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-rw-r--r--npc/quests/quests_alberta.txt1368
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diff --git a/npc/quests/quests_alberta.txt b/npc/quests/quests_alberta.txt
index d008a3be1..5c30668b8 100644
--- a/npc/quests/quests_alberta.txt
+++ b/npc/quests/quests_alberta.txt
@@ -1,684 +1,684 @@
-//===== eAthena Script =======================================
-//= Items Quest NPC's located in Alberta
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.3
-//===== Compatible With: =====================================
-//= eAthena 1.0
-//===== Description: =========================================
-//= Dolls Quest
-//= Boy's Cap Quest
-//= Antlers Quest
-//= Bao Bao, Cresent Hairpin, Fashionbale Glasses, Heart Hairpin Quests
-//= Hat of Sun God, Sunday Hat, Mage Hat, Magician Hat Quests
-//===== Additional Comments: =================================
-//= Fully working
-//= 1.1 Fixed Spore Doll exploit [Lupus], 1.2 Gramp's Tiger skin label bug
-//= 1.3 Fixed item ID 7031 -> 7013
-//============================================================
-
-
-
-//=======================================================================================================//
-// Doll Quest
-//=======================================================================================================//
-alberta.gat,117,134,8 script Elin 96,
-{
-
- mes "[Elin]";
- if(Sex == 0) mes "Hello, miss. Since you're a girl, you must like dolls, don't you?";
- if(Sex == 1) mes "Hello, mister. Hmm, since you're a boy, you don't like dolls, do you?";
- next;
- mes "[Elin]";
- mes "I LOVE dolls!!";
- emotion 14;
- next;
- mes "[Elin]";
- mes "Ya know..... I REALLY, REALLY, want a new doll. I hope daddy is going to buy me one for my birthday.....";
- next;
- menu "Aww, you must be happy...",M_1,"How about I give you one now?",M_2;
-
- M_1:
- mes "[Elin]";
- mes "Yeah, this time I'm hoping for a Yoyo doll. Hehe, they're so cute! They're my FAVORITE!";
- emotion 33;
- close;
- M_2:
- mes "[Elin]";
- mes "Oh my goodness! Really?? You're such a sweetie.... gimme, gimme!!";
- mes "What kinda doll are you going to give me? Are you really gonna give me one?";
- emotion 0;
- next;
- menu "Puppet",sM_1,"Poring doll",sM_2,"Chonchon doll",sM_3,"Rocker doll",sM_4, "Spore doll",sM_5,
- "Osiris doll",sM_6,"Baphomet doll",sM_7,"Racoon doll",sM_8,"Yoyo doll",sM_9, "I am as adorable as a doll!",sM_10;
-
- sM_1:
- if(countitem(740) < 1) goto L_Liar;
- mes "[Elin]";
- mes "Wow--! It's a rabbit! It's SOOOO cute!! Thank you SOOO much!";
- emotion 14;
- next;
- mes "[Elin]";
- mes "It's SOOO fluffy... Oh yeah! Let me give you a present too!";
- next;
- mes "(diggs around in her pockets)";
- next;
- mes "[Elin]";
- mes "Ummm ... found it! Here take this!";
- next;
- delitem 740,1;
- getitem 530,1;
- mes "[Elin]";
- mes "I got this from Santa. It's a candy cane~";
- next;
- mes "[Elin]";
- mes "Thanks again for the rabbit doll! I'm gonna HUG this to sleep EVERY night~";
- emotion 15;
- close;
-
-
- sM_2:
- if(countitem(741) < 1) goto L_Liar;
- mes "[Elin]";
- mes "Yay! It's a poring doll! It's SOOOO cute! Since you gave me a doll I'll give you this....";
- emotion 14;
- next;
- delitem 741,1;
- getitem 529,1;
- mes "[Elin]";
- mes "Thank you for the doll!";
- emotion 15;
- close;
-
-
- sM_3:
- if(countitem(742) < 1) goto L_Liar;
- mes "[Elin]";
- mes "Ew whats this?.... a Chonchon ... doll? ...";
- emotion 16;
- next;
- mes "[Elin]";
- mes "Oh well, since you're giving it to me, I guess it's ok ....";
- next;
- mes "[Elin]";
- mes "Well here's a little something for giving me the doll. Don't eat too much or you'll get cavities.";
- delitem 742,1;
- getitem 530,1;
- next;
- mes "[Elin]";
- mes ".... chonchon.... (~grumble, grumble~)";
- emotion 7;
- close;
-
- sM_4:
- if(countitem(752) < 1) goto L_Liar;
- mes "[Elin]";
- mes "Oh! a Rocker doll. I hate hopping things but this doll's kinda cute.";
- next;
- mes "[Elin]";
- mes "Thank you. Let me give you something too.";
- next;
- mes "[Elin]";
- mes "Hmm, didn't I get some stuff from my uncle ...";
- next;
- mes "[Elin]";
- mes "Here it is. We've got tons of it at home so I'll share some with you~";
- delitem 752,1;
- getitem 532,7;
- next;
- mes "[Elin]";
- mes "Thanks again for the doll!";
- emotion 15;
- close;
-
- sM_5:
- if(countitem(743) < 1) goto L_Liar;
- mes "[Elin]";
- mes "Blehh .... It's a mushroom... Mom's always scolding me for not eating mushrooms ...";
- emotion 4;
- next;
- mes "[Elin]";
- mes "I'll take it anyway, since the doll looks cute. But I still won't eat mushrooms though ...";
- next;
- mes "[Elin]";
- mes "Hmm, I'll need to give you a present too.";
- next;
- mes "[Elin]";
- mes "My mom made this so please take it.";
- delitem 743,1;
- getitem 538,5;
- next;
- mes "[Litte Kid]";
- mes "Thank you for the doll~";
- emotion 15;
- close;
-
- sM_6:
- if(countitem(751) < 1) goto L_Liar;
- mes "[Elin]";
- mes "Yay! It's an Osiris doll!";
- next;
- mes "[Elin]";
- mes "Here's something for you too.";
- delitem 751,1;
- getitem 522,2;
- mes "[Elin]";
- mes "Thank you for the doll!";
- close;
-
- sM_7:
- if(countitem(750) < 1) goto L_Liar;
- mes "[Elin]";
- mes "Yay! It's a Baphomet doll!";
- next;
- mes "[Elin]";
- mes "Here's something for you too.";
- delitem 750,1;
