "able to get Maku to apologize";
- mes "to me. That guy is just way";
- mes "too stubborn for his own good!";
- if(friendship != 7)close;
- next;
- menu "Show Benkastein's Journal",s_Journal,"Don't show Benkastein's Journal.",-;
-
- mes "[Digotz]";
- mes "I don't understand";
- mes "why I'm so angry!";
- mes "I'm starting to act";
- mes "more like Maku, though,";
- mes "don't get me wrong, it's";
- mes "not like I care about the guy.";
- close;
-
-s_Journal:
- mes "[Digotz]";
- mes "Why am I so ticked off?";
- mes "^3131FF*Sigh*^000000 You have something";
- mes "to show me? Huh? Benkastein";
- mes "wanted me to read this diary";
- mes "of his? Sure, why not? I do";
- mes "owe him a lot over the years...";
- next;
- mes "[Benkastein's Journal]";
- mes "^AD9595Today, me, Digotz and";
- mes "Maku played this crazy flying";
- mes "game. Basically, we make";
- mes "these wings out of wood and";
- mes "paper, jump of these hills";
- mes "and try to fly. Dumb, I know.";
- next;
- mes "^000000[Benkastein's Journal]";
- mes "^AD9595Today it was my turn to";
- mes "jump and flap my arms with";
- mes "these fake, badly made wings.";
- mes "It's not really a fun game when";
- mes "I think about it. Boy, I hope";
- mes "we don't do that again.";
- next;
- mes "^000000[Digotz]";
- mes "Oh yeah, I remember that!";
- mes "Maky wore the wings most";
- mes "of the time, but I still hold";
- mes "the record for staying in the";
- mes "air the longest! Yeah, I was";
- mes "a regular Kid Pegasus~";
- next;
- mes "[Benkastein's Journal]";
- mes "^AD9595Maku, Digotz and me went";
- mes "outside of town. Of course,";
- mes "we didn't tell anyone or else";
- mes "we'd get in trouble. It was";
- mes "a really exciting day. But";
- mes "then, we ran into a monster!";
- next;
- mes "^000000[Benkastein's Journal]";
- mes "^AD9595I wanted to run away but Maku";
- mes "and Digotz wanted to beat it so";
- mes "that we could become heroes.";
- mes "Of course, we got hurt pretty";
- mes "bad and the monster got away.";
- mes "Boy, mom was not happy...";
- next;
- mes "^000000[Digotz]";
- mes "Huh. I don't remember";
- mes "that so well. But I know that";
- mes "Benkastein, me and Maku";
- mes "weren't afraid of anything back";
- mes "then. We must have been totally";
- mes "nuts to fight a monster, though.";
- next;
- mes "[Benkastein's Journal]";
- mes "^AD9595Digotz's been sick for three";
- mes "days now. It's just a normal";
- mes "cold and Maku keeps saying";
- mes "it's Digotz's fault he got sick.";
- mes "But he's always asking me to";
- mes "go visit him and see if he's okay.";
- next;
- mes "^000000[Digotz]";
- mes "I think I remember being";
- mes "pretty sick. Maku was worried?";
- mes "I... I must have had a horrible";
- mes "life threatening disease like,";
- mes "um, Gonorrhitis. You know.";
- mes "That might have been it.";
- next;
- mes "[Benkastein's Journal]";
- mes "^AD9595Mom and dad keep telling";
- mes "me not to hang out with Maku";
- mes "anymore. Their reason is really";
- mes "dumb, and I don't care if he is";
- mes "poor. He's one of the best guys";
- mes "that I'll ever know.";
- next;
- mes "^000000[Benkastein's Journal]";
- mes "^AD9595Digotz's family is really";
- mes "rich and they don't want him";
- mes "to see Maku anymore either.";
- mes "But Digotz doesn't care.";
- mes "I know he likes Maku a lot.";
- next;
- mes "^000000[Digotz]";
- mes "Well, we were a lot";
- mes "younger and closer back";
- mes "then, so... ^111111*Ahem!*^000000Why did";
- mes "Benkastein even write that?!";
- next;
- mes "[Benkastein's Journal]";
- mes "^AD9595Today, the three of us";
- mes "made an oath of brotherhood,";
- mes "just like we read in the comic";
- mes "book. We swore we'd always";
- mes "be friends no matter what.";
- mes "For always and for always.";
- next;
- mes "^000000[Digotz]";
- mes "I... I was forced to make";
- mes "that oath! And people do";
- mes "change, you know! I mean,";
- mes "we were basically just kids,";
- mes "it's not like that oath really";
- mes "means anything now, does it?";
- next;
- mes "[Digotz]";
- mes "That does it. I'm gonna";
- mes "go see that Maku. I don't";
- mes "miss him or anything, but";
- mes "I gotta get him to cancel";
- mes "that oath. And maybe I'll";
- mes "beat up him a little bit.";
- set friendship,8;
- close;
-
-s_Cont7:
- mes "[Digotz]";
- mes "Wh-whoa, I need to";
- mes "get ready! That Maku's";
- mes "gonna make fun of me if";
- mes "I look too rich and pampered.";
- mes "Damn! Where did I put all of";
- mes "my fashionable street clothes?";
- close;
-
-s_Wounded:
- mes "^3131FFDigotz is seriously";
- mes "injured from a wound";
- mes "by a knife that is still";
- mes "embedded in his belly.^000000";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Digotz...?";
- mes "Oh no, let me";
- mes "get you some help!";
- next;
- mes "[Digotz]";
- mes "H-het... It's the";
- mes "adventurer... Man,";
- mes "that Maku. He always";
- mes "did bring me bad luck...";
- mes "It's too late for me and";
- mes "I don't have much time...";
- next;
- mes "[Digotz]";
- mes "Those guards I told you";
- mes "about... The ones who don't";
- mes "want the poor and the rich to";
- mes "mingle? I... Guess they found";
- mes "out I was gonna meet my old";
- mes "pal. I just wanted to see him...";
- next;
- mes "[Digotz]";
- mes "This guy... In a black";
- mes "suit... He just... He just";
- mes "stabbed me! I... God. It's";
- mes "been so long since I've talked";
- mes "to him. We'll hang out and have";
- mes "fun, just like the good old days.";
- next;
- mes "[Digotz]";
- mes "I missed my buddies, but now...";
- mes "Now I can hear them calling me.";
- mes "Now we can all be together just";
- mes "like we all promised. Yeah...";
- mes "I was wrong. Life's too short";
- mes "to be angry with your frie--";
- next;
