diff options
Diffstat (limited to 'npc/quests/quests_ayothaya.txt')
-rw-r--r-- | npc/quests/quests_ayothaya.txt | 76 |
1 files changed, 38 insertions, 38 deletions
diff --git a/npc/quests/quests_ayothaya.txt b/npc/quests/quests_ayothaya.txt index 2323de1a1..809e3d7e4 100644 --- a/npc/quests/quests_ayothaya.txt +++ b/npc/quests/quests_ayothaya.txt @@ -33,7 +33,7 @@ //============================================================ //============================================== Ayothaya Clue //====================================================== Quest -ayo_dun02.gat,277,178,1 script OBB 139,4,4,{ +ayo_dun02,277,178,1 script OBB 139,4,4,{ if(AyoOBB==1 || weddingring!=3) end; mes "["+strcharinfo(0)+"]"; mes "Huh what is this?, not foot prints, this is an Old Blue coloured Box"; @@ -46,31 +46,31 @@ ayo_dun02.gat,277,178,1 script OBB 139,4,4,{ close; } //Dungeon 1 foot prints x 5 -ayo_dun01.gat,30,149,1 script Clue#01 139,5,5,{ +ayo_dun01,30,149,1 script Clue#01 139,5,5,{ if(weddingring!=3) end; npctalk "There are some foot prints here, they head off to the East."; set @footprints1,1; close; } -ayo_dun01.gat,70,149,1 script Clue#02 139,5,5,{ +ayo_dun01,70,149,1 script Clue#02 139,5,5,{ if(weddingring!=3) end; npctalk "There are some more foot prints, they are heading off to the East too!"; set @footprints2,1; close; } -ayo_dun01.gat,100,149,1 script Clue#03 139,5,5,{ +ayo_dun01,100,149,1 script Clue#03 139,5,5,{ if(weddingring!=3) end; npctalk "More foot prints heading to the East, who do they belong too?"; set @footprints3,1; close; } -ayo_dun01.gat,190,149,1 script Clue#04 139,5,5,{ +ayo_dun01,190,149,1 script Clue#04 139,5,5,{ if(weddingring!=3) end; npctalk "More foot prints, but these are going North."; set @footprints4,1; close; } -ayo_dun01.gat,261,263,1 script Clue#05 139,5,5,{ +ayo_dun01,261,263,1 script Clue#05 139,5,5,{ if(weddingring!=3) end; npctalk "There are some foot prints, they seem to head into that hole there."; set @footprints5,1; @@ -78,38 +78,38 @@ ayo_dun01.gat,261,263,1 script Clue#05 139,5,5,{ } //Dungeon 2 foot prints x 4 + 1 fake -ayo_dun02.gat,222,204,1 script Clue#06 139,5,5,{ +ayo_dun02,222,204,1 script Clue#06 139,5,5,{ if(weddingring!=3) end; npctalk "Yet more foot prints, they are either going South or West."; set @footprints6,1; close; } -ayo_dun02.gat,169,212,1 script Clue#07 139,5,5,{ +ayo_dun02,169,212,1 script Clue#07 139,5,5,{ if(weddingring!=3) end; npctalk "Looks like there are foot print going to the West."; set @footprints7,1; close; } -ayo_dun02.gat,129,212,1 script Clue#08 139,5,5,{ +ayo_dun02,129,212,1 script Clue#08 139,5,5,{ if(weddingring!=3) end; npctalk "Ok these foot prints are either going to the North or West."; set @footprints8,1; close; } -ayo_dun02.gat,79,212,1 script Clue#09 139,7,7,{ +ayo_dun02,79,212,1 script Clue#09 139,7,7,{ if(weddingring!=3) end; npctalk "These are very new, they are going North."; set @footprints9,1; close; } //FAKE -ayo_dun02.gat,245,166,1 script Clue#10 139,7,7,{ +ayo_dun02,245,166,1 script Clue#10 139,7,7,{ if(weddingring!