diff options
Diffstat (limited to 'npc/quests/quests_amatsu.txt')
-rw-r--r-- | npc/quests/quests_amatsu.txt | 189 |
1 files changed, 109 insertions, 80 deletions
diff --git a/npc/quests/quests_amatsu.txt b/npc/quests/quests_amatsu.txt index 0e931aca7..53a11d0b8 100644 --- a/npc/quests/quests_amatsu.txt +++ b/npc/quests/quests_amatsu.txt @@ -1,23 +1,24 @@ //===== Hercules Script ====================================== //= Quest NPCs related to Amatsu -//===== By: ================================================== -//= rAthena team & others? & MasterOfMuppets -//===== Current Version: ===================================== -//= 1.4a -//===== Description: ========================================= -//= [Aegis Conversion] +//===== By: ================================================== +//= rAthena Dev Team & MasterOfMuppets +//===== Current Version: ===================================== +//= 1.5 +//===== Description: ========================================= +//= [Official Conversion] //= Momotaro Event //= Sushi Quest //= Dungeon Quest -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.3 Rescripted to Aegis 10.3 Standards. [L0ne_W0lf] //= 1.4 Added missing checkweight. [L0ne_W0lf] //= 1.4a Fixed typo in condition check [Gepard] -//============================================================ +//= 1.5 Added questlog support. [Euphy] +//============================================================ -// Momotaro Event -//============================================================ -amatsu,223,236,3 script Publisher#ama 763,{ +// Momotaro Event :: japan_momo_q +//============================================================ +amatsu,223,236,3 script Publisher#ama 4_M_JPN,{ if (checkweight(1201,1) == 0) { mes "- Wait a moment!! -"; mes "- Currently you are carrying -"; @@ -134,8 +135,12 @@ amatsu,223,236,3 script Publisher#ama 763,{ mes "This is your reward for you."; mes "Please continue to enjoy stories~"; mes " "; - if (event_momo == 3) { - set event_momo,4; + set .@event_momo, event_momo; + set event_momo,4; + completequest 8128; + completequest 8129; + completequest 8130; + if (.@event_momo == 3) { set .@gift_1,rand(1,10); if (.@gift_1 == 1) { getitem 659,1; //Heart_Of_Her @@ -169,7 +174,6 @@ amatsu,223,236,3 script Publisher#ama 763,{ } } else { - set event_momo,4; set .@gift_2,rand(1,10); if (.@gift_2 == 1) { getitem 622,1; //Rainbow_Carrot @@ -205,8 +209,8 @@ amatsu,223,236,3 script Publisher#ama 763,{ close; } } - -ama_test,52,44,3 script Assistant#ama 109,{ + +ama_test,52,44,3 script Assistant#ama 4_M_MANAGER,{ if (event_momo == 0) { mes "[Satoshi]"; mes "Welcome to <Momotaro Field Trip>"; @@ -365,9 +369,9 @@ OnInit: OnStartArena: disablenpc "Coach#ama"; - donpcevent "Am Mut#ama::Onreset"; - donpcevent "Dokebi#ez::Onreset"; - donpcevent "Dokebi#hd::Onreset"; + donpcevent "Am Mut#ama::OnReset"; + donpcevent "Dokebi#ez::OnReset"; + donpcevent "Dokebi#hd::OnReset"; enablenpc "Grandma#ama1"; enablenpc "Grandpa#ama"; warpwaitingpc "ama_test",50,83; @@ -375,7 +379,7 @@ OnStartArena: disablewaitingroomevent "Assistant#ama"; end; -Onreset: +OnReset: enablewaitingroomevent "Assistant#ama"; end; } @@ -396,16 +400,16 @@ OnTouch: mes ".....or bl-ue toilet paper.... "; close; } - -ama_test,49,93,4 script Grandpa#ama 766,{ + +ama_test,49,93,4 script Grandpa#ama 4_M_JPNOJI,{ end; OnInit: disablenpc "Grandpa#ama"; end; } - -ama_test,50,93,4 script Grandma#ama1 761,10,10,{ + +ama_test,50,93,4 script Grandma#ama1 4_F_JPNOBA,10,10,{ end; OnInit: @@ -422,6 +426,7 @@ OnTouch: mes "[Grandpa]"; mes "Hmm. The Chief said Dokebi earned 20 million zeny by hacking others' accounts..."; next; + setquest 8127; mes "[Grandma]"; mes "Dohhhhhhh!!!! "; next; @@ -460,7 +465,7 @@ OnTouch: } end; } - + ama_test,34,15,0 script Dokebi#ez -1,{ OnInit: disablenpc "Dokebi#ez"; @@ -480,7 +485,7 @@ OnEnable: monster "ama_test",49,91,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; end; -Onreset: +OnReset: killmonster "ama_test","Dokebi#ez::OnMyMobDead"; end; @@ -508,7 +513,7 @@ OnMyMobDead: } end; } - + ama_test,34,16,0 script Dokebi#hd -1,{ OnInit: disablenpc "Dokebi#hd"; @@ -528,7 +533,7 @@ OnEnable: monster "ama_test",49,91,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; end; -Onreset: +OnReset: killmonster "ama_test","Dokebi#hd::OnMyMobDead"; end; @@ -556,8 +561,8 @@ OnMyMobDead: } end; } - -ama_test,50,100,3 script Coach#ama 762,15,15,{ + +ama_test,50,100,3 script Coach#ama 4_M_JPN2,15,15,{ mes "[Coach]"; mes "Hoho~ Good."; mes "I've been watching you in the VIP room. You were really something."; @@ -582,6 +587,7 @@ ama_test,50,100,3 script Coach#ama 762,15,15,{ mes "...Don't give me that look."; mes "I was just joking. Hmmhmm."; next; + changequest 8127,8128; mes "[Coach]"; mes "Now, the Momotaro story is over."; mes "You can get your reward when you talk to the Publisher lady you saw first."; @@ -593,7 +599,7 @@ ama_test,50,100,3 script Coach#ama 762,15,15,{ donpcevent "Timer#ama::OnDisable"; warp "amatsu",223,230; disablenpc "Coach#ama"; - donpcevent "Assistant#ama::Onreset"; + donpcevent "Assistant#ama::OnReset"; end; case 2: mes "[Coach]"; @@ -603,6 +609,7 @@ ama_test,50,100,3 script Coach#ama 762,15,15,{ mes "Alright, hot stuff."; mes "Do you want to listen to my proposal?"; next; + changequest 8127,8129; mes "[Coach]"; mes "At this point I'm supposed to send you back...BUT!"; mes "I really want to know"; @@ -616,6 +623,7 @@ ama_test,50,100,3 script Coach#ama 762,15,15,{ mes "Also, this mission will be pretty hard."; next; if (select("Nah.. I'm good.:Bring it on, foo'!") == 1) { + erasequest 8129; mes "[Coach]"; mes "Hoho~I understand..."; mes "You must be exhausted from the previous battle. It would have been a grand battle, though..."; @@ -630,10 +638,11 @@ ama_test,50,100,3 script Coach#ama 762,15,15,{ mes "Don't lose your high self-esteem"; mes "in the future. Farewell."; next; + setquest 8128; warp "amatsu",223,230; disablenpc "Coach#ama"; donpcevent "Timer#ama::OnDisable"; - donpcevent "Assistant#ama::Onreset"; + donpcevent "Assistant#ama::OnReset"; end; } mes "[Coach]"; @@ -657,7 +666,7 @@ OnTouch: mes "Tada~~~ !"; close; } - + ama_test,34,17,0 script Am Mut#ama -1,{ OnInit: disablenpc "Am Mut#ama"; @@ -671,7 +680,7 @@ OnEnable: monster "ama_test",56,108,"Am Mut",1301,1,"Am Mut#ama::OnMyMobDead"; end; -Onreset: +OnReset: killmonster "ama_test","Am Mut#ama::OnMyMobDead"; end; @@ -694,8 +703,8 @@ OnMyMobDead: } end; } - -ama_test,50,100,3 script Coach#after 762,5,5,{ + +ama_test,50,100,3 script Coach#after 4_M_JPN2,5,5,{ end; OnInit: @@ -718,13 +727,14 @@ OnTouch: mes "Don't forget to get your reward~"; close2; set event_momo,3; + changequest 8129,8130; warp "amatsu",223,230; disablenpc "Coach#after"; donpcevent "Timer#ama::OnDisable"; - donpcevent "Assistant#ama::Onreset"; + donpcevent "Assistant#ama::OnReset"; end; } - + ama_test,34,18,0 script Timer#ama -1,{ OnInit: disablenpc "Timer#ama"; @@ -762,11 +772,11 @@ OnTimer362000: end; OnTimer362500: - donpcevent "Assistant#ama::Onreset"; + donpcevent "Assistant#ama::OnReset"; donpcevent "Timer#ama::OnDisable"; end; } - + ama_test,50,100,0 script backwarp#ama -1,25,25,{ OnInit: disablenpc "backwarp#ama"; @@ -777,11 +787,10 @@ OnTouch: end; } -// Sushi Quest -//============================================================ -ama_in01,162,17,1 script Sushi Master#ama 765,{ - set .@now_weight,MaxWeight-Weight; - if (.@now_weight < 5000) { +// Sushi Quest :: japan_sushi +//============================================================ +ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{ + if (MaxWeight - Weight < 5000) { mes "[Magumagu]"; mes "Hey. You look really heavy."; mes "Don't you have trouble walking?"; @@ -814,6 +823,7 @@ ama_in01,162,17,1 script Sushi Master#ama 765,{ mes "I will give you my shop's special cuisine, Fish Slice, in return."; next; set fish_r,0; + erasequest 10036; delitem 529,10; //Candy getitem 544,15; //Fish_Slice mes "[Magumagu]"; @@ -845,6 +855,7 @@ ama_in01,162,17,1 script Sushi Master#ama 765,{ mes "I will give you two sets of Sushi in return."; next; set fish_r,0; + erasequest 10037; delitem 964,10; //Crap_Shell getitem 551,20; //Shusi mes "[Magumagu]"; @@ -876,6 +887,7 @@ ama_in01,162,17,1 script Sushi Master#ama 765,{ mes "I will give you several sets of Sushi in return."; next; set fish_r,0; + erasequest 10038; delitem 961,10; //Conch getitem 551,30; //Shusi mes "[Magumagu]"; @@ -906,8 +918,9 @@ ama_in01,162,17,1 script Sushi Master#ama 765,{ mes "Thanks. It is nothing but"; mes "I will give you a large amount of food in return."; next; - delitem 1023,10; //Fish_Tail set fish_r,0; + erasequest 10039; + delitem 1023,10; //Fish_Tail getitem 544,20; //Fish_Slice getitem 551,30; //Shusi mes "[Magumagu]"; @@ -940,6 +953,7 @@ ama_in01,162,17,1 script Sushi Master#ama 765,{ next; delitem 736,1; //White_Platter set fish_r,0; + erasequest 10040; getitem 551,20; //Shusi mes "[Magumagu]"; mes "Share it with your