- getitem 525,5;
- mes "[Elin]";
- mes "Thank you for the doll!";
- emotion 15;
- close;
-
- sM_8:
- if(countitem(754) < 1) goto L_Liar;
- mes "[Elin]";
- mes "Ah, it's a Smokie doll. I hate Smokies, but the doll's really cute! Thank you!";
- emotion 33;
- next;
- mes "[Elin]";
- mes "Let me give you some of Grandma's home-made cake!";
- delitem 754,1;
- getitem 539,3;
- next;
- mes "[Elin]";
- mes "They're really good so make sure you eat them ok.";
- next;
- mes "[Elin]";
- mes "Thanks again for this cute doll!";
- emotion 15;
- close;
-
- sM_9:
- if(countitem(753) < 1) goto L_Liar;
- mes "[Elin]";
- mes "WOW--!!! OH MY GOSH! It's a Yoyo doll! This is what I REALLY wanted!! It's SOOOO cute......";
- emotion 14;
- next;
- mes "[Elin]";
- mes "As a thank you, I'll give you this.";
- delitem 753,1;
- getitem 608,1;
- next;
- mes "[Elin]";
- mes "Dad picked them up during his travels. It's a seed of some kind.";
- mes "We tried planting them at home, but it doesn't seem to grow.";
- next;
- mes "[Elin]";
- mes "Anyway, thank you SOOO MUCH for the Yoyo doll!!!!";
- emotion 15;
- close;
-
- sM_10:
- mes "[Elin]";
- mes "BLAAAAAAAAHHH!! Don't make fun of me cuz I'm young!";
- emotion 32;
- next;
- mes "[Elin]";
- mes "(mumbles) .....'stupid'.....";
- close;
-
- L_Liar:
- mes "[Elin]";
- mes "HEY!! You don't have any dolls... I can't believe you would lie to a little kid!!!";
- emotion 0;
- next;
- mes "[Elin]";
- mes "You're a MEANIE!! I HATE YOU!!!..... sniff... sniff.... Waaaaaaaaaaaaaaaaaaaahhhhhh!!";
- emotion 28;
- close;
-}
-
-
-//=======================================================================================================//
-// Boy's Cap' Quest
-//=======================================================================================================//
-alberta_in.gat,28,145,4 script Grampa 120,{
- mes "[Grampa]";
- mes "Gasp ..Gasp";
- next;
- mes "[Grampa]";
- mes "When I look back on my younger days... I regret not making better use of my time...";
- next;
- mes "[Grampa]";
- mes "Even so I STILL feel young at heart..... unfortunately my body is very old and is in poor condtion...... Cough !! Cough .. !!";
- next;
- if(countitem(1030) >= 10) menu "Talk.",M_Talk, "Show him Tiger's Footskin.",M_Show, "Cancel.",M_End;
- menu "Talk",M_Talk, "Cancel",M_End;
-
- M_Talk:
- mes "[Grampa]";
- mes "Listen to me..... You must take care of your body as best you can....";
- mes "If you aren't serious about staying healthy now..... you will surely regret it as you get older.";
- next;
- mes "[Grampa]";
- mes "I've tried to restore my body to its youthful, healthy state with all of the best herbs and medicines that money can buy....";
- next;
- mes "[Grampa]";
- mes "Not only have none of them worked, but their emense cost have made me bankurpt!";
- next;
- mes "[Grampa]";
- mes "I have all but given up on trying to restore my youth.... there IS still one last thing I have not yet tried.....";
- next;
- mes "[Grampa]";
- mes "It is the ^3355FFTiger's Footskin^000000, the legendary king of rejuvination!!";
- emotion 0;
- next;
- mes "[Grampa]";
- mes "Have you heard of the Tiger's Footskin???.....";
- emotion 1;
- next;
- mes "[Grampa]";
- mes "Just by LOOKING at it, your white hair turns Black again! By SMELLING it, your reflexes become 10x faster!";
- mes "And just a single TASTE can turn and 80 year old man.... INTO AN 18 BOY!!!!";
- next;
- mes "[Grampa]";
- mes "It truely is amazing! Ah, if I could only get my hands on some Tiger's Footskin.... my wishes would at last come true.....";
- next;
- mes "[Grampa]";
- mes "For whoever brings me ^5555FF10 Tiger's Footskins^000000, I would gladly give that person my precious ^3355FFBoys Cap^000000.";
- close;
-
- M_Show:
- mes "[Grampa]";
- mes "Ohhh !! Th-This is the... this is the legendary.... TIGERS FOOTSKIN!!";
- next;
- mes "[Grampa]";
- mes "Just by LOOKING at it, your white hair turns Black again! By SMELLING it, your reflexes become 10x faster!";
- mes "And just a single TASTE can turn and 80 year old man.... INTO AN 18 BOY!!!!";
- next;
- mes "[Grampa]";
- mes "It is the real Tiger's Footskin !! In my wildest dreams I never thought...... P-P-Please.... I beg you.... let me have it.....";
- next;
- menu "-Give him the Tiger's Footskin.", sM_Give, "Walk away.", sM_End;
-
- sM_Give:
- mes "[Grampa]";
- mes "T-Thank YOU!! Thank you SO VERY MUCH!!";
- delitem 1030,10;
- getitem 5016,1;
- emotion 15;
- next;
- mes "[Grampa]";
- mes "Now my body can be reinvigorated!!! I will eat it right away!";
- close;
-
- sM_End:
- mes "[Grampa]";
- mes "H-He-Hey!! Young one!! W-Wa-it! Please.... come back... I beg you.... come... back.... ooohh... foot.... sk... i... n....";
- close;
-
- M_End:
- mes "[Grampa]";
- mes "Cough Cough !! .. Tiger ....Tiger's ..... Foot ..... skin .....Cough Cough !!";
- close;
-
-
-}
-
-
-//=======================================================================================================//
-// Antlers Quest
-//=======================================================================================================//
-alberta_in.gat,122,53,4 script Cherokee 47,{
- mes "[Cherokee]";
- mes "Hey there, I am a Horn Collector. Sounds great, huh?";
- next;
- mes "[Cherokee]";
- mes "What do you think about Animal horns? I think they are very valuable and are well worth collecting.";
