diff options
Diffstat (limited to 'npc/quests/quests_ayothaya.txt')
-rw-r--r-- | npc/quests/quests_ayothaya.txt | 102 |
1 files changed, 54 insertions, 48 deletions
diff --git a/npc/quests/quests_ayothaya.txt b/npc/quests/quests_ayothaya.txt index 4135e8f98..619880819 100644 --- a/npc/quests/quests_ayothaya.txt +++ b/npc/quests/quests_ayothaya.txt @@ -3,7 +3,7 @@ //===== By =================================================== //= Fredzilla, MasterOfMuppets //===== Version ============================================== -//= 2.5 +//= 2.6 //===== Description ========================================== //= [Official Conversion] //= Ayothaya Ring Quest @@ -29,6 +29,7 @@ //= 2.3 Replaced effect numerics with constants. [Samuray22] //= 2.4 Updated RE/Pre-RE EXP. [Euphy] //= 2.5 Added questlog support. [Euphy] +//= 2.6 Added Renewal quest items. [Euphy] //============================================================ // Ayothaya Ring Quest :: ayo_ring @@ -712,7 +713,7 @@ ayo_dun02,91,264,3 script Haggard Man 4_M_THAIAYO,{ mes "realigned every bone in your skeleton, placing them in the right spots. Strangely, you feel intense relaxation and refreshment instead of excruciating pain."; thai_find = 14; completequest 12034; - if (checkre(3)) { + if (RENEWAL_EXP) { if (BaseLevel < 56) getexp 900,0; else if (BaseLevel > 55 && BaseLevel < 61) getexp 1050,0; else if (BaseLevel > 60 && BaseLevel < 66) getexp 1868,0; @@ -1327,6 +1328,11 @@ ayothaya,83,132,0 script Dusit#thai 4_M_THAIONGBAK,{ } ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{ + if (RENEWAL) + setarray .@items, Transparent_Cloth, Fox_Tail; + else + setarray .@items, Needle_Pouch, Spool; + if (ayodunquest == 1) { mes "[Boonthom]"; mes "You...!"; @@ -1441,8 +1447,8 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{ mes "containing this holy power if you wish. In order to make it, I will need some materials."; next; mes "[Boonthom]"; - mes "^3366991 Needle Packet^000000,"; - mes "^3366991 Spool^000000,"; + mes "^3366991 "+getitemname(.@items[0])+"^000000,"; + mes "^3366991 "+getitemname(.@items[1])+"^000000,"; mes "^3366991 Solid Husk^000000 and"; mes "^3366991 Holy Water^000000..."; mes "That's all I need."; @@ -1465,7 +1471,7 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{ mes "............"; close; } else if (ayodunquest == 2) { - if (countitem(7213) > 0 && countitem(7217) > 0 && countitem(7190) > 0 && countitem(523) > 0) { + if (countitem(.@items[0]) > 0 && countitem(.@items[1]) > 0 && countitem(Solid_Peeling) > 0 && countitem(Holy_Water) > 0) { mes "[Boonthom]"; mes "Excellent!"; mes "Now you have brought"; @@ -1486,13 +1492,13 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{ mes "Here you go."; mes "Please take these holy threads."; mes "With this, you will be able to enter the ruins with less worry."; - delitem 7213,1; //Needle_Pouch - delitem 7217,1; //Spool - delitem 7190,1; //Solid_Peeling - delitem 523,1; //Holy_Water + delitem .@items[0],1; + delitem .@items[1],1; + delitem Solid_Peeling,1; + delitem Holy_Water,1; ayodunquest = 3; changequest 12036,12037; - getitem 7285,1; //Thread_Skein + getitem Thread_Skein,1; next; mes "[Boonthom]"; mes "Even if you lose this, don't worry. Just bring me the materials, and"; @@ -1508,8 +1514,8 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{ mes "carefully this time."; next; mes "[Boonthom]"; - mes "^3366991 Needle Packet^000000,"; - mes "^3366991 Spool^000000,"; + mes "^3366991 "+getitemname(.