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-rw-r--r--npc/quests/quests_comodo.txt32
1 files changed, 16 insertions, 16 deletions
diff --git a/npc/quests/quests_comodo.txt b/npc/quests/quests_comodo.txt
index 30ca0a57b..32f0af151 100644
--- a/npc/quests/quests_comodo.txt
+++ b/npc/quests/quests_comodo.txt
@@ -63,7 +63,7 @@ comodo,228,159,3 script Hair Ornament Girl 8_F_GIRL,{
mes "[Hair Ornament Girl]";
mes "If you give me a few simple items then I can make a gorgeous Hair Band. If you have any questions, go ahead and have a look.";
next;
- switch(select("Cross Hat:Bulb Band:Stripe Hairband:Blue Hairband")) {
+ switch(select("Cross Hat", "Bulb Band", "Stripe Hairband", "Blue Hairband")) {
case 1:
if ((countitem(Rosary) > 0) && (countitem(Broken_Armor_Piece) > 499)) {
mes "[Hair Ornament Girl]";
@@ -77,7 +77,7 @@ comodo,228,159,3 script Hair Ornament Girl 8_F_GIRL,{
mes "[Hair Ornament Girl]";
mes "It's better to bring just to keep the requested items in your inventory. Did you check? Then let's make it, okay?";
next;
- switch(select("No.:Yes.")) {
+ switch(select("No.", "Yes.")) {
case 1:
mes "[Hair Ornament Girl]";
mes "Ah, alright. I guess you should put all your other things into Kafra Storage first. Okay then, see you soon.";
@@ -123,7 +123,7 @@ comodo,228,159,3 script Hair Ornament Girl 8_F_GIRL,{
mes "[Hair Ornament Girl]";
mes "It's better to bring just to keep the requested items in your inventory. Did you check? Then let's make it, okay?";
next;
- switch(select("No.:Yes.")) {
+ switch(select("No.", "Yes.")) {
case 1:
mes "[Hair Ornament Girl]";
mes "Ah, alright. I guess you should put all your other things into Kafra Storage first. Okay then, see you soon.";
@@ -164,7 +164,7 @@ comodo,228,159,3 script Hair Ornament Girl 8_F_GIRL,{
mes "[Hair Ornament Girl]";
mes "You want me to make it now?";
next;
- switch(select("No.:Yes.")) {
+ switch(select("No.", "Yes.")) {
case 1:
mes "[Hair Ornament Girl]";
mes "See you later then~";
@@ -206,7 +206,7 @@ comodo,228,159,3 script Hair Ornament Girl 8_F_GIRL,{
mes "[Hair Ornament Girl]";
mes "It's better to bring just to keep the requested items in your inventory. Did you check? Then let's make it, okay?";
next;
- switch(select("No.:Yes.")) {
+ switch(select("No.", "Yes.")) {
case 1:
mes "[Hair Ornament Girl]";
mes "Ah, alright. I guess you should put all your other things into Kafra Storage first. Okay then, see you soon.";
@@ -252,7 +252,7 @@ comodo,273,137,4 script Traveler#head 4_F_GON,{
mes "[Isac Mari]";
mes "I know how to make all sorts of worldly hats. But right now, I can't make these since I don't have the right items.";
next;
- switch(select("Mine Helmet:Parcel Hat:Grief for Greed:Opera Phantom Mask")) {
+ switch(select("Mine Helmet", "Parcel Hat", "Grief for Greed", "Opera Phantom Mask")) {
case 1:
if ((countitem(Safety_Helmet) > 0) && (countitem(Candle) > 0) && (countitem(Steel) > 24) && (countitem(Crystal_Mirror) > 0)) {
mes "[Isac Mari]";
@@ -264,7 +264,7 @@ comodo,273,137,4 script Traveler#head 4_F_GON,{
mes "[Isac Mari]";
mes "It's better to keep only the items used to make the Mine Hat in your inventory. Did you check? If so, let's get started.";
next;
- switch(select("Give me a minute~!:Let's make the Mine Hat.")) {
+ switch(select("Give me a minute~!", "Let's make the Mine Hat.")) {
case 1:
mes "[Isac Mari]";
mes "Alright. Please check your items again. It's much better to be safe than sorry.";
@@ -317,7 +317,7 @@ comodo,273,137,4 script Traveler#head 4_F_GON,{
