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-rw-r--r--npc/quests/quests_comodo.txt108
1 files changed, 54 insertions, 54 deletions
diff --git a/npc/quests/quests_comodo.txt b/npc/quests/quests_comodo.txt
index 45db4cc3a..30ca0a57b 100644
--- a/npc/quests/quests_comodo.txt
+++ b/npc/quests/quests_comodo.txt
@@ -65,7 +65,7 @@ comodo,228,159,3 script Hair Ornament Girl 8_F_GIRL,{
next;
switch(select("Cross Hat:Bulb Band:Stripe Hairband:Blue Hairband")) {
case 1:
- if ((countitem(2608) > 0) && (countitem(7069) > 499)) {
+ if ((countitem(Rosary) > 0) && (countitem(Broken_Armor_Piece) > 499)) {
mes "[Hair Ornament Girl]";
mes "You've chosen the Cross Hat?";
mes "If you brought all the required items, I will make it for you~";
@@ -86,12 +86,12 @@ comodo,228,159,3 script Hair Ornament Girl 8_F_GIRL,{
case 2:
mes "^3355FFSwish swish snip snip^000000";
next;
- delitem 2608,1; //Rosary
- delitem 7069,500; //Broken_Armor_Piece
+ delitem Rosary,1;
+ delitem Broken_Armor_Piece,500;
mes "[Hair Ornament Girl]";
mes "Look at this! Well done~";
mes "Please come again~ hoooo!";
- getitem 5036,1; // Cross_Band
+ getitem Cross_Band,1; // Cross_Band
close;
}
}
@@ -111,7 +111,7 @@ comodo,228,159,3 script Hair Ornament Girl 8_F_GIRL,{
close;
}
case 2:
- if ((countitem(2233) > 0) && (countitem(746) > 19)) {
+ if ((countitem(Circlet_) > 0) && (countitem(Glass_Bead) > 19)) {
mes "[Hair Ornament Girl]";
mes "You've chosen Bulb band?";
mes "If you brought all the required items, I will make it for you~";
@@ -131,12 +131,12 @@ comodo,228,159,3 script Hair Ornament Girl 8_F_GIRL,{
case 2:
mes "^3355FFSwish swish snip snip^000000";
next;
- delitem 2233,1; //Circlet_
- delitem 746,20; //Glass_Bead
+ delitem Circlet_,1;
+ delitem Glass_Bead,20;
mes "[Hair Ornament Girl]";
mes "Look at this! Well done~";
mes "Please come again~ hoooo!";
- getitem 5034,1; // Light_Bulb_Band
+ getitem Light_Bulb_Band,1; // Light_Bulb_Band
close;
}
}
@@ -156,7 +156,7 @@ comodo,228,159,3 script Hair Ornament Girl 8_F_GIRL,{
close;
}
case 3:
- if (countitem(1099) > 1499) {
+ if (countitem(Worn_Out_Prison_Uniform) > 1499) {
mes "[Hair Ornament Girl]";
mes "You've chosen Stripe band?";
mes "If you brought all the required items, I will make it for you~";
@@ -172,11 +172,11 @@ comodo,228,159,3 script Hair Ornament Girl 8_F_GIRL,{
case 2:
mes "^3355FFSwish swish snip snip^000000";
next;
- delitem 1099,1500; //Worn_Out_Prison_Uniform
+ delitem Worn_Out_Prison_Uniform,1500;
mes "[Hair Ornament Girl]";
mes "Look at this! Well done~";
mes "Please come again~";
- getitem 5049,1; // Stripe_Band
+ getitem Stripe_Band,1; // Stripe_Band
close;
}
}
@@ -194,7 +194,7 @@ comodo,228,159,3 script Hair Ornament Girl 8_F_GIRL,{
close;
}
case 4:
- if ((countitem(2211) > 0) && (countitem(978) > 0) && (countitem(7003) > 299)) {
