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-rw-r--r--npc/quests/quests_amatsu.txt30
1 files changed, 15 insertions, 15 deletions
diff --git a/npc/quests/quests_amatsu.txt b/npc/quests/quests_amatsu.txt
index 71fad6aa9..c2a20306b 100644
--- a/npc/quests/quests_amatsu.txt
+++ b/npc/quests/quests_amatsu.txt
@@ -69,7 +69,7 @@ amatsu,223,236,3 script Publisher#ama 4_M_JPN,{
mes "Dokebis, just like in the story!";
mes "There will also be rewards.";
next;
- switch(select("What is Momotaro Story?:I want to try!:I'm busy right now...")) {
+ switch(select("What is Momotaro Story?", "I want to try!", "I'm busy right now...")) {
case 1:
mes "[Publisher]";
mes "Eh~!? How can you not know about";
@@ -262,7 +262,7 @@ ama_test,52,44,3 script Assistant#ama 4_M_MANAGER,{
mes "First of all...Did you hear";
mes "about the story from the publisher?";
next;
- if (select("Yes:No") == 1) {
+ if (select("Yes", "No") == 1) {
mes "[Satoshi]";
mes "Hehe...Good.";
mes "Momotaro Story is our";
@@ -331,7 +331,7 @@ ama_test,52,44,3 script Assistant#ama 4_M_MANAGER,{
mes "Now what are you going to do?";
mes "Do you want to go in again?";
next;
- if (select("Yes:No, I want to go back") == 1) {
+ if (select("Yes", "No, I want to go back") == 1) {
mes "[Satoshi]";
mes "The more effort you put into this, the sweeter victory will taste.";
mes "Good luck in fighting!";
@@ -597,7 +597,7 @@ ama_test,50,100,3 script Coach#ama 4_M_JPN2,15,15,{
mes "Momotaro in the story!";
mes "Hohohoho...";
next;
- switch(select("Well, well. It is nothing~:It was boring.")) {
+ switch(select("Well, well. It is nothing~", "It was boring.")) {
case 1:
mes "[Coach]";
mes "...Hohoho..";
@@ -646,7 +646,7 @@ ama_test,50,100,3 script Coach#ama 4_M_JPN2,15,15,{
mes "^3163FFyou can't take this challenge.^000000";
mes "Also, this mission will be pretty hard.";
next;
- if (select("Nah.. I'm good.:Bring it on, foo'!") == 1) {
+ if (select("Nah.. I'm good.", "Bring it on, foo'!") == 1) {
erasequest 8129;
mes "[Coach]";
mes "Hoho~I understand...";
@@ -1134,7 +1134,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{
mes "highly values the freshness of";
mes "fish slices. What brings you down here...?";
next;
- switch(select("I would like to buy Sushi:I would like to buy fish slice:Do you need assistance?:Keep up the good work")) {
+ switch(select("I would like to buy Sushi", "I would like to buy fish slice", "Do you need assistance?", "Keep up the good work")) {
case 1:
mes "[Magumagu]";
mes "Alright...! How many?";
@@ -1142,7 +1142,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{
mes "want just 1 Sushi. It is 74z.";
mes "If you want more, tell me.";
next;
- switch(select("700z A set!:74z A piece!:I will try it later")) {
+ switch(select("700z A set!", "74z A piece!", "I will try it later")) {
case 1:
if (Zeny < 700) {
mes "[Magumagu]";
@@ -1183,7 +1183,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{
mes "1 fish slice is 37z.";
mes "If you want more, tell me.";
next;
- switch(select("350z A set!:37z A piece!:I will try it later")) {
+ switch(select("350z A set!", "37z A piece!", "I will try it later")) {
case 1:
if (Zeny < 350) {
mes "[Magumagu]";
@@ -1481,7 +1481,7 @@ ama_in02,170,62,4 script Soldier#ama2 8_M_JPNSOLDIER,{
mes "I'm Jiro, the administrator";
mes "of this Palace. What can I do for you?";
next;
- switch(select("Issue me a Transit Permit:I want to live in Amatsu:Nothing")) {
+ switch(select("Issue me a Transit Permit", "I want to live in Amatsu", "Nothing")) {
case 1:
if (event_amatsu == 6) {
if (countitem(Lord's_Passable_Ticket) > 0) {
@@ -1495,7 +1495,7 @@ ama_in02,170,62,4 script Soldier#ama2 8_M_JPNSOLDIER,{
mes "You need to pay 10,000 zeny as a tax";
mes "to issue another Transit Permit.";
next;
- if (select("Issue one:Talk to you later") == 1) {
+ if (select("Issue one", "Talk to you later") == 1) {
Zeny -= 10000;
getitem Lord's_Passable_Ticket,1;
mes "[Jiro]";
@@ -1672,7 +1672,7 @@ ama_in02,115,177,7 script Soldier#ama10 8_M_JPNSOLDIER,{
mes "What are you doing in here?";
mes "There is nothing interesting here.";
next;
- if (select("That is true:Open the gate") == 1) {
+ if (select("That is true", "Open the gate") == 1) {
mes "[Jyuro]";
mes "There are much better things to enjoy in town. Have a good time...";
close;
@@ -1683,7 +1683,7 @@ ama_in02,115,177,7 script Soldier#ama10 8_M_JPNSOLDIER,{
mes "You have the ticket...";
mes "Do you want me to send you now, or do you need a little instruction?";
next;
- if (select("I will go in:Instruction, please") == 1) {
+ if (select("I will go in", "Instruction, please") == 1) {
mes "[Jyuro]";
mes "I will open the gate.";
mes "Take care of yourself...";
@@ -1735,7 +1735,7 @@ ama_in02,115,177,7 script Soldier#ama10 8_M_JPNSOLDIER,{
emotion e_swt;
next;
if (countitem(Lord's_Passable_Ticket) > 0) {
- if (select("Show him the ticket:Cancel") == 1) {
+ if (select("Show him the ticket", "Cancel") == 1) {
mes "[Jyuro]";
mes "What? That pass is...?";
mes "That Transit Permit is from";
@@ -1763,7 +1763,7 @@ ama_dun01,229,7,0 script Soldier#ama11 8_M_JPNSOLDIER,{
mes "[Jyuro]";
mes "Do you want to go back?";
next;
- if (select("Yes, I do:I will stay here") == 1) {
+ if (select("Yes, I do", "I will stay here") == 1) {
mes "[Jyuro]";
mes "Take care of yourself.";
close2;
@@ -1794,7 +1794,7 @@ ama_in02,200,176,4 script Lord of Palace#ama 8_M_JPNMASTER,{
mes "you here? If it is not urgent,";
mes "come to me another time...!";
next;
- switch(select("I heard about your mother...:Your last name is nice:Who are you?")) {
+ switch(select("I heard about your mother...", "Your last name is nice", "Who are you?")) {
case 1:
mes "[Ishida Yoshinaga]";
mes "Oh...So you know about her disease?";