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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) rAthena Dev Team
-//= Copyright (C) Euphy
-//= Copyright (C) eAthena Dev Team
-//= Copyright (C) Gepard
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) Lupus
-//= Copyright (C) Evera
-//= Copyright (C) MasterOfMuppets
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Quest NPCs related to Amatsu
-//================= Description ===========================================
-//= Momotaro Event
-//= Sushi Quest
-//= Dungeon Quest
-//================= Current Version =======================================
-//= 1.5
-//=========================================================================
-
-//== Momotaro Event :: japan_momo_q ========================
-amatsu,223,236,3 script Publisher#ama 4_M_JPN,{
- if (checkweight(Knife,1) == 0) {
- mes "- Wait a moment!! -";
- mes "- Currently you are carrying -";
- mes "- too many items with you. -";
- mes "- Please store some items into your Kafra storage -";
- mes "- and try again. -";
- close;
- }
- if (event_momo < 2) {
- mes "[Publisher]";
- mes "Hello~!!";
- mes "Our ^009CFFScroll Publishing Company^000000";
- mes "is professionally publishing";
- mes "tales.";
- mes " ";
- next;
- mes "[Publisher]";
- mes "We established";
- mes "^3163FFMomotaro Field Trip^000000";
- mes "to celebrate ^009CFF<Momotaro Story>^000000 selling over a million copies.";
- next;
- mes "[Publisher]";
- mes "Become Momotaro and eliminate";
- mes "Dokebis, just like in the story!";
- mes "There will also be rewards.";
- next;
- switch(select("What is Momotaro Story?", "I want to try!", "I'm busy right now...")) {
- case 1:
- mes "[Publisher]";
- mes "Eh~!? How can you not know about";
- mes "Momotaro? Don't they have this";
- mes "tale in Rune-Midgard?? Well...";
- mes "Let me tell you the story.";
- next;
- mes "[Publisher]";
- mes "Long ago, there lived an old married couple. They were happy, but didn't have any children.";
- next;
- mes "[Publisher]";
- mes "One day, while old lady was doing the laundy, she found a humongous";
- mes "peach. She cut it in half and...";
- mes "'Poof!' There was a baby inside!";
- next;
- mes "[Publisher]";
- mes "The old man and lady were shocked.";
- mes "They decided to adopt that baby,";
- mes "and give him their love...";
- next;
- mes "[Publisher]";
- mes "That baby grew so fast, like that beanstalk from 'Jack and Beanstalk,' and became a strong boy in only a few days.";
- mes " ";
- next;
- mes "[Publisher]";
- mes "That boy's name was...";
- mes "<Momotaro>!!!";
- mes "Momotaro traveled to eliminate";
- mes "dokebis that were harassing";
- mes "the towners.";
- next;
- mes "[Publisher]";
- mes "He became friends with";
- mes "^3163FFYoyo, Picky, and Desert Wolf^000000";
- mes "and eliminated all of the Dokebis. Then he lived happily ever after with the old couple.";
- next;
- mes "[Publisher]";
- mes "How was it?";
- mes "Great, right?";
- mes "I mean, this story sold a million copies!";
- close;
- case 2:
- if (BaseLevel > 29) {
- mes "[Publisher]";
- mes "Yay-! You look excited!";
- mes "You'll be ready to go soon.";
- mes "Please fill out this registration card.";
- next;
- mes "[Publisher]";
- mes "....................";
- mes "......Mm.....Let's see.....";
- mes ".............Good!";
- mes "Alright, then!";
- mes "Let it begin~~~!!!!!!!!!";
- mes "<Momotaro Field Trip>~!";
- next;
- warp "ama_test",52,35;
- end;
- }
- mes "[Publisher]";
- mes "Hmm~";
- mes "Why don't you train yourself more";
- mes "and come back?";
- close;
- case 3:
- mes "[Publisher]";
- mes "Eh?";
- mes "...But there are sweet rewards waiting...";
- close;
- }
- }
- else if (event_momo == 4) {
- mes "[Publisher]";
- mes "Ah~ What nice weather!";
- mes "This is the perfect weather to do some reading.";
- close;
- }
- else if (event_momo > 1) {
- mes "[Publisher]";
- mes "How was it? Did you have fun?";
- mes "I hope you had a good time";
- mes "during the field trip.";
- mes " ";
- mes " ";
- next;
- mes "[Publisher]";
- mes "This is your reward for you.";
- mes "Please continue to enjoy stories~";
- mes " ";
- .@event_momo = event_momo;
- event_momo = 4;
- completequest 8128;
- completequest 8129;
- completequest 8130;
- if (.@event_momo == 3) {
- .@gift_1 = rand(1,10);
- if (.@gift_1 == 1) {
- getitem Heart_Of_Her,1;
- }
- if (.@gift_1 == 2) {
- getitem Baked_Yam,1;
- }
- if (.@gift_1 == 3) {
- getitem Tropical_Banana,1;
- }
- if (.@gift_1 == 4) {
- getitem Armlet_Of_Obedience,1;
- }
- if (.@gift_1 == 5) {
- getitem No_Recipient,1;
- }
- if (.@gift_1 == 6) {
- getitem Well_Dried_Bone,1;
- }
- if (.@gift_1 == 7) {
- getitem Old_Broom,1;
- }
- if (.@gift_1 == 8) {
- getitem Horror_Of_Tribe,1;
- }
- if (.@gift_1 == 9) {
- getitem Monster_Juice,1;
- }
- if (.@gift_1 == 10) {
- getitem Contracts_In_Shadow,1;
- }
- }
- else {
- .@gift_2 = rand(1,10);
- if (.@gift_2 == 1) {
- getitem Rainbow_Carrot,1;
- }
- if (.@gift_2 == 2) {
- getitem Sweet_Milk,1;
- }
- if (.@gift_2 == 3) {
- getitem Singing_Flower,1;
- }
- if (.@gift_2 == 4) {
- getitem Fatty_Chubby_Earthworm,1;
- }
- if (.@gift_2 == 5) {
- getitem Earthworm_The_Dude,1;
- }
- if (.@gift_2 == 6) {
- getitem Unripe_Apple,1;
- }
- if (.@gift_2 == 7) {
- getitem Bitter_Herb,1;
- }
- if (.@gift_2 == 8) {
- getitem Orange_Juice,1;
- }
- if (.@gift_2 == 9) {
- getitem Lusty_Iron,1;
- }
- if (.@gift_2 == 10) {
- getitem Rotten_Fish,1;
- }
- }
- close;
- }
-}
-
-ama_test,52,44,3 script Assistant#ama 4_M_MANAGER,{
- if (event_momo == 0) {
- mes "[Satoshi]";
- mes "Welcome to <Momotaro Field Trip>";
- mes " ";
- next;
- mes "[Satoshi]";
- mes "I'm Satoshi who is in charge of the waiting room in <Momotaro Field Trip>.";
- next;
- mes "[Satoshi]";
- mes "Originally, I was working for the publishing company, but we lacked workers for the Field Trip...";
- mes "But working here is much better!";
- mes "Now I just watch people trying to accomplish the mission. Heh hehe~";
- next;
- mes "[Satoshi]";
- mes "................";
- mes "Just kidding";
- mes "*Wipes away sweat*";
- next;
- mes "[Satoshi]";
- mes "Well, let me explain";
- mes "about the rules in the Field Trip.";
- mes " ";
- next;
- mes "[Satoshi]";
- mes "First of all...Did you hear";
- mes "about the story from the publisher?";
- next;
- if (select("Yes", "No") == 1) {
- mes "[Satoshi]";
- mes "Hehe...Good.";
- mes "Momotaro Story is our";
- mes "pride. It's the best story EVER.";
- mes "Hahahah!!!";
- next;
- mes "[Satoshi]";
- mes "...Hmmhmm.";
- next;
- mes "[Satoshi]";
- mes "The Field Trip is simple.";
- mes "Go inside and eliminate";
- mes "Dokebis bravely!!!";
- mes "Just like Momotaro!!!";
- mes "Understand? Bravely!!!";
- next;
- mes "[Satoshi]";
- mes "In addition, there are three";
- mes "things you need to know.";
- next;
- mes "[Satoshi]";
- mes "First....";
- mes "You can't come back once you clear the field trip. Keep that in mind.";
- next;
- mes "[Satoshi]";
- mes "Secondly....";
- mes "Q-pet is prohibited";
- mes "inside of the field trip.";
- mes "If you are with a pet,";
- mes "please change it to egg status.";
- next;
- mes "[Satoshi]";
- mes "And finally...";
- mes "One person can be on the";
- mes "field trip for 6 minutes.";
- next;
- mes "[Satoshi]";
- mes "Well then, please";
- mes "wait your turn";
- mes "in the waiting room.";
- mes "Good luck in fighting!!";
- close;
- }
- mes "[Assistant]";
- mes "Eh? You can't just";
- mes "skip the story";
