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Diffstat (limited to 'npc/quests/quests_amatsu.txt')
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diff --git a/npc/quests/quests_amatsu.txt b/npc/quests/quests_amatsu.txt deleted file mode 100644 index c2a20306b..000000000 --- a/npc/quests/quests_amatsu.txt +++ /dev/null @@ -1,2221 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) rAthena Dev Team -//= Copyright (C) Euphy -//= Copyright (C) eAthena Dev Team -//= Copyright (C) Gepard -//= Copyright (C) L0ne_W0lf -//= Copyright (C) Lupus -//= Copyright (C) Evera -//= Copyright (C) MasterOfMuppets -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Quest NPCs related to Amatsu -//================= Description =========================================== -//= Momotaro Event -//= Sushi Quest -//= Dungeon Quest -//================= Current Version ======================================= -//= 1.5 -//========================================================================= - -//== Momotaro Event :: japan_momo_q ======================== -amatsu,223,236,3 script Publisher#ama 4_M_JPN,{ - if (checkweight(Knife,1) == 0) { - mes "- Wait a moment!! -"; - mes "- Currently you are carrying -"; - mes "- too many items with you. -"; - mes "- Please store some items into your Kafra storage -"; - mes "- and try again. -"; - close; - } - if (event_momo < 2) { - mes "[Publisher]"; - mes "Hello~!!"; - mes "Our ^009CFFScroll Publishing Company^000000"; - mes "is professionally publishing"; - mes "tales."; - mes " "; - next; - mes "[Publisher]"; - mes "We established"; - mes "^3163FFMomotaro Field Trip^000000"; - mes "to celebrate ^009CFF<Momotaro Story>^000000 selling over a million copies."; - next; - mes "[Publisher]"; - mes "Become Momotaro and eliminate"; - mes "Dokebis, just like in the story!"; - mes "There will also be rewards."; - next; - switch(select("What is Momotaro Story?", "I want to try!", "I'm busy right now...")) { - case 1: - mes "[Publisher]"; - mes "Eh~!? How can you not know about"; - mes "Momotaro? Don't they have this"; - mes "tale in Rune-Midgard?? Well..."; - mes "Let me tell you the story."; - next; - mes "[Publisher]"; - mes "Long ago, there lived an old married couple. They were happy, but didn't have any children."; - next; - mes "[Publisher]"; - mes "One day, while old lady was doing the laundy, she found a humongous"; - mes "peach. She cut it in half and..."; - mes "'Poof!' There was a baby inside!"; - next; - mes "[Publisher]"; - mes "The old man and lady were shocked."; - mes "They decided to adopt that baby,"; - mes "and give him their love..."; - next; - mes "[Publisher]"; - mes "That baby grew so fast, like that beanstalk from 'Jack and Beanstalk,' and became a strong boy in only a few days."; - mes " "; - next; - mes "[Publisher]"; - mes "That boy's name was..."; - mes "<Momotaro>!!!"; - mes "Momotaro traveled to eliminate"; - mes "dokebis that were harassing"; - mes "the towners."; - next; - mes "[Publisher]"; - mes "He became friends with"; - mes "^3163FFYoyo, Picky, and Desert Wolf^000000"; - mes "and eliminated all of the Dokebis. Then he lived happily ever after with the old couple."; - next; - mes "[Publisher]"; - mes "How was it?"; - mes "Great, right?"; - mes "I mean, this story sold a million copies!"; - close; - case 2: - if (BaseLevel > 29) { - mes "[Publisher]"; - mes "Yay-! You look excited!"; - mes "You'll be ready to go soon."; - mes "Please fill out this registration card."; - next; - mes "[Publisher]"; - mes "...................."; - mes "......Mm.....Let's see....."; - mes ".............Good!"; - mes "Alright, then!"; - mes "Let it begin~~~!!!!!!!!!"; - mes "<Momotaro Field Trip>~!"; - next; - warp "ama_test",52,35; - end; - } - mes "[Publisher]"; - mes "Hmm~"; - mes "Why don't you train yourself more"; - mes "and come back?"; - close; - case 3: - mes "[Publisher]"; - mes "Eh?"; - mes "...But there are sweet rewards waiting..."; - close; - } - } - else if (event_momo == 4) { - mes "[Publisher]"; - mes "Ah~ What nice weather!"; - mes "This is the perfect weather to do some reading."; - close; - } - else if (event_momo > 1) { - mes "[Publisher]"; - mes "How was it? Did you have fun?"; - mes "I hope you had a good time"; - mes "during the field trip."; - mes " "; - mes " "; - next; - mes "[Publisher]"; - mes "This is your reward for you."; - mes "Please continue to enjoy stories~"; - mes " "; - .@event_momo = event_momo; - event_momo = 4; - completequest 8128; - completequest 8129; - completequest 8130; - if (.@event_momo == 3) { - .@gift_1 = rand(1,10); - if (.@gift_1 == 1) { - getitem Heart_Of_Her,1; - } - if (.@gift_1 == 2) { - getitem Baked_Yam,1; - } - if (.@gift_1 == 3) { - getitem Tropical_Banana,1; - } - if (.@gift_1 == 4) { - getitem Armlet_Of_Obedience,1; - } - if (.@gift_1 == 5) { - getitem No_Recipient,1; - } - if (.@gift_1 == 6) { - getitem Well_Dried_Bone,1; - } - if (.@gift_1 == 7) { - getitem Old_Broom,1; - } - if (.@gift_1 == 8) { - getitem Horror_Of_Tribe,1; - } - if (.@gift_1 == 9) { - getitem Monster_Juice,1; - } - if (.@gift_1 == 10) { - getitem Contracts_In_Shadow,1; - } - } - else { - .@gift_2 = rand(1,10); - if (.@gift_2 == 1) { - getitem Rainbow_Carrot,1; - } - if (.@gift_2 == 2) { - getitem Sweet_Milk,1; - } - if (.@gift_2 == 3) { - getitem Singing_Flower,1; - } - if (.@gift_2 == 4) { - getitem Fatty_Chubby_Earthworm,1; - } - if (.@gift_2 == 5) { - getitem Earthworm_The_Dude,1; - } - if (.@gift_2 == 6) { - getitem Unripe_Apple,1; - } - if (.@gift_2 == 7) { - getitem Bitter_Herb,1; - } - if (.@gift_2 == 8) { - getitem Orange_Juice,1; - } - if (.@gift_2 == 9) { - getitem Lusty_Iron,1; - } - if (.@gift_2 == 10) { - getitem Rotten_Fish,1; - } - } - close; - } -} - -ama_test,52,44,3 script Assistant#ama 4_M_MANAGER,{ - if (event_momo == 0) { - mes "[Satoshi]"; - mes "Welcome to <Momotaro Field Trip>"; - mes " "; - next; - mes "[Satoshi]"; - mes "I'm Satoshi who is in charge of the waiting room in <Momotaro Field Trip>."; - next; - mes "[Satoshi]"; - mes "Originally, I was working for the publishing company, but we lacked workers for the Field Trip..."; - mes "But working here is much better!"; - mes "Now I just watch people trying to accomplish the mission. Heh hehe~"; - next; - mes "[Satoshi]"; - mes "................"; - mes "Just kidding"; - mes "*Wipes away sweat*"; - next; - mes "[Satoshi]"; - mes "Well, let me explain"; - mes "about the rules in the Field Trip."; - mes " "; - next; - mes "[Satoshi]"; - mes "First of all...Did you hear"; - mes "about the story from the publisher?"; - next; - if (select("Yes", "No") == 1) { - mes "[Satoshi]"; - mes "Hehe...Good."; - mes "Momotaro Story is our"; - mes "pride. It's the best story EVER."; - mes "Hahahah!!!"; - next; - mes "[Satoshi]"; - mes "...Hmmhmm."; - next; - mes "[Satoshi]"; - mes "The Field Trip is simple."; - mes "Go inside and eliminate"; - mes "Dokebis bravely!!!"; - mes "Just like Momotaro!!!"; - mes "Understand? Bravely!!!"; - next; - mes "[Satoshi]"; - mes "In addition, there are three"; - mes "things you need to know."; - next; - mes "[Satoshi]"; - mes "First...."; - mes "You can't come back once you clear the field trip. Keep that in mind."; - next; - mes "[Satoshi]"; - mes "Secondly...."; - mes "Q-pet is prohibited"; - mes "inside of the field trip."; - mes "If you are with a pet,"; - mes "please change it to egg status."; - next; - mes "[Satoshi]"; - mes "And finally..."; - mes "One person can be on the"; - mes "field trip for 6 minutes."; - next; - mes "[Satoshi]"; - mes "Well then, please"; - mes "wait your turn"; - mes "in the waiting room."; - mes "Good luck in fighting!!"; - close; - } - mes "[Assistant]"; - mes "Eh? You can't just"; - mes "skip the story"; - mes "when you enter field trip!!"; - mes "I can't allow you to do that"; - mes "as Momotaro's fan!!!"; - next; - mes "[Assistant]"; - mes "Please listen to the story"; - mes "from the publisher."; - mes "Thank you."; - mes "Bye~~"; - next; - warp "amatsu",223,230; - end; - } - else if (event_momo == 1) { - mes "[Satoshi]"; - mes "Oh my...Are you alright?"; - mes "I thought it was entertaining but maybe it was too hard for you?"; - next; - mes "[Satoshi]"; - mes "Now what are you going to do?"; - mes "Do you want to go in again?"; - next; - if (select("Yes", "No, I want to go back") == 1) { - mes "[Satoshi]"; - mes "The more effort you put into this, the sweeter victory will taste."; - mes "Good luck in fighting!"; - close; - } - mes "[Satoshi]"; - mes "Well, I guess the reality of the situation is that you just can't fulfill the role of Momotaro..."; - mes "Still, don't be depressed."; - next; - mes "[Satoshi]"; - mes "I think you've gained enough experience from the field trip."; - next; - mes "[Assistant]"; - mes "If you hear a good story,"; - mes "Please, contact our"; - mes "publishing company."; - mes "Bye-"; - close2; - percentheal 100,0; - event_momo = 0; - warp "amatsu",223,230; - end; - } - else if (event_momo == 2) { - mes "[Satoshi]"; - mes "Woohoo~ Congratulations!!"; - mes "You were so great!"; - next; - mes "[Satoshi]"; - mes "It is time to say good bye."; - mes "If you hear a good story,"; - mes "Please, contact our"; - mes "publishing company."; - mes "Bye-"; - close2; - percentheal 100,0; - warp "amatsu",223,230; - end; - } - mes "[Satoshi]"; - mes "Woohoo~ Congratulations!!"; - mes "You were so great!!"; - mes "Even though your finish was kind of weak..."; - next; - mes "[Satoshi]"; - mes "It is time to say good bye."; - mes "If you hear a good story,"; - mes "Please, contact our"; - mes "publishing company."; - mes "Bye-"; - close2; - warp "amatsu",223,230; - end; - -OnInit: - waitingroom "Waiting Exhibit.",10,"Assistant#ama::OnStartArena",1; - enablewaitingroomevent "Assistant#ama"; - end; - -OnStartArena: - disablenpc "Coach#ama"; - donpcevent "Am Mut#ama::OnReset"; - donpcevent "Dokebi#ez::OnReset"; - donpcevent "Dokebi#hd::OnReset"; - enablenpc "Grandma#ama1"; - enablenpc "Grandpa#ama"; - warpwaitingpc "ama_test",50,83; - donpcevent "Timer#ama::OnEnable"; - disablewaitingroomevent "Assistant#ama"; - end; - -OnReset: - enablewaitingroomevent "Assistant#ama"; - end; -} - -ama_test,34,25,0 script Hanako chan#ama FAKE_NPC,2,2,{ -OnTouch: - mes "[Hanako chan]"; - mes ".......Eeeeheeheehee"; - mes "....................."; - next; - mes "[Hanako chan]"; - mes "..Eeeeheeheeheeheeheehee"; - mes ".........................."; - next; - mes "[Hanako chan]"; - mes "......................"; - mes "...Want red toilet paper...."; - mes ".....or bl-ue toilet paper.... "; - close; -} - -ama_test,49,93,4 script Grandpa#ama 4_M_JPNOJI,{ - end; - -OnInit: - disablenpc "Grandpa#ama"; - end; -} - -ama_test,50,93,4 script Grandma#ama1 4_F_JPNOBA,10,10,{ - end; - -OnInit: - disablenpc "Grandma#ama1"; - end; - -OnTouch: - mes "[Grandma]"; - mes "Arrrk!!!"; - next; - mes "[Grandma]"; - mes "Honey!! Someone hacked my account and stole my equipment!! "; - next; - mes "[Grandpa]"; - mes "Hmm. The Chief said Dokebi earned 20 million zeny by hacking others' accounts..."; - next; - setquest 8127; - mes "[Grandma]"; - mes "Dohhhhhhh!!!! "; - next; - mes "[Grandpa]"; - mes "....Huh I've heard that somewhere.. ..... "; - next; - mes "[Grandpa]"; - mes "Anyway, Momotaro..."; - next; - mes "[Grandpa]"; - mes "As you know, since we towners spend our time sitting and chatting,"; - mes "we can't kill Dokebis because we're low level, so...Please do it for us. "; - next; - mes "[Grandma]"; - mes "Momotaro..."; - mes "I really wanted to give you"; - mes "a handmade ^3163FFYummiest Red Potion in the whole world^000000 ...but..."; - mes ".....I failed to make them ...."; - next; - mes "[Grandma]"; - mes "...I'm sorry. I should have been leveling up before...*Sob*"; - next; - mes "[Grandma & Grandpa]"; - mes "So...Do me this favor, kid~"; - close2; - event_momo = 1; - if (countitem(Baby_Desert_Wolf_Egg) > 0 || countitem(Picky_Egg) > 0 || countitem(Yoyo_Egg) > 0) { - disablenpc "Grandpa#ama"; - disablenpc "Grandma#ama1"; - donpcevent "Dokebi#ez::OnEnable"; - } - else { - disablenpc "Grandpa#ama"; - disablenpc "Grandma#ama1"; - donpcevent "Dokebi#hd::OnEnable"; - } - end; -} - -ama_test,34,15,0 script Dokebi#ez FAKE_NPC,{ -OnInit: - disablenpc "Dokebi#ez"; - end; - -OnEnable: - enablenpc "Dokebi#ez"; - .MyMobs = 9; - monster "ama_test",45,95,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; - monster "ama_test",45,99,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; - monster "ama_test",47,101,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; - monster "ama_test",51,101,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; - monster "ama_test",55,101,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; - monster "ama_test",55,97,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; - monster "ama_test",55,93,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; - monster "ama_test",53,91,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; - monster "ama_test",49,91,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; - end; - -OnReset: - killmonster "ama_test","Dokebi#ez::OnMyMobDead"; - end; - -OnMyMobDead: - --.MyMobs; - if (.MyMobs < 1) { - mapannounce "ama_test","I...I will be baaaack~~~~!!!",bc_map; - enablenpc "Coach#ama"; - event_momo = 2; - } - else { - .@dokebi_tel = rand(1,4); - if (.@dokebi_tel == 1) { - mapannounce "ama_test","!!IT'S A RAID!!!! RUN!!",bc_map; - } - else if (.@dokebi_tel == 2) { - mapannounce "ama_test"," Ow, Ouch!!! ",bc_map; - } - else if (.@dokebi_tel == 3) { - mapannounce "ama_test"," But I didn't even do anything Baaad~!!",bc_map; - } - else if (.@dokebi_tel == 4) { - mapannounce "ama_test"," I'm sorry~~ Waaaaah~~ ",bc_map; - } - } - end; -} - -ama_test,34,16,0 script Dokebi#hd FAKE_NPC,{ -OnInit: - disablenpc "Dokebi#hd"; - end; - -OnEnable: - enablenpc "Dokebi#hd"; - .MyMobs = 9; - monster "ama_test",45,95,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; - monster "ama_test",45,99,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; - monster "ama_test",47,101,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; - monster "ama_test",51,101,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; - monster "ama_test",55,101,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; - monster "ama_test",55,97,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; - monster "ama_test",55,93,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; - monster "ama_test",53,91,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; - monster "ama_test",49,91,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; - end; - -OnReset: - killmonster "ama_test","Dokebi#hd::OnMyMobDead"; - end; - -OnMyMobDead: - --.MyMobs; - if (.MyMobs < 1) { - mapannounce "ama_test"," I will be baaaack~~~~!!!",bc_map; - enablenpc "Coach#ama"; - event_momo = 2; - } - else { - .@dokebi_tel = rand(1,4); - if (.@dokebi_tel == 1) { - mapannounce "ama_test","!! IT'S A RAID!!!! RUN!!",bc_map; - } - if (.