diff options
Diffstat (limited to 'npc/quests/quests_juperos.txt')
-rw-r--r-- | npc/quests/quests_juperos.txt | 250 |
1 files changed, 125 insertions, 125 deletions
diff --git a/npc/quests/quests_juperos.txt b/npc/quests/quests_juperos.txt index e842882fe..e2a28024c 100644 --- a/npc/quests/quests_juperos.txt +++ b/npc/quests/quests_juperos.txt @@ -143,7 +143,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{ mes "service of his royal majesty,"; mes "the wise and benevolent"; mes "King Tristram III."; - set yuno_hist,2; + yuno_hist = 2; next; mes "[Fayruz]"; mes "Well, "+strcharinfo(0)+","; @@ -246,7 +246,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{ mes "''You will see him, the one"; mes "who was vain and extravagant,"; mes "with your own eyes at the place where the light passes through."; - set yuno_hist,4; + yuno_hist = 4; next; mes "[Fayruz]"; mes "Ah, usually, descriptions"; @@ -407,7 +407,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{ mes "last time is really helping me"; mes "in my research. If you get the"; mes "chance, please bring me more!"; - set yuno_hist,7; + yuno_hist = 7; next; mes "[Fayruz]"; mes "This new data is adding"; @@ -458,7 +458,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{ mes "Alright. Okay. Yes."; mes "Yes! Of course, how"; mes "could I not see it before!"; - set yuno_hist,9; + yuno_hist = 9; next; mes "[Fayruz]"; mes "I'll be with you"; @@ -576,8 +576,8 @@ function script Func_JupHist { mes "and you awaken from the trance,"; mes "gently brought back to reality.^000000"; delitem getarg(0),1; - set yuno_hist,5; - set jupe_hist,getarg(1); + yuno_hist = 5; + jupe_hist = getarg(1); getexp (checkre(3))?10000:100000,0; next; mes "[Fayruz]"; @@ -640,20 +640,20 @@ function script Func_JupHist { mes "mankind that can't be ignored."; if (countitem(getarg(0))) { delitem getarg(0),1; - if (getarg(0) == 7352) set jupe_hist,jupe_hist +1; - else set jupe_hist,jupe_hist +2; + if (getarg(0) == 7352) jupe_hist += 1; + else jupe_hist += 2; } else if (countitem(getarg(1))) { delitem getarg(1),1; - if (getarg(1) == 7353) set jupe_hist,jupe_hist +2; - else set jupe_hist,jupe_hist +4; + if (getarg(1) == 7353) jupe_hist += 2; + else jupe_hist += 4; } else { delitem getarg(2),1; - if (getarg(2) == 7354) set jupe_hist,jupe_hist +4; - else set jupe_hist,jupe_hist +8; + if (getarg(2) == 7354) jupe_hist += 4; + else jupe_hist += 8; } - set yuno_hist,6; + yuno_hist = 6; getexp (checkre(3))?10000:100000,0; next; mes "[Fayruz]"; @@ -767,17 +767,17 @@ function script Func_JupHist { mes "like the strange and grotesque."; if (countitem(getarg(0))) { delitem getarg(0),1; - if (getarg(0) == 7352) set jupe_hist,jupe_hist +1; - else if (getarg(0) == 7353) set jupe_hist,jupe_hist +2; - else set jupe_hist,jupe_hist +4; + if (getarg(0) == 7352) jupe_hist += 1; + else if (getarg(0) == 7353) jupe_hist += 2; + else jupe_hist += 4; } else if (countitem(getarg(1))) { delitem getarg(1),1; - if (getarg(1) == 7353) set jupe_hist,jupe_hist +2; - else if (getarg(1) == 7354) set jupe_hist,jupe_hist +4; - else set jupe_hist,jupe_hist +8; + if (getarg(1) == 7353) jupe_hist += 2; + else if (getarg(1) == 7354) jupe_hist += 4; + else jupe_hist += 8; } - set yuno_hist,8; + yuno_hist = 8; getexp (checkre(3))?10000:100000,0; next; mes "[Fayruz]"; @@ -869,11 +869,11 @@ function script Func_JupHist { mes "feeling of indefatigable"; mes "hope and inspiration..."; mes "You can make it if you try!