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-rw-r--r--npc/quests/quests_lighthalzen.txt88
1 files changed, 44 insertions, 44 deletions
diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt
index 8d7a4aaa7..536eec9fd 100644
--- a/npc/quests/quests_lighthalzen.txt
+++ b/npc/quests/quests_lighthalzen.txt
@@ -52,7 +52,7 @@
//= 2.9 Fixed Friendship Quest levelup exploit (u could get EXP twice) [Lupus]
//============================================================
-lighthalzen.gat,1,1,7 script sneakAddSuber -1,{
+lighthalzen,1,1,7 script sneakAddSuber -1,{
OnInit:
set $@sneakchance, 3; // chance of successful sneak(0 = never, 10 = always)
set $@sneakguard, 0; // numbers of people who sneaked past guard
@@ -81,7 +81,7 @@ OnMinute55:
end;
}
-lighthalzen.gat,1,1,7 script AlertChk -1,{
+lighthalzen,1,1,7 script AlertChk -1,{
OnInit:
initnpctimer;
end;
@@ -95,10 +95,10 @@ OnTimer10000:
MakeMob:
if($@lhz_alert == 1) goto ChkEnd;
set $@mobcount, $@mob;
- mapannounce "lighthalzen.gat","Maintenance Organization of the Public Order: Currently the security of the city has been compromized, We ask the citizens to be more careful. I repeat. We ask the citizens to be more careful.", 1;
+ mapannounce "lighthalzen","Maintenance Organization of the Public Order: Currently the security of the city has been compromized, We ask the citizens to be more careful. I repeat. We ask the citizens to be more careful.", 1;
for( set $@i, 0; $@i < $@mob; set $@i, $@i + 1 ) {
- monster "lighthalzen.gat",0,0,"Gangster",1592,1,"AlertChk::OnMobKilled";
+ monster "lighthalzen",0,0,"Gangster",1592,1,"AlertChk::OnMobKilled";
}
set $@lhz_alert, 1;
@@ -109,8 +109,8 @@ MakeMob:
ClearMob:
if($@lhz_alert == 0) goto ChkEnd;
set $@mobcount, 0;
- mapannounce "lighthalzen.gat","Maintenance organization of the Public Order: We were able to get rid of all the trouble makers in the city. You may relax now.", 1;
- killmonster "lighthalzen.gat","AlertChk::OnMobKilled";
+ mapannounce "lighthalzen","Maintenance organization of the Public Order: We were able to get rid of all the trouble makers in the city. You may relax now.", 1;
+ killmonster "lighthalzen","AlertChk::OnMobKilled";
set $@lhz_alert, 0;
set $@sneakguard, 0;
setnpctimer 0;
@@ -127,7 +127,7 @@ ChkEnd:
end;
}
-lighthalzen.gat,267,200,3 script Security Guard#01 868,{
+lighthalzen,267,200,3 script Security Guard#01 868,{
if(countitem(7350)>0) goto Lhzpass1;
if($@lhz_alert == 1) goto Lhzstop;
@@ -148,7 +148,7 @@ LhzTalk1:
mes "-Looks like the guard is doing something else";
mes "Now is a good time to sneak by.-";
next;
- warp "lighthalzen.gat",297,227;
+ warp "lighthalzen",297,227;
set $@sneakguard, $@sneakguard + 1;
close;
@@ -162,7 +162,7 @@ LhzTalk2:
mes "-Looks like the guard is sleeping";
mes "Now is a good time to sneak by.-";
next;
- warp "lighthalzen.gat",297,227;
+ warp "lighthalzen",297,227;
close;
Lhzpass1:
@@ -172,7 +172,7 @@ Lhzpass1:
mes "but I guess you got the authority.";
mes "You may pass.";
next;
- warp "lighthalzen.gat",297,227;
+ warp "lighthalzen",297,227;
close;
Lhzstop:
@@ -184,7 +184,7 @@ Lhzstop:
close;
}
-lighthalzen.gat,294,223,7 script Security Guard#02 868,{
+lighthalzen,294,223,7 script Security Guard#02 868,{
if(countitem(7350)>0) goto Lhzpass1;
if($@lhz_alert == 1) goto Lhzstop;
@@ -205,7 +205,7 @@ LhzTalk1:
mes "-Looks like the guard is doing something else";
mes "Now is a good time to sneak by.-";
next;
- warp "lighthalzen.gat",264,200;
+ warp "lighthalzen",264,200;
set $@sneakguard, $@sneakguard + 1;
close;
@@ -219,7 +219,7 @@ LhzTalk2:
mes "-Looks like the guard is sleeping";