- mes "when you enter field trip!!";
- mes "I can't allow you to do that";
- mes "as Momotaro's fan!!!";
- next;
- mes "[Assistant]";
- mes "Please listen to the story";
- mes "from the publisher.";
- mes "Thank you.";
- mes "Bye~~";
- next;
- warp "amatsu",223,230;
- end;
- }
- else if (event_momo == 1) {
- mes "[Satoshi]";
- mes "Oh my...Are you alright?";
- mes "I thought it was entertaining but maybe it was too hard for you?";
- next;
- mes "[Satoshi]";
- mes "Now what are you going to do?";
- mes "Do you want to go in again?";
- next;
- if (select("Yes", "No, I want to go back") == 1) {
- mes "[Satoshi]";
- mes "The more effort you put into this, the sweeter victory will taste.";
- mes "Good luck in fighting!";
- close;
- }
- mes "[Satoshi]";
- mes "Well, I guess the reality of the situation is that you just can't fulfill the role of Momotaro...";
- mes "Still, don't be depressed.";
- next;
- mes "[Satoshi]";
- mes "I think you've gained enough experience from the field trip.";
- next;
- mes "[Assistant]";
- mes "If you hear a good story,";
- mes "Please, contact our";
- mes "publishing company.";
- mes "Bye-";
- close2;
- percentheal 100,0;
- event_momo = 0;
- warp "amatsu",223,230;
- end;
- }
- else if (event_momo == 2) {
- mes "[Satoshi]";
- mes "Woohoo~ Congratulations!!";
- mes "You were so great!";
- next;
- mes "[Satoshi]";
- mes "It is time to say good bye.";
- mes "If you hear a good story,";
- mes "Please, contact our";
- mes "publishing company.";
- mes "Bye-";
- close2;
- percentheal 100,0;
- warp "amatsu",223,230;
- end;
- }
- mes "[Satoshi]";
- mes "Woohoo~ Congratulations!!";
- mes "You were so great!!";
- mes "Even though your finish was kind of weak...";
- next;
- mes "[Satoshi]";
- mes "It is time to say good bye.";
- mes "If you hear a good story,";
- mes "Please, contact our";
- mes "publishing company.";
- mes "Bye-";
- close2;
- warp "amatsu",223,230;
- end;
-
-OnInit:
- waitingroom "Waiting Exhibit.",10,"Assistant#ama::OnStartArena",1;
- enablewaitingroomevent "Assistant#ama";
- end;
-
-OnStartArena:
- disablenpc "Coach#ama";
- donpcevent "Am Mut#ama::OnReset";
- donpcevent "Dokebi#ez::OnReset";
- donpcevent "Dokebi#hd::OnReset";
- enablenpc "Grandma#ama1";
- enablenpc "Grandpa#ama";
- warpwaitingpc "ama_test",50,83;
- donpcevent "Timer#ama::OnEnable";
- disablewaitingroomevent "Assistant#ama";
- end;
-
-OnReset:
- enablewaitingroomevent "Assistant#ama";
- end;
-}
-
-ama_test,34,25,0 script Hanako chan#ama FAKE_NPC,2,2,{
-OnTouch:
- mes "[Hanako chan]";
- mes ".......Eeeeheeheehee";
- mes ".....................";
- next;
- mes "[Hanako chan]";
- mes "..Eeeeheeheeheeheeheehee";
- mes "..........................";
- next;
- mes "[Hanako chan]";
- mes "......................";
- mes "...Want red toilet paper....";
- mes ".....or bl-ue toilet paper.... ";
- close;
-}
-
-ama_test,49,93,4 script Grandpa#ama 4_M_JPNOJI,{
- end;
-
-OnInit:
- disablenpc "Grandpa#ama";
- end;
-}
-
-ama_test,50,93,4 script Grandma#ama1 4_F_JPNOBA,10,10,{
- end;
-
-OnInit:
- disablenpc "Grandma#ama1";
- end;
-
-OnTouch:
- mes "[Grandma]";
- mes "Arrrk!!!";
- next;
- mes "[Grandma]";
- mes "Honey!! Someone hacked my account and stole my equipment!! ";
- next;
- mes "[Grandpa]";
- mes "Hmm. The Chief said Dokebi earned 20 million zeny by hacking others' accounts...";
- next;
- setquest 8127;
- mes "[Grandma]";
- mes "Dohhhhhhh!!!! ";
- next;
- mes "[Grandpa]";
- mes "....Huh I've heard that somewhere.. ..... ";
- next;
- mes "[Grandpa]";
- mes "Anyway, Momotaro...";
- next;
- mes "[Grandpa]";
- mes "As you know, since we towners spend our time sitting and chatting,";
- mes "we can't kill Dokebis because we're low level, so...Please do it for us. ";
- next;
- mes "[Grandma]";
- mes "Momotaro...";
- mes "I really wanted to give you";
- mes "a handmade ^3163FFYummiest Red Potion in the whole world^000000 ...but...";
- mes ".....I failed to make them ....";
- next;
- mes "[Grandma]";
- mes "...I'm sorry. I should have been leveling up before...*Sob*";
- next;
- mes "[Grandma & Grandpa]";
- mes "So...Do me this favor, kid~";
- close2;
- event_momo = 1;
- if (countitem(Baby_Desert_Wolf_Egg) > 0 || countitem(Picky_Egg) > 0 || countitem(Yoyo_Egg) > 0) {
- disablenpc "Grandpa#ama";
- disablenpc "Grandma#ama1";
- donpcevent "Dokebi#ez::OnEnable";
- }
- else {
- disablenpc "Grandpa#ama";
- disablenpc "Grandma#ama1";
- donpcevent "Dokebi#hd::OnEnable";
- }
- end;
-}
-
-ama_test,34,15,0 script Dokebi#ez FAKE_NPC,{
-OnInit:
- disablenpc "Dokebi#ez";
- end;
-
-OnEnable:
- enablenpc "Dokebi#ez";
- .MyMobs = 9;
- monster "ama_test",45,95,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
- monster "ama_test",45,99,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
- monster "ama_test",47,101,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
- monster "ama_test",51,101,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
- monster "ama_test",55,101,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
- monster "ama_test",55,97,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
- monster "ama_test",55,93,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
- monster "ama_test",53,91,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
- monster "ama_test",49,91,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
- end;
-
-OnReset:
- killmonster "ama_test","Dokebi#ez::OnMyMobDead";
- end;
-
-OnMyMobDead:
- --.MyMobs;
- if (.MyMobs < 1) {
- mapannounce "ama_test","I...I will be baaaack~~~~!!!",bc_map;
- enablenpc "Coach#ama";
- event_momo = 2;
- }
- else {
- .@dokebi_tel = rand(1,4);
- if (.@dokebi_tel == 1) {
- mapannounce "ama_test","!!IT'S A RAID!!!! RUN!!",bc_map;
- }
- else if (.@dokebi_tel == 2) {
- mapannounce "ama_test"," Ow, Ouch!!! ",bc_map;
- }
- else if (.@dokebi_tel == 3) {
- mapannounce "ama_test"," But I didn't even do anything Baaad~!!",bc_map;
- }
- else if (.@dokebi_tel == 4) {
- mapannounce "ama_test"," I'm sorry~~ Waaaaah~~ ",bc_map;
- }
- }
- end;
-}
-
-ama_test,34,16,0 script Dokebi#hd FAKE_NPC,{
-OnInit:
- disablenpc "Dokebi#hd";
- end;
-
-OnEnable:
- enablenpc "Dokebi#hd";
- .MyMobs = 9;
- monster "ama_test",45,95,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
- monster "ama_test",45,99,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
- monster "ama_test",47,101,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
- monster "ama_test",51,101,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
- monster "ama_test",55,101,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
- monster "ama_test",55,97,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
- monster "ama_test",55,93,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
- monster "ama_test",53,91,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
- monster "ama_test",49,91,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
- end;
-
-OnReset:
- killmonster "ama_test","Dokebi#hd::OnMyMobDead";
- end;
-
-OnMyMobDead:
- --.MyMobs;
- if (.MyMobs < 1) {
- mapannounce "ama_test"," I will be baaaack~~~~!!!",bc_map;
- enablenpc "Coach#ama";
- event_momo = 2;
- }
- else {
- .@dokebi_tel = rand(1,4);
- if (.@dokebi_tel == 1) {
- mapannounce "ama_test","!! IT'S A RAID!!!! RUN!!",bc_map;
- }
- if (.@dokebi_tel == 2) {
- mapannounce "ama_test"," Ow, Ouch!!! ",bc_map;
- }
- if (.@dokebi_tel == 3) {
- mapannounce "ama_test"," But I didn't even do anything Baaaaad~!",bc_map;
- }
- if (.@dokebi_tel == 4) {