@dokebi_tel == 2) { - mapannounce "ama_test"," Ow, Ouch!!! ",bc_map; - } - if (.@dokebi_tel == 3) { - mapannounce "ama_test"," But I didn't even do anything Baaaaad~!",bc_map; - } - if (.@dokebi_tel == 4) { - mapannounce "ama_test"," I'm sorry~~! Waaaaah~~ ",bc_map; - } - } - end; -} - -ama_test,50,100,3 script Coach#ama 4_M_JPN2,15,15,{ - mes "[Coach]"; - mes "Hoho~ Good."; - mes "I've been watching you in the VIP room. You were really something."; - mes "I was truly amazed."; - next; - mes "[Coach]"; - mes "I thought you were really"; - mes "Momotaro in the story!"; - mes "Hohohoho..."; - next; - switch(select("Well, well. It is nothing~", "It was boring.")) { - case 1: - mes "[Coach]"; - mes "...Hohoho.."; - mes "Don't be so proud of yourself."; - mes "When I was young like you,"; - mes "I squashed Dokebi with"; - mes "my little finger. Hohoho~"; - next; - mes "[Coach]"; - mes ".............."; - mes "...Don't give me that look."; - mes "I was just joking. Hmmhmm."; - next; - changequest 8127,8128; - mes "[Coach]"; - mes "Now, the Momotaro story is over."; - mes "You can get your reward when you talk to the Publisher lady you saw first."; - next; - mes "[Coach]"; - mes "Don't lose your high self-esteem"; - mes "in the future. Farewell."; - close2; - donpcevent "Timer#ama::OnDisable"; - warp "amatsu",223,230; - disablenpc "Coach#ama"; - donpcevent "Assistant#ama::OnReset"; - end; - case 2: - mes "[Coach]"; - mes ".....!!!!!!"; - mes "....Hohohoho.."; - mes "You're pretty funny."; - mes "Alright, hot stuff."; - mes "Do you want to listen to my proposal?"; - next; - changequest 8127,8129; - mes "[Coach]"; - mes "At this point I'm supposed to send you back...BUT!"; - mes "I really want to know"; - mes "what you are capable of. Hehe~"; - mes "Hohoho~"; - next; - mes "[Coach]"; - mes "So, I will give you a chance."; - mes "But if you fail,"; - mes "^3163FFyou can't take this challenge.^000000"; - mes "Also, this mission will be pretty hard."; - next; - if (select("Nah.. I'm good.", "Bring it on, foo'!") == 1) { - erasequest 8129; - mes "[Coach]"; - mes "Hoho~I understand..."; - mes "You must be exhausted from the previous battle. It would have been a grand battle, though..."; - next; - mes "[Coach]"; - mes "Now, the Momotaro story is over."; - mes "You can get your reward"; - mes "when you talk to"; - mes "the Publisher lady you first spoke to."; - next; - mes "[Coach]"; - mes "Don't lose your high self-esteem"; - mes "in the future. Farewell."; - next; - setquest 8128; - warp "amatsu",223,230; - disablenpc "Coach#ama"; - donpcevent "Timer#ama::OnDisable"; - donpcevent "Assistant#ama::OnReset"; - end; - } - mes "[Coach]"; - mes "Hohoho~ I like your attitude."; - mes "Now, this is the last battle!"; - mes "Show me what you got."; - mes "I'm looking forward to this."; - percentheal 70,0; - disablenpc "Coach#ama"; - donpcevent "Am Mut#ama::OnEnable"; - close; - } - -OnInit: - disablenpc "Coach#ama"; - end; - -OnTouch: - mes "[Coach]"; - mes "Boom bam Boooom!!!"; - mes "Tada~~~ !"; - close; -} - -ama_test,34,17,0 script Am Mut#ama FAKE_NPC,{ -OnInit: - disablenpc "Am Mut#ama"; - end; - -OnEnable: - enablenpc "Am Mut#ama"; - .MyMobs = 3; - monster "ama_test",35,102,"Am Mut",1301,1,"Am Mut#ama::OnMyMobDead"; - monster "ama_test",40,91,"Am Mut",1301,1,"Am Mut#ama::OnMyMobDead"; - monster "ama_test",56,108,"Am Mut",1301,1,"Am Mut#ama::OnMyMobDead"; - end; - -OnReset: - killmonster "ama_test","Am Mut#ama::OnMyMobDead"; - end; - -OnMyMobDead: - --.MyMobs; - if (.MyMobs < 1) { - enablenpc "Coach#after"; - } - else { - .@am_mut_tel = rand(1,3); - if (.@am_mut_tel == 1) { - mapannounce "ama_test"," Augh!! I, I made mistake...!",bc_map; - } - if (.@am_mut_tel == 2) { - mapannounce "ama_test"," Ugh...How could I lose?!... ",bc_map; - } - if (.@am_mut_tel == 3) { - mapannounce "ama_test"," Mommmmy~~!!!",bc_map; - } - } - end; -} - -ama_test,50,100,3 script Coach#after 4_M_JPN2,5,5,{ - end; - -OnInit: - disablenpc "Coach#after"; - end; - -OnTouch: - mes "[Coach]"; - mes "( Clap- Clap- Clap- )"; - next; - mes "[Coach]"; - mes "Hohoho~ You are really something."; - mes "You've got the moves, kiddo."; - mes "I'll give you that."; - next; - mes "[Coach]"; - mes "Well, time's up so..."; - mes "Let me show you the exit."; - mes "I had a great time..."; - mes "Don't forget to get your reward~"; - close2; - event_momo = 3; - changequest 8129,8130; - warp "amatsu",223,230; - disablenpc "Coach#after"; - donpcevent "Timer#ama::OnDisable"; - donpcevent "Assistant#ama::OnReset"; - end; -} - -ama_test,34,18,0 script Timer#ama FAKE_NPC,{ -OnInit: - disablenpc "Timer#ama"; - end; - -OnEnable: - enablenpc "Timer#ama"; - initnpctimer; - end; -OnDisable: - stopnpctimer; - end; - -OnTimer1000: - mapannounce "ama_test"," The Timer has been activated. You have 6 minutes. Annihilate the monsters in time! ",bc_map; - end; - -OnTimer181000: - mapannounce "ama_test"," 3 minutes left. ",bc_map; - end; - -OnTimer301000: - mapannounce "ama_test"," 1 minute left. ",bc_map; - end; -OnTimer361000: - mapannounce "ama_test","Beep- Beep- Beep- Time over.",bc_map; - end; - -OnTimer361500: - enablenpc "backwarp#ama"; - end; - -OnTimer362000: - disablenpc "backwarp#ama"; - end; - -OnTimer362500: - donpcevent "Assistant#ama::OnReset"; - donpcevent "Timer#ama::OnDisable"; - end; -} - -ama_test,50,100,0 script backwarp#ama FAKE_NPC,25,25,{ -OnInit: - disablenpc "backwarp#ama"; - end; - -OnTouch: - warp "amatsu",115,95; - end; -} - -//== Sushi Quest :: japan_sushi ============================ -ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{ - if (MaxWeight - Weight < 5000) { - mes "[Magumagu]"; - mes "Hey. You look really heavy."; - mes "Don't you have trouble walking?"; - mes "I'm sorry, but there is no space"; - mes "to put down your stuff in my shop."; - next; - mes "[Magumagu]"; - mes "Put some of your stuff away somewhere."; - mes "Why are you carrying so much...?"; - mes "Huhuhu..."; - close; - } - else if (ama_sushi == 4) { - mes "[Magumagu]"; - mes "Training to slice raw fish"; - mes "daily will make you a master sushi chef."; - mes "So don't waste your time in here, and learn what you are good at."; - mes " "; - close; - } - else if (fish_r == 1) { - if (countitem(Candy) > 9) { - mes "[Magumagu]"; - mes "Oh! I really appreciate it."; - mes "Right on time!"; - mes "I really need them to make a dessert."; - next; - mes "[Magumagu]"; - mes "Thanks. It's nothing, but"; - mes "I will give you my shop's special cuisine, Fish Slice, in return."; - next; - fish_r = 0; - erasequest 10036; - delitem Candy,10; - getitem Fish_Slice,15; - mes "[Magumagu]"; - mes "Here's 15 fish slices."; - mes "Please enjoy this food with your friends."; - mes "And come back whenever you miss the flavor of Amatsu cuisine."; - close; - } - mes "[Magumagu]"; - mes "Oh man, you didn't prepare"; - mes "what I asked for..."; - mes "Do not forget what I asked."; - next; - mes "[Magumagu]"; - mes "10 ^0000FFCandy^000000"; - mes "You didn't forget it, right?"; - mes "Bring me these supplies, please."; - close; - } - else if (fish_r == 2) { - if (countitem(Crap_Shell) > 9) { - mes "[Magumagu]"; - mes "Oh! I really appreciate it."; - mes "Right on time!"; - mes "I need them to make a sauce."; - next; - mes "[Magumagu]"; - mes "Thanks. It is nothing, but"; - mes "I will give you two sets of Sushi in return."; - next; - fish_r = 0; - erasequest 10037; - delitem Crap_Shell,10; - getitem Shusi,20; - mes "[Magumagu]"; - mes "Share it with your friends"; - mes "and family members."; - mes "Please come again."; - close; - } - mes "[Magumagu]"; - mes "Oh man, you didn't prepare"; - mes "what I asked for..."; - mes "Do not forget what I asked."; - next; - mes "[Magumagu]"; - mes "10 ^0000FFCrab Shells^000000..."; - mes "You didn't forget it, right?"; - mes "Bring me these supplies, please."; - close; - } - else if (fish_r == 3) { - if (countitem(Conch) > 9) { - mes "[Magumagu]"; - mes "Oh! I really appreciate it."; - mes "Right on time!"; - mes "I was preparing appetizers..."; - next; - mes "[Magumagu]"; - mes "Thanks. It is nothing but"; - mes "I will give you several sets of Sushi in return."; - next; - fish_r = 0; - erasequest 10038; - delitem Conch,10; - getitem Shusi,30; - mes "[Magumagu]"; - mes "These are for three people,"; - mes "so share them with your friends."; - mes "Come back again if you feel like helping out some more."; - close; - } - mes "[Magumagu]"; - mes "Oh man, you didn't prepare"; - mes "what I asked for..."; - mes "Do not forget what I asked."; - next; - mes "[Magumagu]"; - mes "10 ^0000FFConches^000000"; - mes "You didn't forget it, right?"; - mes "Bring me these supplies, please."; - close; - } - else if (fish_r == 4) { - if (countitem(Fish_Tail) > 9) { - mes "[Magumagu]"; - mes "Oh! I really appreciate it."; - mes "Right on time!"; - mes "I was decorating a platter."; - next; - mes "[Magumagu]"; - mes "Thanks. It is nothing but"; - mes "I will give you a large amount of food in return."; - next; - fish_r = 0; - erasequest 10039; - delitem Fish_Tail,10; - getitem Fish_Slice,20; - getitem Shusi,30; - mes "[Magumagu]"; - mes "You can feed your guild"; - mes "with this food."; - mes "Come back with a friend."; - close; - } - mes "[Magumagu]"; - mes "Oh man, you didn't prepare"; - mes "what I asked for..."; - mes "Do not forget what I asked."; - next; - mes "[Magumagu]"; - mes "10 ^0000FFFish Tails^000000"; - mes "You didn't forget it, right?"; - mes "Bring me these supplies, please."; - close; - } - else if (fish_r == 5) { - if (countitem(White_Platter) > 0) { - mes "[Magumagu]"; - mes "Oh! I really appreciate it."; - mes "Right on time!"; - mes "I didn't have a white platter."; - next; - mes "[Magumagu]"; - mes "Thanks. It is nothing but"; - mes "I will give you two sets of Sushi in return."; - next; - delitem White_Platter,1; - fish_r = 0; - erasequest 10040; - getitem Shusi,20; - mes "[Magumagu]"; - mes "Share it with your friends"; - mes "and family members."; - mes "Please come again."; - close; - } - mes "[Magumagu]"; - mes "Oh man, you didn't prepare"; - mes "what I asked for..."; - mes "Do not forget what I asked."; - next; - mes "[Magumagu]"; - mes "I need a white platter:"; - mes "1 ^0000FFChina^000000"; - mes "You didn't forget it, right?"; - mes "Bring it to me, okay?"; - close; - } - else if (fish_r == 6) { - if (countitem(Heart_Of_Mermaid) > 99) { - if (ama_sushi == 2) { - mes "[Magumagu]"; - mes ".............................."; - next; - mes "[Magumagu]"; - mes "You are a really kind person."; - mes "You have brought everything"; - mes "that I've asked you..."; - next; - mes "[Magumagu]"; - mes "You are not the first foreigner"; - mes "I have encountered. Amatsu is getting more and more tourists."; - mes "I just wanted to test you."; - mes " "; - next; - mes "[Magumagu]"; - mes "Your job was just errands but"; - mes "I wanted to know..."; - mes "how you devote yourself,"; - mes "how serious you are about completing your job and not giving up."; - next; - mes "[Magumagu]"; - mes "I was thinking,"; - mes "'If there is a person like that,"; - mes "I would give that person everything about cooking that I have mastered"; - next; - mes "[Magumagu]"; - mes "And....."; - mes "You..."; - mes "You are the one."; - next; - mes "[Magumagu]"; - mes "I'm old now. No one knows how long I can hold this knife. You have been chosen to inherit my culinary art..."; - mes " "; - next; - delitem Heart_Of_Mermaid,100; - ama_sushi = 4; - completequest 10041; - getitem Sasimi,1; - mes "[Magumagu]"; - mes "Here, take my knife."; - mes "From now on, make fine cuisine with that knife."; - mes "...Learn how to slice a fish."; - mes " "; - mes " "; - next; - mes "[Magumagu]"; - mes "From now on, I will no longer ask you favors and give you fish slices in return...."; - mes "Practice your skill with that knife and teach mainlanders the pleasure of fine cuisine..."; - close; - } - else { - mes "[Magumagu]"; - mes "Wow...these are real hearts of"; - mes "mermaid. The legends saying"; - mes "that these could be found in another continent were true..."; - mes " "; - next; - mes "[Magumagu]"; - mes "Gathering all these must have been hard...Well, then."; - mes "Today, I will use all of my"; - mes "ingredients to make a special cuisine for you!"; - next; - mes "[Magumagu]"; - mes "Give me a moment..."; - mes "I shall show you my ^0000FFtrue culinary skill^000000."; - next; - delitem Heart_Of_Mermaid,20; - getitem Shusi,20; - mes "[Magumagu]"; - mes "Try these first."; - mes "Made from the freshest ingredients."; - next; - delitem Heart_Of_Mermaid,20; - getitem Fish_Slice,20; - mes "[Magumagu]"; - mes "Try these too."; - mes "My shop's fish slices are the best of the best!"; - next; - delitem Heart_Of_Mermaid,20; - getitem Shusi,20; - mes "[Magumagu]"; - mes "Have some more. Don't say no...!"; - mes "Isn't it good? Huh? Isn't it good?"; - next; - delitem Heart_Of_Mermaid,20; - getitem Fish_Slice,20; - mes "[Magumagu]"; - mes "Haha~! Not done yet!"; - mes "It's okay, have some more!"; - next; - delitem Heart_Of_Mermaid,20; - getitem Fish_Slice,10; - getitem Shusi,10; - mes "[Magumagu]"; - mes "Take the leftovers."; - mes "You look stuffed..."; - mes "Share the rest with your friends and family."; - next; - ++ama_sushi; - fish_r = 0; - erasequest 10041; - mes "[Magumagu]"; - mes "Thanks a lot for today! Haha!"; - mes "Come back again when you feel like helping. Take care...!!!"; - close; - } - } - mes "[Magumagu]"; - mes "Oh man, you didn't prepare"; - mes "what I asked for..."; - mes "Do not forget what I asked."; - next; - mes "[Magumagu]"; - mes "100 ^0000FFHearts of Mermaid^000000, okay?"; - mes "You didn't forget it, right?"; - mes "Bring me the supplies, please."; - close; - } - mes "[Magumagu]"; - mes "Holy cow~"; - mes "This is a problem....."; - mes "There are so many customers, but I can't get all the ingredients that I need..."; - next; - mes "[Magumagu]"; - mes "This is horrible..."; - mes "Some of my customers will not get"; - mes "the chance to eat fine Amatsu cuisine..."; - mes " "; - next; - mes "[Magumagu]"; - mes "Well, well. Are you a customer?"; - mes "Welcome. As always, my shop"; - mes "highly values the freshness of"; - mes "fish slices. What brings you down here...?"; - next; - switch(select("I would like to buy Sushi", "I would like to buy fish slice", "Do you need assistance?", "Keep up the good work")) { - case 1: - mes "[Magumagu]"; - mes "Alright...! How many?"; - mes "A set of Sushi is 700z. If you"; - mes "want just 1 Sushi. It is 74z."; - mes "If you want more, tell me."; - next; - switch(select("700z A set!", "74z A piece!", "I will try it later")) { - case 1: - if (Zeny < 700) { - mes "[Magumagu]"; - mes "Oh man, you don't have enough money."; - mes "If you want to eat delicious fish slices, you better bring more money."; - close; - } - Zeny -= 700; - getitem Shusi,10; - mes "[Magumagu]"; - mes "There you go. If you like the