diff options
Diffstat (limited to 'npc/quests/quests_alberta.txt')
-rw-r--r-- | npc/quests/quests_alberta.txt | 198 |
1 files changed, 99 insertions, 99 deletions
diff --git a/npc/quests/quests_alberta.txt b/npc/quests/quests_alberta.txt index 1feff6397..40a450cc2 100644 --- a/npc/quests/quests_alberta.txt +++ b/npc/quests/quests_alberta.txt @@ -46,7 +46,7 @@ //== Doll Quest ============================================ alberta,117,135,0 script Elin 4W_KID,{ - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "[Elin]"; mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000"; close; @@ -95,8 +95,8 @@ alberta,117,135,0 script Elin 4W_KID,{ next; switch(select("Poring Doll:Chonchon Doll:Puppet:Rocker Doll:Spore Doll:Osiris Doll:Baphomet Doll:Raccoon Doll:Yoyo Doll:I'm as adorable as a doll.")) { case 1: - if (countitem(741) >= 1) { - delitem 741,1; //Poring_Doll + if (countitem(Poring_Doll) >= 1) { + delitem Poring_Doll,1; mes "[Elin]"; mes "Aww..."; mes "I have a lot"; @@ -112,7 +112,7 @@ alberta,117,135,0 script Elin 4W_KID,{ mes "[Elin]"; mes "Ooh, let me give you something as a little thank you. You see, I hid some candy so I can eat it without telling mommy."; next; - getitem 529,1; //Candy + getitem Candy,1; mes "[Elin]"; if (Sex == 1) { mes "I don't know if you're too old to like candy, but I guess it's okay."; @@ -140,8 +140,8 @@ alberta,117,135,0 script Elin 4W_KID,{ close; } case 2: - if (countitem(742) >= 1) { - delitem 742,1; //Chonchon_Doll + if (countitem(Chonchon_Doll) >= 1) { + delitem Chonchon_Doll,1; mes "[Elin]"; mes "Agh--!"; mes "A Ch-Ch, Chonchon doll?!"; @@ -158,7 +158,7 @@ alberta,117,135,0 script Elin 4W_KID,{ mes "Let me give you"; mes "something in return..."; next; - getitem 530,1; //Candy_Striper + getitem Candy_Striper,1; mes "[Elin]"; mes "If you eat too much, your teeth will start to rot... at least, that's what Mommy says."; next; @@ -177,8 +177,8 @@ alberta,117,135,0 script Elin 4W_KID,{ close; } case 3: - if (countitem(740) >= 1) { - delitem 740,1; //Stuffed_Doll + if (countitem(Stuffed_Doll) >= 1) { + delitem Stuffed_Doll,1; mes "[Elin]"; mes "Wow...!"; mes "It looks like a bunny!"; @@ -193,7 +193,7 @@ alberta,117,135,0 script Elin 4W_KID,{ mes "Um, where"; mes "did it... Ah!"; next; - getitem 530,1; //Candy_Striper + getitem Candy_Striper,1; mes "[Elin]"; mes "Here it is! It's some of the candy Santa gave me. Go ahead and try some! Oh, and thank you so much for the doll!"; close; @@ -209,8 +209,8 @@ alberta,117,135,0 script Elin 4W_KID,{ close; } case 4: - if (countitem(752) >= 1) { - delitem 752,1; //Grasshopper_Doll + if (countitem(Grasshopper_Doll) >= 1) { + delitem Grasshopper_Doll,1; mes "[Elin]"; mes "Ooh! Rocker Doll!"; mes "It's the Rocker that likes singing and dancing! I don't like grasshoppers, but I like this because it's cute~"; @@ -218,7 +218,7 @@ alberta,117,135,0 script Elin 4W_KID,{ mes "[Elin]"; mes "Hmmm, I should give you something