- mapannounce "ama_test"," I'm sorry~~! Waaaaah~~ ",bc_map;
- }
- }
- end;
-}
-
-ama_test,50,100,3 script Coach#ama 4_M_JPN2,15,15,{
- mes "[Coach]";
- mes "Hoho~ Good.";
- mes "I've been watching you in the VIP room. You were really something.";
- mes "I was truly amazed.";
- next;
- mes "[Coach]";
- mes "I thought you were really";
- mes "Momotaro in the story!";
- mes "Hohohoho...";
- next;
- switch(select("Well, well. It is nothing~", "It was boring.")) {
- case 1:
- mes "[Coach]";
- mes "...Hohoho..";
- mes "Don't be so proud of yourself.";
- mes "When I was young like you,";
- mes "I squashed Dokebi with";
- mes "my little finger. Hohoho~";
- next;
- mes "[Coach]";
- mes "..............";
- mes "...Don't give me that look.";
- mes "I was just joking. Hmmhmm.";
- next;
- changequest 8127,8128;
- mes "[Coach]";
- mes "Now, the Momotaro story is over.";
- mes "You can get your reward when you talk to the Publisher lady you saw first.";
- next;
- mes "[Coach]";
- mes "Don't lose your high self-esteem";
- mes "in the future. Farewell.";
- close2;
- donpcevent "Timer#ama::OnDisable";
- warp "amatsu",223,230;
- disablenpc "Coach#ama";
- donpcevent "Assistant#ama::OnReset";
- end;
- case 2:
- mes "[Coach]";
- mes ".....!!!!!!";
- mes "....Hohohoho..";
- mes "You're pretty funny.";
- mes "Alright, hot stuff.";
- mes "Do you want to listen to my proposal?";
- next;
- changequest 8127,8129;
- mes "[Coach]";
- mes "At this point I'm supposed to send you back...BUT!";
- mes "I really want to know";
- mes "what you are capable of. Hehe~";
- mes "Hohoho~";
- next;
- mes "[Coach]";
- mes "So, I will give you a chance.";
- mes "But if you fail,";
- mes "^3163FFyou can't take this challenge.^000000";
- mes "Also, this mission will be pretty hard.";
- next;
- if (select("Nah.. I'm good.", "Bring it on, foo'!") == 1) {
- erasequest 8129;
- mes "[Coach]";
- mes "Hoho~I understand...";
- mes "You must be exhausted from the previous battle. It would have been a grand battle, though...";
- next;
- mes "[Coach]";
- mes "Now, the Momotaro story is over.";
- mes "You can get your reward";
- mes "when you talk to";
- mes "the Publisher lady you first spoke to.";
- next;
- mes "[Coach]";
- mes "Don't lose your high self-esteem";
- mes "in the future. Farewell.";
- next;
- setquest 8128;
- warp "amatsu",223,230;
- disablenpc "Coach#ama";
- donpcevent "Timer#ama::OnDisable";
- donpcevent "Assistant#ama::OnReset";
- end;
- }
- mes "[Coach]";
- mes "Hohoho~ I like your attitude.";
- mes "Now, this is the last battle!";
- mes "Show me what you got.";
- mes "I'm looking forward to this.";
- percentheal 70,0;
- disablenpc "Coach#ama";
- donpcevent "Am Mut#ama::OnEnable";
- close;
- }
-
-OnInit:
- disablenpc "Coach#ama";
- end;
-
-OnTouch:
- mes "[Coach]";
- mes "Boom bam Boooom!!!";
- mes "Tada~~~ !";
- close;
-}
-
-ama_test,34,17,0 script Am Mut#ama FAKE_NPC,{
-OnInit:
- disablenpc "Am Mut#ama";
- end;
-
-OnEnable:
- enablenpc "Am Mut#ama";
- .MyMobs = 3;
- monster "ama_test",35,102,"Am Mut",1301,1,"Am Mut#ama::OnMyMobDead";
- monster "ama_test",40,91,"Am Mut",1301,1,"Am Mut#ama::OnMyMobDead";
- monster "ama_test",56,108,"Am Mut",1301,1,"Am Mut#ama::OnMyMobDead";
- end;
-
-OnReset:
- killmonster "ama_test","Am Mut#ama::OnMyMobDead";
- end;
-
-OnMyMobDead:
- --.MyMobs;
- if (.MyMobs < 1) {
- enablenpc "Coach#after";
- }
- else {
- .@am_mut_tel = rand(1,3);
- if (.@am_mut_tel == 1) {
- mapannounce "ama_test"," Augh!! I, I made mistake...!",bc_map;
- }
- if (.@am_mut_tel == 2) {
- mapannounce "ama_test"," Ugh...How could I lose?!... ",bc_map;
- }
- if (.@am_mut_tel == 3) {
- mapannounce "ama_test"," Mommmmy~~!!!",bc_map;
- }
- }
- end;
-}
-
-ama_test,50,100,3 script Coach#after 4_M_JPN2,5,5,{
- end;
-
-OnInit:
- disablenpc "Coach#after";
- end;
-
-OnTouch:
- mes "[Coach]";
- mes "( Clap- Clap- Clap- )";
- next;
- mes "[Coach]";
- mes "Hohoho~ You are really something.";
- mes "You've got the moves, kiddo.";
- mes "I'll give you that.";
- next;
- mes "[Coach]";
- mes "Well, time's up so...";
- mes "Let me show you the exit.";
- mes "I had a great time...";
- mes "Don't forget to get your reward~";
- close2;
- event_momo = 3;
- changequest 8129,8130;
- warp "amatsu",223,230;
- disablenpc "Coach#after";
- donpcevent "Timer#ama::OnDisable";
- donpcevent "Assistant#ama::OnReset";
- end;
-}
-
-ama_test,34,18,0 script Timer#ama FAKE_NPC,{
-OnInit:
- disablenpc "Timer#ama";
- end;
-
-OnEnable:
- enablenpc "Timer#ama";
- initnpctimer;
- end;
-OnDisable:
- stopnpctimer;
- end;
-
-OnTimer1000:
- mapannounce "ama_test"," The Timer has been activated. You have 6 minutes. Annihilate the monsters in time! ",bc_map;
- end;
-
-OnTimer181000:
- mapannounce "ama_test"," 3 minutes left. ",bc_map;
- end;
-
-OnTimer301000:
- mapannounce "ama_test"," 1 minute left. ",bc_map;
- end;
-OnTimer361000:
- mapannounce "ama_test","Beep- Beep- Beep- Time over.",bc_map;
- end;
-
-OnTimer361500:
- enablenpc "backwarp#ama";
- end;
-
-OnTimer362000:
- disablenpc "backwarp#ama";
- end;
-
-OnTimer362500:
- donpcevent "Assistant#ama::OnReset";
- donpcevent "Timer#ama::OnDisable";
- end;
-}
-
-ama_test,50,100,0 script backwarp#ama FAKE_NPC,25,25,{
-OnInit:
- disablenpc "backwarp#ama";
- end;
-
-OnTouch:
- warp "amatsu",115,95;
- end;
-}
-
-//== Sushi Quest :: japan_sushi ============================
-ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{
- if (MaxWeight - Weight < 5000) {
- mes "[Magumagu]";
- mes "Hey. You look really heavy.";
- mes "Don't you have trouble walking?";
- mes "I'm sorry, but there is no space";
- mes "to put down your stuff in my shop.";
- next;
- mes "[Magumagu]";
- mes "Put some of your stuff away somewhere.";
- mes "Why are you carrying so much...?";
- mes "Huhuhu...";
- close;
- }
- else if (ama_sushi == 4) {
- mes "[Magumagu]";
- mes "Training to slice raw fish";
- mes "daily will make you a master sushi chef.";
- mes "So don't waste your time in here, and learn what you are good at.";
- mes " ";
- close;
- }
- else if (fish_r == 1) {
- if (countitem(Candy) > 9) {
- mes "[Magumagu]";
- mes "Oh! I really appreciate it.";
- mes "Right on time!";
- mes "I really need them to make a dessert.";
- next;
- mes "[Magumagu]";
- mes "Thanks. It's nothing, but";
- mes "I will give you my shop's special cuisine, Fish Slice, in return.";
- next;
- fish_r = 0;
- erasequest 10036;
- delitem Candy,10;
- getitem Fish_Slice,15;
- mes "[Magumagu]";
- mes "Here's 15 fish slices.";
- mes "Please enjoy this food with your friends.";
- mes "And come back whenever you miss the flavor of Amatsu cuisine.";
- close;
- }
- mes "[Magumagu]";
- mes "Oh man, you didn't prepare";
- mes "what I asked for...";
- mes "Do not forget what I asked.";
- next;
- mes "[Magumagu]";
- mes "10 ^0000FFCandy^000000";
- mes "You didn't forget it, right?";
- mes "Bring me these supplies, please.";
- close;
- }
- else if (fish_r == 2) {
- if (countitem(Crap_Shell) > 9) {
- mes "[Magumagu]";
- mes "Oh! I really appreciate it.";
- mes "Right on time!";
- mes "I need them to make a sauce.";
- next;
- mes "[Magumagu]";
- mes "Thanks. It is nothing, but";
- mes "I will give you two sets of Sushi in return.";
- next;
- fish_r = 0;
- erasequest 10037;
- delitem Crap_Shell,10;
- getitem Shusi,20;
- mes "[Magumagu]";
- mes "Share it with your friends";
- mes "and family members.";
- mes "Please come again.";
- close;
- }
- mes "[Magumagu]";
- mes "Oh man, you didn't prepare";
- mes "what I asked for...";