taste, please order some more."; - close; - case 2: - if (Zeny < 74) { - mes "[Magumagu]"; - mes "Oh man, you don't have enough money."; - mes "If you want to eat delicious Sushi,"; - mes "you better bring more money."; - close; - } - Zeny -= 74; - getitem Shusi,1; - mes "[Magumagu]"; - mes "There you go. If you like the taste, please order some more."; - close; - case 3: - mes "[Magumagu]"; - mes "Up to you. My Sushi is"; - mes "the best of the best! The taste"; - mes "and freshness are the best in the"; - mes "world. If you have time, try my Sushi."; - close; - } - case 2: - mes "[Magumagu]"; - mes "Alright...! How many?"; - mes "A set of fish slices is 350z."; - mes "1 fish slice is 37z."; - mes "If you want more, tell me."; - next; - switch(select("350z A set!", "37z A piece!", "I will try it later")) { - case 1: - if (Zeny < 350) { - mes "[Magumagu]"; - mes "Oh man, you don't have enough money."; - mes "If you want to eat delicious fish slices, you better bring more money."; - close; - } - Zeny -= 350; - getitem Fish_Slice,10; - mes "[Magumagu]"; - mes "There you go. If you like the taste, please order some more."; - close; - case 2: - if (Zeny < 37) { - mes "[Magumagu]"; - mes "Oh man, you don't have enough money."; - mes "If you want to eat delicious fish slice, you better bring more money."; - mes ""; - close; - } - Zeny -= 37; - getitem Fish_Slice,1; - mes "[Magumagu]"; - mes "There you go. If you like the taste, please order some more."; - close; - case 3: - mes "[Magumagu]"; - mes "Up to you. My fish slice is"; - mes "the best of the best! The taste"; - mes "and freshness are the best in the"; - mes "world. If you have time, try my fish slices."; - close; - } - case 3: - if (BaseJob == Job_Novice) { - mes "[Magumagu]"; - mes "Haha~ YOU are the one who needs"; - mes "assistance! Help others"; - mes "when you can take care of yourself."; - mes " "; - close; - } - else { - mes "[Magumagu]"; - mes "Some help would be great~!!"; - mes "I was worried because we always"; - mes "run out of ingredients..."; - mes "Will you do me a favor?"; - mes "I will reward you."; - next; - .@fish_m1 = rand(1,10); - if (.@fish_m1 == 1 || .@fish_m1 == 2) { - fish_r = 1; - setquest 10036; - mes "[Magumagu]"; - mes "I need some candies to make"; - mes "a dessert for the customers."; - mes "Bring me ^0000FF10 Candy^000000."; - mes "It's not hard, right?"; - mes " "; - } - else if (.@fish_m1 == 3 || .@fish_m1 == 4) { - fish_r = 2; - setquest 10037; - mes "[Magumagu]"; - mes "I need some crab shells to make"; - mes "a sauce for my cuisine..."; - mes "If you bring me ^0000FF10 Crab Shells^000000,"; - mes "I will reward you."; - mes "Okay?"; - } - else if (.@fish_m1 == 5 || .@fish_m1 == 6) { - fish_r = 3; - setquest 10038; - mes "[Magumagu]"; - mes "I have used all of my conches."; - mes "I need it to make an appetizer..."; - mes "Please bring me ^0000FF10 Conches^000000."; - mes "It is hard to find conches around here..."; - mes "Please do me this favor."; - } - else if (.@fish_m1 == 7 || .@fish_m1 == 8) { - fish_r = 4; - setquest 10039; - mes "[Magumagu]"; - mes "Decorative fish tails are out of"; - mes "stock. This is urgent..."; - mes "Please bring me ^0000FF10 fish tails^000000."; - mes "They are always missing when I need them badly..."; - mes "Please do me this favor."; - } - else if (.@fish_m1 == 9) { - fish_r = 5; - setquest 10040; - mes "[Magumagu]"; - mes "We are missing a platter to serve"; - mes "fish slices to customers."; - mes "This is horrible..."; - mes "Will you buy me some fine porcelain ^0000FFChina^000000?"; - mes "I can't just put food anywhere..."; - } - else { - if (rand(1,10) == 1) { - fish_r = 6; - setquest 10041; - mes "[Magumagu]"; - mes "Don't ask me why..."; - mes "But, I need something special..."; - mes "^0000FF100 Hearts of Mermaid^000000....."; - mes "I know that it sounds impossible, but it is really important to me..."; - next; - mes "[Magumagu]"; - mes "Don't ask any questions"; - mes "about my request..."; - mes "Just keep what I want in mind."; - } - else { - fish_r = 5; - setquest 10040; - mes "[Magumagu]"; - mes "We are missing a platter to serve"; - mes "fish slices to customers."; - mes "This is horrible..."; - mes "Will you buy me some fine porcelain ^0000FFChina^000000? I can't just put food anywhere..."; - } - } - next; - mes "[Magumagu]"; - mes "Well, good luck to you..."; - mes "I will be waiting for you."; - mes "Don't forget what I asked..."; - close; - } - case 4: - mes "[Magumagu]"; - mes "Haha, you won't forget the flavor of my fish slice once you've"; - mes "tasted it. If you have time, try my fish slices."; - mes " "; - close; - } -} - -//== Dungeon Quest :: japan_mono =========================== -amatsu,112,164,4 script Gate Soldier#ama1 8_M_JPNSOLDIER,{ - mes "[Gate Soldier]"; - mes "This is the great palace,"; - mes "Toukoujyo."; - mes "Locals are prohibited"; - mes "from entering..."; - next; - mes "[Gate Soldier]"; - mes "Your attire looks unfamiliar."; - mes "Are you from another continent?"; - mes "The lord has granted entrance to"; - mes "tourists, so you can go in."; - mes " "; - close; -} - -amatsu,119,164,4 script Gate Soldier#ama2 8_M_JPNSOLDIER,{ - mes "[Gate Soldier]"; - mes "Are you from Rune-Midgard?"; - mes "Welcome to Amatsu."; - mes "Visit our lord in Chun-Su-Gak"; - mes "when you go in."; - mes " "; - next; - mes "[Gate Soldier]"; - mes "He is really kind."; - mes "He invested in various fields for"; - mes "Amatsu, and intercontinental trade was his idea."; - close; -} - -ama_in02,207,40,6 script Gate Soldier#ama3 8_M_JPNSOLDIER,{ - mes "[Gate Soldier]"; - mes "Welcome. The lord of the palace"; - mes "has specially allowed guests"; - mes "from other continents."; - next; - mes "[Gate Soldier]"; - mes "Look around and take your time."; - mes "Please enjoy your stay."; - close; -} - -ama_in02,207,49,6 script Gate Soldier#ama4 8_M_JPNSOLDIER,{ - mes "[Gate Soldier]"; - mes "The lord is really nice guy."; - mes "Who would know that our town was"; - mes "once a small village?"; - next; - mes "[Gate Soldier]"; - mes "I thank him for hiring me."; - mes "These days, he seems to have"; - mes "troubles on his mind."; - mes "Lately, he's been looking pretty gloomy."; - mes " "; - close; -} - -amatsu,164,174,4 script Gate Soldier#ama5 8_M_JPNSOLDIER,{ - mes "[Gate Soldier]"; - if (event_amatsu == 0) { - mes "You can't enter here."; - mes "The mother of our lord is resting in here. She needs her rest."; - next; - event_amatsu = 1; - setquest 8131; - mes "[Gate Soldier]"; - mes "She has been sick for months."; - mes "That is why she is staying in here."; - mes "It's a pretty fearsome sickness..."; - } - else if (event_amatsu == 1) { - mes "She should regain her health..."; - mes "But still, my lord is worrying so much."; - mes " "; - } - else if (event_amatsu == 5) { - mes "Augh! I was suprised by that loud sound."; - mes "What happened? Huh?"; - mes " "; - } - else if (event_amatsu == 6) { - mes "The mother of our lord hasn't"; - mes "fully recovered her health."; - mes "Still, she is better than before."; - mes " "; - } - else { - mes "If you are sent by my lord,"; - mes "it is okay to enter..."; - mes "But you wouldn't be able to cure"; - mes "her. Many others tried and failed."; - } - close; -} - -amatsu,171,174,4 script Gate Soldier#ama6 8_M_JPNSOLDIER,{ - mes "[Gate Soldier]"; - if (event_amatsu == 0) { - mes "You can't enter here."; - mes "The mother of our lord is resting in here."; - mes " "; - next; - event_amatsu = 1; - mes "[Gate Soldier]"; - mes "She has been sick for months."; - mes "That is why she is staying in here."; - mes "..."; - } - else if (event_amatsu == 1) { - mes "Please, be quiet."; - mes "The mother of the lord is staying in here. She needs to relax."; - next; - mes "[Gate Soldier]"; - mes "Why is this happening"; - mes "to my kind lord..."; - mes "How can it be? *Sob*..."; - } - else if (event_amatsu == 5) { - mes "Eh? Something was flying"; - mes "in the sky... You didn't see? Ugh."; - mes "That sound suprised me."; - } - else if (event_amatsu == 6) { - mes "Now our lord is relieved."; - mes "We were so worrying about it so much."; - mes "Now, it is okay... *sob*."; - } - else { - mes "Oh...man. People from the other"; - mes "continents are all doctors!"; - mes "How many doctors have come to visit?! I can't even count anymore!"; - } - close; -} - -ama_in02,187,57,2 script Soldier#ama1 8_M_JPNSOLDIER,{ - mes "[Ichiro]"; - mes "Welcome."; - mes "Our lord prepared guest rooms"; - mes "for travelers like you."; - next; - mes "[Ichiro]"; - mes "If you are having any problems,"; - mes "tell me. I would appreciate it if you talk to our lord of the"; - mes "palace. This is all provided by him."; - close; -} - -ama_in02,170,62,4 script Soldier#ama2 8_M_JPNSOLDIER,{ - mes "[Jiro]"; - mes "I'm Jiro, the administrator"; - mes "of this Palace. What can I do for you?"; - next; - switch(select("Issue me a Transit Permit", "I want to live in Amatsu", "Nothing")) { - case 1: - if (event_amatsu == 6) { - if (countitem(Lord's_Passable_Ticket) > 0) { - mes "[Jiro]"; - mes "You already have one..."; - mes "You don't need to have two of them."; - close; - } - mes "[Jiro]"; - mes "Did you lose your Transit Permit?"; - mes "You need to pay 10,000 zeny as a tax"; - mes "to issue another Transit Permit."; - next; - if (select("Issue one", "Talk to you later") == 1) { - Zeny -= 10000; - getitem Lord's_Passable_Ticket,1; - mes "[Jiro]"; - mes "There you go."; - mes "Don't lose it this time."; - close; - } - mes "[Jiro]"; - mes "Okay, then..."; - mes "Talk to me when you need help."; - close; - } - mes "[Gate Soldier]"; - mes "The lord announced that"; - mes "he grants guests from Rune-Midgard the right to go anywhere."; - mes "You don't need me to issue you a Transit Permit."; - close; - case 2: - mes "[Jiro]"; - mes "That is impossible. You're free to"; - mes "go anywhere in Amatsu, but my lord doesn't want to concern himself with immigration."; - mes "Instead of that, you can stay here as long as you want."; - close; - case 3: - mes "[Jiro]"; - mes "Well then..."; - mes "Talk to me when you need help."; - close; - } -} - -ama_in02,37,157,4 script Soldier#ama3 8_M_JPNSOLDIER,{ - mes "[Saburo]"; - mes "This is the training ground for improving our battle skills."; - mes "Please look around..."; - next; - mes "[Saburo]"; - mes "By the way, recently I've felt"; - mes "like the soldiers have changed"; - mes "lately. How do I say it..."; - mes "Their faces are gloomy and"; - mes "some of them are no longer around."; - mes "Have they gone to Rune-Midgard??"; - next; - mes "[Saburo]"; - mes "In this job, I encounter"; - mes "many strangers. But downstairs,"; - mes "there's a guest from a distant land who seems suspicious..."; - mes "I told my guards to watch him..."; - next; - mes "[Saburo]"; - mes "Of course, my lord precisely knows everything that's going on."; - mes "Haha, don't take what I said seriously~"; - mes "See ya..."; - close; -} - -ama_in02,32,51,6 script Soldier#ama4 8_M_JPNSOLDIER,{ - mes "[Shiro]"; - mes "*Cough, Cough* What..."; - mes "Don't talk to me..."; - mes "*Cough, Cough*... Oh, my freakin' neck."; - next; - mes "[Shiro]"; - mes "That quack's cold medicine"; - mes "is useless! I should never have trusted people from Rune-Midgard!"; - mes "*Cough, Cough*..."; - next; - mes "[Shiro]"; - mes "I don't know why but..."; - mes "I'm getting worse and worse..."; - mes "What kind of cold is this?"; - mes "*Cough*... *Cough*..."; - close; -} - -ama_in02,40,167,3 script Soldier#ama5 8_M_JPNSOLDIER,{ - mes "[Goro]"; - mes "*Psst*... Please, be quiet."; - mes "I will tell you a story, okay?"; - mes " "; - next; - mes "[Goro]"; - mes "There is a rumor in Amatsu."; - mes "The lord of this palace isn't"; - mes "real... *Psst*, Quiet!"; - mes "Don't panic and listen to me."; - next; - mes "[Goro]"; - mes "There is a real lord behind"; - mes "the kind lord and he is scheming"; - mes "something. He is controlling"; - mes "our town in some hidden place."; - mes "...Our kind lord is just a figurehead~!"; - next; - mes "[Goro]"; - mes "It's for real! Trust me~"; - mes "I saw him. The lord who was"; - mes "laughing at the town on the"; - mes "TenguGak!!"; - mes "Just don't tell anyone that I've told you this, okay?"; - close; -} - -ama_in02,32,167,5 script Soldier#ama6 8_M_JPNSOLDIER,{ - mes "[Rokuro]"; - mes "He always talks nonsense."; - mes "He says that our lord"; - mes "is not real, but a fake."; - mes "It's not even funny."; - next; - mes "[Rokuro]"; - mes "However, it is true that"; - mes "recently, weird things are"; - mes "happening. There were no"; - mes "prohibited places before..."; - next; - mes "[Rokuro]"; - mes "I hear strange sounds sometimes."; - mes "The mother of the lord has been"; - mes "visited by doctors several times."; - mes "I guess her health hasn't"; - mes "improve after their visits..."; - close; -} - -ama_in02,42,34,2 script Soldier#ama7 8_M_JPNSOLDIER,{ - mes "[Shichiro]"; - mes "Have a good time."; - mes "My lord prepared some"; - mes "guest rooms."; - next; - mes "[Shichiro]"; - mes "If you have any problems,"; - mes "please call me. Also, try not to disturb the other guests."; - mes " "; - next; - mes "[Shichiro]"; - mes "Have a good day."; - close; -} - -ama_in02,203,156,4 script Soldier#ama8 8_M_JPNSOLDIER,{ - mes "[Hachiro]"; - mes "My lord is inside."; - mes "If you'd like to greet him, feel free to enter."; - next; - mes "[Hachiro]"; - mes "Don't be rude in front of him."; - mes "He is somehow not feeling well."; - mes "Usually, he greets people from"; - mes "other continents gladly, but..."; - mes "What could have happened to him...?"; - close; -} - -ama_in02,195,156,4 script Soldier#ama9 8_M_JPNSOLDIER,{ - mes "[Kyuro]"; - mes "This is not good."; - mes "My lord is really kind, but"; - mes "recently he is not doing well..."; - next; - mes "[Kyuro]"; - mes "I've heard about the rumors"; - mes "but I trust him. He made"; - mes "Amatsu into a great town."; - mes "That is why I'm following"; - mes "him as a soldier."; - close; -} - -ama_in02,115,177,7 script Soldier#ama10 8_M_JPNSOLDIER,{ - mes "[Jyuro]"; - mes "What are you doing in here?"; - mes "There is nothing interesting here."; - next; - if (select("That is true", "Open the gate") == 1) { - mes "[Jyuro]"; - mes "There are much better things to enjoy in town. Have a good time..."; - close; - } - if (event_amatsu == 6) { - if (countitem(Lord's_Passable_Ticket) > 0) { - mes "[Jyuro]"; - mes "You have the ticket..."; - mes "Do you want me to send you now, or do you need a little instruction?"; - next; - if (select("I will go in", "Instruction, please") == 1) { - mes "[Jyuro]"; - mes "I will open the gate."; - mes "Take care of yourself..."; - } - else { - mes "[Jyuro]"; - mes "The area beyond this gate is"; - mes "protected by some kind of magic."; - mes "You may get killed by someone"; - mes "or get lost."; - mes " "; - next; - mes "[Jyuro]"; - mes "I