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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Joseph
-//= Copyright (C) Euphy
-//= Copyright (C) Gepard
-//= Copyright (C) Samuray22
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) Lord Gywall
-//= Copyright (C) Lupus
-//= Copyright (C) MasterOfMupppets
-//= Copyright (C) Evera
-//= Copyright (C) aoa00
-//= Copyright (C) Vicious_Pucca
-//= Copyright (C) Persian
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Quest NPCs located in Lighthalzen
-//================= Description ===========================================
-//= Quests related to Lighthalzen City.
-//================= Current Version =======================================
-//= 5.1
-//=========================================================================
-
-//== Gangster Alert [Official Conversion] ==================
-lighthalzen,1,1,0 script Law Enforcement FAKE_NPC,{
- end;
-
-OnEnable:
- mapannounce "lighthalzen","Attention, citizens. Our security has been breached and the city is in Gangster Alert status. Please find shelter immediately!",bc_map;
- initnpctimer;
- for (.@i = 0; .@i < 30; ++.@i)
- monster "lighthalzen",0,0,"Gangster",1592,1,"Law Enforcement::OnMyMobDead";
- end;
-
-OnTimer220000:
- killmonster "lighthalzen","Law Enforcement::OnMyMobDead";
- mapannounce "lighthalzen","Attention, citizens. Our law enforcement department has successfully contained the situation. Alert status has been canceled.",bc_map;
- $@Lhz_Gangster_Alert = 0;
- stopnpctimer;
- end;
-
-OnMyMobDead:
- end;
-}
-
-lighthalzen,267,200,3 script Guard#lhz01 4_M_LGTGUARD,{
- if (countitem(Pass) > 0) {
- mes "[Guard]";
- mes "Hold it right th--!";
- mes "Oh. I'm sorry. I didn't";
- mes "realize you were carrying";
- mes "a pass and had authorization.";
- close2;
- warp "lighthalzen",303,229;
- end;
- }
- if ($@Lhz_Gangster_Alert >= 100) {
- mes "[Guard]";
- mes "Recently too many people";
- mes "have been traveling between";
- mes "Uptown and the ghetto, so";
- mes "we've heightened security";
- mes "around here. But how can";
- mes "so many sneak through us?";
- close;
- }
- if ($@Lhz_Gangster_Alert > 14) {
- mes "[Guard]";
- mes "Recently too many people";
- mes "have been traveling between";
- mes "Uptown and the ghetto, so";
- mes "we've heightened security";
- mes "around here. But how can";
- mes "so many sneak through us?";
- donpcevent "Law Enforcement::OnEnable";
- $@Lhz_Gangster_Alert = 100;
- close;
- }
- if (gettime(GETTIME_HOUR) >= 22 || gettime(GETTIME_HOUR) < 2) {
- mes "[Guard]";
- mes "Zzzz... Zzz...";
- mes "ZZZzzzzzzzzzz...";
- next;
- mes "^3355FFThis guard is";
- mes "dozing off, so this is";
- mes "the perfect opportunity";
- mes "to sneak past him.^000000";
- close2;
- ++$@Lhz_Gangster_Alert;
- warp "lighthalzen",303,229;
- end;
- }
- if (rand(1,6) == 3) {
- mes "^3355FFThe guard seems distracted";
- mes "and is looking elsewhere. Now's";
- mes "your chance to sneak past him!^000000";
- close2;
- ++$@Lhz_Gangster_Alert;
- warp "lighthalzen",303,229;
- end;
- }
- else {
- mes "[Guard]";
- mes "Hold it right there!";
- mes "I can't permit anyone";
- mes "to enter the slums.";
- mes "Go back to where you";
- mes "came from, adventurer!";
- close;
- }
-}
-
-lighthalzen,294,223,7 script Guard#lhz02 4_M_LGTGUARD,{
- if (countitem(Pass) > 0) {
- mes "[Guard]";
- mes "Hold it right th--!";
- mes "Oh. I'm sorry. I didn't";
- mes "realize you were carrying";
- mes "a pass and had authorization.";
- close2;
- warp "lighthalzen",260,199;
- end;
- }
- if ($@Lhz_Gangster_Alert >= 100) {
- mes "[Guard]";
- mes "Recently too many people";
- mes "have been traveling between";
- mes "Uptown and the ghetto, so";
- mes "we've heightened security";
- mes "around here. But how can";
- mes "so many sneak through us?";
- close;
- }
- if ($@Lhz_Gangster_Alert > 14) {
- mes "[Guard]";
- mes "Recently too many people";
- mes "have been traveling between";
- mes "Uptown and the ghetto, so";
- mes "we've heightened security";
- mes "around here. But how can";
- mes "so many sneak through us?";
- donpcevent "Law Enforcement::OnEnable";
- $@Lhz_Gangster_Alert = 100;
- close;
- }
- if (gettime(GETTIME_HOUR) >= 22 || gettime(GETTIME_HOUR) < 2) {
- mes "[Guard]";
- mes "Zzzz... Zzz...";
- mes "ZZZzzzzzzzzzz...";
- next;
- mes "^3355FFThis guard is";
- mes "dozing off, so this is";
- mes "the perfect opportunity";
- mes "to sneak past him.^000000";
- close2;
- ++$@Lhz_Gangster_Alert;
- warp "lighthalzen",260,199;
- end;
- }
- if (rand(1,6) == 3) {
- mes "^3355FFThe guard seems distracted";
- mes "and is looking elsewhere. Now's";
- mes "your chance to sneak past him!^000000";
- close2;
- ++$@Lhz_Gangster_Alert;
- warp "lighthalzen",260,199;
- end;
- }
- else {
- mes "[Guard]";
- mes "Hold it right there!";
- mes "I can't permit anyone to";
- mes "enter Uptown Lighthalzen!";
- mes "If you don't have a pass,";
- mes "then move on out of here!";
- close;
- }
-}
-
-//== Cube Room Quest =======================================
-lighthalzen,341,224,3 script Fishbone 4_M_LGTGUARD,{
- // Retain prior position in quest.
- if (piciburn) {
- lhz_sincube = piciburn;
- piciburn = 0;
- }
- // Quest is finished.
- if (MISC_QUEST&512) {
- mes "[Fishbone]";
- mes "Oh hey, it's you!";
- mes "Now, listen. If you wanna";
- mes "get into Regenschirm again,";
- mes "you gotta enter that Sewer Pipe";
- mes "that's like, northeast from me.";
- mes "It's gross, but you gotta...";
- next;
- mes "[Fishbone]";
- mes "Anyway, good luck in";
- mes "whatever it is you're doing";
- mes "here in Lighthazlen. Oh, and";
- mes "be real careful! Something";
- mes "shadier than me is going";
- mes "on in this big city~";
- close;
- }
- // Apparantly if the boss quest progress is at 6, you skip the level requirement.
- if (lhz_boss == 6 || BaseLevel >= 60) {
- if (lhz_sincube == 0) {
- mes "[Fishbone]";
- mes "What...?";
- mes "Is there something";
- mes "on my face? Quit looking";
- mes "at me and let me do my work.";
- lhz_sincube = 1;
- close;
- }
- else if (lhz_sincube == 1) {
- mes "[Fishbone]";
- mes "Hey. Hey you.";
- mes "You're still looking";
- mes "at me. Quit it. I'm busy";
- mes "here and you're bothering me.";
- lhz_sincube = 2;
- close;
- }
- else if (lhz_sincube == 2) {
- mes "[Fishbone]";
- mes "Seriously, you are";
- mes "starting to really get";
- mes "on my nerves! What could";
- mes "you possibly want from me?!";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Nothing really.";
- mes "I just feel like";
- mes "watching you work.";
- mes "What exactly are you";
- mes "doing anyway, huh?";
- next;
- mes "[Fishbone]";
- mes "Hey! If I could just show";
- mes "you what I'm doing, I wouldn't";
- mes "be so uptight about you looking";
- mes "at what I'm doing, now would I?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Nah...";
- mes "I just think";
- mes "you're uptight";
- mes "in general.";
- next;
- mes "[Fishbone]";
- mes "Muthafruit!";
- mes "So you're just";
- mes "gonna sit and watch";
- mes "me all day?! Fine! Then";
- mes "I'll just ignore you, jerk!";
- next;
- mes "[Fishbone]";
- mes "...";
- mes "......";
- mes "Damn it!";
- mes "This is really";
- mes "ticking me off! Why";
- mes "don't you go away?!";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Well, I was also";
- mes "wondering why you're";
- mes "working in a place that's";
- mes "so, um... depressing.";
- next;
- mes "[Fishbone]";
- mes "Alright, fine!";
- mes "But once I tell you";
- mes "what I do here, you're";
- mes "outta here! Okay? Now,";
- mes "your lips are frickin' sealed.";
- mes "See, what I do is kinda illegal.";
- next;
- mes "[Fishbone]";
- mes "I provide routes that let";
- mes "people enter Lighthalzen,";
- mes "or even go anywhere in this";
- mes "city, without authorization.";
- mes "Hell, I could even get you";
- mes "into that Laboratory...";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "W-wait!";
- mes "Laboratory?!";
- mes "Are you serious?";
- mes "Can you get me";
- mes "into that place?";
- next;
- mes "[Fishbone]";
- mes "Sonuva--You're not";
- mes "gonna leave me alone,";
- mes "are you? Look, you seem";
- mes "okay, even if you are kinda";
- mes "stubborn, kid. But I don't trust";
- mes "or serve strangers, period.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "But isn't there";
- mes "anything I can do";
- mes "so you can help me";
- mes "get into the Laboratory?";
- next;
- mes "[Fishbone]";
- mes "No way, no how.";
- mes "No matter how much you";
- mes "beg, I can't take a chance";
- mes "and just trust anyone who";
- mes "wants to know a secret";
- mes "route. Now get outta here!";
- lhz_sincube = 3;
- close;
- }
- else if (lhz_sincube == 3) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Please...";
- mes "Please tell me";
- mes "how I can get inside";
- mes "the Laboratory. I'm...";
- mes "I'm begging you!";
- next;
- mes "[Fishbone]";
- mes "No! Now shaddup";
- mes "and stop begging, okay?";
- mes "You're only embarassing";
- mes "yourself! Good grief...";
- lhz_sincube = 4;
- close;
- }
- else if (lhz_sincube == 4) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Why won't you";
- mes "heeeeelp meee?";
- mes "Pleeeeeeeease~";
- mes "You're the only one";
- mes "who knoooooows~";
- next;
- mes "[Fishbone]";
- mes "Yeesh, you're a nutty";
- mes "kid. Look, ''no'' means";
- mes "''no.'' That's it. That's";
- mes "final. How many times do";
- mes "you gotta make me spell it out?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "But there's gotta";
- mes "be something I can";
- mes "do so you'll help me?";
- mes "Th-that's the way i-it";
- mes "always w-works. You";
- mes "can't just-- You c-can't...";
- next;
- mes "[Fishbone]";
- mes "Alright, you got me.";
- mes "But if I'm gonna risk";
- mes "my life to help you get";
- mes "into that Laboratory I want";
- mes "something in return. Okay?";
- next;
- mes "[Fishbone]";
- mes "All you need to do is";
- mes "come back here with";
- mes "^FF000071,381,305,294,921,000 zeny^000000.";
- mes "Then I'll give you all the help";
- mes "you need. Alright, good luck";
- mes "to you, brave adventurer.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "You're joking right?!";
- mes "There's no way I can ever";
- mes "get that much zeny! I'd...";
- mes "I'd have to at least take";
- mes "over the world or, or...";
- next;
- mes "[Fishbone]";
- mes "Good point.";
- mes "Fine, maybe that";
- mes "price is a little high.";
- mes "I'll just cut it in half,";
- mes "then. Still want my";
- mes "help? Then bring me...";
- next;
- mes "[Fishbone]";
- mes " ";
- mes " ";
- mes "...^FF000020 Jellopy^000000.";
- next;
- mes "[Fishbone]";
- mes "Gosh.";
- mes "It's like I'm";
- mes "doing this for free...";
- next;
- if (select("Okay.", "No! It's impossible!") == 1) {
- mes "[Fishbone]";
- mes "Alright, then";
- mes "bring me back a";
- mes "total of 20 Jellopy.";
- mes "But you gotta have";
- mes "exactly 20 Jellopy on";
- mes "you, okay? Seeya pal~";
- lhz_sincube = 5;
- setquest 12014;
- close;
- }
- mes "[Fishbone]";
- mes "What are you--";
- mes "Okay, now you're the";
- mes "one who's joking around.";
- mes "Look, it's either bring me";
- mes "20 Jellopy or 71,381,3--";
- mes "whatever number I said-- zeny!";
- close;
- }
- else if (lhz_sincube == 5) {
- mes "[Fishbone]";
- mes "So...";
- mes "Did you bring";
- mes "the stuff?";
- next;
- switch(select("I'm still working on it.", "Here you go!", "Um... Stuff?")) {
- case 1:
- mes "[Fishbone]";
- mes "Still working on it?";
- mes "Okay, I know I didn't";
- mes "ask you for very much,";
- mes "but gimme some respect";
- mes "and get serious about it!";
- mes "It's 20 friggin' Jellopies!";
- close;
- case 2:
- if (countitem(Jellopy) > 19) {
- mes "[Fishbone]";
- mes "Ooh. Hey, good work.";
- mes "Okay, I can see you're";
- mes "the reliable type. A deal";
- mes "is a deal, so I'll tell you";
- mes "how you can get inside";
- mes "that Laboratory.";
- next;
- mes "[Fishbone]";
- mes "Now, if you're wondering";
- mes "why I don't got much qualm";
- mes "against helping you, it's";
- mes "because I used to work in";
- mes "the Laboratory... But then";
- mes "they laid me off unfairly.";
- next;
- mes "[Fishbone]";
- mes "Anyway, anything I can";
- mes "do to cause them trouble";
- mes "is good in my book. Let me";
- mes "get some stuff ready and";
- mes "then I'll tell you what you";
- mes "really need to know.";
- delitem Jellopy,20;
- lhz_sincube = 6;
- close;
- }
- mes "[Fishbone]";
- mes "Uh...";
- mes "I said 20 Jellopies,";
- mes "didn't I? This ain't";
- mes "enough pal, so go out";
- mes "and get some more!";
- close;
- case 3:
- mes "[Fishbone]";
- mes "What the...?";
- mes "How could you forget";
- mes "something like that?";
- mes "Anyway, I asked you to";
- mes "bring 20 Jellopies.";
- close;
- }
- }
- else if (lhz_sincube == 6) {
- mes "[Fishbone]";
- if (lhz_boss == 6) {
- mes "way to get into Regenschrim";
- mes "Lab. However, I do know of";
- mes "this secret maze that should";
- mes "get you there. Still, if you're";
- mes "willing and ready to go...";
- }
- else {
- mes "Okay...";
- mes "Are you ready now?";
- mes "I'm gonna send you";
- mes "someplace where you";
- mes "can find the Lab entrance.";
- }
- next;
- switch(select("Not yet.", "Yes.")) {
- case 1:
- mes "[Fishbone]";
- mes "Eh...?";
- mes "Alright, it's";
- mes "not a problem.";
- mes "Just take your time.";
- close;
- }
- mes "[Fishbone]";
- mes "Great!";
- mes "Okay then,";
- mes "here we go!";
- close2;
- lhz_sincube = 7;
- switch(rand(1,3)) {
- case 1: warp "lhz_cube",67,193; break;
- case 2: warp "lhz_cube",66,136; break;
- case 3: warp "lhz_cube",66,74; break;
- }
- end;
- }
- else if (lhz_sincube < 10) {
- mes "[Fishbone]";
- mes "Hm, you must not have";
- mes "accomplished whatever";
- if (lhz_boss == 6) {
- mes "it is you need to do in the";
- mes "Regenschirm Laboratory yet.";
- }
- else {
- mes "it was you were doing";
- mes "in the Laboratory. Do";
- }
- mes "you want me to send";
- mes "you there again?";
- next;
- if (select("No.", "Yes.") == 1) {
- mes "[Fishbone]";
- mes "Geez, you must have";
- mes "really had a hard time";
- mes "there. Okay, well, when";
- mes "you're ready to go there,";
- mes "just let me know, got it?";
- close;
- }
- mes "[Fishbone]";
- mes "Got a lot of";
- mes "spirit in you,";
- mes "don't you? Heh!";
- mes "I like you style~";
- mes "Get ready, 'cuz";
- mes "here we go...!";
- close2;
- lhz_sincube = 7;
- switch(rand(1,3)) {
- case 1: warp "lhz_cube",67,193; break;
- case 2: warp "lhz_cube",66,136; break;
- case 3: warp "lhz_cube",66,74; break;
- }
- end;
- }
- else if (lhz_sincube == 10) {
- mes "[Fishbone]";
- mes "Hey, you came back!";
- mes "Good, I was starting";
- mes "to get a little worried";
- mes "about what happened to";
- mes "you. So did you get what";
- mes "you wanted over there?";
- completequest 12014;
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Yeah...";
- mes "I hope so,";
- mes "anyway.";
- next;
- mes "[Fishbone]";
- mes "Good! Whatever you did,";
- mes "I hope it messes them up big";
- mes "time! I usedta be a respected";
- mes "scientist for Regenschirm till";
- mes "they laid me off! Serves those";
- mes "ungrateful jerkoffs right!";
- next;
- mes "[Fishbone]";
- mes "Then again, my current";
- mes "line of work seems to suit";
- mes "me much better. And I don't";
- mes "gotta worry about formulas";
- mes "and algorithms anymore.";
- next;
- mes "[Fishbone]";
- mes "Oh yeah, the place you";
- mes "just went to? There's a";
- mes "secret path the Laboratory";
- mes "there. If you want, I can";
- mes "send you back there. So";
- mes "what do you say?";
- next;
- if (select("Sure", "No thanks~") == 1) {
- mes "[Fishbone]";
- mes "Okay then, here";
- mes "we go! Good luck";
- mes "to you, buddy.";
- close2;
- switch(rand(1,3)) {
- case 1: warp "lhz_cube",67,193; break;
- case 2: warp "lhz_cube",66,136; break;
- case 3: warp "lhz_cube",66,74; break;
- }
- end;
- }
- mes "[Fishbone]";
- mes "Alright, it's your";
- mes "choice. Oh, and that";
- mes "pass you have should";
- mes "let you into the Laboratory";
- mes "anyway. Good luck to you, pal.";
- close;
- }
- mes "[Fishbone]";
- mes "Heya pal!";
- mes "It's been a while.";
- mes "You doin' good? I'm";
- mes "just peachy, thanks~";
- close;
- }
- else if (BaseLevel < 60) {
- mes "Hey kid, get";
- mes "outta here! Can't";
- mes "you tell I'm dealin'";
- mes "in something shady";
- mes "here? This is no place";
- mes "for baby faced guys like you!";
- close;
- }
- else if (lhz_boss > 6) {
- mes "[Fishbone]";
- mes "Heya pal!";
- mes "It's been a while.";
- mes "You doin' good? I'm";
- mes "just peachy, thanks~";
- close;
- }
-}
-
-lhz_cube,237,198,0 script Bundle of Files#cube HIDDEN_NPC,{
- if (lhz_sincube < 7) {
- mes "^3355FFThere are a bunch";
- mes "of files scattered";
- mes "on the ground.^000000";
- close;
- }
- else if (lhz_sincube < 10) {
- if (lhz_secret01 < 1) {
- mes "^3355FFThere are a bunch";
- mes "of files scattered";
- mes "on the ground. They";
- mes "seem to contain all";
- mes "sorts of information,";
- mes "but they're all mixed up.^000000";
- next;
- if (select("Rummage through the files.", "Cancel") == 1) {
- mes "^3355FFWhile you are";
- mes "rummaging through";
- mes "the files, a Red Key";
- mes "drops to the ground";
- mes "with a clink. You decide";
- mes "to keep this ^000000Red Key^3355FF.^000000";
- lhz_secret01 = 1;
- }
- close;
- }
- mes "^3355FFThis is the place";
- mes "where you found the";
- mes "^000000Red Key^3355FF while you were";
- mes "looking through the files";
- mes "scattered on the ground.^000000";
- close;
- }
- mes "^3355FFThis is the place";
- mes "where you found the";
- mes "^000000Red Key^3355FF while you were";
- mes "looking through the files";
- mes "scattered on the ground.^000000";
- close;
-}
-
-lhz_cube,234,202,0 script Picture#cube HIDDEN_NPC,{
- if (lhz_secret01 < 2) {
- mes "^3355FFThis picture hanging";
- mes "on the wall catches";
- mes "your attention for some";
- mes "inexplicably strange reason.^000000";
- next;
- if (select("Look behind picture.", "Cancel") == 1) {
- mes "^3355FFYou push and pull";
- mes "with all your strength,";
- mes "but the picture won't";
- mes "budge. If it's too hard";
- mes "to move, there must be";
- mes "something hidden behind it.^000000";
- }
- close;
- }
- else if (lhz_secret01 == 2) {
- mes "^3355FFThis picture hanging";
- mes "on the wall catches";
- mes "your attention for some";
- mes "inexplicably strange reason.^000000";
- next;
- if (select("Look behind picture.", "Cancel") == 1) {
- mes "^3355FFYou push and pull";
- mes "with all your strength,";
- mes "but this picture is too";
- mes "hard to move with just";
- mes "brute strength alone.^000000";
- next;
- input .@input$;
- if (.@input$ == "Jackknife") {
- mes "^3355FFYou take the";
- mes "Jackknife, thrust";
- mes "it under the picture";
- mes "and twist it in order to";
- mes "pry the picture off the wall.^000000";
- next;
- mes "^3355FFBehind the picture, you";
- mes "find that the following";
- mes "numbers are written:^000000";
- mes " ";
- .@number_rand = rand(1,3);
- if (.@number_rand == 1) {
- mes "4 3 2 9 1 6 8 2 7";
- lhz_secret01 = 3;
- }
- else if (.@number_rand == 2) {
- mes "3 6 4 1 2 8 7 1 5";
- lhz_secret01 = 4;
- }
- else {
- mes "4 9 3 7 6 2 8 6 6";
- lhz_secret01 = 5;
- }
- close;
- }
- mes "^3355FFUnfortunately,";
- mes "doing that apparently";
- mes "wasn't enough to move";
- mes "the picture. Perhaps you";
- mes "should try something else.^000000";
- close;
- }
- close;
- }
- else if (lhz_secret01 < 6) {
- mes "^3355FFThe following numbers";
- mes "were written behind the";
- mes "picture. If they were hidden,";
- mes "these numbers must have";
- mes "some kind of importance.^000000";
- mes " ";
- if (lhz_secret01 == 3) {
- mes "4 3 2 9 1 6 8 2 7";
- }
- else if (lhz_secret01 == 4) {
- mes "3 6 4 1 2 8 7 1 5";
- }
- else if (lhz_secret01 == 5) {
- mes "4 9 3 7 6 2 8 6 6";
- }
- close;
- }
- mes "^3355FFThere is a picture";
- mes "hanging on the wall.^000000";
- next;
- if (select("Look beneath picture.", "Cancel") == 1) {
- mes "^3355FFThere are some";
- mes "numbers behind the";
- mes "picture, but now there is";
- mes "no need to memorize them.^000000";
- }
- close;
-}
-
-lhz_cube,242,201,0 script Drawer#cube HIDDEN_NPC,{
- if (lhz_secret01 < 1) {
- mes "^3355FFThe drawer here";
- mes "looks interesting,";
- mes "but it's locked and";
- mes "you can't open it.^000000";
- close;
- }
- else if (lhz_secret01 == 1) {
- mes "^3355FF The drawer here";
- mes "looks interesting, but";
- mes "it's locked. Hopefully, you";
- mes "can figure how to open it.^000000";
- next;
- input .@input$;
- if (.@input$ == "Red Key") {
- mes "^3355FFYou insert the Red Key";
- mes "into the lock and open the";
- mes "drawer. Inside, you find a";
- mes "^000000Jackknife^3355FF that you decide";
- mes "to take. After all, it might";
- mes "be handy sometime.^000000";
- lhz_secret01 = 2;
- }
- else {
- mes "^3355FFUnfortunately, you";
- mes "can't open or break";
- mes "the lock on the drawer";
- mes "by doing that. You need";
- mes "to try something else.^000000";
- }
- close;
- }
- mes "^3355FFThis is the drawer";
- mes "in which you found the";
- mes "^000000Jackknife^3355FF. It is now empty";
- mes "and devoid of purpose.^000000";
- close;
-}
-
-lhz_cube,248,179,0 script Chest#cube HIDDEN_NPC,{
- if (lhz_sincube < 7) {
- mes "^3355FFYou've found a chest";
- mes "with an axe laid on";
- mes "top. The axe's purpose";
- mes "is completely utilitarian";
- mes "and isn't suited for battle.^000000";
- close;
- }
- else if (lhz_sincube == 7) {
- mes "^3355FFYou've found a chest,";
- mes "but more importantly,";
- mes "there is a utility Axe";
- mes "laid on top of it.^000000";
- next;
- if (select("Take the utility Axe.", "Cancel") == 1) {
- mes "^3355FFWithout shame or";
- mes "an ounce of guilt, you";
- mes "pick up the utility ^000000Axe^3355FF";
- mes "and claim it as your own.^000000";
- lhz_sincube = 8;
- }
- close;
- }
- mes "^3355FFThis is just a normal";
- mes "chest. There used to be";
- mes "a utility ^000000Axe^3355FF on top of";
- mes "it until you picked it up.^000000";
- close;
-}
-
-lhz_cube,237,183,0 script Barrel#cube HIDDEN_NPC,{
- number_line = 0;
- if (lhz_sincube < 8) {
- mes "^3355FFYou have";
- mes "found a shabbily";
- mes "constructed barrel.^000000";
- close;
- }
- else if (lhz_sincube == 8) {
- mes "^3355FFYou have";
- mes "found a shabbily";
- mes "constructed barrel.";
- mes "You sense that there's";
- mes "something inside, but";
- mes "you need something to";
- mes "smash the barrel open.^000000";
- next;
- input .@input$;
- if (.@input$ == "Axe") {
- mes "^3355FFAxe in hand, you lift";
- mes "it above your head and";
- mes "swing it downwards,";
- mes "smashing off the top of";
- mes "the barrel. Inside, you find a";
- mes "box topped with a metal plate.^000000";
- next;
- mes "^3355FFThe numbers one";
- mes "through nine are";
- mes "etched on the surface";
- mes "of the metal plate on";
- mes "top of the box you found,";
- mes "like some kind of keypad...^000000";
- lhz_sincube = 9;
- }
- else {
- mes "^3355FFDoing that probably won't";
- mes "break open this keg. You'll";
- mes "need to try something else.^000000";
- }
- close;
- }
- else if (lhz_sincube == 9) {
- if (lhz_secret01 < 3) {
- mes "^3355FFYou decide to enter";
- mes "some numbers into the";
- mes "metallic keypad. Remember,";
- mes "you can only enter single";
- mes "digit numbers at one time...^000000";
- next;
- for( $@i = 0; .@i < 9; ++.@i )
- input .@input;
- mes "^3355FFNothing happened...^000000";
- close;
- }
- else if (lhz_secret01 >= 3 && lhz_secret01 <= 5) {
- switch(lhz_secret01) {
- case 3: setarray .@numbers[0],4,3,2,9,1,6,8,2,7; break;
- case 4: setarray .@numbers[0],3,6,4,1,2,8,7,1,5; break;
- case 5: setarray .@numbers[0],4,9,3,7,6,2,8,6,6; break;
- }
- mes "^3355FFYou decide to enter";
- mes "some numbers into the";
- mes "numberpad etched on the";
- mes "metal plate on top of the box";
- mes "you found inside the keg.^000000";
- next;
- for( $@i = 0; .@i < 9; ++.@i ) {
- input .@input;
- if (.@input == .@numbers[.@i]) .@number_line += 1;
- }
- if (.@number_line == 9) {
- mes "^3355FFThe metal plate slides";
- mes "open and you find a key";
- mes "Key inside the box. You";
- mes "to keep this ^000000Yellow Key^3355FF.^000000";
- lhz_secret01 = 6;
- }
- else {
- mes "^3355FFNothing happened.";
- mes "It's likely that you did not";
- mes "enter the correct numbers.^000000";
- }
- close;
- }
- mes "^3355FFThis is the box with";
- mes "the keypad in which you";
- mes "found the ^000000Yellow Key^3355FF.";
- mes "The box is now empty.^000000";
- close;
- }
- mes "^3355FFThis is a box";
- mes "topped with a metal";
- mes "plate that looks like";
- mes "a crudely made keypad.^000000";
- close;
-}
-
-lhz_cube,224,192,0 script Power Generator#cube HIDDEN_NPC,{
- if (lhz_secret01 < 6) {
- mes "^3355FFThis is a noisily";
- mes "operating huge machine";
- mes "with a front panel that has";
- mes "a strange mark. There is a";
- mes "keyhole on the machine";
- mes "right next to this panel.^000000";
- next;
- input .@input$;
- mes "^3355FFNothing happened.";
- mes "You probably need";
- mes "to find the right key to";
- mes "insert into the keyhole.^000000";
- close;
- }
- else if (lhz_secret01 == 6) {
- mes "^3355FFThis is a noisily";
- mes "operating huge machine";
- mes "with a front panel that has";
- mes "a strange mark. There is a";
- mes "keyhole on the machine";
- mes "right next to this panel.^000000";
- next;
- input .@input$;
- if (.@input$ == "Yellow Key") {
- mes "^3355FFYou insert the";
- mes "Yellow Key into the";
- mes "keyhole and turn it,";
- mes "causing the machine";
- mes "to sputter and deactivate.^000000";
- next;
- mes "^3355FFYou notice that the";
- mes "^000000Status Light ^3355FFnext to the";
- mes "bed has now turned off.^000000";
- lhz_secret01 = 7;
- }
- else {
- mes "^3355FFNothing happened.";
- mes "You probably need";
- mes "to find the right key to";
- mes "insert into the keyhole.^000000";
- }
- close;
- }
- mes "^3355FFIt's a giant machine.^000000";
- close;
-}
-
-lhz_cube,244,201,0 script Status Light#cube HIDDEN_NPC,{
- if (lhz_secret01 < 7) {
- mes "^3355FFThe Status Light is";
- mes "on. It looks like there's";
- mes "something inside the";
- mes "bulb, but you can't get";
- mes "near it since it generates";
- mes "incredibly scorching heat.^000000";
- next;
- mes "^3355FFNow, if you could";
- mes "somehow shut down the";
- mes "Power Generator in this";
- mes "room, the bulb would be";
- mes "cool enough for you to touch...^000000";
- close;
- }
- else if (lhz_secret01 == 7) {
- mes "The Status Light";
- mes "is now off and the";
- mes "bulb has cooled down.";
- next;
- if (select("Smash the light bulb.", "Cancel") == 1) {
- mes "^3355FFYou smash the";
- mes "Status Light's bulb";
- mes "and discover another key.";
- mes "You obtained a ^000000Black Key^3355FF.^000000";
- lhz_secret01 = 8;
- }
- close;
- }
- mes "^3355FFYou find the remains";
- mes "of a broken light bulb.^000000";
- close;
-}
-
-lhz_cube,234,200,0 script Desk#cube HIDDEN_NPC,{
- if (lhz_secret02 <= 1) {
- mes "^3355FFYou've found";
- mes "a completely";
- mes "cluttered desk.^000000";
- next;
- switch(select("On the desk", "Under the desk", "Desk drawer")) {
- case 1:
- mes "^3355FFVarious documents,";
- mes "books and lab equipment";
- mes "are scattered on the desk.";
- mes "But none of them seem";
- mes "all that useful right now.^000000";
- close;
- case 2:
- if (lhz_secret02 < 1) {
- mes "^3355FFUnder this desk, of";
- mes "all conceivable places,";
- mes "you find a ^000000Short Stick^3355FF";
- mes "that you decide to keep.";
- mes "You never know when";
- mes "you'll need one of those.^000000";
- lhz_secret02 = 1;
- }
- else {
- mes "^3355FFThis is where you";
- mes "found your ^000000Short Stick^3355FF.";
- mes "Sadly, there are no more";
- mes "hidden treasures for you to";
- mes "discover beneath this desk.^000000";
- }
- close;
- case 3:
- mes "^3355FFThe desk drawer is";
- mes "locked and probably";
- mes "with good reason. After all,";
- mes "you just tried to invade this";
- mes "private and intimate space.^000000";
- close;
- }
- }
- else if (lhz_secret02 == 2) {
- mes "^3355FFYou're back at the";
- mes "messy desk which";
- mes "is probably used by";
- mes "a high ranking executive";
- mes "who has someone else";
- mes "do his desk tidying for him.^000000";
- next;
- switch(select("On the desk", "Under the desk", "Desk drawer")) {
- case 1:
- mes "^3355FFAlas, no matter how much";
- mes "you rummage through it,";
- mes "the clutter on the desk";
- mes "proves to be useless to you.^000000";
- next;
- if (Sex == SEX_MALE) {
- mes "^3355FFAn issue of the";
- mes "Dancer magazine,";
- mes "''Harmonic Lick'' catches";
- mes "your eye, but you really";
- mes "shouldn't be interested";
- mes "in that publication just";
- mes "because of the pictures.^000000";
- }
- else {
- mes "^3355FFAn issue of the female";
- mes "entertainment magazine,";
- mes "''Magnum Break'' catches";
- mes "your eye, but adventurers";
- mes "have no time to look at";
- mes "pictures of beautiful men.^000000";
- }
- close;
- case 2:
- mes "^3355FFUnder the desk, you";
- mes "discover another Short";
- mes "Stick which happens to";
- mes "fit perfectly into the other";
- mes "Short Stick you found earlier.";
- next;
- mes "^3355FFYou combine the two";
- mes "lesser sticks to create";
- mes "a stick that is superior";
- mes "to the sum of its parts.";
- mes "You are now the proud";
- mes "bearer of a ^000000Long Stick^3355FF.^000000";
- lhz_secret02 = 3;
- close;
- case 3:
- mes "^3355FFThis desk drawer is";
- mes "locked shut and probably";
- mes "always will be. It's likely";
- mes "that nothing really valuable";
- mes "is inside, aside from perhaps";
- mes "a hip flask or a candy stash.";
- close;
- }
- }
- mes "^3355FFThis desk is cluttered";
- mes "with all sorts of random";
- mes "objects, but such is its";
- mes "destiny as office equipment.^000000";
- next;
- switch(select("On the desk", "Under the desk", "Desk drawer")) {
- case 1:
- mes "^3355FFAlas, no matter how much";
- mes "you rummage through it,";
- mes "the clutter on the desk";
- mes "proves to be useless to you.^000000";
- next;
- mes "^3355FFThere's part of a newspaper";
- mes "here, but it's only the Comics";
- mes "section which, of course, isn't";
- mes "informative enough for world";
- mes "savvy adventurers like you.^000000";
- close;
- case 2:
- mes "^3355FFThis is where you found";
- mes "one of two Short Sticks";
- mes "to make your ^000000Long Stick^3355FF.";
- mes "There isn't anything else";
- mes "under here, so it's impossible";
- mes "to make your stick any longer.^000000";
- close;
- case 3:
- mes "^3355FFThis desk drawer is";
- mes "locked very securely.";
- mes "The owner of this desk";
- mes "was wise to provide a";
- mes "measure of drawer security.";
- mes "But why put sticks under the";
- mes "desk? This is most curious...^000000";
- close;
- }
-}
-
-lhz_cube,247,198,0 script Bed#cube HIDDEN_NPC,{
- if (lhz_secret02 == 0) {
- mes "^3355FFYou've found a bed";
- mes "in which the sheets";
- mes "are slovenly arranged.^000000";
- next;
- if (select("On the bed", "Under the bed") == 1) {
- mes "^3355FFNo one's in the bed";
- mes "and if you climbed in,";
- mes "you'd just be alone. For";
- mes "some people, this may";
- mes "be an immutable truth.^000000";
- }
- else {
- mes "^3355FFUnder the bed, you";
- mes "discover a ^000000Short Stick^3355FF";
- mes "which you decide to";
- mes "keep. You never know";
- mes "when certain, seemingly";
- mes "useless objects will save you.^000000";
- lhz_secret02 = 2;
- }
- close;
- }
- else if (lhz_secret02 == 1) {
- mes "^3355FFYou've found a bed";
- mes "in which the sheets";
- mes "are slovenly arranged.^000000";
- next;
- if (select("On the bed", "Under the bed") == 1) {
- mes "^3355FFNo one's in the bed";
- mes "and if you climbed in,";
- mes "you'd just be alone. For";
- mes "some people, this may";
- mes "be an immutable truth.^000000";
- }
- else {
- mes "^3355FFUnder the bed, you";
- mes "discover another Short";
- mes "Stick which happens to";
- mes "fit perfectly into the other";
- mes "Short Stick you found earlier.";
- next;
- mes "^3355FFYou combine the two";
- mes "lesser sticks to create";
- mes "a stick that is superior";
- mes "to the sum of its parts.";
- mes "You are now the proud";
- mes "bearer of a ^000000Long Stick^3355FF.^000000";
- lhz_secret02 = 3;
- }
- close;
- }
- else if (lhz_secret02 == 2) {
- mes "^3355FFYou've found a bed";
- mes "in which the sheets";
- mes "are slovenly arranged.^000000";
- next;
- if (select("On the bed", "Under the bed") == 1) {
- mes "^3355FFNo one's in the bed";
- mes "and if you climbed in,";
- mes "you'd just be alone. For";
- mes "some people, this may";
- mes "be an immutable truth.^000000";
- }
- else {
- mes "^3355FFIn a distant and";
- mes "dusty corner beneath";
- mes "the bed, you manage to";
- mes "spot an object. If only you";
- mes "could reach it somehow...^000000";
- next;
- input .@input$;
- if (.@input$ == "Short Stick") {
- mes "^3355FFYou try to reach";
- mes "the object by using";
- mes "your Short Stick. After";
- mes "a few attempts, you had no";
- mes "choice but to admit that your";
- mes "stick just wasn't long enough.^000000";
- }
- else {
- mes "^3355FFUnfortunately,";
- mes "whatever you used to";
- mes "try to reach the object";
- mes "didn't work. You'll have";
- mes "to think of something else.^000000";
- }
- }
- close;
- }
- else if (lhz_secret02 == 3) {
- mes "^3355FFYou find a messy";
- mes "bed that may be more";
- mes "than meets the eye.^000000";
- next;
- if (select("On the bed", "Under the bed") == 1) {
- mes "^3355FFNo one's in the bed";
- mes "and if you climbed in,";
- mes "you'd just be alone. For";
- mes "some people, this may";
- mes "be an immutable truth.^000000";
- }
- else {
- mes "^3355FFIn a distant and";
- mes "dusty corner beneath";
- mes "the bed, you manage to";
- mes "spot an object. If only you";
- mes "could reach it somehow...^000000";
- next;
- input .@input$;
- if (.@input$ == "Long Stick") {
- mes "^3355FFWith Long Stick in";
- mes "hand, you manage to";
- mes "reach the object and drag";
- mes "it under the bed towards you.";
- mes "You now possess the ^000000Cube^3355FF";
- mes "that was under the bed.^000000";
- lhz_secret02 = 4;
- }
- else {
- mes "^3355FFUnfortunately,";
- mes "whatever you used to";
- mes "try to reach the object";
- mes "didn't work. You'll have";
- mes "to think of something else.^000000";
- }
- }
- close;
- }
- mes "^3355FFYou've found a bed";
- mes "in which the sheets";
- mes "are slovenly arranged.^000000";
- next;
- if (select("On the bed", "Under the bed") == 1) {
- mes "^3355FFNo one's in the bed";
- mes "and if you climbed in,";
- mes "you'd just be alone. For";
- mes "some people, this may";
- mes "be an immutable truth.^000000";
- close;
- }
- mes "^3355FFThis is where you";
- mes "managed to find some";
- mes "sort of strange ^000000Cube^3355FF.^000000";
- close;
-}
-
-lhz_cube,229,184,0 script Goblet#cube HIDDEN_NPC,{
- if (lhz_sincube < 10) {
- if (lhz_secret03 == 0) {
- mes "^3355FFYou see an empty";
- mes "bottle and a goblet.";
- mes "It looks like you";
- mes "missed the party.^000000";
- next;
- if (select("Examine the goblet.", "Cancel") == 1) {
- mes "^3355FFInside the goblet,";
- mes "you find a ^000000Rusty Key^3355FF";
- mes "which you decide to keep.";
- mes "However, you'll need to get";
- mes "rid of that rust somehow.";
- mes "Perhaps you can dip the key";
- mes "in some corrosive chemical?^000000";
- lhz_secret03 = 1;
- }
- close;
- }
- mes "^3355FFThis is the goblet where";
- mes "you found that ^000000Rusty Key^3355FF.^000000";
- close;
- }
- mes "^3355FFThis is goblet cup where";
- mes "you found that ^000000Rusty Key^3355FF.^000000";
- close;
-}
-
-lhz_cube,231,202,0 script Chemicals#cube HIDDEN_NPC,{
- if (lhz_secret03 < 1) {
- mes "^3355FFThere is a bottle";
- mes "containing slightly";
- mes "corrosive chemicals";
- mes "that is sitting on the ledge.^000000";
- next;
- input .@input$;
- mes "^3355FFWhatever you tried to";
- mes "pour the chemicals on";
- mes "wasn't affected at all.";
- mes "You should try pouring the";
- mes "chemicals on something else.^000000";
- close;
- }
- else if (lhz_secret03 == 1) {
- mes "^3355FFThere is a bottle";
- mes "containing slightly";
- mes "corrosive chemicals";
- mes "that is sitting on the ledge.^000000";
- next;
- input .@input$;
- if (.@input$ == "Rusty Key") {
- mes "^3355FFPouring the chemicals";
- mes "on the Rusty Key removes";
- mes "the rust, making it usable";
- mes "again. Now that it is clean,";
- mes "the Rusty Key has become";
- mes "a sparkling ^000000Green Key^3355FF.^000000";
- lhz_secret03 = 2;
- }
- else {
- mes "^3355FFWhatever you tried to";
- mes "pour the chemicals on";
- mes "wasn't affected at all.";
- mes "You should try pouring the";
- mes "chemicals on something else.^000000";
- }
- close;
- }
- mes "^3355FFThese are the chemicals";
- mes "that you used to clean the";
- mes "Rusty Key so that it was";
- mes "restored to its original glory,";
- mes "becoming the ^000000Green Key^3355FF.^000000";
- close;
-}
-
-lhz_cube,249,191,0 script Cabinet#cube HIDDEN_NPC,{
- if (lhz_secret03 < 2) {
- mes "^3355FFYou've found a";
- mes "cabinet that contains";
- mes "many drawers. Perhaps";
- mes "something useful is inside?";
- next;
- if (select("Open", "Cancel") == 1) {
- input .@input$;
- mes "^3355FFUnfortunately, the";
- mes "cabinet has been locked.";
- mes "You'll need the right key";
- mes "in order to open the drawers.^000000";
- }
- close;
- }
- else if (lhz_secret03 == 2) {
- mes "^3355FFYou've found a";
- mes "cabinet that contains";
- mes "many drawers. Perhaps";
- mes "something useful is inside?";
- next;
- input .@input$;
- if (.@input$ == "Green Key") {
- mes "^3355FFYou take the Green Key";
- mes "and finds that it fits into";
- mes "one of the drawer keyholes.";
- mes "You open the drawer and";
- mes "obtain a strange ^000000Polygon^3355FF.^000000";
- lhz_secret03 = 3;
- }
- else {
- mes "^3355FFWhatever you tried";
- mes "did not succeed in";
- mes "opening this cabinet.";
- mes "Think. Think of how";
- mes "locks are unlocked...";
- mes "Then you'll find the";
- mes "answer you seek.^000000";
- }
- close;
- }
- mes "^3355FFThis is the locker";
- mes "where you used the";
- mes "Green Key to open one";
- mes "of the Drawers and obtained";
- mes "a ^000000Polygon^3355FF. You're pretty happy";
- mes "with your Polygon and don't";
- mes "need to open the other drawers.^000000";
- close;
-}
-
-lhz_cube,224,197,0 script Experiment Tube#cube HIDDEN_NPC,{
- if (lhz_secret01 < 8) {
- mes "^3355FFYou find a strange";
- mes "tube that seems to";
- mes "contain something.";
- mes "Underneath the tube is";
- mes "a thin plate with a keyhole";
- mes "and a card insertion slot.^000000";
- next;
- input .@input$;
- mes "^3355FFNothing happened.";
- mes "You'll probably need";
- mes "to find the right key for";
- mes "the keyhole and the correct";
- mes "card to insert into the slot.^000000";
- close;
- }
- else if (lhz_secret01 == 8) {
- mes "^3355FFYou find a strange";
- mes "tube that seems to";
- mes "contain something.";
- mes "Underneath the tube is";
- mes "a thin plate with a keyhole";
- mes "and a card insertion slot.^000000";
- next;
- input .@input$;
- if (.@input$ == "Black Key") {
- mes "^3355FFYou insert the Black Key";
- mes "into the keyhole, causing";
- mes "the experiment tube to open";
- mes "and reveal an ^000000Oval^3355FF which you";
- mes "you choose to take with you.^000000";
- lhz_secret01 = 9;
- }
- else {
- mes "^3355FFNothing happened...^000000";
- }
- close;
- }
- else if (lhz_secret01 == 9) {
- mes "^3355FFThis is where you";
- mes "obtained the ^000000Oval^3355FF.";
- mes "As you look around";
- mes "the tube's location,";
- mes "you notice an artificial";
- mes "ground fissure which";
- mes "can probably open up...^000000";
- close;
- }
- else {
- if (lhz_sincube == 10) {
- mes "^3355FFThere is a narrow,";
- mes "rectangular card slot";
- mes "in front of the tube.^000000";
- next;
- input .@input$;
- if (.@input$ == "Laboratory Permit") {
- if (countitem(Lab_Passport)) {
- mes "^3355FFYou insert the";
- mes "Laboratory Permit";
- mes "into the slot and the";
- mes "man made fissure in the";
- mes "ground splits open, revealing";
- mes "an underground staircase.^000000";
- next;
- if (select("Go downstairs", "Cancel") == 1) {
- mes "^3355FFYou walk down";
- mes "the long flight";
- mes "of winding stairs...^000000";
- close2;
- //remove variables that are no longer used.