- mes "Do not forget what I asked.";
- next;
- mes "[Magumagu]";
- mes "10 ^0000FFCrab Shells^000000...";
- mes "You didn't forget it, right?";
- mes "Bring me these supplies, please.";
- close;
- }
- else if (fish_r == 3) {
- if (countitem(Conch) > 9) {
- mes "[Magumagu]";
- mes "Oh! I really appreciate it.";
- mes "Right on time!";
- mes "I was preparing appetizers...";
- next;
- mes "[Magumagu]";
- mes "Thanks. It is nothing but";
- mes "I will give you several sets of Sushi in return.";
- next;
- fish_r = 0;
- erasequest 10038;
- delitem Conch,10;
- getitem Shusi,30;
- mes "[Magumagu]";
- mes "These are for three people,";
- mes "so share them with your friends.";
- mes "Come back again if you feel like helping out some more.";
- close;
- }
- mes "[Magumagu]";
- mes "Oh man, you didn't prepare";
- mes "what I asked for...";
- mes "Do not forget what I asked.";
- next;
- mes "[Magumagu]";
- mes "10 ^0000FFConches^000000";
- mes "You didn't forget it, right?";
- mes "Bring me these supplies, please.";
- close;
- }
- else if (fish_r == 4) {
- if (countitem(Fish_Tail) > 9) {
- mes "[Magumagu]";
- mes "Oh! I really appreciate it.";
- mes "Right on time!";
- mes "I was decorating a platter.";
- next;
- mes "[Magumagu]";
- mes "Thanks. It is nothing but";
- mes "I will give you a large amount of food in return.";
- next;
- fish_r = 0;
- erasequest 10039;
- delitem Fish_Tail,10;
- getitem Fish_Slice,20;
- getitem Shusi,30;
- mes "[Magumagu]";
- mes "You can feed your guild";
- mes "with this food.";
- mes "Come back with a friend.";
- close;
- }
- mes "[Magumagu]";
- mes "Oh man, you didn't prepare";
- mes "what I asked for...";
- mes "Do not forget what I asked.";
- next;
- mes "[Magumagu]";
- mes "10 ^0000FFFish Tails^000000";
- mes "You didn't forget it, right?";
- mes "Bring me these supplies, please.";
- close;
- }
- else if (fish_r == 5) {
- if (countitem(White_Platter) > 0) {
- mes "[Magumagu]";
- mes "Oh! I really appreciate it.";
- mes "Right on time!";
- mes "I didn't have a white platter.";
- next;
- mes "[Magumagu]";
- mes "Thanks. It is nothing but";
- mes "I will give you two sets of Sushi in return.";
- next;
- delitem White_Platter,1;
- fish_r = 0;
- erasequest 10040;
- getitem Shusi,20;
- mes "[Magumagu]";
- mes "Share it with your friends";
- mes "and family members.";
- mes "Please come again.";
- close;
- }
- mes "[Magumagu]";
- mes "Oh man, you didn't prepare";
- mes "what I asked for...";
- mes "Do not forget what I asked.";
- next;
- mes "[Magumagu]";
- mes "I need a white platter:";
- mes "1 ^0000FFChina^000000";
- mes "You didn't forget it, right?";
- mes "Bring it to me, okay?";
- close;
- }
- else if (fish_r == 6) {
- if (countitem(Heart_Of_Mermaid) > 99) {
- if (ama_sushi == 2) {
- mes "[Magumagu]";
- mes "..............................";
- next;
- mes "[Magumagu]";
- mes "You are a really kind person.";
- mes "You have brought everything";
- mes "that I've asked you...";
- next;
- mes "[Magumagu]";
- mes "You are not the first foreigner";
- mes "I have encountered. Amatsu is getting more and more tourists.";
- mes "I just wanted to test you.";
- mes " ";
- next;
- mes "[Magumagu]";
- mes "Your job was just errands but";
- mes "I wanted to know...";
- mes "how you devote yourself,";
- mes "how serious you are about completing your job and not giving up.";
- next;
- mes "[Magumagu]";
- mes "I was thinking,";
- mes "'If there is a person like that,";
- mes "I would give that person everything about cooking that I have mastered";
- next;
- mes "[Magumagu]";
- mes "And.....";
- mes "You...";
- mes "You are the one.";
- next;
- mes "[Magumagu]";
- mes "I'm old now. No one knows how long I can hold this knife. You have been chosen to inherit my culinary art...";
- mes " ";
- next;
- delitem Heart_Of_Mermaid,100;
- ama_sushi = 4;
- completequest 10041;
- getitem Sasimi,1;
- mes "[Magumagu]";
- mes "Here, take my knife.";
- mes "From now on, make fine cuisine with that knife.";
- mes "...Learn how to slice a fish.";
- mes " ";
- mes " ";
- next;
- mes "[Magumagu]";
- mes "From now on, I will no longer ask you favors and give you fish slices in return....";
- mes "Practice your skill with that knife and teach mainlanders the pleasure of fine cuisine...";
- close;
- }
- else {
- mes "[Magumagu]";
- mes "Wow...these are real hearts of";
- mes "mermaid. The legends saying";
- mes "that these could be found in another continent were true...";
- mes " ";
- next;
- mes "[Magumagu]";
- mes "Gathering all these must have been hard...Well, then.";
- mes "Today, I will use all of my";
- mes "ingredients to make a special cuisine for you!";
- next;
- mes "[Magumagu]";
- mes "Give me a moment...";
- mes "I shall show you my ^0000FFtrue culinary skill^000000.";
- next;
- delitem Heart_Of_Mermaid,20;
- getitem Shusi,20;
- mes "[Magumagu]";
- mes "Try these first.";
- mes "Made from the freshest ingredients.";
- next;
- delitem Heart_Of_Mermaid,20;
- getitem Fish_Slice,20;
- mes "[Magumagu]";
- mes "Try these too.";
- mes "My shop's fish slices are the best of the best!";
- next;
- delitem Heart_Of_Mermaid,20;
- getitem Shusi,20;
- mes "[Magumagu]";
- mes "Have some more. Don't say no...!";
- mes "Isn't it good? Huh? Isn't it good?";
- next;
- delitem Heart_Of_Mermaid,20;
- getitem Fish_Slice,20;
- mes "[Magumagu]";
- mes "Haha~! Not done yet!";
- mes "It's okay, have some more!";
- next;
- delitem Heart_Of_Mermaid,20;
- getitem Fish_Slice,10;
- getitem Shusi,10;
- mes "[Magumagu]";
- mes "Take the leftovers.";
- mes "You look stuffed...";
- mes "Share the rest with your friends and family.";
- next;
- ++ama_sushi;
- fish_r = 0;
- erasequest 10041;
- mes "[Magumagu]";
- mes "Thanks a lot for today! Haha!";
- mes "Come back again when you feel like helping. Take care...!!!";
- close;
- }
- }
- mes "[Magumagu]";
- mes "Oh man, you didn't prepare";
- mes "what I asked for...";
- mes "Do not forget what I asked.";
- next;
- mes "[Magumagu]";
- mes "100 ^0000FFHearts of Mermaid^000000, okay?";
- mes "You didn't forget it, right?";
- mes "Bring me the supplies, please.";
- close;
- }
- mes "[Magumagu]";
- mes "Holy cow~";
- mes "This is a problem.....";
- mes "There are so many customers, but I can't get all the ingredients that I need...";
- next;
- mes "[Magumagu]";
- mes "This is horrible...";
- mes "Some of my customers will not get";
- mes "the chance to eat fine Amatsu cuisine...";
- mes " ";
- next;
- mes "[Magumagu]";
- mes "Well, well. Are you a customer?";
- mes "Welcome. As always, my shop";
- mes "highly values the freshness of";
- mes "fish slices. What brings you down here...?";
- next;
- switch(select("I would like to buy Sushi", "I would like to buy fish slice", "Do you need assistance?", "Keep up the good work")) {
- case 1:
- mes "[Magumagu]";
- mes "Alright...! How many?";
- mes "A set of Sushi is 700z. If you";
- mes "want just 1 Sushi. It is 74z.";
- mes "If you want more, tell me.";
- next;
- switch(select("700z A set!", "74z A piece!", "I will try it later")) {
- case 1:
- if (Zeny < 700) {
- mes "[Magumagu]";
- mes "Oh man, you don't have enough money.";
- mes "If you want to eat delicious fish slices, you better bring more money.";
- close;
- }
- Zeny -= 700;
- getitem Shusi,10;
- mes "[Magumagu]";
- mes "There you go. If you like the taste, please order some more.";
- close;
- case 2:
- if (Zeny < 74) {
- mes "[Magumagu]";
- mes "Oh man, you don't have enough money.";