^000000"; - if (getarg(0) == 7352) set jupe_hist,jupe_hist+1; - else if (getarg(0) == 7353) set jupe_hist,jupe_hist+2; - else if (getarg(0) == 7354) set jupe_hist,jupe_hist+4; - else set jupe_hist,jupe_hist+8; - set yuno_hist,10; + if (getarg(0) == 7352) jupe_hist += 1; + else if (getarg(0) == 7353) jupe_hist += 2; + else if (getarg(0) == 7354) jupe_hist += 4; + else jupe_hist += 8; + yuno_hist = 10; delitem getarg(0),1; getexp (checkre(3))?10000:100000,0; next; @@ -1134,7 +1134,7 @@ yuno_in04,186,125,4 script Bundle of Files HIDDEN_NPC,{ mes "may be able to learn much"; mes "from that ancient city's ruins."; mes "..................^000000"; - if (!yuno_hist) set yuno_hist,1; + if (!yuno_hist) yuno_hist = 1; next; mes "["+strcharinfo(0)+"]"; mes "This..."; @@ -1296,7 +1296,7 @@ juperos_01,99,112,4 script Bronze Statue#1 CLEAR_NPC,{ mes "Okay, I guess I'll go back"; mes "to the Juno Library and"; mes "tell her what I found."; - set yuno_hist,3; + yuno_hist = 3; close; } mes "["+strcharinfo(0)+"]"; @@ -1706,7 +1706,7 @@ OnEnable: end; OnTimer5000: - set .MyMobs,3; + .MyMobs = 3; monster "juperos_02",24,275,"1st Gate Switch",1674,1,"3F Gate Switch#jupe::OnMyMobDead"; monster "juperos_02",240,29,"2nd Gate Switch",1674,1,"3F Gate Switch#jupe::OnMyMobDead"; monster "juperos_02",282,183,"3rd Gate Switch",1674,1,"3F Gate Switch#jupe::OnMyMobDead"; @@ -1714,7 +1714,7 @@ OnTimer5000: end; OnMyMobDead: - set .MyMobs,.MyMobs-1; + --.MyMobs; if (.MyMobs == 2) mapannounce "juperos_02","Who are you to come here?",bc_map,"0xFF0000"; else if (.MyMobs == 1) @@ -1954,7 +1954,7 @@ OnTouch: donpcevent "Red Alarm On#1-1::OnEnable"; disablenpc "Red Alarm#1-1"; donpcevent "#hole#1-1::OnStop_Timer"; - set $@JupreArea1InUse,1; + $@JupreArea1InUse = 1; disablenpc "#hole#1-1"; end; } @@ -2009,7 +2009,7 @@ OnDisable: OnEnable: enablenpc "Monster1#1-1"; initnpctimer; - set .MyMobs,8; + .MyMobs = 8; monster "jupe_area1",30,263,"Security Guard",1675,1,"Monster1#1-1::OnMyMobDead"; monster "jupe_area1",30,262,"Security Guard",1669,1,"Monster1#1-1::OnMyMobDead"; monster "jupe_area1",30,261,"Security Guard",1675,1,"Monster1#1-1::OnMyMobDead"; @@ -2022,7 +2022,7 @@ OnEnable: OnTimer300000: mapannounce "jupe_area1","Do you realize this is a hallucination?",bc_map,"0xFF0000"; - set $@JupreArea1InUse,0; + $@JupreArea1InUse = 0; end; OnTimer300002: @@ -2032,7 +2032,7 @@ OnTimer300002: end; OnMyMobDead: - set .MyMobs,.MyMobs-1; + --.MyMobs; if (.MyMobs < 1) { donpcevent "Monster2#1-1::OnEnable"; disablenpc "Monster1#1-1"; @@ -2070,7 +2070,7 @@ OnTimer7000: mapannounce "jupe_area1","Just how strong you are!",bc_map,"0xFF0000"; soundeffectall "jupe_warning.wav",0,"jupe_area1"; soundeffectall "jupe_warning.wav",0,"jupe_area1"; - set .MyMobs,8; + .MyMobs = 8; monster "jupe_area1",30,238,"Security Guard",1675,1,"Monster2#1-1::OnMyMobDead"; monster "jupe_area1",31,238,"Security Guard",1669,1,"Monster2#1-1::OnMyMobDead"; monster "jupe_area1",32,238,"Security Guard",1675,1,"Monster2#1-1::OnMyMobDead"; @@ -2083,7 +2083,7 @@ OnTimer7000: OnTimer300000: