diff options
Diffstat (limited to 'npc/quests/quests_ein.txt')
-rw-r--r-- | npc/quests/quests_ein.txt | 250 |
1 files changed, 125 insertions, 125 deletions
diff --git a/npc/quests/quests_ein.txt b/npc/quests/quests_ein.txt index 3283266ea..ca27cd431 100644 --- a/npc/quests/quests_ein.txt +++ b/npc/quests/quests_ein.txt @@ -100,7 +100,7 @@ einbech,97,167,5 script Cavitar 4_M_EINOLD,{ delitem 7126,40; //Large_Jellopy delitem 1011,10; //Emveretarcon delitem 912,10; //Zargon - set ein_gear1,0; + ein_gear1 = 0; getitem 615,1; // Oridecon close; } @@ -275,7 +275,7 @@ einbech,97,167,5 script Cavitar 4_M_EINOLD,{ mes "as a token of my gratitute."; mes "If you would, please take this."; Zeny -= 1000; - set ein_gear1,2; + ein_gear1 = 2; switch(rand(1,7)) { case 1: getitem 7290,1; // Phlogopite @@ -332,7 +332,7 @@ einbech,97,167,5 script Cavitar 4_M_EINOLD,{ switch(select("Sure~!:No, thanks.")) { case 1: Zeny -= 1000; - set ein_gear1,1; + ein_gear1 = 1; mes "[Cavitar]"; mes "Great...!"; mes "Now I need to go"; @@ -383,10 +383,10 @@ einbech,97,167,5 script Cavitar 4_M_EINOLD,{ mes "10 Zargon?"; next; switch(select("Sure~!:No, thanks.")) { - case 1: + case 1: Zeny -= 1000; - set $einamanoama,$einamanoama + 1; - set ein_gear1,1; + ++$einamanoama; + ein_gear1 = 1; mes "[Cavitar]"; mes "Great...!"; mes "Now I need to go"; @@ -395,7 +395,7 @@ einbech,97,167,5 script Cavitar 4_M_EINOLD,{ mes "gather everything I've"; mes "asked you to bring."; close; - case 2: + case 2: mes "[Cavitar]"; mes "I see."; mes "Well, I understand"; @@ -414,7 +414,7 @@ einbech,97,167,5 script Cavitar 4_M_EINOLD,{ close; } } - } + } case 2: mes "[Cavitar]"; mes "I understand."; @@ -424,7 +424,7 @@ einbech,97,167,5 script Cavitar 4_M_EINOLD,{ mes "that I'm desperate..."; close; } - case 2: + case 2: mes "[Cavitar]"; mes "You're..."; mes "You're heartless!"; @@ -473,10 +473,10 @@ einbech,97,167,5 script Cavitar 4_M_EINOLD,{ // Uwe Kleine :: ein_anoz //============================================================ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ - set EinUwe,0; + EinUwe = 0; if (BaseClass == Job_Blacksmith) { if (ein_cook > 999) { - set .@ccc,ein_cook-1000; + .@ccc = ein_cook-1000; if (.@ccc > 199) { mes "[Uwe]"; mes "Oh hello hello~"; @@ -514,7 +514,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "in your Kafra Storage?"; close; } - set ein_cook,219; + ein_cook = 219; getitem 612,10; //Portable_Furnace mes "[Uwe]"; mes "I had these lying"; @@ -567,7 +567,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "Here's the Coal I promised~"; mes "Oh, and take these Mini Furnaces. They were just lying around, so you know, I thought, well, why don't you take them? *Tee hee hee~*"; delitem 7126,6; //Large_Jellopy - set ein_cook,219; + ein_cook = 219; getitem 1003,1; //Coal getitem 612,10; //Portable_Furnace next; @@ -625,7 +625,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ else { mes "I usually give you cutie Blacksmiths 10 Mini Furnaces, but you can have ^EEA9B811^000000. There's the little something extra I was talking about."; } - set ein_cook,219; + ein_cook = 219; getitem 612,11; //Portable_Furnace next; mes "[Uwe]"; @@ -670,7 +670,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "in your Kafra Storage?"; close; } - set ein_cook,219; + ein_cook = 219; getitem 612,5; //Portable_Furnace next; mes "[Uwe]"; @@ -681,7 +681,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "[Uwe]"; mes "^666666You didn't bring"; mes "any Large Jellopy...?