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Diffstat (limited to 'npc/quests/quests_gonryun.txt')
-rw-r--r-- | npc/quests/quests_gonryun.txt | 3813 |
1 files changed, 0 insertions, 3813 deletions
diff --git a/npc/quests/quests_gonryun.txt b/npc/quests/quests_gonryun.txt deleted file mode 100644 index 039732025..000000000 --- a/npc/quests/quests_gonryun.txt +++ /dev/null @@ -1,3813 +0,0 @@ -//===== Hercules Script ====================================== -//= Quest NPCs related to Gonryun -//===== By: ================================================== -//= KarLaeda -//===== Current Version: ===================================== -//= 1.2 -//===== Description: ========================================= -//= [Official Conversion] -//= Broken Sword Quest (Kept old mechanics) -//= Lost Knife Quest -//===== Additional Comments: ================================= -//= 1.1 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf] -//= 1.2 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] -//= Added Lost Knife, updated dialog for Broken Sword -//= dungeon quest mechanics aportion is still the same. -//= 1.2a Bugfixes (bugreport:2404) [Paradox924X] -//= 1.2b More Bugfixes (bugreport:2407) [Paradox924X] -//============================================================ - -// Broken Sword :: broken_sword -//============================================================ -gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{ - if (BaseLevel > 50) { - if (b_sword == 0) { - b_sword = 1; - mes "[Shi Yan Wen]"; - mes "Hmm...?"; - mes "Oh, hello there~"; - mes "I am Shi Yan Wen, the chief of"; - mes "this village. Allow me to personally welcome you to Kunlun."; - next; - mes "[Shi Yan Wen]"; - mes "Although our village hasn't"; - mes "associated with other towns very"; - mes "much, we have recently begun"; - mes "to allow visitors coming from Alberta."; - next; - mes "[Shi Yan Wen]"; - mes "I feel that this town has been"; - mes "isolated for too long. Because"; - mes "of that, people in this town aren't too friendly with visitors yet."; - next; - mes "[Shi Yan Wen]"; - mes "Moreover, we've been having a recent problem with thieves"; - mes "that have been enjoying themselves far too much in Kunlun..."; - mes "Well, you've come to visit here"; - mes "so I hope you enjoy your stay."; - close; - } - else if (b_sword < 18) { - switch (b_sword) { - case 1: - mes "[Shi Yan Wen]"; - mes "Oh, hello there~"; - mes "I am Shi Yan Wen, the chief of"; - mes "this village. Allow me to personally welcome you to Kunlun."; - next; - mes "[Shi Yan Wen]"; - mes "Although our village hasn't"; - mes "associated with other towns very"; - mes "much, we have recently begun"; - mes "to allow visitors coming from Alberta."; - next; - mes "[Shi Yan Wen]"; - mes "I feel that this town has been"; - mes "isolated for too long. Because"; - mes "of that, people in this town aren't too friendly with visitors yet."; - next; - mes "[Shi Yan Wen]"; - mes "Moreover, we've been having a recent problem with thieves"; - mes "that have been enjoying themselves far too much in Kunlun..."; - mes "Well, you've come to visit here"; - mes "so I hope you enjoy your stay."; - close; - case 2: - mes "[Shi Yan Wen]"; - mes "Oh, it's you~"; - mes "How do you like it here so far?"; - mes "As you've probably noticed,"; - mes "the village isn't that peaceful, huh?"; - next; - if (select("It's alright.:I heard that something was stolen...") == 1) { - mes "[Shi Yan Wen]"; - mes "Well, I'm glad you don't mind."; - mes "Just watch out for robbers,"; - mes "and try not to act suspicious"; - mes "in the village."; - close; - } - mes "[Shi Yan Wen]"; - mes "Hmm...you've heard of it?"; - mes "It was just last night when the"; - mes "robbery occurred. The rumors"; - mes "are true. Sadly, there are lots of thieves out there in the village..."; - next; - switch(select("......:What was stolen?:Was anyone hurt?")) { - case 1: - mes "[Shi Yan Wen]"; - mes "I can't believe it really"; - mes "happened... Well, if you see"; - mes "any suspicious characters around,"; - mes "or find what was stolen, please let me know."; - b_sword = 3; - close; - case 2: - mes "[Shi Yan Wen]"; - mes "Well..."; - mes "Erm...it was..."; - mes "...just an ordinary sword."; - mes "But to us, it's been a family treasure for many generations."; - next; - mes "[Shi Yan Wen]"; - mes "I must find this sword"; - mes "no matter what!"; - mes "...but I can't go find it just"; - mes "by myself. I'm just too busy."; - next; - mes "[Shi Yan Wen]"; - mes "You know how busy it is to be the"; - mes "chief of a village. This is very troubling...*Sigh*"; - next; - if (select("Hope you find it soon.:Can I find it for you?") == 1) { - mes "[Shi Yan Wen]"; - mes "um..Thank you."; - mes "If you somehow come across it,"; - mes "please let me know."; - b_sword = 11; - close; - } - mes "[Shi Yan Wen]"; - mes "Oh!~ Are you serious??"; - mes "...The people in the village are"; - mes "very fearful these days because"; - mes "of the thieves. It is so difficult"; - mes "to ask them for help..."; - next; - mes "[Shi Yan Wen]"; - mes "If you would help me find the sword, I will surely repay you for your efforts."; - b_sword = 3; - close; - case 3: - mes "[Shi Yan Wen]"; - mes "Fortunately, no one was hurt."; - mes "However, the thieves took a"; - mes "valuable family treasure"; - mes "which has been passed down from"; - mes "generation to generation."; - next; - mes "[Shi Yan Wen]"; - mes "I must find this sword"; - mes "no matter what!"; - mes "...But I can't go find it just"; - mes "by myself. I'm just too busy."; - next; - mes "[Shi Yan Wen]"; - mes "You know how busy it is to be the"; - mes "chief of a village. This is very troubling...*Sigh*"; - next; - if (select("Hope you find it soon.:Can I find it for you?") == 1) { - mes "[Shi Yan Wen]"; - mes "Um..Thank you."; - mes "If you somehow come across it,"; - mes "please let me know."; - b_sword = 11; - close; - } - mes "[Shi Yan Wen]"; - mes "Oh!~ Are you serious??"; - mes "...The people in the village are"; - mes "very fearful these days because"; - mes "of the thieves. It is so difficult"; - mes "to ask them for help..."; - next; - mes "[Shi Yan Wen]"; - mes "If you would help me find the sword, I will surely repay you for your efforts."; - b_sword = 3; - close; - } - case 3: - case 4: - case 5: - mes "[Shi Yan Wen]"; - mes "Haven't found it yet?"; - mes "There's no rush, take it easy."; - mes "You have to take care of"; - mes "youself first before"; - mes "doing favors for others."; - close; - case 6: - mes "[Shi Yan Wen]"; - mes "Oh, you found a clue?"; - mes "So far, it looks like"; - mes "you're doing good work."; - mes "Take this old family medicine, it might be of use sometime soon."; - b_sword = 7; - getitem 504,3; //White_Potion - close; - case 7: - mes "[Shi Yan Wen]"; - mes "It might be helpful for you to"; - mes "know that the thief sustained"; - mes "an injury, so he is probably not very far from here."; - close; - case 8: - mes "[Shi Yan Wen]"; - mes "What...?"; - mes "My sword has been broken!?"; - mes "Unbelievable~!!"; - mes "How could this happen??"; - next; - mes "[Shi Yan Wen]"; - mes "First it's stolen, and now"; - mes "it's in pieces... *Sob*"; - mes "Would you please search"; - mes "for the rest of my sword?"; - mes "It means so much to my family..."; - close; - case 9: - mes "[Shi Yan Wen]"; - mes "*Sob*..."; - mes "...my sword... in pieces..."; - mes "I beg of you, please find them"; - mes "for me. I will give you something in return."; - close; - case 10: - mes "[Shi Yan Wen]"; - mes "Oh!~"; - mes "You've found the pieces for me~"; - mes "I knew you could do it."; - mes "But the sword is still shattered."; - mes "What shall I do...?"; - next; - mes "[Shi Yan Wen]"; - mes "If it's okay with you,"; - mes "would you repair my sword for me?"; - mes "I'll repay you for your help."; - next; - if (select("No way.:Alright.") == 1) { - mes "[Shi Yan Wen]"; - mes "Well, I see...you've been such a"; - mes "nice person. I truly appreciate"; - mes "your hard work. It would be"; - mes "wonderful if you could help"; - mes "me repair the sword, but I"; - mes "will not force you."; - next; - mes "[Shi Yan Wen]"; - mes "I'll find some way to repair"; - mes "it. Without your help, I "; - mes "would have never found it."; - mes "Please accept this as a"; - mes "token of my gratitude..."; - b_sword = 15; - getitem 603,1; //Old_Blue_Box - next; - mes "[Shi Yan Wen]"; - mes "If you find any information"; - mes "or clues about that cursed"; - mes "thief, please let me know."; - mes "I have my sword back but"; - mes "there's no way I can forgive"; - mes "this affront to my ancestors..."; - close; - } - mes "[Shi Yan Wen]"; - mes "Such generosity..."; - mes "I'm truly indebted to you..."; - mes "I have no idea how this sword"; - mes "broke into pieces, though."; - mes "You will probably need to find a"; - mes "famous blacksmith to repair it."; - next; - mes "[Shi Yan Wen]"; - mes "As I already mentioned, this is"; - mes "an important family treasure..."; - mes "Oh! I just remembered--"; - next; - mes "[Shi Yan Wen]"; - mes "There's a guy named ^555555Zuo Hei^000000"; - mes "in the village. He has been to"; - mes "many places around the world."; - mes "He may know of such a weaponsmith. Please seek this man out."; - next; - mes "[Shi Yan Wen]"; - mes "Oh, one last thing. This is"; - mes "but a trinket, but please"; - mes "accept this gift from me."; - b_sword = 14; - getitem 603,1; //Old_Blue_Box - close; - case 11: - mes "[Shi Yan Wen]"; - mes "The village is not in a good"; - mes "mood these days, but there are"; - mes "still lots of things to see in Kunlun."; - close; - case 12: - mes "[Shi Yan Wen]"; - mes "Hmm.. no traces? No clues?"; - mes "... Nothing? Well, that's"; - mes "alright. Thank you for"; - mes "trying to help."; - mes "Hmm...."; - next; - mes "[Shi Yan Wen]"; - mes "Here...take this."; - mes "Have a good time in Kunlun~"; - b_sword = 13; - getitem 504,1; //White_Potion - close; - case 13: - mes "[Shi Yan Wen]"; - mes "Is everything going well?"; - mes "The village has not been"; - mes "in a good mood, lately."; - mes "Still, please try to"; - mes "enjoy yourself."; - close; - case 14: - case 15: - case 16: - case 17: - mes "[Shi Yan Wen]"; - mes "I really appreciate what you are"; - mes "doing. It's a big relief that"; - mes "something is finally being done"; - mes "about these thefts."; - next; - mes "[Shi Yan Wen]"; - mes "Perhaps now, peace will finally"; - mes "come to the village, just like in the old days..."; - close; - } - } - else if (b_sword < 32) { - mes "[Shi Yan Wen]"; - mes "I appreciate what you are doing,"; - mes "and your help has been"; - mes "a relief to me. The Village"; - mes "seems less tense, much like"; - mes "it was in the old days."; - next; - mes "[Shi Yan Wen]"; - mes "Although I hope you'll be"; - mes "be able to repair my"; - mes "sword soon, you've"; - mes "already done so much for"; - mes "me. I feel sorry for"; - mes "asking you to do more."; - close; - } - else if (b_sword == 32) { - if (countitem(1123) < 1) { - mes "[Shi Yan Wen]"; - mes "Hm....."; - mes "Not finished yet, huh?"; - mes "Still, it's good to know"; - mes "it's being repaired..."; - mes "I'll be waiting, then."; - close; - } - mes "[Shi Yan Wen]"; - mes "Oh, it's you~ Hello."; - mes "............"; - mes "Is that my sword?"; - mes "Wow, you've done it!"; - mes "Good work!"; - next; - mes "[Shi Yan Wen]"; - mes "This is a small gift for you."; - mes "Please take it as thanks for a job well done!"; - delitem 1123,1; //Haedonggum - b_sword = 33; - getitem 2404,1; //Shoes_ - next; - mes "[Shi Yan Wen]"; - mes "Thank you for all of your efforts."; - mes "With this sword repaired, I no"; - mes "longer feel that I am shaming"; - mes "my ancestors..."; - mes "Heh heh..."; - mes "Have a good time in Kunlun."; - close; - } - mes "[Shi Yan Wen]"; - mes "Oh, it's you~"; - mes "Once again, I'd like to thank"; - mes "you for all of your help."; - mes "Enjoy your stay in our village."; - mes "Heh heh~"; - close; - } - mes "[Shi Yan Wen]"; - mes "Hmm...?"; - mes "Oh, hello there~"; - mes "I am Shi Yan Wen, the chief of"; - mes "this village. Allow me to personally welcome you to Kunlun."; - next; - mes "[Shi Yan Wen]"; - mes "Although our village hasn't"; - mes "associated with other towns very"; - mes "much, we have recently begun"; - mes "to allow visitors coming from Alberta."; - next; - mes "[Shi Yan Wen]"; - mes "I feel that this town has been"; - mes "isolated for too long. Because"; - mes "of that, people in this town aren't too friendly with visitors yet."; - next; - mes "[Shi Yan Wen]"; - mes "Moreover, we've been having a recent problem with thieves"; - mes "that have been enjoying themselves far too much in Kunlun..."; - mes "Well, you've come to visit here"; - mes "so I hope you enjoy your stay."; - close; -} - -gon_in,152,35,4 script Hostess#gon 4_F_GON,{ - if (b_sword < 1) { - mes "[Mei Yen Fang]"; - mes "Oh...you're new here, right?"; - mes "Came from out of town?"; - mes "It's common to see lots of"; - mes "foreigners these days."; - mes "It made people in the village busy."; - next; - mes "[Mei Yen Fang]"; - mes "Oh, what am I saying..."; - mes "Want some wine?"; - next; - if (select("Yes, please:No, it's okay.") == 1) { - mes "[Mei Yen Fang]"; - mes "Oooops~! Oh no..."; - mes "A lot of customers came by earlier,"; - mes "so now we're out of wine..."; - mes "It's getting difficult to keep up with the increasing number of customers..."; - close; - } - mes "[Mei Yen Fang]"; - mes "Well, have fun in the village."; - mes "Stop by again sometime."; - close; - } - switch(b_sword) { - case 1: - case 2: - mes "[Mei Yen Fang]"; - mes "Hey, you know what?"; - mes "The chief's house was robbed"; - mes "last night. I can't believe"; - mes "this happened...I guess this is the work of those thieves..."; - next; - mes "[Mei Yen Fang]"; - mes "How worrisome it all is..."; - mes "It could even happen to me!"; - mes "I better watch out..."; - mes "Oh, what am I saying?"; - mes "Enjoy your time in my shop...hehe~"; - b_sword = 2; - close; - case 3: - mes "[Mei Yen Fang]"; - mes "Oh, it's you again~"; - mes "I heard that you've decided"; - mes "to help our chief."; - mes "Please do your best for him!"; - mes "Everyone in the village has"; - mes "been on edge..."; - next; - mes "[Mei Yen Fang]"; - mes "Do you see that guy over there"; - mes "leaning on the table?"; - mes "He seems to know about what"; - mes "happened last night, but..."; - mes "He's been drinking all night long."; - b_sword = 4; - close; - } - if (b_sword > 3 && b_sword < 11) { - mes "[Mei Yen Fang]"; - mes "Hello there~"; - mes "Feeling tension in the village,"; - mes "huh? It's all because of those"; - mes "thieves... "; - next; - mes "[Mei Yen Fang]"; - mes "They're also making things hard for my business..."; - mes " "; - mes "*Sigh*"; - close; - } - else if (b_sword == 11 || b_sword == 12) { - mes "[Mei Yen Fang]"; - mes "Feeling tension in the village,"; - mes "huh? I Hope the thief will get caught soon."; - mes "..."; - close; - } - mes "[Mei Yen Fang]"; - mes "You caught him?!"; - mes "Wow, you're very brave."; - mes "I should get ready to run the"; - mes "shop again. But I'll need to"; - mes "order some wine first."; - next; - mes "[Mei Yen Fang]"; - mes "Xue Bong drank all the wine in the"; - mes "shop, and I didn't restock any"; - mes "since everyone has been scared"; - mes "off by the thefts..."; - mes "But stop by next time."; - mes "I'll have some wine ready."; - close; -} - -gon_in,165,16,4 script Man in hangover#gon 4_M_ALCHE_A,{ - if (b_sword < 4) { - mes "[Xue Bong]"; - mes "Ahhh.. my stomach.. my head.."; - mes "I shouldn't drink so much.."; - mes "Ehhhh...."; - emotion e_swt2; - close; - } - else if (b_sword < 6) { - switch(b_sword) { - case 4: - if (countitem(506) < 1) { - mes "[Xue Bong]"; - mes "*Urk!* I feel sick..."; - mes "Can somebody bring me a potion?"; - mes "*Groan*...."; - emotion e_swt2; - close; - } - mes "[Xue Bong]"; - mes "Ohhh...my stomach..."; - mes "I need something..."; - mes "Moan~ Uh, hey you!"; - mes "Could you give me one"; - mes "of your ^00FF00Green_Potion^000000s?"; - mes "I think I'm going to barf..."; - next; - switch(select("No.:Here, drink this!")) { - case 1: - mes "[Xue Bong]"; - mes "Uhh..."; - mes "Are you sure?"; - next; - switch(select("Sorry, I don't have any.:Here, you can have it!")) { - case 1: - mes "[Xue Bong]"; - mes "C'mon, man..."; - mes "I...I'm in freakin' pain here..."; - b_sword = 12; - close; - case 2: - delitem 506,1; //Green_Potion - b_sword = 5; - mes "[Xue Bong]"; - mes "Oh man...thanks."; - mes "I thought you were teasing me."; - mes "I feel much better now."; - mes "So...uh, what brings you here?"; - next; - if (select("Heard about the thief?:Nothing.") == 1) { - mes "[Xue Bong]"; - mes "Ah, a thief~"; - mes "Hmm...let me see.."; - mes "I went out for walk in the middle"; - mes "of the night while I was drinking."; - mes "And I heard a noise."; - next; - mes "[Xue Bong]"; - mes "I looked around and found that the"; - mes "area near the chief's house was"; - mes "brighter than any other area..."; - mes "It was odd..."; - mes "[Xue Bong]"; - mes "So I kept watching it and"; - mes "all of a sudden, I saw something"; - mes "moving on the rooftops..."; - next; - mes "[Xue Bong]"; - mes "It disappeared in a second."; - mes "I was drunk, and it was dark"; - mes "outside. I have no idea"; - mes "whether it was a man,"; - mes "a poring, or if I had just"; - mes "drank too much..eheh."; - b_sword = 6; - close; - } - mes "[Xue Bong]"; - mes "Okay then, thanks again."; - mes "Don't be a drinker like me,"; - mes "unless you want to suffer from"; - mes "serious hangovers. See you later~"; - close; - } - case 2: - delitem 506,1; //Green_Potion - b_sword = 5; - emotion e_thx; - mes "[Xue Bong]"; - mes "Whew, Thanks!"; - mes "I feel much better now."; - mes "Hmm...you seem new around here."; - mes "Anything you wanna know?"; - next; - switch(select("About a thief...:How much have you been drinking?:Nothing~")) { - case 1: - mes "[Xue Bong]"; - mes "Ah, a thief, eh? Let's see..."; - mes "I went out for walk in the middle"; - mes "of the night while I was drinking."; - mes "All of a sudden, I heard a strange noise..."; - next; - mes "[Xue Bong]"; - mes "I looked around and found that the"; - mes "area near the chief's house was"; - mes "brighter than any other area. It was odd..."; - next; - mes "[Xue Bong]"; - mes "So I kept watching it and,"; - mes "all of a sudden, I saw something moving on the rooftops..."; - next; - if (select("Where to?:Probably a Wild Rose.") == 1) { - mes "[Xue Bong]"; - mes "Umm?"; - mes "Well..let me see.."; - mes "It came from... and head to...um..."; - mes "murmur.."; - next; - mes "^3355FFHe started mumbling for a bit^000000"; - mes "......"; - next; - mes "[Xue Bong]"; - mes "Ah ha!! Right..."; - mes "A shrine, yeah, the thief was"; - mes "heading to a shrine and"; - mes "disappeared. I'm not"; - mes "sure if it was a human or an"; - mes "animal..."; - b_sword = 6; - next; - mes "[Xue Bong]"; - mes "Anything else I can help you with?"; - mes "I appreciate the potion."; - next; - switch(select("Thanks for the information.:Stop drinking so much.:Okay, bye")) { - case 1: - mes "[Xue Bong]"; - mes "I'll see you later then."; - mes "I'm always be here drinking..eheh."; - close; - case 2: - mes "[Xue Bong]"; - mes "Ehh..Don't mind me."; - mes "I'm a social drinker..."; - mes " "; - mes "It's just I don't got nobody to be social with."; - close; - case 3: - mes "[Xue Bong]"; - mes "Alright."; - mes "Come again whenever you have"; - mes "any other questions."; - close; - } - } - mes "[Xue Bong]"; - mes "Yeah..maybe."; - mes "It was so dark outside and I was"; - mes "drunk so I don't remember"; - mes "clearly. I'm pretty sure it was bigger than that, though."; - close; - case 2: - mes "[Xue Bong]"; - mes "Ah..um....I..I don't remember."; - mes "When I woke up, There were tons of"; - mes "empty bottles around me."; - mes "..."; - next; - mes "^3355FF......."; - mes "For some reason, you can't discern his testimony's reliability...^000000"; - close; - case 3: - mes "[Xue Bong]"; - mes "Alrighty then."; - mes "Hope you don't ever drink like me"; - mes "in the future. You'll suffer"; - mes "for a long time if you do."; - mes "You know what a hangover is, right?"; - close; - } - } - case 5: - mes "[Xue Bong]"; - mes "Oh, it's you. Hey."; - mes "Thanks for the potion last time."; - mes "What are you up to?"; - mes "Got any questions for me?"; - next; - switch(select("About a thief last night...:Nope, just passing by..")) { - case 1: - mes "[Xue Bong]"; - mes "Ah~ a thief...?"; - mes "Hmm...let me see..."; - mes "I went out for walk in the middle"; - mes "of the night while I was drinking."; - mes "All of a sudden, I heard a strange noise..."; - next; - mes "[Xue Bong]"; - mes "I looked around and found that the"; - mes "area near the chief's house was"; - mes "brighter than any other area. It was odd..."; - next; - mes "[Xue Bong]"; - mes "So I kept watching it and,"; - mes "all of a sudden, I saw something moving on the rooftops..."; - next; - mes "[Xue Bong]"; - mes "It disappeared in a second."; - mes "I was drunk, and it was dark"; - mes "outside. I have no idea"; - mes "whether it was a man, a poring,"; - mes "or if I just had too much to drink...heheh~"; - b_sword = 6; - close; - case 2: - mes "[Xue Bong]"; - mes "Okay, then, thanks again."; - mes "Don't be a drinker like me,"; - mes "unless you want to suffer from"; - mes "serious hangovers. See you later~"; - close; - } - } - } - else if (b_sword < 11) { - mes "[Xue Bong]"; - mes "Well, hopefully you can find"; - mes "those thieves. To keep the"; - mes "peace in our village, we need to help out our chief..."; - close; - } - else if (b_sword <14) { - switch(b_sword) { - case 11: - mes "[Xue Bong]"; - mes "Ahhh.. my stomach.. my head.."; - mes "I shouldn't drink so much.."; - mes "ughh...."; - emotion e_swt2; - close; - case 12: - mes "[Xue Bong]"; - mes "Enhhhh..go away."; - mes "You're merciless..."; - mes "How could you turn a"; - mes "blind eye to a"; - mes "boozer's suffering?"; - mes "Urk...!"; - emotion e_an; - close; - case 13: - mes "[Xue Bong]"; - mes "Enhhhh...go away."; - mes "You're so coldhearted..."; - mes "How could you turn away"; - mes "a drunk in need...?"; - mes "*Groan*..."; - emotion e_an; - close; - } - } - mes "[Xue Bong]"; - mes "So you found the chief's"; - mes "belongings?! I knew it!"; - mes "I knew you could do it!"; - mes "You're brave enough"; - mes "to do anything!"; - mes "Good job!"; - close; -} - -gon_dun01,148,156,0 script start01#gnbs -1,{ -OnInit: - sleep 10000; -OnCommandOn: - donpcevent "trace1-"+rand(1,5)+"#gnbs::OnCommandOn"; - end; -} - -gon_dun01,201,25,0 script trace1-1#gnbs HIDDEN_WARP_NPC,1,1,{ - if (b_sword == 7) donpcevent "timer1-1::OnCommandOn"; - end; - -OnTimer10000: - stopnpctimer; - disablenpc "trace1-1#gnbs"; - donpcevent "start01#gnbs::OnCommandOn"; - end; - -OnInit: - initnpctimer; - stopnpctimer; - disablenpc "trace1-1#gnbs"; - end; - -OnCommandOn: - enablenpc "trace1-1#gnbs"; - setnpctimer 0; - startnpctimer; - end; -} - -gon_dun01,2,1,0 script timer1-1 -1,{ -OnInit: - initnpctimer; - stopnpctimer; - disablenpc "timer1-1"; - end; - -OnCommandOn: - enablenpc "timer1-1"; - setnpctimer 0; - startnpctimer; - end; - -OnCommandOff: - stopnpctimer; - disablenpc "timer1-1"; - end; - -OnTimer3000: - donpcevent "#getitem1-1::OnCommandOn"; - end; -} - -gon_dun01,202,25,0 script #getitem1-1 HIDDEN_NPC,2,1,{ - if (b_sword != 7) end; - b_sword = 8; - mes "You found a ^FF0000piece of blade^000000."; - mes "Seems like it's a part of the sword you've been looking for."; - close; - -OnInit: - disablenpc "#getitem1-1"; - end; - -OnCommandOn: - enablenpc "#getitem1-1"; - donpcevent "timer1-1::OnCommandOff"; - donpcevent "start01#gnbs::OnCommandOn"; - end; - -OnCommandOff: - disablenpc "#getitem1-1"; - end; -} - -gon_dun01,190,160,0 script trace1-2#gnbs HIDDEN_WARP_NPC,1,1,{ - if (b_sword == 7) donpcevent "timer1-2::OnCommandOn"; - end; - -OnTimer100000: - stopnpctimer; - disablenpc "trace1-2#gnbs"; - donpcevent "start01#gnbs::OnCommandOn"; - end; - -OnInit: - initnpctimer; - stopnpctimer; - disablenpc "trace1-2#gnbs"; - end; - -OnCommandOn: - enablenpc "trace1-2#gnbs"; - setnpctimer 0; - startnpctimer; - end; -} - -gon_dun01,3,1,0 script timer1-2 -1,{ -OnInit: - initnpctimer; - stopnpctimer; - disablenpc "timer1-2"; - end; - -OnCommandOn: - enablenpc "timer1-2"; - setnpctimer 0; - startnpctimer; - end; - -OnCommandOff: - stopnpctimer; - disablenpc "timer1-2"; - end; - -OnTimer3000: - donpcevent "#getitem1-2::OnCommandOn"; - end; -} - -gon_dun01,190,159,0 script #getitem1-2 HIDDEN_NPC,2,1,{ - if (b_sword != 7) end; - b_sword = 8; - mes "You found a ^FF0000piece of blade^000000."; - mes "Seems like it's a part of the sword you've been looking for."; - close; - -OnInit: - disablenpc "#getitem1-2"; - end; - -OnCommandOn: - enablenpc "#getitem1-2"; - donpcevent "timer1-2::OnCommandOff"; - donpcevent "start01#gnbs::OnCommandOn"; - end; - -OnCommandOff: - disablenpc "#getitem1-2"; - end; -} - -gon_dun01,163,53,0 script trace1-3#gnbs HIDDEN_WARP_NPC,1,1,{ - if (b_sword == 7) donpcevent "timer1-3::OnCommandOn"; - end; - -OnTimer90000: - stopnpctimer; - disablenpc "trace1-3#gnbs"; - donpcevent "start01#gnbs::OnCommandOn"; - end; - -OnInit: - initnpctimer; - stopnpctimer; - disablenpc "trace1-3#gnbs"; - end; - -OnCommandOn: - enablenpc "trace1-3#gnbs"; - setnpctimer 0; - startnpctimer; - end; -} - -gon_dun01,4,1,0 script timer1-3 -1,{ -OnInit: - initnpctimer; - stopnpctimer; - disablenpc "timer1-3"; - end; - -OnCommandOn: - enablenpc "timer1-3"; - setnpctimer 0; - startnpctimer; - end; - -OnCommandOff: - stopnpctimer; - disablenpc "timer1-3"; - end; - -OnTimer3000: - donpcevent "#getitem1-3::OnCommandOn"; - end; -} - -gon_dun01,164,53,0 script #getitem1-3 HIDDEN_NPC,2,1,{ - if (b_sword != 7) end; - b_sword = 8; - mes "You found a ^FF0000piece of blade^000000."; - mes "Seems like it's a part of the sword you've been looking for."; - close; - -OnInit: - disablenpc "#getitem1-3"; - end; - -OnCommandOn: - enablenpc "#getitem1-3"; - donpcevent "timer1-3::OnCommandOff"; - donpcevent "start01#gnbs::OnCommandOn"; - end; - -OnCommandOff: - disablenpc "#getitem1-3"; - end; -} - -gon_dun01,133,183,0 script trace1-4#gnbs HIDDEN_WARP_NPC,1,1,{ - if (b_sword == 7) donpcevent "timer1-4::OnCommandOn"; - end; - -OnTimer150000: - stopnpctimer; - disablenpc "trace1-4#gnbs"; - donpcevent "start01#gnbs::OnCommandOn"; - end; - -OnInit: - initnpctimer; - stopnpctimer; - disablenpc "trace1-4#gnbs"; - end; - -OnCommandOn: - enablenpc "trace1-4#gnbs"; - setnpctimer 0; - startnpctimer; - end; -} - -gon_dun01,5,1,0 script timer1-4 -1,{ -OnInit: - initnpctimer; - stopnpctimer; - disablenpc "timer1-4"; - end; - -OnCommandOn: - enablenpc "timer1-4"; - setnpctimer 0; - startnpctimer; - end; - -OnCommandOff: - stopnpctimer; - disablenpc "timer1-4"; - end; - -OnTimer3000: - donpcevent "#getitem1-4::OnCommandOn"; - end; -} - -gon_dun01,134,183,0 script #getitem1-4 HIDDEN_NPC,2,1,{ - if (b_sword != 7) end; - b_sword = 8; - mes "You found a ^FF0000piece of blade^000000."; - mes "Seems like it's a part of the sword you've been looking for."; - close; - -OnInit: - disablenpc "#getitem1-4"; - end; - -OnCommandOn: - enablenpc "#getitem1-4"; - donpcevent "timer1-4::OnCommandOff"; - donpcevent "start01#gnbs::OnCommandOn"; - end; - -OnCommandOff: - disablenpc "#getitem1-4"; - end; -} - -gon_dun01,139,257,0 script trace1-5#gnbs HIDDEN_WARP_NPC,1,1,{ - if (b_sword == 7) donpcevent "timer1-5::OnCommandOn"; - end; - -OnTimer170000: - stopnpctimer; - disablenpc "trace1-5#gnbs"; - donpcevent "start01#gnbs::OnCommandOn"; - end; - -OnInit: - initnpctimer; - stopnpctimer; - disablenpc "trace1-5#gnbs"; - end; - -OnCommandOn: - enablenpc "trace1-5#gnbs"; - setnpctimer 0; - startnpctimer; - end; -} - -gon_dun01,6,1,0 script timer1-5 -1,{ -OnInit: - initnpctimer; - stopnpctimer; - disablenpc "timer1-5"; - end; - -OnCommandOn: - enablenpc "timer1-5"; - setnpctimer 0; - startnpctimer; - end; - -OnCommandOff: - stopnpctimer; - disablenpc "timer1-5"; - end; - -OnTimer3000: - donpcevent "#getitem1-5::OnCommandOn"; - end; -} - -gon_dun01,140,257,0 script #getitem1-5 HIDDEN_NPC,2,1,{ - if (b_sword != 7) end; - b_sword = 8; - mes "You found a ^FF0000piece of blade^000000."; - mes "Seems like it's a part of the sword you've been looking for."; - close; - -OnInit: - disablenpc "#getitem1-5"; - end; - -OnCommandOn: - enablenpc "#getitem1-5"; - donpcevent "timer1-5::OnCommandOff"; - donpcevent "start01#gnbs::OnCommandOn"; - end; - -OnCommandOff: - disablenpc "#getitem1-5"; - end; -} - -gon_dun02,1,1,0 script start02#gnbs -1,{ -OnInit: - sleep 10000; -OnCommandOn: - donpcevent "trace2-"+rand(1,6)+"#gnbs::OnCommandOn"; - end; -} - -gon_dun02,65,168,0 script trace2-1#gnbs HIDDEN_WARP_NPC,1,1,{ - if (b_sword == 8) donpcevent "timer2-1::OnCommandOn"; - end; - -OnTimer80000: - stopnpctimer; - disablenpc "trace2-1#gnbs"; - donpcevent "start02#gnbs::OnCommandOn"; - end; - -OnInit: - initnpctimer; - stopnpctimer; - disablenpc "trace2-1#gnbs"; - end; - -OnCommandOn: - enablenpc "trace2-1#gnbs"; - setnpctimer 0; - startnpctimer; - end; -} - -gon_dun02,2,1,0 script timer2-1 -1,{ -OnInit: - initnpctimer; - stopnpctimer; - disablenpc "timer2-1"; - end; - -OnCommandOn: - enablenpc "timer2-1"; - setnpctimer 0; - startnpctimer; - end; - -OnCommandOff: - stopnpctimer; - disablenpc "timer2-1"; - end; - -OnTimer3000: - donpcevent "#getitem2-1::OnCommandOn"; - end; -} - -gon_dun02,202,25,0 script #getitem2-1 HIDDEN_NPC,2,1,{ - if (b_sword != 8) end; - b_sword = 9; - mes "You found a ^FF0000piece of blade^000000."; - mes "Seems like it's a part of the sword you've been looking for."; - close; - -OnInit: - disablenpc "#getitem2-1"; - end; - -OnCommandOn: - enablenpc "#getitem2-1"; - donpcevent "timer2-1::OnCommandOff"; - donpcevent "start02#gnbs::OnCommandOn"; - end; - -OnCommandOff: - disablenpc "#getitem2-1"; - end; -} - -gon_dun02,265,200,0 script trace2-2#gnbs HIDDEN_WARP_NPC,1,1,{ - if (b_sword == 8) donpcevent "timer2-2::OnCommandOn"; - end; - -OnTimer130000: - stopnpctimer; - disablenpc "trace2-2#gnbs"; - donpcevent "start02#gnbs::OnCommandOn"; - end; - -OnInit: - initnpctimer; - stopnpctimer; - disablenpc "trace2-2#gnbs"; - end; - -OnCommandOn: - enablenpc "trace2-2#gnbs"; - setnpctimer 0; - startnpctimer; - end; -} - -gon_dun02,3,1,0 script timer2-2 -1,{ -OnInit: - initnpctimer; - stopnpctimer; - disablenpc "timer2-2"; - end; - -OnCommandOn: - enablenpc "timer2-2"; - setnpctimer 0; - startnpctimer; - end; - -OnCommandOff: - stopnpctimer; - disablenpc "timer2-2"; - end; - -OnTimer3000: - donpcevent "#getitem2-2::OnCommandOn"; - end; -} - -gon_dun02,265,201,0 script #getitem2-2 HIDDEN_NPC,2,1,{ - if (b_sword != 8) end; - b_sword = 9; - mes "You found a ^FF0000piece of blade^000000."; - mes "Seems like it's a part of the sword you've been looking for."; - close; - -OnInit: - disablenpc "#getitem2-2"; - end; - -OnCommandOn: - enablenpc "#getitem2-2"; - donpcevent "timer2-2::OnCommandOff"; - donpcevent "start02#gnbs::OnCommandOn"; - end; - -OnCommandOff: - disablenpc "#getitem2-2"; - end; -} - -gon_dun02,247,129,0 script trace2-3#gnbs HIDDEN_WARP_NPC,1,1,{ - if (b_sword == 8) donpcevent "timer2-3::OnCommandOn"; - end; - -OnTimer110000: - stopnpctimer; - disablenpc "trace2-3#gnbs"; - donpcevent "start02#gnbs::OnCommandOn"; - end; - -OnInit: - initnpctimer; - stopnpctimer; - disablenpc "trace2-3#gnbs"; - end; - -OnCommandOn: - enablenpc "trace2-3#gnbs"; - setnpctimer 0; - startnpctimer; - end; -} - -gon_dun02,4,1,0 script timer2-3 -1,{ -OnInit: - initnpctimer; - stopnpctimer; - disablenpc "timer2-3"; - end; - -OnCommandOn: - enablenpc "timer2-3"; - setnpctimer 0; - startnpctimer; - end; - -OnCommandOff: - stopnpctimer; - disablenpc "timer2-3"; - end; - -OnTimer3000: - donpcevent "#getitem2-3::OnCommandOn"; - end; -} - -gon_dun02,247,128,0 script #getitem2-3 HIDDEN_NPC,2,1,{ - if (b_sword != 8) end; - b_sword = 9; - mes "You found a ^FF0000piece of blade^000000."; - mes "Seems like it's a part of the sword you've been looking for."; - close; - -OnInit: - disablenpc "#getitem2-3"; - end; - -OnCommandOn: - enablenpc "#getitem2-3"; - donpcevent "timer2-3::OnCommandOff"; - donpcevent "start02#gnbs::OnCommandOn"; - end; - -OnCommandOff: - disablenpc "#getitem2-3"; - end; -} - -gon_dun02,149,74,0 script trace2-4#gnbs HIDDEN_WARP_NPC,1,1,{ - if (b_sword == 8) donpcevent "timer2-4::OnCommandOn"; - end; - -OnTimer230000: - stopnpctimer; - disablenpc "trace2-4#gnbs"; - donpcevent "start02#gnbs::OnCommandOn"; - end; - -OnInit: - initnpctimer; - stopnpctimer; - disablenpc "trace2-4#gnbs"; - end; - -OnCommandOn: - enablenpc "trace2-4#gnbs"; - setnpctimer 0; - startnpctimer; - end; -} - -gon_dun02,5,1,0 script timer2-4 -1,{ -OnInit: - initnpctimer; - stopnpctimer; - disablenpc "timer2-4"; - end; - -OnCommandOn: - enablenpc "timer2-4"; - setnpctimer 0; - startnpctimer; - end; - -OnCommandOff: - stopnpctimer; - disablenpc "timer2-4"; - end; - -OnTimer3000: - donpcevent "#getitem2-4::OnCommandOn"; - end; -} - -gon_dun02,149,75,0 script #getitem2-4 HIDDEN_NPC,2,1,{ - if (b_sword != 8) end; - b_sword = 9; - mes "You found a ^FF0000piece of blade^000000."; - mes "Seems like it's a part of the sword you've been looking for."; - close; - -OnInit: - disablenpc "#getitem2-4"; - end; - -OnCommandOn: - enablenpc "#getitem2-4"; - donpcevent "timer2-4::OnCommandOff"; - donpcevent "start02#gnbs::OnCommandOn"; - end; - -OnCommandOff: - disablenpc "#getitem2-4"; - end; -} - -gon_dun02,23,105,0 script trace2-5#gnbs HIDDEN_WARP_NPC,1,1,{ - if (b_sword == 8) donpcevent "timer2-5::OnCommandOn"; - end; - -OnTimer190000: - stopnpctimer; - disablenpc "trace2-5#gnbs"; - donpcevent "start02#gnbs::OnCommandOn"; - end; - -OnInit: - initnpctimer; - stopnpctimer; - disablenpc "trace2-5#gnbs"; - end; - -OnCommandOn: - enablenpc "trace2-5#gnbs"; - setnpctimer 0; - startnpctimer; - end; -} - -gon_dun02,6,1,0 script timer2-5 -1,{ -OnInit: - initnpctimer; - stopnpctimer; - disablenpc "timer2-5"; - end; - -OnCommandOn: - enablenpc "timer2-5"; - setnpctimer 0; - startnpctimer; - end; - -OnCommandOff: - stopnpctimer; - disablenpc "timer2-5"; - end; - -OnTimer3000: - donpcevent "#getitem2-5::OnCommandOn"; - end; -} - -gon_dun02,23,106,0 script #getitem2-5 HIDDEN_NPC,2,1,{ - if (b_sword != 8) end; - b_sword = 9; - mes "You found a ^FF0000piece of blade^000000."; - mes "Seems like it's a part of the sword you've been looking for."; - close; - -OnInit: - disablenpc "#getitem2-5"; - end; - -OnCommandOn: - enablenpc "#getitem2-5"; - donpcevent "timer2-5::OnCommandOff"; - donpcevent "start02#gnbs::OnCommandOn"; - end; - -OnCommandOff: - disablenpc "#getitem2-5"; - end; -} - -gon_dun02,249,39,0 script trace2-6#gnbs HIDDEN_WARP_NPC,1,1,{ - if (b_sword == 8) donpcevent "timer2-6::OnCommandOn"; - end; - -OnTimer110000: - stopnpctimer; - disablenpc "trace2-6#gnbs"; - donpcevent "start02#gnbs::OnCommandOn"; - end; - -OnInit: - initnpctimer; - stopnpctimer; - disablenpc "trace2-6#gnbs"; - end; - -OnCommandOn: - enablenpc "trace2-6#gnbs"; - setnpctimer 0; - startnpctimer; - end; -} - -gon_dun02,7,1,0 script timer2-6 -1,{ -OnInit: - initnpctimer; - stopnpctimer; - disablenpc "timer2-6"; - end; - -OnCommandOn: - enablenpc "timer2-6"; - setnpctimer 0; - startnpctimer; - end; - -OnCommandOff: - stopnpctimer; - disablenpc "timer2-6"; - end; - -OnTimer3000: - donpcevent "#getitem2-6::OnCommandOn"; - end; -} - -gon_dun02,249,40,0 script #getitem2-6 HIDDEN_NPC,2,1,{ - if (b_sword != 8) end; - b_sword = 9; - mes "You found a ^FF0000piece of blade^000000."; - mes "Seems like it's a part of the sword you've been looking for."; - close; - -OnInit: - disablenpc "#getitem2-6"; - end; - -OnCommandOn: - enablenpc "#getitem2-6"; - donpcevent "timer2-6::OnCommandOff"; - donpcevent "start02#gnbs::OnCommandOn"; - end; - -OnCommandOff: - disablenpc "#getitem2-6"; - end; -} - -gon_dun03,1,1,0 script start03#gnbs -1,{ -OnInit: - sleep 10000; -OnCommandOn: - donpcevent "trace3-"+rand(1,7)+"#gnbs::OnCommandOn"; - end; -} - -gon_dun03,11,75,0 script trace3-1#gnbs HIDDEN_WARP_NPC,1,1,{ - if (b_sword == 9) donpcevent "timer3-1::OnCommandOn"; - end; - -OnTimer200000: - stopnpctimer; - disablenpc "trace3-1#gnbs"; - donpcevent "start03#gnbs::OnCommandOn"; - end; - -OnInit: - initnpctimer; - stopnpctimer; - disablenpc "trace3-1#gnbs"; - end; - -OnCommandOn: - enablenpc "trace3-1#gnbs"; - setnpctimer 0; - startnpctimer; - end; -} - -gon_dun03,2,1,0 script timer3-1 -1,{ -OnInit: - initnpctimer; - stopnpctimer; - disablenpc "timer3-1"; - end; - -OnCommandOn: - enablenpc "timer3-1"; - setnpctimer 0; - startnpctimer; - end; - -OnCommandOff: - stopnpctimer; - disablenpc "timer3-1"; - end; - -OnTimer3000: - donpcevent "#getitem3-1::OnCommandOn"; - end; -} - -gon_dun03,10,74,0 script #getitem3-1 HIDDEN_NPC,2,1,{ - if (b_sword != 9) end; - b_sword = 10; - mes "You found a ^FF0000piece of blade^000000."; - mes "Seems like it's a part of the sword you've been looking for."; - next; - mes "You put all the pieces on the"; - mes "ground and assembled them."; - mes "It looks like you've found all of the pieces of the blade."; - close; - -OnInit: - disablenpc "#getitem3-1"; - end; - -OnCommandOn: - enablenpc "#getitem3-1"; - donpcevent "timer3-1::OnCommandOff"; - donpcevent "start03#gnbs::OnCommandOn"; - end; - -OnCommandOff: - disablenpc "#getitem3-1"; - end; -} - -gon_dun03,199,103,0 script trace3-2#gnbs HIDDEN_WARP_NPC,1,1,{ - if (b_sword == 9) donpcevent "timer3-2::OnCommandOn"; - end; - -OnTimer130000: - stopnpctimer; - disablenpc "trace3-2#gnbs"; - donpcevent "start03#gnbs::OnCommandOn"; - end; - -OnInit: - initnpctimer; - stopnpctimer; - disablenpc "trace3-2#gnbs"; - end; - -OnCommandOn: - enablenpc "trace3-2#gnbs"; - setnpctimer 0; - startnpctimer; - end; -} - -gon_dun03,3,1,0 script timer3-2 -1,{ -OnInit: - initnpctimer; - stopnpctimer; - disablenpc "timer3-2"; - end; - -OnCommandOn: - enablenpc "timer3-2"; - setnpctimer 0; - startnpctimer; - end; - -OnCommandOff: - stopnpctimer; - disablenpc "timer3-2"; - end; - -OnTimer3000: - donpcevent "#getitem3-2::OnCommandOn"; - end; -} - -gon_dun03,199,102,0 script #getitem3-2 HIDDEN_NPC,2,1,{ - if (b_sword != 9) end; - b_sword = 10; - mes "You found a ^FF0000piece of blade^000000."; - mes "Seems like it's a part of the sword you've been looking for."; - next; - mes "You put all the pieces on the"; - mes "ground and assembled them."; - mes "It looks like you've found all of the pieces of the blade."; - close; - -OnInit: - disablenpc "#getitem3-2"; - end; - -OnCommandOn: - enablenpc "#getitem3-2"; - donpcevent "timer3-2::OnCommandOff"; - donpcevent "start03#gnbs::OnCommandOn"; - end; - -OnCommandOff: - disablenpc "#getitem3-2"; - end; -} - -gon_dun03,14,162,0 script trace3-3#gnbs HIDDEN_WARP_NPC,1,1,{ - if (b_sword == 9) donpcevent "timer3-3::OnCommandOn"; - end; - -OnTimer110000: - stopnpctimer; - disablenpc "trace3-3#gnbs"; - donpcevent "start03#gnbs::OnCommandOn"; - end; - -OnInit: - initnpctimer; - stopnpctimer; - disablenpc "trace3-3#gnbs"; - end; - -OnCommandOn: - enablenpc "trace3-3#gnbs"; - setnpctimer 0; - startnpctimer; - end; -} - -gon_dun03,4,1,0 script timer3-3 -1,{ -OnInit: - initnpctimer; - stopnpctimer; - disablenpc "timer3-3"; - end; - -OnCommandOn: - enablenpc "timer3-3"; - setnpctimer 0; - startnpctimer; - end; - -OnCommandOff: - stopnpctimer; - disablenpc "timer3-3"; - end; - -OnTimer3000: - donpcevent "#getitem3-3::OnCommandOn"; - end; -} - -gon_dun03,14,163,0 script #getitem3-3 HIDDEN_NPC,2,1,{ - if (b_sword != 9) end; - b_sword = 10; - mes "You found a ^FF0000piece of blade^000000."; - mes "Seems like it's a part of the sword you've been looking for."; - next; - mes "You put all the pieces on the"; - mes "ground and assembled them."; - mes "It looks like you've found all of the pieces of the blade."; - close; - -OnInit: - disablenpc "#getitem3-3"; - end; - -OnCommandOn: - enablenpc "#getitem3-3"; - donpcevent "timer3-3::OnCommandOff"; - donpcevent "start03#gnbs::OnCommandOn"; - end; - -OnCommandOff: - disablenpc "#getitem3-3"; - end; -} - -gon_dun03,155,263,0 script trace3-4#gnbs HIDDEN_WARP_NPC,1,1,{ - if (b_sword == 9) donpcevent "timer3-4::OnCommandOn"; - end; - -OnTimer230000: - stopnpctimer; - disablenpc "trace3-4#gnbs"; - donpcevent "start03#gnbs::OnCommandOn"; - end; - -OnInit: - initnpctimer; - stopnpctimer; - disablenpc "trace3-4#gnbs"; - end; - -OnCommandOn: - enablenpc "trace3-4#gnbs"; - setnpctimer 0; - startnpctimer; - end; -} - -gon_dun03,5,1,0 script timer3-4 -1,{ -OnInit: - initnpctimer; - stopnpctimer; - disablenpc "timer3-4"; - end; - -OnCommandOn: - enablenpc "timer3-4"; - setnpctimer 0; - startnpctimer; - end; - -OnCommandOff: - stopnpctimer; - disablenpc "timer3-4"; - end; - -OnTimer3000: - donpcevent "#getitem3-4::OnCommandOn"; - end; -} - -gon_dun03,156,263,0 script #getitem3-4 HIDDEN_NPC,2,1,{ - if (b_sword != 9) end; - b_sword = 10; - mes "You found a ^FF0000piece of blade^000000."; - mes "Seems like it's a part of the sword you've been looking for."; - next; - mes "You put all the pieces on the"; - mes "ground and assembled them."; - mes "It looks like you've found all of the pieces of the blade."; - close; - -OnInit: - disablenpc "#getitem3-4"; - end; - -OnCommandOn: - enablenpc "#getitem3-4"; - donpcevent "timer3-4::OnCommandOff"; - donpcevent "start03#gnbs::OnCommandOn"; - end; - -OnCommandOff: - disablenpc "#getitem3-4"; - end; -} - -gon_dun03,169,90,0 script trace3-5#gnbs HIDDEN_WARP_NPC,1,1,{ - if (b_sword == 9) donpcevent "timer3-5::OnCommandOn"; - end; - -OnTimer190000: - stopnpctimer; - disablenpc "trace3-5#gnbs"; - donpcevent "start03#gnbs::OnCommandOn"; - end; - -OnInit: - initnpctimer; - stopnpctimer; - disablenpc "trace3-5#gnbs"; - end; - -OnCommandOn: - enablenpc "trace3-5#gnbs"; - setnpctimer 0; - startnpctimer; - end; -} - -gon_dun03,6,1,0 script timer3-5 -1,{ -OnInit: - initnpctimer; - stopnpctimer; - disablenpc "timer3-5"; - end; - -OnCommandOn: - enablenpc "timer3-5"; - setnpctimer 0; - startnpctimer; - end; - -OnCommandOff: - stopnpctimer; - disablenpc "timer3-5"; - end; - -OnTimer3000: - donpcevent "#getitem3-5::OnCommandOn"; - end; -} - -gon_dun03,170,90,0 script #getitem3-5 HIDDEN_NPC,2,1,{ - if (b_sword != 9) end; - b_sword = 10; - mes "You found a ^FF0000piece of blade^000000."; - mes "Seems like it's a part of the sword you've been looking for."; - next; - mes "You put all the pieces on the"; - mes "ground and assembled them."; - mes "It looks like you've found all of the pieces of the blade."; - close; - -OnInit: - disablenpc "#getitem3-5"; - end; - -OnCommandOn: - enablenpc "#getitem3-5"; - donpcevent "timer3-5::OnCommandOff"; - donpcevent "start03#gnbs::OnCommandOn"; - end; - -OnCommandOff: - disablenpc "#getitem3-5"; - end; -} - -gon_dun03,162,40,0 script trace3-6#gnbs HIDDEN_WARP_NPC,1,1,{ - if (b_sword == 9) donpcevent "timer3-6::OnCommandOn"; - end; - -OnTimer110000: - stopnpctimer; - disablenpc "trace3-6#gnbs"; - donpcevent "start03#gnbs::OnCommandOn"; - end; - -OnInit: - initnpctimer; - stopnpctimer; - disablenpc "trace3-6#gnbs"; - end; - -OnCommandOn: - enablenpc "trace3-6#gnbs"; - setnpctimer 0; - startnpctimer; - end; -} - -gon_dun03,7,1,0 script timer3-6 -1,{ -OnInit: - initnpctimer; - stopnpctimer; - disablenpc "timer3-6"; - end; - -OnCommandOn: - enablenpc "timer3-6"; - setnpctimer 0; - startnpctimer; - end; - -OnCommandOff: - stopnpctimer; - disablenpc "timer3-6"; - end; - -OnTimer3000: - donpcevent "#getitem3-6::OnCommandOn"; - end; -} - -gon_dun03,68,39,0 script #getitem3-6 HIDDEN_NPC,1,2,{ - if (b_sword != 9) end; - b_sword = 10; - mes "You found a ^FF0000piece of blade^000000."; - mes "Seems like it's a part of the sword you've been looking for."; - next; - mes "You put all the pieces on the"; - mes "ground and assembled them."; - mes "It looks like you've found all of the pieces of the blade."; - close; - -OnInit: - disablenpc "#getitem3-6"; - end; - -OnCommandOn: - enablenpc "#getitem3-6"; - donpcevent "timer3-6::OnCommandOff"; - donpcevent "start03#gnbs::OnCommandOn"; - end; - -OnCommandOff: - disablenpc "#getitem3-6"; - end; -} - -gon_dun03,68,212,0 script trace3-7#gnbs HIDDEN_WARP_NPC,1,1,{ - if (b_sword == 9) donpcevent "timer3-7::OnCommandOn"; - end; - -OnTimer110000: - stopnpctimer; - disablenpc "trace3-7#gnbs"; - donpcevent "start03#gnbs::OnCommandOn"; - end; - -OnInit: - initnpctimer; - stopnpctimer; - disablenpc "trace3-7#gnbs"; - end; - -OnCommandOn: - enablenpc "trace3-7#gnbs"; - setnpctimer 0; - startnpctimer; - end; -} - -gon_dun03,6,1,0 script timer3-7 -1,{ -OnInit: - initnpctimer; - stopnpctimer; - disablenpc "timer3-7"; - end; - -OnCommandOn: - enablenpc "timer3-7"; - setnpctimer 0; - startnpctimer; - end; - -OnCommandOff: - stopnpctimer; - disablenpc "timer3-7"; - end; - -OnTimer3000: - donpcevent "#getitem3-7::OnCommandOn"; - end; -} - -gon_dun03,68,213,0 script #getitem3-7 HIDDEN_NPC,1,2,{ - if (b_sword != 9) end; - b_sword = 10; - mes "You found a ^FF0000piece of blade^000000."; - mes "Seems like it's a part of the sword you've been looking for."; - next; - mes "You put all the pieces on the"; - mes "ground and assembled them."; - mes "It looks like you've found all of the pieces of the blade."; - close; - -OnInit: - disablenpc "#getitem3-7"; - end; - -OnCommandOn: - enablenpc "#getitem3-7"; - donpcevent "timer3-7::OnCommandOff"; - donpcevent "start03#gnbs::OnCommandOn"; - end; - -OnCommandOff: - disablenpc "#getitem3-7"; - end; -} - -gon_in,18,27,5 script Madam#gnbs 4_F_TWGRANDMOM,{ - mes "[Shang Hua Yen]"; - mes "Ho, ho, ho~"; - mes "Who might this be?"; - mes "A visitor from out of town~"; - mes "Welcome!"; - next; - if (select("Hello, Madam~:Where's the chief?") == 1) { - mes "[Shang Hua Yen]"; - mes "Hello, darling~"; - close; - } - if (Sex == 0) { - mes "[Shang Hua Yen]"; - mes "Hoho~ he's upstairs."; - mes "My, are you such a pretty lady~"; - mes "Just don't be too enraptured by my husband, alright?"; - mes "Tee hee~"; - close; - } - mes "[Shang Hua Yen]"; - mes "Oh, he's upstairs..."; - mes "My~! Aren't you a darling young"; - mes "man. But still, not nearly as handsome as my husband~"; - mes "Tee hee~"; - emotion e_lv; - close; -} - -gon_dun03,62,222,0 script Strange dead body#gnbs HIDDEN_NPC,{ - if (b_sword < 7) { - mes "Here's a decomposing corpse."; - mes "It seems like monsters devoured it."; - close; - } - else if (b_sword > 6 && b_sword < 11) { - mes "There's a written message between the bones of the corpse."; - mes "of the corpse."; - mes "Take a look?"; - next; - if (select("Yes.:Eew, no!") == 1) { - mes "^3355FFThe paper is old and fading,"; - mes "but there are words on it."; - mes "It's written in blood."; - mes "The letters are faded and it's almost impossible to read...^000000 "; - next; - mes "^FF0000Damn I can't.. believe.. failed.."; - mes "Sayum... I should've.."; - mes "watchout.. ehhh.. but.. break"; - mes "..pieces.. and seperate.."; - mes "I.. with"; - mes "this...^000000"; - next; - mes "^3355FFThe rest was indecipherable..."; - mes "He probably couldn't take it any longer...^000000"; - close; - } - mes "[ ^6699FF" + strcharinfo(0) + "^000000 ]"; - mes "Eew, no!"; - mes " "; - mes "Yucky yucky YUCKY!"; - next; - mes "^3355FFYou feel like there's something important here..."; - mes "But the rotting carcass has a"; - mes "foul odor that makes you feel nauseated.^000000"; - close; - } - else if (b_sword == 11 || b_sword == 12) { - mes "^3355FFIt's a rotting human corpse..."; - mes "I should just pass by.^000000"; - close; - } - mes "^3355FFA skeleton chewed up by"; - mes "monsters...I feel sorry for"; - mes "him, but start getting this"; - mes "really creepy feeling after staring at it for a while.^000000"; - close; -} - -gonryun,139,142,7 script Girl##gnbs1 4_F_TWMASKGIRL,{ - if (b_sword < 12) { - mes "[Shi Ying Xiao]"; - mes ".........."; - mes "I was happy meeting visitors"; - mes "from outside the village,"; - mes "but because of the thief, I feel terrible now..."; - emotion e_dots; - close; - } - mes "[Shi Ying Xiao]"; - mes "Hehe..."; - mes "I am so happy now~"; - mes "Lots of visitors are coming to our"; - mes "village now. But most of all,"; - mes "Someone found my father's heirloom~"; - next; - if (select("I'm glad you're relieved.:That would be me!") == 1) { - mes "[Shi Ying Xiao]"; - mes "Yes, the mood of the entire"; - mes "village seems to have calmed..."; - mes "I'm sure whoever found my father's sword is a great person."; - close; - } - mes "[ ^6699FF" + strcharinfo(0) + "^000000 ]"; - mes "That would be me!"; - next; - mes "[ ^6699FF" + strcharinfo(0) + "^000000 ]"; - mes "I AM YOUR HERO!"; - next; - emotion e_heh; - mes "[Shi Ying Xiao]"; - mes "Thank you so much for bringing hope to our village, hero~"; - close; -} - -gonryun,100,241,0 script Stranger#gnbs 4_M_JOB_KNIGHT1,{ - if (b_sword < 14) { - mes "[Zuo Hei]"; - mes "Hmm..."; - mes "I'm pretty busy right now, come back later."; - emotion e_dots; - close; - } - else if (b_sword < 17) { - switch(b_sword) { - case 14: - switch(nakha) { - case 0: - mes "[Zuo Hei]"; - mes "Hmm..."; - mes "What is it?"; - mes "What do you want?"; - mes "I don't like to be bothered."; - next; - if (select("Ask about the blacksmith.:Why are you being so mean?") == 1) { - mes "[Zuo Hei]"; - mes "Ahh.."; - mes "So you're the one who found"; - mes "the sword, eh?"; - mes "Did you also get asked to repair it?"; - next; - if (select("Exactly.:No..I'm just...") == 1) { - mes "[Zuo Hei]"; - mes "Hmm..."; - mes "If you want some information from"; - mes "me, come back after helping the"; - mes "person in the village who's in"; - mes "trouble right now."; - next; - mes "[Zuo Hei]"; - mes "It's another heirloom"; - mes "problem, but I want to"; - mes "see for myself that"; - mes "you're really interested"; - mes "in helping others."; - b_sword = 16; - close; - } - mes "[Zuo Hei]"; - mes "Hmm, I didn't think so..."; - mes "Now, don't bother me anymore."; - mes "I've got a bunch of things to do."; - close; - } - mes "[Zuo Hei]"; - mes "Grr..."; - mes "Why should you care about the"; - mes "someone else's personality?"; - mes "That's none of your business."; - mes "Take a look in the mirror first"; - mes "before you say things like that."; - emotion e_ag; - close; - case 1: - mes "[Zuo Hei]"; - mes "Hmm..."; - mes "You're in the middle of helping"; - mes "someone now, I hear."; - mes "Why don't you go and take care of them first."; - mes "Once you start to help someone,"; - mes "you can't just quit halfway."; - b_sword = 16; - close; - case 2: - mes "[Zuo Hei]"; - mes "Hmm..."; - mes "You're in the middle of helping"; - mes "someone now, I hear."; - mes "Why don't you go and take care of them first."; - mes "Once you start to help someone,"; - mes "you can't just quit halfway."; - b_sword = 16; - close; - case 3: - mes "[Zuo Hei]"; - mes "Hmm..."; - mes "What do you want??"; - next; - if (select("Ask about the blacksmith.:Why are you being so mean?") == 1) { - mes "[Zuo Hei]"; - mes "Ahh..."; - mes "So you are the one who found"; - mes "the sword, eh? I assume you were also asked to repair it..."; - next; - if (select("Exactly.:No...I'm just...") == 1) { - mes "[Zuo Hei]"; - mes "Hmm..."; - mes "Since it's been shattered,"; - mes "you'll need a very skilled smith."; - mes "Go to ^FF0000Geffen^000000, you'll find someone"; - mes "who can help you."; - b_sword = 17; - close; - } - mes "[Zuo Hei]"; - mes "Hmm, I didn't think so..."; - mes "Now, don't bother me anymore."; - mes "I've got a bunch of things to do."; - close; - } - mes "[Zuo Hei]"; - mes "Grr..."; - mes "Why should you care about the"; - mes "someone else's personality?"; - mes "That's none of your business."; - mes "Take a look in the mirror first"; - mes "before you say things like that."; - emotion e_ag; - close; - case 4: - mes "[Zuo Hei]"; - mes "Guess I was wasting my time."; - mes "If you make a promise to someone,"; - mes "it's your responsibility to"; - mes "follow through with it to completion."; - next; - mes "[Zuo Hei]"; - mes "I don't like people who fail to"; - mes "keep the promises they make."; - mes "You'll not get any information from me."; - mes "Don't ever bother me again."; - b_sword = 15; - close; - } - break; - case 15: - mes "[Zuo Hei]"; - mes "Sorry, I'm busy right now."; - mes "Why don't you come back later."; - emotion e_dots; - close; - case 16: - switch(nakha) { - case 0: - mes "[Zuo Hei]"; - mes "Hmm......"; - mes "You're not done with the"; - mes "requirement I've given you..."; - mes "I can't give you any information"; - mes "until you finish your job."; - close; - case 1: - mes "[Zuo Hei]"; - mes "Hmm...."; - mes "Once you start to help someone,"; - mes "you can't just quit halfway."; - mes "Why don't you go and take care of them first."; - close; - case 2: - mes "[Zuo Hei]"; - mes "Hmm...."; - mes "Once you start to help someone,"; - mes "you can't just quit halfway."; - mes "Why don't you go and take care of them first."; - close; - case 3: - mes "[Zuo Hei]"; - mes "Hmm......"; - mes "What do you want?"; - next; - if (select("Ask about the blacksmith.:Why are you being so mean?") == 1) { - mes "[Zuo Hei]"; - mes "Ahh..."; - mes "So you are the one who found"; - mes "the sword eh?"; - mes "Did you also get asked to repair it?"; - next; - if (select("Exactly.:No, i'm just...") == 1) { - mes "[Zuo Hei]"; - mes "Hmm..."; - mes "Since it's been shattered,"; - mes "you'll need a very skilled smith."; - mes "Go to ^FF0000Geffen^000000, you'll find someone"; - mes "who can help you."; - b_sword = 17; - close; - } - mes "[Zuo Hei]"; - mes "Oh, I suppose not."; - mes "Why are you asking me, then?"; - mes "Don't bother me anymore."; - mes "I've got a bunch of things to do."; - close; - } - mes "[Zuo Hei]"; - mes "Grr..."; - mes "Why should you care about the"; - mes "someone else's personality?"; - mes "That's none of your business."; - mes "Take a look in the mirror first"; - mes "before you say things like that."; - emotion e_ag; - close; - case 4: - mes "[Zuo Hei]"; - mes "Guess I was wasting my time."; - mes "If you make a promise to"; - mes "someone, it's your"; - mes "responsibility to"; - mes "follow through with it to completion."; - next; - mes "[Zuo Hei]"; - mes "I don't like people who fail"; - mes "to keep their promises."; - mes "You'll not get any information from me. Don't ever bother me again."; - b_sword = 15; - close; - } - } - } - else if (b_sword < 33) { - mes "[Zuo Hei]"; - mes "Hey there...uhm.."; - mes "Didn't I tell you to go to ^FF0000Geffen^000000?"; - mes "You'll find a famous blacksmith"; - mes "that can repair the sword for you."; - mes "That's all the information I can"; - mes "give you, really."; - next; - mes "[Zuo Hei]"; - mes "It's up to you to make good use of it."; - close; - } - mes "[Zuo Hei]"; - mes "Hmm..."; - mes "Helping people in trouble is"; - mes "such a nice thing to do."; - mes "You are doing the right thing."; - close; -} - -geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{ - if (b_sword < 17) { - mes "[Aumgarl]"; - mes "*Sob*..