friends"; @@ -998,6 +1012,7 @@ ama_in01,162,17,1 script Sushi Master#ama 765,{ next; delitem 950,100; //Heart_Of_Mermaid set ama_sushi,4; + completequest 10041; getitem 1144,1; //Sasimi mes "[Magumagu]"; mes "Here, take my knife."; @@ -1061,6 +1076,7 @@ ama_in01,162,17,1 script Sushi Master#ama 765,{ next; set ama_sushi,ama_sushi+1; set fish_r,0; + erasequest 10041; mes "[Magumagu]"; mes "Thanks a lot for today! Haha!"; mes "Come back again when you feel like helping. Take care...!!!"; @@ -1111,7 +1127,7 @@ ama_in01,162,17,1 script Sushi Master#ama 765,{ mes "If you want to eat delicious fish slices, you better bring more money."; close; } - set zeny,zeny-700; + set Zeny, Zeny-700; getitem 551,10; //Shusi mes "[Magumagu]"; mes "There you go. If you like the taste, please order some more."; @@ -1124,7 +1140,7 @@ ama_in01,162,17,1 script Sushi Master#ama 765,{ mes "you better bring more money."; close; } - set zeny,zeny-74; + set Zeny, Zeny-74; getitem 551,1; //Shusi mes "[Magumagu]"; mes "There you go. If you like the taste, please order some more."; @@ -1152,7 +1168,7 @@ ama_in01,162,17,1 script Sushi Master#ama 765,{ mes "If you want to eat delicious fish slices, you better bring more money."; close; } - set zeny,zeny-350; + set Zeny, Zeny-350; getitem 544,10; //Fish_Slice mes "[Magumagu]"; mes "There you go. If you like the taste, please order some more."; @@ -1165,7 +1181,7 @@ ama_in01,162,17,1 script Sushi Master#ama 765,{ mes ""; close; } - set zeny,zeny-37; + set Zeny, Zeny-37; getitem 544,1; //Fish_Slice mes "[Magumagu]"; mes "There you go. If you like the taste, please order some more."; @@ -1198,6 +1214,7 @@ ama_in01,162,17,1 script Sushi Master#ama 765,{ set .@fish_m1,rand(1,10); if (.@fish_m1 == 1 || .@fish_m1 == 2) { set fish_r,1; + setquest 10036; mes "[Magumagu]"; mes "I need some candies to make"; mes "a dessert for the customers."; @@ -1207,6 +1224,7 @@ ama_in01,162,17,1 script Sushi Master#ama 765,{ } else if (.@fish_m1 == 3 || .@fish_m1 == 4) { set fish_r,2; + setquest 10037; mes "[Magumagu]"; mes "I need some crab shells to make"; mes "a sauce for my cuisine..."; @@ -1216,6 +1234,7 @@ ama_in01,162,17,1 script Sushi Master#ama 765,{ } else if (.@fish_m1 == 5 || .@fish_m1 == 6) { set fish_r,3; + setquest 10038; mes "[Magumagu]"; mes "I have used all of my conches."; mes "I need it to make an appetizer..."; @@ -1225,6 +1244,7 @@ ama_in01,162,17,1 script Sushi Master#ama 765,{ } else if (.@fish_m1 == 7 || .@fish_m1 == 8) { set fish_r,4; + setquest 10039; mes "[Magumagu]"; mes "Decorative fish tails are out of"; mes "stock. This is urgent..."; @@ -1234,6 +1254,7 @@ ama_in01,162,17,1 script Sushi Master#ama 765,{ } else if (.