=3) end; npctalk "Seems something came by this way, to the East."; close; } -ayothaya.gat,233,105,7 script Shuda 838,{ +ayothaya,233,105,7 script Shuda 838,{ mes "[Shuda]"; if(BaseLevel<50) { mes "Where is my ring!?!"; @@ -189,7 +189,7 @@ L_QuestOver: close; } -ayothaya.gat,253,99,3 script Fisherman#01 843,{ +ayothaya,253,99,3 script Fisherman#01 843,{ mes "[Dannai]"; mes "This place is known to be teeming with fish. The fish here tend to eat anything they find, so it's easy to catch them."; next; @@ -242,7 +242,7 @@ L_RingCheck: close; } -ayothaya.gat,192,171,4 script Old Man#10 824,{ +ayothaya,192,171,4 script Old Man#10 824,{ mes "[Tham]"; if(weddingring==3) goto L_OnQ2; mes "What a nice day it is today, don't you agree?"; @@ -263,7 +263,7 @@ L_OnQ2: close; } -ayo_dun02.gat,91,264,4 script Guy 822,{ +ayo_dun02,91,264,4 script Guy 822,{ if(weddingring==4) goto L_QuestComplete; if(weddingring==5) goto L_TalkedShuda; if(weddingring==3 && @footprints1==1 && @footprints2==1 && @footprints3==1 && @footprints4==1 && @footprints5==1 && @footprints6==1 && @footprints7==1 && @footprints8==1 && @footprints9==1) goto L_Groom; @@ -329,7 +329,7 @@ L_TalkedShuda: //============================================================ //============================================ Ayothaya Shrimp //====================================================== Quest -ayothaya.gat,203,169,3 script Noi 839,{ +ayothaya,203,169,3 script Noi 839,{ mes "[Noi]"; mes "Welcome to Ayothaya."; mes "Out beautiful village is built above the water, surrounded by a dense forest."; @@ -421,7 +421,7 @@ s_Remo: close; } -ayothaya.gat,153,86,4 script Thongpool 843,{ +ayothaya,153,86,4 script Thongpool 843,{ if(ayoshrimps == 1)goto s_Shrimp2; if(tomyumgoong == 2)goto s_Shrimp; mes "[Thongpool]"; @@ -507,7 +507,7 @@ s_Shrimp2: //============================================================ //=========================================== Ayothaya Dungeon //====================================================== Quest -ayothaya.gat,83,132,7 script Dusit 843,{ +ayothaya,83,132,7 script Dusit 843,{ if(ayodunquest == 1 || ayodunquest == 2 || ayodunquest == 3)goto s_Dun; mes "[Dusit]"; mes "Oh...!"; @@ -587,7 +587,7 @@ s_Dun: close; } -ayo_in01.gat,181,193,4 script Shaman 840,{ +ayo_in01,181,193,4 script Shaman 840,{ if(ayodot == 8)goto s_Check2; if(ayodot == 7 && countitem(7285) > 0)goto s_ICheck; if(ayodot == 6 && countitem(7285) > 0)goto s_Holier; @@ -952,7 +952,7 @@ s_LoseThreads: mes "Come back anytime!"; close; } -ayo_fild01.gat,129,197,7 script Puraim 842,{ +ayo_fild01,129,197,7 script Puraim 842,{ if(countitem(7285) > 0)goto s_Dungeon; //Holy Threads mes "[Puraim]"; mes "If I were you, I wouldn't even dare to approach"; @@ -1008,7 +1008,7 @@ s_Yes: if(readparam(5) < @hpcheck)goto s_SetHp; percentheal -10,0; s_Warp: - warp "ayo_fild02.gat",30,135; + warp "ayo_fild02",30,135; end; s_SetHp: set @hpcheck2,readparam(5)-1; @@ -1016,7 +1016,7 @@ s_SetHp: goto s_Warp; } -ayo_dun01.gat,260,42,4 script LocationActivator 139,4,0,{ +ayo_dun01,260,42,4 script LocationActivator 139,4,0,{ if(ayodot > 5)end; if(countitem(7285) > 0)goto s_Dots; end; @@ -1068,7 +1068,7 @@ s_5: close; } -ayo_dun01.gat,198,164,4 script #invayo1 111,{ +ayo_dun01,198,164,4 script #invayo1 111,{ if(countitem(7285) < 1)end; if(ayodot == 0)goto