^000000."; - set ein_cook,219; + ein_cook = 219; next; mes "[Uwe]"; mes "It's fine! It's not like I feel ^EEA9B8betrayed^000000 or anything, but I don't need them anymore! Since we're both in the business of smithing, I just hope that you remember to follow through on your favors, 'kay? Buhbye~"; @@ -713,7 +713,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ else { mes "...You ^EEA9B8naughty girl^000000."; } - set ein_cook,219; + ein_cook = 219; getitem 612,10; //Portable_Furnace next; mes "[Uwe]"; @@ -741,7 +741,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "Here's the Coal I promised~"; mes "Oh, and take these Mini Furnaces. They were just lying around, so you know, I thought, well, why don't you take them? *Tee hee hee~*"; delitem 7126,6; //Large_Jellopy - set ein_cook,219; + ein_cook = 219; getitem 1003,1; //Coal getitem 612,10; //Portable_Furnace close; @@ -781,7 +781,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ else { mes "I usually give you cutie Blacksmiths 10 Mini Furnaces, but you can have ^EEA9B811^000000. There's the little something extra I was talking about."; } - set ein_cook,219; + ein_cook = 219; getitem 612,11; //Portable_Furnace next; mes "[Uwe]"; @@ -810,7 +810,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ else { mes "...you ^EEA9B8naughty girl^000000."; } - set ein_cook,219; + ein_cook = 219; getitem 612,10; //Portable_Furnace next; mes "[Uwe]"; @@ -825,7 +825,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "[Uwe]"; mes "^666666You didn't bring"; mes "any Large Jellopy...?^000000."; - set ein_cook,219; + ein_cook = 219; next; mes "[Uwe]"; mes "It's fine! It's not like I feel ^EEA9B8betrayed^000000 or anything, but I don't need them anymore! Since we're both in the business of smithing, I just hope that you remember to follow through on your favors, 'kay? Buhbye~"; @@ -859,7 +859,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "...You ^EEA9B8naughty girl^000000."; } } - set ein_cook,219; + ein_cook = 219; getitem 612,10; //Portable_Furnace next; mes "[Uwe]"; @@ -933,7 +933,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "some Emvertarcons today,"; mes "so please have one, 'kay?"; mes "Welcome to Einbroch, cutie~"; - set ein_cook,1; + ein_cook = 1; getitem 1011,1; //Emveretarcon break; case 2: @@ -957,7 +957,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "someone just gave me some"; mes "Steel. Why don't you have 2 of"; mes "them as my little way of saying, ''Welcome to Einbroch, cutie~!''"; - set ein_cook,3; + ein_cook = 3; getitem 998,2; //Iron break; case 3: @@ -994,7 +994,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "some Emvertarcons today,"; mes "so please have one, 'kay?"; mes "Welcome to Einbroch, cutie~"; - set ein_cook,5; + ein_cook = 5; getitem 1011,1; //Emveretarcon break; case 4: @@ -1023,7 +1023,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "Why don't you have one as"; mes "my way of saying ''Welcome"; mes "to Einbroch, sugar honey~''"; - set ein_cook,7; + ein_cook = 7; getitem 613,1; //Iron_Hammer break; } @@ -1165,7 +1165,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "stuff in your Kafra Storage~"; close; } - set ein_cook,11; + ein_cook = 11; getitem 614,1; //Golden_Hammer getitem 613,1; //Iron_Hammer mes "[Uwe]"; @@ -1278,7 +1278,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "stuff in your Kafra Storage~"; close; } - set ein_cook,13; + ein_cook = 13; getitem 614,1; //Golden_Hammer getitem 613,1; //Iron_Hammer mes "[Uwe]"; @@ -1394,7 +1394,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "stuff in your Kafra Storage~"; close; } - set ein_cook,15; + ein_cook = 15; getitem 614,1; //Golden_Hammer getitem 613,1; //Iron_Hammer next; @@ -1466,7 +1466,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "Never