- mes "If you want to eat delicious Sushi,";
- mes "you better bring more money.";
- close;
- }
- Zeny -= 74;
- getitem Shusi,1;
- mes "[Magumagu]";
- mes "There you go. If you like the taste, please order some more.";
- close;
- case 3:
- mes "[Magumagu]";
- mes "Up to you. My Sushi is";
- mes "the best of the best! The taste";
- mes "and freshness are the best in the";
- mes "world. If you have time, try my Sushi.";
- close;
- }
- case 2:
- mes "[Magumagu]";
- mes "Alright...! How many?";
- mes "A set of fish slices is 350z.";
- mes "1 fish slice is 37z.";
- mes "If you want more, tell me.";
- next;
- switch(select("350z A set!", "37z A piece!", "I will try it later")) {
- case 1:
- if (Zeny < 350) {
- mes "[Magumagu]";
- mes "Oh man, you don't have enough money.";
- mes "If you want to eat delicious fish slices, you better bring more money.";
- close;
- }
- Zeny -= 350;
- getitem Fish_Slice,10;
- mes "[Magumagu]";
- mes "There you go. If you like the taste, please order some more.";
- close;
- case 2:
- if (Zeny < 37) {
- mes "[Magumagu]";
- mes "Oh man, you don't have enough money.";
- mes "If you want to eat delicious fish slice, you better bring more money.";
- mes "";
- close;
- }
- Zeny -= 37;
- getitem Fish_Slice,1;
- mes "[Magumagu]";
- mes "There you go. If you like the taste, please order some more.";
- close;
- case 3:
- mes "[Magumagu]";
- mes "Up to you. My fish slice is";
- mes "the best of the best! The taste";
- mes "and freshness are the best in the";
- mes "world. If you have time, try my fish slices.";
- close;
- }
- case 3:
- if (BaseJob == Job_Novice) {
- mes "[Magumagu]";
- mes "Haha~ YOU are the one who needs";
- mes "assistance! Help others";
- mes "when you can take care of yourself.";
- mes " ";
- close;
- }
- else {
- mes "[Magumagu]";
- mes "Some help would be great~!!";
- mes "I was worried because we always";
- mes "run out of ingredients...";
- mes "Will you do me a favor?";
- mes "I will reward you.";
- next;
- .@fish_m1 = rand(1,10);
- if (.@fish_m1 == 1 || .@fish_m1 == 2) {
- fish_r = 1;
- setquest 10036;
- mes "[Magumagu]";
- mes "I need some candies to make";
- mes "a dessert for the customers.";
- mes "Bring me ^0000FF10 Candy^000000.";
- mes "It's not hard, right?";
- mes " ";
- }
- else if (.@fish_m1 == 3 || .@fish_m1 == 4) {
- fish_r = 2;
- setquest 10037;
- mes "[Magumagu]";
- mes "I need some crab shells to make";
- mes "a sauce for my cuisine...";
- mes "If you bring me ^0000FF10 Crab Shells^000000,";
- mes "I will reward you.";
- mes "Okay?";
- }
- else if (.@fish_m1 == 5 || .@fish_m1 == 6) {
- fish_r = 3;
- setquest 10038;
- mes "[Magumagu]";
- mes "I have used all of my conches.";
- mes "I need it to make an appetizer...";
- mes "Please bring me ^0000FF10 Conches^000000.";
- mes "It is hard to find conches around here...";
- mes "Please do me this favor.";
- }
- else if (.@fish_m1 == 7 || .@fish_m1 == 8) {
- fish_r = 4;
- setquest 10039;
- mes "[Magumagu]";
- mes "Decorative fish tails are out of";
- mes "stock. This is urgent...";
- mes "Please bring me ^0000FF10 fish tails^000000.";
- mes "They are always missing when I need them badly...";
- mes "Please do me this favor.";
- }
- else if (.@fish_m1 == 9) {
- fish_r = 5;
- setquest 10040;
- mes "[Magumagu]";
- mes "We are missing a platter to serve";
- mes "fish slices to customers.";
- mes "This is horrible...";
- mes "Will you buy me some fine porcelain ^0000FFChina^000000?";
- mes "I can't just put food anywhere...";
- }
- else {
- if (rand(1,10) == 1) {
- fish_r = 6;
- setquest 10041;
- mes "[Magumagu]";
- mes "Don't ask me why...";
- mes "But, I need something special...";
- mes "^0000FF100 Hearts of Mermaid^000000.....";
- mes "I know that it sounds impossible, but it is really important to me...";
- next;
- mes "[Magumagu]";
- mes "Don't ask any questions";
- mes "about my request...";
- mes "Just keep what I want in mind.";
- }
- else {
- fish_r = 5;
- setquest 10040;
- mes "[Magumagu]";
- mes "We are missing a platter to serve";
- mes "fish slices to customers.";
- mes "This is horrible...";
- mes "Will you buy me some fine porcelain ^0000FFChina^000000? I can't just put food anywhere...";
- }
- }
- next;
- mes "[Magumagu]";
- mes "Well, good luck to you...";
- mes "I will be waiting for you.";
- mes "Don't forget what I asked...";
- close;
- }
- case 4:
- mes "[Magumagu]";
- mes "Haha, you won't forget the flavor of my fish slice once you've";
- mes "tasted it. If you have time, try my fish slices.";
- mes " ";
- close;
- }
-}
-
-//== Dungeon Quest :: japan_mono ===========================
-amatsu,112,164,4 script Gate Soldier#ama1 8_M_JPNSOLDIER,{
- mes "[Gate Soldier]";
- mes "This is the great palace,";
- mes "Toukoujyo.";
- mes "Locals are prohibited";
- mes "from entering...";
- next;
- mes "[Gate Soldier]";
- mes "Your attire looks unfamiliar.";
- mes "Are you from another continent?";
- mes "The lord has granted entrance to";
- mes "tourists, so you can go in.";
- mes " ";
- close;
-}
-
-amatsu,119,164,4 script Gate Soldier#ama2 8_M_JPNSOLDIER,{
- mes "[Gate Soldier]";
- mes "Are you from Rune-Midgard?";
- mes "Welcome to Amatsu.";
- mes "Visit our lord in Chun-Su-Gak";
- mes "when you go in.";
- mes " ";
- next;
- mes "[Gate Soldier]";
- mes "He is really kind.";
- mes "He invested in various fields for";
- mes "Amatsu, and intercontinental trade was his idea.";
- close;
-}
-
-ama_in02,207,40,6 script Gate Soldier#ama3 8_M_JPNSOLDIER,{
- mes "[Gate Soldier]";
- mes "Welcome. The lord of the palace";
- mes "has specially allowed guests";
- mes "from other continents.";
- next;
- mes "[Gate Soldier]";
- mes "Look around and take your time.";
- mes "Please enjoy your stay.";
- close;
-}
-
-ama_in02,207,49,6 script Gate Soldier#ama4 8_M_JPNSOLDIER,{
- mes "[Gate Soldier]";
- mes "The lord is really nice guy.";
- mes "Who would know that our town was";
- mes "once a small village?";
- next;
- mes "[Gate Soldier]";
- mes "I thank him for hiring me.";
- mes "These days, he seems to have";
- mes "troubles on his mind.";
- mes "Lately, he's been looking pretty gloomy.";
- mes " ";
- close;
-}
-
-amatsu,164,174,4 script Gate Soldier#ama5 8_M_JPNSOLDIER,{
- mes "[Gate Soldier]";
- if (event_amatsu == 0) {
- mes "You can't enter here.";
- mes "The mother of our lord is resting in here. She needs her rest.";
- next;
- event_amatsu = 1;
- setquest 8131;
- mes "[Gate Soldier]";
- mes "She has been sick for months.";
- mes "That is why she is staying in here.";
- mes "It's a pretty fearsome sickness...";
- }
- else if (event_amatsu == 1) {
- mes "She should regain her health...";
- mes "But still, my lord is worrying so much.";
- mes " ";
- }
- else if (event_amatsu == 5) {
- mes "Augh! I was suprised by that loud sound.";
- mes "What happened? Huh?";
- mes " ";
- }
- else if (event_amatsu == 6) {
- mes "The mother of our lord hasn't";
- mes "fully recovered her health.";
- mes "Still, she is better than before.";
- mes " ";
- }
- else {
- mes "If you are sent by my lord,";
- mes "it is okay to enter...";
- mes "But you wouldn't be able to cure";
- mes "her. Many others tried and failed.";
- }
- close;
-}
-
-amatsu,171,174,4 script Gate Soldier#ama6 8_M_JPNSOLDIER,{
- mes "[Gate Soldier]";
- if (event_amatsu == 0) {
- mes "You can't enter here.";
- mes "The mother of our lord is resting in here.";
- mes " ";
- next;
- event_amatsu = 1;
- mes "[Gate Soldier]";
- mes "She has been sick for months.";