*sob*...."; - mes "My poor baby Lyroo.."; - mes "*Sniff*..."; - close; - } - else if (b_sword < 32) { - switch(b_sword) { - case 17: - mes "[Aumgarl]"; - mes "*Sob*..."; - mes "My poor baby Lyroo.."; - mes "*Sniff*..."; - next; - if (select("Sir...?:...........") == 1) { - mes "[Aumgarl]"; - mes "Hmm...Who are you?"; - mes "Do you need something?"; - mes "If not, please leave..."; - next; - if (select("I came to repair this sword.:I heard you are a famous blacksmith...") == 1) { - mes "[Aumgarl]"; - mes "Umm..."; - mes "I'm sorry, but we're closed."; - mes "Come again another time."; - mes "Goodbye."; - b_sword = 18; - close; - } - mes "[Aumgarl]"; - mes "Yes, I am a blacksmith,"; - mes "but I don't think I'm famous."; - mes "And unfortunately, we're closed right now."; - close; - } - mes "[Aumgarl]"; - mes "If you have nothing to say to me,"; - mes "then please leave me alone."; - close; - case 18: - mes "[Aumgarl]"; - mes "Like I said, we're closed!"; - mes "Come back later."; - if (rand(1,8) == 7) { - b_sword = 19; - mes "Didn't you hear me?! Sheesh!"; - } - close2; - warp "geffen",173,169; - end; - case 19: - mes "[Aumgarl]"; - mes "Hmm..."; - mes "You're a persistent one!!"; - mes "What is it that you want?"; - next; - switch(select("I want to marry your granddaughter.:Your granddaughter is such a pretty girl.:I came to repair the sword.")) { - case 1: - mes "[Aumgarl]"; - mes "....."; - mes "........."; - mes "............."; - mes "..................."; - mes "........................"; - next; - mes "[Aumgarl]"; - mes "Who the heck are you?"; - mes "What do you want with my"; - mes "granddaughter all of a sudden!?"; - mes "Get the hell out of here!"; - mes "Don't ever come back here again!"; - emotion e_pif; - close; - case 2: - mes "[Aumgarl]"; - mes "You're darn right~"; - mes "My granddaughter is soo~ pretty."; - mes "Hahaha...ah....hah..."; - mes ".....*Sob, sob*...."; - next; - switch(select("I want to marry her...:I came to repair the sword.:Anything wrong?")) { - case 1: - mes "[Aumgarl]"; - mes "....."; - mes "........."; - mes "............."; - mes "..................."; - mes "........................"; - next; - mes "[Aumgarl]"; - mes "Who the heck are you?"; - mes "What do you want with my"; - mes "granddaughter all of a sudden!?"; - mes "Get out of here you pervert!"; - mes "Don't ever come back here again!"; - emotion e_pif; - close; - case 2: - mes "[Aumgarl]"; - mes "..............."; - mes "A sword?"; - mes "I don't remember when the last"; - mes "time I worked with steel was."; - mes "Hmm..."; - mes "May I see the sword?"; - next; - mes "[Aumgarl]"; - mes "Hmm......"; - mes "Hmmmm......"; - mes "............"; - next; - mes "^0000FFHe intently studied the pieces of the sword for a while.^000000"; - next; - mes "[Aumgarl]"; - mes "Hmm..."; - mes "So this is the one, huh?"; - mes "Well...I am sorry, but this sword"; - mes "is not something I can repair"; - mes "at the moment."; - next; - mes "[Aumgarl]"; - mes "Why don't you go find"; - mes "another blacksmith?"; - mes "I am truly sorry."; - close; - case 3: - mes "[Aumgarl]"; - mes "Um..well..."; - mes "This is not something I normally"; - mes "tell strangers, but...."; - mes "My granddaughter Lyroo has"; - mes "an incurable disease..."; - next; - mes "[Aumgarl]"; - mes "Not long after she was born,"; - mes "her parents died from an accident."; - mes "Since that day, I have been taking care of her..."; - next; - mes "[Aumgarl]"; - mes "But that wasn't the end of it..."; - mes "Soon after, she started to suffer"; - mes "from a serious illness. I've met"; - mes "doctors from all around"; - mes "Rune-Midgard..."; - next; - mes "[Aumgarl]"; - mes "But not one of them could"; - mes "diagnose her sickness..."; - next; - switch(select("I am sorry to hear that.:I'll make her happy.:I want to cure her.")) { - case 1: - mes "[Aumgarl]"; - mes "*Sigh*..."; - mes "I'll just have to accept it"; - mes "as her fate. I just feel"; - mes "so sorry for Lyroo."; - mes "..."; - emotion e_dots; - close; - case 2: - mes "[Aumgarl]"; - mes "Umm..."; - mes "What do you mean...?"; - mes "'Make her happy?'"; - mes "You're not making any sense..."; - mes "I'm confused..."; - next; - switch(select("I'll make her happy all the time.:I want to take her with me.:I will cure her.")) { - case 1: - mes "[Aumgarl]"; - mes "..."; - mes "What are you talking about?"; - mes "Make her happy all the time?"; - mes "She is dying even at"; - mes "this moment."; - next; - mes "[Aumgarl]"; - mes "I think you're out of"; - mes "your mind, sicko!"; - mes "Get out of here!"; - close; - case 2: - mes "[Aumgarl]"; - mes "...What do you mean?"; - mes "You want to take her to where?"; - mes "What are you gonna do?"; - next; - if (select("I will cure her.:I am sorry.") == 1) { - mes "[Aumgarl]"; - mes "It's useless talking about"; - mes "it any longer. I don't think"; - mes "there is anyone who can"; - mes "cure my granddaughter."; - close; - } - mes "[Aumgarl]"; - mes "Ahh..."; - mes "I'm not blaming you."; - mes "It's not your fault anyway."; - mes "...*Sigh*..."; - next; - if (select("Well...:I'll pray for her recovery.") == 1) { - mes "[Aumgarl]"; - mes "Err.."; - mes "I am sorry to ask you this..."; - mes "But would you do me a favor?"; - mes "Umm..."; - next; - if (select("No.:Sure.") == 1) { - mes "[Aumgarl]"; - mes "Err..."; - mes "Alright, I won't bother you.."; - mes "Goodbye..."; - close; - } - mes "[Aumgarl]"; - mes "It won't be easy, but"; - mes "would you help me to find"; - mes "a doctor...No, anybody"; - mes "who can cure Lyroo..."; - next; - mes "[Aumgarl]"; - mes "Anyone who has any information about her illness?? Please..."; - mes "...*Sob*..."; - next; - select("Yes, Sir."); - mes "[Aumgarl]"; - mes "Oh..."; - mes "Thank you so much."; - mes "If Lyroo can get her health back,"; - mes "I'll never forget your help."; - next; - mes "[Aumgarl]"; - mes "Thank you..."; - mes "Thank you..."; - b_sword = 20; - close; - } - mes "[Aumgarl]"; - mes "Well...thank you."; - mes "I'm going to try my best to"; - mes "make her happy until the"; - mes "very end.."; - mes "Please come by sometime"; - mes "to say hi to Lyroo."; - close; - case 3: - mes "[Aumgarl]"; - mes "............."; - mes "How're you going to cure"; - mes "my granddaughter?"; - mes "You don't look like"; - mes "a doctor to me."; - next; - switch(select("I am a doctor.:I know a famous doctor.:I'll cure her no matter what.")) { - case 1: - mes "[Aumgarl]"; - mes "Ehm..."; - mes "Do I look like a fool to you?"; - mes "I hate people who lie like that. Get out of my sight."; - mes "Get out of my sight."; - mes " "; - emotion e_pif; - close2; - warp "geffen",173,169; - end; - case 2: - mes "[Aumgarl]"; - mes "A famous doctor?"; - mes "I've met all kinds of"; - mes "famous doctors. I've"; - mes "probably met whoever"; - mes "you may know already."; - close; - case 3: - mes "[Aumgarl]"; - mes "................"; - mes "You want to cure her"; - mes "no matter what?"; - mes "How're going to do that?"; - mes "What if it turns worse,"; - mes "Huh?"; - next; - mes "[Aumgarl]"; - mes "I'm tired of your bragging."; - mes "Please just leave us alone."; - close; - } - } - case 3: - mes "[Aumgarl]"; - mes "................."; - mes "Thanks for your concern..."; - mes "but you're a stranger to us."; - mes "I can't let you do that."; - mes "Thanks anyways."; - close; - } - } - case 3: - mes "[Aumgarl]"; - mes "........."; - mes "Umm..."; - mes "I'm sorry, but I am"; - mes "very tired right now."; - mes "Can't help you..."; - close; - } - case 20: - case 21: - case 22: - case 23: - mes "[Aumgarl]"; - mes "Hmmm..."; - mes "Why don't you try looking"; - mes "someplace that's always"; - mes "crowded with people. I'm"; - mes "sure there must be someone"; - mes "out there who knows..."; - close; - case 24: - case 25: - case 26: - mes "[Aumgarl]"; - mes "Ahh..."; - mes "Lyroo is upstairs..."; - mes "Bue she's in pain."; - mes "Try not to talk to her"; - mes "for too long."; - close; - case 27: - mes "[Aumgarl]"; - mes "Oh my..."; - mes "Thank you..."; - mes "I never thought you'd"; - mes "really help me."; - mes "Go ahead and see Lyroo."; - close; - case 28: - mes "[Aumgarl]"; - mes "Thank you so much..."; - mes "Without your help..."; - emotion e_sob; - mes "it would have been hopeless."; - next; - mes "[Aumgarl]"; - mes "Alright...."; - mes "Is there anything I can"; - mes "do for you? I want to"; - mes "return your favor somehow."; - next; - switch(select("No...I don't need anything.:Would you repair the sword for me?")) { - case 1: - mes "[Aumgarl]"; - mes "Hmm..."; - mes "Whenever you have a favor to ask,"; - mes "come and find me. I'll do"; - mes "my best to help you."; - b_sword = 29; - close; - case 2: - mes "[Aumgarl]"; - mes "Hmm...."; - mes "Show me this sword."; - mes "I need to take a look at it first"; - mes "to find out whether I can repair it or not."; - next; - mes "^0000FFYou Show the pieces of the"; - mes "broken sword to Aumgarl."; - mes "...................."; - mes "Aumgarl took a careful look"; - mes "at the pieces for awhile...^000000"; - next; - mes "..."; - mes "..."; - mes "..."; - mes "..."; - next; - mes "[Aumgarl]"; - mes "Hmm..."; - mes "It's not possible to start work"; - mes "immediately. I'll need"; - mes "some materials."; - next; - mes "[Aumgarl]"; - mes "To repair this sword, I need"; - mes "to restock my supplies."; - mes "Since Lyroo is upstairs in pain,"; - mes "I don't think I can leave the house."; - next; - mes "[Aumgarl]"; - mes "So...could you get the"; - mes "materials for me?"; - mes "I am sorry I am asking"; - mes "you to do this, as well."; - next; - if (select("Umm...let's do it next time.:Alright, I'll go get them.") == 1) { - mes "[Aumgarl]"; - mes "Umm....."; - mes "I am sorry I can't"; - mes "help you right away."; - mes "Come back here when"; - mes "you need my help then."; - close; - } - mes "[Aumgarl]"; - mes "Oh~~ really?"; - mes "Thank you!"; - mes "I'm sure I can repair it for you."; - mes "Now, listen carefully,"; - mes "this is what I will need-"; - next; - mes "[Aumgarl]"; - mes "^FF00FF One Anvil"; - mes "2 Rough Oridecons"; - mes "5 Broken Swords"; - mes "2 Steels"; - mes "1 Hammer of Blacksmith"; - mes "2 Star Crumbs"; - mes "5 Live Coals^000000"; - next; - mes "[Aumgarl]"; - mes "It's quite a lot, huh?"; - mes "But these are the necessary"; - mes "supplies we need to repair the sword."; - mes "I'll go find some other materials."; - b_sword = 30; - close; - } - case 29: - mes "[Aumgarl]"; - mes "Oh~ It's you."; - mes "Got any favors to ask?"; - mes "I'll do my best"; - mes "to help you."; - next; - switch(select("Maybe next time...:Please repair this sword for me.")) { - case 1: - mes "[Aumgarl]"; - mes "Well..."; - mes "If you ever have a favor to"; - mes "ask, come and find me."; - close; - case 2: - mes "[Aumgarl]"; - mes "Hmm...."; - mes "Show me this sword."; - mes "I need to take a look at it first"; - mes "to find out whether I can repair it or not."; - next; - mes "^0000FFYou show the pieces of the"; - mes "broken sword to Aumgarl."; - mes "...................."; - mes "Aumgarl took a careful look"; - mes "at the pieces for a while...