cut corners and always"; mes "dedicate yourself to make the"; mes "very best finished product~"; - set ein_cook,17; + ein_cook = 17; next; mes "[Uwe]"; mes "Well, that was"; @@ -1659,7 +1659,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "stuff in your Kafra Storage~"; close; } - set ein_cook,19; + ein_cook = 19; getitem 614,1; //Golden_Hammer getitem 613,1; //Iron_Hammer next; @@ -2055,7 +2055,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "have some of these"; mes "cookies I just baked~"; next; - set ein_cook,9; + ein_cook = 9; getitem 538,5; //Well_Baked_Cookie mes "[Uwe]"; mes "Okay, enjoy!"; @@ -2071,7 +2071,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "just thinking about"; mes "something but now I just"; mes "lost my train of thought."; - set ein_cook,219; + ein_cook = 219; next; mes "[Uwe]"; mes "What was I going"; @@ -2083,26 +2083,26 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ } } else { - set .@aaa,ein_cook % 2; + .@aaa = ein_cook % 2; if (.@aaa == 1) { - set .@bbb,ein_cook; + .@bbb = ein_cook; if (.@bbb > 99) { - set .@bbb,.@bbb-100; + .@bbb -= 100; if (.@bbb > 99) { - set .@bbb,.@bbb-100; + .@bbb -= 100; if (.@bbb > 99) { - set .@ccc,3; + .@ccc = 3; } else { - set .@ccc,2; + .@ccc = 2; } } else { - set .@ccc,1; + .@ccc = 1; } } else { - set .@ccc,0; + .@ccc = 0; } if (.@ccc < 3) { mes "[Uwe]"; @@ -2112,10 +2112,10 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "we've met somewhere before..."; next; if (.@ccc == 0) { - set ein_cook,ein_cook+300; + ein_cook += 300; } else if (.@ccc == 2) { - set ein_cook,ein_cook+100; + ein_cook += 100; } mes "[Uwe]"; mes "Ah...!"; @@ -2343,7 +2343,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ } } if (ein_cook > 999) { - set .@eee,ein_cook-1000; + .@eee = ein_cook-1000; if (.@eee > 199) { mes "[Uwe]"; mes "Ah, hello again,"; @@ -2688,7 +2688,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "Thank you ^EEA9B8so^000000 much!"; mes "Here's the Coal I promised~"; delitem 7126,6; //Large_Jellopy - set ein_cook,ein_cook+100; + ein_cook += 100; getitem 1003,1; //Coal next; } @@ -2969,7 +2969,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "things. Get some paper,"; mes "and a pen for this list..."; next; - set ein_cook,ein_cook+100; + ein_cook += 100; mes "[Uwe]"; mes "Just kidding!"; mes "^333333*Titter~*^000000 I don't need"; @@ -3017,7 +3017,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ switch(select("Um, isn't this a forge?:Ignore him.")) { case 1: mes "[Uwe]"; - set ein_cook,1000; + ein_cook = 1000; mes "Is this a forge?"; mes "Oh, sugar honey,"; mes "you haven't been here"; @@ -3158,7 +3158,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "things. Get some paper,"; mes "and a pen for this list..."; next; - set ein_cook,ein_cook+100; + ein_cook += 100; mes "[Uwe]"; mes "Just kidding!"; mes "^333333*Titter~*^000000 I don't need"; @@ -3215,7 +3215,7 @@ einbroch,1,1,0 script Einbroch Smog Alert -1,{ end; OnEnable: - set $@AlrdEinPoll,1; + $@AlrdEinPoll = 1; mapannounce "einbroch","This is a state of emercency! Harmful smog is reaching high levels of saturation. Residents of Einbroch must find shelter immediately.",bc_map; enablenpc "Einbroch Smog Alert"; hideonnpc "Centzu#ein"; @@ -3363,8 +3363,8 @@ OnTimer600000: hideoffnpc "Paddler#ein"; hideoffnpc "Laboratory Soldier#ein-1"; hideoffnpc "Laboratory Soldier#ein-2"; - set $@AlrdEinPoll,0; - set $EinPolution,0; + $@AlrdEinPoll = 0; + $EinPolution = 0; stopnpctimer; end; } @@ -3372,7 +3372,7 @@ OnTimer600000: einbroch,132,84,3 script Liotzburg#ein 4_M_YURI,2,2,{ if ((EinFactory == 13) || (EinFactory == 14)) { changequest 8029,8030; - set EinFactory,14; + EinFactory = 14; mes "[Liotzburg]"; mes "What...?"; mes "Factory Repair"; @@ -3438,7 +3438,7 @@ OnTouch: mes "fix this! I gotta hide and find"; mes "someplace safe!"; close2; - if ($EinPolution > 9 && !