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-rw-r--r--npc/quests/quests_alberta.txt704
1 files changed, 352 insertions, 352 deletions
diff --git a/npc/quests/quests_alberta.txt b/npc/quests/quests_alberta.txt
index 6dc4fd0ad..961fdbca0 100644
--- a/npc/quests/quests_alberta.txt
+++ b/npc/quests/quests_alberta.txt
@@ -1,10 +1,10 @@
-//===== Hercules Script ======================================
+//===== Hercules Script ======================================
//= Quest NPCs related to Alberta
-//===== By: ==================================================
+//===== By: ==================================================
//= kobra_k88
-//===== Current Version: =====================================
-//= 2.5
-//===== Description: =========================================
+//===== Current Version: =====================================
+//= 2.6
+//===== Description: =========================================
//= [Official Conversion]
//= Dolls Quest
//= Boy's Cap Quest
@@ -13,24 +13,25 @@
//= Hat of Sun God, Sunday Hat, Mage Hat, Magician Hat Quests
//= Turtle Island Quests
//= Alberta Boy
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.1 Fixed Spore Doll exploit, Gramp's Tiger skin label bug
//= 1.3 Fixed item ID 7031 -> 7013
//= 1.4 Fixed a bug, Fixed Exploits, Optimized [Lupus]
//= 1.6 TEMPESTRA quest uses common quests variable MISC_QUEST
-//= Condition if done: (MISC_QUEST & 2) [Lupus]
+//= Condition if done: (MISC_QUEST & 2) [Lupus]
//= 1.7 Moved quest from cities/albera.txt [Evera]
//= 1.8 Re-made the Doll Quest, now with official dialogs. [DZeroX]
//= 1.8a Removed .GATs [Lupus]
//= 1.9 Updated Turtle Quest to official. [L0ne_W0lf]
//= 2.0 Turtle Island quest now clears TURTLE var and set
-//= MISC_QUEST bit (MISC_QUEST & 65536) [Lupus]
+//= MISC_QUEST bit (MISC_QUEST & 65536) [Lupus]
//= 2.1 Added missing close. [L0ne_W0lf]
//= 2.2 Updated Gotan to be compliant with misc_quiest var. [L0ne_W0lf]
//= 2.3 Updated heardgear Quest NPCs. [L0ne_W0lf]
//= 2.4 Updated 'Doll Quest' to match AEGIS script. [Kisuka]
//= 2.5 Moved Alberta NPC to pre-re/re paths. [Euphy]
-//============================================================
+//= 2.6 Updated RE/Pre-RE EXP. [Euphy]
+//============================================================
// Doll Quest
//============================================================
@@ -51,337 +52,336 @@ alberta,117,135,0 script Elin 96,{
mes "[Elin]";
mes "You know, I really really want a new doll! I hope my daddy will give me one on my birthday...!";
next;
- switch(select("Um, I hope your daddy gives you one too.","How about I give you one now?")) {
- case 1:
+ switch(select("Um, I hope your daddy gives you one too.:How about I give you one now?")) {
+ case 1:
+ mes "[Elin]";
+ mes "Yeah, I'm hoping";
+ mes "he gives me a Yoyo";
+ mes "doll. They're so cute!";
+ close;
+ case 2:
+ if (MaxWeight - Weight < 1000) {
mes "[Elin]";
- mes "Yeah, I'm hoping";
- mes "he gives me a Yoyo";
- mes "doll. They're so cute!";
+ if (Sex == 1) {