- mes "You can wear them on your head, or even decorate your house with them.";
- next;
- mes "[Cherokee]";
- mes "You know.... there has been a particular horn that I have not been able to find. It is the ^5555FF'Evil Horn '^000000..";
- next;
- mes "[Cherokee]";
- mes "Some say that an Evil Horn is really not an animal's horn, but one that comes from a Devil!";
- mes "Even so, I really wish I could get my hands on one.";
- next;
- mes "[Cherokee]";
- mes "Say.... do you have any ^5555FF'Evil Horns'^000000?";
- mes "If you offer me ^5533FF20 Evil Horns^000000, I will give you my precious and famed, ^FF3355'Antlers'^000000. Is it a deal?";
- next;
- menu "You got it!",M_0, "Shut up Dumbo.",M_End;
-
- M_0:
- mes "[Cherokee]";
- if(countitem(923) < 20) goto L_NotEnuf;
- delitem 923,20;
- mes "Whoah~! This is the first time I've ever seen a real ^3355FF'Evil Horn'^000000!!";
- emotion 5;
- next;
- mes "[Cherokee]";
- mes "Thank you! Here are the Antlers just as I promised you!";
- emotion 15;
- getitem 2284,1;
- next;
- mes "[Cherokee]";
- mes "With your great help I was finally able to realize my long time dream. I appreciate what you have done! God Bless You ..";
- close;
-
- L_NotEnuf:
- mes "Hmm.... like I said, I need ^FF5533'20 Evil Horns'^000000.";
- close;
-
- M_End:
- mes "[Cherokee]";
- mes "Well aren't you a rude person.... I will forgive you however, seeing as we will meet again, I'm sure....";
- close;
-}
-
-
-//=======================================================================================================//
-// Bao Bao, Cresent Hairpin, Fashionbale Glasses, Heart Hairpin
-//=======================================================================================================//
-alberta.gat,120,53,3 script Zic 51,
-{
- mes "[Zic]";
- mes "Yay! A cool breeze! That's why I love the sea!!";
- emotion 2;
- next;
- mes "[Zic]";
- mes "Huh?... Do you have any business with me? You came to me because I'm a merchant right?";
- emotion 20;
- next;
- mes "[Zic]";
- mes "~Sigh!~ I get tired of my reputation.... I can't get any peace or quite around here.....";
- next;
- mes "[Zic]";
- mes "So what do you wanna get? Tell me, tell me! It's so easy to guess what you want.....";
- next;
- menu "-Bao Bao",M_0, "-Cresent Hairpin",M_1, "-Fashionable Glasses",M_2, "-Heart Hairpin",M_3;
-
- M_0:
- mes "[Zic]";
- mes "To make a Bao Bao I will need:"; //5042
- mes "- ^5555FF1 Silk Ribbon^000000,"; //10007
- mes "- ^5555FF50 Herioc Emblems^000000."; //968
- next;
- mes "[Zic]";
- mes "Would you like me to make you one?";
- next;
- menu "Sure.",sM_0a, "No thanks.",M_End;
-
- sM_0a:
- if (countitem(10007)<1 || countitem(968)<50) goto sL_NotEnuf;
- mes "[Zic]";
- mes "Please wait while I make your Bao Bao......";
- next;
- mes "[Zic]";
- mes "There you are, one Bao Bao. Enjoy.";
- getitem 5042, 1;
- delitem 10007, 1;
- delitem 968, 50;
- close;
- M_1:
- mes "[Zic]";
- mes "To make a Cresent Hairpin I will need:"; //5048
- mes "- ^5555FF1 Heart Hair Pin^000000,"; //5041
- mes "- ^5555FF10 Steel^000000."; //999
- next;
- mes "[Zic]";
- mes "Would you like me to make you one?";
- next;
- menu "Sure.",sM_1a, "No thanks.",M_End;
-
- sM_1a:
- if (countitem(5041)<1 || countitem(999)<10) goto sL_NotEnuf;
- mes "[Zic]";
- mes "Please wait while I make your Cresent Hairpin......";
- next;
- mes "[Zic]";
- mes "There you are, one Cresent Hairpin. Enjoy.";
- getitem 5048, 1;
- delitem 5041, 1;
- delitem 999, 10;
- close;
- M_2:
- mes "[Zic]";
- mes "To make a pair of Fashionable Glasses I will need:"; //5047
- mes "- ^5555FF1 Jack a Dandy^000000,"; //2271
- mes "- ^5555FF1 Scarlet Dyestuffs^000000."; //975
- next;
- mes "[Zic]";
- mes "Would you like me to make you one?";
- next;
- menu "Sure.",sM_2a, "No thanks.",M_End;
-
- sM_2a:
- if (countitem(2271)<1 || countitem(975)<1) goto sL_NotEnuf;
- mes "[Zic]";
- mes "Please wait while I make your Fashionable Glasses......";
- next;
- mes "[Zic]";
- mes "There you are, one Fashionable Glasses. Enjoy.";
- getitem 5047, 1;
- delitem 2271, 1;
- delitem 975, 1;
- close;
- M_3:
- mes "[Zic]";
- mes "Are you sure you want a simple item like this? Oh well... To make a Heart Hairpin I will need:"; //5041
- mes "- ^5555FF1200 Coral Reefs^000000."; //7013
- emotion 20;
- next;
- mes "[Zic]";
- mes "Would you like me to make you one?";
- next;
- menu "Sure.",sM_3a, "No thanks.",M_End;
-
- sM_3a:
- if (countitem(7013)<1200) goto sL_NotEnuf;
- mes "[Zic]";
- mes "Please wait while I make your Hear Hairpin......";
- next;
- mes "[Zic]";
- mes "There you are, one Heart Hairpin. Enjoy.";
- getitem 5041, 1;
- delitem 7013, 1200;
- close;
-
- sL_NotEnuf:
- mes "[Zic]";
- mes "Hmm.... you don't have enough items for me to make it. Come back some other time.";
- close;
-
- M_End:
- mes "[Zic]";
- mes "See ya around.";
- close;
-}
-
-
-//=======================================================================================================//
-// Hat of Sun God, Sunday Hat, Mage Hat, Magician Hat
-//=======================================================================================================//
-alberta.gat,135,79,3 script Tempestra 71,
-{
- mes "[Tempestra]";
- mes "Ah...... Such a cool breeze. It's good to be next to the sea. I think it was the right choice for me to take a break from my business and come here.";
