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-//===== Hercules Script ======================================
-//= Juperos Dungeon Quests
-//===== By ===================================================
-//= MasterOfMuppets
-//===== Version ==============================================
-//= 1.9
-//===== Description ==========================================
-//= [Partial Official Conversion]
-//= Juperos Ruins related Quests/Events
-//===== Comments =============================================
-//= 1.0 First version, partly implemented [MasterOfMuppets]
-//= 1.1 Added official Juperos Ruins History Quest. Thanks
-//= to Keplerk for his first version. [SinSloth]
-//= 1.2 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
-//= 1.3 Removed semi-official core access NPCs, replaced with [L0ne_W0lf]
-//= event-driven story progressive NPCs. Optimization needed.
-//= 1.3a Adjusted the elevafor timer. (132000 -> 142000) [L0ne_W0lf]
-//= 1.3b Minor updates to juperos elevator NPCs. [L0ne_W0lf]
-//= 1.4 Fixed Elevator not working after failing once. [L0ne_W0lf]
-//= 1.5 Lots of Fixes, missing stopnpctimers, cleanup. [Zephyrus]
-//= 1.6 Added missing close in "Popular Feats" [L0ne_W0lf]
-//= 1.7 Replaced effect numerics with constants. [L0ne_W0lf]
-//= 1.8 Updated RE/Pre-RE EXP. [Euphy]
-//= 1.9 Added GM management NPC. [Euphy]
-//============================================================
-
-yuno_in04,190,125,4 script Scholar 8_F_GIRL,{
- switch(yuno_hist) {
- case 0:
- mes "[Scholar]";
- mes "...Mm? ";
- mes "...Yes?";
- next;
- mes "[Scholar]";
- mes "...";
- mes "......";
- mes "May I help you?";
- next;
- switch(select("Oh! N-Nothing!:Excuse me...")) {
- case 1:
- mes "[Scholar]";
- mes "...";
- mes "......";
- mes "Hmm?";
- mes "...........";
- mes "Hmpf.";
- close;
- case 2:
- mes "[Scholar]";
- mes "...";
- mes "......";
- mes "Hmm?";
- mes "...........";
- mes "Hmmm...";
- next;
- mes "[Scholar]";
- mes "You must be lost.";
- mes "This is the scholarly";
- mes "research section, you know,";
- mes "content you couldn't possibly";
- mes "fathom. The popular novels and picture books are someplace else.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "...";
- mes "......";
- next;
- mes "[Scholar]";
- mes "Why don't you rummage";
- mes "through the bookshelves?";
- mes "I'm sure you can find some";
- mes "book there that can hold your";
- mes "interest. Well, depending on";
- mes "your actual attention span...";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "(What's her damage?!";
- mes "Does she have an attitude problem or is she just stuck-up?)";
- close;
- }
- case 1:
- mes "[Scholar]";
- mes "...Mm? ";
- mes "...Yes?";
- next;
- mes "[Scholar]";
- mes "...";
- mes "......";
- mes "May I help you?";
- next;
- switch(select("Oh! N-Nothing!:By any chance...")) {
- case 1:
- mes "[Scholar]";
- mes "...";
- mes "......";
- mes "Hmm?";
- mes "...........";
- mes "Hmpf.";
- close;
- case 2:
- mes "["+strcharinfo(0)+"]";
- mes "By any chance...";
- mes "Are you conducting";
- mes "research about Juperos?";
- next;
- mes "[Scholar]";
- mes "Why yes, that is";
- mes "correct. But how did";
- mes "you come to learn about";
- mes "my current research project?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Oh, I managed to read";
- mes "a thesis paper entitled,";
- mes "''The Fall of Juperos,'' and";
- mes "I just thought that the writing";
- mes "style and your personality";
- mes "seem to match for some reason.";
- next;
- mes "[Scholar]";
- mes "Oh...! You read my";
- mes "thesis? So what did";
- mes "you think about it?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "So far, it's alright, but";
- mes "quite frankly it's incomplete.";
- mes "I mean, you don't have much in";
- mes "in the way of conjecture, much";
- mes "less any evidence to back up";
- mes "any of your statements.";
- next;
- mes "[Scholar]";
- mes "....";
- mes "Let me apologize for";
- mes "being rude to you earlier.";
- mes "As you know, my name is";
- mes "Fayruz Khrhiyha. May I ask";
- mes "what your name might be?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "I'm "+strcharinfo(0)+",";
- mes "a brave adventurer in the";
- mes "service of his royal majesty,";
- mes "the wise and benevolent";
- mes "King Tristram III.";
- yuno_hist = 2;
- next;
- mes "[Fayruz]";
- mes "Well, "+strcharinfo(0)+",";
- mes "I understand that my thesis";
- mes "still requires more evidence.";
- mes "But I'd need some ancient";
- mes "documents from Juperos";
- mes "to complete my research...";
- next;
- mes "[Fayruz]";
- mes "If you happen to travel";
- mes "through Juperos and find";
- mes "any ancient documents, would";
- mes "you bring them to me? Having";
- mes "those would help my research";
- mes "efforts immensely. Thank you...";
- close;
- }
- case 2:
- if ((countitem(7352)) || (countitem(7353)) || (countitem(7354)) || (countitem(7355))) {
- mes "[Fayruz]";
- mes "Ah, it's you! Listen,";
- mes "I just found a record of";
- mes "an adventurer who explored";
- mes "Juperos. There's mention";
- mes "of a stone statue here that";
- mes "just might be noteworthy...";
- next;
- mes "[Fayruz]";
- mes "If you happen to find";
- mes "yourself in Juperos,";
- mes "would you find the stone";
- mes "statue at the entrance of";
- mes "its dungeon and read the";
- mes "engraved message for me?";
- next;
- mes "[Fayruz]";
- mes "According to my notes,";
- mes "there's a spell that will";
- mes "make its reader memorize";
- mes "its message, even if they don't";
- mes "know the language. So come";
- mes "to me if you manage to read it.";
- close;
- }
- mes "[Fayruz]";
- mes "If you ever chance to";
- mes "travel through Juperos,";
- mes "would you let me know if you";
- mes "find anything that might help";
- mes "my research there? I'd be";
- mes "very grateful for your help.";
- close;
- case 3:
- mes "[Fayruz]";
- mes "Well, you look";
- mes "quite pleased.";
- mes "May I asked what";
- mes "happened to put that";
- mes "expression on your face?";
- next;
- switch(select("I found something in Juperos.:Nothing much.")) {
- case 1:
- mes "[" +strcharinfo(0)+"]";
- mes "I went to Juperos like";
- mes "you asked and found that";
- mes "stone statue you were talking";
- mes "about. Just like you said, there was an engraved message on it.";
- next;
- mes "[Fayruz]";
- mes "Fascinating!";
- mes "So is it really enchanted";
- mes "so anyone can memorize it?";
- mes "Wh-what does the message say?";
- next;
- mes "^3355FFYou recite the message";
- mes "engraved on the stone";
- mes "statue, unable to interpret";
- mes "the sounds you're uttering,";
- mes "but weirdly enough, you can";
- mes "easily recall them from memory.^000000";
- next;
- mes "[Fayruz]";
- mes "Ah, I see! Wait,";
- mes "give me a moment to";
- mes "properly translate this...";
- next;
- mes "...";
- mes "......";
- mes ".........";
- next;
- mes "[Fayruz]";
- mes "It means, ''Do you wish to";
- mes "see the end of the madness?";
- mes "He is waiting where the three";
- mes "columns were destroyed, where";
- mes "two hundred illusions wander.''";
- next;
- mes "[Fayruz]";
- mes "''You will see him, the one";
- mes "who was vain and extravagant,";
- mes "with your own eyes at the place where the light passes through.";
- yuno_hist = 4;
- next;
- mes "[Fayruz]";
- mes "Ah, usually, descriptions";
- mes "of the ''vain and extravagant";
- mes "one'' refer to the mad scientist rumored to have lived in that";
- mes "ancient era. But if this is true, I may have to rework my thesis...";
- next;
- mes "[Fayruz]";
- mes "I have another favor to";
- mes "ask of you. If you find any";
- mes "object of historical significance in Juperos, would you bring it to";
- mes "me? I'll reward you, of course.";
- next;
- mes "[Fayruz]";
- mes "It would be most helpful";
- mes "if you could manage to find";
- mes "documents that existed from that era. Fortunately, back then,";
- mes "they made all their records on material more durable than paper.";
- close;
- case 2:
- mes "[Fayruz]";
- mes "Nothing, huh?";
- mes "My life is also fairly";
- mes "uneventful, but somehow,";
- mes "I'm don't think I'm content.";
- close;
- }
- case 4:
- mes "[Fayruz]";
- mes "Oh hello, "+strcharinfo(0)+".";
- mes "So what brings you to";
- mes "the Juno Library today?";
- next;
- switch(select("Nice weather today, isn't it?:I found something in Juperos.:Nothing much.")) {
- case 1:
- mes "[Fayruz]";
- mes "Well, I wouldn't know.";
- mes "It's late whenever I go";
- mes "out, so I always happen to";
- mes "miss the sunlight. I guess";
- mes "I really miss nice weather";
- mes "sometimes, you know?";
- close;
- case 2:
- if ((countitem(7352)) || (countitem(7353)) || (countitem(7354)) || (countitem(7355))) {
- mes "[Fayruz]";
- mes "Oh, really?!";
- mes "That's great news!";
- mes "W-what did you find?";
- next;
- mes "^3355FFIn her excitement,";
- mes "Fayruz begins to";
- mes "rummage through your";
- mes "things before you get";
- mes "the chance to answer her.^000000";
- next;
- mes "[Fayruz]";
- mes "Oh, this must be it!";
- mes "Would you mind if I keep";
- mes "this Transparent Plate for";
- mes "my research? In return, I'll";
- mes "tell you some tales about";
- mes "Juperos that I've learned.";
- next;
- switch(select("Please, be my guest.:No way, you can't have it.")) {
- case 1:
- if (countitem(7352)) callfunc "Func_JupHist",7352,1;
- else if (countitem(7353)) callfunc "Func_JupHist",7353,2;
- else if (countitem(7354)) callfunc "Func_JupHist",7354,4;
- else if (countitem(7355)) callfunc "Func_JupHist",7352,8;
- case 2:
- mes "[Fayruz]";
- mes "Mm? Are you serious?";
- mes "This object is very valuable";
- mes "to a researcher like me, but";
- mes "I have no idea what use it";
- mes "would be for an adventurer.";
- mes "Well, you have your reasons...";
- close;
- }
- }
- mes "[Fayruz]";
- mes "Oh, really?!";
- mes "That's great news!";
- mes "W-what did you find?";
- next;
- mes "^3355FFIn her excitement,";
- mes "Fayruz begins to";
- mes "rummage through your";
- mes "things before you get";
- mes "the chance to answer her.^000000";
- next;
- mes "[Fayruz]";
- mes "Oh. There isn't anything";
- mes "here that would help in my";
- mes "research, but thank you anyway.";
- mes "If you find anything else while";
- mes "you're in Juperos, please come back and show it to me, alright?";
- close;
- case 3:
- mes "[Fayruz]";
- mes "Ah, I see. Well, while";
- mes "you're here, why don't you";
- mes "read something? There are";
- mes "many books that cover some";
- mes "interesting topics, like the";
- mes "Schwaltzvalt economy...";
- next;
- mes "[Fayruz]";
- mes "Oh, in any case, please";
- mes "don't forget the favor I asked";
- mes "of you. If you find anything";
- mes "in Juperos that's historically";
- mes "significant, I'd appreciate it";
- mes "if you bring it right away.";
- close;
- }
- case 5:
- mes "[Fayruz]";
- mes "Oh, "+strcharinfo(0)+"!";
- mes "Have you come back with";
- mes "something from Juperos?";
- mes "I've been hoping you'd come";
- mes "back with something that'd";
- mes "help me in my research!";
- next;
- switch(select("Take a look at this.:Oh, I'm sorry...")) {
- case 1:
- switch(jupe_hist) {
- case 1: callfunc "Func_JupHist",7353,7354,7355,7352;
- case 2: callfunc "Func_JupHist",7352,7354,7355,7353;
- case 4: callfunc "Func_JupHist",7352,7353,7355,7354;
- case 8: callfunc "Func_JupHist",7352,7353,7354,7355;
- }
- case 2:
- mes "[Fayruz]";
- mes "Ah, I see. Well, while";
- mes "you're here, why don't you";
- mes "read something? There are";
- mes "many books that cover some";
- mes "interesting topics, like...";
- mes "like... Self-Honesty (?).";
- next;
- mes "[Fayruz]";
- mes "Oh, in any case, please";
- mes "don't forget the favor I asked";
- mes "of you. If you find anything";
- mes "in Juperos that's historically";
- mes "significant, I'd appreciate it";
- mes "if you bring it right away.";
- close;
- }
- case 6:
- mes "[Fayruz]";
- mes "Oh, "+strcharinfo(0)+"!";
- mes "The Transparent Plate";
- mes "that you brought for me";
- mes "last time is really helping me";
- mes "in my research. If you get the";
- mes "chance, please bring me more!";
- yuno_hist = 7;
- next;
- mes "[Fayruz]";
- mes "This new data is adding";
- mes "a lot more credibility to my";
- mes "thesis. Oh, I'll be with you";
- mes "in a moment, let me finish";
- mes "translating this one last";
- mes "passage really quickly...";
- close;
- case 7:
- mes "[Fayruz]";
- mes "Hello, "+strcharinfo(0)+"~";
- mes "Oh, were you able to look";
- mes "in Juperos for anything that";
- mes "might help me in my research?";
- next;
- switch(select("Yeah, take a look at this.:No, I'm sorry...")) {
- case 1:
- switch(jupe_hist) {
- case 3: callfunc "Func_JupHist",7354,7355,7352,7353;
- case 5: callfunc "Func_JupHist",7353,7355,7352,7354;
- case 6: callfunc "Func_JupHist",7352,7355,7353,7354;
- case 9: callfunc "Func_JupHist",7353,7354,7352,7355;
- case 10: callfunc "Func_JupHist",7352,7354,7353,7355;
- case 12: callfunc "Func_JupHist",7352,7353,7354,7355;
- }
- case 2:
- mes "[Fayruz]";
- mes "Oh, that's fine.";
- mes "Besides, I don't really";
- mes "have a deadline to complete";
- mes "this research project. Still,";
- mes "I just want you to know that";
- mes "I really appreciate your help.";
- close;
- }
- case 8:
- mes "[Fayruz]";
- mes ""+strcharinfo(0)+"...";
- mes "I'm having great difficulty in";
- mes "translating that Transparent";
- mes "Plate you brought for me that";
- mes "last time. I'm so frustrated...";
- next;
- mes "[Fayruz]";
- mes "Wait a minute...";
- mes "This here means...";
- mes "Alright. Okay. Yes.";
- mes "Yes! Of course, how";
- mes "could I not see it before!";
- yuno_hist = 9;
- next;
- mes "[Fayruz]";
- mes "I'll be with you";
- mes "in just a second!";
- mes "I think I just made";
- mes "a real through...!";
- next;
- case 9:
- mes "[Fayruz]";
- mes "Ah, I've been";
- mes "expecting you, "+strcharinfo(0)+".";
- mes "So did you have been to Juperos again? I'm really hoping that you";
- mes "were able to find something new that would help in my research...";
- next;
- switch(select("Actually, I did find this...:I'm sorry, I haven't...")) {
- case 1:
- switch(jupe_hist) {
- case 7: callfunc "Func_JupHist",7355,7352,7353,7354;
- case 11: callfunc "Func_JupHist",7354,7352,7353,7355;
- case 13: callfunc "Func_JupHist",7353,7352,7354,7355;
- case 14: callfunc "Func_JupHist",7352,7353,7354,7355;
- }
- case 2:
- mes "[Fayruz]";
- mes "Ah, I see. Well, while";
- mes "you're here, why don't you";
- mes "read something? There are";
- mes "many books that cover some";
- mes "interesting topics, like";
- mes "modern adventure history.";
- next;
- mes "[Fayruz]";
- mes "Oh, in any case, please";
- mes "don't forget the favor I asked";
- mes "of you. If you find anything";
- mes "in Juperos that's historically";
- mes "significant, I'd appreciate it";
- mes "if you bring it right away.";
- close;
- }
- case 10:
- mes "[Fayruz]";
- mes "Oh hello, "+strcharinfo(0)+"...";
- mes "So what exactly brings you";
- mes "to the Juno Library this time?";
- next;
- switch(select("I found another Transparent Plate.:Just visiting, really.")) {
- case 1:
- if ((countitem(7352)) || (countitem(7353)) || (countitem(7354)) || (countitem(7355))) {
- mes "[Fayruz]";
- mes "Hmm, well, we've made as";
- mes "much headway as we can";
- mes "with the Transparent Plates";
- mes "you've already given me, but";
- mes "it can't hurt to have too much";
- mes "evidence to back my theories.";
- next;
- mes "[Fayruz]";
- mes "I really appreciate";
- mes "your continuing efforts";
- mes "to help me. Please, would";
- mes "you take this as my way";
- mes "saying ''Thanks?'' You've been";
- mes "great, "+strcharinfo(0)+"...";
- if (countitem(7352)) delitem 7352,1;
- else if (countitem(7353)) delitem 7353,1;
- else if (countitem(7354)) delitem 7354,1;
- else delitem 7355,1;
- getitem 644,1;
- close;
- }
- mes "[Fayruz]";
- mes "Mmm...?";
- mes "It doesn't look like";
- mes "you brought another";
- mes "Transparent Plate.";
- mes "Are you sure that you";
- mes "didn't misplace it?";
- close;
- case 2:
- mes "[Fayruz]";
- mes "Ah, I see. Well,";
- mes "thanks to your help,";
- mes "I've made a great deal";
- mes "of progress on my thesis.";
- mes "I really appreciate what you";
- mes "have done for me, adventurer.";
- close;
- }
- }
-}
-
-function script Func_JupHist {
- switch(yuno_hist) {
- case 4:
- mes "[Fayruz]";
- mes "Thank you so much,";
- mes "you don't know what";
- mes "this means to me! Okay,";
- mes "please relax and take a";