@items[0])+"^000000,"; + mes "^3366991 "+getitemname(.@items[1])+"^000000,"; mes "^3366991 Solid Husk^000000 and"; mes "^3366991 Holy Water^000000."; next; @@ -1517,7 +1523,7 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{ mes "See you later."; close; } else if (ayodunquest == 3) { - if (countitem(7213) > 0 && countitem(7217) > 0 && countitem(7190) > 0 && countitem(523) > 0) { + if (countitem(.@items[0]) > 0 && countitem(.@items[1]) > 0 && countitem(Solid_Peeling) > 0 && countitem(Holy_Water) > 0) { mes "[Boonthom]"; mes "Excellent! Now you have brought everything I need, let me make the thing for you as I promised..."; next; @@ -1535,11 +1541,11 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{ mes "Here you go."; mes "Please take these holy threads."; mes "With this, you will be able to enter the ruins with less worry."; - delitem 7213,1; //Needle_Pouch - delitem 7217,1; //Spool - delitem 7190,1; //Solid_Peeling - delitem 523,1; //Holy_Water - getitem 7285,1; //Thread_Skein + delitem .@items[0],1; + delitem .@items[1],1; + delitem Solid_Peeling,1; + delitem Holy_Water,1; + getitem Thread_Skein,1; next; mes "[Boonthom]"; mes "Even if you lose this, don't worry. Just bring me the materials, I can make you another one."; @@ -1549,8 +1555,8 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{ mes "If you lose the holy threads, don't worry. I can make some more for you. Just gather the following items."; next; mes "[Boonthom]"; - mes "^3366991 Needle Packet^000000,"; - mes "^3366991 Spool^000000,"; + mes "^3366991 "+getitemname(.@items[0])+"^000000,"; + mes "^3366991 "+getitemname(.@items[1])+"^000000,"; mes "^3366991 Solid Husk^000000 and"; mes "^3366991 Holy Water^000000."; next; @@ -1599,8 +1605,8 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{ mes "[Boonthom]"; mes "^3366992 Holy Water^000000,"; mes "^3366991 Yggdrasil Leaf^000000,"; - mes "^3366992 Needle Packet^000000 and"; - mes "^3366992 Spool^000000."; + mes "^3366992 "+getitemname(.@items[0])+"^000000 and"; + mes "^3366992 "+getitemname(.@items[1])+"^000000."; ayodunquest = 10; changequest 12037,12038; next; @@ -1610,7 +1616,7 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{ mes "gathered everything."; close; } else if (ayodunquest == 10) { - if (countitem(523) > 1 && countitem(610) > 0 && countitem(7213) > 1 && countitem(7217) > 1) { + if (countitem(Holy_Water) > 1 && countitem(Leaf_Of_Yggdrasil) > 0 && countitem(.@items[0]) > 1 && countitem(.@items[1]) > 1) { mes "[Boonthom]"; mes "Hmm~"; mes "You've brought"; @@ -1632,12 +1638,12 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{ mes "Here you go."; mes "Please take these holy threads."; mes "With this, you will be able to enter the ruins with less worry."; - delitem 7213,2; //Needle_Pouch - delitem 7217,2; //Spool - delitem 610,1; //Leaf_Of_Yggdrasil - delitem 523,2; //Holy_Water + delitem .@items[0],2; //Needle_Pouch + delitem .@items[1],2; //Spool + delitem Leaf_Of_Yggdrasil,1; + delitem Holy_Water,2; ayodunquest = 11; - getitem 7287,1; //Thread_Skein_ + getitem Thread_Skein_,1; changequest 12038,12039; next; mes "[Boonthom]"; @@ -1655,8 +1661,8 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{ mes "[Boonthom]"; mes "^3366992 Holy Water^000000,"; mes "^3366991 Yggdrasil Leaf^000000,"; - mes "^3366992 Needle Packet^000000 and"; - mes "^3366992 Spool^000000."; + mes "^3366992 "+getitemname(.