diff options
Diffstat (limited to 'npc/quests/quests_amatsu.txt')
-rw-r--r-- | npc/quests/quests_amatsu.txt | 132 |
1 files changed, 66 insertions, 66 deletions
diff --git a/npc/quests/quests_amatsu.txt b/npc/quests/quests_amatsu.txt index 61c948f6e..96565b8ec 100644 --- a/npc/quests/quests_amatsu.txt +++ b/npc/quests/quests_amatsu.txt @@ -135,13 +135,13 @@ amatsu,223,236,3 script Publisher#ama 4_M_JPN,{ mes "This is your reward for you."; mes "Please continue to enjoy stories~"; mes " "; - set .@event_momo, event_momo; - set event_momo,4; + .@event_momo = event_momo; + event_momo = 4; completequest 8128; completequest 8129; completequest 8130; if (.@event_momo == 3) { - set .@gift_1,rand(1,10); + .@gift_1 = rand(1,10); if (.@gift_1 == 1) { getitem 659,1; //Heart_Of_Her } @@ -174,7 +174,7 @@ amatsu,223,236,3 script Publisher#ama 4_M_JPN,{ } } else { - set .@gift_2,rand(1,10); + .@gift_2 = rand(1,10); if (.@gift_2 == 1) { getitem 622,1; //Rainbow_Carrot } @@ -327,7 +327,7 @@ ama_test,52,44,3 script Assistant#ama 4_M_MANAGER,{ mes "Bye-"; close2; percentheal 100,0; - set event_momo,0; + event_momo = 0; warp "amatsu",223,230; end; } @@ -452,7 +452,7 @@ OnTouch: mes "[Grandma & Grandpa]"; mes "So...Do me this favor, kid~"; close2; - set event_momo,1; + event_momo = 1; if (countitem(9010) > 0 || countitem(9005) > 0 || countitem(9016) > 0) { disablenpc "Grandpa#ama"; disablenpc "Grandma#ama1"; @@ -473,7 +473,7 @@ OnInit: OnEnable: enablenpc "Dokebi#ez"; - set .MyMobs,9; + .MyMobs = 9; monster "ama_test",45,95,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; monster "ama_test",45,99,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; monster "ama_test",47,101,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; @@ -490,14 +490,14 @@ OnReset: end; OnMyMobDead: - set .MyMobs,.MyMobs-1; + --.MyMobs; if (.MyMobs < 1) { mapannounce "ama_test","I...I will be baaaack~~~~!!!",bc_map; enablenpc "Coach#ama"; - set event_momo,2; + event_momo = 2; } else { - set .@dokebi_tel,rand(1,4); + .@dokebi_tel = rand(1,4); if (.@dokebi_tel == 1) { mapannounce "ama_test","!!IT'S A RAID!!!! RUN!!",bc_map; } @@ -521,7 +521,7 @@ OnInit: OnEnable: enablenpc "Dokebi#hd"; - set .MyMobs,9; + .MyMobs = 9; monster "ama_test",45,95,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; monster "ama_test",45,99,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; monster "ama_test",47,101,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; @@ -538,14 +538,14 @@ OnReset: end; OnMyMobDead: - set .MyMobs,.MyMobs-1; + --.MyMobs; if (.MyMobs < 1) { mapannounce "ama_test"," I will be baaaack~~~~!!!",bc_map; enablenpc "Coach#ama"; - set event_momo,2; + event_momo = 2; } else { - set .@dokebi_tel,rand(1,4); + .@dokebi_tel = rand(1,4); if (.@dokebi_tel == 1) { mapannounce "ama_test","!! IT'S A RAID!!!! RUN!!",bc_map; } @@ -674,7 +674,7 @@ OnInit: OnEnable: enablenpc "Am Mut#ama"; - set .MyMobs,3; + .MyMobs = 3; monster "ama_test",35,102,"Am Mut",1301,1,"Am Mut#ama::OnMyMobDead"; monster "ama_test",40,91,"Am Mut",1301,1,"Am Mut#ama::OnMyMobDead"; monster "ama_test",56,108,"Am Mut",1301,1,"Am Mut#ama::OnMyMobDead"; @@ -685,12 +685,12 @@ OnReset: end; OnMyMobDead: - set .MyMobs,.MyMobs-1; + --.MyMobs; if (.MyMobs < 1) { enablenpc "Coach#after"; } else { - set .@am_mut_tel,rand(1,3); + .@am_mut_tel = rand(1,3); if (.