- mes "seat. Close your eyes while";
- mes "I tell you this ancient story.";
- next;
- mes "^3355FFFayruz begins to";
- mes "relate an ancient tale";
- mes "about Juperos that seems";
- mes "typical for a classic story, but her way of storytelling subtly";
- mes "draws you into a vicarious, yet extremely vivid experience.";
- next;
- mes "^3355FFYou feel the protagonist's";
- mes "glories and tragedies as if";
- mes "you were actually there with";
- mes "the hero on his journeys. The";
- mes "tale eventually comes to an end";
- mes "and you awaken from the trance,";
- mes "gently brought back to reality.^000000";
- delitem getarg(0),1;
- yuno_hist = 5;
- jupe_hist = getarg(1);
- getexp RENEWAL_EXP?10000:100000,0;
- next;
- mes "[Fayruz]";
- mes "Everyone can relate";
- mes "to these old, classic";
- mes "stories. I hope this tale had";
- mes "as meaning for you as it did";
- mes "for me when I first heard it.";
- next;
- mes "[Fayruz]";
- mes "If you can find me";
- mes "another artifact from";
- mes "Juperos, I'll share another";
- mes "tale like that with you. Now";
- mes "how does that sound? Okay";
- mes "then, I'll see you, adventurer~";
- close;
- case 5:
- if ((countitem(getarg(0))) || (countitem(getarg(1))) || (countitem(getarg(2)))) {
- mes "[Fayruz]";
- mes "Oh, that's unexpected.";
- mes "This Transparent Plate";
- mes "seems to have been made";
- mes "in a different era than the";
- mes "one you gave me earlier.";
- mes "How intriguing...";
- next;
- mes "[Fayruz]";
- mes "*Sigh* I really wish";
- mes "that I could explore";
- mes "Juperos on my own, but";
- mes "I'm just not strong enough.";
- mes "In a way, I'm quite jealous of you. But it can't be helped...";
- next;
- mes "[Fayruz]";
- mes "You know, that reminds";
- mes "me of this great story of";
- mes "a tragic hero that I'd like to";
- mes "share with you. Let your";
- mes "mind wander as I relate this ageless, yet bittersweet tale...";
- next;
- mes "^3355FFFayruz tells you a story";
- mes "with a bright beginning, full";
- mes "of hope that fills you with the";
- mes "bliss of the heavens, but then";
- mes "suddenly plummets you into all the despair and torment of hell.^000000";
- next;
- mes "^3355FFThe story finally";
- mes "reaches its ending";
- mes "and you're surprised";
- mes "to find yourself sitting";
- mes "in the Juno Library.^000000";
- next;
- mes "[Fayruz]";
- mes "I know it's a very";
- mes "depressing story, but";
- mes "I hope you enjoyed it.";
- mes "I think you'd agree that";
- mes "it contains a truth about";
- mes "mankind that can't be ignored.";
- if (countitem(getarg(0))) {
- delitem getarg(0),1;
- if (getarg(0) == 7352) jupe_hist += 1;
- else jupe_hist += 2;
- }
- else if (countitem(getarg(1))) {
- delitem getarg(1),1;
- if (getarg(1) == 7353) jupe_hist += 2;
- else jupe_hist += 4;
- }
- else {
- delitem getarg(2),1;
- if (getarg(2) == 7354) jupe_hist += 4;
- else jupe_hist += 8;
- }
- yuno_hist = 6;
- getexp RENEWAL_EXP?10000:100000,0;
- next;
- mes "[Fayruz]";
- mes "By now I'm sure you've";
- mes "figured that these classic";
- mes "tales are like condensed";
- mes "experiences, refined and";
- mes "immutable truths that we";
- mes "can see in our own reality.";
- next;
- mes "[Fayruz]";
- mes "If you find more of";
- mes "these Transparent";
- mes "Plates in Juperos, I'd be";
- mes "very happy to share another";
- mes "story with you, "+strcharinfo(0)+".";
- close;
- }
- else if (countitem(getarg(3))) {
- mes "[Fayruz]";
- mes "Oh, this one seems";
- mes "to have been created";
- mes "in a similar era as the";
- mes "one you gave me earlier.";
- mes "I'm not sure how much new";
- mes "information this may provide...";
- next;
- mes "[Fayruz]";
- mes "Still, I'm sure this will";
- mes "helpful in my research. I just";
- mes "won't be as making progress";
- mes "as quickly as I had projected.";
- mes "Please, I'd like you to take this as a token of my gratitude.";
- delitem getarg(3),1;
- getitem 644,1;
- next;
- mes "[Fayruz]";
- mes "Now if you'll excuse";
- mes "me, I need to go back";
- mes "to compiling my research...";
- mes "Thank you so much for";
- mes "your help, "+strcharinfo(0)+".";
- close;
- }
- else {
- mes "[Fayruz]";
- mes "Oh. There isn't anything";
- mes "here that would help in my";
- mes "research, but thank you anyway.";
- mes "If you find anything else while";
- mes "you're in Juperos, please come back and show it to me, alright?";
- close;
- }
- case 7:
- if ((countitem(getarg(0))) || (countitem(getarg(1)))) {
- mes "[Fayruz]";
- mes "Is this another";
- mes "Transparent Plate?";
- mes "Yes, it's quite different";
- mes "than the last one you";
- mes "brought over to me...";
- mes "This is so exciting!";
- next;
- mes "[Fayruz]";
- mes "Oh. You must be thinking";
- mes "that I'm a complete academia";
- mes "addict. Well, my life might be";
- mes "a little uneventful, but there";
- mes "are other things I think about!";
- mes "Like, well... It's weird but...";
- next;
- mes "[Fayruz]";
- mes "You see, there's this";
- mes "guy that I like. I'm not sure";
- mes "where he might be now, but";
- mes "his name is Nadim Amal. He's";
- mes "my friend's brother who I first";
- mes "met 10 years ago. ^333333*Sigh...*^000000";
- next;
- mes "[Fayruz]";
- mes "Just recently, I saw";
- mes "him with his sister, my";
- mes "friend from Morroc. It's";
- mes "weird to think that I'd have";
- mes "these feelings for him after";
- mes "all this time, isn't it? Oh...!";
- next;
- mes "[Fayruz]";
- mes "I really should repay";
- mes "you for this Transparent";
- mes "Plate. Why don't I tell you";
- mes "the scariest story that I know?";
- next;
- mes "^3355FFFayruz tells you a";
- mes "creepy horror story that";
- mes "makes you shiver with fear.";
- mes "You've heard other ghost";
- mes "stories, but you've never been";
- mes "so deeply immersed in one before.^000000";
- next;
- mes "It is only when the";
- mes "story ends and you return";
- mes "to your senses that you notice that you're soaked in cold sweat.^000000";
- next;
- mes "[Fayruz]";
- mes "It may be a natural";
- mes "response, but all people";
- mes "fear the unknown in one way";
- mes "or another. Scary stories are";
- mes "appealing because we actually";
- mes "like the strange and grotesque.";
- if (countitem(getarg(0))) {
- delitem getarg(0),1;
- if (getarg(0) == 7352) jupe_hist += 1;
- else if (getarg(0) == 7353) jupe_hist += 2;
- else jupe_hist += 4;
- }
- else if (countitem(getarg(1))) {
- delitem getarg(1),1;
- if (getarg(1) == 7353) jupe_hist += 2;
- else if (getarg(1) == 7354) jupe_hist += 4;
- else jupe_hist += 8;
- }
- yuno_hist = 8;
- getexp RENEWAL_EXP?10000:100000,0;
- next;
- mes "[Fayruz]";
- mes "Well... That's just my";
- mes "opinion. Anyway, if you";
- mes "find anything else in Juperos";
- mes "that may help in my research,";
- mes "please come back and show it";
- mes "to me, alright? See you later~";
- close;
- }
- else if ((countitem(getarg(2))) || (countitem(getarg(3)))) {
- mes "[Fayruz]";
- mes "Oh, this one seems";
- mes "to have been created";
- mes "in a similar era as the";
- mes "one you gave me earlier.";
- mes "I'm not sure how much new";
- mes "information this may provide...";
- next;
- mes "[Fayruz]";
- mes "Still, I'm sure this will";
- mes "helpful in my research. I just";
- mes "won't be as making progress";
- mes "as quickly as I had projected.";
- mes "Please, I'd like you to take this as a token of my gratitude.";
- next;
- mes "[Fayruz]";
- mes "Now if you'll excuse";
- mes "me, I need to go back";
- mes "to compiling my research...";
- mes "Thank you so much for";
- mes "your help, "+strcharinfo(0)+".";
- if (countitem(getarg(2))) delitem getarg(2),1;
- else if (countitem(getarg(3))) delitem getarg(3),1;
- getitem 644,1;
- close;
- }
- else {
- mes "[Fayruz]";
- mes "Oh. There isn't anything";
- mes "here that would help in my";
- mes "research, but thank you anyway.";
- mes "If you find anything else while";
- mes "you're in Juperos, please come back and show it to me, alright?";
- close;
- }
- case 9:
- if (countitem(getarg(0))) {
- mes "[Fayruz]";
- mes "Oooh...! This one is";
- mes "much different than the";
- mes "other ones you gave me";
- mes "before. This should provide";
- mes "a wealth of brand new insights";
- mes "into the Juperos civilization!";
- next;
- mes "[Fayruz]";
- mes "All the Transparent";
- mes "Plates you've given me";
- mes "should contain more than";
- mes "enough data for me to fully";
- mes "complete my research thesis.";
- mes "Once again, thank you so much~";
- next;
- mes "[Fayruz]";
- mes "Still, that doesn't mean that";
- mes "I will stop collecting data for";
- mes "my research. Anyway, I have one last story to tell you, about";
- mes "a man of pure heart chosen by the gods to serve and protect mankind.";
- next;
- mes "[Fayruz]";
- mes "For this purpose he was given";
- mes "gaudy armor which contained";
- mes "amazing powers, as well as a";
- mes "book detailing the instructions";
- mes "for its use. However, he promptly";
- mes "lost these instructions...";
- next;
- mes "^3355FFThe story about the";
- mes "greatest Juperosian hero";
- mes "that Fayruz tells you is very";
- mes "humorous at first, but then it";
- mes "covers the entire spectrum";
- mes "of emotion and humanity...";
- next;
- mes "^3355FFThe story ends and you";
- mes "are left with a swelling";
- mes "feeling of indefatigable";
- mes "hope and inspiration...";
- mes "You can make it if you try!^000000";
- if (getarg(0) == 7352) jupe_hist += 1;
- else if (getarg(0) == 7353) jupe_hist += 2;
- else if (getarg(0) == 7354) jupe_hist += 4;
- else jupe_hist += 8;
- yuno_hist = 10;
- delitem getarg(0),1;
- getexp RENEWAL_EXP?10000:100000,0;
- next;
- mes "[Fayruz]";
- mes "Well, that is the";
- mes "last and the best story";
- mes "that I have to share";
- mes "with you. Perhaps next";
- mes "time, I'll fill you in on my";
- mes "research progress~";
- close;
- }
- else if ((countitem(getarg(1))) || (countitem(getarg(2))) || (countitem(getarg(3)))) {
- mes "[Fayruz]";
- mes "Hmm...";
- mes "This one seems to be created in a similar time";
- mes "as the previous one.";
- next;
- mes "[Fayruz]";
- mes "Don't you worry.";
- mes "This will help my research of course,";
- mes "although I do not think this will";
- mes "help me in advancing my research";
- mes "with a great speed unlike this other one.";
- next;
- mes "[Fayruz]";
- mes "Please take this as a token of my gratitude.";
- next;
- mes "[Fayruz]";
- mes "Now, excuse me. I need to go back to my research.";
- if (countitem(getarg(1))) delitem getarg(1),1;
- else if (countitem(getarg(2))) delitem getarg(2),1;
- else delitem getarg(3),1;
- getitem 644,1;
- close;
- }
- else {
- mes "[Fayruz]";
- mes "Oh. There isn't anything";
- mes "here that would help in my";
- mes "research, but thank you anyway.";
- mes "If you find anything else while";
- mes "you're in Juperos, please come back and show it to me, alright?";
- close;
- }
- }
-}
-
-yuno_in04,186,125,4 script Bundle of Files HIDDEN_NPC,{
- mes "^8B6914*Thesis: The Fall of Juperos*";
- mes "By Fayruz Khrhiyha";
- mes "Sage Castle Researcher^000000";
- next;
- switch(select("Table of Contents.:Leave it alone.")) {
- case 1:
- if (yuno_hist > 4) {
- mes "^8B6914 1. Preface";
- mes " 2. Juperos Background";
- mes " 3. Theory Behind Its Fall^000000";
- next;
- switch(select("Preface:Juperos Background:Theory Behind Its Fall:Leave it alone.")) {
- case 1:
- mes "^8B6914Scholars are certain";
- mes "that the Juperos civilization";
- mes "used to be located above the";
- mes "ground, but it is now buried";
- mes "beneath the El Mes Plateau.";
- mes "The reasons for the city's";
- if (yuno_hist < 9) {
- mes "ruin are still nebulous...^000000";
- next;
- mes "^8B6914There is much speculation";
- mes "about the reasons for Jupero's";
- mes "downfall, but any documentation";
- mes "from that time period has been";
- mes "difficult to find. As for now, any evidence we have regarding";
- mes "Juperos is inconclusive.^000000";
- next;
- mes "^8B6914In spite of this lack";
- mes "of empirical or concrete";
- mes "data on the civilization of";
- mes "Juperos, our modern world";
- mes "may be able to learn much";
- mes "from that ancient city's ruins.";
- mes "..................^000000";
- if (yuno_hist < 7) {
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Hmmm...";
- mes "A whole chapter";
- mes "dedicated to saying,";
- mes "''We know absolutely";
- mes "nothing about something.''";
- mes "I should write a book~";
- }
- close;
- }
- mes "ruin are still in debate...^000000";
- next;
- mes "^8B6914However, new findings";
- mes "regarding the history";
- mes "of Juperos have allowed";
- mes "us to make a few conclusions.^000000";
- close;
- case 2:
- if (yuno_hist < 9) {
- mes "^8B6914...";
- mes "......";
- mes "..........^000000";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "This is all just idle";
- mes "conjecture! This paper";
- mes "isn't developed enough";
- mes "yet to be a real thesis...";
- close;
- }
- else if (yuno_hist == 9) {
- mes "^8B6914Juperos was built over";
- mes "a thousand years ago in";
- mes "an era of peace just after";
- mes "a major war. Contrary to";
- mes "popular belief, there isn't any";
- mes "evidence proving that Juno may";
- mes "have descended from Juperos.^000000";
- next;
- mes "^8B6914In fact, there is a";
- mes "strong possibility that";
- mes "another war, between Juno";
- mes "and Juperos, resulted in Juno's";
- mes "independence from Juperos and";
- mes "the destruction of any existing";
- mes "documentation from that era.^000000";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Yes... Of course!";
- mes "It all makes sense now!";
- close;
- }
- mes "^8B6914Juperos was built over";
- mes "a thousand years ago in";
- mes "an era of peace just after";
- mes "a major war. There is now";
- mes "direct evidence linking Juno";
- mes "to Juperos proving that Juno";
- mes "was but a part of Juperos.^000000";
- next;
- mes "^8B6914Just like Juno, Juperos";
- mes "was a society that prided";
- mes "itself on its advancement";
- mes "in the sciences which played";
- mes "a permeating role in civilized";
- mes "life. Science was reponsible for Juperos's rise and downfall.";
- close;
- case 3:
- if (yuno_hist < 10) {
- mes "^8B6914...";
- mes "......";
- mes "..........^000000";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Huh. This writer keeps";
- mes "talking about theories,";
- mes "but the more I read, the";
- mes "less clear I am on what";
- mes "the theory actually is.";
- mes "I don't think there is one...";
- emotion e_swt,1;
- close;
- }
- mes "^8B6914What is most unsettling";
- mes "is recent evidence, including";
- mes "a first hand written account,";
- mes "regarding the role of one of";
- mes "Jupero's foremost scientists";
- mes "in that city's rise and fall.";
- next;
- mes "^8B6914If these writings are";
- mes "authentic, then what actually";
- mes "happened was that a scientific";
- mes "revolution occurred as a direct";
- mes "result of one scientist's effort to manipulate the energies of the";
- mes "artifact known as Ymir's heart.";
- next;
- mes "^8B6914This one man and Ymir's";
- mes "Heart are credited with";
- mes "the success and prosperity";
- mes "of the Jupero's civilization.";
- mes "However, there are various accounts prior to Jupero's fall";
- mes "detailing his work with chimera...^000000";
- next;
- mes "^8B6914This scientist, supposedly";
- mes "in his passion to benefit his";
- mes "people by finding a scientific";
- mes "method for immortality by using";
- mes "chimera for testing, was driven";
- mes "insane. He experimented on";
- mes "himself with disatrous results.^000000";
- next;
- mes "^8B6914There was an error in the";
- mes "energy calibration of Ymir's";
- mes "Heart and the scientist was";
- mes "transformed into the monster";
- mes "we now know as Chimera. He";
- mes "and his test subjects were set";
- mes "loose into the city of Juperos.^000000";
- next;
- mes "^8B6914These immortal Chimeras";
- mes "razed the entire city, killing";
- mes "countless people. Apparently,";
- mes "a team of scientists were able";
- mes "to salvage a fragment of Ymir's";
- mes "Heart, and use it to lauch part";
- mes "of Juperos into the sky.^000000";
- next;
- mes "^8B6914That section of Juperos";
- mes "eventually developed into";
- mes "the city of Juno. Since the";
- mes "scientists who launched Juno into the sky all immediately died";
- mes "afterwards from an unknown cause, they left no documentation.^000000";
- next;
