diff options
Diffstat (limited to 'npc/quests/quests_juperos.txt')
-rw-r--r-- | npc/quests/quests_juperos.txt | 3418 |
1 files changed, 3382 insertions, 36 deletions
diff --git a/npc/quests/quests_juperos.txt b/npc/quests/quests_juperos.txt index 1a38aead7..9a1520622 100644 --- a/npc/quests/quests_juperos.txt +++ b/npc/quests/quests_juperos.txt @@ -3,16 +3,19 @@ //===== By =================================================== //= MasterOfMuppets //===== Version ============================================== -//= 1.2 +//= 1.3 //===== Compatible With ====================================== -//= eAthena 1.0 +//= eAthena SVN //===== Description ========================================== -//= Juperos Ruins related Quests +//= [Partial Aegis COnversion] +//= Juperos Ruins related Quests/Events //===== Comments ============================================= //= 1.0 First version, partly implemented [MasterOfMuppets] //= 1.1 Added official Juperos Ruins History Quest. Thanks //= to Keplerk for his first version. [SinSloth] //= 1.2 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] +//= 1.3 Removed semi-official core access NPCs, replaced with [L0ne_W0lf] +//= event-driven story progressive NPCs. Optimization needed. //============================================================ yuno_in04,190,125,4 script Scholar 700,{ @@ -1745,57 +1748,3400 @@ juperos_01,215,127,4 script Machine Statue 844,{ close; } -juperos_02,1,1,1 script JuperosLvl2QuestInit -1,{ +//============================================================ +// Jupers Core access Story Event +//============================================================ +//============================================================ +// 3rd Floor Entrance Guards +//============================================================ +juperos_01,100,91,0 script jupe_goto#1 -1,2,2,{ + end; + +OnTouch: + initnpctimer; + mes "^777777["+ strcharinfo(0) +"]^000000"; + mes "This light..."; + mes "It feels like..."; + mes "Its warmth is..."; + mes "Wrapping all over me..."; + next; + switch(select("Ah, it's so nice...:No! This is wrong!")) { + case 1: + mes "^777777["+ strcharinfo(0) +"]^000000"; + mes "Ahhhh..."; + mes "It feels like"; + mes "I'm floating..."; + specialeffect2 348; // EF_LIGHTSPHERE + next; + stopnpctimer; + warp "juperos_02",128,278; + close; + case 2: + mes "^777777["+ strcharinfo(0) +"]^000000"; + mes "N-No! This is"; + mes "wrong! Something"; + mes "weird's happening!"; + mes "I gotta get away!"; + next; + warp "juperos_01",96,91; + stopnpctimer; + close; + } + close; + +OnTimer10000: + warp "juperos_02",128,278; + enablenpc "jupe_goto#2"; + disablenpc "jupe_goto#1"; + end; +} + +juperos_01,100,91,0 script jupe_goto#2 -1,2,2,{ OnInit: -while(1) - { + disablenpc "jupe_goto#2"; + end; + +OnEnable: + enablenpc "jupe_goto#2"; + initnpctimer; + end; + +OnTouch: + warp "juperos_02",128,278; + end; + +OnTimer2000: + enablenpc "jupe_goto#1"; + disablenpc "jupe_goto#2"; + end; +} + +juperos_02,97,70,0 script 3F Gate Switch#jupe -1,{ +OnInit: + initnpctimer; + end; + +Onreset: + killmonster "juperos_02","3F Gate Switch#jupe::OnMyMobDead"; + end; + +OnEnable: + enablenpc "3F Gate Switch#jupe"; + initnpctimer; + end; + +OnTimer5000: + set .MyMobs,3; + monster "juperos_02",24,275,"1st Gate Switch",1674,1,"3F Gate Switch#jupe::OnMyMobDead"; + monster "juperos_02",240,29,"2nd Gate Switch",1674,1,"3F Gate Switch#jupe::OnMyMobDead"; + monster "juperos_02",282,183,"3rd Gate Switch",1674,1,"3F Gate Switch#jupe::OnMyMobDead"; + end; + +OnMyMobDead: + set .MyMobs,.MyMobs-1; + if (.MyMobs == 2) + mapannounce "juperos_02","Who are you to come here?",bc_map,"0xFF0000"; + else if (.MyMobs == 1) + mapannounce "juperos_02","Have you come seeking Juperos?! It no longer exists...",bc_map,"0xFF0000"; + else if (.MyMobs == 0) { + mapannounce "juperos_02","Have you come to see me? Fine! Find me first!",bc_map,"0xFF0000"; + specialeffect2 563; // 563 + soundeffectall "earth_quake.wav",0; + disablenpc "3F Gate Switch#jupe"; + donpcevent "Restricted Area#jupe::OnEnable"; + } + end; +} + + +juperos_02,130,149,0 script Restricted Area#jupe 139,2,2,{ +OnInit: + disablenpc "Restricted Area#jupe"; + end; + +OnEnable: + enablenpc "Restricted Area#jupe"; + initnpctimer; + end; + +OnTimer5000: + mapannounce "juperos_02","Vroom! Vroom!",bc_map,"0xE559A2"; + end; + +OnTimer7000: + mapannounce "juperos_02","Attention, visitors.",bc_map,"0xE559A2"; + end; + +OnTimer9000: + mapannounce "juperos_02","You are allowed to enter the next zone for a short period of time. Please use the portal in the center of the map.",bc_map,"0xE559A2"; + end; + +OnTimer9001: +OnTimer23000: +OnTimer46000: +OnTimer69000: +OnTimer92000: +OnTimer115000: +OnTimer161000: +OnTimer184000: +OnTimer207000: +OnTimer230000: +OnTimer253000: +OnTimer276000: +OnTimer299000: +OnTimer322000: +OnTimer345000: +OnTimer368000: +OnTimer391000: +OnTimer414000: +OnTimer460000: +OnTimer483000: +OnTimer506000: +OnTimer529000: +OnTimer552000: + specialeffect 561; //"Restricted Area#jupe" 561 + end; + +OnTimer556000: + mapannounce "juperos_02","Attention, visitors. The gate to the next zone will close shortly.",bc_map,"0xE559A2"; + end; + +OnTimer561000: + mapannounce "juperos_02","1 minute remaining until Gate Closure. ",bc_map,"0xE559A2"; + end; + +OnTimer598000: + specialeffect 561; //"Restricted Area#jupe" 561 + end; + +OnTimer600000: + mapannounce "juperos_02","The gate is being closed...",bc_map,"0xE559A2"; + end; + +OnTimer603000: + mapannounce "juperos_02"," Switches will reactivate shortly.",bc_map,"0xE559A2"; + end; + +OnTimer621000: + disablenpc "Restricted Area#jupe"; + end; + +OnTimer1200000: + donpcevent "3F Gate Switch#jupe::OnEnable"; + end; + +OnTouch: + warp "jupe_gate",50,167; + end; +} + +//============================================================ +// Security Checkpoint 1-1 +//============================================================ +jupe_area1,88,224,0 script #hole#1-1 844,{ + cutin "1",2; + if ($@JupreArea1InUse == 1) { + mes "^3355FFThis seems like"; + mes "some kind of device"; + mes "that will allow you to"; + mes "pass to the other side."; + mes "There's a slot where you"; + mes "probably need to insert"; + mes "some kind of object...^000000"; + close2; + cutin "1",255; + end; + } + else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) { + mes "^3355FFThis seems like"; + mes "some kind of device"; + mes "that will allow you to"; + mes "pass to the other side."; + mes "There's a slot where you"; + mes "probably need to insert"; + mes "some kind of object...^000000"; + next; + switch(select("Insert a Crest Piece.:Cancel.")) { + case 1: + if (countitem(7356) > 0) { + mes "^3355FFYou take out your"; + mes "Crest Piece and place"; + mes "it into the slot where it"; + mes "happens to fit perfectly.^000000"; + specialeffect 159; //"#hole#1-1" EF_TOPRANK + cutin "1-1",2; + next; + if ($@JupreArea1InUse == 1) { + mes "^3355FFNothing happens."; + mes "Perhaps an alarm or"; + mes "some other safety measure"; + mes "was activated to keep the"; + mes "Crest Piece from activating"; + mes "this transportation device."; + mes "You retrieve the Crest Piece.^000000"; + close2; + cutin "1-1",255; + end; + } + else { + mes "^3355FFThe slot rotates and"; + mes "the Crest Piece moves as"; + mes "if it were turning a key. You"; + mes "feel a weak tremor as a Warp"; + mes "Portal to the other side is"; + mes "activated. You then retrieve"; + mes "your Crest Piece.^000000"; + initnpctimer; + donpcevent "Warp#1-1::OnEnable"; + enablenpc "Red Alarm#1-1"; + disablenpc "#hole#1-1"; + close2; + cutin "1-1",255; + end; + } + } + else { + mes "^3355FFUnfortunately, you're"; + mes "not carrying anything"; + mes "that might be able to fit"; + mes "into the slot and activate"; + mes "this mechanical device.^000000"; + close2; + cutin "1",255; + end; + } + case 2: + mes "[" + strcharinfo(0) + "]"; + mes "Hmmm..."; + mes "Do I have anything"; + mes "that might make this"; + mes "weird machine work?"; + close2; + cutin "1",255; + end; + } + close; + } + else { + mes "^3355FFThis seems like"; + mes "some kind of device"; + mes "that will allow you to"; + mes "pass to the other side."; + mes "There's a slot where you"; + mes "probably need to insert"; + mes "some kind of object...^000000"; + close2; + cutin "1",255; + end; + } + +Onstop_timer: + stopnpctimer; + end; + +OnTimer22500: + enablenpc "#hole#1-1"; + disablenpc "Red Alarm#1-1"; + end; +} + +jupe_area1,83,221,0 script Warp#1-1 139,2,2,{ +OnInit: + disablenpc "Warp#1-1"; + end; + +OnEnable: + enablenpc "Warp#1-1"; + specialeffect 561; //"Warp#1-1" 561 + soundeffectall "jupe_warp.wav",0; + initnpctimer; + end; + +OnTouch: + warp "jupe_area1",47,259; + end; + +OnTimer22500: + disablenpc "Warp#1-1"; + end; +} + +jupe_area1,47,259,0 script Red Alarm#1-1 -1,2,2,{ +OnInit: + disablenpc "Red Alarm#1-1"; + end; + +OnTouch: + set $@JupreArea1InUse,1; + donpcevent "Red Alarm On#1-1::OnEnable"; + disablenpc "Red Alarm#1-1"; + donpcevent "#hole#1-1::Onstop_timer"; + end; +} + +- script Red Alarm On#1-1 -1,{ +OnInit: + disablenpc "Red Alarm On#1-1"; + end; + +OnEnable: + enablenpc "Red Alarm On#1-1"; + initnpctimer; + end; + +OnTimer1000: + mapannounce "jupe_area1","Those of you who have come here...",bc_map,"0xFF0000"; + end; + +OnTimer3000: + mapannounce "jupe_area1","I do not intend to stop you.",bc_map,"0xFF0000"; + soundeffectall "jupe_warning.wav",0,"jupe_area1"; + soundeffectall "jupe_warning.wav",0,"jupe_area1"; + disablenpc "#hole#1-1"; + end; + +OnTimer5000: + mapannounce "jupe_area1","But I assume you are prepared for a few obstacles...",bc_map,"0xFF0000"; + donpcevent "Monster1#1-1::OnEnable"; + end; + +OnTimer7000: + mapannounce "jupe_area1","After all, you are venturing through a forbidden area!",bc_map,"0xFF0000"; + end; + +OnTimer8000: + disablenpc "Red Alarm On#1-1"; + soundeffectall "jupe_warning.wav",0,"jupe_area1"; + soundeffectall "jupe_warning.wav",0,"jupe_area1"; + end; +} + +- script Monster1#1-1 -1,{ +OnInit: + disablenpc "Monster1#1-1"; + end; + +Onreset: + killmonster "jupe_area1","Monster1#1-1::OnMyMobDead"; + end; + +OnEnable: + enablenpc "Monster1#1-1"; + initnpctimer; + set .MyMobs,8; + monster "jupe_area1",30,263,"Security Guard",1675,1,"Monster1#1-1::OnMyMobDead"; + monster "jupe_area1",30,262,"Security Guard",1669,1,"Monster1#1-1::OnMyMobDead"; + monster "jupe_area1",30,261,"Security Guard",1675,1,"Monster1#1-1::OnMyMobDead"; + monster "jupe_area1",30,260,"Security Guard",1669,1,"Monster1#1-1::OnMyMobDead"; + monster "jupe_area1",30,259,"Security Guard",1675,1,"Monster1#1-1::OnMyMobDead"; + monster "jupe_area1",30,258,"Security Guard",1669,1,"Monster1#1-1::OnMyMobDead"; + monster "jupe_area1",30,257,"Security Guard",1675,1,"Monster1#1-1::OnMyMobDead"; + monster "jupe_area1",30,256,"Security Guard",1669,1,"Monster1#1-1::OnMyMobDead"; + end; + +OnTimer300000: + mapannounce "jupe_area1","Do you realize this is a hallucination?",bc_map,"0xFF0000"; + set $@JupreArea1InUse,0; + end; + +OnTimer300002: + disablenpc "Monster1#1-1"; + enablenpc "#hole#1-1"; + end; + +OnMyMobDead: + set .MyMobs,.MyMobs-1; + if (.MyMobs < 1) { + donpcevent "Monster2#1-1::OnEnable"; + disablenpc "Monster1#1-1"; + stopnpctimer; + } + end; +} + +- script Monster2#1-1 -1,{ +OnInit: + disablenpc "Monster2#1-1"; + end; + +Onreset: + killmonster "jupe_area1","Monster2#1-1::OnMyMobDead"; + end; + +OnEnable: + enablenpc "Monster2#1-1"; + initnpctimer; + end; + +OnTimer2000: + mapannounce "jupe_area1","How about now?",bc_map,"0xFF0000"; + soundeffectall "jupe_warning.wav",0,"jupe_area1"; + soundeffectall "jupe_warning.wav",0,"jupe_area1"; + end; + +OnTimer4000: + mapannounce "jupe_area1","Let me see...",bc_map,"0xFF0000"; + end; + +OnTimer7000: + mapannounce "jupe_area1","Just how strong you are!",bc_map,"0xFF0000"; + soundeffectall "jupe_warning.wav",0,"jupe_area1"; + soundeffectall "jupe_warning.wav",0,"jupe_area1"; + set .MyMobs,8; + monster "jupe_area1",30,238,"Security Guard",1675,1,"Monster2#1-1::OnMyMobDead"; + monster "jupe_area1",31,238,"Security Guard",1669,1,"Monster2#1-1::OnMyMobDead"; + monster "jupe_area1",32,238,"Security Guard",1675,1,"Monster2#1-1::OnMyMobDead"; + monster "jupe_area1",33,238,"Security Guard",1669,1,"Monster2#1-1::OnMyMobDead"; + monster "jupe_area1",34,238,"Security Guard",1675,1,"Monster2#1-1::OnMyMobDead"; + monster "jupe_area1",35,238,"Security Guard",1669,1,"Monster2#1-1::OnMyMobDead"; + monster "jupe_area1",36,238,"Security Guard",1675,1,"Monster2#1-1::OnMyMobDead"; + monster "jupe_area1",37,238,"Security Guard",1669,1,"Monster2#1-1::OnMyMobDead"; + end; + +OnTimer300000: + mapannounce "jupe_area1","Bwahaha! You're only good at running away!",bc_map,"0xFF0000"; + disablenpc "Monster2#1-1"; + enablenpc "#hole#1-1"; + disablenpc "Red Alarm#1-1"; + set $@JupreArea1InUse,0; + end; + +OnTimer300002: + donpcevent "Monster2#1-1::OnDisable"; + end; + +OnMyMobDead: + set .MyMobs,.MyMobs-1; + if (.MyMobs < 1) { + mapannounce "jupe_area1","Zzzzt. Zzzzt..... ",bc_map,"0xFF0000"; + disablenpc "Monster2#1-1"; + enablenpc "#hole#1-1"; + disablenpc "Red Alarm#1-1"; + set $@JupreArea1InUse,0; + stopnpctimer; + } + end; +} + +//============================================================ +// Security Checkpoint 1-2 +//============================================================ +jupe_area1,25,238,0 script #hole#1-2 844,{ + cutin "2",2; + if ($@JupreArea1InUse == 1) { + mes "^3355FFThis seems like"; + mes "some kind of device"; + mes "that will allow you to"; + mes "pass to the other side."; + mes "There's a slot where you"; + mes "probably need to insert"; + mes "some kind of object...^000000"; + close2; + cutin "2",255; + end; + } + else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) { + mes "^3355FFThis seems like"; + mes "some kind of device"; + mes "that will allow you to"; + mes "pass to the other side."; + mes "There's a slot where you"; + mes "probably need to insert"; + mes "some kind of object...^000000"; + next; + switch(select("Insert a Crest Piece.:Cancel.")) { + case 1: + if (countitem(7357) > 0) { + mes "^3355FFYou take out your"; + mes "Crest Piece and place"; + mes "it into the slot where it"; + mes "happens to fit perfectly.^000000"; + specialeffect 159; //"#hole#1-2" EF_TOPRANK + cutin "2-1",2; + next; + if ($@JupreArea1InUse == 1) { + mes "^3355FFNothing happens."; + mes "Perhaps an alarm or"; + mes "some other safety measure"; + mes "was activated to keep the"; + mes "Crest Piece from activating"; + mes "this transportation device."; + mes "You retrieve the Crest Piece.^000000"; + close2; + cutin "2-1",255; + end; + } + else { + mes "^3355FFThe slot rotates and"; + mes "the Crest Piece moves as"; + mes "if it were turning a key. You"; + mes "feel a weak tremor as a Warp"; + mes "Portal to the other side is"; + mes "activated. You then retrieve"; + mes "your Crest Piece.^000000"; + initnpctimer; + donpcevent "Warp#1-2::OnEnable"; + enablenpc "Red Alarm#1-2"; + disablenpc "#hole#1-2"; + close2; + cutin "2-1",255; + end; + } + } + else { + mes "^3355FFUnfortunately, you're"; + mes "not carrying anything"; + mes "that might be able to fit"; + mes "into the slot and activate"; + mes "this mechanical device.^000000"; + close2; + cutin "2",255; + end; + } + break; + case 2: + mes "[" + strcharinfo(0) + "]"; + mes "Hmmm..."; + mes "Do I have anything"; + mes "that might make this"; + mes "weird machine work?"; + close2; + cutin "2",255; + end; + } + close; + } + else { + mes "^3355FFThis seems like"; + mes "some kind of device"; + mes "that will allow you to"; + mes "pass to the other side."; + mes "There's a slot where you"; + mes "probably need to insert"; + mes "some kind of object...^000000"; + close2; + cutin "2",255; + end; + } + end; + +Onstop_timer: + stopnpctimer; + end; + +OnTimer22500: + enablenpc "#hole#1-2"; + disablenpc "Red Alarm#1-2"; + end; +} + +jupe_area1,21,225,0 script Warp#1-2 139,2,2,{ +OnInit: + disablenpc "Warp#1-2"; + end; + +OnEnable: + enablenpc "Warp#1-2"; + specialeffect 561; //"Warp#1-2" 561 + soundeffectall "jupe_warp.wav",0; + initnpctimer; + end; + +OnTouch: + warp "jupe_area1",21,191; + end; + +OnTimer22500: + disablenpc "Warp#1-2"; + end; +} + +jupe_area1,21,191,0 script Red Alarm#1-2 -1,2,2,{ +OnInit: + disablenpc "Red Alarm#1-2"; + end; + +OnTouch: + set $@JupreArea1InUse,1; + donpcevent "Red Alarm On#1-2::OnEnable"; + disablenpc "Red Alarm#1-2"; + disablenpc "#hole#1-2"; + end; +} + +- script Red Alarm On#1-2 -1,{ +OnInit: + disablenpc "Red Alarm On#1-2"; + end; + +OnEnable: + enablenpc "Red Alarm On#1-2"; + initnpctimer; + end; + +OnTimer1000: + mapannounce "jupe_area1","Come on, come on!",bc_map,"0xFF0000"; + end; + +OnTimer3000: + mapannounce "jupe_area1","Yes. Run... Right into my hands!",bc_map,"0xFF0000"; + disablenpc "#hole#1-2"; + end; + +OnTimer5000: + mapannounce "jupe_area1","Do you want to know who I am?",bc_map,"0xFF0000"; + donpcevent "Monster1#1-2::OnEnable"; + end; + +OnTimer7000: + mapannounce "jupe_area1","You will know, once you defeat all of my minions!",bc_map,"0xFF0000"; + end; + +OnTimer8000: + disablenpc "Red Alarm On#1-2"; + end; +} + +- script Monster1#1-2 -1,{ +OnInit: + disablenpc "Monster1#1-2"; + end; + +Onreset: + killmonster "jupe_area1","Monster1#1-2::OnMyMobDead"; + end; + +OnEnable: + initnpctimer; + enablenpc "Monster1#1-2"; + set .MyMobs,8; + monster "jupe_area1",30,176,"High Guard",1669,1,"Monster1#1-2::OnMyMobDead"; + monster "jupe_area1",31,176,"High Guard",1675,1,"Monster1#1-2::OnMyMobDead"; + monster "jupe_area1",32,176,"High Guard",1669,1,"Monster1#1-2::OnMyMobDead"; + monster "jupe_area1",33,176,"High Guard",1675,1,"Monster1#1-2::OnMyMobDead"; + monster "jupe_area1",34,176,"High Guard",1669,1,"Monster1#1-2::OnMyMobDead"; + monster "jupe_area1",35,176,"High Guard",1675,1,"Monster1#1-2::OnMyMobDead"; + monster "jupe_area1",36,176,"High Guard",1669,1,"Monster1#1-2::OnMyMobDead"; + monster "jupe_area1",37,176,"High Guard",1675,1,"Monster1#1-2::OnMyMobDead"; + end; + +OnTimer300000: + mapannounce "jupe_area1","I can't believe how cowardly you really are...",bc_map,"0xFF0000"; + set $@JupreArea1InUse,0; + end; + +OnTimer300002: + disablenpc "Monster1#1-2"; + enablenpc "#hole#1-2"; + end; + +OnMyMobDead: + set .MyMobs,.MyMobs-1; + if (.MyMobs < 1) { + donpcevent "Monster2#1-2::OnEnable"; + disablenpc "Monster1#1-2"; + stopnpctimer; + } + end; +} + +- script Monster2#1-2 -1,{ +OnInit: + disablenpc "Monster2#1-2"; + end; + +Onreset: + killmonster "jupe_area1","Monster2#1-2::OnMyMobDead"; + end; + +OnEnable: + initnpctimer; + end; + +OnTimer2000: + mapannounce "jupe_area1","I was the head of this underground laboratory.",bc_map,"0xFF0000"; + end; + +OnTimer4000: + mapannounce "jupe_area1","But that was a long time ago, back when I was merely a human.",bc_map,"0xFF0000"; + end; + +OnTimer6000: + mapannounce "jupe_area1","I was called Vesper Newton. Hahah, they called me a mad man back then.",bc_map,"0xFF0000"; + enablenpc "Monster2#1-2"; + set .MyMobs,13; + monster "jupe_area1",30,152,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead"; + monster "jupe_area1",31,152,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead"; + monster "jupe_area1",32,152,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead"; + monster "jupe_area1",33,152,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead"; + monster "jupe_area1",34,152,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead"; + monster "jupe_area1",35,152,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead"; + monster "jupe_area1",36,152,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead"; + monster "jupe_area1",37,152,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead"; + monster "jupe_area1",30,150,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead"; + monster "jupe_area1",31,150,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead"; + monster "jupe_area1",32,150,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead"; + monster "jupe_area1",33,150,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead"; + monster "jupe_area1",34,150,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead"; + end; + +OnTimer300000: + mapannounce "jupe_area1","...Not yet.",bc_map,"0xFF0000"; + disablenpc "Monster2#1-2"; + enablenpc "#hole#1-2"; + disablenpc "Red Alarm#1-2"; + set $@JupreArea1InUse,0; + end; + +OnTimer300002: + donpcevent "Monster2#1-2::OnDisable"; + end; + +OnMyMobDead: + set .MyMobs,.MyMobs-1; + if (.MyMobs < 1) { + mapannounce "jupe_area1","Not yet!",bc_map,"0xFF0000"; + disablenpc "Monster2#1-2"; + enablenpc "#hole#1-2"; + disablenpc "Red Alarm#1-2"; + set $@JupreArea1InUse,0; + stopnpctimer; + } + end; +} + +//============================================================ +// Security Checkpoint 1-3 +//============================================================ +jupe_area1,36,146,0 script #hole#1-3 844,{ + cutin "3",2; + if ($@JupreArea1InUse == 1) { + mes "^3355FFThis seems like"; + mes "some kind of device"; + mes "that will allow you to"; + mes "pass to the other side."; + mes "There's a slot where you"; + mes "probably need to insert"; + mes "some kind of object...^000000"; + close2; + cutin "3",255; + end; + } + else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) { + mes "^3355FFThis seems like"; + mes "some kind of device"; + mes "that will allow you to"; + mes "pass to the other side."; + mes "There's a slot where you"; + mes "probably need to insert"; + mes "some kind of object...^000000"; + next; + switch(select("Insert a Crest Piece.:Cancel.")) { + case 1: + if (countitem(7358) > 0) { + mes "^3355FFYou take out your"; + mes "Crest Piece and place"; + mes "it into the slot where it"; + mes "happens to fit perfectly.^000000"; + specialeffect 159; //"#hole#1-3" EF_TOPRANK + cutin "3-1",2; + next; + if ($@JupreArea1InUse == 1) { + mes "^3355FFNothing happens."; + mes "Perhaps an alarm or"; + mes "some other safety measure"; + mes "was activated to keep the"; + mes "Crest Piece from activating"; + mes "this transportation device."; + mes "You retrieve the Crest Piece.