- mes "[Digotz]";
- mes "..............";
- next;
- mes "[Digotz]";
- mes "..............";
- mes ".......................";
- next;
- mes "[Digotz]";
- mes "..............";
- mes ".......................";
- mes "................................";
- next;
- mes "^3131FFDigotz stopped breating.";
- mes "You remove the Knife from";
- mes "his lifeless body as a final";
- mes "courtesy to a man who";
- mes "dearly loved his friends.";
- next;
- set friendship,10;
- getitem 1201,1;
- close;
-
-s_Dead:
- mes "^3131FFDigotz has passed";
- mes "away, but the look on";
- mes "his face seems very";
- mes "peaceful and content.";
- close;
-
}
lighthalzen,337,232,3 script Maku 870,{
-
- if(friendship > 1)goto Switches;
- cutin "lhz_macu01",2;
- mes "[Maku]";
- mes "Hey, you're one of";
- mes "those adventurers, eh?";
- mes "Welcome to the ghetto.";
- mes "Nothing too adventurous";
- mes "here, but hey, you can";
- mes "explore all you want.";
- next;
- mes "[Maku]";
- mes "I don't know if you know";
- mes "but actually, the people who";
- mes "live here ain't allowed to";
- mes "explore this whole city. It's";
- mes "kind of taboo to talk about,";
- mes "but what do I care, right?";
- next;
- mes "[Maku]";
- mes "Yeah, basically the rich";
- mes "people here are too afraid";
- mes "of the poor people comin' to";
- mes "see them, so the security in";
- mes "this city is pretty tight! Those";
- mes "upper class guys are trash...";
- next;
- mes "[Maku]";
- mes "I didn't use to think";
- mes "this way. I actually used";
- mes "to have a pretty rich friend";
- mes "till I found out he's not all";
- mes "I thought he was. That";
- mes "moron! Why's he like that?!";
- next;
- mes "[Maku]";
- mes "Eh, forget about it.";
- mes "Why am I even talking";
- mes "about my personal life";
- mes "to someone I just met";
- mes "anyway? Sure, we all";
- mes "do it, but still...";
- next;
- mes "[Maku]";
- mes "Well, when you get";
- mes "bored of the ghetto,";
- mes "you really oughta check";
- mes "out the rich section of town.";
- mes "I'm bitter, but I'll also admit";
- mes "it's way nicer than this place.";
- if(BaseLevel > 29) set friendship,1;
- close2;
- cutin "lhz_macu01",255;
- end;
-
-Switches:
- switch(friendship) {
-
- case 2:
- mes "[Maku]";
- mes "Hey, what are you";
- mes "doing back over here?";
- mes "I thought I recommended";
- mes "going over to check out";
- mes "Uptown Lighthalzen. This";
- mes "place is pretty run-down...";
- next;
- select("I actually met Digotz and...");
- cutin "lhz_macu05",2;
- mes "[Maku]";
- mes "You what...?!";
- mes "You saw my old pal,";
- mes "Digotz?! Er, I mean,";
- mes "Mister Alexander Digotz,";
- mes "who used to be my buddy,";
- mes "but obviously not anymore.";
- next;
- cutin "lhz_macu02",2;
- mes "[Maku]";
- mes "Sure, we were real close";
- mes "at one time, but that was";
- mes "too long ago. It's been a";
- mes "long time since we hung";
- mes "out and he probable hates";
- mes "my penniless guts and...";
- next;
- mes "[Maku]";
- mes "Crud, just listen to";
- mes "me, I sound like a wuss.";
- mes "I don't miss Digotz! In fact,";
- mes "I hate the guy, one hundred";
- mes "percent! The next time I see";
- mes "him, I'll beat him to a pulp!";
- set friendship,3;
- break;
-
- case 3:
- cutin "lhz_macu03",2;
- mes "[Maku]";
- mes "Man, I need to blow off some";
- mes "steam! Sure, me and Digotz";
- mes "were buds before and maybe";
- mes "we might seem like friends now,";
- mes "but not anymore, though we used";
- mes "to be closer than this. Argh!";
- next;
+ if (friendship > 14) {
+ cutin "lhz_macu07",2;
mes "[Maku]";
- mes "Don't get me wrong, I don't";
- mes "miss the guy or anything like";
- mes "that and I don't feel sorry about";
- mes "what happened. But if he ever";
- mes "came to apologize to me, I'd";
- mes "probably accept, you know.";
+ mes "Why is this guy so";
+ mes "late? Once he shows";
+ mes "up, I swear, I'm gonna...!";
next;
mes "[Maku]";
- mes "Well, after thinking";
- mes "about it, of course.";
- mes "I mean, I'm not the one";
- mes "holding a grudge. It's all";
- mes "that guy's fault! Sheeeesh!";
- break;
-
- case 4:
+ mes "Eh, he might have";
+ mes "some kinda reason for";
+ mes "being late, but if he don't,";
+ mes "I've been saving a whole";
+ mes "six pack of kickass to open,";
+ mes "just for him. Heh heh heh~";
+ close2;
+ cutin "lhz_macu07",255;
+ end;
+ }
+ if (friendship == 14) {
cutin "lhz_macu05",2;
mes "[Maku]";
- mes "What the hell are you";
- mes "still doing around here?";
- mes "You must have better things";
- mes "to do than talk to a ruffian";
- mes "like me or that snobby and";
- mes "totally prickish Digotz.";
- next;
- select("Speaking of which...");
- mes "[" + strcharinfo(0) + "]";
- mes "Speaking of which...";
- mes "I spoke to Digotz again.";
- mes "He told me to give you a";
- mes "message, but I'm not sure th--";
- next;
- mes "[Maku]";
- mes "That no-good bastard";
- mes "has a message for me?!";
- mes "Oh, I'm soooo honored~";
- mes "Tell me what that fink";
- mes "has to say, line by line!";
- next;
- input @digotzstr$;
- if(@digotzstr$ != "Hopeless bastard!")goto failstr;
- mes "[Maku]";
- mes "\"Hopeless Bastard?!\"";
- mes "Well, at least he had";
- mes "the stomach to say that.";
- mes "Through somebody else";
- mes "anyway! What else'd he say?!";
- next;
- input @digotzstr$;
- if(@digotzstr$ != "You're still a stubborn jerk!")goto failstr;
- mes "[Maku]";
- mes "\"Stubborn Jerk?!\"";
- mes "Takes no one to know one,";
- mes "bastard! Why I oughta--";
- mes "Grrr! What'd he say next?!";
- next;
- input @digotzstr$;
- if(@digotzstr$ != "You owe me at least 3 lunches!")goto failstr;
- mes "[Maku]";
- mes "Three lunches?!";
- mes "I treated that guy to";
- mes "lunch like, fifteen times!";
- mes "I tell you, the guy does not";