too, huh? Let's see, I have what my grandpa gave me..."; next; - getitem 532,7; //Banana_Juice + getitem Banana_Juice,7; mes "[Elin]"; mes "Here you go! We have a lot of this at home, so I'll give it to you, okay? Oh, and thank you so much for the doll~ I love cute dolls!"; close; @@ -233,8 +233,8 @@ alberta,117,135,0 script Elin 4W_KID,{ close; } case 5: - if (countitem(743) >= 1) { - delitem 743,1; //Spore_Doll + if (countitem(Spore_Doll) >= 1) { + delitem Spore_Doll,1; mes "[Elin]"; mes "It's a mushroom?"; mes "Ewwwwwwwww, yucky!"; @@ -244,7 +244,7 @@ alberta,117,135,0 script Elin 4W_KID,{ mes "[Elin]"; mes "But this doll is cute, so I'll take it. But I'm still not gonna eat mushrooms! Heh heh~"; next; - getitem 538,5; //Well_Baked_Cookie + getitem Well_Baked_Cookie,5; mes "[Elin]"; mes "Hehe~ My mommy made this! It's really yummy. I love cookies, too. So try it, you'll like it! Hee hee!"; next; @@ -267,8 +267,8 @@ alberta,117,135,0 script Elin 4W_KID,{ close; } case 6: - if (countitem(751) >= 1) { - delitem 751,1; //Osiris_Doll + if (countitem(Osiris_Doll) >= 1) { + delitem Osiris_Doll,1; mes "[Elin]"; mes "Ahhhhh!"; mes "What is this"; @@ -280,7 +280,7 @@ alberta,117,135,0 script Elin 4W_KID,{ mes "[Elin]"; mes "Here, since you gave me such a nicely made doll, I better give you something good too."; next; - getitem 522,2; //Fruit_Of_Mastela + getitem Fruit_Of_Mastela,2; mes "[Elin]"; mes "I found it when I secretly went to the forest. I took it because it has pretty colors!"; if (Sex == 1) { @@ -297,8 +297,8 @@ alberta,117,135,0 script Elin 4W_KID,{ close; } case 7: - if (countitem(750) >= 1) { - delitem 750,1; //Baphomet_Doll + if (countitem(Baphomet_Doll) >= 1) { + delitem Baphomet_Doll,1; mes "[Elin]"; mes "Huh?"; mes "It's a little goat..."; @@ -306,7 +306,7 @@ alberta,117,135,0 script Elin 4W_KID,{ mes "[Elin]"; mes "It's so weird. It's cute but it's also scary at the same time. Well, since you gave me a pretty doll, I wanna give you something, too."; next; - getitem 525,5; //Panacea + getitem Panacea,5; mes "[Elin]"; mes "My daddy gave me this when I was really sick. I'm not sick anymore so you can use it when you need to. Hehehe~"; next; @@ -321,8 +321,8 @@ alberta,117,135,0 script Elin 4W_KID,{ close; } case 8: - if (countitem(754) >= 1) { - delitem 754,1; //Raccoondog_Doll + if (countitem(Raccoondog_Doll) >= 1) { + delitem Raccoondog_Doll,1; mes "[Elin]"; mes "Hehe, it's a"; mes "raccoon doll."; @@ -333,7 +333,7 @@ alberta,117,135,0 script Elin 4W_KID,{ mes "Smokies in real life,"; mes "but this doll is nice!"; next; - getitem 539,3; //Piece_Of_Cake + getitem Piece_Of_Cake,3; mes "[Elin]"; mes "Here, let me give you some cake my grandma made. It's really yummy. I don't know if you like sweets or not, but it's really good! Please try some!"; next; @@ -349,8 +349,8 @@ alberta,117,135,0 script Elin 4W_KID,{ close; } case 9: - if (countitem(753) >= 1) { - delitem 753,1; //Monkey_Doll + if (countitem(Monkey_Doll) >= 1) { + delitem Monkey_Doll,1; mes "[Elin]"; mes "Woooooooow~!"; next; @@ -363,7 +363,7 @@ alberta,117,135,0 script Elin 4W_KID,{ mes "I wanna give you"; mes "something, too!"; next; - getitem 608,1; //Seed_Of_Yggdrasil + getitem Seed_Of_Yggdrasil,1; mes "[Elin]"; mes "My daddy picked it up on his way to another town. It looks like some kind of seed. I tried planting it in front of our house but it won't grow. Do you want to try?"; next; @@ -406,7 +406,7 @@ alberta_in,28,145,4 script Grampa 2_M_PHARMACIST,{ mes "[Grampa]"; mes "But my soul still burns with youthful vigor! It's just... This old body can't keep up anymore... *Hack! Wheeeeze~*"; next; - if (countitem(1030) > 9) { + if (countitem(Tiger_Footskin) > 9) { switch(select("Show him Tiger's Footskin.:Exchange it with Boys Cap.:Cancel")) { case 1: mes "[Grampa]"; @@ -423,8 +423,8 @@ alberta_in,28,145,4 script Grampa 2_M_PHARMACIST,{ mes "Will revive my virility!!!! The Tiger's Footskin~!! Ohhhh! Ohh My God !! Please!!! Please give me that... Please..."; close; case 2: - delitem 1030,10; //Tiger_Footskin - getitem 5016,1; //Boy's_Cap + delitem Tiger_Footskin,10; + getitem Boy's_Cap,1; mes "[Grampa]"; mes "T... Thank you !!"; mes "With this I can revive my youthful splendor!! I must eat this thing right away !"; @@ -492,12 +492,12 @@ alberta_in,122,53,4 script Cherokee 1_M_01,{ next; switch(select("Okay, let's deal.:Shut up, Dumbo.")) { case 1: - if (countitem(923) > 19) { - delitem 923,20; //Evil_Horn + if (countitem(Evil_Horn) > 19) { + delitem Evil_Horn,20; mes "[Cherokee]"; mes "Whoah~! This is the first time I've ever seen a real ^FF3355Evil Horn^000000!!"; mes "Thank you! Here, this is my Antler for you!"; - getitem 2284,1; // Antler + getitem Antler,1; // Antler next; mes "[Cherokee]"; mes "With your great help, I can make my wish come true this time. Finally, I'll be recognized as a serious horn collector. I appreciate this~!"; @@ -518,7 +518,7 @@ alberta_in,122,53,4 script Cherokee 1_M_01,{ //== 'Bao Bao', 'Crescent Hairpin', 'Fashionable Glasses', 'Heart Hairpin' Quest = alberta,120,53,1 script Stylish Merchant#new30 1_M_BARD,{ - if ((countitem(10007) > 0) && (countitem(968) > 49)) { + if ((countitem(Silk_Ribbon) > 0) && (countitem(Voucher_Of_Orcish_Hero) > 49)) { mes "[Zic]"; mes "I know I know, you just want to get a Bao Bao of your own. But I can't concentrate on my work if you keep rushing me like this."; next; @@ -526,16 +526,16 @@ alberta,120,53,1 script Stylish Merchant#new30 1_M_BARD,{ mes "*Ah! Kek! Smash!*"; mes "*Boom Boom!*^000000"; next; - delitem 10007,1; //Silk_Ribbon - delitem 968,50; //Voucher_Of_Orcish_Hero + delitem Silk_Ribbon,1; + delitem Voucher_Of_Orcish_Hero,50; mes "[Zic]"; mes "Phew!"; mes "There you go~!"; mes "Now make good use of it!!"; - getitem 5042,1; // Hair_Protector + getitem Hair_Protector,1; // Hair_Protector close; } - else if((countitem(5041) > 0) && (countitem(999) > 9)) { + else if((countitem(Heart_Hair_Pin) > 0) && (countitem(Steel) > 9)) { mes "[Zic]"; mes "Alright alright! Gosh, your Crescent Hairpin will be ready in a bit, but I can't concentrate my work if you keep rushing me like this!"; next; @@ -543,18 +543,18 @@ alberta,120,53,1 script Stylish Merchant#new30 1_M_BARD,{ mes "*Ah! Kek! Smash!