$@AlrdEinPoll) { + if ($EinPolution > 9 && !$@AlrdEinPoll) { donpcevent "Einbroch Smog Alert::OnEnable"; hideonnpc "Liotzburg#ein"; } @@ -3552,9 +3552,9 @@ ein_in01,67,242,3 script Zelmeto 4_M_REPAIR,{ delitem 7325,20; //Tube delitem 7317,10; //Screw delitem 7319,10; //Old_Steel_Plate - set $EinPolution,$EinPolution+1; + ++$EinPolution; completequest 8031; - set EinFactory,16; + EinFactory = 16; if (checkre(3)) { if (BaseLevel < 41) getexp 61,0; else if (BaseLevel < 51) getexp 307,0; @@ -3643,7 +3643,7 @@ ein_in01,67,242,3 script Zelmeto 4_M_REPAIR,{ mes "we could make those repairs."; next; changequest 8030,8031; - set EinFactory,15; + EinFactory = 15; mes "[Zelmeto]"; mes "But without funds, there's"; mes "no way we can purchase"; @@ -3689,7 +3689,7 @@ ein_in01,67,242,3 script Zelmeto 4_M_REPAIR,{ mes "functioning again."; next; changequest 8028,8029; - set EinFactory,13; + EinFactory = 13; mes "[Zelmeto]"; mes "First, I better"; mes "hurry and request"; @@ -3743,7 +3743,7 @@ ein_in01,67,242,3 script Zelmeto 4_M_REPAIR,{ mes "where it could be now."; next; changequest 8026,8027; - set EinFactory,11; + EinFactory = 11; mes "[Zelmeto]"; mes "Still, I'm sure that"; mes "it's inside the building,"; @@ -3796,7 +3796,7 @@ ein_in01,67,242,3 script Zelmeto 4_M_REPAIR,{ mes "be able to find it pretty easily."; next; changequest 8024,8025; - set EinFactory,9; + EinFactory = 9; mes "[Zelmeto]"; mes "Thanks again"; mes "for your help,"; @@ -3851,7 +3851,7 @@ ein_in01,67,242,3 script Zelmeto 4_M_REPAIR,{ mes "and fix it right away."; next; changequest 8022,8023; - set EinFactory,7; + EinFactory = 7; mes "[Zelmeto]"; mes "Thanks again"; mes "in advance."; @@ -3899,7 +3899,7 @@ ein_in01,67,242,3 script Zelmeto 4_M_REPAIR,{ mes "operating fine for now..."; next; changequest 8020,8021; - set EinFactory,5; + EinFactory = 5; mes "[Zelmeto]"; mes "We need to ensure that"; mes "it's stable, reliable and"; @@ -3951,7 +3951,7 @@ ein_in01,67,242,3 script Zelmeto 4_M_REPAIR,{ mes "report it to me. I know it might seem fine now, but I want to prevent an accident if I can."; next; changequest 8018,8019; - set EinFactory,3; + EinFactory = 3; mes "[Zelmeto]"; mes "Thank you"; mes "in advance,"; @@ -4044,7 +4044,7 @@ ein_in01,67,242,3 script Zelmeto 4_M_REPAIR,{ mes "You should find it easily."; next; setquest 8017; - set EinFactory,1; + EinFactory = 1; mes "[Zelmeto]"; mes "When you finish your"; mes "inspection, report back"; @@ -4076,7 +4076,7 @@ ein_in01,67,242,3 script Zelmeto 4_M_REPAIR,{ ein_in01,49,232,3 script 2nd Control Panel#ins HIDDEN_NPC,{ if ((EinFactory == 1) || (EinFactory == 2)) { changequest 8017,8018; - set EinFactory,2; + EinFactory = 2; mes "^3355FFIt's the 2nd control panel"; mes "Zelmeto asked you to inspect."; mes "It looks totally broken: screws"; @@ -4091,7 +4091,7 @@ ein_in01,49,232,3 script 2nd Control Panel#ins HIDDEN_NPC,{ ein_in01,108,217,3 script 3rd Pressure Governor#1 HIDDEN_NPC,{ if ((EinFactory == 3) || (EinFactory == 4)) { changequest 8019,8020; - set EinFactory,4; + EinFactory = 4; mes "^3355FFAt first glance, this"; mes "pressure governor looks"; mes "perfectly fine. But after you"; @@ -4107,7 +4107,7 @@ ein_in01,108,217,3 script 3rd Pressure Governor#1 HIDDEN_NPC,{ ein_in01,62,258,3 script Main Control Panel#ins HIDDEN_NPC,{ if ((EinFactory == 5) || (EinFactory == 