mes "[Isac Mari]";
mes "It's better to keep only the items used to make the Parcel Hat in your inventory. Did you check? If so, let's get started.";
next;
- switch(select("Give me a minute~!:Let's make the Parcel Hat.")) {
+ switch(select("Give me a minute~!", "Let's make the Parcel Hat.")) {
case 1:
mes "[Isac Mari]";
mes "Alright. Please check your items again. It's much better to be safe than sorry.";
@@ -374,7 +374,7 @@ comodo,273,137,4 script Traveler#head 4_F_GON,{
mes "[Isac Mari]";
mes "It's better to keep only the items used to make the Grief for Greed in your inventory. Did you check? If so, let's get started.";
next;
- switch(select("Give me a minute~!:Let's make the Grief for Greed.")) {
+ switch(select("Give me a minute~!", "Let's make the Grief for Greed.")) {
case 1:
mes "[Isac Mari]";
mes "Alright. Please check your items again. It's much better to be safe than sorry.";
@@ -435,7 +435,7 @@ comodo,273,137,4 script Traveler#head 4_F_GON,{
mes "[Isac Mari]";
mes "It's better to keep only the items used to make the Opera Mask in your inventory. Did you check? If so, let's get started.";
next;
- switch(select("Give me a minute~!:Let's make the Opera Masque.")) {
+ switch(select("Give me a minute~!", "Let's make the Opera Masque.")) {
case 1:
mes "[Isac Mari]";
mes "Alright. Please check your items again. It's much better to be safe than sorry.";
@@ -498,7 +498,7 @@ comodo,206,310,4 script Campground Boy#cmd 4_M_BIBI,{
mes "BBQ camping in Comodo is";
mes "heaven to a meat lover like me~";
next;
- if (select("BBQ Camping...?:Cancel") == 1) {
+ if (select("BBQ Camping...?", "Cancel") == 1) {
mes "[Rochito]";
mes "Yeah man... You can eat";
mes "Komodoru meat all day when";
@@ -659,7 +659,7 @@ comodo,204,310,4 script Camping Youth#cmd 1_M_YOUNGKNIGHT,{
mes "together for this barbeque";
mes "for such a long time~";
next;
- if(select("Buddies...?:Cancel") == 1) {
+ if(select("Buddies...?", "Cancel") == 1) {
mes "[Rockha]";
mes "Yeah, some of us know";
mes "each other when we fought";
@@ -761,7 +761,7 @@ comodo,209,305,4 script Camping Maiden#cmd 1_F_LIBRARYGIRL,{
mes "Having a good time, all of us";
mes "together in a time of peace~";
next;
- if (select("War of the Witch?:Cancel") == 1) {
+ if (select("War of the Witch?", "Cancel") == 1) {
mes "[Emralhandas]";
mes "Before I tell you about the";
mes "War of the Witch, I guess";
@@ -1022,7 +1022,7 @@ cmd_in02,32,140,4 script Chief#cmd 1_M_03,{
mes "Comodo, a city famous for its beauty and nightlife. I hope you";
mes "enjoy your stay, whether you are seeking excitement or relaxation~";
next;
- switch(select("About Casino:About Banished Witch:Cancel")) {
+ switch(select("About Casino", "About Banished Witch", "Cancel")) {
case 1:
mes "[Tausupa]";
mes "Ah yes, Comodo is world";
@@ -1116,7 +1116,7 @@ comodo,88,97,4 script Toruna#cmd 4_M_MANAGER,{
mes "you believe this entire city";
mes "is built inside a natural cave?";
next;
- switch(select("This cave is huge!:This place sure is strange...:Cancel")) {
+ switch(select("This cave is huge!", "This place sure is strange...", "Cancel")) {
case 1:
mes "[Toruna]";
mes "Oh, this is a huge cave,";
@@ -1498,7 +1498,7 @@ comodo,187,153,4 script Hullaris#cmd 4_F_GODEMOM,{
mes "Love togther, love together,";
mes "we've living on the floor~";
next;
- if (select("Present Muzi's Coin:Um... Comodo Cheese?") == 1) {
+ if (select("Present Muzi's Coin", "Um... Comodo Cheese?") == 1) {
mes "^3355FFYou present Muzi's lucky";
mes "coin to the old woman.^000000";
next;