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Diffstat (limited to 'npc/quests/quests_ayothaya.txt')
-rw-r--r--npc/quests/quests_ayothaya.txt76
1 files changed, 38 insertions, 38 deletions
diff --git a/npc/quests/quests_ayothaya.txt b/npc/quests/quests_ayothaya.txt
index 738b4c006..61f3d821c 100644
--- a/npc/quests/quests_ayothaya.txt
+++ b/npc/quests/quests_ayothaya.txt
@@ -127,12 +127,12 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{
emotion e_heh;
next;
emotion e_dots,1;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "(She's so scary!";
mes "Making me do stuff";
mes "for her again...)";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "(Why am I always";
mes "doing things for other";
mes "people anyway?!)";
@@ -217,7 +217,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{
mes "own amusement or something?!";
next;
emotion e_gg,1;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "No no no no...";
mes "I meant, I can't";
mes "believe that you're";
@@ -234,7 +234,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{
mes "I'm not gonna put up with crap";
mes "if you're gonna say something like 'I can't believe you're engaged to someone!'";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Whoa whoa whoa~";
mes "Calm down, lady.";
mes "Hear me out first.";
@@ -297,7 +297,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{
mes "I never saw him after that.";
mes "So what I want to ask is...";
next;
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "You want me";
mes "to find your";
mes "ring, don't you?";
@@ -321,7 +321,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{
mes "^666666*Grinds teeth*^000000";
next;
emotion e_gasp,1;
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "(...H-Horrifying!)";
next;
mes "[Shuda]";
@@ -359,7 +359,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{
mes "would be known as";
mes "the hero of Ayotaya.";
next;
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes " ...Say what?!";
next;
mes "[Shuda]";
@@ -370,7 +370,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{
mes "Sure, Annon, he's my fiancee, is spineless and disappears whenever";
mes "I say something a little too harsh. What a little girl! Can't he see I'm trying to make him a better man?!";
next;
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "He ran away";
mes "from you, didn't he?";
next;
@@ -378,7 +378,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{
mes "Eh...?";
mes "What was that?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "^666666*Ahem*^000000";
mes "You're way";
mes "too good for him.";
@@ -443,7 +443,7 @@ OnTouch:
ayo_dun02,91,263,0 script #Annonblood HIDDEN_NPC,2,3,{
if (!$@annonactive) {
if (thai_find == 13) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "A blood stain?";
mes "What's going on?";
mes "I should take a look...";
@@ -457,13 +457,13 @@ if (!$@annonactive) {
mes "that the trail of blood continues, almost as if a bleeding animal struggled to find refuge within";
mes "the bushes.^000000";
next;
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "Hmmm....";
next;
switch(select("Scatter the bushes.", "Dig up the bushes.")) {
case 1:
if (!rand(0,2)) {
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "^666666*Cough cough*^000000";
mes "It's so dusty!";
next;
@@ -472,7 +472,7 @@ if (!$@annonactive) {
mes "Oh... Oh God...!";
next;
emotion e_gasp,1;
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "Huh...?";
mes "I heard something";
mes "from below! Let's";
@@ -494,7 +494,7 @@ if (!$@annonactive) {
next;
switch(select("What are you doing here?", "I'm not Shuda!")) {
case 1:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hey...";
mes "What are you doi--";
next;
@@ -515,7 +515,7 @@ if (!$@annonactive) {
mes "^3355FFYou dig up the bushes, stirring";
mes "up a large, choking cloud of dust.^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "^666666*Cough cough!*^000000";
mes "What a large,";
mes "choking cloud";
@@ -534,7 +534,7 @@ if (!$@annonactive) {
mes "...M-my legs!";
close;
} else {
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "Hmmm...?";
mes "What was that noise?";
mes "Ugh, it's awfully dusty.";
@@ -555,19 +555,19 @@ OnTouch:
if (thai_find == 12) {
if (!rand(0,2)) {
emotion e_gasp,1;
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "Huh...?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "That looks";
mes "like blood!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hmm...";
mes "Yes...";
