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-rw-r--r--npc/quests/quests_alberta.txt551
1 files changed, 348 insertions, 203 deletions
diff --git a/npc/quests/quests_alberta.txt b/npc/quests/quests_alberta.txt
index c083477c4..074efd62e 100644
--- a/npc/quests/quests_alberta.txt
+++ b/npc/quests/quests_alberta.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
-//= 1.7
+//= 1.8
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
@@ -21,6 +21,7 @@
//= 1.6 TEMPESTRA quest uses common quests variable MISC_QUEST
//= Condition if done: (MISC_QUEST & 2) [Lupus]
//= 1.7 Moved quest from cities/albera.txt [Evera]
+//= 1.8 Re-made the Doll Quest, now with official dialogs. [DZeroX]
//============================================================
@@ -28,218 +29,362 @@
//=======================================================================================================//
// Doll Quest
//=======================================================================================================//
-alberta,117,134,8 script Elin 96,{
- mes "[Elin]";
- if(Sex){
- mes "Hello, mister. Hmm, since you're a boy, you don't like dolls, do you?";
- }else{
- mes "Hello, miss. Since you're a girl, you must like dolls, don't you?";
- }
- next;
- mes "[Elin]";
- mes "I LOVE dolls!!";
- emotion e_lv2;
- next;
- mes "[Elin]";
- mes "Ya know..... I REALLY, REALLY, want a new doll. I hope daddy is going to buy me one for my birthday.....";
- next;
- menu "Aww, you must be happy...",-,"How about I give you one now?",M_2;
-
+alberta.gat,117,135,0 script Elin 96,{
+ set .@weight,MaxWeight-Weight;
+ if ((.@weight) < 10000) {
mes "[Elin]";
- mes "Yeah, this time I'm hoping for a Yoyo doll. Hehe, they're so cute! They're my FAVORITE!";
- emotion e_ok;
+ mes "Wait a moment!!";
+ mes "You have brought too many things!";
+ mes "You cannot accept any more items!";
+ mes "Please reduce the amount of items,";
+ mes "then come see me again";
close;
- M_2:
+ }
mes "[Elin]";
- mes "Oh my goodness! Really?? You're such a sweetie.... gimme, gimme!!";
- mes "What kinda doll are you going to give me? Are you really gonna give me one?";
- emotion e_gasp;
- next;
- menu "Puppet",-,"Poring doll",sM_2,"Chonchon doll",sM_3,"Rocker doll",sM_4, "Spore doll",sM_5,
- "Osiris doll",sM_6,"Baphomet doll",sM_7,"Racoon doll",sM_8,"Yoyo doll",sM_9, "I am as adorable as a doll!",sM_10;
-
- if(countitem(740) < 1) goto L_Liar;
- delitem 740,1;
- mes "[Elin]";
- mes "Wow--! It's a rabbit! It's SOOOO cute!! Thank you SOOO much!";
- emotion e_lv2;
- next;
- mes "[Elin]";
- mes "It's SOOO fluffy... Oh yeah! Let me give you a present too!";
- next;
- mes "(diggs around in her pockets)";
- next;
- mes "[Elin]";
- mes "Ummm ... found it! Here take this!";
- next;
- getitem 530,1;
- mes "[Elin]";
- mes "I got this from Santa. It's a candy cane~";
- next;
- mes "[Elin]";
- mes "Thanks again for the rabbit doll! I'm gonna HUG this to sleep EVERY night~";
- emotion e_thx;
- close;
-
- sM_2:
- if(countitem(741) < 1) goto L_Liar;
- delitem 741,1;
- mes "[Elin]";
- mes "Yay! It's a poring doll! It's SOOOO cute! Since you gave me a doll I'll give you this....";
- emotion e_lv2;
- next;
- getitem 529,1;
- mes "[Elin]";
- mes "Thank you for the doll!";
- emotion e_thx;
- close;
-
- sM_3:
- if(countitem(742) < 1) goto L_Liar;
- delitem 742,1;
- mes "[Elin]";
- mes "Ew whats this?.... a Chonchon ... doll? ...";
- emotion e_wah;
- next;
- mes "[Elin]";
- mes "Oh well, since you're giving it to me, I guess it's ok ....";
- next;
- mes "[Elin]";