- mes "know the meaning of friendship!";
- mes "What else did that moron say?!";
- next;
- input @digotzstr$;
- if(@digotzstr$ != "Not to mention an apology!")goto failstr;
- mes "[Maku]";
- mes "Me, apologize?!";
- mes "He should be on his hands";
- mes "and knees begging for my";
- mes "frickin' forgiveness! That...";
- mes "That selfish no-good stupid...";
- mes "W-what else did he tell you?!";
- next;
- input @digotzstr$;
- if(@digotzstr$ != "But who cares what you think?!")goto failstr;
- mes "[Maku]";
- mes "Who cares what I think?!";
- mes "GRRRAAH~!! Who cares";
- mes "what he thinks!! ^111111*Pant Pant*^000000";
- mes "I'm gonna murderlize that";
- mes "dumb creep! He can't possibly";
- mes "make me angrier than I am now!";
- next;
- input @digotzstr$;
- if(@digotzstr$ != "I'm so goddamn happy without you!")goto failstr;
- cutin "lhz_macu06",2;
- mes "[Maku]";
- mes "That's it.";
- mes "It's decided. The";
- mes "next time I see Digotz,";
- mes "I'm gonna plaster his";
- mes "face all over the floor.";
- set friendship,5;
- break;
-
- case 5:
- mes "[Maku]";
- mes "RrrrRrrrr.....";
- mes "RrrrrRRRrrRR.....";
- mes "GGGGGRRRRR...";
- next;
- mes "^3131FFUh oh...";
- mes "It looks like Maku";
- mes "is starting to rage";
- mes "just a bit too much.^000000";
- next;
- mes "[Maku]";
- mes "...";
- mes "......";
- mes ".........";
- next;
- cutin "lhz_macu06",2;
- mes "[Maku]";
- mes "Gggrrrr...";
- next;
- mes "[Maku]";
- mes "GRAAAAAAAAH~!";
- mes "Who the hell does he";
- mes "think he is, telling me";
- mes "all sorts of crap!? Digotz,";
- mes "you're not getting away";
- mes "with this! Gonna wreck you!!";
- next;
- percentheal -50,0;
- mes "^3131FFMaku's seething quickly";
- mes "explodes into pure, violent";
- mes "rage. You manage to calm";
- mes "him down after a while, but";
- mes "barely keep yourself from";
- mes "getting killed in this outburst^000000";
- next;
- mes "[Maku]";
- mes "^111111*Pant pant* *Whew~*^000000";
- mes "D-don't worry, I've got";
- mes "a grip on myself now.";
- mes "Thanks for not letting me";
- mes "get too crazy. Times like";
- mes "this, I really miss ^FF0000Benkaistein^000000.";
- next;
- mes "[Maku]";
- mes "Benkastein would always";
- mes "make sure that I'd stay out";
- mes "of fights. I really miss that";
- mes "guy. Still, he ain't around...";
- next;
- mes "[Maku]";
- mes "Damn those guards!";
- mes "If they weren't there,";
- mes "I could just go over and";
- mes "kick Digotz's ass! I swear,";
- mes "if it weren't for them...!";
- set friendship,6;
- break;
-
- case 6:
- cutin "lhz_macu06",2;
- mes "[Maku]";
- mes "Arrrrgh! Whenever I hear";
- mes "about that Digotz, I get so";
- mes "peeved! Is that guy giving";
- mes "me the brushoff just because";
- mes "I'm not a rich guy like he is?!";
- next;
- mes "[Maku]";
- mes "I can't...";
- mes "I can't even beat him up";
- mes "all properly because of";
- mes "all those freakin' guards!";
- mes "Arrrrrrrgh! Man, where's";
- mes "Benkastein when I need him?";
- break;
-
- case 7:
- mes "[Maku]";
- mes "Arrrrgh! Whenever I hear";
- mes "about that Digotz, I get so";
- mes "peeved! Is that guy giving";
- mes "me the brushoff just because";
- mes "I'm not a rich guy like he is?!";
- next;
- mes "[Maku]";
- mes "I can't...";
- mes "I can't even beat him up";
- mes "all properly because of";
- mes "all those freakin' guards!";
- mes "Arrrrrrrgh! Man, where's";
- mes "Benkastein when I need him?";
- break;
-
- case 8:
+ mes "Why is Digotz";
+ mes "so late? This isn't";
+ mes "like him at all. Maybe";
+ mes "something's wrong?";
+ close2;
+ cutin "lhz_macu05",255;
+ end;
+ }
+ if (friendship == 13 && countitem(7351) > 0) {
cutin "lhz_macu06",2;
mes "[Maku]";
mes "Hey, what is that? You want";
- mes "me to read this journal?";
+ mes "I should read this journal?";
mes "Er, okay, but I'm none too";
mes "comfortable going through";
mes "somebody's diary. It's just";
mes "kinda... creepy, you know?";
next;
mes "[Maku]";
- mes "Hey, this think is";
- mes "Benkastein's. I haven't";
+ mes "Hey, this thing is";
+ mes "Benkaistein's. I haven't";
mes "seen that guy in a long while.";
mes "Ah, so he gave it to you for me";
mes "to read? Alright, I owe him a";
mes "favor or two, so I oughta...";
next;
cutin "lhz_macu06",255;
- mes "[Benkastein's Journal]";
- mes "^AD9595Today, me, Digotz and";
+ mes "[Benkaistein's Journal]";
+ mes "^856363Today, me, Digotz and";
mes "Maku played this crazy flying";
mes "game. Basically, we make";
mes "these wings out of wood and";
- mes "paper, jump of these hills";
- mes "and try to fly. Dumb, I know.";
+ mes "paper, jump off these hills";
+ mes "and try to fly. Dumb, I know.^000000";
next;
- mes "^000000[Benkastein's Journal]";
- mes "^AD9595Today it was my turn to";
+ mes "[Benkaistein's Journal]";
+ mes "^856363Today it was my turn to";
mes "jump and flap my arms with";
mes "these fake, badly made wings.";
mes "It's not really a fun game when";
mes "I think about it. Boy, I hope";
- mes "we don't do that again.";
+ mes "we don't do that again.^000000";
next;
cutin "lhz_macu03",2;
- mes "^000000[Maku]";
+ mes "[Maku]";
mes "What is he talking about?!";
mes "That game was real fun!";
mes "Yeah, I usually wore the";
@@ -2354,24 +2632,24 @@ Switches:
mes "wanted to wear them too.";
next;
cutin "lhz_macu03",255;
- mes "[Benkastein's Journal]";
- mes "^AD9595Maku, Digotz and me went";
+ mes "[Benkaistein's Journal]";
+ mes "^856363Maku, Digotz and me went";
mes "outside of town. Of course,";
mes "we didn't tell anyone or else";
mes "we'd get in trouble. It was";
mes "a really exciting day. But";
- mes "then, we ran into a monster!";
+ mes "then, we ran into a monster!^000000";
next;
- mes "^000000[Benkastein's Journal]";
- mes "^AD9595I wanted to run away but Maku";
+ mes "[Benkaistein's Journal]";
+ mes "^856363I wanted to run away but Maku";