+ mes "Maybe you should put some of your stuff away first, you look like you're carrying too much, hee hee~";
+ } else {
+ mes "Do you always carry so much with you? Put some of your things away first, okay?";
+ }
close;
+ }
+ mes "[Elin]";
+ if (Sex == 1) {
+ mes "Oh my goodness!";
+ mes "Really? You're";
+ mes "such a sweetie~!";
+ } else {
+ mes "Will you really?";
+ mes "You're gonna give";
+ mes "me a doll? Yaaaay~";
+ }
+ next;
+ mes "[Elin]";
+ mes "What kind of doll are you going to give me? Are you really gonna give me one?";
+ next;
+ switch(select("Poring Doll:Chonchon Doll:Puppet:Rocker Doll:Spore Doll:Osiris Doll:Baphomet Doll:Raccoon Doll:Yoyo Doll:I'm as adorable as a doll.")) {
+ case 1:
+ if (countitem(741) >= 1) {
+ delitem 741,1; //Poring_Doll
+ mes "[Elin]";
+ mes "Aww...";
+ mes "I have a lot";
+ mes "of Poring dolls...";
+ next;
+ mes "[Elin]";
+ if (Sex == 1) {
+ mes "But since a cute boy is giving it to me, I'll happily take it! Hee hee, soft and fluffy Poring doll~";
+ } else {
+ mes "But since a nice girl is giving it to me, I'll take it! Hee he, soft and fluffy Poring doll~";
+ }
+ next;
+ mes "[Elin]";
+ mes "Ooh, let me give you something as a little thank you. You see, I hid some candy so I can eat it without telling mommy.";
+ next;
+ getitem 529,1; //Candy
+ mes "[Elin]";
+ if (Sex == 1) {
+ mes "I don't know if you're too old to like candy, but I guess it's okay.";
+ } else {
+ mes "So, try not to eat too much, okay? Otherwise, you might get in trouble!";
+ }
+ next;
+ mes "[Elin]";
+ mes "Thank you";
+ mes "so much for";
+ mes "the Poring doll!";
+ close;
+ } else {
+ mes "[Elin]";
+ if (Sex == 1) {
+ mes "Aww...?";
+ mes "Were you only teasing me?";
+ } else {
+ mes "Aww...";
+ mes "You're not making fun of me are you?";
+ }
+ next;
+ mes "[Elin]";
+ mes "I guess you forgot it somewhere...";
+ close;
+ }
case 2:
- set .@weight,MaxWeight-Weight;
- if ((.@weight) < 1000) {
+ if (countitem(742) >= 1) {
+ delitem 742,1; //Chonchon_Doll
+ mes "[Elin]";
+ mes "Agh--!";
+ mes "A Ch-Ch, Chonchon doll?!";
+ next;
mes "[Elin]";
if (Sex == 1) {
- mes "Maybe you should put some of your stuff away first, you look like you're carrying too much, hee hee~";
+ mes "But since... You're... Such a nice guy... I better take it...!";
} else {
- mes "Do you always carry so much with you? Put some of your things away first, okay?";
+ mes "But since... Since it's a gift... I guess I'll take it...";
}
+ next;
+ mes "[Elin]";
+ mes "Mmm~";
+ mes "Let me give you";
+ mes "something in return...";
+ next;
+ getitem 530,1; //Candy_Striper
+ mes "[Elin]";
+ mes "If you eat too much, your teeth will start to rot... at least, that's what Mommy says.";
+ next;
+ mes "[Elin]";
+ mes "And..";
+ mes "Uh...";
+ mes "Thank you";
+ mes "for the doll?";
+ close;
+ } else {
+ mes "[Elin]";
+ mes "Chonchon dolls are ugly anyways, but you still lied to me! How can you be so mean?!";
+ next;
+ mes "[Elin]";
+ mes "Waaaaaaaaah~~";
close;
}
- mes "[Elin]";
- if (Sex == 1) {
- mes "Oh my goodness!";
- mes "Really? You're";
- mes "such a sweetie~!";
