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-//===== Hercules Script ======================================
-//= Quest NPCs related to Gonryun
-//===== By: ==================================================
-//= KarLaeda
-//===== Current Version: =====================================
-//= 1.2
-//===== Description: =========================================
-//= [Official Conversion]
-//= Broken Sword Quest (Kept old mechanics)
-//= Lost Knife Quest
-//===== Additional Comments: =================================
-//= 1.1 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
-//= 1.2 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
-//= Added Lost Knife, updated dialog for Broken Sword
-//= dungeon quest mechanics aportion is still the same.
-//= 1.2a Bugfixes (bugreport:2404) [Paradox924X]
-//= 1.2b More Bugfixes (bugreport:2407) [Paradox924X]
-//============================================================
-
-// Broken Sword :: broken_sword
-//============================================================
-gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{
- if (BaseLevel > 50) {
- if (b_sword == 0) {
- b_sword = 1;
- mes "[Shi Yan Wen]";
- mes "Hmm...?";
- mes "Oh, hello there~";
- mes "I am Shi Yan Wen, the chief of";
- mes "this village. Allow me to personally welcome you to Kunlun.";
- next;
- mes "[Shi Yan Wen]";
- mes "Although our village hasn't";
- mes "associated with other towns very";
- mes "much, we have recently begun";
- mes "to allow visitors coming from Alberta.";
- next;
- mes "[Shi Yan Wen]";
- mes "I feel that this town has been";
- mes "isolated for too long. Because";
- mes "of that, people in this town aren't too friendly with visitors yet.";
- next;
- mes "[Shi Yan Wen]";
- mes "Moreover, we've been having a recent problem with thieves";
- mes "that have been enjoying themselves far too much in Kunlun...";
- mes "Well, you've come to visit here";
- mes "so I hope you enjoy your stay.";
- close;
- }
- else if (b_sword < 18) {
- switch (b_sword) {
- case 1:
- mes "[Shi Yan Wen]";
- mes "Oh, hello there~";
- mes "I am Shi Yan Wen, the chief of";
- mes "this village. Allow me to personally welcome you to Kunlun.";
- next;
- mes "[Shi Yan Wen]";
- mes "Although our village hasn't";
- mes "associated with other towns very";
- mes "much, we have recently begun";
- mes "to allow visitors coming from Alberta.";
- next;
- mes "[Shi Yan Wen]";
- mes "I feel that this town has been";
- mes "isolated for too long. Because";
- mes "of that, people in this town aren't too friendly with visitors yet.";
- next;
- mes "[Shi Yan Wen]";
- mes "Moreover, we've been having a recent problem with thieves";
- mes "that have been enjoying themselves far too much in Kunlun...";
- mes "Well, you've come to visit here";
- mes "so I hope you enjoy your stay.";
- close;
- case 2:
- mes "[Shi Yan Wen]";
- mes "Oh, it's you~";
- mes "How do you like it here so far?";
- mes "As you've probably noticed,";
- mes "the village isn't that peaceful, huh?";
- next;
- if (select("It's alright.:I heard that something was stolen...") == 1) {
- mes "[Shi Yan Wen]";
- mes "Well, I'm glad you don't mind.";
- mes "Just watch out for robbers,";
- mes "and try not to act suspicious";
- mes "in the village.";
- close;
- }
- mes "[Shi Yan Wen]";
- mes "Hmm...you've heard of it?";
- mes "It was just last night when the";
- mes "robbery occurred. The rumors";
- mes "are true. Sadly, there are lots of thieves out there in the village...";
- next;
- switch(select("......:What was stolen?:Was anyone hurt?")) {
- case 1:
- mes "[Shi Yan Wen]";
- mes "I can't believe it really";
- mes "happened... Well, if you see";
- mes "any suspicious characters around,";
- mes "or find what was stolen, please let me know.";
- b_sword = 3;
- close;
- case 2:
- mes "[Shi Yan Wen]";
- mes "Well...";
- mes "Erm...it was...";
- mes "...just an ordinary sword.";
- mes "But to us, it's been a family treasure for many generations.";
- next;
- mes "[Shi Yan Wen]";
- mes "I must find this sword";
- mes "no matter what!";
- mes "...but I can't go find it just";
- mes "by myself. I'm just too busy.";
- next;
- mes "[Shi Yan Wen]";
- mes "You know how busy it is to be the";
- mes "chief of a village. This is very troubling...*Sigh*";
- next;
- if (select("Hope you find it soon.:Can I find it for you?") == 1) {
- mes "[Shi Yan Wen]";
- mes "um..Thank you.";
- mes "If you somehow come across it,";
- mes "please let me know.";
- b_sword = 11;
- close;
- }
- mes "[Shi Yan Wen]";
- mes "Oh!~ Are you serious??";
- mes "...The people in the village are";
- mes "very fearful these days because";
- mes "of the thieves. It is so difficult";
- mes "to ask them for help...";
- next;
- mes "[Shi Yan Wen]";
- mes "If you would help me find the sword, I will surely repay you for your efforts.";
- b_sword = 3;
- close;
- case 3:
- mes "[Shi Yan Wen]";
- mes "Fortunately, no one was hurt.";
- mes "However, the thieves took a";
- mes "valuable family treasure";
- mes "which has been passed down from";
- mes "generation to generation.";
- next;
- mes "[Shi Yan Wen]";
- mes "I must find this sword";
- mes "no matter what!";
- mes "...But I can't go find it just";
- mes "by myself. I'm just too busy.";
- next;
- mes "[Shi Yan Wen]";
- mes "You know how busy it is to be the";
- mes "chief of a village. This is very troubling...*Sigh*";
- next;
- if (select("Hope you find it soon.:Can I find it for you?") == 1) {
- mes "[Shi Yan Wen]";
- mes "Um..Thank you.";
- mes "If you somehow come across it,";
- mes "please let me know.";
- b_sword = 11;
- close;
- }
- mes "[Shi Yan Wen]";
- mes "Oh!~ Are you serious??";
- mes "...The people in the village are";
- mes "very fearful these days because";
- mes "of the thieves. It is so difficult";
- mes "to ask them for help...";
- next;
- mes "[Shi Yan Wen]";
- mes "If you would help me find the sword, I will surely repay you for your efforts.";
- b_sword = 3;
- close;
- }
- case 3:
- case 4:
- case 5:
- mes "[Shi Yan Wen]";
- mes "Haven't found it yet?";
- mes "There's no rush, take it easy.";
- mes "You have to take care of";
- mes "youself first before";
- mes "doing favors for others.";
- close;
- case 6:
- mes "[Shi Yan Wen]";
- mes "Oh, you found a clue?";
- mes "So far, it looks like";
- mes "you're doing good work.";
- mes "Take this old family medicine, it might be of use sometime soon.";
- b_sword = 7;
- getitem 504,3; //White_Potion
- close;
- case 7:
- mes "[Shi Yan Wen]";
- mes "It might be helpful for you to";
- mes "know that the thief sustained";
- mes "an injury, so he is probably not very far from here.";
- close;
- case 8:
- mes "[Shi Yan Wen]";
- mes "What...?";
- mes "My sword has been broken!?";
- mes "Unbelievable~!!";
- mes "How could this happen??";
- next;
- mes "[Shi Yan Wen]";
- mes "First it's stolen, and now";
- mes "it's in pieces... *Sob*";
- mes "Would you please search";
- mes "for the rest of my sword?";
- mes "It means so much to my family...";
- close;
- case 9:
- mes "[Shi Yan Wen]";
- mes "*Sob*...";
- mes "...my sword... in pieces...";
- mes "I beg of you, please find them";
- mes "for me. I will give you something in return.";
- close;
- case 10:
- mes "[Shi Yan Wen]";
- mes "Oh!~";
- mes "You've found the pieces for me~";
- mes "I knew you could do it.";
- mes "But the sword is still shattered.";
- mes "What shall I do...?";
- next;
- mes "[Shi Yan Wen]";
- mes "If it's okay with you,";
- mes "would you repair my sword for me?";
- mes "I'll repay you for your help.";
- next;
- if (select("No way.:Alright.") == 1) {
- mes "[Shi Yan Wen]";
- mes "Well, I see...you've been such a";
- mes "nice person. I truly appreciate";
- mes "your hard work. It would be";
- mes "wonderful if you could help";
- mes "me repair the sword, but I";
- mes "will not force you.";
- next;
- mes "[Shi Yan Wen]";
- mes "I'll find some way to repair";
- mes "it. Without your help, I ";
- mes "would have never found it.";
- mes "Please accept this as a";
- mes "token of my gratitude...";
- b_sword = 15;
- getitem 603,1; //Old_Blue_Box
- next;
- mes "[Shi Yan Wen]";
- mes "If you find any information";
- mes "or clues about that cursed";
- mes "thief, please let me know.";
- mes "I have my sword back but";
- mes "there's no way I can forgive";
- mes "this affront to my ancestors...";
- close;
- }
- mes "[Shi Yan Wen]";
- mes "Such generosity...";
- mes "I'm truly indebted to you...";
- mes "I have no idea how this sword";
- mes "broke into pieces, though.";
- mes "You will probably need to find a";
- mes "famous blacksmith to repair it.";
- next;
- mes "[Shi Yan Wen]";
- mes "As I already mentioned, this is";
- mes "an important family treasure...";
- mes "Oh! I just remembered--";
- next;
- mes "[Shi Yan Wen]";
- mes "There's a guy named ^555555Zuo Hei^000000";
- mes "in the village. He has been to";
- mes "many places around the world.";
- mes "He may know of such a weaponsmith. Please seek this man out.";
- next;
- mes "[Shi Yan Wen]";
- mes "Oh, one last thing. This is";
- mes "but a trinket, but please";
- mes "accept this gift from me.";
- b_sword = 14;
- getitem 603,1; //Old_Blue_Box
- close;
- case 11:
- mes "[Shi Yan Wen]";
- mes "The village is not in a good";
- mes "mood these days, but there are";
- mes "still lots of things to see in Kunlun.";
- close;
- case 12:
- mes "[Shi Yan Wen]";
- mes "Hmm.. no traces? No clues?";
- mes "... Nothing? Well, that's";
- mes "alright. Thank you for";
- mes "trying to help.";
- mes "Hmm....";
- next;
- mes "[Shi Yan Wen]";
- mes "Here...take this.";
- mes "Have a good time in Kunlun~";
- b_sword = 13;
- getitem 504,1; //White_Potion
- close;
- case 13:
- mes "[Shi Yan Wen]";
- mes "Is everything going well?";
- mes "The village has not been";
- mes "in a good mood, lately.";
- mes "Still, please try to";
- mes "enjoy yourself.";
- close;
- case 14:
- case 15:
- case 16:
- case 17:
- mes "[Shi Yan Wen]";
- mes "I really appreciate what you are";
- mes "doing. It's a big relief that";
- mes "something is finally being done";
- mes "about these thefts.";
- next;
- mes "[Shi Yan Wen]";
- mes "Perhaps now, peace will finally";
- mes "come to the village, just like in the old days...";
- close;
- }
- }
- else if (b_sword < 32) {
- mes "[Shi Yan Wen]";
- mes "I appreciate what you are doing,";
- mes "and your help has been";
- mes "a relief to me. The Village";
- mes "seems less tense, much like";
- mes "it was in the old days.";
- next;
- mes "[Shi Yan Wen]";
- mes "Although I hope you'll be";
- mes "be able to repair my";
- mes "sword soon, you've";
- mes "already done so much for";
- mes "me. I feel sorry for";
- mes "asking you to do more.";
- close;
- }
- else if (b_sword == 32) {
- if (countitem(1123) < 1) {
- mes "[Shi Yan Wen]";
- mes "Hm.....";
- mes "Not finished yet, huh?";
- mes "Still, it's good to know";
- mes "it's being repaired...";
- mes "I'll be waiting, then.";
- close;
- }
- mes "[Shi Yan Wen]";
- mes "Oh, it's you~ Hello.";
- mes "............";
- mes "Is that my sword?";
- mes "Wow, you've done it!";
- mes "Good work!";
- next;
- mes "[Shi Yan Wen]";
- mes "This is a small gift for you.";
- mes "Please take it as thanks for a job well done!";