mes "and Digotz wanted to beat it so";
mes "that we could become heroes.";
mes "Of course, we got hurt pretty";
mes "bad and the monster got away.";
- mes "Boy, mom was not happy...";
+ mes "Boy, mom was not happy...^000000";
next;
cutin "lhz_macu03",2;
- mes "^000000[Maku]";
+ mes "[Maku]";
mes "That's right! Back then,";
mes "the three of us weren't";
mes "afraid of anything! Of course,";
@@ -2380,55 +2658,54 @@ Switches:
mes "the most fearless of us.";
next;
cutin "lhz_macu03",255;
- mes "[Benkastein's Journal]";
- mes "^AD9595Digotz's been sick for three";
+ mes "[Benkaistein's Journal]";
+ mes "^856363Digot's been sick for three";
mes "days now. It's just a normal";
mes "cold and Maku keeps saying";
- mes "it's Digotz's fault he got sick.";
- mes "But he's always asking me to";
- mes "go visit him and see if he's okay.";
+ mes "it's Digotz's fault he got sick.^FFFFFF ^856363 But he's always asking me to";
+ mes "go visit him and see if he's okay.^000000";
next;
cutin "lhz_macu04",2;
- mes "^000000[Maku]";
+ mes "[Maku]";
mes "Wh-what?! No, I wasn't";
mes "worried at all! That must";
- mes "have been the time Digotz";
+ mes "have been the time Digot";
mes "caught Clymonia. You know,";
mes "that, uh, horrible disease. No";
mes "one should have that one!";
next;
cutin "lhz_macu04",255;
- mes "[Benkastein's Journal]";
- mes "^AD9595Mom and dad keep telling";
+ mes "[Benkaistein's Journal]";
+ mes "^856363Mom and dad keep telling";
mes "me not to hang out with Maku";
mes "anymore. Their reason is really";
mes "dumb, and I don't care if he is";
mes "poor. He's one of the best guys";
- mes "that I'll ever know.";
+ mes "that I'll ever know.^000000";
next;
- mes "^000000[Benkastein's Journal]";
- mes "^AD9595Digotz's family is really";
+ cutin "lhz_macu01",2;
+ mes "[Benkaistein's Journal]";
+ mes "^856363Digotz's family is really";
mes "rich and they don't want him";
mes "to see Maku anymore either.";
mes "But Digotz doesn't care.";
- mes "I know he likes Maku a lot.";
+ mes "I know he likes Maku a lot.^000000";
next;
- cutin "lhz_macu01",2;
- mes "^000000[Maku]";
+ mes "[Maku]";
mes "...";
mes "......";
next;
cutin "lhz_macu01",255;
- mes "[Benkastein's Journal]";
- mes "^AD9595Today, the three of us";
+ mes "[Benkaistein's Journal]";
+ mes "^856363Today, the three of us";
mes "made an oath of brotherhood,";
mes "just like we read in the comic";
mes "book. We swore we'd always";
mes "be friends no matter what.";
- mes "For always and for always.";
+ mes "For always and for always.^000000";
next;
cutin "lhz_macu06",2;
- mes "^000000[Maku]";
+ mes "[Maku]";
mes "Well, that's true,";
mes "I guess, but people";
mes "change! Besides, we got";
@@ -2436,7 +2713,7 @@ Switches:
mes "Well, if he apologizes first,";
mes "I guess I better forgive him.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "["+ strcharinfo(0) +"]";
mes "Good...";
mes "Because Digotz said";
mes "that he'll be coming";
@@ -2447,8 +2724,7 @@ Switches:
mes "What?! He's really coming";
mes "here? What for? It's too late";
mes "to patch things up! Still, I'd be";
- mes "a real prick if I didn't see him";
- mes "Alright, fine! I'll teach that guy";
+ mes "a real prick if I didn't see him. Alright, fine! I'll teach that guy";
mes "a lesson once he's here!";
next;
mes "[Maku]";
@@ -2460,348 +2736,662 @@ Switches:
mes "that I'm grateful or anything.";
cutin "lhz_macu07",255;
next;
+ delitem 7351,1; //Friend's_Diary
+ set friendship,14;
+ if (BaseLevel > 90) {
+ getexp 700000,0;
+ }
+ else if (BaseLevel > 75) {
+ getexp 400000,0;
+ }
+ else {
+ getexp 200000,0;
+ }
cutin "lhz_macu04",2;
mes "[Maku]";
mes "So, uh, I guess";
mes "I'll see you later.";
mes "Um, now I gotta get";
mes "ready for something.";
- mes "^111111(But not to see Digotz!)";
- if(countitem(7351)) delitem 7351,1;
- set friendship,9;
- if (BaseLevel > 90) getexp 700000,0;
- else if (BaseLevel > 75) getexp 400000,0;
- else getexp 200000,0;
- break;
-
- case 9:
+ mes "^333333(But not to see Digotz!)^000000";
+ close2;
+ cutin "lhz_macu04",255;
+ end;
+ }
+ if (friendship > 5 && friendship < 13) {
+ cutin "lhz_macu06",2;
+ mes "[Maku]";
+ mes "Arrrrgh! Whenever I hear";
+ mes "about that Digotz, I get so";
+ mes "peeved! Is that guy giving";
+ mes "me the brushoff just because";
+ mes "I'm not a rich guy like he is?!";
+ next;
+ mes "[Maku]";
+ mes "I can't...";
+ mes "I can't even beat him up";
+ mes "all properly because of";
+ mes "all those freakin' guards!";
+ mes "Arrrrrrrgh! Man, where's";
+ mes "Benkaistein when I need him?";
+ close2;
+ cutin "lhz_macu06",255;
+ end;
+ }
+ if (friendship == 5) {
+ mes "[Maku]";
+ mes "RrrrRrrrr....";
+ mes "RrrrrRRRrrRR....";
+ mes "GGGGGRRRRR...";
+ next;
+ mes "^3355FFUh oh...";
+ mes "It looks like Maku";
+ mes "is starting to rage";
+ mes "just a bit too much.^000000";
+ next;
+ mes "...";
+ mes "......";
+ mes ".........";
+ next;
+ cutin "lhz_macu06",2;
+ mes "[Maku]";
+ mes "Gggrrrr...";
+ next;
+ mes "[Maku]";
+ mes "GRAAAAAAAAH~!";
+ mes "Who the hell does he";
+ mes "think he is, telling me";
+ mes "all sorts of crap!? Digotz,";
+ mes "you're not getting away";
+ mes "with this! Gonna wreck you!!";
+ next;
+ mes "^3355FFMaku's seething quickly";
+ mes "explodes into pure, violent";
+ mes "rage. You manage to calm";
+ mes "him down after a while, but";
+ mes "barely keep yourself from";
+ mes "getting killed in this outburst.^000000";
+ percentheal -50,0;
+ next;
+ mes "[Maku]";
+ mes "^333333*Pant pant* *Whew~*^000000";
+ mes "D-don't worry, I've got";
+ mes "a grip on myself now.";
+ mes "Thanks for not letting me";
+ mes "get too crazy. Times like";
+ mes "this, I really miss ^FF0000Benkaistein^000000.";
+ next;
+ mes "[Maku]";
+ mes "Benkaistein would always";
+ mes "make sure that I'd stay out";
+ mes "of fights. I really miss that";