mes "Now is a good time to sneak by.-";
next;
- warp "lighthalzen.gat",264,200;
+ warp "lighthalzen",264,200;
close;
Lhzpass1:
@@ -229,7 +229,7 @@ Lhzpass1:
mes "but I guess you got the authority.";
mes "You may pass.";
next;
- warp "lighthalzen.gat",264,200;
+ warp "lighthalzen",264,200;
close;
Lhzstop:
@@ -247,7 +247,7 @@ Lhzstop:
//--------------------------Piciburn--------------------------
-lighthalzen.gat,341,224,4 script Piciburn 868,{
+lighthalzen,341,224,4 script Piciburn 868,{
if (BaseLevel < 60){
mes "[Piciburn]";
mes "Keep moving.";
@@ -568,7 +568,7 @@ L9_1:
set @rdm,rand(3);
if(@rdm==1)goto L_warp1;
if(@rdm==2)goto L_warp2;
- warp "lhz_cube.gat",67,193;
+ warp "lhz_cube",67,193;
end;
L_10:
@@ -593,14 +593,14 @@ L10_1:
set @rdm,rand(3);
if(@rdm==1)goto L_warp1;
if(@rdm==2)goto L_warp2;
- warp "lhz_cube.gat",67,193;
+ warp "lhz_cube",67,193;
end;
L_warp1:
- warp "lhz_cube.gat",66,136;
+ warp "lhz_cube",66,136;
end;
L_warp2:
- warp "lhz_cube.gat",66,74;
+ warp "lhz_cube",66,74;
end;
L_DONE:
@@ -627,7 +627,7 @@ L_DONE:
//--------------------------Box--------------------------
-lhz_cube.gat,248,179,0 script Box#01 111,{
+lhz_cube,248,179,0 script Box#01 111,{
if (MISC_QUEST&512 || cubekey&64) goto L_DONE;
mes "There is an axe in the box.";
next;
@@ -646,7 +646,7 @@ L_DONE:
//--------------------------Barrel--------------------------
-lhz_cube.gat,237,183,0 script Barrel 111,{
+lhz_cube,237,183,0 script Barrel 111,{
if (MISC_QUEST&512 || cubekey&1) goto L_DONE;
if (cubekey&128) goto L_2;
mes "There is a box that looks weak.";
@@ -708,7 +708,7 @@ L_DONE:
//--------------------------Drawer--------------------------
-lhz_cube.gat,242,201,0 script Drawer 111,{
+lhz_cube,242,201,0 script Drawer 111,{
if (MISC_QUEST&512 || cubekey&32) goto L_DONE;
mes "The drawer is locked.";
if (cubekey&2) goto L_1;
@@ -736,7 +736,7 @@ L_DONE:
//--------------------------Documents--------------------------
-lhz_cube.gat,237,198,0 script Documents 111,{
+lhz_cube,237,198,0 script Documents 111,{
if (MISC_QUEST&512 || cubekey&2) goto L_DONE;
mes "There are tons of documents here.";
next;
@@ -758,7 +758,7 @@ L_DONE:
//--------------------------Bed--------------------------
-lhz_cube.gat,247,198,0 script Bed 111,{
+lhz_cube,247,198,0 script Bed 111,{
mes "There is a messy bed.";
next;
menu "Above bed",-,"Below bed",L_1;
@@ -815,7 +815,7 @@ L_DONE:
//--------------------------Cup--------------------------
-lhz_cube.gat,229,184,0 script Cup 111,{
+lhz_cube,229,184,0 script Cup 111,{
if (MISC_QUEST&512 || cubekey&4) goto L_DONE;
mes "You see an empty bottle and a cup with something in it.";
next;
@@ -837,7 +837,7 @@ L_DONE:
//--------------------------Shelf--------------------------
-lhz_cube.gat,233,206,0 script Shelf 111,{
+lhz_cube,233,206,0 script Shelf 111,{
if (MISC_QUEST&512 || cubekey&8) goto L_DONE;
mes "There are lots of bottles filled with acids lined up";
mes "Along the shelf, they have different labels.";
@@ -867,7 +867,7 @@ L_DONE:
//--------------------------Closet--------------------------
-lhz_cube.gat,249,191,0 script Closet 111,{
+lhz_cube,249,191,0 script Closet 111,{
if (MISC_QUEST&512 || cubekey&8192) goto L_DONE;
mes "There is a closet with lots of drawers.";
if (cubekey&8) goto L_2;
@@ -908,7 +908,7 @@ L_DONE:
//--------------------------Desk--------------------------
-lhz_cube.gat,234,200,0 script Desk 111,{
+lhz_cube,234,200,0 script Desk 111,{
mes "There is a desk with lots of objects scattered around.";
next;
menu "Above the desk",-,"Below the desk",L_1,"Drawer",L_2;
@@ -948,7 +948,7 @@ L_2:
//--------------------------Picture--------------------------