s_First; @@ -1086,7 +1086,7 @@ s_First: } -ayo_dun01.gat,87,16,4 script #invayo2 111,{ +ayo_dun01,87,16,4 script #invayo2 111,{ if(countitem(7285) < 1)end; if(ayodot == 1)goto s_First; @@ -1104,7 +1104,7 @@ s_First: } -ayo_dun01.gat,268,215,4 script #invayo3 111,{ +ayo_dun01,268,215,4 script #invayo3 111,{ if(countitem(7285) < 1)end; if(ayodot == 2)goto s_First; @@ -1122,7 +1122,7 @@ s_First: } -ayo_dun01.gat,147,274,4 script #invayo4 111,{ +ayo_dun01,147,274,4 script #invayo4 111,{ if(countitem(7285) < 1)end; if(ayodot == 3)goto s_First; @@ -1140,7 +1140,7 @@ s_First: } -ayo_dun01.gat,99,118,4 script #invayo5 111,{ +ayo_dun01,99,118,4 script #invayo5 111,{ if(countitem(7285) < 1)end; if(ayodot == 4)goto s_First; mes "^3C2EE6You find a piece of a stone slate with letters etched on it. It seems to be the 5th part of the slate."; @@ -1154,7 +1154,7 @@ s_First: } -ayo_dun01.gat,16,188,4 script #invayo6 111,{ +ayo_dun01,16,188,4 script #invayo6 111,{ if(countitem(7285) < 1)end; if(ayodot == 5)goto s_First; mes "^3C2EE6You find a piece of a stone slate with letters etched on it. It seems to be the last part of the slate."; @@ -1167,32 +1167,32 @@ s_First: close; } -ayo_dun01.gat,24,283,4 script #ayowarp 111,{ +ayo_dun01,24,283,4 script #ayowarp 111,{ if(countitem(7287) < 1)goto s_NoEntry; mes "^3C2EE6The holy threads emanate a powerful sense of safety and security. With the protection of holiness, you begin your descent into the 2nd level.."; close2; set @ayodunwarp,rand(1,2); if(@ayodunwarp == 2)goto s_2; - warp "ayo_dun02.gat",275,26; + warp "ayo_dun02",275,26; end; s_2: - warp "ayo_dun02.gat",24,26; + warp "ayo_dun02",24,26; end; s_NoEntry: mes "^3C2EE6You find what seems to be the entrance to the 2nd level. However, you are filled with an overwhelming sense of dread. Somehow, you can't bring yourself to go down..."; close; } -ayo_dun01.gat,23,283,4 duplicate(#ayowarp) #ayodupe1 111 -ayo_dun01.gat,25,283,4 duplicate(#ayowarp) #ayodupe2 111 -ayo_dun01.gat,26,283,4 duplicate(#ayowarp) #ayodupe3 111 +ayo_dun01,23,283,4 duplicate(#ayowarp) #ayodupe1 111 +ayo_dun01,25,283,4 duplicate(#ayowarp) #ayodupe2 111 +ayo_dun01,26,283,4 duplicate(#ayowarp) #ayodupe3 111 //============================================================ //============================================== Tom Yum Goong //====================================================== Quest -ayothaya.gat,196,265,3 script Einon 842,{ +ayothaya,196,265,3 script Einon 842,{ if(tomyumgoong == 5)goto s_Done; if(tomyumgoong == 1 || tomyumgoong == 2 || tomyumgoong == 3 || tomyumgoong == 4)goto s_Resta; mes "[Einon]"; @@ -1252,7 +1252,7 @@ s_Done: close; } -ayo_in01.gat,145,163,4 script Cook 839,{ +ayo_in01,145,163,4 script Cook 839,{ if(tomyumgoong == 5)goto s_Busy; if(ayopause == 1)goto s_Pause; if(ayopause == 2)goto s_Pause2; @@ -1517,7 +1517,7 @@ s_Busy: close; } -ayothaya.gat,213,95,7 script Merchant 841,{ +ayothaya,213,95,7 script Merchant 841,{ if(tomyumgoong == 4)goto s_Chili; s_JumpBack: mes "[Merchant Thongdum]"; @@ -1579,7 +1579,7 @@ s_NoZeny: close; } -ayothaya.gat,121,240,7 script Mr. Jun 842,1,1,{ +ayothaya,121,240,7 script Mr. Jun 842,1,1,{ mes "[Mr. Jun]"; mes "..."; close; |