diff options
Diffstat (limited to 'npc/quests/quests_alberta.txt')
-rw-r--r-- | npc/quests/quests_alberta.txt | 704 |
1 files changed, 352 insertions, 352 deletions
diff --git a/npc/quests/quests_alberta.txt b/npc/quests/quests_alberta.txt index 6dc4fd0ad..961fdbca0 100644 --- a/npc/quests/quests_alberta.txt +++ b/npc/quests/quests_alberta.txt @@ -1,10 +1,10 @@ -//===== Hercules Script ====================================== +//===== Hercules Script ====================================== //= Quest NPCs related to Alberta -//===== By: ================================================== +//===== By: ================================================== //= kobra_k88 -//===== Current Version: ===================================== -//= 2.5 -//===== Description: ========================================= +//===== Current Version: ===================================== +//= 2.6 +//===== Description: ========================================= //= [Official Conversion] //= Dolls Quest //= Boy's Cap Quest @@ -13,24 +13,25 @@ //= Hat of Sun God, Sunday Hat, Mage Hat, Magician Hat Quests //= Turtle Island Quests //= Alberta Boy -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.1 Fixed Spore Doll exploit, Gramp's Tiger skin label bug //= 1.3 Fixed item ID 7031 -> 7013 //= 1.4 Fixed a bug, Fixed Exploits, Optimized [Lupus] //= 1.6 TEMPESTRA quest uses common quests variable MISC_QUEST -//= Condition if done: (MISC_QUEST & 2) [Lupus] +//= Condition if done: (MISC_QUEST & 2) [Lupus] //= 1.7 Moved quest from cities/albera.txt [Evera] //= 1.8 Re-made the Doll Quest, now with official dialogs. [DZeroX] //= 1.8a Removed .GATs [Lupus] //= 1.9 Updated Turtle Quest to official. [L0ne_W0lf] //= 2.0 Turtle Island quest now clears TURTLE var and set -//= MISC_QUEST bit (MISC_QUEST & 65536) [Lupus] +//= MISC_QUEST bit (MISC_QUEST & 65536) [Lupus] //= 2.1 Added missing close. [L0ne_W0lf] //= 2.2 Updated Gotan to be compliant with misc_quiest var. [L0ne_W0lf] //= 2.3 Updated heardgear Quest NPCs. [L0ne_W0lf] //= 2.4 Updated 'Doll Quest' to match AEGIS script. [Kisuka] //= 2.5 Moved Alberta NPC to pre-re/re paths. [Euphy] -//============================================================ +//= 2.6 Updated RE/Pre-RE EXP. [Euphy] +//============================================================ // Doll Quest //============================================================ @@ -51,337 +52,336 @@ alberta,117,135,0 script Elin 96,{ mes "[Elin]"; mes "You know, I really really want a new doll! I hope my daddy will give me one on my birthday...!"; next; - switch(select("Um, I hope your daddy gives you one too.","How about I give you one now?")) { - case 1: + switch(select("Um, I hope your daddy gives you one too.:How about I give you one now?")) { + case 1: + mes "[Elin]"; + mes "Yeah, I'm hoping"; + mes "he gives me a Yoyo"; + mes "doll. They're so cute!"; + close; + case 2: + if (MaxWeight - Weight < 1000) { mes "[Elin]"; - mes "Yeah, I'm hoping"; - mes "he gives me a Yoyo"; - mes "doll. They're so cute!"; + if (Sex == 1) { + mes "Maybe you should put some of your stuff away first, you look like you're carrying too much, hee hee~"; + } else { + mes "Do you always carry so much with you? Put some of your things away first, okay?"; + } close; + } + mes "[Elin]"; + if (Sex == 1) { + mes "Oh my goodness!"; + mes "Really? You're"; + mes "such a sweetie~!"; + } else { + mes "Will you really?"; + mes "You're gonna give"; + mes "me a doll? Yaaaay~"; + } + next; + mes "[Elin]"; + mes "What kind of doll are you going to give me? Are you really gonna give me one?"; + next; + switch(select("Poring Doll:Chonchon Doll:Puppet:Rocker Doll:Spore Doll:Osiris Doll:Baphomet Doll:Raccoon Doll:Yoyo Doll:I'm as adorable as a doll.")) { + case 1: + if (countitem(741) >= 1) { + delitem 741,1; //Poring_Doll + mes "[Elin]"; + mes "Aww..."; + mes "I have a lot"; + mes "of Poring dolls..."; + next; + mes "[Elin]"; + if (Sex == 1) { + mes "But since a cute boy is giving it to me, I'll happily take it! Hee hee, soft and fluffy Poring doll~"; + } else { + mes "But since a nice girl is giving it to me, I'll take it! Hee he, soft and fluffy Poring doll~"; + } + next; + mes "[Elin]"; + mes "Ooh, let me give you something as a little thank you. You see, I hid some candy so I can eat it without telling mommy."; + next; + getitem 529,1; //Candy + mes "[Elin]"; + if (Sex == 1) { + mes "I don't know if you're too old to like candy, but I guess it's okay."; + } else { + mes "So, try not to eat too much, okay? Otherwise, you might get in trouble!"; + } + next; + mes "[Elin]"; + mes "Thank you"; + mes "so much for"; + mes "the Poring doll!"; + close; + } else { + mes "[Elin]"; + if (Sex == 1) { + mes "Aww...?"; + mes "Were you only teasing me?"; + } else { + mes "Aww..."; + mes "You're not making fun of me are you?"; + } + next; + mes "[Elin]"; + mes "I guess you forgot it somewhere..."; + close; + } case 2: - set .@weight,MaxWeight-Weight; - if ((.@weight) < 1000) { + if (countitem(742) >= 1) { + delitem 742,1; //Chonchon_Doll + mes "[Elin]"; + mes "Agh--!"; + mes "A Ch-Ch, Chonchon doll?!"; + next; mes "[Elin]"; if (Sex == 1) { - mes "Maybe you should put some of your stuff away first, you look like you're carrying too much, hee hee~"; + mes "But since... You're... Such a nice guy... I better take it...!"; } else { - mes "Do you always carry so much with you? Put some of your things away first, okay?"; + mes "But since... Since it's a gift... I guess I'll take it..."; } + next; + mes "[Elin]"; + mes "Mmm~"; + mes "Let me give you"; + mes "something in return..."; + next; + getitem 530,1; //Candy_Striper + mes "[Elin]"; + mes "If you eat too much, your teeth will start to rot... at least, that's what Mommy says."; + next; + mes "[Elin]"; + mes "And.."; + mes "Uh..."; + mes "Thank you"; + mes "for the doll?"; + close; + } else { + mes "[Elin]"; + mes "Chonchon dolls are ugly anyways, but you still lied to me! How can you be so mean?!"; + next; + mes "[Elin]"; + mes "Waaaaaaaaah~~"; close; } - mes "[Elin]"; - if (Sex == 1) { - mes "Oh my goodness!"; - mes "Really? You're"; - mes "such a sweetie~!"; + case 3: + if (countitem(740) >= 1) { + delitem 740,1; //Stuffed_Doll + mes "[Elin]"; + mes "Wow...!"; + mes "It looks like a bunny!"; + next; + mes "[Elin]"; + mes "I really like this Puppet~ Heh hehe! Thank you so much~"; + next; + mes "[Elin]"; + mes "Ooh ooh!"; + mes "I have something"; + mes "for you too!"; + mes "Um, where"; + mes "did it... Ah!"; + next; + getitem 530,1; //Candy_Striper + mes "[Elin]"; + mes "Here it is! It's some of the candy Santa gave me. Go ahead and try some! Oh, and thank you so much for the doll!"; + close; + } else { + mes "[Elin]"; + mes "Awww, you were only kidding? W-W-Why are you teasing me like that?"; + next; + mes "[Elin]"; + mes "^666666*Sniff...