diff options
Diffstat (limited to 'npc/quests/quests_amatsu.txt')
-rw-r--r-- | npc/quests/quests_amatsu.txt | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/npc/quests/quests_amatsu.txt b/npc/quests/quests_amatsu.txt index 71fad6aa9..c2a20306b 100644 --- a/npc/quests/quests_amatsu.txt +++ b/npc/quests/quests_amatsu.txt @@ -69,7 +69,7 @@ amatsu,223,236,3 script Publisher#ama 4_M_JPN,{ mes "Dokebis, just like in the story!"; mes "There will also be rewards."; next; - switch(select("What is Momotaro Story?:I want to try!:I'm busy right now...")) { + switch(select("What is Momotaro Story?", "I want to try!", "I'm busy right now...")) { case 1: mes "[Publisher]"; mes "Eh~!? How can you not know about"; @@ -262,7 +262,7 @@ ama_test,52,44,3 script Assistant#ama 4_M_MANAGER,{ mes "First of all...Did you hear"; mes "about the story from the publisher?"; next; - if (select("Yes:No") == 1) { + if (select("Yes", "No") == 1) { mes "[Satoshi]"; mes "Hehe...Good."; mes "Momotaro Story is our"; @@ -331,7 +331,7 @@ ama_test,52,44,3 script Assistant#ama 4_M_MANAGER,{ mes "Now what are you going to do?"; mes "Do you want to go in again?"; next; - if (select("Yes:No, I want to go back") == 1) { + if (select("Yes", "No, I want to go back") == 1) { mes "[Satoshi]"; mes "The more effort you put into this, the sweeter victory will taste."; mes "Good luck in fighting!"; @@ -597,7 +597,7 @@ ama_test,50,100,3 script Coach#ama 4_M_JPN2,15,15,{ mes "Momotaro in the story!"; mes "Hohohoho..."; next; - switch(select("Well, well. It is nothing~:It was boring.")) { + switch(select("Well, well. It is nothing~", "It was boring.")) { case 1: mes "[Coach]"; mes "...Hohoho.."; @@ -646,7 +646,7 @@ ama_test,50,100,3 script Coach#ama 4_M_JPN2,15,15,{ mes "^3163FFyou can't take this challenge.^000000"; mes "Also, this mission will be pretty hard."; next; - if (select("Nah.. I'm good.:Bring it on, foo'!") == 1) { + if (select("Nah.. I'm good.", "Bring it on, foo'!") == 1) { erasequest 8129; mes "[Coach]"; mes "Hoho~I understand..."; @@ -1134,7 +1134,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{ mes "highly values the freshness of"; mes "fish slices. What brings you down here...?"; next; - switch(select("I would like to buy Sushi:I would like to buy fish slice:Do you need assistance?:Keep up the good work")) { + switch(select("I would like to buy Sushi", "I would like to buy fish slice", "Do you need assistance?", "Keep up the good work")) { case 1: mes "[Magumagu]"; mes "Alright...! How many?"; @@ -1142,7 +1142,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{ mes "want just 1 Sushi. It is 74z."; mes "If you want more, tell me."; next; - switch(select("700z A set!:74z A piece!:I will try it later")) { + switch(select("700z A set!", "74z A piece!", "I will try it later")) { case 1: if (Zeny < 700) { mes "[Magumagu]"; @@ -1183,7 +1183,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{ mes "1 fish slice is 37z."; mes "If you want more, tell me."; next; - switch(select("350z A set!:37z A piece!:I will try it later")) { + switch(select("350z A set!", "37z A piece!", "I will try it later")) { case 1: if (Zeny < 350) { mes "[Magumagu]"; @@ -1481,7 +1481,7 @@ ama_in02,170,62,4 script Soldier#ama2 8_M_JPNSOLDIER,{ mes "I'm Jiro, the administrator"; mes "of this Palace. What can I do for you?"; next; - switch(select("Issue me a Transit Permit:I want to live in Amatsu:Nothing")) { + switch(select("Issue me a Transit Permit", "I want to live in Amatsu", "Nothing")) { case 1: if (event_amatsu == 6) { if (countitem(Lord's_Passable_Ticket) > 0) { @@ -1495,7 +1495,7 @@ ama_in02,170,62,4 script Soldier#ama2 8_M_JPNSOLDIER,{ mes "You need to pay 10,000 zeny as a tax"; mes "to issue another Transit Permit."; next; - if (select("Issue one:Talk to you later") == 1) { + if (select("Issue one", "Talk to you later") == 1) { Zeny -= 10000; getitem Lord's_Passable_Ticket,1; mes "[Jiro]"; @@ -1672,7 +1672,7 @@ ama_in02,115,177,7 script Soldier#ama10 8_M_JPNSOLDIER,{ mes "What are you doing in here?"; mes "There is nothing interesting here."; next; - if (select("That is true:Open the gate") == 1) { + if (select("That is true", "Open the gate") == 1) { mes "[Jyuro]"; mes "There are much better things to enjoy in town. Have a good time..."; close; @@ -1683,7 +1683,7 @@ ama_in02,115,177,7 script Soldier#ama10 8_M_JPNSOLDIER,{ mes "You have the ticket..."; mes "Do you want me to send you now, or do you need a little instruction?"; next; - if (select("I will go in:Instruction, please") == 1) { + if (select("I will go in", "Instruction, please") == 1) { mes "[Jyuro]"; mes "I will open the gate."; mes "Take care of yourself..."; @@ -1735,7 +1735,7 @@ ama_in02,115,177,7 script Soldier#ama10 8_M_JPNSOLDIER,{ emotion e_swt; next; if (countitem(Lord's_Passable_Ticket) > 0) { - if (select("Show him the ticket:Cancel") == 1) { + if (select("Show him the ticket", "Cancel") == 1) { mes "[Jyuro]"; mes "What? That pass is...?"; mes "That Transit Permit is from"; @@ -1763,7 +1763,7 @@ ama_dun01,229,7,0 script Soldier#ama11 8_M_JPNSOLDIER,{ mes "[Jyuro]"; mes "Do you want to go back?"; next; - if (select("Yes, I do:I will stay here") == 1) { + if (select("Yes, I do", "I will stay here") == 1) { mes "[Jyuro]"; mes "Take care of yourself."; close2; @@ -1794,7 +1794,7 @@ ama_in02,200,176,4 script Lord of Palace#ama 8_M_JPNMASTER,{ mes "you here? If it is not urgent,"; mes "come to me another time...!"; next; - switch(select("I heard about your mother...:Your last name is nice:Who are you?")) { + switch(select("I heard about your mother...", "Your last name is nice", "Who are you?")) { case 1: mes "[Ishida Yoshinaga]"; mes "Oh...So you know about her disease?"; |