+ if ((countitem(Bandana) > 0) && (countitem(Cobaltblue_Dyestuffs) > 0) && (countitem(Anolian_Skin) > 299)) {
mes "[Hair Ornament Girl]";
mes "You've chosen Blue Hairband?";
mes "If you brought all the required items, I will make it for you~";
@@ -214,13 +214,13 @@ comodo,228,159,3 script Hair Ornament Girl 8_F_GIRL,{
case 2:
mes "^3355FFSwish swish snip snip^000000";
next;
- delitem 2211,1; //Bandana
- delitem 978,1; //Cobaltblue_Dyestuffs
- delitem 7003,300; //Anolian_Skin
+ delitem Bandana,1;
+ delitem Cobaltblue_Dyestuffs,1;
+ delitem Anolian_Skin,300;
mes "[Hair Ornament Girl]";
mes "Look, at this! Well done!";
mes "Please come again~ ";
- getitem 5052,1; // Blue_Hair_Band
+ getitem Blue_Hair_Band,1; // Blue_Hair_Band
close;
}
}
@@ -254,7 +254,7 @@ comodo,273,137,4 script Traveler#head 4_F_GON,{
next;
switch(select("Mine Helmet:Parcel Hat:Grief for Greed:Opera Phantom Mask")) {
case 1:
- if ((countitem(5009) > 0) && (countitem(5028) > 0) && (countitem(999) > 24) && (countitem(747) > 0)) {
+ if ((countitem(Safety_Helmet) > 0) && (countitem(Candle) > 0) && (countitem(Steel) > 24) && (countitem(Crystal_Mirror) > 0)) {
mes "[Isac Mari]";
mes "Mine Helmet was designed for the miners in the coal mines to have light in the dark. If you brought all the required items, I will go ahead and make it for you~";
next;
@@ -276,13 +276,13 @@ comodo,273,137,4 script Traveler#head 4_F_GON,{
mes "[Isac Mari]";
mes "Whew! This is pretty hard!";
next;
- delitem 5009,1; //Safety_Helmet
- delitem 5028,1; //Candle
- delitem 747,1; //Crystal_Mirror
- delitem 999,25; //Steel
+ delitem Safety_Helmet,1;
+ delitem Candle,1;
+ delitem Crystal_Mirror,1;
+ delitem Steel,25;
mes "[Isac Mari]";
mes "I'm not quite sure if this is the right one, but it looks about right. Ha ha~";
- getitem 5031,1; // Mine_Helm
+ getitem Mine_Helm,1; // Mine_Helm
close;
}
}
@@ -306,7 +306,7 @@ comodo,273,137,4 script Traveler#head 4_F_GON,{
close;
}
case 2:
- if ((countitem(1059) > 149) && (countitem(907) > 99) && (countitem(978) > 0)) {
+ if ((countitem(Transparent_Cloth) > 149) && (countitem(Resin) > 99) && (countitem(Cobaltblue_Dyestuffs) > 0)) {
mes "[Isac Mari]";
mes "Parcel Hat seems to be useful for business people to carry around their products. If you brought everything I need, I will make it for you.";
mes "If you brought all the required items, I will make it for you~";
@@ -331,13 +331,13 @@ comodo,273,137,4 script Traveler#head 4_F_GON,{
mes "I think I messed up!";
mes "No, wait, I think I can fix this...";
next;
- delitem 1059,150; //Transparent_Cloth
- delitem 907,100; //Resin
- delitem 978,1; //Cobaltblue_Dyestuffs
+ delitem Transparent_Cloth,150;
+ delitem Resin,100;
+ delitem Cobaltblue_Dyestuffs,1;
mes "[Isac Mari]";
mes "Well...";