6)) { changequest 8021,8022; - set EinFactory,6; + EinFactory = 6; mes "^3355FFThe main control panel"; mes "doesn't look like it has"; mes "any problems. But after"; @@ -4123,7 +4123,7 @@ ein_in01,62,258,3 script Main Control Panel#ins HIDDEN_NPC,{ ein_in01,46,197,3 script Conveyor#ins HIDDEN_NPC,{ if ((EinFactory == 7) || (EinFactory == 8)) { changequest 8023,8024; - set EinFactory,8; + EinFactory = 8; mes "^3355FFThe conveyor's movements"; mes "look jittery and clumsy. The"; mes "mechanical arm also doesn't"; @@ -4138,7 +4138,7 @@ ein_in01,46,197,3 script Conveyor#ins HIDDEN_NPC,{ ein_in01,100,266,3 script Pipe#ins HIDDEN_NPC,{ if ((EinFactory == 9) || (EinFactory == 10)) { changequest 8025,8026; - set EinFactory,10; + EinFactory = 10; mes "^3355FFThe inspection of this"; mes "pipe didn't take very long."; mes "It's bloated and worn out"; @@ -4154,7 +4154,7 @@ ein_in01,100,266,3 script Pipe#ins HIDDEN_NPC,{ ein_in01,95,239,3 script Conveyor#ins2 HIDDEN_NPC,{ if ((EinFactory == 11) || (EinFactory == 12)) { changequest 8027,8028; - set EinFactory,12; + EinFactory = 12; mes "^3355FFThis conveyor seems"; mes "to have similar problems"; mes "as its smaller version. Its"; @@ -4168,7 +4168,7 @@ ein_in01,95,239,3 script Conveyor#ins2 HIDDEN_NPC,{ // Administrator NPC used to rig the invasion in Einbroch. sec_in02,127,86,3 script Factory Quest Test 4_M_REPAIR,{ - set .@i, callfunc("F_GM_NPC",8028,0,0,9000); + .@i = callfunc("F_GM_NPC",8028,0,0,9000); if (.@i == -2) { mes "[Test1]"; mes "Boo~ya."; @@ -4198,14 +4198,14 @@ sec_in02,127,86,3 script Factory Quest Test 4_M_REPAIR,{ mes "Okay...!"; mes "It's been"; mes "changed to ''0.''"; - set $EinPolution,0; + $EinPolution = 0; close; case 2: mes "[Test2]"; mes "Okay...!"; mes "It's been"; mes "changed to ''10.''"; - set $EinPolution,10; + $EinPolution = 10; close; case 3: donpcevent "Einbroch Smog Alert::OnEnable"; @@ -4393,7 +4393,7 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{ mes "Then I learned..."; mes "You planned it all along."; setquest 2071; - set Shinokas_Quest,1; + Shinokas_Quest = 1; close2; cutin "ein_hicman",255; end; @@ -4505,7 +4505,7 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{ mes "provoke the old man anymore,"; mes "intentionally or not.^000000"; changequest 2071,2072; - set Shinokas_Quest,2; + Shinokas_Quest = 2; close2; cutin "ein_hicman",255; end; @@ -4664,7 +4664,7 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{ close2; cutin "ein_hicman",255; completequest 2078; - set Shinokas_Quest,11; + Shinokas_Quest = 11; if (checkre(3)) { if (BaseLevel < 70) getexp 30000,30000; else if ((BaseLevel > 69) && (BaseLevel < 80)) getexp 40000,40000; @@ -4742,7 +4742,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{ close; } else if (Shinokas_Quest == 2) { - set einbech,0; + einbech = 0; mes "[Sick Old Man]"; mes "...!"; next; @@ -4788,7 +4788,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{ mes "^3355FFIt doesn't seem"; mes "like this old man"; mes "is telling the truth...^000000"; - set einbech,0; + einbech = 0; next; } else { @@ -4800,7 +4800,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{ mes "what the hell"; mes "you're talking"; mes "about!"; - set .@einbech,.@einbech+1; + ++.@einbech; next; break; case 2: @@ -4809,7 +4809,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{ mes "W-why would you"; mes "even ask me that"; mes "kind of question?!"; - set .@einbech,.@einbech+1; + ++.@einbech; next; break; case 3: @@ -4823,7 +4823,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{ mes "like this old man"; mes "is telling the truth...^000000"; if (.@einbech > 0) { - set .