+ mes "guy. Still, he ain't around...";
+ next;
+ set friendship,6;
+ mes "[Maku]";
+ mes "Damn those guards!";
+ mes "If they weren't there,";
+ mes "I could just go over and";
+ mes "kick Digotz's ass! I swear,";
+ mes "if it weren't for them...!";
+ close2;
+ cutin "lhz_macu06",255;
+ end;
+ }
+ if (friendship == 4) {
cutin "lhz_macu05",2;
mes "[Maku]";
- mes "Why is Digotz";
- mes "so late? This isn't";
- mes "like him at all. Maybe";
- mes "something's wrong?";
- break;
-
- case 10:
- cutin "lhz_macu07",2;
+ mes "What the hell are you";
+ mes "still doing around here?";
+ mes "You must have better things";
+ mes "to do than talk to a ruffian";
+ mes "like me or that snobby and";
+ mes "totally prickish Digotz.";
+ next;
+ select("Speaking of which...");
+ mes "["+ strcharinfo(0) +"]";
+ mes "Speaking of which...";
+ mes "I spoke to Digotz again.";
+ mes "He told me to give you a";
+ mes "message, but I'm not sure th--";
+ next;
mes "[Maku]";
- mes "Why is Digotz";
- mes "so late? This isn't";
- mes "like him at all. Maybe";
- mes "something's wrong?";
+ mes "That no-good bastard";
+ mes "has a message for me?!";
+ mes "Oh, I'm soooo honored~";
+ mes "Tell me what that fink";
+ mes "has to say, line by line!";
next;
+ input .@input$;
+ if (.@input$ == "Hopeless bastard!") {
+ mes "[Maku]";
+ mes "''Hopeless bastard?!''";
+ mes "Well, at least he had";
+ mes "the stomach to say that.";
+ mes "Through somebody else";
+ mes "anyway! What else'd he say?!";
+ next;
+ input .@input$;
+ if (.@input$ == "You're still a stubborn jerk!") {
+ mes "[Maku]";
+ mes "''Stubborn jerk?!''";
+ mes "Takes one to know one,";
+ mes "bastard! Why I oughta--";
+ mes "Grrr! What'd he say next?!";
+ next;
+ input .@input$;
+ if (.@input$ == "You owe me at least 3 lunches!") {
+ mes "[Maku]";
+ mes "Three lunches?!";
+ mes "I treated that guy to";
+ mes "lunch, like, fifteen times!";
+ mes "I tell you, the guy does not";
+ mes "know the meaning of friendship!";
+ mes "What else did that moron say?!";
+ next;
+ input .@input$;
+ if (.@input$ == "Not to mention an apology!") {
+ cutin "lhz_macu05",255;
+ mes "[Maku]";
+ mes "Me, apologize?!";
+ mes "He should be on his hands";
+ mes "and knees begging for my";
+ mes "frickin' forgiveness! That...";
+ mes "That selfish no-good stupid...";
+ mes "W-what else did he tell you?!";
+ next;
+ input .@input$;
+ if (.@input$ == "But who cares what you think?!") {
+ mes "[Maku]";
+ mes "''Who cares what I think?!''";
+ mes "GRRRAAAH~!! Who cares";
+ mes "what he thinks!! ^333333*Pant Pant*^000000";
+ mes "I'm gonna murderlize that";
+ mes "dumb creep! He can't possibly";
+ mes "make me angrier than I am now!";
+ next;
+ input .@input$;
+ if (.@input$ == "I'm so goddamn happy without you!") {
+ set friendship,5;
+ cutin "lhz_macu06",2;
+ mes "[Maku]";
+ mes "That's it.";
+ mes "It's decided. The";
+ mes "next time I see Digotz,";
+ mes "I'm gonna plaster his";
+ mes "face all over the floor.";
+ close2;
+ cutin "lhz_macu06",255;
+ end;
+ }
+ }
+ }
+ }
+ }
+ }
mes "[Maku]";
- mes "Eh, he might have";
- mes "some kinda reason for";
- mes "being late, but if he don't,";
- mes "i've been saving a whole";
- mes "six pack of kickass to open,";
- mes "just for him. Heh heh heh~";
- break;
-
- case 11:
- cutin "lhz_macu07",2;
+ mes "Wha...? I dunno if Digotz";
+ mes "would say something like";
+ mes "that. You sure you heard";
+ mes "him carefully enough? It's";
+ mes "been a while, but I know";
+ mes "how Digotz talks, man.";
+ close2;
+ cutin "lhz_macu01",255;
+ end;
+ }
+ if (friendship == 3) {
+ cutin "lhz_macu03",2;
mes "[Maku]";
- mes "Why is Digotz";
- mes "so late? This isn't";
- mes "like him at all. Maybe";
- mes "something's wrong?";
+ mes "Man, I need to blow off some";
+ mes "steam! Sure, me and Digotz";
+ mes "were buds before and maybe";
+ mes "we might seem like friends now,";
+ mes "but not anymore, though we used";
+ mes "to be closer than this. Argh!";
next;
mes "[Maku]";
- mes "Eh, he might have";
- mes "some kinda reason for";
- mes "being late, but if he don't,";
- mes "i've been saving a whole";
- mes "six pack of kickass to open,";
- mes "just for him. Heh heh heh~";
- break;
+ mes "Don't get me wrong, I don't";
+ mes "miss the guy or anything like";
+ mes "that and I don't feel sorry about";
+ mes "what happened. But if he ever";
+ mes "came to apologize to me, I'd";
+ mes "probably accept, you know.";
+ next;
+ mes "[Maku]";
+ mes "Well, after thinking";
+ mes "about it, of course.";
+ mes "I mean, I'm not the one";
+ mes "holding a grudge. It's all";
+ mes "that guy's fault! Sheeeesh!";
+ close2;
+ cutin "lhz_macu03",255;
+ end;
}
- close2;
- cutin "",255;
- end;
-
-failstr:
+ if (friendship == 2) {
+ mes "[Maku]";
+ mes "Hey, what are you";
+ mes "doing back over here?";
+ mes "I thought I recommended";
+ mes "going over to check out";
+ mes "Uptown Lighthalzen. This";
+ mes "place is pretty run-down...";
+ next;
+ select("I actually met Digotz and...");
+ cutin "lhz_macu05",2;
+ mes "[Maku]";
+ mes "You what...?!";
+ mes "You saw my old pal,";
+ mes "Digotz?! Er, I mean,";
+ mes "Mister Alexander Digotz,";
+ mes "who usedta be my buddy,";
+ mes "but obviously not anymore.";
+ next;
+ cutin "lhz_macu05",255;
+ cutin "lhz_macu02",2;
+ mes "[Maku]";
+ mes "Sure, we were real close";
+ mes "at one time, but that was";
+ mes "too long ago. It's been a";
+ mes "long time since we hung";
+ mes "out and he probably hates";
+ mes "my penniless guts and...";
+ set friendship,3;
+ next;
+ mes "[Maku]";
+ mes "Crud, just listen to";
+ mes "me, I sound like a wuss.";
+ mes "I don't miss Digotz! In fact,";
+ mes "I hate the guy, one hundred";
+ mes "percent! The next time I see";
+ mes "him, I'll beat him to a pulp!";
+ close2;
+ cutin "lhz_macu02",255;
+ end;
+ }
+ if (friendship == 1) {
+ cutin "lhz_macu01",2;