can't tell you much."; - mes "I didn't go far inside and"; - mes "and just took a quick look."; - mes " "; - mes " "; - next; - mes "[Jyuro]"; - mes "First....."; - mes "'Do not trust what you are"; - mes "seeing.' I don't know what"; - mes "it means, but I guess you shouldn't believe everything before your eyes."; - next; - mes "[Jyuro]"; - mes "Second....."; - mes "'There are certain rules in"; - mes "magic.' Everything has a"; - mes "reason to exist. Magic is not an exception. You can probably find the answer..."; - next; - mes "[Jyuro]"; - mes "Well, I will open this gate."; - mes "Take care of yourself..."; - } - close2; - warp "ama_dun01",229,10; - end; - } - mes "[Jyuro]"; - mes "I'm sorry."; - mes "You need a Transit Permit to go in."; - mes "Please, go back."; - close; - } - mes "[Jyuro]"; - mes "What gate are you talking about?"; - mes "A gate? On the top floor of the building??? Surely, you must been be mistaken."; - emotion e_swt; - next; - if (countitem(Lord's_Passable_Ticket) > 0) { - if (select("Show him the ticket", "Cancel") == 1) { - mes "[Jyuro]"; - mes "What? That pass is...?"; - mes "That Transit Permit is from"; - mes "the lord but I guess it has"; - mes "been issued to the wrong person."; - next; - delitem Lord's_Passable_Ticket,1; - mes "[Jyuro]"; - mes "I will keep this ticket because"; - mes "it was issued without permission."; - mes "This is a warning."; - mes "Be careful."; - close; - } - mes "[Jyuro]"; - mes "There are more things to enjoy in town. Have a good time..."; - close; - } - mes "[Jyuro]"; - mes "There are more things to enjoy in town. Have yourself a good time..."; - close; -} - -ama_dun01,229,7,0 script Soldier#ama11 8_M_JPNSOLDIER,{ - mes "[Jyuro]"; - mes "Do you want to go back?"; - next; - if (select("Yes, I do", "I will stay here") == 1) { - mes "[Jyuro]"; - mes "Take care of yourself."; - close2; - warp "ama_in02",119,181; - end; - } - mes "[Jyuro]"; - mes "Take care..."; - close; -} - -ama_in02,200,176,4 script Lord of Palace#ama 8_M_JPNMASTER,{ - if (event_amatsu == 0) { - mes "[Ishida Yoshinaga]"; - mes "What! A foreigner...? *Phew*"; - mes "I'm sorry, but I'm not in"; - mes "the mood to meet new people!"; - next; - mes "[Ishida Yoshinaga]"; - mes "Get out! I'm not interested"; - mes "in who you are."; - mes "I'm not feeling well!"; - close; - } - else if (event_amatsu == 1) { - mes "[Ishida Yoshinaga]"; - mes "What! A foreigner? What brings"; - mes "you here? If it is not urgent,"; - mes "come to me another time...!"; - next; - switch(select("I heard about your mother...", "Your last name is nice", "Who are you?")) { - case 1: - mes "[Ishida Yoshinaga]"; - mes "Oh...So you know about her disease?"; - mes "I've heard that, in foreign lands,"; - mes "the body of medical knowledge can"; - mes "be quite amazing."; - next; - mes "[Ishida Yoshinaga]"; - mes "Welcome. As you know, I'm the"; - mes "lord of Toukoujyo,"; - mes "Ishida Yoshinaga. Nice to"; - mes "meet you."; - next; - mes "[Ishida Yoshinaga]"; - mes "Let's get to the point."; - mes "My mother is not doing well recently. I know you are here because of that."; - mes "Can you cure her disease?"; - next; - mes "[Ishida Yoshinaga]"; - mes "Until now, many famous doctors"; - mes "have visited her, but they"; - mes "all failed to cure her disease"; - mes "and made it worse..."; - mes "They disappointed me."; - next; - mes "[Ishida Yoshinaga]"; - mes "You, who hail from Rune-Midgard,"; - mes "may be able to cure my mother's disease. I will reward you well if you succeed..."; - next; - event_amatsu = 2; - changequest 8131,8132; - mes "[Ishida Yoshinaga]"; - mes "I beg you...Please."; - mes "My mother is living in a house outside of the palace."; - mes "Come to me when you finish your treatment."; - close; - case 2: - mes "[Ishida Yoshinaga]"; - mes "Nice!? So What?!"; - mes "Read my name until you get"; - mes "tired of it! Darn it!"; - next; - mes "[Ishida Yoshinaga]"; - mes "Joking, even in this critical situation... *Phew*..."; - mes "Please have a good time in Amatsu."; - mes "...Whatever!"; - close; - case 3: - mes "[Ishida Yoshinaga]"; - mes "...me? Don't you know? Huh?"; - mes "I'm the lord of this palace."; - mes "If you don't know, talk to"; - mes "the soldiers outside!"; - close; - } - } - else if (event_amatsu == 5) { - if (countitem(Fox_Tail) > 0) { - mes "[Ishida Yoshinaga]"; - mes "I've hear the great news!"; - mes "My mother seems to have gotten better. What was her disease?"; - next; - mes "[Ishida Yoshinaga]"; - mes "A fox? Is that so? Oh..."; - mes "It wasn't a disease...!!"; - mes "Why didn't I notice?!"; - next; - mes "[Ishida Yoshinaga]"; - mes "Darn fox. To run away and"; - mes "take revenge on me in such a"; - mes "way...Well, then. There's no chance of revenge now... Hahaha!"; - next; - mes "[Ishida Yoshinaga]"; - mes "Hmm, Mmm. Hmm..."; - next; - mes "[Ishida Yoshinaga]"; - mes "Anyway, thank you for helping me."; - mes "Mother will be okay now..."; - mes "I want to reward you..."; - mes "But what would be nice...?"; - next; - mes "[Ishida Yoshinaga]"; - mes "Alright, I will give you"; - mes "a Transit Permit."; - mes "You can go anywhere"; - mes "with this ticket."; - next; - event_amatsu = 6; - completequest 8135; - delitem Fox_Tail,1; - getitem Lord's_Passable_Ticket,1; - mes "[Ishida Yoshinaga]"; - mes "This isn't a big reward but"; - mes "someday it will be useful for you."; - mes "Ask my soldier, 'Jyuro' about the details."; - close; - } - mes "[Ishida Yoshinaga]"; - mes "Hmm, I heard that my mother"; - mes "got better...but"; - mes "How can I know if you cured"; - mes "her or not?"; - next; - mes "[Ishida Yoshinaga]"; - mes "Is there any evidence to prove"; - mes "that you cured her?"; - next; - mes "[Ishida Yoshinaga]"; - mes "Show me the evidence to prove"; - mes "your treatment. I've been"; - mes "meeting so many foreigners."; - mes "But not all of them are trustworthy."; - mes "Well... Have a good time."; - close; - } - else if (event_amatsu == 6) { - mes "[Ishida Yoshinaga]"; - mes "*Chuckle* Have a good time"; - mes "in Amatsu....."; - mes "Foreigners are always welcome."; - close; - } - mes "[Ishida Yoshinaga]"; - mes "How is my mom's status?"; - mes "If you find the name of the disease, please tell me."; - mes "I was worrying about"; - mes "her all night."; - next; - mes "[Ishida Yoshinaga]"; - mes "Because you carry with you"; - mes "knowledge from Rune-Midgard,"; - mes "I have faith in your ability."; - close; -} - -ama_in01,22,111,0 script Grandma#ama2 4_F_JPNOBA,{ - if (event_amatsu == 4) { - mes "[....]"; - mes "^FF6060Yelp, Yelp, a foolish human"; - mes "again! What are you going to do"; - mes "to get rid of me!?^000000"; - next; - mes "[....]"; - mes "^FF6060You look like you learned"; - mes "something from somewhere, but"; - mes "it won't harm me!! Yelp!^000000"; - next; - select("Taaaah!!"); - if ((BaseJob == Job_Priest || BaseJob != Job_Acolyte && BaseJob != Job_Monk) || (countitem(Holy_Water) < 1 || countitem(Bear's_Foot) < 1 || countitem(Tiger's_Skin) < 1)) { - if (rand(1,4) == 1) - .@fox_kill = 0; - else - .@fox_kill = 1; - } - else { - if (rand(1,2) == 1) - .@fox_kill = 0; - else - .@fox_kill = 1; - } - if (.@fox_kill == 1) { - mes "[....]"; - mes "^FF6060Yelp! Yelp! Yelp! Human!"; - mes "To expel me from this body like"; - mes "this! Curse you! Darn you!!^000000"; - next; - mes "[....]"; - mes "^FF6060I will curse the Ishida family"; - mes "who made me like this! Forever!"; - mes "You better watch out, human!