+ case 3:
+ if (countitem(740) >= 1) {
+ delitem 740,1; //Stuffed_Doll
+ mes "[Elin]";
+ mes "Wow...!";
+ mes "It looks like a bunny!";
+ next;
+ mes "[Elin]";
+ mes "I really like this Puppet~ Heh hehe! Thank you so much~";
+ next;
+ mes "[Elin]";
+ mes "Ooh ooh!";
+ mes "I have something";
+ mes "for you too!";
+ mes "Um, where";
+ mes "did it... Ah!";
+ next;
+ getitem 530,1; //Candy_Striper
+ mes "[Elin]";
+ mes "Here it is! It's some of the candy Santa gave me. Go ahead and try some! Oh, and thank you so much for the doll!";
+ close;
+ } else {
+ mes "[Elin]";
+ mes "Awww, you were only kidding? W-W-Why are you teasing me like that?";
+ next;
+ mes "[Elin]";
+ mes "^666666*Sniff...*^000000";
+ next;
+ mes "[Elin]";
+ mes "Waaaaaaaaah~~";
+ close;
+ }
+ case 4:
+ if (countitem(752) >= 1) {
+ delitem 752,1; //Grasshopper_Doll
+ mes "[Elin]";
+ mes "Ooh! Rocker Doll!";
+ mes "It's the Rocker that likes singing and dancing! I don't like grasshoppers, but I like this because it's cute~";
+ next;
+ mes "[Elin]";
+ mes "Hmmm, I should give you something too, huh? Let's see, I have what my grandpa gave me...";
+ next;
+ getitem 532,7; //Banana_Juice
+ mes "[Elin]";
+ mes "Here you go! We have a lot of this at home, so I'll give it to you, okay? Oh, and thank you so much for the doll~ I love cute dolls!";
+ close;
} else {
- mes "Will you really?";
- mes "You're gonna give";
- mes "me a doll? Yaaaay~";
+ mes "[Elin]";
+ mes "Awww...";
+ next;
+ mes "[Elin]";
+ mes "You don't";
+ mes "really have a doll...?";
+ mes "I was so excited about it, too...";
+ close;
}
+ case 5:
+ if (countitem(743) >= 1) {
+ delitem 743,1; //Spore_Doll
+ mes "[Elin]";
+ mes "It's a mushroom?";
+ mes "Ewwwwwwwww, yucky!";
+ mes "Mommy made me eat";
+ mes "mushrooms today, too...";
+ next;
+ mes "[Elin]";
+ mes "But this doll is cute, so I'll take it. But I'm still not gonna eat mushrooms! Heh heh~";
+ next;
+ getitem 538,5; //Well_Baked_Cookie
+ mes "[Elin]";
+ mes "Hehe~ My mommy made this! It's really yummy. I love cookies, too. So try it, you'll like it! Hee hee!";
+ next;
+ mes "[Elin]";
+ mes "Thanks for";
+ mes "the doll! I'll";
+ mes "take good care of it!";
+ close;
+ } else {
+ mes "[Elin]";
+ mes "Eh...?";
+ mes "You don't";
+ mes "have a doll?";
+ next;
+ mes "[Elin]";
+ mes "Awww...";
+ mes "It's not nice";
+ mes "to tease people";
+ mes "like that. ^666666*Sniff, sniff*^000000";
+ close;
+ }
+ case 6:
+ if (countitem(751) >= 1) {
+ delitem 751,1; //Osiris_Doll
+ mes "[Elin]";
+ mes "Ahhhhh!";
+ mes "What is this";
+ mes "thing?! It's so scary!";
+ next;
+ mes "[Elin]";
+ mes "I've never seen a doll like this before. Where it's from? Hmm? Since I've never seen this kind of doll before, I'm gonna show it to my daddy, too. Hehe~! He'll be surprised!";
+ next;
+ mes "[Elin]";
+ mes "Here, since you gave me such a nicely made doll, I better give you something good too.";
+ next;
+ getitem 522,2; //Fruit_Of_Mastela
+ mes "[Elin]";
+ mes "I found it when I secretly went to the forest. I took it because it has pretty colors!";