- delitem 1123,1; //Haedonggum
- b_sword = 33;
- getitem 2404,1; //Shoes_
- next;
- mes "[Shi Yan Wen]";
- mes "Thank you for all of your efforts.";
- mes "With this sword repaired, I no";
- mes "longer feel that I am shaming";
- mes "my ancestors...";
- mes "Heh heh...";
- mes "Have a good time in Kunlun.";
- close;
- }
- mes "[Shi Yan Wen]";
- mes "Oh, it's you~";
- mes "Once again, I'd like to thank";
- mes "you for all of your help.";
- mes "Enjoy your stay in our village.";
- mes "Heh heh~";
- close;
- }
- mes "[Shi Yan Wen]";
- mes "Hmm...?";
- mes "Oh, hello there~";
- mes "I am Shi Yan Wen, the chief of";
- mes "this village. Allow me to personally welcome you to Kunlun.";
- next;
- mes "[Shi Yan Wen]";
- mes "Although our village hasn't";
- mes "associated with other towns very";
- mes "much, we have recently begun";
- mes "to allow visitors coming from Alberta.";
- next;
- mes "[Shi Yan Wen]";
- mes "I feel that this town has been";
- mes "isolated for too long. Because";
- mes "of that, people in this town aren't too friendly with visitors yet.";
- next;
- mes "[Shi Yan Wen]";
- mes "Moreover, we've been having a recent problem with thieves";
- mes "that have been enjoying themselves far too much in Kunlun...";
- mes "Well, you've come to visit here";
- mes "so I hope you enjoy your stay.";
- close;
-}
-
-gon_in,152,35,4 script Hostess#gon 4_F_GON,{
- if (b_sword < 1) {
- mes "[Mei Yen Fang]";
- mes "Oh...you're new here, right?";
- mes "Came from out of town?";
- mes "It's common to see lots of";
- mes "foreigners these days.";
- mes "It made people in the village busy.";
- next;
- mes "[Mei Yen Fang]";
- mes "Oh, what am I saying...";
- mes "Want some wine?";
- next;
- if (select("Yes, please:No, it's okay.") == 1) {
- mes "[Mei Yen Fang]";
- mes "Oooops~! Oh no...";
- mes "A lot of customers came by earlier,";
- mes "so now we're out of wine...";
- mes "It's getting difficult to keep up with the increasing number of customers...";
- close;
- }
- mes "[Mei Yen Fang]";
- mes "Well, have fun in the village.";
- mes "Stop by again sometime.";
- close;
- }
- switch(b_sword) {
- case 1:
- case 2:
- mes "[Mei Yen Fang]";
- mes "Hey, you know what?";
- mes "The chief's house was robbed";
- mes "last night. I can't believe";
- mes "this happened...I guess this is the work of those thieves...";
- next;
- mes "[Mei Yen Fang]";
- mes "How worrisome it all is...";
- mes "It could even happen to me!";
- mes "I better watch out...";
- mes "Oh, what am I saying?";
- mes "Enjoy your time in my shop...hehe~";
- b_sword = 2;
- close;
- case 3:
- mes "[Mei Yen Fang]";
- mes "Oh, it's you again~";
- mes "I heard that you've decided";
- mes "to help our chief.";
- mes "Please do your best for him!";
- mes "Everyone in the village has";
- mes "been on edge...";
- next;
- mes "[Mei Yen Fang]";
- mes "Do you see that guy over there";
- mes "leaning on the table?";
- mes "He seems to know about what";
- mes "happened last night, but...";
- mes "He's been drinking all night long.";
- b_sword = 4;
- close;
- }
- if (b_sword > 3 && b_sword < 11) {
- mes "[Mei Yen Fang]";
- mes "Hello there~";
- mes "Feeling tension in the village,";
- mes "huh? It's all because of those";
- mes "thieves... ";
- next;
- mes "[Mei Yen Fang]";
- mes "They're also making things hard for my business...";
- mes " ";
- mes "*Sigh*";
- close;
- }
- else if (b_sword == 11 || b_sword == 12) {
- mes "[Mei Yen Fang]";
- mes "Feeling tension in the village,";
- mes "huh? I Hope the thief will get caught soon.";
- mes "...";
- close;
- }
- mes "[Mei Yen Fang]";
- mes "You caught him?!";
- mes "Wow, you're very brave.";
- mes "I should get ready to run the";
- mes "shop again. But I'll need to";
- mes "order some wine first.";
- next;
- mes "[Mei Yen Fang]";
- mes "Xue Bong drank all the wine in the";
- mes "shop, and I didn't restock any";
- mes "since everyone has been scared";
- mes "off by the thefts...";
- mes "But stop by next time.";
- mes "I'll have some wine ready.";
- close;
-}
-
-gon_in,165,16,4 script Man in hangover#gon 4_M_ALCHE_A,{
- if (b_sword < 4) {
- mes "[Xue Bong]";
- mes "Ahhh.. my stomach.. my head..";
- mes "I shouldn't drink so much..";
- mes "Ehhhh....";
- emotion e_swt2;
- close;
- }
- else if (b_sword < 6) {
- switch(b_sword) {
- case 4:
- if (countitem(506) < 1) {
- mes "[Xue Bong]";
- mes "*Urk!* I feel sick...";
- mes "Can somebody bring me a potion?";
- mes "*Groan*....";
- emotion e_swt2;
- close;
- }
- mes "[Xue Bong]";
- mes "Ohhh...my stomach...";
- mes "I need something...";
- mes "Moan~ Uh, hey you!";
- mes "Could you give me one";
- mes "of your ^00FF00Green_Potion^000000s?";
- mes "I think I'm going to barf...";
- next;
- switch(select("No.:Here, drink this!")) {
- case 1:
- mes "[Xue Bong]";
- mes "Uhh...";
- mes "Are you sure?";
- next;
- switch(select("Sorry, I don't have any.:Here, you can have it!")) {
- case 1:
- mes "[Xue Bong]";
- mes "C'mon, man...";
- mes "I...I'm in freakin' pain here...";
- b_sword = 12;
- close;
- case 2:
- delitem 506,1; //Green_Potion
- b_sword = 5;
- mes "[Xue Bong]";
- mes "Oh man...thanks.";
- mes "I thought you were teasing me.";
- mes "I feel much better now.";
- mes "So...uh, what brings you here?";
- next;
- if (select("Heard about the thief?:Nothing.") == 1) {
- mes "[Xue Bong]";
- mes "Ah, a thief~";
- mes "Hmm...let me see..";
- mes "I went out for walk in the middle";
- mes "of the night while I was drinking.";
- mes "And I heard a noise.";
- next;
- mes "[Xue Bong]";
- mes "I looked around and found that the";
- mes "area near the chief's house was";
- mes "brighter than any other area...";
- mes "It was odd...";
- mes "[Xue Bong]";
- mes "So I kept watching it and";
- mes "all of a sudden, I saw something";
- mes "moving on the rooftops...";
- next;
- mes "[Xue Bong]";
- mes "It disappeared in a second.";
- mes "I was drunk, and it was dark";
- mes "outside. I have no idea";
- mes "whether it was a man,";
- mes "a poring, or if I had just";
- mes "drank too much..eheh.";
- b_sword = 6;
- close;
- }
- mes "[Xue Bong]";
- mes "Okay then, thanks again.";
- mes "Don't be a drinker like me,";
- mes "unless you want to suffer from";
- mes "serious hangovers. See you later~";
- close;
- }
- case 2:
- delitem 506,1; //Green_Potion
- b_sword = 5;
- emotion e_thx;
- mes "[Xue Bong]";
- mes "Whew, Thanks!";
- mes "I feel much better now.";
- mes "Hmm...you seem new around here.";
- mes "Anything you wanna know?";
- next;
- switch(select("About a thief...:How much have you been drinking?:Nothing~")) {
- case 1:
- mes "[Xue Bong]";
- mes "Ah, a thief, eh? Let's see...";
- mes "I went out for walk in the middle";
- mes "of the night while I was drinking.";
- mes "All of a sudden, I heard a strange noise...";
- next;
- mes "[Xue Bong]";
- mes "I looked around and found that the";
- mes "area near the chief's house was";
- mes "brighter than any other area. It was odd...";
- next;
- mes "[Xue Bong]";
- mes "So I kept watching it and,";
- mes "all of a sudden, I saw something moving on the rooftops...";
- next;
- if (select("Where to?:Probably a Wild Rose.") == 1) {
- mes "[Xue Bong]";
- mes "Umm?";
- mes "Well..let me see..";
- mes "It came from... and head to...um...";
- mes "murmur..";
- next;
- mes "^3355FFHe started mumbling for a bit^000000";
- mes "......";
- next;
- mes "[Xue Bong]";
- mes "Ah ha!! Right...";
- mes "A shrine, yeah, the thief was";
- mes "heading to a shrine and";
- mes "disappeared. I'm not";
- mes "sure if it was a human or an";
- mes "animal...";
- b_sword = 6;
- next;
- mes "[Xue Bong]";
- mes "Anything else I can help you with?";
- mes "I appreciate the potion.";
- next;
- switch(select("Thanks for the information.:Stop drinking so much.:Okay, bye")) {
- case 1:
- mes "[Xue Bong]";
- mes "I'll see you later then.";
- mes "I'm always be here drinking..eheh.";
- close;
- case 2:
- mes "[Xue Bong]";
- mes "Ehh..Don't mind me.";
- mes "I'm a social drinker...";
- mes " ";
- mes "It's just I don't got nobody to be social with.";
- close;
- case 3:
- mes "[Xue Bong]";
- mes "Alright.";
- mes "Come again whenever you have";
- mes "any other questions.";
- close;
- }
- }
- mes "[Xue Bong]";
- mes "Yeah..maybe.";
- mes "It was so dark outside and I was";
- mes "drunk so I don't remember";
- mes "clearly. I'm pretty sure it was bigger than that, though.";
- close;
- case 2:
- mes "[Xue Bong]";
- mes "Ah..um....I..I don't remember.";
- mes "When I woke up, There were tons of";
- mes "empty bottles around me.";
- mes "...";
- next;
- mes "^3355FF.......";
- mes "For some reason, you can't discern his testimony's reliability...^000000";
- close;
- case 3:
- mes "[Xue Bong]";
- mes "Alrighty then.";
- mes "Hope you don't ever drink like me";
- mes "in the future. You'll suffer";
- mes "for a long time if you do.";
- mes "You know what a hangover is, right?";
- close;
- }
- }
- case 5:
- mes "[Xue Bong]";
- mes "Oh, it's you. Hey.";
- mes "Thanks for the potion last time.";
- mes "What are you up to?";
- mes "Got any questions for me?";
- next;
- switch(select("About a thief last night...:Nope, just passing by..")) {
- case 1:
- mes "[Xue Bong]";
- mes "Ah~ a thief...?";
- mes "Hmm...let me see...";
- mes "I went out for walk in the middle";
- mes "of the night while I was drinking.";
- mes "All of a sudden, I heard a strange noise...";
- next;
- mes "[Xue Bong]";
- mes "I looked around and found that the";
- mes "area near the chief's house was";
- mes "brighter than any other area. It was odd...";
- next;
- mes "[Xue Bong]";
- mes "So I kept watching it and,";
- mes "all of a sudden, I saw something moving on the rooftops...";
- next;
- mes "[Xue Bong]";
- mes "It disappeared in a second.";
- mes "I was drunk, and it was dark";
- mes "outside. I have no idea";
- mes "whether it was a man, a poring,";
- mes "or if I just had too much to drink...heheh~";
- b_sword = 6;
- close;
- case 2:
- mes "[Xue Bong]";
- mes "Okay, then, thanks again.";
- mes "Don't be a drinker like me,";
- mes "unless you want to suffer from";
- mes "serious hangovers. See you later~";
- close;
- }
- }
- }
- else if (b_sword < 11) {
- mes "[Xue Bong]";
- mes "Well, hopefully you can find";
- mes "those thieves. To keep the";
- mes "peace in our village, we need to help out our chief...";
- close;
- }
- else if (b_sword <14) {
- switch(b_sword) {
- case 11:
- mes "[Xue Bong]";
- mes "Ahhh.. my stomach.. my head..";
- mes "I shouldn't drink so much..";
- mes "ughh....";
- emotion e_swt2;
- close;
- case 12:
- mes "[Xue Bong]";
- mes "Enhhhh..go away.";
- mes "You're merciless...";
- mes "How could you turn a";
- mes "blind eye to a";
- mes "boozer's suffering?";
- mes "Urk...!";
- emotion e_an;
- close;
- case 13:
- mes "[Xue Bong]";
- mes "Enhhhh...go away.";
- mes "You're so coldhearted...";
- mes "How could you turn away";
- mes "a drunk in need...?";
- mes "*Groan*...";
- emotion e_an;
- close;
- }
- }
- mes "[Xue Bong]";
- mes "So you found the chief's";
- mes "belongings?! I knew it!";
- mes "I knew you could do it!";
- mes "You're brave enough";
- mes "to do anything!";
- mes "Good job!";
- close;
-}
-
-gon_dun01,148,156,0 script start01#gnbs -1,{
