diff options
Diffstat (limited to 'npc/quests/quests_hugel.txt')
-rw-r--r-- | npc/quests/quests_hugel.txt | 9933 |
1 files changed, 0 insertions, 9933 deletions
diff --git a/npc/quests/quests_hugel.txt b/npc/quests/quests_hugel.txt deleted file mode 100644 index 0633e8c55..000000000 --- a/npc/quests/quests_hugel.txt +++ /dev/null @@ -1,9933 +0,0 @@ -//===== Hercules Script ====================================== -//= Hugel Quest NPCs -//===== By: ================================================== -//= MasterOfMuppets & SinSloth -//===== Current Version: ===================================== -//= 2.3 -//===== Description: ========================================= -//= Quest NPCs related to Hugel -//===== Additional Comments: ================================= -//= 1.0 First version. [MasterOfMuppets] -//= 1.1 Added most of Hugel quests. Thanks to MasterOfMuppets -//= for scripting most of them. [SinSloth] -//= 1.2 Added Odin Temple Excavation quest. [SinSloth] -//= 1.3 Added a Missing "close;". [Samuray22] -//= -Thanks to Elfange -//= 1.4 Fixed experience gains to match upcoming rate adjustments. [SinSloth] -//= 1.5a Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] -//= 1.5b Fixed a variable name. [SinSloth] -//= 1.6 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf] -//= 1.7 Corrected locations of warpinside#1. (DarkValmir) [L0ne_W0lf] -//= 1.8 Added missing checkweight. [L0ne_W0lf] -//= 1.9 Replaced effect numerics with constants. [Samuray22] -//= 2.0 Commented a break out to fix a script hang. -//= 2.1 Added quest log entries for: -//= - Juno Remedy Quest -//= 2.2 Updated RE/Pre-RE EXP. [Euphy] -//= 2.3 Added questlog support. [Euphy] -//============================================================ - -// Medicine Quest :: hg_herv -//============================================================ -hu_in01,387,245,0 script Allen Schuwell 4_M_DIEMAN,2,2,{ - if (BaseLevel > 49) { - if (hg_herb == 0) { - mes "[Allen]"; - mes "*Groooooan~*"; - mes "Arrrgh, my back hurts..."; - mes "And my stomach... Why do"; - mes "I have to suffer like this"; - mes "while other people get to"; - mes "live happy, luxurious lives?"; - next; - mes "[Allen]"; - mes "My son is the only family"; - mes "I've got. He used to be such"; - mes "a good obedient kid, but now"; - mes "I doubt whether he cares about"; - mes "his father! I told that lazy kid to hurry and bring me my meds..."; - next; - mes "[Allen]"; - mes "But does he worry about"; - mes "his father's suffering?! No!"; - mes "I bet you he's hanging out with"; - mes "his no good hoodlum friends!"; - mes "Argh! The pain is getting worse! I... I need my medication!"; - next; - mes "[Allen]"; - mes "Oh! I can definitely feel"; - mes "it getting worse! Please,"; - mes "adventurer, would you help"; - mes "a sick man? I need you to"; - mes "find my son Postell and to"; - mes "tell him to bring my medicine!"; - next; - switch(select("Sure.:No, I'm sorry.")) { - case 1: - mes "[Allen]"; - mes "Th-thank you so much!"; - mes "Please head east, go"; - mes "outside of town, and"; - mes "you should be able to"; - mes "find Postell. Tell him that"; - mes "I need my ''Kolbun A'' now!"; - hg_herb = 1; - setquest 8053; - next; - mes "[Allen]"; - mes "And let him know that"; - mes "if he doesn't shape up..."; - mes "Well, I just might have"; - mes "to disown my own son!"; - mes "He's dead to me if he"; - mes "doesn't love his father!"; - close; - case 2: - mes "[Allen]"; - mes "I... I don't understand...!"; - mes "How can you leave a sick"; - mes "man alone with his suffering?"; - mes "I-I desperately need help!"; - mes "No! Please, d-don't go away!"; - close; - } - } else if (hg_herb == 2) { - mes "[Allen]"; - mes "Postell... My son..."; - mes "Why have you forsaken me?"; - mes "I'm lying here at the brink"; - mes "of death, and the boy won't"; - mes "even come to see his father!"; - next; - mes "[Allen]"; - mes "But you... I can count on you."; - mes "Even in Lighthazlen, I'd never"; - mes "find anyone as dependable as"; - mes "you. This time, I've decided to"; - mes "discipline my degenerate son."; - mes "Will you help me once more?"; - next; - mes "[" +strcharinfo(0)+ "]"; - mes "Wait, wait..."; - mes "Lighthalzen?"; - mes "Did you used to"; - mes "live there or something?"; - next; - mes "[Allen]"; - mes "Uh? Er, well, that's just"; - mes "an expression I use. You"; - mes "know, like an example."; - mes "I-I--^333333*Cough!*^000000 Oh, oh no."; - mes "My ^333333*Hack!*^000000 pancreas! Or liver!"; - mes "I'm having another attack!"; - next; - mes "[" +strcharinfo(0)+ "]"; - mes "......"; - mes "........."; - mes "............"; - next; - mes "[Allen]"; - mes "Oh, everything's getting"; - mes "so dark! P-please, if you"; - mes "have any mercy at all, any"; - mes "shred of human decency,"; - mes "would you please let me"; - mes "have a White P-Potion?"; - next; - switch(select("Give White Potion:Ignore")) { - case 1: - if (!countitem(504)) { - mes "[Allen]"; - mes "Oh... Oh no...! You"; - mes "don't have any White"; - mes "Potions either?! Wh-what"; - mes "what am I gonna--?! Help me,"; - mes "please! Bring me a White Potion"; - mes "as soon as you can! ^333333*Cough!*^000000"; - close; - } else { - delitem 504,1; //White potion - mes "[Allen]"; - mes "Oh, thank you!"; - mes "I-It hurts so much..."; - mes "A White Potion just has"; - mes "to help. I-It has to work!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "......"; - mes "........."; - mes "............"; - next; - mes "[Allen]"; - mes "Ah, that... *Whew*"; - mes "Thank you so much. Now,"; - mes "all I need to do is wait for"; - mes "my son to bring my medicine."; - mes "Wait. What if he takes too long"; - mes "to get here. No, no, what if..."; - next; - mes "[Allen]"; - mes "Wh-what if I have another"; - mes "ulcer attack before Postell"; - mes "can bring my meds?! I might"; - mes "not survive! A-adventurer, would you please stay by my side until"; - mes "my son arrives? P-please?"; - next; - hg_herb = 3; - changequest 8054,8055; - mes "[" +strcharinfo(0)+ "]"; - mes "......"; - mes "........."; - mes "............"; - close; - } - case 2: - mes "[Allen]"; - mes "W-wait! A-are you just"; - mes "going to let me d-die?"; - mes "Noo! ^333333*Cough*^000000 Arrgh! A plague!"; - mes "A plague on both your houses!"; - close; - } - } else if (hg_herb == 3) { - mes "[Allen]"; - mes "*Gasp* I... I can"; - mes "feel it! I think I'm"; - mes "gonna have another"; - mes "neutron attack! Argh, it's"; - mes "already effecting all of the"; - mes "neutrons in my nervous system!"; - next; - mes "[Allen]"; - mes "C-can't... Lift..."; - mes "Legs and fingers..."; - mes "But... Must... Get..."; - mes "''Withstander'' medicine..."; - mes "from... Drawer... H-heeelp me!"; - mes "Adventurer! H-Heeeeelp~!"; - hg_herb = 4; - changequest 8055,8056; - close; - } else if (hg_herb == 4) { - mes "[Allen]"; - mes "No...!"; - mes "There's a light at the"; - mes "the end of the tunnel!"; - mes "Please, adventurer! C-come"; - mes "a little closer to me! Don't"; - mes "let me step into the light!"; - close; - } else if (hg_herb == 6) { - mes "^3355FFYou have given the"; - mes "Withstander medicine"; - mes "to Allen who guzzles"; - mes "it down very quickly.^000000"; - next; - mes "[Allen]"; - mes "Blood... circulating..."; - mes "through limbs... Clarity..."; - mes "of thought... returning..."; - next; - mes "[Allen]"; - mes "Ah, wh-what a relief. It looks"; - mes "like I-I live to see another"; - mes "day. Th-thank you so much..."; - hg_herb = 7; - close; - } else if (hg_herb == 7) { - mes "[Allen]"; - mes "I... I can't...!"; - mes "I can barely breathe!"; - mes "A-adventurer, I need you"; - mes "again! Please, c-come closer"; - mes "to me! I-I think I need CPR!"; - close; - } else if (hg_herb == 9) { - mes "^3355FFYou give another dose"; - mes "of Withstander to Allen.^000000"; - next; - if (rand(1,3) == 3) { - mes "[Allen]"; - mes "Oh... Thank you..."; - mes "I feel much b-better now."; - mes "My son Postell, he should"; - mes "be coming soon. Thank you"; - mes "for being so patient with me..."; - hg_herb = 10; - close; - } - mes "[Allen]"; - mes "Oh... Thank you..."; - mes "Y-you're an angel, a regular"; - mes "Florence Nightingale. Please"; - mes "stay with m-me until my son"; - mes "arrives. You wouldn't abandon"; - mes "this sick man now, would you?"; - next; - mes "[" +strcharinfo(0)+ "]"; - mes "(^333333Your son Postell"; - mes "better get here soon!^000000)"; - hg_herb = 7; - close; - } else if (hg_herb == 10) { - mes "[Allen]"; - mes "Arrrgh! My ligaments!"; - mes "They're in such pain!"; - mes "Oh, oh no! I think my"; - mes "bones are infected!"; - mes "Help me, oh help me!"; - next; - donpcevent "Postell Schuwell#D::OnEnable"; - mes "[Allen]"; - mes "Oh..."; - mes "My son...!"; - mes "P-Postell!"; - next; - mes "[Postell]"; - mes "Uh... Hey, dad."; - mes "I brought that"; - mes "medicine you're"; - mes "supposed to"; - mes "need so badly."; - specialeffect EF_CHANGECOLD,AREA,"Postell Schuwell#D"; - next; - mes "[Allen]"; - mes "Thank goodness..."; - mes "G-give it to me!"; - mes "^333333*Gulp gulp gulp*^000000"; - next; - mes "[Allen]"; - mes "W-wait..."; - mes "Something's not"; - mes "right. Bunkoll A"; - mes "doesn't taste like this..."; - emotion e_swt,0,"Postell Schuwell#D"; - next; - mes "[Postell]"; - mes "Bunkoll A...?"; - mes "I thougt you said that"; - mes "you wanted Kolbun A?"; - next; - mes "[Allen]"; - mes "My own son, lying to"; - mes "me! Are you trying to"; - mes "trick me, Postell?!"; - mes "I told you get Bunkoll A!"; - next; - mes "[" +strcharinfo(0)+ "]"; - mes "(^333333Wait, wait..."; - mes "Allen did say that"; - mes "he wanted Kolbun A...^000000)"; - next; - mes "[Postell]"; - mes "Right. Okay, I guess"; - mes "I made a mistake? Um,"; - mes "Dad, I'll be right back with"; - mes "the medicine that you want."; - mes "It won't take long, so don't"; - mes "stress yourself about it."; - close2; - hg_herb = 11; - disablenpc "Postell Schuwell#D"; - emotion e_swt,1; - emotion e_swt; - end; - } else if (hg_herb == 11) { - mes "[Allen]"; - mes "*Sniff* I should have known"; - mes "that Postell really does care"; - mes "about me deep down inside."; - mes "I wish I had never gotten"; - mes "myself sick in Lighthalzen..."; - mes "Then we both wouldn't suffer..."; - next; - mes "[Allen]"; - mes "Don't worry, adventurer."; - mes "I haven't forgotten about"; - mes "you. Please take a look inside"; - mes "the medicine drawer, and help"; - mes "yourself to whatever you like~"; - hg_herb = 12; - changequest 8055,8056; - close; - } else if (hg_herb == 12) { - mes "[Allen]"; - mes "Don't worry, adventurer."; - mes "I haven't forgotten about"; - mes "you. Please take a look inside"; - mes "the medicine drawer, and help"; - mes "yourself to whatever you like~"; - close; - } else if (hg_herb == 13) { - mes "[Allen]"; - mes "So did you find the"; - mes "Old Blue Box I put in"; - mes "my medicine drawer? It's"; - mes "not much, but I hope you"; - mes "like it. Consider my way"; - mes "of thanking you for your help~"; - close; - } else { - mes "[Allen]"; - mes "*Groooooan~*"; - mes "Arrrgh, my back hurts..."; - mes "And my stomach... Why do"; - mes "I have to suffer like this"; - mes "while other people get to"; - mes "live happy, luxurious lives?"; - close; - } - } else { - mes "[Allen]"; - mes "*Groooooan~*"; - mes "Arrrgh, my back hurts..."; - mes "And my stomach... Why do"; - mes "I have to suffer like this"; - mes "while other people get to"; - mes "live happy, luxurious lives?"; - close; - } - -OnTouch: - if (hg_herb == 4) { - mes "[Allen]"; - mes "^333333*Cough cough!*^000000"; - mes "W-Withstander...!"; - mes "I need m-my Withstander!"; - mes "P-please! ^333333*Cough cough!*^000000"; - hg_herb = 5; - donpcevent "#DrawerOpener::OnEnable"; - close; - } else if (hg_herb == 7) { - mes "[Allen]"; - mes "^333333*Whew*^000000"; - mes "I... I can breathe again!"; - mes "B-but what if I have another"; - mes "attack?! Please, g-get me"; - mes "another dose of Withstander,"; - mes "just to be on the safe side!"; - hg_herb = 8; - donpcevent "#DrawerOpener::OnEnable"; - close; - } -} - -hu_in01,385,247,5 script Postell Schuwell#D 4W_M_01,{ - mes "[Postell]"; - mes "Hey, uh..."; - mes "I'm in the middle"; - mes "of something here."; - close; - -OnInit: - disablenpc "Postell Schuwell#D"; - end; - -OnEnable: - enablenpc "Postell Schuwell#D"; - initnpctimer; - end; - -OnTimer100000: - disablenpc "Postell Schuwell#D"; - stopnpctimer; - end; -} - -hu_fild06,34,123,3 script Postell Schuwell 4W_M_01,{ - if (hg_herb == 1) { - mes "[Postell]"; - mes "I really like living"; - mes "in Hugel. Fresh air,"; - mes "clean water, everyone's"; - mes "friendly and nice. What"; - mes "more could I want?"; - next; - mes "[Postell]"; - mes "Oh, what's that?"; - mes "My dad wants me to"; - mes "bring him some medicine?"; - mes "Again? Well, he was really"; - mes "sick a long time ago, but"; - mes "nowadays, I'm not so sure."; - next; - mes "[Postell]"; - mes "I mean, I'm pretty sure"; - mes "his illnesses are all, you"; - mes "know, psychosomatic."; - mes "Besides, I'm worried that"; - mes "all the medicines he's taking"; - mes "are habit forming, you know?"; - next; - switch(select("But your father needs you!:Habit forming?")) { - case 1: - mes "[Allen's Voice]"; - mes "Yeah, I guess you're right."; - mes "Even if I think he's nuts,"; - mes "and I don't agree with him,"; - mes "I should at least show that"; - mes "I care about my dad. What"; - mes "medicine did he say he needed?"; - next; - mes "[Postell]"; - mes "''Kolbun A?'' Alright,"; - mes "I better make sure that"; - mes "it's safe for him to take."; - mes "Who knows, that stuff might"; - mes "make him worse. Anyway,"; - mes "I'll try to get it to him soon."; - next; - mes "[Postell]"; - mes "Hey, would you do"; - mes "me a favor and make"; - mes "sure that my dad doesn't"; - mes "get himself into any"; - mes "more trouble? I'd really"; - mes "appreciate it if you do."; - hg_herb = 2; - changequest 8053,8054; - close; - case 2: - mes "[Postell]"; - mes "Yeah, like he's addicted"; - mes "to the medicine. That's why"; - mes "I'm trying to make sure he"; - mes "gets as little of it as possible! Honestly, I think he drinks"; - mes "too much medicine already..."; - close; - } - } else if (hg_herb > 1) { - mes "[Postell]"; - mes "Kolbun A, Kolbun A..."; - mes "Let's see, is it really"; - mes "safe for my dad to take?"; - mes "If it isn't, I better come up"; - mes "with some replacement..."; - close; - } else { - mes "[Postell]"; - mes "I really like living"; - mes "in Hugel. Fresh air,"; - mes "clean water, everyone's"; - mes "friendly and nice. What"; - mes "more could I want?"; - close; - } -} - -hu_in01,370,255,3 script Upper Drawer#First HIDDEN_WARP_NPC,2,2,{ -OnTouch: - .@rand = rand(1,7); - if (hg_herb < 5) { - mes "^3355FFThere are several"; - mes "books and a few"; - mes "liquid medicines"; - mes "inside this drawer.^000000"; - close; - } else if (hg_herb == 5) { - mes "[Allen]"; - mes "Oh... Oh..."; - mes "Oooh... The pain"; - mes "is gone! It's a miracle!"; - mes "Maybe I'll just take the"; - mes "Withstander later..."; - hg_herb = 4; - next; - .@rand = rand(1,7); - if (.@rand == 4) { - mes "^3355FFYou find an old book"; - mes "inside the drawer.^000000"; - next; - mes "[Welcome to Lighthalzen!]"; - mes "Author: Tupetso Iltekka"; - next; - mes "......"; - mes "........."; - mes "............"; - next; - mes "[" +strcharinfo(0)+ "]"; - mes "(^333333I guess Allen used"; - mes "to live in Lighthalzen."; - mes "I guess that's why he'd"; - mes "keep this old PR brochure...^000000)"; - close; - } else if (.@rand == 5) { - mes "^3355FFYou find Allen's"; - mes "journal inside the"; - mes "drawer and quickly"; - mes "leaf through its pages."; - mes "It's difficult to read since"; - mes "the pages are old and worn.^000000"; - next; - mes "[" +strcharinfo(0)+ "]"; - mes "Let's see, let's see..."; - mes "Rekenber Corporation..."; - mes "Something about the Slums...."; - mes "Enormous funds... Experiments."; - mes "Lab... Escape... Hugel... Um..."; - mes "Dr. Morriphen... Side effects?"; - close; - } else { - mes "[" +strcharinfo(0)+ "]"; - mes "Wh-what...?"; - mes "Do you really"; - mes "need that medicine?!"; - close; - } - } else if (hg_herb == 6) - end; - else if (hg_herb == 8) { - mes "[Allen]"; - mes "Oh... Oh..."; - mes "Oooh... The pain"; - mes "is gone! It's a miracle!"; - mes "Maybe I'll just take the"; - mes "Withstander later..."; - hg_herb = 7; - next; - if (.@rand == 4) { - mes "^3355FFYou find an old book"; - mes "inside the drawer.^000000"; - next; - mes "[Welcome to Lighthalzen!]"; - mes "Author: Tupetso Iltekka"; - next; - mes "......"; - mes "........."; - mes "............"; - next; - mes "[" +strcharinfo(0)+ "]"; - mes "(^333333I guess Allen used"; - mes "to live in Lighthalzen."; - mes "I guess that's why he'd"; - mes "keep this old PR brochure...^000000)"; - close; - } else if (.@rand == 5) { - mes "^3355FFYou find Allen's"; - mes "journal inside the"; - mes "drawer and quickly"; - mes "leaf through its pages."; - mes "It's difficult to read since"; - mes "the pages are old and worn.^000000"; - next; - mes "[" +strcharinfo(0)+ "]"; - mes "Let's see, let's see..."; - mes "Rekenber Corporation..."; - mes "Something about the Slums...."; - mes "Enormous funds... Experiments."; - mes "Lab... Escape... Hugel... Um..."; - mes "Dr. Morriphen... Side effects?"; - close; - } else { - mes "[" +strcharinfo(0)+ "]"; - mes "Wh-what...?"; - mes "Do you really"; - mes "need that medicine?!"; - close; - } - } else if (hg_herb == 9) - end; - else if (hg_herb == 12) { - mes "^3355FFYou find an"; - mes "Old Blue Box deep"; - mes "inside the drawer.^000000"; - close2; - specialeffect EF_CONE; - hg_herb = 13; - getitem 603,1; //Old Blue Box - getexp RENEWAL_EXP?5000:50000,0; - completequest 8056; - } else { - if (.@rand > 3) { - mes "^3355FFYou find an old book"; - mes "inside the drawer.^000000"; - next; - mes "[Welcome to Lighthalzen!]"; - mes "Author: Tupetso Iltekka"; - next; - mes "......"; - mes "........."; - mes "............"; - next; - mes "[" +strcharinfo(0)+ "]"; - mes "(^333333I guess Allen used"; - mes "to live in Lighthalzen."; - mes "I guess that's why he'd"; - mes "keep this old PR brochure...^000000)"; - close; - } else { - mes "^3355FFYou find Allen's"; - mes "journal inside the"; - mes "drawer and quickly"; - mes "leaf through its pages."; - mes "It's difficult to read since"; - mes "the pages are old and worn.^000000"; - next; - mes "[" +strcharinfo(0)+ "]"; - mes "Let's see, let's see..."; - mes "Rekenber Corporation..."; - mes "Something about the Slums...."; - mes "Enormous funds... Experiments."; - mes "Lab... Escape... Hugel... Um..."; - mes "Dr. Morriphen... Side effects?"; - close; - } - } -} - -hu_in01,370,255,3 script Upper Drawer#Second HIDDEN_WARP_NPC,2,2,{ -OnInit: - disablenpc "Upper Drawer#Second"; - end; - -OnTouch: - if (hg_herb == 5) { - mes "^3355FFYou take out one dose of"; - mes "Withstander from the drawer.^000000"; - hg_herb = 6; - close; - } else if (hg_herb == 8) { - mes "^3355FFYou take out one dose of"; - mes "Withstander from the drawer.^000000"; - hg_herb = 9; - close; - } else { - mes "^3355FFThere are several books"; - mes "kept inside this drawer.^000000"; - close; - } -} - -hu_in01,1,1,0 script #DrawerOpener -1,{ -OnInit: - disablenpc "#DrawerOpener"; - end; - -OnEnable: - enablenpc "#DrawerOpener"; - initnpctimer; - end; - -OnTimer1000: - enablenpc "Upper Drawer#Second"; - disablenpc "Upper Drawer#First"; - end; - -OnTimer4500: - enablenpc "Upper Drawer#First"; - disablenpc "Upper Drawer#Second"; - disablenpc "#DrawerOpener"; - stopnpctimer; - end; -} - -// Biological Weapon Quest :: hg_bio -//============================================================ -ein_in01,16,36,3 script Morriphen 4_M_04,{ - if (hg_bio == 0) { - if (hg_herb == 13) { - mes "[Morriphen]"; - mes "Wh-who are you, and what are"; - mes "you looking for? If you're here"; - mes "for the stuff, then you came"; - mes "too early. As you can see,"; - mes "I don't feel well enough to"; - mes "speak to you right now."; - next; - mes "[Morriphen]"; - mes "^333333*Cough Cough*"; - mes "*Cough Cough*^000000"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Holy--! Are you alright?"; - mes "Y-you're coughing up blood!"; - mes "Relax, I was just passing by!"; - next; - mes "[Morriphen]"; - mes "R-really? Well then, I'm"; - mes "sorry to have bothered you,"; - mes "then. I guess I'm just a little"; - mes "jumpy is all. ^333333*Cough, cough~*^000000"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Hey... You don't sound"; - mes "too good. Do you want me"; - mes "to bring you to a hospital?"; - mes "That's a really nasty cough"; - mes "you've got there, so maybe"; - mes "you should get it checked."; - next; - mes "[Morriphen]"; - mes "No, thanks, I'm fine."; - mes "I just haven't gone home"; - mes "for a few months and wasn't"; - mes "able to get my prescription"; - mes "refilled, that's all. ^333333*Haaak*"; - mes "*Cough-cough-cooooooough!*^000000"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Hmm..."; - mes "What should I do?"; - next; - switch(select("Leave him:Help him")) { - case 1: - mes "["+strcharinfo(0)+"]"; - mes "You know, I'm a little"; - mes "worried about your coughing,"; - mes "but I don't think there's any"; - mes "way that I can help you..."; - next; - mes "[Morriphen]"; - mes "^333333*Cough cough*^000000"; - mes "Don't worry, I'll be"; - mes "just fine. You take care"; - mes "of yourself, you hear?"; - close; - case 2: - mes "["+strcharinfo(0)+"]"; - mes "Hey..."; - mes "Are you sure that"; - mes "you'll be alright?"; - next; - mes "[Morriphen]"; - mes "^333333*Cough cough*^000000"; - mes "Don't worry, I'll be"; - mes "just fine. You take care"; - mes "of yourself, you hear?"; - mes "^333333*Haaaak* *Reeetch*^000000"; - next; - mes "["+strcharinfo(0)+"]"; - mes "..."; - mes "......"; - mes "........."; - next; - mes "[Morriphen]"; - mes "^333333*Reeeeetch*"; - mes "*Cooooough Cough*"; - mes "*Hhhh, Hhhhh, Hhhh*"; - mes "*Haaaaack* *Retch*^000000"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Please, mister."; - mes "Let me help you."; - mes "I can't just leave"; - mes "you alone if you"; - mes "sound like that."; - next; - mes "[Morriphen]"; - mes "..............................."; - mes "I didn't, I didn't want to"; - mes "bother you, b-but if you insist"; - mes "oh h-helping me, then maybe"; - mes "I'll ask you to do me a favor."; - next; - mes "[Morriphen]"; - mes "Would you visit my home in"; - mes "Hugel and ask my wife, Siria,"; - mes "for my medication? She knows"; - mes "where to find it, and will give"; - mes "it to you. Oh, and please don't"; - mes "tell her anything else, okay?"; - next; - mes "[Morriphen]"; - mes "She's always worried about"; - mes "me getting worse, and I don't"; - mes "want to give her any reason to"; - mes "get stressed. Please just tell"; - mes "her that I ran out of medicine."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Alright."; - mes "I'll come back here"; - mes "as soon as I can."; - next; - mes "[Morriphen]"; - mes "Thanks so much."; - mes "^333333*Cough Cough*"; - mes "*Cough Cough*^000000"; - hg_bio = 1; - setquest 11009; - close; - } - } else { - mes "[Morriphen]"; - mes "Ugh... I don't feel"; - mes "very well. I guess"; - mes "I better call it a day..."; - close; - } - } else if (hg_bio == 1) { - mes "[Morriphen]"; - mes "Please ask my ^333333*Cough*^000000"; - mes "wife Siria in my home in"; - mes "^333333*Reeetch*^000000 Hugel for m-my"; - mes "medicine. Th-thank you..."; - mes "^333333*Haaaaack* *Hhh, haaaack*^000000"; - close; - } else if (hg_bio == 2) { - mes "["+strcharinfo(0)+"]"; - mes "Oh no... Morriphen"; - mes "doesn't look good at all!"; - mes "I better hurry and bring"; - mes "him medicine from Siria"; - mes "in Hugel as soon as I can!"; - close; - } else if (hg_bio == 3) { - mes "["+strcharinfo(0)+"]"; - mes "Oh no... Morriphen"; - mes "doesn't look good at all!"; - mes "I better hurry and bring"; - mes "him medicine from Dono"; - mes "in Hugel as soon as I can!"; - close; - } else if (hg_bio == 4) { - mes "["+strcharinfo(0)+"]"; - mes "Oh no... Morriphen"; - mes "doesn't look good at all!"; - mes "I better hurry and bring"; - mes "him medicine from Dono"; - mes "in Hugel as soon as I can!"; - close; - } else if (hg_bio == 5) { - mes "["+strcharinfo(0)+"]"; - mes "Oh no... Morriphen"; - mes "doesn't look good at all!"; - mes "I better hurry and bring"; - mes "him medicine from Dono"; - mes "in Hugel as soon as I can!"; - close; - } else if (hg_bio == 6) { - mes "^3355FFYou administer the"; - mes "medicine to Morriphen,"; - mes "who slowly regains"; - mes "consciousness.^000000"; - next; - mes "[Morriphen]"; - mes "^333333*Cough, cough*^000000"; - mes "Wh-where am I?"; - mes "I'm... not dead yet?"; - mes "Oh, you! It seems I was"; - mes "right to trust you. So did my"; - mes "wife give you my medicine?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Actually, Siria also ran"; - mes "out of your medicine when"; - mes "I arrived at your house, so"; - mes "she told me to go get some"; - mes "from your friend, Dono."; - next; - mes "[Morriphen]"; - mes "Oh, no, what have you done?"; - mes "My wife's life depends on that"; - mes "medicine too! Oh no, if she"; - mes "doesn't get any, she'll die"; - mes "from my stupidity! Please!"; - mes "I beg you, bring this to her!"; - next; - mes "[Morriphen]"; - mes "That woman is everything"; - mes "to me. If she's gone, then"; - mes "I don't know what I'll do."; - mes "Please take this medicine"; - mes "to her as soon as you can!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Don't worry, I'm on my"; - mes "way. I'll hurry as fast as"; - mes "I can back to Hugel to"; - mes "give Siria this medicine."; - hg_bio = 7; - changequest 11014,11015; - close; - } else if (hg_bio == 7) { - mes "["+strcharinfo(0)+"]"; - mes "What am I doing...?"; - mes "I need to return to"; - mes "Hugel and deliver this"; - mes "medicine to Siria as"; - mes "soon as possible!"; - close; - } else if (hg_bio == 8) { - mes "[Morriphen]"; - mes "You're back! So, have you"; - mes "seen my wife? She's okay,"; - mes "isn't she? Why aren't you"; - mes "saying--oh no. Oh dear God,"; - mes "no. D-don't tell me she's dead!"; - next; - mes "[Morriphen]"; - mes "She has to be fine...!"; - mes "If anything happened"; - mes "to her, I... I won't forgive"; - mes "you! No one would find your"; - mes "body! No, wait, wait... No, I'm"; - mes "sorry, I'm just so anxious...!"; - next; - mes "[Morriphen]"; - mes "^333333*Sob*^000000 Please forgive me!"; - mes "Please tell me my wife is"; - mes "okay. I'm sorry, everything"; - mes "is just so overwhelming right"; - mes "now. ^333333*Sob*^000000 Please, please..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Siria is fine."; - mes "Now are you satisfied?"; - mes "If you're that worried about"; - mes "her, you ought to see her"; - mes "more often. Geez..."; - next; - mes "[Morriphen]"; - mes "Hallelujah! I'm so"; - mes "relieved! She's alive!"; - mes "I'm sorry, I'd be home"; - mes "more often, but I'm always"; - mes "struggling here to make ends"; - mes "meet. Thank you so much!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Don't sweat it."; - mes "It was just the right"; - mes "thing to do, that's all."; - next; - mes "[Morriphen]"; - mes "You're such a kind person..."; - mes "You save my life and my wife's"; - mes "life. I'll do anything you ask me to do to repay you! Consider me"; - mes "your humble servant from now on. What is your command, oh master?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "That's..."; - mes "That's going too far."; - mes "Becoming my servant for"; - mes "life isn't necessary, you know."; - next; - mes "[Morriphen]"; - mes "Wait, I know! If you won't"; - mes "accept my life, then I can"; - mes "give you someone else's. Do"; - mes "you have any enemies! I'll go"; - mes "out and kill someone for you!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "...That's fine."; - mes "Actually, I'm more interested"; - mes "in hearing how you, Siria, and"; - mes "Dono are all connected. When"; - mes "I spoke to Siria, she told me"; - mes "that you two weren't married..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Siria did mention"; - mes "that she's greatly"; - mes "indebted to you for"; - mes "some reason, and she'll"; - mes "never be able to fully repay"; - mes "you, not even with her life."; - next; - mes "[Morriphen]"; - mes "She said that? ^333333*Sigh*^000000"; - mes "Poor girl, I've asked so"; - mes "many times not to think"; - mes "that way. Alright, if that's"; - mes "what you really want, then"; - mes "I will tell you our story."; - next; - mes "[Morriphen]"; - mes "Dono and I have been friends"; - mes "since childhood. We did almost"; - mes "everything together. Even when"; - mes "we started our professional"; - mes "careers, we both decided to work for the Rekenber Corporation."; - next; - mes "[Morriphen]"; - mes "Dono eventually became in"; - mes "charge of Rekenber's Medical"; - mes "Experimental Research, while"; - mes "I spearheaded projects for"; - mes "Rekenber's weapon research."; - next; - mes "[Morriphen]"; - mes "Although our areas of expertise"; - mes "are different, Dono and I found"; - mes "that our collaborations were"; - mes "productive for both of us. But"; - mes "then, one day, I dropped by"; - mes "Dono's office and saw her."; - next; - mes "[Morriphen]"; - mes "She was floating in a giant"; - mes "test tube, and I couldn't take"; - mes "my eyes off her: she was the"; - mes "most beautiful thing I'd ever"; - mes "seen. But Dono said she was"; - mes "nothing but an experiment..."; - next; - mes "[Morriphen]"; - mes "He told me not to be so"; - mes "curious, but I didn't listen."; - mes "Ever since then, I went to his office as often as I could, making"; - mes "stupid excuses to see her. I just couldn't help it. I was in love."; - next; - mes "[Morriphen]"; - mes "Then, I heard news that Dono's"; - mes "research wasn't producing the"; - mes "expected results, and that he"; - mes "would be shutting everything"; - mes "down. All experiments would"; - mes "be efficiently disposed."; - next; - mes "[Morriphen]"; - mes "There was a snowstorm"; - mes "that night, but I braved the"; - mes "freezing cold to sneak into the"; - mes "Rekenber Laboratory. I broke her out of her test tube, set the lab"; - mes "on fire, and got the hell out."; - next; - mes "[Morriphen]"; - mes "I couldn't know it at the"; - mes "time, but I was exposed to"; - mes "some chemicals during the fire."; - mes "They damaged my tissues badly,"; - mes "so that's why I'm so dependent"; - mes "on these medicines now."; - next; - mes "[Morriphen]"; - mes "Anyway, we ran from the lab,"; - mes "escaping to the mountains."; - mes "I just carried her on my back,"; - mes "as far as I could go. Finally,"; - mes "I couldn't fight the dizziness,"; - mes "and I suddenly blacked out."; - next; - mes "[Morriphen]"; - mes "I remember seeing a tall, robed"; - mes "man right before I fainted. He"; - mes "said something about bringing"; - mes "us to Hugel, a resting place"; - mes "for the lost, those born from Odin's shadow. It was strange..."; - next; - mes "[Morriphen]"; - mes "I couldn't see his face."; - mes "His hood was covering it,"; - mes "but I think his name was, um..."; - mes "Mawon... Mawong? Anyway, when"; - mes "we woke up, we were lying in"; - mes "warm beds inside Hugel Village."; - next; - mes "[Morriphen]"; - mes "The people we met were very"; - mes "accomdating, welcome, and"; - mes "friendly. They also didn't"; - mes "ask us any questions: we were"; - mes "just accepted. The girl I saved didn't know how to speak then..."; - next; - mes "[Morriphen]"; - mes "As soon as I got better,"; - mes "I taught her our language,"; - mes "and even gave her a name,"; - mes "Siria. She was no longer an"; - mes "experiment, but my beloved. Still, we didn't live happily ever after."; - next; - mes "[Morriphen]"; - mes "I had to make living for the"; - mes "two of us to survive, so I found work in Einbroch and Lighthalzen."; - mes "Eventually, I bumped into Dono"; - mes "inside a shabby herb shop in Lighthalzen. I felt so ashamed..."; - next; - mes "[Morriphen]"; - mes "I burned up his lab, which"; - mes "must've hurt his reputation"; - mes "in the company. Still, when"; - mes "I told him what happened, he"; - mes "seemed to understand. He"; - mes "even started to help me..."; - next; - mes "[Morriphen]"; - mes "You know, Siria was supposed"; - mes "to become a mass murder weapon."; - mes "The reason why Dono's experiment failed was became she resisted"; - mes "their plans. She's more than just an experiment or weapon, you know."; - next; - mes "[Morriphen]"; - mes "If everything had turned out"; - mes "as Dono planned, Siria would"; - mes "become a soldier, and I would"; - mes "be supplying her armaments,"; - mes "cutting edge weapons at the pinnacle of military development."; - next; - mes "[Morriphen]"; - mes "While I was working for Rekenber, I was working on mass producing"; - mes "imitations of the legendary sword, ''Executioner.'' They wouldn't be"; - mes "perfect copies, but imagine what would've happened if I succeeded."; - next; - mes "[Morriphen]"; - mes "When I think about it, we all"; - mes "could have been rich. I was in"; - mes "charge of weapon manufacturing"; - mes "after all, and our biggest"; - mes "customer, Arunafeltz, would"; - mes "have given us good business."; - next; - mes "[Morriphen]"; - mes "I made my choice, and I have"; - mes "no regrets. In fact, I wouldn't"; - mes "change my life or give away"; - mes "Siria for the world. However,"; - mes "Dono would probably think"; - mes "differently: work was his life."; - next; - mes "[Morriphen]"; - mes "I get the feeling that Dono"; - mes "would never tell Rekenber about"; - mes "me and Siria. I can never repay"; - mes "him for the helping us now, but"; - mes "I'm sure that he must hate me"; - mes "deep down inside."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Don't think like that."; - mes "I'm sure Dono still thinks"; - mes "of you as his friend. He's"; - mes "bitter about what happened,"; - mes "but he won't abandon you."; - mes "Why don't you go see him?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Besides, you have an"; - mes "excuse to go see him now,"; - mes "your medicine, right? I'm"; - mes "sure you can repay him by"; - mes "visiting him, and living"; - mes "happily with your Seria."; - next; - mes "[Morriphen]"; - mes "^333333*Sob*^000000 You're right..."; - mes "I'm so sorry Dono! ^333333*Sniff*^000000"; - mes "Thank you so much. If you"; - mes "ever visit Hugel again, come"; - mes "by and see me. You've really"; - mes "helped me and Seria so much."