+ if (Sex == 1) {
+ mes "Since there's two, you can share it with your girlfriend. Hee hee~!";
+ } else {
+ mes "Since there's two, you can share it with your boyfriend. Hee hee~!";
+ }
+ close;
+ } else {
+ mes "[Elin]";
+ mes "Awww...";
+ mes "Why do you have";
+ mes "to make fun of me?";
+ close;
+ }
+ case 7:
+ if (countitem(750) >= 1) {
+ delitem 750,1; //Baphomet_Doll
+ mes "[Elin]";
+ mes "Huh?";
+ mes "It's a little goat...";
+ next;
+ mes "[Elin]";
+ mes "It's so weird. It's cute but it's also scary at the same time. Well, since you gave me a pretty doll, I wanna give you something, too.";
+ next;
+ getitem 525,5; //Panacea
+ mes "[Elin]";
+ mes "My daddy gave me this when I was really sick. I'm not sick anymore so you can use it when you need to. Hehehe~";
+ next;
+ mes "[Elin]";
+ mes "Hee hee~";
+ mes "Thank you for";
+ mes "the doll. I won't lose it!";
+ close;
+ } else {
+ mes "[Elin]";
+ mes "You big liar! Why are you pretending to be nice?!";
+ close;
+ }
+ case 8:
+ if (countitem(754) >= 1) {
+ delitem 754,1; //Raccoondog_Doll
+ mes "[Elin]";
+ mes "Hehe, it's a";
+ mes "raccoon doll.";
+ mes "It's very very cute~";
+ next;
+ mes "[Elin]";
+ mes "I don't like";
+ mes "Smokies in real life,";
+ mes "but this doll is nice!";
+ next;
+ getitem 539,3; //Piece_Of_Cake
+ mes "[Elin]";
+ mes "Here, let me give you some cake my grandma made. It's really yummy. I don't know if you like sweets or not, but it's really good! Please try some!";
+ next;
+ mes "[Elin]";
+ mes "Hee hee~";
+ mes "Thanks for the doll.";
+ mes "I'm gonna keep it";
+ mes "in my room!";
+ close;
+ } else {
+ mes "[Elin]";
+ mes "Hey! How come you have to say things like that? Are you making fun of me?!";
+ close;
+ }
+ case 9:
+ if (countitem(753) >= 1) {
+ delitem 753,1; //Monkey_Doll
+ mes "[Elin]";
+ mes "Woooooooow~!";
+ next;
+ mes "[Elin]";
+ mes "A Yoyo doll! It's so pretty! You're really gonna give it to me?! Yay! Thank you so much! I really like it! Hee hee!";
+ next;
+ mes "[Elin]";
+ mes "Since you gave";
+ mes "me such a pretty doll,";
+ mes "I wanna give you";
+ mes "something, too!";
+ next;
+ getitem 608,1; //Seed_Of_Yggdrasil
+ mes "[Elin]";
+ mes "My daddy picked it up on his way to another town. It looks like some kind of seed. I tried planting it in front of our house but it won't grow. Do you want to try?";
+ next;
+ mes "[Elin]";
+ mes "Hehe~";
+ mes "Thanks for";
+ mes "the doll. I'll hug";
+ mes "it before I go";
+ mes "to sleep!";
+ close;
+ } else {
+ mes "[Elin]";
+ mes "Hey...";
+ mes "How come you're making fun of me?!";
+ close;
+ }
+ case 10:
+ mes "["+strcharinfo(0)+"]";
+ mes "I'm as adorable as a doll...";
next;
mes "[Elin]";
- mes "What kind of doll are you going to give me? Are you really gonna give me one?";
+ mes "Whaaaaaaaaaaat...?";
next;
- switch(select("Poring Doll","Chonchon Doll","Puppet","Rocker Doll","Spore Doll","Osiris Doll","Baphomet Doll","Raccoon Doll","Yoyo Doll","I'm as adorable as a doll.")) {
- case 1:
- if (countitem(741) >= 1) {
- delitem 741,1; // Poring_Doll