-OnInit:
- sleep 10000;
-OnCommandOn:
- donpcevent "trace1-"+rand(1,5)+"#gnbs::OnCommandOn";
- end;
-}
-
-gon_dun01,201,25,0 script trace1-1#gnbs HIDDEN_WARP_NPC,1,1,{
- if (b_sword == 7) donpcevent "timer1-1::OnCommandOn";
- end;
-
-OnTimer10000:
- stopnpctimer;
- disablenpc "trace1-1#gnbs";
- donpcevent "start01#gnbs::OnCommandOn";
- end;
-
-OnInit:
- initnpctimer;
- stopnpctimer;
- disablenpc "trace1-1#gnbs";
- end;
-
-OnCommandOn:
- enablenpc "trace1-1#gnbs";
- setnpctimer 0;
- startnpctimer;
- end;
-}
-
-gon_dun01,2,1,0 script timer1-1 -1,{
-OnInit:
- initnpctimer;
- stopnpctimer;
- disablenpc "timer1-1";
- end;
-
-OnCommandOn:
- enablenpc "timer1-1";
- setnpctimer 0;
- startnpctimer;
- end;
-
-OnCommandOff:
- stopnpctimer;
- disablenpc "timer1-1";
- end;
-
-OnTimer3000:
- donpcevent "#getitem1-1::OnCommandOn";
- end;
-}
-
-gon_dun01,202,25,0 script #getitem1-1 HIDDEN_NPC,2,1,{
- if (b_sword != 7) end;
- b_sword = 8;
- mes "You found a ^FF0000piece of blade^000000.";
- mes "Seems like it's a part of the sword you've been looking for.";
- close;
-
-OnInit:
- disablenpc "#getitem1-1";
- end;
-
-OnCommandOn:
- enablenpc "#getitem1-1";
- donpcevent "timer1-1::OnCommandOff";
- donpcevent "start01#gnbs::OnCommandOn";
- end;
-
-OnCommandOff:
- disablenpc "#getitem1-1";
- end;
-}
-
-gon_dun01,190,160,0 script trace1-2#gnbs HIDDEN_WARP_NPC,1,1,{
- if (b_sword == 7) donpcevent "timer1-2::OnCommandOn";
- end;
-
-OnTimer100000:
- stopnpctimer;
- disablenpc "trace1-2#gnbs";
- donpcevent "start01#gnbs::OnCommandOn";
- end;
-
-OnInit:
- initnpctimer;
- stopnpctimer;
- disablenpc "trace1-2#gnbs";
- end;
-
-OnCommandOn:
- enablenpc "trace1-2#gnbs";
- setnpctimer 0;
- startnpctimer;
- end;
-}
-
-gon_dun01,3,1,0 script timer1-2 -1,{
-OnInit:
- initnpctimer;
- stopnpctimer;
- disablenpc "timer1-2";
- end;
-
-OnCommandOn:
- enablenpc "timer1-2";
- setnpctimer 0;
- startnpctimer;
- end;
-
-OnCommandOff:
- stopnpctimer;
- disablenpc "timer1-2";
- end;
-
-OnTimer3000:
- donpcevent "#getitem1-2::OnCommandOn";
- end;
-}
-
-gon_dun01,190,159,0 script #getitem1-2 HIDDEN_NPC,2,1,{
- if (b_sword != 7) end;
- b_sword = 8;
- mes "You found a ^FF0000piece of blade^000000.";
- mes "Seems like it's a part of the sword you've been looking for.";
- close;
-
-OnInit:
- disablenpc "#getitem1-2";
- end;
-
-OnCommandOn:
- enablenpc "#getitem1-2";
- donpcevent "timer1-2::OnCommandOff";
- donpcevent "start01#gnbs::OnCommandOn";
- end;
-
-OnCommandOff:
- disablenpc "#getitem1-2";
- end;
-}
-
-gon_dun01,163,53,0 script trace1-3#gnbs HIDDEN_WARP_NPC,1,1,{
- if (b_sword == 7) donpcevent "timer1-3::OnCommandOn";
- end;
-
-OnTimer90000:
- stopnpctimer;
- disablenpc "trace1-3#gnbs";
- donpcevent "start01#gnbs::OnCommandOn";
- end;
-
-OnInit:
- initnpctimer;
- stopnpctimer;
- disablenpc "trace1-3#gnbs";
- end;
-
-OnCommandOn:
- enablenpc "trace1-3#gnbs";
- setnpctimer 0;
- startnpctimer;
- end;
-}
-
-gon_dun01,4,1,0 script timer1-3 -1,{
-OnInit:
- initnpctimer;
- stopnpctimer;
- disablenpc "timer1-3";
- end;
-
-OnCommandOn:
- enablenpc "timer1-3";
- setnpctimer 0;
- startnpctimer;
- end;
-
-OnCommandOff:
- stopnpctimer;
- disablenpc "timer1-3";
- end;
-
-OnTimer3000:
- donpcevent "#getitem1-3::OnCommandOn";
- end;
-}
-
-gon_dun01,164,53,0 script #getitem1-3 HIDDEN_NPC,2,1,{
- if (b_sword != 7) end;
- b_sword = 8;
- mes "You found a ^FF0000piece of blade^000000.";
- mes "Seems like it's a part of the sword you've been looking for.";
- close;
-
-OnInit:
- disablenpc "#getitem1-3";
- end;
-
-OnCommandOn:
- enablenpc "#getitem1-3";
- donpcevent "timer1-3::OnCommandOff";
- donpcevent "start01#gnbs::OnCommandOn";
- end;
-
-OnCommandOff:
- disablenpc "#getitem1-3";
- end;
-}
-
-gon_dun01,133,183,0 script trace1-4#gnbs HIDDEN_WARP_NPC,1,1,{
- if (b_sword == 7) donpcevent "timer1-4::OnCommandOn";
- end;
-
-OnTimer150000:
- stopnpctimer;
- disablenpc "trace1-4#gnbs";
- donpcevent "start01#gnbs::OnCommandOn";
- end;
-
-OnInit:
- initnpctimer;
- stopnpctimer;
- disablenpc "trace1-4#gnbs";
- end;
-
-OnCommandOn:
- enablenpc "trace1-4#gnbs";
- setnpctimer 0;
- startnpctimer;
- end;
-}
-
-gon_dun01,5,1,0 script timer1-4 -1,{
-OnInit:
- initnpctimer;
- stopnpctimer;
- disablenpc "timer1-4";
- end;
-
-OnCommandOn:
- enablenpc "timer1-4";
- setnpctimer 0;
- startnpctimer;
- end;
-
-OnCommandOff:
- stopnpctimer;
- disablenpc "timer1-4";
- end;
-
-OnTimer3000:
- donpcevent "#getitem1-4::OnCommandOn";
- end;
-}
-
-gon_dun01,134,183,0 script #getitem1-4 HIDDEN_NPC,2,1,{
- if (b_sword != 7) end;
- b_sword = 8;
- mes "You found a ^FF0000piece of blade^000000.";
- mes "Seems like it's a part of the sword you've been looking for.";
- close;
-
-OnInit:
- disablenpc "#getitem1-4";
- end;
-
-OnCommandOn:
- enablenpc "#getitem1-4";
- donpcevent "timer1-4::OnCommandOff";
- donpcevent "start01#gnbs::OnCommandOn";
- end;
-
-OnCommandOff:
- disablenpc "#getitem1-4";
- end;
-}
-
-gon_dun01,139,257,0 script trace1-5#gnbs HIDDEN_WARP_NPC,1,1,{
- if (b_sword == 7) donpcevent "timer1-5::OnCommandOn";
- end;
-
-OnTimer170000:
- stopnpctimer;
- disablenpc "trace1-5#gnbs";
- donpcevent "start01#gnbs::OnCommandOn";
- end;
-
-OnInit:
- initnpctimer;
- stopnpctimer;
- disablenpc "trace1-5#gnbs";
- end;
-
-OnCommandOn:
- enablenpc "trace1-5#gnbs";
- setnpctimer 0;
- startnpctimer;
- end;
-}
-
-gon_dun01,6,1,0 script timer1-5 -1,{
-OnInit:
- initnpctimer;
- stopnpctimer;
- disablenpc "timer1-5";
- end;
-
-OnCommandOn:
- enablenpc "timer1-5";
- setnpctimer 0;
- startnpctimer;
- end;
-
-OnCommandOff:
- stopnpctimer;
- disablenpc "timer1-5";
- end;
-
-OnTimer3000:
- donpcevent "#getitem1-5::OnCommandOn";
- end;
-}
-
-gon_dun01,140,257,0 script #getitem1-5 HIDDEN_NPC,2,1,{
- if (b_sword != 7) end;
- b_sword = 8;
- mes "You found a ^FF0000piece of blade^000000.";
- mes "Seems like it's a part of the sword you've been looking for.";
- close;
-
-OnInit:
- disablenpc "#getitem1-5";
- end;
-
-OnCommandOn:
- enablenpc "#getitem1-5";
- donpcevent "timer1-5::OnCommandOff";
- donpcevent "start01#gnbs::OnCommandOn";
- end;
-
-OnCommandOff:
- disablenpc "#getitem1-5";
- end;
-}
-
-gon_dun02,1,1,0 script start02#gnbs -1,{
-OnInit:
- sleep 10000;
-OnCommandOn:
- donpcevent "trace2-"+rand(1,6)+"#gnbs::OnCommandOn";
- end;
-}
-
-gon_dun02,65,168,0 script trace2-1#gnbs HIDDEN_WARP_NPC,1,1,{
- if (b_sword == 8) donpcevent "timer2-1::OnCommandOn";
- end;
-
-OnTimer80000:
- stopnpctimer;
- disablenpc "trace2-1#gnbs";
- donpcevent "start02#gnbs::OnCommandOn";
- end;
-
-OnInit:
- initnpctimer;
- stopnpctimer;
- disablenpc "trace2-1#gnbs";
- end;
-
-OnCommandOn:
- enablenpc "trace2-1#gnbs";
- setnpctimer 0;
- startnpctimer;
- end;
-}
-
-gon_dun02,2,1,0 script timer2-1 -1,{
-OnInit:
- initnpctimer;
- stopnpctimer;
- disablenpc "timer2-1";
- end;
-
-OnCommandOn:
- enablenpc "timer2-1";
- setnpctimer 0;
- startnpctimer;
- end;
-
-OnCommandOff:
- stopnpctimer;
- disablenpc "timer2-1";
- end;
-
-OnTimer3000:
- donpcevent "#getitem2-1::OnCommandOn";
- end;
-}
-
-gon_dun02,202,25,0 script #getitem2-1 HIDDEN_NPC,2,1,{
- if (b_sword != 8) end;
- b_sword = 9;
- mes "You found a ^FF0000piece of blade^000000.";
- mes "Seems like it's a part of the sword you've been looking for.";
- close;
-
-OnInit:
- disablenpc "#getitem2-1";
- end;
-
-OnCommandOn:
- enablenpc "#getitem2-1";
- donpcevent "timer2-1::OnCommandOff";
- donpcevent "start02#gnbs::OnCommandOn";
- end;
-
-OnCommandOff:
- disablenpc "#getitem2-1";
- end;
-}
-
-gon_dun02,265,200,0 script trace2-2#gnbs HIDDEN_WARP_NPC,1,1,{
- if (b_sword == 8) donpcevent "timer2-2::OnCommandOn";
- end;
-
-OnTimer130000:
- stopnpctimer;
- disablenpc "trace2-2#gnbs";
- donpcevent "start02#gnbs::OnCommandOn";
- end;
-
-OnInit:
- initnpctimer;
- stopnpctimer;
- disablenpc "trace2-2#gnbs";
- end;
-
-OnCommandOn:
- enablenpc "trace2-2#gnbs";
- setnpctimer 0;
- startnpctimer;
- end;
-}
-
-gon_dun02,3,1,0 script timer2-2 -1,{
-OnInit:
- initnpctimer;
- stopnpctimer;
- disablenpc "timer2-2";
- end;
-
-OnCommandOn:
- enablenpc "timer2-2";
- setnpctimer 0;
- startnpctimer;
- end;
-
-OnCommandOff:
- stopnpctimer;
- disablenpc "timer2-2";
- end;
-
-OnTimer3000:
- donpcevent "#getitem2-2::OnCommandOn";
- end;
-}
-
-gon_dun02,265,201,0 script #getitem2-2 HIDDEN_NPC,2,1,{
- if (b_sword != 8) end;
- b_sword = 9;
- mes "You found a ^FF0000piece of blade^000000.";
- mes "Seems like it's a part of the sword you've been looking for.";
- close;
-
-OnInit:
- disablenpc "#getitem2-2";
- end;
-
-OnCommandOn:
- enablenpc "#getitem2-2";
- donpcevent "timer2-2::OnCommandOff";
- donpcevent "start02#gnbs::OnCommandOn";
- end;
-
-OnCommandOff:
- disablenpc "#getitem2-2";
- end;
-}
-
-gon_dun02,247,129,0 script trace2-3#gnbs HIDDEN_WARP_NPC,1,1,{
- if (b_sword == 8) donpcevent "timer2-3::OnCommandOn";
- end;
-
-OnTimer110000:
- stopnpctimer;
- disablenpc "trace2-3#gnbs";
- donpcevent "start02#gnbs::OnCommandOn";
- end;
-
-OnInit:
- initnpctimer;
- stopnpctimer;
- disablenpc "trace2-3#gnbs";
- end;
-
-OnCommandOn:
- enablenpc "trace2-3#gnbs";
- setnpctimer 0;
- startnpctimer;
- end;
-}
-
-gon_dun02,4,1,0 script timer2-3 -1,{
-OnInit:
- initnpctimer;
- stopnpctimer;
- disablenpc "timer2-3";
- end;
-
-OnCommandOn:
- enablenpc "timer2-3";
- setnpctimer 0;
- startnpctimer;
- end;
-
-OnCommandOff:
- stopnpctimer;
- disablenpc "timer2-3";
- end;
-
-OnTimer3000:
- donpcevent "#getitem2-3::OnCommandOn";
- end;
-}
-
-gon_dun02,247,128,0 script #getitem2-3 HIDDEN_NPC,2,1,{
- if (b_sword != 8) end;
- b_sword = 9;
- mes "You found a ^FF0000piece of blade^000000.";
- mes "Seems like it's a part of the sword you've been looking for.";
- close;
-
-OnInit:
- disablenpc "#getitem2-3";
- end;
-
-OnCommandOn:
- enablenpc "#getitem2-3";
- donpcevent "timer2-3::OnCommandOff";
- donpcevent "start02#gnbs::OnCommandOn";
- end;
-
-OnCommandOff:
- disablenpc "#getitem2-3";
- end;
-}
-
-gon_dun02,149,74,0 script trace2-4#gnbs HIDDEN_WARP_NPC,1,1,{
- if (b_sword == 8) donpcevent "timer2-4::OnCommandOn";
- end;
-
-OnTimer230000:
- stopnpctimer;
- disablenpc "trace2-4#gnbs";
- donpcevent "start02#gnbs::OnCommandOn";
- end;
-
-OnInit:
- initnpctimer;
- stopnpctimer;
- disablenpc "trace2-4#gnbs";
- end;
-
-OnCommandOn:
- enablenpc "trace2-4#gnbs";
- setnpctimer 0;
- startnpctimer;
- end;
-}
-
-gon_dun02,5,1,0 script timer2-4 -1,{
-OnInit:
- initnpctimer;
- stopnpctimer;
- disablenpc "timer2-4";
- end;
-
-OnCommandOn:
- enablenpc "timer2-4";
- setnpctimer 0;
- startnpctimer;
- end;
-
-OnCommandOff:
- stopnpctimer;
- disablenpc "timer2-4";
- end;
-
-OnTimer3000:
- donpcevent "#getitem2-4::OnCommandOn";
- end;
-}
-
-gon_dun02,149,75,0 script #getitem2-4 HIDDEN_NPC,2,1,{
- if (b_sword != 8) end;
- b_sword = 9;
- mes "You found a ^FF0000piece of blade^000000.";
- mes "Seems like it's a part of the sword you've been looking for.";
- close;
-
-OnInit:
- disablenpc "#getitem2-4";
- end;
-
-OnCommandOn:
- enablenpc "#getitem2-4";
- donpcevent "timer2-4::OnCommandOff";
- donpcevent "start02#gnbs::OnCommandOn";
- end;
-
-OnCommandOff:
- disablenpc "#getitem2-4";
- end;
-}
-
-gon_dun02,23,105,0 script trace2-5#gnbs HIDDEN_WARP_NPC,1,1,{
- if (b_sword == 8) donpcevent "timer2-5::OnCommandOn";
- end;
-
-OnTimer190000:
- stopnpctimer;