- emotion 2;
- if(TEMPESTRA == 1) goto sM_Menu;
- next;
- mes "[Tempestra]";
- mes "Oh the sun is so bright today. I'm glad I brought my hat. If my skin is exposed to the sun like this everyday, I'm sure to get a sunburn.";
- next;
- mes "[Tempestra]";
- mes "Boy, the heat is making me thirsty. Nothing would be better right now, than sipping on a perfectly chilled yellow potion.....";
- next;
- menu "Here you go, my treat.",M_0, "Then go get one, sheesh....",M_1;
-
- M_0:
- if(countitem(503) < 1) goto L_NoPot;
- set TEMPESTRA, 1;
- mes "[Tempestra]";
- mes "Oooh! Thank you so much. I'm so glad to meet such a friendly person here....";
- emotion 15;
- next;
- mes "[Tempestra]";
- mes "(~gulp~gulp~)";
- next;
- mes "[Tempestra]";
- mes "Hyaaaaaaa!! It's sooo cold!! Thank you.";
- sM_Menu:
- next;
- menu "The weather is really hot, isn't it...",sM_0, "You should wear a hat.",sM_1;
-
- sM_0:
- mes "[Tempestra]";
- mes "Yes, it's very hot indeed.....";
- next;
- mes "[Tempestra]";
- mes "Luckly I brought a lot of hats along. I have";
- mes "a ^5555FF'Sunday Hat'^000000,";
- mes "a ^5555FF'Mage Hat'^000000,";
- mes "a ^5555FF'Magician Hat'^000000, and more in my room...";
- next;
- mes "[Tempestra]";
- mes "I brought these hats with me so that I could sell them and use the money I made for my vacation expenses....";
- mes "but now it looks like I'll have to wear one.....";
- ssM_Menu:
- next;
- menu "Sunday Hat?",ssM_0a, "Mage Hat?",ssM_0b, "Magician Hat?",ssM_0c, "End Conversation.",ssM_End;
-
- ssM_0a:
- mes "[Tempestra]";
- mes "A Sunday Hat is made up of:";
- mes "- ^5555FF250 Fabric^000000,";
- mes "- ^5555FF1 Slotted Hat^000000,";
- mes "- ^5555FF1 Slotted Cap^000000,";
- mes "- ^5555FF600 Soft Feathers^000000.";
- mes "If you want, I can make one for you. Just bring me all of those items.";
- if (countitem(1059)<250 || countitem(2221)<1 || countitem(2227)<1 || countitem(7063)<600) goto ssM_Menu;
- next;
- menu "Make one for me.",-, "Cancel",ssM_End;
-
- mes "[Tempestra]";
- mes "Please wait just a moment while I make it........";
- next;
- getitem 5032, 1;
- delitem 1059, 250;
- delitem 2221, 1;
- delitem 2227, 1;
- delitem 7063, 600;
- mes "[Tempestra]";
- mes "All done... one Sunday Hat just for you. Thank you and come back any time.";
- emotion 15;
- close;
- ssM_0b:
- mes "[Tempestra]";
- mes "A Mage Hat is made up of:";
- mes "- ^5555FF1 Wizard Hat^000000,";
- mes "- ^5555FF400 Dragon Scales^000000,";
- mes "- ^5555FF50 Mould Powder^000000,";
- mes "- ^5555FF1 Elder Wilow Card^000000.";
- mes "If you want, I can make one for you. Just bring me all of those items.";
- if (countitem(2252)<1 || countitem(1036)<400 || countitem(7001)<50 || countitem(4052)<1) goto ssM_Menu;
- next;
- menu "Make one for me.",-, "Cancel",ssM_End;
-
- mes "[Tempestra]";
- mes "Please wait just a moment while I make it........";
- next;
- getitem 5027, 1;
- delitem 2252, 1;
- delitem 1036, 400;
- delitem 7001, 50;
- delitem 4052, 1;
- mes "[Tempestra]";
- mes "All done... one Mage Hat just for you. Thank you and come back any time.";
- emotion 15;
- close;
- ssM_0c:
- mes "[Tempestra]";
- mes "A Magician Hat is made up of:";
- mes "- ^5555FF1 Wizard Hat^000000,";
- mes "- ^5555FF450 Ancient Lips^000000,";
- mes "- ^5555FF1200 Solid Shells^000000,";
- mes "If you want, I can make one for you. Just bring me all of those items.";
- if (countitem(2252)<1 || countitem(1054)<450 || countitem(943)<1200) goto ssM_Menu;
- next;
- menu "Make one for me.",-, "Cancel",ssM_End;
-
- mes "[Tempestra]";
- mes "Please wait just a moment while I make it........";
- next;
- getitem 5045, 1;
- delitem 2252, 1;
- delitem 1054, 450;
- delitem 943, 1200;
- mes "[Tempestra]";
- mes "All done... one Magician just for you. Thank you and come back any time.";
- emotion 15;
- close;
- ssM_End:
- close;
-
- sM_1:
- mes "[Tempestra]";
- mes "Oh but the hats I have are for sale.... if I use them for myself I won't be able to sell them to my customers.";
- next;
- mes "[Tempestra]";
- mes "Because you gave me the potion, I would like to make something for you. Unfortuately I don't have any materials right now.";
- next;
- mes "[Tempestra]";
- mes "Hmm... If you have:";
- mes "^5555FF1 Amblem of the Sun God";
- mes "10 Gold";
- mes "40 Steel";
- mes "50 Coal";
- mes "and 2 Oridecon^000000..........";
- next;
- mes "[Tempestra]";
- mes "I can make you a ^5555FF'Hat of the Sun God'^000000!! It's a fantastic piece of work! How's that sound?";
- next;
- menu "Alright.",ssM_1a, "Not right now thanks.",ssM_1b;
-
- ssM_1a:
- if(countitem(7086)<1 || countitem(969)<10 || countitem(999)<40 || countitem(1003)<50 || countitem(984)<2) goto ssL_NotEnuf;
- mes "[Tempestra]";
- mes "Please wait just a moment while I make it........";
- next;
- getitem 5022, 1;
- delitem 7086, 1;
- delitem 969, 10;
- delitem 999, 40;
- delitem 1003, 50;
- delitem 984, 2;
- mes "[Tempestra]";
- mes "All done... one Hat of the Sun God just for you. Thank you again for the potion, and please come back any time.";
- emotion 15;
- close;
-
- ssL_NotEnuf:
- mes "[Tempestra]";
- mes "Um.... where are those items exactly???";
- emotion 20;
- close;
- ssM_1b:
- mes "[Tempestra]";
- mes "Come back anytime when you've changed your mind.";
- close;
-
- L_NoPot:
- mes "[Tempestra]";
- mes "Umm... excuse me but.... where is the potion??";
