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-rw-r--r--npc/quests/quests_amatsu.txt189
1 files changed, 109 insertions, 80 deletions
diff --git a/npc/quests/quests_amatsu.txt b/npc/quests/quests_amatsu.txt
index 0e931aca7..53a11d0b8 100644
--- a/npc/quests/quests_amatsu.txt
+++ b/npc/quests/quests_amatsu.txt
@@ -1,23 +1,24 @@
//===== Hercules Script ======================================
//= Quest NPCs related to Amatsu
-//===== By: ==================================================
-//= rAthena team & others? & MasterOfMuppets
-//===== Current Version: =====================================
-//= 1.4a
-//===== Description: =========================================
-//= [Aegis Conversion]
+//===== By: ==================================================
+//= rAthena Dev Team & MasterOfMuppets
+//===== Current Version: =====================================
+//= 1.5
+//===== Description: =========================================
+//= [Official Conversion]
//= Momotaro Event
//= Sushi Quest
//= Dungeon Quest
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.3 Rescripted to Aegis 10.3 Standards. [L0ne_W0lf]
//= 1.4 Added missing checkweight. [L0ne_W0lf]
//= 1.4a Fixed typo in condition check [Gepard]
-//============================================================
+//= 1.5 Added questlog support. [Euphy]
+//============================================================
-// Momotaro Event
-//============================================================
-amatsu,223,236,3 script Publisher#ama 763,{
+// Momotaro Event :: japan_momo_q
+//============================================================
+amatsu,223,236,3 script Publisher#ama 4_M_JPN,{
if (checkweight(1201,1) == 0) {
mes "- Wait a moment!! -";
mes "- Currently you are carrying -";
@@ -134,8 +135,12 @@ amatsu,223,236,3 script Publisher#ama 763,{
mes "This is your reward for you.";
mes "Please continue to enjoy stories~";
mes " ";
- if (event_momo == 3) {
- set event_momo,4;
+ set .@event_momo, event_momo;
+ set event_momo,4;
+ completequest 8128;
+ completequest 8129;
+ completequest 8130;
+ if (.@event_momo == 3) {
set .@gift_1,rand(1,10);
if (.@gift_1 == 1) {
getitem 659,1; //Heart_Of_Her
@@ -169,7 +174,6 @@ amatsu,223,236,3 script Publisher#ama 763,{
}
}
else {
- set event_momo,4;
set .@gift_2,rand(1,10);
if (.@gift_2 == 1) {
getitem 622,1; //Rainbow_Carrot
@@ -205,8 +209,8 @@ amatsu,223,236,3 script Publisher#ama 763,{
close;
}
}
-
-ama_test,52,44,3 script Assistant#ama 109,{
+
+ama_test,52,44,3 script Assistant#ama 4_M_MANAGER,{
if (event_momo == 0) {
mes "[Satoshi]";
mes "Welcome to <Momotaro Field Trip>";
@@ -365,9 +369,9 @@ OnInit:
OnStartArena:
disablenpc "Coach#ama";
- donpcevent "Am Mut#ama::Onreset";
- donpcevent "Dokebi#ez::Onreset";
- donpcevent "Dokebi#hd::Onreset";
+ donpcevent "Am Mut#ama::OnReset";
+ donpcevent "Dokebi#ez::OnReset";
+ donpcevent "Dokebi#hd::OnReset";
enablenpc "Grandma#ama1";
enablenpc "Grandpa#ama";
warpwaitingpc "ama_test",50,83;