-lhz_cube.gat,237,206,0 script Picture 111,{
+lhz_cube,237,206,0 script Picture 111,{
if (MISC_QUEST&512 || num1 > 0) goto L_DONE;
mes "There is a picture on the wall.";
next;
@@ -1033,7 +1033,7 @@ L_DONE:
//--------------------------generator--------------------------
-lhz_cube.gat,224,192,0 script Generator 111,{
+lhz_cube,224,192,0 script Generator 111,{
if (MISC_QUEST&512 || cubekey&256) goto L_DONE;
mes "The big machine is running, making a huge noise.";
mes "There are lots weird symbols and";
@@ -1062,7 +1062,7 @@ L_DONE:
//--------------------------Lamp--------------------------
-lhz_cube.gat,248,205,0 script Lamp 111,{
+lhz_cube,248,205,0 script Lamp 111,{
if (MISC_QUEST&512 || cubekey&16) goto L_DONE;
if (cubekey&256) goto L_1;
mes "There is a bright lamp.";
@@ -1092,7 +1092,7 @@ L_DONE:
//--------------------------Box--------------------------
-lhz_cube.gat,248,193,0 script Box#02 111,{
+lhz_cube,248,193,0 script Box#02 111,{
if (MISC_QUEST&512 || countitem(2657) || @gotLPkey) goto L_DONE;
mes "There is a box with three holes.";
next;
@@ -1175,7 +1175,7 @@ L_DONE:
//--------------------------Test tube--------------------------
-lhz_cube.gat,224,197,0 script Test Tube 111,{
+lhz_cube,224,197,0 script Test Tube 111,{
if (MISC_QUEST&512) goto L_DONE;
if (countitem(2657) > 0) goto L_3;
if (cubekey&32768) goto L_2;
@@ -1229,7 +1229,7 @@ L4_1:
set MISC_QUEST,MISC_QUEST|512;
close2;
L_DONE:
- warp "lhz_cube.gat",177,13;
+ warp "lhz_cube",177,13;
end;
}
@@ -1237,21 +1237,21 @@ L_DONE:
// Lighthalzen Pickpocket Mini-Quest
//============================================================
-lighthalzen.gat,240,216,4 script Man#Pickpocket1 870,2,2,{
+lighthalzen,240,216,4 script Man#Pickpocket1 870,2,2,{
end;
OnTouch:
callfunc "F_LHZPick",33,1;
close;
}
-lighthalzen.gat,220,169,4 script Man#Pickpocket2 870,2,2,{
+lighthalzen,220,169,4 script Man#Pickpocket2 870,2,2,{
end;
OnTouch:
callfunc "F_LHZPick",33,2;
close;
}
-lighthalzen.gat,164,127,4 script Man#Pickpocket3 870,2,2,{
+lighthalzen,164,127,4 script Man#Pickpocket3 870,2,2,{
end;
OnTouch:
callfunc "F_LHZPick",20,3;
@@ -1354,7 +1354,7 @@ L_MoveC2:
// Friendship
//==============================================================
-lhz_in02.gat,201,210,3 script Digotz 869,{
+lhz_in02,201,210,3 script Digotz 869,{
if(friendship > 9)goto s_Dead;
if(friendship == 9)goto s_Wounded;
@@ -1812,7 +1812,7 @@ s_Dead:
}
-lighthalzen.gat,337,232,3 script Maku 870,{
+lighthalzen,337,232,3 script Maku 870,{
if(friendship > 1)goto Switches;
mes "[Maku]";
@@ -2314,7 +2314,7 @@ failstr:
close;
}
-yuno_in04.gat,107,14,4 script Student 754,{
+yuno_in04,107,14,4 script Student 754,{
mes "[Joey Choryee]";
mes "This is a study area where";
@@ -2336,7 +2336,7 @@ yuno_in04.gat,107,14,4 script Student 754,{
}
-yuno_in04.gat,96,106,4 script Passionate Student 754,{
+yuno_in04,96,106,4 script Passionate Student 754,{
if(friendship == 10)goto s_Ask;
if(friendship3 == 2 || friendship3 == 3)goto s_Cont2;
@@ -2537,7 +2537,7 @@ s_Ask:
}
-yuno_in04.gat,168,117,1 script Book 111,{
+yuno_in04,168,117,1 script Book 111,{
if(friendship3 >= 3)goto Book2;
if(friendship3 == 2)goto Book;
@@ -2563,7 +2563,7 @@ Book2:
}
-yuno_in04.gat,169,109,1 script Ambitious Hollgrehenn 111,{
+yuno_in04,169,109,1 script Ambitious Hollgrehenn 111,{
mes "*Hollgrehenn: The Ambition*";
mes "By Aragham Caul*";
@@ -2590,7 +2590,7 @@ yuno_in04.gat,169,109,1 script Ambitious Hollgrehenn 111,{
}
-yuno_in04.gat,171,117,1 script List of Books 111,{
+yuno_in04,171,117,1 script List of Books 111,{
mes "^3131FFYou find a series";
mes "of paperback books";