mes "Um, it looks like a Parcel Hat. So that's good enough for me! Ha ha~";
- getitem 5023,1; // Hat_Of_Bundle
+ getitem Hat_Of_Bundle,1; // Hat_Of_Bundle
close;
}
}
@@ -363,7 +363,7 @@ comodo,273,137,4 script Traveler#head 4_F_GON,{
close;
}
case 3:
- if ((countitem(2233) > 0) && (countitem(969) > 0) && (countitem(949) > 79) && (countitem(999) > 19) && (countitem(938) > 799)) {
+ if ((countitem(Circlet_) > 0) && (countitem(Gold) > 0) && (countitem(Feather) > 79) && (countitem(Steel) > 19) && (countitem(Sticky_Mucus) > 799)) {
mes "[Isac Mari]";
mes "Grief for Greed...";
mes "If you brought all the required items, I'll go ahead and make it for you~";
@@ -386,14 +386,14 @@ comodo,273,137,4 script Traveler#head 4_F_GON,{
mes "[Isac Mari]";
mes "Whew! This is pretty hard!";
next;
- delitem 2233,1; //Circlet_
- delitem 969,1; //Gold
- delitem 949,80; //Feather
- delitem 999,20; //Steel
- delitem 938,800; //Sticky_Mucus
+ delitem Circlet_,1;
+ delitem Gold,1;
+ delitem Feather,80;
+ delitem Steel,20;
+ delitem Sticky_Mucus,800;
mes "[Isac Mari]";
mes "I might have made a few mistakes, but it looks good enough. Here you go, your own Grief for Greed hat!";
- getitem 5021,1; // Bankruptcy_Of_Heart
+ getitem Bankruptcy_Of_Heart,1; // Bankruptcy_Of_Heart
close;
}
}
@@ -424,7 +424,7 @@ comodo,273,137,4 script Traveler#head 4_F_GON,{
close;
}
case 4:
- if ((countitem(2281) > 0) && (countitem(1048) > 49)) {
+ if ((countitem(Phantom_Of_Opera) > 0) && (countitem(Slender_Snake) > 49)) {
mes "[Isac Mari]";
mes "Opera Phantom Mask...";
mes "Frightening, but also tragic and romantic. If you brought all the required items, I will make it for you~";
@@ -447,12 +447,12 @@ comodo,273,137,4 script Traveler#head 4_F_GON,{
mes "[Isac Mari]";
mes "Whew! This is pretty hard!";
next;
- delitem 2281,1; //Phantom_Of_Opera
- delitem 1048,50; //Slender_Snake
+ delitem Phantom_Of_Opera,1;
+ delitem Slender_Snake,50;
mes "[Isac Mari]";
mes "I'm not quite sure if this is the right one.";
mes "But it looks fine. Ha ha";
- getitem 5043,1; // Opera_Ghost_Mask
+ getitem Opera_Ghost_Mask,1; // Opera_Ghost_Mask
close;
}
}
@@ -2029,7 +2029,7 @@ aldebaran,44,53,4 script Meteurengut#cmd 1_M_WIZARD,{
dmdswrd_Q = 15;
break;
case 15:
- if (countitem(717) > 0 && countitem(726) > 0 && countitem(721) > 0 && countitem(640) > 0 && countitem(757) > 0) {
+ if (countitem(Blue_Gemstone) > 0 && countitem(Blue_Jewel) > 0 && countitem(Azure_Jewel) > 0 && countitem(Shining_Stone) > 0 && countitem(Elunium_Stone) > 0) {
mes "[Meteurengut]";
mes "You've already found";
mes "all of the items I require to";
@@ -2037,11 +2037,11 @@ aldebaran,44,53,4 script Meteurengut#cmd 1_M_WIZARD,{
mes "Fantastic. Now I can begin work";
mes "on this. However, there is one";
mes "more thing I must ask of you.";