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Don't worry about it."; - mes "Just get better so that"; - mes "I won't have to worry"; - mes "about you. Take care~"; - hg_bio = 9; - getexp RENEWAL_EXP?70000:700000,0; - completequest 11016; - close; - } else if (hg_bio == 9) { - mes "[Morriphen]"; - mes "Oh, long time no see~"; - mes "Yes, my wife and I can't"; - mes "possibly be any happier."; - mes "We've been taking it easy,"; - mes "and managed to make full"; - mes "recoveries. Amazing, isn't it?"; - next; - mes "[Morriphen]"; - mes "Oh, and we finally got"; - mes "married in a small ceremony"; - mes "here in Hugel. Why don't you"; - mes "come visit our house sometime?"; - close; - } else { - mes "[Morriphen]"; - mes "Oh, long time no see~"; - mes "Yes, my wife and I can't"; - mes "possibly be any happier."; - mes "We've been taking it easy,"; - mes "and managed to make full"; - mes "recoveries. Amazing, isn't it?"; - next; - mes "[Morriphen]"; - mes "Oh, and we finally got"; - mes "married in a small ceremony"; - mes "here in Hugel. Why don't you"; - mes "come visit our house sometime?"; - close; - } -} - -hu_in01,326,307,3 script Siria 4_F_01,{ - if (hg_bio == 1) { - mes "[Siria]"; - mes "Oh, hello there."; - mes "Can I help you"; - mes "with anything?"; - mes "It looks like you want"; - mes "to ask me something..."; - next; - mes "^3355FFHow can a woman this"; - mes "young be Morriphen's wife?^000000"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Yes, um, Morriphen sent"; - mes "me here so that I can bring"; - mes "him his medicine. I was wo--"; - next; - mes "[Siria]"; - mes "Oh my God! Is he alright?"; - mes "Please, oh dear Lord, don't"; - mes "let him be dead! No! D-did"; - mes "anything bad happen to him?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "(She is being panicky, and doesn't seem to know what she should do."; - mes "She absent-mindedly steps forward and then stumbles on the floor.)"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Are you okay?!"; - mes "(Her eyes look blank. She seems to have a hard time to see things.)"; - next; - mes "[Siria]"; - mes "Oh, I am fine, thank you."; - mes "I am just...I am just having a vision problem."; - mes "So...what happened to him?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "He's just not feeling"; - mes "well, that's all. All he"; - mes "told me was that he ran"; - mes "out of his medicine, and"; - mes "needs some more."; - next; - mes "[Siria]"; - mes "Aww, I just ran out of"; - mes "the medicine too. Find"; - mes "Morriphen's friend, and get"; - mes "it from him. He's supposed to"; - mes "be in Lighthalzen, somewhere..."; - next; - mes "[Siria]"; - mes "^333333*Cough cough!*^000000"; - mes "Ugh, excuse me."; - mes "Let me sit down for"; - mes "a moment. *Cough!*"; - next; - mes "^3355FFSiria's face grows"; - mes "pale, and she starts"; - mes "to sweat profusely.^000000"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Um..."; - mes "Are you feeling"; - mes "alright? You're not"; - mes "sick too, are you?"; - next; - mes "[Siria]"; - mes "Oh, no, no... I'm just"; - mes "so worried about Morriphen."; - mes "*Sob* I can't live without him,"; - mes "he's everything in the world"; - mes "to me. I owe him everything,"; - mes "I have to go see Dono, I hav--"; - next; - mes "["+strcharinfo(0)+"]"; - mes "You know what? You better"; - mes "relax and rest here, and I'll"; - mes "go visit this Dono person in"; - mes "Lighthalzen. You don't sound"; - mes "well enough to be traveling."; - next; - mes "[Siria]"; - mes "I'm... I'm sorry to"; - mes "trouble you. But if"; - mes "Morriphen can trust you"; - mes "to come here, then I'll"; - mes "trust you too. ^333333*Cough*^000000"; - mes "Thank you so much..."; - hg_bio = 2; - changequest 11009,11010; - close; - } else if (hg_bio == 2) { - mes "[Siria]"; - mes "^333333*Sniff*^000000 Please"; - mes "go to Lighthalzen and"; - mes "get ^333333*Cough*^000000 Morriphen's"; - mes "medicine from his friend,"; - mes "Dono, as soon as you can."; - close; - } else if (hg_bio == 3) { - mes "[Siria]"; - mes "Oh, have you met Dono?"; - mes "I'm so grateful for all of"; - mes "his help. He really is a"; - mes "good friend to Morriphen,"; - mes "no matter what he says."; - close; - } else if (hg_bio == 4) { - mes "[Siria]"; - mes "Oh, have you met Dono?"; - mes "I'm so grateful for all of"; - mes "his help. He really is a"; - mes "good friend to Morriphen,"; - mes "no matter what he says."; - close; - } else if (hg_bio == 5) { - mes "[Siria]"; - mes "Oh, have you met Dono?"; - mes "I'm so grateful for all of"; - mes "his help. He really is a"; - mes "good friend to Morriphen,"; - mes "no matter what he says."; - close; - } else if (hg_bio == 6) { - mes "[Siria]"; - mes "*Cough* I-I'm fine,"; - mes "so please don't worry"; - mes "about me. Just bring the"; - mes "medicine to Morriphen as"; - mes "fast as you can for me."; - close; - } else if (hg_bio == 7) { - mes "^3355FFYou gently administered"; - mes "the medicine to Siria, who"; - mes "slow regained consciousness.^000000"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Hey, are you alright?"; - mes "How are you feeling?"; - mes "Morriphen asked me to"; - mes "come here and give you"; - mes "this medicine right away."; - next; - mes "[Siria]"; - mes "...Ah... I can't..."; - mes "I don't know... I..."; - mes "Where is...? Oh, it's"; - mes "you. I think... I think"; - mes "you just saved my life."; - mes "I'm sorry for being a burden..."; - next; - mes "[Siria]"; - mes "All I've been is a nuisance"; - mes "to both Morriphen and Dono."; - mes "You don't understand how I've"; - mes "destroyed their lives. I just--"; - mes "I just... I just need to relax."; - mes "Thank you for everything..."; - hg_bio = 8; - getexp RENEWAL_EXP?30000:500000,0; - changequest 11015,11016; - close; - } else if (hg_bio == 8) { - mes "[Siria]"; - mes "Oh, please go back"; - mes "to Morriphen and let"; - mes "him know that I'm much"; - mes "better. I don't want him"; - mes "to worry about me!"; - close; - } else if (hg_bio == 9) { - mes "[Siria]"; - mes "Oh, welcome~"; - mes "Thank you so much"; - mes "for helping me and"; - mes "Morriphen. You've been"; - mes "a real godsend, you know?"; - close; - } else { - mes "[Siria]"; - mes "Oh, hello there."; - mes "Can I help you"; - mes "with anything?"; - close; - } -} - -lighthalzen,88,79,7 script Dono 4_M_03,{ - if (hg_bio == 2) { - mes "[Dono]"; - mes "What do you want?"; - mes "Spit it out, I don't"; - mes "have all day."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Excuse me, but"; - mes "I'm looking for a"; - mes "man named Dono."; - next; - mes "[Dono]"; - mes "Yeah, that's me,"; - mes "but who the heck"; - mes "are you, anyway?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Oh, I'm just here"; - mes "to get some medicine"; - mes "for Morriphen. Um, his"; - mes "wife Siria said that"; - mes "you would have it?"; - next; - mes "[Dono]"; - mes "Wife? Hurmph! Not likely."; - mes "Alright, I see. He must've"; - mes "run out of medicine. Jesus,"; - mes "they're both still alive? It's"; - mes "a miracle that they've both"; - mes "lasted this long. Eh, oh well."; - next; - mes "[Dono]"; - mes "It's his own fault his body"; - mes "got messed up. Now let's"; - mes "see how much medicine we"; - mes "got here... Hmm... Dang. This"; - mes "isn't good. Hey, you said you"; - mes "work for Morriphen, that right?"; - next; - mes "[Dono]"; - mes "I have the medicine, but it's"; - mes "not enough for one person, much"; - mes "less the two of them. I need you to help me make some more."; - mes "Now, listen carefully, these"; - mes "are the ingredients I need..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Wait, wait, I thought I was"; - mes "only getting medicine for"; - mes "Morriphen. Are you saying"; - mes "that his wife Siria needs"; - mes "the medicine too?"; - next; - mes "[Dono]"; - mes "Why do you keep calling"; - mes "Siria his wife? Yeah, she's"; - mes "sick too. If you met her, you'd"; - mes "see for yourself, right? Well,"; - mes "I'm getting pretty worried about them, so you better hurry this up."; - next; - mes "[Dono]"; - mes "Go get"; - mes "^3355FF5 Coal^000000,"; - mes "^3355FF5 Brigan^000000,"; - mes "^3355FF5 Cyfar^000000,"; - mes "^3355FF1 Unripe Apple^000000,"; - mes "^3355FF3 Detrimindexta^000000..."; - next; - mes "[Dono]"; - mes "...^3355FF20 Shells^000000,"; - mes "^3355FF1 Red Herb^000000,"; - mes "^3355FF1 Blue Herb^000000,"; - mes "^3355FF1 Green Herb^000000,"; - mes "^3355FF1 White Herb^000000, and"; - mes "^3355FF1 Yellow Herb^000000."; - next; - mes "[Dono]"; - mes "I know this is sudden,"; - mes "I know I'm pushing you"; - mes "hard, but I've got no choice."; - mes "If you don't hurry, then"; - mes "those two will die, simple as that. I'll wait for you here."; - hg_bio = 3; - changequest 11010,11011; - close; - } else if (hg_bio == 1) { - mes "[Dono]"; - mes "Store's closed."; - mes "Get outta here, and"; - mes "come back later to"; - mes "buy something, got it?"; - close; - } else if (hg_bio == 3) { - if (countitem(971) > 2 && countitem(1003) > 4 && countitem(619) && countitem(507) && countitem(508) && countitem(511) && countitem(509) && countitem(510) && countitem(7053) > 4 && countitem(7054) > 4 && countitem(935) > 19) { - delitem 971,3; //Detrimindexta - delitem 1003,5; //Coal - delitem 619,1; //Unripe_Apple - delitem 507,1; //Red_Herb - delitem 508,1; //Yellow_Herb - delitem 511,1; //White_Herb - delitem 509,1; //Green_Herb - delitem 510,1; //Blue_Herb - delitem 7053,5; //Brigan - delitem 7054,5; //Cyfar - delitem 935,20; //Shell - hg_bio = 4; - changequest 11011,11012; - mes "[Dono]"; - mes "Good, good, you've brought"; - mes "everything I've asked. Give"; - mes "me a moment to process these"; - mes "materials and make the medicine. ^333333*Sigh*^000000 I used to have assistants"; - mes "do this kind of work for me..."; - next; - mes "[Dono]"; - mes "Back when I used to work for"; - mes "the Rekenber Corporation, I was"; - mes "a department head! Oh well, it"; - mes "can't be helped now. Ah, it's"; - mes "done. Now, let me test this"; - mes "out before I give it to you."; - next; - mes "^3355FFDono reveals that he has"; - mes "grinded the materials into"; - mes "a fine powder. He sprinkles"; - mes "a small amount into a glass"; - mes "of water, and the liquid turns"; - mes "blue after he mixes it.^000000"; - next; - mes "[Dono]"; - mes "Damn! I used the right"; - mes "proportions! Why isn't it"; - mes "working?! Morriphen, I hate"; - mes "you! Grrr...! Hey, kid, I need"; - mes "you to help me again!"; - next; - mes "[Dono]"; - mes "Go to the Lighthalzen"; - mes "Makkie. Tell him I sent you"; - mes "to get some Red Plant Stem Powder for Morriphen's medicine."; - next; - mes "[Dono]"; - mes "Look, I know it's a pain,"; - mes "but hurry and get it for me"; - mes "as fast as you can. I need"; - mes "that stuff to correct some"; - mes "chemical impurities in this"; - mes "medicine. Go, go now!"; - close; - } else { - mes "[Dono]"; - mes "If you don't hurry and"; - mes "gather the materials for"; - mes "the medicine, Morriphen"; - mes "and Siria are gonna be"; - mes "in big trouble. Listen"; - mes "up, this is what I need..."; - next; - mes "[Dono]"; - mes "Go get"; - mes "^3355FF5 Coal^000000,"; - mes "^3355FF5 Brigan^000000,"; - mes "^3355FF5 Cyfar^000000,"; - mes "^3355FF1 Unripe Apple^000000,"; - mes "^3355FF3 Detrimindexta^000000..."; - next; - mes "[Dono]"; - mes "...^3355FF20 Shells^000000,"; - mes "^3355FF1 Red Herb^000000,"; - mes "^3355FF1 Blue Herb^000000,"; - mes "^3355FF1 Green Herb^000000,"; - mes "^3355FF1 White Herb^000000, and"; - mes "^3355FF1 Yellow Herb^000000."; - close; - } - } else if (hg_bio == 4) { - mes "[Dono]"; - mes "Hey, you should be able"; - mes "to find Makkie inside the"; - mes "pub across the street. Hurry"; - mes "up and bring me some Red"; - mes "Plant Stem Power from him. Come on, Morriphen's in trouble!"; - close; - } else if (hg_bio == 5) { - mes "[Dono]"; - mes "Where is it?!"; - mes "Okay, good, you brought"; - mes "it. Huh. This isn't a lot of"; - mes "Red Plant Stem Powder,"; - mes "but this should do. Alright,"; - mes "let's see if it works now."; - next; - mes "^3355FFDono sprinkles the"; - mes "red powder into the"; - mes "glass of blue water."; - mes "The liquid immediately"; - mes "becomes red.^000000"; - next; - mes "[Dono]"; - mes "Great, the medicine is"; - mes "finally ready! By the way,"; - mes "how is Makkie doing? I know"; - mes "he's got a big mouth, so did"; - mes "he tell you anything stupid?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Er, he did mention that"; - mes "both you and Morriphen used"; - mes "to work together for Rekenber."; - next; - mes "[Dono]"; - mes "He did, huh? Yeah, that's"; - mes "true. Morriphen and I used"; - mes "to be researchers... those"; - mes "were the best damn days"; - mes "of my life. Afterwards, it"; - mes "pretty much went downhill."; - next; - mes "["+strcharinfo(0)+"]"; - mes "What do you mean?"; - mes "Did something happen?"; - next; - mes "[Dono]"; - mes "Oh, hell yeah. That dumb"; - mes "romanticist Morriphen caused"; - mes "huge trouble for the company."; - mes "It's pretty much his fault that"; - mes "I got fired from Rekenber."; - mes "Grr! Let's not talk about it!"; - next; - mes "[Dono]"; - mes "Just thinking about what"; - mes "happened makes me so angry!"; - mes "I swear, I'd kill him if he wasn't my best friend! Ah, speaking"; - mes "of which, you better get this"; - mes "medicine to Morriphen now!"; - next; - mes "[Dono]"; - mes "Right, and don't"; - mes "mention anything"; - mes "I said to him, willya?"; - mes "If he gets upset, and"; - mes "stresses himself to death,"; - mes "my work will be for nothing."; - hg_bio = 6; - changequest 11013,11014; - close; - } else if (hg_bio == 6) { - mes "[Dono]"; - mes "Whoa, what are you still"; - mes "doing here?! Hurry and"; - mes "get that medicine over to"; - mes "Morriphen, or he'll die soon!"; - close; - } else if (hg_bio == 7) { - mes "[Dono]"; - mes "Oh, hey, do you know"; - mes "how Morriphen's doing?"; - mes "Tell that jerk to come"; - mes "by more often. He's the"; - mes "only guy that can offer me"; - mes "a decent challenge at chess..."; - close; - } else if (hg_bio == 8) { - mes "[Dono]"; - mes "Oh, hey, do you know"; - mes "how Morriphen's doing?"; - mes "Tell that jerk to come"; - mes "by more often. He's the"; - mes "only guy that can offer me"; - mes "a decent challenge at chess..."; - close; - } else if (hg_bio == 9) { - mes "[Dono]"; - mes "Oh, hey, do you know"; - mes "how Morriphen's doing?"; - mes "Tell that jerk to come"; - mes "by more often. He's the"; - mes "only guy that can offer me"; - mes "a decent challenge at chess..."; - close; - } else { - mes "[Dono]"; - mes "Hey, store's closed!"; - mes "I'll open when I feel"; - mes "like it, so until then,"; - mes "I'm not selling you"; - mes "anything! Now, scram!"; - close; - } -} - -lhz_in03,193,28,3 script Makkie 4_M_01,{ - if (hg_bio == 4) { - mes "[Makkie]"; - mes "Hello, how may"; - mes "I help you today?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Hi, I'm here to get"; - mes "some Red Plant Stem"; - mes "Powder for Dono. It's"; - mes "pretty important, actually."; - next; - mes "[Makkie]"; - mes "Ah, I see. He must need"; - mes "it to prepare medicine for"; - mes "Morriphen and Siria, am"; - mes "I right? Okay, just give me"; - mes "a moment. While you're waiting, go ahead and relax, look around..."; - next; - mes "^3355FFMakkie sifted the powder"; - mes "into a bag for you, you see"; - mes "a picture of Makkie, Dono,"; - mes "and Morriphen wearing white"; - mes "lab coats on the table.^000000"; - next; - mes "[Makkie]"; - mes "Oh, that? Yeah, that was"; - mes "taken when Dono, Morriphen"; - mes "and I worked for the"; - mes "Rekenber Corporation. I know"; - mes "they look eccentric, but they're really good guys, trust me."; - next; - mes "[Makkie]"; - mes "Yeah, I used to work under"; - mes "Dono, actually. He was head"; - mes "of the Genetic Engineering"; - mes "Department, and Morriphen"; - mes "was doing other research."; - mes "Those were some good times."; - next; - mes "[Makkie]"; - mes "Suddenly, me, Dono, and"; - mes "everyone else working under"; - mes "him was just fired! I was new"; - mes "at the time, so I was only able"; - mes "to learn why we were fired much"; - mes "later than everyone else."; - next; - mes "[Makkie]"; - mes "It turns out that there"; - mes "was a fire, possibly arson,"; - mes "in the Rekenber genetic labs."; - mes "Dono assumed full responsibility, though everyone who worked for"; - mes "him just knows he didn't do it."; - next; - mes "[Makkie]"; - mes "So that's how we ended"; - mes "up at our current jobs."; - mes "Strangely enough, Morriphen"; - mes "disappeared at the same time."; - mes "I don't know what happened to him since our days at Rekenber..."; - next; - mes "[Makkie]"; - mes "Anyway, when Morriphen"; - mes "showed up again, he ended up"; - mes "needing the medicine we're"; - mes "making. I sure wish I had a"; - mes "best friend like Dono or"; - mes "Morriphen. Those two are close."; - next; - mes "[Makkie]"; - mes "Yeah, Dono sure is a nice guy."; - mes "He even helped me get this job~"; - mes "Anyway, if you see him, or if"; - mes "you visit Morriphen, please"; - mes "give them my regards. Here you"; - mes "are: Red Plant Stem Powder."; - next; - mes "^3355FFYou receive a small bag"; - mes "of Red Plant Stem Powder.^000000"; - hg_bio = 5; - changequest 11012,11013; - next; - mes "["+strcharinfo(0)+"]"; - mes "Oh! Thanks so much"; - mes "for the powder. Now,"; - mes "I better hurry and give"; - mes "this to Dono. Goodbye~"; - close; - } else if (hg_bio == 1) { - mes "[Makkie]"; - mes "Gosh, I'm so bored~"; - mes "I wouldn't even mind"; - mes "having some work to do."; - close; - } else if (hg_bio == 2) { - mes "[Makkie]"; - mes "Gosh, I'm so bored~"; - mes "I wouldn't even mind"; - mes "having some work to do."; - close; - } else if (hg_bio == 3) { - mes "[Makkie]"; - mes "Gosh, I'm so bored~"; - mes "I wouldn't even mind"; - mes "having some work to do."; - close; - } else if (hg_bio == 5) { - mes "[Makkie]"; - mes "Hm? Shouldn't you hurry"; - mes "and get that bag of Red"; - mes "Plant Stem Powder to"; - mes "Dono as soon as you can?"; - close; - } else if (hg_bio == 6) { - mes "[Makkie]"; - mes "Hey, have you seen"; - mes "Morriphen and Dono"; - mes "lately? I hope they're"; - mes "doing alright. Maybe"; - mes "I should go see them"; - mes "soon, for old time's sake."; - close; - } else if (hg_bio == 7) { - mes "[Makkie]"; - mes "Hey, have you seen"; - mes "Morriphen and Dono"; - mes "lately? I hope they're"; - mes "doing alright. Maybe"; - mes "I should go see them"; - mes "soon, for old time's sake."; - close; - } else if (hg_bio == 8) { - mes "[Makkie]"; - mes "Hey, have you seen"; - mes "Morriphen and Dono"; - mes "lately? I hope they're"; - mes "doing alright. Maybe"; - mes "I should go see them"; - mes "soon, for old time's sake."; - close; - } else if (hg_bio == 9) { - mes "[Makkie]"; - mes "Hey, have you seen"; - mes "Morriphen and Dono"; - mes "lately? I hope they're"; - mes "doing alright. Maybe"; - mes "I should go see them"; - mes "soon, for old time's sake."; - close; - } else { - mes "[Makkie]"; - mes "Hey, welcome to the"; - mes "Lighthalzen Pub. Relax,"; - mes "and make yourself at home~"; - close; - } -} - -// Rebellion Quest :: hg_tre -//============================================================ -hugel,70,137,5 script Shede 4_F_CAPEGIRL,{ - cutin "siide1.bmp",2; - if (hg_tre == 0) { - mes "[Shede]"; - mes "Yay~ are you talking to me? Yay!"; - mes "Hey, are you from a different city? Wow, nice to see you!"; - emotion e_gasp; - next; - mes "[Shede]"; - mes "Ever since the airport was built, Hugel has been so busy to welcome tourists and adventurers."; - mes "I am kind of surprised to see Hugel being so crowded like this,"; - mes "but I think that this is a good change for this town."; - next; - mes "[Shede]"; - mes "At the same time, I have so many customers to serve..."; - mes "In fact, I don't even have a time to cht-chat, hohoho."; - next; - switch(select("Do you want me to help you?:I will leave you alone")) { - case 1: - mes "[Shede]"; - mes "Oh~ how kind of you! Thank you so much~"; - mes "Then can I ask you a favor?"; - emotion e_lv; - next; - mes "[Shede]"; - switch(rand(1,3)) { - case 1: - mes "Uncle Hollun's birthday is coming,"; - mes "so I want to make \"^3131FFMushroom Flavor Cookies^000000\" for him."; - mes "Unfortunately, I am short of the most important ingredient, the Mushrooms."; - next; - cutin "siide2.bmp",2; - mes "[Shede]"; - mes "Ordinary mushrooms don't smell that good, but"; - mes "\"^3131FFMoks Mushrooms^000000\" which only grow in Hugel have such appetizing scent."; - mes "So, when they are added to cookies, they enhance the taste of cookies so much better."; - next; - mes "[Shede]"; - mes "Can you please go gather \"^3131FF5 Moks Mushroom Solution^000000\" from \"^3131FFMoks Mushrooms^000000\"?"; - mes "You will find the mushrooms in fields near Hugel."; - mes "I hope that you will bring their solution as quickly as you can!"; - hg_tre = 10; - close2; - cutin "",255; - end; - case 2: - mes "In fact, Agette and I am competing with each other for the Hugel's best cookie master position."; - next; - mes "[Shede]"; - mes "Becoming the best cookie mater is not an easy thing to achieve."; - mes "Everyone can have the best ingredients and the best cooking utensils,"; - mes "but that doesn't mean that they can become the best cookie masters."; - next; - mes "[Shede]"; - mes "You need to know how to harmonize your skills and your senses"; - mes "to make the most delicious cookies."; - next; - cutin "siide2.bmp",2; - mes "[Shede]"; - mes "I dare to say that my cookies are the best."; - mes "However, Agette is also a professional cookie baker."; - next; - mes "[Shede]"; - mes "If I hear her name while baking,"; - mes "it makes me shake my hands in anxiety"; - mes "so that I make a mistake to measure the right amount of ingredients."; - mes "That explains how good she is at baking cookies."; - next; - mes "[Shede]"; - mes "Still, I am a proud cookie baker, and"; - mes "I can hear a voice from deep inside of me saying"; - mes "that I cannot be beat by her!"; - mes "Can you hear that?"; - mes "Can you hear my inner fighting spirit as a cookie baker?"; - next; - mes "[Shede]"; - mes "I am going to compete with her"; - mes "for the Hugel's best cookie mater position after a while."; - mes "So, I have been doing my best in practicing my skills to win her!"; - next; - mes "[Shede]"; - mes "There were many obstacles in my way to become the best cookie baker."; - mes "But, see? I am still here, alive and kicking! I will never give up! In that sense.."; - mes "I am going to challenge on baking ^FF0000Clam Cookies^000000 today!"; - mes "I am going to make them taste tangy and unique. I am sure that they will be a great sucess!"; - next; - mes "[Shede]"; - mes "When you go to the beach, "; - mes "you will find clams near the ferry."; - mes "Please gather ^3131FF5 Clam Flesh^000000 from the clams."; - mes "Please hurry!"; - hg_tre = 20; - close2; - cutin "",255; - end; - case 3: - mes "In fact, I gave my heart to a gentleman."; - mes "I think that the time has come to let him know"; - mes "how I feel about him."; - next; - cutin "siide2.bmp",2; - mes "[Shede]"; - mes "So, I decided to bake special cookies called..."; - mes "...... ^3131FFDevil's Cookies^000000!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Devil's Cookies?"; - next; - cutin "siide1.bmp",2; - mes "[Shede]"; - mes "Yes, Devil's Cookies."; - mes "When you go outside of Hugel, you will find \"^3131FFMoks Bugs^000000\""; - mes "hiding in the bushes. They breed in this season, so they are plump with eggs."; - next; - mes "[Shede]"; - mes "When you stew their shells and use the broth to kneed flour,"; - mes "you can make fresh and crunch cookies."; - next; - cutin "siide2.bmp",2; - mes "[Shede]"; - mes "Devil's Cookies are so delicious, so they are rumored to dazzle the eaters with"; - mes "the mysteriously crunch texture and the sweetness, and to allure them to hell without them knowing."; - mes "Ah~ I hope that he will like them..."; - next; - cutin "siide1.bmp",2; - mes "[Shede]"; - mes "Would you please help me to bake the cookies? I need 5 Moks Bug Shells~"; - next; - mes "["+strcharinfo(0)+"]"; - mes "'......I am confused...Does she love him or hate him?'"; - emotion e_dots,1; - hg_tre = 30; - close2; - cutin "",255; - end; - } - case 2: - mes "[Shede]"; - mes "No, it is fine. Somehow I needed a break, hohoh!"; - close2; - cutin "",255; - end; - } - } else if (hg_tre > 9 && hg_tre < 15) { - mes "[Shede]"; - mes "Can you please go gather \"^3131FF5 Moks Mushroom Solution^000000\" from \"^3131FFMoks Mushrooms^000000\"?"; - mes "You will find the mushrooms in fields near Hugel."; - mes "I hope that you will bring their solution as quickly as you can!"; - close2; - cutin "",255; - end; - } else if (hg_tre > 19 && hg_tre < 25) { - mes "[Shede]"; - mes "Please pick up \"^3131FF5 Clams^000000\" from a fish trap in the ferry."; - mes "I hope that you will bring their solution as quickly as you can!"; - close2; - cutin "",255; - end; - } else if (hg_tre > 29 && hg_tre < 35) { - mes "[Shede]"; - mes "Please bring \"^3131FF5 Moks Bug Shells^000000\" from outside of Hugel."; - mes "I hope that you will bring their solution as quickly as you can!"; - close2; - cutin "",255; - end; - } else if (hg_tre == 15) { - mes "[Shede]"; - mes "Oh! You came back earlier than I thought."; - mes "Now, I can bake the Mushroom Flavor Cookies for uncle Hollun."; - mes "Thank you so much."; - emotion e_heh; - hg_tre = 40; - close2; - cutin "",255; - end; - } else if (hg_tre == 25) { - mes "[Shede]"; - mes "Oh! You came back earlier than I thought."; - mes "Now, I can bake the best cookies of mine and compete with Agette!"; - mes "Thank you so much."; - emotion e_heh; - hg_tre = 40; - close2; - cutin "",255; - end; - } else if (hg_tre == 35) { - mes "[Shede]"; - mes "Oh! You came back earlier than I thought."; - mes "Now, I can bake Devil's Cookies to confess my love to the gentleman."; - mes "Thank you so much."; - emotion e_heh; - next; - mes "["+strcharinfo(0)+"]"; - mes "(If he knew what ingredients she used for the cookies,)"; - mes "(I am pretty sure that at least he will remember her face to avoid next time...)'"; - emotion e_dots,1; - hg_tre = 40; - close2; - cutin "",255; - end; - } else if (hg_tre == 40) { - if (lhz_boss == 44 && lhz_curse > 30) { - mes "[Shede]"; - mes "Have you seen Mr. Herico?"; - mes "He is a lonesome old man who is staying at Hugel Inn."; - next; - mes "[Shede]"; - mes "If you have some time, why don't you go spend some time with him?"; - mes "I know that he will appreciate it."; - hg_tre = 41; - close2; - cutin "",255; - end; - } else { - mes "[Shede]"; - mes "So, how do you like Hugel?"; - mes "It is a peaceful village, isn't it?"; - close2; - cutin "",255; - end; - } - } else if (hg_tre == 41) { - mes "[Shede]"; - mes "Mr. Herico has an impediment in movement, so he usually stays in his room."; - mes "Please go spend some time with him. I know that he will appreciate it."; - close2; - cutin "",255; - end; - } else { - mes "[Shede]"; - mes "So, how do you like Hugel?"; - mes "It is a peaceful village, isn't it?"; - close2; - cutin "",255; - end; - } -} - -hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{ - if (checkweight(7342,1) != 1) { - mes "[Herico]"; - mes "Why don't you go take some load off your shoulder first, and come back?"; - close; - } - cutin "heri1.bmp",2; - if (hg_tre < 41) { - mes "[Herico]"; - mes "The weather is beautiful today. *Sigh* But my body aches too badly to go out..."; - close2; - cutin "",255; - end; - } else if (hg_tre == 41) { - mes "[Herico]"; - mes "The weather is beautiful today. *Sigh* But my body aches too badly to go out..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Hello!"; - next; - mes "[Herico]"; - mes "Shede?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Oh, hello. Ms. Shede asked me to drop you by. Nice to meet you, I am ^3131FF"+strcharinfo(0)+"^000000."; - next; - mes "[Herico]"; - mes "Ah, hello. I heard that recently an airport was built in this town. So, are you from a different city?"; - mes "I like to see new things...although I don't like this chilly wind."; - mes "How do you like Hugel?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "It is a peaceful and beautiful village, although I can tell that it is experiencing a change."; - mes "Everyone looks happy, and they feel very different than people in the other areas."; - mes "So I feel like that I am in a different land."; - next; - mes "[Herico]"; - mes "Everyone has worries and happyness at the same time."; - mes "You must have travelled many cities of this country,"; - mes "and have figured out many things on your own."; - mes "Am I right?"; - next; - switch(select("Yes, you are right.:I am not so sure.:No.")) { - case 1: - cutin "heri2.bmp",2; - mes "[Herico]"; - mes "I think that my senses are still working fine."; - mes "People's eyes tell many things to me."; - next; - cutin "heri1.bmp",2; - mes "[Herico]"; - mes "Your eyes are telling me your admiration and astonishment"; - mes "toward what you have seen in Hugel,"; - mes "which is a totally different experience for you."; - next; - mes "[Herico]"; - mes "People of Hugel don't question anyone."; - mes "It is an unwritten law of this village."; - mes "That is why I could have been resting in this village without worries."; - next; - mes "[Herico]"; - mes "However, as I see you, I suddenly have an urge to ruminate on my past"; - mes "that I have never spoken to anyone."; - mes "May I have a moment of your time, if you don't mind?"; - next; - mes "[Herico]"; - mes "Perhaps we will learn something from each other's story."; - hg_tre = 42; - close2; - cutin "",255; - end; - case 2: - mes "[Herico]"; - mes "Then I guess that you have not been deeply impressed by this country."; - mes "Haha, alright, that's fine."; - close2; - cutin "",255; - end; - case 3: - mes "[Herico]"; - mes "Oh, am I not?"; - mes "Haha, I am sorry for hazarding a conjecture."; - close2; - cutin "",255; - end; - } - } else if (hg_tre == 42) { - mes "[Herico]"; - mes "Hmm...can you tell me your name once again?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Yes, my name is ^3131FF"+strcharinfo(0)+"^000000."; - next; - mes "[Herico]"; - mes "^3131FF"+strcharinfo(0)+"^000000, I have many interesting stories for you."; - mes "However, before I tell you my stories, I would like to ask you something. Do you mind?"; - next; - mes "[Herico]"; - mes "As you see, ever since an airport was built in this Hugel, many strangers are coming in and going out this village."; - mes "It may be a good change for Hugel, so that more people will know about its existence."; - mes "However, I have this bad feeling about the airport and airships."; - mes "I do not think that this country is not extending their airlines only for the transportation purposes."; - next; - mes "[Herico]"; - mes "Did you know that more and more people are using the ferry after the airport was built?"; - mes "Can't you see the reason of my doubt?"; - next; - mes "[Herico]"; - mes "Please find out the secret about the airship and the island."; - mes "Then I will tell you my stories."; - mes "I hope that you will do your best to find out the secret."; - hg_tre = 43; - close2; - cutin "",255; - end; - } else if (hg_tre == 43) { - if (hg_odin == 60) { - mes "[Herico]"; - mes "Welcome back. I have been waiting for you with eager anticipation to hear about the secret."; - mes "Now, please tell me what you have found out."; - next; - mes "- You told him what you have seen and heard from the Odin Shirine, -"; - mes "- such as Giantes, Ymir's Heart and Rekenber. -"; - next; - cutin "heri3.bmp",2; - mes "[Herico]"; - mes "Rekenber...So, they have expanded"; - mes "their power even to this small village, Hugel."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Do you know about them?"; - next; - mes "[Herico]"; - mes "Of course, I know them too well."; - next; - mes "[Herico]"; - mes "............"; - next; - cutin "heri1.bmp",2; - mes "[Herico]"; - mes "Thank you so much for your effort."; - mes "I am afraid that your dangerous journey has not been ended."; - next; - mes "[Herico]"; - mes "Well, this is time for me to tell you my story."; - mes "I hope that you will enjoy it."; - hg_tre = 44; - close2; - cutin "",255; - end; - } else { - mes "[Herico]"; - mes "Please find out the secret about the airship and the island."; - mes "Then I will tell you my stories."; - mes "I hope that you will do your best to find out the secret."; - close2; - cutin "",255; - end; - } - } else if (hg_tre == 44) { - mes "[Herico]"; - mes "Hmm...I don't know where to start."; - next; - mes "[Herico]"; - mes "As you know, we have bionic machines called"; - mes "^FF0000Guardians^000000."; - mes "We are using Guardians to protect important facilities"; - mes "or to avoid meaningless murders."; - next; - mes "[Herico]"; - mes "Have you ever thought about how the people in old times"; - mes "would protect their important facilities without guardians?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Perhaps, they hired many men to do that?"; - next; - mes "[Herico]"; - mes "Yes, you are right."; - mes "For the longest time, Schwaltzvalt Republic had had"; - mes "^3131FFMercenary Soldiers^000000 who exchanged their lives"; - mes "with the good money, and they used to take care of"; - mes "all the dirty jobs in the past."; - next; - mes "[Herico]"; - mes "They lost their jobs when Rekenber successfully invented and publicized guardians."; - mes "Guardians were made for humans, but sadly it was the worst thing that could happen to them."; - next; - mes "[Herico]"; - mes "As they lost their jobs to guardians, they rose in rebellion called ^FF0000Mercenary Rebellion^000000."; - next; - mes "[Herico]"; - mes "This Mercenary Rebellion was greatly responded to by the public."; - mes "However, they lost people's trust by choosing ^3131FFa violent method^000000"; - mes "to fight, instead of appealing to the public in a convincible way."; - mes "In other words, they lost their game by making a critical mistake."; - next; - mes "[Herico]"; - mes "Ever since their rebellion was failed,"; - mes "survivors of the rebellion have disappeared beyond history."; - next; - cutin "heri3.bmp",2; - mes "[Herico]"; - mes "Not only that, they held a fight with guardians in"; - mes "^FF0000the Sage Varmunt's birthplace^000000"; - mes "which was our proud national treasure!"; - mes "So the house was completely destroyed by the battle, and"; - mes "since then, no one knows where Sage Varmunt is."