*"; mes "*Boom Boom!*^000000"; next; - delitem 5041,1; //Heart_Hair_Pin - delitem 999,10; //Steel + delitem Heart_Hair_Pin,1; + delitem Steel,10; mes "[Zic]"; mes "Phew!"; mes "It's done~!"; mes "Now wear it and"; mes "look pretty or"; mes "something, yeah?"; - getitem 5048,1; // First_Moon_Hair_Pin + getitem First_Moon_Hair_Pin,1; // First_Moon_Hair_Pin close; } - else if((countitem(2271) > 0) && (countitem(975) > 0)) { + else if((countitem(Jack_A_Dandy) > 0) && (countitem(Scarlet_Dyestuffs) > 0)) { mes "[Zic]"; mes "Yeah yeah, you came for your Fashionable Glasses. Just don't rush me, or I won't be able to concentrate on my work, alright?"; next; @@ -562,15 +562,15 @@ alberta,120,53,1 script Stylish Merchant#new30 1_M_BARD,{ mes "*Ah! Kek! Smash!*"; mes "*Boom Boom!*^000000"; next; - delitem 2271,1; //Jack_A_Dandy - delitem 975,1; //Scarlet_Dyestuffs + delitem Jack_A_Dandy,1; + delitem Scarlet_Dyestuffs,1; mes "[Zic]"; mes "Phew, it's done!"; mes "Now go wear these and look, well, as fashionable as these glasses, I guess."; - getitem 5047,1; // Fashion_Sunglass + getitem Fashion_Sunglass,1; // Fashion_Sunglass close; } - else if(countitem(7013) > 1199){ + else if(countitem(Coral_Reef) > 1199){ mes "[Zic]"; mes "Okay okay, you want your Heart hairpin, I'm working on it. Yeesh, I can't concentrate at all if you try to rush me, you know?"; next; @@ -578,13 +578,13 @@ alberta,120,53,1 script Stylish Merchant#new30 1_M_BARD,{ mes "*Ah! Kek! Smash!*"; mes "*Boom Boom!*^000000"; next; - delitem 7013,1200; //Coral_Reef + delitem Coral_Reef,1200; mes "[Zic]"; mes "Phew~!"; mes "Finally, it's done!"; mes "Make me happy and"; mes "wear it with pride~"; - getitem 5041,1; // Heart_Hair_Pin + getitem Heart_Hair_Pin,1; // Heart_Hair_Pin close; } else { @@ -661,12 +661,12 @@ alberta,136,79,1 script Hat store girl#new30 1_F_LIBRARYGIRL,{ next; switch(select("Let me treat you to a Yellow Potion.:What, you expect me to give you one?!")) { case 1: - if (countitem(503) > 0){ + if (countitem(Yellow_Potion) > 0){ mes "[Tempestra]"; mes "Ah, thank you so much. I'm so glad to have met a friendly person like yourself."; next; mes "^3355FF*Gulp, gulp*^000000"; - delitem 503,1; //Yellow_Potion + delitem Yellow_Potion,1; next; mes "[Tempestra]"; mes "Hyaaaaaa~~!!!"; @@ -701,7 +701,7 @@ alberta,136,79,1 script Hat store girl#new30 1_F_LIBRARYGIRL,{ mes "^0000FF1 Slotted Cap^000000"; mes "^0000FF600 Soft feather^000000"; next; - if ((countitem(1059) > 249) && (countitem(2221) > 0) && (countitem(2227) > 0) && (countitem(7063) > 599)) { + if ((countitem(Transparent_Cloth) > 249) && (countitem(Hat_) > 