@@ -375,7 +379,7 @@ OnStartArena:
disablewaitingroomevent "Assistant#ama";
end;
-Onreset:
+OnReset:
enablewaitingroomevent "Assistant#ama";
end;
}
@@ -396,16 +400,16 @@ OnTouch:
mes ".....or bl-ue toilet paper.... ";
close;
}
-
-ama_test,49,93,4 script Grandpa#ama 766,{
+
+ama_test,49,93,4 script Grandpa#ama 4_M_JPNOJI,{
end;
OnInit:
disablenpc "Grandpa#ama";
end;
}
-
-ama_test,50,93,4 script Grandma#ama1 761,10,10,{
+
+ama_test,50,93,4 script Grandma#ama1 4_F_JPNOBA,10,10,{
end;
OnInit:
@@ -422,6 +426,7 @@ OnTouch:
mes "[Grandpa]";
mes "Hmm. The Chief said Dokebi earned 20 million zeny by hacking others' accounts...";
next;
+ setquest 8127;
mes "[Grandma]";
mes "Dohhhhhhh!!!! ";
next;
@@ -460,7 +465,7 @@ OnTouch:
}
end;
}
-
+
ama_test,34,15,0 script Dokebi#ez -1,{
OnInit:
disablenpc "Dokebi#ez";
@@ -480,7 +485,7 @@ OnEnable:
monster "ama_test",49,91,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
end;
-Onreset:
+OnReset:
killmonster "ama_test","Dokebi#ez::OnMyMobDead";
end;
@@ -508,7 +513,7 @@ OnMyMobDead:
}
end;
}
-
+
ama_test,34,16,0 script Dokebi#hd -1,{
OnInit:
disablenpc "Dokebi#hd";
@@ -528,7 +533,7 @@ OnEnable:
monster "ama_test",49,91,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
end;
-Onreset:
+OnReset:
killmonster "ama_test","Dokebi#hd::OnMyMobDead";
end;
@@ -556,8 +561,8 @@ OnMyMobDead:
}
end;
}
-
-ama_test,50,100,3 script Coach#ama 762,15,15,{
+
+ama_test,50,100,3 script Coach#ama 4_M_JPN2,15,15,{
mes "[Coach]";
mes "Hoho~ Good.";
mes "I've been watching you in the VIP room. You were really something.";
@@ -582,6 +587,7 @@ ama_test,50,100,3 script Coach#ama 762,15,15,{
mes "...Don't give me that look.";
mes "I was just joking. Hmmhmm.";
next;
+ changequest 8127,8128;
mes "[Coach]";
mes "Now, the Momotaro story is over.";
mes "You can get your reward when you talk to the Publisher lady you saw first.";
@@ -593,7 +599,7 @@ ama_test,50,100,3 script Coach#ama 762,15,15,{
donpcevent "Timer#ama::OnDisable";
warp "amatsu",223,230;
disablenpc "Coach#ama";
- donpcevent "Assistant#ama::Onreset";
+ donpcevent "Assistant#ama::OnReset";
end;
case 2:
mes "[Coach]";
@@ -603,6 +609,7 @@ ama_test,50,100,3 script Coach#ama 762,15,15,{
mes "Alright, hot stuff.";
mes "Do you want to listen to my proposal?";
next;
+ changequest 8127,8129;
mes "[Coach]";
mes "At this point I'm supposed to send you back...BUT!";
mes "I really want to know";
@@ -616,6 +623,7 @@ ama_test,50,100,3 script Coach#ama 762,15,15,{
mes "Also, this mission will be pretty hard.";
next;
if (select("Nah.. I'm good.:Bring it on, foo'!") == 1) {
+ erasequest 8129;
mes "[Coach]";
mes "Hoho~I understand...";
mes "You must be exhausted from the previous battle. It would have been a grand battle, though...";
@@ -630,10 +638,11 @@ ama_test,50,100,3 script Coach#ama 762,15,15,{
mes "Don't lose your high self-esteem";
mes "in the future. Farewell.";
next;
+ setquest 8128;
warp "amatsu",223,230;
disablenpc "Coach#ama";
donpcevent "Timer#ama::OnDisable";