mapannounce "jupe_area1","Bwahaha! You're only good at running away!",bc_map,"0xFF0000"; - set $@JupreArea1InUse,0; + $@JupreArea1InUse = 0; end; OnTimer300002: @@ -2093,12 +2093,12 @@ OnTimer300002: end; OnMyMobDead: - set .MyMobs,.MyMobs-1; + --.MyMobs; if (.MyMobs < 1) { mapannounce "jupe_area1","Zzzzt. Zzzzt..... ",bc_map,"0xFF0000"; disablenpc "Monster2#1-1"; enablenpc "#hole#1-1"; - set $@JupreArea1InUse,0; + $@JupreArea1InUse = 0; stopnpctimer; } end; @@ -2244,7 +2244,7 @@ OnInit: end; OnTouch: - set $@JupreArea1InUse,1; + $@JupreArea1InUse = 1; donpcevent "Red Alarm On#1-2::OnEnable"; disablenpc "Red Alarm#1-2"; disablenpc "#hole#1-2"; @@ -2297,7 +2297,7 @@ OnDisable: OnEnable: initnpctimer; enablenpc "Monster1#1-2"; - set .MyMobs,8; + .MyMobs = 8; monster "jupe_area1",30,176,"High Guard",1669,1,"Monster1#1-2::OnMyMobDead"; monster "jupe_area1",31,176,"High Guard",1675,1,"Monster1#1-2::OnMyMobDead"; monster "jupe_area1",32,176,"High Guard",1669,1,"Monster1#1-2::OnMyMobDead"; @@ -2310,7 +2310,7 @@ OnEnable: OnTimer300000: mapannounce "jupe_area1","I can't believe how cowardly you really are...",bc_map,"0xFF0000"; - set $@JupreArea1InUse,0; + $@JupreArea1InUse = 0; end; OnTimer300002: @@ -2320,7 +2320,7 @@ OnTimer300002: end; OnMyMobDead: - set .MyMobs,.MyMobs-1; + --.MyMobs; if (.MyMobs < 1) { donpcevent "Monster2#1-2::OnEnable"; disablenpc "Monster1#1-2"; @@ -2354,7 +2354,7 @@ OnTimer4000: OnTimer6000: mapannounce "jupe_area1","I was called Vesper Newton. Hahah, they called me a mad man back then.",bc_map,"0xFF0000"; - set .MyMobs,13; + .MyMobs = 13; monster "jupe_area1",30,152,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead"; monster "jupe_area1",31,152,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead"; monster "jupe_area1",32,152,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead"; @@ -2372,7 +2372,7 @@ OnTimer6000: OnTimer300000: mapannounce "jupe_area1","...Not yet.",bc_map,"0xFF0000"; - set $@JupreArea1InUse,0; + $@JupreArea1InUse = 0; end; OnTimer300002: @@ -2382,12 +2382,12 @@ OnTimer300002: end; OnMyMobDead: - set .MyMobs,.MyMobs-1; + --.MyMobs; if (.MyMobs < 1) { mapannounce "jupe_area1","Not yet!",bc_map,"0xFF0000"; disablenpc "Monster2#1-2"; enablenpc "#hole#1-2"; - set $@JupreArea1InUse,0; + $@JupreArea1InUse = 0; stopnpctimer; } end; @@ -2531,7 +2531,7 @@ OnInit: end; OnTouch: - set $@JupreArea1InUse,1; + $@JupreArea1InUse = 1; donpcevent "Red Alarm On#1-3::OnEnable"; disablenpc "Red Alarm#1-3"; disablenpc "#hole#1-3"; @@ -2584,7 +2584,7 @@ OnDisable: OnEnable: initnpctimer; enablenpc "Monster1#1-3"; - set .MyMobs,8; + .MyMobs = 8; monster "jupe_area1",30,89,"Security Guard",1675,1,"Monster1#1-3::OnMyMobDead"; monster "jupe_area1",31,89,"Security Guard",1669,1,"Monster1#1-3::OnMyMobDead"; monster "jupe_area1",32,89,"Security Guard",1675,1,"Monster1#1-3::OnMyMobDead"; @@ -2597,7 +2597,7 @@ OnEnable: OnTimer300000: mapannounce "jupe_area1","Zzzzt...Zzzzt....",bc_map,"0xFF0000"; - set $@JupreArea1InUse,0; + $@JupreArea1InUse = 0; end; OnTimer300002: @@ -2606,7 +2606,7 @@ OnTimer300002: end; OnMyMobDead: - set .MyMobs,.MyMobs-1; + --.MyMobs; if (.MyMobs < 1) { donpcevent "Monster2#1-3::OnEnable"; disablenpc "Monster1#1-3"; @@ -2640,7 +2640,7 @@ OnTimer5000: OnTimer8000: mapannounce "jupe_area1","You're wrong! Welcome to Hell!",bc_map,"0xFF0000"; - set .MyMobs,15; + .MyMobs = 15; monster "jupe_area1",42,64,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead"; monster "jupe_area1",43,64,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead"; monster "jupe_area1",44,64,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead"; @@ -2660,7 +2660,7 @@ OnTimer8000: OnTimer300000: mapannounce "jupe_area1","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000"; - set $@JupreArea1InUse,0; + $@JupreArea1InUse = 0; end; OnTimer300002: @@ -2670,12 +2670,12 @@ OnTimer300002: end; OnMyMobDead: - set .MyMobs,.MyMobs-1; + --.MyMobs; if (.MyMobs < 1) { mapannounce "jupe_area1","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000"; disablenpc "Monster2#1-3"; enablenpc "#hole#1-3"; - set $@JupreArea1InUse,0; + $@JupreArea1InUse = 0; stopnpctimer; } end; @@ -2824,7 +2824,7 @@ OnEnable: end; OnTouch: - set $@JupreArea1InUse,1; + $@JupreArea1InUse = 1; donpcevent "Red Alarm On#1-4::OnEnable"; disablenpc "Red Alarm#1-4"; disablenpc "#hole#1-4"; @@ -2877,7 +2877,7 @@ OnDisable: OnEnable: initnpctimer; enablenpc "Monster1#1-4"; - set .MyMobs,8; + .MyMobs = 8; monster "jupe_area1",92,154,"Security Guard",1669,1,"Monster1#1-4::OnMyMobDead"; monster "jupe_area1",96,154,"Security Guard",1675,1,"Monster1#1-4::OnMyMobDead"; monster "jupe_area1",100,154,"Security Guard",1669,1,"Monster1#1-4::OnMyMobDead"; @@ -2890,7 +2890,7 @@ OnEnable: OnTimer300000: mapannounce "jupe_area1","Zzzzt...Zzzzt....",bc_map,"0xFF0000"; - set $@JupreArea1InUse,0; + $@JupreArea1InUse = 0; end; OnTimer300002: @@ -2900,7 +2900,7 @@ OnTimer300002: end; OnMyMobDead: - set .MyMobs,.MyMobs-1; + --.MyMobs; if (.MyMobs < 1) { donpcevent "Monster2#1-4::OnEnable"; disablenpc "Monster1#1-4"; @@ -2934,7 +2934,7 @@ OnTimer4000: OnTimer6000: mapannounce "jupe_area1","I will be waiting for you!",bc_map,"0xFF0000"; - set .MyMobs,10; + .MyMobs = 10; monster "jupe_area1",104,161,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead"; monster "jupe_area1",108,161,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead"; monster "jupe_area1",111,161,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead"; @@ -2948,7 +2948,7 @@ OnTimer6000: end; OnTimer300000: - set $@JupreArea1InUse,0; + $@JupreArea1InUse = 0; mapannounce "jupe_area1","It's funny... Isn't it?",bc_map,"0xFF0000"; end; @@ -2958,12 +2958,12 @@ OnTimer300002: end; OnMyMobDead: - set .MyMobs,.MyMobs-1; + --.MyMobs; if (.MyMobs < 1) { mapannounce "jupe_area1","It's funny... Isn't it?",bc_map,"0xFF0000"; disablenpc "Monster2#1-4"; enablenpc "#hole#1-4"; - set $@JupreArea1InUse,0; + $@JupreArea1InUse = 0; stopnpctimer; } end; @@ -3163,7 +3163,7 @@ OnTouch: donpcevent "Red Alarm On#2-1::OnEnable"; disablenpc "Red Alarm#2-1"; donpcevent "#hole#2-1::OnStop_Timer"; - set $@JupreArea2InUse,1; + $@JupreArea2InUse = 1; disablenpc "#hole#2-1"; end; } @@ -3218,7 +3218,7 @@ OnDisable: OnEnable: enablenpc "Monster1#2-1"; initnpctimer; - set .MyMobs,8; + .MyMobs = 8; monster "jupe_area2",126,252,"Security Guard",1669,1,"Monster1#2-1::OnMyMobDead"; monster "jupe_area2",127,252,"Security Guard",1675,1,"Monster1#2-1::OnMyMobDead"; monster "jupe_area2",128,252,"Security Guard",1669,1,"Monster1#2-1::OnMyMobDead"; @@ -3231,7 +3231,7 @@ OnEnable: OnTimer300000: mapannounce "jupe_area2","Do you realize this is a hallucination?",bc_map,"0xFF0000"; - set $@JupreArea2InUse,0; + $@JupreArea2InUse = 0; end; OnTimer300002: @@ -3241,7 +3241,7 @@ OnTimer300002: end; OnMyMobDead: - set .MyMobs,.MyMobs-1; + --.MyMobs; if (.MyMobs < 1) { donpcevent "Monster2#2-1::OnEnable"; disablenpc "Monster1#2-1"; @@ -3279,7 +3279,7 @@ OnTimer7000: mapannounce "jupe_area2","Just how strong you are!",bc_map,"0xFF0000"; soundeffectall "jupe_warning.wav",0,"jupe_area2"; soundeffectall "jupe_warning.wav",0,"jupe_area2"; - set .MyMobs,8; + .MyMobs = 8; monster "jupe_area2",126,236,"Security Guard",1675,1,"Monster2#2-1::OnMyMobDead"; monster "jupe_area2",127,236,"Security Guard",1669,1,"Monster2#2-1::OnMyMobDead"; monster "jupe_area2",128,236,"Security Guard",1675,1,"Monster2#2-1::OnMyMobDead"; @@ -3292,7 +3292,7 @@ OnTimer7000: OnTimer300000: mapannounce "jupe_area2","Bwahaha! You're only good at running away!",bc_map,"0xFF0000"; - set $@JupreArea2InUse,0; + $@JupreArea2InUse = 0; end; OnTimer300002: @@ -3302,12 +3302,12 @@ OnTimer300002: end; OnMyMobDead: - set .MyMobs,.MyMobs-1; + --.MyMobs; if (.MyMobs < 1) { mapannounce "jupe_area2","Zzzzt. Zzzzt..... ",bc_map,"0xFF0000"; disablenpc "Monster2#2-1"; enablenpc "#hole#2-1"; - set $@JupreArea2InUse,0; + $@JupreArea2InUse = 0; stopnpctimer; } end; @@ -3453,7 +3453,7 @@ OnInit: end; OnTouch: - set $@JupreArea2InUse,1; + $@JupreArea2InUse = 1; donpcevent "Red Alarm On#2-2::OnEnable"; disablenpc "Red Alarm#2-2"; disablenpc "#hole#2-2"; @@ -3506,7 +3506,7 @@ OnDisable: OnEnable: initnpctimer; enablenpc "Monster1#2-2"; - set .MyMobs,8; + .MyMobs = 8; monster "jupe_area2",126,176,"High Guard",1669,1,"Monster1#2-2::OnMyMobDead"; monster "jupe_area2",127,176,"High Guard",1675,1,"Monster1#2-2::OnMyMobDead"; monster "jupe_area2",128,176,"High Guard",1669,1,"Monster1#2-2::OnMyMobDead"; @@ -3519,7 +3519,7 @@ OnEnable: OnTimer300000: mapannounce "jupe_area2","I can't believe how cowardly you really are...",bc_map,"0xFF0000"; - set $@JupreArea2InUse,0; + $@JupreArea2InUse = 0; end; OnTimer300002: @@ -3529,7 +3529,7 @@ OnTimer300002: end; OnMyMobDead: - set .MyMobs,.MyMobs-1; + --.MyMobs; if (.MyMobs < 1) { donpcevent "Monster2#2-2::OnEnable"; disablenpc "Monster1#2-2"; @@ -3563,7 +3563,7 @@ OnTimer4000: OnTimer6000: mapannounce "jupe_area2","I was called Vesper Newton. Hahah, they called me a mad man back then.",bc_map,"0xFF0000"; - set .MyMobs,13; + .MyMobs = 13; monster "jupe_area2",126,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead"; monster "jupe_area2",127,156,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead"; monster "jupe_area2",128,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead"; @@ -3581,7 +3581,7 @@ OnTimer6000: OnTimer300000: mapannounce "jupe_area2","...Not yet.",bc_map,"0xFF0000"; - set $@JupreArea2InUse,0; + $@JupreArea2InUse = 0; end; OnTimer300002: @@ -3591,12 +3591,12 @@ OnTimer300002: end; OnMyMobDead: - set .MyMobs,.MyMobs-1; + --.MyMobs; if (.MyMobs < 1) { mapannounce "jupe_area2","Not yet!",bc_map,"0xFF0000"; disablenpc "Monster2#2-2"; enablenpc "#hole#2-2"; - set $@JupreArea2InUse,0; + $@JupreArea2InUse = 0; stopnpctimer; } end; @@ -3740,7 +3740,7 @@ OnInit: end; OnTouch: - set $@JupreArea2InUse,1; + $@JupreArea2InUse = 1; donpcevent "Red Alarm On#2-3::OnEnable"; disablenpc "Red Alarm#2-3"; disablenpc "#hole#2-3"; @@ -3794,7 +3794,7 @@ OnDisable: OnEnable: initnpctimer; enablenpc "Monster1#2-3"; - set .MyMobs,8; + .MyMobs = 8; monster "jupe_area2",126,89,"Security Guard",1675,1,"Monster1#2-3::OnMyMobDead"; monster "jupe_area2",127,89,"Security Guard",1669,1,"Monster1#2-3::OnMyMobDead"; monster "jupe_area2",128,89,"Security Guard",1675,1,"Monster1#2-3::OnMyMobDead"; @@ -3807,7 +3807,7 @@ OnEnable: OnTimer300000: mapannounce "jupe_area2","Zzzzt...Zzzzt....",bc_map,"0xFF0000"; - set $@JupreArea2InUse,0; + $@JupreArea2InUse = 0; end; OnTimer300002: @@ -3816,7 +3816,7 @@ OnTimer300002: end; OnMyMobDead: - set .MyMobs,.MyMobs-1; + --.MyMobs; if (.MyMobs < 1) { donpcevent "Monster2#2-3::OnEnable"; disablenpc "Monster1#2-3"; @@ -3850,7 +3850,7 @@ OnTimer5000: OnTimer8000: mapannounce "jupe_area2","You're wrong! Welcome to Hell!",bc_map,"0xFF0000"; - set .MyMobs,16; + .MyMobs = 16; monster "jupe_area2",114,64,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead"; monster "jupe_area2",115,64,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead"; monster "jupe_area2",116,64,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead"; @@ -3871,7 +3871,7 @@ OnTimer8000: OnTimer300000: mapannounce "jupe_area2","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000"; - set $@JupreArea2InUse,0; + $@JupreArea2InUse = 0; end; OnTimer300002: @@ -3881,17 +3881,17 @@ OnTimer300002: end; OnMyMobDead: - set .MyMobs,.MyMobs-1; + --.MyMobs; if (.MyMobs < 1) { mapannounce "jupe_area2","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000"; disablenpc "Monster2#2-3"; enablenpc "#hole#2-3"; - set $@JupreArea2InUse,0; + $@JupreArea2InUse = 0; stopnpctimer; } end; } - + //============================================================ // Security Checkpoint 2-4 //============================================================ @@ -4035,7 +4035,7 @@ OnEnable: end; OnTouch: - set $@JupreArea2InUse,1; + $@JupreArea2InUse = 1; donpcevent "Red Alarm On#2-4::OnEnable"; disablenpc "Red Alarm#2-4"; disablenpc "#hole#2-4"; @@ -4088,7 +4088,7 @@ OnDisable: OnEnable: initnpctimer; enablenpc "Monster1#2-4"; - set .MyMobs,8; + .MyMobs = 8; monster "jupe_area2",75,161,"Security Guard",1675,1,"Monster1#2-4::OnMyMobDead"; monster "jupe_area2",72,161,"Security Guard",1669,1,"Monster1#2-4::OnMyMobDead"; monster "jupe_area2",71,161,"Security Guard",1675,1,"Monster1#2-4::OnMyMobDead"; @@ -4101,7 +4101,7 @@ OnEnable: OnTimer300000: mapannounce "jupe_area2","Zzzzt...Zzzzt....",bc_map,"0xFF0000"; - set $@JupreArea2InUse,0; + $@JupreArea2InUse = 0; end; OnTimer300002: @@ -4111,7 +4111,7 @@ OnTimer300002: end; OnMyMobDead: - set .MyMobs,.MyMobs-1; + --.MyMobs; if (.MyMobs < 1) { donpcevent "Monster2#2-4::OnEnable"; disablenpc "Monster1#2-4"; @@ -4145,7 +4145,7 @@ OnTimer4000: OnTimer6000: mapannounce "jupe_area2","I will be waiting for you!",bc_map,"0xFF0000"; - set .MyMobs,12; + .MyMobs = 12; monster "jupe_area2",63,161,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead"; monster "jupe_area2",61,161,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead"; monster "jupe_area2",59,161,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead"; @@ -4161,7 +4161,7 @@ OnTimer6000: end; OnTimer300000: - set $@JupreArea2InUse,0; + $@JupreArea2InUse = 0; mapannounce "jupe_area2","It's funny... Isn't it?",bc_map,"0xFF0000"; end; @@ -4171,12 +4171,12 @@ OnTimer300002: end; OnMyMobDead: - set .MyMobs,.MyMobs-1; + --.MyMobs; if (.MyMobs < 1) { mapannounce "jupe_area2","It's funny... Isn't it?",bc_map,"0xFF0000"; disablenpc "Monster2#2-4"; enablenpc "#hole#2-4"; - set $@JupreArea2InUse,0; + $@JupreArea2InUse = 0; stopnpctimer; } end; @@ -4309,7 +4309,7 @@ jupe_ele_r,51,98,0 script Switch#ufe CLEAR_NPC,{ mes "ground begins to shake"; mes "violently. This isn't normal!^000000"; next; - set $@JupeElevatorInUse,1; + $@JupeElevatorInUse = 1; disablenpc "Switch#ufe"; enablenpc "Switch On#ufe"; initnpctimer; @@ -4408,7 +4408,7 @@ OnInit: end; OnEnable: - set .MyMobs,9; + .MyMobs = 9; enablenpc "Elevator Guard1#ufe"; initnpctimer; end; @@ -4454,7 +4454,7 @@ OnTimer120000: enablenpc "Switch#ufe"; disablenpc "Switch On#ufe"; donpcevent "Annihilation#ufe::OnEnable"; - set $@JupeElevatorInUse,0; + $@JupeElevatorInUse = 0; end; OnTimer120005: @@ -4463,7 +4463,7 @@ OnTimer120005: end; OnMyMobDead: - set .MyMobs,.MyMobs-1; + --.MyMobs; if (.MyMobs < 1) { donpcevent "Elevator Safety#ufe::OnEnable"; stopnpctimer; @@ -4546,7 +4546,7 @@ OnEnable: OnTimer1000: mapwarp "jupe_ele_r", "jupe_ele",42,47; - set $@JupeElevatorInUse2,0; + $@JupeElevatorInUse2 = 0; donpcevent "TimeOut#ufe::OnEnable"; donpcevent "Guard-1#ufe::OnEnable"; end; @@ -4577,8 +4577,8 @@ OnTimer59000: donpcevent "Guard-3#ufe::OnDisable"; donpcevent "Guard-4#ufe::OnDisable"; stopnpctimer; - set $@JupeElevatorInUse2,0; - set $@JupeElevatorInUse,0; + $@JupeElevatorInUse2 = 0; + $@JupeElevatorInUse = 0; disablenpc "Switch On#ufe"; enablenpc "Switch#ufe"; } @@ -4626,8 +4626,8 @@ OnTimer142000: disablenpc "GuardEnd#ufe"; disablenpc "4F Enter#ufe"; donpcevent "TimeOut#ufe::OnDisable"; - set $@JupeElevatorInUse2,0; - set $@JupeElevatorInUse,0; + $@JupeElevatorInUse2 = 0; + $@JupeElevatorInUse = 0; disablenpc "Switch On#ufe"; enablenpc "Switch#ufe"; stopnpctimer; @@ -4656,7 +4656,7 @@ OnTimer8000: end; OnTimer12000: - set .MyMobs,8; + .MyMobs = 8; monster "jupe_ele",48,44,"Guard",1675,1,"Guard-1#ufe::OnMyMobDead"; monster "jupe_ele",45,42,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead"; monster "jupe_ele",38,42,"Guard",1675,1,"Guard-1#ufe::OnMyMobDead"; @@ -4665,7 +4665,7 @@ OnTimer12000: monster "jupe_ele",38,53,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead"; monster "jupe_ele",45,53,"Guard",1675,1,"Guard-1#ufe::OnMyMobDead"; monster "jupe_ele",48,51,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead"; - set $@JupeElevatorInUse2,1; + $@JupeElevatorInUse2 = 1; end; OnTimer30000: @@ -4676,7 +4676,7 @@ OnTimer30000: end; OnMyMobDead: - set .MyMobs,.MyMobs-1; + --.MyMobs; if (.MyMobs < 1) { if ($@JupeElevatorInUse2 == 1) { donpcevent "Guard-2#ufe::OnEnable"; @@ -4715,7 +4715,7 @@ OnTimer11000: end; OnTimer12000: - set .MyMobs,8; + .MyMobs = 8; monster "jupe_ele",48,44,"Guard",1683,1,"Guard-2#ufe::OnMyMobDead"; monster "jupe_ele",45,42,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead"; monster "jupe_ele",38,42,"Guard",1683,1,"Guard-2#ufe::OnMyMobDead"; @@ -4724,7 +4724,7 @@ OnTimer12000: monster "jupe_ele",38,53,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead"; monster "jupe_ele",45,53,"Guard",1683,1,"Guard-2#ufe::OnMyMobDead"; monster "jupe_ele",48,51,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead"; - set $@JupeElevatorInUse2,2; + $@JupeElevatorInUse2 = 2; end; OnTimer30000: @@ -4735,7 +4735,7 @@ OnTimer30000: end; OnMyMobDead: - set .MyMobs,.MyMobs-1; + --.MyMobs; if (.MyMobs < 1) { if ($@JupeElevatorInUse2 == 2) { donpcevent "Guard-3#ufe::OnEnable"; @@ -4770,7 +4770,7 @@ OnTimer8000: end; OnTimer12000: - set .MyMobs,8; + .MyMobs = 8; monster "jupe_ele",48,44,"Guard",1675,1,"Guard-3#ufe::OnMyMobDead"; monster "jupe_ele",45,42,"Guard",1669,1,"Guard-3#ufe::OnMyMobDead"; monster "jupe_ele",38,42,"Guard",1683,1,"Guard-3#ufe::OnMyMobDead"; @@ -4779,7 +4779,7 @@ OnTimer12000: monster "jupe_ele",38,53,"Guard",1683,1,"Guard-3#ufe::OnMyMobDead"; monster "jupe_ele",45,53,"Guard",1675,1,"Guard-3#ufe::OnMyMobDead"; monster "jupe_ele",48,51,"Guard",1669,1,"Guard-3#ufe::OnMyMobDead"; - set $@JupeElevatorInUse2,3; + $@JupeElevatorInUse2 = 3; end; OnTimer30000: @@ -4790,7 +4790,7 @@ OnTimer30000: end; OnMyMobDead: - set .MyMobs,.MyMobs-1; + --.MyMobs; if (.MyMobs < 1) { if ($@JupeElevatorInUse2 == 3) { donpcevent "Guard-4#ufe::OnEnable"; @@ -4822,7 +4822,7 @@ OnTimer5000: end; OnTimer8000: - set .MyMobs,8; + .MyMobs = 8; monster "jupe_ele",48,44,"Guard",1684,1,"Guard-4#ufe::OnMyMobDead"; monster "jupe_ele",45,42,"Guard",1669,1,"Guard-4#ufe::OnMyMobDead"; monster "jupe_ele",38,42,"Guard",1684,1,"Guard-4#ufe::OnMyMobDead"; @@ -4831,11 +4831,11 @@ OnTimer8000: monster "jupe_ele",38,53,"Guard",1669,1,"Guard-4#ufe::OnMyMobDead"; monster "jupe_ele",45,53,"Guard",1683,1,"Guard-4#ufe::OnMyMobDead"; monster "jupe_ele",48,51,"Guard",1675,1,"Guard-4#ufe::OnMyMobDead"; - set $@JupeElevatorInUse2,4; + $@JupeElevatorInUse2 = 4; end; OnMyMobDead: - set .MyMobs,.MyMobs-1; + --.MyMobs; if (.MyMobs < 1) { if (getvariableofnpc(.MyMobs,"Guard-1#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-2#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-3#ufe") < 1) { donpcevent "GuardEnd#ufe::OnEnable"; @@ -4897,8 +4897,8 @@ OnTimer25000: end; OnTimer26000: - set $@JupeElevatorInUse2,0; - set $@JupeElevatorInUse,0; + $@JupeElevatorInUse2 = 0; + $@JupeElevatorInUse = 0; disablenpc "Switch On#ufe"; enablenpc "Switch#ufe"; donpcevent "GuardEnd#ufe::OnDisable"; @@ -5005,20 +5005,20 @@ sec_in02,39,167,0 script Juperos Manager 4_F_OPERATION,{ next; switch(select("jupe_Area1:jupe_Area2:jupe_ele_r:jupe_ele")) { case 1: - set .@loc$,"jupe_Area1"; - set .@var$,"$@JupreArea1InUse"; + .@loc$ = "jupe_Area1"; + .@var$ = "$@JupreArea1InUse"; break; case 2: - set .@loc$,"jupe_Area2"; - set .@var$,"$@JupreArea2InUse"; + .@loc$ = "jupe_Area2"; + .@var$ = "$@JupreArea2InUse"; break; case 3: - set .@loc$,"jupe_ele_r"; - set .@var$,"$@JupeElevatorInUse"; + .@loc$ = "jupe_ele_r"; + .@var$ = "$@JupeElevatorInUse"; break; case 4: - set .@loc$,"jupe_ele"; - set .@var$,"$@JupeElevatorInUse2"; + .@loc$ = "jupe_ele"; + .@var$ = "$@JupeElevatorInUse2"; break; } mes "[Juperos Manager]"; |