- mes "[Elin]";
- mes "Aww...";
- mes "I have a lot";
- mes "of Poring dolls...";
- next;
- mes "[Elin]";
- if (Sex == 1) {
- mes "But since a cute boy is giving it to me, I'll happily take it! Hee hee, soft and fluffy Poring doll~";
- } else {
- mes "But since a nice girl is giving it to me, I'll take it! Hee he, soft and fluffy Poring doll~";
- }
- next;
- mes "[Elin]";
- mes "Ooh, let me give you something as a little thank you. You see, I hid some candy so I can eat it without telling mommy.";
- next;
- getitem 529,1; // Candy
- mes "[Elin]";
- if (Sex == 1) {
- mes "I don't know if you're too old to like candy, but I guess it's okay.";
- } else {
- mes "So, try not to eat too much, okay? Otherwise, you might get in trouble!";
- }
- next;
- mes "[Elin]";
- mes "Thank you";
- mes "so much for";
- mes "the Poring doll!";
- close;
- } else {
- mes "[Elin]";
- if (Sex == 1) {
- mes "Aww...?";
- mes "Were you only teasing me?";
- } else {
- mes "Aww...";
- mes "You're not making fun of me are you?";
- }
- next;
- mes "[Elin]";
- mes "I guess you forgot it somewhere...";
- close;
- }
- case 2:
- if (countitem(742) >= 1) {
- delitem 742,1; // Chonchon_Doll
- mes "[Elin]";
- mes "Agh--!";
- mes "A Ch-Ch, Chonchon doll?!";
- next;
- mes "[Elin]";
- if (Sex == 1) {
- mes "But since... You're... Such a nice guy... I better take it...!";
- } else {
- mes "But since... Since it's a gift... I guess I'll take it...";
- }
- next;
- mes "[Elin]";
- mes "Mmm~";
- mes "Let me give you";
- mes "something in return..." ;
- next;
- getitem 530,1; // Candy_Striper
- mes "[Elin]";
- mes "If you eat too much, your teeth will start to rot... at least, that's what Mommy says.";
- next;
- mes "[Elin]";
- mes "And..";
- mes "Uh...";
- mes "Thank you";
- mes "for the doll?";
- close;
- } else {
- mes "[Elin]";
- mes "Chonchon dolls are ugly anyways, but you still lied to me! How can you be so mean?!";
- next;
- mes "[Elin]";
- mes "Waaaaaaaaah~~";
- close;
- }
- case 3:
- if (countitem(740) >= 1) {
- delitem 740,1; // Stuffed_Doll
- mes "[Elin]";
- mes "Wow...!";
- mes "It looks like a bunny!";
- next;
- mes "[Elin]";
- mes "I really like this Puppet~ Heh hehe! Thank you so much~";
- next;
- mes "[Elin]";
- mes "Ooh ooh!";
- mes "I have something";
- mes "for you too!";
- mes "Um, where";
- mes "did it... Ah!";
- next;
- getitem 530,1; // Candy_Striper
- mes "[Elin]";
- mes "Here it is! It's some of the candy Santa gave me. Go ahead and try some! Oh, and thank you so much for the doll!";
- close;
- } else {
- mes "[Elin]";
- mes "Awww, you were only kidding? W-W-Why are you teasing me like that?";
- next;
- mes "[Elin]";
- mes "^666666*Sniff...*^000000";
- next;
- mes "[Elin]";
- mes "Waaaaaaaaah~~";
- close;
- }
- case 4:
- if (countitem(752) >= 1) {
- delitem 752,1; // Grasshopper_Doll
- mes "[Elin]";
- mes "Ooh! Rocker Doll!";
- mes "It's the Rocker that likes singing and dancing! I don't like grasshoppers, but I like this because it's cute~";
- next;
- mes "[Elin]";
- mes "Hmmm, I should give you something too, huh? Let's see, I have what my grandpa gave me...";