^000000"; - next; - monster "ama_in01",22,111,"Nine Tails",1180,1; - killmonsterall "ama_in01"; - event_amatsu = 5; - changequest 8134,8135; - getitem Fox_Tail,1; - mes "[....]"; - mes "^FF6060Everything that"; - mes "Yoshinaga does will cause you"; - mes "unhappiness...^000000"; - mes "^FF0000Yaaaaaaaaaaaaap!!^000000"; - close; - } - mes "[....]"; - mes "^FF6060Yelp! Haha! Yelp! Hahaha!"; - mes "Are you trying to expel me from this body!?"; - mes "Shoo!! Yelp!^000000"; - close2; - warp "amatsu",167,197; - end; - } - else if (event_amatsu == 5) { - mes "[Ishida Saoko]"; - mes "...Huh? Why are you here...?"; - mes "*Urrmmm* My head hurts..."; - mes "But I'm starting to remember everything..."; - next; - mes "[Ishida Saoko]"; - mes "Thank you, traveler from a far off"; - mes "land. I owe you a great debt... Thank you very much..."; - next; - mes "[Ishida Saoko]"; - mes "I will tell my son that"; - mes "you exorcised the fox..."; - mes "Thank you..."; - next; - mes "[Ishida Saoko]"; - mes "I should get some rest."; - mes "My head aches, Young one....."; - mes "Go to my son..."; - close; - } - else if (event_amatsu == 6) { - mes "[Ishida Saoko]"; - mes "Oh, Are you...? You are the one"; - mes "who exorcised the fox... Welcome."; - mes "Please, have a seat..."; - next; - mes "[Ishida Saoko]"; - mes "When I think over, being possessed"; - mes "by the fox was my fault. I raised"; - mes "my son badly... Oh~"; - mes "He was a good boy when he was"; - mes "young. I wasn't strict to him..."; - next; - mes "[Ishida Saoko]"; - mes "Long ago, this town wasn't as big"; - mes "as it is today. There was no big"; - mes "palace like Toukoujyo. Then, one"; - mes "day, my son brought great riches"; - mes "to the village. He never told me what he did to earn that fortune..."; - next; - mes "[Ishida Saoko]"; - mes "He built the palace and helped"; - mes "the towners and make the town bigger."; - mes "He was perfect until..."; - mes "he started doing strange things."; - next; - mes "[Ishida Saoko]"; - mes "Things...which angered God."; - mes "He learned forbidden magic,"; - mes "performed experiments"; - mes "in the palace, caged monsters,"; - mes "did all sorts of horrible things..."; - next; - mes "[Ishida Saoko]"; - mes "That is the reason why there are"; - mes "monsters in Toukoujyo... Finally,"; - mes "God's wrath was unleashed. Even the Priest in the shrine couldn't help..."; - next; - mes "[Ishida Saoko]"; - mes "At last, the anger came toward"; - mes "me...It seems God tried to warn my son with the fox."; - mes "However, my son won't stop."; - next; - mes "[Ishida Saoko]"; - mes "If it is okay, please stop my son."; - mes "I don't have much time."; - mes "I don't know what to do..."; - mes "Please save this peaceful village."; - mes "I beg you please..."; - mes "What is he truly thinking...?"; - close; - } - mes "[....]"; - mes "^FF6060Yelp, Yelp, Another foolish human!"; - mes "Yelp, Yelp, Who! Human!?"; - mes "What are you doing!"; - mes "Shoo... Yelp! Yelp!^000000"; - next; - mes "[....]"; - mes "^FF6060I will be in here until"; - mes "the Ishida family line dies out!"; - mes "Don't disturb me! Yelp!^000000"; - close2; - warp "amatsu",167,197; - end; -} - -amatsu,189,166,5 script Kouji#ama 4_M_JPNCHIBI,{ - mes "[Kouji]"; - mes "Ralralrah Ralralrah Ralralrahralralrah~"; - mes "Ralralrah Ralralrah Ralralrahralralrah~"; - next; - mes "[Kouji]"; - if (event_amatsu == 1) { - mes "When you're sick, rice cakes are no good~"; - mes "Family is the best help, as it should~"; - mes "When medicine doesn't help, that's when you'll see~"; - mes "That Mommy's love is best for me~"; - } - else if (event_amatsu == 2) { - event_amatsu = 3; - mes "Priest, Priest~"; - mes "A fox is following me!"; - mes "It's funny and a little absurd,"; - mes "But I'll need noodles with fried bean curd!"; - } - else if (event_amatsu == 3) { - mes "Priest, priest~"; - mes "A fox is following me!"; - mes "If he doesn't leave when I scream and shout!"; - mes "The North Shrine Priest should help me out~"; - changequest 8132,8133; - } - else if (event_amatsu == 4) { - mes "Priest, priest~"; - mes "A fox is following me."; - mes "If shouts alone don't make Fox scared,"; - mes "I might need help from Tiger and Bear~!"; - next; - mes "[Kouji]"; - mes "Anything else I need in this fight???"; - mes "Maybe some water from an Acolyte~!"; - } - else if (event_amatsu == 5) { - mes "Scary scary harbor ship~"; - mes "Empty of people, full of treasure~"; - mes "But I don't remember~!"; - mes "the rest of this...song???"; - } - else { - mes "Blue roof under the blue sky"; - mes "Blue wall on the blue lake"; - mes "Blue wishes in the blue minds"; - mes "Blue Blue Everything is Blue"; - } - next; - mes "[Kouji]"; - mes "Ralralrah Ralralrah Ralralrahralralrah~"; - mes "Ralralrah Ralralrah Ralralrahralralrah~"; - close; -} - -ama_in01,169,173,1 script Shaman#ama 4_F_JPNMU,{ - mes "[Tokako]"; - mes "Er, I'm not really a shaman..."; - mes "My friend, Takehue-kun brought"; - mes "me here and invited me to try on these clothes."; - next; - mes "[Tokako]"; - mes "He asks me to do a lot of"; - mes "weird stuff, but he is funny."; - mes "Sometimes, I don't know what"; - mes "he is thinking. Still, he is a good friend."; - next; - mes "[Tokako]"; - mes "If you are curious about,"; - mes "something, ask Takehue-kun."; - mes "He knows stuff about"; - mes "mysticism and the occult that other people don't know about."; - mes " "; - close; -} - -ama_in01,180,173,3 script Kitsune Mask#ama 4_M_JPN2,{ - if (event_amatsu == 3) { - mes "[Takehue]"; - mes "Eh, you are a foreigner."; - mes "I'm sure you visited me because"; - mes "you are having fox troubles."; - mes "I can see that in your face."; - next; - mes "[Takehue]"; - mes "Originally, the head priest should"; - mes "help you, but this shrine has been"; - mes "abandoned long ago."; - next; - mes "[Takehue]"; - mes "It is hard to expel a fox from"; - mes "a human body. If you have liquor"; - mes "and noodles with fried bean curd,"; - mes "it would be easy, but they are hard to find."; - next; - mes "[Takehue]"; - mes "I know a little about foxes, so let me tell you something..."; - mes "Foxes like to tease people but"; - mes "it is rare for them to crave"; - mes "vengeance."; - mes " "; - next; - mes "[Takehue]"; - mes "If a fox is vengeful, it means that a human caused it harm."; - mes "The fox will take its revenge"; - mes "against, you, your family,"; - mes "even your close friends!"; - next; - mes "[Takehue]"; - mes "Anyway, a stronger spirit"; - mes "will expel the fox from a human."; - mes "Come on, yell out and show me your spirit!"; - mes " "; - next; - select("Taaaaah!!"); - event_amatsu = 4; - mes "[Takehue]"; - mes "Good. Show that spiritual"; - mes "energy to the fox several times."; - mes "Sooner or later, you'll be successful."; - changequest 8133,8134; - close; - } - else if (event_amatsu == 4) { - mes "[Takehue]"; - mes "Don't forget. You also need the"; - mes "the embodiment of animals stronger"; - mes "than the fox. Without these, your"; - mes "concentration will be of no use."; - close; - } - else { - mes "[Takehue]"; - mes "Eh? A foreigner. This shrine"; - mes "has been without priests for a"; - mes "long time. My friend, Tokako and I come here to play around."; - next; - mes "[Takehue]"; - mes "If you have been chased by"; - mes "monsters, please relax."; - mes "Monsters cannot come here, so"; - mes "take a rest in here."; - close; - } -} |