0) && (countitem(Cap_) > 0) && (countitem(Soft_Feather) > 599)) { mes "[Tempestra]"; mes "What?!? "; mes "You have all the items already? If there are forged items or slotted items with monster cards, then put them into your storage."; @@ -719,14 +719,14 @@ alberta,136,79,1 script Hat store girl#new30 1_F_LIBRARYGIRL,{ next; mes "^3355FF*Beeeeeeeh~~~*^000000"; next; - delitem 1059,250; //Transparent_Cloth - delitem 2221,1; //Hat_ - delitem 2227,1; //Cap_ - delitem 7063,600; //Soft_Feather + delitem Transparent_Cloth,250; + delitem Hat_,1; + delitem Cap_,1; + delitem Soft_Feather,600; mes "[Tempestra]"; mes "Here it is, tee hee~"; mes "How about that? Do you like it?"; - getitem 5032,1; //Picnic_Hat + getitem Picnic_Hat,1; next; mes "[Tempestra]"; mes "Once again, thank you for your favour. I'll see you later~"; @@ -765,7 +765,7 @@ alberta,136,79,1 script Hat store girl#new30 1_F_LIBRARYGIRL,{ mes "^0000FF50 Mould Powder^000000"; mes "^0000FF1 Elder Wilow Card^000000"; next; - if ((countitem(2252) > 0) && (countitem(1036) > 399) && (countitem(4052) > 0) && (countitem(7001) > 49)) { + if ((countitem(Star_Sparkling) > 0) && (countitem(Dragon_Scale) > 399) && (countitem(Elder_Wilow_Card) > 0) && (countitem(Mould_Powder) > 49)) { mes "[Tempestra]"; mes "What?!? "; mes "You have all the items already? If there are forged items or slotted items with monster cards, then put them into your storage."; @@ -783,15 +783,15 @@ alberta,136,79,1 script Hat store girl#new30 1_F_LIBRARYGIRL,{ next; mes "^3355FF*Beeeeeeeh~~~*^000000"; next; - delitem 2252,1; //Star_Sparkling - delitem 1036,400; //Dragon_Scale - delitem 4052,1; //Elder_Wilow_Card - delitem 7001,50; //Mould_Powder + delitem Star_Sparkling,1; + delitem Dragon_Scale,400; + delitem Elder_Wilow_Card,1; + delitem Mould_Powder,50; mes "[Tempestra]"; mes "Here it is, tee hee~"; mes "How about that?"; mes "Do you like it?"; - getitem 5027,1; //Wizardry_Hat + getitem Wizardry_Hat,1; next; mes "[Tempestra]"; mes "Once again, thank you for your favour. I'll see you later~"; @@ -829,7 +829,7 @@ alberta,136,79,1 script Hat store girl#new30 1_F_LIBRARYGIRL,{ mes "^0000FF450 Ancient Lips^000000"; mes "^0000FF1200 Solid Shell^000000"; next; - if ((countitem(2252) > 0) && (countitem(1054) > 449) && (countitem(943) > 1199)) { + if ((countitem(Star_Sparkling) > 0) && (countitem(Lip_Of_Ancient_Fish) > 449) && (countitem(Solid_Shell) > 1199)) { mes "[Tempestra]"; mes "What?!? "; mes "You have all the items already?"; @@ -848,14 +848,14 @@ alberta,136,79,1 script Hat store girl#new30 1_F_LIBRARYGIRL,{ next; mes "^3355FF*Beeeeeeeh~~~*^000000"; next; - delitem 2252,1; //Star_Sparkling - delitem 1054,450; //Lip_Of_Ancient_Fish - delitem 943,1200; //Solid_Shell + delitem Star_Sparkling,1; + delitem Lip_Of_Ancient_Fish,450; + delitem Solid_Shell,1200; mes "[Tempestra]"; mes "Here it is, tee hee~"; mes "How about that?"; mes "Do you like it?"; - getitem 5045,1; //Magician_Hat + getitem Magician_Hat,1; next; mes "[Tempestra]"; mes "Once again, thank you for your favour. I'll see you later~"; @@ -889,7 +889,7 @@ alberta,136,79,1 script Hat store girl#new30 1_F_LIBRARYGIRL,{ mes "[Tempestra]"; mes "I want to make something special for you because you showed me such kindness, but I don't have anything like that right now."; next; - if ((countitem(7086) > 0) && (countitem(969) > 9) && (countitem(999) > 39) && (countitem(1003) > 49) && (countitem(984) > 1)) { + if ((countitem(Symbol_Of_Sun) > 0) && (countitem(Gold) > 9) && (countitem(Steel) > 39) && (countitem(Coal) > 49) && (countitem(Oridecon) > 1)) { mes "[Tempestra]"; mes "Hmm..."; mes "I think I can make a special item from the items you already have."; @@ -901,18 +901,18 @@ alberta,136,79,1 script Hat store girl#new30 1_F_LIBRARYGIRL,{ mes "Heh heh..."; mes "I think I'll make you a Hat of the Sun God~"; next; - delitem 7086,1; //Symbol_Of_Sun - delitem 969,10; //Gold - delitem 999,40; //Steel - delitem 1003,50; //Coal - delitem 984,2; //Oridecon + delitem Symbol_Of_Sun,1; + delitem Gold,10; + delitem Steel,40; + delitem Coal,50; + delitem Oridecon,2; mes "[Tempestra]"; mes "See! Here it is!!"; mes "Haha, I made this quicker than the speed of light!"; next; mes "[Tempestra]"; mes "...Or maybe I just gave you the one I already had, and took your items. Hee hee!"; - getitem 5022,1; // Helm_Of_Sun + getitem Helm_Of_Sun,1; // Helm_Of_Sun next; mes "[Tempestra]"; mes "Anyway, I justed want to give something really nice to you..."; @@ -1546,18 +1546,18 @@ tur_dun01,160,81,4 script Skull Stone#tur HIDDEN_NPC,{ TURTLE = 0; switch(rand(1,3)) { case 1: - getitem 532,5; //Banana_Juice + getitem Banana_Juice,5; mes "^3355FFYou've gained^000000"; mes "^3355FF5 Banana Juice^000000"; close; case 2: - getitem 513,5; //Banana + getitem Banana,5; mes "^3355FFYou've gained^000000"; mes "^3355FF5 Banana^000000"; close; case 3: - getitem 513,5; //Banana - getitem 532,5; //Banana_Juice + getitem Banana,5; + getitem Banana_Juice,5; mes "^3355FFYou've gained^000000"; mes "^3355FF5 Banana and^000000"; mes "^3355FF5 Banana Juice^000000"; @@ -1726,52 +1726,52 @@ tur_dun02,49,158,4 script Turtle Pillar#tur HIDDEN_NPC,{ TURTLE = 0; switch(rand(1,10)) { case 1: - getitem 702,1; //Animal_Blood + getitem Animal_Blood,1; mes "^3355FFYou've gained ^000000"; mes "^3355FFAnimal Gore.^000000"; close; case 2: - getitem 716,1; //Red_Gemstone + getitem Red_Gemstone,1; mes "^3355FFYou've gained^000000"; mes "^3355FFa Red Gemstone.^000000"; close; case 3: - getitem 734,1; //Red_Frame + getitem Red_Frame,1; mes "^3355FFYou've gained^000000"; mes "^3355FFa Red Frame^000000"; close; case 4: - getitem 10019,1; //Red_Muffler + getitem Red_Muffler,1; mes "^3355FFYou've gained^000000"; mes "^3355FFRed Scarf.^000000"; close; case 5: - getitem 725,1; //Red_Jewel + getitem Red_Jewel,1; mes "^3355FFYou've gained^000000"; mes "^3355FFa Sardonyx.