- disablenpc "trace2-5#gnbs";
- donpcevent "start02#gnbs::OnCommandOn";
- end;
-
-OnInit:
- initnpctimer;
- stopnpctimer;
- disablenpc "trace2-5#gnbs";
- end;
-
-OnCommandOn:
- enablenpc "trace2-5#gnbs";
- setnpctimer 0;
- startnpctimer;
- end;
-}
-
-gon_dun02,6,1,0 script timer2-5 -1,{
-OnInit:
- initnpctimer;
- stopnpctimer;
- disablenpc "timer2-5";
- end;
-
-OnCommandOn:
- enablenpc "timer2-5";
- setnpctimer 0;
- startnpctimer;
- end;
-
-OnCommandOff:
- stopnpctimer;
- disablenpc "timer2-5";
- end;
-
-OnTimer3000:
- donpcevent "#getitem2-5::OnCommandOn";
- end;
-}
-
-gon_dun02,23,106,0 script #getitem2-5 HIDDEN_NPC,2,1,{
- if (b_sword != 8) end;
- b_sword = 9;
- mes "You found a ^FF0000piece of blade^000000.";
- mes "Seems like it's a part of the sword you've been looking for.";
- close;
-
-OnInit:
- disablenpc "#getitem2-5";
- end;
-
-OnCommandOn:
- enablenpc "#getitem2-5";
- donpcevent "timer2-5::OnCommandOff";
- donpcevent "start02#gnbs::OnCommandOn";
- end;
-
-OnCommandOff:
- disablenpc "#getitem2-5";
- end;
-}
-
-gon_dun02,249,39,0 script trace2-6#gnbs HIDDEN_WARP_NPC,1,1,{
- if (b_sword == 8) donpcevent "timer2-6::OnCommandOn";
- end;
-
-OnTimer110000:
- stopnpctimer;
- disablenpc "trace2-6#gnbs";
- donpcevent "start02#gnbs::OnCommandOn";
- end;
-
-OnInit:
- initnpctimer;
- stopnpctimer;
- disablenpc "trace2-6#gnbs";
- end;
-
-OnCommandOn:
- enablenpc "trace2-6#gnbs";
- setnpctimer 0;
- startnpctimer;
- end;
-}
-
-gon_dun02,7,1,0 script timer2-6 -1,{
-OnInit:
- initnpctimer;
- stopnpctimer;
- disablenpc "timer2-6";
- end;
-
-OnCommandOn:
- enablenpc "timer2-6";
- setnpctimer 0;
- startnpctimer;
- end;
-
-OnCommandOff:
- stopnpctimer;
- disablenpc "timer2-6";
- end;
-
-OnTimer3000:
- donpcevent "#getitem2-6::OnCommandOn";
- end;
-}
-
-gon_dun02,249,40,0 script #getitem2-6 HIDDEN_NPC,2,1,{
- if (b_sword != 8) end;
- b_sword = 9;
- mes "You found a ^FF0000piece of blade^000000.";
- mes "Seems like it's a part of the sword you've been looking for.";
- close;
-
-OnInit:
- disablenpc "#getitem2-6";
- end;
-
-OnCommandOn:
- enablenpc "#getitem2-6";
- donpcevent "timer2-6::OnCommandOff";
- donpcevent "start02#gnbs::OnCommandOn";
- end;
-
-OnCommandOff:
- disablenpc "#getitem2-6";
- end;
-}
-
-gon_dun03,1,1,0 script start03#gnbs -1,{
-OnInit:
- sleep 10000;
-OnCommandOn:
- donpcevent "trace3-"+rand(1,7)+"#gnbs::OnCommandOn";
- end;
-}
-
-gon_dun03,11,75,0 script trace3-1#gnbs HIDDEN_WARP_NPC,1,1,{
- if (b_sword == 9) donpcevent "timer3-1::OnCommandOn";
- end;
-
-OnTimer200000:
- stopnpctimer;
- disablenpc "trace3-1#gnbs";
- donpcevent "start03#gnbs::OnCommandOn";
- end;
-
-OnInit:
- initnpctimer;
- stopnpctimer;
- disablenpc "trace3-1#gnbs";
- end;
-
-OnCommandOn:
- enablenpc "trace3-1#gnbs";
- setnpctimer 0;
- startnpctimer;
- end;
-}
-
-gon_dun03,2,1,0 script timer3-1 -1,{
-OnInit:
- initnpctimer;
- stopnpctimer;
- disablenpc "timer3-1";
- end;
-
-OnCommandOn:
- enablenpc "timer3-1";
- setnpctimer 0;
- startnpctimer;
- end;
-
-OnCommandOff:
- stopnpctimer;
- disablenpc "timer3-1";
- end;
-
-OnTimer3000:
- donpcevent "#getitem3-1::OnCommandOn";
- end;
-}
-
-gon_dun03,10,74,0 script #getitem3-1 HIDDEN_NPC,2,1,{
- if (b_sword != 9) end;
- b_sword = 10;
- mes "You found a ^FF0000piece of blade^000000.";
- mes "Seems like it's a part of the sword you've been looking for.";
- next;
- mes "You put all the pieces on the";
- mes "ground and assembled them.";
- mes "It looks like you've found all of the pieces of the blade.";
- close;
-
-OnInit:
- disablenpc "#getitem3-1";
- end;
-
-OnCommandOn:
- enablenpc "#getitem3-1";
- donpcevent "timer3-1::OnCommandOff";
- donpcevent "start03#gnbs::OnCommandOn";
- end;
-
-OnCommandOff:
- disablenpc "#getitem3-1";
- end;
-}
-
-gon_dun03,199,103,0 script trace3-2#gnbs HIDDEN_WARP_NPC,1,1,{
- if (b_sword == 9) donpcevent "timer3-2::OnCommandOn";
- end;
-
-OnTimer130000:
- stopnpctimer;
- disablenpc "trace3-2#gnbs";
- donpcevent "start03#gnbs::OnCommandOn";
- end;
-
-OnInit:
- initnpctimer;
- stopnpctimer;
- disablenpc "trace3-2#gnbs";
- end;
-
-OnCommandOn:
- enablenpc "trace3-2#gnbs";
- setnpctimer 0;
- startnpctimer;
- end;
-}
-
-gon_dun03,3,1,0 script timer3-2 -1,{
-OnInit:
- initnpctimer;
- stopnpctimer;
- disablenpc "timer3-2";
- end;
-
-OnCommandOn:
- enablenpc "timer3-2";
- setnpctimer 0;
- startnpctimer;
- end;
-
-OnCommandOff:
- stopnpctimer;
- disablenpc "timer3-2";
- end;
-
-OnTimer3000:
- donpcevent "#getitem3-2::OnCommandOn";
- end;
-}
-
-gon_dun03,199,102,0 script #getitem3-2 HIDDEN_NPC,2,1,{
- if (b_sword != 9) end;
- b_sword = 10;
- mes "You found a ^FF0000piece of blade^000000.";
- mes "Seems like it's a part of the sword you've been looking for.";
- next;
- mes "You put all the pieces on the";
- mes "ground and assembled them.";
- mes "It looks like you've found all of the pieces of the blade.";
- close;
-
-OnInit:
- disablenpc "#getitem3-2";
- end;
-
-OnCommandOn:
- enablenpc "#getitem3-2";
- donpcevent "timer3-2::OnCommandOff";
- donpcevent "start03#gnbs::OnCommandOn";
- end;
-
-OnCommandOff:
- disablenpc "#getitem3-2";
- end;
-}
-
-gon_dun03,14,162,0 script trace3-3#gnbs HIDDEN_WARP_NPC,1,1,{
- if (b_sword == 9) donpcevent "timer3-3::OnCommandOn";
- end;
-
-OnTimer110000:
- stopnpctimer;
- disablenpc "trace3-3#gnbs";
- donpcevent "start03#gnbs::OnCommandOn";
- end;
-
-OnInit:
- initnpctimer;
- stopnpctimer;
- disablenpc "trace3-3#gnbs";
- end;
-
-OnCommandOn:
- enablenpc "trace3-3#gnbs";
- setnpctimer 0;
- startnpctimer;
- end;
-}
-
-gon_dun03,4,1,0 script timer3-3 -1,{
-OnInit:
- initnpctimer;
- stopnpctimer;
- disablenpc "timer3-3";
- end;
-
-OnCommandOn:
- enablenpc "timer3-3";
- setnpctimer 0;
- startnpctimer;
- end;
-
-OnCommandOff:
- stopnpctimer;
- disablenpc "timer3-3";
- end;
-
-OnTimer3000:
- donpcevent "#getitem3-3::OnCommandOn";
- end;
-}
-
-gon_dun03,14,163,0 script #getitem3-3 HIDDEN_NPC,2,1,{
- if (b_sword != 9) end;
- b_sword = 10;
- mes "You found a ^FF0000piece of blade^000000.";
- mes "Seems like it's a part of the sword you've been looking for.";
- next;
- mes "You put all the pieces on the";
- mes "ground and assembled them.";
- mes "It looks like you've found all of the pieces of the blade.";
- close;
-
-OnInit:
- disablenpc "#getitem3-3";
- end;
-
-OnCommandOn:
- enablenpc "#getitem3-3";
- donpcevent "timer3-3::OnCommandOff";
- donpcevent "start03#gnbs::OnCommandOn";
- end;
-
-OnCommandOff:
- disablenpc "#getitem3-3";
- end;
-}
-
-gon_dun03,155,263,0 script trace3-4#gnbs HIDDEN_WARP_NPC,1,1,{
- if (b_sword == 9) donpcevent "timer3-4::OnCommandOn";
- end;
-
-OnTimer230000:
- stopnpctimer;
- disablenpc "trace3-4#gnbs";
- donpcevent "start03#gnbs::OnCommandOn";
- end;
-
-OnInit:
- initnpctimer;
- stopnpctimer;
- disablenpc "trace3-4#gnbs";
- end;
-
-OnCommandOn:
- enablenpc "trace3-4#gnbs";
- setnpctimer 0;
- startnpctimer;
- end;
-}
-
-gon_dun03,5,1,0 script timer3-4 -1,{
-OnInit:
- initnpctimer;
- stopnpctimer;
- disablenpc "timer3-4";
- end;
-
-OnCommandOn:
- enablenpc "timer3-4";
- setnpctimer 0;
- startnpctimer;
- end;
-
-OnCommandOff:
- stopnpctimer;
- disablenpc "timer3-4";
- end;
-
-OnTimer3000:
- donpcevent "#getitem3-4::OnCommandOn";
- end;
-}
-
-gon_dun03,156,263,0 script #getitem3-4 HIDDEN_NPC,2,1,{
- if (b_sword != 9) end;
- b_sword = 10;
- mes "You found a ^FF0000piece of blade^000000.";
- mes "Seems like it's a part of the sword you've been looking for.";
- next;
- mes "You put all the pieces on the";
- mes "ground and assembled them.";
- mes "It looks like you've found all of the pieces of the blade.";
- close;
-
-OnInit:
- disablenpc "#getitem3-4";
- end;
-
-OnCommandOn:
- enablenpc "#getitem3-4";
- donpcevent "timer3-4::OnCommandOff";
- donpcevent "start03#gnbs::OnCommandOn";
- end;
-
-OnCommandOff:
- disablenpc "#getitem3-4";
- end;
-}
-
-gon_dun03,169,90,0 script trace3-5#gnbs HIDDEN_WARP_NPC,1,1,{
- if (b_sword == 9) donpcevent "timer3-5::OnCommandOn";
- end;
-
-OnTimer190000:
- stopnpctimer;
- disablenpc "trace3-5#gnbs";
- donpcevent "start03#gnbs::OnCommandOn";
- end;
-
-OnInit:
- initnpctimer;
- stopnpctimer;
- disablenpc "trace3-5#gnbs";
- end;
-
-OnCommandOn:
- enablenpc "trace3-5#gnbs";
- setnpctimer 0;
- startnpctimer;
- end;
-}
-
-gon_dun03,6,1,0 script timer3-5 -1,{
-OnInit:
- initnpctimer;
- stopnpctimer;
- disablenpc "timer3-5";
- end;
-
-OnCommandOn:
- enablenpc "timer3-5";
- setnpctimer 0;
- startnpctimer;
- end;
-
-OnCommandOff:
- stopnpctimer;
- disablenpc "timer3-5";
- end;
-
-OnTimer3000:
- donpcevent "#getitem3-5::OnCommandOn";
- end;
-}
-
-gon_dun03,170,90,0 script #getitem3-5 HIDDEN_NPC,2,1,{
- if (b_sword != 9) end;
- b_sword = 10;
- mes "You found a ^FF0000piece of blade^000000.";
- mes "Seems like it's a part of the sword you've been looking for.";
- next;
- mes "You put all the pieces on the";
- mes "ground and assembled them.";
- mes "It looks like you've found all of the pieces of the blade.";
- close;
-
-OnInit:
- disablenpc "#getitem3-5";
- end;
-
-OnCommandOn:
- enablenpc "#getitem3-5";
- donpcevent "timer3-5::OnCommandOff";
- donpcevent "start03#gnbs::OnCommandOn";
- end;
-
-OnCommandOff:
- disablenpc "#getitem3-5";
- end;
-}
-
-gon_dun03,162,40,0 script trace3-6#gnbs HIDDEN_WARP_NPC,1,1,{
- if (b_sword == 9) donpcevent "timer3-6::OnCommandOn";
- end;
-
-OnTimer110000:
- stopnpctimer;
- disablenpc "trace3-6#gnbs";
- donpcevent "start03#gnbs::OnCommandOn";
- end;
-
-OnInit:
- initnpctimer;
- stopnpctimer;
- disablenpc "trace3-6#gnbs";
- end;
-
-OnCommandOn:
- enablenpc "trace3-6#gnbs";
- setnpctimer 0;
- startnpctimer;
- end;
-}
-
-gon_dun03,7,1,0 script timer3-6 -1,{
-OnInit:
- initnpctimer;
- stopnpctimer;
- disablenpc "timer3-6";
- end;
-
-OnCommandOn:
- enablenpc "timer3-6";
- setnpctimer 0;
- startnpctimer;
- end;
-
-OnCommandOff:
- stopnpctimer;
- disablenpc "timer3-6";
- end;
-
-OnTimer3000:
- donpcevent "#getitem3-6::OnCommandOn";
- end;
-}
-
-gon_dun03,68,39,0 script #getitem3-6 HIDDEN_NPC,1,2,{
- if (b_sword != 9) end;
- b_sword = 10;
- mes "You found a ^FF0000piece of blade^000000.";
- mes "Seems like it's a part of the sword you've been looking for.";
- next;
- mes "You put all the pieces on the";
- mes "ground and assembled them.";
- mes "It looks like you've found all of the pieces of the blade.";
- close;
-
-OnInit:
- disablenpc "#getitem3-6";
- end;
-
-OnCommandOn:
- enablenpc "#getitem3-6";
- donpcevent "timer3-6::OnCommandOff";
- donpcevent "start03#gnbs::OnCommandOn";
- end;
-
-OnCommandOff:
- disablenpc "#getitem3-6";
- end;
-}
-
-gon_dun03,68,212,0 script trace3-7#gnbs HIDDEN_WARP_NPC,1,1,{
- if (b_sword == 9) donpcevent "timer3-7::OnCommandOn";
- end;
-
-OnTimer110000:
- stopnpctimer;
- disablenpc "trace3-7#gnbs";
- donpcevent "start03#gnbs::OnCommandOn";
- end;
-
-OnInit:
- initnpctimer;
- stopnpctimer;
- disablenpc "trace3-7#gnbs";
- end;
-
-OnCommandOn:
- enablenpc "trace3-7#gnbs";
- setnpctimer 0;
- startnpctimer;
- end;
-}
-
-gon_dun03,6,1,0 script timer3-7 -1,{
-OnInit:
- initnpctimer;
- stopnpctimer;
- disablenpc "timer3-7";
- end;
-
-OnCommandOn:
- enablenpc "timer3-7";
- setnpctimer 0;
- startnpctimer;
- end;
-
-OnCommandOff:
- stopnpctimer;
- disablenpc "timer3-7";
- end;
-
-OnTimer3000:
- donpcevent "#getitem3-7::OnCommandOn";
- end;
-}