- next;
- getitem 532,7; // Banana_Juice
- mes "[Elin]";
- mes "Here you go! We have a lot of this at home, so I'll give it to you, okay? Oh, and thank you so much for the doll~ I love cute dolls!";
- close;
- } else {
- mes "[Elin]";
- mes "Awww...";
- next;
- mes "[Elin]";
- mes "You don't";
- mes "really have a doll...?";
- mes "I was so excited about it, too...";
- close;
- }
- case 5:
- if (countitem(743) >= 1) {
- delitem 743,1; // Spore_Doll
- mes "[Elin]";
- mes "It's a mushroom?";
- mes "Ewwwwwwwww, yucky!";
- mes "Mommy made me eat";
- mes "mushrooms today, too...";
- next;
- mes "[Elin]";
- mes "But this doll is cute, so I'll take it. But I'm still not gonna eat mushrooms! Heh heh~";
- next;
- getitem 538,5; // Well_Baked_Cookie
- mes "[Elin]";
- mes "Hehe~ My mommy made this! It's really yummy. I love cookies, too. So try it, you'll like it! Hee hee!";
- next;
- mes "[Elin]";
- mes "Thanks for";
- mes "the doll! I'll";
- mes "take good care of it!";
- close;
- } else {
- mes "[Elin]";
- mes "Eh...?";
- mes "You don't";
- mes "have a doll?";
- next;
- mes "[Elin]";
- mes "Awww...";
- mes "It's not nice";
- mes "to tease people";
- mes "like that. ^666666*Sniff, sniff*^000000";
- close;
- }
- case 6:
- if (countitem(751) >= 1) {
- delitem 751,1; // Osiris_Doll
- mes "[Elin]";
- mes "Ahhhhh!";
- mes "What is this";
- mes "thing?! It's so scary!";
- next;
- mes "[Elin]";
- mes "I've never seen a doll like this before. Where it's from? Hmm? Since I've never seen this kind of doll before, I'm gonna show it to my daddy, too. Hehe~! He'll be surprised!";
- next;
- mes "[Elin]";
- mes "Here, since you gave me such a nicely made doll, I better give you something good too.";
- next;
- getitem 522,2; // Fruit_Of_Mastela
- mes "[Elin]";
- mes "I found it when I secretly went to the forest. I took it because it has pretty colors!";
- if (Sex == 1) {
- mes "Since there's two, you can share it with your girlfriend. Hee hee~!";
- } else {
- mes "Since there's two, you can share it with your boyfriend. Hee hee~!";
- }
- close;
- } else {
- mes "[Elin]";
- mes "Awww...";
- mes "Why do you have";
- mes "to make fun of me?";
- close;
- }
- case 7:
- if (countitem(750) >= 1) {
- delitem 750,1; // Baphomet_Doll
- mes "[Elin]";
- mes "Huh?";
- mes "It's a little goat...";
- next;
- mes "[Elin]";
- mes "It's so weird. It's cute but it's also scary at the same time. Well, since you gave me a pretty doll, I wanna give you something, too.";
- next;
- getitem 525,5; // Panacea
- mes "[Elin]";
- mes "My daddy gave me this when I was really sick. I'm not sick anymore so you can use it when you need to. Hehehe~";
- next;
- mes "[Elin]";
- mes "Hee hee~";
- mes "Thank you for";
- mes "the doll. I won't lose it!";
- close;
- } else {
- mes "[Elin]";
- mes "You big liar! Why are you pretending to be nice?!";
- close;
- }
- case 8:
- if (countitem(754) >= 1) {
- delitem 754,1; // Raccoondog_Doll
- mes "[Elin]";
- mes "Hehe, it's a";
- mes "raccoon doll.";
- mes "It's very very cute~";