- mes "That is why she is staying in here.";
- mes "...";
- }
- else if (event_amatsu == 1) {
- mes "Please, be quiet.";
- mes "The mother of the lord is staying in here. She needs to relax.";
- next;
- mes "[Gate Soldier]";
- mes "Why is this happening";
- mes "to my kind lord...";
- mes "How can it be? *Sob*...";
- }
- else if (event_amatsu == 5) {
- mes "Eh? Something was flying";
- mes "in the sky... You didn't see? Ugh.";
- mes "That sound suprised me.";
- }
- else if (event_amatsu == 6) {
- mes "Now our lord is relieved.";
- mes "We were so worrying about it so much.";
- mes "Now, it is okay... *sob*.";
- }
- else {
- mes "Oh...man. People from the other";
- mes "continents are all doctors!";
- mes "How many doctors have come to visit?! I can't even count anymore!";
- }
- close;
-}
-
-ama_in02,187,57,2 script Soldier#ama1 8_M_JPNSOLDIER,{
- mes "[Ichiro]";
- mes "Welcome.";
- mes "Our lord prepared guest rooms";
- mes "for travelers like you.";
- next;
- mes "[Ichiro]";
- mes "If you are having any problems,";
- mes "tell me. I would appreciate it if you talk to our lord of the";
- mes "palace. This is all provided by him.";
- close;
-}
-
-ama_in02,170,62,4 script Soldier#ama2 8_M_JPNSOLDIER,{
- mes "[Jiro]";
- mes "I'm Jiro, the administrator";
- mes "of this Palace. What can I do for you?";
- next;
- switch(select("Issue me a Transit Permit", "I want to live in Amatsu", "Nothing")) {
- case 1:
- if (event_amatsu == 6) {
- if (countitem(Lord's_Passable_Ticket) > 0) {
- mes "[Jiro]";
- mes "You already have one...";
- mes "You don't need to have two of them.";
- close;
- }
- mes "[Jiro]";
- mes "Did you lose your Transit Permit?";
- mes "You need to pay 10,000 zeny as a tax";
- mes "to issue another Transit Permit.";
- next;
- if (select("Issue one", "Talk to you later") == 1) {
- Zeny -= 10000;
- getitem Lord's_Passable_Ticket,1;
- mes "[Jiro]";
- mes "There you go.";
- mes "Don't lose it this time.";
- close;
- }
- mes "[Jiro]";
- mes "Okay, then...";
- mes "Talk to me when you need help.";
- close;
- }
- mes "[Gate Soldier]";
- mes "The lord announced that";
- mes "he grants guests from Rune-Midgard the right to go anywhere.";
- mes "You don't need me to issue you a Transit Permit.";
- close;
- case 2:
- mes "[Jiro]";
- mes "That is impossible. You're free to";
- mes "go anywhere in Amatsu, but my lord doesn't want to concern himself with immigration.";
- mes "Instead of that, you can stay here as long as you want.";
- close;
- case 3:
- mes "[Jiro]";
- mes "Well then...";
- mes "Talk to me when you need help.";
- close;
- }
-}
-
-ama_in02,37,157,4 script Soldier#ama3 8_M_JPNSOLDIER,{
- mes "[Saburo]";
- mes "This is the training ground for improving our battle skills.";
- mes "Please look around...";
- next;
- mes "[Saburo]";
- mes "By the way, recently I've felt";
- mes "like the soldiers have changed";
- mes "lately. How do I say it...";
- mes "Their faces are gloomy and";
- mes "some of them are no longer around.";
- mes "Have they gone to Rune-Midgard??";
- next;
- mes "[Saburo]";
- mes "In this job, I encounter";
- mes "many strangers. But downstairs,";
- mes "there's a guest from a distant land who seems suspicious...";
- mes "I told my guards to watch him...";
- next;
- mes "[Saburo]";
- mes "Of course, my lord precisely knows everything that's going on.";
- mes "Haha, don't take what I said seriously~";
- mes "See ya...";
- close;
-}
-
-ama_in02,32,51,6 script Soldier#ama4 8_M_JPNSOLDIER,{
- mes "[Shiro]";
- mes "*Cough, Cough* What...";
- mes "Don't talk to me...";
- mes "*Cough, Cough*... Oh, my freakin' neck.";
- next;
- mes "[Shiro]";
- mes "That quack's cold medicine";
- mes "is useless! I should never have trusted people from Rune-Midgard!";
- mes "*Cough, Cough*...";
- next;
- mes "[Shiro]";
- mes "I don't know why but...";
- mes "I'm getting worse and worse...";
- mes "What kind of cold is this?";
- mes "*Cough*... *Cough*...";
- close;
-}
-
-ama_in02,40,167,3 script Soldier#ama5 8_M_JPNSOLDIER,{
- mes "[Goro]";
- mes "*Psst*... Please, be quiet.";
- mes "I will tell you a story, okay?";
- mes " ";
- next;
- mes "[Goro]";
- mes "There is a rumor in Amatsu.";
- mes "The lord of this palace isn't";
- mes "real... *Psst*, Quiet!";
- mes "Don't panic and listen to me.";
- next;
- mes "[Goro]";
- mes "There is a real lord behind";
- mes "the kind lord and he is scheming";
- mes "something. He is controlling";
- mes "our town in some hidden place.";
- mes "...Our kind lord is just a figurehead~!";
- next;
- mes "[Goro]";
- mes "It's for real! Trust me~";
- mes "I saw him. The lord who was";
- mes "laughing at the town on the";
- mes "TenguGak!!";
- mes "Just don't tell anyone that I've told you this, okay?";
- close;
-}
-
-ama_in02,32,167,5 script Soldier#ama6 8_M_JPNSOLDIER,{
- mes "[Rokuro]";
- mes "He always talks nonsense.";
- mes "He says that our lord";
- mes "is not real, but a fake.";
- mes "It's not even funny.";
- next;
- mes "[Rokuro]";
- mes "However, it is true that";
- mes "recently, weird things are";
- mes "happening. There were no";
- mes "prohibited places before...";
- next;
- mes "[Rokuro]";
- mes "I hear strange sounds sometimes.";
- mes "The mother of the lord has been";
- mes "visited by doctors several times.";
- mes "I guess her health hasn't";
- mes "improve after their visits...";
- close;
-}
-
-ama_in02,42,34,2 script Soldier#ama7 8_M_JPNSOLDIER,{
- mes "[Shichiro]";
- mes "Have a good time.";
- mes "My lord prepared some";
- mes "guest rooms.";
- next;
- mes "[Shichiro]";
- mes "If you have any problems,";
- mes "please call me. Also, try not to disturb the other guests.";
- mes " ";
- next;
- mes "[Shichiro]";
- mes "Have a good day.";
- close;
-}
-
-ama_in02,203,156,4 script Soldier#ama8 8_M_JPNSOLDIER,{
- mes "[Hachiro]";
- mes "My lord is inside.";
- mes "If you'd like to greet him, feel free to enter.";
- next;
- mes "[Hachiro]";
- mes "Don't be rude in front of him.";
- mes "He is somehow not feeling well.";
- mes "Usually, he greets people from";
- mes "other continents gladly, but...";
- mes "What could have happened to him...?";
- close;
-}
-
-ama_in02,195,156,4 script Soldier#ama9 8_M_JPNSOLDIER,{
- mes "[Kyuro]";
- mes "This is not good.";
- mes "My lord is really kind, but";
- mes "recently he is not doing well...";
- next;
- mes "[Kyuro]";
- mes "I've heard about the rumors";
- mes "but I trust him. He made";
- mes "Amatsu into a great town.";
- mes "That is why I'm following";
- mes "him as a soldier.";
- close;
-}
-
-ama_in02,115,177,7 script Soldier#ama10 8_M_JPNSOLDIER,{
- mes "[Jyuro]";
- mes "What are you doing in here?";
- mes "There is nothing interesting here.";
- next;
- if (select("That is true", "Open the gate") == 1) {
- mes "[Jyuro]";
- mes "There are much better things to enjoy in town. Have a good time...";
- close;
- }
- if (event_amatsu == 6) {
- if (countitem(Lord's_Passable_Ticket) > 0) {
- mes "[Jyuro]";
- mes "You have the ticket...";
- mes "Do you want me to send you now, or do you need a little instruction?";
- next;
- if (select("I will go in", "Instruction, please") == 1) {
- mes "[Jyuro]";
- mes "I will open the gate.";
- mes "Take care of yourself...";
- }
- else {
- mes "[Jyuro]";
- mes "The area beyond this gate is";
- mes "protected by some kind of magic.";
- mes "You may get killed by someone";
- mes "or get lost.";
- mes " ";
- next;
- mes "[Jyuro]";
- mes "I can't tell you much.";
- mes "I didn't go far inside and";