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Sage Varmunt.....!"; - next; - cutin "heri1.bmp",2; - mes "[Herico]"; - mes "Oh...I must have been really upset about it."; - next; - mes "[Herico]"; - mes "To be honest with you,"; - mes "Sage Varmunt is partially responsible on guardians."; - mes "You know that he was the one"; - mes "who created their motive power."; - next; - mes "[Herico]"; - mes "It is riduculous that the mercenary soldiers were trying to"; - mes "make their revenge on Sage Varmunt"; - mes "for inventing guardians, you know."; - mes "But, it is understandable because they lost their jobs to guardians."; - next; - mes "[Herico]"; - mes "I heard about the Mercenary Rebellion after everything was ended,"; - mes "so there was nothing that I could do about Sage Varmunt."; - mes "He disappeared, and I couldn't figure out more"; - mes "than what I found from his birth place...so..."; - mes "I came to Hugel and settled down here."; - next; - mes "[Herico]"; - mes "I tried to find at least a little bit of his documents from his laboratory..."; - mes "but everything was gone...huh?"; - mes "Hold on, I just remember something very important!"; - next; - mes "[Herico]"; - mes "Where are all of his research documents?"; - mes "No...did mercenary soldiers took them or...possibly dispose them?"; - next; - mes "[Herico]"; - mes "Damn it! I am so stupid! Grrr..."; - mes "How couldn't I think about this earlier?"; - next; - mes "[Herico]"; - mes ""+strcharinfo(0)+", can you see what I want to tell you now?"; - mes "I have to take a long time to remember everything"; - mes "about the incident, but you must understand"; - mes "that this is an extremely important matter."; - next; - mes "[Herico]"; - mes "Mercenary Rebellion was a huge issue back then."; - mes "Hopefully, there will be at least one news reporter"; - mes "who remembers about the rebellion."; - next; - mes "[Herico]"; - mes "Please go to Lighthalzen and find a news reporter"; - mes "who still remembers about the rebellion."; - mes "If you find him, please ask him if he knows whereabouts of the rebellion survivors,"; - mes "so that you can find out what happened to Sage Varmunt and his research documents."; - hg_tre = 45; - close2; - cutin "",255; - end; - } else if (hg_tre == 45) { - mes "[Herico]"; - mes "Please go to Lighthalzen and find a news reporter"; - mes "who still remembers about the rebellion."; - mes "If you find him, please ask him if he knows whereabouts of the rebellion survivors,"; - mes "so that you can find out what happened to Sage Varmunt and his research documents."; - close2; - cutin "",255; - end; - } else if (hg_tre > 45 && hg_tre < 49) { - mes "[Herico]"; - mes "How have you been doing?"; - close2; - cutin "",255; - end; - } else if (hg_tre == 49) { - mes "[Herico]"; - mes "Did you find Sage Varmunt's research documents?"; - next; - cutin "",255; - mes "["+strcharinfo(0)+"]"; - mes "Well, about the documents..."; - next; - switch(select("I ate them.:Rekenber has taken them into their possession.")) { - case 1: - mes "I ate them."; - next; - mes "[Herico]"; - mes "Hahaha! That's funny!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "No, it is not funny."; - next; - mes "[Herico]"; - mes "................."; - next; - mes "[Herico]"; - mes "Then...SPIT THEM OUT!"; - percentheal -5,0; - specialeffect2 EF_HIT4; - next; - mes "[Herico]"; - mes "SPIT THEM OUT!"; - percentheal -5,0; - specialeffect2 EF_HIT4; - next; - mes "[Herico]"; - mes "I SAID, SPIT THEM OUUUUUT!"; - percentheal -5,0; - specialeffect2 EF_HIT4; - next; - mes "["+strcharinfo(0)+"]"; - mes "Err...I was just kidding..."; - next; - cutin "heri2.bmp",2; - mes "[Herico]"; - mes "Haha, the first part was funny,"; - mes "but the second part was kind of scary, you know?"; - emotion e_dots; - emotion e_sob,1; - next; - mes "[Herico]"; - mes "So, tell me, where are all of his research documents?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Rekenber has taken them into their possession."; - next; - break; - case 2: - mes "Rekenber has taken them into their possession."; - next; - break; - } - cutin "heri3.bmp",2; - mes "[Herico]"; - mes "..........................."; - next; - cutin "heri1.bmp",2; - mes "[Herico]"; - mes "It was expected."; - next; - mes "["+strcharinfo(0)+"]"; - mes "What do you have in mind?"; - next; - mes "[Herico]"; - mes "First, I think that I should inform you about my true identity."; - mes "I may now be an old man whose days are numbered,"; - mes "but I used to work at ^3131FFthe Ymir's Heart imitation research department"; - mes " in Regenschirm laboratory^000000 under Sage Varmunt's supervision."; - emotion e_omg,1; - next; - cutin "heri2.bmp",2; - mes "[Herico]"; - mes "You look very surprised."; - next; - cutin "heri1.bmp",2; - mes "["+strcharinfo(0)+"]"; - mes "Does it mean that you are the one"; - mes "who created the Ymir's Heart imitation?"; - next; - mes "[Herico]"; - mes "Well, I was a mere assistant of Sage Varmunt,"; - mes "so I can't say that I created it."; - next; - mes "[Herico]"; - mes "Rekenber has been secretly gathering ^FF0000Ymir's Heart Pieces^000000."; - mes "They are very obsessed with Ymir's Heart Pieces,"; - mes "and I guess that it is because of the enormous power that the heart pieces possess within.."; - next; - mes "[Herico]"; - mes "However, the power of the original heart pieces"; - mes "are too strong for humans to control."; - mes "Thus, it is not fiseable to manipulate the power"; - mes "as energy sources."; - mes "That is why ^3131FFthe imitations of Ymir's Heart"; - mes "Pieces^000000 have been created."; - next; - mes "[Herico]"; - mes "We, researchers including Sage Varmunt, endeavoured"; - mes "our effort in studying and analyzing the revolutionary energy source"; - mes "for a long time."; - mes "And our effort has gained a fruitful result; the Imitations of Ymir's Heart Piece."; - next; - mes "[Herico]"; - mes "With the invention, we could create guardians."; - mes "We were so happy for the fact that we"; - mes "finally made our dream come true."; - next; - mes "["+strcharinfo(0)+"]"; - mes "But, Sage Varmunt was against the idea of using guardians"; - mes "for militant purposes, and I heard that he also participated"; - mes "in the Mercenary Rebellion."; - next; - mes "- You told him what you knew about the Mercenary Rebellion. -"; - next; - mes "[Herico]"; - mes "Hmm...now I see."; - next; - mes "[Herico]"; - mes "After we succeeded in creating the imitations of Ymir's Heart Piece,"; - mes "Sage Varmunt looked pretty depressed for some reason."; - mes "After all, he left the laboratory and said that ^3131FFby him"; - mes "staying with Regenschirm laboratory"; - mes "will make everyone miserable^000000."; - mes "I still don't figure out why he said that."; - next; - mes "[Herico]"; - mes "He was a really great scholar."; - mes "He always tried to use his knowledge in science for humankind."; - next; - mes "[Herico]"; - mes "As expected, after Sage Varmunt left Regenschirm,"; - mes "almost every research process started stagnating."; - mes "Even many projects were canceled or postponed."; - next; - cutin "heri3.bmp",2; - mes "[Herico]"; - mes "The upper management were threatened by the phenomenon,"; - mes "so they yelled at people to ^FF0000continue"; - mes "with their research by all means^000000."; - mes "They even allowed people to experiment"; - mes "on anything that is alive."; - next; - cutin "heri1.bmp",2; - mes "[Herico]"; - mes "......................"; - mes "That gave me a reason to leave Regenschirm."; - next; - mes "[Herico]"; - mes "Rekenber will do anything to achieve their goals."; - mes "They have become too powerful to just be considered a big corporation."; - next; - mes "["+strcharinfo(0)+"]"; - mes "That was why they founded the \"Bio Lab\""; - mes "in order to continue with their research without Sage Varmunt."; - next; - cutin "heri3.bmp",2; - emotion e_ag; - mes "[Herico]"; - mes "What? \"Bio Lab\"? I didn't image that they could"; - mes "even think of that! I can't express enough of my resentment toward them!"; - next; - mes "[Herico]"; - mes "Science is to benefit humankinds,"; - mes "not to harm them. I think that something must be done."; - mes "Can you bring me a glass of water?"; - hg_tre = 50; - close2; - cutin "",255; - end; - } else if (hg_tre == 50) { - mes "[Herico]"; - mes "Can you guess what I am thinking right now?"; - next; - mes "[Herico]"; - mes "I am thinking about ^3131FFdestroying Regenschirm^000000."; - next; - mes "[Herico]"; - mes "Rekenber has become as powerful as this Schwaltzvalt Republic."; - mes "I don't think that I could destroy the entire corporation."; - mes "But even if I could, it could also lead to the fall of my country,"; - mes "because that's who big Rekenber means to this country."; - next; - mes "[Herico]"; - mes "So, instead, I am thinking to destroy \"Regenschirm\"."; - mes "Because the laboratory may not be as big as the corporation,"; - mes "but at the same time, it has a great meaning to them."; - mes "I want to stop their inhumane and dangerous practice in research."; - next; - mes "[Herico]"; - mes "...*Sigh*...Unfortunately, I do not possess any power to"; - mes "proceed with my plan. Thus, I need your help, desperately."; - next; - mes "[Herico]"; - mes "Let me hear your opinion."; - mes "Will you join me in destroying Regenschirm?"; - next; - switch(select("Sorry, I won't:Yes, I will.")) { - case 1: - mes "[Herico]"; - mes "I respect your decision since this is not something"; - mes "that is okay for you to make a quick judgement."; - mes "I appreciate everything that you have done for me so far."; - mes "And if you change your mind, feel free to come back any time."; - close2; - cutin "",255; - end; - case 2: - cutin "heri2.bmp",2; - mes "[Herico]"; - mes "I knew that you are too righteous to"; - mes "neglect lies and injustice."; - mes "I have seen that through your eyes."; - mes "I don't know how much we can achieve with this mission,"; - mes "but it is very meaningful for us to at least try."; - next; - mes "[Herico]"; - mes "Let's discuss further what we should do."; - hg_tre = 51; - close2; - cutin "",255; - end; - } - } else if (hg_tre == 51) { - mes "[Herico]"; - mes "We must find out how we can stop them"; - mes "from doing more evil things, at least for a while."; - mes "Regenschirm is a historic laboratory, and thus"; - mes "an enormous amount of accumulated research data"; - mes "has been saved within the laboratory."; - mes "Without the research data,"; - mes "all the researching activity within Regenschirm"; - mes "will not be progressed."; - next; - mes "[Herico]"; - mes "Regenschirm is located at the underground level"; - mes "of Rekenber's Lighthalzen headquarters."; - mes "It is where their filthy ambitions are reflected on."; - mes "Please sneak into the laboratory"; - mes "and bring ^FF0000their research data^000000 to me."; - hg_tre = 52; - close2; - cutin "",255; - end; - } else if (hg_tre == 52) { - mes "[Herico]"; - mes "Regenschirm is located at the underground level"; - mes "of Rekenber's Laighthalzen headquarters."; - mes "Can you sneak into the place and bring me their research data?"; - close2; - cutin "heri1.bmp",255; - end; - } else if (hg_tre == 53) { - mes "[Herico]"; - mes "Ah, you are back."; - next; - mes "["+strcharinfo(0)+"]"; - mes "I had a little bit of trouble because I was caught by a guard."; - mes "But I took care of it."; - next; - mes "[Herico]"; - mes "Thank you so much for your trouble."; - mes "Haha, since they lost their research data,"; - mes "they wouldn't be able to continue with their research"; - mes "at least for a while, I hope."; - next; - mes "[Herico]"; - mes "Now, let's get into the next step, shall we?"; - mes "I know that you have gone through many difficulties so far,"; - mes "but this might be the most difficult thing that you've ever done."; - next; - mes "[Herico]"; - mes "In my opinion, the bio lab is the most important facility in Regenschirm."; - mes "We must not let that kind of inhumane place exist in this world any longer."; - mes "I am so horrified by the thought that they have been doing all sorts of evil things"; - mes "under an excuse of scientific research."; - next; - mes "[Herico]"; - mes "As I analyzed the research data which you have brought to me,"; - mes "the bio lab is consisted of 3 levels,"; - mes "and I suspect that the 2nd level is used to"; - mes "perform experimental research on living bodies."; - next; - mes "[Herico]"; - mes "I am pretty sure that we can find"; - mes "a miner who knows how to make"; - mes "Marine Sphere Bottles in ^3131FFEinbech^000000,"; - mes "since the Marine Sphere Bottles are needed to"; - mes "blast tunnels inside mines."; - next; - mes "[Herico]"; - mes "Haha...you know what I am going to ask you now, don't you?"; - next; - mes "[Herico]"; - mes "Please go meet with ^3131FFthe Marine Sphere Bottle manufacturer^000000,"; - mes "and purchase some Marine Sphere Bottles."; - mes "And explode ^3131FFthe bio experiment equipment^000000 in the 2nd level of bio lab!"; - next; - mes "[Herico]"; - mes "I know that this is a difficult task. But, please understand"; - mes "that you are the only hope that I have."; - mes "Please stop them from performing experimental research on living bodies!"; - delitem 7342,1; //File Folder - hg_tre = 54; - close2; - cutin "",255; - end; - } else if (hg_tre == 54) { - mes "[Herico]"; - mes "Please go meet with ^3131FFthe Marine Sphere Bottle manufacturer^000000,"; - mes "and purchase some Marine Sphere Bottles."; - mes "And explode ^3131FFthe bio experiment equipment^000000 in the 2nd level of bio lab."; - mes "You are the only hope that I have."; - mes "Let's hope that it will work out well."; - next; - mes "[Herico]"; - mes "If you know anyone"; - mes "who can create Marine Sphere Bottles for you,"; - mes "you may use his instead."; - close2; - cutin "",255; - end; - } else if (hg_tre == 55) { - mes "["+strcharinfo(0)+"]"; - mes "The machine was blown up."; - next; - cutin "heri2.bmp",2; - mes "[Herico]"; - mes "Excellent! Excellent!"; - next; - mes "[Herico]"; - mes "Now, I am relieved that they won't be able to"; - mes "proceed with their bio research at least for a while."; - mes "You did a great job, and I am so proud of you."; - next; - cutin "heri1.bmp",2; - mes "[Herico]"; - mes "I assume that there are"; - mes "some failed experimental objects remaining within the laboratory."; - mes "According to the research document,"; - mes "those experimental objects are identified with ^3131FFHandcuffs^000000."; - next; - mes "[Herico]"; - mes "From now on, I will reward you every time when you bring me"; - mes "a certain amount of the Handcuffs."; - next; - mes "[Herico]"; - mes "And...even though we succeeded in stopping them for now,"; - mes "it will not last that long."; - mes "We need someone who has a power to stop them permanently."; - mes "Sadly, I am not the one."; - next; - mes "[Herico]"; - mes "By any chance, do you know a man who can aid his power in stopping them?"; - next; - input .@inputstr$; - if (.@inputstr$ == "President Karl" || .@inputstr$ == "President Weierstrass" || .@inputstr$ == "President" || .@inputstr$ == "Karl Weierstrass") { - mes "["+strcharinfo(0)+"]"; - mes "I think that I know one..."; - next; - mes "[Herico]"; - mes "Okay, tell me who he is."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Mr. President.....!"; - mes "Mr. President must be the one who can help us."; - next; - mes "[Herico]"; - mes "You mean Karl...something something?"; - mes "I may well say that Rekenber owns this country."; - mes "I don't think that he has not been influenced by them."; - next; - mes "["+strcharinfo(0)+"]"; - mes "No, Mr. President, who I know,"; - mes "has been trying to free this country from Rekenber."; - mes "Even if he was frustrated by a ridiculous reason at the last time,"; - mes "I believe that he has not given up in his hope."; - next; - mes "[Herico]"; - mes "Hmm...I see. Then I must count on your word."; - mes "I am giving the research data back to you,"; - mes "so please bring it to Mr. President."; - mes "Let's see how well he can handle it."; - mes "I appreciate you for doing everything for me so far,"; - mes "I really appreciate it."; - hg_tre = 56; - getitem 7342,1; - close2; - cutin "",255; - end; - } - mes "["+strcharinfo(0)+"]"; - mes "Umm...no, I don't think that I know anyone."; - next; - mes "[Herico]"; - mes "Oh...okay. Hmm...we certainly need someone"; - mes "with a power who can stop them permanently."; - mes "Why don't you go to different cities and find the one"; - mes "who can help us? I am pretty sure that"; - mes "you will find one."; - close2; - cutin "",255; - end; - } else { - if (countitem(7342)) { - mes "[Herico]"; - mes "Why are you still here?"; - mes "That research data will aid a great help to Mr. President."; - mes "Please deliver it to him as soon as you can."; - close2; - cutin "",255; - end; - } else { - mes "[Herico]"; - mes "Hey, welcome back."; - next; - switch(select("I brought Handcuffs:Regarding Sage Varmunt's documents")) { - case 1: - mes "[Herico]"; - mes "I am willing to exchange 1 of level 4 food with 100 Handcuffs."; - next; - if(select("Exchange:Cancel.") == 1) { - if (countitem(7345) > 99) { - mes "[Herico]"; - mes "There you go, thank you for your trouble."; - delitem 7345,100; //Handcuffs - switch(rand(1,6)) { - case 1: - getitem 12044,1; //Herb Marinade Beef - break; - case 2: - getitem 12049,1; //Morroc Fruit Wine - break; - case 3: - getitem 12059,1; //Lutie Cold Noodle - break; - case 4: - getitem 12064,1; //Cream Sandwich - break; - case 5: - getitem 12069,1; //Steamed Ancient Lips - break; - case 6: - getitem 12054,1; //Seasoned Jellyfish - break; - } - } else { - mes "[Herico]"; - mes "I don't think that you have brought me 100 Handcuffs."; - } - } - close2; - cutin "",255; - end; - case 2: - mes "[Herico]"; - mes "When I checked the research data that you have brought to me,"; - mes "it seemed that Sage Varmunt wrote his documents in cipher,"; - mes "so they could not decode them."; - mes "That explains why they have been obsessed"; - mes "with bionic researches to figure out on their own."; - close2; - cutin "",255; - end; - } - } - } - cutin "",255; - end; -} - -lhz_in03,39,44,3 script Enquro Carson 4W_M_01,{ - if (hg_tre < 45) { - mes "[Enquro Carson]"; - mes "Hello, everyone. This is Enquro Carson"; - mes "from Light News."; - next; - mes "[Enquro Carson]"; - mes "People want to hear prompt and accurate news."; - mes "I feel proud of myself as a news reporter"; - mes "especially when people are astonished by the news"; - mes "which I am delivering to them."; - close; - } else if (hg_tre == 45) { - mes "[Enquro Carson]"; - mes "Hello, everyone. This is Enquro Carson"; - mes "from Light News."; - next; - mes "[Enquro Carson]"; - mes "People want to hear prompt and accurate news."; - mes "I feel proud of myself as a news reporter"; - mes "especially when people are astonished by the news"; - mes "which I am delivering to them."; - next; - switch(select("Mercenary Rebellion:News reporter job")) { - case 1: - mes "[Enquro Carson]"; - mes "Hmm...Mercenary Rebellion...?"; - mes "It happened pretty long time ago."; - mes "Mercenary soldiers lost their jobs"; - mes "after guardians were invented."; - mes "And they insisted their social security"; - mes "through a violent method, so the government had to stop them with force."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Do you know any survivor of Mercenary Rebellion?"; - next; - mes "[Enquro Carson]"; - mes "Welll...I was not assigned to the case,"; - mes "and the news reporter who kept the coverage of the case"; - mes "retired long time ago..."; - mes "Oh, I think that I can check"; - mes "if he has left any documents about the rebellion."; - mes "Give me a moment."; - next; - mes "- *Rummage Rummage* -"; - mes "- *Rummage Rummage* -"; - mes "- *Rummage Rummage* -"; - next; - mes "[Enquro Carson]"; - mes "Oh! I found it."; - next; - mes "[Enquro Carson]"; - mes "Mr. Balparan, yes, he is the news reporter,"; - mes "must be greatly intrigued by the rebellion."; - mes "According to this documents, he tried to"; - mes "contact with the rebellion survivors"; - mes "after the rebellion ended in failure."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Can you tell me the survivors' locations?"; - next; - mes "[Enquro Carson]"; - mes "Well, I am not supposed to release"; - mes "any kind of personal information to outside."; - mes "Hmm...but it happened a long time ago, and"; - mes "I don't know if they are still alive or not..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Thank you so much!"; - next; - mes "[Enquro Carson]"; - mes "Wait, wait, I didn't say that I would release their information yet."; - mes "Actually my motto is that"; - mes "\"^3131FFEvery bit of information must be shared^000000\"."; - next; - mes "[Enquro Carson]"; - mes "I hope that you are willing to share any information"; - mes "that you will find from the survivors with me."; - mes "Oh yes, do you know what? \"Commutative contract\"."; - next; - mes "[Enquro Carson]"; - mes "I heard of a private pub in Morroc,"; - mes "a city of Rune-Midgarts Kingdom"; - mes "that is not open to the public."; - mes "People keep talking about the pub's best drink,"; - mes "and I wonder how delicious the drink will be."; - mes "Can you please get me the drink? Hahaha, thanks!"; - hg_tre = 46; - close; - case 2: - mes "[Enquro Carson]"; - mes ".......Hmmm...Hmmm...Hmmm."; - next; - mes "- Enquro Carson looks you up and down with squinting his eyes. -"; - next; - mes "[Enquro Carson]"; - mes "You are not saying that you want to be a news reporter, are you?"; - close; - } - } else if (hg_tre == 46) { - if (!countitem(12112) || !countitem(12113)) { - mes "[Enquro Carson]"; - mes "I heard of a private pub in Morroc,"; - mes "a city of Rune-Midgarts Kingdom"; - mes "that is not open to the public."; - mes "People keep talking about the pub's best drink,"; - mes "and I wonder how delicious the drink will be."; - mes "Can you please get me the drink? Hahaha, thanks!"; - close; - } else { - mes "[Enquro Carson]"; - mes "Wow, this is that famous drink!"; - mes "Let's see...*Gulp*"; - next; - emotion e_no1; - mes "[Enquro Carson]"; - mes "Wow! This is awsome!"; - mes "It is as delicious as I heard!"; - mes "Its taste is still lingering on my tongue,"; - mes "and it is like Wow!"; - next; - mes "[Enquro Carson]"; - mes "Anyways, according to Mr. Balparan's documents,"; - mes "errr....yes, this must be the name of the last mercenary soldier."; - mes "Mr. Balparan contacted with"; - mes "^3131FFWintzil Trony^000000,"; - mes "the last mercenary soldier for the last time in..."; - mes "^FF0000Hugel^000000. Wait, Hugel?"; - mes "Isn't that the small country at the corner of Schwaltzvalt Republic?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "What? Hugel?"; - next; - mes "[Enquro Carson]"; - mes "Previously, it was very difficult to get to Hugel"; - mes "because there was no safe route."; - mes "Basically, the village was like an island within the continent,"; - mes "but ever since an airport was built there,"; - mes "the village is now having its period of prosperity."; - next; - mes "[Enquro Carson]"; - mes "You are lucky, you know that?"; - mes "Mr. Balparan gave up on meeting with the mercenary soldier"; - mes "in Hugel because it was too tough to just get there."; - mes "But you, all you need to do is just getting on to the airship."; - next; - mes "[Enquro Carson]"; - mes "Oh, by the way, I hope that you will keep"; - mes "this secret between you and me."; - mes "I released the personal information at my discretion,"; - mes "and I know that I am not allowed to do that. Hehe."; - emotion e_gg; - hg_tre = 47; - delitem 12112,1; //Tropical Sograt - delitem 12113,1; //Vermilion on the Beach - close; - } - } else if (hg_tre == 47) { - mes "[Enquro Carson]"; - mes "Just get on to the airship and go to Hugel."; - mes "Hopefully you will meet with ^3131FFWintzil Trony^000000"; - mes "or his son...or something."; - mes "Oh, be careful not to provoke him though."; - mes "He used to be a mercenary soldier, and they were famed for their violence."; - close; - } else { - mes "[Enquro Carson]"; - mes "This is very shameful for me to confess,"; - mes "but I tend to make lots and lots of spelling mistakes."; - mes "Yeah, I know, it is a shame."; - close; - } -} - -hu_in01,310,380,5 script Girl#hugel 4_F_HUGIRL,{ - if (hg_tre < 47) { - mes "[Girl]"; - mes "Bah, I am bored."; - close; - } else if (hg_tre == 47) { - mes "[Girl]"; - mes "Hehe...are you from another city?"; - mes "Heheh."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Hey, little lady?"; - mes "By any chance, do you know a man named \"Wintzil Trony\"?"; - next; - mes "[Girl]"; - mes "There is no man named Wintzil Trony."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Huh?"; - next; - mes "[Girl]"; - mes "I am the Wintzil Trony."; - mes "I am a girl, not a man."; - next; - mes "["+strcharinfo(0)+"]"; - mes "..............................................................................................................."; - next; - mes "["+strcharinfo(0)+"]"; - mes "(^3131FFOh dear Odin, am I on a test?"; - mes "Or are you trying to make sure that I still have a good memory?"; - mes "How could...how could...how could this little child"; - mes "is the last mercenary soldier?! This is absurd!)"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Well...lady,"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Are you sure that you are the last mer....no, no."; - mes "Then do you have any family member who shares the same name as yours?"; - mes "Like your father, for instance."; - next; - mes "[Wintzil Trony]"; - mes "I said, I am the only Wintzil Trony in my family."; - mes "And I don't have a father."; - mes "My mom is out of Hugel to sell Hugel's principal products."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Did...did your father pass away?"; - next; - mes "[Wintzil Trony]"; - mes "I can't help it. He was too old."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Well...do you remember what your father"; - mes "used to do when he was alive?"; - next; - mes "[Wintzil Trony]"; - mes "My father sowed seeds."; - next; - mes "["+strcharinfo(0)+"]"; - mes "(^3131FFGosh, she is not helping! This is not good!^000000)"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Well, lady, I think that people usually"; - mes "say \"cultivate a field\" instead of saying \"sowing seeds\"."; - mes "Did you know that?"; - next; - mes "[Wintzil Trony]"; - mes "^3131FFBut my father had only one arm,"; - mes "so he couldn't do such a hard work like cultivating a field.^000000"; - mes "But, it was alright. I could help him because I am strong enough."; - mes "I cultivated fields with my mom and my father."; - mes "Do you want to know how strong I am? Look at this! Yap!"; - next; - mes "["+strcharinfo(0)+"]"; - mes ".................!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Umm...lady, can you show me your father's picture"; - mes "or something that used to belong to him?"; - next; - mes "[Wintzil Trony]"; - mes "Beh~ You are just like the guy who came by a long time ago."; - mes "He kept asking me things over and over again,"; - mes "then he became upset and left."; - next; - mes "["+strcharinfo(0)+"]"; - mes "(He might be the news reporter from the Light News.)"; - next; - mes "[Wintzil Trony]"; - mes "My father was a farmer. That's all I can say."; - mes "Beeeeh~"; - next; - mes "[Wintzil Trony]"; - mes "I am living in a house that is pretty empty."; - mes "All my father left to us is the shelf at the upstairs."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Do you mind if I take a look at your father's shelf?"; - next; - mes "[Wintzil Trony]"; - mes "Sure!"; - mes "It is filled with books, and they don't look that interesting."; - mes "But, can you be careful to treat the shelf? It is a keepsake from my father."; - hg_tre = 48; - close; - } else if (hg_tre > 48) { - mes "[Wintzil Trony]"; - mes "I am bored and bored! When is my mom coming back?"; - close; - } else { - mes "[Wintzil Trony]"; - mes "If you promise me that you will not break it,"; - mes "you can take a look at the shelf."; - close; - } -} - -hu_in01,317,312,0 script Book HIDDEN_NPC,{ - cutin "hg_book.bmp",2; - if (hg_tre > 47) { - mes "- You picked up a very thick book. -"; - mes "- You opened the book and found out -"; - mes "- that there were a small book hidden behind.-"; - next; - switch(select("Read the small book.:Leave it alone.")) { - case 1: - mes "- You picked up the small book. -"; - mes "- The book owner must want to -"; - mes "- keep it secret. -"; - next; - while(1) { - switch(select("Page 1:Page 2:Page 3:Page 4:Page 5:Page 6:Page 7:Page 8:Page 9:Stop Reading.")) { - case 1: - mes "- You started reading the 1st page of the book. -"; - next; - mes "Date: **month **day"; - mes "I was told that Rekenber succeeded"; - mes "in creating a type of machine called ^FF0000Guardian^000000."; - mes "I have a bad feeling about that, so I decided to write a journal"; - mes "starting from today and keep everything in record."; - mes " "; - mes "\"^FF0000Guardian^000000\" is an android"; - mes "that was created based on the idea of \"^3131FFGiantes^000000\","; - mes "the giant tribe that was said to live in an ancient age."; - mes "It is memorized with various commands,"; - mes "so it is said to handle difficult things for humans as protecting"; - mes "important facilities and such."; - mes " "; - mes "However, those things are our job, the mercenary soldiers' job."; - mes "Mercenary soldier groups in many areas"; - mes "are already agitated by the news of the Guardian creation."; - mes "I am worried what is going to happen to us."; - next; - mes "..............................."; - mes "..............................."; - mes "..............................."; - next; - break; - case 2: - mes "- You started reading the 2nd page of the book. -"; - next; - mes "Date: **month **day"; - mes "Everybody in this place seems to be very confused and upset as well as me."; - mes "I made a stupid mistake to slip on one of the stairs"; - mes "while absent-mindedly walking down. I really need to straighten myself out."; - next; - mes "..............................."; - mes "..............................."; - mes "..............................."; - next; - break; - case 3: - mes "- You started reading the 3rd page of the book. -"; - next; - mes "Date: **month **day"; - mes "Today, we, \"Republic Garrison\","; - mes "were introduced to ^3131FF2 Guardians."; - mes "Those machines joined us for their test operation^000000."; - mes "Everyone seemed to be intimidated by their big and heavy frames."; - mes "I thought that these machines were supposed to aid humans in doing"; - mes "hard works. But it doesn't seem to be true."; - mes "To me, they are nothing but \"^FF0000weapons of mass destruction^000000\"."; - mes "Perhaps, they might be intended to be that way from the beginning."; - mes " "; - mes "What is going to be next after we finish testing the machines?"; - mes "No matter how bad other people criticize us for being greedy toward money,"; - mes "we always take pride in what we are doing, and we always do our best."; - mes "We must try our best to do our job, otherwise we will be dead right away."; - mes "But, now, we are losing our place to the lifeless machines."; - mes "Many people have quit this job after the machines were introduced."; - mes "I must admit that I am also being shaken by the thought."; - mes " "; - mes "Bah, god damn you, Rekenber! You just have created the worst invention in history!"; - next; - mes "..............................."; - mes "..............................."; - mes "..............................."; - next; - break; - case 4: - mes "- You started reading the 4th page of the book. -"; - next; - mes "Date: **month **day"; - mes "No one wouldn't know how boring it is to mount guard with a machine."; - next; - mes "..............................."; - mes "..............................."; - mes "..............................."; - next; - break; - case 5: - mes "- You started reading the 5th page of the book. -"; - next; - mes "Date: **month **day"; - mes "Damn it! Finally it happened today!"; - mes "Today, our troops was in total disorder."; - mes "One of the guardians caused an error and brought havoc."; - mes "While we were terrified and didn't know what to do, that broken guardian"; - mes "crushed the commander of 'Blade Canine Mercenary' to death."; - mes " "; - mes "I can't remember how we could regain control over the broken guardian."; - mes "My mind is still baffled for the fact that that machine actually killed an innocent guy as I was kind of worried about."; - mes "Many people were dispatched from Rekenber to investigate this matter, so hopefully they will figure out"; - mes "what the hell was wrong with that machine."; - mes "But, it is not going to change the fact that one of our comrade was taken his life by that merciless machine,"; - mes "and no once can replace his place for his family."; - next; - mes "..............................."; - mes "..............................."; - mes "..............................."; - next; - break; - case 6: - mes "- You started reading the 6th page of the book. -"; - next; - mes "Date: **month **day"; - mes "We received a message from upper management."; - mes "\"^3131FFKeep our mouth from spreading the story to outside.^000000\", that's the content of message."; - mes "Rekenber must have bribed the upper management of our troops with money."; - mes "Otherwise, why would they want us to keep our mouth sealed about a such shocking incident?"; - mes "We, angry mercenary soldiers burst into rage right after the morning session was over."; - mes " "; - mes "We went ahead and spread the story about the shocking incident to every mercenary troops."; - mes "And then we destroyed every guardian which we found in hangars."; - mes "The sounds of hammering metal and sirens were echoing everywhere, everywhere you went."; - mes " "; - mes "...We took refuge in a safe place out of our unit because of what happened."; - mes "We are planning to assert our social security to the public and inform the public with"; - mes "the danger of the guardians and the negligence of the government and Rekenber toward the incident."; - mes "Our leader told us that he has sent out letters to every mercenary troop"; - mes "to encourage them to participate in what we are trying to do."; - mes " "; - mes "I feel like...that I have just turn into a no-way-out."; - mes "I am facing my future with a deep sense of gloom."; - next; - mes "- You found a folded note between the pages that you were reading. -"; - next; - if(select("Check the note.:Read the next page.") == 1) { - mes "^3131FF.........................^000000"; - next; - mes "^3131FF...I am so sorry for hearing such devastating news and for your loss."; - mes "Every member of our troops are already aware of the shocking incident,"; - mes "and all of us are uncontrollably enraged."; - mes "The government has been bribed "; - mes "with Rekenber's filthy money and has become nothing but a puppet."; - mes "We must take control over our life once again. Our future depends on us."; - mes "We will join you, 'Blade Canine Mercenary' to fight for our rights.^000000"; - next; - mes "^3131FF.........................