- mes "Well here's a little something for giving me the doll. Don't eat too much or you'll get cavities.";
- getitem 530,1;
- next;
- mes "[Elin]";
- mes ".... chonchon.... (~grumble, grumble~)";
- emotion e_ag;
- close;
-
- sM_4:
- if(countitem(752) < 1) goto L_Liar;
- delitem 752,1;
- mes "[Elin]";
- mes "Oh! a Rocker doll. I hate hopping things but this doll's kinda cute.";
- next;
- mes "[Elin]";
- mes "Thank you. Let me give you something too.";
- next;
- mes "[Elin]";
- mes "Hmm, didn't I get some stuff from my uncle ...";
- next;
- mes "[Elin]";
- mes "Here it is. We've got tons of it at home so I'll share some with you~";
- getitem 532,7;
- next;
- mes "[Elin]";
- mes "Thanks again for the doll!";
- emotion e_thx;
- close;
-
- sM_5:
- if(countitem(743) < 1) goto L_Liar;
- delitem 743,1;
- mes "[Elin]";
- mes "Blehh .... It's a mushroom... Mom's always scolding me for not eating mushrooms ...";
- emotion e_swt;
- next;
- mes "[Elin]";
- mes "I'll take it anyway, since the doll looks cute. But I still won't eat mushrooms though ...";
- next;
- mes "[Elin]";
- mes "Hmm, I'll need to give you a present too.";
- next;
- mes "[Elin]";
- mes "My mom made this so please take it.";
- getitem 538,5;
- next;
- mes "[Litte Kid]";
- mes "Thank you for the doll~";
- emotion e_thx;
- close;
-
- sM_6:
- if(countitem(751) < 1) goto L_Liar;
- delitem 751,1;
- mes "[Elin]";
- mes "Yay! It's an Osiris doll!";
- next;
- mes "[Elin]";
- mes "Here's something for you too.";
- getitem 522,2;
- mes "[Elin]";
- mes "Thank you for the doll!";
- close;
-
- sM_7:
- if(countitem(750) < 1) goto L_Liar;
- delitem 750,1;
- mes "[Elin]";
- mes "Yay! It's a Baphomet doll!";
- next;
- mes "[Elin]";
- mes "Here's something for you too.";
- getitem 525,5;
- mes "[Elin]";
- mes "Thank you for the doll!";
- emotion e_thx;
- close;
-
- sM_8:
- if(countitem(754) < 1) goto L_Liar;
- delitem 754,1;
- mes "[Elin]";
- mes "Ah, it's a Smokie doll. I hate Smokies, but the doll's really cute! Thank you!";
- emotion e_ok;
- next;
- mes "[Elin]";
- mes "Let me give you some of Grandma's home-made cake!";
- getitem 539,3;
- next;
- mes "[Elin]";
- mes "They're really good so make sure you eat them ok.";
- next;
- mes "[Elin]";
- mes "Thanks again for this cute doll!";
- emotion e_thx;
- close;
-
- sM_9:
- if(countitem(753) < 1) goto L_Liar;
- delitem 753,1;
- mes "[Elin]";
- mes "WOW--!!! OH MY GOSH! It's a Yoyo doll! This is what I REALLY wanted!! It's SOOOO cute......";
- emotion e_lv2;
- next;
- mes "[Elin]";
- mes "As a thank you, I'll give you this.";
- getitem 608,1;
- next;
- mes "[Elin]";
- mes "Dad picked them up during his travels. It's a seed of some kind.";
- mes "We tried planting them at home, but it doesn't seem to grow.";
+ if (Sex == 1) {
+ mes "Hello~!";
+ mes "Heh heh, you're a boy, so you";
+ mes "probably don't like dolls, right?";
+ mes "Well, I like dolls very very much!";
+ } else {
+ mes "Hi hi~! Oh, oh, do you like dolls?";
+ mes "I really really like dolls... Hee";
+ mes "Hee~!";
+ }
+ next;
+ mes "[Elin]";
+ mes "You know, I really really want a";
+ mes "new doll! I hope my daddy will give";
+ mes "me one on my birthday...!";
+ switch(select("Um, I hope your daddy gives you one too.","How about I give you one now?")) {
+ case 1:
next;
mes "[Elin]";
- mes "Anyway, thank you SOOO MUCH for the Yoyo doll!!!!";
- emotion e_thx;
+ mes "Yeah, I'm hoping";
+ mes "he gives me a Yoyo";
+ mes "doll. They're so cute!";
close;
-
- sM_10:
- mes "[Elin]";
- mes "BLAAAAAAAAHHH!! Don't make fun of me cuz I'm young!";
- emotion e_pif;
+ case 2:
next;