- mes "and just took a quick look.";
- mes " ";
- mes " ";
- next;
- mes "[Jyuro]";
- mes "First.....";
- mes "'Do not trust what you are";
- mes "seeing.' I don't know what";
- mes "it means, but I guess you shouldn't believe everything before your eyes.";
- next;
- mes "[Jyuro]";
- mes "Second.....";
- mes "'There are certain rules in";
- mes "magic.' Everything has a";
- mes "reason to exist. Magic is not an exception. You can probably find the answer...";
- next;
- mes "[Jyuro]";
- mes "Well, I will open this gate.";
- mes "Take care of yourself...";
- }
- close2;
- warp "ama_dun01",229,10;
- end;
- }
- mes "[Jyuro]";
- mes "I'm sorry.";
- mes "You need a Transit Permit to go in.";
- mes "Please, go back.";
- close;
- }
- mes "[Jyuro]";
- mes "What gate are you talking about?";
- mes "A gate? On the top floor of the building??? Surely, you must been be mistaken.";
- emotion e_swt;
- next;
- if (countitem(Lord's_Passable_Ticket) > 0) {
- if (select("Show him the ticket", "Cancel") == 1) {
- mes "[Jyuro]";
- mes "What? That pass is...?";
- mes "That Transit Permit is from";
- mes "the lord but I guess it has";
- mes "been issued to the wrong person.";
- next;
- delitem Lord's_Passable_Ticket,1;
- mes "[Jyuro]";
- mes "I will keep this ticket because";
- mes "it was issued without permission.";
- mes "This is a warning.";
- mes "Be careful.";
- close;
- }
- mes "[Jyuro]";
- mes "There are more things to enjoy in town. Have a good time...";
- close;
- }
- mes "[Jyuro]";
- mes "There are more things to enjoy in town. Have yourself a good time...";
- close;
-}
-
-ama_dun01,229,7,0 script Soldier#ama11 8_M_JPNSOLDIER,{
- mes "[Jyuro]";
- mes "Do you want to go back?";
- next;
- if (select("Yes, I do", "I will stay here") == 1) {
- mes "[Jyuro]";
- mes "Take care of yourself.";
- close2;
- warp "ama_in02",119,181;
- end;
- }
- mes "[Jyuro]";
- mes "Take care...";
- close;
-}
-
-ama_in02,200,176,4 script Lord of Palace#ama 8_M_JPNMASTER,{
- if (event_amatsu == 0) {
- mes "[Ishida Yoshinaga]";
- mes "What! A foreigner...? *Phew*";
- mes "I'm sorry, but I'm not in";
- mes "the mood to meet new people!";
- next;
- mes "[Ishida Yoshinaga]";
- mes "Get out! I'm not interested";
- mes "in who you are.";
- mes "I'm not feeling well!";
- close;
- }
- else if (event_amatsu == 1) {
- mes "[Ishida Yoshinaga]";
- mes "What! A foreigner? What brings";
- mes "you here? If it is not urgent,";
- mes "come to me another time...!";
- next;
- switch(select("I heard about your mother...", "Your last name is nice", "Who are you?")) {
- case 1:
- mes "[Ishida Yoshinaga]";
- mes "Oh...So you know about her disease?";
- mes "I've heard that, in foreign lands,";
- mes "the body of medical knowledge can";
- mes "be quite amazing.";
- next;
- mes "[Ishida Yoshinaga]";
- mes "Welcome. As you know, I'm the";
- mes "lord of Toukoujyo,";
- mes "Ishida Yoshinaga. Nice to";
- mes "meet you.";
- next;
- mes "[Ishida Yoshinaga]";
- mes "Let's get to the point.";
- mes "My mother is not doing well recently. I know you are here because of that.";
- mes "Can you cure her disease?";
- next;
- mes "[Ishida Yoshinaga]";
- mes "Until now, many famous doctors";
- mes "have visited her, but they";
- mes "all failed to cure her disease";
- mes "and made it worse...";
- mes "They disappointed me.";
- next;
- mes "[Ishida Yoshinaga]";
- mes "You, who hail from Rune-Midgard,";
- mes "may be able to cure my mother's disease. I will reward you well if you succeed...";
- next;
- event_amatsu = 2;
- changequest 8131,8132;
- mes "[Ishida Yoshinaga]";
- mes "I beg you...Please.";
- mes "My mother is living in a house outside of the palace.";
- mes "Come to me when you finish your treatment.";
- close;
- case 2:
- mes "[Ishida Yoshinaga]";
- mes "Nice!? So What?!";
- mes "Read my name until you get";
- mes "tired of it! Darn it!";
- next;
- mes "[Ishida Yoshinaga]";
- mes "Joking, even in this critical situation... *Phew*...";
- mes "Please have a good time in Amatsu.";
- mes "...Whatever!";
- close;
- case 3:
- mes "[Ishida Yoshinaga]";
- mes "...me? Don't you know? Huh?";
- mes "I'm the lord of this palace.";
- mes "If you don't know, talk to";
- mes "the soldiers outside!";
- close;
- }
- }
- else if (event_amatsu == 5) {
- if (countitem(Fox_Tail) > 0) {
- mes "[Ishida Yoshinaga]";
- mes "I've hear the great news!";
- mes "My mother seems to have gotten better. What was her disease?";
- next;
- mes "[Ishida Yoshinaga]";
- mes "A fox? Is that so? Oh...";
- mes "It wasn't a disease...!!";
- mes "Why didn't I notice?!";
- next;
- mes "[Ishida Yoshinaga]";
- mes "Darn fox. To run away and";
- mes "take revenge on me in such a";
- mes "way...Well, then. There's no chance of revenge now... Hahaha!";
- next;
- mes "[Ishida Yoshinaga]";
- mes "Hmm, Mmm. Hmm...";
- next;
- mes "[Ishida Yoshinaga]";
- mes "Anyway, thank you for helping me.";
- mes "Mother will be okay now...";
- mes "I want to reward you...";
- mes "But what would be nice...?";
- next;
- mes "[Ishida Yoshinaga]";
- mes "Alright, I will give you";
- mes "a Transit Permit.";
- mes "You can go anywhere";
- mes "with this ticket.";
- next;
- event_amatsu = 6;
- completequest 8135;
- delitem Fox_Tail,1;
- getitem Lord's_Passable_Ticket,1;
- mes "[Ishida Yoshinaga]";
- mes "This isn't a big reward but";
- mes "someday it will be useful for you.";
- mes "Ask my soldier, 'Jyuro' about the details.";
- close;
- }
- mes "[Ishida Yoshinaga]";
- mes "Hmm, I heard that my mother";
- mes "got better...but";
- mes "How can I know if you cured";
- mes "her or not?";
- next;
- mes "[Ishida Yoshinaga]";
- mes "Is there any evidence to prove";
- mes "that you cured her?";
- next;
- mes "[Ishida Yoshinaga]";
- mes "Show me the evidence to prove";
- mes "your treatment. I've been";
- mes "meeting so many foreigners.";
- mes "But not all of them are trustworthy.";
- mes "Well... Have a good time.";
- close;
- }
- else if (event_amatsu == 6) {
- mes "[Ishida Yoshinaga]";
- mes "*Chuckle* Have a good time";
- mes "in Amatsu.....";
- mes "Foreigners are always welcome.";
- close;
- }
- mes "[Ishida Yoshinaga]";
- mes "How is my mom's status?";
- mes "If you find the name of the disease, please tell me.";
- mes "I was worrying about";
- mes "her all night.";
- next;
- mes "[Ishida Yoshinaga]";
- mes "Because you carry with you";
- mes "knowledge from Rune-Midgard,";
- mes "I have faith in your ability.";
- close;
-}
-
-ama_in01,22,111,0 script Grandma#ama2 4_F_JPNOBA,{
- if (event_amatsu == 4) {
- mes "[....]";
- mes "^FF6060Yelp, Yelp, a foolish human";
- mes "again! What are you going to do";
- mes "to get rid of me!?^000000";
- next;
- mes "[....]";
- mes "^FF6060You look like you learned";
- mes "something from somewhere, but";
- mes "it won't harm me!! Yelp!^000000";
- next;
- select("Taaaah!!");
- if ((BaseJob == Job_Priest || BaseJob != Job_Acolyte && BaseJob != Job_Monk) || (countitem(Holy_Water) < 1 || countitem(Bear's_Foot) < 1 || countitem(Tiger's_Skin) < 1)) {
- if (rand(1,4) == 1)
- .@fox_kill = 0;
- else
- .@fox_kill = 1;
- }
- else {
- if (rand(1,2) == 1)
- .@fox_kill = 0;
- else
- .@fox_kill = 1;
- }
- if (.@fox_kill == 1) {
- mes "[....]";
- mes "^FF6060Yelp! Yelp! Yelp! Human!";
- mes "To expel me from this body like";
- mes "this! Curse you! Darn you!!^000000";
- next;
- mes "[....]";
- mes "^FF6060I will curse the Ishida family";
- mes "who made me like this! Forever!";
- mes "You better watch out, human!^000000";
- next;