^000000"; - next; - mes "..."; - mes "..."; - mes "..."; - mes "..."; - next; - mes "[Aumgarl]"; - mes "Hmm..."; - mes "Well,"; - mes "It's not possible to start work"; - mes "immediately."; - mes "I need some materials."; - next; - mes "[Aumgarl]"; - mes "To repair this sword, I need"; - mes "to restock my supplies."; - mes "Since Lyroo is upstairs in pain,"; - mes "I don't think I can leave the house."; - next; - mes "[Aumgarl]"; - mes "So...could you get the"; - mes "materials for me?"; - mes "I am sorry I am asking"; - mes "you to do this, as well."; - next; - if (select("Umm..let's do it next time.:Alright, I'll go get them.") == 1) { - mes "[Aumgarl]"; - mes "Umm....."; - mes "I am sorry I can't"; - mes "help you right away."; - mes "Come back here when"; - mes "you need my help then."; - close; - } - mes "[Aumgarl]"; - mes "Oh~~ really?"; - mes "Thank you!"; - mes "I'm sure I can repair it for you."; - mes "Now, listen carefully,"; - mes "this is what I will need-"; - next; - mes "[Aumgarl]"; - mes "^FF00FF One Anvil"; - mes "2 Rough Oridecons"; - mes "5 Broken Swords"; - mes "2 Steels"; - mes "1 Hammer of Blacksmith"; - mes "2 Star Crumbs"; - mes "5 Live Coals^000000"; - next; - mes "[Aumgarl]"; - mes "It's quite alot, huh?"; - mes "These are necessary supplies."; - mes "We need them to repair the sword."; - mes "I'll go find some other materials."; - b_sword = 30; - close; - } - case 30: - if (countitem(986) > 0 && countitem(756) > 1 && countitem(7110) > 4 && countitem(999) > 1 && countitem(1005) > 0 && countitem(1000) > 1 && countitem(7098) > 4) { - mes "[Aumgarl]"; - mes "Oh, good! You got them all."; - mes "Alright, come back later,"; - mes "and I'll have it repaired."; - delitem 986,1; //Anvil - delitem 756,2; //Oridecon_Stone - delitem 7110,5; //Vroken_Sword - delitem 999,2; //Steel - delitem 1005,1; //Hammer_Of_Blacksmith - delitem 1000,2; //Star_Crumb - delitem 7098,5; //Live_Coal - b_sword = 31; - close; - } - mes "[Aumgarl]"; - mes "Hmm....."; - mes "Haven't found everything yet?"; - mes "Here's the list again-"; - next; - mes "[Aumgarl]"; - mes "^FF00FF 1 Anvil"; - mes "2 Rough Oridecons"; - mes "5 Broken Swords"; - mes "2 Steels"; - mes "1 Hammer of Blacksmith"; - mes "2 Star Crumbs"; - mes "5 Live Coals^000000"; - next; - mes "[Aumgarl]"; - mes "Wrote them down?"; - mes "I've almost found the other materials."; - close; - case 31: - if (rand(1,5) == 2) { - mes "[Aumgarl]"; - mes "Hey, you're back."; - mes "Here it is! This sword"; - mes "is a great one, for"; - mes "sure. I noticed that at"; - mes "first sight."; - mes "Indeed..."; - next; - mes "[Aumgarl]"; - mes "I haven't seen quality"; - mes "of this magnitude in a"; - mes "in a long time."; - mes "I envy you..."; - mes "Hehehe......"; - next; - mes "'You received repaired"; - mes "'^FF0000SaYumMoon's sword^000000'."; - b_sword = 32; - getitem 1123,1; //Haedonggum - close; - } - mes "[Aumgarl]"; - mes "Umm... it's not done yet."; - mes "Would you give me a little"; - mes "bit more time? It's taking"; - mes "longer than I thought. Sorry."; - close; - } - } - mes "[Aumgarl]"; - mes "Thank you..."; - mes "You've been a great help"; - mes "to us. I hope my work"; - mes "has been of some use to you."; - close; -} - -geffen_in,106,106,7 script Girl#gnbs2 4_M_KID2,{ - if (b_sword < 20) { - mes "[Lyroo]"; - mes "Ah...Ah...."; - mes "Ah...Hi......."; - next; - mes "^0000FFThis girl seems to be in serious pain...^000000"; - close; - } - else if (b_sword < 24) { - mes "[Lyroo]"; - mes "Aaa....Aaa...."; - mes "you...you...."; - mes "you are the....one..."; - mes "who will....cure...."; - mes "...me? Aa...."; - next; - mes "[Lyroo]"; - mes "..tha... thank you...."; - next; - mes "^0000FFBetter stop talking to her and"; - mes "hurry and find a cure.^000000"; - close; - } - else if (b_sword == 24 || b_sword == 25 || b_sword == 26) { - mes "[Lyroo]"; - mes "Ahh...ahh...."; - if (Sex == 0) - mes "It's ..you.. pretty...sister.."; - else - mes "It's ..you.. handsome...brother.."; - mes "Ahh...heh heh..."; - next; - if (select("Ask about her health condition.:Talk to her for a while.") == 1) { - if (rand(1,4) == 3) { - mes "[Lyroo]"; - mes "Uh....umm...?"; - mes "Umm... I..."; - mes "I can't talk...too long.."; - mes "So...listen...."; - mes "carefully..please..."; - next; - mes "[Lyroo]"; - mes "^0030FFMy body...repeatedly turns cold and"; - mes "hot... I'm not sweating at all..."; - mes "....But I'm paralyzed...often"; - mes "often..and...my heart beats..."; - mes "...irregularly.^000000"; - next; - mes "[Lyroo]"; - mes "Ahh...hah~"; - mes "..........."; - next; - mes "^0000FFShe seems to have fallen asleep.^000000"; - close; - } - mes "[Lyroo]"; - mes "I...am...so..."; - mes "...tired."; - mes "............."; - next; - mes "^0000FFShe seems to have fallen asleep.^000000"; - close; - } - mes "[Lyroo]"; - mes "Ahh........"; - mes "I..want to ...talk to...you.."; - mes "but.... sorry...."; - next; - mes "^0000FFShe seems to have fallen asleep.^000000"; - close; - } - else if (b_sword == 27) { - mes "[Lyroo]"; - mes "uh...umm?"; - if (Sex == 0) - mes "Ah....It's you, pretty sister..."; - else - mes "Ah....It's you, handsome brother..."; - mes "Uhm? what is that you have?"; - next; - if (select("It's nothing.:It's your medicine.") == 1) { - mes "[Lyroo]"; - mes "Oh..."; - mes "Alright..."; - mes "..."; - next; - mes "^0000FFYou really should be giving her the medicine.^000000"; - close; - } - mes "[Lyroo]"; - mes "Ah!"; - mes "You found the medicine~!"; - mes "I'm...so relieved..."; - next; - mes "^0000FFYou gave her the medicine you"; - mes "received from Cylrnel."; - mes "After taking the medicine, Lyroo"; - mes "fell asleep.^000000"; - delitem 606,1; //Aloebera - b_sword = 28; - close; - } - mes "[Lyroo]"; - mes "Heehehe..."; - if (Sex == 0) - mes "Thank you my pretty sister."; - else - mes "Thank you handsome brother~"; - mes "I'll get my health back"; - mes "and be a strong girl!"; - close; -} - -prontera,275,86,2 script Young man#SaYumMoon 4W_M_01,{ - if (b_sword < 20) { - mes "[Neil]"; - mes "Oh man, it feels so good"; - mes "to be out of the hospital..."; - mes "I thought I was going to be"; - mes "there forever~!"; - next; - mes "[Neil]"; - mes "Listen guy, appreciate"; - mes "your health, 'cuz almost"; - mes "nothing is worse than"; - mes "being really really sick..."; - close; - } - mes "[Neil]"; - mes "Not long ago, I was in the"; - mes "hospital, stuck lying in bed..."; - mes "No one knew what was wrong"; - mes "with me...but I grew weaker"; - mes "everyday..."; - next; - mes "[Neil]"; - mes "But then, this ^FF5000doctor from Juno^000000"; - mes "arrived, and she helped me"; - mes "recover in no time!"; - mes "Though...I still can't walk so well."; - next; - mes "[Neil]"; - mes "All the other doctors had said"; - mes "my case was hopeless, and that"; - mes "I'd never recover. Luckily,"; - mes "this Juno doctor was able to"; - mes "find a cure..."; - next; - mes "[Neil]"; - mes "It was a miracle!"; - mes "I'm so happy to be alive!"; - if (b_sword == 20) b_sword = 21; - close; -} - -yuno,208,164,4 script Active little girl#gnbs 4W_F_01,{ - if (b_sword < 21) { - mes "[Hisa]"; - mes "....."; - mes "This town is so boring."; - mes "No events, no festivals..."; - mes "All people do all day is stay at"; - mes "at home and study. How dull!"; - close; - } - mes "[Hisa]"; - mes "There's one person in Juno that"; - mes "I still respect. Her name is ^FF5500Cylrnel^000000."; - next; - mes "[Hisa]"; - mes "She's an expert in medical"; - mes "treatment. Whenever someone falls"; - mes "ill in this town, she comes to"; - mes "cure that person right away..."; - next; - mes "[Hisa]"; - mes "She also tells me lots of"; - mes "interesting stories about"; - mes "her experiences. She's even"; - mes "made a journey around the"; - mes "world... It's so interesting!"; - next; - mes "[Hisa]"; - mes "She's probably at home after"; - mes "coming back from some trip."; - mes "Haha~"; - if (b_sword == 21) b_sword = 22; - if (rand(1,2) == 2) { - next; - mes "[Hisa]"; - mes "Oh right~!"; - mes "She's also known to be a fickle"; - mes "and forgetful woman. So you'd better watch out, hehe~"; - } - close; -} - -yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{ - if (b_sword < 23) { - mes "[??????]"; - mes "I don't believe we've met"; - mes "before, but would you mind"; - mes "coming back later? I've got a lot of work to do at the moment."; - close; - } - else if (b_sword < 27) { - switch(b_sword) { - case 23: - mes "[Cylrnel]"; - mes "Hello, can I help you?"; - mes "If it's not urgent,"; - mes "please come back later."; - next; - if (rand(1,4) == 2) { - mes "[Cylrnel]"; - mes "Hmm...you look like you"; - mes "want to ask me something?"; - next; - if (select("You're so beautiful.:Do you like traveling?") == 1) { - if (rand(1,4) == 4) { - mes "[Cylrnel]"; - mes "...excuse me?"; - mes "Ah ha ha~"; - mes "You're a funny guy."; - mes "Trying to hit on me?"; - mes "Ah ha ha ha."; - next; - if (select("Yes, I fell in love at first sight.:I have a favor to ask.") == 1) { - if (rand(1,3) == 3) { - mes "[Cylrnel]"; - mes "HAHAHAHHAHAHAHAH!"; - mes "Ah...I'm sorry.."; - mes "I haven't seen a guy like you"; - mes "for a long time."; - emotion e_heh; - next; - mes "[Cylrnel]"; - mes "You make me laugh..."; - mes "But guess what?"; - mes "I already know you're not"; - mes "here to hit on me."; - mes "So what did you really want?"; - next; - select("Well, actually..."); - mes "^FF0000You Tell Cylrnel about Lyroo,"; - mes "and about the favor for Aumgarl the blacksmith.^000000"; - next; - if (rand(1,3) == 2) { - mes "[Cylrnel]"; - mes "Hmm....."; - mes "So that's what happened..."; - mes "Well, I need to know the"; - mes "exact symptoms...go and"; - mes "find out for me and then"; - mes "come back afterwards."; - next; - mes "[Cylrnel]"; - mes "Without the exact symptoms, I can't make an accurate diagnosis."; - b_sword = 24; - close; - } - mes "[Cylrnel]"; - mes "Well now..."; - mes "That's quite a long story."; - next; - mes "[Cylrnel]"; - mes "I have no idea why you're"; - mes "trying to help these people,"; - mes "so it's a bit hard to believe"; - mes "you..."; - close; - } - mes "[Cylrnel]"; - mes "Oh brother!"; - mes "I never thought someone"; - mes "like you could still exist."; - mes "I'm sorry, but you're"; - mes "really not my type."; - close; - } - if (rand(1,3) == 3) { - mes "[Cylrnel]"; - mes "Is that so?"; - mes "well then,"; - mes "Let me hear your story."; - next; - select("Well, it's like this..."); - mes "^FF0000You Tell Cylrnel about Lyroo,"; - mes "and about the favor of Aumgarl the blacksmith.^000000"; - next; - if (rand(1,3) == 2) { - mes "[Cylrnel]"; - mes "Hmm....."; - mes "So that's what happened..."; - mes "Well, I need to know the"; - mes "exact symptoms...go and"; - mes "find out for me and then"; - mes "come back afterwards."; - next; - mes "[Cylrnel]"; - mes "Without the exact symptoms, I can't make an accurate diagnosis."; - b_sword = 24; - close; - } - mes "[Cylrnel]"; - mes "Well now..."; - mes "That's quite a long story."; - next; - mes "[Cylrnel]"; - mes "I have no idea why you're"; - mes "trying to help these people,"; - mes "so it's a bit hard to believe"; - mes "you..."; - close; - } - mes "[Cylrnel]"; - mes "Well..."; - mes "While I'd like to help,"; - mes "You're a stranger, and the"; - mes "residents need my help."; - mes "I don't have any extra time"; - mes "to help you. Please leave."; - close2; - warp "yuno",246,143; - end; - } - mes "[Cylrnel]"; - mes "Ahahaha.."; - mes "You're a funny guy."; - mes "But, that won't"; - mes "work on me!"; - close; - } - mes "[Cylrnel]"; - mes "Err...well, I do, but..."; - mes "If you don't have any"; - mes "favors to ask, please leave."; - mes "I'm very busy right now."; - close; - } - mes "[Cylrnel]"; - mes "I'm sorry, but I don't have"; - mes "any time for you right now."; - close; - case 24: - mes "[Cylrnel]"; - mes "Oh, you're back..."; - mes "Did you figure out the symptoms?"; - mes "I wanted to go with you, but"; - mes "I've been really busy."; - next; - if (select("Not yet...:Yes, Here.") == 1) { - mes "[Cylrnel]"; - mes "What! Why not!?"; - mes "Hurry to her house!"; - mes "She's in serious pain!"; - mes "Her body could be paralyzed"; - mes "at any moment!"; - close; - } - mes "[Cylrnel]"; - mes "What a relief..."; - mes "You're earlier than I thought."; - mes "I'll ask you some questions about"; - mes "her condition. Answer correctly."; - next; - mes "[Cylrnel]"; - mes "First, how was her body temperature?"; - sick = 0; - next; - switch(select("Very hot.:Very cold.:Normal.:Turns hot and cold repeatedly.")) { - case 1: - .