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Diffstat (limited to 'npc/quests/quests_aldebaran.txt')
-rw-r--r-- | npc/quests/quests_aldebaran.txt | 130 |
1 files changed, 0 insertions, 130 deletions
diff --git a/npc/quests/quests_aldebaran.txt b/npc/quests/quests_aldebaran.txt deleted file mode 100644 index e276622e9..000000000 --- a/npc/quests/quests_aldebaran.txt +++ /dev/null @@ -1,130 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) rAthena Dev Team -//= Copyright (C) L0ne_W0lf -//= Copyright (C) Silent -//= Copyright (C) Lupus -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Quest NPCs related to Aldebaran -//================= Description =========================================== -//= 'Doctor Band', 'Feather Bonnet', 'Opera Masque', 'Sakkat Hat' Quests. -//================= Current Version ======================================= -//= 1.3 -//========================================================================= - -//== 'Doctor Band', 'Feather Bonnet', 'Opera Masque', 'Sakkat Hat' Quest = -aldeba_in,152,166,4 script Trader#01 4_M_04,{ - mes "[Trader]"; - mes "Who is this mysterious man?"; - mes "I, the enigmatic and debonair 'Trader?'"; - next; - mes "[Trader]"; - mes "Traveling about the Rune-Midgard Continent, with all of his wonderful hats? Nobody knows..."; - next; - mes "[Trader]"; - mes "For what purpose do I collect and trade these hats from all around the world? Choose a hat, get closer to unraveling the mystery..."; - next; - mes " (1) ^3355FFDoctor Band^000000:"; - mes "1 Red Bandana + 50 Irons + 1 Cracked Diamond + 3500 Zeny"; - mes " (2)^3355FFFeather Bonnet^000000:"; - mes "1 Romantic Gent + 300 Feather of Birds + 500 Zeny"; - mes " (3) ^3355FFPhantom of Opera^000000:"; - mes "20 Iron + 1 Singing Plant + 5000 Zeny "; - mes " (4) ^3355FFSakkat^000000:"; - mes "120 Trunks + 10000 Zeny "; - next; - switch(select(" Doctor Band ", " Feather Bonnet ", " Phantom of Opera ", " Sakkat ")) { - case 1: - if ((countitem(Red_Bandana) > 0) && (countitem(Iron) > 49) && (countitem(Crystal_Jewel___) > 0) && (Zeny > 3499)) { - delitem Red_Bandana,1; - delitem Iron,50; - delitem Crystal_Jewel___,1; - Zeny -= 3500; - mes "[Trader]"; - mes "Hm! You don't have a medical license, do you? It's alright, I've heard about a rogue, unlicensed physician who performed medical miracles! But... That might have been a comic book."; - next; - mes "[Trader]"; - mes "Oh whatever. Just don't get caught."; - getitem Doctor_Cap,1; - close; - } - else { - mes "[Trader]"; - mes "You guy~"; - mes "Check the requirements again."; - mes "You don't look like an idiot though. So c'mon man, get real."; - close; - } - case 2: - if ((countitem(Oldmans_Romance) > 0) && (countitem(Feather_Of_Birds) > 299) && (Zeny > 499)) { - delitem Oldmans_Romance,1; - delitem Feather_Of_Birds,300; - Zeny -= 500; - mes "[Trader]"; - mes "Ooh~! You have good fashion sense. I know you've had a hard time collecting this stuff, but this hat is worth it. Take it. All you need now is a fur coat and a cane!"; - getitem Feather_Bonnet,1; - close; - } - else { - mes "[Trader]"; - mes "You guy~"; - mes "Go check my requirements again. You don't look like an idiot though. C'mon man, get real."; - close; - } - case 3: - if ((countitem(Iron) > 19) && (countitem(Singing_Plant) > 0) && (Zeny > 4999)){ //Iron Singing_Plant - delitem Iron,20; - delitem Singing_Plant,1; - Zeny -= 5000; - mes "[Trader]"; - mes "This one? It's a little bit scary, though it has some sort of romantic quality. What do you think? You like it? Alright, take it, it's yours!"; - getitem Phantom_Of_Opera,1; - close; - } - else { - mes "[Trader]"; - mes "Buffoon. Go check the requirements again. ^3355FFPhantom of Opera^000000 isn't easy to come by. So c'mon man, get real."; - close; - } - case 4: - if ((countitem(Wooden_Block) > 119) && (Zeny > 9999)){ //Wooden_Block - delitem Wooden_Block,120; - Zeny -= 10000; - mes "[Trader]"; - mes "If you have a chance to visit the Uplander Village, Payon, please go and meet the Sakkat Craftsman."; - next; - mes "[Trader]"; - mes "He's never sold Sakkat to Traders other than me, since only I can recognize its quality. Due to its rarity, Sakkat has become a very unique and exceptional product. Okay! Take it, it's yours!"; - getitem Sahkkat,1; - close; - } - else { - mes "[Trader]"; - mes "MORON~ Check my requirements again. C'mon man, you don't look like an idiot, so get real~"; - close; - } - } -} |