- monster "ama_in01",22,111,"Nine Tails",1180,1;
- killmonsterall "ama_in01";
- event_amatsu = 5;
- changequest 8134,8135;
- getitem Fox_Tail,1;
- mes "[....]";
- mes "^FF6060Everything that";
- mes "Yoshinaga does will cause you";
- mes "unhappiness...^000000";
- mes "^FF0000Yaaaaaaaaaaaaap!!^000000";
- close;
- }
- mes "[....]";
- mes "^FF6060Yelp! Haha! Yelp! Hahaha!";
- mes "Are you trying to expel me from this body!?";
- mes "Shoo!! Yelp!^000000";
- close2;
- warp "amatsu",167,197;
- end;
- }
- else if (event_amatsu == 5) {
- mes "[Ishida Saoko]";
- mes "...Huh? Why are you here...?";
- mes "*Urrmmm* My head hurts...";
- mes "But I'm starting to remember everything...";
- next;
- mes "[Ishida Saoko]";
- mes "Thank you, traveler from a far off";
- mes "land. I owe you a great debt... Thank you very much...";
- next;
- mes "[Ishida Saoko]";
- mes "I will tell my son that";
- mes "you exorcised the fox...";
- mes "Thank you...";
- next;
- mes "[Ishida Saoko]";
- mes "I should get some rest.";
- mes "My head aches, Young one.....";
- mes "Go to my son...";
- close;
- }
- else if (event_amatsu == 6) {
- mes "[Ishida Saoko]";
- mes "Oh, Are you...? You are the one";
- mes "who exorcised the fox... Welcome.";
- mes "Please, have a seat...";
- next;
- mes "[Ishida Saoko]";
- mes "When I think over, being possessed";
- mes "by the fox was my fault. I raised";
- mes "my son badly... Oh~";
- mes "He was a good boy when he was";
- mes "young. I wasn't strict to him...";
- next;
- mes "[Ishida Saoko]";
- mes "Long ago, this town wasn't as big";
- mes "as it is today. There was no big";
- mes "palace like Toukoujyo. Then, one";
- mes "day, my son brought great riches";
- mes "to the village. He never told me what he did to earn that fortune...";
- next;
- mes "[Ishida Saoko]";
- mes "He built the palace and helped";
- mes "the towners and make the town bigger.";
- mes "He was perfect until...";
- mes "he started doing strange things.";
- next;
- mes "[Ishida Saoko]";
- mes "Things...which angered God.";
- mes "He learned forbidden magic,";
- mes "performed experiments";
- mes "in the palace, caged monsters,";
- mes "did all sorts of horrible things...";
- next;
- mes "[Ishida Saoko]";
- mes "That is the reason why there are";
- mes "monsters in Toukoujyo... Finally,";
- mes "God's wrath was unleashed. Even the Priest in the shrine couldn't help...";
- next;
- mes "[Ishida Saoko]";
- mes "At last, the anger came toward";
- mes "me...It seems God tried to warn my son with the fox.";
- mes "However, my son won't stop.";
- next;
- mes "[Ishida Saoko]";
- mes "If it is okay, please stop my son.";
- mes "I don't have much time.";
- mes "I don't know what to do...";
- mes "Please save this peaceful village.";
- mes "I beg you please...";
- mes "What is he truly thinking...?";
- close;
- }
- mes "[....]";
- mes "^FF6060Yelp, Yelp, Another foolish human!";
- mes "Yelp, Yelp, Who! Human!?";
- mes "What are you doing!";
- mes "Shoo... Yelp! Yelp!^000000";
- next;
- mes "[....]";
- mes "^FF6060I will be in here until";
- mes "the Ishida family line dies out!";
- mes "Don't disturb me! Yelp!^000000";
- close2;
- warp "amatsu",167,197;
- end;
-}
-
-amatsu,189,166,5 script Kouji#ama 4_M_JPNCHIBI,{
- mes "[Kouji]";
- mes "Ralralrah Ralralrah Ralralrahralralrah~";
- mes "Ralralrah Ralralrah Ralralrahralralrah~";
- next;
- mes "[Kouji]";
- if (event_amatsu == 1) {
- mes "When you're sick, rice cakes are no good~";
- mes "Family is the best help, as it should~";
- mes "When medicine doesn't help, that's when you'll see~";
- mes "That Mommy's love is best for me~";
- }
- else if (event_amatsu == 2) {
- event_amatsu = 3;
- mes "Priest, Priest~";
- mes "A fox is following me!";
- mes "It's funny and a little absurd,";
- mes "But I'll need noodles with fried bean curd!";
- }
- else if (event_amatsu == 3) {
- mes "Priest, priest~";
- mes "A fox is following me!";
- mes "If he doesn't leave when I scream and shout!";
- mes "The North Shrine Priest should help me out~";
- changequest 8132,8133;
- }
- else if (event_amatsu == 4) {
- mes "Priest, priest~";
- mes "A fox is following me.";
- mes "If shouts alone don't make Fox scared,";
- mes "I might need help from Tiger and Bear~!";
- next;
- mes "[Kouji]";
- mes "Anything else I need in this fight???";
- mes "Maybe some water from an Acolyte~!";
- }
- else if (event_amatsu == 5) {
- mes "Scary scary harbor ship~";
- mes "Empty of people, full of treasure~";
- mes "But I don't remember~!";
- mes "the rest of this...song???";
- }
- else {
- mes "Blue roof under the blue sky";
- mes "Blue wall on the blue lake";
- mes "Blue wishes in the blue minds";
- mes "Blue Blue Everything is Blue";
- }
- next;
- mes "[Kouji]";
- mes "Ralralrah Ralralrah Ralralrahralralrah~";
- mes "Ralralrah Ralralrah Ralralrahralralrah~";
- close;
-}
-
-ama_in01,169,173,1 script Shaman#ama 4_F_JPNMU,{
- mes "[Tokako]";
- mes "Er, I'm not really a shaman...";
- mes "My friend, Takehue-kun brought";
- mes "me here and invited me to try on these clothes.";
- next;
- mes "[Tokako]";
- mes "He asks me to do a lot of";
- mes "weird stuff, but he is funny.";
- mes "Sometimes, I don't know what";
- mes "he is thinking. Still, he is a good friend.";
- next;
- mes "[Tokako]";
- mes "If you are curious about,";
- mes "something, ask Takehue-kun.";
- mes "He knows stuff about";
- mes "mysticism and the occult that other people don't know about.";
- mes " ";
- close;
-}
-
-ama_in01,180,173,3 script Kitsune Mask#ama 4_M_JPN2,{
- if (event_amatsu == 3) {
- mes "[Takehue]";
- mes "Eh, you are a foreigner.";
- mes "I'm sure you visited me because";
- mes "you are having fox troubles.";
- mes "I can see that in your face.";
- next;
- mes "[Takehue]";
- mes "Originally, the head priest should";
- mes "help you, but this shrine has been";
- mes "abandoned long ago.";
- next;
- mes "[Takehue]";
- mes "It is hard to expel a fox from";
- mes "a human body. If you have liquor";
- mes "and noodles with fried bean curd,";
- mes "it would be easy, but they are hard to find.";
- next;
- mes "[Takehue]";
- mes "I know a little about foxes, so let me tell you something...";
- mes "Foxes like to tease people but";
- mes "it is rare for them to crave";
- mes "vengeance.";
- mes " ";
- next;
- mes "[Takehue]";
- mes "If a fox is vengeful, it means that a human caused it harm.";
- mes "The fox will take its revenge";
- mes "against, you, your family,";
- mes "even your close friends!";
- next;
- mes "[Takehue]";
- mes "Anyway, a stronger spirit";
- mes "will expel the fox from a human.";
- mes "Come on, yell out and show me your spirit!";
- mes " ";
- next;
- select("Taaaaah!!");
- event_amatsu = 4;
- mes "[Takehue]";
- mes "Good. Show that spiritual";
- mes "energy to the fox several times.";
- mes "Sooner or later, you'll be successful.";
- changequest 8133,8134;
- close;
- }
- else if (event_amatsu == 4) {
- mes "[Takehue]";
- mes "Don't forget. You also need the";
- mes "the embodiment of animals stronger";
- mes "than the fox. Without these, your";
- mes "concentration will be of no use.";
- close;
- }
- else {
- mes "[Takehue]";
- mes "Eh? A foreigner. This shrine";
- mes "has been without priests for a";
- mes "long time. My friend, Tokako and I come here to play around.";
- next;
- mes "[Takehue]";
- mes "If you have been chased by";
- mes "monsters, please relax.";
- mes "Monsters cannot come here, so";
- mes "take a rest in here.";
- close;
- }
-}