diff options
Diffstat (limited to 'npc/quests/quests_comodo.txt')
-rw-r--r-- | npc/quests/quests_comodo.txt | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/npc/quests/quests_comodo.txt b/npc/quests/quests_comodo.txt index 30ca0a57b..32f0af151 100644 --- a/npc/quests/quests_comodo.txt +++ b/npc/quests/quests_comodo.txt @@ -63,7 +63,7 @@ comodo,228,159,3 script Hair Ornament Girl 8_F_GIRL,{ mes "[Hair Ornament Girl]"; mes "If you give me a few simple items then I can make a gorgeous Hair Band. If you have any questions, go ahead and have a look."; next; - switch(select("Cross Hat:Bulb Band:Stripe Hairband:Blue Hairband")) { + switch(select("Cross Hat", "Bulb Band", "Stripe Hairband", "Blue Hairband")) { case 1: if ((countitem(Rosary) > 0) && (countitem(Broken_Armor_Piece) > 499)) { mes "[Hair Ornament Girl]"; @@ -77,7 +77,7 @@ comodo,228,159,3 script Hair Ornament Girl 8_F_GIRL,{ mes "[Hair Ornament Girl]"; mes "It's better to bring just to keep the requested items in your inventory. Did you check? Then let's make it, okay?"; next; - switch(select("No.:Yes.")) { + switch(select("No.", "Yes.")) { case 1: mes "[Hair Ornament Girl]"; mes "Ah, alright. I guess you should put all your other things into Kafra Storage first. Okay then, see you soon."; @@ -123,7 +123,7 @@ comodo,228,159,3 script Hair Ornament Girl 8_F_GIRL,{ mes "[Hair Ornament Girl]"; mes "It's better to bring just to keep the requested items in your inventory. Did you check? Then let's make it, okay?"; next; - switch(select("No.:Yes.")) { + switch(select("No.", "Yes.")) { case 1: mes "[Hair Ornament Girl]"; mes "Ah, alright. I guess you should put all your other things into Kafra Storage first. Okay then, see you soon."; @@ -164,7 +164,7 @@ comodo,228,159,3 script Hair Ornament Girl 8_F_GIRL,{ mes "[Hair Ornament Girl]"; mes "You want me to make it now?"; next; - switch(select("No.:Yes.")) { + switch(select("No.", "Yes.")) { case 1: mes "[Hair Ornament Girl]"; mes "See you later then~"; @@ -206,7 +206,7 @@ comodo,228,159,3 script Hair Ornament Girl 8_F_GIRL,{ mes "[Hair Ornament Girl]"; mes "It's better to bring just to keep the requested items in your inventory. Did you check? Then let's make it, okay?"; next; - switch(select("No.:Yes.")) { + switch(select("No.", "Yes.")) { case 1: mes "[Hair Ornament Girl]"; mes "Ah, alright. I guess you should put all your other things into Kafra Storage first. Okay then, see you soon."; @@ -252,7 +252,7 @@ comodo,273,137,4 script Traveler#head 4_F_GON,{ mes "[Isac Mari]"; mes "I know how to make all sorts of worldly hats. But right now, I can't make these since I don't have the right items."; next; - switch(select("Mine Helmet:Parcel Hat:Grief for Greed:Opera Phantom Mask")) { + switch(select("Mine Helmet", "Parcel Hat", "Grief for Greed", "Opera Phantom Mask")) { case 1: if ((countitem(Safety_Helmet) > 0) && (countitem(Candle) > 0) && (countitem(Steel) > 24) && (countitem(Crystal_Mirror) > 0)) { mes "[Isac Mari]"; @@ -264,7 +264,7 @@ comodo,273,137,4 script Traveler#head 4_F_GON,{ mes "[Isac Mari]"; mes "It's better to keep only the items used to make the Mine Hat in your inventory. Did you check? If so, let's get started."; next; - switch(select("Give me a minute~!:Let's make the Mine Hat.")) { + switch(select("Give me a minute~!", "Let's make the Mine Hat.")) { case 1: mes "[Isac Mari]"; mes "Alright. Please check your items again. It's much better to be safe than sorry."; @@ -317,7 +317,7 @@ comodo,273,137,4 script Traveler#head 4_F_GON,{ mes "[Isac Mari]"; mes "It's better to keep only the items used to make the Parcel Hat in your inventory. Did you check? If so, let's get started."; next; - switch(select("Give me a minute~!:Let's make the Parcel Hat.")) { + switch(select("Give me a minute~!", "Let's make the Parcel Hat.")) { case 1: mes "[Isac Mari]"; mes "Alright. Please check your items again. It's much better to be safe than sorry."; @@ -374,7 +374,7 @@ comodo,273,137,4 script Traveler#head 4_F_GON,{ mes "[Isac Mari]"; mes "It's better to keep only the items used to make the Grief for Greed in your inventory. Did you check? If so, let's get started."; next; - switch(select("Give me a minute~!:Let's make the Grief for Greed.")) { + switch(select("Give me a minute~!", "Let's make the Grief for Greed.")) { case 1: mes "[Isac Mari]"; mes "Alright. Please check your items again. It's much better to be safe than sorry."; @@ -435,7 +435,7 @@ comodo,273,137,4 script Traveler#head 4_F_GON,{ mes "[Isac Mari]"; mes "It's better to keep only the items used to make the Opera Mask in your inventory. Did you check? If so, let's get started."; next; - switch(select("Give me a minute~!:Let's make the Opera Masque.")) { + switch(select("Give me a minute~!", "Let's make the Opera Masque.")) { case 1: mes "[Isac Mari]"; mes "Alright. Please check your items again. It's much better to be safe than sorry."; @@ -498,7 +498,7 @@ comodo,206,310,4 script Campground Boy#cmd 4_M_BIBI,{ mes "BBQ camping in Comodo is"; mes "heaven to a meat lover like me~"; next; - if (select("BBQ Camping...?:Cancel") == 1) { + if (select("BBQ Camping...?", "Cancel") == 1) { mes "[Rochito]"; mes "Yeah man... You can eat"; mes "Komodoru meat all day when"; @@ -659,7 +659,7 @@ comodo,204,310,4 script Camping Youth#cmd 1_M_YOUNGKNIGHT,{ mes "together for this barbeque"; mes "for such a long time~"; next; - if(select("Buddies...?:Cancel") == 1) { + if(select("Buddies...?", "Cancel") == 1) { mes "[Rockha]"; mes "Yeah, some of us know"; mes "each other when we fought"; @@ -761,7 +761,7 @@ comodo,209,305,4 script Camping Maiden#cmd 1_F_LIBRARYGIRL,{ mes "Having a good time, all of us"; mes "together in a time of peace~"; next; - if (select("War of the Witch?:Cancel") == 1) { + if (select("War of the Witch?", "Cancel") == 1) { mes "[Emralhandas]"; mes "Before I tell you about the"; mes "War of the Witch, I guess"; @@ -1022,7 +1022,7 @@ cmd_in02,32,140,4 script Chief#cmd 1_M_03,{ mes "Comodo, a city famous for its beauty and nightlife. I hope you"; mes "enjoy your stay, whether you are seeking excitement or relaxation~"; next; - switch(select("About Casino:About Banished Witch:Cancel")) { + switch(select("About Casino", "About Banished Witch", "Cancel")) { case 1: mes "[Tausupa]"; mes "Ah yes, Comodo is world"; @@ -1116,7 +1116,7 @@ comodo,88,97,4 script Toruna#cmd 4_M_MANAGER,{ mes "you believe this entire city"; mes "is built inside a natural cave?"; next; - switch(select("This cave is huge!:This place sure is strange...:Cancel")) { + switch(select("This cave is huge!", "This place sure is strange...", "Cancel")) { case 1: mes "[Toruna]"; mes "Oh, this is a huge cave,"; @@ -1498,7 +1498,7 @@ comodo,187,153,4 script Hullaris#cmd 4_F_GODEMOM,{ mes "Love togther, love together,"; mes "we've living on the floor~"; next; - if (select("Present Muzi's Coin:Um... Comodo Cheese?") == 1) { + if (select("Present Muzi's Coin", "Um... Comodo Cheese?") == 1) { mes "^3355FFYou present Muzi's lucky"; mes "coin to the old woman.^000000"; next; |