- next;
- mes "[Elin]";
- mes "I don't like";
- mes "Smokies in real life,";
- mes "but this doll is nice!";
- next;
- getitem 539,3; // Piece_Of_Cake
- mes "[Elin]";
- mes "Here, let me give you some cake my grandma made. It's really yummy. I don't know if you like sweets or not, but it's really good! Please try some!";
- next;
- mes "[Elin]";
- mes "Hee hee~";
- mes "Thanks for the doll.";
- mes "I'm gonna keep it";
- mes "in my room!";
- close;
- } else {
- mes "[Elin]";
- mes "Hey! How come you have to say things like that? Are you making fun of me?!";
- close;
- }
- case 9:
- if (countitem(753) >= 1) {
- delitem 753,1; // Monkey_Doll
- mes "[Elin]";
- mes "Woooooooow~!";
- next;
- mes "[Elin]";
- mes "A Yoyo doll! It's so pretty! You're really gonna give it to me?! Yay! Thank you so much! I really like it! Hee hee!";
- next;
- mes "[Elin]";
- mes "Since you gave";
- mes "me such a pretty doll,";
- mes "I wanna give you";
- mes "something, too!";
- next;
- getitem 608,1; // Seed_Of_Yggdrasil
- mes "[Elin]";
- mes "My daddy picked it up on his way to another town. It looks like some kind of seed. I tried planting it in front of our house but it won't grow. Do you want to try?";
- next;
- mes "[Elin]";
- mes "Hehe~";
- mes "Thanks for";
- mes "the doll. I'll hug";
- mes "it before I go";
- mes "to sleep!";
- close;
- } else {
- mes "[Elin]";
- mes "Hey...";
- mes "How come you're making fun of me?!";
- close;
- }
- case 10:
- mes "["+strcharinfo(0)+"]";
- mes "I'm as adorable as a doll...";
- next;
- mes "[Elin]";
- mes "Whaaaaaaaaaaat...?";
- next;
- mes "[Elin]";
- mes "^3355FFWhat did^000000";
- mes "^3355FFyou just say?!^000000";
- close;
- }
+ mes "[Elin]";
+ mes "^3355FFWhat did^000000";
+ mes "^3355FFyou just say?!^000000";
+ close;
+ }
}
}
@@ -714,14 +714,14 @@ alberta,136,79,1 script Hat store girl#new30 71,{
next;
mes "^3355FF*Beeeeeeeh~~~*^000000";
next;
- delitem 1059,250; //Transparent_Cloth
- delitem 2221,1; //Hat_
- delitem 2227,1; //Cap_
- delitem 7063,600; //Soft_Feather
+ delitem 1059,250; //Transparent_Cloth
+ delitem 2221,1; //Hat_
+ delitem 2227,1; //Cap_
+ delitem 7063,600; //Soft_Feather
mes "[Tempestra]";
mes "Here it is, tee hee~";
mes "How about that? Do you like it?";
- getitem 5032,1; // Picnic_Hat
+ getitem 5032,1; //Picnic_Hat
next;
mes "[Tempestra]";
mes "Once again, thank you for your favour. I'll see you later~";
@@ -778,15 +778,15 @@ alberta,136,79,1 script Hat store girl#new30 71,{
next;
mes "^3355FF*Beeeeeeeh~~~*^000000";
next;
- delitem 2252,1; //Star_Sparkling
- delitem 1036,400; //Dragon_Scale
- delitem 4052,1; //Elder_Wilow_Card
- delitem 7001,50; //Mould_Powder
+ delitem 2252,1; //Star_Sparkling
+ delitem 1036,400; //Dragon_Scale
+ delitem 4052,1; //Elder_Wilow_Card
+ delitem 7001,50; //Mould_Powder
mes "[Tempestra]";
mes "Here it is, tee hee~";
mes "How about that?";
mes "Do you like it?";
- getitem 5027,1; // Wizardry_Hat
+ getitem 5027,1; //Wizardry_Hat
next;
mes "[Tempestra]";
mes "Once again, thank you for your favour. I'll see you later~";