- mes "^8B6914The Chimera, and the";
- mes "laboratory in which it";
- mes "was created, is rumored to";
- mes "remain beneath the ruins of";
- mes "the once great city of Juperos.^000000";
- close;
- case 4:
- mes "["+strcharinfo(0)+"]";
- mes "Ugh... My head hurts";
- mes "too much from reading";
- mes "a book for smarty people.";
- mes "I know! I'll play videogames!";
- close;
- }
- }
- switch(select("Preface:Close the file.")) {
- case 1:
- mes "^8B6914Scholars are certain";
- mes "that the Juperos civilization";
- mes "used to be located above the";
- mes "ground, but it is now buried";
- mes "beneath the El Mes Plateau.";
- mes "The reasons for the city's";
- mes "ruin are still nebulous...^000000";
- next;
- mes "^8B6914There is much speculation";
- mes "about the reasons for Jupero's";
- mes "downfall, but any documentation";
- mes "from that time period has been";
- mes "difficult to find. As for now, any evidence we have regarding";
- mes "Juperos is inconclusive.^000000";
- next;
- mes "^8B6914In spite of this lack";
- mes "of empirical or concrete";
- mes "data on the civilization of";
- mes "Juperos, our modern world";
- mes "may be able to learn much";
- mes "from that ancient city's ruins.";
- mes "..................^000000";
- if (!yuno_hist) yuno_hist = 1;
- next;
- mes "["+strcharinfo(0)+"]";
- mes "This...";
- mes "This is supposed to";
- mes "be a research thesis?";
- mes "There's barely any";
- mes "research in it...";
- close;
- case 2:
- mes "["+strcharinfo(0)+"]";
- mes "Hmm...";
- mes "This isn't heavy";
- mes "enough to be a real";
- mes "academic work. It must";
- mes "not even be finished yet.";
- close;
- }
- case 2:
- if (yuno_hist < 5) {
- mes "["+strcharinfo(0)+"]";
- mes "Nah...";
- mes "I'm tired of reading.";
- mes "Ironically enough.";
- close;
- }
- else if (yuno_hist < 7) {
- mes "["+strcharinfo(0)+"]";
- mes "I don't feel like";
- mes "reading this. Not";
- mes "enough pictures...";
- close;
- }
- else if (yuno_hist < 9) {
- mes "["+strcharinfo(0)+"]";
- mes "It looks very sophisticated...";
- close;
- }
- else if (yuno_hist < 10) {
- mes "["+strcharinfo(0)+"]";
- mes "I know this book...";
- mes "But I don't feel like";
- mes "reading it right now.";
- close;
- }
- else {
- mes "["+strcharinfo(0)+"]";
- mes "This thesis is";
- mes "looking pretty good~";
- mes "Of course, I did have";
- mes "a hand in making it...";
- close;
- }
- }
-}
-
-yuno_in04,188,118,4 script Book#juperos HIDDEN_NPC,{
- if (yuno_hist > 7) {
- mes "^8B6914*Self-Honesty*";
- mes "*'Benefits Fo' Life!'*";
- mes "By Stephen Oyoung";
- mes " ";
- mes " ";
- mes "Publisher:";
- mes "Wushu Publishing, Co.^000000";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "W-whoa!";
- mes "This book wasn't";
- mes "here before! It looks";
- mes "pretty interesting...";
- close;
- }
- mes "["+strcharinfo(0)+"]";
- mes "You know what?";
- mes "I think I'll just flip";
- mes "through some pages";
- mes "from a random book.";
- mes "Hmmm, let's see...";
- next;
- mes "^8B6914''Admiral, the Kylorians are";
- mes "still advancing!'' Commander";
- mes "McKenrick announced without";
- mes "his usual swagger. ''They're...";
- mes "They're not stopping!'' But";
- mes "Admiral Leh's eyes were a cold,";
- mes "unfeeling shade of sternness.^000000";
- next;
- mes "^8B6914''Let the goddamned space";
- mes "aliens come,'' hissed Leh.";
- mes "''We don't stand a chance";
- mes "without the Zenoi Sword";
- mes "to summon the power of";
- mes "GOD-POING. It's... It's";
- mes "all over. Damn it all...''^000000";
- next;
- mes "^8B6914The doors burst open as";
- mes "Bucky flew into the room.";
- mes "''The Zenoi Sword! The";
- mes "Zenoi Sword! Someone's";
- mes "found it!'' the boy yelled.";
- mes "''Really?! We better hurry:";
- mes "Earth doesn't have much time!''^000000";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "...";
- mes "......";
- mes "Whoa. I really";
- mes "should have read";
- mes "this masterpiece";
- mes "from the beginning...";
- close;
-}
-
-// Bronze Statue - juperos_01 99 112
-
-juperos_01,99,112,4 script Bronze Statue#1 CLEAR_NPC,{
- if (yuno_hist > 3) {
- mes "^3355FF''Do you wish to see";
- mes "the end of the madness?";
- mes "He is waiting where the three";
- mes "columns were destroyed, where";
- mes "two hundred illusions wander.''^000000";
- close;
- }
- else if (yuno_hist == 3) {
- mes "["+strcharinfo(0)+"]";
- mes "I better go and";
- mes "see Fayruz in the";
- mes "Juno Library and tell";
- mes "her about the inscription.";
- close;
- }
- else {
- mes "^3355FFThere's a peculiar";
- mes "engraving on the";
- mes "Bronze Statue's rod.^000000";
- next;
- switch(select("Investigate:Ignore it")) {
- case 1:
- mes "^3355FFIt's an inscription that's";
- mes "written in an old language";
- mes "that you can't understand,";
- mes "but have no problem reading";
- mes "and making out the sounds";
- mes "for some weird reason.^000000";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "This is creepy!";
- mes "I know that I'm not";
- mes "supposed to be able";
- mes "to read this, but here";
- mes "I am. I know what sounds";
- mes "all of these letters make...";
- next;
- if (yuno_hist == 2) {
- mes "["+strcharinfo(0)+"]";
- mes "Then again, Fayruz did";
- mes "say this was enchanted.";
- mes "Okay, I guess I'll go back";
- mes "to the Juno Library and";
- mes "tell her what I found.";
- yuno_hist = 3;
- close;
- }
- mes "["+strcharinfo(0)+"]";
- mes "Huh. Only a scholar,";
- mes "maybe someone even in";
- mes "Juno, could make sense";
- mes "of what this stuff says.";
- close;
- case 2:
- close;
- }
- }
-}
-
-yuno_in04,169,109,1 script Ambitious Hollgrehenn HIDDEN_NPC,{
- mes "*Hollgrehenn: The Ambition*";
- mes "By Aragham Caul*";
- mes " ";
- mes " ";
- mes " ";
- mes " ";
- mes "Publisher:";
- mes "Muha Books, Co.";
- next;
- mes "...";
- mes "He would stop at nothing";
- mes "to have the greatest weapon";
- mes "in the world in his possession.";
- mes "He became a smith so that he";
- mes "could discern which weapons";
- mes "were the most powerful...";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "That's strange...";
- mes "The next page";
- mes "has been torn out.";
- close;
-}
-
-yuno_in04,174,111,1 script Penniless Hollgrehenn HIDDEN_NPC,{
- mes "^8B6914*Penniless Hollgrehenn*";
- mes " * Pennyless Hollgrehenn * ";
- mes "By Hollgrehenn";
- mes " ";
- mes " ";
- mes "Publisher:";
- mes "Muha Books, Co.^000000";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "This book looks";
- mes "like a total piece of";
- mes "crap. I'd have more";
- mes "fun getting my teeth";
- mes "drilled by a blindfolded";
- mes "dentist. Or would I...?";
- close;
-}
-
-yuno_in04,102,106,1 script Popular Feasts HIDDEN_NPC,{
- mes "^8B6914*Popular Feasts*";
- mes "By Cabbage Pickle Community";
- mes " ";
- mes " ";
- mes " ";
- mes "Publisher:";
- mes "Muha Books, Co.^000000";
- next;
- switch(select(" 1. Fried Yoyo Tails: 14. Poring Salad: 252. Beak Soup")) {
- case 1:
- mes "^8B6914...";
- mes "If possible, try";
- mes "to use tails cut";
- mes "from live Yoyos.";
- mes "Now, as for skinning...^000000";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Um...";
- mes "Barf?";
- close;
- case 2:
- mes "["+strcharinfo(0)+"]";
- mes "Hey, this page is gone!";
- mes "I guess Poring Salad is";
- mes "the most popular feast";
- mes "in this entire book.";
- close;
- case 3:
- mes "^8B6914...";
- mes "Fry the cut beaks";
- mes "using herbal oil until";
- mes "crisp. Then, pour the";
- mes "feathers into a blender...^000000";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Hmm...";
- mes "Sounds a little";
- mes "too gourmet for my";
- mes "taste. And by ''gourmet,''";
- mes "I mean, ''totally gross.''";
- close;
- }
-}
-
-yuno_in04,111,108,1 script Hamerun, Rat Hunter HIDDEN_NPC,{
- mes "["+strcharinfo(0)+"]";
- mes "I can't...";
- mes "reach it...!";
- close;
-}
-
-yuno_in04,167,127,1 script Red Book HIDDEN_NPC,{
- mes "^3355FFYou find a book";
- mes "with red binding.^000000";
- next;
- switch(select("Read.:Leave it alone.")) {
- case 1:
- mes "^8B6914...^000000";
- next;
- mes "^8B6914...";
- mes "......^000000";
- next;
- mes "^8B6914...";
- mes "......";
- mes ".........^000000";
- next;
- mes "^8B6914...";
- mes "......";
- mes ".........";
- mes "............^000000";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "This is...";
- mes "A compilation of";
- mes "Shakespeare in ";
- mes "coloring book format?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Wait...";
- mes "Why would fans of";
- mes "Shakespeare even";
- mes "want a coloring book?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Hmm... Well...";
- mes "I suppose little kids who";
- mes "read Shakespeare would";
- mes "appreciate something like that.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Hold on...";
- mes "Do little kids who";
- mes "are able to read the";
- mes "works of Shakespeare";
- mes "even exist? I hope not...";
- close;
- case 2:
- mes "["+strcharinfo(0)+"]";
- mes "What a strange";
- mes "and mysterious book.";
- mes "I'll never know what's";
- mes "inside unless I read it!";
- mes "Come on! Doesn't the red";
- mes "binding mean something?";
- close;
- }
-}
-
-yuno_in04,121,109,1 script Scroll HIDDEN_NPC,{
- mes "^3355FFYou've found an";
- mes "antiquated scroll";
- mes "that's collected a";
- mes "layer of fine dust.^000000";
- next;
- switch(select("Peruse:Leave it alone")) {
- case 1:
- mes "^8B6914Item Upgrade Introduction";
- mes " ";
- mes " ";
- mes " ";
- mes "1. Item Upgrade Definition";
- mes " ";
- mes "The key to success when";
- mes "upgrading items comes from";
- mes "only one place: Your ''Mind.''";
- mes " ";
- mes " ";
- mes " ";
- mes "2. Power of a Positive Attitude";
- mes "Before trying to upgrade";
- mes "an item, plan out how high";
- mes "you want to upgrade and how";
- mes "much you'll spend beforehand.";
- mes "But like all ladies, Lady Luck";
- mes "smiles when you fully splurge.^000000";
- mes " ";
- mes " ";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Wait, wait...";
- mes "This thing IS old.";
- mes "I mean, it's obviously";
- mes "written from a patriarchal";
- mes "standpoint that promotes";
- mes "bipartisan gender roles.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "I'm...";
- mes "I'm so offended.";
- close;
- case 2:
- mes "["+strcharinfo(0)+"]";
- mes "This scroll is far too";
- mes "primitive. There's been";
- mes "all sorts of technological";
- mes "reading advances that I can't";
- mes "live without... Like pages.";
- close;
- }
-}
-
-yuno_in04,118,116,4 script Paper HIDDEN_NPC,{
- mes "^3355FFIt's a piece of";
- mes "paper that looks";
- mes "like a personal letter.^000000";
- next;
- switch(select("Read it.:Leave it alone.")) {
- case 1:
- if (yuno_hist > 7) {
- mes "^8B6914P.S.";
- mes "Please...";
- mes "Come back to me.";
- mes " ";
- mes " ";
- mes "Love,";
- mes "Fayruz^000000";
- close;
- }
- mes "^8B6914...";
- mes "I can't forget your smile.";
- mes "No matter what, even if you";
- mes "hate me, I'll always have these";
- mes "feelings just for you. You are";
- mes "the one who is most special,";
- mes "who means the most to my heart.^000000";
- next;
- mes "^8B6914I know we've had our";
- mes "differences, but please";
- mes "don't refuse my love. By";
- mes "your hands, I hope that";
- mes "you can forgive me for us.";
- mes "- Love, Fayruz^000000";
- next;
- if (getpartnerid()) {
- mes "["+strcharinfo(0)+"]";
- mes "Ahhhhhh~";
- mes "Love sure is nice!";
- close;
- }
- mes "["+strcharinfo(0)+"]";
- mes "What th--?!";
- mes "Booooooooo!";
- mes "Love stinks!";
- close;
- case 2:
- mes "["+strcharinfo(0)+"]";
- mes "I guess I better";
- mes "not look at this.";
- mes "I mean, I might";
- mes "regret reading it.";
- close;
- }
-}
-
-juperos_01,123,92,4 script Stone Statue CLEAR_NPC,{
- if (yuno_hist) {
- mes "^3355FFIt's a stone statue";
- mes "that looks exactly like";
- mes "the one in the Juno Library.";
- mes "However, it has sculptures";
- mes "of books instead of real ones.^000000";
- next;
- mes "^3355FFIt's possible that the";
- mes "statue in the Juno Library";
- mes "was made after this one.";
- mes "But who can be sure?^000000";
- close;
- }
- mes "^3355FFIt's an old";
- mes "statue sculpted";
- mes "out of stone.^000000";
- close;
-}
-
-juperos_01,99,71,4 script Bronze Statue#2 CLEAR_NPC,{
- mes "^3355FFIt's an elaborate";
- mes "bronze statue that";
- mes "is twice the height of";
- mes "a normal human being.^000000";
- close;
-}
-
-juperos_01,79,92,4 script Sculpture CLEAR_NPC,{
- mes "^3355FFIt's a sculpture that";
- mes "looks familiar to you.^000000";
- close;
-}
-
-juperos_01,215,127,4 script Machine Statue CLEAR_NPC,{
- mes "^3355FFThis is the bust of a";
- mes "humanoid machine with";
- mes "a familiar Crest Piece";
- mes "carved into the middle.^000000";
- next;
- mes "^3355FFThe statue's entire";
- mes "form is mind boggling,";
- mes "but you manage to note";
- mes "that its outstretched";
- mes "arm points westward.^000000";
- close;
-}
-
-//============================================================
-// Jupers Core access Story Event
-//============================================================
-//============================================================
-// 1rd Floor -> 2nd Floor
-//============================================================
-juperos_01,100,91,0 script jupe_goto#1 -1,2,2,{
- end;
-
-OnTouch:
- initnpctimer "jupe_goto#1",1;
- mes "^777777["+ strcharinfo(0) +"]^000000";
- mes "This light...";
- mes "It feels like...";
- mes "Its warmth is...";
- mes "Wrapping all over me...";
- next;
- switch(select("Ah, it's so nice...:No! This is wrong!")) {
- case 1:
- mes "^777777["+ strcharinfo(0) +"]^000000";
- mes "Ahhhh...";
- mes "It feels like";
- mes "I'm floating...";
- specialeffect2 EF_LIGHTSPHERE;
- close2;
- stopnpctimer;
- warp "juperos_02",128,278;
- break;
- case 2:
- mes "^777777["+ strcharinfo(0) +"]^000000";
- mes "N-No! This is";
- mes "wrong! Something";
- mes "weird's happening!";
- mes "I gotta get away!";
- close2;
- stopnpctimer;
- warp "juperos_01",96,91;
- break;
- }
- end;
-
-OnTimer10000:
- stopnpctimer;
- warp "juperos_02",128,278;
- donpcevent "jupe_goto#2::OnEnable";
- end;
-}
-
-juperos_01,100,91,0 script jupe_goto#2 -1,2,2,{
-OnInit:
- disablenpc "jupe_goto#2";
- end;
-
-OnEnable:
- enablenpc "jupe_goto#2";
- disablenpc "jupe_goto#1";
- initnpctimer;
- end;
-
-OnTouch:
- warp "juperos_02",128,278;
- end;
-
-OnTimer2000:
- enablenpc "jupe_goto#1";
- disablenpc "jupe_goto#2";
- end;
-}
-
-//============================================================
-// 2nd Floor
-//============================================================
-
-juperos_02,97,70,0 script 3F Gate Switch#jupe -1,{
-OnInit:
- initnpctimer;
- end;
-
-OnReset:
- killmonster "juperos_02","3F Gate Switch#jupe::OnMyMobDead";
- end;
-
-OnEnable:
- enablenpc "3F Gate Switch#jupe";
- initnpctimer;
- end;
-
-OnTimer5000:
- .MyMobs = 3;
- monster "juperos_02",24,275,"1st Gate Switch",1674,1,"3F Gate Switch#jupe::OnMyMobDead";
- monster "juperos_02",240,29,"2nd Gate Switch",1674,1,"3F Gate Switch#jupe::OnMyMobDead";
- monster "juperos_02",282,183,"3rd Gate Switch",1674,1,"3F Gate Switch#jupe::OnMyMobDead";
- stopnpctimer;
- end;
-
-OnMyMobDead:
- --.MyMobs;
- if (.MyMobs == 2)
- mapannounce "juperos_02","Who are you to come here?",bc_map,"0xFF0000";
- else if (.MyMobs == 1)
- mapannounce "juperos_02","Have you come seeking Juperos?! It no longer exists...",bc_map,"0xFF0000";
- else if (.MyMobs == 0) {
- mapannounce "juperos_02","Have you come to see me? Fine! Find me first!",bc_map,"0xFF0000";
- specialeffect2 563;
- soundeffectall "earth_quake.wav",0;
- disablenpc "3F Gate Switch#jupe";
- donpcevent "Restricted Area#jupe::OnEnable";
- }
- end;
-}
-
-
-juperos_02,130,149,0 script Restricted Area#jupe HIDDEN_WARP_NPC,2,2,{
-OnInit:
- disablenpc "Restricted Area#jupe";
- end;
-
-OnEnable:
- enablenpc "Restricted Area#jupe";
- initnpctimer;
- end;
-
-OnTimer5000:
- mapannounce "juperos_02","Vroom! Vroom!",bc_map,"0xE559A2";
- end;
-
-OnTimer7000:
- mapannounce "juperos_02","Attention, visitors.",bc_map,"0xE559A2";
- end;
-
-OnTimer9000:
- mapannounce "juperos_02","You are allowed to enter the next zone for a short period of time. Please use the portal in the center of the map.",bc_map,"0xE559A2";
- end;
-
-OnTimer9001:
-OnTimer23000:
-OnTimer46000:
-OnTimer69000:
-OnTimer92000:
-OnTimer115000:
-OnTimer161000:
-OnTimer184000:
-OnTimer207000:
-OnTimer230000:
-OnTimer253000:
-OnTimer276000:
-OnTimer299000:
-OnTimer322000:
-OnTimer345000:
-OnTimer368000:
-OnTimer391000:
-OnTimer414000:
-OnTimer460000:
-OnTimer483000:
-OnTimer506000:
-OnTimer529000:
-OnTimer552000:
- specialeffect EF_BIG_PORTAL;
- end;
-
-OnTimer556000:
- mapannounce "juperos_02","Attention, visitors. The gate to the next zone will close shortly.",bc_map,"0xE559A2";
- end;
-
-OnTimer561000:
- mapannounce "juperos_02","1 minute remaining until Gate Closure. ",bc_map,"0xE559A2";
- end;
-
-OnTimer598000:
- specialeffect EF_BIG_PORTAL;
- end;
-
-OnTimer600000:
- mapannounce "juperos_02","The gate is being closed...",bc_map,"0xE559A2";
- end;
-
-OnTimer603000:
- mapannounce "juperos_02"," Switches will reactivate shortly.",bc_map,"0xE559A2";
- end;
-
-OnTimer621000:
- disablenpc "Restricted Area#jupe";
- end;
-
-OnTimer1200000:
- donpcevent "3F Gate Switch#jupe::OnEnable";
- stopnpctimer;
- end;
-
-OnTouch:
- warp "jupe_gate",50,167;
- end;
-}
-
-//============================================================
-// Security Checkpoint 1-1
-//============================================================
-jupe_area1,88,224,0 script #hole#1-1 CLEAR_NPC,{
- cutin "1",2;
- if ($@JupreArea1InUse == 1) {
- mes "^3355FFThis seems like";
- mes "some kind of device";
- mes "that will allow you to";
- mes "pass to the other side.";
- mes "There's a slot where you";
- mes "probably need to insert";
- mes "some kind of object...^000000";
- close2;
- cutin "1",255;
- end;
- }
- else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
- mes "^3355FFThis seems like";
- mes "some kind of device";
- mes "that will allow you to";
- mes "pass to the other side.";
- mes "There's a slot where you";
- mes "probably need to insert";
- mes "some kind of object...^000000";
- next;
- switch(select("Insert a Crest Piece.:Cancel.")) {
- case 1:
- if (countitem(7356) > 0) {
- mes "^3355FFYou take out your";
- mes "Crest Piece and place";
- mes "it into the slot where it";
- mes "happens to fit perfectly.^000000";
- specialeffect EF_TOPRANK;
- cutin "1-1",2;
- next;
- if ($@JupreArea1InUse == 1) {
- mes "^3355FFNothing happens.";
- mes "Perhaps an alarm or";
- mes "some other safety measure";
- mes "was activated to keep the";
- mes "Crest Piece from activating";
- mes "this transportation device.";
- mes "You retrieve the Crest Piece.^000000";
- close2;
- cutin "1-1",255;
- end;
- }
- else {
- mes "^3355FFThe slot rotates and";
- mes "the Crest Piece moves as";
- mes "if it were turning a key. You";
- mes "feel a weak tremor as a Warp";
- mes "Portal to the other side is";
- mes "activated. You then retrieve";
- mes "your Crest Piece.^000000";
- initnpctimer;
- donpcevent "Warp#1-1::OnEnable";
- enablenpc "Red Alarm#1-1";
- disablenpc "#hole#1-1";
- close2;
- cutin "1-1",255;
- end;
- }
- }
- else {
- mes "^3355FFUnfortunately, you're";
- mes "not carrying anything";
- mes "that might be able to fit";
- mes "into the slot and activate";
- mes "this mechanical device.^000000";
- close2;
- cutin "1",255;
- end;
- }
- case 2:
- mes "[" + strcharinfo(0) + "]";
- mes "Hmmm...";
- mes "Do I have anything";
- mes "that might make this";
- mes "weird machine work?";
- close2;
- cutin "1",255;
- end;
- }
- close;
- }
- else {
- mes "^3355FFThis seems like";
- mes "some kind of device";
- mes "that will allow you to";
- mes "pass to the other side.";
- mes "There's a slot where you";
- mes "probably need to insert";
- mes "some kind of object...^000000";
- close2;
- cutin "1",255;
- end;
- }
-
-OnStop_Timer:
- stopnpctimer;
- end;
-
-OnTimer22500:
- stopnpctimer;
- enablenpc "#hole#1-1";
- disablenpc "Red Alarm#1-1";
- end;
-}
-
-jupe_area1,83,221,0 script Warp#1-1 HIDDEN_WARP_NPC,2,2,{
-OnInit:
- disablenpc "Warp#1-1";
- end;
-
-OnEnable:
- enablenpc "Warp#1-1";
- specialeffect EF_BIG_PORTAL;
- soundeffectall "jupe_warp.wav",0;
- initnpctimer;
- end;
-
-OnTouch:
- warp "jupe_area1",47,259;
- end;
-
-OnTimer22500:
- stopnpctimer;
- disablenpc "Warp#1-1";
- end;
-}
-
-jupe_area1,47,259,0 script Red Alarm#1-1 -1,2,2,{
-OnInit:
- disablenpc "Red Alarm#1-1";
- end;
-
-OnTouch:
- donpcevent "Red Alarm On#1-1::OnEnable";
- disablenpc "Red Alarm#1-1";
- donpcevent "#hole#1-1::OnStop_Timer";
- $@JupreArea1InUse = 1;
- disablenpc "#hole#1-1";
- end;
-}
-
-- script Red Alarm On#1-1 -1,{
-OnInit:
- disablenpc "Red Alarm On#1-1";
- end;
-
-OnEnable:
- enablenpc "Red Alarm On#1-1";
- initnpctimer;
- end;
-
-OnTimer1000:
- mapannounce "jupe_area1","Those of you who have come here...",bc_map,"0xFF0000";
- end;
-
-OnTimer3000:
- mapannounce "jupe_area1","I do not intend to stop you.",bc_map,"0xFF0000";
- soundeffectall "jupe_warning.wav",0,"jupe_area1";
- soundeffectall "jupe_warning.wav",0,"jupe_area1";
- end;
-
-OnTimer5000:
- mapannounce "jupe_area1","But I assume you are prepared for a few obstacles...",bc_map,"0xFF0000";
- donpcevent "Monster1#1-1::OnEnable";
- end;
-
-OnTimer7000:
- mapannounce "jupe_area1","After all, you are venturing through a forbidden area!",bc_map,"0xFF0000";
- end;
-
-OnTimer8000:
- disablenpc "Red Alarm On#1-1";
- soundeffectall "jupe_warning.wav",0,"jupe_area1";
- soundeffectall "jupe_warning.wav",0,"jupe_area1";
- stopnpctimer;
- end;
-}
-
-- script Monster1#1-1 -1,{
-OnInit:
- disablenpc "Monster1#1-1";
- end;
-
-OnDisable:
- disablenpc "Monster1#1-1";
- killmonster "jupe_area1","Monster1#1-1::OnMyMobDead";
- end;
-
-OnEnable:
- enablenpc "Monster1#1-1";
- initnpctimer;
- .MyMobs = 8;
- monster "jupe_area1",30,263,"Security Guard",1675,1,"Monster1#1-1::OnMyMobDead";
- monster "jupe_area1",30,262,"Security Guard",1669,1,"Monster1#1-1::OnMyMobDead";
- monster "jupe_area1",30,261,"Security Guard",1675,1,"Monster1#1-1::OnMyMobDead";
- monster "jupe_area1",30,260,"Security Guard",1669,1,"Monster1#1-1::OnMyMobDead";
- monster "jupe_area1",30,259,"Security Guard",1675,1,"Monster1#1-1::OnMyMobDead";
- monster "jupe_area1",30,258,"Security Guard",1669,1,"Monster1#1-1::OnMyMobDead";
- monster "jupe_area1",30,257,"Security Guard",1675,1,"Monster1#1-1::OnMyMobDead";
- monster "jupe_area1",30,256,"Security Guard",1669,1,"Monster1#1-1::OnMyMobDead";
- end;
-
-OnTimer300000:
- mapannounce "jupe_area1","Do you realize this is a hallucination?",bc_map,"0xFF0000";
- $@JupreArea1InUse = 0;
- end;
-
-OnTimer300002:
- enablenpc "#hole#1-1";
- stopnpctimer;
- donpcevent "Monster1#1-1::OnDisable";
- end;
-
-OnMyMobDead:
- --.MyMobs;
- if (.MyMobs < 1) {
- donpcevent "Monster2#1-1::OnEnable";
- disablenpc "Monster1#1-1";
- stopnpctimer;
- }
- end;
-}
-
-- script Monster2#1-1 -1,{
-OnInit:
- disablenpc "Monster2#1-1";
- end;
-
-OnDisable:
- disablenpc "Monster2#1-1";
- killmonster "jupe_area1","Monster2#1-1::OnMyMobDead";
- end;
-
-OnEnable:
- enablenpc "Monster2#1-1";
- initnpctimer;
- end;
-
-OnTimer2000:
- mapannounce "jupe_area1","How about now?",bc_map,"0xFF0000";
- soundeffectall "jupe_warning.wav",0,"jupe_area1";
- soundeffectall "jupe_warning.wav",0,"jupe_area1";
- end;
-
-OnTimer4000:
- mapannounce "jupe_area1","Let me see...",bc_map,"0xFF0000";
- end;
-
-OnTimer7000:
- mapannounce "jupe_area1","Just how strong you are!",bc_map,"0xFF0000";
- soundeffectall "jupe_warning.wav",0,"jupe_area1";
- soundeffectall "jupe_warning.wav",0,"jupe_area1";
- .MyMobs = 8;
- monster "jupe_area1",30,238,"Security Guard",1675,1,"Monster2#1-1::OnMyMobDead";
- monster "jupe_area1",31,238,"Security Guard",1669,1,"Monster2#1-1::OnMyMobDead";
- monster "jupe_area1",32,238,"Security Guard",1675,1,"Monster2#1-1::OnMyMobDead";
- monster "jupe_area1",33,238,"Security Guard",1669,1,"Monster2#1-1::OnMyMobDead";
- monster "jupe_area1",34,238,"Security Guard",1675,1,"Monster2#1-1::OnMyMobDead";
- monster "jupe_area1",35,238,"Security Guard",1669,1,"Monster2#1-1::OnMyMobDead";
- monster "jupe_area1",36,238,"Security Guard",1675,1,"Monster2#1-1::OnMyMobDead";
- monster "jupe_area1",37,238,"Security Guard",1669,1,"Monster2#1-1::OnMyMobDead";
- end;
-
-OnTimer300000:
- mapannounce "jupe_area1","Bwahaha! You're only good at running away!",bc_map,"0xFF0000";
- $@JupreArea1InUse = 0;
- end;
-
-OnTimer300002:
- enablenpc "#hole#1-1";
- stopnpctimer;
- donpcevent "Monster2#1-1::OnDisable";
- end;
-
-OnMyMobDead:
- --.MyMobs;
- if (.MyMobs < 1) {
- mapannounce "jupe_area1","Zzzzt. Zzzzt..... ",bc_map,"0xFF0000";
- disablenpc "Monster2#1-1";
- enablenpc "#hole#1-1";
- $@JupreArea1InUse = 0;
- stopnpctimer;
- }
- end;
-}
-
-//============================================================
-// Security Checkpoint 1-2
-//============================================================
-jupe_area1,25,238,0 script #hole#1-2 CLEAR_NPC,{
- cutin "2",2;
- if ($@JupreArea1InUse == 1) {
- mes "^3355FFThis seems like";
- mes "some kind of device";
- mes "that will allow you to";
- mes "pass to the other side.";
- mes "There's a slot where you";
- mes "probably need to insert";
- mes "some kind of object...^000000";
- close2;
- cutin "2",255;
- end;
- }
- else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
- mes "^3355FFThis seems like";
- mes "some kind of device";
- mes "that will allow you to";
- mes "pass to the other side.";
- mes "There's a slot where you";
- mes "probably need to insert";
- mes "some kind of object...^000000";
- next;
- switch(select("Insert a Crest Piece.:Cancel.")) {
- case 1:
- if (countitem(7357) > 0) {
- mes "^3355FFYou take out your";
- mes "Crest Piece and place";
- mes "it into the slot where it";
- mes "happens to fit perfectly.^000000";
- specialeffect EF_TOPRANK;
- cutin "2-1",2;
- next;
- if ($@JupreArea1InUse == 1) {
- mes "^3355FFNothing happens.";
- mes "Perhaps an alarm or";
- mes "some other safety measure";
- mes "was activated to keep the";
- mes "Crest Piece from activating";
- mes "this transportation device.";
- mes "You retrieve the Crest Piece.^000000";
- close2;
- cutin "2-1",255;
- end;
- }
- else {
- mes "^3355FFThe slot rotates and";
- mes "the Crest Piece moves as";
- mes "if it were turning a key. You";
- mes "feel a weak tremor as a Warp";
- mes "Portal to the other side is";
- mes "activated. You then retrieve";
- mes "your Crest Piece.^000000";
- initnpctimer;
- donpcevent "Warp#1-2::OnEnable";
- enablenpc "Red Alarm#1-2";
- disablenpc "#hole#1-2";
- close2;
- cutin "2-1",255;
- end;
- }
- }
- else {
- mes "^3355FFUnfortunately, you're";
- mes "not carrying anything";
- mes "that might be able to fit";
- mes "into the slot and activate";
- mes "this mechanical device.^000000";
- close2;
- cutin "2",255;
- end;
- }
- break;
- case 2:
- mes "[" + strcharinfo(0) + "]";
- mes "Hmmm...";
- mes "Do I have anything";
- mes "that might make this";
- mes "weird machine work?";
- close2;
- cutin "2",255;
- end;
- }
- close;
- }
- else {
- mes "^3355FFThis seems like";
- mes "some kind of device";
- mes "that will allow you to";
- mes "pass to the other side.";
- mes "There's a slot where you";
- mes "probably need to insert";
- mes "some kind of object...^000000";
- close2;
- cutin "2",255;
- end;
- }
- end;
-
-OnStop_Timer:
- stopnpctimer;
- end;
-
-OnTimer22500:
- stopnpctimer;
- enablenpc "#hole#1-2";
- disablenpc "Red Alarm#1-2";
- end;
-}
-
-jupe_area1,21,225,0 script Warp#1-2 HIDDEN_WARP_NPC,2,2,{
-OnInit:
- disablenpc "Warp#1-2";
- end;
-
-OnEnable:
- enablenpc "Warp#1-2";
- specialeffect EF_BIG_PORTAL;
- soundeffectall "jupe_warp.wav",0;
- initnpctimer;
- end;
-
-OnTouch:
- warp "jupe_area1",21,191;
- end;
-
-OnTimer22500:
- disablenpc "Warp#1-2";
- end;
-}
-
-jupe_area1,21,191,0 script Red Alarm#1-2 -1,2,2,{
-OnInit:
- disablenpc "Red Alarm#1-2";
- end;
-
-OnTouch:
- $@JupreArea1InUse = 1;
- donpcevent "Red Alarm On#1-2::OnEnable";
- disablenpc "Red Alarm#1-2";
- disablenpc "#hole#1-2";
- end;
-}
-
-- script Red Alarm On#1-2 -1,{
-OnInit:
- disablenpc "Red Alarm On#1-2";
- end;
-
-OnEnable:
- enablenpc "Red Alarm On#1-2";
- initnpctimer;
- end;
-
-OnTimer1000:
- mapannounce "jupe_area1","Come on, come on!",bc_map,"0xFF0000";
- end;
-
-OnTimer3000:
- mapannounce "jupe_area1","Yes. Run... Right into my hands!",bc_map,"0xFF0000";
- end;
-
-OnTimer5000:
- mapannounce "jupe_area1","Do you want to know who I am?",bc_map,"0xFF0000";
- donpcevent "Monster1#1-2::OnEnable";
- end;
-
-OnTimer7000:
- mapannounce "jupe_area1","You will know, once you defeat all of my minions!",bc_map,"0xFF0000";
- end;
-
-OnTimer8000:
- disablenpc "Red Alarm On#1-2";
- stopnpctimer;
- end;
-}
-
-- script Monster1#1-2 -1,{
-OnInit:
- disablenpc "Monster1#1-2";
- end;
-
-OnDisable:
- disablenpc "Monster1#1-2";
- killmonster "jupe_area1","Monster1#1-2::OnMyMobDead";
- end;
-
-OnEnable:
- initnpctimer;
- enablenpc "Monster1#1-2";
- .MyMobs = 8;
- monster "jupe_area1",30,176,"High Guard",1669,1,"Monster1#1-2::OnMyMobDead";
- monster "jupe_area1",31,176,"High Guard",1675,1,"Monster1#1-2::OnMyMobDead";
- monster "jupe_area1",32,176,"High Guard",1669,1,"Monster1#1-2::OnMyMobDead";
- monster "jupe_area1",33,176,"High Guard",1675,1,"Monster1#1-2::OnMyMobDead";
- monster "jupe_area1",34,176,"High Guard",1669,1,"Monster1#1-2::OnMyMobDead";
- monster "jupe_area1",35,176,"High Guard",1675,1,"Monster1#1-2::OnMyMobDead";
- monster "jupe_area1",36,176,"High Guard",1669,1,"Monster1#1-2::OnMyMobDead";
- monster "jupe_area1",37,176,"High Guard",1675,1,"Monster1#1-2::OnMyMobDead";
- end;
-
-OnTimer300000:
- mapannounce "jupe_area1","I can't believe how cowardly you really are...",bc_map,"0xFF0000";
- $@JupreArea1InUse = 0;
- end;
-
-OnTimer300002:
- enablenpc "#hole#1-2";
- stopnpctimer;
- donpcevent "Monster1#1-2::OnDisable";
- end;
-
-OnMyMobDead:
- --.MyMobs;
- if (.MyMobs < 1) {
- donpcevent "Monster2#1-2::OnEnable";
- disablenpc "Monster1#1-2";
- stopnpctimer;
- }
- end;
-}
-
-- script Monster2#1-2 -1,{
-OnInit:
- disablenpc "Monster2#1-2";
- end;
-
-OnDisable:
- disablenpc "Monster2#1-2";
- killmonster "jupe_area1","Monster2#1-2::OnMyMobDead";
- end;
-
-OnEnable:
- enablenpc "Monster2#1-2";
- initnpctimer;
- end;
-
-OnTimer2000:
- mapannounce "jupe_area1","I was the head of this underground laboratory.",bc_map,"0xFF0000";
- end;
-
-OnTimer4000:
- mapannounce "jupe_area1","But that was a long time ago, back when I was merely a human.",bc_map,"0xFF0000";
- end;
-
-OnTimer6000:
- mapannounce "jupe_area1","I was called Vesper Newton. Hahah, they called me a mad man back then.",bc_map,"0xFF0000";
- .MyMobs = 13;
- monster "jupe_area1",30,152,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
- monster "jupe_area1",31,152,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
- monster "jupe_area1",32,152,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
- monster "jupe_area1",33,152,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
- monster "jupe_area1",34,152,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
- monster "jupe_area1",35,152,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
- monster "jupe_area1",36,152,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
- monster "jupe_area1",37,152,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
- monster "jupe_area1",30,150,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
- monster "jupe_area1",31,150,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
- monster "jupe_area1",32,150,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
- monster "jupe_area1",33,150,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
- monster "jupe_area1",34,150,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
- end;
-
-OnTimer300000:
- mapannounce "jupe_area1","...Not yet.",bc_map,"0xFF0000";
- $@JupreArea1InUse = 0;
- end;
-
-OnTimer300002:
- enablenpc "#hole#1-2";
- stopnpctimer;
- donpcevent "Monster2#1-2::OnDisable";
- end;
-
-OnMyMobDead:
- --.MyMobs;
- if (.MyMobs < 1) {
- mapannounce "jupe_area1","Not yet!",bc_map,"0xFF0000";
- disablenpc "Monster2#1-2";
- enablenpc "#hole#1-2";
- $@JupreArea1InUse = 0;
- stopnpctimer;
- }
- end;
-}
-
-//============================================================
-// Security Checkpoint 1-3
-//============================================================
-jupe_area1,36,146,0 script #hole#1-3 CLEAR_NPC,{
- cutin "3",2;
- if ($@JupreArea1InUse == 1) {
- mes "^3355FFThis seems like";
- mes "some kind of device";
- mes "that will allow you to";
- mes "pass to the other side.";
- mes "There's a slot where you";
- mes "probably need to insert";
- mes "some kind of object...^000000";
- close2;
- cutin "3",255;
- end;
- }
- else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
- mes "^3355FFThis seems like";
- mes "some kind of device";
- mes "that will allow you to";
- mes "pass to the other side.";
- mes "There's a slot where you";
- mes "probably need to insert";
- mes "some kind of object...^000000";
- next;