- lhz_sincube = 0;
- lhz_secret01 = 0;
- lhz_secret02 = 0;
- lhz_secret03 = 0;
- MISC_QUEST |= 512;
- warp "lhz_cube",177,13;
- end;
- }
- close;
- }
- mes "^3355FF..............";
- mes "Nothing happened.^000000";
- close;
- }
- mes "^3355FFNothing happened.^000000";
- close;
- }
- mes "^3355FFThis is where you";
- mes "obtained the ^000000Oval^3355FF.";
- mes "As you look around";
- mes "the tube's location,";
- mes "you notice an articial";
- mes "ground fissure which";
- mes "can probably open up...^000000";
- close;
- }
-}
-
-lhz_cube,248,193,0 script Box#cube1 HIDDEN_NPC,{
- if ((lhz_secret01 < 9) && (lhz_secret02 < 4) && (lhz_secret03 < 3)) {
- mes "^3355FFYou find a box with";
- mes "three distinctively";
- mes "shaped holes.^000000";
- next;
- select("Oval Hole", "Cubic Hole", "Polygon Hole");
- input .@input$;
- mes "^3355FFNothing happened.^000000";
- close;
- }
- else if ((lhz_secret01 != 10) || (lhz_secret02 != 5) || (lhz_secret03 != 4)) {
- mes "^3355FFYou find a box with";
- mes "three distinctively";
- mes "shaped holes.^000000";
- next;
- switch(select("Oval Hole", "Cube Hole", "Polygon Hole")) {
- case 1:
- if (lhz_secret01 == 9) {
- next;
- input .@input$;
- if (.@input$ == "Oval") {
- mes "^3355FFYou insert the Oval";
- mes "into the Oval shaped";
- mes "hole where it fits perfectly.^000000";
- lhz_secret01 = 10;
- close;
- }
- mes "^3355FFNothing happened.^000000";
- close;
- }
- else if (lhz_secret01 == 10) {
- mes "^3355FFThe Oval shaped hole";
- mes "already has an Oval in it.";
- mes "Besides, it's not you have";
- mes "any Ovals to spare, anyway.^000000";
- close;
- }
- input .@input$;
- mes "^3355FFNothing happened.^000000";
- close;
- case 2:
- if (lhz_secret02 == 4) {
- next;
- input .@input$;
- if (.@input$ == "Cube") {
- mes "^3355FFYou insert the Cube";
- mes "into the Cubic hole";
- mes "and it clicks into place.";
- mes "Your formal Kindergarten";
- mes "training is finally justified.^000000";
- lhz_secret02 = 5;
- close;
- }
- mes "^3355FFNothing happened.^000000";
- close;
- }
- else if (lhz_secret02 == 5) {
- mes "^3355FFYou already placed";
- mes "a Cube into the hole.";
- mes "You could take it back";
- mes "out and put it in again,";
- mes "but that would just be";
- mes "a total waste of time.^000000";
- close;
- }
- input .@input$;
- mes "^3355FFNothing happened.^000000";
- close;
- case 3:
- if (lhz_secret03 == 3) {
- next;
- input .@input$;
- if (.@input$ == "Polygon") {
- mes "^3355FFFortunately, the";
- mes "nondescript Polygon";
- mes "that you have is exactly";
- mes "the same shape as this";
- mes "nondescript Polygonal hole.";
- mes "The Polygon fits perfectly,";
- mes "almost as if it were destiny.^000000";
- lhz_secret03 = 4;
- close;
- }
- mes "^3355FFNothing happened.^000000";
- close;
- }
- else if (lhz_secret03 == 4) {
- mes "^3355FFThe Polygon is already";
- mes "inserted into the hole.";
- mes "Trust that this is as much";
- mes "as this Polygon can do for you.^000000";
- close;
- }
- input .@input$;
- mes "^3355FFNothing happened.^000000";
- close;
- }
- }
- else if (lhz_secret01 == 10 && lhz_secret02 == 5 && lhz_secret03 == 4 && lhz_sincube != 10) {
- mes "^3355FFYou find a box with";
- mes "three distinctively";
- mes "shaped holes that";
- mes "are now filled with the";
- mes "objects you've inserted.^000000";
- next;
- if (select("Open the box.", "Cancel") == 1) {
- mes "^3355FFYou open the box";
- mes "and find that there's";
- mes "a small card labeled";
- mes "''Laboratory Permit'' inside.";
- mes "You pocket this ^000000Laboratory";
- mes "Permit^3355FF, knowing that you";
- mes "will be needing it later.";
- lhz_sincube = 10;
- getitem Lab_Passport,1;
- }
- close;
- }
- mes "^3355FFYou find the open box";
- mes "which used to contain";
- mes "the ^000000Laboratory Permit^3355FF.";
- mes "This box is no longer";
- mes "useful to you now, but";
- mes "once upon a time, its";
- mes "mysteries were a challenge.^000000";
- close;
-}
-
-lhz_cube,250,184,0 script Door#cube HIDDEN_NPC,{
- mes "^3355FFYou've come upon a";
- mes "door that leads outside.^000000";
- next;
- if (select("Exit", "Cancel") == 1) {
- warp "lighthalzen",310,302;
- end;
- }
- close;
-}
-
-lhz_dun02,224,6,0 script Exit1#lt WARPNPC,1,1,{
-OnTouch:
- if (MISC_QUEST&512) {
- warp "lhz_cube",231,90;
- end;
- }
- mes "^3355FFYou found a passage that";
- mes "seems to lead somewhere,";
- mes "but you get the feeling that";
- mes "you shouldn't enter it for now.^000000";
- close;
-}
-
-//== Lighthalzen Pickpocket Mini-Quest =====================
-lighthalzen,240,216,4 script Suspicious Guy#lhz_01 4_M_LGTPOOR,2,2,{
- end;
-
-OnTouch:
- switch(rand(1,3)) {
- case 1:
- mes "^3355FF*SHHHHHHUK!*^000000";
- specialeffect EF_STEAL;
- if (Zeny >= 100) {
- Zeny -= 100;
- }
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Huh...?";
- mes "I sense something...";
- mes "No. It might just";
- mes "be my imagination.";
- next;
- mes "[?????]";
- mes "^333333Heh heh heh heh...^000000";
- close;
- case 2:
- mes "^3355FF*SHHHHHHUK!*^000000";
- specialeffect EF_STEAL;
- if (Zeny >= 200) {
- Zeny -= 200;
- }
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Huh...?";
- mes "I could have sworn";
- mes "that these pockets full";
- mes "of zeny were heavier";
- mes "just a second ago...";
- next;
- mes "[?????]";
- mes "^333333Heh heh heh heh...^000000";
- close;
- case 3:
- mes "^3355FF*SHHHHHHUK!*^000000";
- specialeffect EF_STEAL;
- if (Zeny >= 10) {
- Zeny -= 10;
- }
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Huh...?";
- mes "What the?!";
- mes "That guy, did he just...?";
- mes "He did! Hey! That guy";
- mes "stole some of my money!";
- next;
- mes "[Suspicious Guy]";
- mes "Oh crap!";
- mes "Gotta scram!";
- mes "Eat my dust, good guy!";
- next;
- if (rand(1,4) == 1) {
- enablenpc "Suspicious Guy#lhz_03";
- disablenpc "Suspicious Guy#lhz_01";
- }
- else {
- enablenpc"Suspicious Guy#lhz_02";
- disablenpc "Suspicious Guy#lhz_01";
- }
- close;
- }
-}
-
-lighthalzen,220,169,3 script Suspicious Guy#lhz_02 4_M_LGTPOOR,2,2,{
- end;
-
-OnInit:
- disablenpc "Suspicious Guy#lhz_02";
- end;
-
-OnTouch:
- switch(rand(1,3)) {
- case 1:
- mes "^3355FF*SHHHHHHUK!*^000000";
- specialeffect EF_STEAL;
- if (Zeny >= 100) {
- Zeny -= 100;
- }
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Huh...?";
- mes "I sense something...";
- mes "No. It might just";
- mes "be my imagination.";
- next;
- mes "[?????]";
- mes "^333333Heh heh heh heh...^000000";
- close;
- case 2:
- mes "^3355FF*SHHHHHHUK!*^000000";
- specialeffect EF_STEAL;
- if (Zeny >= 200) {
- Zeny -= 200;
- }
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Huh...?";
- mes "I could have sworn";
- mes "that these pockets full";
- mes "of zeny were heavier";
- mes "just a second ago...";
- next;
- mes "[?????]";
- mes "^333333Heh heh heh heh...^000000";
- close;
- case 3:
- mes "^3355FF*SHHHHHHUK!*^000000";
- specialeffect EF_STEAL;
- if (Zeny >= 10) {
- Zeny -= 10;
- }
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Huh...?";
- mes "What the?!";
- mes "That guy, did he just...?";
- mes "He did! Hey! That guy";
- mes "stole some of my money!";
- next;
- mes "[Suspicious Guy]";
- mes "Oh crap!";
- mes "Gotta scram!";
- mes "Eat my dust, good guy!";
- if (rand(1,4) == 1) {
- enablenpc "Suspicious Guy#lhz_03";
- disablenpc "Suspicious Guy#lhz_02";
- }
- else {
- enablenpc "Suspicious Guy#lhz_01";
- disablenpc "Suspicious Guy#lhz_02";
- }
- close;
- }
-}
-
-lighthalzen,164,127,4 script Suspicious Guy#lhz_03 4_M_LGTPOOR,2,2,{
- end;
-
-OnInit:
- disablenpc "Suspicious Guy#lhz_03";
- end;
-
-OnTouch:
- switch(rand(1,5)) {
- case 1:
- case 2:
- mes "^3355FF*SHHHHHHUK!*^000000";
- specialeffect EF_STEAL;
- if (Zeny >= 100) {
- Zeny -= 100;
- }
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Huh...?";
- mes "I sense something...";
- mes "No. It might just";
- mes "be my imagination.";
- next;
- mes "[?????]";
- mes "^333333Heh heh heh heh...^000000";
- close;
- case 3:
- case 4:
- mes "^3355FF*SHHHHHHUK!*^000000";
- specialeffect EF_STEAL;
- if (Zeny >= 200) {
- Zeny -= 200;
- }
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Huh...?";
- mes "I could have sworn";
- mes "that these pockets full";
- mes "of zeny were heavier";
- mes "just a second ago...";
- next;
- mes "[?????]";
- mes "^333333Heh heh heh heh...^000000";
- close;
- case 5:
- mes "^3355FF*SHHHHHHUK!*^000000";
- specialeffect EF_STEAL;
- if (Zeny >= 10) {
- Zeny -= 10;
- }
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Huh...?";
- mes "What the?!";
- mes "That guy, did he just...?";
- mes "He did! Hey! That guy";
- mes "stole some of my money!";
- next;
- mes "[Suspicious Guy]";
- mes "Oh crap!";
- mes "Gotta scram!";
- mes "Eat my dust, good gu--!";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Oh no, you don't!";
- mes "I'm turning you in,";
- mes "you pickpocket!";
- next;
- mes "[Suspicious Guy]";
- mes "No...! I'm sorry!";
- mes "I'll give you back";
- mes "your money, just ";
- mes "let me go! Crap!";
- emotion e_sob;
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Alright, fine,";
- mes "but you better quit";
- mes "this life of crime!";
- next;
- mes "[Suspicious Guy]";
- mes "You're right, that was";
- mes "wrong of me. Thanks";
- mes "for letting me go. Since";
- mes "you did me a favor, I'll";
- mes "sell you some tonic that";
- mes "I use to run really fast.";
- next;
- mes "[Suspicious Guy]";
- mes "I can only sell up to";
- mes "three of my secret tonic";
- mes "to you since that's all";
- mes "I have. Each one will";
- mes "cost 15,000 zeny. So";
- mes "what do you say?";
- next;
- switch(select("Give me 1.", "Give me 2.", "Give me 3.", "No, I'm fine.")) {
- case 1: .@number = 1; .@price = 15000*1; break;
- case 2: .@number = 2; .@price = 15000*2; break;
- case 3: .@number = 3; .@price = 15000*3; break;
- case 4:
- mes "[Suspicious Guy]";
- mes "Well...";
- mes "You're just gonna";
- mes "let me go, then?";
- mes "That's awful generous.";
- mes "Thanks, I appreciate it.";
- next;
- mes "[Suspicious Guy]";
- mes "Anyway, I'm gonna";
- mes "get back to work.";
- mes "Heh heh heh~";
- }
- if (.@number) {
- if (Zeny < .@price) {
- mes "[Suspicious Guy]";
- mes "Er, since I'm quitting";
- mes "pickpocketing, I need";
- mes "to make cash legitimately";
- mes "as a business person. I'm";
- mes "real sorry pal, but I can't just";
- mes "give these tonics away!";
- next;
- mes "[Suspicious Guy]";
- mes "Anyway, I'm gonna";
- mes "get back to work.";
- mes "Heh heh heh~";
- }
- else {
- if ((MaxWeight-Weight) < 400) {
- mes "[Suspicious Guy]";
- mes "Eh, I'm sorry, but you";
- mes "don't have enough room";
- mes "in your inventory to even";
- mes "hold these tonics. Sorry";
- mes "pal, but this deal's off.";
- next;
- mes "[Suspicious Guy]";
- mes "Anyway, I'm gonna";
- mes "get back to work.";
- mes "Heh heh heh~";
- }
- else {
- mes "[Suspicious Guy]";
- if (.@number == 1) {
- mes "Only one? Alright, you";
- mes "might be a cheapskate,";
- mes "but I do owe you. Just";
- mes "take this and I hope we never";
- mes "bump into each other again!";
- }
- else if (.@number == 2) {
- mes "Two, huh? I can dig it.";
- mes "Now take these and I hope";
- mes "we never see each other";
- mes "ever again! Ciao, baby~";
- }
- else {
- mes "You want all three?";
- mes "Heh, you're much smarter";
- mes "than I thought! Alright, take";
- mes "these with my compliments,";
- mes "but I hope we never bump";
- mes "into each other ever again!";
- }
- Zeny -= .@price;
- getitem Speed_Up_Potion,.@number;
- }
- }
- }
- if (rand(1,2) == 1) {
- enablenpc "Suspicious Guy#lhz_01";
- disablenpc "Suspicious Guy#lhz_03";
- }
- else {
- enablenpc "Suspicious Guy#lhz_02";
- disablenpc "Suspicious Guy#lhz_03";
- }
- close;
- }
-}
-
-//== Friendship Quest ======================================
-lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
- if (BaseLevel < 50) {
- mes "[Digotz]";
- mes "Oh, an adventurer?";
- mes "Welcome to Uptown";
- mes "Lighthalzen. However,";
- mes "I'm afraid this area won't";
- mes "have much to offer you";
- mes "in the way of excitement.";
- next;
- mes "[Digotz]";
- mes "Not to be rude or";
- mes "anything, but this town";
- mes "should be safe enough for";
- mes "you to explore. I mean, you";
- mes "just seem to be kind of new";
- mes "at this adventurer thing...";
- close;
- }
- if (friendship > 14) {
- mes "^3355FFDigotz has passed";
- mes "away, but the look on";
- mes "his face seems very";
- mes "peaceful and content.^000000";
- close;
- }
- if (friendship == 14) {
- mes "^3355FFDigotz is seriously";
- mes "injured from a wound";
- mes "by a knife that is still";
- mes "embedded in his belly.^000000";
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Digotz...?";
- mes "Oh no, let me";
- mes "get you some help!";
- next;
- mes "[Digotz]";
- mes "H-hey... It's the";
- mes "adventurer... Man,";
- mes "that Maku. He always";
- mes "did bring me bad luck...";
- mes "It's too late for me and";
- mes "I don't have much time...";
- next;
- mes "[Digotz]";
- mes "Those guards I told you";
- mes "about... The ones who don't";
- mes "want the poor and the rich to";
- mes "mingle? I... Guess they found";
- mes "I was gonna meet my old pal.";
- mes "I just wanted to see him...";
- next;
- mes "[Digotz]";
- mes "This guy... In a black";
- mes "suit... He just... He just";
- mes "stabbed me! I... God. It's";
- mes "been so long since I've talked";
- mes "to him. We'll hang out and have";
- mes "fun, just like the good old days.";
- next;
- mes "[Digotz]";
- mes "I missed my buddies, but now...";
- mes "Now I can hear them calling me.";
- mes "Now we can all be together just";
- mes "like we all promised. Yeah...";
- mes "I was wrong. Life's too short";
- mes "to be angry with your frie--";
- next;
- mes "[Digotz]";
- mes "..............";
- next;
- mes "[Digotz]";
- mes "..............";
- mes ".......................";
- next;
- mes "[Digotz]";
- mes "..............";
- mes ".......................";
- mes "...............................";
- next;
- mes "^3355FFDigotz stopped breathing.";
- mes "You remove the Knife from";
- mes "his lifeless body as a final";
- mes "courtesy to a man who";
- mes "dearly loved his friends.^000000";
- next;
- friendship = 15;
- changequest 12005,12006;
- getitem Knife,1;
- close;
- }
- if (friendship == 13) {
- mes "[Digotz]";
- mes "Wh-whoa, I need to";
- mes "get ready! That Maku's";
- mes "gonna make fun of me if";
- mes "I look too rich and pampered.";
- mes "Damn! Where did I put all of";
- mes "my fashionable street clothes?";
- close;
- }
- if ((friendship == 12 && countitem(Friends_Diary) > 0)) {
- mes "[Digotz]";
- mes "Even if Benkaistein";
- mes "did come back, I don't";
- mes "think I could forgive Maku.";
- mes "In fact, you know what?";
- mes "I think I'd even be madder!";
- next;
- if (select("Show Benkaistein's Journal.", "Don't show Benkaistein's Journal.") == 1) {
- mes "[Digotz]";
- mes "Why am I so ticked off?";
- mes "^3355FF*Sigh*^000000 You have something";
- mes "to show me? Huh? Benkaistein";
- mes "wanted me to read this diary";
- mes "of his? Sure, why not? I do";
- mes "owe him a lot over the years...";
- next;
- mes "[Benkaistein's Journal]";
- mes "^856363Today, me, Digotz and";
- mes "Maku played this crazy flying";
- mes "game. Basically, we make";
- mes "these wings out of wood and";
- mes "paper, jump off these hills";
- mes "and try to fly. Dumb, I know.^000000";
- next;
- mes "[Benkaistein's Journal]";
- mes "^856363Today it was my turn to";
- mes "jump and flap my arms with";
- mes "these fake, badly made wings.";
- mes "It's not really a fun game when";
- mes "I think about it. Boy, I hope";
- mes "we don't do that again.^000000";
- next;
- mes "[Digotz]";
- mes "Oh yeah, I remember that!";
- mes "Maku wore the wings most";
- mes "of the time, but I still hold";
- mes "the record for staying in the";
- mes "air the longest! Yeah, I was";
- mes "a regular Kid Pegasus~";
- next;
- mes "[Benkaistein's Journal]";
- mes "^856363Maku, Digotz and me went";
- mes "outside of town. Of course,";
- mes "we didn't tell anyone or else";
- mes "we'd get in trouble. It was";
- mes "a really exciting day. But";
- mes "then, we ran into a monster!^000000";
- next;
- mes "[Benkaistein's Journal]";
- mes "^856363I wanted to run away but Maku";
- mes "and Digotz wanted to beat it so";
- mes "that we could become heroes.";
- mes "Of course, we got hurt pretty";
- mes "bad and the monster got away.";
- mes "Boy, mom was not happy...^000000";
- next;
- mes "[Digotz]";
- mes "Huh. I don't remember";
- mes "that so well. But I know that";
- mes "Benkaistein, me and Maku";
- mes "weren't afraid of anything back";
- mes "then. We must have been totally";
- mes "nuts to fight a monster, though.";
- next;
- mes "[Benkaistein's Journal]";
- mes "^856363Digotz's been sick for three";
- mes "days now. It's just a normal";
- mes "cold and Maku keeps saying";
- mes "it's Digotz's fault he got sick.^FFFFFF ^856363 But he's always asking me to";
- mes "go visit him and see if he's okay.^000000";
- next;
- mes "[Digotz]";
- mes "I think I remember being";
- mes "pretty sick. Maku was worried?";
- mes "I... I must have had a horrible";
- mes "life threatening disease like,";
- mes "um, Gonorrhitis. You know.";
- mes "That might have been it.";
- next;
- mes "[Benkaistein's Journal]";
- mes "^856363Mom and dad keep telling";
- mes "me not to hang out with Maku";
- mes "anymore. Their reason is really";
- mes "dumb, and I don't care if he is";
- mes "poor. He's one of the best guys";
- mes "that I'll ever know.^000000";
- next;
- mes "[Benkaistein's Journal]";
- mes "^856363Digotz's family is really";
- mes "rich and they don't want him";
- mes "to see Maku anymore either.";
- mes "But Digotz doesn't care.";
- mes "I know he likes Maku a lot.^000000";
- next;
- mes "[Digotz]";
- mes "Well, we were a lot";
- mes "younger and closer back";
- mes "then, so... ^333333*Ahem!*^000000 Why did";
- mes "Benkaistein even write that?!";
- next;
- mes "[Benkaistein's Journal]";
- mes "^856363Today, the three of us";
- mes "made an oath of brotherhood,";
- mes "just like we read in the comic";
- mes "book. We swore we'd always";
- mes "be friends no matter what.";
- mes "For always and for always.^000000";
- next;
- mes "[Digotz]";
- mes "I... I was forced to make";
- mes "that oath! And people do";
- mes "change, you know! I mean,";
- mes "we were basically just kids,";
- mes "it's not like that oath really";
- mes "means anything now, does it?";
- next;
- friendship = 13;
- mes "[Digotz]";
- mes "That does it. I'm gonna";
- mes "go see that Maku. I don't";
- mes "miss him or anything, but";
- mes "I gotta get him to cancel";
- mes "that oath. And maybe I'll";
- mes "beat up him a little bit.";
- close;
- }
- mes "[Digotz]";
- mes "I don't understand";
- mes "why I'm so angry!";
- mes "I'm starting to act";
- mes "more like Maku, though,";
- mes "don't get me wrong, it's";
- mes "not like I care about the guy.";
- close;
- }
- if (friendship == 7) {
- mes "[Digotz]";
- mes "Even if Benkaistein came";
- mes "back from wherever he was";
- mes "studying, I don't think he'd be";
- mes "able to get Maku to apologize";
- mes "to me. That guy is just way";
- mes "too stubborn for his own good!";
- close;
- }
- if (friendship == 6) {
- mes "[Digotz]";
- mes "Oh, it's been a while.";
- mes "What are you doing back";
- mes "over here? And, um, did";
- mes "you deliver that message";
- mes "to Maku? Now when I think";
- mes "about it, I was kind of--";
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "I delivered your message";
- mes "word for word, and Maku";
- mes "got angry, called you names";
- mes "and has been threatening to";
- mes "beat you up pretty badly.";
- next;
- mes "[Digotz]";
- mes "That no-good, dirty";
- mes "lying rotten scoundrel!";
- mes "If it weren't for those";
- mes "guards, I'd head over to";
- mes "the ghetto and beat Maku";
- mes "up myself! That stupid guy!";
- next;
- mes "[Digotz]";
- mes "During times like this,";
- mes "I really miss ^FF0000Benkaistein^000000.";
- mes "That guy would always have";
- mes "an answer for this kind of";
- mes "situation. Yeah, I think he's";
- mes "in some far off town, studying.";
- next;
- mes "[Digotz]";
- mes "Supposedly he's in that";
- mes "place, whatever it's called,";
- mes "since there's a ton of books";
- mes "there that he can use. But";
- mes "yeah, Benkaistein would";
- mes "always be the mediator...";
- next;
- mes "[Digotz]";
- mes "Even back then, when";
- mes "me, him and Maku used to";
- mes "hang out, Benkaistein would";
- mes "mediate if we got into some";
- mes "argument. Still, he couldn't";
- mes "do anything about Maku now...";
- friendship = 7;
- changequest 12002,12003;
- next;
- mes "[Digotz]";
- mes "I don't know why,";
- mes "but I'm so angry!";
- mes "Why am I stressing";
- mes "out so much over this?!";
- close;
- }
- if ((friendship == 4 || friendship == 5)) {
- mes "[Digotz]";
- mes "Still checking out";
- mes "Uptown Lighthalzen?";
- mes "Not like I'd care, but if you";
- mes "do happen to see Maku,";
- mes "deliver this little message";
- mes "for me, sentence by sentence.";
- next;
- mes "[Digotz]";
- mes "^FF0000Hopeless bastard!";
- mes "^FF0000You're still a stubborn jerk!";
- mes "^FF0000You owe me at least 3 lunches!";
- mes "^FF0000Not to mention an apology!";
- mes "^FF0000But who cares what you think?!";
- mes "I'm so goddamn happy without you!^000000";
- close;
- }
- if (friendship == 3) {
- mes "[Digotz]";
- mes "I know that the";
- mes "opulence of Uptown";
- mes "seems rather attractive,";
- mes "but trust me. This place";
- mes "is colorless. Now, have";
- mes "you visited the poor district?";
- next;
- select("Yes, I did already...");
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Yes, I did already...";
- mes "And I met someone";
- mes "named Maku there.";
- next;
- mes "[Digotz]";
- mes "Maku?! Oh, he must have";
- mes "mentioned something about";
- mes "me. But I don't care what he";
- mes "says, unless it's an apology";
- mes "for being a fully blown jerk.";
- mes "Ever since we were kids...";
- next;
- mes "[Digotz]";
- mes "Anyway, we used to be close,";
- mes "but that guy was never a true";
- mes "friend of mine! Like that one";
- mes "time he cheated to beat me at";
- mes "arm wrestling! Or when he never";
- mes "thanked me for buying us lunch!";
- next;
- mes "[Digotz]";
- mes "Sure, he might have helped";
- mes "me a little in meeting my first";
- mes "girlfriend, but I'll never ever";
- mes "forgive him for fixing me up";
- mes "on the worst blind dates a";
- mes "man can possibly experience!";
- next;
- mes "[Digotz]";
- mes "Maku doesn't know a damn";
- mes "about friendship! Even if I did";
- mes "want to see him, there are these";
- mes "people who don't want the rich";
- mes "to ever meet with the poor.";
- next;
- mes "[Digotz]";
- mes "If Maku's fine, that's";
- mes "good enough to hear for";
- mes "me! There's no need for me";
- mes "to go all the way over there";
- mes "and check up on him! I only";
- mes "have one regret though...";
- next;
- mes "[Digotz]";
- mes "I only wish I had one";
- mes "last chance to see Maku...";
- mes "So that I could kick his sorry";
- mes "ass myself! Yeah, that's right!";
- mes "Arrogant bastard! But still,";
- mes "I'm not able to do that...";
- next;
- mes "[Digotz]";
- mes "The security guards here";
- mes "will never allow the rich and";
- mes "poor to meet, fearing that";
- mes "the poor will disturb the peace";
- mes "and order of the city. It's a dumb rule made for dumb people.";
- next;
- mes "[Digotz]";
- mes "Still, it's pretty scary that";
- mes "someone can get punished";
- mes "for violating such a stupid";
- mes "taboo, actually. Anyway, if";
- mes "you see Maku again, tell";
- mes "him this for me, got it?";
- next;
- mes "[Digotz]";
- mes "^FF0000Hopeless bastard!";
- mes "^FF0000You're still a stubborn jerk!";
- mes "^FF0000You owe me at least 3 lunches!";
- mes "^FF0000Not to mention an apology!";
- mes "^FF0000But who cares what you think?!";
- mes "I'm so goddamn happy without you!^000000";
- friendship = 4;
- close;
- }
- if (friendship == 2) {
- mes "[Digotz]";
- mes "What are you still";
- mes "doing hanging around";
- mes "here? There's nothing";
- mes "interesting in Uptown";
- mes "for you to see, adventurer.";
- next;
- mes "[Digotz]";
- mes "Gosh...!";
- mes "Just hearing about";
- mes "Maku makes me so feel";
- mes "so upset for some reason!";
- close;
- }
- if (friendship == 1) {
- mes "[Digotz]";
- mes "Oh, an adventurer?";
- mes "Welcome to Uptown";
- mes "Lighthalzen. However,";
- mes "I'm afraid this area won't";
- mes "have much to offer you";
- mes "in the way of excitement.";
- next;
- mes "[Digotz]";
- mes "My name is Digotz,";
- mes "just another citizen";
- mes "of Upper Lighthalzen.";
- mes "I hope that you enjoy";
- mes "your stay in my hometown.";
- next;
- select("Do you know someone named Maku?");
- mes "[Digotz]";
- mes "Maku? Maku. Yes, he's my";
- mes "childhood friend. Or he was,";
- mes "anyway. Now he's just a jerk.";
- mes "In any case, we can't hang";
- mes "out, even if we wanted to,";
- mes "for several reasons.";
- next;
- mes "[Digotz]";
- mes "Hey, why am I even";
- mes "talking about this? It's";
- mes "not like I'm bothered by";
- mes "the fact me and Maku aren't";
- mes "pals anymore. You know what?";
- mes "Just forget everything I said.";
- friendship = 2;
- changequest 12000,12001;
- close;
- }
- mes "[Digotz]";
- mes "Oh, an adventurer?";
- mes "Welcome to Uptown";
- mes "Lighthalzen. However,";
- mes "I'm afraid this area won't";
- mes "have much to offer you";
- mes "in the way of excitement.";
- next;
- mes "[Digotz]";
- mes "Feel free to take";
- mes "a look around if you";
- mes "so wish. I'm actually";
- mes "glad to see somebody";
- mes "aside from the stuck up";
- mes "rich people who live here.";
- close;
-}
-
-lighthalzen,337,232,3 script Maku 4_M_LGTPOOR,{
- if (friendship > 14) {
- cutin "lhz_macu07",2;
- mes "[Maku]";
- mes "Why is this guy so";
- mes "late? Once he shows";
- mes "up, I swear, I'm gonna...!";
- next;
- mes "[Maku]";
- mes "Eh, he might have";
- mes "some kinda reason for";
- mes "being late, but if he don't,";
- mes "I've been saving a whole";
- mes "six pack of kickass to open,";
- mes "just for him. Heh heh heh~";
- close2;
- cutin "lhz_macu07",255;
- end;
- }
- if (friendship == 14) {
- cutin "lhz_macu05",2;
- mes "[Maku]";
- mes "Why is Digotz";
- mes "so late? This isn't";
- mes "like him at all. Maybe";
- mes "something's wrong?";
- close2;
- cutin "lhz_macu05",255;
- end;
- }
- if (friendship == 13 && countitem(Friends_Diary) > 0) {
- cutin "lhz_macu06",2;
- mes "[Maku]";
- mes "Hey, what is that? You want";
- mes "I should read this journal?";
- mes "Er, okay, but I'm none too";
- mes "comfortable going through";
- mes "somebody's diary. It's just";
- mes "kinda... creepy, you know?";
- next;
- mes "[Maku]";
- mes "Hey, this thing is";
- mes "Benkaistein's. I haven't";
- mes "seen that guy in a long while.";
- mes "Ah, so he gave it to you for me";
- mes "to read? Alright, I owe him a";
- mes "favor or two, so I oughta...";
- next;
- cutin "lhz_macu06",255;
- mes "[Benkaistein's Journal]";
- mes "^856363Today, me, Digotz and";
- mes "Maku played this crazy flying";
- mes "game. Basically, we make";
- mes "these wings out of wood and";
- mes "paper, jump off these hills";
- mes "and try to fly. Dumb, I know.^000000";
- next;
- mes "[Benkaistein's Journal]";
- mes "^856363Today it was my turn to";
- mes "jump and flap my arms with";
- mes "these fake, badly made wings.";
- mes "It's not really a fun game when";
- mes "I think about it. Boy, I hope";
- mes "we don't do that again.^000000";
- next;
- cutin "lhz_macu03",2;
- mes "[Maku]";
- mes "What is he talking about?!";
- mes "That game was real fun!";
- mes "Yeah, I usually wore the";
- mes "wings and Digotz always";
- mes "wanted to wear them too.";
- next;
- cutin "lhz_macu03",255;
- mes "[Benkaistein's Journal]";
- mes "^856363Maku, Digotz and me went";
- mes "outside of town. Of course,";
- mes "we didn't tell anyone or else";
- mes "we'd get in trouble. It was";
- mes "a really exciting day. But";
- mes "then, we ran into a monster!^000000";
- next;
- mes "[Benkaistein's Journal]";
- mes "^856363I wanted to run away but Maku";
- mes "and Digotz wanted to beat it so";
- mes "that we could become heroes.";
- mes "Of course, we got hurt pretty";
- mes "bad and the monster got away.";
- mes "Boy, mom was not happy...^000000";
- next;
- cutin "lhz_macu03",2;
- mes "[Maku]";
- mes "That's right! Back then,";
- mes "the three of us weren't";
- mes "afraid of anything! Of course,";
- mes "Digotz got beat up the most.";
- mes "But I gotta say, he was also";
- mes "the most fearless of us.";
- next;
- cutin "lhz_macu03",255;
- mes "[Benkaistein's Journal]";
- mes "^856363Digot's been sick for three";
- mes "days now. It's just a normal";
- mes "cold and Maku keeps saying";
- mes "it's Digotz's fault he got sick.^FFFFFF ^856363 But he's always asking me to";
- mes "go visit him and see if he's okay.^000000";
- next;
- cutin "lhz_macu04",2;
- mes "[Maku]";
- mes "Wh-what?! No, I wasn't";
- mes "worried at all! That must";
- mes "have been the time Digot";
- mes "caught Clymonia. You know,";
- mes "that, uh, horrible disease. No";
- mes "one should have that one!";
- next;
- cutin "lhz_macu04",255;
- mes "[Benkaistein's Journal]";
- mes "^856363Mom and dad keep telling";
- mes "me not to hang out with Maku";
- mes "anymore. Their reason is really";
- mes "dumb, and I don't care if he is";
- mes "poor. He's one of the best guys";
- mes "that I'll ever know.^000000";
- next;
- cutin "lhz_macu01",2;
- mes "[Benkaistein's Journal]";
- mes "^856363Digotz's family is really";
- mes "rich and they don't want him";
- mes "to see Maku anymore either.";
- mes "But Digotz doesn't care.";
- mes "I know he likes Maku a lot.^000000";
- next;
- mes "[Maku]";
- mes "...";
- mes "......";
- next;
- cutin "lhz_macu01",255;
- mes "[Benkaistein's Journal]";
- mes "^856363Today, the three of us";
- mes "made an oath of brotherhood,";
- mes "just like we read in the comic";
- mes "book. We swore we'd always";
- mes "be friends no matter what.";
- mes "For always and for always.^000000";
- next;
- cutin "lhz_macu06",2;
- mes "[Maku]";
- mes "Well, that's true,";
- mes "I guess, but people";
- mes "change! Besides, we got";
- mes "that idea from a comic book!";
- mes "Well, if he apologizes first,";
- mes "I guess I better forgive him.";
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Good...";
- mes "Because Digotz said";
- mes "that he'll be coming";
- mes "by in a few days.";
- next;
- cutin "lhz_macu07",2;
- mes "[Maku]";
- mes "What?! He's really coming";
- mes "here? What for? It's too late";
- mes "to patch things up! Still, I'd be";
- mes "a real prick if I didn't see him. Alright, fine! I'll teach that guy";
- mes "a lesson once he's here!";
- next;
- mes "[Maku]";
- mes "And, um, gimme that";
- mes "journal! I'm gonna read";
- mes "more of it so I can make";
- mes "fun of Digotz. Bwahahaha!";
- mes "But yeah, um, thanks. Not";
- mes "that I'm grateful or anything.";
- cutin "lhz_macu07",255;
- next;
- delitem Friends_Diary,1;
- friendship = 14;
- if (RENEWAL_EXP) {
- if (BaseLevel > 90) getexp 70000,0;
- else if (BaseLevel > 75) getexp 40000,0;
- else getexp 20000,0;
- } else {
- if (BaseLevel > 90) getexp 700000,0;
- else if (BaseLevel > 75) getexp 400000,0;
- else getexp 200000,0;
- }
- cutin "lhz_macu04",2;
- mes "[Maku]";
- mes "So, uh, I guess";
- mes "I'll see you later.";
- mes "Um, now I gotta get";
- mes "ready for something.";
- mes "^333333(But not to see Digotz!)^000000";
- close2;
- cutin "lhz_macu04",255;
- end;
- }
- if (friendship > 5 && friendship < 13) {
- cutin "lhz_macu06",2;
- mes "[Maku]";
- mes "Arrrrgh! Whenever I hear";
- mes "about that Digotz, I get so";
- mes "peeved! Is that guy giving";
- mes "me the brushoff just because";
- mes "I'm not a rich guy like he is?!";
- next;
- mes "[Maku]";
- mes "I can't...";
- mes "I can't even beat him up";
- mes "all properly because of";
- mes "all those freakin' guards!";
- mes "Arrrrrrrgh! Man, where's";
- mes "Benkaistein when I need him?";
- close2;
- cutin "lhz_macu06",255;
- end;
- }
- if (friendship == 5) {
- mes "[Maku]";
- mes "RrrrRrrrr....";
- mes "RrrrrRRRrrRR....";
- mes "GGGGGRRRRR...";
- next;
- mes "^3355FFUh oh...";
- mes "It looks like Maku";
- mes "is starting to rage";
- mes "just a bit too much.^000000";
- next;
- mes "...";
- mes "......";
- mes ".........";
- next;
- cutin "lhz_macu06",2;
- mes "[Maku]";
- mes "Gggrrrr...";
- next;
- mes "[Maku]";
- mes "GRAAAAAAAAH~!";
- mes "Who the hell does he";
- mes "think he is, telling me";
- mes "all sorts of crap!? Digotz,";
- mes "you're not getting away";
- mes "with this! Gonna wreck you!!";
- next;
- mes "^3355FFMaku's seething quickly";
- mes "explodes into pure, violent";
- mes "rage. You manage to calm";
- mes "him down after a while, but";
- mes "barely keep yourself from";
- mes "getting killed in this outburst.^000000";
- percentheal -50,0;
- next;
- mes "[Maku]";
- mes "^333333*Pant pant* *Whew~*^000000";
- mes "D-don't worry, I've got";
- mes "a grip on myself now.";
- mes "Thanks for not letting me";
- mes "get too crazy. Times like";
- mes "this, I really miss ^FF0000Benkaistein^000000.";
- next;
- mes "[Maku]";
- mes "Benkaistein would always";
- mes "make sure that I'd stay out";
- mes "of fights. I really miss that";
- mes "guy. Still, he ain't around...";
- next;
- friendship = 6;
- mes "[Maku]";
- mes "Damn those guards!";
- mes "If they weren't there,";
- mes "I could just go over and";
- mes "kick Digotz's ass! I swear,";
- mes "if it weren't for them...!";
- close2;
- cutin "lhz_macu06",255;
- end;
- }
- if (friendship == 4) {
- cutin "lhz_macu05",2;
- mes "[Maku]";
- mes "What the hell are you";
- mes "still doing around here?";
- mes "You must have better things";
- mes "to do than talk to a ruffian";
- mes "like me or that snobby and";
- mes "totally prickish Digotz.";
- next;
- select("Speaking of which...");
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Speaking of which...";
- mes "I spoke to Digotz again.";
- mes "He told me to give you a";
- mes "message, but I'm not sure th--";
- next;
- mes "[Maku]";
- mes "That no-good bastard";
- mes "has a message for me?!";
- mes "Oh, I'm soooo honored~";
- mes "Tell me what that fink";
- mes "has to say, line by line!";
- next;
- input .@input$;
- if (.@input$ == "Hopeless bastard!") {
- mes "[Maku]";
- mes "''Hopeless bastard?!''";
- mes "Well, at least he had";
- mes "the stomach to say that.";
- mes "Through somebody else";
- mes "anyway! What else'd he say?!";
- next;
- input .@input$;
- if (.@input$ == "You're still a stubborn jerk!") {
- mes "[Maku]";
- mes "''Stubborn jerk?!''";
- mes "Takes one to know one,";
- mes "bastard! Why I oughta--";
- mes "Grrr! What'd he say next?!";
- next;
- input .@input$;
- if (.@input$ == "You owe me at least 3 lunches!") {
- mes "[Maku]";
- mes "Three lunches?!";
- mes "I treated that guy to";
- mes "lunch, like, fifteen times!";
- mes "I tell you, the guy does not";
- mes "know the meaning of friendship!";
- mes "What else did that moron say?!";
- next;
- input .@input$;
- if (.@input$ == "Not to mention an apology!") {
- cutin "lhz_macu05",255;
- mes "[Maku]";
- mes "Me, apologize?!";
- mes "He should be on his hands";
- mes "and knees begging for my";
- mes "frickin' forgiveness! That...";
- mes "That selfish no-good stupid...";
- mes "W-what else did he tell you?!";
- next;
- input .@input$;
- if (.@input$ == "But who cares what you think?!") {
- mes "[Maku]";
- mes "''Who cares what I think?!''";
- mes "GRRRAAAH~!! Who cares";
- mes "what he thinks!! ^333333*Pant Pant*^000000";
- mes "I'm gonna murderlize that";
- mes "dumb creep! He can't possibly";
- mes "make me angrier than I am now!";
- next;
- input .@input$;
- if (.@input$ == "I'm so goddamn happy without you!") {
- friendship = 5;
- cutin "lhz_macu06",2;
- mes "[Maku]";
- mes "That's it.";
- mes "It's decided. The";
- mes "next time I see Digotz,";
- mes "I'm gonna plaster his";
- mes "face all over the floor.";
- close2;
- cutin "lhz_macu06",255;
- end;
- }
- }
- }
- }
- }
- }
- mes "[Maku]";
- mes "Wha...? I dunno if Digotz";
- mes "would say something like";
- mes "that. You sure you heard";
- mes "him carefully enough? It's";
- mes "been a while, but I know";
- mes "how Digotz talks, man.";
- close2;
- cutin "lhz_macu01",255;
- end;
- }
- if (friendship == 3) {
- cutin "lhz_macu03",2;
- mes "[Maku]";
- mes "Man, I need to blow off some";
- mes "steam! Sure, me and Digotz";
- mes "were buds before and maybe";
- mes "we might seem like friends now,";
- mes "but not anymore, though we used";
- mes "to be closer than this. Argh!";
- next;
- mes "[Maku]";
- mes "Don't get me wrong, I don't";
- mes "miss the guy or anything like";
- mes "that and I don't feel sorry about";
- mes "what happened. But if he ever";
- mes "came to apologize to me, I'd";
- mes "probably accept, you know.";
- next;
- mes "[Maku]";
- mes "Well, after thinking";
- mes "about it, of course.";
- mes "I mean, I'm not the one";
- mes "holding a grudge. It's all";
- mes "that guy's fault! Sheeeesh!";
- close2;
- cutin "lhz_macu03",255;
- end;
- }
- if (friendship == 2) {
- mes "[Maku]";
- mes "Hey, what are you";
- mes "doing back over here?";
- mes "I thought I recommended";
- mes "going over to check out";
- mes "Uptown Lighthalzen. This";
- mes "place is pretty run-down...";
- next;
- select("I actually met Digotz and...");
- cutin "lhz_macu05",2;
- mes "[Maku]";
- mes "You what...?!";
- mes "You saw my old pal,";
- mes "Digotz?! Er, I mean,";
- mes "Mister Alexander Digotz,";
- mes "who usedta be my buddy,";
- mes "but obviously not anymore.";
- next;
- cutin "lhz_macu05",255;
- cutin "lhz_macu02",2;
- mes "[Maku]";
- mes "Sure, we were real close";
- mes "at one time, but that was";
- mes "too long ago. It's been a";
- mes "long time since we hung";
- mes "out and he probably hates";
- mes "my penniless guts and...";
- friendship = 3;