mes "That's definitely blood.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Strange to see";
mes "a blood stain in";
mes "this kind of place...";
@@ -595,11 +595,11 @@ ayo_dun02,91,264,3 script Haggard Man 4_M_THAIAYO,{
next;
switch(select("Treat his wound first.", "Is that you, Annon?")) {
case 1:
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "Anyway, I think you need to be treated. Let me check if I have some potions.";
next;
if (countitem(White_Potion)) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ah...";
mes "Here we are,";
mes "a White Potion.";
@@ -623,7 +623,7 @@ ayo_dun02,91,264,3 script Haggard Man 4_M_THAIAYO,{
mes "Shuda sent you?! Oh well...";
mes "I thank you for curing me. Now, it's time for me to resume my training.";
next;
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
specialeffect EF_CLOAKING;
mes "Wait, I can't let you go! You don't know how hard it was for me to find you! You can't just leave!";
next;
@@ -653,7 +653,7 @@ ayo_dun02,91,264,3 script Haggard Man 4_M_THAIAYO,{
next;
switch(select("You think the world revolves around you?", "What do you want me to do?")) {
case 1:
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "You think the world";
mes "revolves around you?";
mes "You can't just run away!";
@@ -702,7 +702,7 @@ ayo_dun02,91,264,3 script Haggard Man 4_M_THAIAYO,{
mes "arm this way, and";
mes "apply pressure here...";
next;
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "Wahhh~!";
mes "What the hell";
mes "are you doing!";
@@ -744,7 +744,7 @@ ayo_dun02,91,264,3 script Haggard Man 4_M_THAIAYO,{
else getexp 406786,0;
}
next;
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "Whoa...?";
mes "That felt was so great~";
mes "It even feels like my mind";
@@ -765,7 +765,7 @@ ayo_dun02,91,264,3 script Haggard Man 4_M_THAIAYO,{
disablenpc "Haggard Man";
end;
} else {
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "No way, no way.";
mes "He's too seriously";
mes "wounded to be cured";
@@ -773,7 +773,7 @@ ayo_dun02,91,264,3 script Haggard Man 4_M_THAIAYO,{
mes "that I have. I'll need";
mes "a stronger potion...";
next;
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "Okay, you stay";
mes "here for a while.";
mes "I'll bring you some";
@@ -789,7 +789,7 @@ ayo_dun02,91,264,3 script Haggard Man 4_M_THAIAYO,{
next;
$@annonactive = 0;
disablenpc "Haggard Man";
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "Okay, it's time";
mes "for me to play doctor!";
mes "I don't have much time!";
@@ -807,7 +807,7 @@ ayo_dun02,91,264,3 script Haggard Man 4_M_THAIAYO,{
mes "I don't know him, okay!";
mes "Stop disturbing my training!";
next;
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "Uh...";
mes "Hmm, it doesn't seem like you should be yelling with that kind of wound. You sure you're not Annon?";
next;
@@ -1060,17 +1060,17 @@ OnTouch:
next;
switch(select("Ignore.", "^5C3317Investigate.^000000")) {
case 1:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, it's probably nothing. But which way should I go now?";
thai_find = 10;
close;
case 2:
.@randayo = rand(1,10);
if (.@randayo < 2) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Why, this is a pack of White Potions. Whoever owned these must have dropped these by accident. Hmm, I could use these for later...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Wait...";
mes "There are more";
mes "footprints heading";
@@ -1081,10 +1081,10 @@ OnTouch:
getitem White_Potion,10;
close;
} else if (.@randayo > 2 && .@randayo < 5) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Why, this is a pack of Yellow Potions. Whoever owned these must have dropped these by accident. Hmm, I could use these for later...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Wait...";
mes "There are more";
mes "footprints heading";
@@ -1100,7 +1100,7 @@ OnTouch:
mes "^FF0000Squeak Squeak!^000000";
emotion e_omg,1;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "^8C1717Wah^000000!";
mes "What was that?!";
next;
@@ -1581,7 +1581,7 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{
mes "me for help at anytime.";
close;
} else if (ayodunquest == 9) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I copied down this";
mes "message while exploring";
mes "the dungeon. Would you";
@@ -1731,7 +1731,7 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{
mes "You must have seen something.";
mes "I can tell by the gloomy look on your face, and the shadow looming over your soul.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I found";
mes "this old letter";
mes "in the ruins.";