- switch(select("Insert a Crest Piece.:Cancel.")) {
- case 1:
- if (countitem(7358) > 0) {
- mes "^3355FFYou take out your";
- mes "Crest Piece and place";
- mes "it into the slot where it";
- mes "happens to fit perfectly.^000000";
- specialeffect EF_TOPRANK;
- cutin "3-1",2;
- next;
- if ($@JupreArea1InUse == 1) {
- mes "^3355FFNothing happens.";
- mes "Perhaps an alarm or";
- mes "some other safety measure";
- mes "was activated to keep the";
- mes "Crest Piece from activating";
- mes "this transportation device.";
- mes "You retrieve the Crest Piece.^000000";
- close2;
- cutin "3-1",255;
- end;
- }
- else {
- mes "^3355FFThe slot rotates and";
- mes "the Crest Piece moves as";
- mes "if it were turning a key. You";
- mes "feel a weak tremor as a Warp";
- mes "Portal to the other side is";
- mes "activated. You then retrieve";
- mes "your Crest Piece.^000000";
- initnpctimer;
- donpcevent "Warp#1-3::OnEnable";
- enablenpc "Red Alarm#1-3";
- disablenpc "#hole#1-3";
- close2;
- cutin "3-1",255;
- end;
- }
- }
- else {
- mes "^3355FFUnfortunately, you're";
- mes "not carrying anything";
- mes "that might be able to fit";
- mes "into the slot and activate";
- mes "this mechanical device.^000000";
- close2;
- cutin "3",255;
- end;
- }
- case 2:
- mes "[" + strcharinfo(0) + "]";
- mes "Hmmm...";
- mes "Do I have anything";
- mes "that might make this";
- mes "weird machine work?";
- close2;
- cutin "3",255;
- end;
- }
- }
- else {
- mes "^3355FFThis seems like";
- mes "some kind of device";
- mes "that will allow you to";
- mes "pass to the other side.";
- mes "There's a slot where you";
- mes "probably need to insert";
- mes "some kind of object...^000000";
- close2;
- cutin "3",255;
- end;
- }
- end;
-
-OnStop_Timer:
- stopnpctimer;
- end;
-
-OnTimer22500:
- stopnpctimer;
- enablenpc "#hole#1-3";
- disablenpc "Red Alarm#1-3";
- end;
-}
-
-jupe_area1,33,137,0 script Warp#1-3 HIDDEN_WARP_NPC,2,2,{
-OnInit:
- disablenpc "Warp#1-3";
- end;
-
-OnEnable:
- enablenpc "Warp#1-3";
- specialeffect EF_BIG_PORTAL;
- soundeffectall "jupe_warp.wav",0;
- initnpctimer;
- end;
-
-OnTouch:
- warp "jupe_area1",33,105;
- end;
-
-OnTimer22500:
- disablenpc "Warp#1-3";
- end;
-}
-
-jupe_area1,33,105,0 script Red Alarm#1-3 -1,0,4,{
-OnInit:
- disablenpc "Red Alarm#1-3";
- end;
-
-OnTouch:
- $@JupreArea1InUse = 1;
- donpcevent "Red Alarm On#1-3::OnEnable";
- disablenpc "Red Alarm#1-3";
- disablenpc "#hole#1-3";
- end;
-}
-
-- script Red Alarm On#1-3 -1,{
-OnInit:
- disablenpc "Red Alarm On#1-3";
- end;
-
-OnEnable:
- enablenpc "Red Alarm On#1-3";
- initnpctimer;
- end;
-
-OnTimer1000:
- mapannounce "jupe_area1","These security systems...",bc_map,"0xFF0000";
- end;
-
-OnTimer3000:
- mapannounce "jupe_area1","They're not really for protection.",bc_map,"0xFF0000";
- end;
-
-OnTimer5000:
- mapannounce "jupe_area1","It's sort of just a hobby to pass the time...",bc_map,"0xFF0000";
- donpcevent "Monster1#1-3::OnEnable";
- end;
-
-OnTimer7000:
- mapannounce "jupe_area1","Being immortal, I have a lot of time on my hands...",bc_map,"0xFF0000";
- end;
-
-OnTimer8000:
- disablenpc "Red Alarm On#1-3";
- stopnpctimer;
- end;
-}
-
-- script Monster1#1-3 -1,{
-OnInit:
- disablenpc "Monster1#1-3";
- end;
-
-OnDisable:
- disablenpc "Monster1#1-3";
- killmonster "jupe_area1","Monster1#1-3::OnMyMobDead";
- end;
-
-OnEnable:
- initnpctimer;
- enablenpc "Monster1#1-3";
- .MyMobs = 8;
- monster "jupe_area1",30,89,"Security Guard",1675,1,"Monster1#1-3::OnMyMobDead";
- monster "jupe_area1",31,89,"Security Guard",1669,1,"Monster1#1-3::OnMyMobDead";
- monster "jupe_area1",32,89,"Security Guard",1675,1,"Monster1#1-3::OnMyMobDead";
- monster "jupe_area1",33,89,"Security Guard",1669,1,"Monster1#1-3::OnMyMobDead";
- monster "jupe_area1",34,89,"Security Guard",1675,1,"Monster1#1-3::OnMyMobDead";
- monster "jupe_area1",35,89,"Security Guard",1669,1,"Monster1#1-3::OnMyMobDead";
- monster "jupe_area1",36,89,"Security Guard",1675,1,"Monster1#1-3::OnMyMobDead";
- monster "jupe_area1",37,89,"Security Guard",1669,1,"Monster1#1-3::OnMyMobDead";
- end;
-
-OnTimer300000:
- mapannounce "jupe_area1","Zzzzt...Zzzzt....",bc_map,"0xFF0000";
- $@JupreArea1InUse = 0;
- end;
-
-OnTimer300002:
- donpcevent "Monster1#1-3::OnDisable";
- enablenpc "#hole#1-3";
- end;
-
-OnMyMobDead:
- --.MyMobs;
- if (.MyMobs < 1) {
- donpcevent "Monster2#1-3::OnEnable";
- disablenpc "Monster1#1-3";
- stopnpctimer;
- }
- end;
-}
-
-- script Monster2#1-3 -1,{
-OnInit:
- disablenpc "Monster2#1-3";
- end;
-
-OnDisable:
- disablenpc "Monster2#1-3";
- killmonster "jupe_area1","Monster2#1-3::OnMyMobDead";
- end;
-
-OnEnable:
- initnpctimer;
- enablenpc "Monster2#1-3";
- end;
-
-OnTimer2000:
- mapannounce "jupe_area1","Why have you come?",bc_map,"0xFF0000";
- end;
-
-OnTimer5000:
- mapannounce "jupe_area1","Were you hoping to find something wonderful? Something miraculous?",bc_map,"0xFF0000";
- end;
-
-OnTimer8000:
- mapannounce "jupe_area1","You're wrong! Welcome to Hell!",bc_map,"0xFF0000";
- .MyMobs = 15;
- monster "jupe_area1",42,64,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
- monster "jupe_area1",43,64,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
- monster "jupe_area1",44,64,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
- monster "jupe_area1",45,64,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
- monster "jupe_area1",46,64,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
- monster "jupe_area1",47,64,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
- monster "jupe_area1",48,64,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
- monster "jupe_area1",49,64,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
- monster "jupe_area1",42,62,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
- monster "jupe_area1",43,62,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
- monster "jupe_area1",44,62,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
- monster "jupe_area1",45,62,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
- monster "jupe_area1",46,62,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
- monster "jupe_area1",47,62,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
- monster "jupe_area1",48,62,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
- end;
-
-OnTimer300000:
- mapannounce "jupe_area1","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000";
- $@JupreArea1InUse = 0;
- end;
-
-OnTimer300002:
- enablenpc "#hole#1-3";
- stopnpctimer;
- donpcevent "Monster2#1-3::OnDisable";
- end;
-
-OnMyMobDead:
- --.MyMobs;
- if (.MyMobs < 1) {
- mapannounce "jupe_area1","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000";
- disablenpc "Monster2#1-3";
- enablenpc "#hole#1-3";
- $@JupreArea1InUse = 0;
- stopnpctimer;
- }
- end;
-}
-
-//============================================================
-// Security Checkpoint 1-4
-//============================================================
-jupe_area1,50,49,0 script #hole#1-4 CLEAR_NPC,{
- cutin "4",2;
- if ($@JupreArea1InUse == 1) {
- mes "^3355FFThis seems like";
- mes "some kind of device";
- mes "that will allow you to";
- mes "pass to the other side.";
- mes "There's a slot where you";
- mes "probably need to insert";
- mes "some kind of object...^000000";
- close2;
- cutin "4",255;
- end;
- }
- else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
- mes "^3355FFThis seems like";
- mes "some kind of device";
- mes "that will allow you to";
- mes "pass to the other side.";
- mes "There's a slot where you";
- mes "probably need to insert";
- mes "some kind of object...^000000";
- next;
- switch(select("Insert a Crest Piece.:Cancel.")) {
- case 1:
- if (countitem(7359) > 0) {
- mes "^3355FFYou take out your";
- mes "Crest Piece and place";
- mes "it into the slot where it";
- mes "happens to fit perfectly.^000000";
- specialeffect EF_TOPRANK;
- cutin "4-1",2;
- next;
- if ($@JupreArea1InUse == 1) {
- mes "^3355FFNothing happens.";
- mes "Perhaps an alarm or";
- mes "some other safety measure";
- mes "was activated to keep the";
- mes "Crest Piece from activating";
- mes "this transportation device.";
- mes "You retrieve the Crest Piece.^000000";
- close2;
- cutin "4-1",255;
- end;
- }
- else {
- mes "^3355FFThe slot rotates and";
- mes "the Crest Piece moves as";
- mes "if it were turning a key. You";
- mes "feel a weak tremor as a Warp";
- mes "Portal to the other side is";
- mes "activated. You then retrieve";
- mes "your Crest Piece.^000000";
- initnpctimer;
- donpcevent "Warp#1-4::OnEnable";
- donpcevent "Red Alarm#1-4::OnEnable";
- disablenpc "#hole#1-4";
- close2;
- cutin "4-1",255;
- end;
- }
- }
- else {
- mes "^3355FFUnfortunately, you're";
- mes "not carrying anything";
- mes "that might be able to fit";
- mes "into the slot and activate";
- mes "this mechanical device.^000000";
- close2;
- cutin "4",255;
- end;
- }
- break;
- case 2:
- mes "[" + strcharinfo(0) + "]";
- mes "Hmmm...";
- mes "Do I have anything";
- mes "that might make this";
- mes "weird machine work?";
- close2;
- cutin "4",255;
- end;
- }
- }
- else {
- mes "^3355FFThis seems like";
- mes "some kind of device";
- mes "that will allow you to";
- mes "pass to the other side.";
- mes "There's a slot where you";
- mes "probably need to insert";
- mes "some kind of object...^000000";
- close2;
- cutin "4",255;
- end;
- }
- end;
-
-OnStop_Timer:
- stopnpctimer;
- end;
-
-OnTimer5000:
- stopnpctimer;
- enablenpc "#hole#1-4";
- disablenpc "Red Alarm#1-4";
- end;
-}
-
-jupe_area1,57,53,0 script Warp#1-4 HIDDEN_WARP_NPC,2,2,{
-OnInit:
- disablenpc "Warp#1-4";
- end;
-
-OnEnable:
- enablenpc "Warp#1-4";
- specialeffect EF_BIG_PORTAL;
- soundeffectall "jupe_warp.wav",0;
- initnpctimer;
- end;
-
-OnTouch:
- warp "jupe_area1",83,157;
- end;
-
-OnTimer5000:
- disablenpc "Warp#1-4";
- end;
-}
-
-jupe_area1,83,157,0 script Red Alarm#1-4 -1,2,2,{
-OnInit:
- disablenpc "Red Alarm#1-4";
- end;
-
-OnEnable:
- enablenpc "Red Alarm#1-4";
- end;
-
-OnTouch:
- $@JupreArea1InUse = 1;
- donpcevent "Red Alarm On#1-4::OnEnable";
- disablenpc "Red Alarm#1-4";
- disablenpc "#hole#1-4";
- end;
-}
-
-- script Red Alarm On#1-4 -1,{
-OnInit:
- disablenpc "Red Alarm On#1-4";
- end;
-
-OnEnable:
- enablenpc "Red Alarm On#1-4";
- initnpctimer;
- end;
-
-OnTimer1000:
- mapannounce "jupe_area1","I've been waiting for someone strong enough to compete with me.",bc_map,"0xFF0000";
- end;
-
-OnTimer3000:
- mapannounce "jupe_area1","If you hear this, I wish you will be the one...",bc_map,"0xFF0000";
- end;
-
-OnTimer5000:
- mapannounce "jupe_area1","Perhaps, a mere shadow of my former self...",bc_map,"0xFF0000";
- donpcevent "Monster1#1-4::OnEnable";
- end;
-
-OnTimer7000:
- mapannounce "jupe_area1","Is somewhere down here, wandering...",bc_map,"0xFF0000";
- end;
-
-OnTimer8000:
- stopnpctimer;
- disablenpc "Red Alarm On#1-4";
- end;
-}
-
-- script Monster1#1-4 -1,{
-OnInit:
- disablenpc "Monster1#1-4";
- end;
-
-OnDisable:
- disablenpc "Monster1#1-4";
- killmonster "jupe_area1","Monster1#1-4::OnMyMobDead";
- end;
-
-OnEnable:
- initnpctimer;
- enablenpc "Monster1#1-4";
- .MyMobs = 8;
- monster "jupe_area1",92,154,"Security Guard",1669,1,"Monster1#1-4::OnMyMobDead";
- monster "jupe_area1",96,154,"Security Guard",1675,1,"Monster1#1-4::OnMyMobDead";
- monster "jupe_area1",100,154,"Security Guard",1669,1,"Monster1#1-4::OnMyMobDead";
- monster "jupe_area1",104,154,"Security Guard",1675,1,"Monster1#1-4::OnMyMobDead";
- monster "jupe_area1",92,161,"Security Guard",1669,1,"Monster1#1-4::OnMyMobDead";
- monster "jupe_area1",96,161,"Security Guard",1675,1,"Monster1#1-4::OnMyMobDead";
- monster "jupe_area1",100,161,"Security Guard",1669,1,"Monster1#1-4::OnMyMobDead";
- monster "jupe_area1",104,161,"Security Guard",1675,1,"Monster1#1-4::OnMyMobDead";
- end;
-
-OnTimer300000:
- mapannounce "jupe_area1","Zzzzt...Zzzzt....",bc_map,"0xFF0000";
- $@JupreArea1InUse = 0;
- end;
-
-OnTimer300002:
- stopnpctimer;
- enablenpc "#hole#1-4";
- donpcevent "Monster1#1-4::OnDisable";
- end;
-
-OnMyMobDead:
- --.MyMobs;
- if (.MyMobs < 1) {
- donpcevent "Monster2#1-4::OnEnable";
- disablenpc "Monster1#1-4";
- stopnpctimer;
- }
- end;
-}
-
-- script Monster2#1-4 -1,{
-OnInit:
- disablenpc "Monster2#1-4";
- end;
-
-OnDisable:
- killmonster "jupe_area1","Monster2#1-4::OnMyMobDead";
- disablenpc "Monster2#1-4";
- end;
-
-OnEnable:
- enablenpc "Monster2#1-4";
- initnpctimer;
- end;
-
-OnTimer2000:
- mapannounce "jupe_area1","I can never rest in peace...",bc_map,"0xFF0000";
- end;
-
-OnTimer4000:
- mapannounce "jupe_area1","I'll wait forever or until someone can put me out of my misery...",bc_map,"0xFF0000";
- end;
-
-OnTimer6000:
- mapannounce "jupe_area1","I will be waiting for you!",bc_map,"0xFF0000";
- .MyMobs = 10;
- monster "jupe_area1",104,161,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead";
- monster "jupe_area1",108,161,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead";
- monster "jupe_area1",111,161,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead";
- monster "jupe_area1",112,161,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead";
- monster "jupe_area1",115,161,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead";
- monster "jupe_area1",104,154,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead";
- monster "jupe_area1",108,154,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead";
- monster "jupe_area1",111,154,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead";
- monster "jupe_area1",112,154,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead";
- monster "jupe_area1",115,154,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead";
- end;
-
-OnTimer300000:
- $@JupreArea1InUse = 0;
- mapannounce "jupe_area1","It's funny... Isn't it?",bc_map,"0xFF0000";
- end;
-
-OnTimer300002:
- enablenpc "#hole#1-4";
- donpcevent "Monster2#1-4::OnDisable";
- end;
-
-OnMyMobDead:
- --.MyMobs;
- if (.MyMobs < 1) {
- mapannounce "jupe_area1","It's funny... Isn't it?",bc_map,"0xFF0000";
- disablenpc "Monster2#1-4";
- enablenpc "#hole#1-4";
- $@JupreArea1InUse = 0;
- stopnpctimer;
- }
- end;
-}
-
-//============================================================
-// Move to Elevator
-//============================================================
-jupe_area1,112,162,0 script Lever#ufe CLEAR_NPC,{
- mes "^3355FFIt's a lever";
- mes "whose function";
- mes "is not known to you.^000000";
- next;
- switch(select("Pull.:Cancel.")) {
- case 1:
- if ($@JupreArea1InUse == 1) close;
- initnpctimer;
- donpcevent "LeverWarp#ufe::OnEnable";
- disablenpc "Lever#ufe";
- close;
- case 2:
- mes "[" + strcharinfo(0) + "]";
- mes "Pull this lever?";
- mes "I don't even know";
- mes "what will happen...";
- close;
- }
- close;
-
-OnTimer3000:
- enablenpc "Lever#ufe";
- stopnpctimer;
- end;
-}
-
-jupe_area1,117,157,0 script LeverWarp#ufe HIDDEN_WARP_NPC,2,2,{
-OnInit:
- disablenpc "LeverWarp#ufe";
- end;
-
-OnEnable:
- enablenpc "LeverWarp#ufe";
- specialeffect EF_BIG_PORTAL;
- soundeffectall "jupe_warp.wav",0;
- initnpctimer;
- end;
-
-OnTouch:
- warp "jupe_gate",28,30;
- end;
-
-OnTimer3000:
- stopnpctimer;
- disablenpc "LeverWarp#ufe";
- end;
-}
-
-//============================================================
-// Security Checkpoint 2-1
-//============================================================
-jupe_area2,74,224,0 script #hole#2-1 CLEAR_NPC,{
- cutin "1",2;
- if ($@JupreArea2InUse == 1) {
- mes "^3355FFThis seems like";
- mes "some kind of device";
- mes "that will allow you to";
- mes "pass to the other side.";
- mes "There's a slot where you";
- mes "probably need to insert";
- mes "some kind of object...^000000";
- close2;
- cutin "1",255;
- end;
- }
- else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
- mes "^3355FFThis seems like";
- mes "some kind of device";
- mes "that will allow you to";
- mes "pass to the other side.";
- mes "There's a slot where you";
- mes "probably need to insert";
- mes "some kind of object...^000000";
- next;
- switch(select("Insert a Crest Piece.:Cancel.")) {
- case 1:
- if (countitem(7356) > 0) {
- mes "^3355FFYou take out your";
- mes "Crest Piece and place";
- mes "it into the slot where it";
- mes "happens to fit perfectly.^000000";
- specialeffect EF_TOPRANK;
- cutin "1-1",2;
- next;
- if ($@JupreArea2InUse == 1) {
- mes "^3355FFNothing happens.";
- mes "Perhaps an alarm or";
- mes "some other safety measure";
- mes "was activated to keep the";
- mes "Crest Piece from activating";
- mes "this transportation device.";
- mes "You retrieve the Crest Piece.^000000";
- close2;
- cutin "1-1",255;
- end;
- }
- else {
- mes "^3355FFThe slot rotates and";
- mes "the Crest Piece moves as";