@am_mut_tel == 1) { mapannounce "ama_test"," Augh!! I, I made mistake...!",bc_map; } @@ -726,7 +726,7 @@ OnTouch: mes "I had a great time..."; mes "Don't forget to get your reward~"; close2; - set event_momo,3; + event_momo = 3; changequest 8129,8130; warp "amatsu",223,230; disablenpc "Coach#after"; @@ -822,7 +822,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{ mes "Thanks. It's nothing, but"; mes "I will give you my shop's special cuisine, Fish Slice, in return."; next; - set fish_r,0; + fish_r = 0; erasequest 10036; delitem 529,10; //Candy getitem 544,15; //Fish_Slice @@ -854,7 +854,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{ mes "Thanks. It is nothing, but"; mes "I will give you two sets of Sushi in return."; next; - set fish_r,0; + fish_r = 0; erasequest 10037; delitem 964,10; //Crap_Shell getitem 551,20; //Shusi @@ -886,7 +886,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{ mes "Thanks. It is nothing but"; mes "I will give you several sets of Sushi in return."; next; - set fish_r,0; + fish_r = 0; erasequest 10038; delitem 961,10; //Conch getitem 551,30; //Shusi @@ -918,7 +918,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{ mes "Thanks. It is nothing but"; mes "I will give you a large amount of food in return."; next; - set fish_r,0; + fish_r = 0; erasequest 10039; delitem 1023,10; //Fish_Tail getitem 544,20; //Fish_Slice @@ -952,7 +952,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{ mes "I will give you two sets of Sushi in return."; next; delitem 736,1; //White_Platter - set fish_r,0; + fish_r = 0; erasequest 10040; getitem 551,20; //Shusi mes "[Magumagu]"; @@ -1011,7 +1011,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{ mes " "; next; delitem 950,100; //Heart_Of_Mermaid - set ama_sushi,4; + ama_sushi = 4; completequest 10041; getitem 1144,1; //Sasimi mes "[Magumagu]"; @@ -1074,8 +1074,8 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{ mes "You look stuffed..."; mes "Share the rest with your friends and family."; next; - set ama_sushi,ama_sushi+1; - set fish_r,0; + ++ama_sushi; + fish_r = 0; erasequest 10041; mes "[Magumagu]"; mes "Thanks a lot for today! Haha!"; @@ -1211,9 +1211,9 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{ mes "Will you do me a favor?"; mes "I will reward you."; next; - set .@fish_m1,rand(1,10); + .@fish_m1 = rand(1,10); if (.@fish_m1 == 1 || .@fish_m1 == 2) { - set fish_r,1; + fish_r = 1; setquest 10036; mes "[Magumagu]"; mes "I need some candies to make"; @@ -1223,7 +1223,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{ mes " "; } else if (.@fish_m1 == 3 || .@fish_m1 == 4) { - set fish_r,2; + fish_r = 2; setquest 10037; mes "[Magumagu]"; mes "I need some crab shells to make"; @@ -1233,7 +1233,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{ mes "Okay?"; } else if (.@fish_m1 == 5 || .@fish_m1 == 6) { - set fish_r,3; + fish_r = 3; setquest 10038; mes "[Magumagu]"; mes "I have used all of my conches."; @@ -1243,7 +1243,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{ mes "Please do me this favor."; } else if (.@fish_m1 == 7 || .@fish_m1 == 8) { - set fish_r,4; + fish_r = 4; setquest 10039; mes "[Magumagu]"; mes "Decorative fish tails are out of"; @@ -1253,7 +1253,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{ mes "Please do me this favor."; } else if (.