^000000"; + close2; + cutin "3-1",255; + end; + } + else { + mes "^3355FFThe slot rotates and"; + mes "the Crest Piece moves as"; + mes "if it were turning a key. You"; + mes "feel a weak tremor as a Warp"; + mes "Portal to the other side is"; + mes "activated. You then retrieve"; + mes "your Crest Piece.^000000"; + initnpctimer; + donpcevent "Warp#1-3::OnEnable"; + enablenpc "Red Alarm#1-3"; + disablenpc "#hole#1-3"; + close2; + cutin "3-1",255; + end; + } + } + else { + mes "^3355FFUnfortunately, you're"; + mes "not carrying anything"; + mes "that might be able to fit"; + mes "into the slot and activate"; + mes "this mechanical device.^000000"; + close2; + cutin "3",255; + end; + } + case 2: + mes "[" + strcharinfo(0) + "]"; + mes "Hmmm..."; + mes "Do I have anything"; + mes "that might make this"; + mes "weird machine work?"; + close2; + cutin "3",255; + end; + } + } + else { + mes "^3355FFThis seems like"; + mes "some kind of device"; + mes "that will allow you to"; + mes "pass to the other side."; + mes "There's a slot where you"; + mes "probably need to insert"; + mes "some kind of object...^000000"; + close2; + cutin "3",255; + end; + } + end; + +Onstop_timer: + stopnpctimer; + end; + +OnTimer22500: + enablenpc "#hole#1-3"; + disablenpc "Red Alarm#1-3"; + end; +} + +jupe_area1,33,137,0 script Warp#1-3 139,2,2,{ +OnInit: + disablenpc "Warp#1-3"; + end; + +OnEnable: + enablenpc "Warp#1-3"; + specialeffect 561; //"Warp#1-3" 561 + soundeffectall "jupe_warp.wav",0; + initnpctimer; + end; + +OnTouch: + warp "jupe_area1",33,105; + end; + +OnTimer22500: + disablenpc "Warp#1-3"; + end; +} + +jupe_area1,33,105,0 script Red Alarm#1-3 -1,0,4,{ +OnInit: + disablenpc "Red Alarm#1-3"; + end; + +OnTouch: + set $@JupreArea1InUse,1; + donpcevent "Red Alarm On#1-3::OnEnable"; + disablenpc "Red Alarm#1-3"; + disablenpc "#hole#1-3"; + end; +} + +- script Red Alarm On#1-3 -1,{ +OnInit: + disablenpc "Red Alarm On#1-3"; + end; + +OnEnable: + enablenpc "Red Alarm On#1-3"; + initnpctimer; + end; + +OnTimer1000: + mapannounce "jupe_area1","These security systems...",bc_map,"0xFF0000"; + end; + +OnTimer3000: + mapannounce "jupe_area1","They're not really for protection.",bc_map,"0xFF0000"; + disablenpc "#hole#1-3"; + end; + +OnTimer5000: + mapannounce "jupe_area1","It's sort of just a hobby to pass the time...",bc_map,"0xFF0000"; + donpcevent "Monster1#1-3::OnEnable"; + end; + +OnTimer7000: + mapannounce "jupe_area1","Being immortal, I have a lot of time on my hands...",bc_map,"0xFF0000"; + end; + +OnTimer8000: + disablenpc "Red Alarm On#1-3"; + end; +} + +- script Monster1#1-3 -1,{ +OnInit: + disablenpc "Monster1#1-3"; + end; + +Onreset: + killmonster "jupe_area1","Monster1#1-3::OnMyMobDead"; + end; + +OnEnable: + initnpctimer; + enablenpc "Monster1#1-3"; + set .MyMobs,8; + monster "jupe_area1",30,89,"Security Guard",1675,1,"Monster1#1-3::OnMyMobDead"; + monster "jupe_area1",31,89,"Security Guard",1669,1,"Monster1#1-3::OnMyMobDead"; + monster "jupe_area1",32,89,"Security Guard",1675,1,"Monster1#1-3::OnMyMobDead"; + monster "jupe_area1",33,89,"Security Guard",1669,1,"Monster1#1-3::OnMyMobDead"; + monster "jupe_area1",34,89,"Security Guard",1675,1,"Monster1#1-3::OnMyMobDead"; + monster "jupe_area1",35,89,"Security Guard",1669,1,"Monster1#1-3::OnMyMobDead"; + monster "jupe_area1",36,89,"Security Guard",1675,1,"Monster1#1-3::OnMyMobDead"; + monster "jupe_area1",37,89,"Security Guard",1669,1,"Monster1#1-3::OnMyMobDead"; + end; + +OnTimer300000: + mapannounce "jupe_area1","Zzzzt...Zzzzt....",bc_map,"0xFF0000"; + set $@JupreArea1InUse,0; + end; + +OnTimer300002: + disablenpc "Monster1#1-3"; + enablenpc "#hole#1-3"; + end; + +OnMyMobDead: + set .MyMobs,.MyMobs-1; + if (.MyMobs < 1) { + donpcevent "Monster2#1-3::OnEnable"; + disablenpc "Monster1#1-3"; + stopnpctimer; + } + end; +} + +- script Monster2#1-3 -1,{ +OnInit: + disablenpc "Monster2#1-3"; + end; + +Onreset: + killmonster "jupe_area1","Monster2#1-3::OnMyMobDead"; + end; + +OnEnable: + initnpctimer; + end; + +OnTimer2000: + mapannounce "jupe_area1","Why have you come?",bc_map,"0xFF0000"; + end; + +OnTimer5000: + mapannounce "jupe_area1","Were you hoping to find something wonderful? Something miraculous?",bc_map,"0xFF0000"; + end; + +OnTimer8000: + mapannounce "jupe_area1","You're wrong! Welcome to Hell!",bc_map,"0xFF0000"; + enablenpc "Monster2#1-3"; + set .MyMobs,15; + monster "jupe_area1",42,64,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead"; + monster "jupe_area1",43,64,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead"; + monster "jupe_area1",44,64,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead"; + monster "jupe_area1",45,64,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead"; + monster "jupe_area1",46,64,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead"; + monster "jupe_area1",47,64,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead"; + monster "jupe_area1",48,64,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead"; + monster "jupe_area1",49,64,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead"; + monster "jupe_area1",42,62,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead"; + monster "jupe_area1",43,62,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead"; + monster "jupe_area1",44,62,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead"; + monster "jupe_area1",45,62,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead"; + monster "jupe_area1",46,62,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead"; + monster "jupe_area1",47,62,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead"; + monster "jupe_area1",48,62,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead"; + end; + +OnTimer300000: + mapannounce "jupe_area1","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000"; + disablenpc "Monster2#1-3"; + enablenpc "#hole#1-3"; + disablenpc "Red Alarm#1-3"; + set $@JupreArea1InUse,0; + end; + +OnTimer300002: + donpcevent "Monster2#1-3::OnDisable"; + end; + +OnMyMobDead: + set .MyMobs,.MyMobs-1; + if (.MyMobs < 1) { + mapannounce "jupe_area1","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000"; + disablenpc "Monster2#1-3"; + enablenpc "#hole#1-3"; + disablenpc "Red Alarm#1-3"; + set $@JupreArea1InUse,0; + stopnpctimer; + } + end; +} + +//============================================================ +// Security Checkpoint 1-4 +//============================================================ +jupe_area1,50,49,0 script #hole#1-4 844,{ + cutin "4",2; + if ($@JupreArea1InUse == 1) { + mes "^3355FFThis seems like"; + mes "some kind of device"; + mes "that will allow you to"; + mes "pass to the other side."; + mes "There's a slot where you"; + mes "probably need to insert"; + mes "some kind of object...^000000"; + close2; + cutin "4",255; + end; + } + else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) { + mes "^3355FFThis seems like"; + mes "some kind of device"; + mes "that will allow you to"; + mes "pass to the other side."; + mes "There's a slot where you"; + mes "probably need to insert"; + mes "some kind of object...^000000"; + next; + switch(select("Insert a Crest Piece.:Cancel.")) { + case 1: + if (countitem(7359) > 0) { + mes "^3355FFYou take out your"; + mes "Crest Piece and place"; + mes "it into the slot where it"; + mes "happens to fit perfectly.^000000"; + specialeffect 159; //"#hole#1-4" EF_TOPRANK + cutin "4-1",2; + next; + if ($@JupreArea1InUse == 1) { + mes "^3355FFNothing happens."; + mes "Perhaps an alarm or"; + mes "some other safety measure"; + mes "was activated to keep the"; + mes "Crest Piece from activating"; + mes "this transportation device."; + mes "You retrieve the Crest Piece.^000000"; + close2; + cutin "4-1",255; + end; + } + else { + mes "^3355FFThe slot rotates and"; + mes "the Crest Piece moves as"; + mes "if it were turning a key. You"; + mes "feel a weak tremor as a Warp"; + mes "Portal to the other side is"; + mes "activated. You then retrieve"; + mes "your Crest Piece.^000000"; + initnpctimer; + donpcevent "Warp#1-4::OnEnable"; + donpcevent "Red Alarm#1-4::OnEnable"; + disablenpc "#hole#1-4"; + close2; + cutin "4-1",255; + end; + } + } + else { + mes "^3355FFUnfortunately, you're"; + mes "not carrying anything"; + mes "that might be able to fit"; + mes "into the slot and activate"; + mes "this mechanical device.^000000"; + close2; + cutin "4",255; + end; + } + break; + case 2: + mes "[" + strcharinfo(0) + "]"; + mes "Hmmm..."; + mes "Do I have anything"; + mes "that might make this"; + mes "weird machine work?"; + close2; + cutin "4",255; + end; + } + } + else { + mes "^3355FFThis seems like"; + mes "some kind of device"; + mes "that will allow you to"; + mes "pass to the other side."; + mes "There's a slot where you"; + mes "probably need to insert"; + mes "some kind of object...^000000"; + close2; + cutin "4",255; + end; + } + end; + +Onstop_timer: + stopnpctimer; + end; + +OnTimer5000: + enablenpc "#hole#1-4"; + disablenpc "Red Alarm#1-4"; + end; +} + +jupe_area1,57,53,0 script Warp#1-4 139,2,2,{ +OnInit: + disablenpc "Warp#1-4"; + end; + +OnEnable: + enablenpc "Warp#1-4"; + specialeffect 561; //"Warp#1-4" 561 + soundeffectall "jupe_warp.wav",0; + initnpctimer; + end; + +OnTouch: + warp "jupe_area1",83,157; + end; + +OnTimer5000: + disablenpc "Warp#1-4"; + end; +} + +jupe_area1,83,157,0 script Red Alarm#1-4 -1,2,2,{ +OnInit: + disablenpc "Red Alarm#1-4"; + end; + +OnEnable: + enablenpc "Red Alarm#1-4"; + end; + +OnTouch: + set $@JupreArea1InUse,1; + donpcevent "Red Alarm On#1-4::OnEnable"; + disablenpc "Red Alarm#1-4"; + disablenpc "#hole#1-4"; + end; +} + +- script Red Alarm On#1-4 -1,{ +OnInit: + disablenpc "Red Alarm On#1-4"; + end; + +OnEnable: + enablenpc "Red Alarm On#1-4"; + initnpctimer; + end; + +OnTimer1000: + mapannounce "jupe_area1","I've been waiting for someone strong enough to compete with me.",bc_map,"0xFF0000"; + end; + +OnTimer3000: + mapannounce "jupe_area1","If you hear this, I wish you will be the one...",bc_map,"0xFF0000"; + disablenpc "#hole#1-4"; + end; + +OnTimer5000: + mapannounce "jupe_area1","Perhaps, a mere shadow of my former self...",bc_map,"0xFF0000"; + donpcevent "Monster1#1-4::OnEnable"; + end; + +OnTimer7000: + mapannounce "jupe_area1","Is somewhere down here, wandering...",bc_map,"0xFF0000"; + end; + +OnTimer8000: + disablenpc "Red Alarm On#1-4"; + end; +} + +- script Monster1#1-4 -1,{ +OnInit: + disablenpc "Monster1#1-4"; + end; + +Onreset: + killmonster "jupe_area1","Monster1#1-4::OnMyMobDead"; + end; + +OnEnable: + initnpctimer; + enablenpc "Monster1#1-4"; + set .MyMobs,8; + monster "jupe_area1",92,154,"Security Guard",1669,1,"Monster1#1-4::OnMyMobDead"; + monster "jupe_area1",96,154,"Security Guard",1675,1,"Monster1#1-4::OnMyMobDead"; + monster "jupe_area1",100,154,"Security Guard",1669,1,"Monster1#1-4::OnMyMobDead"; + monster "jupe_area1",104,154,"Security Guard",1675,1,"Monster1#1-4::OnMyMobDead"; + monster "jupe_area1",92,161,"Security Guard",1669,1,"Monster1#1-4::OnMyMobDead"; + monster "jupe_area1",96,161,"Security Guard",1675,1,"Monster1#1-4::OnMyMobDead"; + monster "jupe_area1",100,161,"Security Guard",1669,1,"Monster1#1-4::OnMyMobDead"; + monster "jupe_area1",104,161,"Security Guard",1675,1,"Monster1#1-4::OnMyMobDead"; + end; + +OnTimer300000: + mapannounce "jupe_area1","Zzzzt...Zzzzt....",bc_map,"0xFF0000"; + set $@JupreArea1InUse,0; + end; + +OnTimer300002: + disablenpc "Monster1#1-4"; + enablenpc "#hole#1-4"; + end; + +OnMyMobDead: + set .MyMobs,.MyMobs-1; + if (.MyMobs < 1) { + donpcevent "Monster2#1-4::OnEnable"; + disablenpc "Monster1#1-4"; + stopnpctimer; + } + end; +} + +- script Monster2#1-4 -1,{ +OnInit: + disablenpc "Monster2#1-4"; + end; + +Onreset: + killmonster "jupe_area1","Monster2#1-4::OnMyMobDead"; + end; + +OnEnable: + initnpctimer; + end; + +OnTimer2000: + mapannounce "jupe_area1","I can never rest in peace...",bc_map,"0xFF0000"; + end; + +OnTimer4000: + mapannounce "jupe_area1","I'll wait forever or until someone can put me out of my misery...",bc_map,"0xFF0000"; + end; + +OnTimer6000: + mapannounce "jupe_area1","I will be waiting for you!",bc_map,"0xFF0000"; + enablenpc "Monster2#1-4"; + set .MyMobs,10; + monster "jupe_area1",104,161,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead"; + monster "jupe_area1",108,161,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead"; + monster "jupe_area1",111,161,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead"; + monster "jupe_area1",112,161,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead"; + monster "jupe_area1",115,161,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead"; + monster "jupe_area1",104,154,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead"; + monster "jupe_area1",108,154,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead"; + monster "jupe_area1",111,154,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead"; + monster "jupe_area1",112,154,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead"; + monster "jupe_area1",115,154,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead"; + end; + +OnTimer300000: + mapannounce "jupe_area1","It's funny... Isn't it?",bc_map,"0xFF0000"; + disablenpc "Monster2#1-4"; + enablenpc "#hole#1-4"; + disablenpc "Red Alarm#1-4"; + set $@JupreArea1InUse,0; + end; - monster "juperos_02",24,276,"1st Gate Switch",1674,1,"JuperosLvl2QuestInit::OnGate1Dead"; - monster "juperos_02",240,29,"2nd Gate Switch",1674,1,"JuperosLvl2QuestInit::OnGate2Dead"; - monster "juperos_02",282,183,"3rd Gate Switch",1674,1,"JuperosLvl2QuestInit::OnGate3Dead"; +OnTimer300002: + disablenpc "Monster2#1-4"; + end; + +OnMyMobDead: + set .MyMobs,.MyMobs-1; + if (.MyMobs < 1) { + mapannounce "jupe_area1","It's funny... Isn't it?",bc_map,"0xFF0000"; + disablenpc "Monster2#1-4"; + enablenpc "#hole#1-4"; + disablenpc "Red Alarm#1-4"; + set $@JupreArea1InUse,0; + stopnpctimer; + } + end; +} + +//============================================================ +// Move to Elevator +//============================================================ +jupe_area1,112,162,0 script Lever#ufe 844,{ + mes "^3355FFIt's a lever"; + mes "whose function"; + mes "is not known to you.^000000"; + next; + switch(select("Pull.:Cancel.")) { + case 1: + initnpctimer; + donpcevent "LeverWarp#ufe::OnEnable"; + disablenpc "Lever#ufe"; + close; + case 2: + mes "[" + strcharinfo(0) + "]"; + mes "Pull this lever?"; + mes "I don't even know"; + mes "what will happen..."; + close; + } + close; + +Onstop_timer: + stopnpctimer; + end; + +OnTimer3000: + enablenpc "Lever#ufe"; + end; +} + +jupe_area1,117,157,0 script LeverWarp#ufe 139,2,2,{ +OnInit: + disablenpc "LeverWarp#ufe"; + end; + +Onreset: + disablenpc "LeverWarp#ufe"; + end; + +OnEnable: + enablenpc "LeverWarp#ufe"; + specialeffect 561; //"LeverWarp#ufe" 561 + soundeffectall "jupe_warp.wav",0; + initnpctimer; + end; + +OnTouch: + warp "jupe_gate",28,30; + end; + +OnTimer3000: + disablenpc "LeverWarp#ufe"; + end; +} + +//============================================================ +// Security Checkpoint 2-1 +//============================================================ +jupe_area2,74,224,0 script #hole#2-1 844,{ + cutin "1",2; + if ($@JupreArea1InUse2 == 1) { + mes "^3355FFThis seems like"; + mes "some kind of device"; + mes "that will allow you to"; + mes "pass to the other side."; + mes "There's a slot where you"; + mes "probably need to insert"; + mes "some kind of object...^000000"; + close2; + cutin "1",255; + end; + } + else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) { + mes "^3355FFThis seems like"; + mes "some akind of device"; + mes "that will allow you to"; + mes "pass to the other side."; + mes "There's a slot where you"; + mes "probably need to insert"; + mes "some kind of object...^000000"; + next; + switch(select("Insert a Crest Piece.:Cancel.")) { + case 1: + if (countitem(7356) > 0) { + mes "^3355FFYou take out your"; + mes "Crest Piece and place"; + mes "it into the slot where it"; + mes "happens to fit perfectly.^000000"; + specialeffect 159; //"#hole#2-1" EF_TOPRANK + cutin "1-1",2; + next; + if ($@JupreArea1InUse2 == 1) { + mes "^3355FFNothing happens."; + mes "Perhaps an alarm or"; + mes "some other safety measure"; + mes "was activated to keep the"; + mes "Crest Piece from activating"; + mes "this transportation device."; + mes "You retrieve the Crest Piece.^000000"; + close2; + cutin "1-1",255; + end; + } + else { + mes "^3355FFThe slot rotates and"; + mes "the Crest Piece moves as"; + mes "if it were turning a key. You"; + mes "feel a weak tremor as a Warp"; + mes "Portal to the other side is"; + mes "activated. You then retrieve"; + mes "your Crest Piece.^000000"; + initnpctimer; + donpcevent "Warp#2-1::OnEnable"; + enablenpc "Red Alarm#2-1"; + disablenpc "#hole#2-1"; + close2; + cutin "1-1",255; + end; + } + } + else { + mes "^3355FFUnfortunately, you're"; + mes "not carrying anything"; + mes "that might be able to fit"; + mes "into the slot and activate"; + mes "this mechanical device.^000000"; + close2; + cutin "1",255; + end; + } + case 2: + mes "[" + strcharinfo(0) + "]"; + mes "Hmmm..."; + mes "Do I have anything"; + mes "that might make this"; + mes "weird machine work?"; + close2; + cutin "1",255; + end; + } + close; + } + else { + mes "^3355FFThis seems like"; + mes "some kind of device"; + mes "that will allow you to"; + mes "pass to the other side."; + mes "There's a slot where you"; + mes "probably need to insert"; + mes "some kind of object...^000000"; + close2; + cutin "1",255; + end; + } + +Onstop_timer: + stopnpctimer; + end; + +OnTimer22500: + enablenpc "#hole#2-1"; + disablenpc "Red Alarm#2-1"; + end; +} + +jupe_area2,80,221,0 script Warp#2-1 139,2,2,{ +OnInit: + disablenpc "Warp#2-1"; + end; + +OnEnable: + enablenpc "Warp#2-1"; + specialeffect 561; //"Warp#2-1" 561 + soundeffectall "jupe_warp.wav",0; + initnpctimer; + end; + +OnTouch: + warp "jupe_area2",116,259; + end; + +OnTimer22500: + disablenpc "Warp#2-1"; + end; +} + +jupe_area2,116,259,0 script Red Alarm#2-1 -1,2,2,{ +OnInit: + disablenpc "Red Alarm#2-1"; + end; + +OnTouch: + set $@JupreArea1InUse2,1; + donpcevent "Red Alarm On#2-1::OnEnable"; + disablenpc "Red Alarm#2-1"; + donpcevent "#hole#2-1::Onstop_timer"; + end; +} + +- script Red Alarm On#2-1 -1,{ +OnInit: + disablenpc "Red Alarm On#2-1"; + end; + +OnEnable: + enablenpc "Red Alarm On#2-1"; + initnpctimer; + end; + +OnTimer1000: + mapannounce "jupe_area2","Those of you who have come here...",bc_map,"0xFF0000"; + end; + +OnTimer3000: + mapannounce "jupe_area2","I do not intend to stop you.",bc_map,"0xFF0000"; + soundeffectall "jupe_warning.wav",0,"jupe_area2"; + soundeffectall "jupe_warning.wav",0,"jupe_area2"; + disablenpc "#hole#2-1"; + end; + +OnTimer5000: + mapannounce "jupe_area2","But I assume you are prepared for a few obstacles...",bc_map,"0xFF0000"; + donpcevent "Monster1#2-1::OnEnable"; + end; + +OnTimer7000: + mapannounce "jupe_area2","After all, you are venturing through a forbidden area!",bc_map,"0xFF0000"; + end; + +OnTimer8000: + disablenpc "Red Alarm On#2-1"; + soundeffectall "jupe_warning.wav",0,"jupe_area2"; + soundeffectall "jupe_warning.wav",0,"jupe_area2"; + end; +} + +- script Monster1#2-1 -1,{ +OnInit: + disablenpc "Monster1#2-1"; + end; + +Onreset: + killmonster "jupe_area2","Monster1#2-1::OnMyMobDead"; + end; + +OnEnable: + enablenpc "Monster1#2-1"; + initnpctimer; + set .MyMobs,8; + monster "jupe_area2",126,252,"Security Guard",1669,1,"Monster1#2-1::OnMyMobDead"; + monster "jupe_area2",127,252,"Security Guard",1675,1,"Monster1#2-1::OnMyMobDead"; + monster "jupe_area2",128,252,"Security Guard",1669,1,"Monster1#2-1::OnMyMobDead"; + monster "jupe_area2",129,252,"Security Guard",1675,1,"Monster1#2-1::OnMyMobDead"; + monster "jupe_area2",130,252,"Security Guard",1669,1,"Monster1#2-1::OnMyMobDead"; + monster "jupe_area2",131,252,"Security Guard",1675,1,"Monster1#2-1::OnMyMobDead"; + monster "jupe_area2",132,252,"Security Guard",1669,1,"Monster1#2-1::OnMyMobDead"; + monster "jupe_area2",133,252,"Security Guard",1675,1,"Monster1#2-1::OnMyMobDead"; + end; + +OnTimer300000: + mapannounce "jupe_area2","Do you realize this is a hallucination?",bc_map,"0xFF0000"; + set $@JupreArea1InUse2,0; + end; + +OnTimer300002: + disablenpc "Monster1#2-1"; + enablenpc "#hole#2-1"; + end; + +OnMyMobDead: + set .MyMobs,.MyMobs-1; + if (.MyMobs < 1) { + donpcevent "Monster2#2-1::OnEnable"; + disablenpc "Monster1#2-1"; + stopnpctimer; + } + end; +} + +- script Monster2#2-1 -1,{ +OnInit: + disablenpc "Monster2#2-1"; + end; + +Onreset: + killmonster "jupe_area2","Monster2#2-1::OnMyMobDead"; + end; + +OnEnable: + enablenpc "Monster2#2-1"; + initnpctimer; + end; + +OnTimer2000: + mapannounce "jupe_area2","How about now?",bc_map,"0xFF0000"; + soundeffectall "jupe_warning.wav",0,"jupe_area2"; + soundeffectall "jupe_warning.wav",0,"jupe_area2"; + end; + +OnTimer4000: + mapannounce "jupe_area2","Let me see...",bc_map,"0xFF0000"; + end; + +OnTimer7000: + mapannounce "jupe_area2","Just how strong you are!",bc_map,"0xFF0000"; + soundeffectall "jupe_warning.wav",0,"jupe_area2"; + soundeffectall "jupe_warning.wav",0,"jupe_area2"; + set .MyMobs,8; + monster "jupe_area2",126,236,"Security Guard",1675,1,"Monster2#2-1::OnMyMobDead"; + monster "jupe_area2",127,236,"Security Guard",1669,1,"Monster2#2-1::OnMyMobDead"; + monster "jupe_area2",128,236,"Security Guard",1675,1,"Monster2#2-1::OnMyMobDead"; + monster "jupe_area2",129,236,"Security Guard",1669,1,"Monster2#2-1::OnMyMobDead"; + monster "jupe_area2",130,236,"Security Guard",1675,1,"Monster2#2-1::OnMyMobDead"; + monster "jupe_area2",131,236,"Security Guard",1669,1,"Monster2#2-1::OnMyMobDead"; + monster "jupe_area2",132,236,"Security Guard",1675,1,"Monster2#2-1::OnMyMobDead"; + monster "jupe_area2",133,236,"Security Guard",1669,1,"Monster2#2-1::OnMyMobDead"; + end; + +OnTimer300000: + mapannounce "jupe_area2","Bwahaha! You're only good at running away!",bc_map,"0xFF0000"; + disablenpc "Monster2#2-1"; + enablenpc "#hole#2-1"; + disablenpc "Red Alarm#2-1"; + set $@JupreArea1InUse2,0; + end; + +OnTimer300002: + donpcevent "Monster2#2-1::OnDisable"; + end; + +OnMyMobDead: + set .MyMobs,.MyMobs-1; + if (.MyMobs < 1) { + mapannounce "jupe_area2","Zzzzt. Zzzzt..... ",bc_map,"0xFF0000"; + disablenpc "Monster2#2-1"; + enablenpc "#hole#2-1"; + disablenpc "Red Alarm#2-1"; + set $@JupreArea1InUse2,0; + stopnpctimer; + } + end; +} + +//============================================================ +// Security Checkpoint 2-2 +//============================================================ +jupe_area2,138,238,0 script #hole#2-2 844,{ + cutin "2",2; + if ($@JupreArea1InUse2 == 1) { + mes "^3355FFThis seems like"; + mes "some kind of device"; + mes "that will allow you to"; + mes "pass to the other side."; + mes "There's a slot where you"; + mes "probably need to insert"; + mes "some kind of object...