- emotion 20;
- close;
-
- M_1:
- mes "[Tempestra]";
- mes "..... How RUDE!!";
- emotion 0;
- close;
-}
+//===== eAthena Script =======================================
+//= Items Quest NPC's located in Alberta
+//===== By: ==================================================
+//= kobra_k88
+//===== Current Version: =====================================
+//= 1.3
+//===== Compatible With: =====================================
+//= eAthena 1.0
+//===== Description: =========================================
+//= Dolls Quest
+//= Boy's Cap Quest
+//= Antlers Quest
+//= Bao Bao, Cresent Hairpin, Fashionbale Glasses, Heart Hairpin Quests
+//= Hat of Sun God, Sunday Hat, Mage Hat, Magician Hat Quests
+//===== Additional Comments: =================================
+//= Fully working
+//= 1.1 Fixed Spore Doll exploit [Lupus], 1.2 Gramp's Tiger skin label bug
+//= 1.3 Fixed item ID 7031 -> 7013
+//============================================================
+
+
+
+//=======================================================================================================//
+// Doll Quest
+//=======================================================================================================//
+alberta.gat,117,134,8 script Elin 96,
+{
+
+ mes "[Elin]";
+ if(Sex == 0) mes "Hello, miss. Since you're a girl, you must like dolls, don't you?";
+ if(Sex == 1) mes "Hello, mister. Hmm, since you're a boy, you don't like dolls, do you?";
+ next;
+ mes "[Elin]";
+ mes "I LOVE dolls!!";
+ emotion 14;
+ next;
+ mes "[Elin]";
+ mes "Ya know..... I REALLY, REALLY, want a new doll. I hope daddy is going to buy me one for my birthday.....";
+ next;
+ menu "Aww, you must be happy...",M_1,"How about I give you one now?",M_2;
+
+ M_1:
+ mes "[Elin]";
+ mes "Yeah, this time I'm hoping for a Yoyo doll. Hehe, they're so cute! They're my FAVORITE!";
+ emotion 33;
+ close;
+ M_2:
+ mes "[Elin]";
+ mes "Oh my goodness! Really?? You're such a sweetie.... gimme, gimme!!";
+ mes "What kinda doll are you going to give me? Are you really gonna give me one?";
+ emotion 0;
+ next;
+ menu "Puppet",sM_1,"Poring doll",sM_2,"Chonchon doll",sM_3,"Rocker doll",sM_4, "Spore doll",sM_5,
+ "Osiris doll",sM_6,"Baphomet doll",sM_7,"Racoon doll",sM_8,"Yoyo doll",sM_9, "I am as adorable as a doll!",sM_10;
+
+ sM_1:
+ if(countitem(740) < 1) goto L_Liar;
+ mes "[Elin]";
+ mes "Wow--! It's a rabbit! It's SOOOO cute!! Thank you SOOO much!";
+ emotion 14;
+ next;
+ mes "[Elin]";
+ mes "It's SOOO fluffy... Oh yeah! Let me give you a present too!";
+ next;
+ mes "(diggs around in her pockets)";
+ next;
+ mes "[Elin]";
+ mes "Ummm ... found it! Here take this!";
+ next;
+ delitem 740,1;
+ getitem 530,1;
+ mes "[Elin]";
+ mes "I got this from Santa. It's a candy cane~";
+ next;
+ mes "[Elin]";
+ mes "Thanks again for the rabbit doll! I'm gonna HUG this to sleep EVERY night~";
+ emotion 15;
+ close;
+
+
+ sM_2:
+ if(countitem(741) < 1) goto L_Liar;
+ mes "[Elin]";
+ mes "Yay! It's a poring doll! It's SOOOO cute! Since you gave me a doll I'll give you this....";
+ emotion 14;
+ next;
+ delitem 741,1;
+ getitem 529,1;
+ mes "[Elin]";
+ mes "Thank you for the doll!";
+ emotion 15;
+ close;
+
+
+ sM_3:
+ if(countitem(742) < 1) goto L_Liar;
+ mes "[Elin]";
+ mes "Ew whats this?.... a Chonchon ... doll? ...";
+ emotion 16;
+ next;
+ mes "[Elin]";
+ mes "Oh well, since you're giving it to me, I guess it's ok ....";
+ next;
+ mes "[Elin]";
+ mes "Well here's a little something for giving me the doll. Don't eat too much or you'll get cavities.";
+ delitem 742,1;
+ getitem 530,1;
+ next;
+ mes "[Elin]";
+ mes ".... chonchon.... (~grumble, grumble~)";
+ emotion 7;
+ close;
+
+ sM_4:
+ if(countitem(752) < 1) goto L_Liar;
+ mes "[Elin]";
+ mes "Oh! a Rocker doll. I hate hopping things but this doll's kinda cute.";
+ next;
+ mes "[Elin]";
+ mes "Thank you. Let me give you something too.";
+ next;
+ mes "[Elin]";
+ mes "Hmm, didn't I get some stuff from my uncle ...";
+ next;
+ mes "[Elin]";
+ mes "Here it is. We've got tons of it at home so I'll share some with you~";
+ delitem 752,1;
+ getitem 532,7;
+ next;
+ mes "[Elin]";
+ mes "Thanks again for the doll!";
+ emotion 15;
+ close;
+
+ sM_5:
+ if(countitem(743) < 1) goto L_Liar;
+ mes "[Elin]";
+ mes "Blehh .... It's a mushroom... Mom's always scolding me for not eating mushrooms ...";
+ emotion 4;
+ next;
+ mes "[Elin]";
+ mes "I'll take it anyway, since the doll looks cute. But I still won't eat mushrooms though ...";
+ next;
+ mes "[Elin]";
+ mes "Hmm, I'll need to give you a present too.";
+ next;
+ mes "[Elin]";
+ mes "My mom made this so please take it.";
+ delitem 743,1;
+ getitem 538,5;
+ next;
+ mes "[Litte Kid]";
+ mes "Thank you for the doll~";
+ emotion 15;
+ close;
+
+ sM_6:
+ if(countitem(751) < 1) goto L_Liar;
+ mes "[Elin]";
+ mes "Yay! It's an Osiris doll!";
+ next;
+ mes "[Elin]";
+ mes "Here's something for you too.";
+ delitem 751,1;
+ getitem 522,2;
+ mes "[Elin]";
+ mes "Thank you for the doll!";
+ close;
+
+ sM_7:
+ if(countitem(750) < 1) goto L_Liar;
+ mes "[Elin]";
+ mes "Yay! It's a Baphomet doll!";
+ next;
+ mes "[Elin]";
+ mes "Here's something for you too.";
+ delitem 750,1;
+ getitem 525,5;
+ mes "[Elin]";
+ mes "Thank you for the doll!";
+ emotion 15;
+ close;
+
+ sM_8:
+ if(countitem(754) < 1) goto L_Liar;