@fish_m1 == 9) { - set fish_r,5; + fish_r = 5; setquest 10040; mes "[Magumagu]"; mes "We are missing a platter to serve"; @@ -1264,7 +1264,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{ } else { if (rand(1,10) == 1) { - set fish_r,6; + fish_r = 6; setquest 10041; mes "[Magumagu]"; mes "Don't ask me why..."; @@ -1278,7 +1278,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{ mes "Just keep what I want in mind."; } else { - set fish_r,5; + fish_r = 5; setquest 10040; mes "[Magumagu]"; mes "We are missing a platter to serve"; @@ -1320,7 +1320,7 @@ amatsu,112,164,4 script Gate Soldier#ama1 8_M_JPNSOLDIER,{ mes " "; close; } - + amatsu,119,164,4 script Gate Soldier#ama2 8_M_JPNSOLDIER,{ mes "[Gate Soldier]"; mes "Are you from Rune-Midgard?"; @@ -1335,7 +1335,7 @@ amatsu,119,164,4 script Gate Soldier#ama2 8_M_JPNSOLDIER,{ mes "Amatsu, and intercontinental trade was his idea."; close; } - + ama_in02,207,40,6 script Gate Soldier#ama3 8_M_JPNSOLDIER,{ mes "[Gate Soldier]"; mes "Welcome. The lord of the palace"; @@ -1347,7 +1347,7 @@ ama_in02,207,40,6 script Gate Soldier#ama3 8_M_JPNSOLDIER,{ mes "Please enjoy your stay."; close; } - + ama_in02,207,49,6 script Gate Soldier#ama4 8_M_JPNSOLDIER,{ mes "[Gate Soldier]"; mes "The lord is really nice guy."; @@ -1362,14 +1362,14 @@ ama_in02,207,49,6 script Gate Soldier#ama4 8_M_JPNSOLDIER,{ mes " "; close; } - + amatsu,164,174,4 script Gate Soldier#ama5 8_M_JPNSOLDIER,{ mes "[Gate Soldier]"; if (event_amatsu == 0) { mes "You can't enter here."; mes "The mother of our lord is resting in here. She needs her rest."; next; - set event_amatsu,1; + event_amatsu = 1; setquest 8131; mes "[Gate Soldier]"; mes "She has been sick for months."; @@ -1400,7 +1400,7 @@ amatsu,164,174,4 script Gate Soldier#ama5 8_M_JPNSOLDIER,{ } close; } - + amatsu,171,174,4 script Gate Soldier#ama6 8_M_JPNSOLDIER,{ mes "[Gate Soldier]"; if (event_amatsu == 0) { @@ -1408,7 +1408,7 @@ amatsu,171,174,4 script Gate Soldier#ama6 8_M_JPNSOLDIER,{ mes "The mother of our lord is resting in here."; mes " "; next; - set event_amatsu,1; + event_amatsu = 1; mes "[Gate Soldier]"; mes "She has been sick for months."; mes "That is why she is staying in here."; @@ -1440,7 +1440,7 @@ amatsu,171,174,4 script Gate Soldier#ama6 8_M_JPNSOLDIER,{ } close; } - + ama_in02,187,57,2 script Soldier#ama1 8_M_JPNSOLDIER,{ mes "[Ichiro]"; mes "Welcome."; @@ -1453,7 +1453,7 @@ ama_in02,187,57,2 script Soldier#ama1 8_M_JPNSOLDIER,{ mes "palace. This is all provided by him."; close; } - + ama_in02,170,62,4 script Soldier#ama2 8_M_JPNSOLDIER,{ mes "[Jiro]"; mes "I'm Jiro, the administrator"; @@ -1504,7 +1504,7 @@ ama_in02,170,62,4 script Soldier#ama2 8_M_JPNSOLDIER,{ close; } } - + ama_in02,37,157,4 script Soldier#ama3 8_M_JPNSOLDIER,{ mes "[Saburo]"; mes "This is the training ground for improving our battle skills."; @@ -1530,7 +1530,7 @@ ama_in02,37,157,4 script Soldier#ama3 8_M_JPNSOLDIER,{ mes "See ya..."; close; } - + ama_in02,32,51,6 script Soldier#ama4 8_M_JPNSOLDIER,{ mes "[Shiro]"; mes "*Cough, Cough* What..."; @@ -1549,7 +1549,7 @@ ama_in02,32,51,6 script Soldier#ama4 8_M_JPNSOLDIER,{ mes "*Cough*... *Cough*..."; close; } - + ama_in02,40,167,3 script Soldier#ama5 8_M_JPNSOLDIER,{ mes "[Goro]"; mes "*Psst*... Please, be quiet."; @@ -1577,7 +1577,7 @@ ama_in02,40,167,3 script Soldier#ama5 8_M_JPNSOLDIER,{ mes "Just don't tell anyone that I've told you this, okay?"; close; } - + ama_in02,32,167,5 script Soldier#ama6 8_M_JPNSOLDIER,{ mes "[Rokuro]"; mes "He always talks nonsense."; @@ -1599,7 +1599,7 @@ ama_in02,32,167,5 script Soldier#ama6 8_M_JPNSOLDIER,{ mes "improve after their visits..."; close; } - + ama_in02,42,34,2 script Soldier#ama7 8_M_JPNSOLDIER,{ mes "[Shichiro]"; mes "Have a good time."; @@ -1615,7 +1615,7 @@ ama_in02,42,34,2 script Soldier#ama7 8_M_JPNSOLDIER,{ mes "Have a good day."; close; } - + ama_in02,203,156,4 script Soldier#ama8 8_M_JPNSOLDIER,{ mes "[Hachiro]"; mes "My lord is inside."; @@ -1629,7 +1629,7 @@ ama_in02,203,156,4 script Soldier#ama8 8_M_JPNSOLDIER,{ mes "What could have happened to