-
-gon_dun03,68,213,0 script #getitem3-7 HIDDEN_NPC,1,2,{
- if (b_sword != 9) end;
- b_sword = 10;
- mes "You found a ^FF0000piece of blade^000000.";
- mes "Seems like it's a part of the sword you've been looking for.";
- next;
- mes "You put all the pieces on the";
- mes "ground and assembled them.";
- mes "It looks like you've found all of the pieces of the blade.";
- close;
-
-OnInit:
- disablenpc "#getitem3-7";
- end;
-
-OnCommandOn:
- enablenpc "#getitem3-7";
- donpcevent "timer3-7::OnCommandOff";
- donpcevent "start03#gnbs::OnCommandOn";
- end;
-
-OnCommandOff:
- disablenpc "#getitem3-7";
- end;
-}
-
-gon_in,18,27,5 script Madam#gnbs 4_F_TWGRANDMOM,{
- mes "[Shang Hua Yen]";
- mes "Ho, ho, ho~";
- mes "Who might this be?";
- mes "A visitor from out of town~";
- mes "Welcome!";
- next;
- if (select("Hello, Madam~:Where's the chief?") == 1) {
- mes "[Shang Hua Yen]";
- mes "Hello, darling~";
- close;
- }
- if (Sex == 0) {
- mes "[Shang Hua Yen]";
- mes "Hoho~ he's upstairs.";
- mes "My, are you such a pretty lady~";
- mes "Just don't be too enraptured by my husband, alright?";
- mes "Tee hee~";
- close;
- }
- mes "[Shang Hua Yen]";
- mes "Oh, he's upstairs...";
- mes "My~! Aren't you a darling young";
- mes "man. But still, not nearly as handsome as my husband~";
- mes "Tee hee~";
- emotion e_lv;
- close;
-}
-
-gon_dun03,62,222,0 script Strange dead body#gnbs HIDDEN_NPC,{
- if (b_sword < 7) {
- mes "Here's a decomposing corpse.";
- mes "It seems like monsters devoured it.";
- close;
- }
- else if (b_sword > 6 && b_sword < 11) {
- mes "There's a written message between the bones of the corpse.";
- mes "of the corpse.";
- mes "Take a look?";
- next;
- if (select("Yes.:Eew, no!") == 1) {
- mes "^3355FFThe paper is old and fading,";
- mes "but there are words on it.";
- mes "It's written in blood.";
- mes "The letters are faded and it's almost impossible to read...^000000 ";
- next;
- mes "^FF0000Damn I can't.. believe.. failed..";
- mes "Sayum... I should've..";
- mes "watchout.. ehhh.. but.. break";
- mes "..pieces.. and seperate..";
- mes "I.. with";
- mes "this...^000000";
- next;
- mes "^3355FFThe rest was indecipherable...";
- mes "He probably couldn't take it any longer...^000000";
- close;
- }
- mes "[ ^6699FF" + strcharinfo(0) + "^000000 ]";
- mes "Eew, no!";
- mes " ";
- mes "Yucky yucky YUCKY!";
- next;
- mes "^3355FFYou feel like there's something important here...";
- mes "But the rotting carcass has a";
- mes "foul odor that makes you feel nauseated.^000000";
- close;
- }
- else if (b_sword == 11 || b_sword == 12) {
- mes "^3355FFIt's a rotting human corpse...";
- mes "I should just pass by.^000000";
- close;
- }
- mes "^3355FFA skeleton chewed up by";
- mes "monsters...I feel sorry for";
- mes "him, but start getting this";
- mes "really creepy feeling after staring at it for a while.^000000";
- close;
-}
-
-gonryun,139,142,7 script Girl##gnbs1 4_F_TWMASKGIRL,{
- if (b_sword < 12) {
- mes "[Shi Ying Xiao]";
- mes "..........";
- mes "I was happy meeting visitors";
- mes "from outside the village,";
- mes "but because of the thief, I feel terrible now...";
- emotion e_dots;
- close;
- }
- mes "[Shi Ying Xiao]";
- mes "Hehe...";
- mes "I am so happy now~";
- mes "Lots of visitors are coming to our";
- mes "village now. But most of all,";
- mes "Someone found my father's heirloom~";
- next;
- if (select("I'm glad you're relieved.:That would be me!") == 1) {
- mes "[Shi Ying Xiao]";
- mes "Yes, the mood of the entire";
- mes "village seems to have calmed...";
- mes "I'm sure whoever found my father's sword is a great person.";
- close;
- }
- mes "[ ^6699FF" + strcharinfo(0) + "^000000 ]";
- mes "That would be me!";
- next;
- mes "[ ^6699FF" + strcharinfo(0) + "^000000 ]";
- mes "I AM YOUR HERO!";
- next;
- emotion e_heh;
- mes "[Shi Ying Xiao]";
- mes "Thank you so much for bringing hope to our village, hero~";
- close;
-}
-
-gonryun,100,241,0 script Stranger#gnbs 4_M_JOB_KNIGHT1,{
- if (b_sword < 14) {
- mes "[Zuo Hei]";
- mes "Hmm...";
- mes "I'm pretty busy right now, come back later.";
- emotion e_dots;
- close;
- }
- else if (b_sword < 17) {
- switch(b_sword) {
- case 14:
- switch(nakha) {
- case 0:
- mes "[Zuo Hei]";
- mes "Hmm...";
- mes "What is it?";
- mes "What do you want?";
- mes "I don't like to be bothered.";
- next;
- if (select("Ask about the blacksmith.:Why are you being so mean?") == 1) {
- mes "[Zuo Hei]";
- mes "Ahh..";
- mes "So you're the one who found";
- mes "the sword, eh?";
- mes "Did you also get asked to repair it?";
- next;
- if (select("Exactly.:No..I'm just...") == 1) {
- mes "[Zuo Hei]";
- mes "Hmm...";
- mes "If you want some information from";
- mes "me, come back after helping the";
- mes "person in the village who's in";
- mes "trouble right now.";
- next;
- mes "[Zuo Hei]";
- mes "It's another heirloom";
- mes "problem, but I want to";
- mes "see for myself that";
- mes "you're really interested";
- mes "in helping others.";
- b_sword = 16;
- close;
- }
- mes "[Zuo Hei]";
- mes "Hmm, I didn't think so...";
- mes "Now, don't bother me anymore.";
- mes "I've got a bunch of things to do.";
- close;
- }
- mes "[Zuo Hei]";
- mes "Grr...";
- mes "Why should you care about the";
- mes "someone else's personality?";
- mes "That's none of your business.";
- mes "Take a look in the mirror first";
- mes "before you say things like that.";
- emotion e_ag;
- close;
- case 1:
- mes "[Zuo Hei]";
- mes "Hmm...";
- mes "You're in the middle of helping";
- mes "someone now, I hear.";
- mes "Why don't you go and take care of them first.";
- mes "Once you start to help someone,";
- mes "you can't just quit halfway.";
- b_sword = 16;
- close;
- case 2:
- mes "[Zuo Hei]";
- mes "Hmm...";
- mes "You're in the middle of helping";
- mes "someone now, I hear.";
- mes "Why don't you go and take care of them first.";
- mes "Once you start to help someone,";
- mes "you can't just quit halfway.";
- b_sword = 16;
- close;
- case 3:
- mes "[Zuo Hei]";
- mes "Hmm...";
- mes "What do you want??";
- next;
- if (select("Ask about the blacksmith.:Why are you being so mean?") == 1) {
- mes "[Zuo Hei]";
- mes "Ahh...";
- mes "So you are the one who found";
- mes "the sword, eh? I assume you were also asked to repair it...";
- next;
- if (select("Exactly.:No...I'm just...") == 1) {
- mes "[Zuo Hei]";
- mes "Hmm...";
- mes "Since it's been shattered,";
- mes "you'll need a very skilled smith.";
- mes "Go to ^FF0000Geffen^000000, you'll find someone";
- mes "who can help you.";
- b_sword = 17;
- close;
- }
- mes "[Zuo Hei]";
- mes "Hmm, I didn't think so...";
- mes "Now, don't bother me anymore.";
- mes "I've got a bunch of things to do.";
- close;
- }
- mes "[Zuo Hei]";
- mes "Grr...";
- mes "Why should you care about the";
- mes "someone else's personality?";
- mes "That's none of your business.";
- mes "Take a look in the mirror first";
- mes "before you say things like that.";
- emotion e_ag;
- close;
- case 4:
- mes "[Zuo Hei]";
- mes "Guess I was wasting my time.";
- mes "If you make a promise to someone,";
- mes "it's your responsibility to";
- mes "follow through with it to completion.";
- next;
- mes "[Zuo Hei]";
- mes "I don't like people who fail to";
- mes "keep the promises they make.";
- mes "You'll not get any information from me.";
- mes "Don't ever bother me again.";
- b_sword = 15;
- close;
- }
- break;
- case 15:
- mes "[Zuo Hei]";
- mes "Sorry, I'm busy right now.";
- mes "Why don't you come back later.";
- emotion e_dots;
- close;
- case 16:
- switch(nakha) {
- case 0:
- mes "[Zuo Hei]";
- mes "Hmm......";
- mes "You're not done with the";
- mes "requirement I've given you...";
- mes "I can't give you any information";
- mes "until you finish your job.";
- close;
- case 1:
- mes "[Zuo Hei]";
- mes "Hmm....";
- mes "Once you start to help someone,";
- mes "you can't just quit halfway.";
- mes "Why don't you go and take care of them first.";
- close;
- case 2:
- mes "[Zuo Hei]";
- mes "Hmm....";
- mes "Once you start to help someone,";
- mes "you can't just quit halfway.";
- mes "Why don't you go and take care of them first.";
- close;
- case 3:
- mes "[Zuo Hei]";
- mes "Hmm......";
- mes "What do you want?";
- next;
- if (select("Ask about the blacksmith.:Why are you being so mean?") == 1) {
- mes "[Zuo Hei]";
- mes "Ahh...";
- mes "So you are the one who found";
- mes "the sword eh?";
- mes "Did you also get asked to repair it?";
- next;
- if (select("Exactly.:No, i'm just...") == 1) {
- mes "[Zuo Hei]";
- mes "Hmm...";
- mes "Since it's been shattered,";
- mes "you'll need a very skilled smith.";
- mes "Go to ^FF0000Geffen^000000, you'll find someone";
- mes "who can help you.";
- b_sword = 17;
- close;
- }
- mes "[Zuo Hei]";
- mes "Oh, I suppose not.";
- mes "Why are you asking me, then?";
- mes "Don't bother me anymore.";
- mes "I've got a bunch of things to do.";
- close;
- }
- mes "[Zuo Hei]";
- mes "Grr...";
- mes "Why should you care about the";
- mes "someone else's personality?";
- mes "That's none of your business.";
- mes "Take a look in the mirror first";
- mes "before you say things like that.";
- emotion e_ag;
- close;
- case 4:
- mes "[Zuo Hei]";
- mes "Guess I was wasting my time.";
- mes "If you make a promise to";
- mes "someone, it's your";
- mes "responsibility to";
- mes "follow through with it to completion.";
- next;
- mes "[Zuo Hei]";
- mes "I don't like people who fail";
- mes "to keep their promises.";
- mes "You'll not get any information from me. Don't ever bother me again.";
- b_sword = 15;
- close;
- }
- }
- }
- else if (b_sword < 33) {
- mes "[Zuo Hei]";
- mes "Hey there...uhm..";
- mes "Didn't I tell you to go to ^FF0000Geffen^000000?";
- mes "You'll find a famous blacksmith";
- mes "that can repair the sword for you.";
- mes "That's all the information I can";
- mes "give you, really.";
- next;
- mes "[Zuo Hei]";
- mes "It's up to you to make good use of it.";
- close;
- }
- mes "[Zuo Hei]";
- mes "Hmm...";
- mes "Helping people in trouble is";
- mes "such a nice thing to do.";
- mes "You are doing the right thing.";
- close;
-}
-
-geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{
- if (b_sword < 17) {
- mes "[Aumgarl]";
- mes "*Sob*..*sob*....";
- mes "My poor baby Lyroo..";
- mes "*Sniff*...";
- close;
- }
- else if (b_sword < 32) {
- switch(b_sword) {
- case 17:
- mes "[Aumgarl]";
- mes "*Sob*...";
- mes "My poor baby Lyroo..";
- mes "*Sniff*...";
- next;
- if (select("Sir...?:...........") == 1) {
- mes "[Aumgarl]";
- mes "Hmm...Who are you?";
- mes "Do you need something?";
- mes "If not, please leave...";
- next;
- if (select("I came to repair this sword.:I heard you are a famous blacksmith...") == 1) {
- mes "[Aumgarl]";
- mes "Umm...";
- mes "I'm sorry, but we're closed.";
- mes "Come again another time.";
- mes "Goodbye.";
- b_sword = 18;
- close;
- }
- mes "[Aumgarl]";
- mes "Yes, I am a blacksmith,";
- mes "but I don't think I'm famous.";
- mes "And unfortunately, we're closed right now.";
- close;
- }
- mes "[Aumgarl]";
- mes "If you have nothing to say to me,";
- mes "then please leave me alone.";
- close;
- case 18:
- mes "[Aumgarl]";
- mes "Like I said, we're closed!";
- mes "Come back later.";