- changequest 12001,12002;
- next;
- mes "[Maku]";
- mes "Crud, just listen to";
- mes "me, I sound like a wuss.";
- mes "I don't miss Digotz! In fact,";
- mes "I hate the guy, one hundred";
- mes "percent! The next time I see";
- mes "him, I'll beat him to a pulp!";
- close2;
- cutin "lhz_macu02",255;
- end;
- }
- if (friendship == 1) {
- cutin "lhz_macu01",2;
- mes "[Maku]";
- mes "Hey, you're one of";
- mes "those adventurers, eh?";
- mes "Welcome to the ghetto.";
- mes "Nothing too adventurous";
- mes "here, but hey, you can";
- mes "explore all you want.";
- next;
- mes "[Maku]";
- mes "I don't know if you know,";
- mes "but actually, the people who";
- mes "live here ain't allowed to";
- mes "explore this whole city. It's";
- mes "kind of taboo to talk about,";
- mes "but what do I care, right?";
- next;
- mes "[Maku]";
- mes "Yeah, basically the rich";
- mes "people here are too afraid";
- mes "of the poor people comin' to";
- mes "see them, so the security in";
- mes "this city is pretty tight! Those";
- mes "upper class guys are trash...";
- next;
- mes "[Maku]";
- mes "I didn't used to think";
- mes "this way. I actually used";
- mes "to have a pretty rich friend";
- mes "till I found out he's not all";
- mes "I thought he was. That";
- mes "moron! Why's he like that?!";
- next;
- mes "[Maku]";
- mes "Eh, forget about it.";
- mes "Why am I even talking";
- mes "about my personal life";
- mes "to someone I just met";
- mes "anyway? Sure, we all";
- mes "do it, but still...";
- friendship = 1;
- setquest 12000;
- next;
- mes "[Maku]";
- mes "Well, when you get";
- mes "bored of the ghetto,";
- mes "you really oughta check";
- mes "out the rich section of town.";
- mes "I'm bitter, but I'll also admit";
- mes "it's way nicer than this place.";
- close2;
- cutin "lhz_macu01",255;
- end;
- }
- cutin "lhz_macu01",2;
- mes "[Maku]";
- mes "Hey, you're one of";
- mes "those adventurers, eh?";
- mes "Welcome to the ghetto.";
- mes "Nothing too adventurous";
- mes "here, but hey, you can";
- mes "explore all you want.";
- next;
- mes "[Maku]";
- mes "I don't know if you know,";
- mes "but actually, the people who";
- mes "live here ain't allowed to";
- mes "explore this whole city. It's";
- mes "kind of taboo to talk about,";
- mes "but what do I care, right?";
- next;
- mes "[Maku]";
- mes "Yeah, basically the rich";
- mes "people here are too afraid";
- mes "of the poor people comin' to";
- mes "see them, so the security in";
- mes "this city is pretty tight! Those";
- mes "upper class guys are trash...";
- next;
- mes "[Maku]";
- mes "I didn't used to think";
- mes "this way. I actually used";
- mes "to have a pretty rich friend";
- mes "till I found out he's not all";
- mes "I thought he was. That";
- mes "moron! Why's he like that?!";
- next;
- mes "[Maku]";
- mes "Eh, forget about it.";
- mes "Why am I even talking";
- mes "about my personal life";
- mes "to someone I just met";
- mes "anyway? Sure, we all";
- mes "do it, but still...";
- friendship = 1;
- next;
- mes "[Maku]";
- mes "Well, when you get";
- mes "bored of the ghetto,";
- mes "you really oughta check";
- mes "out the rich section of town.";
- mes "I'm bitter, but I'll also admit";
- mes "it's way nicer than this place.";
- close2;
- cutin "lhz_macu01",255;
- cutin "lhz_macu02",255;
- cutin "lhz_macu03",255;
- cutin "lhz_macu04",255;
- cutin "lhz_macu05",255;
- cutin "lhz_macu06",255;
- cutin "lhz_macu07",255;
- end;
-}
-
-yuno_in04,107,14,5 script Student 4_M_SAGE_A,{
- if (friendship == 7 || friendship == 8) {
- mes "[Joey Choryee]";
- mes "This is a study area where";
- mes "you're not supposed to speak,";
- mes "walk or even breathe loudly.";
- mes "Still, students like Benkaistein can tune out the whole world";
- mes "when they study hard enough...";
- next;
- friendship = 8;
- mes "[Joey Choryee]";
- mes "Benkaistein...?";
- mes "He's in the north part";
- mes "of this room. He's a real";
- mes "nice guy, but a little anal.";
- mes "Well, he's too organized";
- mes "and he labels everything!";
- close;
- }
- mes "[Joey Choryee]";
- mes "Property damage. Huh.";
- mes "It has to do with lightning";
- mes "and fire and water and stuff";
- mes "like that? Here I thought it";
- mes "meant, I dunno, buildings";
- mes "getting wrecked or something.";
- close;
-}
-
-yuno_in04,96,106,5 script Passionate Student 4_M_SAGE_A,{
- if ((MaxWeight-Weight) < 300 || checkweight(Knife,1) == 0) {
- mes "^3355FFWait a second!";
- mes "Right now, you're carrying";
- mes "too many things with you.";
- mes "Please come back after";
- mes "using the Kafra Service";
- mes "to store some of your items.^000000";
- close;
- }
- if (friendship == 15) {
- mes "[Benkaistein]";
- mes "Were you able to bring";
- mes "my journal to Digotz and";
- mes "Maku? I'm pretty sure it'd";
- mes "remind them of all the good";
- mes "times we had. I know they";
- mes "sure can be stubborn...";
- next;
- mes "[Benkaistein]";
- mes "Anyway, I really";
- mes "appreciate all your";
- mes "help. When I go back";
- mes "home, I look forward to";
- mes "seeing the two of them again.";
- next;
- mes "[Benkaistein]";
- mes "Until then, I need to research,";
- mes "finish my thesis and accomplish";
- mes "my academic goals. Oh, please";
- mes "take this pass which will let you";
- mes "go back and forth between the";
- mes "rich and poor areas as my thanks.";
- next;
- friendship = 16;
- completequest 12006;
- if (RENEWAL_EXP) {
- if (BaseLevel > 90) getexp 70000,0;
- else if (BaseLevel > 75) getexp 40000,0;
- else getexp 20000,0;
- } else {
- if (BaseLevel > 90) getexp 700000,0;
- else if (BaseLevel > 75) getexp 400000,0;
- else getexp 200000,0;
- }
- getitem Pass,1;
- mes "[Benkaistein]";
- mes "Anyway, I wish you";
- mes "safety in your travels,";
- mes "adventurer. When the three";
- mes "of us get together, I'll be";
- mes "sure to let you know~";
- close;
- }
- if ((friendship == 11 && countitem(Friends_Diary) > 0)) {
- mes "[Benkaistein]";
- mes "Aw nuts, this is";
- mes "taking much longer";
- mes "than I had expected.";
- mes "Now where did I put";
- mes "that thing? Hmmmm...";
- next;
- mes "[Benkaistein]";
- mes "Oh, is that it?";
- mes "Did you find my";
- mes "journal? Quick, let";
- mes "me check. Yes, yes...";
- mes "This is it! Thank you";
- mes "for finding this for me!";
- next;
- mes "[Benkaistein]";
- mes "Would you mind doing";
- mes "a favor for me? It'd be";
- mes "better if I talk to them";
- mes "myself, but I'm too busy";
- mes "working on this thesis...";
- next;
- mes "[Benkaistein]";
- mes "Would you please give this";
- mes "journal to Digotz and Maku?";
- mes "I wrote in it when we were";
- mes "really young, so it should";
- mes "remind them of all the good";
- mes "times we used to share.";
- next;
- friendship = 12;
- changequest 12004,12005;
- mes "[Benkaistein]";
- mes "Anyway, this should at";
- mes "least help them realize";
- mes "how stupid they've been";
- mes "acting. Thanks in advance,";
- mes "and please take care of";
- mes "Maku and Digotz for me.";
- close;
- }
- if ((friendship == 10 || friendship == 11)) {
- mes "[Benkaistein]";
- mes "Aw nuts, this is";
- mes "taking much longer";
- mes "than I had expected.";
- mes "Now where did I put";
- mes "that thing? Hmmmm...";
- next;
- mes "^3355FFPerhaps it would";
- mes "be best if you help";
- mes "Benkaistein look for";
- mes "he is searching for.^000000";
- close;
- }
- if (friendship == 9) {
- mes "[Passionate Student]";
- mes "Oh, you startled me!";
- mes "Still, I'm aware that it's";
- mes "hard to get my attention";
- mes "once I immerse myself";
- mes "in a book. So, how can";
- mes "I help you, adventurer?";
- next;
- select("Tell him about Maku and Digotz.");
- mes "[Benkaistein]";
- mes "Oh, how are my friends";
- mes "doing? Oh, what? They're";
- mes "having a huge fight just";
- mes "because one's rich and";
- mes "the other one's poor?";
- mes "That's pretty childish!";
- next;
- mes "[Benkaistein]";
- mes "But then again, that's just";
- mes "like them. *Sigh* I really want";
- mes "to go back home and get those";
- mes "two to make up, but I also need";
- mes "to finish this thesis. Let's see... What can I possibly do from here?";
- next;
- friendship = 10;
- changequest 12003,12004;
- mes "[Benkaistein]";
- mes "Oh, I know what I can do!";
- mes "Wait, but where did I put it?";
- mes "Oh, how could I lose something";
- mes "so important? Wait! Would you";
- mes "please wait a second while";
- mes "I look for something?";
- close;
- }
- if (friendship == 8) {
- mes "[Passionate Student]";
- mes "Let's see, now.";
- mes "Wind Magic, Black Magic,";
- mes "Porings, ah, there it is.";
- mes "Monster race properties.";
- mes "Hopefully this contains";
- mes "the information I need...";
- next;
- mes "^3355FFUpon briefly glancing at";
- mes "this student's belongings,";
- mes "you notice that the name";
- mes "''Benkaistein'' is printed";
- mes "on them. This is the friend";
- mes "mentioned by Maku and Digotz!^000000";
- next;
- select("Excuse me...");
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Excuse me...";
- mes "Benkaistein?";
- next;
- mes "[Passionate Student]";
- mes "...The world of humans";
- mes "and the world of demons,";
- mes "yes, yes... No, what I'm";
- mes "looking for is a reference";
- mes "to the heavens or Asgard.";
- mes "Hmm, this here might help...";
- next;
- select("Hey...");
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Hey...";
- mes "Over here.";
- mes "Benkaistein!";
- next;
- mes "[Passionate Student]";
- mes "...Oh, now that's a very";
- mes "interesting observation.";
- mes "If I can incorporate that";
- mes "into my thesis without too";
- mes "much trouble, my standpoint";
- mes "would look much more solid...";
- next;
- select("HEY YOU...!");
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "HEY YOU...!";
- mes "BENKAISTEIN~!";
- next;
- mes "[Passionate Student]";
- mes "Oh, good heavens!";
- mes "C-can't you keep";
- mes "your voice down?";
- mes "I-I'm trying to study!";
- mes "No, wait. Have you been";
- mes "calling me all this time?";
- friendship = 9;
- close;
- }
- mes "[Passionate Student]";
- mes "Let's see, now.";
- mes "Wind Magic, Black Magic,";
- mes "Porings, ah, there it is.";
- mes "Monster race properties.";
- mes "Hopefully this contains";
- mes "the information I need...";
- next;
- mes "^3355FFThis student seems to";
- mes "be dilligently conducting";
- mes "intensive research on some";
- mes "academic subject. For now,";
- mes "it would be best to leave him";
- mes "alone so that he can study.^000000";
- close;
-}
-
-yuno_in04,168,117,3 script Book#lhz HIDDEN_NPC,{
- if (friendship == 11) {
- mes "^3355FFThere's nothing";
- mes "over here that you";
- mes "really need anymore.^000000";
- close;
- }
- if (friendship == 10) {
- friendship = 11;
- getitem Friends_Diary,1;
- mes "^3355FFThis book is labeled,";
- mes "''Benkaistein's Journal";
- mes "Vol. 6.'' This is probably";
- mes "what Benkaistein was trying";
- mes "to find, so it might be best to";
- mes "bring this and show it to him.^000000";
- close;
- }
- mes "^3355FFThere's nothing of";
- mes "any real interest";
- mes "over here for now.^000000";
- close;
-}
-
-//== Cursed Spirit Quest ===================================
-lhz_dun01,147,106,0 script #kiz01-1 FAKE_NPC,3,3,{
-OnTouch_:
- if (countitem(Armlet_Of_Prisoner) > 0 ) {
- if (lhz_curse == 0) {
- soundeffect "loli_ruri_stand.wav",0;
- lhz_curse = 1;
- setquest 2086;
- }
- else if (lhz_curse < 26) {
- @lhz_ghost = rand(1,5);
- sc_start SC_CURSE,1000,0;
- soundeffect "loli_ruri_stand.wav",0;
- if (@lhz_ghost == 1) {
- mes "[??????]";
- mes "...................";
- next;
- soundeffect "loli_ruri_stand.wav",0;
- mes "[??????]";
- mes "...elp....help...";
- close;
- }
- else if (@lhz_ghost == 4) {
- mes "[??????]";
- mes "...................";
- next;
- soundeffect "loli_ruri_stand.wav",0;
- mes "[??????]";
- mes "I...";
- mes "I despise the living.";
- close;
- }
- }
- }
- end;
-}
-
-lhz_dun01,239,135,0 duplicate(#kiz01-1) #kiz01-2 FAKE_NPC,3,3
-lhz_dun01,66,212,0 duplicate(#kiz01-1) #kiz01-3 FAKE_NPC,3,3
-lhz_dun01,225,198,0 duplicate(#kiz01-1) #kiz01-4 FAKE_NPC,3,3
-
-lhz_dun02,244,229,0 script #kiz02-1 FAKE_NPC,3,3,{
-OnTouch_:
- if (countitem(Armlet_Of_Prisoner) > 0 ) {
- if (lhz_curse == 0) {
- soundeffect "tao_gunka_stand.wav",0;
- lhz_curse = 1;
- setquest 2086;
- }
- else if (lhz_curse < 26) {
- @lhz_ghost = rand(1,10);
- sc_start SC_CURSE,1000,0;
- soundeffect "tao_gunka_stand.wav",0;
- if (@lhz_ghost == 1) {
- mes "[??????]";
- mes "...................";
- next;
- soundeffect "tao_gunka_stand.wav",0;
- mes "[??????]";
- mes "...elp....help...";
- close;
- }
- else if (@lhz_ghost == 4) {
- mes "[??????]";
- mes "...................";
- next;
- soundeffect "tao_gunka_stand.wav",0;
- mes "[??????]";
- mes "I...";
- mes "I despise the living.";
- close;
- }
- }
- }
- end;
-}
-
-lhz_dun02,60,298,0 duplicate(#kiz02-1) #kiz02-2 FAKE_NPC,3,3
-lhz_dun02,267,278,0 duplicate(#kiz02-1) #kiz02-3 FAKE_NPC,3,3
-lhz_dun02,94,199,0 duplicate(#kiz02-1) #kiz02-4 FAKE_NPC,3,3
-
-lhz_dun03,244,51,0 script #kiz03-1 FAKE_NPC,3,3,{
-OnTouch_:
- if (countitem(Armlet_Of_Prisoner) > 0 ) {
- if (lhz_curse == 0) {
- soundeffect "tao_gunka_stand.wav",0;
- lhz_curse = 1;
- setquest 2086;
- }
- else if (lhz_curse < 26) {
- @lhz_ghost = rand(1,10);
- sc_start SC_CURSE,1000,0;
- soundeffect "tao_gunka_stand.wav",0;
- if (@lhz_ghost == 1) {
- mes "[??????]";
- mes "...................";
- next;
- soundeffect "tao_gunka_stand.wav",0;
- mes "[??????]";
- mes "...elp....help...";
- close;
- }
- else if (@lhz_ghost == 4) {
- mes "[??????]";
- mes "...................";
- next;
- soundeffect "tao_gunka_stand.wav",0;
- mes "[??????]";
- mes "I...";
- mes "I despise the living.";
- close;
- }
- }
- }
- end;
-}
-
-lhz_dun03,123,191,0 duplicate(#kiz03-1) #kiz03-2 FAKE_NPC,3,3
-lhz_dun03,74,140,0 duplicate(#kiz03-1) #kiz03-3 FAKE_NPC,3,3
-
-lighthalzen,344,278,0 script #kiz03 FAKE_NPC,2,2,{
-OnTouch_:
- if (countitem(Armlet_Of_Prisoner) > 0 ) {
- if (lhz_curse == 0) {
- soundeffect "tao_gunka_stand.wav",0;
- sc_start SC_CURSE,1000,0;
- }
- else if ((lhz_curse > 0) && (lhz_curse < 26)) {
- mes "............";
- next;
- soundeffect "tao_gunka_stand.wav",0;
- sc_start SC_BLIND,60000,0;
- mes "............";
- next;
- mes "[?????]";
- mes "Honey, I'm sorry,";
- mes "but I... We know how";
- mes "hungry you are, but we";
- mes "have nothing to feed you.";
- next;
- mes "[?????]";
- mes "*Sniff* I know, I know,";
- mes "but somehow, that tragic";
- mes "truth eats away at me just";
- mes "a little bit more everyday...";
- next;
- mes "[?????]";
- mes "D-damn it...!";
- mes "Why do we have";
- mes "to live like this?!";
- mes "It's like we're less";
- mes "than animals. I hate this!";
- next;
- mes "............";
- next;
- mes "............";
- next;
- emotion e_what,1;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Those voices weren't";
- mes "just in my head, were they?";
- mes "Hello...? Anybody there...?";
- close2;
- sc_end SC_BLIND;
- sc_start SC_CURSE,5000,0;
- if (!lhz_spi01) lhz_spi01 = 1;
- }
- }
- end;
-}
-
-lhz_in03,178,22,0 script #kiz04 FAKE_NPC,2,2,{
-OnTouch_:
- if (countitem(Armlet_Of_Prisoner) > 0 ) {
- if (lhz_curse == 0) {
- sc_start SC_CURSE,1000,0;
- soundeffect "tao_gunka_stand.wav",0;
- }
- else if ((lhz_curse > 0) && (lhz_curse < 26)) {
- mes "............";
- next;
- soundeffect "tao_gunka_stand.wav",0;
- sc_start SC_BLIND,60000,0;
- mes "............";
- next;
- mes "[?????]";
- mes "Hey, you won't";
- mes "believe it! Rekenber";
- mes "decided to hire us!";
- next;
- mes "[???????]";
- mes "You sure that's so great?";
- mes "Those big corporations";
- mes "always take advantage";
- mes "of the little guy. We're";
- mes "probably gonna end up";
- mes "slavin' away for our wages...";
- next;
- mes "[?????]";
- mes "No, that's not the";
- mes "case at all. I mean,";
- mes "sure, we won't start off";
- mes "with much responsibility,";
- mes "but they'll pay us well!";
- next;
- mes "[?????]";
- mes "Well, we do need to eat.";
- mes "If they're true to their word,";
- mes "that'll be even better!";
- next;
- mes "............";
- next;
- mes "............";
- next;
- mes "[???]";
- mes "Waaaah!";
- mes "Waaaaaaah~!";
- next;
- mes "[????]";
- mes "Woman, shut this";
- mes "baby up! Shut up, kid!";
- next;
- mes "[?????]";
- mes "Honey, please...";
- mes "He's just a baby!";
- next;
- mes "[????]";
- mes "I don't care how";
- mes "crummy this house is!";
- mes "It's mine and I want quiet!";
- next;
- mes "............";
- next;
- mes "............";
- next;
- emotion e_what,1;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I'm hearing things";
- mes "again! Where are all of";
- mes "these voices coming from?";
- close2;
- soundeffect "tao_gunka_stand.wav",0;
- sc_end SC_BLIND;
- sc_start SC_CURSE,5000,0;
- if (!lhz_spi02) lhz_spi02 = 1;
- }
- }
- end;
-}
-
-lighthalzen,295,227,0 script #kiz05 FAKE_NPC,2,2,{
-OnTouch_:
- if (countitem(Armlet_Of_Prisoner) > 0 ) {
- if (lhz_curse == 0) {
- sc_start SC_CURSE,1000,0;
- }
- else if ((lhz_curse > 0) && (lhz_curse < 26)) {
- mes "............";
- next;
- soundeffect "loli_ruri_stand.wav",0;
- sc_start SC_BLIND,60000,0;
- mes "............";
- next;
- mes "[?????]";
- mes "Mommy, why don't those";
- mes "dirty people get new clothes?";
- mes "Don't they know it's gross?";
- mes "They're scaring me...";
- next;
- mes "[???????]";
- mes "Honey, don't look at";
- mes "them and hurry up!";
- next;
- mes "[????]";
- mes "Please, do you have";
- mes "any spare change? I...";
- mes "I need something to eat...";
- next;
- mes "............";
- next;
- mes "............";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "This is...";
- mes "This is insane!";
- mes "I must be hallucinating!";
- close2;
- soundeffect "loli_ruri_stand.wav",0;
- sc_end SC_BLIND;
- sc_start SC_CURSE,3000,0;
- if (!lhz_spi03) lhz_spi03 = 1;
- }
- }
- end;
-}
-
-lighthalzen,364,315,0 script #kiz06 FAKE_NPC,3,3,{
-OnTouch_:
- if (countitem(Armlet_Of_Prisoner) > 0 ) {
- if (lhz_curse == 0) {
- sc_start SC_CURSE,1000,0;
- }
- else if ((lhz_curse > 0) && (lhz_curse < 26)) {
- mes "............";
- next;
- soundeffect "tao_gunka_stand.wav",0;
- sc_start SC_BLIND,60000,0;
- mes "............";
- next;
- mes "[?????]";
- mes "Listen, I know you're";
- mes "the newest hire, but you've";
- mes "shown us a lot of potential.";
- mes "I think you'd be a perfect";
- mes "fit for this new position.";
- next;
- mes "[???????]";
- mes "Are you really serious?";
- next;
- mes "[?????]";
- mes "I'll tell it to you straight.";
- mes "This new position will require";
- mes "you to be away from home once";
- mes "in a while, but that comes with";
- mes "the new responsibilities.";
- next;
- mes "[?????]";
- mes "But you'll receive";
- mes "many new benefits that";
- mes "I'm sure your family would";
- mes "appreciate and you'll be";
- mes "generously compensated.";
- next;
- mes "[???????]";
- mes ".............";
- next;
- mes "[???????]";
- mes "...Alright, I'm in.";
- next;
- mes "............";
- next;
- mes "............";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "............";
- close2;
- soundeffect "tao_gunka_stand.wav",0;
- sc_end SC_BLIND;
- sc_start SC_CURSE,5000,0;
- if (!lhz_spi04) lhz_spi04 = 1;
- }
- }
- end;
-}
-
-lhz_in01,113,150,0 script #kiz07 FAKE_NPC,3,3,{
-OnTouch_:
- if (countitem(Armlet_Of_Prisoner) > 0 ) {
- if (lhz_curse == 0) {
- sc_start SC_CURSE,1000,0;
- }
- else if ((lhz_curse > 0) && (lhz_curse < 26)) {
- mes "............";
- next;
- soundeffect "tao_gunka_stand.wav",0;
- sc_start SC_BLIND,60000,0;
- mes "............";
- next;
- mes "[?????]";
- mes "So, what exactly did you";
- mes "want me to do? I'm sorry,";
- mes "I wasn't able to gather my";
- mes "actual job function from";
- mes "the presentation...";
- next;
- mes "[???]";
- mes "Hee hee hee~";
- mes "Don't worry about it.";
- mes "Just relax and stay";
- mes "right where you are.";
- next;
- mes "[?????]";
- mes "Mmm. Alright.";
- mes "I just thought that I was";
- mes "supposed to go somewhere,";
- mes "that's all. Um, shouldn't";
- mes "I be getting ready...?";
- next;
- mes "[???]";
- mes "Oh, don't worry about";
- mes "that, either. All of the";
- mes "arrangements will be";
- mes "taken care of. You'll";
- mes "be taken to that far";
- mes "off place very soon...";
- next;
- mes "............";
- next;
- mes "............";
- close2;
- soundeffect "tao_gunka_stand.wav",0;
- sc_end SC_BLIND;
- sc_start SC_CURSE,3000,0;
- if (lhz_curse == 6) lhz_curse = 7;
- }
- }
- end;
-}
-
-lhz_in01,272,227,0 script #kiz08 FAKE_NPC,2,2,{
-OnTouch_:
- if (countitem(Armlet_Of_Prisoner) > 0 ) {
- if (lhz_curse == 0) {
- sc_start SC_CURSE,1000,0;
- }
- else if ((lhz_curse > 0) && (lhz_curse < 26)) {
- mes "............";
- next;
- soundeffect "tao_gunka_stand.wav",0;
- sc_start SC_BLIND,60000,0;
- mes "............";
- next;
- mes "[????]";
- mes "Oh, I'm so sorry to";
- mes "hear that you want to";
- mes "quit. Are you sure there";
- mes "isn't anything we can do";
- mes "to change your mind?";
- next;
- mes "[???]";
- mes "Well, I'm thinking of";
- mes "retiring early and just";
- mes "spending more time";
- mes "with my family. But I won't";
- mes "ever talk about the company";
- mes "or any of its, well, secrets.";
- next;
- mes "[????]";
- mes "I really appreciate";
- mes "your honesty and sincerity.";
- mes "You've really done a great";
- mes "job for us and I can't thank";
- mes "you enough for your years of";
- mes "dedication to this company.";
- next;
- mes "[???]";
- mes "Thank you, sir.";
- next;
- mes "[????]";
- mes "It would be a great loss";
- mes "for this company to let you";
- mes "go now. But I guess we have";
- mes "no choice, since you've had";
- mes "that horrible accident.";
- next;
- mes "[???]";
- mes "Sir...?";
- mes "Accident...?";
- mes "I don't understand";
- mes "what you're talking ab--";
- next;
- mes "[???]";
- mes "N-no! Please...!";
- mes "I didn't, I swear on";
- mes "my life that I won't ever";
- mes "say anything about this";
- mes "place! I'm begging you,";
- mes "for the love of god!";
- next;
- mes "[????]";
- mes "Your life...?";
- mes "Sorry, not good enough.";
- mes "You should have known.";
- next;
- mes "[???]";
- mes "Ssstop! I have chil--";
- mes "MY LEEEEGS!! OH MY GOD";
- mes "WHAT HAVE YOU DONE TO";
- mes "MY LEGS?! HELP ME, OH MY G--";
- next;
- mes "............";
- next;
- mes "............";
- close2;
- soundeffect "tao_gunka_stand.wav",0;
- sc_end SC_BLIND;
- sc_start SC_CURSE,3000,0;
- if (lhz_curse == 11) lhz_curse = 12;
- }
- }
- end;
-}
-
-lhz_in01,206,129,0 script #kiz09 FAKE_NPC,5,5,{
-OnTouch_:
- if (countitem(Armlet_Of_Prisoner) > 0) {
- if (lhz_curse == 12) {
- mes "............";
- next;
- mes "............";
- soundeffect "loli_ruri_stand.wav",0;
- sc_start SC_CURSE,1000,0;
- close2;
- warp "lhz_que01",26,27;
- }
- else if (((lhz_curse > 0) && (lhz_curse < 12)) && ((lhz_curse > 12) && (lhz_curse < 26))) {
- sc_start SC_CURSE,1000,0;
- }
- }
- end;
-}
-
-lhz_que01,21,31,5 script #li_Varmunt 4_M_SAGE_C,{
- if (countitem(Armlet_Of_Prisoner) > 0) {
- if (lhz_curse == 12) {
- mes "[??]";
- mes "Doctor Varmunt,";
- mes "you've finally agreed";
- mes "to join us. Welcome!";
- next;
- emotion e_swt,"#li_Varmunt";
- mes "[Varmunt]";
- mes "Well, I don't know if I agree";
- mes "with this company's policies,";
- mes "but the project you're offering";
- mes "seems to be an opportunity that";
- mes "comes once in a lifetime, so...";
- next;
- emotion e_no1,"#li_researcher";
- mes "[??]";
- mes "To be honest, this project";
- mes "can only be a success with";
- mes "your cooperation. We need";
- mes "your genius and will provide";
- mes "whatever you require.";
- next;
- mes "[Varmunt]";
- mes "I'm flattered.";
- mes "And of course, I'll";
- mes "do my best. It's just";
- mes "that this deal sounds";
- mes "too good to be true...";
- next;
- mes "............";
- next;
- soundeffect "loli_ruri_stand.wav",0;
- mes ".................";
- next;
- soundeffect "loli_ruri_stand.wav",0;
- mes "...................";
- next;
- soundeffect "loli_ruri_stand.wav",0;
- mes ".....................";
- next;
- mes ".......................";
- next;
- mes "[??]";
- mes "Amazing. You've accomplished";
- mes "what most have thought to be";
- mes "impossible ahead of schedule.";
- mes "An imitation of Ymir's Heart!";
- mes "This will surely spur Airship";
- mes "and Guardian development~!";
- next;
- mes "[Varmunt]";
- mes "I still don't believe that";
- mes "were able to do it. This is";
- mes "a huge leap for science, even";
- mes "if this imitation isn't as powerful as the real Ymir's Heart.";
- next;
- mes "[??]";
- mes "Come, we must celebrate!";
- mes "Let's go outside and have";
- mes "a toast in your honor! Ha ha~";
- next;
- mes "............";
- next;
- soundeffect "loli_ruri_stand.wav",0;
- mes ".................";
- next;
- soundeffect "loli_ruri_stand.wav",0;
- mes "....................";
- next;
- soundeffect "loli_ruri_stand.wav",0;
- mes "......................";
- next;
- mes "[??]";
- mes "But why, Doctor Varmunt?";
- mes "If you're unhappy with the";
- mes "Rekenber Corporation for";
- mes "any reason whatsoever...";
- next;
- mes "[Varmunt]";
- mes "Well, I don't really";
- mes "have a reason to remain";
- mes "now that we've accomplished";
- mes "what I've agreed to do. It's time for me to return and work on";
- mes "my personal research.";
- next;
- mes "[??]";
- mes "Please, Doctor Varmunt,";
- mes "reconsider! You may have";
- mes "full use of our facilities to";
- mes "conduct your research. I'm";
- mes "willing to make you an offer.";
- next;
- mes "[Varmunt]";
- mes "No, I can't...";
- mes "If I continue to work";
- mes "here, I'm afraid I might";
- mes "make a lot of people";
- mes "unhappy. But, thank";
- mes "you for everything.";
- next;
- mes "[??]";
- mes "Wait...";
- mes "Doctor Varmunt.";
- mes "You forgot your cane.";
- next;
- mes "[Varmunt]";
- mes "Since when have you";
- mes "seen me use a cane?";
- mes "And even if I did,";
- mes "that one isn't mi--";
- next;
- mes "...";
- next;
- mes "...";
- mes "......";
- next;
- mes "...";
- mes "......";
- mes ".........";
- lhz_curse = 13;
- close2;
- warp "lhz_in01",206,129;
- end;
- }
- else {
- warp "lhz_in01",206,129;
- }
- }
- else {
- warp "lhz_in01",206,129;
- }
- end;
-}
-
-lhz_que01,29,24,3 script #li_researcher 4_M_SAGE_A,{
- if (countitem(Armlet_Of_Prisoner) > 0) {
- if (lhz_curse == 12) {
- mes "Doctor Varmunt,";
- mes "you've finally agreed";
- mes "to join us. Welcome!";
- next;
- emotion e_swt,"#li_Varmunt";
- mes "[Varmunt]";
- mes "Well, I don't know if I agree";
- mes "with this company's policies,";
- mes "but the project you're offering";
- mes "seems to be an opportunity that";
- mes "comes once in a lifetime, so...";
- next;
- emotion e_no1,"#li_researcher";
- mes "[??]";
- mes "To be honest, this project";
- mes "can only be a success with";
- mes "your cooperation. We need";
- mes "your genius and will provide";
- mes "whatever you require.";
- next;
- mes "[Varmunt]";
- mes "I'm flattered.";
- mes "And of course, I'll";
- mes "do my best. It's just";
- mes "that this deal sounds";
- mes "too good to be true...";
- next;
- mes "............";
- next;
- soundeffect "loli_ruri_stand.wav",0;
- mes ".................";
- next;
- soundeffect "loli_ruri_stand.wav",0;
- mes "...................";
- next;
- soundeffect "loli_ruri_stand.wav",0;
- mes ".....................";
- next;
- mes ".......................";
- next;
- mes "[??]";
- mes "Amazing. You've accomplished";
- mes "what most have thought to be";
- mes "impossible ahead of schedule.";
- mes "An imitation of Ymir's Heart!";
- mes "This will surely spur Airship";
- mes "and Guardian development~!";
- next;
- mes "[Varmunt]";
- mes "I still don't believe that";
- mes "were able to do it. This is";
- mes "a huge leap for science, even";
- mes "if this imitation isn't as powerful as the real Ymir's Heart.";
- next;
- mes "[??]";
- mes "Come, we must celebrate!";
- mes "Let's go outside and have";
- mes "a toast in your honor! Ha ha~";
- next;
- mes "............";
- next;
- soundeffect "loli_ruri_stand.wav",0;
- mes ".................";
- next;
- soundeffect "loli_ruri_stand.wav",0;
- mes "....................";
- next;
- soundeffect "loli_ruri_stand.wav",0;
- mes "......................";
- next;
- mes "[??]";
- mes "But why, Doctor Varmunt?";
- mes "If you're unhappy with the";
- mes "Rekenber Corporation for";
- mes "any reason whatsoever...";
- next;
- mes "[Varmunt]";
- mes "Well, I don't really";
- mes "have a reason to remain";
- mes "now that we've accomplished";
- mes "what I've agreed to do. It's time for me to return and work on";
- mes "my personal research.";
- next;
- mes "[??]";
- mes "Please, Doctor Varmunt,";
- mes "reconsider! You may have";
- mes "full use of our facilities to";
- mes "conduct your research. I'm";
- mes "willing to make you an offer.";
- next;
- mes "[Varmunt]";
- mes "No, I can't...";
- mes "If I continue to work";
- mes "here, I'm afraid I might";
- mes "make a lot of people";
- mes "unhappy. But, thank";
- mes "you for everything.";
- next;
- mes "[??]";
- mes "Wait...";
- mes "Doctor Varmunt.";
- mes "You forgot your cane.";
- next;
- mes "[Varmunt]";
- mes "Since when have you";
- mes "seen me use a cane?";
- mes "And even if I did,";
- mes "that one isn't mi--";
- next;
- mes "...";
- next;
- mes "...";
- mes "......";
- next;
- mes "...";
- mes "......";
- mes ".........";
- lhz_curse = 13;
- close2;
- warp "lhz_in01",206,129;
- end;
- }
- else {
- warp "lhz_in01",206,129;
- }
- }
- else {
- warp "lhz_in01",206,129;
- }
- end;
-}
-
-lhz_in01,282,166,0 script #kiz10 FAKE_NPC,3,3,{
-OnTouch_:
- if (countitem(Armlet_Of_Prisoner) > 0) {
- if (lhz_curse == 16) {
- if (checkweight(Knife,1) == 0) {
- mes "^3355FFThere's something on";
- mes "the floor, but you can't";
- mes "really take a good look at";
- mes "what it is right now. Perhaps";
- mes "if you freed up more space";
- mes "in your inventory...";
- close;
- }
- mes "...";
- mes "......";
- next;
- mes "...";
- mes "......";
- mes ".........";
- soundeffect "loli_ruri_stand.wav",0;
- sc_start SC_CURSE,1000,0;
- close2;
- warp "lhz_que01",98,59;
- end;
- }
- else if (((lhz_curse > 0) && (lhz_curse < 16)) && ((lhz_curse > 16) && (lhz_curse < 26))) {
- sc_start SC_CURSE,1000,0;
- }
- }
- end;
-}
-
-lhz_que01,99,74,5 script #li_Man 1_M_02,{
- if (lhz_curse == 16) {
- mes "[???]";
- mes "It's over.";
- mes "I really want";
- mes "to quit. This is";
- mes "the end for me.";
- next;
- mes "[Peco Peco]";
- mes "^3131FFThis is the end!";
- mes "This is the end!^000000";
- next;
- mes "[???]";
- mes "He was right to say that";
- mes "we'd be paid well, but going";
- mes "through this much torture isn't";
- mes "worth any sum of money in the";
- mes "world to me. *Sigh* Money...";
- next;
- mes "[???]";
- mes "She must be so worried";
- mes "about me by now. And her";
- mes "health is so bad. I'm such";
- mes "a fool for leaving her behind.";
- next;
- mes "[Peco Peco]";
- mes "Such a fool!";
- mes "Such a fool!";
- mes "*Squaaawk~*";
- next;
- mes "[???]";
- mes "Damn it!";
- mes "Shut up, you stupid bird!";
- mes "Be quiet for just a minute!";
- next;
- mes "[Peco Peco]";
- mes "*Squaaaawk!*";
- mes "Death Penalty!";
- mes "Death Penalty!";
- next;
- mes "[???]";
- mes "Death penalty?";
- mes "Where'd you learn";
- mes "to say something weird";
- mes "like that? Huh. That's...";
- next;
- mes "..............";
- next;
- mes ".................";
- next;
- mes "....................";
- next;
- mes "......................";
- next;
- mes "[???]";
- mes "I'm the only one still";
- mes "in this room. Everyone";
- mes "else left and never came";
- mes "back. If they were... And";
- mes "I were to go out... Then...";
- mes "Maybe I better not leave.";
- next;
- mes "[???]";
- mes "If I could only give";
- mes "this pendant back to";
- mes "her, she wouldn't have";
- mes "to worry about me that";
- mes "much. But I might not";
- mes "be able to get back...";
- next;
- mes "[???]";
- mes "........";
- next;
- mes "[?????]";
- mes "Hey there, been";
- mes "waiting long? It's";
- mes "time for you to finish";
- mes "up your contract.";
- next;
- mes "[???]";
- mes "Finish up my...?";
- mes "N-no! I've decided!";
- mes "I'm not leaving this room!";
- next;
- mes "[?????]";
- mes "Hey hey, what the hell";
- mes "are you talking about?";
- mes "You came here to work,";
- mes "didn't you? And now it's";
- mes "time for you to collect, so...";
- next;
- mes "[???]";
- mes "N-no, l-let go of me!";
- mes "Please let me go!";
- mes "I want to see her again,";
- mes "please let me see her...!";
- next;
- mes "...";
- mes "......";
- next;
- mes "...";
- mes "......";
- mes ".........";
- next;
- mes "^3355FF*Clink*^000000";
- next;
- mes "[??]";
- mes "Hm? Who the hell";
- mes "brought in this cheap";
- mes "jewery? Someone must";
- mes "have forgotten to throw";
- mes "away their trash...";
- next;
- mes "[????]";
- mes "Yeah, it's just a";
- mes "cheap trinket. That";
- mes "pendant isn't even";
- mes "worth picking up.";
- next;
- mes "^3131FFYou pick up an old";
- mes "pendant from the ground.";
- mes "No matter how hard you try,";
- mes "you can't open its clasp to see";
- mes "what this pendant contains.^000000";
- lhz_curse = 17;
- changequest 2090,2091;
- getitem Worn_Out_Pendant,1;
- close2;
- warp "lhz_in01",278,162;
- }
- else {
- warp "lhz_in01",278,162;
- }
- end;
-}
-
-lhz_que01,90,71,5 script #li_bird PECOPECO,3,3,{
- mes "[Peco Peco]";
- mes "You're a fool!";
- mes "You're a fool!";
- mes "You're a fool!";
- close;
-
-OnTouch_:
- mes "[Peco Peco]";
- mes "You're a fool!";
- mes "You're a fool!";
- mes "You're a fool!";
- close;
-}
-
-lighthalzen,346,263,3 script Elder#lhz 4_F_EINOLD,{
- if (countitem(Armlet_Of_Prisoner) > 0) {
- if ((lhz_curse == 1) && (lhz_spi01 == 1) && (lhz_spi02 == 1) && (lhz_spi03 == 1) && (lhz_spi04 == 1)) {
- mes "[Elder]";
- mes "No wonder you look";
- mes "so weary. Come, let";
- mes "me help relieve you";
- mes "of the burden that";
- mes "you are carrying.";
- next;
- switch(select("Um, burden...?", "Crazy old woman!")) {
- case 1:
- mes "[Elder]";
- mes "Ah yes, they may not";
- mes "be apparent to you, but";
- mes "my eyes can clearly see";
- mes "them. Yes. You're being";
- mes "followed by those things.";
- next;
- select("Things?");
- mes "[Elder]";
- mes "Yes. The best way I can";
- mes "describe them is as evil";
- mes "thoughts left in the world";
- mes "when someone dies in";
- mes "such a way that his grudge";
- mes "survives to menace the living.";
- next;
- mes "[Elder]";
- mes "Sometimes, these lingering";
- mes "thoughts are created when";
- mes "someone is broken hearted";
- mes "or clings to this plane for the";
- mes "sake of a loved one. Yes, those";
- mes "thoughts are following you.";
- next;
- mes "[Elder]";
- mes "I don't know why they";
- mes "are following you, but I'm";
- mes "certain they're there. Have";
- mes "you been experiencing chills";
- mes "down your spine, cold sweats,";
- mes "maybe even hearing voices?";
- soundeffect "loli_ruri_stand.wav",0;
- sc_start SC_CURSE,5000,0;
- next;
- select("Yes! How do I get rid of them?");
- mes "[Elder]";
- mes "Well, usually these lingering";
- mes "thoughts have some sort of";
- mes "physical anchor, an object";
- mes "that has feelings attached";
- mes "to it, something important";
- mes "to its late owner.";
- next;
- mes "[Elder]";
- mes "The rage they're directing";
- mes "at you seems to be growing";
- mes "and I can see the angry spirits";
- mes "pulling at the hems of your";
- mes "clothes. Tell me, have you";
- mes "wronged anyone recently?!";
- next;
- select("I don't... think so.", "I can't remember every bad thing I've done!");
- mes "[Elder]";
- mes "Well, you better do";
- mes "something soon, before";
- mes "the evil taints your mind";
- mes "and drives you to insanity!";
- mes "Now, I need to know for sure";
- mes "if you've been hearing voices.";
- next;
- select("Y-yes, I have.");
- mes "[Elder]";
- mes "There's still hope.";
- mes "The spirits are trying";
- mes "to reach you for now, but";
- mes "if you wait too long, you may";
- mes "become a victim of their wrath.";
- mes "Hurry, there is much to do!";
- next;
- mes "[Elder]";
- mes "You must appease these";
- mes "forces by finding out what";
- mes "happened to them in life.";
- mes "Now, I don't possess great";
- mes "power, but I can encourage";
- mes "the spirits to guide you.";
- next;
- mes "[Elder]";
- mes "I can only have the spirits";
- mes "reveal the places they wish";
- mes "for you to search only once.";
- mes "You must remember the";
- mes "locations that I am about";
- mes "to show you. Get ready...";
- specialeffect2 EF_SIGHT;
- next;
- mes "[Elder]";
- mes "Yaaaaappp ---!";
- specialeffect2 EF_SIGHTRASHER;
- specialeffect2 EF_VOLCANO;
- specialeffect2 EF_MAPPILLAR;
- next;
- mes "[Elder]";
- mes "There! The locations";
- mes "you must search should";
- mes "be clear to you now! Don't";
- mes "forget these placemarks!";
- viewpoint 1,104,282,1,0x99FF33;
- viewpoint 1,105,282,2,0x99FF33;
- viewpoint 1,104,281,3,0x99FF33;
- viewpoint 1,105,281,4,0x99FF33;
- next;
- mes "[Elder]";
- mes "Good luck, youngster.";
- mes "I hope you can appease";
- mes "the wrath of these spirits...";
- mes "But as long as you let them guide you, you ought to be safe.";
- lhz_curse = 6;
- changequest 2086,2087;
- close;
- case 2:
- mes "[Elder]";
- mes "Crazy...? Hm, you must";
- mes "not quite understand what's";
- mes "happening to you. Please do";
- mes "not hesitate to come back to";
- mes "me when you realize that you";
- mes "need my help, youngster.";
- close;
- }
- }
- else if ((lhz_curse > 5) && (lhz_curse < 17)) {
- mes "[Elder]";
- mes "I'm sorry, but there's";
- mes "nothing more I can do for";
- mes "you right now. But if you";
- mes "find anything related to the";
- mes "spirits that torment you,";
- mes "please let me know.";
- close;
- }
- else if (lhz_curse == 17) {
- if (countitem(Worn_Out_Pendant) > 0) {
- mes "[Elder]";
- mes "Greetings, adventurer.";
- mes "How goes your search for";