- delitem 717,1; //Blue_Gemstone
- delitem 726,1; //Blue_Jewel
- delitem 721,1; //Azure_Jewel
- delitem 640,1; //Shining_Stone
- delitem 757,1; //Elunium_Stone
+ delitem Blue_Gemstone,1;
+ delitem Blue_Jewel,1;
+ delitem Azure_Jewel,1;
+ delitem Shining_Stone,1;
+ delitem Elunium_Stone,1;
dmdswrd_Q = 16;
next;
mes "[Meteurengut]";
@@ -2076,7 +2076,7 @@ aldebaran,44,53,4 script Meteurengut#cmd 1_M_WIZARD,{
mes "^3355FF1 Blue Gemstone^000000.";
break;
case 16:
- if (countitem(1025) > 0) {
+ if (countitem(Spiderweb) > 0) {
mes "[Meteurengut]";
mes "I see that you've brought";
mes "me a Cobweb. It's hard to";
@@ -2085,7 +2085,7 @@ aldebaran,44,53,4 script Meteurengut#cmd 1_M_WIZARD,{
mes "Now, if you'll wait a moment,";
mes "I shall complete the slate...";
next;
- delitem 1025,1; //Spiderweb
+ delitem Spiderweb,1;
mes "*^3355FFClang Clang Clang!*";
mes "*Zaaaaaaaaaaaaaap*";
mes "*Ching tink t-t-t-tap*^000000";
@@ -2220,8 +2220,8 @@ morocc,201,30,4 script Zaka#cmd 4W_M_03,{
dmdswrd_Q = 18;
break;
case 18:
- if (countitem(926) > 1) {
- delitem 926,2; //Scale_Of_Snakes
+ if (countitem(Scale_Of_Snakes) > 1) {
+ delitem Scale_Of_Snakes,2;
dmdswrd_Q = 19;
mes "[Zaka]";
mes "Ah, you've brought";
@@ -2249,7 +2249,7 @@ morocc,201,30,4 script Zaka#cmd 4W_M_03,{
mes "alright? I'll be right here.";
break;
case 19:
- if (countitem(936) > 0) {
+ if (countitem(Scales_Shell) > 0) {
mes "[Zaka]";
mes "Oh, nice! You've brought";
mes "this Scale Shell for me,";
@@ -2264,7 +2264,7 @@ morocc,201,30,4 script Zaka#cmd 4W_M_03,{
mes "and bring you to me before";
mes "I finish this part of the process, okay? Wait, actually, I think";
mes "you can take your time...";
- delitem 936,1; //Scales_Shell
+ delitem Scales_Shell,1;
dmdswrd_Q = 20;
close;
}
@@ -2277,7 +2277,7 @@ morocc,201,30,4 script Zaka#cmd 4W_M_03,{
mes "finish this Book of the Lamb.";
break;
case 20:
- if (countitem(954) > 0) {
+ if (countitem(Shining_Scales) > 0) {
mes "[Zaka]";
mes "Ah, you're just in time!";
mes "Have you got the Shining";
@@ -2285,7 +2285,7 @@ morocc,201,30,4 script Zaka#cmd 4W_M_03,{
mes "is just one more item that";
mes "I want to ask you to bring me:";
mes "^3355FF1 Stinky Scale^000000. Easy, right?";
- delitem 954,1; //Shining_Scales
+ delitem Shining_Scales,1;
dmdswrd_Q = 21;
next;
mes "[Zaka]";
@@ -2306,7 +2306,7 @@ morocc,201,30,4 script Zaka#cmd 4W_M_03,{
mes "no way to work around it...";
break;
case 21:
- if (countitem(959) > 0) {
+ if (countitem(Rotten_Scale) > 0) {
mes "[Zaka]";
mes "What's that sme--?";
mes "Oh, right. I asked you to";
@@ -2318,7 +2318,7 @@ morocc,201,30,4 script Zaka#cmd 4W_M_03,{
mes "^3355FFZaka completes";
mes "the creation of the";
mes "Book of the Lamb.^000000";
- delitem 959,1; //Rotten_Scale
+ delitem Rotten_Scale,1;
dmdswrd_Q = 22;
next;
mes "[Zaka]";