- mes "if it were turning a key. You";
- mes "feel a weak tremor as a Warp";
- mes "Portal to the other side is";
- mes "activated. You then retrieve";
- mes "your Crest Piece.^000000";
- initnpctimer;
- donpcevent "Warp#2-1::OnEnable";
- enablenpc "Red Alarm#2-1";
- disablenpc "#hole#2-1";
- close2;
- cutin "1-1",255;
- end;
- }
- }
- else {
- mes "^3355FFUnfortunately, you're";
- mes "not carrying anything";
- mes "that might be able to fit";
- mes "into the slot and activate";
- mes "this mechanical device.^000000";
- close2;
- cutin "1",255;
- end;
- }
- case 2:
- mes "[" + strcharinfo(0) + "]";
- mes "Hmmm...";
- mes "Do I have anything";
- mes "that might make this";
- mes "weird machine work?";
- close2;
- cutin "1",255;
- end;
- }
- close;
- }
- else {
- mes "^3355FFThis seems like";
- mes "some kind of device";
- mes "that will allow you to";
- mes "pass to the other side.";
- mes "There's a slot where you";
- mes "probably need to insert";
- mes "some kind of object...^000000";
- close2;
- cutin "1",255;
- end;
- }
-
-OnStop_Timer:
- stopnpctimer;
- end;
-
-OnTimer22500:
- stopnpctimer;
- enablenpc "#hole#2-1";
- disablenpc "Red Alarm#2-1";
- end;
-}
-
-jupe_area2,80,221,0 script Warp#2-1 HIDDEN_WARP_NPC,2,2,{
-OnInit:
- disablenpc "Warp#2-1";
- end;
-
-OnEnable:
- enablenpc "Warp#2-1";
- specialeffect EF_BIG_PORTAL;
- soundeffectall "jupe_warp.wav",0;
- initnpctimer;
- end;
-
-OnTouch:
- warp "jupe_area2",116,259;
- end;
-
-OnTimer22500:
- stopnpctimer;
- disablenpc "Warp#2-1";
- end;
-}
-
-jupe_area2,116,259,0 script Red Alarm#2-1 -1,2,2,{
-OnInit:
- disablenpc "Red Alarm#2-1";
- end;
-
-OnTouch:
- donpcevent "Red Alarm On#2-1::OnEnable";
- disablenpc "Red Alarm#2-1";
- donpcevent "#hole#2-1::OnStop_Timer";
- $@JupreArea2InUse = 1;
- disablenpc "#hole#2-1";
- end;
-}
-
-- script Red Alarm On#2-1 -1,{
-OnInit:
- disablenpc "Red Alarm On#2-1";
- end;
-
-OnEnable:
- enablenpc "Red Alarm On#2-1";
- initnpctimer;
- end;
-
-OnTimer1000:
- mapannounce "jupe_area2","Those of you who have come here...",bc_map,"0xFF0000";
- end;
-
-OnTimer3000:
- mapannounce "jupe_area2","I do not intend to stop you.",bc_map,"0xFF0000";
- soundeffectall "jupe_warning.wav",0,"jupe_area2";
- soundeffectall "jupe_warning.wav",0,"jupe_area2";
- end;
-
-OnTimer5000:
- mapannounce "jupe_area2","But I assume you are prepared for a few obstacles...",bc_map,"0xFF0000";
- donpcevent "Monster1#2-1::OnEnable";
- end;
-
-OnTimer7000:
- mapannounce "jupe_area2","After all, you are venturing through a forbidden area!",bc_map,"0xFF0000";
- end;
-
-OnTimer8000:
- disablenpc "Red Alarm On#2-1";
- soundeffectall "jupe_warning.wav",0,"jupe_area2";
- soundeffectall "jupe_warning.wav",0,"jupe_area2";
- stopnpctimer;
- end;
-}
-
-- script Monster1#2-1 -1,{
-OnInit:
- disablenpc "Monster1#2-1";
- end;
-
-OnDisable:
- disablenpc "Monster1#2-1";
- killmonster "jupe_area2","Monster1#2-1::OnMyMobDead";
- end;
-
-OnEnable:
- enablenpc "Monster1#2-1";
- initnpctimer;
- .MyMobs = 8;
- monster "jupe_area2",126,252,"Security Guard",1669,1,"Monster1#2-1::OnMyMobDead";
- monster "jupe_area2",127,252,"Security Guard",1675,1,"Monster1#2-1::OnMyMobDead";
- monster "jupe_area2",128,252,"Security Guard",1669,1,"Monster1#2-1::OnMyMobDead";
- monster "jupe_area2",129,252,"Security Guard",1675,1,"Monster1#2-1::OnMyMobDead";
- monster "jupe_area2",130,252,"Security Guard",1669,1,"Monster1#2-1::OnMyMobDead";
- monster "jupe_area2",131,252,"Security Guard",1675,1,"Monster1#2-1::OnMyMobDead";
- monster "jupe_area2",132,252,"Security Guard",1669,1,"Monster1#2-1::OnMyMobDead";
- monster "jupe_area2",133,252,"Security Guard",1675,1,"Monster1#2-1::OnMyMobDead";
- end;
-
-OnTimer300000:
- mapannounce "jupe_area2","Do you realize this is a hallucination?",bc_map,"0xFF0000";
- $@JupreArea2InUse = 0;
- end;
-
-OnTimer300002:
- enablenpc "#hole#2-1";
- stopnpctimer;
- donpcevent "Monster1#2-1::OnDisable";
- end;
-
-OnMyMobDead:
- --.MyMobs;
- if (.MyMobs < 1) {
- donpcevent "Monster2#2-1::OnEnable";
- disablenpc "Monster1#2-1";
- stopnpctimer;
- }
- end;
-}
-
-- script Monster2#2-1 -1,{
-OnInit:
- disablenpc "Monster2#2-1";
- end;
-
-OnDisable:
- disablenpc "Monster2#2-1";
- killmonster "jupe_area2","Monster2#2-1::OnMyMobDead";
- end;
-
-OnEnable:
- enablenpc "Monster2#2-1";
- initnpctimer;
- end;
-
-OnTimer2000:
- mapannounce "jupe_area2","How about now?",bc_map,"0xFF0000";
- soundeffectall "jupe_warning.wav",0,"jupe_area2";
- soundeffectall "jupe_warning.wav",0,"jupe_area2";
- end;
-
-OnTimer4000:
- mapannounce "jupe_area2","Let me see...",bc_map,"0xFF0000";
- end;
-
-OnTimer7000:
- mapannounce "jupe_area2","Just how strong you are!",bc_map,"0xFF0000";
- soundeffectall "jupe_warning.wav",0,"jupe_area2";
- soundeffectall "jupe_warning.wav",0,"jupe_area2";
- .MyMobs = 8;
- monster "jupe_area2",126,236,"Security Guard",1675,1,"Monster2#2-1::OnMyMobDead";
- monster "jupe_area2",127,236,"Security Guard",1669,1,"Monster2#2-1::OnMyMobDead";
- monster "jupe_area2",128,236,"Security Guard",1675,1,"Monster2#2-1::OnMyMobDead";
- monster "jupe_area2",129,236,"Security Guard",1669,1,"Monster2#2-1::OnMyMobDead";
- monster "jupe_area2",130,236,"Security Guard",1675,1,"Monster2#2-1::OnMyMobDead";
- monster "jupe_area2",131,236,"Security Guard",1669,1,"Monster2#2-1::OnMyMobDead";
- monster "jupe_area2",132,236,"Security Guard",1675,1,"Monster2#2-1::OnMyMobDead";
- monster "jupe_area2",133,236,"Security Guard",1669,1,"Monster2#2-1::OnMyMobDead";
- end;
-
-OnTimer300000:
- mapannounce "jupe_area2","Bwahaha! You're only good at running away!",bc_map,"0xFF0000";
- $@JupreArea2InUse = 0;
- end;
-
-OnTimer300002:
- enablenpc "#hole#2-1";
- stopnpctimer;
- donpcevent "Monster2#2-1::OnDisable";
- end;
-
-OnMyMobDead:
- --.MyMobs;
- if (.MyMobs < 1) {
- mapannounce "jupe_area2","Zzzzt. Zzzzt..... ",bc_map,"0xFF0000";
- disablenpc "Monster2#2-1";
- enablenpc "#hole#2-1";
- $@JupreArea2InUse = 0;
- stopnpctimer;
- }
- end;
-}
-
-//============================================================
-// Security Checkpoint 2-2
-//============================================================
-jupe_area2,138,238,0 script #hole#2-2 CLEAR_NPC,{
- cutin "2",2;
- if ($@JupreArea2InUse == 1) {
- mes "^3355FFThis seems like";
- mes "some kind of device";
- mes "that will allow you to";
- mes "pass to the other side.";
- mes "There's a slot where you";
- mes "probably need to insert";
- mes "some kind of object...^000000";
- close2;
- cutin "2",255;
- end;
- }
- else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
- mes "^3355FFThis seems like";
- mes "some kind of device";
- mes "that will allow you to";
- mes "pass to the other side.";
- mes "There's a slot where you";
- mes "probably need to insert";
- mes "some kind of object...^000000";
- next;
- switch(select("Insert a Crest Piece.:Cancel.")) {
- case 1:
- if (countitem(7357) > 0) {
- mes "^3355FFYou take out your";
- mes "Crest Piece and place";
- mes "it into the slot where it";
- mes "happens to fit perfectly.^000000";
- specialeffect EF_TOPRANK;
- cutin "2-1",2;
- next;
- if ($@JupreArea2InUse == 1) {
- mes "^3355FFNothing happens.";
- mes "Perhaps an alarm or";
- mes "some other safety measure";
- mes "was activated to keep the";
- mes "Crest Piece from activating";
- mes "this transportation device.";
- mes "You retrieve the Crest Piece.^000000";
- close2;
- cutin "2-1",255;
- end;
- }
- else {
- mes "^3355FFThe slot rotates and";
- mes "the Crest Piece moves as";
- mes "if it were turning a key. You";
- mes "feel a weak tremor as a Warp";
- mes "Portal to the other side is";
- mes "activated. You then retrieve";
- mes "your Crest Piece.^000000";
- initnpctimer;
- donpcevent "Warp#2-2::OnEnable";
- enablenpc "Red Alarm#2-2";
- disablenpc "#hole#2-2";
- close2;
- cutin "2-1",255;
- end;
- }
- }
- else {
- mes "^3355FFUnfortunately, you're";
- mes "not carrying anything";
- mes "that might be able to fit";
- mes "into the slot and activate";
- mes "this mechanical device.^000000";
- close2;
- cutin "2",255;
- end;
- }
- break;
- case 2:
- mes "[" + strcharinfo(0) + "]";
- mes "Hmmm...";
- mes "Do I have anything";
- mes "that might make this";
- mes "weird machine work?";
- close2;
- cutin "2",255;
- end;
- }
- close;
- }
- else {
- mes "^3355FFThis seems like";
- mes "some kind of device";
- mes "that will allow you to";
- mes "pass to the other side.";
- mes "There's a slot where you";
- mes "probably need to insert";
- mes "some kind of object...^000000";
- close2;
- cutin "2",255;
- end;
- }
- end;
-
-OnStop_Timer:
- stopnpctimer;
- end;
-
-OnTimer22500:
- stopnpctimer;
- enablenpc "#hole#2-2";
- disablenpc "Red Alarm#2-2";
- end;
-}
-
-jupe_area2,142,225,0 script Warp#2-2 HIDDEN_WARP_NPC,2,2,{
-OnInit:
- disablenpc "Warp#2-2";
- end;
-
-OnEnable:
- enablenpc "Warp#2-2";
- specialeffect EF_BIG_PORTAL;
- soundeffectall "jupe_warp.wav",0;
- initnpctimer;
- end;
-
-OnTouch:
- warp "jupe_area2",142,191;
- end;
-
-OnTimer22500:
- disablenpc "Warp#2-2";
- end;
-}
-
-jupe_area2,142,191,0 script Red Alarm#2-2 -1,2,2,{
-OnInit:
- disablenpc "Red Alarm#2-2";
- end;
-
-OnTouch:
- $@JupreArea2InUse = 1;
- donpcevent "Red Alarm On#2-2::OnEnable";
- disablenpc "Red Alarm#2-2";
- disablenpc "#hole#2-2";
- end;
-}
-
-- script Red Alarm On#2-2 -1,{
-OnInit:
- disablenpc "Red Alarm On#2-2";
- end;
-
-OnEnable:
- enablenpc "Red Alarm On#2-2";
- initnpctimer;
- end;
-
-OnTimer1000:
- mapannounce "jupe_area2","Come on, come on!",bc_map,"0xFF0000";
- end;
-
-OnTimer3000:
- mapannounce "jupe_area2","Yes. Run... Right into my hands!",bc_map,"0xFF0000";
- end;
-
-OnTimer5000:
- mapannounce "jupe_area2","Do you want to know who I am?",bc_map,"0xFF0000";
- donpcevent "Monster1#2-2::OnEnable";
- end;
-
-OnTimer7000:
- mapannounce "jupe_area2","You will know, once you defeat all of my minions!",bc_map,"0xFF0000";
- end;
-
-OnTimer8000:
- disablenpc "Red Alarm On#2-2";
- stopnpctimer;
- end;
-}
-
-- script Monster1#2-2 -1,{
-OnInit:
- disablenpc "Monster1#2-2";
- end;
-
-OnDisable:
- disablenpc "Monster1#2-2";
- killmonster "jupe_area2","Monster1#2-2::OnMyMobDead";
- end;
-
-OnEnable:
- initnpctimer;
- enablenpc "Monster1#2-2";
- .MyMobs = 8;
- monster "jupe_area2",126,176,"High Guard",1669,1,"Monster1#2-2::OnMyMobDead";
- monster "jupe_area2",127,176,"High Guard",1675,1,"Monster1#2-2::OnMyMobDead";
- monster "jupe_area2",128,176,"High Guard",1669,1,"Monster1#2-2::OnMyMobDead";
- monster "jupe_area2",129,176,"High Guard",1675,1,"Monster1#2-2::OnMyMobDead";
- monster "jupe_area2",130,176,"High Guard",1669,1,"Monster1#2-2::OnMyMobDead";
- monster "jupe_area2",131,176,"High Guard",1675,1,"Monster1#2-2::OnMyMobDead";
- monster "jupe_area2",132,176,"High Guard",1669,1,"Monster1#2-2::OnMyMobDead";
- monster "jupe_area2",133,176,"High Guard",1675,1,"Monster1#2-2::OnMyMobDead";
- end;
-
-OnTimer300000:
- mapannounce "jupe_area2","I can't believe how cowardly you really are...",bc_map,"0xFF0000";
- $@JupreArea2InUse = 0;
- end;
-
-OnTimer300002:
- enablenpc "#hole#2-2";
- stopnpctimer;
- donpcevent "Monster1#2-2::OnDisable";
- end;
-
-OnMyMobDead:
- --.MyMobs;
- if (.MyMobs < 1) {
- donpcevent "Monster2#2-2::OnEnable";
- disablenpc "Monster1#2-2";
- stopnpctimer;
- }
- end;
-}
-
-- script Monster2#2-2 -1,{
-OnInit:
- disablenpc "Monster2#2-2";
- end;
-
-OnDisable:
- disablenpc "Monster2#2-2";
- killmonster "jupe_area2","Monster2#2-2::OnMyMobDead";
- end;
-
-OnEnable:
- enablenpc "Monster2#2-2";
- initnpctimer;
- end;
-
-OnTimer2000:
- mapannounce "jupe_area2","I was the head of this underground laboratory.",bc_map,"0xFF0000";
- end;
-
-OnTimer4000:
- mapannounce "jupe_area2","But that was a long time ago, back when I was merely a human.",bc_map,"0xFF0000";
- end;
-
-OnTimer6000:
- mapannounce "jupe_area2","I was called Vesper Newton. Hahah, they called me a mad man back then.",bc_map,"0xFF0000";
- .MyMobs = 13;
- monster "jupe_area2",126,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
- monster "jupe_area2",127,156,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
- monster "jupe_area2",128,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
- monster "jupe_area2",129,156,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
- monster "jupe_area2",130,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
- monster "jupe_area2",131,156,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
- monster "jupe_area2",132,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
- monster "jupe_area2",133,156,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
- monster "jupe_area2",133,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
- monster "jupe_area2",127,152,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
- monster "jupe_area2",129,152,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
- monster "jupe_area2",130,152,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
- monster "jupe_area2",132,152,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
- end;
-
-OnTimer300000:
- mapannounce "jupe_area2","...Not yet.",bc_map,"0xFF0000";
- $@JupreArea2InUse = 0;
- end;
-
-OnTimer300002:
- enablenpc "#hole#2-2";
- stopnpctimer;
- donpcevent "Monster2#2-2::OnDisable";
- end;
-
-OnMyMobDead:
- --.MyMobs;
- if (.MyMobs < 1) {
- mapannounce "jupe_area2","Not yet!",bc_map,"0xFF0000";
- disablenpc "Monster2#2-2";
- enablenpc "#hole#2-2";
- $@JupreArea2InUse = 0;
- stopnpctimer;
- }
- end;
-}
-
-//============================================================
-// Security Checkpoint 2-3
-//============================================================
-jupe_area2,127,146,0 script #hole#2-3 CLEAR_NPC,{
- cutin "3",2;
- if ($@JupreArea2InUse == 1) {
- mes "^3355FFThis seems like";
- mes "some kind of device";
- mes "that will allow you to";
- mes "pass to the other side.";
- mes "There's a slot where you";
- mes "probably need to insert";
- mes "some kind of object...^000000";
- close2;
- cutin "3",255;
- end;
- }
- else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
- mes "^3355FFThis seems like";
- mes "some kind of device";
- mes "that will allow you to";
- mes "pass to the other side.";
- mes "There's a slot where you";
- mes "probably need to insert";
- mes "some kind of object...^000000";
- next;
- switch(select("Insert a Crest Piece.:Cancel.")) {
- case 1:
- if (countitem(7358) > 0) {
- mes "^3355FFYou take out your";
- mes "Crest Piece and place";
- mes "it into the slot where it";
- mes "happens to fit perfectly.^000000";
- specialeffect EF_TOPRANK;
- cutin "3-1",2;
- next;
- if ($@JupreArea2InUse == 1) {
- mes "^3355FFNothing happens.";
- mes "Perhaps an alarm or";
- mes "some other safety measure";
- mes "was activated to keep the";
- mes "Crest Piece from activating";
- mes "this transportation device.";
- mes "You retrieve the Crest Piece.^000000";
- close2;
- cutin "3-1",255;
- end;
- }
- else {
- mes "^3355FFThe slot rotates and";
- mes "the Crest Piece moves as";
- mes "if it were turning a key. You";
- mes "feel a weak tremor as a Warp";
- mes "Portal to the other side is";
- mes "activated. You then retrieve";
- mes "your Crest Piece.^000000";
- initnpctimer;
- donpcevent "Warp#2-3::OnEnable";
- enablenpc "Red Alarm#2-3";
- disablenpc "#hole#2-3";
- close2;
- cutin "3-1",255;
- end;
- }
- }
- else {
- mes "^3355FFUnfortunately, you're";
- mes "not carrying anything";
- mes "that might be able to fit";
- mes "into the slot and activate";
- mes "this mechanical device.^000000";
- close2;
- cutin "3",255;
- end;
- }
- case 2:
- mes "[" + strcharinfo(0) + "]";
- mes "Hmmm...";
- mes "Do I have anything";
- mes "that might make this";
- mes "weird machine work?";
- close2;
- cutin "3",255;
- end;
- }
- }
- else {
- mes "^3355FFThis seems like";
- mes "some kind of device";
- mes "that will allow you to";
- mes "pass to the other side.";
- mes "There's a slot where you";
- mes "probably need to insert";
- mes "some kind of object...^000000";
- close2;
- cutin "3",255;
- end;
- }
- end;
-
-OnStop_Timer:
- stopnpctimer;
- end;
-
-OnTimer22500:
- stopnpctimer;
- enablenpc "#hole#2-3";
- disablenpc "Red Alarm#2-3";
- end;
-}
-
-jupe_area2,130,137,0 script Warp#2-3 HIDDEN_WARP_NPC,2,2,{
-OnInit:
- disablenpc "Warp#2-3";
- end;
-
-OnEnable:
- enablenpc "Warp#2-3";
- specialeffect EF_BIG_PORTAL;
- soundeffectall "jupe_warp.wav",0;
- initnpctimer;
- end;
-
-OnTouch:
- warp "jupe_area2",130,105;
- end;
-
-OnTimer22500:
- disablenpc "Warp#2-3";
- end;
-}
-
-jupe_area2,130,105,0 script Red Alarm#2-3 -1,0,4,{
-OnInit:
- disablenpc "Red Alarm#2-3";
- end;
-
-OnTouch:
- $@JupreArea2InUse = 1;
- donpcevent "Red Alarm On#2-3::OnEnable";
- disablenpc "Red Alarm#2-3";
