diff options
Diffstat (limited to 'npc/quests/quests_gonryun.txt')
-rw-r--r-- | npc/quests/quests_gonryun.txt | 76 |
1 files changed, 38 insertions, 38 deletions
diff --git a/npc/quests/quests_gonryun.txt b/npc/quests/quests_gonryun.txt index 6cd5e642f..ba4b1c299 100644 --- a/npc/quests/quests_gonryun.txt +++ b/npc/quests/quests_gonryun.txt @@ -210,7 +210,7 @@ gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{ mes "you're doing good work."; mes "Take this old family medicine, it might be of use sometime soon."; b_sword = 7; - getitem 504,3; //White_Potion + getitem White_Potion,3; close; case 7: mes "[Shi Yan Wen]"; @@ -268,7 +268,7 @@ gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{ mes "Please accept this as a"; mes "token of my gratitude..."; b_sword = 15; - getitem 603,1; //Old_Blue_Box + getitem Old_Blue_Box,1; next; mes "[Shi Yan Wen]"; mes "If you find any information"; @@ -303,7 +303,7 @@ gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{ mes "but a trinket, but please"; mes "accept this gift from me."; b_sword = 14; - getitem 603,1; //Old_Blue_Box + getitem Old_Blue_Box,1; close; case 11: mes "[Shi Yan Wen]"; @@ -323,7 +323,7 @@ gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{ mes "Here...take this."; mes "Have a good time in Kunlun~"; b_sword = 13; - getitem 504,1; //White_Potion + getitem White_Potion,1; close; case 13: mes "[Shi Yan Wen]"; @@ -367,7 +367,7 @@ gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{ close; } else if (b_sword == 32) { - if (countitem(1123) < 1) { + if (countitem(Haedonggum) < 1) { mes "[Shi Yan Wen]"; mes "Hm....."; mes "Not finished yet, huh?"; @@ -386,9 +386,9 @@ gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{ mes "[Shi Yan Wen]"; mes "This is a small gift for you."; mes "Please take it as thanks for a job well done!"; - delitem 1123,1; //Haedonggum + delitem Haedonggum,1; b_sword = 33; - getitem 2404,1; //Shoes_ + getitem Shoes_,1; next; mes "[Shi Yan Wen]"; mes "Thank you for all of your efforts."; @@ -542,7 +542,7 @@ gon_in,165,16,4 script Man in hangover#gon 4_M_ALCHE_A,{ else if (b_sword < 6) { switch(b_sword) { case 4: - if (countitem(506) < 1) { + if (countitem(Green_Potion) < 1) { mes "[Xue Bong]"; mes "*Urk!* I feel sick..."; mes "Can somebody bring me a potion?"; @@ -572,7 +572,7 @@ gon_in,165,16,4 script Man in hangover#gon 4_M_ALCHE_A,{ b_sword = 12; close; case 2: - delitem 506,1; //Green_Potion + delitem Green_Potion,1; b_sword = 5; mes "[Xue Bong]"; mes "Oh man...thanks."; @@ -616,7 +616,7 @@ gon_in,165,16,4 script Man in hangover#gon 4_M_ALCHE_A,{ close; } case 2: - delitem 506,1; //Green_Potion + delitem Green_Potion,1; b_sword = 5; emotion e_thx; mes "[Xue Bong]"; @@ -2945,18 +2945,18 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{ close; } case 30: - if (countitem(986) > 0 && countitem(756) > 1 && countitem(7110) > 4 && countitem(999) > 1 && countitem(1005) > 0 && countitem(1000) > 1 && countitem(7098) > 4) { + if (countitem(Anvil) > 0 && countitem(Oridecon_Stone) > 1 && countitem(Vroken_Sword) > 4 && countitem(Steel) > 1 && countitem(Hammer_Of_Blacksmith) > 0 && countitem(Star_Crumb) > 1 && countitem(Live_Coal) > 4) { mes "[Aumgarl]"; mes "Oh, good! You got them all."; mes "Alright, come back later,"; mes "and I'll have it repaired."; - delitem 986,1; //Anvil - delitem 756,2; //Oridecon_Stone - delitem 7110,5; //Vroken_Sword - delitem 999,2; //Steel - delitem 1005,1; //Hammer_Of_Blacksmith - delitem 1000,2; //Star_Crumb - delitem 7098,5; //Live_Coal + delitem Anvil,1; + delitem Oridecon_Stone,2; + delitem Vroken_Sword,5; + delitem Steel,2; + delitem Hammer_Of_Blacksmith,1; + delitem Star_Crumb,2; + delitem Live_Coal,5; b_sword = 31; close; } @@ -2998,7 +2998,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{ mes "'You received repaired"; mes "'^FF0000SaYumMoon's sword^000000'."; b_sword = 32; - getitem 1123,1; //Haedonggum + getitem Haedonggum,1; close; } mes "[Aumgarl]"; @@ -3116,7 +3116,7 @@ geffen_in,106,106,7 script Girl#gnbs2 4_M_KID2,{ mes "received from Cylrnel."; mes "After taking the medicine, Lyroo"; mes "fell asleep.