- donpcevent "Assistant#ama::Onreset";
+ donpcevent "Assistant#ama::OnReset";
end;
}
mes "[Coach]";
@@ -657,7 +666,7 @@ OnTouch:
mes "Tada~~~ !";
close;
}
-
+
ama_test,34,17,0 script Am Mut#ama -1,{
OnInit:
disablenpc "Am Mut#ama";
@@ -671,7 +680,7 @@ OnEnable:
monster "ama_test",56,108,"Am Mut",1301,1,"Am Mut#ama::OnMyMobDead";
end;
-Onreset:
+OnReset:
killmonster "ama_test","Am Mut#ama::OnMyMobDead";
end;
@@ -694,8 +703,8 @@ OnMyMobDead:
}
end;
}
-
-ama_test,50,100,3 script Coach#after 762,5,5,{
+
+ama_test,50,100,3 script Coach#after 4_M_JPN2,5,5,{
end;
OnInit:
@@ -718,13 +727,14 @@ OnTouch:
mes "Don't forget to get your reward~";
close2;
set event_momo,3;
+ changequest 8129,8130;
warp "amatsu",223,230;
disablenpc "Coach#after";
donpcevent "Timer#ama::OnDisable";
- donpcevent "Assistant#ama::Onreset";
+ donpcevent "Assistant#ama::OnReset";
end;
}
-
+
ama_test,34,18,0 script Timer#ama -1,{
OnInit:
disablenpc "Timer#ama";
@@ -762,11 +772,11 @@ OnTimer362000:
end;
OnTimer362500:
- donpcevent "Assistant#ama::Onreset";
+ donpcevent "Assistant#ama::OnReset";
donpcevent "Timer#ama::OnDisable";
end;
}
-
+
ama_test,50,100,0 script backwarp#ama -1,25,25,{
OnInit:
disablenpc "backwarp#ama";
@@ -777,11 +787,10 @@ OnTouch:
end;
}
-// Sushi Quest
-//============================================================
-ama_in01,162,17,1 script Sushi Master#ama 765,{
- set .@now_weight,MaxWeight-Weight;
- if (.@now_weight < 5000) {
+// Sushi Quest :: japan_sushi
+//============================================================
+ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{
+ if (MaxWeight - Weight < 5000) {
mes "[Magumagu]";
mes "Hey. You look really heavy.";
mes "Don't you have trouble walking?";
@@ -814,6 +823,7 @@ ama_in01,162,17,1 script Sushi Master#ama 765,{
mes "I will give you my shop's special cuisine, Fish Slice, in return.";
next;
set fish_r,0;
+ erasequest 10036;
delitem 529,10; //Candy
getitem 544,15; //Fish_Slice
mes "[Magumagu]";
@@ -845,6 +855,7 @@ ama_in01,162,17,1 script Sushi Master#ama 765,{
mes "I will give you two sets of Sushi in return.";
next;
set fish_r,0;
+ erasequest 10037;
delitem 964,10; //Crap_Shell
getitem 551,20; //Shusi
mes "[Magumagu]";
@@ -876,6 +887,7 @@ ama_in01,162,17,1 script Sushi Master#ama 765,{
mes "I will give you several sets of Sushi in return.";
next;
set fish_r,0;
+ erasequest 10038;
delitem 961,10; //Conch
getitem 551,30; //Shusi
mes "[Magumagu]";
@@ -906,8 +918,9 @@ ama_in01,162,17,1 script Sushi Master#ama 765,{
mes "Thanks. It is nothing but";
mes "I will give you a large amount of food in return.";
next;
- delitem 1023,10; //Fish_Tail
set fish_r,0;
+ erasequest 10039;
+ delitem 1023,10; //Fish_Tail
getitem 544,20; //Fish_Slice
getitem 551,30; //Shusi
mes "[Magumagu]";
@@ -940,6 +953,7 @@ ama_in01,162,17,1 script Sushi Master#ama 765,{
next;
delitem 736,1; //White_Platter
set fish_r,0;
+ erasequest 10040;
getitem 551,20; //Shusi
mes "[Magumagu]";
mes "Share it with your friends";
