summaryrefslogtreecommitdiff
path: root/npc/quests/quests_aldebaran.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/quests/quests_aldebaran.txt')
-rw-r--r--npc/quests/quests_aldebaran.txt32
1 files changed, 16 insertions, 16 deletions
diff --git a/npc/quests/quests_aldebaran.txt b/npc/quests/quests_aldebaran.txt
index 876f1b4db..ae088e720 100644
--- a/npc/quests/quests_aldebaran.txt
+++ b/npc/quests/quests_aldebaran.txt
@@ -58,17 +58,17 @@ aldeba_in,152,166,4 script Trader#01 4_M_04,{
next;
switch(select(" Doctor Band : Feather Bonnet : Phantom of Opera : Sakkat ")) {
case 1:
- if ((countitem(2275) > 0) && (countitem(998) > 49) && (countitem(733) > 0) && (Zeny > 3499)) {
- delitem 2275,1; //Red_Bandana
- delitem 998,50; //Iron
- delitem 733,1; //Crystal_Jewel___
+ if ((countitem(Red_Bandana) > 0) && (countitem(Iron) > 49) && (countitem(Crystal_Jewel___) > 0) && (Zeny > 3499)) {
+ delitem Red_Bandana,1;
+ delitem Iron,50;
+ delitem Crystal_Jewel___,1;
Zeny -= 3500;
mes "[Trader]";
mes "Hm! You don't have a medical license, do you? It's alright, I've heard about a rogue, unlicensed physician who performed medical miracles! But... That might have been a comic book.";
next;
mes "[Trader]";
mes "Oh whatever. Just don't get caught.";
- getitem 2273,1; //Doctor_Cap
+ getitem Doctor_Cap,1;
close;
}
else {
@@ -79,13 +79,13 @@ aldeba_in,152,166,4 script Trader#01 4_M_04,{
close;
}
case 2:
- if ((countitem(2247) > 0) && (countitem(916) > 299) && (Zeny > 499)) {
- delitem 2247,1; //Oldman's_Romance
- delitem 916,300; //Feather_Of_Birds
+ if ((countitem(Oldman's_Romance) > 0) && (countitem(Feather_Of_Birds) > 299) && (Zeny > 499)) {
+ delitem Oldman's_Romance,1;
+ delitem Feather_Of_Birds,300;
Zeny -= 500;
mes "[Trader]";
mes "Ooh~! You have good fashion sense. I know you've had a hard time collecting this stuff, but this hat is worth it. Take it. All you need now is a fur coat and a cane!";
- getitem 5018,1; //Feather_Bonnet
+ getitem Feather_Bonnet,1;
close;
}
else {
@@ -95,13 +95,13 @@ aldeba_in,152,166,4 script Trader#01 4_M_04,{
close;
}
case 3:
- if ((countitem(998) > 19) && (countitem(707) > 0) && (Zeny > 4999)){ //Iron Singing_Plant
- delitem 998,20; //Iron
- delitem 707,1; //Singing_Plant
+ if ((countitem(Iron) > 19) && (countitem(Singing_Plant) > 0) && (Zeny > 4999)){ //Iron Singing_Plant
+ delitem Iron,20;
+ delitem Singing_Plant,1;
Zeny -= 5000;
mes "[Trader]";
mes "This one? It's a little bit scary, though it has some sort of romantic quality. What do you think? You like it? Alright, take it, it's yours!";
- getitem 2281,1; //Phantom_Of_Opera
+ getitem Phantom_Of_Opera,1;
close;
}
else {
@@ -110,15 +110,15 @@ aldeba_in,152,166,4 script Trader#01 4_M_04,{
close;
}
case 4:
- if ((countitem(1019) > 119) && (Zeny > 9999)){ //Wooden_Block
- delitem 1019,120; //Wooden_Block
+ if ((countitem(Wooden_Block) > 119) && (Zeny > 9999)){ //Wooden_Block
+ delitem Wooden_Block,120;
Zeny -= 10000;
mes "[Trader]";
mes "If you have a chance to visit the Uplander Village, Payon, please go and meet the Sakkat Craftsman.";
next;
mes "[Trader]";
mes "He's never sold Sakkat to Traders other than me, since only I can recognize its quality. Due to its rarity, Sakkat has become a very unique and exceptional product. Okay! Take it, it's yours!";
- getitem 2280,1; //Sahkkat
+ getitem Sahkkat,1;
close;
}
else {