@fish_m1 == 9) { set fish_r,5; + setquest 10040; mes "[Magumagu]"; mes "We are missing a platter to serve"; mes "fish slices to customers."; @@ -1244,6 +1265,7 @@ ama_in01,162,17,1 script Sushi Master#ama 765,{ else { if (rand(1,10) == 1) { set fish_r,6; + setquest 10041; mes "[Magumagu]"; mes "Don't ask me why..."; mes "But, I need something special..."; @@ -1257,6 +1279,7 @@ ama_in01,162,17,1 script Sushi Master#ama 765,{ } else { set fish_r,5; + setquest 10040; mes "[Magumagu]"; mes "We are missing a platter to serve"; mes "fish slices to customers."; @@ -1280,9 +1303,9 @@ ama_in01,162,17,1 script Sushi Master#ama 765,{ } } -// Dungeon Quest -//============================================================ -amatsu,112,164,4 script Gate Soldier#ama1 767,{ +// Dungeon Quest :: japan_mono +//============================================================ +amatsu,112,164,4 script Gate Soldier#ama1 8_M_JPNSOLDIER,{ mes "[Gate Soldier]"; mes "This is the great palace,"; mes "Toukoujyo."; @@ -1298,7 +1321,7 @@ amatsu,112,164,4 script Gate Soldier#ama1 767,{ close; } -amatsu,119,164,4 script Gate Soldier#ama2 767,{ +amatsu,119,164,4 script Gate Soldier#ama2 8_M_JPNSOLDIER,{ mes "[Gate Soldier]"; mes "Are you from Rune-Midgard?"; mes "Welcome to Amatsu."; @@ -1313,7 +1336,7 @@ amatsu,119,164,4 script Gate Soldier#ama2 767,{ close; } -ama_in02,207,40,6 script Gate Soldier#ama3 767,{ +ama_in02,207,40,6 script Gate Soldier#ama3 8_M_JPNSOLDIER,{ mes "[Gate Soldier]"; mes "Welcome. The lord of the palace"; mes "has specially allowed guests"; @@ -1325,7 +1348,7 @@ ama_in02,207,40,6 script Gate Soldier#ama3 767,{ close; } -ama_in02,207,49,6 script Gate Soldier#ama4 767,{ +ama_in02,207,49,6 script Gate Soldier#ama4 8_M_JPNSOLDIER,{ mes "[Gate Soldier]"; mes "The lord is really nice guy."; mes "Who would know that our town was"; @@ -1340,13 +1363,14 @@ ama_in02,207,49,6 script Gate Soldier#ama4 767,{ close; } -amatsu,164,174,4 script Gate Soldier#ama5 767,{ +amatsu,164,174,4 script Gate Soldier#ama5 8_M_JPNSOLDIER,{ mes "[Gate Soldier]"; if (event_amatsu == 0) { mes "You can't enter here."; mes "The mother of our lord is resting in here. She needs her rest."; next; set event_amatsu,1; + setquest 8131; mes "[Gate Soldier]"; mes "She has been sick for months."; mes "That is why she is staying in here."; @@ -1377,7 +1401,7 @@ amatsu,164,174,4 script Gate Soldier#ama5 767,{ close; } -amatsu,171,174,4 script Gate Soldier#ama6 767,{ +amatsu,171,174,4 script Gate Soldier#ama6 8_M_JPNSOLDIER,{ mes "[Gate Soldier]"; if (event_amatsu == 0) { mes "You can't enter here."; @@ -1417,7 +1441,7 @@ amatsu,171,174,4 script Gate Soldier#ama6 767,{ close; } -ama_in02,187,57,2 script Soldier#ama1 767,{ +ama_in02,187,57,2 script Soldier#ama1 8_M_JPNSOLDIER,{ mes "[Ichiro]"; mes "Welcome."; mes "Our lord prepared guest rooms"; @@ -1430,7 +1454,7 @@ ama_in02,187,57,2 script Soldier#ama1 767,{ close; } -ama_in02,170,62,4 script Soldier#ama2 767,{ +ama_in02,170,62,4 script Soldier#ama2 8_M_JPNSOLDIER,{ mes "[Jiro]"; mes "I'm Jiro, the administrator"; mes "of this Palace. What can I do for you?"; @@ -1450,7 +1474,7 @@ ama_in02,170,62,4 script Soldier#ama2 767,{ mes "to issue another Transit Permit."; next; if (select("Issue one:Talk to you later") == 1) { - set