+ set .@weight,MaxWeight-Weight;
+ if ((.@weight) < 10000) {
+ mes "[Elin]";
+ mes "Your weight is too heavy!";
+ mes "I will accept your doll if";
+ mes "you lighten your load.";
+ close;
+ }
mes "[Elin]";
- mes "(mumbles) .....'stupid'.....";
- close;
-
- L_Liar:
- mes "[Elin]";
- mes "HEY!! You don't have any dolls... I can't believe you would lie to a little kid!!!";
- emotion e_gasp;
+ if (Sex == 1) {
+ mes "Oh my goodness!";
+ mes "Really? You're";
+ mes "such a sweetie~!";
+ } else {
+ mes "Will you really?";
+ mes "You're gonna give";
+ mes "me a doll? Yaaaay~";
+ }
next;
mes "[Elin]";
- mes "You're a MEANIE!! I HATE YOU!!!..... sniff... sniff.... Waaaaaaaaaaaaaaaaaaaahhhhhh!!";
- emotion e_sob;
- close;
+ mes "What kind of doll are you going to";
+ mes "give me? Are you really gonna give";
+ mes "me one?";
+ switch(select("Poring Doll","Chonchon Doll","Puppet","Rocker Doll","Spore Doll","Osiris Doll","Baphomet Doll","Racoon Doll","YoYo Doll","I'm as adorable as a doll.")) {
+ case 1:
+ next;
+ if (countitem(741) >= 1) {
+ mes "[Elin]";
+ mes "Yay, it's a poring doll!";
+ next;
+ delitem 741,1;
+ getitem 529,1;
+ mes "[Elin]";
+ mes "Thank you for the doll!";
+ close;
+ } else {
+ mes "[Elin]";
+ if (Sex == 1) {
+ mes "Aww...?";
+ mes "Were you only teasing me?";
+ } else {
+ mes "Aww...";
+ mes "You're not making fun of me are";
+ mes "you?";
+ }
+ next;
+ mes "[Elin]";
+ mes "I guess you forgot it somewhere...";
+ close;
+ }
+ case 2:
+ next;
+ if (countitem(742) >= 1) {
+ mes "[Elin]";
+ mes "Eh .... Chonchon ... doll ...";
+ next;
+ mes "[Elin]";
+ mes "Oh well, since you're giving it to me, I have to treasure it ....";
+ next;
+ delitem 742,1;
+ getitem 530,1;
+ mes "[Elin]";
+ mes "If I ate too much of it, I'll get cavities anyway.";
+ if (Sex == 1) {
+ mes "You too, mister.";
+ } else {
+ mes "You too, lady.";
+ }
+ mes "Don't eat too much, ok?";
+ mes "And thanks, by the way ...";
+ next;
+ mes "[Elin]";
+ mes "(Chonchon ... *mumble mumble*)";
+ close;
+ } else {
+ mes "[Elin]";
+ mes "Chonchon dolls are ugly anyways,";
+ mes "but you still lied to me! How can";
+ mes "you be so mean?!";
+ next;
+ mes "[Elin]";
+ mes "Waaaaaaaaaaaaaaaaah~~";
+ close;
+ }
+ case 3:
+ next;
+ if (countitem(740) >= 1) {
+ mes "[Elin]";
+ mes "Wow--! It's a rabbit!";
+ mes "It's so cute!!";
+ if (Sex == 1) {
+ mes "Thank you so much, mister!";
+ } else {
+ mes "Thank you so much, lady!";
+ }
+ next;
+ mes "[Elin]";
+ mes "So fluffy~";
+ mes "Oh yeah! Let me give you a present too!";
+ mes "Ummm ... found it!";
+ mes "Take this!";
+ next;
+ delitem 740,1;
+ getitem 530,1;
+ mes "[Elin]";
+ mes "I got this from Santa. It's a candy cane~";
+ if (Sex == 1) {
+ mes "Eat it too, mister.";
+ } else {
+ mes "Eat it too, lady.";
+ }
+ mes "Thank you for the rabbit doll!";
+ mes "I'm gonna hug this to sleep every night~";
+ close;
+ } else {
+ mes "[Elin]";
+ mes "Awww, you were only kidding?";
+ mes "W-W-Why are you teasing me like";
+ mes "that?";
+ next;
+ mes "[Elin]";
+ mes "*^CCCCCCSniff...^000000*";
+ next;
+ mes "[Elin]";
+ mes "Waaaaaaaaaaaaaaaaah~~";
+ close;
+ }
+ case 4:
+ next;
+ if (countitem(752) >= 1) {
+ mes "[Elin]";
+ mes "Ah, a Rocker doll.";
+ mes "I hate hopping things but the doll's kinda cute.";
+ next;
+ mes "[Elin]";
+ mes "Thank you~";
+ mes "I'll have to give you something too.";
+ mes "Hmm, didn't I get some stuff from my uncle ...";
+ next;
+ delitem 752,1;
+ getitem 532,7;
+ mes "[Elin]";
+ mes "We've got tons of them at home.";
+ mes "So I'll share some with you~";
+ mes "Thank you for the doll!";
