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-rw-r--r--npc/quests/quests_airship.txt104
1 files changed, 52 insertions, 52 deletions
diff --git a/npc/quests/quests_airship.txt b/npc/quests/quests_airship.txt
index 5bb788a3f..c5c8f69b5 100644
--- a/npc/quests/quests_airship.txt
+++ b/npc/quests/quests_airship.txt
@@ -85,7 +85,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{
mes "[Kain Himere]";
mes "It's powered through just a little piece from the Heart of Ymir. This flying ship is a source of pride and joy for our nation.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Is there any other transportation?";
next;
mes "[Kain Himere]";
@@ -114,7 +114,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{
mes "have any helpful criticism about our service, feel free to leave me with your comments at any time.";
close;
} else {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes .@comment$+".";
next;
mes "[Kain Himere]";
@@ -164,7 +164,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{
mes "have any helpful criticism about our service, feel free to leave me with your comments at any time.";
close;
} else {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes .@comment$+".";
next;
mes "[Kain Himere]";
@@ -178,7 +178,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{
}
}
} else if (kain_ticket == 2) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "About the Airship...";
next;
mes "[Kain Himere]";
@@ -231,7 +231,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{
mes "[Kain Himere]";
mes "But then, the accident happened and I couldn't use my right arm the way I used to. So I had to quit my job as a miner...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm sorry to hear that.";
next;
mes "[Kain Himere]";
@@ -260,7 +260,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{
mes "[Kain Himere]";
mes "Finally, I became a crewman on this Airship. It's been twenty years... I can't even remember my daughter's name.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Where is she by now?";
next;
mes "[Kain Himere]";
@@ -278,7 +278,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{
switch(select("Einbroch", "Juno")) {
case 1:
kain_ticket = 4;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm heading";
mes "to Einbroch.";
next;
@@ -289,7 +289,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{
close;
case 2:
kain_ticket = 3;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm heading";
mes "to Juno.";
next;
@@ -308,7 +308,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{
switch(select("Einbroch", "Juno")) {
case 1:
kain_ticket = 4;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm heading";
mes "to Einbroch.";
next;
@@ -318,7 +318,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{
mes "that thing. Hold on...";
close;
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I am heading to Juno.";
next;
mes "[Kain Himere]";
@@ -338,7 +338,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{
mes "[Kain Himere]";
mes "Welcome back to the Airship. So did you deliver that little box safely?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "No, unfortunately. He was away when I got there. Let me give this box back to you.";
next;
mes "[Kain Himere]";
@@ -360,7 +360,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{
mes "Why is that name";
mes "so familiar...?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I met a little girl in Einbroch who was singing 'Miner's Song.' Apparently, her mother, Tarsha, taught it to her.";
next;
mes "[Kain Himere]";
@@ -370,7 +370,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{
mes "song. What does this";
mes "have to do with me?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, Tarsha remembers her father singing her song, so it's possible that ^000066he^000000 was a miner. And since her father disappeared years ago...";
next;
mes "[Kain Himere]";
@@ -384,7 +384,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{
mes "Sweet Christ...";
mes "The miner who taught Tarsha that song might have been ^0000FFme^000000.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I guess we can't be too sure for now. Do you have anything that might prove you're Tarsha's father?";
next;
mes "[Kain Himere]";
@@ -458,17 +458,17 @@ ein_in01,227,279,3 script #door_ein FAKE_NPC,5,5,{
OnTouch:
if (kain_ticket == 5) {
kain_ticket = 6;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Excuse me...?";