+ mes "[Elin]";
+ mes "Ah, it's a Smokie doll. I hate Smokies, but the doll's really cute! Thank you!";
+ emotion 33;
+ next;
+ mes "[Elin]";
+ mes "Let me give you some of Grandma's home-made cake!";
+ delitem 754,1;
+ getitem 539,3;
+ next;
+ mes "[Elin]";
+ mes "They're really good so make sure you eat them ok.";
+ next;
+ mes "[Elin]";
+ mes "Thanks again for this cute doll!";
+ emotion 15;
+ close;
+
+ sM_9:
+ if(countitem(753) < 1) goto L_Liar;
+ mes "[Elin]";
+ mes "WOW--!!! OH MY GOSH! It's a Yoyo doll! This is what I REALLY wanted!! It's SOOOO cute......";
+ emotion 14;
+ next;
+ mes "[Elin]";
+ mes "As a thank you, I'll give you this.";
+ delitem 753,1;
+ getitem 608,1;
+ next;
+ mes "[Elin]";
+ mes "Dad picked them up during his travels. It's a seed of some kind.";
+ mes "We tried planting them at home, but it doesn't seem to grow.";
+ next;
+ mes "[Elin]";
+ mes "Anyway, thank you SOOO MUCH for the Yoyo doll!!!!";
+ emotion 15;
+ close;
+
+ sM_10:
+ mes "[Elin]";
+ mes "BLAAAAAAAAHHH!! Don't make fun of me cuz I'm young!";
+ emotion 32;
+ next;
+ mes "[Elin]";
+ mes "(mumbles) .....'stupid'.....";
+ close;
+
+ L_Liar:
+ mes "[Elin]";
+ mes "HEY!! You don't have any dolls... I can't believe you would lie to a little kid!!!";
+ emotion 0;
+ next;
+ mes "[Elin]";
+ mes "You're a MEANIE!! I HATE YOU!!!..... sniff... sniff.... Waaaaaaaaaaaaaaaaaaaahhhhhh!!";
+ emotion 28;
+ close;
+}
+
+
+//=======================================================================================================//
+// Boy's Cap' Quest
+//=======================================================================================================//
+alberta_in.gat,28,145,4 script Grampa 120,{
+ mes "[Grampa]";
+ mes "Gasp ..Gasp";
+ next;
+ mes "[Grampa]";
+ mes "When I look back on my younger days... I regret not making better use of my time...";
+ next;
+ mes "[Grampa]";
+ mes "Even so I STILL feel young at heart..... unfortunately my body is very old and is in poor condtion...... Cough !! Cough .. !!";
+ next;
+ if(countitem(1030) >= 10) menu "Talk.",M_Talk, "Show him Tiger's Footskin.",M_Show, "Cancel.",M_End;
+ menu "Talk",M_Talk, "Cancel",M_End;
+
+ M_Talk:
+ mes "[Grampa]";
+ mes "Listen to me..... You must take care of your body as best you can....";
+ mes "If you aren't serious about staying healthy now..... you will surely regret it as you get older.";
+ next;
+ mes "[Grampa]";
+ mes "I've tried to restore my body to its youthful, healthy state with all of the best herbs and medicines that money can buy....";
+ next;
+ mes "[Grampa]";
+ mes "Not only have none of them worked, but their emense cost have made me bankurpt!";
+ next;
+ mes "[Grampa]";
+ mes "I have all but given up on trying to restore my youth.... there IS still one last thing I have not yet tried.....";
+ next;
+ mes "[Grampa]";
+ mes "It is the ^3355FFTiger's Footskin^000000, the legendary king of rejuvination!!";
+ emotion 0;
+ next;
+ mes "[Grampa]";
+ mes "Have you heard of the Tiger's Footskin???.....";
+ emotion 1;
+ next;
+ mes "[Grampa]";
+ mes "Just by LOOKING at it, your white hair turns Black again! By SMELLING it, your reflexes become 10x faster!";
+ mes "And just a single TASTE can turn and 80 year old man.... INTO AN 18 BOY!!!!";
+ next;
+ mes "[Grampa]";
+ mes "It truely is amazing! Ah, if I could only get my hands on some Tiger's Footskin.... my wishes would at last come true.....";
+ next;
+ mes "[Grampa]";
+ mes "For whoever brings me ^5555FF10 Tiger's Footskins^000000, I would gladly give that person my precious ^3355FFBoys Cap^000000.";
+ close;
+
+ M_Show:
+ mes "[Grampa]";
+ mes "Ohhh !! Th-This is the... this is the legendary.... TIGERS FOOTSKIN!!";
+ next;
+ mes "[Grampa]";
+ mes "Just by LOOKING at it, your white hair turns Black again! By SMELLING it, your reflexes become 10x faster!";
+ mes "And just a single TASTE can turn and 80 year old man.... INTO AN 18 BOY!!!!";
+ next;
+ mes "[Grampa]";
+ mes "It is the real Tiger's Footskin !! In my wildest dreams I never thought...... P-P-Please.... I beg you.... let me have it.....";
+ next;
+ menu "-Give him the Tiger's Footskin.", sM_Give, "Walk away.", sM_End;
+
+ sM_Give:
+ mes "[Grampa]";
+ mes "T-Thank YOU!! Thank you SO VERY MUCH!!";
+ delitem 1030,10;
+ getitem 5016,1;
+ emotion 15;
+ next;
+ mes "[Grampa]";
+ mes "Now my body can be reinvigorated!!! I will eat it right away!";
+ close;
+
+ sM_End:
+ mes "[Grampa]";
+ mes "H-He-Hey!! Young one!! W-Wa-it! Please.... come back... I beg you.... come... back.... ooohh... foot.... sk... i... n....";
+ close;
+
+ M_End:
+ mes "[Grampa]";
+ mes "Cough Cough !! .. Tiger ....Tiger's ..... Foot ..... skin .....Cough Cough !!";
+ close;
+
+
+}
+
+
+//=======================================================================================================//
+// Antlers Quest
+//=======================================================================================================//
+alberta_in.gat,122,53,4 script Cherokee 47,{
+ mes "[Cherokee]";
+ mes "Hey there, I am a Horn Collector. Sounds great, huh?";
+ next;
+ mes "[Cherokee]";
+ mes "What do you think about Animal horns? I think they are very valuable and are well worth collecting.";
+ mes "You can wear them on your head, or even decorate your house with them.";
+ next;
+ mes "[Cherokee]";