+ mes "[Maku]";
+ mes "Hey, you're one of";
+ mes "those adventurers, eh?";
+ mes "Welcome to the ghetto.";
+ mes "Nothing too adventurous";
+ mes "here, but hey, you can";
+ mes "explore all you want.";
+ next;
+ mes "[Maku]";
+ mes "I don't know if you know,";
+ mes "but actually, the people who";
+ mes "live here ain't allowed to";
+ mes "explore this whole city. It's";
+ mes "kind of taboo to talk about,";
+ mes "but what do I care, right?";
+ next;
+ mes "[Maku]";
+ mes "Yeah, basically the rich";
+ mes "people here are too afraid";
+ mes "of the poor people comin' to";
+ mes "see them, so the security in";
+ mes "this city is pretty tight! Those";
+ mes "upper class guys are trash...";
+ next;
+ mes "[Maku]";
+ mes "I didn't used to think";
+ mes "this way. I actually used";
+ mes "to have a pretty rich friend";
+ mes "till I found out he's not all";
+ mes "I thought he was. That";
+ mes "moron! Why's he like that?!";
+ next;
+ mes "[Maku]";
+ mes "Eh, forget about it.";
+ mes "Why am I even talking";
+ mes "about my personal life";
+ mes "to someone I just met";
+ mes "anyway? Sure, we all";
+ mes "do it, but still...";
+ set friendship,1;
+ next;
+ mes "[Maku]";
+ mes "Well, when you get";
+ mes "bored of the ghetto,";
+ mes "you really oughta check";
+ mes "out the rich section of town.";
+ mes "I'm bitter, but I'll also admit";
+ mes "it's way nicer than this place.";
+ close2;
+ cutin "lhz_macu01",255;
+ end;
+ }
+ cutin "lhz_macu01",2;
+ mes "[Maku]";
+ mes "Hey, you're one of";
+ mes "those adventurers, eh?";
+ mes "Welcome to the ghetto.";
+ mes "Nothing too adventurous";
+ mes "here, but hey, you can";
+ mes "explore all you want.";
+ next;
+ mes "[Maku]";
+ mes "I don't know if you know,";
+ mes "but actually, the people who";
+ mes "live here ain't allowed to";
+ mes "explore this whole city. It's";
+ mes "kind of taboo to talk about,";
+ mes "but what do I care, right?";
+ next;
+ mes "[Maku]";
+ mes "Yeah, basically the rich";
+ mes "people here are too afraid";
+ mes "of the poor people comin' to";
+ mes "see them, so the security in";
+ mes "this city is pretty tight! Those";
+ mes "upper class guys are trash...";
+ next;
mes "[Maku]";
- mes "Wha...? I dunno if Digotz";
- mes "would say something like";
- mes "that. You sure you heard";
- mes "him carefully enough? It's";
- mes "been a while, but I know";
- mes "how Digotz talks, man.";
+ mes "I didn't used to think";
+ mes "this way. I actually used";
+ mes "to have a pretty rich friend";
+ mes "till I found out he's not all";
+ mes "I thought he was. That";
+ mes "moron! Why's he like that?!";
+ next;
+ mes "[Maku]";
+ mes "Eh, forget about it.";
+ mes "Why am I even talking";
+ mes "about my personal life";
+ mes "to someone I just met";
+ mes "anyway? Sure, we all";
+ mes "do it, but still...";
+ set friendship,1;
+ next;
+ mes "[Maku]";
+ mes "Well, when you get";
+ mes "bored of the ghetto,";
+ mes "you really oughta check";
+ mes "out the rich section of town.";
+ mes "I'm bitter, but I'll also admit";
+ mes "it's way nicer than this place.";
close2;
- cutin "",255;
+ cutin "lhz_macu01",255;
+ cutin "lhz_macu02",255;
+ cutin "lhz_macu03",255;
+ cutin "lhz_macu04",255;
+ cutin "lhz_macu05",255;
+ cutin "lhz_macu06",255;
+ cutin "lhz_macu07",255;
end;
}
-yuno_in04,107,14,4 script Student 754,{
+yuno_in04,107,14,5 script Student 754,{
+ if (friendship == 7 || friendship == 8) {
+ mes "[Joey Choryee]";
+ mes "This is a study area where";
+ mes "you're not supposed to speak,";
+ mes "walk or even breathe loudly.";
+ mes "Still, students like Benkaistein can tune out the whole world";
+ mes "when they study hard enough...";
+ next;
+ set friendship,8;
+ mes "[Joey Choryee]";
+ mes "Benkaistein...?";
+ mes "He's in the north part";
+ mes "of this room. He's a real";
+ mes "nice guy, but a little anal.";
+ mes "Well, he's too organized";
+ mes "and he labels everything!";
+ close;
+ }
mes "[Joey Choryee]";
- mes "This is a study area where";
- mes "you're not supposed to speak,";
- mes "walk or even breathe loudly.";
- mes "Still, students like Benkastein";
- mes "can tune out the whole world";
- mes "when they study hard enough...";
- if(friendship != 6)close;
- next;
- mes "[Joey Choryee]";
- mes "Benkastein...?";
- mes "He's in the north part.";
- mes "of this room. He's a real";
- mes "nice guy, but a little anal.";
- mes "Well, he's too organized";
- mes "and he labels everything!";
+ mes "Property damage. Huh.";
+ mes "It has to do with lightning";
+ mes "and fire and water and stuff";
+ mes "like that? Here I thought it";
+ mes "meant, I dunno, buildings";
+ mes "getting wrecked or something.";
close;
-
}
-yuno_in04,96,106,4 script Passionate Student 754,{
-
- if(friendship == 10)goto s_Ask;
- if(friendship3 == 2 || friendship3 == 3)goto s_Cont2;
- if(friendship3 == 1)goto s_Cont;
+yuno_in04,96,106,5 script Passionate Student 754,{
+ if ((MaxWeight-Weight) < 300 || checkweight(1201,1) == 0) {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.^000000";
+ close;
+ }
+ if (friendship == 15) {
+ mes "[Benkaistein]";
+ mes "Were you able to bring";
+ mes "my journal to Digotz and";
+ mes "Maku? I'm pretty sure it'd";
+ mes "remind them of all the good";
+ mes "times we had. I know they";
+ mes "sure can be stubborn...";
+ next;
+ mes "[Benkaistein]";
+ mes "Anyway, I really";
+ mes "appreciate all your";
+ mes "help. When I go back";
+ mes "home, I look forward to";
+ mes "seeing the two of them again.";
+ next;
+ mes "[Benkaistein]";
+ mes "Until then, I need to research,";
+ mes "finish my thesis and accomplish";
+ mes "my academic goals. Oh, please";
+ mes "take this pass which will let you";
+ mes "go back and forth between the";
+ mes "rich and poor areas as my thanks.";
+ next;
+ set friendship,16;
+ if (BaseLevel > 90) {
+ getexp 700000,0;
+ }