@@ -843,14 +843,14 @@ alberta,136,79,1 script Hat store girl#new30 71,{
next;
mes "^3355FF*Beeeeeeeh~~~*^000000";
next;
- delitem 2252,1; //Star_Sparkling
- delitem 1054,450; //Lip_Of_Ancient_Fish
- delitem 943,1200; //Solid_Shell
+ delitem 2252,1; //Star_Sparkling
+ delitem 1054,450; //Lip_Of_Ancient_Fish
+ delitem 943,1200; //Solid_Shell
mes "[Tempestra]";
mes "Here it is, tee hee~";
mes "How about that?";
mes "Do you like it?";
- getitem 5045,1; // Magician_Hat
+ getitem 5045,1; //Magician_Hat
next;
mes "[Tempestra]";
mes "Once again, thank you for your favour. I'll see you later~";
@@ -896,11 +896,11 @@ alberta,136,79,1 script Hat store girl#new30 71,{
mes "Heh heh...";
mes "I think I'll make you a Hat of the Sun God~";
next;
- delitem 7086,1; //Symbol_Of_Sun
- delitem 969,10; //Gold
- delitem 999,40; //Steel
- delitem 1003,50; //Coal
- delitem 984,2; //Oridecon
+ delitem 7086,1; //Symbol_Of_Sun
+ delitem 969,10; //Gold
+ delitem 999,40; //Steel
+ delitem 1003,50; //Coal
+ delitem 984,2; //Oridecon
mes "[Tempestra]";
mes "See! Here it is!!";
mes "Haha, I made this quicker than the speed of light!";
@@ -1196,7 +1196,7 @@ alberta_in,23,104,4 script Grandpa Turtle#tur 120,{
mes "You've made your choice! With my experience, we will arrive without fail! I appreciate your spirit!";
next;
mes "^3355FF*Choo Choo*^000000";
- set zeny,zeny-10000;
+ set Zeny, Zeny-10000;
warp "tur_dun01",157,39;
close;
}
@@ -2312,7 +2312,7 @@ tur_dun03,67,130,4 script Knight#tur4 105,{
}
// Alberta Boy
-//============================================================
+//============================================================
alberta_in,131,95,5 script Iromo#ep3_2 706,{
if (ep13_2_hiki == 13) {
mes "[Iromo]";
@@ -2379,7 +2379,7 @@ alberta_in,131,95,5 script Iromo#ep3_2 706,{
next;
set ep13_2_hiki,13;
completequest 10089;
- getexp 8000,0;
+ getexp (checkre(3))?8000:80000,0;
mes "[Iromo]";
mes "The world is big, there are many things...";
mes "I have not seen yet. Yes... I want to...";
@@ -2508,7 +2508,7 @@ alberta_in,131,95,5 script Iromo#ep3_2 706,{
next;
set ep13_2_hiki,11;
changequest 10087,10088;
- getexp 6700,0;
+ getexp (checkre(3))?6700:67000,0;
mes "[Iromo]";
mes "Nevermind... it's not unexpected...";
mes "To go on an adventure with my friends,";
@@ -2576,7 +2576,7 @@ alberta_in,131,95,5 script Iromo#ep3_2 706,{
next;
set ep13_2_hiki,10;
changequest 10086,10087;
- getexp 5700,0;
+ getexp (checkre(3))?5700:57000,0;
mes "[Iromo]";
mes "...I'm not in a good mood, get out...";
close;
@@ -2635,7 +2635,7 @@ alberta_in,131,95,5 script Iromo#ep3_2 706,{
next;
set ep13_2_hiki,8;
changequest 10084,10085;
- getexp 4700,0;
+ getexp (checkre(3))?4700:47000,0;
mes "[Iromo]";
mes "Thank you for being helpful.";
mes "But, no thanks.";
@@ -2691,7 +2691,7 @@ alberta_in,131,95,5 script Iromo#ep3_2 706,{
delitem 501,1; //Red_Potion
set ep13_2_hiki,7;
changequest 10083,10084;
- getexp 3750,0;
+ getexp (checkre(3))?3750:37500,0;
mes "[Iromo]";
mes "I don't want to see the cat again.";
mes "If I go out, I will see him. It is scary.";