@einbech,0; + .@einbech = 0; } next; break; @@ -4900,7 +4900,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{ mes "happened. But it's a"; mes "long story..."; changequest 2072,2073; - set Shinokas_Quest,3; + Shinokas_Quest = 3; close; } else if (Shinokas_Quest == 3) { @@ -4979,7 +4979,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{ mes "I'm too old and weak to leave"; mes "this house, and there's the chance that those men will find me. If you can sympathize with my situation, please find out if the Kapellthaine family has any unique ores..."; changequest 2073,2074; - set Shinokas_Quest,4; + Shinokas_Quest = 4; close; } else if (Shinokas_Quest == 4) { @@ -5025,7 +5025,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{ mes "Factory for that ore as"; mes "soon as you can."; changequest 2074,2075; - set Shinokas_Quest,6; + Shinokas_Quest = 6; close; } else if (Shinokas_Quest == 6) { @@ -5106,7 +5106,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{ mes "of place. But I'm sure"; mes "you'll figure something out."; changequest 2075,2076; - set Shinokas_Quest,7; + Shinokas_Quest = 7; close; } } @@ -5235,7 +5235,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{ mes "Why, God?"; mes "Why..."; changequest 2077,2078; - set Shinokas_Quest,10; + Shinokas_Quest = 10; close; } else if (Shinokas_Quest > 9) { @@ -5273,7 +5273,7 @@ ein_in01,32,133,7 script Maid#ein 4_F_EINWOMAN,{ mes "special or otherwise, here"; mes "in the manor. What exactly"; mes "do you need them for?"; - set Shinokas_Quest,5; + Shinokas_Quest = 5; close; } else { @@ -5322,7 +5322,7 @@ ein_in01,254,35,1 script Scientist#ein 4_M_ALCHE_B,{ mes "flirting with that"; mes "woman. God...!"; mes "I'm like, so teed off!"; - set Shinokas_Quest,8; + Shinokas_Quest = 8; close; case 2: mes "[Scientist]"; @@ -5357,7 +5357,7 @@ ein_in01,266,27,3 script Unknown Stuff#ein HIDDEN_NPC,{ mes "and folds of barbed wire.^000000"; close; } - + einbroch,51,46,5 script Laboratory Soldier#ein-1 4_M_EIN_SOLDIER,{ mes "[Laboratory Soldier]"; mes "This area"; @@ -5366,7 +5366,7 @@ einbroch,51,46,5 script Laboratory Soldier#ein-1 4_M_EIN_SOLDIER,{ mes "immediately."; close; } - + einbroch,51,56,5 script Laboratory Soldier#ein-2 4_M_EIN_SOLDIER,{ mes "[Laboratory Soldier]"; mes "Yuck...!"; @@ -5572,7 +5572,7 @@ airplane,31,77,5 script Drunken Man#ein 4_M_YURI,{ mes "of ^3131FFYmir's Heart^333333. I better"; mes "tell Shinokas about this.)^000000"; changequest 2076,2077; - set Shinokas_Quest,9; + Shinokas_Quest = 9; close; case 2: mes "[Drunken Man]"; @@ -5692,12 +5692,12 @@ OnTouch: mes "Failure to do so will result"; mes "in lockout. Please wait."; next; - set .@startseconds,gettime(3)*60*60+gettime(2)*60+gettime(1); + .@startseconds = gettime(3)*60*60+gettime(2)*60+gettime(1); mes "[Security System]"; switch(rand(1,7)) { case 1: - set .@word1$,"burrdingdingdilidingdingphoohudaambandoorabambarambambamburanbamding"; - set .@word2$,"burapaphurarlandreamduranbatuhiwooikabamturubamdingding"; + .@word1$ = "burrdingdingdilidingdingphoohudaambandoorabambarambambamburanbamding"; + .@word2$ = "burapaphurarlandreamduranbatuhiwooikabamturubamdingding"; mes "^3CBCBC"+.@word1$+"^000000"; next; input .@input1$; @@ -5705,8 +5705,8 @@ OnTouch: mes "^FF1493"+.@word2$+"^000000"; break; case 2: - set .@word1$,"...silence. quiet benevolence... soul mate... wonder. enigma... cloud."; - set .@word2$,"opeN,Open!op3n.openOpen0p3nOpEn0pen`open'0Pen open?open!111OPENSESAME"; + .@word1$ = "...silence. quiet benevolence... soul mate... wonder. enigma... cloud."; + .@word2$ = "opeN,Open!op3n.openOpen0p3nOpEn0pen`open'0Pen open?open!111OPENSESAME"; mes "^3CBCBC"+.