+ mes "You know.... there has been a particular horn that I have not been able to find. It is the ^5555FF'Evil Horn '^000000..";
+ next;
+ mes "[Cherokee]";
+ mes "Some say that an Evil Horn is really not an animal's horn, but one that comes from a Devil!";
+ mes "Even so, I really wish I could get my hands on one.";
+ next;
+ mes "[Cherokee]";
+ mes "Say.... do you have any ^5555FF'Evil Horns'^000000?";
+ mes "If you offer me ^5533FF20 Evil Horns^000000, I will give you my precious and famed, ^FF3355'Antlers'^000000. Is it a deal?";
+ next;
+ menu "You got it!",M_0, "Shut up Dumbo.",M_End;
+
+ M_0:
+ mes "[Cherokee]";
+ if(countitem(923) < 20) goto L_NotEnuf;
+ delitem 923,20;
+ mes "Whoah~! This is the first time I've ever seen a real ^3355FF'Evil Horn'^000000!!";
+ emotion 5;
+ next;
+ mes "[Cherokee]";
+ mes "Thank you! Here are the Antlers just as I promised you!";
+ emotion 15;
+ getitem 2284,1;
+ next;
+ mes "[Cherokee]";
+ mes "With your great help I was finally able to realize my long time dream. I appreciate what you have done! God Bless You ..";
+ close;
+
+ L_NotEnuf:
+ mes "Hmm.... like I said, I need ^FF5533'20 Evil Horns'^000000.";
+ close;
+
+ M_End:
+ mes "[Cherokee]";
+ mes "Well aren't you a rude person.... I will forgive you however, seeing as we will meet again, I'm sure....";
+ close;
+}
+
+
+//=======================================================================================================//
+// Bao Bao, Cresent Hairpin, Fashionbale Glasses, Heart Hairpin
+//=======================================================================================================//
+alberta.gat,120,53,3 script Zic 51,
+{
+ mes "[Zic]";
+ mes "Yay! A cool breeze! That's why I love the sea!!";
+ emotion 2;
+ next;
+ mes "[Zic]";
+ mes "Huh?... Do you have any business with me? You came to me because I'm a merchant right?";
+ emotion 20;
+ next;
+ mes "[Zic]";
+ mes "~Sigh!~ I get tired of my reputation.... I can't get any peace or quite around here.....";
+ next;
+ mes "[Zic]";
+ mes "So what do you wanna get? Tell me, tell me! It's so easy to guess what you want.....";
+ next;
+ menu "-Bao Bao",M_0, "-Cresent Hairpin",M_1, "-Fashionable Glasses",M_2, "-Heart Hairpin",M_3;
+
+ M_0:
+ mes "[Zic]";
+ mes "To make a Bao Bao I will need:"; //5042
+ mes "- ^5555FF1 Silk Ribbon^000000,"; //10007
+ mes "- ^5555FF50 Herioc Emblems^000000."; //968
+ next;
+ mes "[Zic]";
+ mes "Would you like me to make you one?";
+ next;
+ menu "Sure.",sM_0a, "No thanks.",M_End;
+
+ sM_0a:
+ if (countitem(10007)<1 || countitem(968)<50) goto sL_NotEnuf;
+ mes "[Zic]";
+ mes "Please wait while I make your Bao Bao......";
+ next;
+ mes "[Zic]";
+ mes "There you are, one Bao Bao. Enjoy.";
+ getitem 5042, 1;
+ delitem 10007, 1;
+ delitem 968, 50;
+ close;
+ M_1:
+ mes "[Zic]";
+ mes "To make a Cresent Hairpin I will need:"; //5048
+ mes "- ^5555FF1 Heart Hair Pin^000000,"; //5041
+ mes "- ^5555FF10 Steel^000000."; //999
+ next;
+ mes "[Zic]";
+ mes "Would you like me to make you one?";
+ next;
+ menu "Sure.",sM_1a, "No thanks.",M_End;
+
+ sM_1a:
+ if (countitem(5041)<1 || countitem(999)<10) goto sL_NotEnuf;
+ mes "[Zic]";
+ mes "Please wait while I make your Cresent Hairpin......";
+ next;
+ mes "[Zic]";
+ mes "There you are, one Cresent Hairpin. Enjoy.";
+ getitem 5048, 1;
+ delitem 5041, 1;
+ delitem 999, 10;
+ close;
+ M_2:
+ mes "[Zic]";
+ mes "To make a pair of Fashionable Glasses I will need:"; //5047
+ mes "- ^5555FF1 Jack a Dandy^000000,"; //2271
+ mes "- ^5555FF1 Scarlet Dyestuffs^000000."; //975
+ next;
+ mes "[Zic]";
+ mes "Would you like me to make you one?";
+ next;
+ menu "Sure.",sM_2a, "No thanks.",M_End;
+
+ sM_2a:
+ if (countitem(2271)<1 || countitem(975)<1) goto sL_NotEnuf;
+ mes "[Zic]";
+ mes "Please wait while I make your Fashionable Glasses......";
+ next;
+ mes "[Zic]";
+ mes "There you are, one Fashionable Glasses. Enjoy.";
+ getitem 5047, 1;
+ delitem 2271, 1;
+ delitem 975, 1;
+ close;
+ M_3:
+ mes "[Zic]";
+ mes "Are you sure you want a simple item like this? Oh well... To make a Heart Hairpin I will need:"; //5041
+ mes "- ^5555FF1200 Coral Reefs^000000."; //7013
+ emotion 20;
+ next;
+ mes "[Zic]";
+ mes "Would you like me to make you one?";
+ next;
+ menu "Sure.",sM_3a, "No thanks.",M_End;
+
+ sM_3a:
+ if (countitem(7013)<1200) goto sL_NotEnuf;
+ mes "[Zic]";
+ mes "Please wait while I make your Hear Hairpin......";
+ next;
+ mes "[Zic]";
+ mes "There you are, one Heart Hairpin. Enjoy.";
+ getitem 5041, 1;
+ delitem 7013, 1200;
+ close;
+
+ sL_NotEnuf:
+ mes "[Zic]";
+ mes "Hmm.... you don't have enough items for me to make it. Come back some other time.";
+ close;
+
+ M_End:
+ mes "[Zic]";
+ mes "See ya around.";
+ close;
+}
+
+
+//=======================================================================================================//
+// Hat of Sun God, Sunday Hat, Mage Hat, Magician Hat
+//=======================================================================================================//
+alberta.gat,135,79,3 script Tempestra 71,
+{
+ mes "[Tempestra]";
+ mes "Ah...... Such a cool breeze. It's good to be next to the sea. I think it was the right choice for me to take a break from my business and come here.";
+ emotion 2;
+ if(TEMPESTRA == 1) goto sM_Menu;
+ next;
+ mes "[Tempestra]";