+ else if (BaseLevel > 75) {
+ getexp 400000,0;
+ }
+ else {
+ getexp 200000,0;
+ }
+ getitem 7350,1; //Pass
+ mes "[Benkaistein]";
+ mes "Anyway, I wish you";
+ mes "safety in your travels,";
+ mes "adventurer. When the three";
+ mes "of us get together, I'll be";
+ mes "sure to let you know~";
+ close;
+ }
+ if ((friendship == 11 && countitem(7351) > 0)) {
+ mes "[Benkaistein]";
+ mes "Aw nuts, this is";
+ mes "taking much longer";
+ mes "than I had expected.";
+ mes "Now where did I put";
+ mes "that thing? Hmmmm...";
+ next;
+ mes "[Benkaistein]";
+ mes "Oh, is that it?";
+ mes "Did you find my";
+ mes "journal? Quick, let";
+ mes "me check. Yes, yes...";
+ mes "This is it! Thank you";
+ mes "for finding this for me!";
+ next;
+ mes "[Benkaistein]";
+ mes "Would you mind doing";
+ mes "a favor for me? It'd be";
+ mes "better if I talk to them";
+ mes "myself, but I'm too busy";
+ mes "working on this thesis...";
+ next;
+ mes "[Benkaistein]";
+ mes "Would you please give this";
+ mes "journal to Digotz and Maku?";
+ mes "I wrote in it when we were";
+ mes "really young, so it should";
+ mes "remind them of all the good";
+ mes "times we used to share.";
+ next;
+ set friendship,12;
+ mes "[Benkaistein]";
+ mes "Anyway, this should at";
+ mes "least help them realize";
+ mes "how stupid they've been";
+ mes "acting. Thanks in advance,";
+ mes "and please take care of";
+ mes "Maku and Digotz for me.";
+ close;
+ }
+ if ((friendship == 10 || friendship == 11)) {
+ mes "[Benkaistein]";
+ mes "Aw nuts, this is";
+ mes "taking much longer";
+ mes "than I had expected.";
+ mes "Now where did I put";
+ mes "that thing? Hmmmm...";
+ next;
+ mes "^3355FFPerhaps it would";
+ mes "be best if you help";
+ mes "Benkaistein look for";
+ mes "he is searching for.^000000";
+ close;
+ }
+ if (friendship == 9) {
+ mes "[Passionate Student]";
+ mes "Oh, you startled me!";
+ mes "Still, I'm aware that it's";
+ mes "hard to get my attention";
+ mes "once I immerse myself";
+ mes "in a book. So, how can";
+ mes "I help you, adventurer?";
+ next;
+ select("Tell him about Maku and Digotz.");
+ mes "[Benkaistein]";
+ mes "Oh, how are my friends";
+ mes "doing? Oh, what? They're";
+ mes "having a huge fight just";
+ mes "because one's rich and";
+ mes "the other one's poor?";
+ mes "That's pretty childish!";
+ next;
+ mes "[Benkaistein]";
+ mes "But then again, that's just";
+ mes "like them. *Sigh* I really want";
+ mes "to go back home and get those";
+ mes "two to make up, but I also need";
+ mes "to finish this thesis. Let's see... What can I possibly do from here?";
+ next;
+ set friendship,10;
+ mes "[Benkaistein]";
+ mes "Oh, I know what I can do!";
+ mes "Wait, but where did I put it?";
+ mes "Oh, how could I lose something";
+ mes "so important? Wait! Would you";
+ mes "please wait a second while";
+ mes "I look for something?";
+ close;
+ }
+ if (friendship == 8) {
+ mes "[Passionate Student]";
+ mes "Let's see, now.";
+ mes "Wind Magic, Black Magic,";
+ mes "Porings, ah, there it is.";
+ mes "Monster race properties.";
+ mes "Hopefully this contains";
+ mes "the information I need...";
+ next;
+ mes "^3355FFUpon briefly glancing at";
+ mes "this student's belongings,";
+ mes "you notice that the name";
+ mes "''Benkaistein'' is printed";
+ mes "on them. This is the friend";
+ mes "mentioned by Maku and Digotz!^000000";
+ next;
+ select("Excuse me...");
+ mes "["+ strcharinfo(0) +"]";
+ mes "Excuse me...";
+ mes "Benkaistein?";
+ next;
+ mes "[Passionate Student]";
+ mes "...The world of humans";
+ mes "and the world of demons,";
+ mes "yes, yes... No, what I'm";
+ mes "looking for is a reference";
+ mes "to the heavens or Asgard.";
+ mes "Hmm, this here might help...";
+ next;
+ select("Hey...");
+ mes "["+ strcharinfo(0) +"]";
+ mes "Hey...";
+ mes "Over here.";
+ mes "Benkaistein!";
+ next;
+ mes "[Passionate Student]";
+ mes "...Oh, now that's a very";
+ mes "interesting observation.";
+ mes "If I can incorporate that";
+ mes "into my thesis without too";
+ mes "much trouble, my standpoint";
+ mes "would look much more solid...";
+ next;
+ select("HEY YOU...!");
+ mes "["+ strcharinfo(0) +"]";
+ mes "HEY YOU...!";
+ mes "BENKAISTEIN~!";
+ next;
+ mes "[Passionate Student]";
+ mes "Oh, good heavens!";
+ mes "C-can't you keep";
+ mes "your voice down?";
+ mes "I-I'm trying to study!";
+ mes "No, wait. Have you been";
+ mes "calling me all this time?";
+ set friendship,9;
+ close;
+ }
mes "[Passionate Student]";
mes "Let's see, now.";
mes "Wind Magic, Black Magic,";
- mes "Porings, ah, there it is";
+ mes "Porings, ah, there it is.";
mes "Monster race properties.";
mes "Hopefully this contains";
mes "the information I need...";
next;
- if(friendship != 6)goto s_mes;
- mes "Upon briefly glancing at";
- mes "this student's belongings,";
- mes "you notice that the name";
- mes "\"Benkastein\" is printed";
- mes "on them. This is the friend";
- mes "mentioned by Maku and Digotz!";
- next;
- menu "Excuse me...",-;
- mes "[" + strcharinfo(0) + "]";
- mes "Excuse me...";
- mes "Benkastein?";
- next;
- mes "[Passionate Student]";
- mes "...The world of humans";
- mes "and the world of demons,";
- mes "yes, yes... No, what I'm";
- mes "looking for is a reference";
- mes "to the heavens of Asgard.";
- mes "Hmm, this here might help...";
- next;
- menu "Hey...",-;
- mes "[" + strcharinfo(0) + "]";
- mes "Hey...";
- mes "Over here.";
- mes "Benkastein!";
- next;
- mes "[Passionate Student]";
- mes "...Oh, now that's a very";
- mes "interesting observation.";
- mes "If I can incorporate that";
- mes "into my thesis without too";
- mes "much trouble, my standpoint";
- mes "would look much more solid...";
- next;
- menu "HEY YOU...!",-;
- mes "[" + strcharinfo(0) + "]";
- mes "HEY YOU...!";
- mes "BENKASTEIN~!";
- next;
- mes "[Passionate Student]";