@@ -998,6 +1012,7 @@ ama_in01,162,17,1 script Sushi Master#ama 765,{
next;
delitem 950,100; //Heart_Of_Mermaid
set ama_sushi,4;
+ completequest 10041;
getitem 1144,1; //Sasimi
mes "[Magumagu]";
mes "Here, take my knife.";
@@ -1061,6 +1076,7 @@ ama_in01,162,17,1 script Sushi Master#ama 765,{
next;
set ama_sushi,ama_sushi+1;
set fish_r,0;
+ erasequest 10041;
mes "[Magumagu]";
mes "Thanks a lot for today! Haha!";
mes "Come back again when you feel like helping. Take care...!!!";
@@ -1111,7 +1127,7 @@ ama_in01,162,17,1 script Sushi Master#ama 765,{
mes "If you want to eat delicious fish slices, you better bring more money.";
close;
}
- set zeny,zeny-700;
+ set Zeny, Zeny-700;
getitem 551,10; //Shusi
mes "[Magumagu]";
mes "There you go. If you like the taste, please order some more.";
@@ -1124,7 +1140,7 @@ ama_in01,162,17,1 script Sushi Master#ama 765,{
mes "you better bring more money.";
close;
}
- set zeny,zeny-74;
+ set Zeny, Zeny-74;
getitem 551,1; //Shusi
mes "[Magumagu]";
mes "There you go. If you like the taste, please order some more.";
@@ -1152,7 +1168,7 @@ ama_in01,162,17,1 script Sushi Master#ama 765,{
mes "If you want to eat delicious fish slices, you better bring more money.";
close;
}
- set zeny,zeny-350;
+ set Zeny, Zeny-350;
getitem 544,10; //Fish_Slice
mes "[Magumagu]";
mes "There you go. If you like the taste, please order some more.";
@@ -1165,7 +1181,7 @@ ama_in01,162,17,1 script Sushi Master#ama 765,{
mes "";
close;
}
- set zeny,zeny-37;
+ set Zeny, Zeny-37;
getitem 544,1; //Fish_Slice
mes "[Magumagu]";
mes "There you go. If you like the taste, please order some more.";
@@ -1198,6 +1214,7 @@ ama_in01,162,17,1 script Sushi Master#ama 765,{
set .@fish_m1,rand(1,10);
if (.@fish_m1 == 1 || .@fish_m1 == 2) {
set fish_r,1;
+ setquest 10036;
mes "[Magumagu]";
mes "I need some candies to make";
mes "a dessert for the customers.";
@@ -1207,6 +1224,7 @@ ama_in01,162,17,1 script Sushi Master#ama 765,{
}
else if (.@fish_m1 == 3 || .@fish_m1 == 4) {
set fish_r,2;
+ setquest 10037;
mes "[Magumagu]";
mes "I need some crab shells to make";
mes "a sauce for my cuisine...";
@@ -1216,6 +1234,7 @@ ama_in01,162,17,1 script Sushi Master#ama 765,{
}
else if (.@fish_m1 == 5 || .@fish_m1 == 6) {
set fish_r,3;
+ setquest 10038;
mes "[Magumagu]";
mes "I have used all of my conches.";
mes "I need it to make an appetizer...";
@@ -1225,6 +1244,7 @@ ama_in01,162,17,1 script Sushi Master#ama 765,{
}
else if (.@fish_m1 == 7 || .@fish_m1 == 8) {
set fish_r,4;
+ setquest 10039;
mes "[Magumagu]";
mes "Decorative fish tails are out of";
mes "stock. This is urgent...";
@@ -1234,6 +1254,7 @@ ama_in01,162,17,1 script Sushi Master#ama 765,{
}
else if (.@fish_m1 == 9) {
set fish_r,5;
+ setquest 10040;
mes "[Magumagu]";
mes "We are missing a platter to serve";
mes "fish slices to customers.";
@@ -1244,6 +1265,7 @@ ama_in01,162,17,1 script Sushi Master#ama 765,{
else {
if (rand(1,10) == 1) {
set fish_r,6;
+ setquest 10041;
mes "[Magumagu]";
mes "Don't ask me why...";