zeny,zeny-10000; + set Zeny, Zeny-10000; getitem 7160,1; //Lord's_Passable_Ticket mes "[Jiro]"; mes "There you go."; @@ -1481,7 +1505,7 @@ ama_in02,170,62,4 script Soldier#ama2 767,{ } } -ama_in02,37,157,4 script Soldier#ama3 767,{ +ama_in02,37,157,4 script Soldier#ama3 8_M_JPNSOLDIER,{ mes "[Saburo]"; mes "This is the training ground for improving our battle skills."; mes "Please look around..."; @@ -1507,7 +1531,7 @@ ama_in02,37,157,4 script Soldier#ama3 767,{ close; } -ama_in02,32,51,6 script Soldier#ama4 767,{ +ama_in02,32,51,6 script Soldier#ama4 8_M_JPNSOLDIER,{ mes "[Shiro]"; mes "*Cough, Cough* What..."; mes "Don't talk to me..."; @@ -1526,7 +1550,7 @@ ama_in02,32,51,6 script Soldier#ama4 767,{ close; } -ama_in02,40,167,3 script Soldier#ama5 767,{ +ama_in02,40,167,3 script Soldier#ama5 8_M_JPNSOLDIER,{ mes "[Goro]"; mes "*Psst*... Please, be quiet."; mes "I will tell you a story, okay?"; @@ -1554,7 +1578,7 @@ ama_in02,40,167,3 script Soldier#ama5 767,{ close; } -ama_in02,32,167,5 script Soldier#ama6 767,{ +ama_in02,32,167,5 script Soldier#ama6 8_M_JPNSOLDIER,{ mes "[Rokuro]"; mes "He always talks nonsense."; mes "He says that our lord"; @@ -1576,7 +1600,7 @@ ama_in02,32,167,5 script Soldier#ama6 767,{ close; } -ama_in02,42,34,2 script Soldier#ama7 767,{ +ama_in02,42,34,2 script Soldier#ama7 8_M_JPNSOLDIER,{ mes "[Shichiro]"; mes "Have a good time."; mes "My lord prepared some"; @@ -1592,7 +1616,7 @@ ama_in02,42,34,2 script Soldier#ama7 767,{ close; } -ama_in02,203,156,4 script Soldier#ama8 767,{ +ama_in02,203,156,4 script Soldier#ama8 8_M_JPNSOLDIER,{ mes "[Hachiro]"; mes "My lord is inside."; mes "If you'd like to greet him, feel free to enter."; @@ -1606,7 +1630,7 @@ ama_in02,203,156,4 script Soldier#ama8 767,{ close; } -ama_in02,195,156,4 script Soldier#ama9 767,{ +ama_in02,195,156,4 script Soldier#ama9 8_M_JPNSOLDIER,{ mes "[Kyuro]"; mes "This is not good."; mes "My lord is really kind, but"; @@ -1621,7 +1645,7 @@ ama_in02,195,156,4 script Soldier#ama9 767,{ close; } -ama_in02,115,177,7 script Soldier#ama10 767,{ +ama_in02,115,177,7 script Soldier#ama10 8_M_JPNSOLDIER,{ mes "[Jyuro]"; mes "What are you doing in here?"; mes "There is nothing interesting here."; @@ -1713,7 +1737,7 @@ ama_in02,115,177,7 script Soldier#ama10 767,{ close; } -ama_dun01,229,7,0 script Soldier#ama11 767,{ +ama_dun01,229,7,0 script Soldier#ama11 8_M_JPNSOLDIER,{ mes "[Jyuro]"; mes "Do you want to go back?"; next; @@ -1729,7 +1753,7 @@ ama_dun01,229,7,0 script Soldier#ama11 767,{ close; } -ama_in02,200,176,4 script Lord of Palace#ama 768,{ +ama_in02,200,176,4 script Lord of Palace#ama 8_M_JPNMASTER,{ if (event_amatsu == 0) { mes "[Ishida Yoshinaga]"; mes "What! A foreigner...? *Phew*"; @@ -1779,6 +1803,7 @@ ama_in02,200,176,4 script Lord of Palace#ama 768,{ mes "may be able to cure my mother's disease. I will reward you well if you succeed..."; next; set event_amatsu,2; + changequest 8131,8132; mes "[Ishida Yoshinaga]"; mes "I beg