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-rw-r--r--npc/quests/quests_ayothaya.txt76
1 files changed, 38 insertions, 38 deletions
diff --git a/npc/quests/quests_ayothaya.txt b/npc/quests/quests_ayothaya.txt
index 2323de1a1..809e3d7e4 100644
--- a/npc/quests/quests_ayothaya.txt
+++ b/npc/quests/quests_ayothaya.txt
@@ -33,7 +33,7 @@
//============================================================
//============================================== Ayothaya Clue
//====================================================== Quest
-ayo_dun02.gat,277,178,1 script OBB 139,4,4,{
+ayo_dun02,277,178,1 script OBB 139,4,4,{
if(AyoOBB==1 || weddingring!=3) end;
mes "["+strcharinfo(0)+"]";
mes "Huh what is this?, not foot prints, this is an Old Blue coloured Box";
@@ -46,31 +46,31 @@ ayo_dun02.gat,277,178,1 script OBB 139,4,4,{
close;
}
//Dungeon 1 foot prints x 5
-ayo_dun01.gat,30,149,1 script Clue#01 139,5,5,{
+ayo_dun01,30,149,1 script Clue#01 139,5,5,{
if(weddingring!=3) end;
npctalk "There are some foot prints here, they head off to the East.";
set @footprints1,1;
close;
}
-ayo_dun01.gat,70,149,1 script Clue#02 139,5,5,{
+ayo_dun01,70,149,1 script Clue#02 139,5,5,{
if(weddingring!=3) end;
npctalk "There are some more foot prints, they are heading off to the East too!";
set @footprints2,1;
close;
}
-ayo_dun01.gat,100,149,1 script Clue#03 139,5,5,{
+ayo_dun01,100,149,1 script Clue#03 139,5,5,{
if(weddingring!=3) end;
npctalk "More foot prints heading to the East, who do they belong too?";
set @footprints3,1;
close;
}
-ayo_dun01.gat,190,149,1 script Clue#04 139,5,5,{
+ayo_dun01,190,149,1 script Clue#04 139,5,5,{
if(weddingring!=3) end;
npctalk "More foot prints, but these are going North.";
set @footprints4,1;
close;
}
-ayo_dun01.gat,261,263,1 script Clue#05 139,5,5,{
+ayo_dun01,261,263,1 script Clue#05 139,5,5,{
if(weddingring!=3) end;
npctalk "There are some foot prints, they seem to head into that hole there.";
set @footprints5,1;
@@ -78,38 +78,38 @@ ayo_dun01.gat,261,263,1 script Clue#05 139,5,5,{
}
//Dungeon 2 foot prints x 4 + 1 fake
-ayo_dun02.gat,222,204,1 script Clue#06 139,5,5,{
+ayo_dun02,222,204,1 script Clue#06 139,5,5,{
if(weddingring!=3) end;
npctalk "Yet more foot prints, they are either going South or West.";
set @footprints6,1;
close;
}
-ayo_dun02.gat,169,212,1 script Clue#07 139,5,5,{
+ayo_dun02,169,212,1 script Clue#07 139,5,5,{
if(weddingring!=3) end;
npctalk "Looks like there are foot print going to the West.";
set @footprints7,1;
close;
}
-ayo_dun02.gat,129,212,1 script Clue#08 139,5,5,{
+ayo_dun02,129,212,1 script Clue#08 139,5,5,{
if(weddingring!=3) end;
npctalk "Ok these foot prints are either going to the North or West.";
set @footprints8,1;
close;
}
-ayo_dun02.gat,79,212,1 script Clue#09 139,7,7,{
+ayo_dun02,79,212,1 script Clue#09 139,7,7,{
if(weddingring!=3) end;
npctalk "These are very new, they are going North.";
set @footprints9,1;
close;
}
//FAKE
-ayo_dun02.gat,245,166,1 script Clue#10 139,7,7,{
+ayo_dun02,245,166,1 script Clue#10 139,7,7,{
if(weddingring!=3) end;
npctalk "Seems something came by this way, to the East.";
close;
}
-ayothaya.gat,233,105,7 script Shuda 838,{
+ayothaya,233,105,7 script Shuda 838,{