^000000"; + close2; + cutin "2",255; + end; + } + else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) { + mes "^3355FFThis seems like"; + mes "some kind of device"; + mes "that will allow you to"; + mes "pass to the other side."; + mes "There's a slot where you"; + mes "probably need to insert"; + mes "some kind of object...^000000"; + next; + switch(select("Insert a Crest Piece.:Cancel.")) { + case 1: + if (countitem(7357) > 0) { + mes "^3355FFYou take out your"; + mes "Crest Piece and place"; + mes "it into the slot where it"; + mes "happens to fit perfectly.^000000"; + specialeffect 159; //"#hole#2-2" EF_TOPRANK + cutin "2-1",2; + next; + if ($@JupreArea1InUse2 == 1) { + mes "^3355FFNothing happens."; + mes "Perhaps an alarm or"; + mes "some other safety measure"; + mes "was activated to keep the"; + mes "Crest Piece from activating"; + mes "this transportation device."; + mes "You retrieve the Crest Piece.^000000"; + close2; + cutin "2-1",255; + end; + } + else { + mes "^3355FFThe slot rotates and"; + mes "the Crest Piece moves as"; + mes "if it were turning a key. You"; + mes "feel a weak tremor as a Warp"; + mes "Portal to the other side is"; + mes "activated. You then retrieve"; + mes "your Crest Piece.^000000"; + initnpctimer; + donpcevent "Warp#2-2::OnEnable"; + enablenpc "Red Alarm#2-2"; + disablenpc "#hole#2-2"; + close2; + cutin "2-1",255; + end; + } + } + else { + mes "^3355FFUnfortunately, you're"; + mes "not carrying anything"; + mes "that might be able to fit"; + mes "into the slot and activate"; + mes "this mechanical device.^000000"; + close2; + cutin "2",255; + end; + } + break; + case 2: + mes "[" + strcharinfo(0) + "]"; + mes "Hmmm..."; + mes "Do I have anything"; + mes "that might make this"; + mes "weird machine work?"; + close2; + cutin "2",255; + end; + } + close; + } + else { + mes "^3355FFThis seems like"; + mes "some kind of device"; + mes "that will allow you to"; + mes "pass to the other side."; + mes "There's a slot where you"; + mes "probably need to insert"; + mes "some kind of object...^000000"; + close2; + cutin "2",255; end; + } + end; + +Onstop_timer: + stopnpctimer; + end; + +OnTimer22500: + enablenpc "#hole#2-2"; + disablenpc "Red Alarm#2-2"; + end; +} -OnGate1Dead: +jupe_area2,142,225,0 script Warp#2-2 139,2,2,{ +OnInit: + disablenpc "Warp#2-2"; + end; + +OnEnable: + enablenpc "Warp#2-2"; + specialeffect 561; //"Warp#2-2" 561 + soundeffectall "jupe_warp.wav",0; + initnpctimer; + end; + +OnTouch: + warp "jupe_area2",142,191; + end; + +OnTimer22500: + disablenpc "Warp#2-2"; + end; +} + +jupe_area2,142,191,0 script Red Alarm#2-2 -1,2,2,{ +OnInit: + disablenpc "Red Alarm#2-2"; + end; + +OnTouch: + set $@JupreArea1InUse2,1; + donpcevent "Red Alarm On#2-2::OnEnable"; + disablenpc "Red Alarm#2-2"; + disablenpc "#hole#2-2"; + end; +} + +- script Red Alarm On#2-2 -1,{ +OnInit: + disablenpc "Red Alarm On#2-2"; + end; + +OnEnable: + enablenpc "Red Alarm On#2-2"; + initnpctimer; + end; + +OnTimer1000: + mapannounce "jupe_area2","Come on, come on!",bc_map,"0xFF0000"; + end; + +OnTimer3000: + mapannounce "jupe_area2","Yes. Run... Right into my hands!",bc_map,"0xFF0000"; + disablenpc "#hole#2-2"; + end; + +OnTimer5000: + mapannounce "jupe_area2","Do you want to know who I am?",bc_map,"0xFF0000"; + donpcevent "Monster1#2-2::OnEnable"; + end; + +OnTimer7000: + mapannounce "jupe_area2","You will know, once you defeat all of my minions!",bc_map,"0xFF0000"; + end; + +OnTimer8000: + disablenpc "Red Alarm On#2-2"; + end; +} + +- script Monster1#2-2 -1,{ +OnInit: + disablenpc "Monster1#2-2"; + end; + +Onreset: + killmonster "jupe_area2","Monster1#2-2::OnMyMobDead"; + end; - mapannounce "juperos_02","Have you come seeking Juperos?! It no longer exists...",1,0xFF0000; - set $JupeGate1,1; - if($JupeGate1 && $JupeGate2 && $JupeGate3)goto s_WarpOpen; +OnEnable: + initnpctimer; + enablenpc "Monster1#2-2"; + set .MyMobs,8; + monster "jupe_area2",126,176,"High Guard",1669,1,"Monster1#2-2::OnMyMobDead"; + monster "jupe_area2",127,176,"High Guard",1675,1,"Monster1#2-2::OnMyMobDead"; + monster "jupe_area2",128,176,"High Guard",1669,1,"Monster1#2-2::OnMyMobDead"; + monster "jupe_area2",129,176,"High Guard",1675,1,"Monster1#2-2::OnMyMobDead"; + monster "jupe_area2",130,176,"High Guard",1669,1,"Monster1#2-2::OnMyMobDead"; + monster "jupe_area2",131,176,"High Guard",1675,1,"Monster1#2-2::OnMyMobDead"; + monster "jupe_area2",132,176,"High Guard",1669,1,"Monster1#2-2::OnMyMobDead"; + monster "jupe_area2",133,176,"High Guard",1675,1,"Monster1#2-2::OnMyMobDead"; end; -OnGate2Dead: +OnTimer300000: + mapannounce "jupe_area2","I can't believe how cowardly you really are...",bc_map,"0xFF0000"; + set $@JupreArea1InUse2,0; + end; - mapannounce "juperos_02","Who are you to come here?",1,0xFF0000; - set $JupeGate2,1; - if($JupeGate1 && $JupeGate2 && $JupeGate3)goto s_WarpOpen; +OnTimer300002: + disablenpc "Monster1#2-2"; + enablenpc "#hole#2-2"; + end; + +OnMyMobDead: + set .MyMobs,.MyMobs-1; + if (.MyMobs < 1) { + donpcevent "Monster2#2-2::OnEnable"; + disablenpc "Monster1#2-2"; + stopnpctimer; + } end; +} -OnGate3Dead: +- script Monster2#2-2 -1,{ +OnInit: + disablenpc "Monster2#2-2"; + end; - mapannounce "juperos_02","Have you come to see me? Fine! Find me first!",1,0xFF0000; - set $JupeGate3,1; - if($JupeGate1 && $JupeGate2 && $JupeGate3)goto s_WarpOpen; +Onreset: + killmonster "jupe_area2","Monster2#2-2::OnMyMobDead"; end; -s_WarpOpen: - attachnpctimer; +OnEnable: initnpctimer; + end; + +OnTimer2000: + mapannounce "jupe_area2","I was the head of this underground laboratory.",bc_map,"0xFF0000"; + end; + +OnTimer4000: + mapannounce "jupe_area2","But that was a long time ago, back when I was merely a human.",bc_map,"0xFF0000"; + end; + +OnTimer6000: + mapannounce "jupe_area2","I was called Vesper Newton. Hahah, they called me a mad man back then.",bc_map,"0xFF0000"; + enablenpc "Monster2#2-2"; + set .MyMobs,13; + monster "jupe_area2",126,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead"; + monster "jupe_area2",127,156,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead"; + monster "jupe_area2",128,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead"; + monster "jupe_area2",129,156,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead"; + monster "jupe_area2",130,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead"; + monster "jupe_area2",131,156,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead"; + monster "jupe_area2",132,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead"; + monster "jupe_area2",133,156,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead"; + monster "jupe_area2",133,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead"; + monster "jupe_area2",127,152,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead"; + monster "jupe_area2",129,152,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead"; + monster "jupe_area2",130,152,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead"; + monster "jupe_area2",132,152,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead"; + end; + +OnTimer300000: + mapannounce "jupe_area2","...Not yet.",bc_map,"0xFF0000"; + disablenpc "Monster2#2-2"; + enablenpc "#hole#2-2"; + disablenpc "Red Alarm#2-2"; + set $@JupreArea1InUse2,0; + end; + +OnTimer300002: + donpcevent "Monster2#2-2::OnDisable"; + end; + +OnMyMobDead: + set .MyMobs,.MyMobs-1; + if (.MyMobs < 1) { + mapannounce "jupe_area2","Not yet!",bc_map,"0xFF0000"; + disablenpc "Monster2#2-2"; + enablenpc "#hole#2-2"; + disablenpc "Red Alarm#2-2"; + set $@JupreArea1InUse2,0; + stopnpctimer; + } + end; +} + +//============================================================ +// Security Checkpoint 2-3 +//============================================================ +jupe_area2,127,146,0 script #hole#2-3 844,{ + cutin "3",2; + if ($@JupreArea1InUse2 == 1) { + mes "^3355FFThis seems like"; + mes "some kind of device"; + mes "that will allow you to"; + mes "pass to the other side."; + mes "There's a slot where you"; + mes "probably need to insert"; + mes "some kind of object...^000000"; + close2; + cutin "3",255; end; - OnTimer3000: - mapannounce "juperos_02","Vroom! Vroom!",1,0xBA55D3; + } + else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) { + mes "^3355FFThis seems like"; + mes "some kind of device"; + mes "that will allow you to"; + mes "pass to the other side."; + mes "There's a slot where you"; + mes "probably need to insert"; + mes "some kind of object...^000000"; + next; + switch(select("Insert a Crest Piece.:Cancel.")) { + case 1: + if (countitem(7358) > 0) { + mes "^3355FFYou take out your"; + mes "Crest Piece and place"; + mes "it into the slot where it"; + mes "happens to fit perfectly.^000000"; + specialeffect 159; //"#hole#2-3" EF_TOPRANK + cutin "3-1",2; + next; + if ($@JupreArea1InUse2 == 1) { + mes "^3355FFNothing happens."; + mes "Perhaps an alarm or"; + mes "some other safety measure"; + mes "was activated to keep the"; + mes "Crest Piece from activating"; + mes "this transportation device."; + mes "You retrieve the Crest Piece.^000000"; + close2; + cutin "3-1",255; + end; + } + else { + mes "^3355FFThe slot rotates and"; + mes "the Crest Piece moves as"; + mes "if it were turning a key. You"; + mes "feel a weak tremor as a Warp"; + mes "Portal to the other side is"; + mes "activated. You then retrieve"; + mes "your Crest Piece.^000000"; + initnpctimer; + donpcevent "Warp#2-3::OnEnable"; + enablenpc "Red Alarm#2-3"; + disablenpc "#hole#2-3"; + close2; + cutin "3-1",255; + end; + } + } + else { + mes "^3355FFUnfortunately, you're"; + mes "not carrying anything"; + mes "that might be able to fit"; + mes "into the slot and activate"; + mes "this mechanical device.^000000"; + close2; + cutin "3",255; + end; + } + case 2: + mes "[" + strcharinfo(0) + "]"; + mes "Hmmm..."; + mes "Do I have anything"; + mes "that might make this"; + mes "weird machine work?"; + close2; + cutin "3",255; + end; + } + } + else { + mes "^3355FFThis seems like"; + mes "some kind of device"; + mes "that will allow you to"; + mes "pass to the other side."; + mes "There's a slot where you"; + mes "probably need to insert"; + mes "some kind of object...