^000000"; - next; - } - break; - case 7: - mes "- You started reading the 7th page.-"; - next; - mes "Date: **month **day"; - mes "Our firm will was not enough."; - mes "Our desperate effort was not enough!"; - mes "Many mercenary groups joined us to fight with the government and Rekenber."; - mes "But we were too weak to compete with their invincible guardians. We were literally swept away."; - mes "They were quicker than we expected in taking action, and lines and lines of guardians were coming after us."; - mes "There was nothing that we could do. We met with a disastrous defeat in the battle with guardians."; - mes " "; - mes "Everybody is still in shock, but we can't give up now."; - mes "I think that we are going to visit a house of a sage called \"Varmunt\" early in the morning."; - mes "I don't know why, but it seems that the sage is against the use of guardians."; - mes "People say that his mansion is rather like a fortress."; - mes "I also don't know why someone would want to build his house"; - mes "as strong as a fortress. Regardless, I am pretty sure that his support will be a great help for us."; - mes ""; - mes "It was a really tiring day today. It was also a very chaotic day."; - mes "To be honest, I don't know what is going to happen now."; - mes "I am scared if I would die helplessly. I am scared and depressed."; - mes "Why must this happen to us, and what have we done to deserve such a horrible treatment?"; - next; - mes "..............................."; - mes "..............................."; - mes "..............................."; - next; - break; - case 8: - mes "- You started reading the 8th page. -"; - next; - mes "Date: **month **day"; - mes "Our leader became desperate, so he sent a request to Schwaltzvalt Republic for ^3131FFa cease-fire agreement^000000."; - mes "I guess that he was frightened by guardians around the Varmunt mansion."; - mes "Sadly, Schwaltzvalt Republic declined our request without hesitation."; - mes "They stated through their reponse that ^FF0000they would not tolerate this kind of unacceptable rebellion by any means,"; - mes "and thus, they would take strong action against the rebellion this time.^000000."; - mes "I guess that the government is determined to eliminate us, the mercenary soldiers through this event."; - mes "People now started showing their resentment toward us, who brought disorder to their country."; - mes "This is not right. Something has went wrong. We just wanted the government to secure our lives, that was all."; - mes "Since we were declined for a cease-fire agreement, we are planning to hold the last fight tomorrow in this place."; - next; - mes "..............................."; - mes "..............................."; - mes "..............................."; - next; - break; - case 9: - mes "- You started reading the 9th page. -"; - next; - mes "Date: **month **day"; - mes "It has been a while since I wrote a journal last time."; - mes "I am in Hugel, a small town at the border of Schwaltzvalt Republic."; - mes "Because of the locational penalty, people of this town seldom see outsiders, and if they see one, they treate them warmheartedly."; - mes "Although I didn't have a time to write a journal that time, the last fight in the Varmunt mansion turned out to be our miserable defeat...as I was worried."; - mes "I was told that Sage Varmunt disappeared after the fight, and all of his documents were taken by Rekenber."; - mes "I am afraid that they might create a more powerful version of the existing guardian by using his documents."; - mes " "; - mes "I lost one arm during the last fight, and I barely escaped to Hugel."; - mes "I feel so lucky to be in Hugel, because when I arrived, I was a total mess with only one arm,"; - mes "but the people in this town did not ask me anything but welcomed me."; - mes " "; - mes "I have nowhere to go any longer. I am planning to live my life here as long as nothing happens soon."; - mes " "; - mes "My arm is throbbing with pain again. The history of mercenary soldiers ended, and I need to rest."; - mes "I hope that this will be the last page of my journal."; - if (hg_tre == 48) hg_tre = 49; - next; - mes "- The journal was ended at the page. -"; - next; - break; - case 10: - mes "- You closed the book. -"; - close2; - cutin "",255; - end; - } - } - case 2: - mes "- You closed the book. -"; - close2; - cutin "",255; - end; - } - } -} - -einbech,208,124,3 script Bomb Maker 4_M_REPAIR,{ - if (hg_tre == 54) { - if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) { - mes "[Boomer]"; - mes "Hey, you look pretty heavy, huh?"; - mes "Do you want me to help you?"; - close; - } - mes "[Boomer]"; - mes "Hey, what's up?"; - mes "I am a professional Marine Sphere Bottle maker."; - mes "You can call me Boomer."; - next; - switch(select("Buy Marine Sphere Bottle.:End conversation.")) { - case 1: - mes "[Boomer]"; - mes "Heh, you want my Marine Sphere Bottles, huh?"; - mes "You know, my bomb never fail to blow things away."; - mes "Do you want to cut a tunnel?"; - mes "You've got the right choice for the bomb here!"; - next; - mes "[Boomer]"; - mes "One Marine Sphere Bottle is 3,000 zeny."; - mes "You must understand that I am providing the bomb at such a low price"; - mes "considering its amazing performance!"; - mes "You will regret if you miss this chance. Hahaha!"; - next; - switch(select("Buy.:Cancel.")) { - case 1: - if (Zeny < 3000) { - mes "[Boomer]"; - mes "Errr...You must have been so hurry to carry your wallet with you."; - close; - } - mes "[Boomer]"; - mes "Just make sure that you are not going to"; - mes "blow yourself away with this bomb, hahah!"; - Zeny -= 3000; - getitem 7138,1; //Marine Sphere Bottle - close; - case 2: - mes "[Boomer]"; - mes "I believe that you will end up coming back to me. Heheh."; - close; - } - case 2: - mes "[Boomer]"; - mes "Boom! Don't you need a bomb? Boom!"; - close; - } - } else { - mes "[Boomer]"; - mes "Hey, what's up?"; - mes "I am a professional Marine Sphere Bottle maker."; - mes "You can call me Boomer."; - close; - } -} - -hu_fild06,168,359,3 script Moks Mushrooms#Mush1 HIDDEN_NPC,{ - if (hg_tre > 9 && hg_tre < 15) { - mes "- You found mushrooms that are as big as your palm. -"; - next; - switch(select("Gather them.:Pass.")) { - case 1: - mes "- You decided to gather the mushrooms. -"; - next; - mes "- *Snip Snip* -"; - next; - mes "- *Snip Snip* -"; - mes "- *Snip Snip* -"; - next; - mes "- *Snip Snip* -"; - mes "- *Snip Snip* -"; - mes "- *Snip Snip* -"; - specialeffect2 EF_CONE; - next; - if (rand(1,5) > 4) { - mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -"; - specialeffect2 EF_STUNATTACK; - close; - } - mes "- You have successfully gathered mushrooms. -"; - specialeffect2 EF_VALLENTINE2; - ++hg_tre; - if (hg_tre == 11) - mes "Collected Moks Mushroom Solution: 1ea "; - else if (hg_tre == 12) - mes "Collected Moks Mushroom Solution: 2ea "; - else if (hg_tre == 13) - mes "Collected Moks Mushroom Solution: 3ea "; - else if (hg_tre == 14) - mes "Collected Moks Mushroom Solution: 4ea "; - else if (hg_tre == 15) - mes "Collected Moks Mushroom Solution: 5ea "; - initnpctimer; - disablenpc "Moks Mushrooms#Mush1"; - close; - case 2: - mes "- You decided to pass by them. -"; - close; - } - } else if (hg_tre == 15) { - mes "["+strcharinfo(0)+"]"; - mes "I think that this will do."; - close; - } - -OnTimer20000: - enablenpc "Moks Mushrooms#Mush1"; - stopnpctimer; - end; -} - -hu_fild06,194,341,3 script Moks Mushrooms#Mush2 HIDDEN_NPC,{ - if (hg_tre > 9 && hg_tre < 15) { - mes "- You found mushrooms that are as big as your palm. -"; - next; - switch(select("Gather them.:Pass.")) { - case 1: - mes "- You decided to gather the mushrooms. -"; - next; - mes "- *Snip Snip* -"; - next; - mes "- *Snip Snip* -"; - mes "- *Snip Snip* -"; - next; - mes "- *Snip Snip* -"; - mes "- *Snip Snip* -"; - mes "- *Snip Snip* -"; - specialeffect2 EF_CONE; - next; - if (rand(1,5) > 4) { - mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -"; - specialeffect2 EF_STUNATTACK; - close; - } - mes "- You have successfully gathered mushrooms. -"; - specialeffect2 EF_VALLENTINE2; - ++hg_tre; - if (hg_tre == 11) - mes "Collected Moks Mushroom Solution: 1ea "; - else if (hg_tre == 12) - mes "Collected Moks Mushroom Solution: 2ea "; - else if (hg_tre == 13) - mes "Collected Moks Mushroom Solution: 3ea "; - else if (hg_tre == 14) - mes "Collected Moks Mushroom Solution: 4ea "; - else if (hg_tre == 15) - mes "Collected Moks Mushroom Solution: 5ea "; - initnpctimer; - disablenpc "Moks Mushrooms#Mush2"; - close; - case 2: - mes "- You decided to pass by them. -"; - close; - } - } else if (hg_tre == 15) { - mes "["+strcharinfo(0)+"]"; - mes "I think that this will do."; - close; - } - -OnTimer20000: - enablenpc "Moks Mushrooms#Mush2"; - stopnpctimer; - end; -} - -hu_fild06,198,339,3 script Moks Mushrooms#Mush3 HIDDEN_NPC,{ - if (hg_tre > 9 && hg_tre < 15) { - mes "- You found mushrooms that are as big as your palm. -"; - next; - switch(select("Gather them.:Pass.")) { - case 1: - mes "- You decided to gather the mushrooms. -"; - next; - mes "- *Snip Snip* -"; - next; - mes "- *Snip Snip* -"; - mes "- *Snip Snip* -"; - next; - mes "- *Snip Snip* -"; - mes "- *Snip Snip* -"; - mes "- *Snip Snip* -"; - specialeffect2 EF_CONE; - next; - if (rand(1,5) > 4) { - mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -"; - specialeffect2 EF_STUNATTACK; - close; - } - mes "- You have successfully gathered mushrooms. -"; - specialeffect2 EF_VALLENTINE2; - ++hg_tre; - if (hg_tre == 11) - mes "Collected Moks Mushroom Solution: 1ea "; - else if (hg_tre == 12) - mes "Collected Moks Mushroom Solution: 2ea "; - else if (hg_tre == 13) - mes "Collected Moks Mushroom Solution: 3ea "; - else if (hg_tre == 14) - mes "Collected Moks Mushroom Solution: 4ea "; - else if (hg_tre == 15) - mes "Collected Moks Mushroom Solution: 5ea "; - initnpctimer; - disablenpc "Moks Mushrooms#Mush3"; - close; - case 2: - mes "- You decided to pass by them. -"; - close; - } - } else if (hg_tre == 15) { - mes "["+strcharinfo(0)+"]"; - mes "I think that this will do."; - close; - } - -OnTimer20000: - enablenpc "Moks Mushrooms#Mush3"; - stopnpctimer; - end; -} - -hugel,209,163,3 script Clam#C1 HIDDEN_NPC,{ - if (hg_tre > 19 && hg_tre < 25) { - mes "- You found very fresh clams whose shells are shining under the sunlight. -"; - next; - switch(select("Gather them.:Pass.")) { - case 1: - mes "- You started opening clam shells to gather Clam Flesh.-"; - next; - mes "- *Snip Snip* -"; - next; - mes "- *Snip Snip* -"; - mes "- *Snip Snip* -"; - next; - mes "- *Snip Snip* -"; - mes "- *Snip Snip* -"; - mes "- *Snip Snip* -"; - specialeffect2 EF_CONE; - next; - if (rand(1,5) > 4) { - mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -"; - specialeffect2 EF_STUNATTACK; - close; - } - mes "- You have successfully gathered Clam Flesh. -"; - specialeffect2 EF_VALLENTINE2; - ++hg_tre; - if (hg_tre == 21) - mes "Collected Clam Flesh: 1ea "; - else if (hg_tre == 22) - mes "Collected Clam Flesh: 2ea "; - else if (hg_tre == 23) - mes "Collected Clam Flesh: 3ea "; - else if (hg_tre == 24) - mes "Collected Clam Flesh: 4ea "; - else if (hg_tre == 25) - mes "Collected Clam Flesh: 5ea "; - initnpctimer; - disablenpc "Clam#C1"; - close; - case 2: - mes "- You decided to pass by them. -"; - close; - } - } else if (hg_tre == 25) { - mes "["+strcharinfo(0)+"]"; - mes "I think that this will do."; - close; - } - -OnTimer20000: - enablenpc "Clam#C1"; - stopnpctimer; - end; -} - -hugel,203,166,3 script Clam#C2 HIDDEN_NPC,{ - if (hg_tre > 19 && hg_tre < 25) { - mes "- You found very fresh clams whose shells are shining under the sunlight. -"; - next; - switch(select("Gather them.:Pass.")) { - case 1: - mes "- You started opening clam shells to gather Clam Flesh.-"; - next; - mes "- *Snip Snip* -"; - next; - mes "- *Snip Snip* -"; - mes "- *Snip Snip* -"; - next; - mes "- *Snip Snip* -"; - mes "- *Snip Snip* -"; - mes "- *Snip Snip* -"; - specialeffect2 EF_CONE; - next; - if (rand(1,5) > 4) { - mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -"; - specialeffect EF_STUNATTACK; - close; - } - mes "- You have successfully gathered Clam Flesh. -"; - specialeffect2 EF_VALLENTINE2; - ++hg_tre; - if (hg_tre == 21) - mes "Collected Clam Flesh: 1ea "; - else if (hg_tre == 22) - mes "Collected Clam Flesh: 2ea "; - else if (hg_tre == 23) - mes "Collected Clam Flesh: 3ea "; - else if (hg_tre == 24) - mes "Collected Clam Flesh: 4ea "; - else if (hg_tre == 25) - mes "Collected Clam Flesh: 5ea "; - initnpctimer; - disablenpc "Clam#C2"; - close; - case 2: - mes "- You decided to pass by them. -"; - close; - } - } else if (hg_tre == 25) { - mes "["+strcharinfo(0)+"]"; - mes "I think that this will do."; - close; - } - -OnTimer20000: - enablenpc "Clam#C2"; - stopnpctimer; - end; -} - -hugel,217,158,3 script Clam#C3 HIDDEN_NPC,{ - if (hg_tre > 19 && hg_tre < 25) { - mes "- You found very fresh clams whose shells are shining under the sunlight. -"; - next; - switch(select("Gather them.:Pass.")) { - case 1: - mes "- You started opening clam shells to gather Clam Flesh.-"; - next; - mes "- *Snip Snip* -"; - next; - mes "- *Snip Snip* -"; - mes "- *Snip Snip* -"; - next; - mes "- *Snip Snip* -"; - mes "- *Snip Snip* -"; - mes "- *Snip Snip* -"; - specialeffect2 EF_CONE; - next; - if (rand(1,5) > 4) { - mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -"; - specialeffect2 EF_STUNATTACK; - close; - } - mes "- You have successfully gathered Clam Flesh. -"; - specialeffect2 EF_VALLENTINE2; - ++hg_tre; - if (hg_tre == 21) - mes "Collected Clam Flesh: 1ea "; - else if (hg_tre == 22) - mes "Collected Clam Flesh: 2ea "; - else if (hg_tre == 23) - mes "Collected Clam Flesh: 3ea "; - else if (hg_tre == 24) - mes "Collected Clam Flesh: 4ea "; - else if (hg_tre == 25) - mes "Collected Clam Flesh: 5ea "; - initnpctimer; - disablenpc "Clam#C3"; - close; - case 2: - mes "- You decided to pass by them. -"; - close; - } - } else if (hg_tre == 25) { - mes "["+strcharinfo(0)+"]"; - mes "I think that this will do."; - close; - } - -OnTimer20000: - enablenpc "Clam#C3"; - stopnpctimer; - end; -} - -hugel,204,150,3 script Clam#C4 HIDDEN_NPC,{ - if (hg_tre > 19 && hg_tre < 25) { - mes "- You found very fresh clams whose shells are shining under the sunlight. -"; - next; - switch(select("Gather them.:Pass.")) { - case 1: - mes "- You started opening clam shells to gather Clam Flesh.-"; - next; - mes "- *Snip Snip* -"; - next; - mes "- *Snip Snip* -"; - mes "- *Snip Snip* -"; - next; - mes "- *Snip Snip* -"; - mes "- *Snip Snip* -"; - mes "- *Snip Snip* -"; - specialeffect2 EF_CONE; - next; - if (rand(1,5) > 4) { - mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -"; - specialeffect2 EF_STUNATTACK; - close; - } - mes "- You have successfully gathered Clam Flesh. -"; - specialeffect2 EF_VALLENTINE2; - ++hg_tre; - if (hg_tre == 21) - mes "Collected Clam Flesh: 1ea "; - else if (hg_tre == 22) - mes "Collected Clam Flesh: 2ea "; - else if (hg_tre == 23) - mes "Collected Clam Flesh: 3ea "; - else if (hg_tre == 24) - mes "Collected Clam Flesh: 4ea "; - else if (hg_tre == 25) - mes "Collected Clam Flesh: 5ea "; - initnpctimer; - disablenpc "Clam#C4"; - close; - case 2: - mes "- You decided to pass by them. -"; - close; - } - } else if (hg_tre == 25) { - mes "["+strcharinfo(0)+"]"; - mes "I think that this will do."; - close; - } - -OnTimer20000: - enablenpc "Clam#C4"; - stopnpctimer; - end; -} - -hu_fild06,155,309,1 script Moks Bugs#Bug1 THIEF_BUG_,{ - if (hg_tre > 29 && hg_tre < 35) { - mes "- You found big brown Moks Bugs in the bushes. -"; - next; - switch(select("Catch them.:Pass.")) { - case 1: - mes "- You nervously stretched your hands toward Moks Bugs.-"; - next; - mes "- *Whizz Whizz*-"; - next; - mes "- *Whizz Whizz Bzzzz* -"; - mes "- *Whizz Whizz*-"; - next; - mes "- *Whizz Whizz Bzzzz* -"; - mes "- *Whizz Whizz*-"; - mes "- *Whizz Whizz*-"; - specialeffect2 EF_CONE; - next; - if (rand(1,5) > 4) { - mes "- The bugs quickly ran away. You have failed to gather their shells. -"; - specialeffect2 EF_STUNATTACK; - close; - } - mes "- You have successfully gathered Moks Bugs Shells. -"; - specialeffect2 EF_VALLENTINE2; - ++hg_tre; - if (hg_tre == 31) - mes "Collected Moks Bugs Shells: 1ea "; - else if (hg_tre == 32) - mes "Collected Moks Bugs Shells: 2ea "; - else if (hg_tre == 33) - mes "Collected Moks Bugs Shells: 3ea "; - else if (hg_tre == 34) - mes "Collected Moks Bugs Shells: 4ea "; - else if (hg_tre == 35) - mes "Collected Moks Bugs Shells: 5ea "; - initnpctimer; - disablenpc "Moks Bugs#Bug1"; - close; - case 2: - mes "- You decided to pass by them. -"; - close; - } - } else if (hg_tre == 35) { - mes "["+strcharinfo(0)+"]"; - mes "Aww...I don't want to touch dirty things like bugs!"; - close; - } - -OnTimer20000: - enablenpc "Moks Bugs#Bug1"; - stopnpctimer; - end; -} - -hu_fild06,218,320,1 script Moks Bugs#Bug2 THIEF_BUG_,{ - if (hg_tre > 29 && hg_tre < 35) { - mes "- You found big brown Moks Bugs in the bushes. -"; - next; - switch(select("Catch them:Pass.")) { - case 1: - mes "- You nervously stretched your hands toward Moks Bugs.-"; - next; - mes "- *Whizz Whizz*-"; - next; - mes "- *Whizz Whizz Bzzzz* -"; - mes "- *Whizz Whizz*-"; - next; - mes "- *Whizz Whizz Bzzzz* -"; - mes "- *Whizz Whizz*-"; - mes "- *Whizz Whizz*-"; - specialeffect2 EF_CONE; - next; - if (rand(1,5) > 4) { - mes "- The bugs quickly ran away. You have failed to gather their shells. -"; - specialeffect2 EF_STUNATTACK; - close; - } - mes "- You have successfully gathered Moks Bugs Shells. -"; - specialeffect2 EF_VALLENTINE2; - ++hg_tre; - if (hg_tre == 31) - mes "Collected Moks Bugs Shells: 1ea "; - else if (hg_tre == 32) - mes "Collected Moks Bugs Shells: 2ea "; - else if (hg_tre == 33) - mes "Collected Moks Bugs Shells: 3ea "; - else if (hg_tre == 34) - mes "Collected Moks Bugs Shells: 4ea "; - else if (hg_tre == 35) - mes "Collected Moks Bugs Shells: 5ea "; - initnpctimer; - disablenpc "Moks Bugs#Bug2"; - close; - case 2: - mes "- You decided to pass by them. -"; - close; - } - } else if (hg_tre == 35) { - mes "["+strcharinfo(0)+"]"; - mes "Aww...I don't want to touch dirty things like bugs!"; - close; - } - -OnTimer20000: - enablenpc "Moks Bugs#Bug2"; - stopnpctimer; - end; -} - -hu_fild06,249,329,1 script Moks Bugs#Bug3 THIEF_BUG_,{ - if (hg_tre > 29 && hg_tre < 35) { - mes "- You found big brown Moks Bugs in the bushes. -"; - next; - switch(select("Catch them:Pass.")) { - case 1: - mes "- You nervously stretched your hands toward Moks Bugs.-"; - next; - mes "- *Whizz Whizz*-"; - next; - mes "- *Whizz Whizz Bzzzz* -"; - mes "- *Whizz Whizz*-"; - next; - mes "- *Whizz Whizz Bzzzz* -"; - mes "- *Whizz Whizz*-"; - mes "- *Whizz Whizz*-"; - specialeffect2 EF_CONE; - next; - if (rand(1,5) > 4) { - mes "- The bugs quickly ran away. You have failed to gather their shells. -"; - specialeffect2 EF_STUNATTACK; - close; - } - mes "- You have successfully gathered Moks Bugs Shells. -"; - specialeffect2 EF_VALLENTINE2; - ++hg_tre; - if (hg_tre == 31) - mes "Collected Moks Bugs Shells: 1ea "; - else if (hg_tre == 32) - mes "Collected Moks Bugs Shells: 2ea "; - else if (hg_tre == 33) - mes "Collected Moks Bugs Shells: 3ea "; - else if (hg_tre == 34) - mes "Collected Moks Bugs Shells: 4ea "; - else if (hg_tre == 35) - mes "Collected Moks Bugs Shells: 5ea "; - initnpctimer; - disablenpc "Moks Bugs#Bug3"; - close; - case 2: - mes "- You decided to pass by them. -"; - close; - } - } else if (hg_tre == 35) { - mes "["+strcharinfo(0)+"]"; - mes "Aww...I don't want to touch dirty things like bugs!"; - close; - } - -OnTimer20000: - enablenpc "Moks Bugs#Bug3"; - stopnpctimer; - end; -} - -hu_fild06,218,373,1 script Moks Bugs#Bug4 THIEF_BUG_,{ - if (hg_tre > 29 && hg_tre < 35) { - mes "- You found big brown Moks Bugs in the bushes. -"; - next; - switch(select("Catch them.:Pass.")) { - case 1: - mes "- You nervously stretched your hands toward Moks Bugs.-"; - next; - mes "- *Whizz Whizz*-"; - next; - mes "- *Whizz Whizz Bzzzz* -"; - mes "- *Whizz Whizz*-"; - next; - mes "- *Whizz Whizz Bzzzz* -"; - mes "- *Whizz Whizz*-"; - mes "- *Whizz Whizz*-"; - specialeffect2 EF_CONE; - next; - if (rand(1,5) > 4) { - mes "- The bugs quickly ran away. You have failed to gather their shells. -"; - specialeffect2 EF_STUNATTACK; - close; - } - mes "- You have successfully gathered Moks Bugs Shells. -"; - specialeffect2 EF_VALLENTINE2; - ++hg_tre; - if (hg_tre == 31) - mes "Collected Moks Bugs Shells: 1ea "; - else if (hg_tre == 32) - mes "Collected Moks Bugs Shells: 2ea "; - else if (hg_tre == 33) - mes "Collected Moks Bugs Shells: 3ea "; - else if (hg_tre == 34) - mes "Collected Moks Bugs Shells: 4ea "; - else if (hg_tre == 35) - mes "Collected Moks Bugs Shells: 5ea "; - initnpctimer; - disablenpc "Moks Bugs#Bug4"; - close; - case 2: - mes "- You decided to pass by them. -"; - close; - } - } else if (hg_tre == 35) { - mes "["+strcharinfo(0)+"]"; - mes "Aww...I don't want to touch dirty things like bugs!"; - close; - } - -OnTimer20000: - enablenpc "Moks Bugs#Bug4"; - stopnpctimer; - end; -} - -lhz_in01,214,129,0 script A Pile of Paper HIDDEN_NPC,{ - if (hg_tre == 52) { - mes "- You found a pile of paper that was tied up with a thick ribbon."; - mes "On the very top paper, a period and a title saying 'Report of the **th Research'"; - mes "were written."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Good, I must take this with me."; - hg_tre = 53; - getitem 7342,1; //File folder - donpcevent "HuMSpawner::OnMonster"; - close; - } - end; -} - -lhz_in01,235,129,0 script HuMSpawner HIDDEN_WARP_NPC,{ - OnMonster: - if (rand(0,1)) - mapannounce "lhz_in01","Intruder alert! Protect the research documents!",1,0xFF0000; - else - mapannounce "lhz_in01","Intruder alert! Intruder alert!",1,0xFF0000; - monster "lhz_in01",208,133,"Guard",1682,1,"HuMSpawner::OnMonsterDead"; - monster "lhz_in01",217,135,"Guard",1682,1,"HuMSpawner::OnMonsterDead"; - initnpctimer; - end; - -OnTimer60000: - killmonster "lhz_in01","HuMSpawner::OnMonsterDead"; - stopnpctimer; - end; - -OnMonsterDead: - end; -} - -lhz_dun02,244,226,0 script Unethical Machine HIDDEN_NPC,{ - if (hg_tre == 54) { - if (countitem(7138)) { - mes "["+strcharinfo(0)+"]"; - mes "This must be it...whoa, it looks very spooky."; - mes "Today, I am going to destroy you"; - mes "for making innocent people's lives miserable!"; - next; - mes "- You threw a Marine Sphere Bottle toward the machine. -"; - next; - mes "BOOM!"; - specialeffect2 EF_SUI_EXPLOSION; - enablenpc "HiddenExplosion"; - mapannounce "lhz_dun02","Beep------------------ ",1,0x99CCFF; - delitem 7138,1; //Marine sphere bottle - hg_tre = 55; - close; - } else { - mes "- You were staggered for the fact that"; - mes "you forgot to bring the Marine Sphere Bottle with you. -"; - close; - } - } -} - -lhz_dun02,244,227,0 script HiddenExplosion HIDDEN_WARP_NPC,5,5,{ -OnInit: - disablenpc "HiddenExplosion"; - end; - -OnTouch: - percentheal -10,0; - specialeffect EF_HIT5; - disablenpc "HiddenExplosion"; - end; -} - -hu_in01,365,170,3 script Girl#Hu 4_F_NFLOSTGIRL,{ - mes "[Girl]"; - mes "I love sitting in front of a stove because it makes me warm~"; - mes "Ah...it is so warm and relaxing...and now I feel sleepy...Zzzzz Zzzz..."; - close; -} - -hu_in01,377,106,3 script Pub Granny 4_F_HUGRANMA,{ - mes "[Pub Granny]"; - mes "Recently we have many tourists visiting our town."; - mes "They make me pretty busy, but I am so happy to see them enjoying my food. Hohoho!"; - close; -} - -// Memory Quest :: hg_memo -//============================================================ -hugel,198,169,0 script #HugelTree HIDDEN_WARP_NPC,2,2,{ - if (BaseLevel > 49) { - if (!hg_memory) { - hg_memory = 1; - setquest 8057; - mes "^3355FFFor some reason, you"; - mes "feel very warm, safe,"; - mes "and secure near this"; - mes "tree. Just being near"; - mes "it brings you a sense"; - mes "of overwhelming comfort.^000000"; - close; - } else if (hg_memory == 1) { - mes "^3355FFFor some reason, you"; - mes "feel very warm, safe,"; - mes "and secure near this"; - mes "tree. Just being near"; - mes "it brings you a sense"; - mes "of overwhelming comfort.^000000"; - close; - } else if (hg_memory == 6) { - specialeffect2 EF_BEGINSPELL5; - mes "^3355FFWhat's this strange"; - mes "feeling of dread?"; - mes "This peculiar chill..."; - mes "It's almost as if you"; - mes "were in Nifflheim...^000000"; - close; - } else { - mes "^3355FFFor some reason, you"; - mes "feel very warm, safe,"; - mes "and secure near this"; - mes "tree. Just being near"; - mes "it brings you a sense"; - mes "of overwhelming comfort.^000000"; - close; - } - } else { - mes "^3355FFFor some reason, you"; - mes "feel very warm, safe,"; - mes "and secure near this"; - mes "tree. Just being near"; - mes "it brings you a sense"; - mes "of overwhelming comfort.^000000"; - close; - } -} - -hugel,191,172,3 script Manainne 4_F_HUGRANMA,1,{ - if (hg_memory == 1) { - mes "[Manainne]"; - mes "This tree means so much"; - mes "to everyone in this town,"; - mes "and we all have special"; - mes "memories of this place. But"; - mes "that El Schatt fellow plans to"; - mes "chop it down for his shop..."; - next; - mes "[Manainne]"; - mes "You see him? That's"; - mes "El Schatt right there."; - mes "I've never met anyone"; - mes "so cruel and selfish!"; - mes "Right now he's surveying"; - mes "the land for construction..."; - hg_memory = 2; - changequest 8057,8058; - close; - } else if (hg_memory == 2) { - mes "[Manainne]"; - mes "This tree means so much"; - mes "to everyone in this town,"; - mes "and we all have special"; - mes "memories of this place. But"; - mes "that El Schatt fellow plans to"; - mes "chop it down for his shop..."; - next; - mes "[Manainne]"; - mes "You see him? That's"; - mes "El Schatt right there."; - mes "I've never met anyone"; - mes "so cruel and selfish!"; - mes "Right now he's surveying"; - mes "the land for construction..."; - close; - } else if (hg_memory == 5) { - mes "[Manainne]"; - mes "You know, El Schatt and"; - mes "I used to get along when"; - mes "he dated my older sister,"; - mes "Kanainne. In fact, they'd"; - mes "always spend time together right under that tree. Weird, huh?"; - next; - mes "[Manainne]"; - mes "Then, well, Kanainne"; - mes "got really sick, and we..."; - mes "We couldn't help her. She"; - mes "passed away, and then El Schatt"; - mes "just disappeared. It was only"; - mes "recently that he's come back."; - next; - mes "[Manainne]"; - mes "Now El Schatt is just a"; - mes "heartless, money grubbing...!"; - mes "He's completely changed."; - mes "My sister would be rolling"; - mes "in her grave, seeing him now..."; - hg_memory = 6; - changequest 8061,8062; - close; - } else if (hg_memory == 6) { - mes "[Manainne]"; - mes "Now El Schatt is just a"; - mes "heartless, money grubbing...!"; - mes "He's completely changed."; - mes "My sister would be rolling"; - mes "in her grave, seeing him now..."; - close; - } else if (hg_memory == 7) { - mes "[Manainne]"; - mes "What? That's..."; - mes "That's an incredible"; - mes "story. You met my dead"; - mes "sister in Nifflheim?! You"; - mes "must be lying to me!"; - next; - mes "[Manainne]"; - mes "Let's... Let's just"; - mes "stop talking about this,"; - mes "okay? I appreciate that you"; - mes "want to stop El Schatt from"; - mes "cutting down our tree, but"; - mes "this is almost too much."; - next; - hg_memory = 8; - mes "[Manainne]"; - mes "Gosh, all that talk"; - mes "about Nifflheim is..."; - mes "It's giving me the chills!"; - mes "A-aren't you cold?"; - close; - } else if (hg_memory == 8) { - mes "[Manainne]"; - mes "......"; - mes "........."; - mes "Huh? You're..."; - mes "Still here...?"; - next; - mes "[Manainne]"; - mes "Y-you know what's"; - mes "weird? The weather's"; - mes "perfectly fine, but I..."; - mes "I feel so cold all of a"; - mes "sudden. You don't feel"; - mes "it at all, don't you?"; - next; - mes "[Manainne]"; - mes "I think I'm coming down"; - mes "with something. My head"; - mes "feels so numb, and I c-can't"; - mes "focus any of my thoughts."; - mes "This is freakin' me out..."; - next; - mes "[Manainne]"; - mes "...!"; - next; - hg_memory = 9; - mes "[Manainne]"; - mes "......"; - mes ".........."; - close; - } else if (hg_memory == 9) { - mes "[Manainne]"; - mes "...I'm here. I'm really"; - mes "back! Oh, it's been so"; - mes "long! Hello, adventurer,"; - mes "remember me? I'm Kanainne,"; - mes "the spirit you saw down in"; - mes "Nifflheim. Let me explain..."; - next; - mes "[Manainne]"; - mes "My spirit was able to follow"; - mes "you here, and now that I'm"; - mes "here, I only have so much time"; - mes "to possess my sister's body,"; - mes "and then talk to El Schatt."; - mes "El Schatt? El Schatt...?"; - next; - mes "[El Schatt]"; - mes "Manainne...?"; - mes "What do you want?"; - mes "Quit bugging me,"; - mes "I'm busy right now..."; - next; - mes "[Manainne]"; - mes "It's... It's me,"; - mes "El Schatt, it's Kanainne."; - mes "Of course you remember"; - mes "me, right? Listen, I need to--"; - next; - mes "[El Schatt]"; - mes "Manainne...?!"; - mes "I'm shocked..."; - mes "Don't you respect"; - mes "your own sister?!"; - mes "I can't believe you'd..."; - mes "Knock it off right now!"; - next; - hg_memory = 10; - mes "[El Schatt]"; - mes "Look, out of my respect"; - mes "for you and the relationship"; - mes "that me and your sister had,"; - mes "I'm going to forget you said"; - mes "that. But don't you dare use"; - mes "her name that way again!"; - next; - mes "[Manainne]"; - mes "......"; - mes "........."; - mes "............"; - close; - } else if (hg_memory == 10) { - mes "[Manainne]"; - mes "Wait, El Schatt!"; - mes "It's really me, but"; - mes "I can only speak to you"; - mes "through my sister for"; - mes "a short time. L-listen..."; - next; - mes "[El Schatt]"; - mes "Manainne..."; - mes "You don't make jokes"; - mes "like that about the departed,"; - mes "especially if it's Kannaine."; - mes "You know better than that!"; - mes "Where the hell's your respect?!"; - next; - mes "[Manainne]"; - mes "''If you're the wind,"; - mes "I'll be the sky, so that you"; - mes "can fly freely in my arms...''"; - next; - mes "[El Schatt]"; - mes "Huh...?!"; - next; - mes "[Manainne]"; - mes "''My soul is just"; - mes "for you, the shining"; - mes "sun that brightens"; - mes "up my whole world.''"; - next; - mes "[El Schatt]"; - mes "How do you..."; - mes "How do you know"; - mes "those words...?"; - next; - mes "[Manainne]"; - mes "''In my dream, your"; - mes "eyes held the reflection"; - mes "of the ocean's clear waters... Someday I'll show them to you.''"; - next; - mes "[Manainne]"; - mes "''Your lovely face,"; - mes "your enticing smile..."; - mes "They're forever be in my"; - mes "heart, so I'll never be lonely.'' "; - next; - mes "[El Schatt]"; - mes "Manainne..."; - mes "How do you"; - mes "know that song?"; - next; - mes "[Manainne]"; - mes "El Schatt..."; - mes "It's me, Kanainne."; - mes "You wrote this song"; - mes "just for me. But I died"; - mes "before you could finish it."; - next; - mes "[Manainne]"; - mes "That was your dream,"; - mes "wasn't it? To play your"; - mes "beautiful music to make"; - mes "people happy? Did you ever"; - mes "finish our song for me?"; - next; - mes "[El Schatt]"; - mes "Hahahah, Manainne, alright."; - mes "Your sister must have told"; - mes "you about that song. Ha ha..."; - mes "You're t-taking it too far..."; - mes "Please, just... Just stop."; - next; - mes "[Manainne]"; - mes "El Schatt..."; - mes "Listen to me."; - mes "Look at me. It's"; - mes "really your Kanainne."; - next; - mes "[El Schatt]"; - mes "Kanainne...?"; - mes "It's too much to"; - mes "believe. I want to"; - mes "believe it so badly..."; - mes "Is it really you?"; - hg_memory = 11; - close; - } else if (hg_memory == 11) { - mes "[Manainne]"; - mes "El Schatt..."; - close; - } else if (hg_memory == 12) { - mes "^3355FFManainne is sobbing"; - mes "uncontrollably, and there's"; - mes "nothing you can do to comfort"; - mes "her. Nothing at all. You must"; - mes "leave her alone to her despair"; - mes "and unfathomable sense of loss.