^000000"; - delitem 606,1; //Aloebera + delitem Aloebera,1; b_sword = 28; close; } @@ -3549,7 +3549,7 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{ mes "There isn't much time for Lyroo."; close; case 25: - if (countitem(608) > 0 && countitem(704) > 0 && countitem(1061) > 2 && countitem(7066) > 2) { + if (countitem(Seed_Of_Yggdrasil) > 0 && countitem(Aloe) > 0 && countitem(Starsand_Of_Witch) > 2 && countitem(Ice_Piece) > 2) { mes "[Cylrnel]"; mes "Hmm..."; mes "Good, you got them all."; @@ -3569,11 +3569,11 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{ mes "..."; mes "Hey you..."; mes "You gave me the wrong information!"; - delitem 608,1; //Seed_Of_Yggdrasil - delitem 704,1; //Aloe - delitem 1061,5; //Starsand_Of_Witch - delitem 7097,3; //Burning_Heart - delitem 7066,3; //Ice_Piece + delitem Seed_Of_Yggdrasil,1; + delitem Aloe,1; + delitem Starsand_Of_Witch,5; + delitem Burning_Heart,3; + delitem Ice_Piece,3; b_sword = 24; next; mes "[Cylrnel]"; @@ -3606,7 +3606,7 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{ warp "yuno",246,143; end; case 26: - if (countitem(608) > 1 && countitem(704) > 2 && countitem(748) > 0 && countitem(1061) > 9 && countitem(7097) > 4 && countitem(7066) > 4) { + if (countitem(Seed_Of_Yggdrasil) > 1 && countitem(Aloe) > 2 && countitem(Witherless_Rose) > 0 && countitem(Starsand_Of_Witch) > 9 && countitem(Burning_Heart) > 4 && countitem(Ice_Piece) > 4) { mes "[Cylrnel]"; mes "Hmm..."; mes "Good, you got them all."; @@ -3630,14 +3630,14 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{ mes "It wasn't easy to make this"; mes "medicine. Take care, bring"; mes "this to Lyroo and give her my regards..."; - delitem 608,2; //Seed_Of_Yggdrasil - delitem 704,3; //Aloe - delitem 748,1; //Witherless_Rose - delitem 1061,10; //Starsand_Of_Witch - delitem 7097,5; //Burning_Heart - delitem 7066,5; //Ice_Piece + delitem Seed_Of_Yggdrasil,2; + delitem Aloe,3; + delitem Witherless_Rose,1; + delitem Starsand_Of_Witch,10; + delitem Burning_Heart,5; + delitem Ice_Piece,5; b_sword = 27; - getitem 606,1; //Aloebera + getitem Aloebera,1; close; } mes "[Cylrnel]"; @@ -3746,7 +3746,7 @@ gonryun,237,226,3 script Han Ran Jiao#gon 4_M_TWMIDMAN,{ mes "I'm so scared... What should I do?!"; close; } - if (nakha == 2 && countitem(1201) > 0) { + if (nakha == 2 && countitem(Knife) > 0) { mes "[Han Ran Jiao]"; mes "Ehhhh... what should I do..."; mes "Oh~! I didn't notice you there."; @@ -3773,13 +3773,13 @@ gonryun,237,226,3 script Han Ran Jiao#gon 4_M_TWMIDMAN,{ next; if (select("Return the knife.:Refuse.") == 1) { nakha = 3; - delitem 1201,1; //Knife + delitem Knife,1; mes "[Han Ran Jiao]"; mes "Thank you! Thank you so much!"; mes "Please take these potions."; mes "They may not be much, but they"; mes "are the best I can give you."; - getitem 505,2; //Blue_Potion + getitem Blue_Potion,2; next; mes "[Han Ran Jiao]"; mes "You kept my family heirloom safe!"; @@ -3823,7 +3823,7 @@ OnTouch: mes " "; mes "- You have found an old knife -"; close2; - getitem 1201,1; //Knife + getitem Knife,1; } end; } |