next;
mes "^3355FFNo one's here!^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "This must be the room...";
mes "But where the hell is he?";
mes "I can't just leave this stuff here if he won't come back.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh well...";
mes "I guess I can";
mes "just give this";
@@ -607,7 +607,7 @@ ein_in01,125,99,3 script Tarsha Cherno 4_F_EINWOMAN,{
mes "Although these contraptions aren't worth showing off, we've put a lot of work into inventing these machines.";
close;
} else if (kain_ticket == 9) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ma'am, you have a scar on your shoulder. Is that from an accident?";
next;
mes "[Tarsha Cherno]";
@@ -629,7 +629,7 @@ ein_in01,125,99,3 script Tarsha Cherno 4_F_EINWOMAN,{
mes "[Tarsha Cherno]";
mes "In the end, I left home and studied mechanics. That's how I met my husband. Meeting him is the greating thing that's ever happened to me!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "By the way,";
mes "I heard your";
mes "daughter singing";
@@ -650,14 +650,14 @@ ein_in01,125,99,3 script Tarsha Cherno 4_F_EINWOMAN,{
mes "[Tarsha Cherno]";
mes "I barely recall that he used to sing it while cleaning our old house. Yes, I don't remember what he looked like, but he must have been a miner.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "A miner...?";
mes "(Wait, that crewman, Kain Himere! He's a miner who lost his daughter!)";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes " !!!!!!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Tarsha...";
mes "Your father";
mes "may still be";
@@ -666,13 +666,13 @@ ein_in01,125,99,3 script Tarsha Cherno 4_F_EINWOMAN,{
mes "[Tarsha Cherno]";
mes "...What?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I've got to go check something now, but hopefully I'll be back soon with good news!";
changequest 2080,2081;
kain_ticket = 10;
close;
} else if (kain_ticket == 10 || kain_ticket == 11) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I know someone who might be your father! Just wait for me, hopefully I'll bering good news soon!";
close;
} else if (kain_ticket == 12) {
@@ -681,7 +681,7 @@ ein_in01,125,99,3 script Tarsha Cherno 4_F_EINWOMAN,{
mes "So did you bring";
mes "good news...?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes, speaking of which, allow me to... Check something.";
next;
switch(select("Check her neck.", "Check her hands.", "Check her legs.", "Check her forehead.")) {
@@ -702,10 +702,10 @@ ein_in01,125,99,3 script Tarsha Cherno 4_F_EINWOMAN,{
mes "a burn mark on";
mes "her hand.^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "That's it! Tarsha, your father's name is Kain. He's working for the Airship as a crewman.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "He misses you";
mes "a lot and hopes";
mes "that you can forgive";
@@ -835,7 +835,7 @@ function script F_Cherno {
mes "Excuse me?";
mes "What did she say?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, uh...";
mes "She wanted to me";
mes "to check if her mom";
@@ -860,12 +860,12 @@ function script F_Cherno {
mes "Kind adventurer,";
mes "May I ask your name?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I am called,";
- mes strcharinfo(0)+".";
+ mes strcharinfo(PC_NAME)+".";
next;
mes "[Tarsha Cherno]";
- mes strcharinfo(0)+",";
+ mes strcharinfo(PC_NAME)+",";
mes "I appreciate your concerns~ Would you please stay for a cup of tea?";
next;
mes "[Tarsha Cherno]";
@@ -874,7 +874,7 @@ function script F_Cherno {
mes "[Tarsha Cherno]";
mes "If we could create a machine that could reduce the risk of mining ores, we could really help them. But we're pretty far from reaching that goal.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ah...";
mes "So that's why";
mes "there's so many";
@@ -909,14 +909,14 @@ ein_in01,121,99,3 script Mirror#ein HIDDEN_NPC,{
if (Sex == SEX_MALE) {
switch(rand(1,5)) {
case 1:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Man...";
mes "I didn't know";
mes "I was so good";
mes "looking! Ooh yah~";
break;
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Whoa...";
mes "So that's why the";
mes "ladies keep looking";
@@ -924,7 +924,7 @@ ein_in01,121,99,3 script Mirror#ein HIDDEN_NPC,{
mes "free gun show!";
break;
case 3:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "It's a shame I can't job";
mes "change to Male Model.";
mes "Clearly, I'd be like, Job";