- mes "Oh, good heavens!";
- mes "C-can't you keep";
- mes "your voice down?";
- mes "I-I'm trying to study!";
- mes "No, wait. Have you been";
- mes "calling me all this time?";
- set friendship3,1;
- close;
-
-s_Cont:
- mes "[Passionate Student]";
- mes "Oh, you startled me!";
- mes "Still, I'm aware that it's";
- mes "hard to get my attention";
- mes "once I immerse myself";
- mes "in a book. So, how can";
- mes "I help you, adventurer?";
- next;
- menu "Tell him about Maku and Digotz.",-;
- mes "[Benkastein]";
- mes "Oh, how are my friends";
- mes "doing? Oh, what? They're";
- mes "having a huge fight just";
- mes "because one's rich and";
- mes "the other one's poor?";
- mes "That's pretty childish!";
- next;
- mes "[Benkastein]";
- mes "But then again, that's just";
- mes "like them. ^111111*Sigh*^000000 I really want";
- mes "to go back home and get those";
- mes "two to make up, but I also need";
- mes "to finish this thesis. Let's see...";
- mes "What can I possibly do from here?";
- next;
- mes "[Benkastein]";
- mes "Oh, I know what I can do!";
- mes "Wait, but where did I put it?";
- mes "Oh, how cold I lose something";
- mes "so important? Wait! Would you";
- mes "please wait a second while";
- mes "I look for something?";
- set friendship3,2;
- close;
-
-s_Cont2:
- mes "[Benkastein]";
- mes "Aw nuts, this is";
- mes "taking much longer";
- mes "than I had expected.";
- mes "Now where did I put";
- mes "that thing? Hmmmm...";
- if(friendship3 == 3)goto s_Cont3;
- next;
- mes "^3131FFPerhaps it would";
- mes "be best if you help";
- mes "Benkastein to look for";
- mes "what he's searching for.";
- close;
-
-s_Cont3:
- next;
- mes "[Benkastein]";
- mes "Oh, is that it?";
- mes "Did you find my";
- mes "journal? Quick, let";
- mes "me check. Yes, yes...";
- mes "This is it! Thank you";
- mes "for finding this for me!";
- next;
- mes "[Benkastein]";
- mes "Would you mind doing";
- mes "a favor for me? It'd be";
- mes "better if I talk to them";
- mes "myself, but I'm too busy";
- mes "working on this thesis...";
- next;
- mes "[Benkastein]";
- mes "Would you please give this";
- mes "journal to Digotz and Maku?";
- mes "I wrote it in when we were";
- mes "really young, so it should";
- mes "remind them of all the good";
- mes "times we used to share.";
- next;
- mes "[Benkastein]";
- mes "Anyway, this should at";
- mes "least help them realize";
- mes "how stupid they've been";
- mes "acting. Thanks in advance,";
- mes "and please take care of";
- mes "Maku and Digotz for me.";
- if(friendship == 6)set friendship,7;
- close;
-
-s_mes:
- mes "^3131FFThis student seems to";
+ mes "^3355FFThis student seems to";
mes "be dilligently conducting";
mes "intensive research on some";
mes "academic subject. For now,";
mes "it would be best to leave him";
- mes "alone so that he can study.";
+ mes "alone so that he can study.^000000";
close;
-
-s_Ask:
- mes "[Benkastein]";
- mes "Were you able to bring";
- mes "my journal to Digotz and";
- mes "Maku? I'm pretty sure it'd";
- mes "remind them of all the good";
- mes "times we had. I know they";
- mes "sure can be stubborn...";
- next;
- mes "[Benkastein]";
- mes "Anyway, I really";
- mes "appreciate all your";
- mes "help. When I go back";
- mes "home, I look forward to";
- mes "seeing the two of them again.";
- next;
- mes "[Benkastein]";
- mes "Until then, I need to research,";
- mes "finish my thesis and accomplish";
- mes "my academic goals. Oh, please";
- mes "take this pass which will let you";
- mes "go back and forth between the";
- mes "rich and poor areas as my thanks.";
- next;
- mes "[Benkastein]";
- mes "Anyway, I wish you";
- mes "safety in your travels,";
- mes "adventurer. When the three";
- mes "of us get together, I'll be";
- mes "sure to let you know~";
- if (BaseLevel > 90) getexp 700000,0;
- else if (BaseLevel > 75) getexp 400000,0;
- else getexp 200000,0;
- getitem 7350,1;
- set friendship,11;
- set friendship3,0;
- close;
-
}
-yuno_in04,168,117,1 script Book#lhz 111,{
-
- if(friendship3 >= 3)goto Book2;
- if(friendship3 == 2)goto Book;
- mes "^3131FFThis book is labeled,";
- mes "\"Benkastein's Journal";
- mes "Vol. 6.\".";
- close;
-Book:
- mes "^3131FFThis book is labeled,";
- mes "\"Benkastein's Journal";
- mes "Vol. 6.\". This is probably";
- mes "what Benkastein was trying";
- mes "to find, so it might be best to";
- mes "bring this and show it to him";
- set friendship3,3;
- getitem 7351,1;
- close;
-Book2:
- mes "^3131FFThis is where you found";
- mes "the book that Benkastein";
- mes "was looking for.";
- close;
-
-}
-
-yuno_in04,171,117,1 script List of Books 111,{
-
- mes "^3131FFYou find a series";
- mes "of paperback books";
- mes "with titles, printed";
- mes "on the binding in an";
- mes "elegantly decorative";
- mes "cursive style font.";
- mes "The titles include...";
- next;
- mes "*Volcanic Passion*";
- mes "*Midnight Crescendo*";
- mes "*A Paris Affair*";
- mes "*Fever Pitch*";
- mes "*The Cowyboy Next Door*";
- mes "*Platonic Romance*";
- mes "*How Lara Got Her Groove Back*";
- next;
- mes "^000000[" + strcharinfo(0) + "]";
- mes "What the...?!";
- mes "This place even has";
- mes "a romance novel section?";
+yuno_in04,168,117,3 script Book#lhz 111,{
+ if (friendship == 11) {
+ mes "^3355FFThere's nothing";
+ mes "over here that you";
+ mes "really need anymore.^000000";
+ close;
+ }
+ if (friendship == 10) {
+ set friendship,11;
+ getitem 7351,1; //Friend's_Diary
+ mes "^3355FFThis book is labeled,";
+ mes "''Benkaistein's Journal";
+ mes "Vol. 6.'' This is probably";
+ mes "what Benkaistein was trying";
+ mes "to find, so it might be best to";
+ mes "bring this and show it to him.^000000";
+ close;
+ }
+ mes "^3355FFThere's nothing of";
+ mes "any real interest";
+ mes "over here for now.^000000";
close;
}
@@ -11042,4 +11632,3 @@ OnTouch:
}
end;
}
-