- mes "the remains of the spirits";
- mes "that still cling to this plane?";
- next;
- switch(select("Show him the Pendant.", "Cancel")) {
- case 1:
- mes "[Elder]";
- mes "Oh my... There are some";
- mes "incredibly powerful emotions";
- mes "clinging to this pendant. If we";
- mes "don't do anything about this,";
- mes "you'll be cursed very soon.";
- mes "This is what you must do.";
- next;
- mes "[Elder]";
- mes "Hurry and bring";
- mes "^3131FF5 Holy Water^000000 and";
- mes "^3131FF1 Bouquet^000000. The Holy Water";
- mes "will purify this Pendant and";
- mes "the Bouquet will comfort";
- mes "the spirit of its owner.";
- next;
- mes "[Elder]";
- mes "You don't have much";
- mes "time, so return to me";
- mes "as soon as possible!";
- mes "It won't be long until";
- mes "the spirits are consumed";
- mes "by their supernatural rage...";
- lhz_curse = 18;
- changequest 2091,2092;
- close;
- case 2:
- close;
- }
- }
- else {
- mes "[Elder]";
- mes "Greetings, adventurer.";
- mes "How goes your search for";
- mes "the remains of the spirits";
- mes "that still cling to this plane?";
- next;
- mes "[Elder]";
- mes "Wait...";
- mes "Why do I sense";
- mes "that you've found";
- mes "something, but have";
- mes "not brought it with you?";
- mes "You must retrace your steps!";
- close;
- }
- }
- else if (lhz_curse == 18) {
- if ((countitem(Holy_Water) > 4) && (countitem(Bunch_Of_Flowers) > 0) && (countitem(Worn_Out_Pendant) > 0)) {
- mes "[Elder]";
- mes "Good, good.";
- mes "All is in readiness.";
- mes "Please be silent as";
- mes "I focus my spirit for the";
- mes "great task before me.";
- next;
- mes "[Elder]";
- mes "...";
- mes "......";
- mes ".........";
- mes "Hooooooo...";
- specialeffect2 EF_BENEDICTIO;
- next;
- mes "[Elder]";
- mes "Yaaaaapp ---!";
- specialeffect2 EF_ASPERSIO;
- next;
- mes "[Elder]";
- mes "Whew! I've managed";
- mes "to nullify this curse for you.";
- mes "That still doesn't change the";
- mes "fact that what happened to this";
- mes "pendant's owner was tragic...";
- next;
- mes "[Elder]";
- mes "Why don't you bring";
- mes "this pendant to the place";
- mes "where it really belongs?";
- mes "I'm sure that would bring";
- mes "great comfort to its owner.";
- next;
- mes "^3355FFSuddenly, the clasp on";
- mes "the pendant pops open,";
- mes "revealing a picture of a happy";
- mes "couple. Somehow, the girl in";
- mes "the picture, sitting uncomfortably^FFFFFF^3355FF in an old chair, looks familiar...^000000";
- lhz_curse = 19;
- changequest 2092,2093;
- delitem Holy_Water,5;
- delitem Bunch_Of_Flowers,1;
- close;
- }
- else {
- mes "[Elder]";
- mes "Hurry and bring";
- mes "^3131FF5 Holy Water^000000 and";
- mes "^3131FF1 Bouquet^000000 in order";
- mes "for me to nullify this";
- mes "curse. Do not forget to";
- mes "bring the Pendant as well.";
- close;
- }
- }
- else {
- mes "[Elder]";
- mes "Predators are always";
- mes "on the lookout for easy";
- mes "prey. Be careful, youngster!";
- mes "You look innocent enough";
- mes "to become a victim in the city.";
- next;
- switch(select("About Lighthalzen", "About the Slum", "????")) {
- case 1:
- mes "[Elder]";
- mes "Lighthalzen might seem";
- mes "like a splendid city at first,";
- mes "but you'll quickly learn that";
- mes "the poor are segregated from";
- mes "the rich and treated as less";
- mes "than second class citizens.";
- next;
- mes "[Elder]";
- mes "At first, separation between";
- mes "the rich and poor districts was";
- mes "subtly enforced. They built the";
- mes "railroad right between the two";
- mes "districts to make it easier for";
- mes "the rich to ignore the poor.";
- next;
- mes "[Elder]";
- mes "But now they even have";
- mes "guards to make sure that";
- mes "the poor can't bother the";
- mes "rich. I'm pretty sure that";
- mes "this segregation won't be";
- mes "ending anytime soon...";
- next;
- mes "[Elder]";
- mes "Now, I've heard that the";
- mes "Rekenber Corporation is";
- mes "actually providing jobs for";
- mes "people in the slums. Beggars";
- mes "can't be choosers, so I'm sure";
- mes "these jobs aren't that great.";
- close;
- case 2:
- mes "[Elder]";
- mes "To live in the slum is to";
- mes "be familiar with poverty,";
- mes "disease, condemnation";
- mes "and contempt. But we're all";
- mes "still people, you know, so let";
- mes "go of any of your misgivings.";
- next;
- mes "[Elder]";
- mes "We're struggling just";
- mes "to survive here. At the";
- mes "very least, please respect";
- mes "that. It's a fact that the";
- mes "people in the rich district";
- mes "seem to keep forgetting.";
- close;
- case 3:
- mes "[Elder]";
- mes "Well, if you need any";
- mes "help around here or have";
- mes "any questions, come back";
- mes "and ask me. I get the feeling";
- mes "that we'll probably meet again.";
- close;
- }
- }
- }
- else {
- if (lhz_curse < 1) {
- mes "[Elder]";
- mes "Predators are always";
- mes "on the lookout for easy";
- mes "prey. Be careful, youngster!";
- mes "You look innocent enough";
- mes "to become a victim in the city.";
- next;
- switch(select("About Lighthalzen", "About the Slum", "????")) {
- case 1:
- mes "[Elder]";
- mes "Lighthalzen might seem";
- mes "like a splendid city at first,";
- mes "but you'll quickly learn that";
- mes "the poor are segregated from";
- mes "the rich and treated as less";
- mes "than second class citizens.";
- next;
- mes "[Elder]";
- mes "At first, separation between";
- mes "the rich and poor districts was";
- mes "subtly enforced. They built the";
- mes "railroad right between the two";
- mes "districts to make it easier for";
- mes "the rich to ignore the poor.";
- next;
- mes "[Elder]";
- mes "But now they even have";
- mes "guards to make sure that";
- mes "the poor can't bother the";
- mes "rich. I'm pretty sure that";
- mes "this segregation won't be";
- mes "ending anytime soon...";
- next;
- mes "[Elder]";
- mes "Now, I've heard that the";
- mes "Rekenber Corporation is";
- mes "actually providing jobs for";
- mes "people in the slums. Beggars";
- mes "can't be choosers, so I'm sure";
- mes "these jobs aren't that great.";
- close;
- case 2:
- mes "[Elder]";
- mes "To live in the slum is to";
- mes "be familiar with poverty,";
- mes "disease, condemnation";
- mes "and contempt. But we're all";
- mes "still people, you know, so let";
- mes "go of any of your misgivings.";
- next;
- mes "[Elder]";
- mes "We're struggling just";
- mes "to survive here. At the";
- mes "very least, please respect";
- mes "that. It's a fact that the";
- mes "people in the rich district";
- mes "seem to keep forgetting.";
- close;
- case 3:
- mes "[Elder]";
- mes "Well, if you need any";
- mes "help around here or have";
- mes "any questions, come back";
- mes "and ask me. I get the feeling";
- mes "that we'll probably meet again.";
- close;
- }
- }
- else {
- mes "[Elder]";
- mes "Predators are always";
- mes "on the lookout for easy";
- mes "prey. Be careful, youngster!";
- mes "You look innocent enough";
- mes "to become a victim in the city.";
- next;
- switch(select("About Lighthalzen", "About the Slum", "????")) {
- case 1:
- mes "[Elder]";
- mes "Lighthalzen might seem";
- mes "like a splendid city at first,";
- mes "but you'll quickly learn that";
- mes "the poor are segregated from";
- mes "the rich and treated as less";
- mes "than second class citizens.";
- next;
- mes "[Elder]";
- mes "At first, separation between";
- mes "the rich and poor districts was";
- mes "subtly enforced. They built the";
- mes "railroad right between the two";
- mes "districts to make it easier for";
- mes "the rich to ignore the poor.";
- next;
- mes "[Elder]";
- mes "But now they even have";
- mes "guards to make sure that";
- mes "the poor can't bother the";
- mes "rich. I'm pretty sure that";
- mes "this segregation won't be";
- mes "ending anytime soon...";
- next;
- mes "[Elder]";
- mes "Now, I've heard that the";
- mes "Rekenber Corporation is";
- mes "actually providing jobs for";
- mes "people in the slums. Beggars";
- mes "can't be choosers, so I'm sure";
- mes "these jobs aren't that great.";
- close;
- case 2:
- mes "[Elder]";
- mes "To live in the slum is to";
- mes "be familiar with poverty,";
- mes "disease, condemnation";
- mes "and contempt. But we're all";
- mes "still people, you know, so let";
- mes "go of any of your misgivings.";
- next;
- mes "[Elder]";
- mes "We're struggling just";
- mes "to survive here. At the";
- mes "very least, please respect";
- mes "that. It's a fact that the";
- mes "people in the rich district";
- mes "seem to keep forgetting.";
- close;
- case 3:
- mes "[Elder]";
- mes "Well, if you need any";
- mes "help around here or have";
- mes "any questions, come back";
- mes "and ask me. I get the feeling";
- mes "that we'll probably meet again.";
- close;
- }
- }
- }
-}
-
-lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{
- if (lhz_curse == 23) {
- if (countitem(Worn_Out_Pendant) > 0) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Hey there, are";
- mes "you feeling alright?";
- next;
- mes "[Crippled Girl]";
- mes "Oh, thanks,";
- mes "I'm fine. But...";
- mes "Have we met before?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Yeah, we did.";
- mes "You should know who";
- mes "I am by now. Hey, you";
- mes "didn't forget, did you?";
- next;
- mes "[Lady]";
- mes "Oh, how do I put this?";
- mes "The fever she had for the";
- mes "last few days. She's gotten";
- mes "better, but she's forgotten";
- mes "everything that's happened";
- mes "in the past few weeks...";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Oh... Oh. I'm so";
- mes "sorry. But maybe this";
- mes "is for the best? Here,";
- mes "I think you should keep";
- mes "this pendant, though.";
- next;
- mes "^3131ffYou place the";
- mes "old pendant";
- mes "into her hands.^000000";
- next;
- specialeffect2 EF_FORESTLIGHT4;
- mes "...............";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "...";
- mes "......";
- next;
- mes "[Possessed "+strcharinfo(PC_NAME)+"]";
- mes "^3131FFSetsu, please remember";
- mes "that I'd never do anything";
- mes "to hurt you. Forgive me for";
- mes "leaving you behind. I hope";
- mes "that one day we'll meet";
- mes "again, little princess.^000000";
- next;
- mes "[Possessed "+strcharinfo(PC_NAME)+"]";
- mes "^3131FFUntil then, I want";
- mes "you to be happy, okay?";
- mes "Your brother's always";
- mes "gonna be looking out for";
- mes "you, one way or another...^000000";
- next;
- mes "[Setsu]";
- mes "My brother's...";
- mes "That's my brother's";
- mes "voice! Brother!";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Eh? What? Whoa...";
- mes "What came over me?";
- mes "The last thing I reme--";
- next;
- mes "[Setsu]";
- mes "...";
- mes "......";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Well...";
- mes "This is awkward.";
- delitem Worn_Out_Pendant,1;
- lhz_curse = 24;
- close;
- }
- else {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Hey there, are";
- mes "you feeling alright?";
- next;
- mes "[Crippled Girl]";
- mes "Oh, thanks,";
- mes "I'm fine. But...";
- mes "Have we met before?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Yeah, we did.";
- mes "You should know who";
- mes "I am by now. Hey, you";
- mes "didn't forget, did you?";
- next;
- mes "[Lady]";
- mes "Oh, how do I put this?";
- mes "The fever she had for the";
- mes "last few days. She's gotten";
- mes "better, but she's forgotten";
- mes "everything that's happened";
- mes "in the past few weeks...";
- next;
- mes "^3131ffThis would be a good";
- mes "opportunity to give her the...^000000";
- close;
- }
- }
- else if (lhz_curse == 24) {
- mes "[Setsu]";
- mes "...";
- mes "......";
- close;
- }
- else if (lhz_curse == 25) {
- mes "[Setsu]";
- mes "Excuse me, I can't still";
- mes "walk but I don't cry";
- mes "anymore. I'm doing my best!";
- close;
- }
- else {
- mes "[Crippled Girl]";
- mes "...";
- mes "......";
- mes "*Sigh...*";
- next;
- select("Hello, how are you?");
- mes "[Crippled Girl]";
- mes "Oh, I'm fine,";
- mes "thanks for asking.";
- mes "I'm just waiting for";
- mes "somebody, that's all.";
- if (lhz_curse == 19) {
- next;
- switch(select("Show her the Pendant.", "Okay, have a good day.")) {
- case 1:
- break;
- case 2:
- mes "[Crippled Girl]";
- mes "Okay,";
- mes "bye-bye...";
- close;
- }
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Um, would you have";
- mes "any idea who might";
- mes "have owned this pendant?";
- next;
- if (countitem(Worn_Out_Pendant) < 1) {
- mes "[Crippled Girl]";
- mes "What are you talking about?";
- close;
- }
- emotion e_gasp,"Crippled Girl#li_tre";
- mes "[Crippled Girl]";
- mes "Oh, that's mine!";
- mes "I gave it to my big brother";
- mes "before he went away on some";
- mes "sort of business trip. You must";
- mes "be his friend, is that right?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Actually, um,";
- mes "you know what...?";
- next;
- switch(select("Brutal Truth", "Break it to her gently")) {
- case 1:
- mes "...";
- mes "......";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "...So basically, your";
- mes "brother's @lhz_ghost, oh right,";
- mes "did I mention he was dead?";
- mes "Anyway, so he's not alive";
- mes "anymore, but his spirit or";
- mes "whatever is still around and--";
- next;
- mes "[Crippled Girl]";
- mes "...";
- mes "......";
- next;
- mes "[Crippled Girl]";
- mes "...Dead?";
- mes "No! I don't believe you!";
- mes "He can't die! He was the";
- mes "bravest and the sweetest";
- mes "and the-- Leave me alone!";
- mes "Oh god, get the hell away!";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "...";
- mes "......";
- mes "Sheesh.";
- mes "Don't kill the";
- mes "messenger.";
- lhz_curse = 20;
- close2;
- warp "lighthalzen",322,323;
- end;
- case 2:
- if (countitem(Worn_Out_Pendant) > 0) {
- mes "[Crippled Girl]";
- mes "Did you meet my";
- mes "big brother...?";
- next;
- mes "[Crippled Girl]";
- mes "My brother is a strong";
- mes "person, and I should be";
- mes "happy of that, because";
- mes "nothing could happen";
- mes "to him.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Um... yes. So...";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Sure, your big brother must be happy.";
- mes "He'll come back sometime.";
- mes "You should sleep to be healthy";
- mes "once your brother returns.";
- next;
- mes "[Crippled Girl]";
- mes "Yes! I must be okay";
- mes "and be able to walk when my";
- mes "brother come.";
- next;
- mes "^3131ffYou place the";
- mes "old pendant";
- mes "into her hands.^000000";
- next;
- specialeffect2 EF_FORESTLIGHT4;
- mes "......";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "...............";
- next;
- mes "[Possessed "+strcharinfo(PC_NAME)+"]";
- mes "^3131FFSetsu, please remember";
- mes "that I'd never do anything";
- mes "to hurt you. Forgive me for";
- mes "leaving you behind. I hope";
- mes "that one day we'll meet";
- mes "again, little princess.^000000";
- next;
- mes "[Possessed "+strcharinfo(PC_NAME)+"]";
- mes "^3131FFUntil then, I want";
- mes "you to be happy, okay?";
- mes "Your brother's always";
- mes "gonna be looking out for";
- mes "you, one way or another...^000000";
- next;
- mes "[Setsu]";
- mes "My brother's...";
- mes "That's my brother's";
- mes "voice! Brother!";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Eh? What? Whoa...";
- mes "What came over me?";
- mes "The last thing I reme--";
- next;
- mes "^FF0000Tears fall from the";
- mes "girl's face, then you...^000000";
- next;
- switch(select("Distract her", "Comfort her")) {
- case 1:
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Oh, all of this was a play...";
- mes "Y-yes a play, I was practising.";
- mes "Ha ha~ Is it okay, isn't it?";
- next;
- mes "[Setsu]";
- mes "Oh, you surprised me!";
- mes "Even though I didn't think";
- mes "it was really my brother, you know?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Excuse me...";
- next;
- mes "[Setsu]";
- mes "I'll do my best!";
- mes "I must be okay when my brother return.";
- mes "He'll be very proud of me.";
- mes "Heh heh~";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Yes, I'm sure of that.";
- delitem Worn_Out_Pendant,1;
- lhz_curse = 25;
- close;
- case 2:
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Crying have no use!";
- mes "You're a very pretty";
- mes "girl to be ruining your";
- mes "face with useless tears.";
- next;
- mes "[Setsu]";
- mes "............";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "You should do your best";
- mes "to be healthy for the time";
- mes "your big brother return.";
- next;
- mes "[Setsu]";
- mes "Yes...";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Listen, when your brother";
- mes "return you'll celebrate in";
- mes "a beautiful place.";
- next;
- mes "[Setsu]";
- mes "Really?";
- mes "It's a promise then! Heh heh~";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I hope it'll be soon!";
- mes "When I return I want you to be";
- mes "able to walk. See you soon, then!";
- next;
- mes "[Setsu]";
- mes "I'll try hard!";
- delitem Worn_Out_Pendant,1;
- lhz_curse = 25;
- close;
- }
- }
- else {
- mes "[Crippled Girl]";
- mes "Did you meet my";
- mes "big brother...?";
- next;
- mes "[Crippled Girl]";
- mes "My brother is a strong";
- mes "person, and I should be";
- mes "happy of that, because";
- mes "nothing could happen";
- mes "to him.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Um... yes. So...";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Sure, your big brother must be happy.";
- mes "He'll come back sometime.";
- mes "You should sleep to be healthy";
- mes "once your brother returns.";
- next;
- mes "[Crippled Girl]";
- mes "Yes! I must be okay";
- mes "and be able to walk when my";
- mes "brother come.";
- close;
- }
- }
- }
- close;
- }
-}
-
-lighthalzen,324,322,0 script #li_door WARPNPC,2,2,{
-OnTouch_:
- if ((lhz_curse > 19) && (lhz_curse < 23)) {
- mes "^3355FFThe door is locked.^000000";
- lhz_curse = lhz_curse+1;
- close;
- }
- else if (lhz_curse > 23) {
- mes "^3355FFThe door is locked.^000000";
- next;
- mes "[Citizen]";
- mes "I'm sorry, but another";
- mes "epidemic is starting to";
- mes "spread around the slums.";
- mes "We're not going outside and we're keeping our children safe!";
- next;
- mes "[Citizen]";
- mes "Not to be unfriendly,";
- mes "but you should be careful";
- mes "too. The living conditions";
- mes "of this area aren't exactly";
- mes "sanitary, you know?";
- close;
- }
- else {
- warp "lhz_in03",15,162;
- }
- end;
-}
-
-lhz_in03,12,162,0 warp #to_lhz 1,1,lighthalzen,321,322
-
-lighthalzen,319,321,0 script #li_bother FAKE_NPC,2,2,{ //3,3
-OnTouch_:
- if ((lhz_curse == 24 ) || (lhz_curse == 25)) {
- mes ".............";
- next;
- mes "*Shhhzzzzzzz!*";
- specialeffect2 EF_MAPPILLAR;
- next;
- mes "[????]";
- mes "...........";
- next;
- mes "[????]";
- mes "^FF0000...I'm sorry...";
- mes "......I appreciate";
- mes "that you.............^000000";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "H-huh?!";
- mes "What was that?";
- mes "That can't be the";
- mes "wind, I must be";
- mes "hearing things again...";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Wait. I thought I was";
- mes "rid of those thoughts";
- mes "or spirits, whatever was";
- mes "haunting me before. Maybe";
- mes "they still want me to do";
- mes "something for them. Hmmm...";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I get the feeling that";
- mes "all of their suffering";
- mes "is tied to the ^FF0000Rekenber";
- mes "Corporation^000000 and that";
- mes "^FF0000Regenschirm Laboratory^000000.";
- lhz_curse = 26;
- changequest 2093,2094;
- if (RENEWAL_EXP) {
- if (BaseLevel < 70) getexp 30000,30000;
- else if ((BaseLevel > 69) && (BaseLevel < 80)) getexp 40000,70000;
- else if ((BaseLevel > 79) && (BaseLevel < 90)) getexp 70000,90000;
- else getexp 90000,90000;
- } else {
- if (BaseLevel < 70) getexp 800000,300000;
- else if ((BaseLevel > 69) && (BaseLevel < 80)) getexp 1000000,500000;
- else if ((BaseLevel > 79) && (BaseLevel < 90)) getexp 1500000,800000;
- else getexp 2000000,1000000;
- }
- close;
- }
- end;
-}
-
-lhz_in01,114,181,5 script Representative#li_01 1_F_LIBRARYGIRL,{
- if (lhz_curse == 7) {
- mes "[Representative]";
- mes "Greetings, and welcome";
- mes "to the Rekenber Corporation.";
- mes "How may I be of service today?";
- next;
- switch(select("Building Information", "Corporation History")) {
- case 1:
- mes "[Representative]";
- mes "Please tell me";
- mes "which floor you'd like";
- mes "to know more about.";
- next;
- while (1) {
- switch(select("1F", "2F", "B1", "Cancel")) {
- case 1:
- mes "[Representative]";
- mes "The ^3131FFRekenber Library^000000 can";
- mes "be found at the end of the";
- mes "left hallway. Our library is";
- mes "a great resource of innovative";
- mes "ideas and information for our";
- mes "system development employees.";
- next;
- mes "[Representative]";
- mes "The ^3131FFBall Room^000000, where";
- mes "various official events are";
- mes "usually held, can be accessed";
- mes "through the right hallway.";
- next;
- break;
- case 2:
- mes "[Representative]";
- mes "Please use the stairs";
- mes "located on both sides of";
- mes "the Help Desk to go to the";
- mes "Second Floor. The Second";
- mes "Floor is mostly used for";
- mes "administrative purposes.";
- next;
- mes "[Representative]";
- mes "There, you can find";
- mes "the ^3131FFConference Room^000000,";
- mes "^3131FFSecretary's Office^000000, the";
- mes "^3131FFAuditorium^000000 and the";
- mes "^3131FFChairman's Office^000000.";
- next;
- break;
- case 3:
- mes "[Representative]";
- mes "The first underground floor";
- mes "is used by ^3131FFRegenschirm^000000,";
- mes "our laboratory affiliate. For";
- mes "security reasons, this floor";
- mes "is not accessible to visitors.";
- next;
- break;
- case 4:
- mes "[Representative]";
- mes "We are always doing our";
- mes "best to provide the best";
- mes "services to our customers.";
- mes "Remember that Rekenber";
- mes "is the name you can trust.";
- mes "Thank you and have a nice day.";
- close;
- }
- }
- case 2:
- mes "[Representative]";
- mes "If you're interested in";
- mes "learning the history of";
- mes "our corporation, please";
- mes "speak to the representative";
- mes "inside our Library. Thank you.";
- next;
- mes "[Representative]";
- mes "Please head down";
- mes "the hallway to the left in";
- mes "order to find our Library.";
- mes "Thank you and have a nice day.";
- lhz_curse = 8;
- changequest 2087,2088;
- close;
- }
- }
- else {
- mes "[Representative]";
- mes "Greetings, and welcome";
- mes "to the Rekenber Corporation.";
- mes "How may I be of service today?";
- next;
- switch(select("Building Information.")) {
- case 1:
- mes "[Representative]";
- mes "Please tell me";
- mes "which floor you'd like";
- mes "to know more about.";
- next;
- while (1) {
- switch(select("1F", "2F", "B1", "Cancel")) {
- case 1:
- mes "[Representative]";
- mes "The ^3131FFRekenber Library^000000 can";
- mes "be found at the end of the";
- mes "left hallway. Our library is";
- mes "a great resource of innovative";
- mes "ideas and information for our";
- mes "system development employees.";
- next;
- mes "[Representative]";
- mes "The ^3131FFBall Room^000000, where";
- mes "various official events are";
- mes "usually held, can be accessed";
- mes "through the right hallway.";
- next;
- break;
- case 2:
- mes "[Representative]";
- mes "Please use the stairs";
- mes "located on both sides of";
- mes "the Help Desk to go to the";
- mes "Second Floor. The Second";
- mes "Floor is mostly used for";
- mes "administrative purposes.";
- next;
- mes "[Representative]";
- mes "There, you can find";
- mes "the ^3131FFConference Room^000000,";
- mes "^3131FFSecretary's Office^000000, the";
- mes "^3131FFAuditorium^000000 and the";
- mes "^3131FFChairman's Office^000000.";
- next;
- break;
- case 3:
- mes "[Representative]";
- mes "The first underground floor";
- mes "is used by ^3131FFRegenschirm^000000,";
- mes "our laboratory affiliate. For";
- mes "security reasons, this floor";
- mes "is not accessible to visitors.";
- next;
- break;
- case 4:
- mes "[Representative]";
- mes "We are always doing our";
- mes "best to provide the best";
- mes "services to our customers.";
- mes "Remember that Rekenber";
- mes "is the name you can trust.";
- mes "Thank you and have a nice day.";
- close;
- }
- }
- }
- }
-}
-
-lhz_in01,27,247,5 script Representative#li_02 1_F_LIBRARYGIRL,{
- if (lhz_curse > 6) {
- mes "[Representative]";
- mes "Welcome to the";
- mes "Rekenber Corporation.";
- mes "How may I help you?";
- next;
- switch(select("Corporation History", "Rekenber's Businesses")) {
- case 1:
- mes "[Representative]";
- mes "Rekenber was established";
- mes "400 years ago, around the";
- mes "same time as the foundation";
- mes "of the Schwaltzvalt Republic.";
- next;
- mes "[Representative]";
- mes "We began as the ''Zent Zerter";
- mes "Lighthal Research Center,''";
- mes "named after our first chairman.";
- mes "In 560 A.W. (After War), our";
- mes "organization was renamed after";
- mes "our new chairman, Mr. Rekenber.";
- next;
- mes "[Representative]";
- mes "Mr. Rekenber expanded the";
- mes "Corporation's purposes, but";
- mes "also founded the Regenschirm";
- mes "Laboratory to continue this";
- mes "company's original goal of";
- mes "scientific research.";
- next;
- mes "[Representative]";
- mes "In the year 700 A.W.,";
- mes "^FF0000Doctor Varmunt^000000 joined";
- mes "Regenschirm. It was his work";
- mes "in science that enabled the";
- mes "Rekenber Corporation to grow into the nation's biggest company.";
- if (lhz_curse == 8) lhz_curse = 9;
- else if (lhz_curse == 9) lhz_curse = 10;
- next;
- break;
- case 2:
- mes "[Representative]";
- mes "In addition to merchandising,";
- mes "freight transport and trading,";
- mes "the Rekenber Corporation is";
- mes "also heavily involved with";
- mes "providing the Airship service,";
- mes "one of our major projects.";
- next;
- mes "[Representative]";
- mes "Rekenber is involved in";
- mes "almost any business that";
- mes "you can imagine. Remember";
- mes "that Rekenber is the name";
- mes "that you can trust.";
- if (lhz_curse == 8) lhz_curse = 9;
- else if (lhz_curse == 9) lhz_curse = 10;
- next;
- break;
- }
- mes "[Representative]";
- mes "If you'd like to know more";
- mes "about our mission statement,";
- mes "please refer to the Rekenber";
- mes "Guidebook located to my side.";
- mes "Thank you and have a nice day.";
- changequest 2088,2089;
- close;
- }
- else {
- mes "[Representative]";
- mes "Welcome to the";
- mes "Rekenber Corporation.";
- mes "How may I help you?";
- next;
- switch(select("Building Information.")) {
- case 1:
- mes "[Representative]";
- mes "Please tell me";
- mes "which floor you'd like";
- mes "to know more about.";
- next;
- while (1) {
- switch(select("1F", "2F", "B1", "Cancel")) {
- case 1:
- mes "[Representative]";
- mes "The ^3131FFRekenber Library^000000 can";
- mes "be found at the end of the";
- mes "left hallway. Our library is";
- mes "a great resource of innovative";
- mes "ideas and information for our";
- mes "system development employees.";
- next;
- mes "[Representative]";
- mes "The ^3131FFBall Room^000000, where";
- mes "various official events are";
- mes "usually held, can be accessed";
- mes "through the right hallway.";
- next;
- break;
- case 2:
- mes "[Representative]";
- mes "Please use the stairs";
- mes "located on both sides of";
- mes "the Help Desk to go to the";
- mes "Second Floor. The Second";
- mes "Floor is mostly used for";
- mes "administrative purposes.";
- next;
- mes "[Representative]";
- mes "There, you can find";
- mes "the ^3131FFConference Room^000000,";
- mes "^3131FFSecretary's Office^000000, the";
- mes "^3131FFAuditorium^000000 and the";
- mes "^3131FFChairman's Office^000000.";
- next;
- break;
- case 3:
- mes "[Representative]";
- mes "The first underground floor";
- mes "is used by ^3131FFRegenschirm^000000,";
- mes "our laboratory affiliate. For";
- mes "security reasons, this floor";
- mes "is not accessible to visitors.";
- next;
- break;
- case 4:
- mes "[Representative]";
- mes "We are always doing our";
- mes "best to provide the best";
- mes "services to our customers.";
- mes "Remember that Rekenber";
- mes "is the name you can trust.";
- mes "Thank you and have a nice day.";
- close;
- }
- }
- }
- }
-}
-
-lhz_in01,25,251,3 script Rekenber Guidebook#li HIDDEN_NPC,{
- mes "..............";
- next;
- mes "^3131FF#The Vision^000000";
- mes "In the pursuit of knowledge,";
- mes "Rekenber will search the";
- mes "Rune-Midgart continent for";
- mes "ancient relics. We hope to make";
- mes "significant scientific progress by learning the secrets of the past.";
- next;
- mes "By making scientific";
- mes "headway, we hope we can";
- mes "improve current technologies";
- mes "to provide more convenient";
- mes "and affordable services in";
- mes "the Schwaltzvalt Republic.";
- next;
- mes "^3131FF#The Commitment^000000";
- mes "Although magic and the";
- mes "power of the gods has always";
- mes "maintained an aura of mystery";
- mes "and superstition, Rekenber hopes^FFFFFF ^3131FF to understand these forces from";
- mes "a more logical standpoint.";
- next;
- mes "^FF0000Our goal is to make";
- mes "the lives of our customers";
- mes "easier and more enjoyable";
- mes "by making the ancient power";
- mes "of the gods more accessible";
- mes "by means of new technologies.";
- if (lhz_curse == 10) lhz_curse = 11;
- next;
- mes "..............";
- close;
-}
-
-lhz_in01,273,121,1 script Mad Scientist#li 4_LGTSCIENCE,{
- if (lhz_curse == 13) {
- mes "[Wolfchev]";
- mes "No one shall";
- mes "interrupt my";
- mes "research! If you";
- mes "dare, I'll simply...";
- mes "Eat you. Eat you alive.";
- next;
- switch(select("No... N-no!", "Do you need any help?")) {
- case 1:
- mes "[Wolfchev]";
- mes "Out of my sight,";
- mes "microcephalic fool!";
- close;
- case 2:
- mes "[Wolfchev]";
- mes "Huh? You think I have";
- mes "the luxury of remembering";
- mes "the face of every part-timer";
- mes "I've fired? Get lost, or I'll";
- mes "treat you to the pain of";
- mes "being eaten alive!";
- lhz_curse = 14;
- close;
- }
- }
- else if (lhz_curse == 14) {
- mes "[Wolfchev]";
- mes "You again?!";
- mes "What the hell do";
- mes "you want from me?!";
- emotion e_ag,"Mad Scientist#li";
- next;
- switch(select("Let me speak with you.", "Sorry for bothering you.")) {
- case 1:
- mes "[Wolfchev]";
- mes "I don't have time to";
- mes "waste with drivel! I'm";
- mes "too busy with my research!";
- next;
- mes "[Wolfchev]";
- mes "...........!";
- emotion e_gasp,"Mad Scientist#li";
- next;
- mes "[Wolfchev]";
- mes "Ah, but wait! I am collecting";
- mes "something. Yes, bring me the";
- mes "thing I must collect. Yes, yes.";
- mes "Here's a hint... It's round...";
- mes "Shiny... Kids love playing games with them! Oh, I said too much!";
- lhz_curse = 15;
- changequest 2089,2090;
- close;
- case 2:
- emotion e_an,"Mad Scientist#li";
- mes "[Wolfchev]";
- mes "''Sorry?!'' Do you";
- mes "think ''sorry'' will";
- mes "get back that precious";
- mes "minute I've lost yelling";
- mes "at you?! Get the hell out!";
- close;
- }
- }
- else if (lhz_curse == 15) {
- if (countitem(Glass_Bead) > 0) {
- delitem Glass_Bead,1;
- mes "[Wolfchev]";
- mes "Yes...! Beads!";
- mes "You brought them!";
- mes "You're not as dumb";
- mes "as I thought you'd be!";
- next;
- switch(select("Why do you want Glass Beads?")) {
- case 1:
- mes "[Wolfchev]";
- mes "..................";
- mes "I take that back!";
- mes "You should know by";
- mes "now that I would never";
- mes "tell you why I neeeeed";
- mes "these Beads. Bweh-heh!";
- emotion e_gg,"Mad Scientist#li";
- next;
- break;
- }
- mes "[Wolfchev]";
- mes "This favor you've done";
- mes "is worth a small chat and";
- mes "I can spare a minute or two";
- mes "for you inane questions. So";
- mes "what is it you want to know?!";
- next;
- while (1) {
- switch(select("Ask about hobbies", "Ask about work")) {
- case 1:
- if (Sex == SEX_MALE) {
- mes "[Wolfchev]";
- mes "Hyuu~ I think you're";
- mes "just a little too innocent";
- mes "to know about my secret";
- mes "hobby. Yes, yes, I couldn't";
- mes "tell you possibly, it'd be";
- mes "so weird, so strange...";
- next;
- }
- else {
- mes "[Wolfchev]";
- mes "Oh. Oh no, oh no,";
- mes "I couldn't possibly...";
- mes "It's a-- I-It's a secret.";
- mes "You wouldn't want to know";
- mes "anyway. Bweh-heh-heh-heh!";
- next;
- }
- break;
- case 2:
- mes "[Wolfchev]";
- mes "Oh, I don't know if you";
- mes "can call it work. After all,";
- mes "I do research whatever it is";
- mes "I want. And they pay me to";
- mes "do it! This is the best place";
- mes "for a scientist like me, yes.";
- next;
- mes "[Wolfchev]";
- mes "Now, in a perfect world,";
- mes "my test subjects would be";
- mes "much more cooperative, but";
- mes "I suppose I cannot blame";
- mes "them. Not that I cause them";
- mes "undue suffering or anything...";
- next;
- .@exit = 1;
- break;
- }
- if (.@exit) break;
- }
- switch(select("What kind of research?")) {
- case 1:
- mes "[Wolfchev]";
- mes "Well, I couldn't tell you";
- mes "exactly. But don't you";
- mes "worry, the discovery I'm";
- mes "working on will benefit the";
- mes "entire world, you'll see.";
- next;
- mes "[Wolfchev]";
- mes "Let's just say that once";
- mes "I'm successful, I'll satisfy";
- mes "one of mankind's most primal";
- mes "instincts, the desire to become";
- mes "powerful and gain dominance";
- mes "over those that are weaker.";
- next;
- mes "[Wolfchev]";
- mes "I haven't made as much";
- mes "progress as I'd like, but";
- mes "no matter. It's only a matter";
- mes "of experimentation! Yes, to";
- mes "make mankind stronger and";
- mes "better and more powerful and--";
- next;
- break;
- }
- select("Um, what are you testing on?");
- mes "[Wolfchev]";
- mes "What do you know?";
- mes "I better get back to";
- mes "work if I wish to keep";
- mes "on schedule. I can't afford";
- mes "the leisure of speaking with";
- mes "you any longer. Bweh heh heh!";
- lhz_curse = 16;
- close;
- }
- else {
- mes "[Wolfchev]";
- mes "I don't have time to";
- mes "waste with drivel! I'm";
- mes "too busy with my research!";
- next;
- mes "[Wolfchev]";
- mes "...........!";
- emotion e_gasp,"Mad Scientist#li";
- next;
- emotion e_gg,"Mad Scientist#li";
- mes "[Wolfchev]";
- mes "Ah, but wait! I am collecting";
- mes "something. Yes, bring me the";
- mes "thing I must collect. Yes, yes.";
- mes "Here's a hint... It's round...";
- mes "Shiny... Kids love playing games with them! Oh, I said too much!";
- close;
- }
- }
-}
-
-lhz_in01,286,226,3 script Secretary Slierre#li 4_F_ZONDAGIRL,{
- if (lhz_curse == 26) {
- mes "[Sueii Slierre]";
- mes "Excuse me, but you are";
- mes "not allowed to be in here.";
- mes "If you have questions regarding";
- mes "the Rekenber Corporation, I can";
- mes "direct you to someone qualified";
- mes "to give you an answer.";
- next;
- switch(select("About the Slums", "About Secretary Slierre")) {
- case 1:
- mes "[Sueii Slierre]";
- mes "The slums? All I know";
- mes "is that this corporation";
- mes "specifically targeted that";
- mes "area in order to provide ample";
- mes "opportunity for employment.";
- lhz_curse = 27;
- close;
- case 2:
- mes "[Sueii Slierre]";
- mes "I'm Sueii Slierre,";
- mes "the personal secretary";
- mes "for the chairman of the";
- mes "Rekenber Corporation.";
- close;
- }
- }
- else if (lhz_curse == 27) {
- mes "[Sueii Slierre]";
- mes "Did you have something";
- mes "else to ask? I can only";
- mes "divulge information that is";
- mes "public knowledge, but I can";
- mes "tell you who to contact for";
- mes "more specific inquiries.";
- next;
- switch(select("About the Laboratory", "About the Corporation")) {
- case 1:
- mes "[Sueii Slierre]";
- mes "Rekenber is perhaps the";
- mes "biggest contributer of the";
- mes "Regenschirm Laboratory.";
- mes "Their work will benefit the";
- mes "entire Rune-Midgard continent, hence our highly involved support.";
- next;
- mes "[Sueii Slierre]";
- mes "A representative at the";
- mes "Help Desk will be happy";
- mes "to assist you if you have";
- mes "more inquiries regarding";
- mes "the Regenschirm Laboratory.";
- lhz_curse = 28;
- close;
- case 2:
- mes "[Sueii Slierre]";
- mes "I'm sorry, but I don't have";
- mes "any special information";
- mes "regarding our corporation.";
- mes "Why don't you ask one of";
- mes "our representatives at the";
- mes "Help Desk to learn more?";
- close;
- }
- }
- else if (lhz_curse == 28) {
- mes "[Sueii Slierre]";
- mes "You're back? I really";
- mes "doubt that I can be of";
- mes "any assistance to you.";
- next;
- switch(select("Wolfchev's Research")) {
- case 1:
- mes "[Sueii Slierre]";
- mes ".............!";
- emotion e_gasp,"Secretary Slierre#li";
- next;
- mes "[Sueii Slierre]";
- mes "How do you know";
- mes "Wolfchev? Are you an";
- mes "acquaintance of his or...?";
- next;
- switch(select("I'm a friend of his.", "Oh, we're family, you know...", "I've heard about him before, so...")) {
- case 1:
- mes "[Sueii Slierre]";
- mes "Well, Wolfchev is not";
- mes "only brilliant, he's also";
- mes "a respected professional.";
- mes "He should be doing just fine.";
- next;
- break;
- case 2:
- mes "[Sueii Slierre]";
- mes "Ah, you should be";
- mes "very proud of Wolfchev.";
- mes "In addition to being a";
- mes "genius, Wolfchev is also";
- mes "quite the professional,";
- mes "truly a model scientist.";
- next;
- break;
- case 3:
- mes "[Sueii Slierre]";
- mes "Ah yes, Wolfchev has";
- mes "quite the reputation. In";
- mes "fact, he's in such high";
- mes "demand that Regenschirm";
- mes "wants him on their staff.";
- close;
- }
- mes "[Sueii Slierre]";
- mes "Now if you'll excuse me,";
- mes "I have many task to perform,";
- mes "so please visit our Help Desk";
- mes "if you have further inquiries.";
- next;
- switch(select("W-Wait!", "Alright, I understand.")) {
- case 1:
- mes "[Sueii Slierre]";
- mes "...";
- mes "......";
- next;
- break;
- case 2:
- mes "[Sueii Slierre]";