@items[0])+"^000000 and"; + mes "^3366992 "+getitemname(.@items[1])+"^000000."; next; mes "[Boonthom]"; mes "Return to me"; @@ -1666,7 +1672,7 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{ mes "threads for you."; close; } else if (ayodunquest == 11) { - if (countitem(7287) > 0) { + if (countitem(Thread_Skein_) > 0) { mes "[Boonthom]"; mes "Those threads"; mes "will protect you"; @@ -1675,7 +1681,7 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{ mes "to you to defend yourself"; mes "from monster attacks, okay?"; close; - } else if (countitem(523) > 1 && countitem(610) > 0 && countitem(7213) > 1 && countitem(7217) > 1 && countitem(7287) == 0) { + } else if (countitem(Holy_Water) > 1 && countitem(Leaf_Of_Yggdrasil) > 0 && countitem(.@items[0]) > 1 && countitem(.@items[1]) > 1 && countitem(Thread_Skein_) == 0) { mes "[Boonthom]"; mes "Ooooohmmmmm..."; next; @@ -1690,11 +1696,11 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{ mes "Here you go."; mes "Please take these holy threads."; mes "With this, you will be able to enter the ruins with less worry."; - delitem 7213,2; //Needle_Pouch - delitem 7217,2; //Spool - delitem 610,1; //Leaf_Of_Yggdrasil - delitem 523,2; //Holy_Water - getitem 7287,1; //Thread_Skein_ + delitem .@items[0],2; + delitem .@items[1],2; + delitem Leaf_Of_Yggdrasil,1; + delitem Holy_Water,2; + getitem Thread_Skein_,1; close; } mes "[Boonthom]"; @@ -1707,8 +1713,8 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{ mes "[Boonthom]"; mes "^3366992 Holy Water^000000,"; mes "^3366991 Yggdrasil Leaf^000000,"; - mes "^3366992 Needle Packet^000000 and"; - mes "^3366992 Spool^000000."; + mes "^3366992 "+getitemname(.@items[0])+"^000000 and"; + mes "^3366992 "+getitemname(.@items[1])+"^000000."; close; } else if (ayodunquest == 12) { mes "[Boonthom]"; @@ -1740,13 +1746,13 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{ completequest 12039; close; } else if (ayodunquest > 12) { - if (countitem(7287) > 0) { + if (countitem(Thread_Skein_) > 0) { mes "[Boonthom]"; mes "Best of luck on your"; mes "expeditions, brave"; mes "adventurer~"; close; - } else if (countitem(523) > 1 && countitem(610) > 0 && countitem(7213) > 1 && countitem(7217) > 1 && countitem(7287) == 0) { + } else if (countitem(Holy_Water) > 1 && countitem(Leaf_Of_Yggdrasil) > 0 && countitem(.@items[0]) > 1 && countitem(.@items[1]) > 1 && countitem(Thread_Skein_) == 0) { mes "[Boonthom]"; mes "Lost the"; mes "holy threads"; @@ -1769,11 +1775,11 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{ mes "Here you go."; mes "Please take these holy threads."; mes "With this, you will be able to enter the ruins with less worry."; - delitem 7213,2; //Needle_Pouch - delitem 7217,2; //Spool - delitem 610,1; //Leaf_Of_Yggdrasil - delitem 523,2; //Holy_Water - getitem 7287,1; //Thread_Skein_ + delitem .@items[0],2; + delitem .@items[1],2; + delitem Leaf_Of_Yggdrasil,1; + delitem Holy_Water,2; + getitem Thread_Skein_,1; close; } mes "[Boonthom]"; @@ -1786,8 +1792,8 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{ mes "[Boonthom]"; mes "^3366992 Holy Water^000000,"; mes "^3366991 Yggdrasil Leaf^000000,"; - mes "^3366992 Needle Packet^000000 and"; - mes "^3366992 Spool^000000."; + mes "^3366992 "+getitemname(.@items[0])+"^000000 and"; + mes "^3366992 "+getitemname(.@items[1])+"^000000."; close; } mes "[Boonthom]"; |