him...?"; close; } - + ama_in02,195,156,4 script Soldier#ama9 8_M_JPNSOLDIER,{ mes "[Kyuro]"; mes "This is not good."; @@ -1644,7 +1644,7 @@ ama_in02,195,156,4 script Soldier#ama9 8_M_JPNSOLDIER,{ mes "him as a soldier."; close; } - + ama_in02,115,177,7 script Soldier#ama10 8_M_JPNSOLDIER,{ mes "[Jyuro]"; mes "What are you doing in here?"; @@ -1736,7 +1736,7 @@ ama_in02,115,177,7 script Soldier#ama10 8_M_JPNSOLDIER,{ mes "There are more things to enjoy in town. Have yourself a good time..."; close; } - + ama_dun01,229,7,0 script Soldier#ama11 8_M_JPNSOLDIER,{ mes "[Jyuro]"; mes "Do you want to go back?"; @@ -1752,7 +1752,7 @@ ama_dun01,229,7,0 script Soldier#ama11 8_M_JPNSOLDIER,{ mes "Take care..."; close; } - + ama_in02,200,176,4 script Lord of Palace#ama 8_M_JPNMASTER,{ if (event_amatsu == 0) { mes "[Ishida Yoshinaga]"; @@ -1802,7 +1802,7 @@ ama_in02,200,176,4 script Lord of Palace#ama 8_M_JPNMASTER,{ mes "You, who hail from Rune-Midgard,"; mes "may be able to cure my mother's disease. I will reward you well if you succeed..."; next; - set event_amatsu,2; + event_amatsu = 2; changequest 8131,8132; mes "[Ishida Yoshinaga]"; mes "I beg you...Please."; @@ -1860,7 +1860,7 @@ ama_in02,200,176,4 script Lord of Palace#ama 8_M_JPNMASTER,{ mes "You can go anywhere"; mes "with this ticket."; next; - set event_amatsu,6; + event_amatsu = 6; completequest 8135; delitem 1022,1; //Fox_Tail getitem 7160,1; //Lord's_Passable_Ticket @@ -1907,7 +1907,7 @@ ama_in02,200,176,4 script Lord of Palace#ama 8_M_JPNMASTER,{ mes "I have faith in your ability."; close; } - + ama_in01,22,111,0 script Grandma#ama2 4_F_JPNOBA,{ if (event_amatsu == 4) { mes "[....]"; @@ -1923,15 +1923,15 @@ ama_in01,22,111,0 script Grandma#ama2 4_F_JPNOBA,{ select("Taaaah!!"); if ((BaseJob == Job_Priest || BaseJob != Job_Acolyte && BaseJob != Job_Monk) || (countitem(523) < 1 || countitem(948) < 1 || countitem(1029) < 1)) { if (rand(1,4) == 1) - set .@fox_kill,0; + .@fox_kill = 0; else - set .@fox_kill,1; + .@fox_kill = 1; } else { if (rand(1,2) == 1) - set .@fox_kill,0; + .@fox_kill = 0; else - set .@fox_kill,1; + .@fox_kill = 1; } if (.@fox_kill == 1) { mes "[....]"; @@ -1946,7 +1946,7 @@ ama_in01,22,111,0 script Grandma#ama2 4_F_JPNOBA,{ next; monster "ama_in01",22,111,"Nine Tails",1180,1; killmonsterall "ama_in01"; - set event_amatsu,5; + event_amatsu = 5; changequest 8134,8135; getitem 1022,1; //Fox_Tail mes "[....]"; @@ -2051,7 +2051,7 @@ ama_in01,22,111,0 script Grandma#ama2 4_F_JPNOBA,{ warp "amatsu",167,197; end; } - + amatsu,189,166,5 script Kouji#ama 4_M_JPNCHIBI,{ mes "[Kouji]"; mes "Ralralrah Ralralrah Ralralrahralralrah~"; @@ -2065,7 +2065,7 @@ amatsu,189,166,5 script Kouji#ama 4_M_JPNCHIBI,{ mes "That Mommy's love is best for me~"; } else if (event_amatsu == 2) { - set event_amatsu,3; + event_amatsu = 3; mes "Priest, Priest~"; mes "A fox is following me!"; mes "It's funny and a little absurd,"; @@ -2106,7 +2106,7 @@ amatsu,189,166,5 script Kouji#ama 4_M_JPNCHIBI,{ mes "Ralralrah Ralralrah Ralralrahralralrah~"; close; } - + ama_in01,169,173,1 script Shaman#ama 4_F_JPNMU,{ mes "[Tokako]"; mes "Er, I'm not really a shaman..."; @@ -2127,7 +2127,7 @@ ama_in01,169,173,1 script Shaman#ama 4_F_JPNMU,{ mes " "; close; } - + ama_in01,180,173,3 script Kitsune Mask#ama 4_M_JPN2,{ if (event_amatsu == 3) { mes "[Takehue]"; @@ -2167,7 +2167,7 @@ ama_in01,180,173,3 script Kitsune Mask#ama 4_M_JPN2,{ mes " "; next; select("Taaaaah!!"); - set event_amatsu,4; + event_amatsu = 4; mes "[Takehue]"; mes "Good. Show that spiritual"; mes "energy to the fox several times."; |