@@ -932,7 +932,7 @@ ein_in01,121,99,3 script Mirror#ein HIDDEN_NPC,{
mes "Man, I'm beautiful...";
break;
case 4:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "This is my reflection?!";
mes "No one can be this good";
mes "looking, not without special";
@@ -940,7 +940,7 @@ ein_in01,121,99,3 script Mirror#ein HIDDEN_NPC,{
mes "fair to everyone else...";
break;
case 5:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh wow...";
mes "I look pretty good.";
mes "No wait. Really, really";
@@ -952,7 +952,7 @@ ein_in01,121,99,3 script Mirror#ein HIDDEN_NPC,{
} else {
switch(rand(1,5)) {
case 1:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh. Wow.";
mes "I never realized...";
mes "Everything is in";
@@ -961,7 +961,7 @@ ein_in01,121,99,3 script Mirror#ein HIDDEN_NPC,{
mes "want to party with me~";
break;
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh my gosh~";
mes "How can I look this";
mes "good without any makeup?";
@@ -969,7 +969,7 @@ ein_in01,121,99,3 script Mirror#ein HIDDEN_NPC,{
mes "girls... Wow, is this really me?";
break;
case 3:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Am I going crazy?";
mes "Is that girl in the";
mes "mirror really me...?";
@@ -977,7 +977,7 @@ ein_in01,121,99,3 script Mirror#ein HIDDEN_NPC,{
mes "how gorgeous I look?";
break;
case 4:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "So...";
mes "What did you do with";
mes "this mirror? Because I'm";
@@ -992,7 +992,7 @@ ein_in01,121,99,3 script Mirror#ein HIDDEN_NPC,{
mes "of our inventions.";
mes "It's just a normal mirror...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well now...!";
mes "Are you sure?";
mes "Because my face looks";
@@ -1000,7 +1000,7 @@ ein_in01,121,99,3 script Mirror#ein HIDDEN_NPC,{
mes "it's like, I'm almost too sexy!";
break;
case 5:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh wow...";
mes "I look pretty good.";
mes "No wait. Really, really";
@@ -1139,7 +1139,7 @@ einbech,53,94,5 duplicate(Tree) Tree#t1-4 HIDDEN_NPC
//- Expert Repairman -
ein_in01,117,80,5 script Unidentified Machine#as HIDDEN_NPC,{
if (kain_ticket > 12) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "This is the";
mes "^FF0000Expert Repairman^000000?!";
mes "It looks like it";
@@ -2062,7 +2062,7 @@ airplane,236,163,5 script Airship Captain#03 4_M_REINDEER,{
}
} else if (lght_air == 7 && lhz_heart == 12) {
mes "[Ferlock]";
- mes "Now, "+strcharinfo(0)+",";
+ mes "Now, "+strcharinfo(PC_NAME)+",";
mes "you must be wondering";
mes "why I'm telling you all";
mes "this. I believe that some";
@@ -2677,7 +2677,7 @@ airplane,236,63,4 script Hallen 4_M_KID1,{
mes "game for Apples!";
next;
if (Shinokas_Quest > 9) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "(^333333Wait, I met that guy when";
mes "I was helping Shinokas. He";
mes "was one of the directors of";
@@ -2930,7 +2930,7 @@ L_Ask:
close;
} else if (lhz_heart == 8) {
mes "[Kaci]";
- mes "Hello, "+strcharinfo(0)+".";
+ mes "Hello, "+strcharinfo(PC_NAME)+".";
mes "It's nice to see you again.";
mes "So is there anything I can";
mes "help you with today?";
@@ -2958,7 +2958,7 @@ L_Ask:
mes "he's drunk, and a poor gambler,";
mes "I don't know much about him.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "(^333333Einbroch Laboratory...";
mes "It's so suspicious. That";
mes "director knows about Ymir's";
@@ -2966,7 +2966,7 @@ L_Ask:
mes "keeping something really";
mes "important over there.^000000)";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "(^333333I better investigate";
mes "that laboratory in Einbroch";
mes "as soon as I can, even if it's";
@@ -2990,7 +2990,7 @@ ein_in01,279,25,0 script #lab01_heart HIDDEN_WARP_NPC,1,1,{
OnTouch:
if (lhz_heart == 9)
{
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "(^333333I've... I've just";
mes "got to investigate";
mes "that laboratory and";
@@ -3005,7 +3005,7 @@ ein_in01,264,17,0 script #lab02_heart HIDDEN_WARP_NPC,1,1,{
OnTouch:
if (lhz_heart == 9)
{
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What the...";
mes "It's some sort of";
mes "weird device. The label";
@@ -3107,7 +3107,7 @@ L_Retry:
}
++@retry;
mes "[Security System]";
- mes "^ff0000"+strcharinfo(0)+"^000000";
+ mes "^ff0000"+strcharinfo(PC_NAME)+"^000000";
mes "has entered the following:";
mes "^0000ff"+@input100+"^000000 - ^0000ff"+@input10+"^000000 - ^0000ff"+@input1+"^000000.";
mes "Please wait for authorization to complete.";