@word1$+"^000000"; next; input .@input1$; @@ -5714,8 +5714,8 @@ OnTouch: mes "^FF1493"+.@word2$+"^000000"; break; case 3: - set .@word1$,"Coboman no chikara-yumei na chikara-daiookii na chikara da ze! COBO ON"; - set .@word2$,"hfjdkeldjsieldjshfjdjeiskdlefvbd"; + .@word1$ = "Coboman no chikara-yumei na chikara-daiookii na chikara da ze! COBO ON"; + .@word2$ = "hfjdkeldjsieldjshfjdjeiskdlefvbd"; mes "^3CBCBC"+.@word1$+"^000000"; next; input .@input1$; @@ -5723,8 +5723,8 @@ OnTouch: mes "^FF1493"+.@word2$+"^000000"; break; case 4: - set .@word1$,"belief love luck grimace sweat rush folktale rodimus optimus bumblebee"; - set .@word2$,"LiGhTsPeEd RiGhT SPEed LeFT TURn RiGhT BuRn OrIGInAL GaNgSteR SmACk"; + .@word1$ = "belief love luck grimace sweat rush folktale rodimus optimus bumblebee"; + .@word2$ = "LiGhTsPeEd RiGhT SPEed LeFT TURn RiGhT BuRn OrIGInAL GaNgSteR SmACk"; mes "^3CBCBC"+.@word1$+"^000000"; next; input .@input1$; @@ -5732,8 +5732,8 @@ OnTouch: mes "^FF1493"+.@word2$+"^000000"; break; case 5: - set .@word1$,"By the power of p-po-poi-po-poi-poin-poing GOD-POING. I NEVER LOSE!"; - set .@word2$,"uNflAPPaBLe LoVaBLe SeCreTs AnD BoWLiNg aGaINST tHe KarMA of YoUtH"; + .@word1$ = "By the power of p-po-poi-po-poi-poin-poing GOD-POING. I NEVER LOSE!"; + .@word2$ = "uNflAPPaBLe LoVaBLe SeCreTs AnD BoWLiNg aGaINST tHe KarMA of YoUtH"; mes "^3CBCBCBy the power of p-po-poi-po-poi-poin-poing"; mes "GOD-POING. I NEVER LOSE!^000000"; next; @@ -5742,8 +5742,8 @@ OnTouch: mes "^FF1493"+.@word2$+"^000000"; break; case 6: - set .@word1$,"You give me no choice. I guess it's time for me to reveal my secret..."; - set .@word2$,"fReeDoM eCstAcy JoUrnaLiSm ArMpIt DisCoverY hEaDaChE MoonbeAmS jUsTiCE"; + .@word1$ = "You give me no choice. I guess it's time for me to reveal my secret..."; + .@word2$ = "fReeDoM eCstAcy JoUrnaLiSm ArMpIt DisCoverY hEaDaChE MoonbeAmS jUsTiCE"; mes "^3CBCBC"+.@word1$+"^000000"; next; input .@input1$; @@ -5751,8 +5751,8 @@ OnTouch: mes "^800080"+.@word2$+"^000000"; break; case 7: - set .@word1$,"I'm the King of All Weirdos! Now you know of my true power. Obey~!"; - set .@word2$,"0uNflAPPaBLe LoVaBLe SeCreTs AnD BoWLiNg aGaINST tHe KarMA of YoUtH"; + .@word1$ = "I'm the King of All Weirdos! Now you know of my true power. Obey~!"; + .@word2$ = "0uNflAPPaBLe LoVaBLe SeCreTs AnD BoWLiNg aGaINST tHe KarMA of YoUtH"; mes "^3CBCBC"+.@word1$+"^000000"; next; input .@input1$; @@ -5761,8 +5761,8 @@ OnTouch: } next; input .@input2$; - set .@endtime,gettime(3)*60*60+gettime(2)*60+gettime(1); - set .@time,.@endtime-.@startseconds; + .@endtime = gettime(3)*60*60+gettime(2)*60+gettime(1); + .@time = .@endtime-.@startseconds; mes "[Security System]"; if ((.@input1$ == .@word1$) && (.@input2$ == .@word2$)) { if (.@time > 60) { @@ -5936,7 +5936,7 @@ ein_in01,31,138,3 script Calla#ein 4_F_01,{ mes "Wait. Now I just"; mes "feel goooood~"; percentheal 100,0; - set EIN_LOVERQ,17; + EIN_LOVERQ = 17; if (checkre(3)) { if (BaseLevel < 41) getexp 61,0; else if (BaseLevel < 61) getexp 600,0; @@ -6003,7 +6003,7 @@ ein_in01,31,138,3 script Calla#ein 4_F_01,{ mes "I really miss him a lot."; mes "^333333*Sob Sob...