^000000"; close; case 6: - getitem 716,1; //Red_Gemstone + getitem Red_Gemstone,1; mes "^3355FFYou've gained^000000"; mes "^3355FFa Red Gemstone.^000000"; close; case 7: - getitem 716,1; //Red_Gemstone + getitem Red_Gemstone,1; mes "^3355FFYou've gained^000000"; mes "^3355FFa Red Gemstone.^000000"; close; case 8: - getitem 716,1; //Red_Gemstone + getitem Red_Gemstone,1; mes "^3355FFYou've gained^000000"; mes "^3355FFa Red Gemstone.^000000"; close; case 9: - getitem 716,1; //Red_Gemstone + getitem Red_Gemstone,1; mes "^3355FFYou've gained^000000"; mes "^3355FFa Red Gemstone.^000000"; close; case 10: - getitem 725,1; //Red_Jewel + getitem Red_Jewel,1; mes "^3355FFYou've gained^000000"; mes "^3355FFa Sardonyx.^000000"; close; @@ -1955,32 +1955,32 @@ tur_dun04,113,178,4 script Turtle Statue#tur HIDDEN_NPC,{ if (rand(1,20) == 7) { switch(rand(1,4)) { case 1: - getitem 644,1; //Gift_Box + getitem Gift_Box,1; mes "^3355FFInside the drawer,"; mes "is a Gift Box. This"; mes "Gift Box is now yours.^000000"; close; case 2: - getitem 616,1; //Old_Card_Album + getitem Old_Card_Album,1; mes "^3355FFInside the drawer,"; mes "is an Old Card Album."; mes "It is now yours to keep.^000000"; close; case 3: - getitem 617,1; //Old_Violet_Box + getitem Old_Violet_Box,1; mes "^3355FFInside the drawer,"; mes "is an Old Purple Box."; mes "It is now yours to keep.^000000"; close; case 4: - getitem 617,1; //Old_Violet_Box + getitem Old_Violet_Box,1; mes "^3355FFInside the drawer,"; mes "is an Old Purple Box."; mes "It is now yours to keep.^000000"; close; } } - getitem 604,1; //Branch_Of_Dead_Tree + getitem Branch_Of_Dead_Tree,1; mes "^3355FFInside the drawer,"; mes "is a Dead Branch."; mes "It is now yours to keep.^000000"; @@ -2650,7 +2650,7 @@ alberta_in,131,95,5 script Iromo#ep3_2 4_M_KID1,{ mes "I should stay at home."; close; } - if ((ep13_2_hiki == 6) && (countitem(528) > 0) && (countitem(501) > 0)) { + if ((ep13_2_hiki == 6) && (countitem(Monster's_Feed) > 0) && (countitem(Red_Potion) > 0)) { mes "[Iromo]"; mes "...Huh? This smell..."; mes "This is the one I like the most."; @@ -2687,8 +2687,8 @@ alberta_in,131,95,5 script Iromo#ep3_2 4_M_KID1,{ mes "I like cats so I approached him."; mes "Then suddenly he scratched and bit me."; next; - delitem 528,1; //Monster's_Feed - delitem 501,1; //Red_Potion + delitem Monster's_Feed,1; + delitem Red_Potion,1; ep13_2_hiki = 7; changequest 10083,10084; getexp RENEWAL_EXP?3750:37500,0; @@ -2899,7 +2899,7 @@ alberta,45,106,5 script Little Boy#ep3_2 4_M_KID1,{ mes "I love Bananas~~!"; close; } - if ((ep13_2_hiki == 4) && (countitem(513) > 0)) { + if ((ep13_2_hiki == 4) && (countitem(Banana) > 0)) { mes "[Little Boy]"; mes "Huh? What a delicious smell!"; mes "You brought me Bananas!"; @@ -2914,7 +2914,7 @@ alberta,45,106,5 script Little Boy#ep3_2 4_M_KID1,{ mes "[Little Boy]"; mes "Yum Yum..."; next; - delitem 513,1; //Banana + delitem Banana,1; ep13_2_hiki = 5; changequest 10081,10082; mes "[Little Boy]"; |