mes "[Shuda]";
if(BaseLevel<50) {
mes "Where is my ring!?!";
@@ -189,7 +189,7 @@ L_QuestOver:
close;
}
-ayothaya.gat,253,99,3 script Fisherman#01 843,{
+ayothaya,253,99,3 script Fisherman#01 843,{
mes "[Dannai]";
mes "This place is known to be teeming with fish. The fish here tend to eat anything they find, so it's easy to catch them.";
next;
@@ -242,7 +242,7 @@ L_RingCheck:
close;
}
-ayothaya.gat,192,171,4 script Old Man#10 824,{
+ayothaya,192,171,4 script Old Man#10 824,{
mes "[Tham]";
if(weddingring==3) goto L_OnQ2;
mes "What a nice day it is today, don't you agree?";
@@ -263,7 +263,7 @@ L_OnQ2:
close;
}
-ayo_dun02.gat,91,264,4 script Guy 822,{
+ayo_dun02,91,264,4 script Guy 822,{
if(weddingring==4) goto L_QuestComplete;
if(weddingring==5) goto L_TalkedShuda;
if(weddingring==3 && @footprints1==1 && @footprints2==1 && @footprints3==1 && @footprints4==1 && @footprints5==1 && @footprints6==1 && @footprints7==1 && @footprints8==1 && @footprints9==1) goto L_Groom;
@@ -329,7 +329,7 @@ L_TalkedShuda:
//============================================================
//============================================ Ayothaya Shrimp
//====================================================== Quest
-ayothaya.gat,203,169,3 script Noi 839,{
+ayothaya,203,169,3 script Noi 839,{
mes "[Noi]";
mes "Welcome to Ayothaya.";
mes "Out beautiful village is built above the water, surrounded by a dense forest.";
@@ -421,7 +421,7 @@ s_Remo:
close;
}
-ayothaya.gat,153,86,4 script Thongpool 843,{
+ayothaya,153,86,4 script Thongpool 843,{
if(ayoshrimps == 1)goto s_Shrimp2;
if(tomyumgoong == 2)goto s_Shrimp;
mes "[Thongpool]";
@@ -507,7 +507,7 @@ s_Shrimp2:
//============================================================
//=========================================== Ayothaya Dungeon
//====================================================== Quest
-ayothaya.gat,83,132,7 script Dusit 843,{
+ayothaya,83,132,7 script Dusit 843,{
if(ayodunquest == 1 || ayodunquest == 2 || ayodunquest == 3)goto s_Dun;
mes "[Dusit]";
mes "Oh...!";
@@ -587,7 +587,7 @@ s_Dun:
close;
}
-ayo_in01.gat,181,193,4 script Shaman 840,{
+ayo_in01,181,193,4 script Shaman 840,{
if(ayodot == 8)goto s_Check2;
if(ayodot == 7 && countitem(7285) > 0)goto s_ICheck;
if(ayodot == 6 && countitem(7285) > 0)goto s_Holier;
@@ -952,7 +952,7 @@ s_LoseThreads:
mes "Come back anytime!";
close;
}
-ayo_fild01.gat,129,197,7 script Puraim 842,{
+ayo_fild01,129,197,7 script Puraim 842,{
if(countitem(7285) > 0)goto s_Dungeon; //Holy Threads
mes "[Puraim]";
mes "If I were you, I wouldn't even dare to approach";
@@ -1008,7 +1008,7 @@ s_Yes:
if(readparam(5) < @hpcheck)goto s_SetHp;
percentheal -10,0;
s_Warp:
- warp "ayo_fild02.gat",30,135;
+ warp "ayo_fild02",30,135;
end;
s_SetHp:
set @hpcheck2,readparam(5)-1;
@@ -1016,7 +1016,7 @@ s_SetHp:
goto s_Warp;
}
-ayo_dun01.gat,260,42,4 script LocationActivator 139,4,0,{
+ayo_dun01,260,42,4 script LocationActivator 139,4,0,{
if(ayodot > 5)end;
if(countitem(7285) > 0)goto s_Dots;
end;
@@ -1068,7 +1068,7 @@ s_5:
close;
}
-ayo_dun01.gat,198,164,4 script #invayo1 111,{
+ayo_dun01,198,164,4 script #invayo1 111,{
if(countitem(7285) < 1)end;
if(ayodot == 0)goto s_First;