- if (rand(1,8) == 7) {
- b_sword = 19;
- mes "Didn't you hear me?! Sheesh!";
- }
- close2;
- warp "geffen",173,169;
- end;
- case 19:
- mes "[Aumgarl]";
- mes "Hmm...";
- mes "You're a persistent one!!";
- mes "What is it that you want?";
- next;
- switch(select("I want to marry your granddaughter.:Your granddaughter is such a pretty girl.:I came to repair the sword.")) {
- case 1:
- mes "[Aumgarl]";
- mes ".....";
- mes ".........";
- mes ".............";
- mes "...................";
- mes "........................";
- next;
- mes "[Aumgarl]";
- mes "Who the heck are you?";
- mes "What do you want with my";
- mes "granddaughter all of a sudden!?";
- mes "Get the hell out of here!";
- mes "Don't ever come back here again!";
- emotion e_pif;
- close;
- case 2:
- mes "[Aumgarl]";
- mes "You're darn right~";
- mes "My granddaughter is soo~ pretty.";
- mes "Hahaha...ah....hah...";
- mes ".....*Sob, sob*....";
- next;
- switch(select("I want to marry her...:I came to repair the sword.:Anything wrong?")) {
- case 1:
- mes "[Aumgarl]";
- mes ".....";
- mes ".........";
- mes ".............";
- mes "...................";
- mes "........................";
- next;
- mes "[Aumgarl]";
- mes "Who the heck are you?";
- mes "What do you want with my";
- mes "granddaughter all of a sudden!?";
- mes "Get out of here you pervert!";
- mes "Don't ever come back here again!";
- emotion e_pif;
- close;
- case 2:
- mes "[Aumgarl]";
- mes "...............";
- mes "A sword?";
- mes "I don't remember when the last";
- mes "time I worked with steel was.";
- mes "Hmm...";
- mes "May I see the sword?";
- next;
- mes "[Aumgarl]";
- mes "Hmm......";
- mes "Hmmmm......";
- mes "............";
- next;
- mes "^0000FFHe intently studied the pieces of the sword for a while.^000000";
- next;
- mes "[Aumgarl]";
- mes "Hmm...";
- mes "So this is the one, huh?";
- mes "Well...I am sorry, but this sword";
- mes "is not something I can repair";
- mes "at the moment.";
- next;
- mes "[Aumgarl]";
- mes "Why don't you go find";
- mes "another blacksmith?";
- mes "I am truly sorry.";
- close;
- case 3:
- mes "[Aumgarl]";
- mes "Um..well...";
- mes "This is not something I normally";
- mes "tell strangers, but....";
- mes "My granddaughter Lyroo has";
- mes "an incurable disease...";
- next;
- mes "[Aumgarl]";
- mes "Not long after she was born,";
- mes "her parents died from an accident.";
- mes "Since that day, I have been taking care of her...";
- next;
- mes "[Aumgarl]";
- mes "But that wasn't the end of it...";
- mes "Soon after, she started to suffer";
- mes "from a serious illness. I've met";
- mes "doctors from all around";
- mes "Rune-Midgard...";
- next;
- mes "[Aumgarl]";
- mes "But not one of them could";
- mes "diagnose her sickness...";
- next;
- switch(select("I am sorry to hear that.:I'll make her happy.:I want to cure her.")) {
- case 1:
- mes "[Aumgarl]";
- mes "*Sigh*...";
- mes "I'll just have to accept it";
- mes "as her fate. I just feel";
- mes "so sorry for Lyroo.";
- mes "...";
- emotion e_dots;
- close;
- case 2:
- mes "[Aumgarl]";
- mes "Umm...";
- mes "What do you mean...?";
- mes "'Make her happy?'";
- mes "You're not making any sense...";
- mes "I'm confused...";
- next;
- switch(select("I'll make her happy all the time.:I want to take her with me.:I will cure her.")) {
- case 1:
- mes "[Aumgarl]";
- mes "...";
- mes "What are you talking about?";
- mes "Make her happy all the time?";
- mes "She is dying even at";
- mes "this moment.";
- next;
- mes "[Aumgarl]";
- mes "I think you're out of";
- mes "your mind, sicko!";
- mes "Get out of here!";
- close;
- case 2:
- mes "[Aumgarl]";
- mes "...What do you mean?";
- mes "You want to take her to where?";
- mes "What are you gonna do?";
- next;
- if (select("I will cure her.:I am sorry.") == 1) {
- mes "[Aumgarl]";
- mes "It's useless talking about";
- mes "it any longer. I don't think";
- mes "there is anyone who can";
- mes "cure my granddaughter.";
- close;
- }
- mes "[Aumgarl]";
- mes "Ahh...";
- mes "I'm not blaming you.";
- mes "It's not your fault anyway.";
- mes "...*Sigh*...";
- next;
- if (select("Well...:I'll pray for her recovery.") == 1) {
- mes "[Aumgarl]";
- mes "Err..";
- mes "I am sorry to ask you this...";
- mes "But would you do me a favor?";
- mes "Umm...";
- next;
- if (select("No.:Sure.") == 1) {
- mes "[Aumgarl]";
- mes "Err...";
- mes "Alright, I won't bother you..";
- mes "Goodbye...";
- close;
- }
- mes "[Aumgarl]";
- mes "It won't be easy, but";
- mes "would you help me to find";
- mes "a doctor...No, anybody";
- mes "who can cure Lyroo...";
- next;
- mes "[Aumgarl]";
- mes "Anyone who has any information about her illness?? Please...";
- mes "...*Sob*...";
- next;
- select("Yes, Sir.");
- mes "[Aumgarl]";
- mes "Oh...";
- mes "Thank you so much.";
- mes "If Lyroo can get her health back,";
- mes "I'll never forget your help.";
- next;
- mes "[Aumgarl]";
- mes "Thank you...";
- mes "Thank you...";
- b_sword = 20;
- close;
- }
- mes "[Aumgarl]";
- mes "Well...thank you.";
- mes "I'm going to try my best to";
- mes "make her happy until the";
- mes "very end..";
- mes "Please come by sometime";
- mes "to say hi to Lyroo.";
- close;
- case 3:
- mes "[Aumgarl]";
- mes ".............";
- mes "How're you going to cure";
- mes "my granddaughter?";
- mes "You don't look like";
- mes "a doctor to me.";
- next;
- switch(select("I am a doctor.:I know a famous doctor.:I'll cure her no matter what.")) {
- case 1:
- mes "[Aumgarl]";
- mes "Ehm...";
- mes "Do I look like a fool to you?";
- mes "I hate people who lie like that. Get out of my sight.";
- mes "Get out of my sight.";
- mes " ";
- emotion e_pif;
- close2;
- warp "geffen",173,169;
- end;
- case 2:
- mes "[Aumgarl]";
- mes "A famous doctor?";
- mes "I've met all kinds of";
- mes "famous doctors. I've";
- mes "probably met whoever";
- mes "you may know already.";
- close;
- case 3:
- mes "[Aumgarl]";
- mes "................";
- mes "You want to cure her";
- mes "no matter what?";
- mes "How're going to do that?";
- mes "What if it turns worse,";
- mes "Huh?";
- next;
- mes "[Aumgarl]";
- mes "I'm tired of your bragging.";
- mes "Please just leave us alone.";
- close;
- }
- }
- case 3:
- mes "[Aumgarl]";
- mes ".................";
- mes "Thanks for your concern...";
- mes "but you're a stranger to us.";
- mes "I can't let you do that.";
- mes "Thanks anyways.";
- close;
- }
- }
- case 3:
- mes "[Aumgarl]";
- mes ".........";
- mes "Umm...";
- mes "I'm sorry, but I am";
- mes "very tired right now.";
- mes "Can't help you...";
- close;
- }
- case 20:
- case 21:
- case 22:
- case 23:
- mes "[Aumgarl]";
- mes "Hmmm...";
- mes "Why don't you try looking";
- mes "someplace that's always";
- mes "crowded with people. I'm";
- mes "sure there must be someone";
- mes "out there who knows...";
- close;
- case 24:
- case 25:
- case 26:
- mes "[Aumgarl]";
- mes "Ahh...";
- mes "Lyroo is upstairs...";
- mes "Bue she's in pain.";
- mes "Try not to talk to her";
- mes "for too long.";
- close;
- case 27:
- mes "[Aumgarl]";
- mes "Oh my...";
- mes "Thank you...";
- mes "I never thought you'd";
- mes "really help me.";
- mes "Go ahead and see Lyroo.";
- close;
- case 28:
- mes "[Aumgarl]";
- mes "Thank you so much...";
- mes "Without your help...";
- emotion e_sob;
- mes "it would have been hopeless.";
- next;
- mes "[Aumgarl]";
- mes "Alright....";
- mes "Is there anything I can";
- mes "do for you? I want to";
- mes "return your favor somehow.";
- next;
- switch(select("No...I don't need anything.:Would you repair the sword for me?")) {
- case 1:
- mes "[Aumgarl]";
- mes "Hmm...";
- mes "Whenever you have a favor to ask,";
- mes "come and find me. I'll do";
- mes "my best to help you.";
- b_sword = 29;
- close;
- case 2:
- mes "[Aumgarl]";
- mes "Hmm....";
- mes "Show me this sword.";
- mes "I need to take a look at it first";
- mes "to find out whether I can repair it or not.";
- next;
- mes "^0000FFYou Show the pieces of the";
- mes "broken sword to Aumgarl.";
- mes "....................";
- mes "Aumgarl took a careful look";
- mes "at the pieces for awhile...^000000";
- next;
- mes "...";
- mes "...";
- mes "...";
- mes "...";
- next;
- mes "[Aumgarl]";
- mes "Hmm...";
- mes "It's not possible to start work";
- mes "immediately. I'll need";
- mes "some materials.";
- next;
- mes "[Aumgarl]";
- mes "To repair this sword, I need";
- mes "to restock my supplies.";
- mes "Since Lyroo is upstairs in pain,";
- mes "I don't think I can leave the house.";
- next;
- mes "[Aumgarl]";
- mes "So...could you get the";
- mes "materials for me?";
- mes "I am sorry I am asking";
- mes "you to do this, as well.";
- next;
- if (select("Umm...let's do it next time.:Alright, I'll go get them.") == 1) {
- mes "[Aumgarl]";
- mes "Umm.....";
- mes "I am sorry I can't";
- mes "help you right away.";
- mes "Come back here when";
- mes "you need my help then.";
- close;
- }
- mes "[Aumgarl]";
- mes "Oh~~ really?";
- mes "Thank you!";
- mes "I'm sure I can repair it for you.";
- mes "Now, listen carefully,";
- mes "this is what I will need-";
- next;
- mes "[Aumgarl]";
- mes "^FF00FF One Anvil";
- mes "2 Rough Oridecons";
- mes "5 Broken Swords";
- mes "2 Steels";
- mes "1 Hammer of Blacksmith";
- mes "2 Star Crumbs";
- mes "5 Live Coals^000000";
- next;
- mes "[Aumgarl]";
- mes "It's quite a lot, huh?";
- mes "But these are the necessary";
- mes "supplies we need to repair the sword.";
- mes "I'll go find some other materials.";
- b_sword = 30;
- close;
- }
- case 29:
- mes "[Aumgarl]";
- mes "Oh~ It's you.";
- mes "Got any favors to ask?";
- mes "I'll do my best";
- mes "to help you.";
- next;
- switch(select("Maybe next time...:Please repair this sword for me.")) {
- case 1:
- mes "[Aumgarl]";
- mes "Well...";
- mes "If you ever have a favor to";
- mes "ask, come and find me.";
- close;
- case 2:
- mes "[Aumgarl]";
- mes "Hmm....";
- mes "Show me this sword.";
- mes "I need to take a look at it first";
- mes "to find out whether I can repair it or not.";
- next;
- mes "^0000FFYou show the pieces of the";
- mes "broken sword to Aumgarl.";
- mes "....................";
- mes "Aumgarl took a careful look";
- mes "at the pieces for a while...^000000";
- next;
- mes "...";
- mes "...";
- mes "...";
- mes "...";
- next;
- mes "[Aumgarl]";
- mes "Hmm...";
- mes "Well,";
- mes "It's not possible to start work";
- mes "immediately.";
- mes "I need some materials.";
- next;
- mes "[Aumgarl]";
- mes "To repair this sword, I need";
- mes "to restock my supplies.";
- mes "Since Lyroo is upstairs in pain,";
- mes "I don't think I can leave the house.";
- next;
- mes "[Aumgarl]";
- mes "So...could you get the";
- mes "materials for me?";
- mes "I am sorry I am asking";
- mes "you to do this, as well.";
- next;
- if (select("Umm..let's do it next time.:Alright, I'll go get them.") == 1) {
- mes "[Aumgarl]";
- mes "Umm.....";
- mes "I am sorry I can't";
- mes "help you right away.";
- mes "Come back here when";
- mes "you need my help then.";
- close;
- }
- mes "[Aumgarl]";
- mes "Oh~~ really?";
- mes "Thank you!";
- mes "I'm sure I can repair it for you.";
- mes "Now, listen carefully,";
- mes "this is what I will need-";
- next;