*^000000"; + next; + mes "[Elin]"; + mes "Waaaaaaaaah~~"; + close; + } + case 4: + if (countitem(752) >= 1) { + delitem 752,1; //Grasshopper_Doll + mes "[Elin]"; + mes "Ooh! Rocker Doll!"; + mes "It's the Rocker that likes singing and dancing! I don't like grasshoppers, but I like this because it's cute~"; + next; + mes "[Elin]"; + mes "Hmmm, I should give you something too, huh? Let's see, I have what my grandpa gave me..."; + next; + getitem 532,7; //Banana_Juice + mes "[Elin]"; + mes "Here you go! We have a lot of this at home, so I'll give it to you, okay? Oh, and thank you so much for the doll~ I love cute dolls!"; + close; } else { - mes "Will you really?"; - mes "You're gonna give"; - mes "me a doll? Yaaaay~"; + mes "[Elin]"; + mes "Awww..."; + next; + mes "[Elin]"; + mes "You don't"; + mes "really have a doll...?"; + mes "I was so excited about it, too..."; + close; } + case 5: + if (countitem(743) >= 1) { + delitem 743,1; //Spore_Doll + mes "[Elin]"; + mes "It's a mushroom?"; + mes "Ewwwwwwwww, yucky!"; + mes "Mommy made me eat"; + mes "mushrooms today, too..."; + next; + mes "[Elin]"; + mes "But this doll is cute, so I'll take it. But I'm still not gonna eat mushrooms! Heh heh~"; + next; + getitem 538,5; //Well_Baked_Cookie + mes "[Elin]"; + mes "Hehe~ My mommy made this! It's really yummy. I love cookies, too. So try it, you'll like it! Hee hee!"; + next; + mes "[Elin]"; + mes "Thanks for"; + mes "the doll! I'll"; + mes "take good care of it!"; + close; + } else { + mes "[Elin]"; + mes "Eh...?"; + mes "You don't"; + mes "have a doll?"; + next; + mes "[Elin]"; + mes "Awww..."; + mes "It's not nice"; + mes "to tease people"; + mes "like that. ^666666*Sniff, sniff*^000000"; + close; + } + case 6: + if (countitem(751) >= 1) { + delitem 751,1; //Osiris_Doll + mes "[Elin]"; + mes "Ahhhhh!"; + mes "What is this"; + mes "thing?! It's so scary!"; + next; + mes "[Elin]"; + mes "I've never seen a doll like this before. Where it's from? Hmm? Since I've never seen this kind of doll before, I'm gonna show it to my daddy, too. Hehe~! He'll be surprised!"; + next; + mes "[Elin]"; + mes "Here, since you gave me such a nicely made doll, I better give you something good too."; + next; + getitem 522,2; //Fruit_Of_Mastela + mes "[Elin]"; + mes "I found it when I secretly went to the forest. I took it because it has pretty colors!"; + if (Sex == 1) { + mes "Since there's two, you can share it with your girlfriend. Hee hee~!"; + } else { + mes "Since there's two, you can share it with your boyfriend. Hee hee~!"; + } + close; + } else { + mes "[Elin]"; + mes "Awww..."; + mes "Why do you have"; + mes "to make fun of me?"; + close; + } + case 7: + if (countitem(750) >= 1) { + delitem 750,1; //Baphomet_Doll + mes "[Elin]"; + mes "Huh?"; + mes "It's a little goat..."; + next; + mes "[Elin]"; + mes "It's so weird. It's cute but it's also scary at the same time. Well, since you gave me a pretty doll, I wanna give you something, too."; + next; + getitem 525,5; //Panacea + mes "[Elin]"; + mes "My daddy gave me this when I was really sick. I'm not sick anymore so you can use it when you need to. Hehehe~"; + next; + mes "[Elin]"; + mes "Hee hee~"; + mes "Thank you for"; + mes "the doll. I won't lose it!"; + close; + } else { + mes "[Elin]"; + mes "You big liar! Why are you pretending to be nice?!"; + close; + } + case 8: + if (countitem(754) >= 1) { + delitem 754,1; //Raccoondog_Doll + mes "[Elin]"; + mes "Hehe, it's a"; + mes "raccoon doll."; + mes "It's very very cute~"; + next; + mes "[Elin]"; + mes "I don't like"; + mes "Smokies in real life,"; + mes "but this doll is nice!"; + next; + getitem 539,3; //Piece_Of_Cake + mes "[Elin]"; + mes "Here, let me give you some cake my grandma made. It's really yummy. I don't know if you like sweets or not, but it's really good! Please try some!"; + next; + mes "[Elin]"; + mes "Hee hee~"; + mes "Thanks for the doll."; + mes "I'm gonna keep it"; + mes "in my room!"; + close; + } else { + mes "[Elin]"; + mes "Hey! How come you have to say things like that? Are you making fun of me?!"; + close; + } + case 9: + if (countitem(753) >= 1) { + delitem 753,1; //Monkey_Doll + mes "[Elin]"; + mes "Woooooooow~!"; + next; + mes "[Elin]"; + mes "A Yoyo doll! It's so pretty! You're really gonna give it to me?! Yay! Thank you so much! I really like it! Hee hee!"; + next; + mes "[Elin]"; + mes "Since you gave"; + mes "me such a pretty doll,"; + mes "I wanna give you"; + mes "something, too!"; + next; + getitem 608,1; //Seed_Of_Yggdrasil + mes "[Elin]"; + mes "My daddy picked it up on his way to another town. It looks like some kind of seed. I tried planting it in front of our house but it won't grow. Do you want to try?"; + next; + mes "[Elin]"; + mes "Hehe~"; + mes "Thanks for"; + mes "the doll. I'll hug"; + mes "it before I go"; + mes "to sleep!"; + close; + } else { + mes "[Elin]"; + mes "Hey..."; + mes "How come you're making fun of me?!"; + close; + } + case 10: + mes "["+strcharinfo(0)+"]"; + mes "I'm as adorable as a doll..."; next; mes "[Elin]"; - mes "What kind of doll are you going to give me? Are you really gonna give me one?"; + mes "Whaaaaaaaaaaat...?"; next; - switch(select("Poring Doll","Chonchon Doll","Puppet","Rocker Doll","Spore Doll","Osiris Doll","Baphomet Doll","Raccoon Doll","Yoyo Doll","I'm as adorable as a doll.")) { - case 1: - if (countitem(741) >= 1) { - delitem 741,1; // Poring_Doll - mes "[Elin]"; - mes "Aww..."; - mes "I have a lot"; - mes "of Poring dolls..."; - next; - mes "[Elin]"; - if (Sex == 1) { - mes "But since a cute boy is giving it to me, I'll happily take it! Hee hee, soft and fluffy Poring doll~"; - } else { - mes "But since a nice girl is giving it to me, I'll take it! Hee he, soft and fluffy Poring doll~"; - } - next; - mes "[Elin]"; - mes "Ooh, let me give you something as a little thank you. You see, I hid some candy so I can eat it without telling mommy."; - next; - getitem 529,1; // Candy - mes "[Elin]"; - if (Sex == 1) { - mes "I don't know if you're too old to like candy, but I guess it's okay."; - } else { - mes "So, try not to eat too much, okay? Otherwise, you might get in trouble!"; - } - next; - mes "[Elin]"; - mes "Thank you"; - mes "so much for"; - mes "the Poring doll!"; - close; - } else { - mes "[Elin]"; - if (Sex == 1) { - mes "Aww...?"; - mes "Were you only teasing me?"; - } else { - mes "Aww..."; - mes "You're not making fun of me are you?"; - } - next; - mes "[Elin]"; - mes "I guess you forgot it somewhere..."; - close; - } - case 2: - if (countitem(742) >= 1) { - delitem 742,1; // Chonchon_Doll - mes "[Elin]"; - mes "Agh--!"; - mes "A Ch-Ch, Chonchon doll?!"; - next; - mes "[Elin]"; - if (Sex == 1) { - mes "But since... You're... Such a nice guy... I better take it...!"; - } else { - mes "But since... Since it's a gift... I guess I'll take it..."; - } - next; - mes "[Elin]"; - mes "Mmm~"; - mes "Let me give you"; - mes "something in return..." ; - next; - getitem 530,1; // Candy_Striper - mes "[Elin]"; - mes "If you eat too much, your teeth will start to rot... at least, that's what Mommy says."; - next; - mes "[Elin]"; - mes "And.."; - mes "Uh..."; - mes "Thank you"; - mes "for the doll?"; - close; - } else { - mes "[Elin]"; - mes "Chonchon dolls are ugly anyways, but you still lied to me! How can you be so mean?!"; - next; - mes "[Elin]"; - mes "Waaaaaaaaah~~"; - close; - } - case 3: - if (countitem(740) >= 1) { - delitem 740,1; // Stuffed_Doll - mes "[Elin]"; - mes "Wow...!"; - mes "It looks like a bunny!"; - next; - mes "[Elin]"; - mes "I really like this Puppet~ Heh hehe! Thank you so much~"; - next; - mes "[Elin]"; - mes "Ooh ooh!"; - mes "I have something"; - mes "for you too!"; - mes "Um, where"; - mes "did it... Ah!"; - next; - getitem 530,1; // Candy_Striper - mes "[Elin]"; - mes "Here it is! It's some of the candy Santa gave me. Go ahead and try some! Oh, and thank you so much for the doll!"; - close; - } else { - mes "[Elin]"; - mes "Awww, you were only kidding? W-W-Why are you teasing me like that?"; - next; - mes "[Elin]"; - mes "^666666*Sniff...*^000000"; - next; - mes "[Elin]"; - mes "Waaaaaaaaah~~"; - close; - } - case 4: - if (countitem(752) >= 1) { - delitem 752,1; // Grasshopper_Doll - mes "[Elin]"; - mes "Ooh! Rocker Doll!"; - mes "It's the Rocker that likes singing and dancing! I don't like grasshoppers, but I like this because it's cute~"; - next; - mes "[Elin]"; - mes "Hmmm, I should give you something too, huh? Let's see, I have what my grandpa gave me..."; - next; - getitem 532,7; // Banana_Juice - mes "[Elin]"; - mes "Here you go! We have a lot of this at home, so I'll give it to you, okay? Oh, and thank you so much for the doll~ I love cute dolls!"; - close; - } else { - mes "[Elin]"; - mes "Awww..."; - next; - mes "[Elin]"; - mes "You don't"; - mes "really have a doll...?"; - mes "I was so excited about it, too..."; - close; - } - case 5: - if (countitem(743) >= 1) { - delitem 743,1; // Spore_Doll - mes "[Elin]"; - mes "It's a mushroom?"; - mes "Ewwwwwwwww, yucky!"; - mes "Mommy made me eat"; - mes "mushrooms today, too..."; - next; - mes "[Elin]"; - mes "But this doll is cute, so I'll take it. But I'm still not gonna eat mushrooms! Heh heh~"; - next; - getitem 538,5; // Well_Baked_Cookie - mes "[Elin]"; - mes "Hehe~ My mommy made this! It's really yummy. I love cookies, too. So try it, you'll like it! Hee hee!"; - next; - mes "[Elin]"; - mes "Thanks for"; - mes "the doll! I'll"; - mes "take good care of it!"; - close; - } else { - mes "[Elin]"; - mes "Eh...?"; - mes "You don't"; - mes "have a doll?"; - next; - mes "[Elin]"; - mes "Awww..."; - mes "It's not nice"; - mes "to tease people"; - mes "like that. ^666666*Sniff, sniff*^000000"; - close; - } - case 6: - if (countitem(751) >= 1) { - delitem 751,1; // Osiris_Doll - mes "[Elin]"; - mes "Ahhhhh!"; - mes "What is this"; - mes "thing?! It's so scary!"; - next; - mes "[Elin]"; - mes "I've never seen a doll like this before. Where it's from? Hmm? Since I've never seen this kind of doll before, I'm gonna show it to my daddy, too. Hehe~! He'll be surprised!"; - next; - mes "[Elin]"; - mes "Here, since you gave me such a nicely made doll, I better give you something good too."; - next; - getitem 522,2; // Fruit_Of_Mastela - mes "[Elin]"; - mes "I found it when I secretly went to the forest. I took it because it has pretty colors!"; - if (Sex == 1) { - mes "Since there's two, you can share it with your girlfriend. Hee hee~!"; - } else { - mes "Since there's two, you can share it with your boyfriend. Hee hee~!"; - } - close; - } else { - mes "[Elin]"; - mes "Awww..."; - mes "Why do you have"; - mes "to make fun of me?"; - close; - } - case 7: - if (countitem(750) >= 1) { - delitem 750,1; // Baphomet_Doll - mes "[Elin]"; - mes "Huh?"; - mes "It's a little goat..."; - next; - mes "[Elin]"; - mes "It's so weird. It's cute but it's also scary at the same time. Well, since you gave me a pretty doll, I wanna give you something, too."; - next; - getitem 525,5; // Panacea - mes "[Elin]"; - mes "My daddy gave me this when I was really sick. I'm not sick anymore so you can use it when you need to. Hehehe~"; - next; - mes "[Elin]"; - mes "Hee hee~"; - mes "Thank you for"; - mes "the doll. I won't lose it!"; - close; - } else { - mes "[Elin]"; - mes "You big liar! Why are you pretending to be nice?!"; - close; - } - case 8: - if (countitem(754) >= 1) { - delitem 754,1; // Raccoondog_Doll - mes "[Elin]"; - mes "Hehe, it's a"; - mes "raccoon doll."; - mes "It's very very cute~"; - next; - mes "[Elin]"; - mes "I don't like"; - mes "Smokies in real life,"; - mes "but this doll is nice!"; - next; - getitem 539,3; // Piece_Of_Cake - mes "[Elin]"; - mes "Here, let me give you some cake my grandma made. It's really yummy. I don't know if you like sweets or not, but it's really good! Please try some!"; - next; - mes "[Elin]"; - mes "Hee hee~"; - mes "Thanks for the doll."; - mes "I'm gonna keep it"; - mes "in my room!"; - close; - } else { - mes "[Elin]"; - mes "Hey! How come you have to say things like that? Are you making fun of me?!"; - close; - } - case 9: - if (countitem(753) >= 1) { - delitem 753,1; // Monkey_Doll - mes "[Elin]"; - mes "Woooooooow~!"; - next; - mes "[Elin]"; - mes "A Yoyo doll! It's so pretty! You're really gonna give it to me?! Yay! Thank you so much! I really like it! Hee hee!"; - next; - mes "[Elin]"; - mes "Since you gave"; - mes "me such a pretty doll,"; - mes "I wanna give you"; - mes "something, too!"; - next; - getitem 608,1; // Seed_Of_Yggdrasil - mes "[Elin]"; - mes "My daddy picked it up on his way to another town. It looks like some kind of seed. I tried planting it in front of our house but it won't grow. Do you want to try?"; - next; - mes "[Elin]"; - mes "Hehe~"; - mes "Thanks for"; - mes "the doll. I'll hug"; - mes "it before I go"; - mes "to sleep!"; - close; - } else { - mes "[Elin]"; - mes "Hey..."; - mes "How come you're making fun of me?!"; - close; - } - case 10: - mes "["+strcharinfo(0)+"]"; - mes "I'm as adorable as a doll..."; - next; - mes "[Elin]"; - mes "Whaaaaaaaaaaat...?"; - next; - mes "[Elin]"; - mes "^3355FFWhat did^000000"; - mes "^3355FFyou just say?!^000000"; - close; - } + mes "[Elin]"; + mes "^3355FFWhat did^000000"; + mes "^3355FFyou just say?!^000000"; + close; + } } } @@ -714,14 +714,14 @@ alberta,136,79,1 script Hat store girl#new30 71,{ next; mes "^3355FF*Beeeeeeeh~~~*^000000"; next; - delitem 1059,250; //Transparent_Cloth - delitem 2221,1; //Hat_ - delitem 2227,1; //Cap_ - delitem 7063,600; //Soft_Feather + delitem 1059,250; //Transparent_Cloth + delitem 2221,1; //Hat_ + delitem 2227,1; //Cap_ + delitem 7063,600; //Soft_Feather mes "[Tempestra]"; mes "Here it is, tee hee~"; mes "How about that? Do you like it?"; - getitem 5032,1; // Picnic_Hat + getitem 5032,1; //Picnic_Hat next; mes "[Tempestra]"; mes "Once again, thank you for your favour. I'll see you later~"; @@ -778,15 +778,15 @@ alberta,136,79,1 script Hat store girl#new30 71,{ next; mes "^3355FF*Beeeeeeeh~~~*^000000"; next; - delitem 2252,1; //Star_Sparkling - delitem 1036,400; //Dragon_Scale - delitem 4052,1; //Elder_Wilow_Card - delitem 7001,50; //Mould_Powder + delitem 2252,1; //Star_Sparkling + delitem 1036,400; //Dragon_Scale + delitem 4052,1; //Elder_Wilow_Card + delitem 7001,50; //Mould_Powder mes "[Tempestra]"; mes "Here it is, tee hee~"; mes "How about that?"; mes "Do you like it?"; - getitem 5027,1; // Wizardry_Hat + getitem 5027,1; //Wizardry_Hat next; mes "[Tempestra]"; mes "Once again, thank you for your favour. I'll see you later~"; @@ -843,14 +843,14 @@ alberta,136,79,1 script Hat store girl#new30 71,{ next; mes "^3355FF*Beeeeeeeh~~~*^000000"; next; - delitem 2252,1; //Star_Sparkling - delitem 1054,450; //Lip_Of_Ancient_Fish - delitem 943,1200; //Solid_Shell + delitem 2252,1; //Star_Sparkling + delitem 1054,450; //Lip_Of_Ancient_Fish + delitem 943,1200; //Solid_Shell mes "[Tempestra]"; mes "Here it is, tee hee~"; mes "How about that?"; mes "Do you like it?"; - getitem 5045,1; // Magician_Hat + getitem 5045,1; //Magician_Hat next; mes "[Tempestra]"; mes "Once again, thank you for your favour. I'll see you later~"; @@ -896,11 +896,11 @@ alberta,136,79,1 script Hat store girl#new30 71,{ mes "Heh heh..."; mes "I think I'll make you a Hat of the Sun God~"; next; - delitem 7086,1; //Symbol_Of_Sun - delitem 969,10; //Gold - delitem 999,40; //Steel - delitem 1003,50; //Coal - delitem 984,2; //Oridecon + delitem 7086,1; //Symbol_Of_Sun + delitem 969,10; //Gold + delitem 999,40; //Steel + delitem 1003,50; //Coal + delitem 984,2; //Oridecon mes "[Tempestra]"; mes "See! Here it is!!"; mes "Haha, I made this quicker than the speed of light!"; @@ -1196,7 +1196,7 @@ alberta_in,23,104,4 script Grandpa Turtle#tur 120,{ mes "You've made your choice! With my experience, we will arrive without fail! I appreciate your spirit!"; next; mes "^3355FF*Choo Choo*^000000"; - set zeny,zeny-10000; + set Zeny, Zeny-10000; warp "tur_dun01",157,39; close; } @@ -2312,7 +2312,7 @@ tur_dun03,67,130,4 script Knight#tur4 105,{ } // Alberta Boy -//============================================================ +//============================================================ alberta_in,131,95,5 script Iromo#ep3_2 706,{ if (ep13_2_hiki == 13) { mes "[Iromo]"; @@ -2379,7 +2379,7 @@ alberta_in,131,95,5 script Iromo#ep3_2 706,{ next; set ep13_2_hiki,13; completequest 10089; - getexp 8000,0; + getexp (checkre(3))?8000:80000,0; mes "[Iromo]"; mes "The world is big, there are many things..."; mes "I have not seen yet. Yes... I want to..."; @@ -2508,7 +2508,7 @@ alberta_in,131,95,5 script Iromo#ep3_2 706,{ next; set ep13_2_hiki,11; changequest 10087,10088; - getexp 6700,0; + getexp (checkre(3))?6700:67000,0; mes "[Iromo]"; mes "Nevermind... it's not unexpected..."; mes "To go on an adventure with my friends,"; @@ -2576,7 +2576,7 @@ alberta_in,131,95,5 script Iromo#ep3_2 706,{ next; set ep13_2_hiki,10; changequest 10086,10087; - getexp 5700,0; + getexp (checkre(3))?5700:57000,0; mes "[Iromo]"; mes "...I'm not in a good mood, get out..."; close; @@ -2635,7 +2635,7 @@ alberta_in,131,95,5 script Iromo#ep3_2 706,{ next; set ep13_2_hiki,8; changequest 10084,10085; - getexp 4700,0; + getexp (checkre(3))?4700:47000,0; mes "[Iromo]"; mes "Thank you for being helpful."; mes "But, no thanks."; @@ -2691,7 +2691,7 @@ alberta_in,131,95,5 script Iromo#ep3_2 706,{ delitem 501,1; //Red_Potion set ep13_2_hiki,7; changequest 10083,10084; - getexp 3750,0; + getexp (checkre(3))?3750:37500,0; mes "[Iromo]"; mes "I don't want to see the cat again."; mes "If I go out, I will see him. It is scary."; |