mes "But, I need something special...";
@@ -1257,6 +1279,7 @@ ama_in01,162,17,1 script Sushi Master#ama 765,{
}
else {
set fish_r,5;
+ setquest 10040;
mes "[Magumagu]";
mes "We are missing a platter to serve";
mes "fish slices to customers.";
@@ -1280,9 +1303,9 @@ ama_in01,162,17,1 script Sushi Master#ama 765,{
}
}
-// Dungeon Quest
-//============================================================
-amatsu,112,164,4 script Gate Soldier#ama1 767,{
+// Dungeon Quest :: japan_mono
+//============================================================
+amatsu,112,164,4 script Gate Soldier#ama1 8_M_JPNSOLDIER,{
mes "[Gate Soldier]";
mes "This is the great palace,";
mes "Toukoujyo.";
@@ -1298,7 +1321,7 @@ amatsu,112,164,4 script Gate Soldier#ama1 767,{
close;
}
-amatsu,119,164,4 script Gate Soldier#ama2 767,{
+amatsu,119,164,4 script Gate Soldier#ama2 8_M_JPNSOLDIER,{
mes "[Gate Soldier]";
mes "Are you from Rune-Midgard?";
mes "Welcome to Amatsu.";
@@ -1313,7 +1336,7 @@ amatsu,119,164,4 script Gate Soldier#ama2 767,{
close;
}
-ama_in02,207,40,6 script Gate Soldier#ama3 767,{
+ama_in02,207,40,6 script Gate Soldier#ama3 8_M_JPNSOLDIER,{
mes "[Gate Soldier]";
mes "Welcome. The lord of the palace";
mes "has specially allowed guests";
@@ -1325,7 +1348,7 @@ ama_in02,207,40,6 script Gate Soldier#ama3 767,{
close;
}
-ama_in02,207,49,6 script Gate Soldier#ama4 767,{
+ama_in02,207,49,6 script Gate Soldier#ama4 8_M_JPNSOLDIER,{
mes "[Gate Soldier]";
mes "The lord is really nice guy.";
mes "Who would know that our town was";
@@ -1340,13 +1363,14 @@ ama_in02,207,49,6 script Gate Soldier#ama4 767,{
close;
}
-amatsu,164,174,4 script Gate Soldier#ama5 767,{
+amatsu,164,174,4 script Gate Soldier#ama5 8_M_JPNSOLDIER,{
mes "[Gate Soldier]";
if (event_amatsu == 0) {
mes "You can't enter here.";
mes "The mother of our lord is resting in here. She needs her rest.";
next;
set event_amatsu,1;
+ setquest 8131;
mes "[Gate Soldier]";
mes "She has been sick for months.";
mes "That is why she is staying in here.";
@@ -1377,7 +1401,7 @@ amatsu,164,174,4 script Gate Soldier#ama5 767,{
close;
}
-amatsu,171,174,4 script Gate Soldier#ama6 767,{
+amatsu,171,174,4 script Gate Soldier#ama6 8_M_JPNSOLDIER,{
mes "[Gate Soldier]";
if (event_amatsu == 0) {
mes "You can't enter here.";
@@ -1417,7 +1441,7 @@ amatsu,171,174,4 script Gate Soldier#ama6 767,{
close;
}
-ama_in02,187,57,2 script Soldier#ama1 767,{
+ama_in02,187,57,2 script Soldier#ama1 8_M_JPNSOLDIER,{
mes "[Ichiro]";
mes "Welcome.";
mes "Our lord prepared guest rooms";
@@ -1430,7 +1454,7 @@ ama_in02,187,57,2 script Soldier#ama1 767,{
close;
}
-ama_in02,170,62,4 script Soldier#ama2 767,{
+ama_in02,170,62,4 script Soldier#ama2 8_M_JPNSOLDIER,{
mes "[Jiro]";
mes "I'm Jiro, the administrator";
mes "of this Palace. What can I do for you?";
@@ -1450,7 +1474,7 @@ ama_in02,170,62,4 script Soldier#ama2 767,{
mes "to issue another Transit Permit.";
next;
if (select("Issue one:Talk to you later") == 1) {