- mes "[Aumgarl]";
- mes "^FF00FF One Anvil";
- mes "2 Rough Oridecons";
- mes "5 Broken Swords";
- mes "2 Steels";
- mes "1 Hammer of Blacksmith";
- mes "2 Star Crumbs";
- mes "5 Live Coals^000000";
- next;
- mes "[Aumgarl]";
- mes "It's quite alot, huh?";
- mes "These are necessary supplies.";
- mes "We need them to repair the sword.";
- mes "I'll go find some other materials.";
- b_sword = 30;
- close;
- }
- case 30:
- if (countitem(986) > 0 && countitem(756) > 1 && countitem(7110) > 4 && countitem(999) > 1 && countitem(1005) > 0 && countitem(1000) > 1 && countitem(7098) > 4) {
- mes "[Aumgarl]";
- mes "Oh, good! You got them all.";
- mes "Alright, come back later,";
- mes "and I'll have it repaired.";
- delitem 986,1; //Anvil
- delitem 756,2; //Oridecon_Stone
- delitem 7110,5; //Vroken_Sword
- delitem 999,2; //Steel
- delitem 1005,1; //Hammer_Of_Blacksmith
- delitem 1000,2; //Star_Crumb
- delitem 7098,5; //Live_Coal
- b_sword = 31;
- close;
- }
- mes "[Aumgarl]";
- mes "Hmm.....";
- mes "Haven't found everything yet?";
- mes "Here's the list again-";
- next;
- mes "[Aumgarl]";
- mes "^FF00FF 1 Anvil";
- mes "2 Rough Oridecons";
- mes "5 Broken Swords";
- mes "2 Steels";
- mes "1 Hammer of Blacksmith";
- mes "2 Star Crumbs";
- mes "5 Live Coals^000000";
- next;
- mes "[Aumgarl]";
- mes "Wrote them down?";
- mes "I've almost found the other materials.";
- close;
- case 31:
- if (rand(1,5) == 2) {
- mes "[Aumgarl]";
- mes "Hey, you're back.";
- mes "Here it is! This sword";
- mes "is a great one, for";
- mes "sure. I noticed that at";
- mes "first sight.";
- mes "Indeed...";
- next;
- mes "[Aumgarl]";
- mes "I haven't seen quality";
- mes "of this magnitude in a";
- mes "in a long time.";
- mes "I envy you...";
- mes "Hehehe......";
- next;
- mes "'You received repaired";
- mes "'^FF0000SaYumMoon's sword^000000'.";
- b_sword = 32;
- getitem 1123,1; //Haedonggum
- close;
- }
- mes "[Aumgarl]";
- mes "Umm... it's not done yet.";
- mes "Would you give me a little";
- mes "bit more time? It's taking";
- mes "longer than I thought. Sorry.";
- close;
- }
- }
- mes "[Aumgarl]";
- mes "Thank you...";
- mes "You've been a great help";
- mes "to us. I hope my work";
- mes "has been of some use to you.";
- close;
-}
-
-geffen_in,106,106,7 script Girl#gnbs2 4_M_KID2,{
- if (b_sword < 20) {
- mes "[Lyroo]";
- mes "Ah...Ah....";
- mes "Ah...Hi.......";
- next;
- mes "^0000FFThis girl seems to be in serious pain...^000000";
- close;
- }
- else if (b_sword < 24) {
- mes "[Lyroo]";
- mes "Aaa....Aaa....";
- mes "you...you....";
- mes "you are the....one...";
- mes "who will....cure....";
- mes "...me? Aa....";
- next;
- mes "[Lyroo]";
- mes "..tha... thank you....";
- next;
- mes "^0000FFBetter stop talking to her and";
- mes "hurry and find a cure.^000000";
- close;
- }
- else if (b_sword == 24 || b_sword == 25 || b_sword == 26) {
- mes "[Lyroo]";
- mes "Ahh...ahh....";
- if (Sex == 0)
- mes "It's ..you.. pretty...sister..";
- else
- mes "It's ..you.. handsome...brother..";
- mes "Ahh...heh heh...";
- next;
- if (select("Ask about her health condition.:Talk to her for a while.") == 1) {
- if (rand(1,4) == 3) {
- mes "[Lyroo]";
- mes "Uh....umm...?";
- mes "Umm... I...";
- mes "I can't talk...too long..";
- mes "So...listen....";
- mes "carefully..please...";
- next;
- mes "[Lyroo]";
- mes "^0030FFMy body...repeatedly turns cold and";
- mes "hot... I'm not sweating at all...";
- mes "....But I'm paralyzed...often";
- mes "often..and...my heart beats...";
- mes "...irregularly.^000000";
- next;
- mes "[Lyroo]";
- mes "Ahh...hah~";
- mes "...........";
- next;
- mes "^0000FFShe seems to have fallen asleep.^000000";
- close;
- }
- mes "[Lyroo]";
- mes "I...am...so...";
- mes "...tired.";
- mes ".............";
- next;
- mes "^0000FFShe seems to have fallen asleep.^000000";
- close;
- }
- mes "[Lyroo]";
- mes "Ahh........";
- mes "I..want to ...talk to...you..";
- mes "but.... sorry....";
- next;
- mes "^0000FFShe seems to have fallen asleep.^000000";
- close;
- }
- else if (b_sword == 27) {
- mes "[Lyroo]";
- mes "uh...umm?";
- if (Sex == 0)
- mes "Ah....It's you, pretty sister...";
- else
- mes "Ah....It's you, handsome brother...";
- mes "Uhm? what is that you have?";
- next;
- if (select("It's nothing.:It's your medicine.") == 1) {
- mes "[Lyroo]";
- mes "Oh...";
- mes "Alright...";
- mes "...";
- next;
- mes "^0000FFYou really should be giving her the medicine.^000000";
- close;
- }
- mes "[Lyroo]";
- mes "Ah!";
- mes "You found the medicine~!";
- mes "I'm...so relieved...";
- next;
- mes "^0000FFYou gave her the medicine you";
- mes "received from Cylrnel.";
- mes "After taking the medicine, Lyroo";
- mes "fell asleep.^000000";
- delitem 606,1; //Aloebera
- b_sword = 28;
- close;
- }
- mes "[Lyroo]";
- mes "Heehehe...";
- if (Sex == 0)
- mes "Thank you my pretty sister.";
- else
- mes "Thank you handsome brother~";
- mes "I'll get my health back";
- mes "and be a strong girl!";
- close;
-}
-
-prontera,275,86,2 script Young man#SaYumMoon 4W_M_01,{
- if (b_sword < 20) {
- mes "[Neil]";
- mes "Oh man, it feels so good";
- mes "to be out of the hospital...";
- mes "I thought I was going to be";
- mes "there forever~!";
- next;
- mes "[Neil]";
- mes "Listen guy, appreciate";
- mes "your health, 'cuz almost";
- mes "nothing is worse than";
- mes "being really really sick...";
- close;
- }
- mes "[Neil]";
- mes "Not long ago, I was in the";
- mes "hospital, stuck lying in bed...";
- mes "No one knew what was wrong";
- mes "with me...but I grew weaker";
- mes "everyday...";
- next;
- mes "[Neil]";
- mes "But then, this ^FF5000doctor from Juno^000000";
- mes "arrived, and she helped me";
- mes "recover in no time!";
- mes "Though...I still can't walk so well.";
- next;
- mes "[Neil]";
- mes "All the other doctors had said";
- mes "my case was hopeless, and that";
- mes "I'd never recover. Luckily,";
- mes "this Juno doctor was able to";
- mes "find a cure...";
- next;
- mes "[Neil]";
- mes "It was a miracle!";
- mes "I'm so happy to be alive!";
- if (b_sword == 20) b_sword = 21;
- close;
-}
-
-yuno,208,164,4 script Active little girl#gnbs 4W_F_01,{
- if (b_sword < 21) {
- mes "[Hisa]";
- mes ".....";
- mes "This town is so boring.";
- mes "No events, no festivals...";
- mes "All people do all day is stay at";
- mes "at home and study. How dull!";
- close;
- }
- mes "[Hisa]";
- mes "There's one person in Juno that";
- mes "I still respect. Her name is ^FF5500Cylrnel^000000.";
- next;
- mes "[Hisa]";
- mes "She's an expert in medical";
- mes "treatment. Whenever someone falls";
- mes "ill in this town, she comes to";
- mes "cure that person right away...";
- next;
- mes "[Hisa]";
- mes "She also tells me lots of";
- mes "interesting stories about";
- mes "her experiences. She's even";
- mes "made a journey around the";
- mes "world... It's so interesting!";
- next;
- mes "[Hisa]";
- mes "She's probably at home after";
- mes "coming back from some trip.";
- mes "Haha~";
- if (b_sword == 21) b_sword = 22;
- if (rand(1,2) == 2) {
- next;
- mes "[Hisa]";
- mes "Oh right~!";
- mes "She's also known to be a fickle";
- mes "and forgetful woman. So you'd better watch out, hehe~";
- }
- close;
-}
-
-yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{
- if (b_sword < 23) {
- mes "[??????]";
- mes "I don't believe we've met";
- mes "before, but would you mind";
- mes "coming back later? I've got a lot of work to do at the moment.";
- close;
- }
- else if (b_sword < 27) {
- switch(b_sword) {
- case 23:
- mes "[Cylrnel]";
- mes "Hello, can I help you?";
- mes "If it's not urgent,";
- mes "please come back later.";
- next;
- if (rand(1,4) == 2) {
- mes "[Cylrnel]";
- mes "Hmm...you look like you";
- mes "want to ask me something?";
- next;
- if (select("You're so beautiful.:Do you like traveling?") == 1) {
- if (rand(1,4) == 4) {
- mes "[Cylrnel]";
- mes "...excuse me?";
- mes "Ah ha ha~";
- mes "You're a funny guy.";
- mes "Trying to hit on me?";
- mes "Ah ha ha ha.";
- next;
- if (select("Yes, I fell in love at first sight.:I have a favor to ask.") == 1) {
- if (rand(1,3) == 3) {
- mes "[Cylrnel]";
- mes "HAHAHAHHAHAHAHAH!";
- mes "Ah...I'm sorry..";
- mes "I haven't seen a guy like you";
- mes "for a long time.";
- emotion e_heh;
- next;
- mes "[Cylrnel]";
- mes "You make me laugh...";
- mes "But guess what?";
- mes "I already know you're not";
- mes "here to hit on me.";
- mes "So what did you really want?";
- next;
- select("Well, actually...");
- mes "^FF0000You Tell Cylrnel about Lyroo,";
- mes "and about the favor for Aumgarl the blacksmith.^000000";
- next;
- if (rand(1,3) == 2) {
- mes "[Cylrnel]";
- mes "Hmm.....";
- mes "So that's what happened...";
- mes "Well, I need to know the";
- mes "exact symptoms...go and";
- mes "find out for me and then";
- mes "come back afterwards.";
- next;
- mes "[Cylrnel]";
- mes "Without the exact symptoms, I can't make an accurate diagnosis.";
- b_sword = 24;
- close;
- }
- mes "[Cylrnel]";
- mes "Well now...";
- mes "That's quite a long story.";
- next;
- mes "[Cylrnel]";
- mes "I have no idea why you're";
- mes "trying to help these people,";
- mes "so it's a bit hard to believe";
- mes "you...";
- close;
- }
- mes "[Cylrnel]";
- mes "Oh brother!";
- mes "I never thought someone";
- mes "like you could still exist.";
- mes "I'm sorry, but you're";
- mes "really not my type.";
- close;
- }
- if (rand(1,3) == 3) {
- mes "[Cylrnel]";
- mes "Is that so?";
- mes "well then,";
- mes "Let me hear your story.";
- next;
- select("Well, it's like this...");
- mes "^FF0000You Tell Cylrnel about Lyroo,";
- mes "and about the favor of Aumgarl the blacksmith.^000000";
- next;
- if (rand(1,3) == 2) {
- mes "[Cylrnel]";
- mes "Hmm.....";
- mes "So that's what happened...";
- mes "Well, I need to know the";
- mes "exact symptoms...go and";
- mes "find out for me and then";
- mes "come back afterwards.";
- next;
- mes "[Cylrnel]";
- mes "Without the exact symptoms, I can't make an accurate diagnosis.";
- b_sword = 24;
- close;
- }
- mes "[Cylrnel]";
- mes "Well now...";
- mes "That's quite a long story.";
- next;
- mes "[Cylrnel]";
- mes "I have no idea why you're";
- mes "trying to help these people,";
- mes "so it's a bit hard to believe";
- mes "you...";
- close;
- }
- mes "[Cylrnel]";
- mes "Well...";
- mes "While I'd like to help,";
- mes "You're a stranger, and the";
- mes "residents need my help.";
- mes "I don't have any extra time";
- mes "to help you. Please leave.";
- close2;
- warp "yuno",246,143;
- end;
- }
- mes "[Cylrnel]";
- mes "Ahahaha..";
- mes "You're a funny guy.";
- mes "But, that won't";
- mes "work on me!";
- close;
- }
- mes "[Cylrnel]";
- mes "Err...well, I do, but...";
- mes "If you don't have any";
- mes "favors to ask, please leave.";
- mes "I'm very busy right now.";
- close;
- }
- mes "[Cylrnel]";
- mes "I'm sorry, but I don't have";
- mes "any time for you right now.";
- close;
- case 24:
- mes "[Cylrnel]";
- mes "Oh, you're back...";
- mes "Did you figure out the symptoms?";
- mes "I wanted to go with you, but";
- mes "I've been really busy.";
- next;
- if (select("Not yet...:Yes, Here.") == 1) {
- mes "[Cylrnel]";
- mes "What! Why not!?";