@@ -1086,7 +1086,7 @@ s_First:
}
-ayo_dun01.gat,87,16,4 script #invayo2 111,{
+ayo_dun01,87,16,4 script #invayo2 111,{
if(countitem(7285) < 1)end;
if(ayodot == 1)goto s_First;
@@ -1104,7 +1104,7 @@ s_First:
}
-ayo_dun01.gat,268,215,4 script #invayo3 111,{
+ayo_dun01,268,215,4 script #invayo3 111,{
if(countitem(7285) < 1)end;
if(ayodot == 2)goto s_First;
@@ -1122,7 +1122,7 @@ s_First:
}
-ayo_dun01.gat,147,274,4 script #invayo4 111,{
+ayo_dun01,147,274,4 script #invayo4 111,{
if(countitem(7285) < 1)end;
if(ayodot == 3)goto s_First;
@@ -1140,7 +1140,7 @@ s_First:
}
-ayo_dun01.gat,99,118,4 script #invayo5 111,{
+ayo_dun01,99,118,4 script #invayo5 111,{
if(countitem(7285) < 1)end;
if(ayodot == 4)goto s_First;
mes "^3C2EE6You find a piece of a stone slate with letters etched on it. It seems to be the 5th part of the slate.";
@@ -1154,7 +1154,7 @@ s_First:
}
-ayo_dun01.gat,16,188,4 script #invayo6 111,{
+ayo_dun01,16,188,4 script #invayo6 111,{
if(countitem(7285) < 1)end;
if(ayodot == 5)goto s_First;
mes "^3C2EE6You find a piece of a stone slate with letters etched on it. It seems to be the last part of the slate.";
@@ -1167,32 +1167,32 @@ s_First:
close;
}
-ayo_dun01.gat,24,283,4 script #ayowarp 111,{
+ayo_dun01,24,283,4 script #ayowarp 111,{
if(countitem(7287) < 1)goto s_NoEntry;
mes "^3C2EE6The holy threads emanate a powerful sense of safety and security. With the protection of holiness, you begin your descent into the 2nd level..";
close2;
set @ayodunwarp,rand(1,2);
if(@ayodunwarp == 2)goto s_2;
- warp "ayo_dun02.gat",275,26;
+ warp "ayo_dun02",275,26;
end;
s_2:
- warp "ayo_dun02.gat",24,26;
+ warp "ayo_dun02",24,26;
end;
s_NoEntry:
mes "^3C2EE6You find what seems to be the entrance to the 2nd level. However, you are filled with an overwhelming sense of dread. Somehow, you can't bring yourself to go down...";
close;
}
-ayo_dun01.gat,23,283,4 duplicate(#ayowarp) #ayodupe1 111
-ayo_dun01.gat,25,283,4 duplicate(#ayowarp) #ayodupe2 111
-ayo_dun01.gat,26,283,4 duplicate(#ayowarp) #ayodupe3 111
+ayo_dun01,23,283,4 duplicate(#ayowarp) #ayodupe1 111
+ayo_dun01,25,283,4 duplicate(#ayowarp) #ayodupe2 111
+ayo_dun01,26,283,4 duplicate(#ayowarp) #ayodupe3 111
//============================================================
//============================================== Tom Yum Goong
//====================================================== Quest
-ayothaya.gat,196,265,3 script Einon 842,{
+ayothaya,196,265,3 script Einon 842,{
if(tomyumgoong == 5)goto s_Done;
if(tomyumgoong == 1 || tomyumgoong == 2 || tomyumgoong == 3 || tomyumgoong == 4)goto s_Resta;
mes "[Einon]";
@@ -1252,7 +1252,7 @@ s_Done:
close;
}
-ayo_in01.gat,145,163,4 script Cook 839,{
+ayo_in01,145,163,4 script Cook 839,{
if(tomyumgoong == 5)goto s_Busy;
if(ayopause == 1)goto s_Pause;
if(ayopause == 2)goto s_Pause2;
@@ -1517,7 +1517,7 @@ s_Busy:
close;
}
-ayothaya.gat,213,95,7 script Merchant 841,{
+ayothaya,213,95,7 script Merchant 841,{
if(tomyumgoong == 4)goto s_Chili;
s_JumpBack:
mes "[Merchant Thongdum]";
@@ -1579,7 +1579,7 @@ s_NoZeny:
close;
}
-ayothaya.gat,121,240,7 script Mr. Jun 842,1,1,{
+ayothaya,121,240,7 script Mr. Jun 842,1,1,{
mes "[Mr. Jun]";
mes "...";
close;