@sick1$ = "Very hot."; - break; - case 2: - .@sick1$ = "Very cold."; - break; - case 3: - .@sick1$ = "Normal."; - break; - case 4: - .@sick1$ = "Turns hot and cold repeatedly"; - ++.@sick; - break; - } - mes "[Cylrnel]"; - mes "Okay..."; - mes "Now, about physiological condition."; - next; - switch(select("No sweating at all.:Sweating all over the body.:Runny nose.:No tears, sweats at all.")) { - case 1: - .@sick2$ = "No sweating at all."; - ++.@sick; - break; - case 2: - .@sick2$ = "Sweating all over the body."; - break; - case 3: - .@sick2$ = "Runny nose."; - break; - case 4: - .@sick2$ = "No tears, sweats at all."; - break; - } - mes "[Cylrnel]"; - mes "Next, tell me about"; - mes "her physical condition."; - next; - switch(select("Nothing in particular.:Becomes paralyzed often.:Muscles became soft.:Muscles became hard.")) { - case 1: - .@sick3$ = "Nothing in particular."; - break; - case 2: - .@sick3$ = "Becomes paralyzed often."; - ++.@sick; - break; - case 3: - .@sick3$ = "Muscles became soft."; - break; - case 4: - .@sick3$ = "Muscles became hard."; - break; - } - mes "[Cylrnel]"; - mes "How about internal organs?"; - next; - switch(select("Stomach hurts like it's been stabbed by a knife.:Head hurts like it's been smashed by a hammer.:Heart beats irregularly.:Has difficulty in breathing.")) { - case 1: - .@sick4$ = "Stomach hurts like it's been stabbed by a knife."; - break; - case 2: - .@sick4$ = "Head hurts like it's been smashed by a hammer."; - break; - case 3: - .@sick4$ = "Heart beats irregularly."; - ++.@sick; - break; - case 4: - .@sick4$ = "Has difficulty in breathing."; - break; - } - mes "[Cylrnel]"; - mes "Hmm.. alright."; - mes "Let me check this."; - mes "so the symptoms are"; - mes ".............."; - next; - mes "[Cylrnel]"; - mes "^FF0000"+.@sick1$+""; - mes ""+.@sick2$+""; - mes ""+.@sick3$+""; - mes ""+.@sick4$+"^000000"; - mes "right?"; - next; - if (select("No..not exactly..:Yes, I am sure.") == 1) { - mes "[Cylrnel]"; - mes "Then go back to her and"; - mes "find the exact symptoms"; - mes "right away~!!"; - close; - } - mes "[Cylrnel]"; - mes "You're sure about this, right?"; - mes "If they're the wrong symptoms,"; - mes "I can't be responsible."; - next; - if (select("Err..let me go and double check.:I'm sure.") == 1) { - mes "[Cylrnel]"; - mes "Then, go back to her and"; - mes "find the exact symptoms"; - mes "right away~!!"; - close; - } - mes "[Cylrnel]"; - mes "Hmm....."; - mes "Aright. I'll trust you."; - mes "Now, go get these ingredients."; - mes "Get them as fast as possible."; - mes "Alright?"; - next; - if (.@sick == 4) { - mes "[Cylrnel]"; - mes "^FF00002 Yggdrasil Seeds"; - mes "3 Aloes"; - mes "1 Witherless Rose"; - mes "10 Witch Starsands"; - mes "5 Burning Hearts"; - mes "5 Ice Cubics"; - b_sword = 26; - next; - mes "[Cylrnel]"; - mes "Wrote them down?"; - mes "I'll tell you once again."; - mes "We need..."; - next; - mes "[Cylrnel]"; - mes "^FF00002 Yggdrasil Seeds"; - mes "3 Aloes"; - mes "1 Witherless Rose"; - mes "10 Witch Starsands"; - mes "5 Burning Hearts"; - mes "5 Ice Cubics"; - next; - } - else { - mes "[Cylrnel]"; - mes "^FF00001 Yggdrasil Seed"; - mes "1 Aloe"; - mes "5 Witch Starsands"; - mes "3 Burning Hearts"; - mes "3 Ice Cubics"; - b_sword = 25; - next; - mes "[Cylrnel]"; - mes "Wrote them down?"; - mes "I'll tell you once again."; - mes "We need..."; - next; - mes "[Cylrnel]"; - mes "^FF00001 Yggdrasil Seed"; - mes "1 Aloe"; - mes "5 Witch Starsands"; - mes "3 Burning Hearts"; - mes "3 Ice Cubics"; - next; - } - mes "[Cylrnel]"; - mes "Get them as fast as possible."; - mes "There isn't much time for Lyroo."; - close; - case 25: - if (countitem(608) > 0 && countitem(704) > 0 && countitem(1061) > 2 && countitem(7066) > 2) { - mes "[Cylrnel]"; - mes "Hmm..."; - mes "Good, you got them all."; - mes "Let me see now..."; - mes "............."; - next; - mes "^FF0000Cylrnel began to mix"; - mes "the ingredients."; - mes "................"; - mes "............."; - mes "........."; - mes "......^000000"; - next; - mes "[Cylrnel]"; - mes "............"; - mes "What the?!?!"; - mes "..."; - mes "Hey you..."; - mes "You gave me the wrong information!"; - delitem 608,1; //Seed_Of_Yggdrasil - delitem 704,1; //Aloe - delitem 1061,5; //Starsand_Of_Witch - delitem 7097,3; //Burning_Heart - delitem 7066,3; //Ice_Piece - b_sword = 24; - next; - mes "[Cylrnel]"; - mes "I've chosen the ingredients"; - mes "according to the symptoms"; - mes "you've described..."; - mes "But this isn't medicine!!"; - mes "Now go and find out her exact symptoms!"; - close2; - warp "yuno",246,143; - end; - } - mes "[Cylrnel]"; - mes "..."; - mes "Hey~ you don't have all"; - mes "the ingredients yet."; - mes "Go get them all right away."; - next; - mes "[Cylrnel]"; - mes "^FF00001 Seed of Yggdrasil"; - mes "1 Aloe"; - mes "5 Witch Starsands"; - mes "3 Burning Hearts"; - mes "3 Ice Cubics"; - next; - mes "[Cylrnel]"; - mes "Alright?"; - mes "Now, hurry up!"; - close2; - warp "yuno",246,143; - end; - case 26: - if (countitem(608) > 1 && countitem(704) > 2 && countitem(748) > 0 && countitem(1061) > 9 && countitem(7097) > 4 && countitem(7066) > 4) { - mes "[Cylrnel]"; - mes "Hmm..."; - mes "Good, you got them all."; - mes "Let me see.."; - mes "............."; - next; - mes "^FF0000Cylrnel began to mix"; - mes "the ingredients."; - mes "................"; - mes "............."; - mes "........."; - mes "......^000000"; - next; - mes "[Cylrnel]"; - mes "Here~! It's done..."; - mes "I don't think this medicine will"; - mes "cure her disease completely."; - mes "However, it will greatly alleviate her pain."; - next; - mes "[Cylrnel]"; - mes "It wasn't easy to make this"; - mes "medicine. Take care, bring"; - mes "this to Lyroo and give her my regards..."; - delitem 608,2; //Seed_Of_Yggdrasil - delitem 704,3; //Aloe - delitem 748,1; //Witherless_Rose - delitem 1061,10; //Starsand_Of_Witch - delitem 7097,5; //Burning_Heart - delitem 7066,5; //Ice_Piece - b_sword = 27; - getitem 606,1; //Aloebera - close; - } - mes "[Cylrnel]"; - mes "..."; - mes "Hey~ You don't have all"; - mes "the ingredients yet."; - mes "Go get them all right away!"; - next; - mes "[Cylrnel]"; - mes "^FF00002 Yggdrasil Seeds"; - mes "3 Aloes"; - mes "1 Witherless Rose"; - mes "10 Witch Starsands"; - mes "5 Burning Hearts"; - mes "5 Ice Cubics"; - next; - mes "[Cylrnel]"; - mes "Alright?"; - mes "Go get them as fast as possible."; - close2; - warp "yuno",246,143; - end; - } - } - mes "[Cylrnel]"; - mes "Hey there..."; - mes "How is she doing?"; - mes "Getting better?"; - mes "By taking that medicine,"; - mes "she'll recover fast."; - next; - mes "[Cylrnel]"; - mes "Tell her to come to me"; - mes "sometime to get medical"; - mes "treatment. Walking from her"; - mes "house to here would be good"; - mes "exercise too."; - next; - mes "[Cylrnel]"; - mes "The name of her disease is"; - mes "called '^FF0000Amarhade^000000'."; - mes "It's a rare, relatively"; - mes "unknown illness, so an exact"; - mes "treatment hasn't been found yet."; - next; - mes "[Cylrnel]"; - mes "But I found a treatment..."; - mes "And...it's..a...secret! Haha~!"; - emotion e_ho; - close; -} - -yuno_in01,104,94,0 script go away#gnbs HIDDEN_WARP_NPC,2,1,{ -OnTouch: - if (b_sword < 22) { - mes "[??????]"; - mes "^FF0000What are you doing here?"; - mes "Get out of here!^000000"; - close2; - warp "yuno",246,143; - end; - } - else if (b_sword == 22) { - if (rand(1,10) == 10) { - mes "[??????]"; - mes "I am very busy right now. Please leave."; - b_sword = 23; - close; - } - mes "[??????]"; - mes "^FF0000What are you doing here?"; - mes "Get out of here!^000000"; - close2; - warp "yuno",246,143; - end; - } - end; -} - -// Lost Knife :: gon_npc -//============================================================ -gonryun,237,226,3 script Han Ran Jiao#gon 4_M_TWMIDMAN,{ - if (nakha == 0) { - mes "[Han Ran Jiao]"; - mes "Oh no! What will I do?!"; - mes "I can't believe I dropped"; - mes "my irreplaceable knife! Ahhhhhh!"; - next; - if (BaseLevel >= 20) { - nakha = 1; - mes "[Han Ran Jiao]"; - mes "I need to go down to get it"; - mes "but...the monsters..."; - mes "I'm so scared... What should I do?!"; - close; - } - } - if (nakha == 1) { - mes "[Han Ran Jiao]"; - mes "Oh no! What will I do?"; - mes "I can't believe I dropped"; - mes "my irreplaceable knife! Ahhhhhh!"; - next; - mes "[Han Ran Jiao]"; - mes "I need to go down to get it"; - mes "but...the monsters..."; - mes "I'm so scared... What should I do?!"; - close; - } - if (nakha == 2 && countitem(1201) > 0) { - mes "[Han Ran Jiao]"; - mes "Ehhhh... what should I do..."; - mes "Oh~! I didn't notice you there."; - mes "Can I help you with anything?"; - mes "Hmm?"; - next; - mes "[Han Ran Jiao]"; - mes "That...that knife!"; - mes "That's my ancestor's sacred knife"; - mes "that I accidentally dropped from"; - mes "here! Where did you get it!?"; - next; - mes "[Han Ran Jiao]"; - mes "I dropped that knife from being"; - mes "careless. It belongs to one of my"; - mes "ancestors. I know it looks like"; - mes "a cheap knife..."; - next; - mes "[Han Ran Jiao]"; - mes "But it has been in the"; - mes "family for a very long time."; - mes "Would you please return that"; - mes "knife to me?"; - next; - if (select("Return the knife.:Refuse.") == 1) { - nakha = 3; - delitem 1201,1; //Knife - mes "[Han Ran Jiao]"; - mes "Thank you! Thank you so much!"; - mes "Please take these potions."; - mes "They may not be much, but they"; - mes "are the best I can give you."; - getitem 505,2; //Blue_Potion - next; - mes "[Han Ran Jiao]"; - mes "You kept my family heirloom safe!"; - mes "I give you my deepest gratitude"; - mes "for returning this."; - close; - } - mes "[Han Ran Jiao]"; - mes "No~! My family heirloom!!"; - mes "You scoundrel! May the spirits"; - mes "forever haunt you! My curse shall be upon your head!"; - close; - } - if (nakha == 2) { - mes "[Han Ran Jiao]"; - mes "Oh no! What will I do?"; - mes "I can't believe I dropped"; - mes "my irreplaceable knife! Ahhhhhh!"; - next; - mes "[Han Ran Jiao]"; - mes "I need to go down to get it"; - mes "but...the monsters..."; - mes "I'm so scared... What should I do?!"; - close; - } - if (nakha == 3) { - mes "[Han Ran Jiao]"; - mes "My neighbor seemed looked pretty bothered about something..."; - mes "Oh well, I have better things to worry about than his fancy tea."; - close; - } -} - -gon_fild01,245,257,0 script #gonknife HIDDEN_NPC,3,3,{ -OnTouch: - if (nakha == 1) { - nakha = 2; - mes "^3355FFHm? What's this?"; - mes " "; - mes "Something was hidden beneath the leaves...^000000"; - mes " "; - mes "- You have found an old knife -"; - close2; - getitem 1201,1; //Knife - } - end; -} |