- mes "Thank you for your";
- mes "cooperation. As you well";
- mes "know, the Help Desk is there";
- mes "to answer any of your questions regarding the Rekenber Corporation.";
- close;
- }
- mes "[Sueii Slierre]";
- mes "I'm sorry, but please";
- mes "understand that my office";
- mes "isn't the place for visitors to";
- mes "submit their general inquiries.";
- mes "Please visit the Help Desk if";
- mes "you have any more questions.";
- next;
- select("About Wolfchev's Research");
- emotion e_dots,"Secretary Slierre#li";
- mes "[Sueii Slierre]";
- mes "I couldn't tell you any";
- mes "more about Wolfchev.";
- mes "But is there anything you";
- mes "need to tell me about him?";
- mes "Well, if you have something";
- mes "to ask, be quick about it.";
- next;
- switch(select("Wolfchev's Past", "Wolfchev's Test Subjects")) {
- case 1:
- mes "[Sueii Slierre]";
- mes "I remember hearing that he";
- mes "received a high recommendation";
- mes "to work here, but specifics elude me since I don't work in Human";
- mes "Resources. There's a rumor that";
- mes "he had a troubled love life...";
- next;
- mes "[Sueii Slierre]";
- mes "But aside from a few";
- mes "rumors, we really don't";
- mes "know much about Wolfchev's";
- mes "personal life. But then again,";
- mes "it may be unethical to pry too";
- mes "much into our employee's lives.";
- close;
- case 2:
- break;
- }
- mes "[Sueii Slierre]";
- mes "Wolfchev's test subjects?";
- mes "Well, I know we have a policy";
- mes "of using the most humane";
- mes "methods depending on the";
- mes "experiment. And of course, he should only be testing on animals.";
- next;
- switch(select("Wolfchev's research is great!", "His experiments are suspicious...")) {
- case 1:
- mes "[Sueii Slierre]";
- mes "Yes, yes, I'd agree if";
- mes "I understood science a";
- mes "little bit better. Now, you'll";
- mes "have to excuse me. I've been distracted long enough as it is...";
- close2;
- warp "lhz_in01",228,226;
- end;
- case 2:
- mes "[Sueii Slierre]";
- mes "What exactly do you mean?";
- mes "Are you sure that you haven't";
- mes "misunderstood anything about";
- mes "Wolfchev's work? You'll need";
- mes "to illustrate your claim for us";
- mes "to be on the same page...";
- next;
- switch(select("Show Evidence", "Cancel")) {
- case 1:
- if (countitem(Armlet_Of_Prisoner) > 0) {
- mes "^3355FFYou reveal the Handcuffs";
- mes "you found in the laboratory,";
- mes "and Secretary Slierre's face";
- mes "is instantly shadowed by a";
- mes "deeply troubled look.^000000";
- next;
- mes "[Sueii Slierre]";
- mes "...";
- mes "......";
- next;
- select("What's Regenschirm up to?", "What's Wolfchev up to?");
- mes "[Sueii Slierre]";
- mes "...";
- mes "......";
- emotion e_ic,"Secretary Slierre#li";
- next;
- mes "[Sueii Slierre]";
- mes "So... You're";
- mes "suspicious about";
- mes "Wolfchev's research in";
- mes "the Regenschirm Laboratory?";
- next;
- switch(select("Yes", "No")) {
- case 1:
- break;
- case 2:
- mes "[Sueii Slierre]";
- mes "Wait, what exactly";
- mes "do you feel suspicious";
- mes "about? Basically, which";
- mes "party do you feel is most";
- mes "at fault in this situation?";
- next;
- switch(select("Regenschirm", "Mr. Wolfchev")) {
- case 1:
- mes "[Sueii Slierre]";
- mes "Let me assure you that";
- mes "Regenschirm has a strict set";
- mes "of protocals and procedures";
- mes "to ensure safety and the";
- mes "prevention of unnecessary";
- mes "cruelty in experimentation.";
- next;
- switch(select("What about the creatures in Regenschirm?")) {
- case 1:
- mes "[Sueii Slierre]";
- mes "Creatures? I would";
- mes "guess that they're the";
- mes "result of experimentation.";
- mes "But I wouldn't know for sure.";
- next;
- break;
- }
- break;
- case 2:
- break;
- }
- break;
- }
- mes "[Sueii Slierre]";
- mes "I can't be sure right";
- mes "now, but this looks like";
- mes "fairly concrete evidence.";
- mes "We'll send some people over";
- mes "to Regenschirm right away!";
- next;
- mes "[Sueii Slierre]";
- mes "For now, your claim";
- mes "merits an investigation.";
- mes "I'll let you know if we";
- mes "find anything significant...";
- lhz_curse = 30;
- close;
- }
- else {
- mes "[Sueii Slierre]";
- mes "Evidence...?";
- mes "I'm sorry, but you don't";
- mes "seem to be carrying anything";
- mes "that can be construed as proof.";
- mes "I suggest you bring something that actually supports your claim.";
- lhz_curse = 29;
- close;
- }
- break;
- case 2:
- mes "[Sueii Slierre]";
- mes "If you're finished,";
- mes "I'd like to get back on";
- mes "task. Please excuse me.";
- close2;
- lhz_curse = 30;
- end;
- }
- break;
- }
- break;
- }
- }
- else if (lhz_curse == 29) {
- mes "[Sueii Slierre]";
- mes "Hmm, have you come back";
- mes "to address your claim about";
- mes "Wolfchev's work? If you don't";
- mes "have any evidence, then you";
- mes "shouldn't be making rumors...";
- next;
- if (countitem(Armlet_Of_Prisoner) > 0) {
- mes "^3355FFYou reveal the Handcuffs";
- mes "you found in the laboratory,";
- mes "and Secretary Slierre's face";
- mes "is instantly shadowed by a";
- mes "deeply troubled look.^000000";
- next;
- mes "[Sueii Slierre]";
- mes "...";
- mes "......";
- next;
- select("What's Regenschirm up to?", "What's Wolfchev up to?");
- mes "[Sueii Slierre]";
- mes "...";
- mes "......";
- emotion e_ic,"Secretary Slierre#li";
- next;
- mes "[Sueii Slierre]";
- mes "So... You're";
- mes "suspicious about";
- mes "Wolfchev's research in";
- mes "the Regenschirm Laboratory?";
- next;
- switch(select("Yes", "No")) {
- case 1:
- break;
- case 2:
- mes "[Sueii Slierre]";
- mes "Wait, what exactly";
- mes "do you feel suspicious";
- mes "about? Basically, which";
- mes "party do you feel is most";
- mes "at fault in this situation?";
- next;
- switch(select("Regenschirm", "Mr. Wolfchev")) {
- case 1:
- mes "[Sueii Slierre]";
- mes "Let me assure you that";
- mes "Regenschirm has a strict set";
- mes "of protocals and procedures";
- mes "to ensure safety and the";
- mes "prevention of unnecessary";
- mes "cruelty in experimentation.";
- next;
- switch(select("What about the creatures in Regenschirm?")) {
- case 1:
- mes "[Sueii Slierre]";
- mes "Creatures? I would";
- mes "guess that they're the";
- mes "result of experimentation.";
- mes "But I wouldn't know for sure.";
- next;
- break;
- }
- break;
- case 2:
- break;
- }
- break;
- }
- mes "[Sueii Slierre]";
- mes "I can't be sure right";
- mes "now, but this looks like";
- mes "fairly concrete evidence.";
- mes "We'll send some people over";
- mes "to Regenschirm right away!";
- next;
- mes "[Sueii Slierre]";
- mes "For now, your claim";
- mes "merits an investigation.";
- mes "I'll let you know if we";
- mes "find anything significant...";
- lhz_curse = 30;
- close;
- }
- else {
- mes "[Sueii Slierre]";
- mes "Hmm. I can't consider";
- mes "whatever you brought this";
- mes "time as evidence that would";
- mes "allay my doubts about your";
- mes "claim. Now, if you'll excuse";
- mes "me, I need to get back on task.";
- lhz_curse = 29;
- close2;
- warp "lhz_in01",228,226;
- end;
- }
- }
- else if (lhz_curse == 30) {
- .@li_keka = rand(1,10);
- if (.@li_keka > 7) {
- if (checkweight(Knife,1) == 0) {
- mes "[Sueii Slierre]";
- mes "Oh, I'd like to have";
- mes "a word with you. Would";
- mes "you please come back after";
- mes "reducing the weight of the";
- mes "items you are carrying please?";
- close;
- }
- mes "[Sueii Slierre]";
- mes "Oh good, you're here.";
- mes "You were right all along.";
- mes "In our investigation, we found";
- mes "that Wolfchev was conducting";
- mes "unauthorized and very dangerous";
- mes "research. I owe you our thanks.";
- next;
- select("What was he doing...?");
- mes "[Sueii Slierre]";
- mes "It turns out that Wolfchev";
- mes "was kidnapping weak and sick";
- mes "people from the slums and";
- mes "using them as his guinea pigs.";
- mes "Rest assured, he'll be punished";
- mes "for his behavior, if not fired.";
- next;
- mes "[Sueii Slierre]";
- mes "I think you deserve an";
- mes "apology. Without your";
- mes "report, our corporation's";
- mes "reputation could have been";
- mes "potentially damaged. Thank you.";
- next;
- mes "[Sueii Slierre]";
- mes "Yes, there's nothing so";
- mes "taboo as trying to perform";
- mes "Homunculus experiments";
- mes "on people! Anyway, please";
- mes "accept this as a token of";
- mes "our gratitude, adventurer.";
- lhz_curse = 31;
- changequest 2094,2095;
- getitem Old_Blue_Box,1;
- getitem Speed_Up_Potion,10;
- next;
- mes "[Sueii Slierre]";
- mes "Let me promise you";
- mes "that Rekenber will ensure";
- mes "that this kind of incident";
- mes "will not be repeated and";
- mes "we'll do everything in our";
- mes "power to compensate for this...";
- close;
- }
- else {
- mes "[Sueii Slierre]";
- mes "Oh, our investigation";
- mes "of your claim is still in";
- mes "progress. However, we";
- mes "will let you know when any";
- mes "new developments arise.";
- close;
- }
- }
- else if (lhz_curse > 30) {
- mes "[Sueii Slierre]";
- mes "I'm glad to know that";
- mes "we have such proactive";
- mes "and concerned customers";
- mes "such as yourself to support";
- mes "the Rekenber Corporation.";
- close;
- }
- else {
- mes "[Sueii Slierre]";
- mes "Excuse me, but you are";
- mes "not allowed to be in here.";
- mes "Please visit the Help Desk";
- mes "if you have any questions about";
- mes "the Rekenber Corporation.";
- mes "Thank you for cooperating.";
- close;
- }
-}
-
-lhz_que01,94,24,0 script #li_end FAKE_NPC,2,2,{
-OnTouch_:
- if (lhz_curse > 30) {
- mes "^3131FFThere's no trace of";
- mes "that mad scientist. Only";
- mes "his stacks of well organized";
- mes "files remain here in the lab.^000000";
- if (lhz_curse == 31) {
- lhz_curse = 32;
- completequest 2095;
- }
- close;
- }
- end;
-}
-
-lhz_in01,43,114,0 script #li_toend WARPNPC,1,1,{
-OnTouch_:
- if (lhz_curse > 30) {
- warp "lhz_que01",97,30;
- }
- else {
- warp "lhz_in01",277,130;
- }
- end;
-}
-
-lhz_que01,97,33,0 warp #li_toin01 1,1,lhz_in01,43,120
-lhz_in01,278,132,0 warp #li_toin02 1,1,lhz_in01,43,120
-
-lhz_que01,89,15,3 script File#li HIDDEN_NPC,{
- mes "Name: Engeod";
- mes "Age: XX";
- mes "Height: XXX";
- mes "Weight: XX";
- next;
- mes "Name: Kashutii";
- mes "Age: XX";
- mes "Height: XXX";
- mes "Weight: XX";
- next;
- mes "Name: Prufoz";
- mes "Age: XX";
- mes "Height: XXX";
- mes "Weight: XX";
- close;
-}
-
-lhz_in01,269,114,3 script A File#li-1 HIDDEN_NPC,{
- mes "Name: Engeod";
- mes "Age: XX";
- mes "Height: XXX";
- mes "Weight: XX";
- next;
- mes "Name: Kashutii";
- mes "Age: XX";
- mes "Height: XXX";
- mes "Weight: XX";
- next;
- mes "Name: Prufoz";
- mes "Age: XX";
- mes "Height: XXX";
- mes "Weight: XX";
- close;
-}
-
-//== President Quest, a.k.a. Schwartzvalt Triology Quest ===
-lighthalzen,179,170,4 script Ordinary Man 4W_M_02,{
-
- if(!lhz_boss)
- {
- mes "[Ghalstein]";
- mes "Hello there~";
- mes "Isn't Lighthalzen such";
- mes "a wonder to behold with";
- mes "all of its splendor and";
- mes "magnificent beauty?";
- next;
- switch( select( "I guess.","Yes, it is.","Well, I don't know." ) )
- {
- case 1:
- mes "[Ghalstein]";
- mes "Oh, and the weather is";
- mes "so nice today, perfect";
- mes "for a stroll in the park";
- mes "or a lovely picnic. Ah~";
- break;
-
- case 2:
- mes "[Ghalstein]";
- mes "Oh, I'm so glad you";
- mes "agree. The people who";
- mes "live here are so kind and";
- mes "so happy, you can literally";
- mes "feel everyone's gentle warmth.";
- break;
-
- case 3:
- mes "[Ghalstein]";
- mes "Well, maybe if you";
- mes "don't see it right this";
- mes "moment, I'm sure you'll";
- mes "discover something to";
- mes "love about this city soon.";
- break;
- }
- next;
- if(BaseLevel < 60)
- {
- mes "[Ghalstein]";
- mes "Ha ha ha!";
- mes "Anyway, I hope you";
- mes "have a good day today~";
- close;
- }
- mes "[Ghalstein]";
- mes "Yes, Lighthalzen";
- mes "couldn't be perfecter.";
- mes "Ahahahaha... But still...";
- mes "Hm. Um. Oh, never mind.";
- next;
- mes "[Ghalstein]";
- mes "Ha ha ha!";
- mes "Anyway, I hope you";
- mes "have a good day today~";
- lhz_boss = 1;
- close;
- }
- else if(lhz_boss == 1)
- {
- if(rand(1,5) == 4)
- {
- mes "[Ghalstein]";
- mes "Hm? It's a little";
- mes "cloudy today, isn't it?";
- mes "It would be nice to stay";
- mes "inside, listening to some";
- mes "nice music while enjoying";
- mes "a hot cup of tea, wouldn't it?";
- close;
- }
- mes "[Ghalstein]";
- mes "Ahhh!";
- mes "Such pleasant weather~";
- mes "I'm so glad I'm outside";
- mes "and enjoying the sunlight.";
- mes "Feel it. It's so warm and";
- mes "nice on your face, isn't it?";
- close;
- }
- else if(lhz_boss == 2)
- {
- mes "[Ghalstein]";
- mes "The sun is gently";
- mes "shining, the breeze is";
- mes "gently blowing. Oh, this";
- mes "weather could not be better!";
- next;
- switch( select( "Yes, you're right.","Uh, what were you doing just now?" ) )
- {
- case 1:
- mes "[Ghalstein]";
- mes "Yes, right now is the";
- mes "best time to be outside";
- mes "and to enjoy all of this";
- mes "fresh, wonderful air. Come,";
- mes "take a deep breath with me.";
- mes "Ooooh. Ahhhhhh~ Excellent!";
- close;
-
- case 2:
- mes "[Ghalstein]";
- mes "...";
- mes "......";
- mes "I don't quite follow what";
- mes "you're saying. I was merely";
- mes "enjoying the sunny perfection";
- mes "of Lighthalzen as usual...";
- next;
- switch( select( "But I heard you talking about something..." ) )
- {
- case 1:
- break;
- }
- mes "[Ghalstein]";
- mes "No! You must";
- mes "have mistaken me";
- mes "for somebody else!";
- mes "Now, if you'll excuse me...";
- lhz_boss = 3;
- next;
- mes "^3355FFEven if it wasn't";
- mes "Ghalstein that you";
- mes "just heard, he reacted";
- mes "pretty strongly to what";
- mes "you said to to him. Almost";
- mes "as if he had something to hide... ^000000";
- close;
- }
- }
- else if(lhz_boss == 3)
- {
- mes "[Ghalstein]";
- mes "Hm? Judging from the";
- mes "look on your face, you";
- mes "apparently still believe";
- mes "that I was involved in some";
- mes "kind of clandestine meeting.";
- next;
- switch( select( "Yes, I'm sure of it!","Well..." ) )
- {
- case 1:
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Yes, I'm sure of it!";
- mes "That was definitely you!";
- mes "Your voice, your way of";
- mes "speaking is unmistakable!";
- next;
- mes "[Ghalstein]";
- mes "......";
- mes "..........";
- mes "...............";
- next;
- mes "[Ghalstein]";
- mes "Alright. Yes, it's";
- mes "true that I did meet";
- mes "someone in secret. But";
- mes "what gives you the right";
- mes "to interrogate me in this";
- mes "rather aggressive fashion?";
- next;
- switch( select( "I'm not interrogating...","Sorry about that." ) )
- {
- case 1:
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I'm not interrogating";
- mes "you. No, not at all.";
- mes "It's, um, it's just...";
- next;
- switch( select( "Who are you dealing with?","I was just curious." ) )
- {
- case 1:
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Who are you dealing";
- mes "with? I heard something";
- mes "about some organization";
- mes "that's supposedly very";
- mes "powerful and I'm starting";
- mes "to get really concerned.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I don't think I can";
- mes "ignore hearing about";
- mes "any kind of dangerous";
- mes "corporation, even if";
- mes "I wanted to. Turning my";
- mes "back to this seems wrong...";
- next;
- mes "[Ghalstein]";
- mes "Hm...";
- mes "You really";
- mes "feel that way?";
- next;
- mes "[Ghalstein]";
- mes "Please give me";
- mes "a moment. I need";
- mes "some time to think";
- mes "about how I can best";
- mes "handle this situation.";
- lhz_boss = 4;
- close;
-
- case 2:
- mes "[Ghalstein]";
- mes "Just curious...?";
- mes "Well, I hope that";
- mes "you don't interfere";
- mes "too much with other";
- mes "people's lives just";
- mes "out of curiosity.";
- next;
- mes "[Ghalstein]";
- mes "You really shouldn't";
- mes "make something your";
- mes "business if you're not";
- mes "interested or willing";
- mes "to commit. Now, if you";
- mes "would excuse me...";
- close;
- }
- case 2:
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Sorry about that.";
- mes "I didn't mean to";
- mes "stick my nose into";
- mes "your personal business.";
- next;
- mes "[Ghalstein]";
- mes "Well, that's quite";
- mes "alright. I accept";
- mes "your apology, but";
- mes "I must warn you";
- mes "not to pry into my";
- mes "personal affairs.";
- close;
- }
-
- case 2:
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Well...";
- mes "Now I don't know.";
- mes "I suppose I could";
- mes "be wrong, I guess.";
- next;
- mes "[Ghalstein]";
- mes ".......";
- mes "Yes, I wouldn't";
- mes "recommend running";
- mes "around, indiscriminately";
- mes "accusing random people";
- mes "of doing strange things.";
- close;
- }
- }
- else if(lhz_boss == 4)
- {
- mes "[Ghalstein]";
- mes "I've come into a";
- mes "decision and found";
- mes "a way that I can let";
- mes "you into my confidence";
- mes "without putting the efforts";
- mes "of my organization at risk.";
- next;
- mes "[Ghalstein]";
- mes "As you may have already";
- mes "guessed, I'm a member of an";
- mes "organization whose ultimate";
- mes "goal is to put an end to the";
- mes "Rekenber Corporation.";
- next;
- mes "[Ghalstein]";
- mes "However, before I relate";
- mes "more information regarding";
- mes "my organization and its work, I shall require your cooperation.";
- next;
- switch( select( "How can I cooperate?" ) )
- {
- case 1:
- break;
- }
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "How can I cooperate?";
- mes "Um, what exactly is it";
- mes "that you want me to do?";
- next;
- mes "[Ghalstein]";
- mes "You do seem interested";
- mes "in knowing more about us,";
- mes "and we can also use your";
- mes "expertise as an adventurer.";
- mes "But first you must decide if";
- mes "you will commit to cooperation.";
- next;
- switch( select( "I still don't get it...","Sure, I'll cooperate.","No, thanks." ) )
- {
- case 1:
- mes "[Ghalstein]";
- mes "Alright, let me make this ";
- mes "clearer for you. You have";
- mes "two choices.";
- next;
- switch( select( "Two choices?" ) )
- {
- case 1:
- break;
- }
- mes "[Ghalstein]";
- mes " If you choose";
- mes "to cooperate with us, you'll";
- mes "need to periodically drink";
- mes "this red magic tonic.";
- next;
- mes "[Ghalstein]";
- mes "The red tonic will allow";
- mes "us to monitor your every";
- mes "move so that we know you";
- mes "won't betray us. You'll have to";
- mes "continue cooperating or else";
- mes "we won't give you the cure.";
- next;
- mes "[Ghalstein]";
- mes "Throughout our mission,";
- mes "you'll need to take a red";
- mes "tonic every so often to avoid";
- mes "suffering fron unpleasant";
- mes "consequences. When we";
- mes "finish, you get the antidote.";
- next;
- switch( select( "........." ) )
- {
- case 1:
- break;
- }
- mes "[Ghalstein]";
- mes "If you choose not to";
- mes "cooperate, simply drink";
- mes "this blue tonic, which will";
- mes "erase every fragment of your";
- mes "memory regarding our meeting.";
- next;
- mes "[Ghalstein]";
- mes "So, what have";
- mes "you decided to do?";
- next;
- switch( select( "Don't cooperate","Cooperate" ) )
- {
- case 1:
- break;
-
- case 2:
- mes "[Ghalstein]";
- mes "Ah, good choice.";
- mes "So will you take";
- mes "this red tonic?";
- next;
- switch( select( "Do not take it.","Take it." ) )
- {
- case 1:
- break;
-
- case 2:
- mes "[Ghalstein]";
- mes "Very good.";
- mes "Then please,";
- mes "drink this right away.";
- next;
- mes "^3355FFYou drink the red tonic.";
- mes "It doesn't feel any different";
- mes "from a Red Potion, but it";
- mes "would be wise to cooperate";
- mes "with Ghalstein until this";
- mes "mission is accomplished.^000000";
- next;
- mes "[Ghalstein]";
- mes "You may feel a little";
- mes "disoriented after drinking";
- mes "this tonic for the first time.";
- mes "I'll give you a moment to";
- mes "steady yourself before we";
- mes "talk about our mission.";
- lhz_boss = 5;
- close;
- }
- break;
- }
- break;
-
- case 2:
- mes "[Ghalstein]";
- mes "Ah, good choice.";
- mes "So will you take";
- mes "this red tonic?";
- next;
- switch( select( "Do not take it.","Take it." ) )
- {
- case 1:
- break;
- case 2:
- mes "[Ghalstein]";
- mes "Very good.";
- mes "Then please,";
- mes "drink this right away.";
- next;
- mes "^3355FFYou drink the red tonic.";
- mes "It doesn't feel any different";
- mes "from a Red Potion, but it";
- mes "would be wise to cooperate";
- mes "with Ghalstein until this";
- mes "mission is accomplished.^000000";
- next;
- mes "[Ghalstein]";
- mes "You may feel a little";
- mes "disoriented after drinking";
- mes "this tonic for the first time.";
- mes "I'll give you a moment to";
- mes "steady yourself before we";
- mes "talk about our mission.";
- lhz_boss = 5;
- close;
- }
-
- case 3:
- break;
- }
- mes "[Ghalstein]";
- mes "You really feel";
- mes "that way? Well, that's";
- mes "a shame. Pity, really...";
- next;
- mes "^3355FFYou suddenly get the";
- mes "weird feeling that someone";
- mes "has been behind you this";
- mes "entire time. As you slowly";
- mes "turn around to look, you";
- mes "were knocked unconscious...^000000";
- percentheal 100,0;
- percentheal -50,0;
- next;
- mes "..........";
- mes "........";
- mes ".....";
- mes "..";
- next;
- mes "[??????]";
- mes "^666666Now...^000000";
- if (Sex == SEX_MALE)
- mes "^666666Make him^000000";
- else
- mes "^666666Make her^000000";
- mes "^666666swallow this pill.^000000";
- next;
- mes "^3355FFYou're forced to swallow";
- mes "some strange pill which";
- mes "immediately makes all your";
- mes "thoughts hazier until it begins";
- mes "to feel like your entire mind";
- mes "is getting bleached somehow.^000000";
- lhz_boss = 0;
- close2;
- warp "lighthalzen",217,313;
- end;
- }
- else if(lhz_boss == 5)
- {
- mes "[Ghalstein]";
- mes "So how are you feeling?";
- mes "Any nausea that you may";
- mes "be experiencing should";
- mes "be going away very soon.";
- mes "Anyway, let's get started.";
- next;
- mes "[Ghalstein]";
- mes "Rekenber Corporation";
- mes "is closely affiliated with";
- mes "Regenschirm, an underground";
- mes "laboratory inhabited by strange";
- mes "and suspicious creatures.";
- next;
- mes "[Ghalstein]";
- mes "Your mission will be to";
- mes "infiltrate this underground lab";
- mes "and bring back evidence which";
- mes "proves the existence of these";
- mes "creatures. You must gather";
- mes "various kinds of proof.";
- next;
- mes "[Ghalstein]";
- mes "But more importantly,";
- mes "there is ^FF0000something there";
- mes "that you have to bring";
- mes "back to me^000000. I can't tell";
- mes "you exactly what it is,";
- mes "but trust me. You'll know.";
- next;
- mes "[Ghalstein]";
- mes "If you search the";
- mes "Laboratory enough,";
- mes "you'll find what I'm";
- mes "talking about. In any";
- mes "case, you'll need to find";
- mes "a way to get inside the lab.";
- next;
- mes "[Ghalstein]";
- mes "It might be helpful to";
- mes "know that we've received";
- mes "reports about disappearances";
- mes "of people from the ^FF0000eastside";
- mes "slums^000000. We believe they are";
- mes "perhaps traveling illegally...";
- next;
- mes "[Ghalstein]";
- mes "If someone there is";
- mes "transporting people";
- mes "without authorization,";
- mes "maybe you can find a";
- mes "contact who can sneak";
- mes "you inside the Laboratory.";
- lhz_boss = 6;
- changequest 12015,12016;
- close;
- }
- else if(lhz_boss == 6)
- {
- mes "[Ghalstein]";
- mes "For now, it may be best";
- mes "to start investigating the";
- mes "eastside slums to see if you";
- mes "can find somebody who can";
- mes "get you inside the Laboratory.";
- close;
- }
- else if(lhz_boss == 7)
- {
- if(!MISC_QUEST&512)
- {
- mes "[Ghalstein]";
- mes "An error occurred.";
- close;
- }
- if ((countitem(Pile_Of_Ymir_Heart)) && (countitem(Lab_Staff_Record) > 9) && (countitem(Armlet_Of_Prisoner) > 9))
- {
- mes "[Ghalstein]";
- mes "Ah, this looks like a";
- mes "sufficient amount of";
- mes "evidence for us to be";
- mes "able to effectively attack";
- mes "our enemy. I believe you're";
- mes "ready for the next mission.";
- next;
- mes "[Ghalstein]";
- mes "But first, I believe it's";
- mes "time for another red tonic";
- mes "dose so that we can keep";
- mes "monitoring you. Oh, and";
- mes "don't worry, it's not addictive";
- mes "or anything strange like that.";
- next;
- mes "[Ghalstein]";
- mes "Now, find ^FF0000Gusharr^000000, one of";
- mes "our members, ^FF0000near Juno^000000.";
- mes "He will tell you about your";
- mes "next mission. Show this to";
- mes "him to prove that you are";
- mes "working with us. Don't forget.";
- delitem Pile_Of_Ymir_Heart,1;
- delitem Lab_Staff_Record,10;
- delitem Armlet_Of_Prisoner,10;
- lhz_boss = 8;
- getitem Indication_Of_Member01,1;
- changequest 12016,12017;
- close;
- }
- else if((!countitem(Pile_Of_Ymir_Heart)) && (!countitem(Lab_Staff_Record)) && (!countitem(Armlet_Of_Prisoner)))
- {
- mes "[Ghalstein]";
- mes "When you get inside the";
- mes "Laboratory, make sure that";
- mes "you search around for any";
- mes "records and get any sort of";
- mes "concrete evidence we can";
- mes "use. I'll be counting on you.";
- close;
- }
- else
- {
- mes "[Ghalstein]";
- mes "We'll need more evidence";
- mes "than this from the Laboratory";
- mes "to make any impact against our";
- mes "enemy. I know what we need is";
- mes "difficult to find, but I'm sure";
- mes "that you can pull this off.";
- close;
- }
- }
- else if(lhz_boss == 8)
- {
- mes "[Ghalstein]";
- mes "Please find Gushaar";
- mes "in the vicinity of Juno.";
- mes "He will give you all the";
- mes "details for your next mission.";
- close;
- }
- else if(lhz_boss < 25)
- {
- mes "[Ghalstein]";
- mes "You've made the decision";
- mes "to help us in order to learn";
- mes "more about our organzation.";
- mes "We appreciate all the help we";
- mes "can get, but I hope you don't";
- mes "regret getting in this deep.";
- next;
- mes "[Ghalstein]";
- mes "There's a certain price";
- mes "for knowledge. I believe";
- mes "you're capable of paying it,";
- mes "but whether or not this ordeal";
- mes "will be worthwhile to you is";
- mes "difficult to determine.";
- close;
- }
- else if(lhz_boss < 43)
- {
- mes "[Ghalstein]";
- mes "You're so close to";
- mes "accomplishing your";
- mes "mission. If all goes as";
- mes "planned, we can do some";
- mes "real damage to our enemy.";
- mes "And you'll finally be free.";
- close;
- }
- else if(lhz_boss == 43)
- {
- mes "[Ghalstein]";
- mes "I can't believe what";
- mes "happened. I just heard";
- mes "that the president was";
- mes "betrayed! This is horrible!";
- mes "We'll have to start all over.";
- mes "Was it all for nothing?!";
- next;
- mes "[Ghalstein]";
- mes "No. No, Jargeah would be";
- mes "so disappointed in me if";
- mes "I just gave up. I'll have to";
- mes "follow our dream, no matter";
- mes "what the obstacles are.";
- mes "Jargeah, give me strength!";
- next;
- mes "[Ghalstein]";
- mes "Also, you've done a great";
- mes "service for us. Although we";
- mes "failed, you carried out your";
- mes "missions perfectly. Here,";
- mes "take this antidote so that";
- mes "you'll finally be free of us.";
- next;
- mes "[Ghalstein]";
- mes "I'd like you to take";
- mes "this small gift, as way";
- mes "of apology. We asked you";
- mes "to do so much, but ultimately,";
- mes "we weren't able to accomplish";
- mes "what we set out to do. Still...";
- lhz_boss = 44;
- getitem Old_Violet_Box,1;
- getexp RENEWAL_EXP?180000:1800000,0;
- completequest 12028;
- next;
- mes "[Ghalstein]";
- mes "I'd like to thank you";
- mes "for everything. Hopefully,";
- mes "you found the answers";
- mes "that you were looking for";
- mes "when you decided to help";
- mes "us. Farewell, faithful friend.";
- close;
- }
- else
- {
- mes "[Ghalstein]";
- mes "I hate being patient,";
- mes "but the old adage is";
- mes "true. He who runs away,";
- mes "lives to fight another day.";
- mes "But that day seems so";
- mes "far off into the future...";
- close;
- }
-}
-
-lighthalzen,173,167,1 script Switch FAKE_NPC,2,4,{
-
-OnTouch:
- if(lhz_boss == 1)
- {
- mes "[??????]";
- mes "^666666Come on.";
- mes "This way.^000000";
- next;
- mes "[??????]";
- mes "^333333Hurry up, before";
- mes "the others see you...^000000";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "(Wait a second...";
- mes "That voice is";
- mes "awfully familiar.)";
- next;
- switch( select( "Ignore it.","Keep listening." ) )
- {
- case 1:
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "(That voice is";
- mes "awfully familiar...";
- mes "But what do I care?)";
- close;
- case 2:
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "(This is too weird.";
- mes "I guess I better keep";
- mes "listening to see what";
- mes "I can learn about this...)";
- next;
- mes "[??????]";
- mes "^333333So why did you tell";
- mes "me to come to such";
- mes "a dangerous place...?^000000";
- next;
- mes "^3355FFThat's...^000000";
- mes "That's ^660000Ghalstein's^3355FF voice!^000000";
- next;
- mes "[????]";
- mes "^666666Something unexpected";
- mes "came up. Hence the sudden";
- mes "change in plans. Now listen...^000000";
- next;
- mes "^3355FFSuddenly, both of the";
- mes "voices grew much quieter";
- mes "as the two men spoke to each";
- mes "other in low, hoarse whispers";
- mes "that are almost inaudible.^000000";
- next;
- mes "[????]";
- mes "^666666....";
- mes "...Relate.....";
- mes "...Business.....Kafr...^000000";
- next;
- mes "[Ghalstein]";
- mes "^333333Oh. That does";
- mes "sound very urgent.";
- mes "But it's not safe to";
- mes "talk about this here.";
- mes "Let's move somewhere";
- mes "a little more secure.^000000";
- next;
- mes "[????]";
- mes "^666666No problem.";
- mes "........................^000000";
- next;
- mes "........................";
- mes ".....................";
- mes "..................";
- next;
- mes "^3355FFThat other voice...";
- mes "Whoever it belonged";
- mes "to is gone! What's";
- mes "going on here?^000000";
- lhz_boss = 2;
- setquest 12015;
- close;
- }
- }
-}
-
-yuno_fild04,165,245,4 script Dismal Guy 4_M_ORIENT02,{
-
- if(lhz_boss < 8)
- {
- mes "[Gushaar]";
- mes "Decisions, decisions.";
- mes "Sometimes it's hard to";
- mes "make a choice when it";
- mes "isn't clear which one will";
- mes "give you the most benefit.";
- next;
- mes "[Gushaar]";
- mes "I think most of the good";
- mes "things in life have some";
- mes "kind of cost, but they're";
- mes "usually worth it. I mean,";
- mes "nothing would have any";
- mes "worth without any cost, right?";
- close;
- }
- else if(lhz_boss == 8)
- {
- mes "[Gushaar]";
- mes "Alright. Choose";
- mes "your poison. I got";
- mes "two different kinds of";
- mes "tonics for you, red and blue.";
- mes "So which one will you drink?";
- next;
- switch( select( "????","Red Tonic","Blue Tonic" ) )
- {
- case 1:
- mes "[Gushaar]";
- mes "Well, when you don't";
- mes "make a decision, you";
- mes "don't take action. And";
- mes "when you don't take any";
- mes "action, nothing happens.";
- mes "Come on, don't be boring~";
- close;
-
- case 2:
- mes "[Gushaar]";
- mes "Red, huh? I like";
- mes "your style. But, eh,";
- mes "isn't there something";
- mes "you want to show me first?";
- next;
- switch( select( "Oh, right!","What are you talking about?" ) )
- {
- case 1:
- if(!countitem(Indication_Of_Member01))
- {
- mes "[Gushaar]";
- mes "Hey... Umm...";
- mes "Aren't you supposed";
- mes "to be carrying some";
- mes "sort of secret something?";
- mes "I'd tell you want it was if we";
- mes "weren't so, well, secretive.";
- close;
- }
- mes "^3355FFYou suavely flash";
- mes "your Membership Card";
- mes "to Gushaar, who gives";
- mes "you an approving nod.^000000";
- next;
- mes "[Gushaar]";
- mes "Yeah, that's what";
- mes "I wanted to see. Good,";
- mes "you're the one I've been";
- mes "waiting here for. Alright,";
- mes "just give me a second...";
- lhz_boss = 9;
- close;
-
- case 2:
- mes "[Gushaar]";
- mes "Huh?! Oh geez, I almost";
- mes "never make this mistake.";
- mes "I'm sorry, I thought you might";
- mes "have been someone else.";
- close;
- }
-
- case 3:
- mes "[Gushaar]";
- mes "Blue...? Huh.";
- mes "That shouldn't be";
- mes "the one you want.";
- mes "Well, if you're who";
- mes "I think you are... Are you?";
- close;
- }
- }
- else if(lhz_boss == 9)
- {
- mes "[Gushaar]";
- mes "Alright, first of all,";
- mes "you should know why the";
- mes "Rekenber Corporation is";
- mes "our sworn enemy. Did you";
- mes "know that it basically controls";
- mes "the Schwaltzvalt Republic?";
- next;
- mes "[Gushaar]";
- mes "They're so powerful, they";
- mes "manipulate everything in the";
- mes "economy, media and even the";
- mes "politics of this nation. There are other corporations, sure, but";
- mes "they're nothing in comparsion.";
- next;
- mes "[Gushaar]";
- mes "Rekenber Corporation...";
- mes "They've even got a hold on";
- mes "all the other companies, simply";
- mes "by bribing politicians to pass";
- mes "the bills they want passed.";
- mes "This isn't a real republic...";
- next;
- mes "[Gushaar]";
- mes "The ultimate goal of our";
- mes "group, ''Secret Wing,'' is to";
- mes "establish true independence";
- mes "in the Schwaltzvalt Republic";
- mes "by destroying Rekenber Corporation.";
- next;
- mes "[Gushaar]";
- mes "Fortunately, the new president";
- mes "of the Schwaltzvalt Republic,";
- mes "Mr. Weierstrass, is sympathetic";
- mes "to our cause. He is working with us to bring about a revolution and";
- mes "overthrow Rekenber Corporation.";
- next;
- mes "[Gushaar]";
- mes "Your mission will be to";
- mes "visit with the president and";
- mes "bring back any information";
- mes "he may have for us. Remember,";
- mes "because of his position, you can only see him during certain hours.";
- lhz_boss = 10;
- close;
- }
- else if(lhz_boss == 10)
- {
- mes "[Gushaar]";
- mes "I hope you understand";
- mes "''Secret Wing's'' ultimate";
- mes "goal now. In any case, you've";
- mes "got to meet our president,";
- mes "Karl Theodor Weierstrass.";
- next;
- mes "[Gushaar]";
- mes "It won't be easy to see";
- mes "such an important man,";
- mes "so show your Secret Wing";
- mes "Membership Card to his";
- mes "secretary and there should";
- mes "be very little hassle.";
- next;
- mes "[Gushaar]";
- mes "Because of his schedule,";
- mes "you'll only be allowed to see";
- mes "him from ^FF00008:00 PM to 11:00 PM^000000,";
- mes "and from ^FF000011:00 AM to 2:00PM PST^000000.Good luck on this mission, friend.";
- lhz_boss = 11;
- changequest 12017,12018;
- close;
- }
- else
- {
- mes "[Gushaar]";
- mes "Rekenber...";
- mes "I shall see your";
- mes "destruction if it's the";
- mes "very last thing I do!";
- close;
- }
-}
-
-yuno_pre,69,20,4 script Secretary#1 4_F_LGTGIRL,{
-
- if(lhz_boss < 11)
- {
- mes "[Hes O'Neil]";
- mes "Good day, how";
- mes "may I help you?";
- next;
- switch( select( "Oh. I'm fine, thanks.","I want to meet the president~","W-who are you...?" ) )
- {
- case 1:
- mes "[Hes O'Neil]";
- mes "Since this is an";
- mes "important government";
- mes "building, please keep";
- mes "in mind that certain areas,";
- mes "monitored by guards, are";
- mes "off limits to visitors.";
- close;
-
- case 2:
- mes "[Hes O'Neil]";
- mes "President Weierstrass?";
- mes "Do you have an appointment";
- mes "to meet with him today?";
- next;
- switch( select( "Yes","No" ) )
- {
- case 1:
- mes "[Hes O'Neil]";
- mes "Alright, let me see.";
- mes "May I please have your";
- mes "name so that I can look";
- mes "it up in today's schedule?";
- next;
- switch( select( ""+strcharinfo(PC_NAME)+"" ) )
- {
- case 1:
- break;
- }
- mes "[Hes O'Neil]";
- mes ""+strcharinfo(PC_NAME)+"?";
- mes "I'm sorry, but I can't find";
- mes "your name on the list. You";
- mes "can only visit the president";
- mes "if you have an appointment.";
- mes "Thank you for your cooperation.";
- close;
-
- case 2:
- mes "[Hes O'Neil]";
- mes "I'm so sorry, but because";
- mes "the president is an incredibly" ;
- mes "busy man, he can only make";
- mes "time to see the people who";
- mes "have an appointment.";
- close;
- }
-
- case 3:
- mes "[Hes O'Neil]";
- mes "Hmm...?";
- mes "I'm the personal";
- mes "secretary to the";
- mes "president of the";
- mes "Schwartzvalt Republic,";
- mes "if that's what you mean.";
- close;
- }
- }
- else if(lhz_boss < 16)
- {
- mes "[Hes O'Neil]";
- mes "Good day, how";
- mes "may I help you?";
- next;
- switch( select( "Show Secret Wing Card.","I'm here to see the president.","Nothing." ) )
- {
- case 1:
- if(!countitem(Indication_Of_Member01))
- {
- mes "^3355FFWait a second...";
- mes "You don't seem to";
- mes "be carrying your";
- mes "''Secret Wing''";
- mes "Membership Card.^000000";
- close;
- }
- if ((gettime(GETTIME_HOUR) > 10 && gettime(GETTIME_HOUR) < 15)
- || (gettime(GETTIME_HOUR) > 19 && gettime(GETTIME_HOUR) <= 23)) {
- mes "^3355FFYou suavely flash";
- mes "your ''Secret Wing''";
- mes "Membership Card.^000000";
- next;
- mes "[Hes O'Neil]";
- mes "Oh... I see.";
- mes "The president has";
- mes "been expecting you.";
- mes "Please, right this way.";
- close2;
- warp "yuno_pre",113,53;
- end;
- }
- mes "[Hes O'Neil]";
- mes "Oh... I see.";
- mes "I'm sorry, but you've";
- mes "come too early for your";
- mes "appointment. Would you";
- mes "come back to see the";
- mes "president later?";
- close;
-
- case 2:
- mes "[Hes O'Neil]";
- mes "President Weierstrass?";
- mes "Do you have an appointment";
- mes "to meet with him today?";
- next;
- switch( select( "Yes","No" ) )
- {
- case 1:
- mes "[Hes O'Neil]";
- mes "Alright, let me see.";
- mes "May I please have your";
- mes "name so that I can look";
- mes "it up in today's schedule?";
- next;
- switch( select( ""+strcharinfo(PC_NAME)+"" ) )
- {
- case 1:
- break;
- }
- mes "[Hes O'Neil]";
- mes ""+strcharinfo(PC_NAME)+"?";
- mes "I'm sorry, but I can't find";
- mes "your name on the list. You";
- mes "can only visit the president";
- mes "if you have an appointment.";