- set zeny,zeny-10000;
+ set Zeny, Zeny-10000;
getitem 7160,1; //Lord's_Passable_Ticket
mes "[Jiro]";
mes "There you go.";
@@ -1481,7 +1505,7 @@ ama_in02,170,62,4 script Soldier#ama2 767,{
}
}
-ama_in02,37,157,4 script Soldier#ama3 767,{
+ama_in02,37,157,4 script Soldier#ama3 8_M_JPNSOLDIER,{
mes "[Saburo]";
mes "This is the training ground for improving our battle skills.";
mes "Please look around...";
@@ -1507,7 +1531,7 @@ ama_in02,37,157,4 script Soldier#ama3 767,{
close;
}
-ama_in02,32,51,6 script Soldier#ama4 767,{
+ama_in02,32,51,6 script Soldier#ama4 8_M_JPNSOLDIER,{
mes "[Shiro]";
mes "*Cough, Cough* What...";
mes "Don't talk to me...";
@@ -1526,7 +1550,7 @@ ama_in02,32,51,6 script Soldier#ama4 767,{
close;
}
-ama_in02,40,167,3 script Soldier#ama5 767,{
+ama_in02,40,167,3 script Soldier#ama5 8_M_JPNSOLDIER,{
mes "[Goro]";
mes "*Psst*... Please, be quiet.";
mes "I will tell you a story, okay?";
@@ -1554,7 +1578,7 @@ ama_in02,40,167,3 script Soldier#ama5 767,{
close;
}
-ama_in02,32,167,5 script Soldier#ama6 767,{
+ama_in02,32,167,5 script Soldier#ama6 8_M_JPNSOLDIER,{
mes "[Rokuro]";
mes "He always talks nonsense.";
mes "He says that our lord";
@@ -1576,7 +1600,7 @@ ama_in02,32,167,5 script Soldier#ama6 767,{
close;
}
-ama_in02,42,34,2 script Soldier#ama7 767,{
+ama_in02,42,34,2 script Soldier#ama7 8_M_JPNSOLDIER,{
mes "[Shichiro]";
mes "Have a good time.";
mes "My lord prepared some";
@@ -1592,7 +1616,7 @@ ama_in02,42,34,2 script Soldier#ama7 767,{
close;
}
-ama_in02,203,156,4 script Soldier#ama8 767,{
+ama_in02,203,156,4 script Soldier#ama8 8_M_JPNSOLDIER,{
mes "[Hachiro]";
mes "My lord is inside.";
mes "If you'd like to greet him, feel free to enter.";
@@ -1606,7 +1630,7 @@ ama_in02,203,156,4 script Soldier#ama8 767,{
close;
}
-ama_in02,195,156,4 script Soldier#ama9 767,{
+ama_in02,195,156,4 script Soldier#ama9 8_M_JPNSOLDIER,{
mes "[Kyuro]";
mes "This is not good.";
mes "My lord is really kind, but";
@@ -1621,7 +1645,7 @@ ama_in02,195,156,4 script Soldier#ama9 767,{
close;
}
-ama_in02,115,177,7 script Soldier#ama10 767,{
+ama_in02,115,177,7 script Soldier#ama10 8_M_JPNSOLDIER,{
mes "[Jyuro]";
mes "What are you doing in here?";
mes "There is nothing interesting here.";
@@ -1713,7 +1737,7 @@ ama_in02,115,177,7 script Soldier#ama10 767,{
close;
}
-ama_dun01,229,7,0 script Soldier#ama11 767,{
+ama_dun01,229,7,0 script Soldier#ama11 8_M_JPNSOLDIER,{
mes "[Jyuro]";
mes "Do you want to go back?";
next;
@@ -1729,7 +1753,7 @@ ama_dun01,229,7,0 script Soldier#ama11 767,{
close;
}
-ama_in02,200,176,4 script Lord of Palace#ama 768,{
+ama_in02,200,176,4 script Lord of Palace#ama 8_M_JPNMASTER,{
if (event_amatsu == 0) {
mes "[Ishida Yoshinaga]";
mes "What! A foreigner...? *Phew*";
@@ -1779,6 +1803,7 @@ ama_in02,200,176,4 script Lord of Palace#ama 768,{
mes "may be able to cure my mother's disease. I will reward you well if you succeed...";
next;
set event_amatsu,2;
+ changequest 8131,8132;
mes "[Ishida Yoshinaga]";
mes "I beg you...Please.";