^000000"; - close; - } else { - mes "[Manainne]"; - mes "You know, even though"; - mes "it's not a wealthy area,"; - mes "I really love this small"; - mes "and quiet town. Even if"; - mes "I could live anywhere in"; - mes "the world, I'd live right here~"; - close; - } -} - -niflheim,90,106,3 script A Spirit#HQuest 4_NFWISP,{ - if (hg_memory == 6) { - mes "[Spirit]"; - mes "El Schatt..."; - mes "Manainne..."; - mes "I miss them..."; - next; - mes "[Spirit]"; - mes "Those names... Yes,"; - mes "I remember now. Manainee"; - mes "was... my younger sister."; - mes "El Schatt was... my lover."; - mes "M-my name was... Kanainne!"; - next; - mes "[Kanainne's Spirit]"; - mes "Now I know why I'm here"; - mes "in this realm. El Schatt..."; - mes "I've been watching him."; - mes "He isn't able to let me go..."; - mes "But I can't directly intervene"; - mes "with the affairs of the living."; - next; - mes "[Kanainne's Spirit]"; - mes "I... I can borrow my"; - mes "sister's body? Yes, if she"; - mes "cooperates, maybe... Maybe"; - mes "it will work. I must... must do"; - mes "something before he does"; - mes "he hurts himself even more..."; - next; - mes "[Kanainne's Spirit]"; - mes "You... You can help"; - mes "me... Just go back to "; - mes "the living... to Hugel..."; - mes "Let me send you there..."; - hg_memory = 7; - changequest 8062,8063; - close2; - warp "hugel",78,148; - } else if (hg_memory == 7) { - mes "[Kanainne's Spirit]"; - mes "You...! You can help"; - mes "me... Just go back to "; - mes "the living... to Hugel..."; - mes "Let me send you there..."; - close2; - warp "hugel",78,148; - } else { - mes "[Spirit]"; - mes "The living shouldn't"; - mes "be here in Nifflheim..."; - mes "Go back! Go back to your"; - mes "own world before it's too late!"; - next; - mes "[Spirit]"; - mes "El Schatt..."; - mes "Manainne..."; - mes "I miss them..."; - close; - } -} - -hugel,100,103,3 script Perfitz 4_M_LGTGRAND,{ - if (hg_memory == 3) { - hg_memory = 4; - mes "[Perfitz]"; - mes "I'm pleased that my son has"; - mes "finally set his mind on the"; - mes "family business. I didn't know"; - mes "he had it in him to become"; - mes "such a proactive entrepreneur."; - next; - mes "[Perfitz]"; - mes "It's funny... He used to"; - mes "deperately fight me when it"; - mes "came to building shops where"; - mes "that tree has planted. Yes, I'm"; - mes "proud that he's grown as a"; - mes "business person. Heh heh~"; - next; - mes "[Perfitz]"; - mes "Although I'm pleased,"; - mes "I get this gut feeling that"; - mes "something's not right, like"; - mes "he's too excited about cutting"; - mes "that tree down. Maybe this old"; - mes "man is just too suspcious~"; - changequest 8059,8060; - close; - } else if (hg_memory == 4) { - mes "[Perfitz]"; - mes "It's funny how things"; - mes "change. You know, El Schatt"; - mes "actually used to protest against my idea of building shops in the"; - mes "area when that tree grows. Hmm... I wonder, what happened to him?"; - close; - } else { - mes "[Perfitz]"; - mes "Money is very dependable..."; - mes "But it's value is relative, and"; - mes "can change at any moment."; - mes "Still, at my age, you can't"; - mes "live without it. Make sure you"; - mes "financially prepare of old age."; - next; - mes "[Perfitz]"; - mes "Now, most people assume that"; - mes "I have very few friends because"; - mes "I trust money more than people."; - mes "That's somewhat true: money"; - mes "will never betray you, and few"; - mes "friends can be so dependable."; - next; - mes "[Perfitz]"; - mes "However, friends that can"; - mes "be trusted for life are worth"; - mes "more than all the money in the"; - mes "world. To a rich man like me,"; - mes "those are the only friends"; - mes "that are worth having."; - close; - } -} - -hugel,196,164,3 script El Schatt 1_M_04,{ - if (hg_memory == 2) { - mes "[El Schatt]"; - mes "What? What's that look for?"; - mes "Oh, you must have spoken to"; - mes "Manainne. Look, memories are"; - mes "nice and all, but I don't dwell"; - mes "on the past. I think about the"; - mes "future. That's what's best."; - next; - mes "[El Schatt]"; - mes "Hey, I've got some great"; - mes "memories of this place too,"; - mes "but you know what? I've decided"; - mes "to let go of them before they"; - mes "get too painful. That's life."; - mes "Besides, it's not all bad."; - next; - mes "[El Schatt]"; - mes "My father's been wanting to"; - mes "build a shop here for so long,"; - mes "and now, I think it's about time. And this business will help the"; - mes "entire community. We should've"; - mes "done this a long time ago..."; - next; - hg_memory = 3; - mes "[El Schatt]"; - mes "C'mon... Take a look"; - mes "around. I won't deny that"; - mes "this is a quaint and lovely"; - mes "town, but how much money do"; - mes "you think these people enjoy?"; - mes "I need to look to the future..."; - changequest 8058,8059; - close; - } else if (hg_memory == 3) { - mes "[El Schatt]"; - mes "This is the perfect"; - mes "location for shops."; - mes "Yeah, I'll build a whole"; - mes "plaza, and rent it out to the"; - mes "merchants. Build up some"; - mes "commerce, attract businesses..."; - next; - mes "[El Schatt]"; - mes "Everyone should just"; - mes "forget about that tree."; - mes "When you think about it,"; - mes "it's just a waste of space..."; - close; - } else if (hg_memory == 4) { - hg_memory = 5; - mes "[El Schatt]"; - mes "You've spoken with my father?"; - mes "Hmpf! Don't tell me you're here"; - mes "to change my mind. I'm building"; - mes "those shops, and that's final."; - mes "It's useless to try to convince"; - mes "me otherwise. Understand?"; - next; - mes "[El Schatt]"; - mes "It's true that I used"; - mes "to think differently..."; - mes "I'd protect that old tree"; - mes "with my life, I won't deny"; - mes "it. But that's an old story that should be buried in the past..."; - changequest 8060,8061; - close; - } else if (hg_memory == 5) { - mes "[El Schatt]"; - mes "The past is behind me"; - mes "as it should be. Now"; - mes "I must focus on building"; - mes "my family's businesses."; - mes "Father was right all along..."; - close; - } else if (hg_memory == 7) { - mes "[El Schatt]"; - mes "What did you say...?"; - mes "You met Kanainne?"; - mes "Listen, that's not funny."; - mes "I won't tolerate that kind"; - mes "of sick joke, so get out"; - mes "of here before I get angry."; - close; - } else if (hg_memory == 10) { - mes "[El Schatt]"; - mes "No way...!"; - mes "Kanainne is dead!"; - mes "There's no way"; - mes "I can believe this!"; - next; - mes "[Manainne]"; - mes "......"; - mes "........."; - mes "............"; - close; - } else if (hg_memory == 11) { - mes "[El Schatt]"; - mes "K-Kanainne! ^333333*Sob*^000000"; - mes "I've missed you so much!"; - mes "Why did you leave me?"; - next; - mes "[Manainne]"; - mes "Oh, my dear,"; - mes "sweet El Schatt..."; - mes "I'm so sorry. But"; - mes "that was my fate..."; - mes "It was my time to go..."; - mes "You have to let me go..."; - next; - mes "[El Schatt]"; - mes "I can't take it anymore!"; - mes "It hurts too much without you!"; - mes "I can't stop thinking about us,"; - mes "and all the memories... all of"; - mes "the memories hurt so much..."; - next; - mes "[Manainne]"; - mes "Is that why you want to"; - mes "cut down that tree? Because"; - mes "it reminds you too much of"; - mes "all of our days together?"; - next; - mes "[El Schatt]"; - mes "Y-yes! Seeing it makes"; - mes "me so angry and so sad!"; - mes "I wanted to get rid of it!"; - mes "If I don't forget you, then"; - mes "what will I do? I c-can't"; - mes "forget about you, c-can I?"; - next; - mes "[Manainne]"; - mes "Will destroying that tree"; - mes "make you happy? Do you think"; - mes "you'll be happy if you forget"; - mes "all about me? I know you're"; - mes "not like that, El Schatt."; - mes "You're not that cold..."; - next; - mes "[El Schatt]"; - mes "No... I don't want"; - mes "to forget you. All of"; - mes "our good times. But I miss"; - mes "you so much... I think I'm"; - mes "going to go insane! I don't"; - mes "know if I can endure this pain!"; - next; - mes "[Manainne]"; - mes "Please be strong for me,"; - mes "El Schatt. Someday, time"; - mes "will heal your wounds, and"; - mes "your memories of me will only"; - mes "bring you fondness, not pain."; - mes "I miss you El Schatt, and I..."; - next; - mes "[El Schatt]"; - mes "Kanainne...?"; - mes "K-Kanaine?"; - mes "What's happening?"; - next; - mes "[Manainne]"; - mes "El Schatt, I'm so sorry..."; - mes "But I have to go now. I can't"; - mes "stay in the world of the living"; - mes "for too long, and my time limit"; - mes "is almost up. I still... I..."; - next; - mes "[El Schatt]"; - mes "N-no! Please, stay with"; - mes "me! I'm not ready to lose"; - mes "you again! D-don't leave"; - mes "me again! Nooo! Kanainne!"; - mes "I need you here with me!"; - next; - mes "[Manainne]"; - mes "I can't do that..."; - mes "But please, El Schatt..."; - mes "Promise that you'll be"; - mes "yourself from now on..."; - mes "Be kind... And follow"; - mes "your true dreams..."; - next; - mes "[Manainne]"; - mes "Don't cut down"; - mes "that tree... And make..."; - mes "make beautiful music."; - mes "Please finish the song"; - mes "that you made for me for..."; - mes "for both of our sakes..."; - next; - mes "[El Schatt]"; - mes "Anything for you,"; - mes "Kanainne. I vow it..."; - next; - mes "[Manainne]"; - mes "El Schatt..."; - mes "I still... I still..."; - next; - mes "[El Schatt]"; - mes "Y-yes..."; - mes "Kanainne...?"; - next; - mes "[Manainne]"; - mes "......"; - mes "........."; - mes "............"; - next; - mes "^3355FF*Thud!*^000000"; - next; - mes "[El Schatt]"; - mes "Kanainne...?"; - mes "Kanainne!"; - next; - mes "[Manainne]"; - mes "...I..."; - mes "...El Schatt..."; - mes "She's gone again."; - mes "It's... I'm Manainne..."; - mes "^333333*Sniff*^000000 She had to go back..."; - next; - specialeffect2 EF_CONE; - hg_memory = 12; - getexp RENEWAL_EXP?8000:50000,0; - completequest 8063; - getitem 603,1; //Old Blue Box - mes "[El Schatt]"; - mes "Oh... Oh dear"; - mes "sweet God... My..."; - mes "My dear Kanainne..."; - mes "No.... No... Please..."; - close; - } else if (hg_memory == 12) { - mes "[El Schatt]"; - mes "...Would you please"; - mes "leave me alone? I have..."; - mes "I have an awful lot to"; - mes "think about. And there's"; - mes "music that I have to write..."; - close; - } else { - mes "[El Schatt]"; - mes "Father was right..."; - mes "This area is the perfect"; - mes "place to build some stores."; - mes "All that's left is to chop down"; - mes "that old tree. It's in the way"; - mes "of a whole lot of things..."; - close; - } - -} - -// Hide and Seek Quest :: hg_c_child -//============================================================ -hugel,107,67,3 script Torpy 4_M_KID1,{ - if (BaseLevel > 49) { - if (!hg_ubu01) { - mes "[Torpy]"; - mes "D-Daddy...!"; - mes "Daddy where"; - mes "are you?! Wah~!"; - next; - switch(select("What's wrong?:Ignore")) { - case 1: - mes "[Torpy]"; - mes "My Daddy hasn't"; - mes "been home for a few"; - mes "day now. I'm afraid that"; - mes "something must have"; - mes "happened to him. *Sniff*"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Your Dad is missing?"; - mes "Why don't you tell me"; - mes "about the last time"; - mes "that you saw him?"; - next; - mes "[Torpy]"; - mes "Well, we were playing"; - mes "Hide-and-Seek, and then"; - mes "it was his turn to hide,"; - mes "and then, a-and then..."; - mes "I never found him!"; - next; - switch(select("Really? Tell me more...:What, is that all...?")) { - case 1: - mes "[Torpy]"; - mes "Th-then my Mom got"; - mes "mad at Dad for hiding"; - mes "for so long. But when"; - mes "she went to find him, she"; - mes "disappeared too! I-I'm all"; - mes "alone now! Waaaaaah~!"; - next; - emotion e_dots,1; - mes "["+strcharinfo(0)+"]"; - mes "Don't worry, I'll look"; - mes "for your parents. I'm"; - mes "sure that I can find at"; - mes "least one of them just"; - mes "outside of town."; - hg_ubu01 = 1; - setquest 12044; - close; - case 2: - mes "["+strcharinfo(0)+"]"; - mes "Don't worry, your"; - mes "Dad will probably"; - mes "show up sooner"; - mes "or later. Well, lots"; - mes "of luck, kid."; - emotion e_dots,1; - close; - } - case 2: - mes "[Torpy]"; - mes "D-Daddy...!"; - mes "Mommiiiiiiiiie!"; - mes "Where are yoooou?!"; - mes "Wuh-Waaaaaaaaaah!"; - close; - } - } else if (hg_ubu01 == 2) { - mes "[Torpy]"; - mes "Oh..."; - mes "Mommy was just"; - mes "outside of town?"; - mes "*Sob* Okay, I hope my"; - mes "Daddy comes back soon..."; - hg_ubu01 = 3; - changequest 12045,12046; - close; - } else if (hg_ubu01 == 6) { - mes "[Torpy]"; - mes "Y-you found my Daddy!"; - mes "Hooray! I was so worried"; - mes "about him! Th-thank you"; - mes "so much for your help!"; - next; - mes "[Torpy]"; - mes "Um, um, where is my"; - mes "Daddy hiding anyway?"; - mes "Oh? A barrel? Where"; - mes "was it again? Heh heh!"; - mes "Now I can find him!"; - next; - mes "[Torpy]"; - mes "Oh, would you go talk"; - mes "to my Mom, and tell her"; - mes "to come here please? And"; - mes "also tell her that Daddy"; - mes "is safe! See you later~"; - next; - emotion e_dots,1; - mes "......"; - mes "........."; - mes "............"; - next; - mes "[Torpy]"; - mes "^333333..............................."; - mes "Hee hee~ Once I find"; - mes "my Daddy, he has to get me"; - mes "a girlfriend! He promised~!^000000"; - hg_ubu01 = 7; - close; - } else if (hg_ubu01 == 7) { - mes "[Torpy]"; - mes "Would you please hurry"; - mes "and talk to my Mom? She"; - mes "should be just outside of?"; - mes "this town, where you last"; - mes "saw her. Bye bye for now~"; - next; - emotion e_dots,1; - mes "......"; - mes "........."; - mes "............"; - next; - mes "[Torpy]"; - mes "^333333..............................."; - mes "Oh yeah! Should I have"; - mes "Mom help me pick out my"; - mes "new girlfriend? Hmm, I dunno."; - mes "Wh-what if they become friends?"; - mes "Um, that might not be good...^000000"; - close; - } else if (hg_ubu01 == 8) { - emotion e_dots,1; - mes "[Torpy]"; - mes "Daddy promised to get"; - mes "me a girlfriend if I beat him"; - mes "at Hide-and-Seek! Hahaha!"; - mes "I won, so now he has to do it!"; - next; - mes "[Torpy]"; - mes "Wait, but should I let"; - mes "my Dad pick my girlfriend?"; - mes "Maybe I should pick her..."; - mes "Yeah, I'll pick the perfectest"; - mes "girl that I can find! Yaaay~"; - hg_ubu01 = 9; - close; - } else if (hg_ubu01 == 9) { - emotion e_dots,1; - mes "[Torpy]"; - mes "Maybe I should wait until"; - mes "I'm older to have a girlfriend."; - mes "I mean, what if the girl I pick"; - mes "now gets uglier when she"; - mes "grows up? Or what if she gets really fat? I better be careful..."; - next; - mes "^3355FFTorpy is still a young,"; - mes "naive child that has much"; - mes "to learn about girlfriends,"; - mes "or just people, in general.^000000"; - close; - } else { - mes "[Torpy]"; - mes "^333333*Sniff*^000000 D-Daddy's gone!"; - mes "Will you help me find my"; - mes "Daddy please? I h-have"; - mes "to find him now! H-Hurry!"; - close; - } - } else { - mes "[Torpy]"; - mes "Waaah~!"; - mes "I have to find"; - mes "my Daddy! Daddy...!"; - mes "Where are yooooou?!"; - close; - } -} - -hu_fild06,190,367,3 script Torpy's Mom 4_F_GODEMOM,{ - if (hg_ubu01 == 0) { - mes "[Torpy's Mom]"; - mes "Where did he go this time?!"; - mes "If my husband doesn't have"; - mes "a good excuse for not coming"; - mes "home, then he better come"; - mes "up with one or he'll be sorry!"; - close; - } else if (hg_ubu01 == 1) { - mes "[Torpy's Mom]"; - mes "Hmm? Oh, you talked to"; - mes "my little Torpy? He thinks his"; - mes "father and I just vanished?"; - mes "Oh, I'm so sorry, I think there's been some misunderstanding!"; - next; - mes "[Torpy's Mom]"; - mes "Although Torpy's father has"; - mes "been missing for a little"; - mes "while, I just stepped out of"; - mes "the house this morning. So"; - mes "I haven't even been gone for"; - mes "a few hours, much less a day."; - next; - mes "[Torpy's Mom]"; - mes "You see, my husband is"; - mes "a hunter, so it's usual for him"; - mes "not to come home for a few"; - mes "days. Still, he's never been"; - mes "gone for this long before,"; - mes "so I've been looking for him..."; - next; - mes "[Torpy's Mom]"; - mes "I've been getting a little"; - mes "worried myself, honestly."; - mes "He's not in any of his usual"; - mes "hunting grounds. Hopefully,"; - mes "if I wait here long enough,"; - mes "he'll show up sooner or later."; - next; - mes "[Torpy's Mom]"; - mes "If he doesn't show up"; - mes "today, I better search"; - mes "for him inside town. Maybe"; - mes "he's hiding somewhere,"; - mes "like at his friend's house."; - mes "Why is like always like this?"; - next; - mes "[Torpy's Mom]"; - mes "Listen, would you please"; - mes "tell my son Torpy that I'm"; - mes "fine and will be coming back"; - mes "home soon? Also, if you see"; - mes "my husband inside town, tell"; - mes "him that he better come home!"; - hg_ubu01 = 2; - changequest 12044,12045; - close; - } else if (hg_ubu01 == 2) { - mes "[Torpy's Mom]"; - mes "Listen, would you please"; - mes "tell my son Torpy that I'm"; - mes "fine and will be coming back"; - mes "home soon? Also, if you see"; - mes "my husband inside town, tell"; - mes "him that he better come home!"; - close; - } else if (hg_ubu01 == 6 || hg_ubu01 == 7) { - mes "[Torpy's Mom]"; - mes "What?! He was hiding"; - mes "inside a barrel this"; - mes "entire time?! Oh, no."; - mes "I'm sorry, my husband has"; - mes "caused you so much trouble."; - next; - mes "[Torpy's Mom]"; - mes "I really appreciate"; - mes "everything you've done"; - mes "to help us find him. I know"; - mes "it's not much, but I hope"; - mes "you accept this as our thanks."; - mes "Goodbye for now, adventurer~"; - specialeffect2 (hg_ubu01 == 6)?EF_CONE:EF_MVP; - hg_ubu01 = 8; - completequest 12048; - getitem 12065,3; //Green Salad - getexp RENEWAL_EXP?5000:50000,0; - close; - } else if (hg_ubu01 == 8) { - mes "[Torpy's Mom]"; - mes "Sometimes I wonder if"; - mes "Torpy is too mature for"; - mes "his age, or if my husband"; - mes "is too immature. In a strange"; - mes "way, those two really take"; - mes "after each other. Oh, well..."; - close; - } else if (hg_ubu01 == 9) { - emotion e_dots,1; - mes "[Torpy's Mom]"; - mes "When is that husband"; - mes "of mine going to come"; - mes "out of that barrel? He"; - mes "didn't make another weird"; - mes "bet with Torpy, did he? Oh,"; - mes "the trouble with those two..."; - close; - } else { - mes "[Torpy's Mom]"; - mes "Where did he go this time?!"; - mes "If my husband doesn't have"; - mes "a good excuse for not coming"; - mes "home, then he better come"; - mes "up with one or he'll be sorry!"; - close; - } -} - -hugel,100,176,3 script Suspicious Barrel HIDDEN_NPC,{ - if (hg_ubu01 == 3) { - mes "[Strange Man]"; - mes "So... hun...gry..."; - mes "F-food... Give me..."; - mes "F-food... Must... replenish..."; - mes "h-health... with... Steamed..."; - mes "Crab... Nippers... Please..."; - next; - emotion e_dots,1; - mes "^3355FFIt sounds like"; - mes "this barrel wants"; - mes "Steamed Crab Nippers.^000000"; - next; - switch(select("I'll bring you Steamed Crab Nippers:Ignore")) { - case 1: - mes "[Strange Man]"; - mes "Please... cook me..."; - mes "Steamed... Crab Nippers...!"; - mes "You... n-need.... 10 Green"; - mes "Herbs... 1 Yellow Potions..."; - mes "and 10... N-Nippers... to"; - mes "c-cook th-them. Ugh..."; - next; - emotion e_dots,1; - mes "["+strcharinfo(0)+"]"; - mes "Hold on,"; - mes "I have to cook"; - mes "them for you?!"; - next; - mes "[Strange Man]"; - mes "Y-yes..."; - mes "It's... It's the"; - mes "o-only... possible..."; - mes "Way... P-please help..."; - hg_ubu01 = 4; - changequest 12046,12047; - close; - case 2: - mes "[Strange Man]"; - mes "D-don't... leave..."; - mes "me... Here... Th-the..."; - mes "hunger...! It... It can't..."; - mes "It c-can't be... d-denied!"; - next; - emotion e_dots,1; - mes "["+strcharinfo(0)+"]"; - mes "Weirdo! Why don't you"; - mes "get out of that barrel,"; - mes "and get your Steamed"; - mes "Crab Nippers yourself?!"; - close; - } - } else if (hg_ubu01 == 4) { - if (countitem(12051)) { - mes "[Strange Man]"; - mes "Th-that... tantalizing..."; - mes "scent... It's S-Steamed..."; - mes "Crab... Nippers... Oh God..."; - mes "It's b-been so... l-long..."; - mes "G-Give me! G-Give me now!"; - next; - emotion e_dots,1; - mes "^3355FFYou dumped the"; - mes "Steamed Crab Nippers"; - mes "into the barrel where"; - mes "it was quickly devoured.^000000"; - delitem 12051,1; //Steamed crab nippers - hg_ubu01 = 5; - next; - mes "[Strange Man]"; - mes "Ha ha ha!"; - mes "Back in the game, baby!"; - mes "Man, it's been, about what,"; - mes "3 days since I last ate?"; - mes "It's good to be alive!"; - close2; - donpcevent "Strange Man#Hugel::OnEnable"; - end; - } else { - mes "[Strange Man]"; - mes "Please... cook me..."; - mes "Steamed... Crab Nippers...!"; - mes "You... n-need.... 10 Green"; - mes "Herbs... 1 Yellow Potions..."; - mes "and 10... N-Nippers... to"; - mes "c-cook th-them. Ugh..."; - next; - emotion e_dots,1; - mes "["+strcharinfo(0)+"]"; - mes "Hold on,"; - mes "I have to cook"; - mes "them for you?!"; - next; - mes "[Strange Man]"; - mes "Y-yes..."; - mes "It's... It's the"; - mes "o-only... possible..."; - mes "Way... P-please help..."; - close; - } - } else if (hg_ubu01 == 5) { - if (countitem(12051)) { - mes "[Strange Man]"; - mes "Th-that... tantalizing..."; - mes "scent... It's S-Steamed..."; - mes "Crab... Nippers... Oh God..."; - mes "It's b-been so... l-long..."; - mes "G-Give me! G-Give me now!"; - next; - emotion e_dots,1; - mes "^3355FFYou dumped the"; - mes "Steamed Crab Nippers"; - mes "into the barrel where"; - mes "it was quickly devoured.^000000"; - delitem 12051,1; //Steamed crab nippers - hg_ubu01 = 5; - next; - mes "[Strange Man]"; - mes "Ha ha ha!"; - mes "Back in the game, baby!"; - mes "Man, it's been, about what,"; - mes "3 days since I last ate?"; - mes "It's good to be alive!"; - close2; - donpcevent "Strange Man#Hugel::OnEnable"; - end; - } else { - mes "[Strange Man]"; - mes "Please... cook me..."; - mes "Steamed... Crab Nippers...!"; - mes "You... n-need.... 10 Green"; - mes "Herbs... 1 Yellow Potions..."; - mes "and 10... N-Nippers... to"; - mes "c-cook th-them. Ugh..."; - next; - emotion e_dots,1; - mes "["+strcharinfo(0)+"]"; - mes "Hold on,"; - mes "I have to cook"; - mes "them for you?!"; - next; - mes "[Strange Man]"; - mes "Y-yes..."; - mes "It's... It's the"; - mes "o-only... possible..."; - mes "Way... P-please help..."; - close; - } - } else if (hg_ubu01 == 6) { - emotion e_dots,1; - mes "^3355FFFor now, you should"; - mes "tell Torpy and his mom"; - mes "where Torpy's father is"; - mes "hiding so they won't"; - mes "worry about him so much."; - close; - } else if (hg_ubu01 == 7) { - emotion e_dots,1; - mes "^800080Torpy's mom might want to know about^000000"; - mes "^800080this extraordinary barrel.^000000"; - close; - } else if (hg_ubu01 == 8) { - emotion e_dots,1; - mes "^800080How long does Torpy's father plan to stay within the barrel?^000000"; - close; - } else if (hg_ubu01 == 9) { - emotion e_dots,1; - mes "^800080That barrel will become a symbolic object^000000"; - mes "^800080that pays tribute to the firm will of Torpy's father^000000"; - mes "^800080who is trying hard to avoid keeping the promise with his son to find his wife.^000000"; - close; - } else { - emotion e_dots,1; - mes "^800080You hear something bustling from the hole in the barrel.^000000"; - mes "^800080However, it doesn't seem to be a big deal.^000000"; - close; - } -} - -hugel,100,174,3 script Strange Man#Hugel 4_M_HUMAN_01,{ - if (hg_ubu01 == 5) { - mes "[Strange Man]"; - mes "Ahhhh... Thanks for"; - mes "the free meal! It was"; - mes "so invigorating! Well,"; - mes "I better climb back"; - mes "inside that barrel. See"; - mes "ya round, adventurer~"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Hold it!"; - mes "Why are you hiding"; - mes "inside that barrel?!"; - next; - mes "[Strange Man]"; - mes "Huh? Oh, I'm just"; - mes "playing Hide-and-Seek"; - mes "with my son, that's all."; - next; - mes "["+strcharinfo(0)+"]"; - mes "But you haven't"; - mes "eaten in days! Wait,"; - mes "hold on, you wouldn't"; - mes "happen to be Torpy's"; - mes "father now, would you?"; - next; - mes "[Strange Man]"; - mes "Oh, you ran into my boy?"; - mes "Has he given up on our"; - mes "little wager yet? Because"; - mes "I'd really hate to lose..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Um, your wife and son"; - mes "are really worried about"; - mes "you. Shouldn't you be going"; - mes "home as soon as you can?"; - next; - mes "[Strange Man]"; - mes "No, I can't! Not until"; - mes "Torpy gives up! I made"; - mes "a really silly promise"; - mes "with my son, and if I lose"; - mes "this game of Hide-and-Seek..."; - mes "Well, I just can't lose! Bye!"; - hg_ubu01 = 6; - changequest 12047,12048; - next; - mes "^3355FFTorpy's father has"; - mes "hidden himself again,"; - mes "but at least now you"; - mes "can go back to Torpy's"; - mes "Mom and Torpy, and let them"; - mes "both know where he is hiding.^000000"; - close2; - disablenpc "Strange Man#Hugel"; - enablenpc "Suspicious Barrel"; - end; - } else { - mes "[Strange Man]"; - mes "Hahahaha!"; - mes "Steamed Crab Nippers!"; - mes "That really hit the spot!"; - mes "I ate so much, I won't"; - mes "have to eat again for days!"; - close; - } - -OnEnable: - enablenpc "Strange Man#Hugel"; - disablenpc "Suspicious Barrel"; - initnpctimer; - end; - -OnInit: - disablenpc "Strange Man#Hugel"; - end; - -OnTimer60000: - stopnpctimer; - disablenpc "Strange Man#Hugel"; - enablenpc "Suspicious Barrel"; - end; -} - -// Fish Cake Soup Delivery Quest :: hg_odeng -//============================================================ -hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{ - if (!hg_odeng) { - mes "[Cellette]"; - mes "Hi there, thanks for"; - mes "visiting our lovely town!"; - mes "Why don't you come in and"; - mes "have a taste of authentic"; - mes "Hugel cuisine? I guarantee"; - mes "that you won't regret it~"; - next; - mes "[Cellette]"; - mes "My name is Cellette Lavit,"; - mes "and I proudly serve Fish Cake"; - mes "Soup, Hugel's specialty dish."; - mes "All the tourists that've tried"; - mes "it have loved it, and I have"; - mes "many regular customers~"; - next; - mes "[Cellette]"; - mes "This dish has something"; - mes "of a cult following, and it's"; - mes "not widely popularized, but I'm"; - mes "sure that it'll be considered"; - mes "representative of Schwaltzvalt"; - mes "Republic cuisine someday."; - next; - mes "[Cellette]"; - mes "Listen, you look like an"; - mes "able adventurer, so would"; - mes "you consider working part time"; - mes "for me? I have many orders for"; - mes "Fish Cake Soup, so there's"; - mes "no way I can make deliveries..."; - next; - mes "[Cellette]"; - mes "If you work for me, I'll"; - mes "waive the price: I'll give you"; - mes "1 Fish Cake Soup for each"; - mes "delivery that you complete."; - mes "But if you're not interested,"; - mes "you can just buy some now~"; - next; - switch(select("Sure, I'll work for you!:I want to buy Fish Cake Soup.:See ya.")) { - case 1: - mes "[Cellette]"; - mes "Oh, thank you so much!"; - mes "You can't imagine how busy"; - mes "I've been, and how much I need the help! Now, let's get started~"; - next; - switch(rand(1,4)) { - case 1: - mes "[Cellette]"; - mes "Alright, please take this"; - mes "order of Fish Cake Soup to"; - mes "my friend Neha. I'm grateful"; - mes "that she's a regular customer--"; - mes "she's a good friend, but I'm sure that she loves the soup as well."; - hg_odeng = 1; - setquest 8064; - getitem 584,1; //Fish_Ball_Soup - close; - case 2: - mes "[Cellette]"; - mes "Right, take this next order"; - mes "of Fish Cake Soup to Maewan,"; - mes "another one of my regulars."; - mes "He's been buying my soup ever"; - mes "since I helped him start his business. Nice of him, isn't it?"; - hg_odeng = 2; - setquest 8065; - getitem 584,1; //Fish_Ball_Soup - close; - case 3: - mes "[Cellette]"; - mes "Okay, this order of Fish"; - mes "Cake Soup is ready! Please"; - mes "take it to my roommate Layoma."; - mes "But... Be careful. She's got"; - mes "a thing about punctuality."; - mes "Just try not to be late..."; - hg_odeng = 3; - setquest 8066; - getitem 584,1; //Fish_Ball_Soup - close; - case 4: - mes "[Cellette]"; - mes "Quick, take this Fish"; - mes "Paste Soup to Erjan. Um,"; - mes "but be careful, he's really"; - mes "nitpicky... And he likes to"; - mes "have everything in such"; - mes "and such and order..."; - hg_odeng = 4; - setquest 8067; - getitem 584,1; //Fish_Ball_Soup - close; - } - case 2: - mes "[Cellette]"; - mes "Oh, you'd like to try my"; - mes "Fish Cake Soup, eh? Good"; - mes "choice, I know you'll enjoy"; - mes "its delicious, hearty flavor~"; - mes "Each order costs 100 zeny."; - next; - switch(select("Order a Fish Cake Soup:Cancel")) { - case 1: - if (Zeny > 99) { - mes "[Cellette]"; - mes "Thanks! Enjoy your"; - mes "bowl of Fish Cake Soup."; - mes "I hope you come and "; - mes "visit me again, okay?"; - Zeny -= 100; - getitem 584,1; //Fish_Ball_Soup - close; - } else { - mes "[Cellette]"; - mes "Oh, what's this?"; - mes "You don't have enough"; - mes "money? Well, come back"; - mes "after you save 100 zeny."; - mes "That's a really good price"; - mes "for my gourmet soup, you know."; - close; - } - case 2: - mes "[Cellette]"; - mes "If you're ever hungry,"; - mes "or just want to enjoy"; - mes "a delicious meal, come"; - mes "and have some of my soup~"; - close; - } - case 3: - mes "[Cellette]"; - mes "Oh? You're not interested"; - mes "in trying my Fish Cake Soup"; - mes "at all? Well, if you change"; - mes "your mind, please come"; - mes "back. I just know you'll love"; - mes "the taste if you give it a try."; - close; - } - } else if (hg_odeng == 1) { - if (countitem(584)) { - mes "[Cellette]"; - mes "Haven't you left already?"; - mes "My friend Neha is waiting"; - mes "for you to deliver her order"; - mes "of Fish Cake Soup. Please"; - mes "try to get it to her before the"; - mes "soup gets cold, okay?"; - close; - } else { - mes "[Cellette]"; - mes "What's that? You lost"; - mes "the Fish Cake Soup you're"; - mes "supposed to deliver to Neha?"; - mes "Oh well, I suppose I'll have"; - mes "to give you this fresh bowl"; - mes "of soup that I just made..."; - next; - if (Zeny > 99) { - mes "[Cellette]"; - mes "But you need to be"; - mes "responsible and pay"; - mes "me for the food you lost."; - mes "There, I took 100 zeny"; - mes "from you. That's fair, so"; - mes "please don't lose it this time."; - Zeny -= 100; - getitem 584,1; //Fish_Ball_Soup - close; - } else { - mes "[Cellette]"; - mes "W-wait... You don't"; - mes "have any money to pay"; - mes "me for the soup you lost?"; - mes "Well, I don't think I can"; - mes "trust somebody like you"; - mes "with any deliveries..."; - hg_odeng = 5; - close; - } - } - } else if (hg_odeng == 2) { - if (countitem(584)) { - mes "[Cellette]"; - mes "Whoa, whoa, whoa!"; - mes "You should have left"; - mes "already to deliver that"; - mes "soup to Maewan! Hurry,"; - mes "before it gets too cold!"; - close; - } else { - mes "[Cellette]"; - mes "What's that? You lost"; - mes "the Fish Cake Soup you're"; - mes "supposed to give to Maewan?"; - mes "Oh well, I suppose I'll have"; - mes "to give you this fresh bowl"; - mes "of soup that I just made..."; - next; - if (Zeny > 99) { - mes "[Cellette]"; - mes "But you need to be"; - mes "responsible and pay"; - mes "me for the food you lost."; - mes "There, I took 100 zeny"; - mes "from you. That's fair, so"; - mes "please don't lose it this time."; - Zeny -= 100; - getitem 584,1; //Fish_Ball_Soup - close; - } else { - mes "[Cellette]"; - mes "W-wait... You don't"; - mes "have any money to pay"; - mes "me for the soup you lost?"; - mes "Well, I don't think I can"; - mes "trust somebody like you"; - mes "with any deliveries..."; - hg_odeng = 5; - close; - } - } - } else if (hg_odeng == 3) { - if (countitem(584)) { - mes "[Cellette]"; - mes "I thought you left to"; - mes "deliver that soup to"; - mes "Layoma. You should hurry"; - mes "and bring it to her, before"; - mes "it doesn't taste good after"; - mes "it gets cold, you know."; - close; - } else { - mes "[Cellette]"; - mes "What's that? You lost"; - mes "the Fish Cake Soup you're"; - mes "supposed to give to Layoma?"; - mes "Oh well, I suppose I'll have"; - mes "to give you this fresh bowl"; - mes "of soup that I just made..."; - next; - if (Zeny > 99) { - mes "[Cellette]"; - mes "But you need to be"; - mes "responsible and pay"; - mes "me for the food you lost."; - mes "There, I took 100 zeny"; - mes "from you. That's fair, so"; - mes "please don't lose it this time."; - Zeny -= 100; - getitem 584,1; //Fish_Ball_Soup - close; - } else { - mes "[Cellette]"; - mes "W-wait... You don't"; - mes "have any money to pay"; - mes "me for the soup you lost?"; - mes "Well, I don't think I can"; - mes "trust somebody like you"; - mes "with any deliveries..."; - hg_odeng = 5; - close; - } - } - } else if (hg_odeng == 4) { - if (countitem(584)) { - mes "[Cellette]"; - mes "Oh, dear, you better"; - mes "leave now and deliver"; - mes "that Fish Cake Soup to"; - mes "Erjan before he can think"; - mes "of something to complain about. Although it's probably too late..."; - close; - } else { - mes "[Cellette]"; - mes "What's that? You lost"; - mes "the Fish Cake Soup you're"; - mes "supposed to deliver to Erjan?"; - mes "Oh well, I suppose I'll have"; - mes "to give you this fresh bowl"; - mes "of soup that I just made..."; - next; - if (Zeny > 99) { - mes "[Cellette]"; - mes "But you need to be"; - mes "responsible and pay"; - mes "me for the food you lost."; - mes "There, I took 100 zeny"; - mes "from you. That's fair, so"; - mes "please don't lose it this time."; - Zeny -= 100; - getitem 584,1; //Fish_Ball_Soup - close; - } else { - mes "[Cellette]"; - mes "W-wait... You don't"; - mes "have any money to pay"; - mes "me for the soup you lost?"; - mes "Well, I don't think I can"; - mes "trust somebody like you"; - mes "with any deliveries..."; - hg_odeng = 5; - close; - } - } - } else if (hg_odeng == 5) { - mes "[Cellette]"; - mes "Ah, I'm sorry, but"; - mes "I can't do any business"; - mes "with somebody that's proven"; - mes "to be irresponsible. Nothing"; - mes "personal, it's just my policy."; - close; - } else if (hg_odeng == 10) { - mes "[Cellette]"; - mes "Good work! I hear that"; - mes "you successfully delivered"; - mes "the soup. I knew I could trust"; - mes "you! Ah, before I forget, here"; - mes "is your Fish Cake Soup. Thank"; - mes "you so much for your help~"; - hg_odeng = 0; - for (.@i = 8072; .@i <= 8075; ++.@i) { - if (questprogress(.@i)) - erasequest .@i; - } - getitem 584,3; //Fish_Ball_Soup - getexp RENEWAL_EXP?100:1000,0; - next; - mes "[Cellette]"; - mes "It was really nice working"; - mes "with you, and I hope you come"; - mes "by and help me again sometime."; - mes "Oh, and please tell all your"; - mes "friends about my delicious"; - mes "Fish Cake Soup. See you later~"; - close; - } else { - mes "[Cellette]"; - mes "Come and taste some"; - mes "authentic Hugel cuisine!"; - mes "Enjoy a big steaming bowl"; - mes "of delicious Fish Cake Soup~"; - close; - } -} - -hugel,76,134,3 script Neha 4W_F_01,{ - if (hg_odeng == 1) { - if (countitem(584)) { - mes "[Neha]"; - mes "Oh, you have a delivery"; - mes "from Cellette, hm? Hmpf!"; - mes "You're late! Don't you know"; - mes "this soup isn't good if it"; - mes "isn't steaming hot?"; - next; - if (Sex) { - mes "[Neha]"; - mes "But... You're a handsome"; - mes "fellow, so I'll forgive you..."; - mes "On one condition. Bring me"; - mes "^FF00001 Whip^000000 with which to spank "; - mes "you. You better hurry, boy, or"; - mes "I won't let you off that easy."; - } else { - mes "[Neha]"; - mes "Yes, yes... You should"; - mes "be punished. You should be"; - mes "spanked. If you want to finish"; - mes "your delivery, then bring me"; - mes "^FF00001 Whip^000000 so that I can spank you"; - mes "for your impertinence, girl!"; - } - for (.@i = 8064; .@i <= 8067; ++.@i) { - if (questprogress(.@i) && questprogress(.@i) != 2) - completequest .