- disablenpc "#hole#2-3";
- end;
-}
-
-- script Red Alarm On#2-3 -1,{
-OnInit:
- disablenpc "Red Alarm On#2-3";
- end;
-
-OnEnable:
- enablenpc "Red Alarm On#2-3";
- initnpctimer;
- end;
-
-OnTimer1000:
- mapannounce "jupe_area2","These security systems...",bc_map,"0xFF0000";
- end;
-
-OnTimer3000:
- mapannounce "jupe_area2","They're not really for protection.",bc_map,"0xFF0000";
- disablenpc "#hole#2-3";
- end;
-
-OnTimer5000:
- mapannounce "jupe_area2","It's sort of just a hobby to pass the time...",bc_map,"0xFF0000";
- donpcevent "Monster1#2-3::OnEnable";
- end;
-
-OnTimer7000:
- mapannounce "jupe_area2","Being immortal, I have a lot of time on my hands...",bc_map,"0xFF0000";
- end;
-
-OnTimer8000:
- disablenpc "Red Alarm On#2-3";
- stopnpctimer;
- end;
-}
-
-- script Monster1#2-3 -1,{
-OnInit:
- disablenpc "Monster1#2-3";
- end;
-
-OnDisable:
- disablenpc "Monster1#2-3";
- killmonster "jupe_area2","Monster1#2-3::OnMyMobDead";
- end;
-
-OnEnable:
- initnpctimer;
- enablenpc "Monster1#2-3";
- .MyMobs = 8;
- monster "jupe_area2",126,89,"Security Guard",1675,1,"Monster1#2-3::OnMyMobDead";
- monster "jupe_area2",127,89,"Security Guard",1669,1,"Monster1#2-3::OnMyMobDead";
- monster "jupe_area2",128,89,"Security Guard",1675,1,"Monster1#2-3::OnMyMobDead";
- monster "jupe_area2",129,89,"Security Guard",1669,1,"Monster1#2-3::OnMyMobDead";
- monster "jupe_area2",130,89,"Security Guard",1675,1,"Monster1#2-3::OnMyMobDead";
- monster "jupe_area2",131,89,"Security Guard",1669,1,"Monster1#2-3::OnMyMobDead";
- monster "jupe_area2",132,89,"Security Guard",1675,1,"Monster1#2-3::OnMyMobDead";
- monster "jupe_area2",133,89,"Security Guard",1669,1,"Monster1#2-3::OnMyMobDead";
- end;
-
-OnTimer300000:
- mapannounce "jupe_area2","Zzzzt...Zzzzt....",bc_map,"0xFF0000";
- $@JupreArea2InUse = 0;
- end;
-
-OnTimer300002:
- donpcevent "Monster1#2-3::OnDisable";
- enablenpc "#hole#2-3";
- end;
-
-OnMyMobDead:
- --.MyMobs;
- if (.MyMobs < 1) {
- donpcevent "Monster2#2-3::OnEnable";
- disablenpc "Monster1#2-3";
- stopnpctimer;
- }
- end;
-}
-
-- script Monster2#2-3 -1,{
-OnInit:
- disablenpc "Monster2#2-3";
- end;
-
-OnDisable:
- disablenpc "Monster2#2-3";
- killmonster "jupe_area2","Monster2#2-3::OnMyMobDead";
- end;
-
-OnEnable:
- initnpctimer;
- enablenpc "Monster2#2-3";
- end;
-
-OnTimer2000:
- mapannounce "jupe_area2","Why have you come?",bc_map,"0xFF0000";
- end;
-
-OnTimer5000:
- mapannounce "jupe_area2","Were you hoping to find something wonderful? Something miraculous?",bc_map,"0xFF0000";
- end;
-
-OnTimer8000:
- mapannounce "jupe_area2","You're wrong! Welcome to Hell!",bc_map,"0xFF0000";
- .MyMobs = 16;
- monster "jupe_area2",114,64,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
- monster "jupe_area2",115,64,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
- monster "jupe_area2",116,64,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
- monster "jupe_area2",117,64,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
- monster "jupe_area2",118,64,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
- monster "jupe_area2",119,64,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
- monster "jupe_area2",120,64,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
- monster "jupe_area2",121,64,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
- monster "jupe_area2",114,62,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
- monster "jupe_area2",115,62,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
- monster "jupe_area2",116,62,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
- monster "jupe_area2",117,62,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
- monster "jupe_area2",118,62,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
- monster "jupe_area2",119,62,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
- monster "jupe_area2",120,62,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
- monster "jupe_area2",121,62,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
- end;
-
-OnTimer300000:
- mapannounce "jupe_area2","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000";
- $@JupreArea2InUse = 0;
- end;
-
-OnTimer300002:
- enablenpc "#hole#2-3";
- stopnpctimer;
- donpcevent "Monster2#2-3::OnDisable";
- end;
-
-OnMyMobDead:
- --.MyMobs;
- if (.MyMobs < 1) {
- mapannounce "jupe_area2","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000";
- disablenpc "Monster2#2-3";
- enablenpc "#hole#2-3";
- $@JupreArea2InUse = 0;
- stopnpctimer;
- }
- end;
-}
-
-//============================================================
-// Security Checkpoint 2-4
-//============================================================
-jupe_area2,113,49,0 script #hole#2-4 CLEAR_NPC,{
- cutin "4",2;
- if ($@JupreArea2InUse == 1) {
- mes "^3355FFThis seems like";
- mes "some kind of device";
- mes "that will allow you to";
- mes "pass to the other side.";
- mes "There's a slot where you";
- mes "probably need to insert";
- mes "some kind of object...^000000";
- close2;
- cutin "4",255;
- end;
- }
- else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
- mes "^3355FFThis seems like";
- mes "some kind of device";
- mes "that will allow you to";
- mes "pass to the other side.";
- mes "There's a slot where you";
- mes "probably need to insert";
- mes "some kind of object...^000000";
- next;
- switch(select("Insert a Crest Piece.:Cancel.")) {
- case 1:
- if (countitem(7359) > 0) {
- mes "^3355FFYou take out your";
- mes "Crest Piece and place";
- mes "it into the slot where it";
- mes "happens to fit perfectly.^000000";
- specialeffect EF_TOPRANK;
- cutin "4-1",2;
- next;
- if ($@JupreArea2InUse == 1) {
- mes "^3355FFNothing happens.";
- mes "Perhaps an alarm or";
- mes "some other safety measure";
- mes "was activated to keep the";
- mes "Crest Piece from activating";
- mes "this transportation device.";
- mes "You retrieve the Crest Piece.^000000";
- close2;
- cutin "4-1",255;
- end;
- }
- else {
- mes "^3355FFThe slot rotates and";
- mes "the Crest Piece moves as";
- mes "if it were turning a key. You";
- mes "feel a weak tremor as a Warp";
- mes "Portal to the other side is";
- mes "activated. You then retrieve";
- mes "your Crest Piece.^000000";
- initnpctimer;
- donpcevent "Warp#2-4::OnEnable";
- donpcevent "Red Alarm#2-4::OnEnable";
- disablenpc "#hole#2-4";
- close2;
- cutin "4-1",255;
- end;
- }
- }
- else {
- mes "^3355FFUnfortunately, you're";
- mes "not carrying anything";
- mes "that might be able to fit";
- mes "into the slot and activate";
- mes "this mechanical device.^000000";
- close2;
- cutin "4",255;
- end;
- }
- break;
- case 2:
- mes "[" + strcharinfo(0) + "]";
- mes "Hmmm...";
- mes "Do I have anything";
- mes "that might make this";
- mes "weird machine work?";
- close2;
- cutin "4",255;
- end;
- }
- }
- else {
- mes "^3355FFThis seems like";
- mes "some kind of device";
- mes "that will allow you to";
- mes "pass to the other side.";
- mes "There's a slot where you";
- mes "probably need to insert";
- mes "some kind of object...^000000";
- close2;
- cutin "4",255;
- end;
- }
- end;
-
-OnStop_Timer:
- stopnpctimer;
- end;
-
-OnTimer5000:
- stopnpctimer;
- enablenpc "#hole#2-4";
- disablenpc "Red Alarm#2-4";
- end;
-}
-
-jupe_area2,106,53,0 script Warp#2-4 HIDDEN_WARP_NPC,2,2,{
-OnInit:
- disablenpc "Warp#2-4";
- end;
-
-OnEnable:
- enablenpc "Warp#2-4";
- specialeffect EF_BIG_PORTAL;
- soundeffectall "jupe_warp.wav",0;
- initnpctimer;
- end;
-
-OnTouch:
- warp "jupe_area2",80,157;
- end;
-
-OnTimer5000:
- disablenpc "Warp#2-4";
- end;
-}
-
-jupe_area2,80,157,0 script Red Alarm#2-4 -1,2,2,{
-OnInit:
- disablenpc "Red Alarm#2-4";
- end;
-
-OnEnable:
- enablenpc "Red Alarm#2-4";
- end;
-
-OnTouch:
- $@JupreArea2InUse = 1;
- donpcevent "Red Alarm On#2-4::OnEnable";
- disablenpc "Red Alarm#2-4";
- disablenpc "#hole#2-4";
- end;
-}
-
-- script Red Alarm On#2-4 -1,{
-OnInit:
- disablenpc "Red Alarm On#2-4";
- end;
-
-OnEnable:
- enablenpc "Red Alarm On#2-4";
- initnpctimer;
- end;
-
-OnTimer1000:
- mapannounce "jupe_area2","I've been waiting for someone strong enough to compete with me.",bc_map,"0xFF0000";
- end;
-
-OnTimer3000:
- mapannounce "jupe_area2","If you hear this, I wish you will be the one...",bc_map,"0xFF0000";
- end;
-
-OnTimer5000:
- mapannounce "jupe_area2","Perhaps, a mere shadow of my former self...",bc_map,"0xFF0000";
- donpcevent "Monster1#2-4::OnEnable";
- end;
-
-OnTimer7000:
- mapannounce "jupe_area2","Is somewhere down here, wandering...",bc_map,"0xFF0000";
- end;
-
-OnTimer8000:
- stopnpctimer;
- disablenpc "Red Alarm On#2-4";
- end;
-}
-
-- script Monster1#2-4 -1,{
-OnInit:
- disablenpc "Monster1#2-4";
- end;
-
-OnDisable:
- disablenpc "Monster1#2-4";
- killmonster "jupe_area2","Monster1#2-4::OnMyMobDead";
- end;
-
-OnEnable:
- initnpctimer;
- enablenpc "Monster1#2-4";
- .MyMobs = 8;
- monster "jupe_area2",75,161,"Security Guard",1675,1,"Monster1#2-4::OnMyMobDead";
- monster "jupe_area2",72,161,"Security Guard",1669,1,"Monster1#2-4::OnMyMobDead";
- monster "jupe_area2",71,161,"Security Guard",1675,1,"Monster1#2-4::OnMyMobDead";
- monster "jupe_area2",68,161,"Security Guard",1669,1,"Monster1#2-4::OnMyMobDead";
- monster "jupe_area2",75,154,"Security Guard",1675,1,"Monster1#2-4::OnMyMobDead";
- monster "jupe_area2",72,154,"Security Guard",1669,1,"Monster1#2-4::OnMyMobDead";
- monster "jupe_area2",71,154,"Security Guard",1675,1,"Monster1#2-4::OnMyMobDead";
- monster "jupe_area2",68,154,"Security Guard",1669,1,"Monster1#2-4::OnMyMobDead";
- end;
-
-OnTimer300000:
- mapannounce "jupe_area2","Zzzzt...Zzzzt....",bc_map,"0xFF0000";
- $@JupreArea2InUse = 0;
- end;
-
-OnTimer300002:
- stopnpctimer;
- enablenpc "#hole#2-4";
- donpcevent "Monster1#2-4::OnDisable";
- end;
-
-OnMyMobDead:
- --.MyMobs;
- if (.MyMobs < 1) {
- donpcevent "Monster2#2-4::OnEnable";
- disablenpc "Monster1#2-4";
- stopnpctimer;
- }
- end;
-}
-
-- script Monster2#2-4 -1,{
-OnInit:
- disablenpc "Monster2#2-4";
- end;
-
-OnDisable:
- killmonster "jupe_area2","Monster2#2-4::OnMyMobDead";
- disablenpc "Monster2#2-4";
- end;
-
-OnEnable:
- enablenpc "Monster2#2-4";
- initnpctimer;
- end;
-
-OnTimer2000:
- mapannounce "jupe_area2","I can never rest in peace...",bc_map,"0xFF0000";
- end;
-
-OnTimer4000:
- mapannounce "jupe_area2","I'll wait forever or until someone can put me out of my misery...",bc_map,"0xFF0000";
- end;
-
-OnTimer6000:
- mapannounce "jupe_area2","I will be waiting for you!",bc_map,"0xFF0000";
- .MyMobs = 12;
- monster "jupe_area2",63,161,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
- monster "jupe_area2",61,161,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
- monster "jupe_area2",59,161,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
- monster "jupe_area2",57,161,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
- monster "jupe_area2",55,161,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
- monster "jupe_area2",53,161,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
- monster "jupe_area2",53,154,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
- monster "jupe_area2",55,154,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
- monster "jupe_area2",57,154,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
- monster "jupe_area2",59,154,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
- monster "jupe_area2",61,154,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
- monster "jupe_area2",63,154,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
- end;
-
-OnTimer300000:
- $@JupreArea2InUse = 0;
- mapannounce "jupe_area2","It's funny... Isn't it?",bc_map,"0xFF0000";
- end;
-
-OnTimer300002:
- enablenpc "#hole#2-4";
- donpcevent "Monster2#2-4::OnDisable";
- end;
-
-OnMyMobDead:
- --.MyMobs;
- if (.MyMobs < 1) {
- mapannounce "jupe_area2","It's funny... Isn't it?",bc_map,"0xFF0000";
- disablenpc "Monster2#2-4";
- enablenpc "#hole#2-4";
- $@JupreArea2InUse = 0;
- stopnpctimer;
- }
- end;
-}
-
-//============================================================
-// Move to Elevator
-//============================================================
-jupe_area2,51,162,0 script Lever#ufe2 CLEAR_NPC,{
- mes "^3355FFIt's a lever";
- mes "whose function";
- mes "is not known to you.^000000";
- next;
- switch(select("Pull.:Cancel.")) {
- case 1:
- if ($@JupreArea2InUse == 1) close;
- initnpctimer;
- donpcevent "LeverWarp#ufe2::OnEnable";
- disablenpc "Lever#ufe2";
- close;
- case 2:
- mes "[" + strcharinfo(0) + "]";
- mes "Pull this lever?";
- mes "I don't even know";
- mes "what will happen...";
- close;
- }
- close;
-
-OnTimer3000:
- enablenpc "Lever#ufe2";
- stopnpctimer;
- end;
-}
-
-jupe_area2,46,157,0 script LeverWarp#ufe2 HIDDEN_WARP_NPC,2,2,{
-OnInit:
- disablenpc "LeverWarp#ufe2";
- end;
-
-OnEnable:
- enablenpc "LeverWarp#ufe2";
- specialeffect EF_BIG_PORTAL;
- soundeffectall "jupe_warp.wav",0;
- initnpctimer;
- end;
-
-OnTouch:
- warp "jupe_gate",71,29;
- end;
-
-OnTimer3000:
- stopnpctimer;
- disablenpc "LeverWarp#ufe2";
- end;
-}
-
-//============================================================
-// Elevator Reception Room
-//============================================================
-jupe_ele_r,51,98,0 script Switch#ufe CLEAR_NPC,{
- if ($@JupeElevatorInUse == 1) {
- mes "^3355FFIt's some sort of";
- mes "lever that looks like";
- mes "it was already pulled";
- mes "by someone else.^000000";
- close;
- }
- else {
- cutin "5",2;
- mes "^3355FFIt's some sort of";
- mes "lever that's located";
- mes "next to four empty slots.^000000";
- next;
- switch(select("Pull the lever.:Leave it alone.")) {
- case 1:
- mes "^3355FF*Snap Snap*^000000";
- next;
- mes "^3355FFYou pull the lever,";
- mes "but nothing happened.";
- mes "You probably need to";
- mes "insert the correct objects";
- mes "into the slots in order";
- mes "for the lever to operate.^000000";
- next;
- if (countitem(7356) > 0 && countitem(7359) > 0 && countitem(7357) > 0 && countitem(7358) > 0) {
- switch(select("Insert all of your Crest Pieces.")) {
- case 1:
- mes "^3300FF*Snap!*^000000";
- mes "^3300FFStrangely enough,";
- mes "all four of the Crest";
- mes "Pieces fit perfectly into";
- mes "the slots and begin to";
- mes "emit a strange light.^000000";
- cutin "5-1",2;
- specialeffect EF_SPHERE;
- delitem 7356,1; //Piece_Of_Crest1
- delitem 7359,1; //Piece_Of_Crest4
- delitem 7357,1; //Piece_Of_Crest2
- delitem 7358,1; //Piece_Of_Crest3
- next;
- switch(select("Pull out the Crest Pieces.:Pull the lever.")) {
- case 1:
- cutin "5",2;
- mes "^3355FFYou pull out all";
- mes "the Crest Pieces";
- mes "that you inserted";
- mes "into the slots.^000000";
- getitem 7356,1; //Piece_Of_Crest1
- getitem 7359,1; //Piece_Of_Crest4
- getitem 7357,1; //Piece_Of_Crest2
- getitem 7358,1; //Piece_Of_Crest3
- close2;
- cutin "5",255;
- end;
- case 2:
- if ($@JupeElevatorInUse == 1) {
- mes "^3355FFIt's strange,";
- mes "but this lever has";
- mes "already been pulled.^000000";
- close2;
- cutin "5",255;
- end;
- }
- else {
- mes "^3355FFOnce you pull the lever,";
- mes "the Crest Piece slots are";
- mes "suddenly covered, making";
- mes "them irretrievable, and the";
- mes "ground begins to shake";
- mes "violently. This isn't normal!^000000";
- next;
- $@JupeElevatorInUse = 1;
- disablenpc "Switch#ufe";
- enablenpc "Switch On#ufe";
- initnpctimer;
- specialeffect2 563;
- soundeffectall "earth_quake.wav",0;
- close2;
- cutin "5-1",255;
- end;
- }
- }
- }
- }
- else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
- select("Insert Crest Pieces.");
- mes "^3355FFRight now, you don't";
- mes "have enough Crest Pieces";
- mes "to place into all four of these";
- mes "slots. You'll need to find and^FFFFFF ^3355FF bring them all to make this work.^000000";
- close2;
- cutin "5-1",255;
- end;
- }
- else {
- mes "^3355FFYou need to find";
- mes "some kind of object";
- mes "that you can fit into";
- mes "each of these four slots...^000000";
- close2;
- cutin "5-1",255;
- end;
- }
- case 2:
- mes "^3355FFWho knows what";
- mes "this lever may do?";
- mes "You'll never know unless";
- mes "you have the courage to try.^000000";
- close2;
- cutin "5",255;
- end;
- }
- }
- end;
-
-OnTimer2000:
- mapannounce "jupe_ele_r","My descendents...",bc_map,"0x66FF00";
- end;
-
-OnTimer3000:
- mapannounce "jupe_ele_r","Do you want to know why this city was buried beneath the earth...?",bc_map,"0x66FF00";
- end;
-
-OnTimer7000:
- mapannounce "jupe_ele_r","If so, follow my voice...",bc_map,"0x66FF00";
- end;
-
-OnTimer10000:
- mapannounce "jupe_ele_r","I shall let you see for yourself what you desire to know...",bc_map,"0x66FF00";
- end;
-
-OnTimer17000:
- mapannounce "jupe_ele_r","Overcome all the hallucinations.",bc_map,"0xCC6600";