mes "My mother is living in a house outside of the palace.";
@@ -1836,6 +1861,7 @@ ama_in02,200,176,4 script Lord of Palace#ama 768,{
mes "with this ticket.";
next;
set event_amatsu,6;
+ completequest 8135;
delitem 1022,1; //Fox_Tail
getitem 7160,1; //Lord's_Passable_Ticket
mes "[Ishida Yoshinaga]";
@@ -1882,7 +1908,7 @@ ama_in02,200,176,4 script Lord of Palace#ama 768,{
close;
}
-ama_in01,22,111,0 script Grandma#ama2 761,{
+ama_in01,22,111,0 script Grandma#ama2 4_F_JPNOBA,{
if (event_amatsu == 4) {
mes "[....]";
mes "^FF6060Yelp, Yelp, a foolish human";
@@ -1921,6 +1947,7 @@ ama_in01,22,111,0 script Grandma#ama2 761,{
monster "ama_in01",22,111,"Nine Tails",1180,1;
killmonsterall "ama_in01";
set event_amatsu,5;
+ changequest 8134,8135;
getitem 1022,1; //Fox_Tail
mes "[....]";
mes "^FF6060Everything that";
@@ -2025,7 +2052,7 @@ ama_in01,22,111,0 script Grandma#ama2 761,{
end;
}
-amatsu,189,166,5 script Kouji#ama 764,{
+amatsu,189,166,5 script Kouji#ama 4_M_JPNCHIBI,{
mes "[Kouji]";
mes "Ralralrah Ralralrah Ralralrahralralrah~";
mes "Ralralrah Ralralrah Ralralrahralralrah~";
@@ -2049,6 +2076,7 @@ amatsu,189,166,5 script Kouji#ama 764,{
mes "A fox is following me!";
mes "If he doesn't leave when I scream and shout!";
mes "The North Shrine Priest should help me out~";
+ changequest 8132,8133;
}
else if (event_amatsu == 4) {
mes "Priest, priest~";
@@ -2079,7 +2107,7 @@ amatsu,189,166,5 script Kouji#ama 764,{
close;
}
-ama_in01,169,173,1 script Shaman#ama 769,{
+ama_in01,169,173,1 script Shaman#ama 4_F_JPNMU,{
mes "[Tokako]";
mes "Er, I'm not really a shaman...";
mes "My friend, Takehue-kun brought";
@@ -2100,7 +2128,7 @@ ama_in01,169,173,1 script Shaman#ama 769,{
close;
}
-ama_in01,180,173,3 script Kitsune Mask#ama 762,{
+ama_in01,180,173,3 script Kitsune Mask#ama 4_M_JPN2,{
if (event_amatsu == 3) {
mes "[Takehue]";
mes "Eh, you are a foreigner.";
@@ -2144,6 +2172,7 @@ ama_in01,180,173,3 script Kitsune Mask#ama 762,{
mes "Good. Show that spiritual";
mes "energy to the fox several times.";
mes "Sooner or later, you'll be successful.";
+ changequest 8133,8134;
close;
}
else if (event_amatsu == 4) {
@@ -2169,12 +2198,12 @@ ama_in01,180,173,3 script Kitsune Mask#ama 762,{
}
}
-//============================================================
+//============================================================
// Old changelog
-//============================================================
+//============================================================
//= 1.0 Rewrote parts of other/momotaro.txt to make it work.
-//= I'm sorry for the mess, I couldn't do much better with
-//= the current code I had.
+//= I'm sorry for the mess, I couldn't do much better with
+//= the current code I had.
//= 1.1 Added Sushi Quest and Amatsu Event from cities/ [Evera]
//= 1.2 Fixed Momotaro Quest, thanks to .~Abism0~. [Lupus]
-//============================================================
+//============================================================