@i; - } - setquest 8068; - hg_odeng = 6; - close; - } else { - mes "[Neha]"; - mes "Oh ho ho ho ho ho~"; - mes "I just love cute little boys..."; - mes "But for some reason, it"; - mes "thrills me to torture them"; - mes "a little bit as well. Hoho~"; - close; - } - } else if (hg_odeng == 6) { - if (countitem(1960) && countitem(584)) { - mes "[Neha]"; - mes "Finally... My soup!"; - mes "And you brought me my Whip!"; - mes "Don't worry, I'll only give you"; - mes "just one hard spanking. It'll"; - mes "be over before you know it~"; - next; - mes "[Neha]"; - mes "Ha!"; - next; - mes "^3355FF*Slap*^000000"; - percentheal -25,0; - next; - mes "[Neha]"; - mes "Heeyah!!"; - next; - mes "^3355FF*SLAP*^000000"; - percentheal -25,0; - next; - mes "[Neha]"; - mes "Ooh, did I accidentally"; - mes "whip you twice? Heh heh..."; - mes "Well, I'm satisfied. I'll go"; - mes "ahead and tell Celette that"; - mes "you did a good job... I hope"; - mes "you come deliver my soup again~"; - delitem 1960,1; //Whip - delitem 584,1; //Fish_Ball_Soup - hg_odeng = 10; - changequest 8068,8072; - close; - } else { - mes "[Neha]"; - mes "^FF00001 Fish Cake Soup^000000..."; - mes "^FF00001 Whip^000000... Is that too"; - mes "much for a girl to ask?"; - mes "I'm hungry, and I want to"; - mes "hit somebody! What's wrong"; - mes "with that, huh? Now hurry up!"; - close; - } - } else { - mes "[Neha]"; - mes "Oh ho ho ho ho ho~"; - mes "I just love cute little boys..."; - mes "But for some reason, it"; - mes "thrills me to torture them"; - mes "a little bit as well. Hoho~"; - close; - } -} - -hugel,87,139,3 script Maewan 4_M_04,{ - if (hg_odeng == 2) { - if (countitem(584)) { - mes "[Maewan]"; - mes "Oh, finally, I've been"; - mes "waiting for my order of"; - mes "Fish Cake Soup from Cellette!"; - mes "Aaaah, it smells oh so delicious~ "; - next; - mes "[Maewan]"; - mes "Argh, but you're late!"; - mes "This is your fault, you"; - mes "know that, right? Well,"; - mes "it's not a big deal, but"; - mes "I can forgive you if you"; - mes "help me with my collection."; - next; - mes "[Maewan]"; - mes "Just bring me"; - mes "1 Bookclip in Memory,"; - mes "alright? Oh, and don't"; - mes "eat my soup before"; - mes "you deliver it to me!"; - hg_odeng = 7; - changequest 8065,8069; - close; - } else { - mes "[Maewan]"; - mes "I like to think of"; - mes "myself as a man of"; - mes "eclectic taste. I love"; - mes "collecting strange and"; - mes "unique items, and learning"; - mes "all sorts of new things~"; - close; - } - } else if (hg_odeng == 7 ) { - if (countitem(584) && countitem(7015)) { - mes "[Maewan]"; - mes "Great, you really brought"; - mes "me a Bookclip in Memory!"; - mes "Yes, this'll make a fine"; - mes "addition to my collection~"; - mes "Oh, and give me my soup."; - mes "Thanks again for delivering~"; - delitem 584,1; //Fish_Ball_Soup - delitem 7015,1; //Bookclip in memory - hg_odeng = 10; - changequest 8069,8073; - close; - } else { - mes "[Maewan]"; - mes "I know it sounds unfair"; - mes "of me to ask you to bring"; - mes "^FF00001 Bookclip in Memory^000000 with"; - mes "my ^FF0000Fish Cake Soup^000000, but well..."; - next; - mes "[Maewan]"; - mes "I'd feel left out if"; - mes "I didn't do it. I know"; - mes "all of Cellette's other"; - mes "customers are asking the"; - mes "people delivering their soup"; - mes "for all sorts of crazy things."; - close; - } - } else { - mes "[Maewan]"; - mes "I like to think of"; - mes "myself as a man of"; - mes "eclectic taste. I love"; - mes "collecting strange and"; - mes "unique items, and learning"; - mes "all sorts of new things~"; - close; - } -} - -hugel,84,125,3 script Layoma 8_F_GIRL,{ - if (hg_odeng == 3) { - if (countitem(584)) { - mes "[Layoma]"; - mes "You're here to deliver"; - mes "my Fish Cake Soup?"; - mes "How could you be so late?!"; - mes "Don't you know that your"; - mes "incompetence also reflects"; - mes "on Cellette and her shop?!"; - next; - mes "[Layoma]"; - mes "I can't let you continue"; - mes "delivering for Cellette"; - mes "unless you prove that you're"; - mes "dependable to me. Erm, bring"; - mes "me ^FF00001 Mushroom Spore^000000, and"; - mes "I'll forget this whole thing."; - hg_odeng = 8; - changequest 8066,8070; - close; - } else { - mes "[Layoma]"; - mes "I love singing songs,"; - mes "and I love eating mushrooms."; - mes "For a person living in Hugel,"; - mes "that's a pretty exciting life!"; - close; - } - } else if (hg_odeng == 8) { - if (countitem(584) && countitem(921)) { - mes "[Layoma]"; - mes "Great! You brought me"; - mes "1 Mushroom Spore! This"; - mes "will taste perfect with my"; - mes "bowl of Fish Cake Soup~"; - next; - mes "[Layoma]"; - mes "Alright, maybe I can"; - mes "count on you to work"; - mes "for my roommate Cellette"; - mes "a little while longer. Oh, and"; - mes "please tell her to not to come home so late all the time, okay?"; - delitem 921,1; //Mushroom_Spore - delitem 584,1; //Fish_Ball_Soup - hg_odeng = 10; - changequest 8070,8074; - close; - } else { - mes "[Layoma]"; - mes "Hey! I thought you"; - mes "wanted to prove that"; - mes "you're a reliable and"; - mes "trustworthy person! Go"; - mes "and bring me 1 Mushroom"; - mes "Spore with my Fish Cake Soup!"; - close; - } - } else { - mes "[Layoma]"; - mes "I love singing songs,"; - mes "and I love eating mushrooms."; - mes "For a person living in Hugel,"; - mes "that's a pretty exciting life!"; - close; - } -} - -hugel,102,161,3 script Erjan 4W_SAILOR,{ - if (hg_odeng == 4) { - if (countitem(584)) { - mes "[Erjan]"; - mes "Well, I thought you'd"; - mes "never come to deliver"; - mes "my Fish Cake Soup. You're"; - mes "awfully late, you know that?"; - mes "Still, the smell is just so appetizing, I can barely resist..."; - next; - mes "[Erjan]"; - mes "Hm, but as the first son"; - mes "of the Franchefeschu family,"; - mes "I cannot eat this soup unless"; - mes "it is suitably prepared. Go!"; - mes "I command you to bring me"; - mes "the commoner's ^FF0000China^000000!"; - next; - hg_odeng = 9; - changequest 8067,8071; - mes "[Erjan]"; - mes "Realize that I'm compromising"; - mes "with you by asking you to bring"; - mes "me regular China... I always"; - mes "enjoy my meals on the finest"; - mes "glass and tableware available."; - mes "That's how we noblemen live~"; - close; - } else { - mes "[Erjan]"; - mes "I am Erjan, first son of"; - mes "the noble Franchefeschu"; - mes "family. Commoner, if you"; - mes "do not have any business"; - mes "with me, then leave me be,"; - mes "and do whatever it is you do."; - close; - } - } else if (hg_odeng == 9) { - if (countitem(584) && countitem(736)) { - mes "[Erjan]"; - mes "Ah, so you've delivered"; - mes "my Fish Cake Soup with some"; - mes "proper China. Yes, this pleases"; - mes "me. Now, I may enjoy this meal"; - mes "in a manner befitting the"; - mes "Franchefeschu family."; - next; - mes "[Erjan]"; - mes "Although this China is"; - mes "below my standards, I also"; - mes "understand that this is the"; - mes "best you can do. Yes, to accept"; - mes "this is my... noblesse oblige."; - next; - mes "[Erjan]"; - mes "You are dismissed."; - mes "Please take your leave,"; - mes "and return to Cellette"; - mes "with my noble thanks."; - delitem 736,1; //White_Platter - delitem 584,1; //Fish_Ball_Soup - hg_odeng = 10; - changequest 8071,8075; - close; - } else { - mes "[Erjan]"; - mes "Must I repeat myself?"; - mes "Bring me my ^FF0000Fish Cake Soup^000000"; - mes "with ^FF00001 China^000000 so that I may"; - mes "properly enjoy my meal."; - close; - } - } else { - mes "[Erjan]"; - mes "I am Erjan, first son of"; - mes "the noble Franchefeschu"; - mes "family. Commoner, if you"; - mes "do not have any business"; - mes "with me, then leave me be,"; - mes "and do whatever it is you do."; - close; - } -} - -// Juno Remedy Quest :: hg_ma1 -//============================================================ -yuno,111,156,3 script Euslan 4_F_01,{ - if (BaseLevel < 60) { - mes "[Euslan]"; - mes "^333333*Cough Cough*"; - mes "*Haaaaaaack*"; - mes "*C-cough* *Sob*^000000"; - close; - } - if (!hg_ma1) { - mes "[Euslan]"; - mes "^333333*Cough Cough*"; - mes "*Haaaaaaack*"; - mes "*C-cough* *Sob*^000000"; - next; - switch(select("Ignore:Speak to Euslan")) { - case 1: - mes "[Euslan]"; - mes "^333333*Sniff*"; - mes "*Huff Huff*"; - mes "*Cough Cough*^000000"; - close; - case 2: - mes "[Euslan]"; - mes "*Huff Huff*"; - mes "*Cough Cough*^000000"; - next; - mes "^3355FFEusan is seized"; - mes "with emotion: it's"; - mes "been so long since"; - mes "someone has tried"; - mes "to speak to her.^000000"; - hg_ma1 = 1; - close; - } - } else if (hg_ma1 == 1) { - mes "[Euslan]"; - mes "^333333*Sniff* *Cough"; - mes "*Cough Cough*"; - mes "*Sob* *Sniff*^000000"; - next; - switch(select("Ignore:Speak to Euslan")) { - case 1: - mes "[Euslan]"; - mes "^333333*Sniff*"; - mes "*Huff Huff*"; - mes "*Cough Cough*^000000"; - close; - case 2: - mes "[Euslan]"; - mes "^333333*Sniff*"; - mes "*Huff Huff*"; - mes "*Cough Cough*^000000"; - next; - mes "[Euslan]"; - mes "Oh..."; - mes "Hello, wh-what"; - mes "^333333*Cough cough*^000000 did"; - mes "you want? ^333333*Sniff*^000000"; - next; - break; - } - switch(select("Nothing!:Are you alright?")) { - case 1: - mes "[Euslan]"; - mes "Oh, I'm s-sorry..."; - mes "^333333*Cough Cough*^000000 I must"; - mes "have been mistaken..."; - close; - case 2: - mes "[Euslan]"; - mes "Th-thank you so much"; - mes "for your concern. My"; - mes "^333333*Cough*^000000 name is Euslan,"; - mes "and it's nice to meet you."; - next; - mes "[Euslan]"; - mes "I've just been waiting here"; - mes "for my fiancee to return, but"; - mes "I'm starting to worry since"; - mes "I haven't heard from him in"; - mes "days. I really want to go out"; - mes "and find him on my own. ^333333*Cough*^000000"; - next; - mes "[Euslan]"; - mes "I really want to see my"; - mes "Thierry. If only I wasn't"; - mes "so sick, then I wouldn't have"; - mes "these problems. ^333333*Sob*^000000 Where"; - mes "is he? ^333333*Sniff*^000000 Where's my"; - mes "Thierry? I want to see him..."; - next; - break; - } - switch(select("Leave her alone:Offer to find Thierry")) { - case 1: - mes "[Euslan]"; - mes "Thierry... ^333333*Sob*^000000"; - mes "When are you"; - mes "coming home?"; - mes "I'm so worried..."; - mes "^333333*Cough Cough*^000000"; - hg_ma1 = 2; - close; - case 2: - mes "[Euslan]"; - mes "...Are you really willing to"; - mes "go out and look for Thierry"; - mes "for me? Oh, thank you so"; - mes "much! You don't know how"; - mes "much your kind offer means"; - mes "to me. Now, let's see..."; - next; - mes "[Euslan]"; - mes "^333333*Cough*^000000 Right, Thierry"; - mes "went on a trip, traveling"; - mes "on one of the Airships, to"; - mes "find some medicine that the"; - mes "doctors say I need for my"; - mes "illness. ^333333*Cough Cough*^000000"; - next; - mes "[Euslan]"; - mes "I know it's like searching"; - mes "for a needle in a haystack,"; - mes "but the only way I can think"; - mes "of finding Thierry is to ask"; - mes "the Airship Crewmen if they"; - mes "might know where my fiancee is."; - next; - mes "[Euslan]"; - mes "^333333*Cough*^000000 Oh, right..."; - mes "My fiancee was planning on"; - mes "searching the Schwaltzvalt"; - mes "Republic, so maybe the crewmen"; - mes "on the Schwaltzvalt Republic domestic flights might know him."; - next; - mes "[Euslan]"; - mes "If you manage to find"; - mes "where Thierry might have"; - mes "gone, then please let me"; - mes "know as soon as you can,"; - mes "okay? Thanks for cheering"; - mes "me up, "+strcharinfo(0)+"."; - hg_ma1 = 3; - setquest 8044; - close; - } - } else if (hg_ma1 == 2) { - mes "[Euslan]"; - mes "I've just been waiting here"; - mes "for my fiancee to return, but"; - mes "I'm starting to worry since"; - mes "I haven't heard from him in"; - mes "days. I really want to go out"; - mes "and find him on my own. ^333333*Cough*^000000"; - next; - mes "[Euslan]"; - mes "I really want to see my"; - mes "Thierry. If only I wasn't"; - mes "so sick, then I wouldn't have"; - mes "these problems. ^333333*Sob*^000000 Where"; - mes "is he? ^333333*Sniff*^000000 Where's my"; - mes "Thierry? I want to see him..."; - next; - switch(select("Leave her alone:Offer to find Thierry")) { - case 1: - mes "[Euslan]"; - mes "Thierry... ^333333*Sob*^000000"; - mes "When are you"; - mes "coming home?"; - mes "I'm so worried..."; - mes "^333333*Cough Cough*^000000"; - close; - case 2: - mes "[Euslan]"; - mes "...Are you really willing to"; - mes "go out and look for Thierry"; - mes "for me? Oh, thank you so"; - mes "much! You don't know how"; - mes "much your kind offer means"; - mes "to me. Now, let's see..."; - next; - mes "[Euslan]"; - mes "^333333*Cough*^000000 Right, Thierry"; - mes "went on a trip, traveling"; - mes "on one of the Airships, to"; - mes "find some medicine that the"; - mes "doctors say I need for my"; - mes "illness. ^333333*Cough Cough*^000000"; - next; - mes "[Euslan]"; - mes "I know it's like searching"; - mes "for a needle in a haystack,"; - mes "but the only way I can think"; - mes "of finding Thierry is to ask"; - mes "the Airship Crewmen if they"; - mes "might know where my fiancee is."; - next; - mes "[Euslan]"; - mes "^333333*Cough*^000000 Oh, right..."; - mes "My fiancee was planning on"; - mes "searching the Schwaltzvalt"; - mes "Republic, so maybe the crewmen"; - mes "on the Schwaltzvalt Republic domestic flights might know him."; - next; - mes "[Euslan]"; - mes "If you manage to find"; - mes "where Thierry might have"; - mes "gone, then please let me"; - mes "know as soon as you can,"; - mes "okay? Thanks for cheering"; - mes "me up, "+strcharinfo(0)+"."; - hg_ma1 = 3; - setquest 8044; - close; - } - } else if (hg_ma1 == 3 || hg_ma1 == 4) { - mes "^333333Euslan is still patiently"; - mes "waiting for Thierry's return."; - mes "You should keep your promise"; - mes "to her by asking the crewmen on"; - mes "the Schwaltvalt Republic domestic flights about Euslan's fiancee.^000000"; - close; - } else if (hg_ma1 == 5) { - mes "[Euslan]"; - mes "Oh, you're back!"; - mes "^333333*Cough*^000000 Maybe it's too"; - mes "much to hope for, but did"; - mes "you learn anything about"; - mes "where my fiancee might be?"; - next; - select("Well, I met Kaci on the Airship."); - mes "[Euslan]"; - mes "Oh, Kaci works on the"; - mes "Airship? It's been so long"; - mes "since I've seen her. I guess"; - mes "we've lost touch ever since"; - mes "I've gotten sick... Still, I'm"; - mes "glad to have heard from her."; - next; - mes "[Euslan]"; - mes "Oh, how fortunate! So Kaci"; - mes "knows where Thierry might be?"; - mes "^333333*Cough*^000000 Ah, he went to Hugel."; - mes "I have a brother that lives"; - mes "there, though it's been a while"; - mes "since I've heard from him..."; - next; - mes "[Euslan]"; - mes "Um, if you don't mind, would"; - mes "you please do another favor"; - mes "for me? If you travel to Hugel,"; - mes "would you find Thierry and tell"; - mes "that I'm alright? He must be"; - mes "so worried about he by now..."; - next; - mes "[Euslan]"; - mes "^333333*Cough Cough*^000000 It might"; - mes "be a good idea to ask my"; - mes "brother Eukran, who's working"; - mes "as a Bingo game coordinator"; - mes "in Hugel, since he might know"; - mes "where Thierry is. ^333333*Cough*^000000"; - next; - mes "[Euslan]"; - mes "I know that it's a lot"; - mes "to ask, so please don't"; - mes "trouble yourself if it's out"; - mes "of your way. Still, I'd really"; - mes "appreciate your help if you"; - mes "happen to pass through Hugel."; - hg_ma1 = 6; - changequest 8046,8047; - close; - } else if (hg_ma1 == 6 || hg_ma1 == 7) { - mes "[Euslan]"; - mes "If you get the chance,"; - mes "please visit my brother"; - mes "Eukran in Hugel, and ask"; - mes "him where my Thierry might be."; - mes "Thank you again for your kindness. "; - close; - } else if (hg_ma1 == 8 || hg_ma1 == 9 || hg_ma1 == 10 || hg_ma1 == 11) { - mes "^3355FFEuslan is waiting for"; - mes "you to bring her news from"; - mes "her fiancee Thierry. You better"; - mes "go back to Hugel to find him."; - close; - } else if (hg_ma1 == 12) { - mes "[Euslan]"; - mes "Oh, you've returned!"; - mes "^333333*Cough*^000000 Were you able to"; - mes "speak to my brother and"; - mes "find my fiancee Thierry?"; - next; - mes "^333333You tell Euslan that you"; - mes "were able to find Thierry,"; - mes "and that he has managed to"; - mes "procure some medicine for"; - mes "her. You give Euslan the"; - mes "medicine as Thierry requested.^000000"; - next; - mes "[Euslan]"; - mes "*Sniff* I don't deserve"; - mes "such a wonderful man. Why"; - mes "did that silly fool go through"; - mes "so much trouble for a useless"; - mes "woman like me. *Cough* I still don't understand it... I don't..."; - next; - mes "[Euslan]"; - mes "Thank you so much for"; - mes "your help, adventurer, and"; - mes "for bringing me this medicine."; - mes "I'll be waiting for Thierry to"; - mes "come back home, and do my"; - mes "best to get better. ^333333*Cough*^000000"; - next; - mes "[Euslan]"; - mes ""+strcharinfo(0)+"..."; - mes "I'll never forget what"; - mes "you've done for Thierry and"; - mes "me. I'll always be praying for"; - mes "your safety in your adventures."; - mes "Take care of yourself..."; - close2; - hg_ma1 = 13; - completequest 8052; - specialeffect EF_ABSORBSPIRITS; - if (RENEWAL_EXP) - getexp 90000,60000; - else - getexp 900000,600000; - end; - } else if (hg_ma1 == 13) { - mes "^3355FFEuslan is still waiting"; - mes "for her fiancee to return"; - mes "home, but she appears"; - mes "much more relieved and"; - mes "relaxed than she used to be.^000000"; - close; - } -} - -que_bingo,49,12,0 script #Hg_Quest HIDDEN_WARP_NPC,4,4,{ -OnTouch: - if (hg_ma1 == 6) { - mes "[Arcade Owner]"; - mes "Welcome to the"; - mes "Bingo Game Arcade."; - mes "Would you like to"; - mes "play a game?"; - next; - select("I want to meet the game coordinator."); - mes "[Arcade Owner]"; - mes "I'm sorry, but if he's on"; - mes "duty, we can't really let you"; - mes "meet him unless you come"; - mes "here to play a game. Our"; - mes "game coordinators tend"; - mes "to be pretty busy..."; - close; - } -} - -que_bingo,53,190,7 script Eukran 4_M_TWTEAMAN,{ - if (hg_ma1 == 6) { - mes "[Eukran]"; - mes "Oh, weren't you just"; - mes "in the bingo room?"; - mes "I hope you enjoyed"; - mes "the game. Now, can"; - mes "I help you with anything?"; - next; - select("Talk about Euslan"); - mes "^3355FFYou tell Eukran about his"; - mes "sister's illness, and that"; - mes "she has sent you to search"; - mes "for her fiancee Thierry.^000000"; - next; - mes "[Eukran]"; - mes "*Sob* I had no idea"; - mes "that my sister Euslan"; - mes "was so sick! No wonder"; - mes "Thierry looked so depressed"; - mes "the last time I saw him. Why"; - mes "didn't he tell me anything?"; - next; - mes "[Eukran]"; - mes "You see, Thierry passed by"; - mes "here about a month ago, and"; - mes "told me that he had to visit"; - mes "the Odin Shrine. I wasn't"; - mes "sure then, but now I think"; - mes "he's trying to help my sister."; - next; - mes "[Eukran]"; - mes "There must be something"; - mes "there that can help my"; - mes "sister recover. Why else"; - mes "would Thierry go to such a"; - mes "dangerous place? No one goes to the Odin Shrine for no reason."; - close2; - hg_ma1 = 8; - changequest 8047,8048; - warp "que_bingo",37,24; - end; - } -} - -odin_tem01,129,127,0 script HiddenActivator#Hugel HIDDEN_WARP_NPC,3,3,{ -OnTouch: - if (hg_ma1 == 8) { - mes "^3355FFYou can hear two"; - mes "people talking to"; - mes "each other a short"; - mes "distance away.^000000"; - next; - mes "[Suspicious Man]"; - mes "You sure your research"; - mes "is progressing? I haven't"; - mes "seen anything that even"; - mes "resembles real results!"; - next; - mes "[Young Man]"; - mes "I'm telling you, this isn't"; - mes "like the last project. There's"; - mes "no other way around it, it's"; - mes "going to take some time."; - mes "You just have to be patient..."; - next; - mes "[Suspicious Man]"; - mes "Fine. That's fine by me."; - mes "But what about your fiancee?"; - mes "I know she's near death's door:"; - mes "can you really afford to wait"; - mes "this long? Think about it."; - next; - mes "[Young Man]"; - mes "......"; - mes "........."; - mes "............"; - next; - mes "[Suspicious Man]"; - mes "Just finish this as"; - mes "soon as you can. For"; - mes "your fiancee's sake."; - mes "And your own sake."; - mes "Catch my meaning?"; - next; - mes "[Young Man]"; - mes "...I understand."; - next; - mes "^3355FFYou hear the sound of"; - mes "footsteps steadily becoming"; - mes "fainter and fainter. One of the"; - mes "men must be walking away.^000000"; - close2; - enablenpc "Young Man#Hu_Quest"; - initnpctimer; - end; - } else if (hg_ma1 == 9 || hg_ma1 == 10 || hg_ma1 == 11) { - enablenpc "Young Man#Hu_Quest"; - initnpctimer; - end; - } - -OnTimer180000: - disablenpc "Young Man#Hu_Quest"; - stopnpctimer; - end; - -OnInit: - disablenpc "Young Man#Hu_Quest"; - end; - -} - -odin_tem01,130,134,4 script Young Man#Hu_Quest 4_M_TWBOY,{ - if (hg_ma1 == 8) { - mes "[Young Man]"; - mes "Hm? Oh, an adventurer."; - mes "There's more and more"; - mes "of you coming to visit this"; - mes "Odin Shrine nowadays."; - next; - select("Mr. Thierry?"); - mes "[Thierry]"; - mes "...?!"; - mes "H-how do you"; - mes "know my name?"; - mes "Do I know you"; - mes "from somewhere?"; - next; - select("Tell him about Euslan"); - mes "[Thierry]"; - mes "Oh, Euslan sent you to me?"; - mes "I'm so sorry that you had to"; - mes "go through so much trouble."; - mes "Still, I'm glad to hear from her. Please let her know that I'm"; - mes "coming home soon, would you?"; - next; - select("What are you doing here?"); - mes "[Thierry]"; - mes "Well, um, I'm sorry."; - mes "I can't really go into the"; - mes "details, but I'm doing this"; - mes "work to find a cure for"; - mes "Euslan's disease. It's not"; - mes "curable by modern medicine..."; - close2; - hg_ma1 = 9; - changequest 8048,8049; - end; - } else if (hg_ma1 == 9) { - mes "[Thierry]"; - mes "I can't tell you more"; - mes "than that. Please just"; - mes "trust me on this. In the"; - mes "meantime, would you tell"; - mes "Euslan that I should be"; - mes "coming home very soon?"; - close; - } else if (hg_ma1 == 10) { - mes "[Thierry]"; - mes "Oh, I thought you"; - mes "already left Odin Shrine."; - mes "You don't have anything "; - mes "else to tell me, do you?"; - next; - select("Warn Thierry about Suspicious Men"); - mes "[Thierry]"; - mes "What?! It's just what"; - mes "I thought! They were just"; - mes "using me this whole time...!"; - mes "Still, I can't leave this"; - mes "place just yet... I can't..."; - next; - mes "[Thierry]"; - mes "I guess it all started when"; - mes "Euslan contracted that weird"; - mes "disease. None of the doctors"; - mes "knew what it was, none of them"; - mes "could do anything about it."; - mes "It was totally devastating..."; - next; - mes "[Thierry]"; - mes "Finally, I took her to see"; - mes "Mawong, who told us that he"; - mes "actually met someone that had"; - mes "that disease, and that there"; - mes "was a way for me to cure it."; - mes "I had to take my chances..."; - next; - mes "[Thierry]"; - mes "Mawong told me that the cure"; - mes "was somewhere near the Odin"; - mes "Shrine in Hugel. As you already"; - mes "know, this place is incredibly"; - mes "dangerous. But I don't care."; - mes "I'll do anything for Euslan."; - next; - mes "[Thierry]"; - mes "Of course, I only told Euslan"; - mes "that I'd be looking around the"; - mes "Schwaltzvalt Republic... If she"; - mes "knew I was at the Odin Shrine,"; - mes "she'd worry too much about me."; - next; - mes "[Thierry]"; - mes "Once I got here, I didn't"; - mes "know what to do, or what I was"; - mes "even looking for. Then, I ran"; - mes "into these strange men, and"; - mes "told them my story out of my"; - mes "frustration over my situation."; - next; - mes "[Thierry]"; - mes "It seemed like a miracle"; - mes "when they said that they knew"; - mes "how to cure Euslan. They told"; - mes "me that they were a research"; - mes "team working on a project"; - mes "related to my dilemna."; - next; - mes "[Thierry]"; - mes "I didn't even think twice"; - mes "about it: I immediately"; - mes "accepted their offer to"; - mes "join them. I did whatever"; - mes "research they asked while"; - mes "I searched for Euslan's cure..."; - next; - mes "[Thierry]"; - mes "Later, I overheard them"; - mes "talking, and I learned that"; - mes "they were really Rekenber"; - mes "Corporation agents. Their"; - mes "project had nothing to do"; - mes "with medicine or my Euslan..."; - next; - mes "[Thierry]"; - mes "Their true goal is to improve"; - mes "their guardian technology by"; - mes "finding the remains of some"; - mes "giant beneath the Odin Shrine."; - mes "Still, working with them gave"; - mes "me access to so many resources."; - next; - mes "[Thierry]"; - mes "I've actually been able to"; - mes "find a cure for Euslan's"; - mes "illness through my research"; - mes "with those men, so I can't"; - mes "quit now. I still need to make"; - mes "that medicine for Euslan!"; - next; - mes "[Thierry]"; - mes "So, behind their backs, I've"; - mes "been using their guardians to"; - mes "gather the ingredients needed"; - mes "for my fiancee's medicine. But"; - mes "if they're planning to get rid of me, I've just run out of time."; - next; - mes "[Thierry]"; - mes "It doesn't matter what"; - mes "happens to me, but I must"; - mes "save Euslan. I only need"; - mes "^FF00005 Runes of the Darkness^000000 to"; - mes "finish that medicine. Please"; - mes "help me get them, adventurer..."; - next; - mes "[Thierry]"; - mes "You're the only one I can"; - mes "trust to save Euslan. In the"; - mes "meantime, I'll be hiding from"; - mes "those men right over here."; - mes "If they get me, I'll never be"; - mes "able to make the medicine!"; - close2; - hg_ma1 = 11; - changequest 8050,8051; - end; - } else if (hg_ma1 == 11) { - if (countitem(7511) < 5) { - mes "[Thierry]"; - mes "I understand that gathering"; - mes "materials here in the Odin"; - mes "Shrine is difficult, but try to"; - mes "get me ^3355FF5 Runes of the Darkness^000000"; - mes "as soon as you can. My Euslan"; - mes "really needs that medicine..."; - close; - } - mes "[Thierry]"; - mes "Oh! You really brought me"; - mes "the Runes of the Darkness!"; - mes "I can finally make the medicine"; - mes "that will save my dear Euslan."; - mes "I... I can't thank you enough"; - mes "for this. I'm so happy..."; - next; - mes "[Thierry]"; - mes "Please give me a moment:"; - mes "I want to make this right"; - mes "away. Let's see, ah, here"; - mes "are my research notes..."; - next; - mes "......"; - mes "........."; - mes "............"; - next; - mes "[Thierry]"; - mes "It's finally done. This"; - mes "medicine will cure Euslan."; - mes "If you'd do one last thing"; - mes "for me, please bring this to"; - mes "her. I've got to sneak away"; - mes "later after things calm down."; - next; - mes "[Thierry]"; - mes "Please understand that"; - mes "I want to see her as soon"; - mes "as I can, but I have to wait"; - mes "until those Rekenber agents"; - mes "stop searching for me. And let"; - mes "Eslan know I'll come home soon."; - next; - mes "^3355FFYou received the"; - mes "medicine that Thierry"; - mes "has made to give to Euslan.^000000"; - close2; - delitem 7511,5; //Rune_Of_Darkness - hg_ma1 = 12; - changequest 8051,8052; - end; - } else if (hg_ma1 == 12) { - mes "[Thierry]"; - mes "Please give that"; - mes "medicine to Euslan as"; - mes "soon as you can: her life"; - mes "depends on it. Please let"; - mes "her know that I'm coming"; - mes "home as soon as I can."; - close; - } else { - mes "[Researcher]"; - mes "I'm sorry, Euslan..."; - mes "Please just wait for"; - mes "me a little while longer."; - mes "I swear I'll come home to you!"; - close; - } -} - -odin_tem01,111,144,0 script HiddenHugel HIDDEN_WARP_NPC,2,2,{ -OnTouch: - if (hg_ma1 == 9) { - mes "^3355FFYou hear the voice of"; - mes "the suspicious man that"; - mes "was speaking to Thierry"; - mes "a little while ago. You"; - mes "carefully listen to what"; - mes "he is saying...^000000"; - next; - mes "[Suspicious Man]"; - mes "Thierry seems to have"; - mes "caught on to what we're"; - mes "really up to. I think that's why he's slowing down on his"; - mes "research. We better get rid"; - mes "of him before it's too late."; - next; - mes "[Very Suspicious Man]"; - mes "Sure. Just let me"; - mes "know when you"; - mes "want him dead."; - mes "Then I'll kill him."; - mes "No problem."; - next; - mes "^3355FFThis isn't good!"; - mes "Thierry's in danger, so"; - mes "you better go tell him"; - mes "about this right now!^000000"; - close2; - hg_ma1 = 10; - changequest 8049,8050; - end; - } -} - -// Cow Milking Quest :: hg_milkingcow -//============================================================ -hugel,56,104,3 script Kurupe 4_M_SEAMAN,3,3,{ - if (hg_milk == 1) { - mes "[Kurupe]"; - mes "Could Burupu be hiding"; - mes "from me again? He's been"; - mes "wanting to ditch work more"; - mes "and more ever since he wanted"; - mes "to become a Swordman. If only"; - mes "I could hire someone else..."; - next; - mes "[Kurupe]"; - mes "Unfortunately, he's the"; - mes "only one I can find that"; - mes "can actually milk my cow,"; - mes "Booboo! If you can find"; - mes "Burupu for me, I'll be sure"; - mes "to pay you for your effort."; - next; - switch(select("Sure.:Sorry, I'm busy.")) { - case 1: - mes "[Kurupe]"; - mes "Thank you, you're a"; - mes "lifesaver! I need to get the"; - mes "milk delivered by tomorrow,"; - mes "so I really need Burupu back!"; - mes "You should be able to find him"; - mes "somewhere just outside of town."; - hg_milk = 2; - setquest 12040; - close; - case 2: - mes "[Kurupe]"; - mes "N-no...!"; - mes "If I can't find"; - mes "Burupu, then there's no"; - mes "way I'd be able to deliver"; - mes "the milk orders by tomorrow!"; - mes "Great, what am I gonna do?"; - close; - } - } else if (hg_milk > 1 && hg_milk < 5) { - mes "[Kurupe]"; - mes "Burupu, I need you"; - mes "to come to work! Maybe"; - mes "you can find him practicing"; - mes "with his sword right outside"; - mes "of town. I hope you can find"; - mes "that lazy guy for me..."; - close; - } else if (hg_milk == 5) { - mes "[Kurupe]"; - mes "Burupu is making demands?!"; - mes "I guess I don't have a choice."; - mes "You wouldn't happen to know"; - mes "how much Rapiers cost, do you?"; - mes "Why does Burupu want to become"; - mes "a Swordman so much, huh?"; - close; - } else if (hg_milk == 6) { - mes "[Kurupe]"; - mes "Oh, you're going to"; - mes "help me milk the cow?"; - mes "Great, great, thanks so"; - mes "much! Please milk Booboo"; - mes "right away, and get me"; - mes "some delicious milk~"; - hg_milk = 7; - close; - } else if (hg_milk == 7) { - mes "[Kurupe]"; - mes "Hmm, how about this?"; - mes "If you can actually milk"; - mes "Booboo the cow, then I'll"; - mes "give you some food. Does"; - mes "that sound fair? Anyway,"; - mes "please get to work soon~"; - close; - } else if (hg_milk == 8) { - mes "[Kurupe]"; - mes "Great! Now that you've"; - mes "milked Booboo, I can go"; - mes "and make my deliveries"; - mes "tomorrow! Here's a little"; - mes "something to eat as my way"; - mes "of saying, ''Thanks a lot~''"; - next; - if (checkweight(12063,3) != 1) { - mes "[Kurupe]"; - mes "Wait a minute!"; - mes "Currently you are carrying"; - mes "too many items with you."; - mes "Please come back again"; - mes "after you store some items into kafra storage."; - close; - } - hg_milk = 9; - specialeffect2 EF_CONE; - getexp RENEWAL_EXP?10000:100000,0; - getitem 12063,3; - erasequest 12043; - mes "[Kurupe]"; - mes "I always need"; - mes "someone to help me"; - mes "milk Booboo, especially"; - mes "when Burupu doesn't feel"; - mes "like doing it, so please come"; - mes "by and help me when you can~"; - close; - } else if (hg_milk == 9) { - mes "[Kurupe]"; - mes "Oh, it's you again!"; - mes "Did you want to help me"; - mes "out by milking Booboo the"; - mes "cow? I can always use a"; - mes "dependable person like you."; - next; - switch(select("Sure, I'll milk Booboo.:What'll pay me this time?:Nah, just dropping by.")) { - case 1: - mes "[Kurupe]"; - mes "Great, great! If you want"; - mes "to milk Booboo, first tell"; - mes "Burupu that he doesn't need"; - mes "to come in today, and then"; - mes "come back to me. Then, I'll"; - mes "let you milk Booboo the cow."; - hg_milk = 10; - close; - case 2: - mes "[Kurupe]"; - mes "Let's see..."; - mes "Milk Booboo for me this"; - mes "time, and I'll randomly"; - mes "choose one of the following"; - mes "sets of rewards to give you."; - next; - mes "1 set of 5 Milk,"; - mes "1 set of 3 Honey,"; - mes "1 set of 5 Orange Potions,"; - mes "1 set of Yellow Potions, or"; - mes "1 Bundle of Food. Hmmm..."; - mes "That sounds fair, right?"; - close; - case 3: - mes "[Kurupe]"; - mes "Ahahahah, it's good"; - mes "to see you! Now, don't"; - mes "be a stranger, alright?"; - mes "Burupu could learn a"; - mes "couple things from you..."; - close; - } - } else if (hg_milk == 10) { - mes "[Kurupe]"; - mes "For now, go talk"; - mes "to Burupu and let him"; - mes "know that he doesn't need"; - mes "to come into work today~"; - close; - } else if (hg_milk == 11) { - mes "[Kurupe]"; - mes "Ah, you spoke to"; - mes "Burupu already? Good,"; - mes "now would you please"; - mes "milk Booboo the cow?"; - mes "Thanks once again~"; - hg_milk = 12; - close; - } else if (hg_milk == 12) { - mes "[Kurupe]"; - mes "Please go and milk"; - mes "Booboo the cow as"; - mes "soon as you can, okay?"; - close; - } else if (hg_milk == 13) { - mes "[Kurupe]"; - mes "Ah, you've done a good"; - mes "job of milking Booboo the"; - mes "cow for me. Let's see, let's"; - mes "see, what would be good to"; - mes "give you as payment. Hmm..."; - next; - .@milkreward = rand(1,10); - if (.@milkreward < 5) { - mes "[Kurupe]"; - mes "You know what?"; - mes "Why don't you have"; - mes "some Milk? It's only"; - mes "fitting, after all. Besides,"; - mes "it's really good for you!"; - mes "Thanks again for your help~"; - if (checkweight(519,5) != 1) { - next; - mes "[Kurupe]"; - mes "Wait a minute!"; - mes "Currently you are carrying"; - mes "too many items with you."; - mes "Please come back again"; - mes "after you store some items into kafra storage."; - close; - } - hg_milk = 9; - erasequest 12043; - getitem 519,5; //Milk - close; - } else if (.@milkreward > 4 && .@milkreward < 8) { - mes "[Kurupe]"; - mes "Ah, I've got it!"; - mes "You like Orange Potions,"; - mes "right? Come on, you looove"; - mes "Orange Potions! Here, you can"; - mes "have a bunch as my way of saying thanks for milking Booboo the cow~"; - if (checkweight(502,5) != 1) { - next; - mes "[Kurupe]"; - mes "Wait a minute!"; - mes "Currently you are carrying"; - mes "too many items with you."; - mes "Please come back again"; - mes "after you store some items into kafra storage."; - close; - } - hg_milk = 9; - erasequest 12043; - getitem 502,5; //Orange_Potion - close; - } else if (.@milkreward > 7 && .@milkreward < 10) { - mes "[Kurupe]"; - mes "Oooh, I could give you"; - mes "some Yellow Potions, Yes,"; - mes "that's a good idea. Please"; - mes "take these Yellow Potions"; - mes "as a token of my gratitude"; - mes "for milking old Booboo."; - if (checkweight(503,5) != 1) { - next; - mes "[Kurupe]"; - mes "Wait a minute!"; - mes "Currently you are carrying"; - mes "too many items with you."; - mes "Please come back again"; - mes "after you store some items into kafra storage."; - close; - } - hg_milk = 9; - erasequest 12043; - getitem 503,5; //Yellow_Potion - close; - } else { - .@milkreward = rand(1,10); - if (.