you...Please."; mes "My mother is living in a house outside of the palace."; @@ -1836,6 +1861,7 @@ ama_in02,200,176,4 script Lord of Palace#ama 768,{ mes "with this ticket."; next; set event_amatsu,6; + completequest 8135; delitem 1022,1; //Fox_Tail getitem 7160,1; //Lord's_Passable_Ticket mes "[Ishida Yoshinaga]"; @@ -1882,7 +1908,7 @@ ama_in02,200,176,4 script Lord of Palace#ama 768,{ close; } -ama_in01,22,111,0 script Grandma#ama2 761,{ +ama_in01,22,111,0 script Grandma#ama2 4_F_JPNOBA,{ if (event_amatsu == 4) { mes "[....]"; mes "^FF6060Yelp, Yelp, a foolish human"; @@ -1921,6 +1947,7 @@ ama_in01,22,111,0 script Grandma#ama2 761,{ monster "ama_in01",22,111,"Nine Tails",1180,1; killmonsterall "ama_in01"; set event_amatsu,5; + changequest 8134,8135; getitem 1022,1; //Fox_Tail mes "[....]"; mes "^FF6060Everything that"; @@ -2025,7 +2052,7 @@ ama_in01,22,111,0 script Grandma#ama2 761,{ end; } -amatsu,189,166,5 script Kouji#ama 764,{ +amatsu,189,166,5 script Kouji#ama 4_M_JPNCHIBI,{ mes "[Kouji]"; mes "Ralralrah Ralralrah Ralralrahralralrah~"; mes "Ralralrah Ralralrah Ralralrahralralrah~"; @@ -2049,6 +2076,7 @@ amatsu,189,166,5 script Kouji#ama 764,{ mes "A fox is following me!"; mes "If he doesn't leave when I scream and shout!"; mes "The North Shrine Priest should help me out~"; + changequest 8132,8133; } else if (event_amatsu == 4) { mes "Priest, priest~"; @@ -2079,7 +2107,7 @@ amatsu,189,166,5 script Kouji#ama 764,{ close; } -ama_in01,169,173,1 script Shaman#ama 769,{ +ama_in01,169,173,1 script Shaman#ama 4_F_JPNMU,{ mes "[Tokako]"; mes "Er, I'm not really a shaman..."; mes "My friend, Takehue-kun brought"; @@ -2100,7 +2128,7 @@ ama_in01,169,173,1 script Shaman#ama 769,{ close; } -ama_in01,180,173,3 script Kitsune Mask#ama 762,{ +ama_in01,180,173,3 script Kitsune Mask#ama 4_M_JPN2,{ if (event_amatsu == 3) { mes "[Takehue]"; mes "Eh, you are a foreigner."; @@ -2144,6 +2172,7 @@ ama_in01,180,173,3 script Kitsune Mask#ama 762,{ mes "Good. Show that spiritual"; mes "energy to the fox several times."; mes "Sooner or later, you'll be successful."; + changequest 8133,8134; close; } else if (event_amatsu == 4) { @@ -2169,12 +2198,12 @@ ama_in01,180,173,3 script Kitsune Mask#ama 762,{ } } -//============================================================ +//============================================================ // Old changelog -//============================================================ +//============================================================ //= 1.0 Rewrote parts of other/momotaro.txt to make it work. -//= I'm sorry for the mess, I couldn't do much better with -//= the current code I had. +//= I'm sorry for the mess, I couldn't do much better with +//= the current code I had. //= 1.1 Added Sushi Quest and Amatsu Event from cities/ [Evera] //= 1.2 Fixed Momotaro Quest, thanks to .~Abism0~. [Lupus] -//============================================================ +//============================================================ |