- end;
-
-OnTimer20000:
- mapannounce "jupe_ele_r","Open your eyes and see past all of the lies.",bc_map,"0xFF0000";
- end;
-
-OnTimer23000:
- mapannounce "jupe_ele_r","I can only maintain this vision for you for 20 minutes.",bc_map,"0xFF0000";
- donpcevent "Elevator Guard1#ufe::OnEnable";
- end;
-
-OnTimer27000:
- mapannounce "jupe_ele_r","Look! And remember!",bc_map,"0xFF0000";
- stopnpctimer;
- end;
-}
-
-jupe_ele_r,51,98,0 script Switch On#ufe CLEAR_NPC,{
- mes "^3355FFIt seems like";
- mes "someone else is";
- mes "using this machine...^000000";
- close;
-
-OnInit:
- disablenpc "Switch On#ufe";
- end;
-}
-
-//============================================================
-// Elevator Receptoin Guards
-//============================================================
-jupe_ele_r,10,50,0 script Elevator Guard1#ufe -1,{
-OnInit:
- disablenpc "Elevator Guard1#ufe";
- end;
-
-OnEnable:
- .MyMobs = 9;
- enablenpc "Elevator Guard1#ufe";
- initnpctimer;
- end;
-
-OnTimer1000:
- monster "jupe_ele_r",44,99,"Guard",1669,1,"Elevator Guard1#ufe::OnMyMobDead";
- end;
-
-OnTimer1200:
- monster "jupe_ele_r",55,99,"Guard",1675,1,"Elevator Guard1#ufe::OnMyMobDead";
- end;
-
-OnTimer1400:
- monster "jupe_ele_r",45,84,"Guard",1683,1,"Elevator Guard1#ufe::OnMyMobDead";
- end;
-
-OnTimer1600:
- monster "jupe_ele_r",54,84,"Guard",1675,1,"Elevator Guard1#ufe::OnMyMobDead";
- end;
-
-OnTimer1800:
- monster "jupe_ele_r",45,99,"Guard",1669,1,"Elevator Guard1#ufe::OnMyMobDead";
- end;
-
-OnTimer2000:
- monster "jupe_ele_r",54,99,"Guard",1683,1,"Elevator Guard1#ufe::OnMyMobDead";
- end;
-
-OnTimer2200:
- monster "jupe_ele_r",48,84,"Guard",1669,1,"Elevator Guard1#ufe::OnMyMobDead";
- end;
-
-OnTimer2400:
- monster "jupe_ele_r",52,84,"Guard",1683,1,"Elevator Guard1#ufe::OnMyMobDead";
- end;
-
-OnTimer2600:
- monster "jupe_ele_r",50,84,"Chief Guard",1684,1,"Elevator Guard1#ufe::OnMyMobDead";
- end;
-
-OnTimer120000:
- mapannounce "jupe_ele_r","It is disappointing to see that you are too weak to even defeat a hallucination...",bc_map,"0x66FF00";
- enablenpc "Switch#ufe";
- disablenpc "Switch On#ufe";
- donpcevent "Annihilation#ufe::OnEnable";
- $@JupeElevatorInUse = 0;
- end;
-
-OnTimer120005:
- killmonster "jupe_ele_r","Elevator Guard1#ufe::OnMyMobDead";
- stopnpctimer;
- end;
-
-OnMyMobDead:
- --.MyMobs;
- if (.MyMobs < 1) {
- donpcevent "Elevator Safety#ufe::OnEnable";
- stopnpctimer;
- }
- end;
-}
-
-jupe_ele_r,10,52,0 script Elevator Safety#ufe -1,{
-OnInit:
- disablenpc "Elevator Safety#ufe";
- end;
-
-OnEnable:
- enablenpc "Elevator Safety#ufe";
- initnpctimer;
- end;
-
-OnTimer5000:
- mapannounce "jupe_ele_r","Those of you who have defeated the hallucination, step forward.",bc_map,"0x66FF00";
- soundeffectall "earth_quake.wav",0;
- end;
-
-OnTimer8000:
- donpcevent "Elevator On#ufe::OnEnable";
- end;
-
-OnTimer10000:
- disablenpc "Elevator Safety#ufe";
- stopnpctimer;
- end;
-}
-
-jupe_ele_r,50,89,0 script Annihilation#ufe -1,35,50,{
-OnInit:
- disablenpc "Annihilation#ufe";
- end;
-
-OnEnable:
- enablenpc "Annihilation#ufe";
- initnpctimer;
- end;
-
-OnTouch:
- percentheal -99,-100;
- end;
-
-OnTimer1000:
- mapwarp "jupe_ele_r", "jupe_gate",49,138;
- end;
-
-OnTimer1600:
- enablenpc "Elevator Escape#ufe";
- end;
-
-OnTimer3000:
- disablenpc "Annihilation#ufe";
- disablenpc "Elevator Escape#ufe";
- end;
-}
-
-jupe_ele_r,50,89,0 script Elevator Escape#ufe -1,35,50,{
-OnInit:
- disablenpc "Elevator Escape#ufe";
- end;
-
-OnTouch:
- mapwarp "jupe_ele_r", "jupe_gate",49,138;
- end;
-}
-
-jupe_ele_r,10,54,0 script Elevator On#ufe -1,{
-OnInit:
- disablenpc "Elevator On#ufe";
- end;
-
-OnEnable:
- enablenpc "Elevator On#ufe";
- initnpctimer;
- end;
-
-OnTimer1000:
- mapwarp "jupe_ele_r", "jupe_ele",42,47;
- $@JupeElevatorInUse2 = 0;
- donpcevent "TimeOut#ufe::OnEnable";
- donpcevent "Guard-1#ufe::OnEnable";
- end;
-
-OnTimer10000:
- stopnpctimer;
- disablenpc "Elevator On#ufe";
- end;
-}
-
-//============================================================
-// Elevator NPCs
-//============================================================
-jupe_ele,14,6,1 script TimeOut#ufe CLEAR_NPC,{
-OnEnable:
- initnpctimer;
- end;
-
-OnDisable:
- stopnpctimer;
- end;
-
-OnTimer59000:
- if (getmapusers("jupe_ele") == 0) {
- killmonsterall "jupe_ele";
- donpcevent "Guard-1#ufe::OnDisable";
- donpcevent "Guard-2#ufe::OnDisable";
- donpcevent "Guard-3#ufe::OnDisable";
- donpcevent "Guard-4#ufe::OnDisable";
- stopnpctimer;
- $@JupeElevatorInUse2 = 0;
- $@JupeElevatorInUse = 0;
- disablenpc "Switch On#ufe";
- enablenpc "Switch#ufe";
- }
- end;
-
-OnTimer120000:
- killmonsterall "jupe_ele";
- donpcevent "Guard-1#ufe::OnDisable";
- donpcevent "Guard-2#ufe::OnDisable";
- donpcevent "Guard-3#ufe::OnDisable";
- donpcevent "Guard-4#ufe::OnDisable";
- mapannounce "jupe_ele","In the end, you can't even overcome your inner fear...",bc_map,"0xFF0000";
- end;
-
-OnTimer122000:
- mapannounce "jupe_ele","You have never encountered your inner fears, have you?",bc_map,"0xFF0000";
- end;
-
-OnTimer125000:
- mapannounce "jupe_ele","Did you expect this would be the end of the hallucination?",bc_map,"0xFF0000";
- end;
-
-OnTimer127000:
- mapannounce "jupe_ele","What if the voice you're hearing is also a hallucination?",bc_map,"0xFF0000";
- end;
-
-OnTimer129000:
- mapannounce "jupe_ele","What if you're just dreaming all of this?",bc_map,"0xFF0000";
- end;
-
-OnTimer131000:
- mapannounce "jupe_ele","What if the existence of this city is a lie?",bc_map,"0xFF0000";
- end;
-
-OnTimer133000:
- mapannounce "jupe_ele","Are you even real?",bc_map,"0xFF0000";
- end;
-
-OnTimer134000:
-OnTimer135000:
- mapwarp "jupe_ele", "jupe_gate",49,138;
- end;
-
-OnTimer142000:
- disablenpc "GuardEnd#ufe";
- disablenpc "4F Enter#ufe";
- donpcevent "TimeOut#ufe::OnDisable";
- $@JupeElevatorInUse2 = 0;
- $@JupeElevatorInUse = 0;
- disablenpc "Switch On#ufe";
- enablenpc "Switch#ufe";
- stopnpctimer;
- end;
-}
-
-jupe_ele,15,6,1 script Guard-1#ufe CLEAR_NPC,{
-OnEnable:
- initnpctimer;
- end;
-
-OnDisable:
- stopnpctimer;
- end;
-
-OnTimer2000:
- mapannounce "jupe_ele","I admire your patience.",bc_map,"0xFF0000";
- end;
-
-OnTimer5000:
- mapannounce "jupe_ele","Let's see if everything you have experienced",bc_map,"0xFF0000";
- end;
-
-OnTimer8000:
- mapannounce "jupe_ele","were traps for intruders...",bc_map,"0xFF0000";
- end;
-
-OnTimer12000:
- .MyMobs = 8;
- monster "jupe_ele",48,44,"Guard",1675,1,"Guard-1#ufe::OnMyMobDead";
- monster "jupe_ele",45,42,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead";
- monster "jupe_ele",38,42,"Guard",1675,1,"Guard-1#ufe::OnMyMobDead";
- monster "jupe_ele",35,44,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead";
- monster "jupe_ele",35,51,"Guard",1675,1,"Guard-1#ufe::OnMyMobDead";
- monster "jupe_ele",38,53,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead";
- monster "jupe_ele",45,53,"Guard",1675,1,"Guard-1#ufe::OnMyMobDead";
- monster "jupe_ele",48,51,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead";
- $@JupeElevatorInUse2 = 1;
- end;
-
-OnTimer30000:
- if ($@JupeElevatorInUse2 == 1) {
- donpcevent "Guard-2#ufe::OnEnable";
- stopnpctimer;
- }
- end;
-
-OnMyMobDead:
- --.MyMobs;
- if (.MyMobs < 1) {
- if ($@JupeElevatorInUse2 == 1) {
- donpcevent "Guard-2#ufe::OnEnable";
- stopnpctimer;
- } else if ($@JupeElevatorInUse2 == 4 && getvariableofnpc(.MyMobs,"Guard-2#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-3#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-4#ufe") < 1) {
- donpcevent "GuardEnd#ufe::OnEnable";
- stopnpctimer;
- }
- }
- end;
-}
-
-jupe_ele,16,6,1 script Guard-2#ufe CLEAR_NPC,{
-OnEnable:
- initnpctimer;
- end;
-
-OnDisable:
- stopnpctimer;
- end;
-
-OnTimer2000:
- mapannounce "jupe_ele","This city was not",bc_map,"0xFF0000";
- end;
-
-OnTimer5000:
- mapannounce "jupe_ele","as magnificient as you thought.",bc_map,"0xFF0000";
- end;
-
-OnTimer8000:
- mapannounce "jupe_ele","This is a place where all the fears of humans flourish.",bc_map,"0xFF0000";
- end;
-
-OnTimer11000:
- mapannounce "jupe_ele","Yes. Nobody leaves alive!",bc_map,"0xFF0000";
- end;
-
-OnTimer12000:
- .MyMobs = 8;
- monster "jupe_ele",48,44,"Guard",1683,1,"Guard-2#ufe::OnMyMobDead";
- monster "jupe_ele",45,42,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead";
- monster "jupe_ele",38,42,"Guard",1683,1,"Guard-2#ufe::OnMyMobDead";
- monster "jupe_ele",35,44,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead";
- monster "jupe_ele",35,51,"Guard",1683,1,"Guard-2#ufe::OnMyMobDead";
- monster "jupe_ele",38,53,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead";
- monster "jupe_ele",45,53,"Guard",1683,1,"Guard-2#ufe::OnMyMobDead";
- monster "jupe_ele",48,51,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead";
- $@JupeElevatorInUse2 = 2;
- end;
-
-OnTimer30000:
- if ($@JupeElevatorInUse2 == 2) {
- donpcevent "Guard-3#ufe::OnEnable";
- stopnpctimer;
- }
- end;
-
-OnMyMobDead:
- --.MyMobs;
- if (.MyMobs < 1) {
- if ($@JupeElevatorInUse2 == 2) {
- donpcevent "Guard-3#ufe::OnEnable";
- stopnpctimer;
- } else if ($@JupeElevatorInUse2 == 4 && getvariableofnpc(.MyMobs,"Guard-1#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-3#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-4#ufe") < 1) {
- donpcevent "GuardEnd#ufe::OnEnable";
- stopnpctimer;
- }
- }
- end;
-}
-
-jupe_ele,17,6,1 script Guard-3#ufe CLEAR_NPC,{
-OnEnable:
- initnpctimer;
- end;
-
-OnDisable:
- stopnpctimer;
- end;
-
-OnTimer2000:
- mapannounce "jupe_ele","What do you see?",bc_map,"0xFF0000";
- end;
-
-OnTimer5000:
- mapannounce "jupe_ele","Are your eyes actually seeing something?",bc_map,"0xFF0000";
- end;
-
-OnTimer8000:
- mapannounce "jupe_ele","Or do you just believe you are seeing?",bc_map,"0xFF0000";
- end;
-
-OnTimer12000:
- .MyMobs = 8;
- monster "jupe_ele",48,44,"Guard",1675,1,"Guard-3#ufe::OnMyMobDead";
- monster "jupe_ele",45,42,"Guard",1669,1,"Guard-3#ufe::OnMyMobDead";
- monster "jupe_ele",38,42,"Guard",1683,1,"Guard-3#ufe::OnMyMobDead";
- monster "jupe_ele",35,44,"Guard",1675,1,"Guard-3#ufe::OnMyMobDead";
- monster "jupe_ele",35,51,"Guard",1669,1,"Guard-3#ufe::OnMyMobDead";
- monster "jupe_ele",38,53,"Guard",1683,1,"Guard-3#ufe::OnMyMobDead";
- monster "jupe_ele",45,53,"Guard",1675,1,"Guard-3#ufe::OnMyMobDead";
- monster "jupe_ele",48,51,"Guard",1669,1,"Guard-3#ufe::OnMyMobDead";
- $@JupeElevatorInUse2 = 3;
- end;
-
-OnTimer30000:
- if ($@JupeElevatorInUse2 == 3) {
- donpcevent "Guard-4#ufe::OnEnable";
- stopnpctimer;
- }
- end;
-
-OnMyMobDead:
- --.MyMobs;
- if (.MyMobs < 1) {
- if ($@JupeElevatorInUse2 == 3) {
- donpcevent "Guard-4#ufe::OnEnable";
- stopnpctimer;
- }
- else if ($@JupeElevatorInUse2 == 4 && getvariableofnpc(.MyMobs,"Guard-1#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-2#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-4#ufe") < 1) {
- donpcevent "GuardEnd#ufe::OnEnable";
- stopnpctimer;
- }
- }
- end;
-}
-
-jupe_ele,18,6,1 script Guard-4#ufe CLEAR_NPC,{
-OnEnable:
- initnpctimer;
- end;
-
-OnDisable:
- stopnpctimer;
- end;
-
-OnTimer2000:
- mapannounce "jupe_ele","Do not forget. That which limits you is nothing but yourself.",bc_map,"0xFF0000";
- end;
-
-OnTimer5000:
- mapannounce "jupe_ele","Nothing is what you fear and you have nothing to fear...",bc_map,"0xFF0000";
- end;
-
-OnTimer8000:
- .MyMobs = 8;
- monster "jupe_ele",48,44,"Guard",1684,1,"Guard-4#ufe::OnMyMobDead";
- monster "jupe_ele",45,42,"Guard",1669,1,"Guard-4#ufe::OnMyMobDead";
- monster "jupe_ele",38,42,"Guard",1684,1,"Guard-4#ufe::OnMyMobDead";
- monster "jupe_ele",35,44,"Guard",1669,1,"Guard-4#ufe::OnMyMobDead";
- monster "jupe_ele",35,51,"Guard",1675,1,"Guard-4#ufe::OnMyMobDead";
- monster "jupe_ele",38,53,"Guard",1669,1,"Guard-4#ufe::OnMyMobDead";
- monster "jupe_ele",45,53,"Guard",1683,1,"Guard-4#ufe::OnMyMobDead";
- monster "jupe_ele",48,51,"Guard",1675,1,"Guard-4#ufe::OnMyMobDead";
- $@JupeElevatorInUse2 = 4;
- end;
-
-OnMyMobDead:
- --.MyMobs;
- if (.MyMobs < 1) {
- if (getvariableofnpc(.MyMobs,"Guard-1#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-2#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-3#ufe") < 1) {
- donpcevent "GuardEnd#ufe::OnEnable";
- stopnpctimer;
- }
- }
- end;
-}
-
-jupe_ele,19,6,1 script GuardEnd#ufe CLEAR_NPC,{
-OnInit:
- disablenpc "GuardEnd#ufe";
- end;
-
-OnEnable:
- enablenpc "GuardEnd#ufe";
- donpcevent "TimeOut#ufe::OnDisable";
- initnpctimer;
- end;
-
-OnDisable:
- disablenpc "GuardEnd#ufe";
- stopnpctimer;
- end;
-
-OnTimer2000:
- mapannounce "jupe_ele","I am not going to tell you anything.",bc_map,"0x66FF00";
- end;
-
-OnTimer5000:
- mapannounce "jupe_ele","My city, my people are now but a memory.",bc_map,"0x66FF00";
- end;
-
-OnTimer8000:
- mapannounce "jupe_ele","Everything was a mistake. We were not supposed to be here.",bc_map,"0x66FF00";
- end;
-
-OnTimer11000:
- mapannounce "jupe_ele","Is this a place where humans are forbidden?",bc_map,"0x66FF00";
- end;
-
-OnTimer12000:
- mapannounce "jupe_ele","You want to know, don't you? Go ahead... Go deeper.",bc_map,"0x66FF00";
- enablenpc "4F Enter#ufe";
- end;
-
-OnTimer22000:
- mapannounce "jupe_ele","It's not real anyway. All of it's safe, it can't hurt you...",bc_map,"0x66FF00";
- soundeffectall "earth_quake.wav",0;
- disablenpc "4F Enter#ufe";
- end;
-
-OnTimer24000:
- mapwarp "jupe_ele","jupe_core",150,286;
- end;
-
-OnTimer25000:
- mapwarp "jupe_ele","jupe_core",151,286;
- end;
-
-OnTimer26000:
- $@JupeElevatorInUse2 = 0;
- $@JupeElevatorInUse = 0;
- disablenpc "Switch On#ufe";
- enablenpc "Switch#ufe";
- donpcevent "GuardEnd#ufe::OnDisable";
-}
-
-jupe_ele,41,33,0 script 4F Enter#ufe WARPNPC,4,4,{
-OnInit:
- disablenpc "4F Enter#ufe";
- end;
-
-OnTouch:
- warp "jupe_core",rand(149,151),286;
- end;
-}
-
-//============================================================
-// Warps
-//============================================================
-jupe_gate,50,173,0 script gate#start -1,2,3,{
- end;
-
-OnTouch:
- initnpctimer "gate#start",1;
- mes "^3355FFIt's a Warp Portal";
- mes "that will teleport you";
- mes "to the previous floor.^000000";
- next;
- switch(select("Use it.:Ignore it.")) {
- case 1:
- specialeffect2 EF_LIGHTSPHERE;
- close2;
- stopnpctimer;
- warp "juperos_02",130,142;
- break;
- case 2:
- mes "[" + strcharinfo(0) + "]";
- mes "Not now!";
- mes "I can't leave yet!";
- close2;
- stopnpctimer;
- warp "jupe_gate",50,168;
- break;
- }
- end;
-
-OnTimer10000:
- warp "juperos_02",128,278;
- enablenpc "gate#start#2";
- disablenpc "gate#start";
- end;
-}
-
-jupe_gate,50,171,0 script gate#start#2 -1,2,2,{
-OnInit:
- disablenpc "gate#start#2";
- end;
-
-OnTouch:
- warp "juperos_02",130,142;
- end;
-
-OnTimer2000:
- enablenpc "gate#start";
- disablenpc "gate#start#2";
- end;
-}
-
-juperos_02,33,59,0 script jupe_goto2F WARPNPC,2,2,{
-OnTouch:
- switch(rand(1,4)) {
- case 1: warp "juperos_01",120,72; end;
- case 2: warp "juperos_01",120,112; end;
- case 3: warp "juperos_01",79,112; end;
- case 4: warp "juperos_01",79,72; end;
- }
- end;
-}
-
-//============================================================
-// GM Management NPC
-//============================================================
-sec_in02,39,167,0 script Juperos Manager 4_F_OPERATION,{
- callfunc "F_GM_NPC";
- mes "[Juperos Manager]";
- mes "I'm the NPC in";
- mes "charge of managing";
- mes "the global variables for";
- mes "the quests related to";
- mes "Juperos. GM, please";
- mes "enter the password.";
- next;
- if (callfunc("F_GM_NPC",1854,0) < 1) {
- mes "[Juperos Manager]";
- mes "Incorrect password.";
- close;
- } else {
- mes "[Juperos Manager]";
- mes "Select a map. Remember:";
- mes "Make sure that users aren't";
- mes "doing the quest on the map";
- mes "you're going to reset, or else";
- mes "you'll cancel their progress";
- mes "through the quest.";
- next;
- switch(select("jupe_Area1:jupe_Area2:jupe_ele_r:jupe_ele")) {
- case 1:
- .@loc$ = "jupe_Area1";
- .@var$ = "$@JupreArea1InUse";
- break;
- case 2:
- .@loc$ = "jupe_Area2";
- .@var$ = "$@JupreArea2InUse";
- break;
- case 3:
- .@loc$ = "jupe_ele_r";
- .@var$ = "$@JupeElevatorInUse";
- break;
- case 4:
- .@loc$ = "jupe_ele";
- .@var$ = "$@JupeElevatorInUse2";
- break;
- }
- mes "[Juperos Manager]";
- mes "You've decided";
- mes "to reset "+.@loc$+".";
- mes "Shall we proceed?";
- next;
- switch(select("Yes.:No.")) {
- case 1:
- mes "[Juperos Manager]";
- mes "The global variable in";
- mes .@loc$+" has been";
- mes "reset to 0. Thank you.";
- setd .@var$,0;
- close;
- case 2:
- mes "[Juperos Manager]";
- mes "This command";
- mes "has been canceled.";
- close;
- }
- }
-}