- mes "Hurry to her house!";
- mes "She's in serious pain!";
- mes "Her body could be paralyzed";
- mes "at any moment!";
- close;
- }
- mes "[Cylrnel]";
- mes "What a relief...";
- mes "You're earlier than I thought.";
- mes "I'll ask you some questions about";
- mes "her condition. Answer correctly.";
- next;
- mes "[Cylrnel]";
- mes "First, how was her body temperature?";
- sick = 0;
- next;
- switch(select("Very hot.:Very cold.:Normal.:Turns hot and cold repeatedly.")) {
- case 1:
- .@sick1$ = "Very hot.";
- break;
- case 2:
- .@sick1$ = "Very cold.";
- break;
- case 3:
- .@sick1$ = "Normal.";
- break;
- case 4:
- .@sick1$ = "Turns hot and cold repeatedly";
- ++.@sick;
- break;
- }
- mes "[Cylrnel]";
- mes "Okay...";
- mes "Now, about physiological condition.";
- next;
- switch(select("No sweating at all.:Sweating all over the body.:Runny nose.:No tears, sweats at all.")) {
- case 1:
- .@sick2$ = "No sweating at all.";
- ++.@sick;
- break;
- case 2:
- .@sick2$ = "Sweating all over the body.";
- break;
- case 3:
- .@sick2$ = "Runny nose.";
- break;
- case 4:
- .@sick2$ = "No tears, sweats at all.";
- break;
- }
- mes "[Cylrnel]";
- mes "Next, tell me about";
- mes "her physical condition.";
- next;
- switch(select("Nothing in particular.:Becomes paralyzed often.:Muscles became soft.:Muscles became hard.")) {
- case 1:
- .@sick3$ = "Nothing in particular.";
- break;
- case 2:
- .@sick3$ = "Becomes paralyzed often.";
- ++.@sick;
- break;
- case 3:
- .@sick3$ = "Muscles became soft.";
- break;
- case 4:
- .@sick3$ = "Muscles became hard.";
- break;
- }
- mes "[Cylrnel]";
- mes "How about internal organs?";
- next;
- switch(select("Stomach hurts like it's been stabbed by a knife.:Head hurts like it's been smashed by a hammer.:Heart beats irregularly.:Has difficulty in breathing.")) {
- case 1:
- .@sick4$ = "Stomach hurts like it's been stabbed by a knife.";
- break;
- case 2:
- .@sick4$ = "Head hurts like it's been smashed by a hammer.";
- break;
- case 3:
- .@sick4$ = "Heart beats irregularly.";
- ++.@sick;
- break;
- case 4:
- .@sick4$ = "Has difficulty in breathing.";
- break;
- }
- mes "[Cylrnel]";
- mes "Hmm.. alright.";
- mes "Let me check this.";
- mes "so the symptoms are";
- mes "..............";
- next;
- mes "[Cylrnel]";
- mes "^FF0000"+.@sick1$+"";
- mes ""+.@sick2$+"";
- mes ""+.@sick3$+"";
- mes ""+.@sick4$+"^000000";
- mes "right?";
- next;
- if (select("No..not exactly..:Yes, I am sure.") == 1) {
- mes "[Cylrnel]";
- mes "Then go back to her and";
- mes "find the exact symptoms";
- mes "right away~!!";
- close;
- }
- mes "[Cylrnel]";
- mes "You're sure about this, right?";
- mes "If they're the wrong symptoms,";
- mes "I can't be responsible.";
- next;
- if (select("Err..let me go and double check.:I'm sure.") == 1) {
- mes "[Cylrnel]";
- mes "Then, go back to her and";
- mes "find the exact symptoms";
- mes "right away~!!";
- close;
- }
- mes "[Cylrnel]";
- mes "Hmm.....";
- mes "Aright. I'll trust you.";
- mes "Now, go get these ingredients.";
- mes "Get them as fast as possible.";
- mes "Alright?";
- next;
- if (.@sick == 4) {
- mes "[Cylrnel]";
- mes "^FF00002 Yggdrasil Seeds";
- mes "3 Aloes";
- mes "1 Witherless Rose";
- mes "10 Witch Starsands";
- mes "5 Burning Hearts";
- mes "5 Ice Cubics";
- b_sword = 26;
- next;
- mes "[Cylrnel]";
- mes "Wrote them down?";
- mes "I'll tell you once again.";
- mes "We need...";
- next;
- mes "[Cylrnel]";
- mes "^FF00002 Yggdrasil Seeds";
- mes "3 Aloes";
- mes "1 Witherless Rose";
- mes "10 Witch Starsands";
- mes "5 Burning Hearts";
- mes "5 Ice Cubics";
- next;
- }
- else {
- mes "[Cylrnel]";
- mes "^FF00001 Yggdrasil Seed";
- mes "1 Aloe";
- mes "5 Witch Starsands";
- mes "3 Burning Hearts";
- mes "3 Ice Cubics";
- b_sword = 25;
- next;
- mes "[Cylrnel]";
- mes "Wrote them down?";
- mes "I'll tell you once again.";
- mes "We need...";
- next;
- mes "[Cylrnel]";
- mes "^FF00001 Yggdrasil Seed";
- mes "1 Aloe";
- mes "5 Witch Starsands";
- mes "3 Burning Hearts";
- mes "3 Ice Cubics";
- next;
- }
- mes "[Cylrnel]";
- mes "Get them as fast as possible.";
- mes "There isn't much time for Lyroo.";
- close;
- case 25:
- if (countitem(608) > 0 && countitem(704) > 0 && countitem(1061) > 2 && countitem(7066) > 2) {
- mes "[Cylrnel]";
- mes "Hmm...";
- mes "Good, you got them all.";
- mes "Let me see now...";
- mes ".............";
- next;
- mes "^FF0000Cylrnel began to mix";
- mes "the ingredients.";
- mes "................";
- mes ".............";
- mes ".........";
- mes "......^000000";
- next;
- mes "[Cylrnel]";
- mes "............";
- mes "What the?!?!";
- mes "...";
- mes "Hey you...";
- mes "You gave me the wrong information!";
- delitem 608,1; //Seed_Of_Yggdrasil
- delitem 704,1; //Aloe
- delitem 1061,5; //Starsand_Of_Witch
- delitem 7097,3; //Burning_Heart
- delitem 7066,3; //Ice_Piece
- b_sword = 24;
- next;
- mes "[Cylrnel]";
- mes "I've chosen the ingredients";
- mes "according to the symptoms";
- mes "you've described...";
- mes "But this isn't medicine!!";
- mes "Now go and find out her exact symptoms!";
- close2;
- warp "yuno",246,143;
- end;
- }
- mes "[Cylrnel]";
- mes "...";
- mes "Hey~ you don't have all";
- mes "the ingredients yet.";
- mes "Go get them all right away.";
- next;
- mes "[Cylrnel]";
- mes "^FF00001 Seed of Yggdrasil";
- mes "1 Aloe";
- mes "5 Witch Starsands";
- mes "3 Burning Hearts";
- mes "3 Ice Cubics";
- next;
- mes "[Cylrnel]";
- mes "Alright?";
- mes "Now, hurry up!";
- close2;
- warp "yuno",246,143;
- end;
- case 26:
- if (countitem(608) > 1 && countitem(704) > 2 && countitem(748) > 0 && countitem(1061) > 9 && countitem(7097) > 4 && countitem(7066) > 4) {
- mes "[Cylrnel]";
- mes "Hmm...";
- mes "Good, you got them all.";
- mes "Let me see..";
- mes ".............";
- next;
- mes "^FF0000Cylrnel began to mix";
- mes "the ingredients.";
- mes "................";
- mes ".............";
- mes ".........";
- mes "......^000000";
- next;
- mes "[Cylrnel]";
- mes "Here~! It's done...";
- mes "I don't think this medicine will";
- mes "cure her disease completely.";
- mes "However, it will greatly alleviate her pain.";
- next;
- mes "[Cylrnel]";
- mes "It wasn't easy to make this";
- mes "medicine. Take care, bring";
- mes "this to Lyroo and give her my regards...";
- delitem 608,2; //Seed_Of_Yggdrasil
- delitem 704,3; //Aloe
- delitem 748,1; //Witherless_Rose
- delitem 1061,10; //Starsand_Of_Witch
- delitem 7097,5; //Burning_Heart
- delitem 7066,5; //Ice_Piece
- b_sword = 27;
- getitem 606,1; //Aloebera
- close;
- }
- mes "[Cylrnel]";
- mes "...";
- mes "Hey~ You don't have all";
- mes "the ingredients yet.";
- mes "Go get them all right away!";
- next;
- mes "[Cylrnel]";
- mes "^FF00002 Yggdrasil Seeds";
- mes "3 Aloes";
- mes "1 Witherless Rose";
- mes "10 Witch Starsands";
- mes "5 Burning Hearts";
- mes "5 Ice Cubics";
- next;
- mes "[Cylrnel]";
- mes "Alright?";
- mes "Go get them as fast as possible.";
- close2;
- warp "yuno",246,143;
- end;
- }
- }
- mes "[Cylrnel]";
- mes "Hey there...";
- mes "How is she doing?";
- mes "Getting better?";
- mes "By taking that medicine,";
- mes "she'll recover fast.";
- next;
- mes "[Cylrnel]";
- mes "Tell her to come to me";
- mes "sometime to get medical";
- mes "treatment. Walking from her";
- mes "house to here would be good";
- mes "exercise too.";
- next;
- mes "[Cylrnel]";
- mes "The name of her disease is";
- mes "called '^FF0000Amarhade^000000'.";
- mes "It's a rare, relatively";
- mes "unknown illness, so an exact";
- mes "treatment hasn't been found yet.";
- next;
- mes "[Cylrnel]";
- mes "But I found a treatment...";
- mes "And...it's..a...secret! Haha~!";
- emotion e_ho;
- close;
-}
-
-yuno_in01,104,94,0 script go away#gnbs HIDDEN_WARP_NPC,2,1,{
-OnTouch:
- if (b_sword < 22) {
- mes "[??????]";
- mes "^FF0000What are you doing here?";
- mes "Get out of here!^000000";
- close2;
- warp "yuno",246,143;
- end;
- }
- else if (b_sword == 22) {
- if (rand(1,10) == 10) {
- mes "[??????]";
- mes "I am very busy right now. Please leave.";
- b_sword = 23;
- close;
- }
- mes "[??????]";
- mes "^FF0000What are you doing here?";
- mes "Get out of here!^000000";
- close2;
- warp "yuno",246,143;
- end;
- }
- end;
-}
-
-// Lost Knife :: gon_npc
-//============================================================
-gonryun,237,226,3 script Han Ran Jiao#gon 4_M_TWMIDMAN,{
- if (nakha == 0) {
- mes "[Han Ran Jiao]";
- mes "Oh no! What will I do?!";
- mes "I can't believe I dropped";
- mes "my irreplaceable knife! Ahhhhhh!";
- next;
- if (BaseLevel >= 20) {
- nakha = 1;
- mes "[Han Ran Jiao]";
- mes "I need to go down to get it";
- mes "but...the monsters...";
- mes "I'm so scared... What should I do?!";
- close;
- }
- }
- if (nakha == 1) {
- mes "[Han Ran Jiao]";
- mes "Oh no! What will I do?";
- mes "I can't believe I dropped";
- mes "my irreplaceable knife! Ahhhhhh!";
- next;
- mes "[Han Ran Jiao]";
- mes "I need to go down to get it";
- mes "but...the monsters...";
- mes "I'm so scared... What should I do?!";
- close;
- }
- if (nakha == 2 && countitem(1201) > 0) {
- mes "[Han Ran Jiao]";
- mes "Ehhhh... what should I do...";
- mes "Oh~! I didn't notice you there.";
- mes "Can I help you with anything?";
- mes "Hmm?";
- next;
- mes "[Han Ran Jiao]";
- mes "That...that knife!";
- mes "That's my ancestor's sacred knife";
- mes "that I accidentally dropped from";
- mes "here! Where did you get it!?";
- next;
- mes "[Han Ran Jiao]";
- mes "I dropped that knife from being";
- mes "careless. It belongs to one of my";
- mes "ancestors. I know it looks like";
- mes "a cheap knife...";
- next;
- mes "[Han Ran Jiao]";
- mes "But it has been in the";
- mes "family for a very long time.";
- mes "Would you please return that";
- mes "knife to me?";
- next;
- if (select("Return the knife.:Refuse.") == 1) {
- nakha = 3;
- delitem 1201,1; //Knife
- mes "[Han Ran Jiao]";
- mes "Thank you! Thank you so much!";
- mes "Please take these potions.";
- mes "They may not be much, but they";
- mes "are the best I can give you.";
- getitem 505,2; //Blue_Potion
- next;
- mes "[Han Ran Jiao]";
- mes "You kept my family heirloom safe!";
- mes "I give you my deepest gratitude";
- mes "for returning this.";
- close;
- }
- mes "[Han Ran Jiao]";
- mes "No~! My family heirloom!!";
- mes "You scoundrel! May the spirits";
- mes "forever haunt you! My curse shall be upon your head!";
- close;
- }
- if (nakha == 2) {
- mes "[Han Ran Jiao]";
- mes "Oh no! What will I do?";
- mes "I can't believe I dropped";
- mes "my irreplaceable knife! Ahhhhhh!";
- next;
- mes "[Han Ran Jiao]";
- mes "I need to go down to get it";
- mes "but...the monsters...";
- mes "I'm so scared... What should I do?!";
- close;
- }
- if (nakha == 3) {
- mes "[Han Ran Jiao]";
- mes "My neighbor seemed looked pretty bothered about something...";
- mes "Oh well, I have better things to worry about than his fancy tea.";
- close;
- }
-}
-
-gon_fild01,245,257,0 script #gonknife HIDDEN_NPC,3,3,{
-OnTouch:
- if (nakha == 1) {
- nakha = 2;
- mes "^3355FFHm? What's this?";
- mes " ";
- mes "Something was hidden beneath the leaves...^000000";
- mes " ";
- mes "- You have found an old knife -";
- close2;
- getitem 1201,1; //Knife
- }
- end;
-}