+ mes "Oh the sun is so bright today. I'm glad I brought my hat. If my skin is exposed to the sun like this everyday, I'm sure to get a sunburn.";
+ next;
+ mes "[Tempestra]";
+ mes "Boy, the heat is making me thirsty. Nothing would be better right now, than sipping on a perfectly chilled yellow potion.....";
+ next;
+ menu "Here you go, my treat.",M_0, "Then go get one, sheesh....",M_1;
+
+ M_0:
+ if(countitem(503) < 1) goto L_NoPot;
+ set TEMPESTRA, 1;
+ mes "[Tempestra]";
+ mes "Oooh! Thank you so much. I'm so glad to meet such a friendly person here....";
+ emotion 15;
+ next;
+ mes "[Tempestra]";
+ mes "(~gulp~gulp~)";
+ next;
+ mes "[Tempestra]";
+ mes "Hyaaaaaaa!! It's sooo cold!! Thank you.";
+ sM_Menu:
+ next;
+ menu "The weather is really hot, isn't it...",sM_0, "You should wear a hat.",sM_1;
+
+ sM_0:
+ mes "[Tempestra]";
+ mes "Yes, it's very hot indeed.....";
+ next;
+ mes "[Tempestra]";
+ mes "Luckly I brought a lot of hats along. I have";
+ mes "a ^5555FF'Sunday Hat'^000000,";
+ mes "a ^5555FF'Mage Hat'^000000,";
+ mes "a ^5555FF'Magician Hat'^000000, and more in my room...";
+ next;
+ mes "[Tempestra]";
+ mes "I brought these hats with me so that I could sell them and use the money I made for my vacation expenses....";
+ mes "but now it looks like I'll have to wear one.....";
+ ssM_Menu:
+ next;
+ menu "Sunday Hat?",ssM_0a, "Mage Hat?",ssM_0b, "Magician Hat?",ssM_0c, "End Conversation.",ssM_End;
+
+ ssM_0a:
+ mes "[Tempestra]";
+ mes "A Sunday Hat is made up of:";
+ mes "- ^5555FF250 Fabric^000000,";
+ mes "- ^5555FF1 Slotted Hat^000000,";
+ mes "- ^5555FF1 Slotted Cap^000000,";
+ mes "- ^5555FF600 Soft Feathers^000000.";
+ mes "If you want, I can make one for you. Just bring me all of those items.";
+ if (countitem(1059)<250 || countitem(2221)<1 || countitem(2227)<1 || countitem(7063)<600) goto ssM_Menu;
+ next;
+ menu "Make one for me.",-, "Cancel",ssM_End;
+
+ mes "[Tempestra]";
+ mes "Please wait just a moment while I make it........";
+ next;
+ getitem 5032, 1;
+ delitem 1059, 250;
+ delitem 2221, 1;
+ delitem 2227, 1;
+ delitem 7063, 600;
+ mes "[Tempestra]";
+ mes "All done... one Sunday Hat just for you. Thank you and come back any time.";
+ emotion 15;
+ close;
+ ssM_0b:
+ mes "[Tempestra]";
+ mes "A Mage Hat is made up of:";
+ mes "- ^5555FF1 Wizard Hat^000000,";
+ mes "- ^5555FF400 Dragon Scales^000000,";
+ mes "- ^5555FF50 Mould Powder^000000,";
+ mes "- ^5555FF1 Elder Wilow Card^000000.";
+ mes "If you want, I can make one for you. Just bring me all of those items.";
+ if (countitem(2252)<1 || countitem(1036)<400 || countitem(7001)<50 || countitem(4052)<1) goto ssM_Menu;
+ next;
+ menu "Make one for me.",-, "Cancel",ssM_End;
+
+ mes "[Tempestra]";
+ mes "Please wait just a moment while I make it........";
+ next;
+ getitem 5027, 1;
+ delitem 2252, 1;
+ delitem 1036, 400;
+ delitem 7001, 50;
+ delitem 4052, 1;
+ mes "[Tempestra]";
+ mes "All done... one Mage Hat just for you. Thank you and come back any time.";
+ emotion 15;
+ close;
+ ssM_0c:
+ mes "[Tempestra]";
+ mes "A Magician Hat is made up of:";
+ mes "- ^5555FF1 Wizard Hat^000000,";
+ mes "- ^5555FF450 Ancient Lips^000000,";
+ mes "- ^5555FF1200 Solid Shells^000000,";
+ mes "If you want, I can make one for you. Just bring me all of those items.";
+ if (countitem(2252)<1 || countitem(1054)<450 || countitem(943)<1200) goto ssM_Menu;
+ next;
+ menu "Make one for me.",-, "Cancel",ssM_End;
+
+ mes "[Tempestra]";
+ mes "Please wait just a moment while I make it........";
+ next;
+ getitem 5045, 1;
+ delitem 2252, 1;
+ delitem 1054, 450;
+ delitem 943, 1200;
+ mes "[Tempestra]";
+ mes "All done... one Magician just for you. Thank you and come back any time.";
+ emotion 15;
+ close;
+ ssM_End:
+ close;
+
+ sM_1:
+ mes "[Tempestra]";
+ mes "Oh but the hats I have are for sale.... if I use them for myself I won't be able to sell them to my customers.";
+ next;
+ mes "[Tempestra]";
+ mes "Because you gave me the potion, I would like to make something for you. Unfortuately I don't have any materials right now.";
+ next;
+ mes "[Tempestra]";
+ mes "Hmm... If you have:";
+ mes "^5555FF1 Amblem of the Sun God";
+ mes "10 Gold";
+ mes "40 Steel";
+ mes "50 Coal";
+ mes "and 2 Oridecon^000000..........";
+ next;
+ mes "[Tempestra]";
+ mes "I can make you a ^5555FF'Hat of the Sun God'^000000!! It's a fantastic piece of work! How's that sound?";
+ next;
+ menu "Alright.",ssM_1a, "Not right now thanks.",ssM_1b;
+
+ ssM_1a:
+ if(countitem(7086)<1 || countitem(969)<10 || countitem(999)<40 || countitem(1003)<50 || countitem(984)<2) goto ssL_NotEnuf;
+ mes "[Tempestra]";
+ mes "Please wait just a moment while I make it........";
+ next;
+ getitem 5022, 1;
+ delitem 7086, 1;
+ delitem 969, 10;
+ delitem 999, 40;
+ delitem 1003, 50;
+ delitem 984, 2;
+ mes "[Tempestra]";
+ mes "All done... one Hat of the Sun God just for you. Thank you again for the potion, and please come back any time.";
+ emotion 15;
+ close;
+
+ ssL_NotEnuf:
+ mes "[Tempestra]";
+ mes "Um.... where are those items exactly???";
+ emotion 20;
+ close;
+ ssM_1b:
+ mes "[Tempestra]";
+ mes "Come back anytime when you've changed your mind.";
+ close;
+
+ L_NoPot:
+ mes "[Tempestra]";
+ mes "Umm... excuse me but.... where is the potion??";
+ emotion 20;
+ close;
+
+ M_1:
+ mes "[Tempestra]";
+ mes "..... How RUDE!!";
+ emotion 0;
+ close;
+}