- mes "Thank you for your cooperation.";
- close;
-
- case 2:
- mes "[Hes O'Neil]";
- mes "I'm so sorry, but because";
- mes "the president is an incredibly" ;
- mes "busy man, he can only make";
- mes "time to see the people who";
- mes "have an appointment.";
- close;
- }
-
- case 3:
- mes "[Hes O'Neil]";
- mes "Since this is an";
- mes "important government";
- mes "building, please keep";
- mes "in mind that certain areas,";
- mes "monitored by guards, are";
- mes "off limits to visitors.";
- close;
- }
- }
- else if(lhz_boss == 16)
- {
- if(!countitem(File01))
- {
- mes "[Hes O'Neil]";
- mes "Hm? I thought the";
- mes "president was supposed";
- mes "to give you some kind of";
- mes "file, but perhaps I was";
- mes "mistaken? Let me think...";
- close;
- }
- mes "[Hes O'Neil]";
- mes "Hello, may I be";
- mes "of any assistance?";
- next;
- switch( select( "I brought this." ) )
- {
- case 1:
- break;
- }
- mes "[Hes O'Neil]";
- mes "Ah, the file folder";
- mes "I needed. I'm so sorry";
- mes "to trouble you. Thank";
- mes "you so much for your help.";
- delitem 7342,1;
- lhz_boss = 17;
- close;
- }
- else if(lhz_boss < 21)
- {
- mes "[Hes O'Neil]";
- mes "I'm sorry, but the";
- mes "president is currently";
- mes "outside on business.";
- mes "Please come back to";
- mes "visit him another time.";
- close;
- }
- else if(lhz_boss < 43)
- {
- mes "[Hes O'Neil]";
- mes "Oh, the president";
- mes "is expecting you.";
- mes "Please, go right";
- if (Sex == SEX_MALE)
- mes "on ahead, sir.";
- else
- mes "on ahead, ma'am.";
- close2;
- warp "yuno_pre",113,53;
- end;
- }
- else if(hg_tre == 56)
- {
- mes "[Hes O'Neil]";
- mes "The President has given the order that ";
- mes "nobody is allowed to enter this place.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "However, you will change your mind after listening to my explanation.";
- next;
- mes "[Hes O'Neil]";
- mes "...............";
- mes "Is it something very important?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "It is the most important thing.";
- next;
- mes "[Hes O'Neil]";
- mes "Alright then, there you go.";
- mes "(Whisper) I hope you will become his source of strength.";
- close2;
- warp "yuno_pre",113,53;
- end;
- }
- else if(hg_tre > 56)
- {
- mes "[Hes O'Neil]";
- mes "The president said that you're welcome to visit him anytime.";
- close2;
- warp "yuno_pre",113,53;
- end;
- }
- else
- {
- mes "[Hes O'Neil]";
- mes "I'm sorry...";
- mes "It seems that the";
- mes "president would like";
- mes "to have some privacy now.";
- close;
- }
-}
-
-yuno_pre,95,71,5 script Guard 4_M_EIN_SOLDIER,{
-
- if(lhz_boss < 11)
- {
- mes "[Guard]";
- mes "You are in the";
- mes "President's House.";
- mes "Arms are prohibited";
- mes "without authorization in";
- mes "this government building.";
- mes "Thank you for your cooperation.";
- close2;
- nude;
- warp "yuno_pre",83,22;
- end;
- }
- else if(lhz_boss == 11 || lhz_boss == 12)
- {
- if(lhz_boss == 12) @visit_pre = rand(1,10);
- if(@visit_pre == 7)
- {
- mes "[?????]";
- mes "I see.";
- mes "Then...";
- next;
- mes "[????????]";
- mes "Ummm....";
- mes "Understood...";
- mes "......";
- next;
- enablenpc "A Fine Gentleman";
- next;
- mes "[?????]";
- mes "..........";
- next;
- mes "[Guard]";
- mes "Ah, Mr. Keshnaar.";
- mes "Are you leaving?";
- next;
- mes "[Keshnaar]";
- mes "Yes, it's about time";
- mes "for me to depart. Ah,";
- mes "and may I ask who this";
- if (Sex == SEX_MALE)
- mes "young gentleman here is?";
- else
- mes "lovely young lady is?";
- next;
- mes "[Guard]";
- mes "Mr. Keshnaar,";
- mes "I present "+strcharinfo(PC_NAME)+".";
- mes ""+strcharinfo(PC_NAME)+", allow me";
- mes "to introduce Eridan Keshnaar.";
- next;
- mes "[Keshnaar]";
- mes "A pleasure to meet you.";
- mes "Now, if you would excuse";
- mes "me, I have some business";
- mes "to attend to. Good day~";
- next;
- mes "[Guard]";
- mes "Take care,";
- mes "Mr. Keshnaar.";
- lhz_boss = 13;
- disablenpc "A Fine Gentleman";
- close;
-
- }
- mes "[Guard]";
- mes "Please wait a moment.";
- mes "Currently, the president";
- mes "is seeing another guest.";
- mes "Thank you for your patience.";
- if(lhz_boss == 11) lhz_boss = 12;
- close;
- }
- else if(lhz_boss == 13)
- {
- mes "[Guard]";
- mes "Now you may enter";
- mes "and speak with the";
- mes "president. Thank you";
- mes "for waiting all this time.";
- next;
- switch( select( "Thank you.","Who was that gentleman...?" ) )
- {
- case 1:
- if (Sex == SEX_MALE)
- mes "A Mister " + strcharinfo(PC_NAME);
- else if (getpartnerid())
- mes "A Missis " + strcharinfo(PC_NAME);
- else
- mes "A Miss " + strcharinfo(PC_NAME);
- mes "has arrived to see you now.";
- next;
- mes ".....";
- next;
- mes "[Mr. President]";
- mes "Oh, you're early!";
- mes "I'm sorry, but would you";
- mes "please wait one minute?";
- next;
- mes "[Guard]";
- mes "Yes, sir.";
- mes "My apologies, but would";
- mes "you please wait until the";
- mes "president is ready?";
- close;
-
- case 2:
- mes "[Guard]";
- mes "Oh, Mr. Keshnaar is the";
- mes "government negotiator from";
- mes "the Rekenber Corporation.";
- mes "He often visits the president";
- mes "to discuss various issues.";
- lhz_boss = 14;
- close;
- }
- }
- else
- {
- mes "[Guard]";
- mes "Greetings.";
- mes "You may enter to";
- mes "see the president.";
- close2;
- warp "yuno_pre",78,69;
- end;
- }
-}
-
-yuno_pre,96,69,2 script A Fine Gentleman 4_M_SAGE_A,{
-
-OnInit:
- disablenpc "A Fine Gentleman";
- end;
-}
-
-yuno_pre,69,79,4 script Mr. President 4_M_PRESIDENT,{
-
- if(checkweight(File01,1) != 1)
- {
- mes "- Wait a moment! -";
- mes "- Currently you're carrying -";
- mes "- too many items with you. -";
- mes "- Please enlighten your weight -";
- mes "- and try again. -";
- close;
- }
- cutin "lhz_karl.bmp",2;
- if(lhz_boss < 11)
- {
- mes "[Karl]";
- mes "How did you get in here?";
- mes "Please leave this place";
- mes "immediately! Security...!";
- close2;
- cutin "",255;
- warp "yuno_pre",83,22;
- }
- else if(lhz_boss == 14)
- {
- mes "[Karl]";
- mes "Ah, welcome~";
- mes "I understand that you";
- mes "must have had a lot of";
- mes "trouble coming here.";
- mes "It's a pleasure to";
- mes "finally meet you.";
- next;
- mes "[Karl]";
- mes "As I'm sure Ghalstein";
- mes "has told you, ''Secret Wing''";
- mes "was formed to overthrow the";
- mes "evil Rekenber Corporation.";
- mes "Now, I'm sure that you must";
- mes "have some questions for me...";
- next;
-L_Mission:
- switch( select( "Secret Wing's Background","Rekenber's Purpose","Secret Wing's Goal","Details about my mission","I'm ready for my mission." ) )
- {
- case 1:
- mes "[Karl]";
- mes "Rekenber has been";
- mes "unopposed for a very long";
- mes "time. Our nation is unhappy";
- mes "with their rule, but since our";
- mes "country lacks solidarity, the";
- mes "people can do nothing.";
- next;
- mes "[Karl]";
- mes "But one day, I was contacted";
- mes "by some people who claimed to";
- mes "share my sentiments against";
- mes "the Rekenber Corporation.";
- mes "Later, I learned that they were";
- mes "from the Kafra Corporation.";
- next;
- mes "[Karl]";
- mes "Apparently, they were";
- mes "facing some aggressive";
- mes "competition from Cool";
- mes "Event Corp, which is";
- mes "actually backed by the";
- mes "Rekenber Corporation.";
- next;
- mes "[Karl]";
- mes "We decided to pool our";
- mes "resources to deal with what";
- mes "we perceived as a common";
- mes "enemy. Before long, we gathered";
- mes "more devotees to our cause and";
- mes "formed the ''Secret Wing.''";
- next;
- mes "[Karl]";
- mes "It may be helpful for";
- mes "you to know that our";
- mes "direct contact to the";
- mes "Kafra Corporation is the";
- mes "^FF00003rd Security Team^000000. Oh, did";
- mes "you have any other questions?";
- next;
- goto L_Mission;
-
- case 2:
- mes "[Karl]";
- mes "It's true that companies";
- mes "exist to create money, but";
- mes "the Rekenber Corporation";
- mes "is much more nefarious.";
- mes "They actually want to dominate the entire Rune-Midgard continent.";
- next;
- mes "[Karl]";
- mes "In fact, the chairman of";
- mes "that company is shrouded";
- mes "in mystery. Although I'm";
- mes "the president, I go through";
- mes "many difficulties just to";
- mes "send a message to him.";
- next;
- mes "[Karl]";
- mes "It's disheartening,";
- mes "but we really have no";
- mes "idea what their true goals";
- mes "and plans might be. Now, did";
- mes "you have any other questions?";
- next;
- goto L_Mission;
-
- case 3:
- mes "[Karl]";
- mes "''Secret Wing's'' only";
- mes "goal is to destroy the";
- mes "Rekenber Corporation in";
- mes "order to break the Schwaltzvalt Republic free from its oppression.";
- next;
- mes "[Karl]";
- mes "Of course, we realize";
- mes "that it will take time and";
- mes "a lot of sacrifice to make";
- mes "this a reality. Now, do you";
- mes "have anything else to ask?";
- next;
- goto L_Mission;
-
- case 4:
- mes "[Karl]";
- mes "Ah, your next mission.";
- mes "I'm ready to give you";
- mes "some of the details if";
- mes "you no longer have any";
- mes "questions to ask. Let me";
- mes "know when you are ready.";
- next;
- goto L_Mission;
-
- case 5:
- mes "[Karl]";
- mes "Very well, then.";
- mes "Your mission will not";
- mes "be too difficult, but it does";
- mes "have great urgency so you";
- mes "must accomplish it as soon";
- mes "as you can. Understood?";
- next;
- switch( select( "Wait, I have one more question!","Yes sir, Mr. President." ) )
- {
- case 1:
- mes "[Karl]";
- mes "Hm? I thought you";
- mes "didn't have any more";
- mes "questions. However, I still";
- mes "have the luxury to give you";
- mes "any answers that I can provide.";
- next;
- goto L_Mission;
-
- case 2:
- mes "[Karl]";
- mes "I'm glad to hear that.";
- mes "Alright, give me a second";
- mes "to search for this file before";
- mes "I explain the mission.";
- lhz_boss = 15;
- close2;
- cutin "",255;
- end;
- }
- }
- }
- else if(lhz_boss == 15)
- {
- mes "[Karl]";
- mes "Now, you must first visit";
- mes "the Kafra Headquarters in";
- mes "Al De Baran and meet someone";
- mes "named ^FF0000Benith^000000. She will tell you";
- mes "all about your next mission.";
- next;
- mes "[Karl]";
- mes "Be careful and do not";
- mes "freely mention anything";
- mes "about ''Secret Wing'' or";
- mes "your cooperation with us as";
- mes "it may jeopardize our goals.";
- mes "Hurry, time is of the essence.";
- next;
- mes "[Karl]";
- mes "Ah, before I forget,";
- mes "please bring this file";
- mes "folder to ^FF0000Ms. Hes O'Neil^000000";
- mes "for me before you leave.";
- mes "Thank you very much.";
- lhz_boss = 16;
- getitem File01,1;
- changequest 12018,12019;
- close2;
- cutin "",255;
- end;
- }
- else if(lhz_boss < 21)
- {
- mes "[Karl]";
- mes "Hurry and complete";
- mes "the mission given to";
- mes "you by Benith, who is";
- mes "in the Kafra Headquarters";
- mes "in Al De Baran. It is a very";
- mes "urgent, high priority task...";
- close2;
- cutin "",255;
- end;
- }
- else if(lhz_boss == 21)
- {
- if(!countitem(File02))
- {
- mes "[Karl]";
- mes "Hm? I was expecting";
- mes "for you to bring me";
- mes "back an important file.";
- mes "Please hurry, our entire";
- mes "organization is at stake!";
- close2;
- cutin "",255;
- end;
- }
- mes "[Karl]";
- mes "Ah, you're here.";
- mes "Good work, I hear that";
- mes "the mission was a success.";
- mes "An official success anyway.";
- mes "...............................";
- next;
- mes "[Karl]";
- mes "Poor, dear sweet";
- mes "Jargeah. Why him?";
- mes "Must fate be so cruel";
- mes "and harsh? I still can't";
- mes "believe he's gone. Just";
- mes "last week, we were...";
- next;
- mes "[Karl]";
- mes "I'm sorry. You didn't";
- mes "know him that well, but";
- mes "all those who did know";
- mes "him, loved him. And I can";
- mes "say that with pride. L-let";
- mes "me check the files a minute...";
- delitem 7343,1;
- lhz_boss = 22;
- close2;
- cutin "",255;
- end;
- }
- else if(lhz_boss == 22)
- {
- if(rand(1,5) == 3)
- {
- mes "[Karl]";
- mes "Hm. After completely";
- mes "reviewing this file, I've";
- mes "found that it offers some";
- mes "great leads, but it's still not";
- mes "enough hard evidence to";
- mes "really hurt Rekenber.";
- next;
- mes "[Karl]";
- mes "However, according to";
- mes "this, there's a researcher";
- mes "from Rekenber named";
- mes "Shinokas who vanished all";
- mes "of a sudden. Apparently, he";
- mes "knew some kind of secret.";
- next;
- mes "[Karl]";
- mes "Luckily, my men have";
- mes "reported sightings of";
- mes "Shinokas somewhere in";
- mes "Einbroch. He's certainly";
- mes "out there. But what does";
- mes "he have to hide?";
- next;
- mes "[Karl]";
- mes "We must learn his";
- mes "secret if we hope to";
- mes "do any lasting damage to";
- mes "the Rekenber Corporation.";
- mes "Your next mission is to";
- mes "find Shinokas. Good luck.";
- next;
- mes "[Karl]";
- mes "And please hurry.";
- mes "I don't want our enemies";
- mes "to discover Shinokas before";
- mes "we can get him to talk.";
- changequest 12022,12023;
- if(Shinokas_Quest == 11) lhz_boss = 24;
- else lhz_boss = 23;
- close2;
- cutin "",255;
- end;
- }
- mes "[Karl]";
- mes "I'm sorry, but it's";
- mes "taking me a long time";
- mes "to analyze the information";
- mes "in this file. A-and Jargeah";
- mes "sacrificed himself to get";
- mes "it for us. ^333333*Sigh*^000000 Jargeah...";
- next;
- mes "[Karl]";
- mes "Why don't you relax";
- mes "while I peruse this";
- mes "file? I should be done";
- mes "with this soon, hopefully...";
- close2;
- cutin "",255;
- end;
- }
- else if(lhz_boss == 23)
- {
- if(Shinokas_Quest == 11)
- {
- mes "[Karl]";
- mes "Ymir's Heart Pieces?";
- mes "Is that what they're";
- mes "trying to collect?";
- mes "What are they going";
- mes "to do with something";
- mes "so incredibly dangerous?!";
- next;
- mes "[Karl]";
- mes "Huh. This new information";
- mes "raises some new questions.";
- mes "Fortunately, we have a new";
- mes "lead from the spy who got";
- mes "us the info on Shinokas.";
- next;
- mes "[Karl]";
- mes "We've recently learned that";
- mes "Shinokas managed to access";
- mes "the Regenschirm Secret Archive, a lab affiliated with Rekenber.";
- mes "That's how Shinokas was able";
- mes "to learn so much about them.";
- next;
- mes "[Karl]";
- mes "It will be difficult";
- mes "and very dangerous to";
- mes "access this archive, so";
- mes "I want you to meet with";
- mes "someone from the Kafra";
- mes "Corporation near Lighthalzen.";
- next;
- mes "[Karl]";
- mes "And don't worry...";
- mes "She'll know exactly";
- mes "who you are and";
- mes "how to help you.";
- lhz_boss = 26;
- completequest 12023;
- setquest 12024;
- close2;
- cutin "",255;
- end;
- }
- mes "[Karl]";
- mes "We don't know how";
- mes "helpful Shinokas's";
- mes "information may be for";
- mes "us, but we must learn";
- mes "anything we can about";
- mes "the Rekenber Corporation.";
- next;
- mes "[Karl]";
- mes "There is so much we";
- mes "don't know about them.";
- mes "Their motives, their methods,";
- mes "almost all of the important";
- mes "details are still in the dark.";
- next;
- mes "[Karl]";
- mes "By all means, you";
- mes "must find Shinokas and";
- mes "see what you can learn!";
- mes "Your efforts will not go";
- mes "unrecognized, "+strcharinfo(PC_NAME)+".";
- close2;
- cutin "",255;
- end;
- }
- else if(lhz_boss == 24)
- {
- mes "[Karl]";
- mes "Hm? What's wrong?";
- mes "Now that I think about";
- mes "it, you reacted as if you";
- mes "recognized his name back";
- mes "when I mentioned Shinokas.";
- next;
- switch( select( "Oh, no. Not really.","Actually, Shinokas is..." ) )
- {
- case 1:
- mes "[Karl]";
- mes "Then it must be";
- mes "my imagination.";
- mes "Okay then, go and";
- mes "find Shinokas, he";
- mes "may be in grave";
- mes "danger as we speak!";
- close2;
- cutin "",255;
- end;
-
- case 2:
- mes "[Karl]";
- mes "Oh...";
- mes "You've already met";
- mes "Shinokas, did you?";
- mes "You witnessed his ";
- mes "death?! This is a very";
- mes "strange coincidence.";
- next;
- mes "[Karl]";
- mes "I see, there must be";
- mes "no need to investigate";
- mes "Shinokas now. And you";
- mes "did learn the secret for";
- mes "which he was hunted...";
- next;
- mes "[Guard]";
- mes "Mr. President,";
- mes "Ms. Hes O' Neil has an";
- mes "urgent message for you.";
- next;
- mes "[Karl]";
- mes "Hmm...";
- mes "Then please,";
- mes "let her in.";
- next;
- enablenpc "Secretary#2";
- next;
- mes "[Hes O'Neil]";
- mes "Sir, I'm sorry";
- mes "for interrupting";
- mes "you, but there's";
- mes "something I need to";
- mes "show you immediately!";
- next;
- mes "[Karl]";
- mes "Alright, let's";
- mes "have it. Let me";
- mes "see those new files.";
- mes "Oh, these are--! Thank";
- mes "you, Ms. O' Neil, you";
- mes "may leave now.";
- next;
- mes "[Hes O'Neil]";
- mes "Thank you sir.";
- mes "Once again, let me";
- mes "apologize for disturbing";
- mes "your private conference.";
- next;
- disablenpc "Secretary#2";
- next;
- mes "[Karl]";
- mes "Alright. Please let me";
- mes "review these documents";
- mes "to see if there are any";
- mes "new developments in the";
- mes "investigation involving";
- mes "Shinokas and his secret...";
- lhz_boss = 25;
- close2;
- cutin "",255;
- end;
- }
- }
- else if(lhz_boss == 25)
- {
- if(rand(1,10) == 8)
- {
- mes "[Karl]";
- mes "Alright, I just";
- mes "completed reading";
- mes "all of these new reports";
- mes "from our field agents.";
- mes "Thank you for waiting.";
- next;
- mes "[Karl]";
- mes "We've recently learned that";
- mes "Shinokas managed to access";
- mes "the Regenschirm Secret Archive,a lab affiliated with Rekenber.";
- mes "That's how Shinokas was able";
- mes "to learn so much about them.";
- next;
- mes "[Karl]";
- mes "It will be difficult";
- mes "and very dangerous to";
- mes "access this archive, so";
- mes "I want you to meet with";
- mes "someone from the Kafra";
- mes "Corporation near Lighthalzen.";
- next;
- mes "[Karl]";
- mes "If you keep looking around";
- mes "the ^3355FFfields just outside of";
- mes "Lighthalzen^000000, you'll certainly";
- mes "find her. I'm sorry that I can't";
- mes "tell you more, but we've got";
- mes "to protect our security...";
- next;
- mes "[Karl]";
- mes "And don't worry...";
- mes "She'll know exactly";
- mes "who you are and";
- mes "how to help you.";
- lhz_boss = 26;
- completequest 12023;
- setquest 12024;
- close2;
- cutin "",255;
- end;
- }
- mes "[Karl]";
- mes "I apologize, but it's";
- mes "taking me a long time";
- mes "to go through all of the";
- mes "reports in these files.";
- mes "Please give me a little more";
- mes "time to make sense of them.";
- close2;
- cutin "",255;
- end;
- }
- else if(lhz_boss < 37)
- {
- mes "[Karl]";
- mes "I hope you continue";
- mes "to keep up the good";
- mes "work, not only for the";
- mes "sake of the Schwaltzvalt";
- mes "Republic, but for peace";
- mes "on all of Rune-Midgard.";
- close2;
- cutin "",255;
- end;
- }
- else if(lhz_boss == 37)
- {
- if(!countitem(File03))
- {
- mes "[Karl]";
- mes "Did you find any";
- mes "of that evidence in";
- mes "the Secret Archive yet?";
- mes "Hurry! The movements in";
- mes "Rekenber Corporation are";
- mes "making me feel really uneasy.";
- close2;
- cutin "",255;
- end;
- }
- mes "[Karl]";
- mes "Ah, you're here.";
- mes "I've already received a";
- mes "message from Esuna";
- mes "about your success.";
- mes "If you would, please";
- mes "let me read the file...";
- next;
- mes "[Karl]";
- mes "Ah, now everything is";
- mes "clearer. Shinokas and his";
- mes "friends were killed over";
- mes "that piece of Ymir's Heart.";
- mes "That's what the Rekenber";
- mes "Corporation ultimately wants.";
- next;
- mes "[Karl]";
- mes "But this raises some";
- mes "new questions. What";
- mes "are they planning to";
- mes "do with Ymir's Heart?";
- mes "It must be more powerful";
- mes "than we had thought...";
- next;
- mes "[Karl]";
- mes "We'll need even more";
- mes "information. For now,";
- mes "please go back to Esuna.";
- mes "It seems that she just";
- mes "received some critically";
- mes "important intel to give you.";
- delitem 7344,1;
- lhz_boss = 38;
- close2;
- cutin "",255;
- end;
- }
- else if(lhz_boss == 38)
- {
- mes "[Karl]";
- mes "Please hurry and meet";
- mes "Esuna just outside of";
- mes "Lighthalzen. Perhaps I am";
- mes "getting paranoid, but I keep";
- mes "getting the feeling that";
- mes "Rekenber is on to us...";
- close2;
- cutin "",255;
- end;
- }
- else if(lhz_boss == 39)
- {
- if(!countitem(File02))
- {
- mes "[Karl]";
- mes "You don't have the";
- mes "file? Retrieve it for";
- mes "me as soon as you can.";
- mes "It's imperative that I read";
- mes "what Esuna has to report!";
- close2;
- cutin "",255;
- end;
- }
- mes "[Karl]";
- mes "Ah, good to see you";
- mes "again. I hear you have";
- mes "some important news for";
- mes "me, something of the utmost";
- mes "urgency. But I fear the worst.";
- next;
- switch( select( "Give the file from Esuna." ) )
- {
- case 1:
- break;
- }
- mes "[Karl]";
- mes "What...?";
- mes "I can't believe this!";
- mes "How can our security";
- mes "be breached like this?!";
- mes "Only someone from";
- mes "really deep inside could...";
- next;
- mes "[Karl]";
- mes "Please...";
- mes "Would you go and";
- mes "speak to Esuna one";
- mes "more time? I need to";
- mes "know more about how";
- mes "all of this happened...";
- delitem 7343,1;
- lhz_boss = 40;
- close2;
- cutin "",255;
- end;
- }
- else if(lhz_boss == 41)
- {
- mes "[Karl]";
- mes "No...";
- mes "I can't...";
- mes "Kurelle? We've";
- mes "worked together,";
- mes "trusted each other";
- mes "for years. No, it's not....";
- next;
- mes "[Karl]";
- mes "If it's true, then";
- mes "that means I've been";
- mes "playing into the enemy's";
- mes "hands this whole time.";
- mes "I've... I've got to know";
- mes "and ask Kurelle myself.";
- next;
- mes "[Karl]";
- mes "O'Neil!";
- mes "Bring Kurelle in";
- mes "here, right now!";
- next;
- mes "[Hes O'Neil]";
- mes "...Yes, sir.";
- mes "Right away.";
- next;
- lhz_boss = 42;
- close2;
- cutin "",255;
- end;
- }
- else if(lhz_boss == 42)
- {
- mes "[Guard]";
- mes "Advisor Kurelle";
- mes "is here now.";
- next;
- mes "[Karl]";
- mes "Let him in!";
- mes "...................";
- next;
- mes "[Guard]";
- mes "...............?";
- mes "Yes, sir...";
- next;
- enablenpc "A Neat Gentleman";
- next;
- mes "[Kurelle]";
- mes "Hello, Mr. President.";
- mes "What exactly did you";
- mes "need from me today?";
- next;
- mes "[Karl]";
- mes "...........";
- mes ".......";
- mes "...";
- next;
- mes "[Kurelle]";
- mes "???";
- mes ".......";
- next;
- mes "[Karl]";
- mes "Did you...";
- mes "Why did you betray us?!";
- mes "After all this time, why now?";
- next;
- mes "[Kurelle]";
- mes "...";
- mes "......";
- mes "So you know.";
- mes "Well, you're smarter";
- mes "than I gave you credit for.";
- next;
- mes "[Kurelle]";
- mes "Ha ha ha~";
- mes "Right, it was me.";
- mes "Your right hand man.";
- mes "I reported everything";
- mes "you were doing to the";
- mes "Rekenber Corporation.";
- next;
- mes "[Karl]";
- mes "But why...?";
- mes "I thought we were";
- mes "working together for";
- mes "the greater good, to";
- mes "do the right thing?";
- next;
- mes "[Kurelle]";
- mes "Forget that! I'm sick";
- mes "of being second place";
- mes "to you. All our lives, you've";
- mes "always been on top. School,";
- mes "athletics, politics. Well, here's my chance to finally beat you!";
- next;
- mes "[Karl]";
- mes "I can't believe this. All";
- mes "those years of friendship";
- mes "were all a lie? We even";
- mes "joined Secret Wing together.";
- mes "This whole time, you were";
- mes "harboring a silly grudge...";
- next;
- mes "[Kurelle]";
- mes "Shut up! It's not a";
- mes "silly grudge! ...You there.";
- mes "Adventurer. Can't you see";
- mes "this man is finished?! But";
- mes "it's not too late. Join us.";
- mes "Rekenber could use you.";
- next;
- mes "[Kurelle]";
- mes "Now that I've helped";
- mes "the Rekenber Corporation,";
- mes "I'll get their support in the";
- mes "next presidential election.";
- mes "I'll beat you for sure, Karl!";
- mes "Bwahahahahahaahahahhaah~!";
- next;
- disablenpc "A Neat Gentleman";
- mes ".......";
- mes ".........";
- mes "...........";
- next;
- mes "[Karl]";
- mes "It's all over for";
- mes "now. This isn't good";
- mes "at all. You're finished";
- mes "here too. Go and talk to";
- mes "^3355FFGhalstein^000000 again. It's time";
- mes "we let you loose, adventurer.";
- lhz_boss = 43;
- completequest 12028;
- close2;
- cutin "",255;
- end;
- }
- else if(lght_boss == 43)
- {
- mes "[Karl]";
- mes ".........";
- mes "............";
- for (.@i = 12015; .@i <= 12028; ++.@i) {
- if (questprogress(.@i) && questprogress(.@i) != 2)
- completequest .@i;
- }
- close;
- }
- else if(hg_tre == 56)
- {
- if(!countitem(File01))
- {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Ah, where did I put the record?";
- close;
- }
- mes "[Karl]";
- mes "It's you.....!";
- mes "It's really been a long time.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "So, are you still having the idea to go against Rekenber?";
- next;
- mes "[Karl]";
- mes "...................";
- next;
- mes "[Karl]";
- mes "I'm not sure.";
- mes "The Secret Wing has been disbanded and I am just another puppet they have, just like the previous presidents.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Not long ago, the scientists of Regenschrim have stolen the research record and destroyed the machines that they used for research purposes.";
- next;
- emotion e_gasp,0;
- mes "[Karl]";
- mes "...!";
- mes "Did you do that? ";
- mes "I still fail to move on after the incident of my friends' betrayal and the disband of the Secret Wing...";
- mes "You are really a great friend.";
- next;
- mes "[Karl]";
- mes "Didn't you speak about the research record just now?";
- mes "Oh! Can you give me the record?";
- mes "It will be a big trouble to them.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "If you insist to go against them, I will give you the record.";
- next;
- mes "[Karl]";
- mes "I am the president of this country.";
- mes "I have failed before but I won't stop trying when there is still an opportunity.";
- next;
- mes "[Karl]";
- mes "You remind me of the day I made up my mind to rebuild this country.";
- mes "How could I forgot such important responsibilities of mine.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "That's great.";
- mes "Here's the record.";
- mes "I hope you will make good use of it. ";
- next;
- mes "[Karl]";
- mes "Let's see...";
- next;
- mes "[Karl]";
- mes "Oh! That's some interesting information.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I have another good news. The Secret Wing has not given up yet. They are still working on the project and I hope that you won't be giving up on it too.";
- next;
- mes "[Karl]";
- mes ".....I feel so sorry for what I did.";
- next;
- mes "[Karl]";
- mes "Thank you for bringing this great gift. I will stay strong and work hard to achieve my target.";
- next;
- mes "[Karl]";
- mes "I will recruit the new batch of members and use them to let the world know about what the corporation had really done.";
- next;
- mes "[Karl]";
- mes "Thank you so much. ";
- mes "You can count on me to right what was wrong.";
- hg_tre = 57;
- delitem File01,1;
- getexp RENEWAL_EXP?200000:2000000,0;
- getitem 617,1;
- close2;
- cutin "",255;
- end;
- }
- else if(hg_tre == 57)
- {
- mes "[Karl]";
- mes "I am trying to recruit capable people who can help me to bring down Rekenber Corporation.";
- mes "Thanks to you, I have enough information as a good beginning to nail them now down.";
- next;
- mes "[Karl]";
- mes "I have had my men to gather some information and learned that Regenschrim had stopped operating now.";
- mes "You have done well for the Schwaltzvalt Republic.";
- close2;
- cutin "",255;
- end;
- }
- else
- {
- mes "[Karl]";
- mes ".........";
- mes "............";
- close2;
- cutin "",255;
- end;
- }
-}
-
-yuno_pre,77,68,0 script Secretary#2 4_F_LGTGIRL,{
-
-OnInit:
- disablenpc "Secretary#2";
- end;
-}
-
-yuno_pre,75,73,0 script A Neat Gentleman 4_M_MANAGER,{
-
-OnInit:
- disablenpc "A Neat Gentleman";
- end;
-}
-
-yuno_pre,117,60,0 script Eavesdrop FAKE_NPC,10,5,{
-
-OnTouch:
- if(lhz_boss == 16)
- {
- mes "^3355FFWhat the...?";
- mes "You can hear";
- mes "whispers coming";
- mes "from the window.^000000";
- next;
- mes "[????]";
- mes "^333333That's expected...";
- mes "But... Why did...";
- mes "... the president...^000000";
- next;
- mes "[?????]";
- mes "^666666.......So...................";
- mes "...their investigation...";
- mes "............of course.........";
- mes "...just bait...................^000000";
- next;
- mes "[????]";
- mes "^333333...Next election.....";
- mes "..............................";
- mes "....you'll be................";
- mes "...............Can't stop us.^000000";
- next;
- mes "^3355FFThe whispers grow";
- mes "lower and lower until";
- mes "you can no longer hear";
- mes "anything. One of those";
- mes "voices seemed so familiar...^000000";
- close;
- }
-}
-
-aldebaran,58,225,4 script Kafra Employee#l1 4_F_KAFRA2,{
-
- if(lhz_boss != 17)
- {
- mes "[Kafra Employee]";
- mes "Welcome to the";
- mes "Kafra Headquarters.";
- mes "Here in the heart of";
- mes "Kafra's operations, you";
- mes "can be provided with special";
- mes "services offered nowhere else!";
- next;
- mes "[Kafra Employee]";
- mes "If you need anything,";
- mes "please inquire the Kafra";
- mes "Employees inside the building.";
- mes "Thank you and have a good day~";
- close;
- }
- mes "[Kafra Employee]";
- mes "Good day~";
- mes "The Kafra Corporation is";
- mes "always working to ensure";
- mes "our customers' satisfaction.";
- mes "How may I help you today?";
- next;
- switch( select( "I have a question.","I'm fine, thanks." ) )
- {
- case 1:
- mes "[Kafra Employee]";
- mes "Sure, I'll answer your";
- mes "question to the best of";
- mes "my ability. However, I may";
- mes "need to reference you to";
- mes "another employee for";
- mes "specialized information.";
- next;
- switch( select( "Do you know where I can find Benith?" ) )
- {
- case 1:
- break;
- }
- mes "[Kafra Employee]";
- mes "Oh, Benith? Sure, you";
- mes "can find her here inside";
- mes "Kafra Headquarters to the";
- mes "right somewhere. She wears";
- mes "a special uniform, so you";
- mes "can spot her easily.";
- next;
- mes "[Kafra Employee]";
- mes "Okay then,";
- mes "have a good day!";
- mes "Always remember";
- mes "that the Kafra Service";
- mes "will be on your side~";
- close;
-
- case 2:
- mes "[Kafra Employee]";
- mes "Feel free to ask any";
- mes "one of our conveniently";
- mes "located employees if you";
- mes "ever have need of Kafra's";
- mes "special services. Thank";
- mes "you and have a nice day~";
- close;
- }
-}
-
-aldeba_in,155,240,5 script Kafra Employee#l2 4_F_AGENTKAFRA,{
-
- if(checkweight(File02,1) != 1)
- {
- mes "^3355FFWait a second!";
- mes "Right now, you're carrying";
- mes "too many things with you.";
- mes "Please come back after";
- mes "using the Kafra Service";
- mes "to store some of your items.^000000";
- close;
- }
- if(lhz_boss < 17)
- {
- mes "[Kafra Employee]";
- mes "Welcome to";
- mes "Kafra Headquarters.";
- mes "What's new with Kafra?";
- mes "Glad you asked. Right now,";
- mes "we're developing a brand new";
- mes "program with Cool Event Corp.";
- next;
- mes "[Kafra Employee]";
- mes "This new program will";
- mes "provide a direct teleport";
- mes "service to dungeons for";
- mes "the convenience of our";
- mes "valued customers. Is";
- mes "that not... exciting?";
- next;
- mes "[Kafra Employee]";
- mes "Due to technical issues,";
- mes "Kafra Corp and Cool Event";
- mes "Corp cannot provide teleport";
- mes "services to the same dungeon,";
- mes "so one common teleport service";
- mes "provider will be selected.";
- next;
- mes "[Kafra Employee]";
- mes "Therefore, elections will";
- mes "be held to determine which";
- mes "company will provide this";
- mes "Dungeon Teleport Service.";
- mes "Please check the eligibility";
- mes "requirements before voting.";
- close;
- }
- else if(lhz_boss == 17)
- {
- mes "[Kafra Employee]";
- mes "Welcome to";
- mes "Kafra Headquarters.";
- mes "What's new with Kafra?";
- mes "Glad you asked. Right now,";
- mes "we're developing a brand new";
- mes "program with Cool Event Corp.";
- next;
- mes "[Kafra Employee]";
- mes "This new program will";
- mes "provide a direct teleport";
- mes "service to dungeons for";
- mes "the convenience of our";
- mes "valued customers. Is";
- mes "that not... exciting?";
- next;
- mes "[Kafra Employee]";
- mes "Due to technical issues,";
- mes "Kafra Corp and Cool Event";
- mes "Corp cannot provide teleport";
- mes "services to the same dungeon,";
- mes "so one common teleport service";
- mes "provider will be selected.";
- next;
- mes "[Kafra Employee]";
- mes "We'd like to inform";
- mes "you that the customers";
- mes "will decide the teleport";
- mes "service provider through";
- mes "an election. Your vote will";
- mes "be much appreciated.";
- next;
- mes "[Kafra Employee]";
- mes "Remember to take part";
- mes "in the polls that will be";
- mes "taking place in the cities";
- mes "of Prontera and Juno.";
- mes "Happy voting.";
- next;
- switch( select( "Okay.","I can't wait!" ) )
- {
- case 1:
- mes "[Kafra Employee]";
- mes "Uh oh...";
- mes "Did you have a question?";
- mes "In all honesty, I don't know";
- mes "very much about the services";
- mes "Kafra offers. My work is...";
- mes "I'm in a different department.";
- next;
- switch( select( "Oh, that's okay then.","Are you Benith..?" ) )
- {
- case 1:
- mes "[Kafra Employee]";
- mes "*Whew!*";
- mes "Oh good. Well, if you";
- mes "do have any questions";
- mes "about the Kafra Services,";
- mes "please ask one of the regular";
- mes "Kafra Employees. Thank you.";
- close;
-
- case 2:
- mes "[Benith]";
- mes "Yes, that's me.";
- mes "Is there anything";
- mes "that I can do for you?";
- next;
- switch( select( "No, not really.","Show Membership Card." ) )
- {
- case 1:
- mes "[Benith]";
- mes "Really?";
- mes "Okay, then.";
- close;
-
- case 2:
- if(!countitem(Indication_Of_Member01))
- {
- mes "^3355FFWait...";
- mes "You can't show";
- mes "your ''Secret Wing''";
- mes "Membership Card";
- mes "if you don't have it!^000000";
- close;
- }
- mes "[Benith]";
- mes "Oh, I've been waiting";
- mes "for you. Finally, I can";
- mes "drop this promotional";
- mes "pretense and get down";
- mes "to business and tell you";
- mes "about your mission.";
- next;
- mes "[Benith]";
- mes "As an experienced";
- mes "adventurer, your specialty";
- mes "is in retrieving items and";
- mes "fighting against monsters.";
- mes "We have a rescue mission";
- mes "that suits your expertise.";
- next;
- mes "[Benith]";
- mes "One of our special";
- mes "agents got into an";
- mes "accident and is stuck";
- mes "in ^FF0000Grim Reaper's Valley^000000,";
- mes "located somewhere between";
- mes "Einbroch and Lighthalzen.";
- next;
- mes "[Benith]";
- mes "Our agent, Jargeah,";
- mes "is reported to be hiding";
- mes "near a broken bridge there.";
- mes "All of our other agents are";
- mes "assigned on other missions,";
- mes "so you're all he has right now.";
- next;
- mes "[Benith]";
- mes "He's seriously wounded,";
- mes "so please hurry before";
- mes "the enemy can get to him...";
- lhz_boss = 18;
- changequest 12019,12020;
- close;
- }
- }
-
- case 2:
- mes "[Kafra Employee]";
- mes "That makes one of u--";
- mes "I mean, your participation";
- mes "is very much appreciated.";
- mes "Remember that Kafra is";
- mes "always on your side.";
- close;
- }
- }
- else if(lhz_boss == 18)
- {
- mes "[Benith]";
- mes "Please hurry and save";
- mes "Jargeah. If the enemy";
- mes "gets to him before we";
- mes "do, all his efforts, as well";
- mes "as his life, may be forfeit.";
- next;
- mes "[Benith]";
- mes "You should be able to";
- mes "find him near a broken";
- mes "bridge in Grim Reaper's";
- mes "Valley, which is located";
- mes "somewhere between";
- mes "Einbroch and Lighthalzen.";
- close;
- }
- else if(lhz_boss == 19)
- {
- if(!countitem(File02))
- {
- mes "[Benith]";
- mes "Please hurry!";
- mes "I don't want the enemy";
- mes "to find Jargeah before";
- mes "we do! His life and the";
- mes "Secret Wing are at stake!";
- close;
- }
- mes "[Benith]";
- mes "Great, you're back,";
- mes "and you even have the";
- mes "information that Jargeah";
- mes "managed to obtain. But...";
- mes "Where's Jargeah? Is he...?";
- next;
- switch( select( "He's in a better place." ) )
- {
- case 1:
- break;
- }
- mes "[Benith]";
- mes "...";
- mes "......";
- next;
- mes "[Benith]";
- mes "What...?! Noooo!";
- mes "Comrade Jargeah!";
- mes "I swear to you your";
- mes "death won't be in vain!";
- mes "Why did another good man";
- mes "have to die? Answer me!!";
- next;
- mes "[Benith]";
- mes "I can't... No. We must";
- mes "first honor Jargeah's noble";
- mes "sacrifice before we can allow ourselves the luxury of mourning";
- mes "our loss. Let me read these files first before you deliver them...";
- delitem 7343,1;
- lhz_boss = 20;
- close;
- }
- else if(lhz_boss == 20)
- {
- mes "[Benith]";
- mes "Alright. Please take";
- mes "this file to ^FF0000him^000000 now.";
- mes "I believe you know";
- mes "whom I am talking about.";
- mes "The Secret Wing is counting";
- mes "on you, brave adventurer.";
- lhz_boss = 21;
- getitem File02,1;
- changequest 12021,12022;
- next;
- mes "[Benith]";
- mes "I swear by my father's";
- mes "grave that the tears I shed";
- mes "for Jargeah will only be";
- mes "matched by the blood I will";
- mes "spill in holy retribution.";
- mes "Jargeah, watch over me!";
- close;
- }
- else
- {
- mes "[Benith]";
- mes "W-welcome to the";
- mes "Kafra Headquarters.";
- mes "What's new with Kafra?";
- mes "^333333Glad... You... Asked...^000000";
- close;
- }
-}
-
-lhz_fild02,228,214,0 script Wounded Man 4_M_DIEMAN,{
-
- if(checkweight(File02,1) != 1)
- {
- mes "^3355FFWait a second!";
- mes "Right now, you're carrying";