@milkreward < 7) { - mes "[Kurupe]"; - mes "Hey, why don't you"; - mes "take some fresh Honey?"; - mes "Yes, it's sweet, delicious,"; - mes "it's everything you could"; - mes "ever want! Thanks for"; - mes "milking Booboo for me~"; - if (checkweight(518,3) != 1) { - next; - mes "[Kurupe]"; - mes "Wait a minute!"; - mes "Currently you are carrying"; - mes "too many items with you."; - mes "Please come back again"; - mes "after you store some items into kafra storage."; - close; - } - hg_milk = 9; - erasequest 12043; - getitem 518,3; //Honey - close; - } - mes "[Kurupe]"; - mes "Here, why don't you"; - mes "have some of this really"; - mes "delicious food? I don't"; - mes "remember what I packed in"; - mes "here, but I'm sure it tastes"; - mes "good, and it's good for you~"; - if (checkweight(12111,1) != 1) { - next; - mes "[Kurupe]"; - mes "Wait a minute!"; - mes "Currently you are carrying"; - mes "too many items with you."; - mes "Please come back again"; - mes "after you store some items into kafra storage."; - close; - } - hg_milk = 9; - erasequest 12043; - getitem 12111,1; //Food_Package - close; - } - } else { - mes "[Kurupe]"; - mes "Aww, nuts...!"; - mes "I've got so many"; - mes "Milk deliveries to do"; - mes "tomorrow, but what can"; - mes "I do without any Milk?!"; - close; - } - -OnTouch: - if (BaseLevel > 49) { - if (!hg_milk) { - mes "[Kurupe]"; - mes "Oh no, what am I gonna"; - mes "do?! I need to deliver the"; - mes "milk tomorrow, but Burupu"; - mes "still hasn't arrived yet!"; - emotion e_omg,0; - next; - mes "[Kurupe]"; - mes "When is he coming"; - mes "to work? Burupu,"; - mes "where are you?!"; - emotion e_swt,0; - hg_milk = 1; - close; - } - } - mes "[Kurupe]"; - mes "Why hasn't Burupu"; - mes "arrived yet? If he"; - mes "doesn't come soon,"; - mes "how will I get the milk"; - mes "delivered by tomorrow?"; - close; -} - -hu_fild06,217,270,3 script Burupu 4_M_HUBOY,3,3,{ - if (hg_milk == 3) { - mes "[Burupu]"; - mes "What? Kurupe wants me"; - mes "to come in to work again?"; - mes "Man, does it look like I want"; - mes "to milk Booboo all my life?"; - mes "Forget that, I'm gonna be"; - mes "a Swordman! Tally-hoooe!"; - next; - mes "[Burupu]"; - mes "Yeah, ever since that"; - mes "Airship landed in our"; - mes "town, and I saw all those"; - mes "Swordmen, I knew it'd be"; - mes "my destiny! Forget ranching, I'm gonna wield a frickin' sword!"; - hg_milk = 4; - close; - } else if (hg_milk == 4) { - mes "[Burupu]"; - mes "Hey, that equipment of"; - mes "yours looks plenty expensive."; - mes "I think I'll need something"; - mes "like that if I wanna become"; - mes "a Swordman. Hey, I know"; - mes "how we can help each other~"; - next; - mes "[Burupu]"; - mes "I'll help you with milking"; - mes "Booboo the cow if you can get"; - mes "me some proper Swordman"; - mes "equipment. Let's see... Why not"; - mes "give me 1 Rapier with 2 Slots? That's not too much to ask, right?"; - next; - switch(select("Alright.:Whoa, that's too much!")) { - case 1: - mes "[Burupu]"; - mes "I'm glad you agree~"; - mes "Okay then, try to bring"; - mes "me a Rapier with 2 Slots"; - mes "as soon as you can! I can't"; - mes "wait to start training with it!"; - hg_milk = 5; - changequest 12040,12041; - close; - - case 2: - mes "[Burupu]"; - mes "You think so...?"; - mes "Well, it's the only"; - mes "thing I can think of"; - mes "that I really want..."; - close; - } - } else if (hg_milk == 5) { - if (!countitem(1110)) { - mes "[Burupu]"; - mes "Hey, weren't you"; - mes "supposed to bring me"; - mes "a Rapier with 2 Slots?"; - mes "If you want me to milk"; - mes "Booboo the cow, then keep"; - mes "your end of our bargain~"; - close; - } - mes "[Burupu]"; - mes "Oh, wow...!"; - mes "That's such a beautiful"; - mes "Rapier! Look, it's got"; - mes "2 Slots and everything!"; - mes "I'm gonna start training"; - mes "with it right now!"; - delitem 1110,1; //Lapier - hg_milk = 6; - changequest 12041,12042; - next; - mes "[Burupu]"; - mes "You know what?"; - mes "I've changed my mind."; - mes "Screw milking that dumb cow!"; - mes "Still, a Swordman is supposed"; - mes "to keep his promises, huh?"; - mes "Okay then, how about this?"; - next; - mes "[Burupu]"; - mes "I hid my secret instructions"; - mes "for milking Booboo the cow"; - mes "under the ground just northeast"; - mes "of her. Read them carefully, and you should be able to milk her"; - mes "yourself. You can do it, right?"; - next; - mes "[Burupu]"; - mes "Anyway, don't forget"; - mes "to find and read those"; - mes "instructions. Oh, and"; - mes "thanks again for the Rapier~"; - close; - } else if (hg_milk == 10) { - mes "[Burupu]"; - mes "Hmm? You wanna milk"; - mes "Booboo today? Great,"; - mes "that means I've got more"; - mes "time to work on my fencing."; - mes "All right, now I can focus"; - mes "completely on my training!"; - hg_milk = 11; - close; - } else { - mes "[Burupu]"; - mes "I'm gonna become the"; - mes "best Swordman in the"; - mes "world! But first, I gotta"; - mes "learn how to use this thing!"; - mes "Heeeeee-YAH! How's that? That was almost a Magnum Break, right?"; - emotion e_swt2,0; - close; - } - -OnTouch: - if (hg_milk == 2) { - mes "[Burupu]"; - mes "Heeeyah!"; - mes "Yaaaaaaaah!"; - mes "Wh-whooooooosh!"; - emotion e_swt2,0; - next; - mes "[Burupu]"; - mes "Crap! Why do I have"; - mes "to have such a crappy"; - mes "sword?! I mean, I'm getting"; - mes "tired of making all my own"; - mes "whooshing sounds and effects."; - hg_milk = 3; - emotion e_an,0; - close; - } else if (hg_milk == 5) { - mes "[Burupu]"; - mes "Heeeyah!"; - mes "Yaaaaaaaah!"; - mes "Yeeeeeeeyoooop!"; - emotion e_swt2,0; - close; - } -} - -hugel,72,101,0 script Burupu's Instructions HIDDEN_NPC,{ - if (hg_milk < 6) { - mes "^3355FFYou've found a small^000000"; - mes "^3355FFnotebook on the ground.^000000"; - close; - } - mes "^804000This small notebook^000000"; - mes "^804000contains Burupu's detailed^000000"; - mes "^804000instructions for milking^000000"; - mes "^804000Booboo the cow. Although^000000"; - mes "^804000it is written by hand, it^000000"; - mes "^804000is very well organized.^000000"; - next; - mes "[Table of Contents]"; - mes " "; - mes "Chapter 1: How to Milk Booboo"; - mes "Chapter 2: How to Treat Booboo"; - mes "Chapter 3: Before You Begin"; - next; - switch(select("Chapter 1:Chapter 2:Chapter 3")) { - case 1: - mes "[Chapter 1]"; - mes "Booboo is a very emotionally"; - mes "sensitive cow that expresses"; - mes "herself through the power of"; - mes "song. You must listen to her"; - mes "song, determine how she feels,"; - mes "and then comb her just right."; - next; - mes "[Chapter 1]"; - mes "Basically, depending on"; - mes "how Booboo feels, you must"; - mes "give her the number of brush"; - mes "strokes that correspond to"; - mes "her song. I'll explain more"; - mes "about that in Chapter 2."; - break; - case 2: - mes "[Chapter 2 Contents]"; - mes " "; - mes "Part 1: How to Respond to"; - mes "Booboo the Cow's Feelings"; - mes "Part 2: Booboo's Songs"; - next; - switch(select("Part 1:Part 2")) { - case 1: - mes "[Chapter 2, Part 1]"; - mes "Booboo the Cow usually"; - mes "expresses five different"; - mes "feelings through her songs:"; - mes "these are joy, sadness, anger,"; - mes "love, and neutral contentment."; - next; - mes "[Chapter 2, Part 1]"; - mes "^800080She is so happy^000000!"; - mes "When Booboo the Cow"; - mes "feels joy, then you go"; - mes "ahead and brush her"; - mes "hair 3 times before"; - mes "you can milk her."; - mes "^800080 3 times^000000."; - next; - mes "[Chapter 2, Part 1]"; - mes "^800080She is as usual^000000."; - mes "When she feels so-so, you need to"; - mes "comb her hair ^800080 5 times^000000."; - next; - mes "[Chapter 2, Part 1]"; - mes "If Booboo the cow feels"; - mes "sad, then you need to make"; - mes "her feel more loved. How"; - mes "do you do this? Just brush"; - mes "her hair at least 10 times."; - next; - mes "[Chapter 2, Part 1]"; - mes "Now, remember that when"; - mes "Booboo the cow is angry,"; - mes "you shouldn't touch her"; - mes "at all. Just say, ''No!'' to"; - mes "brushing her hair, okay?"; - next; - mes "[Chapter 2, Part 1]"; - mes "If you happen to see"; - mes "Booboo the cow in love,"; - mes "then just brush her hair"; - mes "once. Just look for the"; - mes "hearts, and you'll know"; - mes "that she's in love, okay?"; - next; - mes "[Chapter 2, Part 1]"; - mes "Whenever Booboo the"; - mes "cow is just feeling"; - mes "neutral contentment,"; - mes "then just brush her"; - mes "5 times. That's all~"; - break; - case 2: - mes "[Chapter 2, Part 2]"; - mes "Booboo the cow will"; - mes "always sing this song."; - mes "Keep these sounds in"; - mes "mind when she sings them..."; - next; - mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000"; - mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000"; - mes "^ff0000Booruboorubrr~ Rrrrboo~^000000"; - mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000"; - mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000"; - mes "^0000ffBoo! B! Boo~^000000"; - next; - mes "[Chapter 2, Part 2]"; - mes "When you try to milk"; - mes "Booboo, she will sing this"; - mes "song with a slight difference."; - mes "Look for the difference in"; - mes "Booboo's song, and then"; - mes "hum the correct word to her."; - break; - } - break; - case 3: - mes "[Chapter 3]"; - mes "If you want to milk"; - mes "Booboo the cow, you"; - mes "must first get permission"; - mes "from Kurupe. You will also"; - mes "need 3 Concentration Potions"; - mes "to insert into Booboo's comb."; - break; - } - close2; - if (questprogress(12042)) - erasequest 12042; - end; -} - -hugel,68,99,3 script Booboo the Cow 4_BULL,{ - if (hg_milk == 7 || hg_milk == 12) { - mes "[Booboo]"; - mes "Boop boop boo~"; - mes "Booboo Boop boo!"; - next; - mes "^804000It seems that"; - mes "Booboo the cow"; - mes "has something that"; - mes "she wants to tell you.^000000"; - next; - switch(select("Attempt to Milk Booboo:It's not the right time!")) { - case 1: - if (countitem(645) > 2) { - switch(rand(1,5)) { - case 1: callsub L_MilkCow,"cow_01.wav",3; break; - case 2: callsub L_MilkCow,"cow_02.wav",5; break; - case 3: callsub L_MilkCow,"cow_03.wav",10; break; - case 4: callsub L_MilkCow,"cow_04.wav",0; break; - case 5: callsub L_MilkCow,"cow_05.wav",1; break; - } - end; - } - mes "^3355FFTo use this comb to"; - mes "brush Booboo the cow,"; - mes "you will need to insert"; - mes "3 Concentration Potions."; - mes "You can only brush Booboo"; - mes "with this luxurious magic comb.^000000"; - close; - case 2: - mes "^3355FFMaybe you should learn more"; - mes "about Booboo the cow, and"; - mes "get more information before"; - mes "you can attempt to milk her.^000000"; - close; - } - } - mes "[Booboo]"; - mes "Booo~Boooo!!"; - mes "Boobooboo Booo~~~"; - mes "Booboo Boop~"; - close; - -L_MilkCow: - mes "^3355FFThis giant magic comb was"; - mes "specially ordered from Geffen's"; - mes "Magic Academy. It is designed"; - mes "to operate after inserting"; - mes "3 Concentration Potions"; - mes "into its special slots.^000000"; - next; - mes "^3355FFOnce you place your"; - mes "3 Concentration Potions"; - mes "into the comb, it begins"; - mes "to chime, and Booboo the"; - mes "cow beings to express her^FFFFFF ^3355FF feelings in the center of Hugel.^000000"; - delitem 645,3; //Center_Potion - soundeffect ""+getarg(0)+"",0; - next; - soundeffect ""+getarg(0)+"",0; - mes "^3355FFNow it's time for you"; - mes "to brush Booboo the cow."; - mes "Depending on her mood,"; - mes "you need to brush her a"; - mes "certain number of times.^000000"; - next; - input .@cowbrush; - if (.@cowbrush != getarg(1)) { - soundeffect "taming_fail.wav",0; - mes "^3355FFAwwww..."; - mes "Booboo the cow looks"; - mes "so disappointed. She"; - mes "looks like she wants"; - mes "to close herself off"; - mes "from the rest of the world...^000000"; - close; - } - soundeffect "cow_06.wav",0; - mes "^3355FFBooboo the cow"; - mes "seems fairly content,"; - mes "and is singing a serenade.^000000"; - next; - soundeffect "cow_06.wav",0; - mes "[Mrs. Booboo]"; - switch(rand(1,6)) { - case 1: - .@cowsong$ = "Brrbrr"; - mes "^ff0000Brr~ Brrboo~ Boobooboo~^000000"; - mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000"; - mes "^ff0000Booruboorubrr~ Rrrrboo~^000000"; - mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000"; - mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000"; - mes "^0000ffBoo! B! Boo~~~^000000"; - break; - case 2: - .@cowsong$ = "Brrrrrr"; - mes "^ff0000Brr~ Brrboo~ Boobooboo~^000000"; - mes "^0000ffRrrururu~ Booboo~ Boorrboo~^000000"; - mes "^ff0000Booruboorubrr~ Rrrrboo~^000000"; - mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000"; - mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000"; - mes "^0000ffBoo! B! Boo~~~^000000"; - break; - case 3: - .@cowsong$ = "Rrrrboo"; - mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000"; - mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000"; - mes "^ff0000Booruboorubrr~ Rurub~^000000"; - mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000"; - mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000"; - mes "^0000ffBoo! B! Boo~^000000"; - break; - case 4: - .@cowsong$ = "Boobooru"; - mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000"; - mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000"; - mes "^ff0000Booruboorubrr~ Rrrrboo~^000000"; - mes "^0000ffRrrr~ Booboorrrr~ Bbrrrr~^000000"; - mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000"; - mes "^0000ffBoo! B! Boo~^000000"; - break; - case 5: - .@cowsong$ = "Boobooboo"; - mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000"; - mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000"; - mes "^ff0000Booruboorubrr~ Rrrrboo~^000000"; - mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000"; - mes "^ff0000Bbb~ Rururu~ Booruboorub~^000000"; - mes "^0000ffBoo! B! Boo~^000000"; - break; - case 6: - .@cowsong$ = "B"; - mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000"; - mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000"; - mes "^ff0000Booruboorubrr~ Rrrrboo~^000000"; - mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000"; - mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000"; - mes "^0000ffBoo! Boo! Boo~^000000"; - break; - } - next; - mes "^3355FFHurry, respond to Booboo's song! Look for the word that is slightly"; - mes "different than Booboo's normal"; - mes "song in Burupu's notes, and then tell her the correct world without"; - mes "the tilde character (''~'').^000000"; - next; - input .@cowanswer$; - if (.@cowanswer$ == .@cowsong$) { - soundeffect "tming_success.wav",0; - mes "^3355FFSuccess!"; - mes "Booboo the cow"; - mes "is quite happy, and"; - mes "you were able to milk"; - mes "her. Now, you should"; - mes "report to Kurupe.^000000"; - if (hg_milk == 12) hg_milk = 13; - else hg_milk = 8; - setquest 12043; - close; - } - soundeffect "taming_fail.wav",0; - mes "^3355FFUh oh..."; - mes "Booboo the cow is starting"; - mes "to snort violently! She seems"; - mes "pretty angry with you, so you"; - mes "better get away for now...^000000"; - close; -} - -// Odin Temple Excavation Quest :: hg_tem -//============================================================ -hugel,91,152,1 script Sign 2_BULLETIN_BOARD,{ - mes "**Recruitment Notice**"; - mes " "; - if (hg_odin < 60) { - mes "We are now hiring recruits"; - mes "for the Odin Shrine Expedition."; - mes " "; - mes "- Shrine Expedition Dept."; - if (!hg_odin) hg_odin = 1; - close; - } - mes "Join our magician"; - mes "community, and make"; - mes "all your days a festival!"; - mes " "; - mes "- Hugel Magician Community"; - close; -} - -hu_in01,19,161,0 script Alex 1_F_SIGNZISK,{ - if (!hg_odin) { - mes "[Alex]"; - mes "Whatever you're"; - mes "trying to sell me,"; - mes "I'm not interested!"; - mes "Now get out of here!"; - close; - } else if (hg_odin == 1) { - cutin "hu_alex01.bmp",2; - mes "[Alex]"; - mes "Huh...?"; - mes "What do you want?"; - next; - switch(select("Excuse me...:I saw the recruitment notice and...")) { - case 1: - mes "[Alex]"; - mes "Whatever you're"; - mes "trying to sell me,"; - mes "I'm not interested!"; - mes "Now get out of here!"; - close2; - cutin "",255; - end; - case 2: - mes "[Alex]"; - mes "Oh, so you saw the"; - mes "recruitment notice for the"; - mes "Odin Shrine Expedition, eh?"; - if (BaseLevel > 59) { - mes "Hmmm... Alright, you look"; - mes "like you're strong enough."; - mes "Yeah, I think you qualify."; - next; - } else { - cutin "hu_alex02.bmp",2; - mes "Well, I dunno. I think that"; - mes "kind of expedition would"; - mes "eat you alive. No offense..."; - next; - mes "[Alex]"; - mes "Look, I'll reconsider"; - mes "whether you qualify after"; - mes "you get train a little more,"; - mes "develop your skills, you know,"; - mes "get stronger. For now, though,"; - mes "I don't think we can use you."; - close2; - cutin "",255; - end; - } - break; - } - cutin "hu_alex03.bmp",2; - mes "[Alex]"; - mes "I'm Alex Helmut, and I'm"; - mes "in charge of the expedition."; - mes "See that guy over there? That's"; - mes "my younger brother Julian who's"; - mes "also working on the excavation."; - next; - mes "[Alex]"; - mes "Our main goal in this"; - mes "excavation is to retrieve"; - mes "some extremely valuable"; - mes "item inside the shrine. However, it's too dangerous to go in there"; - mes "if you're not strong enough."; - next; - mes "[Alex]"; - mes "Anyway, if you'd like to"; - mes "help us, please take a look"; - mes "around the shrine and see"; - mes "if you'd want to work for us."; - mes "Please talk to the Boatman"; - mes "to travel to the shrine, okay?"; - hg_odin = 2; - setquest 11000; - close2; - cutin "",255; - end; - } else if (hg_odin == 2) { - cutin "hu_alex03.bmp",2; - mes "[Alex]"; - mes "You really oughtta"; - mes "check out the shrine"; - mes "for yourself first. Just talk"; - mes "to the Boatman so that"; - mes "he take you over there."; - close2; - cutin "",255; - end; - } else if (hg_odin == 3) { - cutin "hu_alex01.bmp",2; - mes "[Alex]"; - mes "Oh, so you've gone"; - mes "and seen the shrine"; - mes "already. So will you help"; - mes "us in our expedition?"; - next; - switch(select("Who are the people in the next room?:Well...:Yes, I do.")) { - case 1: - cutin "hu_alex02.bmp",2; - mes "[Alex]"; - mes "Oh... Them."; - mes "They're officially my"; - mes "co-workers, but quite"; - mes "frankly, they were forced"; - mes "upon me by the Rune-Midgarts"; - mes "Kingdom. It can't be helped..."; - next; - mes "[Alex]"; - mes "Anyway, I have to accept"; - mes "them to help international"; - mes "relations or something silly"; - mes "like that. They say they're here to research religious relics,"; - mes "but I just don't trust them."; - next; - cutin "hu_alex04.bmp",2; - mes "[Alex]"; - mes "In fact, I think it's"; - mes "obvious that they're here"; - mes "for something else, though"; - mes "I'm not sure what it may be."; - mes "And that gray haired lady..."; - mes "She totally creeps me out!"; - close2; - cutin "",255; - end; - case 2: - mes "[Alex]"; - mes "Yeah, well, I know"; - mes "it might be a tough"; - mes "decision to make. Well,"; - mes "take your time. I understand"; - mes "that you have to weigh the"; - mes "risks and everything."; - close2; - cutin "",255; - end; - case 3: - mes "[Alex]"; - mes "Great! In that case, your"; - mes "first assignment is to bring"; - mes "me ^3355FF5 Runes of the Darkness^000000"; - mes "from the shrine. Don't worry,"; - mes "I'll make sure that you're"; - mes "rewarded for your efforts."; - hg_odin = 4; - changequest 11000,11001; - next; - mes "[Alex]"; - mes "This is your chance"; - mes "to show me that your"; - mes "dependability and sense"; - mes "of responsibility. Then,"; - mes "we can move on to the"; - mes "more important stuff."; - close2; - cutin "",255; - end; - } - } else if (hg_odin == 4) { - cutin "hu_alex02.bmp",2; - mes "[Alex]"; - mes "What are you still"; - mes "doing here? Shouldn't"; - mes "you be headed to the"; - mes "shrine already?"; - next; - switch(select("What was I supposed to gather?:I'm leaving, I'm leaving!")) { - case 1: - cutin "hu_alex03.bmp",2; - mes "[Alex]"; - mes "You've forgotten"; - mes "already? I asked you"; - mes "to bring me ^3355FF5 Runes"; - mes "of the Darkness^000000. Okay,"; - mes "now hurry up and get to it."; - close2; - cutin "",255; - end; - case 2: - mes "[Alex]"; - mes "That's fine..."; - mes "Just keep in mind that"; - mes "we're running behind"; - mes "schedule. If only that"; - mes "grey haired crone wasn't"; - mes "here... We'd be done by now!"; - close2; - cutin "",255; - end; - } - } else if (hg_odin == 5) { - cutin "hu_alex01.bmp",2; - mes "[Alex]"; - mes "Well, it's about"; - mes "time you came back."; - mes "So did you bring me"; - mes "^3355FF5 Runes of the Darkness^000000?"; - next; - switch(select("Er, not yet...:There you go!")) { - case 1: - cutin "hu_alex02.bmp",2; - mes "[Alex]"; - mes "Wh-what?!"; - mes "You came here just to"; - mes "tell me that? Come back"; - mes "when you're done and"; - mes "don't waste my time!"; - next; - emotion e_ho,0,"Julian"; - mes "[Julian]"; - mes "Hey, you know what,"; - mes "Alex? You can't push"; - mes "people around like that."; - mes "Besides, this adventurer"; - mes "isn't a pushover, you know?"; - next; - cutin "hu_alex03.bmp",2; - emotion e_an; - mes "[Alex]"; - mes "What was that...?"; - mes "Are you trying to"; - mes "make me mad, Julian?"; - next; - cutin "hu_alex02.bmp",2; - mes "[Julian]"; - mes "All I'm saying is that"; - mes "most adventurers know that"; - mes "you can't pay them what they're"; - mes "worth. That's why so many of"; - mes "them are going in and out"; - mes "of the other room, you know."; - next; - cutin "hu_alex04.bmp",2; - mes "[Alex]"; - mes "That... grey... haired...!"; - mes "N-no... Calm down, Alex..."; - mes "Lose your head, you lose"; - mes "everything... D-don't stoop"; - mes "down to her level."; - next; - cutin "hu_alex01.bmp",2; - mes "[Alex]"; - mes "Alright, I'm not in any"; - mes "position to make demands"; - mes "of you... But I would really"; - mes "appreciate it if you would"; - mes "bring me 5 Runes of the"; - mes "Darkness as soon as possible."; - close2; - cutin "",255; - end; - case 2: - if (countitem(7511) > 4) { - delitem 7511,5; //Rune_Of_Darkness - hg_odin = 6; //Old_Blue_Box - changequest 11000,11002; - getitem 603,1; - mes "[Alex]"; - mes "Oh! Thank you"; - mes "so much, I'm sure"; - mes "these Runes will help"; - mes "us in our research. I know"; - mes "this isn't much, but please"; - mes "accept this Old Blue Box."; - next; - mes "[Julian]"; - mes "Wait..."; - mes "Research?"; - mes "Since when did"; - mes "you do research?"; - next; - cutin "hu_alex03.bmp",2; - mes "[Alex]"; - mes "Gosh, Julian,"; - mes "will you just"; - mes "shut up for a bit?"; - next; - mes "[Julian]"; - mes "Why? I'm the one who"; - mes "does all the grunt work"; - mes "and actual research."; - mes "You think you're so"; - mes "big just ''supervising...''"; - next; - cutin "hu_alex04.bmp",2; - mes "[Alex]"; - mes "J-Julian!"; - next; - mes "[Julian]"; - mes "Right, right, we've"; - mes "got a visitor. Yeah,"; - mes "okay, sorry about that."; - next; - cutin "hu_alex02.bmp",2; - mes "[Alex]"; - mes "I'm sorry about all"; - mes "this. If you don't mind,"; - mes "we'll continue our research"; - mes "and hopefully finish our"; - mes "project soon. Thanks once"; - mes "again for all of your help."; - close2; - cutin "",255; - end; - } - cutin "hu_alex02.bmp",2; - mes "[Alex]"; - mes "Hm? Oh, this isn't"; - mes "enough Runes of the"; - mes "Darkness. I asked you"; - mes "to bring me 5 of them..."; - close2; - cutin "",255; - end; - } - } else if (hg_odin == 6) { - cutin "hu_alex02.bmp",2; - mes "[Alex]"; - mes "...Darn it! I think I might"; - mes "have miscalculated. Maybe"; - mes "I really do need more of"; - mes "these. What am I gonna do?"; - mes "And what is that grey haired"; - mes "crone thinking? Hmmmm..."; - next; - emotion e_omg; - cutin "hu_alex03.bmp",2; - cutin "hu_alex01.bmp",2; - mes "[Alex]"; - mes "O-Oh! I had no idea that"; - mes "you were there! Y-you"; - mes "didn't hear anything"; - mes "s-strange, did you?"; - mes "Hahahahahahaha!"; - close2; - cutin "",255; - end; - } else if (hg_odin > 11 && hg_odin < 17) { - cutin "hu_alex03.bmp",2; - mes "[Alex]"; - mes "Excuse me?"; - mes "The grey haired crone"; - mes "offered you a part time"; - mes "job, but won't pay you?"; - next; - mes "[Alex]"; - mes "She's really shameless!"; - mes "We don't have much to pay"; - mes "volunteers, but we should"; - mes "at least give them something!"; - mes "How can she do this?! Oh, er,"; - mes "let me introduce myself first."; - next; - cutin "hu_alex01.bmp",2; - mes "[Alex]"; - mes "I'm Alex Helmut, and I'm"; - mes "in charge of the expedition."; - mes "See that guy over there? That's"; - mes "my younger brother Julian who's"; - mes "also working on the excavation."; - next; - cutin "hu_alex02.bmp",2; - mes "[Alex]"; - mes "As supervisor of this"; - mes "operation, I'm ashamed to"; - mes "say that the excavation is"; - mes "proceeding behind schedule."; - mes "If only that grey haired crone"; - mes "in the next room weren't here!"; - next; - mes "[Alex]"; - mes "I can't work with"; - mes "her at all! She's"; - mes "manipulative, greedy,"; - mes "selfish, and two faced!"; - mes "There's got to be another"; - mes "reason why she's here...!"; - close2; - cutin "",255; - end; - } else { - cutin "hu_alex02.bmp",2; - mes "[Alex]"; - mes "Hm? Did you need"; - mes "something? I'm sorry,"; - mes "but I can't help you"; - mes "right now. I'm pretty"; - mes "busy, so I just want to"; - mes "be left alone for a while."; - close2; - cutin "",255; - end; - } -} - -hu_in01,14,11,4 script Laura 1_F_GYPSY,{ - if (!hg_odin) { - cutin "hu_laura02.bmp",2; - mes "[Laura]"; - mes "Hm? What are you doing"; - mes "here? Ashe, Ashe! Get"; - mes "this person out of here!"; - close2; - cutin "",255; - warp "hu_in01",15,76; - end; - } else if (hg_odin == 1) { - cutin "hu_laura04.bmp",2; - mes "[Laura]"; - mes "Hm? Oh, you must be"; - mes "here in response to our"; - mes "recruitment notice, yes?"; - if (BaseLevel < 60) { - cutin "hu_laura01.bmp",2; - mes "Let me take a look at you..."; - mes "Oh, you're all skin and bone!"; - mes "I can't use someone like you."; - close2; - cutin "",255; - end; - } - mes "I'm Laura Laurence, the"; - mes "Rune-Midgarts Kingdom rep"; - mes "for the Odin Shrine Expedition."; - next; - mes "[Laura]"; - mes "My assistant, Ashe"; - mes "Milton, is right over"; - mes "there. Say, 'Hello,' Ashe."; - next; - emotion e_heh,0,"Ashe"; - mes "[Ashe]"; - mes "Hello!"; - next; - mes "[Laura]"; - mes "As you may already know,"; - mes "we're here to uncover relics"; - mes "from the Odin Shrine. However,"; - mes "the shrine is infested with"; - mes "powerful creatures that a weak"; - mes "woman like me can never defeat."; - next; - cutin "hu_laura01.bmp",2; - mes "[Laura]"; - mes "Would you let a poor"; - mes "fragile woman like me go"; - mes "in there alone? Someone like"; - mes "you must go in there for me."; - mes "Hence, the recruitment notice."; - next; - mes "[Laura]"; - mes "Now, we can't actually pay"; - mes "you for your work. In fact,"; - mes "we have absolutely nothing to"; - mes "give you. But you'd be doing"; - mes "a great service your country,"; - mes "the Rune-Midgart's Kingdom."; - next; - cutin "hu_laura04.bmp",2; - mes "[Laura]"; - mes "Think about it!"; - mes "You'd be making a great"; - mes "contribution, helping us"; - mes "learn more about the age"; - mes "when the gods showed"; - mes "themselves to humans!"; - next; - switch(select("Nah, forget it.:Yes, I'll do it!")) { - case 1: - cutin "hu_laura01.bmp",2; - mes "[Laura]"; - mes "W-Wait! Think about"; - mes "the importance of learning"; - mes "about the age of gods! If you"; - mes "don't help us, then who will?"; - mes "We need to work together to"; - mes "build a better future, right?"; - next; - if(select("But you can't pay me.:Alright, I'll do it.") == 1) { - cutin "hu_laura04.bmp",2; - mes "[Laura]"; - mes "You're right."; - mes "It's like I said"; - mes "before. I don't have"; - mes "anything to pay you."; - mes "..............................."; - next; - cutin "hu_laura01.bmp",2; - mes "[Laura]"; - mes "Curses! If this project had"; - mes "more funding, we'd have more"; - mes "than a cheesy recruitment ad,"; - mes "and some professional staff"; - mes "like those rich Schwaltzvalt"; - mes "Republic boys in the next room!"; - next; - cutin "hu_laura02.bmp",2; - mes "[Laura]"; - mes "Fine, it's your choice"; - mes "whether you want to work"; - mes "for us. I'm just disappointed"; - mes "that someone like you won't"; - mes "help us. I mean, don't you"; - mes "have any patriotism at all?"; - close2; - cutin "hu_laura02.bmp",255; - end; - } - // Allow fall-through into the next case statment as this is a minor bug in aegis. - //break; - case 2: - mes "[Laura]"; - mes "Perfect! Now, you first"; - mes "you need to go to the shrine"; - mes "and survey the area for your"; - mes "own benefit. Talk to the Boatman, and he'll take you there, okay?"; - mes "Hurry up and come back soon!"; - hg_odin = 12; - setquest 11003; - close2; - cutin "hu_laura04.bmp",255; - end; - } - } else if (hg_odin > 1 && hg_odin < 6) { - mes "["+strcharinfo(0)+"]"; - mes "Excuse me, but"; - mes "what are you guys"; - mes "doing over here?"; - next; - cutin "hu_laura04.bmp",2; - mes "[Laura]"; - mes "What are we doing...?"; - mes "This is the shrine expedition"; - mes "office. You know, we're doing"; - mes "research on the artifacts found"; - mes "in the Odin Shrine on behalf"; - mes "of the Rune-Midgarts Kingdom."; - next; - switch(select("About Alex and Julian:Alright, now I understand.")) { - case 1: - cutin "hu_laura01.bmp",2; - mes "["+strcharinfo(0)+"]"; - mes "These people in the other"; - mes "room, Alex and Julian, are"; - mes "they also working in this same"; - mes "expedition in the Odin Shrine?"; - next; - cutin "hu_laura02.bmp",2; - mes "[Laura]"; - mes "...Oh. You must be working"; - mes "for those rich Schwaltvalt"; - mes "Republic kids. I can't work"; - mes "with that impudent girl, at"; - mes "all, so we're actually working"; - mes "in separate offices."; - next; - cutin "hu_laura04.bmp",2; - mes "[Laura]"; - mes "Sorry, let me introduce"; - mes "myself. I'm Laura Laurence,"; - mes "the leader of the Odin Shrine"; - mes "expedition for the Rune Midgarts Kingdom. Ashe Milton is my"; - mes "assistant for this excavation."; - next; - emotion e_heh,0,"Ashe"; - mes "[Ashe]"; - mes "Hello!"; - next; - mes "[Laura]"; - mes "If you'd rather do"; - mes "a service for your"; - mes "country and quit working"; - mes "for those wealthy snobs, then"; - mes "come back here and let me know."; - close2; - cutin "hu_laura04.bmp",255; - end; - case 2: - cutin "hu_laura01.bmp",2; - mes "[Laura]"; - mes "......"; - mes "........."; - mes "............"; - close2; - cutin "hu_laura01.bmp",255; - end; - } - } else if (hg_odin == 6) { - cutin "hu_laura04.bmp",2; - mes "[Laura]"; - mes "Hey, I know you..."; - mes "You're a volunteer for the"; - mes "other office's expedition,"; - mes "right? Your timing couldn't"; - mes "be more perfect. Why don't"; - mes "you help us for a while?"; - next; - cutin "hu_laura01.bmp",2; - mes "[Laura]"; - mes "Basically, I want you"; - mes "to spy on that snobby girl,"; - mes "Alex of the Schwaltzvalt"; - mes "Republic office, and report"; - mes "what she's actually doing to me. "; - next; - cutin "hu_laura03.bmp",2; - mes "[Laura]"; - mes "I have to know..."; - mes "I need to know whether"; - mes "they discovered ''that thing''"; - mes "already. They can't have found"; - mes "it before us. It's impossible!"; - next; - cutin "hu_laura04.bmp",2; - mes "[Laura]"; - mes "Anyway, just eavesdrop"; - mes "on the Schwaltvalt Office"; - mes "by putting your ear really"; - mes "close to the door, and listen"; - mes "to them talk. Will you do that?"; - next; - cutin "hu_laura02.bmp",2; - mes "[Laura]"; - mes "..............................."; - mes "Of course, you're"; - mes "going to do it. Right?"; - next; - cutin "hu_laura03.bmp",2; - mes "[Laura]"; - mes "RIGHT?!"; - next; - select("Yeah, yeah, whatever.:Sure thing.:I s-s-s-suppose...!:Yes, Ma'am!"); - hg_odin = 17; - cutin "hu_laura04.bmp",2; - mes "[Laura]"; - mes "Good."; - mes "Now do it!"; - close2; - cutin "hu_laura04.bmp",255; - end; - } else if (hg_odin == 12) { - cutin "hu_laura02.bmp",2; - mes "[Laura]"; - mes "Ask the Boatman to take"; - mes "you to the Odin Shrine so"; - mes "that you can actually see it"; - mes "for yourself. If you don't think you can handle the expedition,"; - mes "then you can just let me know."; - close2; - cutin "hu_laura02.bmp",255; - end; - } else if (hg_odin == 13) { - cutin "hu_laura04.bmp",2; - mes "[Laura]"; - mes "Have you been to the"; - mes "Odin Shrine already?"; - mes "I know it's scary, but we"; - mes "need to finish our research"; - mes "for the good of mankind."; - next; - select("Yeah, yeah, whatever.:I see.:You're right, Ma'am."); - mes "[Laura]"; - mes "Well, then."; - mes "Did you happen to"; - mes "find anything while"; - mes "you were there?"; - next; - switch(select("Jellopies.:No.")) { - case 1: - cutin "hu_laura01.bmp",2; - mes "[Laura]"; - mes "You can freakin' find"; - mes "Jellopy anywhere! I meant,"; - mes "did you find anything special"; - mes "while you were at the shrine!"; - next; - break; - case 2: - cutin "hu_laura01.bmp",2; - mes "[Laura]"; - mes "Well, that's fine."; - mes "I did tell you to just"; - mes "take a look around, so"; - mes "I didn't expect you to"; - mes "bring me anything."; - next; - break; - } - cutin "hu_laura04.bmp",2; - mes "[Laura]"; - mes "Anyway, are you still willing"; - mes "to help us? I know that I said"; - mes "that we can't pay you, but to"; - mes "be fair, I can offer you something from my special collection."; - mes "How does that sound?"; - next; - switch(select("Who are the guys in the other room?:Well...:Yes!")) { - case 1: - cutin "hu_laura01.bmp",2; - mes "[Laura]"; - mes "Oh, those are the"; - mes "Schwartzvalt Republic"; - mes "representatives for this"; - mes "Odin Shrine expedition."; - mes "Personally, I think they're"; - mes "just a bunch of rich phonies."; - next; - cutin "hu_laura03.bmp",2; - mes "[Laura]"; - mes "And that Alex girl..."; - mes "She may seem polite,"; - mes "but she's always giving"; - mes "these dirty looks, and"; - mes "greets me with a fake"; - mes "smile. I hate her!"; - next; - emotion e_swt2,0,"Ashe"; - mes "[Ashe]"; - mes "Ms. Laurence...!"; - mes "Stop it, please!"; - mes "It's embarassing to"; - mes "hear you talk about"; - mes "a colleague like that."; - next; - mes "[Laura]"; - mes "C-colleague?! No way!"; - mes "I despise that spoiled brat,"; - mes "and she doesn't deserve the"; - mes "position that her rich daddy"; - mes "probably bought for her! Grrr!"; - mes "Come back later, I'm too mad!"; - close2; - cutin "hu_laura03.bmp",255; - end; - case 2: - mes "[Laura]"; - mes "If you're having second"; - mes "thoughts, it might not be"; - mes "the best idea to work for me."; - mes "I mean, I believe in following"; - mes "your gut instincts, you know?"; - close2; - cutin "hu_laura04.bmp",255; - end; - case 3: - hg_odin = 14; - changequest 11003,11004; - mes "[Laura]"; - mes "That's what I've been"; - mes "waiting to hear! Alright,"; - mes "please fetch me ^3355FF5 Runes of"; - mes "the Darkness^000000 from the Odin"; - mes "Shrine. Go now, adventurer~"; - close2; - cutin "hu_laura04.bmp",255; - end; - } - } else if (hg_odin == 14) { - cutin "hu_laura02.bmp",2; - mes "[Laura]"; - mes "Hm? You've got a job"; - mes "to do, don't you? What"; - mes "are you still doing here?"; - next; - switch(select("What was I supposed to gather?:Don't worry, I'm leaving.")) { - case 1: - mes "[Laura]"; - mes "You're supposed"; - mes "to bring me ^3355FF5 Runes"; - mes "of the Darkness^000000. Now,"; - mes "don't forget this time!"; - close2; - cutin "hu_laura02.bmp",255; - end; - case 2: - mes "[Laura]"; - mes "Well, try to hurry up"; - mes "if you can. I'm already"; - mes "behind schedule because"; - mes "we have to work with those"; - mes "snobby rich kids in the"; - mes "other office. ^333333*Sigh...