^000000"; + close2; + cutin "3",255; end; - OnTimer6000: - mapannounce "juperos_02","Attention, visitors.",1,0xBA55D3; + } + end; + +Onstop_timer: + stopnpctimer; + end; + +OnTimer22500: + enablenpc "#hole#2-3"; + disablenpc "Red Alarm#2-3"; + end; +} + +jupe_area2,130,137,0 script Warp#2-3 139,2,2,{ +OnInit: + disablenpc "Warp#2-3"; + end; + +OnEnable: + enablenpc "Warp#2-3"; + specialeffect 561; //"Warp#2-3" 561 + soundeffectall "jupe_warp.wav",0; + initnpctimer; + end; + +OnTouch: + warp "jupe_area2",130,105; + end; + +OnTimer22500: + disablenpc "Warp#2-3"; + end; +} + +jupe_area2,130,105,0 script Red Alarm#2-3 -1,0,4,{ +OnInit: + disablenpc "Red Alarm#2-3"; + end; + +OnTouch: + set $@JupreArea1InUse2,1; + donpcevent "Red Alarm On#2-3::OnEnable"; + disablenpc "Red Alarm#2-3"; + disablenpc "#hole#2-3"; + end; +} + +- script Red Alarm On#2-3 -1,{ +OnInit: + disablenpc "Red Alarm On#2-3"; + end; + +OnEnable: + enablenpc "Red Alarm On#2-3"; + initnpctimer; + end; + +OnTimer1000: + mapannounce "jupe_area2","These security systems...",bc_map,"0xFF0000"; + end; + +OnTimer3000: + mapannounce "jupe_area2","They're not really for protection.",bc_map,"0xFF0000"; + disablenpc "#hole#2-3"; + end; + +OnTimer5000: + mapannounce "jupe_area2","It's sort of just a hobby to pass the time...",bc_map,"0xFF0000"; + donpcevent "Monster1#2-3::OnEnable"; + end; + +OnTimer7000: + mapannounce "jupe_area2","Being immortal, I have a lot of time on my hands...",bc_map,"0xFF0000"; + end; + +OnTimer8000: + disablenpc "Red Alarm On#2-3"; + end; +} + +- script Monster1#2-3 -1,{ +OnInit: + disablenpc "Monster1#2-3"; + end; + +Onreset: + killmonster "jupe_area2","Monster1#2-3::OnMyMobDead"; + end; + +OnEnable: + initnpctimer; + enablenpc "Monster1#2-3"; + set .MyMobs,8; + monster "jupe_area2",126,89,"Security Guard",1675,1,"Monster1#2-3::OnMyMobDead"; + monster "jupe_area2",127,89,"Security Guard",1669,1,"Monster1#2-3::OnMyMobDead"; + monster "jupe_area2",128,89,"Security Guard",1675,1,"Monster1#2-3::OnMyMobDead"; + monster "jupe_area2",129,89,"Security Guard",1669,1,"Monster1#2-3::OnMyMobDead"; + monster "jupe_area2",130,89,"Security Guard",1675,1,"Monster1#2-3::OnMyMobDead"; + monster "jupe_area2",131,89,"Security Guard",1669,1,"Monster1#2-3::OnMyMobDead"; + monster "jupe_area2",132,89,"Security Guard",1675,1,"Monster1#2-3::OnMyMobDead"; + monster "jupe_area2",133,89,"Security Guard",1669,1,"Monster1#2-3::OnMyMobDead"; + end; + +OnTimer300000: + mapannounce "jupe_area2","Zzzzt...Zzzzt....",bc_map,"0xFF0000"; + set $@JupreArea1InUse2,0; + end; + +OnTimer300002: + disablenpc "Monster1#2-3"; + enablenpc "#hole#2-3"; + end; + +OnMyMobDead: + set .MyMobs,.MyMobs-1; + if (.MyMobs < 1) { + donpcevent "Monster2#2-3::OnEnable"; + disablenpc "Monster1#2-3"; + stopnpctimer; + } + end; +} + +- script Monster2#2-3 -1,{ +OnInit: + disablenpc "Monster2#2-3"; + end; + +Onreset: + killmonster "jupe_area2","Monster2#2-3::OnMyMobDead"; + end; + +OnEnable: + initnpctimer; + end; + +OnTimer2000: + mapannounce "jupe_area2","Why have you come?",bc_map,"0xFF0000"; + end; + +OnTimer5000: + mapannounce "jupe_area2","Were you hoping to find something wonderful? Something miraculous?",bc_map,"0xFF0000"; + end; + +OnTimer8000: + mapannounce "jupe_area2","You're wrong! Welcome to Hell!",bc_map,"0xFF0000"; + enablenpc "Monster2#2-3"; + set .MyMobs,16; + monster "jupe_area2",114,64,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead"; + monster "jupe_area2",115,64,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead"; + monster "jupe_area2",116,64,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead"; + monster "jupe_area2",117,64,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead"; + monster "jupe_area2",118,64,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead"; + monster "jupe_area2",119,64,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead"; + monster "jupe_area2",120,64,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead"; + monster "jupe_area2",121,64,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead"; + monster "jupe_area2",114,62,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead"; + monster "jupe_area2",115,62,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead"; + monster "jupe_area2",116,62,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead"; + monster "jupe_area2",117,62,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead"; + monster "jupe_area2",118,62,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead"; + monster "jupe_area2",119,62,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead"; + monster "jupe_area2",120,62,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead"; + monster "jupe_area2",121,62,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead"; + end; + +OnTimer300000: + mapannounce "jupe_area2","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000"; + disablenpc "Monster2#2-3"; + enablenpc "#hole#2-3"; + disablenpc "Red Alarm#2-3"; + set $@JupreArea1InUse2,0; + end; + +OnTimer300002: + donpcevent "Monster2#2-3::OnDisable"; + end; + +OnMyMobDead: + set .MyMobs,.MyMobs-1; + if (.MyMobs < 1) { + mapannounce "jupe_area2","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000"; + disablenpc "Monster2#2-3"; + enablenpc "#hole#2-3"; + disablenpc "Red Alarm#2-3"; + set $@JupreArea1InUse2,0; + stopnpctimer; + } + end; +} + +//============================================================ +// Security Checkpoint 2-4 +//============================================================ +jupe_area2,113,49,0 script #hole#2-4 844,{ + cutin "4",2; + if ($@JupreArea1InUse2 == 1) { + mes "^3355FFThis seems like"; + mes "some kind of device"; + mes "that will allow you to"; + mes "pass to the other side."; + mes "There's a slot where you"; + mes "probably need to insert"; + mes "some kind of object...^000000"; + close2; + cutin "4",255; end; - OnTimer9000: - mapannounce "juperos_02","You are allowed to enter the next zone for a short period of time. Please use the portal in the center of the map.",1,0xBA55D3; - enablenpc "JupeWarp2"; + } + else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) { + mes "^3355FFThis seems like"; + mes "some kind of device"; + mes "that will allow you to"; + mes "pass to the other side."; + mes "There's a slot where you"; + mes "probably need to insert"; + mes "some kind of object...^000000"; + next; + switch(select("Insert a Crest Piece.:Cancel.")) { + case 1: + if (countitem(7359) > 0) { + mes "^3355FFYou take out your"; + mes "Crest Piece and place"; + mes "it into the slot where it"; + mes "happens to fit perfectly.^000000"; + specialeffect 159; //"#hole#2-4" EF_TOPRANK + cutin "4-1",2; + next; + if ($@JupreArea1InUse2 == 1) { + mes "^3355FFNothing happens."; + mes "Perhaps an alarm or"; + mes "some other safety measure"; + mes "was activated to keep the"; + mes "Crest Piece from activating"; + mes "this transportation device."; + mes "You retrieve the Crest Piece.^000000"; + close2; + cutin "4-1",255; + end; + } + else { + mes "^3355FFThe slot rotates and"; + mes "the Crest Piece moves as"; + mes "if it were turning a key. You"; + mes "feel a weak tremor as a Warp"; + mes "Portal to the other side is"; + mes "activated. You then retrieve"; + mes "your Crest Piece.^000000"; + initnpctimer; + donpcevent "Warp#2-4::OnEnable"; + donpcevent "Red Alarm#2-4::OnEnable"; + disablenpc "#hole#2-4"; + close2; + cutin "4-1",255; + end; + } + } + else { + mes "^3355FFUnfortunately, you're"; + mes "not carrying anything"; + mes "that might be able to fit"; + mes "into the slot and activate"; + mes "this mechanical device.^000000"; + close2; + cutin "4",255; + end; + } + break; + case 2: + mes "[" + strcharinfo(0) + "]"; + mes "Hmmm..."; + mes "Do I have anything"; + mes "that might make this"; + mes "weird machine work?"; + close2; + cutin "4",255; + end; + } + } + else { + mes "^3355FFThis seems like"; + mes "some kind of device"; + mes "that will allow you to"; + mes "pass to the other side."; + mes "There's a slot where you"; + mes "probably need to insert"; + mes "some kind of object...^000000"; + close2; + cutin "4",255; end; - OnTimer309000: - mapannounce "juperos_02","The portal has now closed.",1,0xBA55D3; - disablenpc "JupeWarp2"; - set $JupeGate1,0; - set $JupeGate2,0; - set $JupeGate3,0; + } + end; + +Onstop_timer: + stopnpctimer; + end; + +OnTimer5000: + enablenpc "#hole#2-4"; + disablenpc "Red Alarm#2-4"; + end; +} + +jupe_area2,106,53,0 script Warp#2-4 139,2,2,{ +OnInit: + disablenpc "Warp#2-4"; + end; + +OnEnable: + enablenpc "Warp#2-4"; + specialeffect 561; //"Warp#2-4" 561 + soundeffectall "jupe_warp.wav",0; + initnpctimer; + end; + +OnTouch: + warp "jupe_area2",80,157; + end; + +OnTimer5000: + disablenpc "Warp#2-4"; + end; +} + +jupe_area2,80,157,0 script Red Alarm#2-4 -1,2,2,{ +OnInit: + disablenpc "Red Alarm#2-4"; + end; + +OnEnable: + enablenpc "Red Alarm#2-4"; + end; + +OnTouch: + set $@JupreArea1InUse2,1; + donpcevent "Red Alarm On#2-4::OnEnable"; + disablenpc "Red Alarm#2-4"; + disablenpc "#hole#2-4"; + end; +} + +- script Red Alarm On#2-4 -1,{ +OnInit: + disablenpc "Red Alarm On#2-4"; + end; + +OnEnable: + enablenpc "Red Alarm On#2-4"; + initnpctimer; + end; + +OnTimer1000: + mapannounce "jupe_area2","I've been waiting for someone strong enough to compete with me.",bc_map,"0xFF0000"; + end; + +OnTimer3000: + mapannounce "jupe_area2","If you hear this, I wish you will be the one...",bc_map,"0xFF0000"; + disablenpc "#hole#2-4"; + end; + +OnTimer5000: + mapannounce "jupe_area2","Perhaps, a mere shadow of my former self...",bc_map,"0xFF0000"; + donpcevent "Monster1#2-4::OnEnable"; + end; + +OnTimer7000: + mapannounce "jupe_area2","Is somewhere down here, wandering...",bc_map,"0xFF0000"; + end; + +OnTimer8000: + disablenpc "Red Alarm On#2-4"; + end; +} + +- script Monster1#2-4 -1,{ +OnInit: + disablenpc "Monster1#2-4"; + end; + +Onreset: + killmonster "jupe_area2","Monster1#2-4::OnMyMobDead"; + end; + +OnEnable: + initnpctimer; + enablenpc "Monster1#2-4"; + set .MyMobs,8; + monster "jupe_area2",75,161,"Security Guard",1675,1,"Monster1#2-4::OnMyMobDead"; + monster "jupe_area2",72,161,"Security Guard",1669,1,"Monster1#2-4::OnMyMobDead"; + monster "jupe_area2",71,161,"Security Guard",1675,1,"Monster1#2-4::OnMyMobDead"; + monster "jupe_area2",68,161,"Security Guard",1669,1,"Monster1#2-4::OnMyMobDead"; + monster "jupe_area2",75,154,"Security Guard",1675,1,"Monster1#2-4::OnMyMobDead"; + monster "jupe_area2",72,154,"Security Guard",1669,1,"Monster1#2-4::OnMyMobDead"; + monster "jupe_area2",71,154,"Security Guard",1675,1,"Monster1#2-4::OnMyMobDead"; + monster "jupe_area2",68,154,"Security Guard",1669,1,"Monster1#2-4::OnMyMobDead"; + end; + +OnTimer300000: + mapannounce "jupe_area2","Zzzzt...Zzzzt....",bc_map,"0xFF0000"; + set $@JupreArea1InUse2,0; + end; + +OnTimer300002: + disablenpc "Monster1#2-4"; + enablenpc "#hole#2-4"; + end; + +OnMyMobDead: + set .MyMobs,.MyMobs-1; + if (.MyMobs < 1) { + donpcevent "Monster2#2-4::OnEnable"; + disablenpc "Monster1#2-4"; + stopnpctimer; + } + end; +} + +- script Monster2#2-4 -1,{ +OnInit: + disablenpc "Monster2#2-4"; + end; + +Onreset: + killmonster "jupe_area2","Monster2#2-4::OnMyMobDead"; + end; + +OnEnable: + initnpctimer; + end; + +OnTimer2000: + mapannounce "jupe_area2","I can never rest in peace...",bc_map,"0xFF0000"; + end; + +OnTimer4000: + mapannounce "jupe_area2","I'll wait forever or until someone can put me out of my misery...",bc_map,"0xFF0000"; + end; + +OnTimer6000: + mapannounce "jupe_area2","I will be waiting for you!",bc_map,"0xFF0000"; + enablenpc "Monster2#2-4"; + set .MyMobs,12; + monster "jupe_area2",63,161,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead"; + monster "jupe_area2",61,161,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead"; + monster "jupe_area2",59,161,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead"; + monster "jupe_area2",57,161,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead"; + monster "jupe_area2",55,161,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead"; + monster "jupe_area2",53,161,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead"; + monster "jupe_area2",53,154,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead"; + monster "jupe_area2",55,154,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead"; + monster "jupe_area2",57,154,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead"; + monster "jupe_area2",59,154,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead"; + monster "jupe_area2",61,154,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead"; + monster "jupe_area2",63,154,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead"; + end; + +OnTimer300000: + mapannounce "jupe_area2","It's funny... Isn't it?",bc_map,"0xFF0000"; + disablenpc "Monster2#2-4"; + enablenpc "#hole#2-4"; + disablenpc "Red Alarm#2-4"; + set $@JupreArea1InUse2,0; + end; + +OnTimer300002: + disablenpc "Monster2#2-4"; + end; + +OnMyMobDead: + set .MyMobs,.MyMobs-1; + if (.MyMobs < 1) { + mapannounce "jupe_area2","It's funny... Isn't it?",bc_map,"0xFF0000"; + disablenpc "Monster2#2-4"; + enablenpc "#hole#2-4"; + disablenpc "Red Alarm#2-4"; + set $@JupreArea1InUse2,0; + stopnpctimer; + } + end; +} + +//============================================================ +// Move to Elevator +//============================================================ +jupe_area2,51,162,0 script Lever#ufe2 844,{ + mes "^3355FFIt's a lever"; + mes "whose function"; + mes "is not known to you.^000000"; + next; + switch(select("Pull.:Cancel.")) { + case 1: + initnpctimer; + donpcevent "LeverWarp#ufe2::OnEnable"; + disablenpc "Lever#ufe2"; + close; + case 2: + mes "[" + strcharinfo(0) + "]"; + mes "Pull this lever?"; + mes "I don't even know"; + mes "what will happen..."; + close; + } + close; + +Onstop_timer: + stopnpctimer; + end; + +OnTimer3000: + enablenpc "Lever#ufe2"; + end; +} + +jupe_area2,46,157,0 script LeverWarp#ufe2 139,2,2,{ +OnInit: + disablenpc "LeverWarp#ufe2"; + end; + +Onreset: + disablenpc "LeverWarp#ufe2"; + end; + +OnEnable: + enablenpc "LeverWarp#ufe2"; + specialeffect 561; //"LeverWarp#ufe2" 561 + soundeffectall "jupe_warp.wav",0; + initnpctimer; + end; + +OnTouch: + warp "jupe_gate",71,29; + end; + +OnTimer3000: + disablenpc "LeverWarp#ufe2"; + end; +} + +//============================================================ +// Elevator Reception Room +//============================================================ +jupe_ele_r,51,98,0 script Switch#ufe 844,{ + if ($@JupeElevatorInUse == 1) { + mes "^3355FFIt's some sort of"; + mes "lever that looks like"; + mes "it was already pulled"; + mes "by someone else.^000000"; + close; + } + else { + cutin "5",2; + mes "^3355FFIt's some sort of"; + mes "lever that's located"; + mes "next to four empty slots.^000000"; + next; + switch(select("Pull the lever.:Leave it alone.")) { + case 1: + mes "^3355FF*Snap Snap*^000000"; + next; + mes "^3355FFYou pull the lever,"; + mes "but nothing happened."; + mes "You probably need to"; + mes "insert the correct objects"; + mes "into the slots in order"; + mes "for the lever to operate.^000000"; + next; + if (countitem(7356) > 0 && countitem(7359) > 0 && countitem(7357) > 0 && countitem(7358) > 0) { + switch(select("Insert all of your Crest Pieces.")) { + case 1: + mes "^3300FF*Snap!*^000000"; + mes "^3300FFStrangely enough,"; + mes "all four of the Crest"; + mes "Pieces fit perfectly into"; + mes "the slots and begin to"; + mes "emit a strange light.^000000"; + cutin "5-1",2; + specialeffect 72; //"Switch#ufe" EF_SPHERE + delitem 7356,1; //Piece_Of_Crest1 + delitem 7359,1; //Piece_Of_Crest4 + delitem 7357,1; //Piece_Of_Crest2 + delitem 7358,1; //Piece_Of_Crest3 + next; + switch(select("Pull out the Crest Pieces.:Pull the lever.")) { + case 1: + cutin "5",2; + mes "^3355FFYou pull out all"; + mes "the Crest Pieces"; + mes "that you inserted"; + mes "into the slots.^000000"; + getitem 7356,1; //Piece_Of_Crest1 + getitem 7359,1; //Piece_Of_Crest4 + getitem 7357,1; //Piece_Of_Crest2 + getitem 7358,1; //Piece_Of_Crest3 + close2; + cutin "5",255; + end; + case 2: + if ($@JupeElevatorInUse == 1) { + mes "^3355FFIt's strange,"; + mes "but this lever has"; + mes "already been pulled.^000000"; + close2; + cutin "5",255; + end; + } + else { + mes "^3355FFOnce you pull the lever,"; + mes "the Crest Piece slots are"; + mes "suddenly covered, making"; + mes "them irretrievable, and the"; + mes "ground begins to shake"; + mes "violently. This isn't normal!^000000"; + next; + set $@JupeElevatorInUse,1; + disablenpc "Switch#ufe"; + enablenpc "Switch On#ufe"; + initnpctimer; + specialeffect2 563; // 563 + //sound "earth_quake.wav" 2 0 0 + close2; + cutin "5-1",255; + end; + } + } + } + } + else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) { + select("Insert Crest Pieces."); + mes "^3355FFRight now, you don't"; + mes "have enough Crest Pieces"; + mes "to place into all four of these"; + mes "slots. You'll need to find and^FFFFFF ^3355FF bring them all to make this work.^000000"; + close2; + cutin "5-1",255; + end; + } + else { + mes "^3355FFYou need to find"; + mes "some kind of object"; + mes "that you can fit into"; + mes "each of these four slots...^000000"; + close2; + cutin "5-1",255; + end; + } + case 2: + mes "^3355FFWho knows what"; + mes "this lever may do?"; + mes "You'll never know unless"; + mes "you have the courage to try.^000000"; + close2; + cutin "5",255; + end; + } + } + end; + +OnTimer2000: + mapannounce "jupe_ele_r","My descendents...",bc_map,"0x66FF00"; + end; + +OnTimer3000: + mapannounce "jupe_ele_r","Do you want to know why this city was buried beneath the earth...?",bc_map,"0x66FF00"; + end; + +OnTimer7000: + mapannounce "jupe_ele_r","If so, follow my voice...",bc_map,"0x66FF00"; + end; + +OnTimer10000: + mapannounce "jupe_ele_r","I shall let you see for yourself what you desire to know...",bc_map,"0x66FF00"; + end; + +OnTimer17000: + mapannounce "jupe_ele_r","Overcome all the hallucinations.",bc_map,"0xCC6600"; + end; + +OnTimer20000: + mapannounce "jupe_ele_r","Open your eyes and see past all of the lies.",bc_map,"0xFF0000"; + end; + +OnTimer23000: + mapannounce "jupe_ele_r","I can only maintain this vision for you for 20 minutes.",bc_map,"0xFF0000"; + donpcevent "Elevator Guard1#ufe::OnEnable"; + end; + +OnTimer27000: + mapannounce "jupe_ele_r","Look! And remember!",bc_map,"0xFF0000"; + end; +} + +jupe_ele_r,51,98,0 script Switch On#ufe 844,{ + mes "^3355FFIt seems like"; + mes "someone else is"; + mes "using this machine...^000000"; + close; + +OnInit: + disablenpc "Switch On#ufe"; + end; +} + +//============================================================ +// Elevator Receptoin Guards +//============================================================ +jupe_ele_r,10,50,0 script Elevator Guard1#ufe -1,{ +OnInit: + disablenpc "Elevator Guard1#ufe"; + end; + +OnEnable: + set .MyMobs,9; + enablenpc "Elevator Guard1#ufe"; + initnpctimer; + end; + +OnTimer1000: + monster "jupe_ele_r",44,99,"Guard",1669,1,"Elevator Guard1#ufe::OnMyMobDead"; + end; + +OnTimer1200: + monster "jupe_ele_r",55,99,"Guard",1675,1,"Elevator Guard1#ufe::OnMyMobDead"; + end; + +OnTimer1400: + monster "jupe_ele_r",45,84,"Guard",1683,1,"Elevator Guard1#ufe::OnMyMobDead"; + end; + +OnTimer1600: + monster "jupe_ele_r",54,84,"Guard",1675,1,"Elevator Guard1#ufe::OnMyMobDead"; + end; + +OnTimer1800: + monster "jupe_ele_r",45,99,"Guard",1669,1,"Elevator Guard1#ufe::OnMyMobDead"; + end; + +OnTimer2000: + monster "jupe_ele_r",54,99,"Guard",1683,1,"Elevator Guard1#ufe::OnMyMobDead"; + end; + +OnTimer2200: + monster "jupe_ele_r",48,84,"Guard",1669,1,"Elevator Guard1#ufe::OnMyMobDead"; + end; + +OnTimer2400: + monster "jupe_ele_r",52,84,"Guard",1683,1,"Elevator Guard1#ufe::OnMyMobDead"; + end; + +OnTimer2600: + monster "jupe_ele_r",50,84,"Chief Guard",1684,1,"Elevator Guard1#ufe::OnMyMobDead"; + end; + +OnTimer120000: + mapannounce "jupe_ele_r","It is disappointing to see that you are too weak to even defeat a hallucination...",bc_map,"0x66FF00"; + donpcevent "Switch#ufe::OnEnable"; + disablenpc "Switch On#ufe"; + donpcevent "Annihilation#ufe::OnEnable"; + set $@JupeElevatorInUse,0; + end; + +OnTimer120005: + killmonster "jupe_ele_r","Elevator Guard1#ufe::OnMyMobDead"; + stopnpctimer; + end; + +OnMyMobDead: + set .MyMobs,.MyMobs-1; + if (.MyMobs < 1) { + set $@JupeElevatorInUse,0; + donpcevent "Elevator Safety#ufe::OnEnable"; + stopnpctimer; + } + end; +} + +jupe_ele_r,10,52,0 script Elevator Safety#ufe -1,{ +OnInit: + disablenpc "Elevator Safety#ufe"; + end; + +OnEnable: + enablenpc "Elevator Safety#ufe"; + initnpctimer; + end; + +OnTimer5000: + mapannounce "jupe_ele_r","Those of you who have defeated the hallucination, step forward.",bc_map,"0x66FF00"; + //sound "earth_quake.wav" 2 0 0 + end; + +OnTimer8000: + donpcevent "Elevator On#ufe::OnEnable"; + end; + +OnTimer10000: + disablenpc "Elevator Safety#ufe"; + stopnpctimer; + end; +} + +jupe_ele_r,50,89,0 script Annihilation#ufe -1,35,50,{ +OnInit: + disablenpc "Annihilation#ufe"; + end; + +OnEnable: + disablenpc "Annihilation#ufe"; + initnpctimer; + end; + +OnTouch: + percentheal 99,100; + end; + +OnTimer1000: + mapwarp "jupe_ele_r", "jupe_gate",49,138; + end; + +OnTimer1100: + enablenpc "Annihilation#ufe"; + end; + +OnTimer1600: + enablenpc "Elevator Escape#ufe"; + end; + +OnTimer3000: + disablenpc "Annihilation#ufe"; + disablenpc "Elevator Escape#ufe"; + end; +} + +jupe_ele_r,50,89,0 script Elevator Escape#ufe -1,35,50,{ +OnInit: + disablenpc "Elevator Escape#ufe"; + end; + +OnTouch: + mapwarp "jupe_ele_r", "jupe_gate",49,138; + end; +} + +jupe_ele_r,10,54,0 script Elevator On#ufe -1,{ +OnInit: + disablenpc "Elevator On#ufe"; + end; + +OnEnable: + enablenpc "Elevator On#ufe"; + initnpctimer; + end; + +OnTimer1000: + mapwarp "jupe_ele_r", "jupe_ele",42,47; + set $@JupeElevatorInUse2,0; + donpcevent "TimeOut#ufe::OnEnable"; + donpcevent "Guard-1#ufe::OnEnable"; + end; + +OnTimer10000: + disablenpc "Elevator On#ufe"; + end; +} + +//============================================================ +// Elevator NPCs +//============================================================ +jupe_ele,14,6,1 script TimeOut#ufe 844,{ +OnEnable: + initnpctimer; + end; + +OnDisable: + stopnpctimer; + end; + +OnTimer59000: + if (getmapusers("jupe_ele") == 0) { + set $@JupeElevatorInUse2,5; + killmonsterall "jupe_ele"; + disablenpc "Guard-1#ufe"; + disablenpc "Guard-2#ufe"; + disablenpc "Guard-3#ufe"; + disablenpc "Guard-4#ufe"; + stopnpctimer; + set $@JupeElevatorInUse2,0; + set $@JupeElevatorInUse,0; + disablenpc "Switch On#ufe"; + enablenpc "Switch#ufe"; + } + end; + +OnTimer120000: + killmonsterall "jupe_ele"; + disablenpc "Guard-1#ufe"; + disablenpc "Guard-2#ufe"; + disablenpc "Guard-3#ufe"; + disablenpc "Guard-4#ufe"; + mapannounce "jupe_ele","In the end, you can't even overcome your inner fear...",bc_map,"0xFF0000"; + end; + +OnTimer122000: + mapannounce "jupe_ele","You have never encountered your inner fears, have you?",bc_map,"0xFF0000"; + end; + +OnTimer125000: + mapannounce "jupe_ele","Did you expect this would be the end of the hallucination?",bc_map,"0xFF0000"; + end; + +OnTimer127000: + mapannounce "jupe_ele","What if the voice you're hearing is also a hallucination?",bc_map,"0xFF0000"; + end; + +OnTimer129000: + mapannounce "jupe_ele","What if you're just dreaming all of this?",bc_map,"0xFF0000"; + end; + +OnTimer131000: + mapannounce "jupe_ele","What if the existence of this city is a lie?",bc_map,"0xFF0000"; + end; + +OnTimer133000: + mapannounce "jupe_ele","Are you even real?",bc_map,"0xFF0000"; + end; + +OnTimer134000: + mapwarp "jupe_ele", "jupe_gate",49,138; + end; + +OnTimer135000: + mapwarp "jupe_ele", "jupe_gate",49,138; + end; + +OnTimer132000: + disablenpc "GuardEnd#ufe"; + disablenpc "4F Enter#ufe"; + donpcevent "TimeOut#ufe::OnDisable"; + set $@JupeElevatorInUse2,0; + set $@JupeElevatorInUse,0; + disablenpc "Switch On#ufe"; + enablenpc "Switch#ufe"; + stopnpctimer; + end; +} + +jupe_ele,15,6,1 script Guard-1#ufe 844,{ +OnEnable: + initnpctimer; + end; + +OnDisable: + stopnpctimer; + end; + +Onreset: + killmonsterall "jupe_ele"; + end; + +OnTimer2000: + mapannounce "jupe_ele","I admire your patience.",bc_map,"0xFF0000"; + end; + +OnTimer5000: + mapannounce "jupe_ele","Let's see if everything you have experienced",bc_map,"0xFF0000"; + end; + +OnTimer8000: + mapannounce "jupe_ele","were traps for intruders...",bc_map,"0xFF0000"; + end; + +OnTimer12000: + set .MyMobs,8; + monster "jupe_ele",48,44,"Guard",1675,1,"Guard-1#ufe::OnMyMobDead"; + monster "jupe_ele",45,42,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead"; + monster "jupe_ele",38,42,"Guard",1675,1,"Guard-1#ufe::OnMyMobDead"; + monster "jupe_ele",35,44,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead"; + monster "jupe_ele",35,51,"Guard",1675,1,"Guard-1#ufe::OnMyMobDead"; + monster "jupe_ele",38,53,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead"; + monster "jupe_ele",45,53,"Guard",1675,1,"Guard-1#ufe::OnMyMobDead"; + monster "jupe_ele",48,51,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead"; + end; + +OnTimer30000: + if ($@JupeElevatorInUse2 == 0) { + set $@JupeElevatorInUse2,1; + donpcevent "Guard-2#ufe::OnEnable"; + stopnpctimer; + } + end; + +OnMyMobDead: + set .MyMobs,.MyMobs-1; + if (.MyMobs < 1) { + if ($@JupeElevatorInUse2 == 0) { + set $@JupeElevatorInUse2,1; + donpcevent "Guard-2#ufe::OnEnable"; + stopnpctimer; + } + else if ($@JupeElevatorInUse2 == 4) { + if (getvariableofnpc(.MyMobs,"Guard-1#ufe") < 1) { + if (getvariableofnpc(.MyMobs,"Guard-3#ufe") < 1) { + if (getvariableofnpc(.MyMobs,"Guard-2#ufe") < 1) { + donpcevent "GuardEnd#ufe::OnEnable"; + stopnpctimer; + } + } + } + } + } + end; +} + +jupe_ele,16,6,1 script Guard-2#ufe 844,{ +OnEnable: + initnpctimer; + end; + +OnDisable: + stopnpctimer; + end; + +Onreset: + killmonsterall "jupe_ele"; + end; + +OnTimer2000: + mapannounce "jupe_ele","This city was not",bc_map,"0xFF0000"; + end; + +OnTimer5000: + mapannounce "jupe_ele","as magnificient as you thought.",bc_map,"0xFF0000"; + end; + +OnTimer8000: + mapannounce "jupe_ele","This is a place where all the fears of humans flourish.",bc_map,"0xFF0000"; + end; + +OnTimer11000: + mapannounce "jupe_ele","Yes. Nobody leaves alive!",bc_map,"0xFF0000"; + end; + +OnTimer12000: + set .MyMobs,8; + monster "jupe_ele",48,44,"Guard",1683,1,"Guard-2#ufe::OnMyMobDead"; + monster "jupe_ele",45,42,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead"; + monster "jupe_ele",38,42,"Guard",1683,1,"Guard-2#ufe::OnMyMobDead"; + monster "jupe_ele",35,44,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead"; + monster "jupe_ele",35,51,"Guard",1683,1,"Guard-2#ufe::OnMyMobDead"; + monster "jupe_ele",38,53,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead"; + monster "jupe_ele",45,53,"Guard",1683,1,"Guard-2#ufe::OnMyMobDead"; + monster "jupe_ele",48,51,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead"; + end; + +OnTimer30000: + if ($@JupeElevatorInUse2 == 1) { + set $@JupeElevatorInUse2,2; + donpcevent "Guard-3#ufe::OnEnable"; + stopnpctimer; + } + end; + +OnMyMobDead: + set .MyMobs,.MyMobs-1; + if (.MyMobs < 1) { + if ($@JupeElevatorInUse2 == 1) { + set $@JupeElevatorInUse2,2; + donpcevent "Guard-3#ufe::OnEnable"; + stopnpctimer; + } + else if ($@JupeElevatorInUse2 == 4) { + if (getvariableofnpc(.MyMobs,"Guard-4#ufe") < 1) { + if (getvariableofnpc(.MyMobs,"Guard-3#ufe") < 1) { + if (getvariableofnpc(.MyMobs,"Guard-1#ufe") < 1) { + donpcevent "GuardEnd#ufe::OnEnable"; + stopnpctimer; + } + } + } + } + } + end; +} + +jupe_ele,17,6,1 script Guard-3#ufe 844,{ +OnEnable: + initnpctimer; + end; + +OnDisable: + stopnpctimer; + end; + +Onreset: + killmonsterall "jupe_ele"; + end; + +OnTimer2000: + mapannounce "jupe_ele","What do you see?",bc_map,"0xFF0000"; + end; + +OnTimer5000: + mapannounce "jupe_ele","Are your eyes actually seeing something?",bc_map,"0xFF0000"; + end; + +OnTimer8000: + mapannounce "jupe_ele","Or do you just believe you are seeing?",bc_map,"0xFF0000"; + end; + +OnTimer12000: + set .MyMobs,8; + monster "jupe_ele",48,44,"Guard",1675,1,"Guard-3#ufe::OnMyMobDead"; + monster "jupe_ele",45,42,"Guard",1669,1,"Guard-3#ufe::OnMyMobDead"; + monster "jupe_ele",38,42,"Guard",1683,1,"Guard-3#ufe::OnMyMobDead"; + monster "jupe_ele",35,44,"Guard",1675,1,"Guard-3#ufe::OnMyMobDead"; + monster "jupe_ele",35,51,"Guard",1669,1,"Guard-3#ufe::OnMyMobDead"; + monster "jupe_ele",38,53,"Guard",1683,1,"Guard-3#ufe::OnMyMobDead"; + monster "jupe_ele",45,53,"Guard",1675,1,"Guard-3#ufe::OnMyMobDead"; + monster "jupe_ele",48,51,"Guard",1669,1,"Guard-3#ufe::OnMyMobDead"; + end; + +OnTimer30000: + if ($@JupeElevatorInUse2 == 2) { + set $@JupeElevatorInUse2,3; + donpcevent "Guard-4#ufe::OnEnable"; + stopnpctimer; + } + end; + +OnMyMobDead: + set .MyMobs,.MyMobs-1; + if (.MyMobs < 1) { + if ($@JupeElevatorInUse2 == 2) { + set $@JupeElevatorInUse2,3; + donpcevent "Guard-4#ufe::OnEnable"; + stopnpctimer; + } + else if ($@JupeElevatorInUse2 == 4) { + if (getvariableofnpc(.MyMobs,"Guard-4#ufe") < 1) { + if (getvariableofnpc(.MyMobs,"Guard-2#ufe") < 1) { + if (getvariableofnpc(.MyMobs,"Guard-1#ufe") < 1) { + donpcevent "GuardEnd#ufe::OnEnable"; + stopnpctimer; + } + } + } + } + } + end; +} + +jupe_ele,18,6,1 script Guard-4#ufe 844,{ +OnEnable: + initnpctimer; + end; + +OnDisable: stopnpctimer; + end; + +Onreset: + killmonsterall "jupe_ele"; + end; + +OnTimer2000: + mapannounce "jupe_ele","Do not forget. That which limits you is nothing but yourself.",bc_map,"0xFF0000"; + end; + +OnTimer5000: + mapannounce "jupe_ele","Nothing is what you fear and you have nothing to fear...",bc_map,"0xFF0000"; + end; + +OnTimer8000: + set $@JupeElevatorInUse2,4; + set .MyMobs,8; + monster "jupe_ele",48,44,"Guard",1684,1,"Guard-4#ufe::OnMyMobDead"; + monster "jupe_ele",45,42,"Guard",1669,1,"Guard-4#ufe::OnMyMobDead"; + monster "jupe_ele",38,42,"Guard",1684,1,"Guard-4#ufe::OnMyMobDead"; + monster "jupe_ele",35,44,"Guard",1669,1,"Guard-4#ufe::OnMyMobDead"; + monster "jupe_ele",35,51,"Guard",1675,1,"Guard-4#ufe::OnMyMobDead"; + monster "jupe_ele",38,53,"Guard",1669,1,"Guard-4#ufe::OnMyMobDead"; + monster "jupe_ele",45,53,"Guard",1683,1,"Guard-4#ufe::OnMyMobDead"; + monster "jupe_ele",48,51,"Guard",1675,1,"Guard-4#ufe::OnMyMobDead"; + end; + +OnMyMobDead: + set .MyMobs,.MyMobs-1; + if (getvariableofnpc(.MyMobs,"Guard-1#ufe") < 1) { + if (getvariableofnpc(.MyMobs,"Guard-2#ufe") < 1) { + if (getvariableofnpc(.MyMobs,"Guard-3#ufe") < 1) { + if (getvariableofnpc(.MyMobs,"Guard-4#ufe") < 1) { + donpcevent "GuardEnd#ufe::OnEnable"; + stopnpctimer; + } + } + } + } + end; +} + +jupe_ele,19,6,1 script GuardEnd#ufe 844,{ +OnInit: + disablenpc "GuardEnd#ufe"; + end; + +OnEnable: + enablenpc "GuardEnd#ufe"; + donpcevent "TimeOut#ufe::OnDisable"; + initnpctimer; + end; + +OnDisable: + disablenpc "GuardEnd#ufe"; + stopnpctimer; + end; + +OnTimer2000: + mapannounce "jupe_ele","I am not going to tell you anything.",bc_map,"0x66FF00"; + end; + +OnTimer5000: + mapannounce "jupe_ele","My city, my people are now but a memory.",bc_map,"0x66FF00"; + end; + +OnTimer8000: + mapannounce "jupe_ele","Everything was a mistake. We were not supposed to be here.",bc_map,"0x66FF00"; + end; + +OnTimer11000: + mapannounce "jupe_ele","Is this a place where humans are forbidden?",bc_map,"0x66FF00"; + end; + +OnTimer12000: + mapannounce "jupe_ele","You want to know, don't you? Go ahead... Go deeper.",bc_map,"0x66FF00"; + enablenpc "4F Enter#ufe"; + end; + +OnTimer22000: + mapannounce "jupe_ele","It's not real anyway. All of it's safe, it can't hurt you...",bc_map,"0x66FF00"; + //sound "earth_quake.wav" 2 0 0 + disablenpc "4F Enter#ufe"; + end; + +OnTimer24000: + mapwarp "jupe_ele","jupe_core",150,286; + end; + +OnTimer25000: + mapwarp "jupe_ele","jupe_core",151,286; + end; + +OnTimer26000: + donpcevent "GuardEnd#ufe::OnDisable"; + disablenpc "4F Enter#ufe"; + donpcevent "TimeOut#ufe::OnDisable"; + set $@JupeElevatorInUse2,0; + set $@JupeElevatorInUse,0; + disablenpc "Switch On#ufe"; + enablenpc "Switch#ufe"; + stopnpctimer; +} + +jupe_ele,41,33,0 script 4F Enter#ufe 45,4,4,{ +OnInit: + disablenpc "4F Enter#ufe"; + end; + +OnTouch: + warp "jupe_core",rand(149,151),286; + end; +} + +//============================================================ +// Warps +//============================================================ +jupe_gate,50,173,0 script gate#start -1,2,3,{ + end; + +OnTouch: + initnpctimer; + mes "^3355FFIt's a Warp Portal"; + mes "that will teleport you"; + mes "to the previous floor.^000000"; + next; + switch(select("Use it.:Ignore it.")) { + case 1: + specialeffect2 348; // EF_LIGHTSPHERE + next; + stopnpctimer; + warp "juperos_02",130,142; + close; + case 2: + mes "[" + strcharinfo(0) + "]"; + mes "Not now!"; + mes "I can't leave yet!"; + next; + warp "jupe_gate",50,168; + stopnpctimer; + close; } + end; + +OnTimer10000: + warp "juperos_02",128,278; + enablenpc "gate#start#2"; + disablenpc "gate#start"; + end; +} + +jupe_gate,50,171,0 script gate#start#2 -1,2,2,{ +OnInit: + disablenpc "gate#start#2"; + end; + +OnTouch: + warp "juperos_02",130,142; + end; + +OnTimer2000: + enablenpc "gate#start"; + disablenpc "gate#start#2"; + end; +} + +juperos_02,33,59,0 script jupe_goto2F 45,2,2,{ +OnTouch: + switch(rand(1,4)) { + case 1: warp "juperos_01",120,72; end; + case 2: warp "juperos_01",120,112; end; + case 3: warp "juperos_01",79,112; end; + case 4: warp "juperos_01",79,72; end; + } + end; } |