+ close;
+ } else {
+ mes "[Elin]";
+ mes "Awww...";
+ next;
+ mes "[Elin]";
+ mes "You don't";
+ mes "really have a doll...?";
+ mes "I was so excited about it, too...";
+ close;
+ }
+ case 5:
+ next;
+ if (countitem(743) >= 1) {
+ mes "[Elin]";
+ mes "Blehh ....";
+ mes "It's a mushroom...";
+ mes "Mom's always scolding me for not eating mushrooms ...";
+ next;
+ mes "[Elin]";
+ mes "I'll take it anyway, since the doll looks cute.";
+ mes "But I still won't eat mushrooms though ...";
+ mes "Hmm, I'll need to give you a present too.";
+ next;
+ delitem 743,1;
+ getitem 538,5;
+ mes "[Elin]";
+ mes "Mom made this.";
+ if (Sex == 1) {
+ mes "Take it, mister!";
+ } else {
+ mes "Take it, lady!";
+ }
+ next;
+ mes "[Litte Kid]";
+ mes "Thank you for the doll~";
+ close;
+ } else {
+ mes "[Elin]";
+ mes "Eh...?";
+ mes "You don't";
+ mes "have a doll?";
+ next;
+ mes "[Elin]";
+ mes "Awww...";
+ mes "It's not nice";
+ mes "to tease people";
+ mes "like that. *^CCCCCCSniff, sniff^000000*";
+ close;
+ }
+ case 6:
+ next;
+ if (countitem(751) >= 1) {
+ mes "[Elin]";
+ mes "Yay! It's an Osiris doll!";
+ next;
+ delitem 751,1;
+ getitem 522,2;
+ mes "[Elin]";
+ mes "Thank you for the doll!";
+ close;
+ } else {
+ mes "[Elin]";
+ mes "Awww...";
+ mes "Why do you have";
+ mes "to make fun of me?";
+ close;
+ }
+ case 7:
+ next;
+ if (countitem(750) >= 1) {
+ mes "[Elin]";
+ mes "Yay! It's a Baphomet doll!";
+ next;
+ delitem 750,1;
+ getitem 525,5;
+ mes "[Elin]";
+ mes "Thank you for the doll!";
+ close;
+ } else {
+ mes "[Elin]";
+ mes "You big liar! Why are you";
+ mes "pretending to be nice?!";
+ close;
+ }
+ case 8:
+ next;
+ if (countitem(754) >= 1) {
+ mes "[Elin]";
+ mes "Ah, it's a racoon doll~";
+ mes "I hate Smokies, but the doll's really cute!";
+ next;
+ mes "[Elin]";
+ mes "It's really cute~";
+ if (Sex == 1) {
+ mes "Thank you very much, mister!";
+ } else {
+ mes "Thank you very much, lady!";
+ }
+ next;
+ delitem 754,1;
+ getitem 539,3;
+ mes "[Elin]";
+ mes "Let me give you some of Grandma's home-made cakes!";
+ if (Sex == 1) {
+ mes "Do you like sweet things, mister?";
+ } else {
+ mes "Do you like sweet things, lady?";
+ }
+ mes "This is really good, so eat it~";
+ next;
+ mes "[Elin]";
+ mes "Thank you for this cute doll!";
+ close;
+ } else {
+ mes "[Elin]";
+ mes "Hey! How come you have to say";
+ mes "things like that? Are you making";
+ mes "fun of me?!";
+ close;
+ }
+ case 9:
+ next;
+ if (countitem(753) >= 1) {
+ mes "[Elin]";
+ mes "Wow--!!!";
+ mes "It's a monkey! So cute~";
+ if (Sex == 1) {
+ mes "Thank you very much, mister!";
+ } else {
+ mes "Thank you very much, lady!";
+ }
+ mes "I really wanted it~";
+ next;
+ mes "[Elin]";
+ mes "It's so cute~";
+ mes "That's right!";
+ mes "As a thank you, I'll give you this.";
+ next;
+ delitem 753,1;
+ getitem 608,1;
+ mes "[Elin]";
+ mes "Dad picked them up during his travels.";
+ mes "It's a seed of some kind.";
+ mes "We tried planting them at home, but it doesn't seem to grow.";
+ if (Sex == 1) {
+ mes "I'll give it to you, mister!";
+ } else {
+ mes "I'll give it to you, lady!";
+ }
+ next;
+ mes "[Elin]";
+ mes "Thank you so much for the doll!";
+ close;
+ } else {
+ mes "[Elin]";
+ mes "Hey...";
+ mes "How come you're making fun of me?!";
+ close;
+ }
+ case 10:
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I'm as adorable as a doll...";
+ next;
+ mes "[Elin]";
+ mes "Whaaaaaaaaaaaaaaaaaaaaat...?";
+ next;
+ mes "[Elin]";
+ mes "^3355FFWhat did^000000";
+ mes "^3355FFyou just say?!^000000";
+ close;
+ }
+ }
}