- mes "too many things with you.";
- mes "Please come back after";
- mes "using the Kafra Service";
- mes "to store some of your items.^000000";
- close;
- }
- if(lhz_boss < 18)
- {
- mes "[?????]";
- mes "^333333*Cough cough*^000000";
- mes "Can't hold out...";
- mes "Much longer. They...";
- mes "They better send";
- mes "someone soon...";
- next;
- mes "^3355FFIt's a wounded man...!^000000";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "H-hey...!";
- mes "Are you hurt?";
- mes "Do you need any he--";
- next;
- mes "[?????]";
- mes "N-no..!";
- mes "Get away, do-gooder!";
- mes "Don't attract attention,";
- mes "they're gonna find me!";
- mes "Don't worry, don't ask,";
- mes "j-just get the hell away!";
- close;
- }
- else if(lhz_boss == 18)
- {
- mes "[?????]";
- mes "^333333*Cough cough*^000000";
- mes "Can't hold out...";
- mes "Much longer. They...";
- mes "They better send";
- mes "someone soon...";
- next;
- switch( select( "Jargeah?","Ignore him." ) )
- {
- case 1:
- mes "[Jargeah]";
- mes "^333333*Cough Gasp*^000000";
- mes "H-how do you know my...";
- mes "Never mind that. Who...";
- mes "What... What organization";
- mes "are you working for...?";
- next;
- input @jargeah$;
- if((@jargeah$ == "Kafra Corporation") || (@jargeah$ == "Secret Wing"))
- {
- mes "[Jargeah]";
- mes "Th-thank goodness!";
- mes "You finally came for me.";
- mes "If you came a little later,";
- mes "I'd be a goner. H-here,";
- mes "t-take this with you...";
- lhz_boss = 19;
- getitem File02,1;
- changequest 12020,12021;
- next;
- mes "[Jargeah]";
- mes "Oh... Oh no.";
- mes "*Cough cough*";
- mes "I think... It might";
- mes "T-tell Cilantro that...";
- mes "Tell her I still lov-- ^333333*Huk*^000000";
- close2;
- disablenpc "Wounded Man";
- end;
- }
- mes "[Jargeah]";
- mes "No... No, you're";
- mes "not the one who's";
- mes "supposed to come";
- mes "for m-me... ^333333*Huk*^000000";
- next;
- mes "^3355FFThis isn't good.";
- mes "Jargeah just passed";
- mes "out in a very ugly way.";
- close;
- case 2:
- mes "^3355FFAnd so you left the";
- mes "wounded man alone. Not";
- mes "exactly the best moral choice.^000000";
- close;
- }
- }
-OnInit:
- disablenpc "Wounded Man";
- end;
-}
-
-lhz_fild02,224,220,0 script Wounded Man Switch FAKE_NPC,3,3,{
-
-OnTouch:
- if(lhz_boss == 18)
- {
- mes "[?????]";
- mes "^333333*Cough cough*^000000";
- mes "Everything's getting";
- mes "darker. So c-cold...";
- enablenpc "Wounded Man";
- close;
- }
-}
-
-lhz_fild01,76,214,0 script Esuna Trigger FAKE_NPC,5,5,{
-
-OnTouch:
- if((lhz_boss == 26) || (lhz_boss == 36) || (lhz_boss == 38) || (lhz_boss == 40))
- {
- mes "[????]";
- mes "Here,";
- mes "Come this way.";
- close2;
- enablenpc "Mysterious Woman";
- warp "lhz_fild01",64,223;
- end;
- }
-}
-
-lhz_fild01,66,219,4 script Mysterious Woman 4_F_AGENTKAFRA,{
-
- if(lhz_boss == 26)
- {
- if(checkweight(File02,1) != 1)
- {
- mes "^3355FFWait a second!";
- mes "Right now, you're carrying";
- mes "too many things with you.";
- mes "Please come back after";
- mes "using the Kafra Service";
- mes "to store some of your items.^000000";
- close;
- }
- mes "[Esuna]";
- mes "I've been waiting for you.";
- mes "We don't have much time,";
- mes "so I'll explain quickly. Your";
- mes "mission is to sneak into the";
- mes "Rekenber Corporation and";
- mes "steal incriminating evidence.";
- next;
- mes "[Esuna]";
- mes "However, this place won't";
- mes "be easy to infiltrate and";
- mes "there'll be more security";
- mes "because they learned about";
- mes "what happened with Shinokas";
- mes "and... and Jargeah. Jargeah...";
- next;
- mes "[Esuna]";
- mes "You'll need to acquire";
- mes "identification through one";
- mes "of our agents who's managed";
- mes "to get in really deep without";
- mes "arousing any suspicion.";
- next;
- mes "[Esuna]";
- mes "Afterwards, find the";
- mes "^FF0000Secret Archive^000000, disable the";
- mes "security system and steal";
- mes "that evidence as quickly as";
- mes "possible. Understood?";
- next;
- mes "[Esuna]";
- mes "For now, use the pass you";
- mes "have for the Rekenber buildings";
- mes "and meet up with Agent ^FF0000Lestin^000000.";
- mes "He'll explain everything else,";
- mes "so be careful and don't let";
- mes "them get suspicious of you!";
- lhz_boss = 27;
- changequest 12024,12025;
- close2;
- disablenpc "Mysterious Woman";
- end;
- }
- else if(lhz_boss == 27)
- {
- mes "[Esuna]";
- mes "Use the pass that you";
- mes "have to enter the Rekenber";
- mes "buildings and find Secret";
- mes "Agent Lestin. Remember";
- mes "that he's undercover...";
- close;
- }
- else if(lhz_boss < 36)
- {
- mes "[Esuna]";
- mes ".........";
- close;
- }
- else if(lhz_boss == 36)
- {
- mes "[Esuna]";
- mes "Good work.";
- mes "Please bring this file";
- mes "to President Weierstrass";
- mes "right away. We'll also be";
- mes "directly sending information";
- mes "as a safeguard measure.";
- next;
- mes "[Esuna]";
- mes "I know it's sudden, but";
- mes "there's a new development.";
- mes "I can't explain it now, but you";
- mes "have to check on the president";
- mes "for me first. Plus, this new";
- mes "intel needs to be confirmed...";
- lhz_boss = 37;
- close2;
- disablenpc "Mysterious Woman";
- end;
- }
- else if(lhz_boss < 38)
- {
- mes "[Esuna]";
- mes "........";
- mes ".....";
- close;
- }
- else if(lhz_boss == 38)
- {
- mes "[Esuna]";
- mes "You're back. Listen,";
- mes "you could not have helped";
- mes "us out at a worse time. We";
- mes "just learned that something";
- mes "horrible has happened...";
- next;
- mes "[Esuna]";
- mes "I can't give you all";
- mes "the details now, but";
- mes "you've got to give this";
- mes "file to the president as";
- mes "quickly as you can. Hurry!";
- lhz_boss = 39;
- getitem 7343,1;
- close2;
- disablenpc "Mysterious Woman";
- end;
- }
- else if(lhz_boss == 39)
- {
- mes "[Esuna]";
- mes "What are you waiting";
- mes "for?! It's important that";
- mes "you give that file to the";
- mes "president as soon as";
- mes "possible! It's bad news,";
- mes "but he deserves to know...";
- close;
- }
- else if(lhz_boss == 40)
- {
- mes "[Esuna]";
- mes "Good, you're back.";
- mes "Listen, all members of";
- mes "Secret Wing need to leave";
- mes "the Schwaltzvalt Republic";
- mes "immediately! We've been";
- mes "severely compromised...";
- next;
- switch( select( "What happened?" ) )
- {
- case 1:
- break;
- }
- mes "[Esuna]";
- mes "We've been tremendously";
- mes "damaged. A lot of agents";
- mes "died to give us this intel,";
- mes "but we've been betrayed.";
- mes "The president's closest";
- mes "aide totally sold us out...";
- next;
- switch( select( "Who could have done such....?" ) )
- {
- case 1:
- break;
- }
- mes "[Esuna]";
- mes "I can't believe Kurelle";
- mes "did this to us. And there's no";
- mes "way we can save the president.";
- mes "Even if we wanted to, we need";
- mes "to stick with our contigency";
- mes "plan. We all knew the risks...";
- next;
- mes "[Esuna]";
- mes "Kurelle has been secretly";
- mes "meeting with directors from";
- mes "Rekenber Corporation and";
- mes "his mansion is littered with";
- mes "incriminating evidence...";
- next;
- mes "[Esuna]";
- mes "Damn it! We have no";
- mes "choice but to abandon";
- mes "the president now! But";
- mes "this won't mean that his";
- mes "sacrifice, and Jargeah's";
- mes "death, will be vain!";
- next;
- mes "[Esuna]";
- mes "Still, aside from a few";
- mes "agents, almost all of Secret";
- mes "Wing must pull out of the";
- mes "Schwaltzvalt Republic for";
- mes "now so that we can live to";
- mes "fight another day.";
- next;
- mes "[Esuna]";
- mes "For now, this is";
- mes "goodbye. Take care...";
- lhz_boss = 41;
- changequest 12027,12028;
- close2;
- disablenpc "Mysterious Woman";
- end;
- }
- else
- {
- mes "[Esuna]";
- mes "..........";
- mes "......";
- mes "....";
- close;
- }
-
-OnInit:
- disablenpc "Mysterious Woman";
- end;
-}
-
-lhz_in01,93,45,4 script Researcher#1 4_LGTSCIENCE,{
-
- if(lhz_boss < 28)
- {
- mes "[Researcher]";
- mes "You know what's weird?";
- mes "Why do they use blue and";
- mes "red wires when they make";
- mes "bombs? There's so many";
- mes "others you could use, like";
- mes "pink or yellow or or green...";
- if(lhz_boss == 27)
- {
- next;
- mes "[Researcher]";
- mes "Hey, here's a completely";
- mes "hypothetical question. Let's";
- mes "say you find a bomb and it's";
- mes "about to go off. You better";
- mes "cut a wire! So which one are";
- mes "you gonna cut? Red or blue?";
- next;
- switch( select( "Red","Blue" ) )
- {
- case 1:
- mes "[Researcher]";
- mes "Red, eh...?";
- mes "...................";
- mes "Heh, yeah, just like";
- mes "in the movies. I like";
- mes "the way you think~";
- if(!countitem(Indication_Of_Member01)) close;
- next;
- mes "^3355FFYou surrepticiously";
- mes "check the researcher's";
- mes "ID badge and see that the name ''Lestin'' is written on it.^000000";
- next;
- mes "[Lestin]";
- mes "So...";
- mes "Is there anything";
- mes "I can help you with?";
- next;
- switch( select( "No","Yes" ) )
- {
- case 1:
- mes "[Lestin]";
- mes "Alright then.";
- mes "Just be quiet when";
- mes "you're in the Laboratory.";
- mes "The people here work";
- mes "pretty feverishly and get";
- mes "irritated pretty easily, okay?";
- close;
-
- case 2:
- mes "[Lestin]";
- mes "So what exactly did";
- mes "you need? I'm just an";
- mes "ordinary researcher,";
- mes "so I don't know how";
- mes "much help I could be...";
- next;
- switch( select( "Show Secret Wing Card." ) )
- {
- case 1:
- break;
- }
- mes "[Lestin]";
- mes "Whoa, whoa~!";
- mes "Careful where you";
- mes "flash that! Okay, I know";
- mes "who you are. But we better";
- mes "continue this someplace";
- mes "a bit more private...";
- close2;
- warp "lhz_in01",283,166;
- end;
- }
-
- case 2:
- mes "[Researcher]";
- mes "Blue, huh? Yeah,";
- mes "that's what everyone";
- mes "else here picks. Now";
- mes "what color would I pick?";
- mes "Well, that's a secret~";
- close;
- }
- }
- close;
- }
- else
- {
- mes "[Lestin]";
- mes "Geez, I've been so";
- mes "tired lately. Work?";
- mes "Forget it, I'm gonna";
- mes "just kick back today~";
- close;
- }
-}
-
-lhz_in01,285,169,3 script Researcher#2 4_LGTSCIENCE,{
-
- if(checkweight(Indication_Of_Member02,1) != 1)
- {
- mes "^3355FFWait a second!";
- mes "Right now, you're carrying";
- mes "too many things with you.";
- mes "Please come back after";
- mes "using the Kafra Service";
- mes "to store some of your items.^000000";
- close;
- }
- if(lhz_boss < 27)
- {
- mes "[Researcher]";
- mes "This is a restricted";
- mes "area. Please leave";
- mes "immediately.";
- close;
- }
- else if(lhz_boss == 27)
- {
- mes "[Lestin]";
- mes "This place should be";
- mes "safe enough for us to talk";
- mes "for now, so please listen";
- mes "carefully. Esuna must have";
- mes "told you that they beefed";
- mes "up security lately, right?";
- next;
- mes "[Lestin]";
- mes "Anyway, since my location";
- mes "is being monitored, I can't";
- mes "risk going inside there. You";
- mes "need to sneak in on your own";
- mes "when the guards change shifts. It's an old trick, but it works.";
- next;
- mes "[Lestin]";
- mes "My pass will get you inside,";
- mes "but you'll only be able to";
- mes "stick around for 3 minutes";
- mes "at a time. The Secret Archive is to the right of this laboratory.";
- lhz_boss = 28;
- getitem Indication_Of_Member02,1;
- changequest 12025,12026;
- next;
- mes "[Lestin]";
- mes "When you're finished,";
- mes "come back and give me";
- mes "the pass since it'll be real";
- mes "suspicious if I don't have it.";
- mes "Good luck to you. This job";
- mes "is risky, but not impossible.";
- close;
- }
- else if(lhz_boss < 35)
- {
- mes "[Lestin]";
- mes "Remember, you gotta";
- mes "sneak past that set of";
- mes "two guards while they're";
- mes "changing shifts. If you hide";
- mes "behind a corner and wait for";
- mes "a bit, you should get lucky.";
- next;
- mes "[Lestin]";
- mes "Once you sneak into the";
- mes "Secret Archive, look for";
- mes "the File Search Engine that";
- mes "should be right next to the";
- mes "door. You gotta use to find";
- mes "specific information, okay?";
- next;
- mes "[Lestin]";
- mes "My suggestion? You really";
- mes "ought to look for any files";
- mes "containing any information";
- mes "regarding ^3355FFRekenber's secret";
- mes "that Shinokas discovered^000000.";
- next;
- mes "[Lestin]";
- mes "Remember that this pass";
- mes "will get you into the Secret";
- mes "Archive for only 3 minutes";
- mes "at a time. Be really careful";
- mes "and don't get caught!";
- close;
- }
- else if(lhz_boss == 35)
- {
- if((!countitem(Indication_Of_Member02)) || (!countitem(File03)))
- {
- mes "[Lestin]";
- mes "My pass will get you inside,";
- mes "but you'll only be able to";
- mes "stick around for 3 minutes";
- mes "at a time. The Secret Archive is to the right of this laboratory.";
- next;
- mes "[Lestin]";
- mes "When you're finished,";
- mes "come back and give me";
- mes "the pass since it'll be real";
- mes "suspicious if I don't have it.";
- mes "Good luck to you. This job";
- mes "is risky, but not impossible.";
- close;
- }
- mes "[Lestin]";
- mes "You found what you were";
- mes "looking for? That must have";
- mes "been like looking for a needle";
- mes "in a haystick, but you managed";
- mes "to do it. Great work, guy~";
- next;
- mes "[Lestin]";
- mes "It's a good thing you";
- mes "found that when you did.";
- mes "Although it'd help to steal";
- mes "even more intel, sticking";
- mes "around even longer makes";
- mes "it easier for us to get caught.";
- next;
- mes "[Lestin]";
- mes "Alright, you better get";
- mes "out of here and find Esuna";
- mes "now. Watch your back and";
- mes "be careful. We're not all";
- mes "clear until this is all over.";
- next;
- mes "[Lestin]";
- mes "Esuna should be right";
- mes "outside of the city of";
- mes "Lighthalzen where you";
- mes "found her last time. She'll";
- mes "know that you're coming.";
- delitem Indication_Of_Member02,1;
- lhz_boss = 36;
- changequest 12026,12027;
- close;
- }
- else
- {
- mes "[Lestin]";
- mes "Oh man...";
- mes "Everyone here is";
- mes "getting too paranoid";
- mes "for their own good!";
- mes "You better steer clear";
- mes "from this place for now.";
- close;
- }
-}
-
-lhz_in01,187,31,0 script #Sneak HIDDEN_NPC,4,3,{
-
- end;
-
-OnTouch:
- if((lhz_boss > 27) && (lhz_boss < 35))
- {
- @sneaktime = gettimetick(0) % 100;
- if((@sneaktime > 10 && @sneaktime < 59) || (@sneaktime < -10 && @sneaktime > -59))
- {
- mes "^3355FFAs you approach";
- mes "the corner, you can";
- mes "hear hushed whispers";
- mes "just over the wall.^000000";
- next;
- mes "[Senior Guard]";
- mes "Hey, my shift is over.";
- mes "Hurry and get the next";
- mes "guy to relieve me, will you?";
- next;
- mes "[Rookie Guard]";
- mes "Already?";
- mes "Wow, time sure";
- mes "flies fast. Fine,";
- mes "wait here a bit.";
- next;
- mes "^3355FFOne of the guards left";
- mes "his post, and now there";
- mes "is only one remaining";
- mes "guard monitoring this area.^000000";
- next;
- mes "[Senior Guard]";
- mes "Criminy...";
- mes "I need to go to";
- mes "the bathroom. Well,";
- mes "I'm sure nothing will";
- mes "happen while I'm gone.";
- next;
- mes "^3355FFYou listen to the";
- mes "guard's footsteps as";
- mes "they grow fainter and";
- mes "fainter into the distance.^000000";
- next;
- switch( select( "Sneak in now.","Wait for another chance." ) )
- {
- case 1:
- mes "^3355FFThis is the perfect";
- mes "opportunity to infiltrate";
- mes "the Secret Archive! You";
- mes "approach the door and";
- mes "find a device where you";
- mes "can insert Lestin's card pass.^000000";
- next;
- switch( select( "Insert Card","Retreat" ) )
- {
- case 1:
- if(!countitem(Indication_Of_Member02))
- {
- mes "^3355FFYou forgot to bring";
- mes "the card pass that";
- mes "you got from Lestin.";
- mes "You need it in order";
- mes "to open this door.^000000";
- close;
- }
- mes "^3355FFAfter inserting the";
- mes "pass, a panel within";
- mes "the door slides open,";
- mes "revealing a numeric keypad.";
- mes "You need to input the correct";
- mes "password to open the door.^000000";
- next;
-L_Enter:
- input @sneakpass;
- if(@sneakpass == 738495)
- {
- mes "^3355FF*Beep~*";
- mes "You hear a pleasant";
- mes "sounding electronic chirp,";
- mes "signaling that you have input";
- mes "the correct password. The door";
- mes "automatically slides open.";
- next;
- switch( select( "Enter","Retreat" ) )
- {
- case 1:
- mes "[Security System]";
- mes "You have 3 minutes to";
- mes "search the Information Archive.";
- mes "When this time elapses, you";
- mes "will be automatically sent";
- mes "outside for security reasons.";
- close2;
- lhz_boss = 29;
- donpcevent "Timer_Sneak::OnEnter";
- warp "lhz_in01",177,35;
- end;
-
- case 2:
- mes "^3355FFPerhaps now would";
- mes "not be the best time to";
- mes "enter the Secret Archive.";
- mes "Or at least, that's what";
- mes "you've decided for yourself.^000000";
- close;
- }
- }
- mes "^3355FF*Eeeeeee*";
- mes "The door emits an";
- mes "unnerving, high pitched";
- mes "screech after you input";
- mes "the password. You really";
- mes "should try to input it again.^000000";
- ++@sneakerror;
- next;
- if(@sneakerror > 2)
- {
- mes "[Security System]";
- mes "*Gzzzzz*";
- mes "You have entered the";
- mes "password incorrectly";
- mes "3 times. Please stand by";
- mes "for managerial assistance.";
- next;
- mes "^3355FFUh oh!";
- mes "You better get";
- mes "out of here before";
- mes "you get caught!^000000";
- close2;
- warp "lhz_in01",191,49;
- end;
- }
-
- goto L_Enter;
-
- case 2:
- mes "^3355FFPerhaps now would";
- mes "not be the best time to";
- mes "enter the Secret Archive.";
- mes "Or at least, that's what";
- mes "you've decided for yourself.^000000";
- close;
- }
- case 2:
- mes "^3355FFPerhaps now would";
- mes "not be the best time to";
- mes "enter the Secret Archive.";
- mes "Or at least, that's what";
- mes "you've decided for yourself.^000000";
- close;
- }
- donpcevent "Door#sneak::OnSneak";
- end;
- }
- }
-}
-
-lhz_in01,177,44,0 script Timer_Sneak FAKE_NPC,8,12,{
-
-OnTouch:
- warp "lhz_in01",191,49;
- end;
-
-OnInit:
- disablenpc "Timer_Sneak";
- end;
-
-OnEnter:
- stopnpctimer;
- initnpctimer;
- end;
-
-OnTimer180000:
- enablenpc "Timer_Sneak";
- end;
-
-OnTimer190000:
- stopnpctimer;
- disablenpc "Timer_Sneak";
- end;
-}
-
-lhz_in01,182,35,0 script File Search Engine HIDDEN_NPC,{
-
- if((lhz_boss > 28) && (lhz_boss < 35))
- {
- mes "^3355FFThis machine can be";
- mes "used to locate specific";
- mes "documents within the";
- mes "Secret Archive. However,";
- mes "you must enter the correct";
- mes "keywords to in order to find";
- mes "specific file locations.";
- next;
-L_Search:
- switch( select( "Search Engine.","Cancel." ) )
- {
- case 1:
- mes "^663300- Search Engine Initiated -";
- mes "- Please enter a keyword -";
- mes " ";
- mes "*Search Engine";
- mes "is case sensitve.";
- mes "Please do not use";
- mes "capital letters.^000000";
- next;
- input @sneaksearch$;
- if((@sneaksearch$ == "kafra") || (@sneaksearch$ == "cool event"))
- {
- mes "^663300[Search Result]";
- mes "Documents regarding";
- mes "Kafra Corporation and";
- mes "Cool Event Corp are";
- mes "located in Arena 3-2.^000000";
- lhz_boss = 30;
- close;
- }
- else if(@sneaksearch$ == "shinokas")
- {
- mes "^663300[Search Result]";
- mes "Documents regarding";
- mes "Shinokas are located";
- mes "in Arena 1-5.^000000";
- lhz_boss = 31;
- close;
- }
- else if((@sneaksearch$ == "stein") || (@sneaksearch$ == "STEIN") || (@sneaksearch$ == "S.T.E.I.N"))
- {
- mes "^663300[Search Result]";
- mes "Documents regarding";
- mes "S.T.E.I.N are considered";
- mes "highly classified and";
- mes "cannot be accessed";
- mes "through this system.^000000";
- close;
- }
- else if(@sneaksearch$ == "ymir")
- {
- mes "^663300[Search Result]";
- mes "Documents regarding";
- mes "Ymir's Heart are ranked";
- mes "as highly classified and";
- mes "cannot be accessed";
- mes "through this system.^000000";
- close;
- }
- else if((@sneaksearch$ == "president") || (@sneaksearch$ == "karl") || (@sneaksearch$ == "weierstrass"))
- {
- mes "^663300[Search Result]";
- mes "2nd Class documents on";
- mes "President Karl Weierstrass";
- mes "are located in Area 1-7. For";
- mes "more highly classified files";
- mes "on Weierstrass, please use";
- mes "a higher security archive.^000000";
- lhz_boss = 32;
- close;
- }
- else if(@sneaksearch$ == "einbroch")
- {
- mes "^663300[Search Result]";
- mes "Documents regarding";
- mes "Einbroch are stored";
- mes "in Area 6-1.^000000";
- lhz_boss = 33;
- close;
- }
- else if(@sneaksearch$ == "lighthalzen")
- {
- mes "^663300[Search Result]" ;
- mes "Documents regarding";
- mes "Lighthalzen are stored";
- mes "in Area 3-3.^000000";
- lhz_boss = 34;
- close;
- }
- else if(@sneaksearch$ == "rekenber")
- {
- mes "^663300[Search Result]";
- mes "Documents regarding";
- mes "Rekenber are highly classified and cannot be accessed by this system.^000000";
- next;
- goto L_Search;
- }
- else
- {
- mes "^663300[Search Result]";
- mes "Keyword not found.";
- mes "Please search another";
- mes "archive or increase";
- mes "access permissions.^000000";
- close;
- }
-
- case 2:
- mes "^663300[Search Engine Close]";
- mes "File search has been";
- mes "canceled. Please be aware";
- mes "that sudden shutdown may";
- mes "cause system errors.^000000";
- close;
- }
- }
- mes "^3355FFThis machine can be";
- mes "used to locate specific";
- mes "documents within the";
- mes "Secret Archive, However,";
- mes "you no longer need to";
- mes "search through the files.^000000";
- close;
-}
-
-lhz_in01,177,31,0 script Door#sneak HIDDEN_NPC,{
-
- if(lhz_boss < 29)
- {
- mes "[Guard]";
- mes "This is a";
- mes "restricted area.";
- mes "Please keep clear";
- mes "if you do not have";
- mes "special authorization.";
- mes "Thank you for cooperating.";
- close;
- }
- else if(lhz_boss < 36)
- {
- mes "^3355FFThe door is shut, but";
- mes "there is a device that";
- mes "looks sort of like the";
- mes "entry keypad that was on";
- mes "the other side of this door.^000000";
- next;
- switch( select( "Manipulate device.","Investigate further." ) )
- {
- case 1:
- mes "^3355FFOnce you touch the";
- mes "device, it automatically";
- mes "responds and the door";
- mes "quickly slides open.^000000";
- close2;
- warp "lhz_in01",177,26;
- end;
-
- case 2:
- close;
- }
- }
-}
-
-lhz_in01,184,40,0 script Area 1-5 HIDDEN_NPC,{
-
- if(checkweight(File03,1) != 1)
- {
- mes "^3355FFWait a second!";
- mes "Right now, you're carrying";
- mes "too many things with you.";
- mes "Please come back after";
- mes "using the Kafra Service";
- mes "to store some of your items.^000000";
- close;
- }
- if((lhz_boss > 28) && (lhz_boss < 31))
- {
- mes "^3355FFThere's literally thousands";
- mes "of documents to sort through.";
- mes "There's no way you can find";
- mes "something of value here in";
- mes "just three minutes...^000000";
- close;
- }
- else if(lhz_boss == 31)
- {
- mes "^3355FFWait, one of these files";
- mes "looks pretty incriminating.";
- mes "It seems to contain the";
- mes "kind of information that";
- mes "you've been looking for.^000000";
- next;
- mes "[Classified Info]";
- mes "^8C1717A piece of Ymir's Heart";
- mes "was uncovered in one of";
- mes "the mines in Einbech and";
- mes "immediately transported to";
- mes "the Laboratory for research.^000000";
- next;
- mes "[Classified Info]";
- mes "^8C1717However, something";
- mes "happened to the miners";
- mes "who discovered the piece";
- mes "of Ymir's Heart. Apparently,";
- mes "a beast from Einbroch folk";
- mes "lore inhabited the area...^000000";
- lhz_boss = 35;
- getitem 7344,1;
- close;
- }
-}
-
-lhz_in01,184,52,0 script Area 1-7 HIDDEN_NPC,{
-
- if((lhz_boss > 28) && (lhz_boss < 32))
- {
- mes "^3355FFThere's literally thousands";
- mes "of documents to sort through.";
- mes "There's no way you can find";
- mes "something of value here in";
- mes "just three minutes...^000000";
- close;
- }
- else if(lhz_boss == 32)
- {
- mes "^3355FFThis looks like a file";
- mes "containing information";
- mes "on President Weierstrauss.";
- mes "Perhaps there's something";
- mes "in here that might be helpful.^000000";
- next;
- mes "[Classified Info]";
- mes "^8C1717Karl Weierstrass has";
- mes "been a long distinguished";
- mes "politician in the Schwaltzvalt";
- mes "Republic and was elected as";
- mes "its president in the year 984.^000000";
- next;
- mes "[Classified Info]";
- mes "^8C1717Although he has enjoyed";
- mes "high popularity ratings and";
- mes "success in his endorsing his";
- mes "policies, Wierstrass is rumored";
- mes "to be have some sort of feud";
- mes "against Rekenber.^000000";
- next;
- mes "[Classified Info]";
- mes "^8C1717Although there is no";
- mes "need to bring this to the";
- mes "attention of the media, it";
- mes "is highly recommended";
- mes "to monitor his activities";
- mes "throughout his term...^000000";
- next;
- mes "^3355FFThere's a great amount";
- mes "of information in this file,";
- mes "but it doesn't look like any";
- mes "of it will be of help to you.";
- mes "You should continue with";
- mes "your search for evidence.^000000";
- close;
- }
- else
- {
- mes "^3355FFThis file doesn't";
- mes "look like it contains";
- mes "any evidence that will";
- mes "help you. You should";
- mes "continue your search";
- mes "through the rest of the files.^000000";
- close;
- }
-}
-
-lhz_in01,184,46,0 script Area 3-2 HIDDEN_NPC,{
-
- if((lhz_boss > 28) && (lhz_boss < 30))
- {
- mes "^3355FFThere's literally thousands";
- mes "of documents to sort through.";
- mes "There's no way you can find";
- mes "something of value here in";
- mes "just three minutes...^000000";
- close;
- }
- else if(lhz_boss == 30)
- {
- mes "^3355FFYou've found a file";
- mes "containing information";
- mes "on the Kafra Corporation";
- mes "and Cool Event Corp.^000000";
- next;
- mes "[Classified Info]";
- mes "^8C1717Rekenber Corporation.";
- mes "in an effort to expand its";
- mes "power into the Rune-Midgarts";
- mes "Kingdom, will cooperate with";
- mes "and support Cool Event Corp.^000000";
- next;
- mes "[Classified Info]";
- mes "^8C1717Although this partnership";
- mes "has been greatly successful,";
- mes "Kafra Corporation has been";
- mes "working to check Cool Event";
- mes "Corp's explosive growth.^000000";
- next;
- mes "[Classified Info]";
- mes "^8C1717More than Kafra Corporation's";
- mes "lobbying, Kafra's 3rd Security";
- mes "Team stands as a formidable";
- mes "threat to our success. One of";
- mes "our highest priorities is to";
- mes "investigate their activities.^000000";
- next;
- mes "[Classified Info]";
- mes "^8C1717It is believed that Kafra's";
- mes "3rd Security Team has alrady";
- mes "placed secret agents in key";
- mes "strategic locations within";
- mes "the Schwaltzvalt Republic.^000000";
- next;
- mes "^3355FFThis file is very intriguing,";
- mes "but it doesn't really cover";
- mes "any information that can be";
- mes "considered incriminating.^000000";
- close;
- }
- else
- {
- mes "^3355FFThis file doesn't";
- mes "look like it contains";
- mes "any evidence that will";
- mes "help you. You should";
- mes "continue your search";
- mes "through the rest of the files.^000000";
- close;
- }
-}
-
-lhz_in01,184,48,0 script Area 3-3 HIDDEN_NPC,{
-
- if((lhz_boss > 28) && (lhz_boss < 34))
- {
- mes "^3355FFThere's literally thousands";
- mes "of documents to sort through.";
- mes "There's no way you can find";
- mes "something of value here in";
- mes "just three minutes...^000000";
- close;
- }
- else if(lhz_boss == 34)
- {
- mes "[Classified Info]";
- mes "^8C1717...After negotiating with";
- mes "the existing residents, all of";
- mes "the property rights were sold";
- mes "and the city was renamed";
- mes "''Lighthalzen'' in 865.^000000";
- next;
- mes "[Classified Info]";
- mes "^8C1717The city was then separated";
- mes "into three districts. These are";
- mes "the common trade district, the";
- mes "old residential district and";
- mes "the Rekenber Headquarters.";
- mes ".................^000000";
- next;
- mes "^3355FFThis file covers";
- mes "Lighthalzen's history.";
- mes "However, the founding of";
- mes "the city is common knowlege,";
- mes "so this document probably won't";
- mes "have any significant evidence.^000000";
- close;
- }
- else
- {
- mes "^3355FFThis file doesn't";
- mes "look like it contains";
- mes "any evidence that will";
- mes "help you. You should";
- mes "continue your search";
- mes "through the rest of the files.^000000";
- close;
- }
-}
-
-lhz_in01,177,56,0 script Area 6-1 HIDDEN_NPC,{
-
- if((lhz_boss > 28) && (lhz_boss < 33))
- {
- mes "^3355FFThere's literally thousands";
- mes "of documents to sort through.";
- mes "There's no way you can find";
- mes "something of value here in";
- mes "just three minutes...^000000";
- close;
- }
- else if(lhz_boss == 33)
- {
- mes "[Classified Info]";
- mes "^8C1717........";
- mes "Our organization purchased";
- mes "all of western Einbech and";
- mes "began construction of Einbroch";
- mes "in 927 in order to obtain more";
- mes "pieces of Ymir's Heart.^000000";
- next;
- mes "[Classified Info]";
- mes "^8C1717Unofficially, each and";
- mes "every single factory belongs";
- mes "to the Rekenber Corporation.";
- mes "Their highest priority is";
- mes "to uncover Ymir Heart Pieces...^000000";
- next;
- mes "^3355FFAlthough this file contains";
- mes "surprising information about";
- mes "Einbroch, none of it can be";
- mes "considered to be incriminating";
- mes "evidence against Rekenber.";
- close;
- }
- else
- {
- mes "^3355FFThis file doesn't";
- mes "look like it contains";
- mes "any evidence that will";
- mes "help you. You should";
- mes "continue your search";
- mes "through the rest of the files.^000000";
- close;
- }
-}
-
-lhz_dun02,282,278,0 script Broken Machine HIDDEN_NPC,{
-
- if(checkweight(Pile_Of_Ymir_Heart,1) != 1)
- {
- mes "^3355FFWait a second!";
- mes "Right now, you're carrying";
- mes "too many things with you.";
- mes "Please come back after";
- mes "using the Kafra Service";
- mes "to store some of your items.^000000";
- close;
- }
- if(lhz_boss < 6)
- {
- mes "^3355FFThere are several";
- mes "broken machines lying";
- mes "around that pretty much";
- mes "seem completely useless.^000000";
- close;
- }
- else if(lhz_boss == 6)
- {
- mes "^3355FFThere are several";
- mes "broken machines lying";
- mes "around that pretty much";
- mes "seem completely useless.";
- mes "However, you catch the";
- mes "glimmer of a dim light";
- mes "amongst the scrap metal.^000000";
- next;
- switch( select( "Investigate it.","Ignore it." ) )
- {
- case 1:
- mes "^3355FFAfter digging through";
- mes "the discarded machinery,";
- mes "you find a strange rock that";
- mes "is about as large as your fist";
- mes "and shimmers with a faint glow.^000000";
- next;
- switch( select( "This might be important.","This doesn't seem useful." ) )
- {
- case 1:
- mes "^3355FFThis weird rock";
- mes "might be just the";
- mes "thing that ^000000Ghalstein^3355FF";
- mes "sent you here to find.";
- mes "He was probably right";
- mes "not to describe it to you.";
- mes "Words alone aren't enough...^000000";
- lhz_boss = 7;
- getitem 7346,1;
- close;
-
- case 2:
- mes "^3355FFJust because this rock";
- mes "looks funny doesn't make";
- mes "it any more special than";
- mes "the countless number of";
- mes "rocks you've seen in";
- mes "your entire lifetime.^000000";
- close;
- }
-
- case 2:
- mes "^3355FFWhat can possibly";
- mes "be of value in this";
- mes "pile of useless junk?^000000";
- close;
- }
- }
- else
- {
- mes "^3355FFThere are several";
- mes "broken machines lying";
- mes "around that pretty much";
- mes "seem completely useless.^000000";
- close;
- }
-}
-
-sec_in02,17,170,4 script boss::lght_boss_admin 1_M_SIGNMONK,{
- callfunc "F_GM_NPC";
- mes "[Patch]";
- mes "Tell me what you want.";
- next;
- switch(select("Current Variables", "How Many", "Shinokas - Quest Complete")) {
- case 1:
- break;
- case 2:
- input .@input,0,1000;
- lght_boss = .@input;
- break;
- case 3:
- Shinokas_Quest = 11;
- close;
- }
- mes " ";
- mes ""+lght_boss;
- close;
-}
-
-lhz_in02,19,274,2 script Maintenance Guy 4_M_REPAIR,{
-
- mes "[Kudiuu]";
- mes "Holy...!";
- mes "Will this place";
- mes "ever get cleaned up?!";
- mes "^333333*Cough cough*^000000 There's";
- mes "so much dust here, it's";
- mes "almost a health hazard!";
- close;
-}
-
-//== Rekenber Job Quest ====================================
-lhz_in01,174,258,3 script Young Man#reken 4_M_LGTGUARD,{
-
- if(lhz_rekenber > 21)
- {
- cutin "lhz_kaz10",2;
- mes "[Kazien]";
- mes "Just...";
- mes "Leave me alone.";
- mes "I feel nothing but";
- mes "guilt when I see you.";
- next;
- mes "[Kazien]";
- mes "Don't take it the wrong";
- mes "way. I mean, it's not like";
- mes "you did nothing wrong. I'm";
- mes "the one who's... Geez. I wish";
- mes "I could live the way you do.";
- mes "Someday I'll be strong enough...";
- close2;
- cutin "",255;
- end;
- }
- else if(lhz_rekenber == 21)
- {
- cutin "lhz_kaz03",2;
- mes "[Kazien]";
- mes "Hey, you're back. As usual,";
- mes "you've done a good job. You";
- mes "look exhausted: did you run";
- mes "into those thugs again?";
- mes "Why don't you take a rest?";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Kazien...";
- mes "While I was fighting";
- mes "those thugs, one of the";
- mes "packages was accidentally";
- mes "opened, and I saw what was";
- mes "inside of those packages.";
- next;
- cutin "lhz_kaz06",2;
- next;
- mes "[Kazien]";
- mes "......";
- mes ".........";
- mes "............";
- cutin "lhz_kaz08",2;
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Wh-why are you supplying";
- mes "those things? If we let those";
- mes "packages get imported by";
- mes "other countries, it can";
- mes "cause a lot of trouble...!";
- next;
- cutin "lhz_kaz10",2;
- mes "[Kazien]";
- mes "Stop. Please.";
- mes "J-just stop it.";
- mes "I don't want to";
- mes "hear anymore.";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Hold it, I deserve an";
- mes "answer! How can you turn";
- mes "a blind eye and provide just";
- mes "anyone with ^FF0000hi-tech weapons";
- mes "and guardians^000000? It's like you're";
- mes "promoting war and violence!";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "And what about your little";
- mes "brother Lyozien? He has";
- mes "no idea what he's doing!";
- mes "Don't we have a responsibility";
- mes "to the world to make sure these";
- mes "weapons aren't distributed?";
- next;
- cutin "lhz_kaz11",2;
- mes "[Kazien]";
- mes "Shut up! You don't";
- mes "know anything! Just";
- mes "shut up! I'm doing this";
- mes "for the sake of my family!";
- mes "You don't know what it's like";
- mes "to live in Lighthalzen's slums!";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes ".................";
- next;
- cutin "lhz_kaz04",2;
- mes "[Kazien]";
- mes "There'd be days when my";
- mes "brother and I'd have nothing";
- mes "to eat. So when I heard about";
- mes "this job, I took it. What good";
- mes "is world peace if I'm not even";
- mes "alive to enjoy it, huh?";
- next;
- cutin "lhz_kaz11",2;
- mes "[Kazien]";
- mes "Now, my brother Lyozien is";
- mes "a gentle soul, has nothing";
- mes "but love for everybody. So, of";
- mes "course I can't tell him what";
- mes "I'm really doing--he'd never";
- mes "agree to it, believe me.";
- next;
- cutin "lhz_kaz10",2;
- mes "[Kazien]";
- mes "I hate this job and what";
- mes "I'm doing and I want to quit.";
- mes "But then what? Go back to the";
- mes "slums? Forget it. As long as";
- mes "Lyozien is happy, I don't mind if I have to do the devil's work.";
- next;
- cutin "lhz_kaz11",2;
- mes "[Kazien]";
- mes "At least this way, keeping";
- mes "it all secret, I can protect";
- mes "Lyozien from the ugly nature";
- mes "of this job, even if I'm dirtying my hands, making money";
- mes "off of other people's deaths.";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "But that still isn't right.";
- mes "You're selling weapons so";
- mes "that people can kill each other! Even if it's for the sake of";
- mes "providing for your family...";
- next;
- cutin "lhz_kaz05",2;
- mes "[Kazien]";
- mes "Look man, this is what";
- mes "I decided. I don't care";
- mes "what other people'll think.";
- mes "I might go to hell when";
- mes "I die, but that's my problem.";
- next;
- mes "[Kazien]";
- mes "Besides, you adventurers";
- mes "are always running around";
- mes "with your swords and magic spells... Isn't that just as bad?";
- mes "It's not the weapons or the power that's bad: it's how they're used.";
- next;
- cutin "lhz_kaz11",2;
- mes "[Kazien]";
- mes "Granted, most of my clients";
- mes "are pretty questionable, and";
- mes "you adventurers usually use";
- mes "your powers for good, but...";
- mes "Damn it! Just... Don't come";
- mes "back. I can't work like this...";
- next;
- lhz_rekenber = 22;
- getexp RENEWAL_EXP?55000:550000,0;
- completequest 12013;
- cutin "lhz_kaz01",2;
- mes "[Kazien]";
- mes "Look, I can't have";
- mes "you working with me";
- mes "and Lyozien anymore.";
- mes "Sorry, but it's for Lyozien's";
- mes "own good. That, and you";
- mes "make me feel guilty...";
- close2;
- cutin "",255;
- end;
- }
- else if(lhz_rekenber > 16)
- {
- cutin "lhz_kaz02",2;
- mes "[Kazien]";
- mes "Hey now, you better";
- mes "get a move on. You gotta";
- mes "assist another delivery to";
- mes "the Rune-Midgarts Kingdom.";
- close2;
- cutin "",255;
- end;
- }
- else if(lhz_rekenber == 16)
- {
- cutin "lhz_kaz03",2;
- mes "[Kazien]";
- mes "Ah, I heard from Lyozien";
- mes "that you guys finished your";
- mes "delivery. You're probably";
- mes "the best part-timer that I've";
- mes "had in a long, long while.";
- next;
- cutin "lhz_kaz10",2;
- mes "[Kazien]";
- mes "Anyway, we've got yet";
- mes "another delivery for the";
- mes "Rune-Midgarts Kingdom. It's";
- mes "weird that we're getting more";
- mes "orders from there, but orders from other countries are decreasing.";
- next;