*^000000"; delitem 712,1; //Flower - set EIN_LOVERQ,6; + EIN_LOVERQ = 6; changequest 8079,808; close; } @@ -6037,7 +6037,7 @@ ein_in01,31,138,3 script Calla#ein 4_F_01,{ mes "try to make it to Klitzer"; mes "this time? Thank you"; mes "for your help~"; - set EIN_LOVERQ,3; + EIN_LOVERQ = 3; changequest 8078,8077; getitem 1901,1; //Violin close; @@ -6080,7 +6080,7 @@ ein_in01,31,138,3 script Calla#ein 4_F_01,{ mes "I used to play this for him"; mes "all the time..."; next; - set EIN_LOVERQ,3; + EIN_LOVERQ = 3; changequest 8076,8077; getitem 1901,1; //Violin mes "[Calla]"; @@ -6109,7 +6109,7 @@ ein_in01,31,138,3 script Calla#ein 4_F_01,{ mes "much less change things here..."; next; if (EIN_LOVERQ == 0) { - set EIN_LOVERQ,1; + EIN_LOVERQ = 1; } mes "[Calla]"; mes "How is it like?"; @@ -6171,7 +6171,7 @@ ein_in01,200,101,5 script Klitzer#ein 4_M_EINMAN2,{ mes "that it's pretty rare. It may"; mes "even be useful to you later~"; delitem 7170,1; //Tuxedo - set EIN_LOVERQ,16; + EIN_LOVERQ = 16; changequest 8087,8088; switch(rand(1,7)) { case 1: @@ -6269,7 +6269,7 @@ ein_in01,200,101,5 script Klitzer#ein 4_M_EINMAN2,{ mes "Wow. This is so sudden!"; mes "W-what should I do?"; next; - set EIN_LOVERQ,14; + EIN_LOVERQ = 14; changequest 8085,8086; mes "[Klitzer]"; mes "This monkey suit"; @@ -6318,7 +6318,7 @@ ein_in01,200,101,5 script Klitzer#ein 4_M_EINMAN2,{ mes "person, I can at least send"; mes "my regards if you help me."; next; - set EIN_LOVERQ,7; + EIN_LOVERQ = 7; changequest 8080,8081; mes "[Klitzer]"; mes "I feel so much"; @@ -6411,7 +6411,7 @@ ein_in01,200,101,5 script Klitzer#ein 4_M_EINMAN2,{ mes "That's the stuff!"; percentheal 100,0; delitem 1901,1; //Violin - set EIN_LOVERQ,5; + EIN_LOVERQ = 5; changequest 8077,8079; if (checkre(3)) { if (BaseLevel < 41) getexp 61,0; @@ -6474,7 +6474,7 @@ ein_in01,200,101,5 script Klitzer#ein 4_M_EINMAN2,{ mes "a complete idiot. But I'd"; mes "give anything to see her..."; next; - set EIN_LOVERQ,2; + EIN_LOVERQ = 2; setquest 8076; mes "[Klitzer]"; mes "Just..."; @@ -6553,7 +6553,7 @@ OnTouch: mes "Make sure that if this punk"; mes "wakes up, it won't be today!"; delitem 1901,1; //Violin - set EIN_LOVERQ,4; + EIN_LOVERQ = 4; changequest 8077,8078; percentheal -90,0; close2; @@ -6668,7 +6668,7 @@ ein_in01,31,151,3 script Satra#ein 4_F_EINWOMAN,{ mes "marry that oafish Megass~"; next; delitem 1003,10; //Coal - set EIN_LOVERQ,13; + EIN_LOVERQ = 13; changequest 8084,8085; mes "[Satra]"; mes "Anyway, when you next"; @@ -6754,7 +6754,7 @@ ein_in01,31,151,3 script Satra#ein 4_F_EINWOMAN,{ mes "chance to prove their worth."; next; delitem 1003,10; //Coal - set EIN_LOVERQ,12; + EIN_LOVERQ = 12; mes "[Satra]"; mes "Why should I deprive"; mes "the lowly of my gracious"; @@ -6836,7 +6836,7 @@ ein_in01,31,151,3 script Satra#ein 4_F_EINWOMAN,{ mes "living here than in Einbech."; next; delitem 1003,10; //Coal - set EIN_LOVERQ,11; + EIN_LOVERQ = 11; mes "[Satra]"; mes "Goodness, I believe"; mes "it's time for a spot of tea~"; @@ -6894,7 +6894,7 @@ ein_in01,31,151,3 script Satra#ein 4_F_EINWOMAN,{ mes "and Jawaii is very lovely."; next; delitem 1003,10; //Coal - set EIN_LOVERQ,10; + EIN_LOVERQ = 10; changequest 8083,8084; mes "[Satra]"; mes "Well, I shall try to"; @@ -7045,7 +7045,7 @@ ein_in01,31,151,3 script Satra#ein 4_F_EINWOMAN,{ mes "for someone like yourself, but"; mes "this kind of task will require"; mes "some effort on your part."; - set EIN_LOVERQ,9; + EIN_LOVERQ = 9; changequest 8082,8083; next; mes "[Satra]"; @@ -7120,7 +7120,7 @@ ein_in01,191,102,5 script Kaijeta#ein 4_F_EINOLD,{ mes "things like choosing clothing."; mes "He gets so nervous about it!"; next; - set EIN_LOVERQ,15; + EIN_LOVERQ = 15; changequest 8086,8087; mes "[Kaijeta]"; mes "A man should wear nice"; @@ -7167,7 +7167,7 @@ ein_in01,191,102,5 script Kaijeta#ein 4_F_EINOLD,{ mes "when his heart's broken. And"; mes "I still have no idea how he got together with such a rich woman."; next; - set EIN_LOVERQ,8; + EIN_LOVERQ = 8; mes "[Kaijeta]"; mes "Do you have any idea"; mes "how we can put an end"; |