*^000000"; - close2; - cutin "hu_laura02.bmp",255; - end; - } - } else if (hg_odin == 15) { - cutin "hu_laura04.bmp",2; - mes "[Laura]"; - mes "Oh, you've come back."; - mes "So where are the Runes"; - mes "of the Darkness you brought?"; - next; - switch(select("Er, I don't have them yet...:Right here!")) { - case 1: - cutin "hu_laura03.bmp",2; - mes "[Laura]"; - mes "This isn't really one"; - mes "of those jobs where you"; - mes "can take your time. Sure, I didn't give you a deadline, but"; - mes "we can't make progress on our research until you make progress."; - close2; - cutin "hu_laura03.bmp",255; - end; - case 2: - if (countitem(7511) > 4) { - delitem 7511,5; //Rune_Of_Darkness - hg_odin = 16; - changequest 11004,11005; - getitem 603,1; //Old_Blue_Box - mes "[Laura]"; - mes "Oooh, nice job. It's good"; - mes "that we have more of these"; - mes "to study. Though, it seems"; - mes "that the more we research,"; - mes "the quicker it seems that"; - mes "we're not getting anywhere..."; - next; - mes "[Laura]"; - mes "Hey..."; - mes "Ashe. Why aren't we"; - mes "making any progress?"; - mes "What exactly have you"; - mes "been doing? None of those"; - mes "runes have any writing?"; - next; - mes "[Ashe]"; - mes "Well, I think there's"; - mes "supposed to be writing,"; - mes "but these runes are pretty"; - mes "old. I've got to polish this"; - mes "gunk off without damaging"; - mes "any writing that's there..."; - next; - cutin "hu_laura01.bmp",2; - mes "[Laura]"; - mes "By the way, what have the other guys been doing?"; - mes "What, they don't do anything but wasting their time?"; - mes "Ah~ I see. They are thinking that this is the perfect excuse"; - mes "for them to relax and rest."; - mes "Well, somehow they are the citizens of this country, you know."; - next; - cutin "hu_laura02.bmp",2; - mes "[Laura]"; - mes "What do you think those"; - mes "Schwaltzvalt snobs are doing?"; - mes "They must think this project"; - mes "is an excuse for them to relax"; - mes "and slack off! They can afford to, obviously. Hmpf! Rich people!"; - next; - cutin "hu_laura03.bmp",2; - mes "[Laura]"; - mes "They've got things so easy,"; - mes "while we're barely covering"; - mes "our research expenses!"; - mes "In fact, we've had to cut"; - mes "so many corners, skip"; - mes "meals and amenities..."; - next; - mes "[Ashe]"; - mes "I know! How can we"; - mes "carry on professional"; - mes "research in a shack?"; - mes "We're literally living at"; - mes "poverty standards here..."; - mes "Are we still researchers?"; - next; - cutin "hu_laura02.bmp",2; - mes "[Laura]"; - mes "I know that!"; - mes "I know that already!"; - mes "S-stop bringing it up!"; - next; - cutin "hu_laura01.bmp",2; - mes "[Laura]"; - mes "This is pathetic."; - mes "I can't even afford the"; - mes "energy to continue this"; - mes "conversation. You too,"; - mes "why don't you take a rest?"; - close2; - cutin "hu_laura01.bmp",255; - end; - } else if (!countitem(7511)) { - cutin "hu_laura02.bmp",2; - mes "[Laura]"; - mes ".................."; - mes "What is this?!"; - mes "You're supposed to"; - mes "bring me 5 of them!"; - next; - cutin "hu_laura03.bmp",2; - mes "[Laura]"; - mes "Is this your way of"; - mes "saying that you don't"; - mes "want to work for us?"; - mes "Why don't you say it"; - mes "to my face, eh?"; - next; - mes "[Ashe]"; - mes "Ms. Laurence, please,"; - mes "calm down! We're in no"; - mes "position to yell at anyone,"; - mes "especially volunteers! You"; - mes "of all people should know"; - mes "that they're doing us a favor!"; - next; - cutin "hu_laura02.bmp",2; - mes "[Laura]"; - mes "Okay, Ashe, I get it!"; - mes "And as for you, I'll give"; - mes "you another chance. Next"; - mes "time you see me, bring"; - mes "5 Runes of the Darkness!"; - close2; - cutin "hu_laura02.bmp",255; - end; - } else if (countitem(7511) == 1) { - cutin "hu_laura03.bmp",2; - mes "[Laura]"; - mes "...Only one?"; - mes "Look at me. I asked"; - mes "you for five. I know that"; - mes "one is better than nothing..."; - mes "But it's pretty darn close. Go"; - mes "get me 4 more this instant!"; - close2; - cutin "hu_laura03.bmp",255; - end; - } else if (countitem(7511) == 2) { - cutin "hu_laura03.bmp",2; - mes "[Laura]"; - mes "One, two..."; - mes "Huh? Th-that's all?!"; - mes "When I ask for 5 Runes"; - mes "of the Darkness, I mean"; - mes "5, not 2. Now hurry up"; - mes "and just do what I asked!"; - close2; - cutin "hu_laura03.bmp",255; - end; - } else { - mes "[Laura]"; - mes "One, two, three..."; - mes "That's it? Don't you"; - mes "know how to count to 5?"; - mes "Go and get me more of those"; - mes "Runes of the Darkness now!"; - next; - cutin "hu_laura03.bmp",2; - close2; - cutin "hu_laura03.bmp",255; - end; - } - } - } else if (hg_odin == 16) { - cutin "hu_laura02.bmp",2; - mes "[Laura]"; - mes "I wonder how much progress"; - mes "those pampered Schwaltzvalt"; - mes "snobs actually made. They've"; - mes "got the funds, so they could"; - mes "actually be further ahead"; - mes "than we are right now..."; - next; - mes "[Laura]"; - mes "I have to know..."; - mes "I need to know whether"; - mes "they discovered ''that thing''"; - mes "already. They can't have found"; - mes "it before us. It's impossible!"; - next; - cutin "hu_laura01.bmp",2; - mes "[Laura]"; - mes "...Hey, you."; - next; - if ( select( "...:...Me?" ) == 1) - { - mes "[Laura]"; - mes "Hey, hey!"; - mes "Hey hey hey!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "...Me?"; - next; - } - mes "[Laura]"; - mes "Basically, I want you"; - mes "to spy on that snobby girl,"; - mes "Alex of the Schwaltzvalt"; - mes "Republic office, and report"; - mes "what she's actually doing to me. "; - next; - cutin "hu_laura04.bmp",2; - mes "[Laura]"; - mes "Anyway, just eavesdrop"; - mes "on the Schwaltvalt Office"; - mes "by putting your ear really"; - mes "close to the door, and listen"; - mes "to them talk. Will you do that?"; - next; - cutin "hu_laura02.bmp",2; - mes "[Laura]"; - mes "..............................."; - mes "Of course, you're"; - mes "going to do it. Right?"; - next; - cutin "hu_laura03.bmp",2; - mes "[Laura]"; - mes "RIGHT?!"; - next; - select("Yeah, yeah, whatever.:Sure thing.:I s-s-s-suppose...!:Yes, Ma'am!"); - hg_odin = 17; - for(.@i = 11002; .@i <= 11005; ++.@i) { - if (questprogress(.@i) && questprogress(.@i) != 2) - completequest .@i; - } - setquest 11006; - cutin "hu_laura04.bmp",2; - mes "[Laura]"; - mes "Good."; - mes "Now do it!"; - close2; - cutin "hu_laura04.bmp",255; - end; - } else if (hg_odin == 17) { - cutin "hu_laura02.bmp",2; - mes "[Laura]"; - mes "What are you standing"; - mes "around here for? Go and"; - mes "eavesdrop on those snobs"; - mes "next door! I must know"; - mes "what they're really up to!"; - close2; - cutin "hu_laura02.bmp",255; - end; - } else if (hg_odin == 18 || hg_odin == 19) { - cutin "hu_laura01.bmp",2; - mes "[Laura]"; - mes "Frankly, I know I'm paying"; - mes "you nothing to be spy, but"; - mes "please tell me what you"; - mes "learned about the Schwaltzvalt"; - mes "Republic Research Team."; - next; - switch(select("Giantes:Ymir's Heart:Nothing")) { - case 1: - cutin "hu_laura04.bmp",2; - mes "["+strcharinfo(0)+"]"; - mes "I'm guessing that you're"; - mes "already familiar with the"; - mes "creature known as Giantes"; - mes "since you're an archaeologist."; - next; - cutin "hu_laura02.bmp",2; - mes "[Laura]"; - mes "Of course! It's an"; - mes "ancient beast on which"; - mes "the Guardians were inspired."; - mes "N-no way...! Are they here to"; - mes "finish their guardian research?"; - mes "What else did you learn?"; - next; - case 2: - mes "["+strcharinfo(0)+"]"; - mes "Well, have you"; - mes "ever heard of Ymir's..."; - next; - emotion e_gasp,0,"Ashe"; - mes "[Ashe]"; - mes "...Heart?"; - mes "Ymir's Heart, right?"; - next; - mes "[Laura]"; - mes "Ashe, you know about"; - mes "this? What exactly"; - mes "is Ymir's Heart?"; - next; - switch(select("It's candy.:It's a book.:It's a place.:Ymir was a giant...")) - { - case 1: - mes "["+strcharinfo(0)+"]"; - mes "It's this..."; - mes "Um, really..."; - next; - break; - case 2: - mes "["+strcharinfo(0)+"]"; - mes "Er, you see..."; - mes "A lot of people know"; - mes "about Ymir's Heart..."; - next; - break; - case 3: - mes "["+strcharinfo(0)+"]"; - mes "You know the expression,"; - mes "''Home is where the heart"; - mes "is?'' Er, well, Ymir's Heart..."; - next; - break; - case 4: - mes "["+strcharinfo(0)+"]"; - mes "The truth is,"; - mes "Ymir was this giant..."; - next; - break; - } - emotion e_ok,0,"Ashe"; - mes "[Ashe]"; - mes "Ymir's Heart?"; - mes "That's a clothing"; - mes "brand, isn't it? Yeah,"; - mes "it's popular amongst"; - mes "the trendy crowd in the"; - mes "Schwaltzvalt Republic."; - next; - cutin "hu_laura01.bmp",2; - mes "[Laura]"; - mes "Clothing brand?"; - mes "You mean those snobs"; - mes "are just spending their"; - mes "time talking about fashion"; - mes "in there? Huh. Don't they"; - mes "have better things to do?"; - next; - cutin "hu_laura04.bmp",2; - mes "[Laura]"; - mes "In the meantime, would"; - mes "you do one more favor for"; - mes "me? I'd like you to go to"; - mes "the shrine one last time."; - mes "I hear that it's built on"; - mes "two connected islands..."; - next; - mes "[Laura]"; - mes "I want you to check the"; - mes "inner island, and see"; - mes "what you can find while"; - mes "I investigate the Schwaltzvalt"; - mes "Research Team. I'm sorry, but"; - mes "you're the only one I can ask."; - hg_odin = 20; - changequest 11006,11007; - close2; - cutin "hu_laura04.bmp",255; - end; - - case 3: - mes "[Laura]"; - mes "Nothing...?"; - mes "Are you sure that's"; - mes "all you learned?"; - close2; - cutin "hu_laura01.bmp",255; - end; - } - } else if (hg_odin == 20) { - cutin "hu_laura01.bmp",2; - mes "[Laura]"; - mes "I wonder..."; - mes "What could be going on?"; - mes "Hopefully I'll be able"; - mes "to find the answers..."; - close2; - cutin "hu_laura01.bmp",255; - end; - } -} - -hu_in01,18,167,4 script Julian 4_M_04,{ - if (!hg_odin) { - mes "[Julian]"; - mes "^333333*Sigh...*^000000"; - close; - } else if (hg_odin == 1) { - mes "[Julian]"; - mes "Say, are you here"; - mes "for a job? We're looking"; - mes "for someone that's passionate"; - mes "about ancient history. If you"; - mes "want to make money, then this"; - mes "this the wrong place for you~"; - next; - mes "[Julian]"; - mes "This is supposed to be"; - mes "a collaborative excavation,"; - mes "but the team leaders are too"; - mes "stubborn and refuse to make"; - mes "any compromises. It's been"; - mes "incredibly frustrating..."; - next; - mes "[Julian]"; - mes "Basically, each of our teams"; - mes "is conducting its own research"; - mes "for now. Now, we need your help"; - mes "to find any relics from the Odin Shrine. We'd appreciate it if you"; - mes "brought as many as you can!"; - close; - } else if (hg_odin == 2) { - mes "[Julian]"; - mes "You sure you want"; - mes "to work for someone"; - mes "like my boss? Can't"; - mes "you tell that she's"; - mes "evil? Escape from this"; - mes "place while you still can!"; - next; - mes "[Alex]"; - mes "Julian...!"; - next; - mes "[Julian]"; - mes "See what I mean?"; - close; - } else if (hg_odin == 3) { - mes "[Julian]"; - mes "Wow, you must really"; - mes "like this kind of work,"; - mes "huh? I didn't really expect"; - mes "that you'd go to the shrine..."; - close; - } else if (hg_odin == 4) { - mes "[Julian]"; - mes "I'm amazed to see you"; - mes "working so hard. You must"; - mes "like pleasing other people,"; - mes "I guess, but try not to be too"; - mes "kind. Wouldn't want that..."; - close; - } else if (hg_odin == 5) { - mes "[Julian]"; - mes "Geez..."; - mes "You're a really nice"; - mes "person, you know that?"; - mes "Just try not to be taken"; - mes "for a sucker, okay?"; - close; - } else { - mes "[Julian]"; - mes "Why are both of our"; - mes "team leaders so bull"; - mes "headed? Maybe it has"; - mes "something to do with"; - mes "them being old and single."; - mes "Don't tell them I said that!"; - close; - } -} - -hu_in01,16,21,0 script Ashe#5 HIDDEN_WARP_NPC,2,2,{ -OnTouch: - if (hg_odin == 18) { - mes "[Ashe]"; - mes "......?"; - next; - hg_odin = 19; - mes "[Ashe]"; - mes "......"; - mes "........."; - close; - } -} - -hu_in01,16,20,4 script Ashe 4_F_SISTER,{ - switch(hg_odin) { - case 0: - mes "[Ashe]"; - mes "Hello, may I help you?"; - mes "Please understand that"; - mes "unauthorized personnel"; - mes "are prohibited from entering"; - mes "this area. Have you come to"; - mes "assist in the expedition?"; - close; - case 1: - mes "[Ashe]"; - mes "Oh, you've here in response"; - mes "to the recruitment notice?"; - mes "Well then, let me give you"; - mes "a brief idea about the work."; - mes "First off, we can't pay you any"; - mes "money, so you'd be a volunteer."; - next; - mes "[Ashe]"; - mes "Instead, you're allowed to"; - mes "keep whatever you excavate"; - mes "in the Odin Shrine, so long"; - mes "as we don't need it for our"; - mes "research. This opportunity"; - mes "might prove worthwhile to you."; - next; - mes "[Ashe]"; - mes "Now, we should be working"; - mes "together with the Schwaltvalt"; - mes "Republic's Research Team, but"; - mes "our leaders aren't getting along at all. There's just a huge"; - mes "clash of personalities..."; - next; - mes "[Ashe]"; - mes "In any case, if you'd"; - mes "like to join us in our"; - mes "efforts to uncover the"; - mes "secrets of the past, then"; - mes "please speak to Ms. Laurence."; - close; - case 2: - case 12: - mes "[Ashe]"; - mes "So you're off to the"; - mes "Odin Shrine? Good luck,"; - mes "and be careful, alright?"; - close; - case 3: - case 13: - mes "[Ashe]"; - mes "Oh, you're back"; - mes "earlier than I thought!"; - mes "I think someone with"; - mes "your talent can be"; - mes "a really big help to us!"; - close; - case 4: - mes "[Ashe]"; - mes "Hm? You've decided to"; - mes "help the Schwaltzvalt Team?"; - mes "That's fine, but I'm afraid"; - mes "Ms. Laurence may be a little"; - mes "upset by that. Well, it's fine"; - mes "with me. I don't really care."; - close; - case 5: - mes "[Ashe]"; - mes "How's the work coming"; - mes "along? I know the team"; - mes "leaders hate each other,"; - mes "but they should recognize"; - mes "that one person's victory"; - mes "in research is victory for all."; - close; - case 6: - mes "[Ashe]"; - mes "How's the work coming"; - mes "along? I know the team"; - mes "leaders hate each other,"; - mes "but they should recognize"; - mes "that one person's victory"; - mes "in research is victory for all."; - close; - case 14: - mes "[Ashe]"; - mes "Please keep up"; - mes "the good work~"; - close; - case 15: - if (countitem(7511) > 4) - { - mes "[Ashe]"; - mes "Well, it looks like"; - mes "everything turned out"; - mes "alright in the end, huh?"; - mes "Good work getting those runes."; - close; - } - mes "[Ashe]"; - mes "Oh, dear, you don't"; - mes "look very well. Did"; - mes "something happen?"; - close; - case 16: - mes "[Ashe]"; - mes "I know that Ms. Laurence"; - mes "can be... vocally aggressive,"; - mes "but I'm sure that she really"; - mes "appreciates all of your hard"; - mes "work. Thank you so much for"; - mes "all of your efforts~"; - close; - case 17: - mes "[Ashe]"; - mes "Why does Ms. Laurence"; - mes "have to be this way?"; - mes "I honestly think this"; - mes "rivalry is awfully petty..."; - close; - case 19: - mes "[Ashe]"; - mes "Ehm..."; - mes "Don't worry"; - mes "about it~"; - close; - case 20: - mes "[Ashe]"; - mes "Please don't ask"; - mes "me about anything..."; - mes "Besides, I mean"; - mes "you no harm~"; - close; - } -} - -hu_in01,174,90,0 script Entrance HIDDEN_WARP_NPC,2,2,{ -OnTouch: - if (hg_odin == 22 || hg_odin == 23) { - mes "[Laura]"; - mes "So it means that everyone fooled me!"; - next; - mes "== Laura is violently wielding a thick file in the air. =="; - close; - } -} - -hu_in01,159,84,3 script Laura#2 1_F_GYPSY,{ - if (hg_odin == 22 || hg_odin == 23) { - cutin "hu_laura03.bmp",2; - emotion e_an,0,"Laura#2"; - mes "[Laura]"; - mes "Wh-what...?!"; - mes "Does this mean"; - mes "that everyone has"; - mes "had me fooled this"; - mes "whole time?! This is"; - mes "complete lunacy!"; - next; - cutin "hu_alex04.bmp",0; - emotion e_an,0,"Alex#2"; - mes "[Alex]"; - mes "What are you talking"; - mes "about, you crazy wench?"; - mes "You saw the shrine on the"; - mes "other side! That's no secret!"; - next; - cutin "hu_laura03.bmp",2; - mes "[Laura]"; - mes "I'm not talking about that!"; - mes "I saw your brother digging"; - mes "everywhere in town in the"; - mes "middle of the night!"; - next; - cutin "hu_alex04.bmp",0; - mes "[Alex]"; - mes "Lies...!"; - mes "Where the hell did"; - mes "you get that idea?"; - mes "What makes you think"; - mes "there are artifacts buried"; - mes "around here inside town?"; - next; - mes "[Alex]"; - mes "Besides, what makes you"; - mes "think that my brother would"; - mes "waste so much time doing"; - mes "something so ridiculous?"; - next; - cutin "hu_laura03.bmp",2; - mes "[Laura]"; - mes "Hahahaha! Yeah,"; - mes "defend your brother"; - mes "as much as you like,"; - mes "you hypocrite! What do"; - mes "you care about him, I know"; - mes "you two really hate each other!"; - next; - cutin "hu_alex04.bmp",0; - mes "[Alex]"; - mes "What was that...?"; - mes "I dare you to say"; - mes "that again! I'll make"; - mes "sure that you regret it!"; - next; - cutin "hu_laura01.bmp",2; - mes "[Laura]"; - mes "I know that you were helping"; - mes "him in his excavations. There's"; - mes "no way so much progress can be"; - mes "done by one man alone! In fact,"; - mes "I have evidence that proves it!"; - next; - mes "^3355FFLaura violently"; - mes "waves a thick file"; - mes "clasped in her hands.^000000"; - next; - emotion e_omg,0,"Julian#2"; - mes "[Julian]"; - mes "What...?"; - mes "Argh, that's--!"; - next; - emotion e_ag,0,"Laura#2"; - mes "[Laura]"; - mes "That's right."; - mes "Now tell me, what the"; - mes "hell is ''^FF0000Ymir's Heart?^000000''"; - next; - cutin "hu_alex02.bmp",0; - mes "[Alex]"; - mes "......"; - mes "Julian!"; - next; - emotion e_swt2,0,"Julian#2"; - mes "[Julian]"; - mes "Uh, this isn't my fault!"; - mes "Sh-she doesn't have any"; - mes "right to come into our office!"; - next; - cutin "hu_laura02.bmp",2; - mes "[Laura]"; - mes "Hah! Aren't we supposed to"; - mes "be equal partners in the same"; - mes "expedition? That's what I heard"; - mes "at the beginning! But you guys"; - mes "have something different in mind! "; - next; - cutin "hu_laura03.bmp",2; - mes "[Laura]"; - mes "It's awfully suspicious: you"; - mes "guys are only going out at"; - mes "night, and you're making so"; - mes "little progress with the Odin"; - mes "Shrine excavation. Tell me,"; - mes "what are your true goals?!"; - next; - cutin "hu_alex03.bmp",0; - emotion e_swt2,0,"Alex#2"; - mes "[Alex]"; - mes "I-I don't know what you're"; - mes "talking about! J-Julian must"; - mes "have gotten some mission, and"; - mes "has been carrying it out without my consent! Don't go twisting"; - mes "the facts, you... you thief!"; - next; - cutin "hu_laura03.bmp",2; - mes "[Laura]"; - mes "Thief...?!"; - mes "Look who's"; - mes "talking!"; - next; - mes "^3355FFLaura tossed the file"; - mes "away, and threateningly"; - mes "rolled up her sleeves.^000000"; - next; - emotion e_sob,0,"Ashe#2"; - mes "[Ashe]"; - mes "S-stop!"; - mes "Both of you!"; - next; - emotion e_swt2,0,"Laura#2"; - mes "[Laura]"; - mes "Stay out of"; - mes "this, Ashe!"; - next; - cutin "hu_alex04.bmp",0; - emotion e_an,0,"Alex#2"; - mes "[Alex]"; - mes "Yeah, this is none"; - mes "of your business!"; - next; - hg_odin = 25; - mes "[Ashe]"; - mes "Oh... Oh, dear!"; - close2; - cutin "hu_alex04.bmp",255; - end; - } else if (hg_odin > 23) { - cutin "hu_laura03.bmp",2; - emotion e_an,0,"Laura#2"; - mes "[Laura]"; - mes "Hah...!"; - mes "Did you..."; - mes "Just hit me?"; - next; - cutin "hu_alex04.bmp",0; - emotion e_an,0,"Alex#2"; - mes "[Alex]"; - mes "You crazy...!"; - close2; - cutin "hu_alex04.bmp",255; - end; - } -} - -hu_in01,158,84,5 duplicate(Laura#2) Alex#2 1_F_SIGNZISK,0,0 - -hu_in01,162,85,4 script Ashe#2 4_F_SISTER,{ - if (hg_odin == 22 || hg_odin == 23) { - mes "[Ashe]"; - mes "This..."; - mes "This doesn't"; - mes "look good at all!"; - close; - } else if (hg_odin == 25) { - mes "^3355FFAshe picked up"; - mes "the file that Laura"; - mes "tossed away.^000000"; - next; - mes "[Ashe]"; - mes "Um, I've got a favor"; - mes "of my own to ask you."; - mes "Would you please bring"; - mes "this file to Morroc? Just"; - mes "bring it to my comrade"; - mes "over at the South Gate."; - next; - mes "[Ashe]"; - mes "I'm sorry, but we don't"; - mes "have much time left. I guess"; - mes "this is the last time we will"; - mes "ever see each other, so thank"; - mes "you for all your help, friend."; - next; - hg_odin = 59; - changequest 11007,11008; - mes "[Ashe]"; - mes "Don't worry, my comrade"; - mes "at Morroc's South Gate will"; - mes "explain everything once you"; - mes "find him. Please hurry!"; - close; - } else if (hg_odin == 59) { - mes "[Ashe]"; - mes "Don't worry, my comrade"; - mes "at Morroc's South Gate will"; - mes "explain everything once you"; - mes "find him. Please hurry, and"; - mes "find him as soon as you can!"; - close; - } -} - -hu_in01,171,90,0 script Ashe#3 HIDDEN_WARP_NPC,2,2,{ -OnTouch: - if (hg_odin == 25) { - mes "^3355FFAshe picked up"; - mes "the file that Laura"; - mes "tossed away.^000000"; - next; - mes "[Ashe]"; - mes "Um, I've got a favor"; - mes "of my own to ask you."; - mes "Would you please bring"; - mes "this file to Morroc? Just"; - mes "bring it to my comrade"; - mes "over at the South Gate."; - next; - mes "[Ashe]"; - mes "I'm sorry, but we don't"; - mes "have much time left. I guess"; - mes "this is the last time we will"; - mes "ever see each other, so thank"; - mes "you for all your help, friend."; - next; - hg_odin = 59; - mes "[Ashe]"; - mes "Don't worry, my comrade"; - mes "at Morroc's South Gate will"; - mes "explain everything once you"; - mes "find him. Please hurry!"; - close; - } -} - -hu_in01,155,82,4 script Julian#2 4_M_04,{ - if (hg_odin == 22 || hg_odin == 23) { - mes "[Julian]"; - mes "I..."; - mes "I don't know"; - mes "what I should do!"; - close; - } - mes "[Julian]"; - mes "I've stopped caring"; - mes "whether they fight or"; - mes "not... I'm so not get"; - mes "involved. If you want,"; - mes "you can try to stop them..."; - close; -} - -moc_fild12,160,372,0 script Hit HIDDEN_WARP_NPC,{ - end; -} - -moc_fild12,160,365,0 script Ashe#4 HIDDEN_WARP_NPC,4,4,{ -OnTouch: - if (hg_odin == 59) { - mes "[???]"; - mes "...Silence."; - next; - mes "[???]"; - mes "Don't turn, don't"; - mes "flinch, don't even"; - mes "breathe. You're being"; - mes "followed. Hold on a sec"; - mes "while I take care of him."; - next; - specialeffect EF_SONICBLOWHIT,AREA,"Hit"; - mes "[???]"; - mes "Ha!"; - next; - mes "[???]"; - mes "..............................."; - mes "Good. You've done some"; - mes "good work. Just drop the file"; - mes "to the ground. And for your"; - mes "own good, don't turn around."; - next; - mes "^3355FFYou drop the file"; - mes "to the ground, and it"; - mes "immediately vanishes in"; - mes "a small whirlwind of sand.^000000"; - next; - mes "[???]"; - mes "I know that you've"; - mes "gotten involved in all"; - mes "this unexpectedly. Before"; - mes "I leave, have you got any"; - mes "questions? Otherwise, I'll go."; - next; - switch(select("Who's Ashe?:What happened to Laura?")) { - case 1: - mes "[???]"; - mes "You'll never see her"; - mes "again. She's already"; - mes "been assigned to a new"; - mes "mission. If it makes you"; - mes "feel better, she's one of the"; - mes "members of ''Secret Wing.''"; - next; - break; - case 2: - mes "[???]"; - mes "She'll be fine. If you're that"; - mes "interested in archaeology,"; - mes "you'll be happy to know that"; - mes "she'll run the excavation the"; - mes "way she wants to. Rekenber and Arunafeltz should leave her alone."; - next; - mes "[???]"; - mes "You're probably curious"; - mes "about Ashe, and perhaps"; - mes "myself as well. Now, have you"; - mes "ever heard of ''Secret Wing?''"; - next; - break; - } - mes "[???]"; - mes "Secret Wing is a secret"; - mes "organization that's scattered"; - mes "now, but some of the members"; - mes "are still active. Just consider us enemies of Rekenber Corporation"; - mes "in the Schwaltzvalt Republic."; - next; - mes "[???]"; - mes "Everything you saw and"; - mes "heard is all true. The ghost"; - mes "of Giantes still remains within"; - mes "the Odin Shrine. Rekenber wants"; - mes "it for their ends, as well as"; - mes "Arunafeltz. It's complicated..."; - next; - mes "[???]"; - mes "The people of Rune-Midgarts"; - mes "and Schwaltzvalt Republic still"; - mes "don't know what's going on."; - mes "A lot of people are just being"; - mes "used... Like that one lady,"; - mes "that archaeologist, Laura."; - next; - getexp RENEWAL_EXP?100000:700000,0; - hg_odin = 60; - completequest 11008; - mes "[???]"; - mes "...Thanks for"; - mes "the file. Take care."; - mes "Always watch your back."; - close; - } -} - -hugel,209,109,2 script Boatman#hugel 4_M_SEAMAN,{ - mes "[Boatman]"; - mes "Ah, hello~"; - mes "Would you like to sail"; - mes "to the Odin Shrine? The"; - mes "fare for 1 passenger is"; - mes "800 zeny. Shall we board?"; - next; - switch(select("No, thanks.:Sure!")) { - case 1: - mes "[Boatman]"; - mes "Ah, alright."; - mes "If you change your"; - mes "mind, I invite you"; - mes "to return and just"; - mes "let me know."; - close; - case 2: - if (Zeny < 800) - { - mes "[Boatman]"; - mes "Hm? You don't have enough"; - mes "money to pay the fare. Well,"; - mes "just come back when you do"; - mes "have the zeny, and then I'll"; - mes "take you to the Odin Shrine."; - close; - } - mes "[Boatman]"; - mes "Alright then,"; - mes "climb aboard!"; - mes "We'll arrive near"; - mes "the Odin Shrine soon~"; - close2; - Zeny -= 800; - if (hg_odin == 2) hg_odin = 3; - else if (hg_odin == 4) hg_odin = 5; - else if (hg_odin == 12) hg_odin = 13; - else if (hg_odin == 14) hg_odin = 15; - warp "odin_tem01",100,146; - end; - } -} - -odin_tem01,93,146,4 script Boatman 4_M_SEAMAN,{ - mes "[Boatman]"; - mes "Ah, would you"; - mes "like to sail back to"; - mes "Hugel now, or did you"; - mes "want to explore a bit more?"; - next; - switch(select("I still need to look around...:Yes, take me back to Hugel.")) { - case 1: - mes "[Boatman]"; - mes "Well, alright."; - mes "Just let me know"; - mes "when you're ready to"; - mes "leave this dangerous place."; - close; - case 2: - mes "[Boatman]"; - mes "Alright then,"; - mes "climb aboard!"; - mes "We'll arrive near"; - mes "Hugel very soon~"; - close2; - warp "hugel",206,109; - end; - } -} - -odin_tem03,4,2,0 script OdinInit -1,{ -OnInit: - initnpctimer; - end; - -OnTimer100000: - stopnpctimer; - switch(rand(1,5)) { - case 1: - donpcevent "warpinside#1::OnEnter"; - end; - case 2: - donpcevent "warpinside#2::OnEnter"; - end; - case 3: - donpcevent "warpinside#3::OnEnter"; - end; - case 4: - donpcevent "warpinside#4::OnEnter"; - end; - case 5: - donpcevent "warpinside#5::OnEnter"; - end; - } -} - -odin_tem03,266,302,0 script warpinside#1 HIDDEN_WARP_NPC,3,3,{ -OnInit: - disablenpc "warpinside#1"; - end; - -OnEnter: - enablenpc "warpinside#1"; - end; - -OnTouch: - if (hg_odin > 19 && hg_odin < 23) { - switch(rand(1,4)) { - case 1: - donpcevent "warpinside#2::OnEnter"; - break; - case 2: - donpcevent "warpinside#3::OnEnter"; - break; - case 3: - donpcevent "warpinside#4::OnEnter"; - break; - case 4: - donpcevent "warpinside#5::OnEnter"; - break; - } - disablenpc "warpinside#1"; - hg_odin = 21; - warp "que_hugel",36,179; - end; - } -} - -odin_tem03,288,271,0 script warpinside#2 HIDDEN_WARP_NPC,3,3,{ -OnInit: - disablenpc "warpinside#2"; - end; - -OnEnter: - enablenpc "warpinside#2"; - end; - -OnTouch: - if (hg_odin > 19 && hg_odin < 23) { - switch(rand(1,4)) { - case 1: - donpcevent "warpinside#1::OnEnter"; - break; - case 2: - donpcevent "warpinside#3::OnEnter"; - break; - case 3: - donpcevent "warpinside#4::OnEnter"; - break; - case 4: - donpcevent "warpinside#5::OnEnter"; - break; - } - disablenpc "warpinside#2"; - hg_odin = 21; - warp "que_hugel",36,179; - end; - } -} - -odin_tem03,283,241,0 script warpinside#3 HIDDEN_WARP_NPC,3,3,{ -OnInit: - disablenpc "warpinside#3"; - end; - -OnEnter: - enablenpc "warpinside#3"; - end; - -OnTouch: - if (hg_odin > 19 && hg_odin < 23) { - switch(rand(1,4)) { - case 1: - donpcevent "warpinside#1::OnEnter"; - break; - case 2: - donpcevent "warpinside#2::OnEnter"; - break; - case 3: - donpcevent "warpinside#4::OnEnter"; - break; - case 4: - donpcevent "warpinside#5::OnEnter"; - break; - } - disablenpc "warpinside#3"; - hg_odin = 21; - warp "que_hugel",36,179; - end; - } -} - -odin_tem03,179,275,0 script warpinside#4 HIDDEN_WARP_NPC,3,3,{ -OnInit: - disablenpc "warpinside#4"; - end; - -OnEnter: - enablenpc "warpinside#4"; - end; - -OnTouch: - if (hg_odin > 19 && hg_odin < 23) { - switch(rand(1,4)) { - case 1: - donpcevent "warpinside#1::OnEnter"; - break; - case 2: - donpcevent "warpinside#2::OnEnter"; - break; - case 3: - donpcevent "warpinside#3::OnEnter"; - break; - case 4: - donpcevent "warpinside#5::OnEnter"; - break; - } - disablenpc "warpinside#4"; - hg_odin = 21; - warp "que_hugel",36,179; - end; - } -} - -odin_tem03,320,264,0 script warpinside#5 HIDDEN_WARP_NPC,3,3,{ -OnInit: - disablenpc "warpinside#5"; - end; - -OnEnter: - enablenpc "warpinside#5"; - end; - -OnTouch: - if (hg_odin > 19 && hg_odin < 23) { - switch(rand(1,4)) { - case 1: - donpcevent "warpinside#1::OnEnter"; - break; - case 2: - donpcevent "warpinside#2::OnEnter"; - break; - case 3: - donpcevent "warpinside#3::OnEnter"; - break; - case 4: - donpcevent "warpinside#4::OnEnter"; - break; - } - disablenpc "warpinside#5"; - hg_odin = 21; - warp "que_hugel",36,179; - end; - } -} - -hu_in01,99,90,0 script Empty HIDDEN_WARP_NPC,3,3,{ -OnTouch: - mes "^3355FFThis place is empty."; - mes "Everyone must"; - mes "have already left.^000000"; - close; -} - -que_hugel,35,29,5 script object#1 HIDDEN_WARP_NPC,2,2,{ -OnTouch: - if (hg_odin == 21) { - mes "^3355FFA weathered structure"; - mes "of the Odin Shrine is"; - mes "half buried beneath the"; - mes "ground, but it still looks"; - mes "fairly stable and durable.^000000"; - next; - mes "["+strcharinfo(0)+"]"; - mes "......"; - mes "........."; - next; - switch(select("Pass:Explore")) { - case 1: - mes "^3355FFYou decided to pass"; - mes "by the shrine's remnants.^000000"; - close; - case 2: - if (rand(1,3) == 1) { - mes "^3355FFYou catch a bright"; - mes "shimmer among the"; - mes "remnants of the shrine.^000000"; - next; - switch(select("Ignore:Pick it up")) { - case 1: - mes "^3355FFYou decide to continue"; - mes "searching through the"; - mes "shrine's ruins.^000000"; - close; - case 2: - mes "^3355FFYou find a shining stone"; - mes "within the ruins, and carefully"; - mes "put it into your bag.^000000"; - next; - mes "^FF0000Thud!^000000"; - next; - mes "["+strcharinfo(0)+"]"; - mes "What...?"; - mes "What was"; - mes "that noise?!"; - next; - specialeffect EF_LORD; - specialeffect EF_LORD; - specialeffect EF_LORD; - mes "["+strcharinfo(0)+"]"; - mes "Wa...waaaahhhh!"; - close2; - hg_odin = 22; - warp "que_hugel",163,31; - end; - } - } - mes "^3355FFUnfortunately, you"; - mes "were unable to find"; - mes "anything in the ruins.^000000"; - close; - } - } else if (hg_odin == 22) { - warp "que_hugel",163,31; - end; - } -} - -que_hugel,163,31,0 script object#2 HIDDEN_WARP_NPC,3,3,{ -OnTouch: - mes "^3355FFWhen you come back"; - mes "to your senses, you"; - mes "find that nothing is"; - mes "left in this place.^000000"; - close; -} - -que_hugel,163,178,0 script object#3 HIDDEN_WARP_NPC,3,3,{ -OnTouch: - if (hg_odin == 22) { - mes "["+strcharinfo(0)+"]"; - mes "Huh?"; - mes "What's happening?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Waaaaahhhh!"; - close2; - hg_odin = 23; - warp "odin_tem03",264,260; - end; - } -} - -hu_in01,15,108,0 script alex#warp WARPNPC,1,1,{ -OnTouch: - if (hg_odin == 17) { - mes "[Alex]"; - mes "Haven't you found it yet?"; - mes "You said that it'd be here!"; - mes "You told me so many people"; - mes "are drawn to his place since"; - mes "Ymir's Heart might really"; - mes "be buried in this area!"; - next; - mes "[Julian]"; - mes "I'm pretty sure it's"; - mes "around here somewhere,"; - mes "but I need more time to dig!"; - next; - mes "[Alex]"; - mes "I understand why you wanted"; - mes "to follow me here, but there's"; - mes "no way to confirm its existence"; - mes "in this area without digging"; - mes "it up. Plus, I'm still worried"; - mes "about the ''Shinokas'' issue..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "...Shinokas?"; - next; - mes "[Alex]"; - mes "We couldn't find"; - mes "Ymir's Heart inside"; - mes "the village, either..."; - mes "Why don't you just--"; - next; - mes "[Julian]"; - mes "Yeah, you think you can do"; - mes "everything yourself since"; - mes "you're so much better than"; - mes "me, huh?! I'm the black sheep"; - mes "of the family, and father loves"; - mes "you more than me, right?!"; - next; - mes "[Alex]"; - mes "You already know that."; - next; - mes "[Julian]"; - mes "Wha--?!"; - mes "Why... I...!"; - next; - mes "[Alex]"; - mes "Geez, you're impatient."; - mes "Listen, your ambitions"; - mes "can ruin everything. You're"; - mes "not planning on defying me,"; - mes "are you? Because if you are..."; - next; - mes "[Julian]"; - mes "You can never understand"; - mes "why I want to find Ymir's"; - mes "Heart! I'm not going to give"; - mes "up looking for it, so just"; - mes "leave me alone!"; - next; - mes "[Alex]"; - mes "I know you better than"; - mes "yourself, and I can do"; - mes "everything better than you"; - mes "can. Forget Ymir's Heart for"; - mes "now. Giantes is our highest,"; - mes "most important priority!"; - next; - mes "[Julian]"; - mes "You always...!"; - mes "..............................."; - mes "Wait... You hear that?"; - next; - hg_odin = 18; - mes "[Alex]"; - mes "We'll continue this"; - mes "conversation later."; - close; - } else if (hg_odin == 18) { - mes "......"; - mes "........."; - close; - } else { - warp "hu_in01",15,155; - end; - } -} - -hugel,52,90,0 script alex#warp2 WARPNPC,1,1,{ -OnTouch: - if (hg_odin > 59) warp "hu_in01",102,90; - else if (hg_odin > 21 && hg_odin < 60) warp "hu_in01",173,90; - else warp "hu_in01",33,90; - end; -} - -hu_in01,155,70,0 script alex#warp3 WARPNPC,1,1,{ -OnTouch: - mes "^3355FFThe door is locked.^000000"; - close; -} - -hu_in01,155,108,0 script alex#warp4 WARPNPC,1,1,{ -OnTouch: - mes "^3355FFThe door is locked.^000000"; - close; -} |