- cutin "lhz_kaz07",2;
- mes "[Kazien]";
- mes "Eh, I don't have the time";
- mes "to wonder about stuff like";
- mes "that. Lyozien's waiting for";
- mes "you, so get to it, okay?";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "W-wait! During the last";
- mes "delivery, I was attacked";
- mes "by a group of thugs that";
- mes "wanted to destroy the";
- mes "packages? Why would";
- mes "they want to do that?";
- next;
- cutin "lhz_kaz02",2;
- mes "[Kazien]";
- mes "Look... You're better";
- mes "off not knowing. Or are";
- mes "you asking me to pay you";
- mes "more for this job since";
- mes "you're risking your life?";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "I understand that the";
- mes "customer's confidentiality";
- mes "is important, but I'd feel a";
- mes "lot better if I knew what was";
- mes "in those packages, and why me";
- mes "and Lyozien are being attacked.";
- next;
- cutin "lhz_kaz08",2;
- mes "[Kazien]";
- mes "Listen, I'm not obligated--";
- mes "I can't tell you. Heck, I can't";
- mes "even tell my own brother what's";
- mes "in those packages. You can see";
- mes "that, can't you? Anyway, you";
- mes "can handle those thugs, right?";
- next;
- lhz_rekenber = 17;
- getexp RENEWAL_EXP?45000:450000,0;
- cutin "lhz_kaz10",2;
- mes "[Kazien]";
- mes "Right. Now get back to";
- mes "the Airship and talk to";
- mes "Lyozien again. Don't give";
- mes "him any trouble and make";
- mes "sure you protect him.";
- close2;
- cutin "",255;
- end;
- }
- else if(lhz_rekenber > 11)
- {
- cutin "lhz_kaz08",2;
- mes "[Kazien]";
- mes "What are you doing";
- mes "waiting around here";
- mes "for? You've got a job to";
- mes "do, so hurry up and do it~";
- close2;
- cutin "",255;
- end;
- }
- else if(lhz_rekenber == 11)
- {
- cutin "lhz_kaz05",2;
- mes "[Kazien]";
- mes "Hey, you're back. I got a";
- mes "message from Rune-Midgarts,";
- mes "telling us they received their";
- mes "order. Good work! So how do";
- mes "you like working with Lyozien?";
- mes "He's one of my best men.";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Wait, aren't you and";
- mes "Lyozien supposed";
- mes "to be brothers?";
- next;
- cutin "lhz_kaz03",2;
- mes "[Kazien]";
- mes "Whoa, he told you that?";
- mes "I guess he feels that he";
- mes "can trust you enough with";
- mes "that kind of personal talk...";
- mes "Yeah, he's my little brother.";
- mes "And a better man than me...";
- next;
- mes "[Kazien]";
- mes "I've gotten my hands";
- mes "pretty dirty doing this...";
- mes "Oh, forget it. You came ";
- mes "here for a job, right?";
- mes "Luckily, I got another";
- mes "delivery for you to work on...";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Actually, Kazien...";
- mes "I was curious. What";
- mes "exactly are we delivering?";
- mes "I mean, not even Lyozien";
- mes "doesn't know exactly what";
- mes "is in those packages.";
- next;
- cutin "lhz_kaz06",2;
- mes "[Kazien]";
- mes "Huh... Does that mean";
- mes "you can't work with us if";
- mes "you don't know exactly what";
- mes "you're doing?";
- next;
- mes "[Kazien]";
- mes " Come on, I told";
- mes "you before--absolute secrecy.";
- mes "It goes both ways, you know.";
- next;
- mes "[Kazien]";
- mes "Look, for your own good,";
- mes "quit asking. Knowing what";
- mes "you're delivering wouldn't";
- mes "change a thing. Trust me.";
- next;
- mes "[Kazien]";
- mes "Anyway, this next job is";
- mes "more of the same. Meet";
- mes "Lyozien in the international";
- mes "flight Airship and protect";
- mes "another package destined";
- mes "for the Rune-Midgarts Kingdom.";
- next;
- lhz_rekenber = 12;
- changequest 5005,5006;
- getexp RENEWAL_EXP?40000:400000,0;
- cutin "lhz_kaz03",2;
- mes "[Kazien]";
- mes "Alright, I'll see you";
- mes "later. The important";
- mes "thing is that you do the";
- mes "best job that you can.";
- mes "And don't give Lyozien";
- mes "any trouble: that's my job!";
- close2;
- cutin "",255;
- end;
- }
- else if(lhz_rekenber > 7)
- {
- cutin "lhz_kaz08",2;
- mes "[Kazien]";
- mes "Lyozien is waiting for";
- mes "you on the international";
- mes "flight Airship, so go and";
- mes "meet him there as soon";
- mes "as you can. Alright then,";
- mes "I'll see you later.";
- close2;
- cutin "",255;
- end;
- }
- else if(lhz_rekenber == 7)
- {
- cutin "lhz_kaz05",2;
- mes "[Kazien]";
- mes "Hey, you're back~";
- mes "Great, I guess that means";
- mes "that you've decided to work";
- mes "for us! Alright, let me tell you about your first real job. As";
- mes "always: ^FF0000keep it on the down-low^000000.";
- next;
- mes "[Kazien]";
- mes "Go to the Airship for the";
- mes "international flights, not";
- mes "the domestic ones, and meet";
- mes "a man named ^FF0000Lyozien^000000 inside.";
- mes "He's our courier that'll provide you with further instructions.";
- next;
- cutin "lhz_kaz06",2;
- mes "[Kazien]";
- mes "Oh. You can talk to Lyozien";
- mes "about the job, but definitely";
- mes "not to anybody else. Anyway,";
- mes "when you're done with what";
- mes "he asks you to do, come back";
- mes "to me for another job, okay?";
- next;
- lhz_rekenber = 8;
- changequest 12008,12010;
- cutin "lhz_kaz01",2;
- mes "[Kazien]";
- mes "Don't forget...";
- mes "Talk to ^FF0000Lyozien^000000, our";
- mes "courier, on the Airship";
- mes "for the international flights.";
- close2;
- cutin "",255;
- end;
- }
- else if(lhz_rekenber == 6)
- {
- if(rand(1,15) == 7)
- {
- cutin "lhz_kaz04",2;
- mes "[Kazien]";
- mes "Oh, hey, it's you again.";
- mes "Wait. No. You only remind";
- mes "me of someone I've met. Um,";
- mes "have we met before? I don't";
- mes "remember at all. Oooh, I hate";
- mes "being this busy, I can't focus!";
- next;
- lhz_rekenber = 0;
- erasequest 12009;
- mes "[Kazien]";
- mes "Arrgh, this is not good.";
- mes "We are this busy but we don't have enough people,";
- mes "yet it is not that extrememly bad";
- mes "to a point that we need to hire more people.";
- next;
- cutin "lhz_kaz01",2;
- mes "[Kazien]";
- mes "Will you step back? You are hindering my vision.";
- close2;
- }
- else
- {
- cutin "lhz_kaz10",2;
- mes "[Kazien]";
- mes "Oh, hey, it's you again.";
- mes "Listen, you didn't come here";
- mes "looking for a part time job,";
- mes "did you? I already told you";
- mes "that I can't bring myself";
- mes "to trust you, you know?";
- next;
- mes "[Kazien]";
- mes "Look, you're not a bad guy,";
- mes "so I'm sure you'd be perfect";
- mes "for some other employer.";
- mes "Don't feel bad... Um, what";
- mes "was your name again? Wait,";
- mes "did you even give it to me...?";
- close2;
- }
- cutin "",255;
- end;
- }
- else if(lhz_rekenber == 5)
- {
- cutin "lhz_kaz04",2;
- mes "[Kazien]";
- mes "So, were you able to";
- mes "contact Garins? Or did";
- mes "you encounter any problems?";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Well, I came back to";
- mes "let you know that I haven't";
- mes "been able to find a way inside";
- mes "the Einbroch Laboratory. There";
- mes "was the guard, but I couldn't";
- mes "really tell him anything.";
- next;
- cutin "lhz_kaz10",2;
- mes "[Kazien]";
- mes "Whaaaat~?";
- mes "I'm sure he would";
- mes "have let you in if you";
- mes "told him that you had";
- mes "to talk to Garins, right?";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "But...";
- mes "I thought you said";
- mes "I'm not supposed to";
- mes "tell anyone the details";
- mes "of my assignment?";
- next;
- cutin "lhz_kaz06",2;
- mes "[Kazien]";
- mes "Heh... Yeah.";
- mes "Yeah, that's right.";
- mes "Heh heh heh! Hahahaha!";
- mes "Great! I'm happy to say,";
- mes "buddy, you passed the test!";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "H-huh? But I never";
- mes "even got to see Garins...";
- mes "I didn't finish the task";
- mes "that you assigned to me.";
- next;
- cutin "lhz_kaz09",2;
- mes "[Kazien]";
- mes "Garins is just some";
- mes "cool name I made up.";
- mes "He doesn't really exist.";
- mes "I just wanted to test your";
- mes "trustworthiness, is all.";
- mes "Now do you understand?";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "I... I guess.";
- mes "Still, you just tricked";
- mes "me! How am I supposed";
- mes "to trust you now?";
- next;
- lhz_rekenber = 7;
- cutin "lhz_kaz06",2;
- mes "[Kazien]";
- mes "Oh... You...";
- mes "You got a point, there.";
- mes "Huh, now isn't that ironic? I'm sorry, pal, let me apologize.";
- mes "Take some time, consider working for me, and then come back, okay?";
- close2;
- cutin "",255;
- end;
- }
- else if(lhz_rekenber == 4)
- {
- cutin "lhz_kaz04",2;
- mes "[Kazien]";
- mes "So, were you able to";
- mes "contact Garins? Or did";
- mes "you encounter any problems?";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Well, I wasn't able to";
- mes "find him. In fact, I don't";
- mes "think that Garins even works";
- mes "at the Einbroch Laboratory.";
- next;
- cutin "lhz_kaz08",2;
- mes "[Kazien]";
- mes "Whaaaat~?";
- mes "That can't be true.";
- mes "Well, how'd you";
- mes "find that out?";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "I happened to ask the";
- mes "Laboratory Guard, but";
- mes "he wouldn't even let me in.";
- next;
- lhz_rekenber = 6;
- changequest 12008,12009;
- cutin "lhz_kaz10",2;
- mes "[Kazien]";
- mes "Uh oh...";
- mes "I thought so.";
- mes "I'm sorry, pal, but";
- mes "you failed the test.";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "H-huh? What?";
- mes "What do you mean?";
- next;
- mes "[Kazien]";
- mes "You told that to the guard,";
- mes "but you weren't supposed";
- mes "to let anyone know any detail";
- mes "about your assignment. Yeah...";
- mes "Garins is just a name I made";
- mes "up. He doesn't really exist.";
- next;
- mes "[Kazien]";
- mes "I know you meant well,";
- mes "you know, doing whatever";
- mes "you can to finish whatever";
- mes "goal you have, but you can't";
- mes "forget the details. Anyway,";
- mes "sorry, but we can't use you...";
- close2;
- cutin "",255;
- end;
- }
- else if(lhz_rekenber == 3)
- {
- cutin "lhz_kaz01",2;
- mes "[Kazien]";
- mes "Remember, visit ^FF0000Garins^000000";
- mes "in the ^FF0000Einbroch Laboratory^000000";
- mes "and ^FF0000confirm that he received";
- mes "his order^000000. We pride ourselves";
- mes "in our clients' confidentiality,^FFFFFF ^000000 so keep it secret, got it?";
- next;
- mes "[Kazien]";
- mes "I'll just be waiting";
- mes "around over here, so";
- mes "once you're done with";
- mes "that, come back to me.";
- close2;
- cutin "",255;
- end;
- }
- else if(lhz_rekenber == 2)
- {
- cutin "lhz_kaz04",2;
- mes "[Kazien]";
- mes "Okay, I got it! Your first";
- mes "assignment for us is pretty";
- mes "simple, but think of it as";
- mes "something of a trial run.";
- mes "You know, for us to see";
- mes "how reliable you are.";
- next;
- mes "[Kazien]";
- mes "All you gotta do is head";
- mes "to Einbroch, find the Lab";
- mes "there, and find a researcher";
- mes "named Garins. You need to";
- mes "confirm whether he safely";
- mes "received his order from us.";
- next;
- mes "[Kazien]";
- mes "Simple stuff, yeah?";
- mes "Now, you can't let anyone";
- mes "know about your assignment.";
- mes "Otherwise, we can't trust you";
- mes "for more important stuff. And";
- mes "I really wanna trust you.";
- next;
- cutin "lhz_kaz05",2;
- mes "[Kazien]";
- mes "Remember, visit ^FF0000Garins^000000";
- mes "in the ^FF0000Einbroch Laboratory^000000";
- mes "and ^FF0000confirm that he received";
- mes "his order^000000. We pride ourselves";
- mes "in our clients' confidentiality, so keep it secret, got it?";
- next;
- lhz_rekenber = 3;
- changequest 12007,12008;
- mes "[Kazien]";
- mes "I'll just be waiting";
- mes "around over here, so";
- mes "once you're done with";
- mes "that, come back to me.";
- close2;
- cutin "",255;
- end;
- }
- else if(lhz_rekenber == 1)
- {
- cutin "lhz_kaz01",2;
- mes "[Kazien]";
- mes "We're so busy, we barely";
- mes "have enough people to cover";
- mes "our workload right now. Still,";
- mes "it's not so bad that we gotta";
- mes "invest in some new hires.";
- next;
- mes "[Kazien]";
- mes "Oh hey, sorry buddy,";
- mes "but you mind stepping";
- mes "back? It's just that you're";
- mes "blocking my view is all.";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Wait, did you just say";
- mes "that you need help?";
- mes "I'd like to help solve";
- mes "your problem, er, for";
- mes "a nominal fee or some";
- mes "kind of reward. You know...";
- next;
- cutin "lhz_kaz10",2;
- mes "[Kazien]";
- mes "Hey, alright~";
- mes "I could use an extra";
- mes "hand if you're willing";
- mes "to work part time. Plus,";
- mes "you're a straight shooter.";
- mes "I like that. Let's see now...";
- next;
- if(BaseLevel < 70)
- {
- mes "[Kazien]";
- mes "Awww, I'm sorry, pal.";
- mes "I know you mean well, but";
- mes "to put it bluntly, you're not";
- mes "not strong enough for this";
- mes "kinda work. Hey, but if you put on";
- mes "some muscle, ask me again, okay?";
- close2;
- cutin "",255;
- end;
- }
- mes "[Kazien]";
- mes "Yeah, okay. You look like";
- mes "you can handle this. But";
- mes "are you the type of person";
- mes "I can trust? Hey, you can";
- mes "keep confidential information";
- mes "without telling anyone, right?";
- next;
- switch( select( "Yes, of course.","Nope, I love giving away secrets." ) )
- {
- case 1:
- lhz_rekenber = 2;
- mes "[Kazien]";
- mes "Great, great.";
- mes "I guess we can just";
- mes "get down to business,";
- mes "then. Let me think. First,";
- mes "I should give you something";
- mes "easy to do to test you out...";
- close2;
- cutin "",255;
- end;
-
- case 2:
- cutin "lhz_kaz04",2;
- mes "[Kazien]";
- mes "Awww, man.";
- mes "I can't hire you";
- mes "if you're gonna blab";
- mes "your mouth. Sorry buddy,";
- mes "but I can't afford to take";
- mes "any risks. You understand...";
- close2;
- cutin "",255;
- end;
- }
- }
- cutin "lhz_kaz01",2;
- mes "[Kazien]";
- mes "We're so busy, we barely";
- mes "have enough people to cover";
- mes "our workload right now. Still,";
- mes "it's not so bad that we gotta";
- mes "invest in some new hires.";
- next;
- cutin "lhz_kaz04",2;
- mes "[Kazien]";
- mes "Oh hey, sorry buddy,";
- mes "but you mind stepping";
- mes "back? It's just that you're";
- mes "blocking my view is all.";
- close2;
- cutin "",255;
- end;
-}
-
-lighthalzen,141,162,3 script Old Man#reken 4_M_03,{
-
- mes "[Old Man]";
- mes "Lately, Kazien seems";
- mes "to be having a hard time";
- mes "managing his business.";
- mes "Always complaining that";
- mes "he lacks the manpower...";
- next;
- mes "[Old Man]";
- mes "I don't know what kind of";
- mes "business he's conducting,";
- mes "but why don't you help him";
- mes "out? I don't believe that any";
- mes "particularly special skills are";
- mes "required for some positions.";
- next;
- if(!lhz_rekenber) {
- lhz_rekenber = 1;
- setquest 12007;
- }
- mes "[Old Man]";
- mes "Well, if you're interested,";
- mes "you can find Kazien inside";
- mes "the corporation building.";
- mes "Young people like him should";
- mes "never be too proud to ask for help. He still needs to learn...";
- close;
-}
-
-einbroch,55,52,3 script Laboratory Guard#reken 4_M_EIN_SOLDIER,{
-
- if(lhz_rekenber == 3)
- {
- mes "[Laboratory Guard]";
- mes "Hold it! This is";
- mes "a restricted area to";
- mes "the public! Unless you";
- mes "have some special business,";
- mes "you'll have to leave right now.";
- next;
- switch( select( "Actually, I do have business here.","Whoa, I'm leaving!" ) )
- {
- case 1:
- mes "[Laboratory Guard]";
- mes "Yes? State the nature";
- mes "of your business here,";
- mes "as well as any person that";
- mes "you wish to contact inside";
- mes "of this laboratory facility.";
- next;
- switch( select( "I need to see Mr. Garins...","I'll... come back later." ) )
- {
- case 1:
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "I need to see Mr. Garins";
- mes "and confirm that he received";
- mes "a package that was sent to him.";
- next;
- mes "[Laboratory Guard]";
- mes "Garins, eh?";
- mes "Alright, let me check";
- mes "the employee list. Hmm...";
- mes "Garins... Garins... Eh?";
- mes "He's not here. Maybe you";
- mes "came to the wrong place?";
- next;
- mes "[Laboratory Guard]";
- mes "Sorry, but it looks like";
- mes "you've wasted your time.";
- mes "We don't have a Garins";
- mes "working here. Anyway,";
- mes "I still can't allow you to";
- mes "enter the laboratory.";
- lhz_rekenber = 4;
- changequest 12008,12010;
- close;
-
- case 2:
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "I'll... come back later.";
- mes "(^333333I better speak to Kazien";
- mes "and let him know I'm having";
- mes "trouble getting past this";
- mes "guard. Otherwise, I might";
- mes "never finish this job!^000000)";
- lhz_rekenber = 5;
- changequest 12008,12010;
- close;
- }
- case 2:
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Whoa, I'm leaving!";
- mes "(^333333I better speak to Kazien";
- mes "and let him know I'm having";
- mes "trouble getting past this";
- mes "guard. Otherwise, I might";
- mes "never finish this job!^000000)";
- lhz_rekenber = 5;
- changequest 12008,12010;
- close;
- }
- }
- mes "[Laboratory Guard]";
- mes "This area is restricted";
- mes "to the public. Unless you";
- mes "have some kind of special";
- mes "authorization, I'm going";
- mes "to have to ask you to leave.";
- close;
-}
-
-airplane_01,96,48,3 script Man#Lyozien 4_M_LGTGUARD,{
-
- if(lhz_rekenber > 21)
- {
- cutin "lhz_ryo11",2;
- mes "[Lyozien]";
- mes "Hey, I hear from my";
- mes "brother that you can't work";
- mes "with us anymore because";
- mes "of some scheduling conflict.";
- mes "I'm sorry to hear that: it was";
- mes "really good working with you...";
- close2;
- cutin "",255;
- end;
- }
- else if(lhz_rekenber == 21)
- {
- cutin "lhz_ryo03",2;
- mes "[Lyozien]";
- mes "Oh good, you're back.";
- mes "Mr. Ahman just left and";
- mes "picked up his goods. We're";
- mes "done here, so you have to";
- mes "do now is report to my";
- mes "brother in Lighthalzen.";
- next;
- mes "[Lyozien]";
- mes "You sure you're alright?";
- mes "You seem kind of upset.";
- mes "Do you need to take a";
- mes "break or something?";
- close2;
- cutin "",255;
- end;
- }
- else if(lhz_rekenber == 20)
- {
- cutin "lhz_ryo09",2;
- mes "[Lyozien]";
- mes "Heya, keep up the";
- mes "good work. Once you";
- mes "talk to Mr. Ahman inside";
- mes "Izlude Airport, we'll be";
- mes "done with this delivery.";
- close2;
- cutin "",255;
- end;
- }
- else if(lhz_rekenber == 19)
- {
- cutin "lhz_ryo06",2;
- mes "[Lyozien]";
- mes "Whoa, you were great!";
- mes "There were more of them";
- mes "this time, but you easily";
- mes "dispatched them. Great job!";
- next;
- cutin "lhz_ryo01",2;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Thanks, but...";
- mes "Now I'm really worried";
- mes "about what could be in";
- mes "those packages. Are you";
- mes "sure you don't know, Lyozien?";
- next;
- cutin "lhz_ryo02",2;
- mes "[Lyozien]";
- mes "You don't know when to";
- mes "stop, do you? Nah, I don't";
- mes "know at all. Besides, so long";
- mes "as my brother says it's a bad";
- mes "idea, then I don't wanna find";
- mes "out for myself. Oh, hey...";
- next;
- lhz_rekenber = 20;
- getitem White_Potion,1;
- cutin "lhz_ryo12",2;
- mes "[Lyozien]";
- mes "Here's a little";
- mes "something to refresh";
- mes "yourself after that fight.";
- mes "Keep up the good work, okay?";
- mes "Then, we'll be done once you";
- mes "contact Mr. Ahman in Izlude.";
- close2;
- cutin "",255;
- end;
- }
- else if(lhz_rekenber == 18)
- {
- cutin "lhz_ryo06",2;
- mes "[Lyozien]";
- mes "Okay, just like before, we";
- mes "gotta get these packages to";
- mes "Mr. Ahmam. When we arrive";
- mes "in Izlude, find Mr. Ahman in";
- mes "the Airport and tell him that";
- mes "his packages have arrived.";
- next;
- cutin "lhz_ryo08",2;
- mes "[Lyozien]";
- mes "W-wait...";
- mes "Did you hear that?";
- mes "I heard--I think it's them.";
- mes "Those thugs are back! Don't";
- mes "let them damage the packages!";
- close2;
- cutin "",255;
- lhz_rekenber = 19;
- donpcevent "#bully2::OnEnter";
- donpcevent "Man#Lyozien::OnStop";
- end;
- }
- else if(lhz_rekenber == 17)
- {
- cutin "lhz_ryo14",2;
- mes "[Lyozien]";
- mes "I heard that you upset";
- mes "Kyozien a little bit with";
- mes "your questions. I mean,";
- mes "I totally understand, but";
- mes "you gotta remember that";
- mes "we've got obligations.";
- next;
- cutin "lhz_ryo12",2;
- mes "[Lyozien]";
- mes "I know that these packages";
- mes "might be putting us in danger,";
- mes "but I trust my brother. If he says those thugs are bad guys, then";
- mes "they're definitely bad guys.";
- next;
- cutin "lhz_ryo13",2;
- mes "[Lyozien]";
- mes "Yeah, ever since we were";
- mes "kids, Kyozien has always";
- mes "been right. Even though";
- mes "I'd like to know what's in the";
- mes "boxes, I don't ever wanna";
- mes "disappoint him, you know?";
- next;
- lhz_rekenber = 18;
- cutin "lhz_ryo10",2;
- mes "[Lyozien]";
- mes "Anyway, that's";
- mes "enough chit-chat";
- mes "for now. Let's get";
- mes "back to work, shall we?";
- close2;
- cutin "",255;
- end;
- }
- else if(lhz_rekenber == 16)
- {
- cutin "lhz_ryo12",2;
- mes "[Lyozien]";
- mes "I'm lucky that you're";
- mes "around to keep those";
- mes "thugs off our backs, eh?";
- mes "Hey, when you're ready for";
- mes "another job, just talk to";
- mes "my brother Kazien, okay?";
- close2;
- cutin "",255;
- end;
- }
- else if(lhz_rekenber == 15)
- {
- cutin "lhz_ryo05",2;
- mes "[Lyozien]";
- mes "So you spoke to";
- mes "Mr. Ahman already?";
- mes "Good, good. Now we can";
- mes "go back to the Schwaltzvalt";
- mes "Republic for our next job.";
- next;
- mes "[Lyozien]";
- mes "Just talk to my brother";
- mes "Kazien and he should give";
- mes "you any details you need";
- mes "to know. Man, it's good";
- mes "that you're working for us.";
- mes "Those thugs frighten me...";
- lhz_rekenber = 16;
- cutin "lhz_ryo01",2;
- mes "[Lyozien]";
- mes "Now I feeel much more secure.";
- close2;
- cutin "",255;
- end;
- }
- else if(lhz_rekenber == 14)
- {
- cutin "lhz_ryo13",2;
- mes "[Lyozien]";
- mes "Now that those thugs are";
- mes "gone, let's concentrate on";
- mes "our task. Like before, just";
- mes "get off at Izlude and then tell";
- mes "Mr. Ahman that his packages";
- mes "have arrived. See you later~";
- close2;
- cutin "",255;
- end;
- }
- else if(lhz_rekenber == 13)
- {
- cutin "lhz_ryo13",2;
- mes "[Lyozien]";
- mes "Oh, thank you!";
- mes "You saved my life!";
- mes "As you can tell, I'm";
- mes "not much of a fighter...";
- mes "I just ran and hid when";
- mes "those thugs appeared.";
- next;
- cutin "lhz_ryo04",2;
- mes "[Lyozien]";
- mes "That's one reason why" ;
- mes "my brother has been hiring";
- mes "you adventurers-- we need";
- mes "packages from those hoodlums.";
- mes "They're always after us...";
- next;
- cutin "lhz_ryo07",2;
- mes "[Lyozien]";
- mes "Every time I see them,";
- mes "they're yelling things like";
- mes "we're the servants of evil,";
- mes "or that the packages must";
- mes "be destroyed. Boy, I sure";
- mes "am glad that you're here!";
- lhz_rekenber = 14;
- close2;
- cutin "",255;
- end;
- }
- else if(lhz_rekenber == 12)
- {
- cutin "lhz_ryo11",2;
- mes "[Lyozien]";
- mes "Hey, we already have another";
- mes "package to deliver all the way";
- mes "to the Rune-Midgarts Kingdom";
- mes "again. Can you believe it? We";
- mes "seem to be doing a lot of";
- mes "business around there lately.";
- next;
- cutin "lhz_ryo12",2;
- mes "[Lyozien]";
- mes "It's so far away from";
- mes "home, but a job's a job.";
- mes "We're obliged to do what";
- mes "we're been assigned to do";
- mes "until we qui--whoa. You";
- mes "hear that? Wh-what was...?";
- next;
- cutin "lhz_ryo03",2;
- mes "[Lyozien]";
- mes "Awwww, nuts!";
- mes "It's those thugs!";
- mes "I'll explain later, but";
- mes "for now, please protect";
- mes "the packages and make";
- mes "sure they don't get them!";
- close2;
- cutin "",255;
- lhz_rekenber = 13;
- donpcevent "Man#Lyozien::OnStop";
- donpcevent "#bully1::OnEnter";
- end;
- }
- if(lhz_rekenber == 11)
- {
- cutin "lhz_ryo12",2;
- mes "[Lyozien]";
- mes "Hey, would you go see";
- mes "my brother Kazien to see";
- mes "if he's got another job for";
- mes "us to do? I'll just be over";
- mes "here waiting when you need";
- mes "to find me. See you later~";
- close2;
- cutin "",255;
- end;
- }
- else if(lhz_rekenber == 10)
- {
- cutin "lhz_ryo14",2;
- mes "[Lyozien]";
- mes "Good work, Mr. Ahman just";
- mes "arrived and picked up his";
- mes "packages. It looks like we're";
- mes "done for today. When you're";
- mes "ready for another job, just";
- mes "ask to my brother Kazien, okay?";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Lyozien, do you know";
- mes "what kinds of things";
- mes "we're delivering?";
- next;
- cutin "lhz_ryo10",2;
- mes "[Lyozien]";
- mes "No clue. I've been";
- mes "a little curious myself,";
- mes "but my brother warned me";
- mes "not to ask. Besides, I don't";
- mes "think it makes a difference";
- mes "to what we gotta do, right?";
- next;
- cutin "lhz_ryo13",2;
- mes "[Lyozien]";
- mes "Anyway, it oughta be";
- mes "fine. I mean, our clients";
- mes "are entitled to their privacy";
- mes "anyway. You've been in that";
- mes "sort of situation, right? You";
- mes "know, embarassing orders...";
- next;
- lhz_rekenber = 11;
- changequest 12011,12012;
- cutin "lhz_ryo01",2;
- mes "[Lyozien]";
- mes "No? Eh, just meet up with";
- mes "my brother to see if he's";
- mes "got another job for us, okay?";
- mes "If you wanna find me again,";
- mes "I'll be waiting right here.";
- close2;
- cutin "",255;
- end;
- }
- else if(lhz_rekenber == 9)
- {
- cutin "lhz_ryo05",2;
- mes "[Lyozien]";
- mes "Alright, when this Airship";
- mes "arrives in Izlude, get off and";
- mes "enter the Airport to meet with";
- mes "a man named Mr. Ahman.";
- mes "Let him know his order has";
- mes "already arrived, okay?";
- close2;
- cutin "",255;
- end;
- }
- else if(lhz_rekenber == 8)
- {
- cutin "lhz_ryo02",2;
- mes "[Lyozien]";
- mes "Um, would you mind";
- mes "treading lightly around";
- mes "this area, and kind of go";
- mes "around the piles? Yeah,";
- mes "these are all pretty fragile.";
- mes "Thanks, I appreciate it.";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Excuse me, but";
- mes "are you Lyozien?";
- next;
- cutin "lhz_ryo07",2;
- mes "[Lyozien]";
- mes "Hey, are you the one that";
- mes "my brother Kazien sent?";
- mes "Nice, I've been waiting";
- mes "for you. As you can see,";
- mes "I'm having trouble handling";
- mes "all of these packages here.";
- next;
- cutin "lhz_ryo14",2;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Wait, Kazien is";
- mes "your brother? That's";
- mes "weird, you figure he";
- mes "would mention that.";
- next;
- mes "[Lyozien]";
- mes "Oh, yeah, he's been like";
- mes "that ever since we lived";
- mes "in Lighthalzen's slums.";
- mes "Luckily, he joined the";
- mes "corporation and helped";
- mes "us improve our lots in life...";
- next;
- cutin "lhz_ryo13",2;
- mes "[Lyozien]";
- mes "That's why I appreciate the";
- mes "fact that he lets me work for";
- mes "him. I can't let him down.";
- mes "Anyway, back to business: we";
- mes "gotta deliver these goods to";
- mes "the Rune-Midgarts Kingdom.";
- next;
- cutin "lhz_ryo12",2;
- mes "[Lyozien]";
- mes "I have to ensure that these";
- mes "packages aren't damaged or";
- mes "stolen by thieves. Your job is";
- mes "to go to Izlude, find Mr. Ahman";
- mes "at the Airport, and tell him that his orders have safely arrived.";
- next;
- lhz_rekenber = 9;
- changequest 12010,12011;
- cutin "lhz_ryo11",2;
- mes "[Lyozien]";
- mes "Once you tell Mr. Ahman";
- mes "that message, he'll take";
- mes "care of picking up his own";
- mes "packages. But yeah, I need";
- mes "to stay behind to guard these";
- mes "products in the meantime.";
- close2;
- cutin "",255;
- end;
- }
- cutin "lhz_ryo12",2;
- mes "[Lyozien]";
- mes "Um, would you mind";
- mes "treading lightly around";
- mes "this area, and kind of go";
- mes "around the piles? Yeah,";
- mes "these are all pretty fragile.";
- mes "Thanks, I appreciate it.";
- close2;
- cutin "",255;
- end;
-
-OnEnter:
- enablenpc "Man#Lyozien";
- end;
-
-OnStop:
- disablenpc "Man#Lyozien";
- end;
-}
-
-- script ::Scamp FAKE_NPC,{
-
- if(lhz_rekenber > 21)
- {
- mes "[Ahman]";
- mes "Oh, hello. I've heard";
- mes "that you had to quit.";
- mes "It's quite a pity, really.";
- mes "If it weren't for you, some";
- mes "of my packages would have";
- mes "been destroyed by those thugs.";
- close;
- }
- else if(lhz_rekenber == 21)
- {
- mes "[Ahman]";
- mes "Shouldn't you be";
- mes "taking a break? Besides,";
- mes "Lyozien is still waiting for";
- mes "you the Airship, isn't he?";
- close;
- }
- else if(lhz_rekenber == 20)
- {
- mes "[Ahman]";
- mes "Oh, have my packages";
- mes "arrived? Good, good.";
- mes "I appreciate all of your";
- mes "hard work. I'm surprised";
- mes "they haven't hired you";
- mes "full time by now.";
- next;
- mes "[Ahman]";
- mes "Is something the matter?";
- mes "You seem really pale. Oh";
- mes "well, you'll have plenty of";
- mes "time to relax on the Airship.";
- mes "Oh, and don't worry, I'll";
- mes "take care of the packages.";
- lhz_rekenber = 21;
- close;
- }
- else if (lhz_rekenber > 15 && lhz_rekenber < 20)
- {
- mes "[Ahman]";
- mes "Oh, hello. I'm not";
- mes "expecting any packages";
- mes "at this moment, although";
- mes "I'm aware that there are a";
- mes "few deliveries in queue, but shouldn't you be in Lighthalzen?";
- close;
- }
- else if(lhz_rekenber == 15)
- {
- mes "[Ahman]";
- mes "Shouldn't you be on";
- mes "your way and report to";
- mes "Lyozien? You should hurry";
- mes "before the Airship takes off.";
- close;
- }
- else if(lhz_rekenber == 14)
- {
- mes "[Ahman]";
- mes "Ah, it's you again.";
- mes "I assume that means that";
- mes "my packages have arrived";
- mes "safely. Is that right?";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Yes, that's right.";
- mes "Actually, this time we ";
- mes "were attacked by a group";
- mes "of thugs, so I was wondering";
- mes "if you knew anything about it... ";
- next;
- mes "[Ahman]";
- mes "They attacked again?";
- mes "Oh, that isn't good.";
- mes "Well, I have no idea";
- mes "what's going on. I wish";
- mes "I had some idea of what";
- mes "they were up to, really.";
- next;
- lhz_rekenber = 15;
- mes "[Ahman]";
- mes "For now, you should";
- mes "go and report to Lyozien.";
- mes "I assume that you protected";
- mes "my packages, so thank you";
- mes "for your diligent work. Now, I shall pick up what I ordered...";
- close;
- }
- else if (lhz_rekenber > 10 && lhz_rekenber < 14)
- {
- mes "[Ahman]";
- mes "Oh, it's you again.";
- mes "Shouldn't you be getting";
- mes "on the Airship and heading";
- mes "back to the Schwaltzvalt";
- mes "Republic? There are more";
- mes "deliveries in queue, you know.";
- close;
- }
- else if(lhz_rekenber == 10)
- {
- mes "[Ahman]";
- mes "Thank you for letting me";
- mes "know that my order has arrived.";
- mes "You should go back to Lyozien";
- mes "now so you can finish your job.";
- mes "Perhaps I'll see you again";
- mes "sometime, adventurer.";
- close;
- }
- else if(lhz_rekenber == 9)
- {
- mes "[Man]";
- mes "Hmm, can you really";
- mes "call this place an Airport?";
- mes "It's far too small, wouldn't";
- mes "you agree? Still, I kind of";
- mes "enjoy sitting around here.";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Excuse me, but do";
- mes "you know where I can";
- mes "find a man named Ahman?";
- mes "I have a message for him.";
- next;
- mes "[Ahman]";
- mes "I'm Ahman, how can--";
- mes "Oh! You must be here to";
- mes "tell me that my packages";
- mes "have arrived. Am I correct?";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Y-yes. That's right.";
- mes "Your packages have";
- mes "arrived and they're";
- mes "being guarded until";
- mes "you come to pick them up.";
- next;
- mes "[Ahman]";
- mes "Ah, that's very good to";
- mes "know. Say, are you a new";
- mes "worker for Lyozien and Kazien?";
- mes "I don't believe I've seen you";
- mes "around before. Have they finally started hiring part timers?";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Yes, that's right.";
- mes "Actually, I'm working for";
- mes "them part time. I heard";
- mes "they were really busy, so";
- mes "I sort of volunteered my time.";
- next;
- mes "[Ahman]";
- mes "Alright, alright.";
- mes "I suppose that you";
- mes "also don't know what's";
- mes "being delivered in these";
- mes "packages, just like Lyozien.";
- next;
- mes "[Ahman]";
- mes "Well, it's all confidential";
- mes "information anyway, so don't";
- mes "worry about it. Thank you for";
- mes "notifying me about the delivery.^FFFFFF ^000000 Now, you should go back and ";
- mes "tell Lyozien. Take care now~";
- lhz_rekenber = 10;
- changequest 12012,12013;
- close;
- }
- mes "[Man]";
- mes "Hmm, can you really";
- mes "call this place an Airport?";
- mes "It's far too small, wouldn't";
- mes "you agree? Still, I kind of";
- mes "enjoy sitting around here.";
- close;
-}
-
-airplane_01,1,1,1 script #bully1 FAKE_NPC,{
-
-OnInit:
- disablenpc "#bully1";
- end;
-
-OnEnter:
- enablenpc "#bully1";
- initnpctimer;
- monster "airplane_01",96,53,"Thug",1592,1,"#bully1::OnMyMobDead";
- monster "airplane_01",87,47,"Thug",1592,1,"#bully1::OnMyMobDead";
- .bullymobs = 2;
- end;
-
-OnReset:
- killmonster "airplane_01","#bully1::OnMyMobDead";
- end;
-
-OnMyMobDead:
- --.bullymobs;
- if(.bullymobs < 1)
- {
- mes "[Bully]";
- mes "Damn it! N-next time...";
- mes "Next time we'll g-get rid";
- mes "of those damned packages!";
- mes "^333333*Cough cough*^000000 For now, we";
- mes "retreat and fight another day!";
- close2;
- donpcevent "#bully1::OnInit";
- donpcevent "Man#Lyozien::OnEnter";
- stopnpctimer;
- }
- end;
-
-OnTimer120000:
- donpcevent "#bully1::OnReset";
- donpcevent "#bully1::OnInit";
- donpcevent "Man#Lyozien::OnEnter";
- stopnpctimer;
- end;
-}
-
-airplane_01,2,2,1 script #bully2 FAKE_NPC,{
-
-OnInit:
- disablenpc "#bully2";
- end;
-
-OnEnter:
- enablenpc "#bully2";
- initnpctimer;
- monster "airplane_01",96,53,"Thug",1592,1,"#bully2::OnMyMobDead";
- monster "airplane_01",87,47,"Thug",1592,1,"#bully2::OnMyMobDead";
- monster "airplane_01",97,43,"Thug",1592,1,"#bully2::OnMyMobDead";
- .bullymobs = 3;
- end;
-
-OnReset:
- killmonster "airplane_01","#bully2::OnMyMobDead";
- end;
-
-OnMyMobDead:
- --.bullymobs;
- if(.bullymobs < 1)
- {
- mes "^3355FFHey-- there's a slit";
- mes "in the wrapping on one";
- mes "of the packages. It was";
- mes "probably ripped a little";
- mes "while you were fighting.^000000";
- close2;
- donpcevent "#bully2::OnInit";
- donpcevent "#packidentity::OnEnter";
- stopnpctimer;
- }
- end;
-
-OnTimer120000:
- donpcevent "#bully2::OnReset";
- donpcevent "#bully2::OnInit";
- donpcevent "#packidentity::OnEnter";
- stopnpctimer;
- end;
-}
-
-airplane_01,99,47,3 script #packidentity HIDDEN_WARP_NPC,2,2,{
- end;
-
-OnInit:
- disablenpc "#packidentity";
- end;
-
-OnEnter:
- initnpctimer;
- enablenpc "#packidentity";
- end;
-
-OnTouch:
- if(lhz_rekenber == 19)
- {
- mes "^3355FFYou peek through the";
- mes "slit in the wrapping";
- mes "that is covering one";
- mes "of the packages.^000000";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Oh... my God!";
- mes "These are... These are";
- mes "weapons of mass destruction.";
- mes "There's even parts for assembling guardians, the kinds that usually";
- mes "defend those Guild Castles...";
- close2;
- donpcevent "Man#Lyozien::OnEnter";
- donpcevent "#packidentity::OnInit";
- stopnpctimer;
- end;
- }
-
-OnTimer120000:
- donpcevent "Man#Lyozien::OnEnter";
- donpcevent "#packidentity::OnInit";
- stopnpctimer;
- end;
-}
-
-lhz_in01,187,247,3 script #flashback1 HIDDEN_WARP_NPC,2,2,{
-
-OnTouch:
- if(lhz_rekenber == 22)
- {
- cutin "lhz_kaz11",2;
- mes "[Kazien]";
- mes "-Don't you have anything to protect, huh?- ";
- mes "-Are you sure that you're always doing the right thing?-";
- next;
- mes "[Kazien]";
- mes "Answer me! Answer me! Answer meee!";
- next;
- lhz_rekenber = 23;
- cutin "",255;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes ".............Damn it.";
- close;
- }
- end;
-}
-
-lhz_in01,75,248,3 script #flashback2 HIDDEN_WARP_NPC,2,2,{
-
-OnTouch:
- if(lhz_rekenber == 22)
- {
- cutin "lhz_kaz11",2;
- mes "[Kazien]";
- mes "Look man, this is what";
- mes "I decided. I don't care";
- mes "what other people'll think.";
- mes "I might go to hell when";
- mes "I die, but that's my problem.";
- next;
- mes "[Kazien]";
- mes "Besides, you adventurers";
- mes "are always running around";
- mes "with your swords and magic spells... Isn't that just as bad?";
- mes "It's not the weapons or the power that's bad: it's how they're used.";
- next;
- mes "[Kazien]";
- mes "There'd be days when my";
- mes "brother and I'd have nothing";
- mes "to eat. So when I heard about";
- mes "this job, I took it. What good";
- mes "is world peace if I'm not even";
- mes "alive to enjoy it, huh?";
- next;
- lhz_rekenber = 23;
- cutin "",255;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "......";
- mes ".........";
- mes "Damn it!";
- close;
- }
- end;
-}
-
-airplane_01,10,10,3 script #LyozienSwitch HIDDEN_NPC,{
- callfunc "F_GM_NPC";
- mes "[Lyozien Switch]";
- mes "Input password.";
- mes "Enter 0 to cancel.";
- next;
- .@i = callfunc("F_GM_NPC",1028,0,0,4000);
- if (.@i == -2) {
- mes "[Lyozien Switch]";
- mes "Incorrect.";
- close;
- } else if (.@i == -1) {
- mes "[Lyozien Switch]";
- mes "Canceled.";
- close;
- } else if (.@i == 0) {
- close;
- } else {
- mes "[Lyozien Switch]";
- mes "Do you want to";
- mes "turn the Lyozien";
- mes "NPC ON or OFF?";
- next;
- switch(select("On", "OFF")) {
- case 1:
- .@str$ = "activated";
- donpcevent "Man#Lyozien::OnEnable";
- break;
- case 2:
- .@str$ = "deactivated";
- donpcevent "Man#Lyozien::OnDisable";
- break;
- }
- mes "[Lyozien Switch]";
- mes "Lyozien NPC is";
- mes "now "+.@str$+".";
- mes " ";
- mes "/mm airplane_01.gat 96 48";
- close;
- }
-}