diff options
Diffstat (limited to 'npc/quests/quests_13_2.txt')
-rw-r--r-- | npc/quests/quests_13_2.txt | 216 |
1 files changed, 108 insertions, 108 deletions
diff --git a/npc/quests/quests_13_2.txt b/npc/quests/quests_13_2.txt index 83ce8419f..09ef6209e 100644 --- a/npc/quests/quests_13_2.txt +++ b/npc/quests/quests_13_2.txt @@ -476,7 +476,7 @@ spl_fild03,226,151,0 script School of Fish#5::FishingHole_spl3 CLEAR_NPC,{ getitem Rough_File,1; ep13_1_rhea = 14; specialeffect2 EF_BUBBLE; - mapannounce strcharinfo(3),strcharinfo(0) + " has caught a Loose File.",bc_map,"0xff77ff"; + mapannounce strcharinfo(PC_MAP),strcharinfo(PC_NAME) + " has caught a Loose File.",bc_map,"0xff77ff"; } } .@rhea_ran = rand(1,70); @@ -498,17 +498,17 @@ spl_fild03,226,151,0 script School of Fish#5::FishingHole_spl3 CLEAR_NPC,{ .@rhea_ran5 = rand(1,200); if (.@rhea_ran5 == 3) { getitem Gift_Box,1; - mapannounce strcharinfo(3),strcharinfo(0) + " has caught a Gift Box.",bc_map,"0x00ffff"; + mapannounce strcharinfo(PC_MAP),strcharinfo(PC_NAME) + " has caught a Gift Box.",bc_map,"0x00ffff"; } .@rhea_ran3 = rand(1,500); if (.@rhea_ran3 == 3) { getitem Old_Blue_Box,1; - mapannounce strcharinfo(3),strcharinfo(0) + " has caught an Old Blue Box.",bc_map,"0x00ffff"; + mapannounce strcharinfo(PC_MAP),strcharinfo(PC_NAME) + " has caught an Old Blue Box.",bc_map,"0x00ffff"; } .@rhea_ran4 = rand(1,3000); if (.@rhea_ran4 == 3) { getitem Old_Violet_Box,1; - mapannounce strcharinfo(3),strcharinfo(0) + " has caught an Old Purple Box.",bc_map,"0x44ff44"; + mapannounce strcharinfo(PC_MAP),strcharinfo(PC_NAME) + " has caught an Old Purple Box.",bc_map,"0x44ff44"; } } else { @@ -587,9 +587,9 @@ spl_in01,32,306,3 script Splendide Guard#ep13md01 4_M_FAIRYSOLDIER,2,2,{ mes "No, never mind..."; mes "What is your name?"; next; - select("" + strcharinfo(0) + ""); + select("" + strcharinfo(PC_NAME) + ""); mes "[Arc]"; - mes "Ah, right. " + strcharinfo(0) +"!"; + mes "Ah, right. " + strcharinfo(PC_NAME) +"!"; mes "That's a strange pronunciation."; mes "I might mispronunce it, so please understand..."; next; @@ -627,7 +627,7 @@ spl_in01,32,306,3 script Splendide Guard#ep13md01 4_M_FAIRYSOLDIER,2,2,{ mes "[Arc]"; mes "The Manuk giants might misunderstand this as provoking them...Couldn't they?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "So...the point is, you want me to look for your friend. Right?"; mes "Because you can't do it yourself from all these complicated situations?"; next; @@ -637,7 +637,7 @@ spl_in01,32,306,3 script Splendide Guard#ep13md01 4_M_FAIRYSOLDIER,2,2,{ next; switch(select("Sure, I will do it.", "Sorry, can't help you.")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "But, I'm going to need more information if I'm going to look for her."; next; mes "[Arc]"; @@ -656,7 +656,7 @@ spl_in01,32,306,3 script Splendide Guard#ep13md01 4_M_FAIRYSOLDIER,2,2,{ mes "Ah, and please keep this a secret from the other Laphines."; next; mes "[Arc]"; - mes "Remember " + strcharinfo(0) + "... you must keep this to yourself..."; + mes "Remember " + strcharinfo(PC_NAME) + "... you must keep this to yourself..."; mes "Please, find her."; ep13_mdrama = 2; setquest 7056; @@ -681,7 +681,7 @@ spl_in01,32,306,3 script Splendide Guard#ep13md01 4_M_FAIRYSOLDIER,2,2,{ mes "Keep that in mind when searching for her. And don't tell any other Laphine's about her missing."; next; mes "[Arc]"; - mes "You " + strcharinfo(0) + " are the only one I could ask for help..."; + mes "You " + strcharinfo(PC_NAME) + " are the only one I could ask for help..."; mes "Do me this favor please."; close; } @@ -723,7 +723,7 @@ spl_in01,32,306,3 script Splendide Guard#ep13md01 4_M_FAIRYSOLDIER,2,2,{ mes "It happened all of a sudden."; next; mes "[Arc]"; - mes "" + strcharinfo(0) + "!"; + mes "" + strcharinfo(PC_NAME) + "!"; mes "What shoud I do now?"; mes "What do I have to do?"; mes "Terra left again and she was hurt..."; @@ -771,12 +771,12 @@ spl_in01,32,306,3 script Splendide Guard#ep13md01 4_M_FAIRYSOLDIER,2,2,{ mes "...No...."; mes "Shit, then what should I do!!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I will go. I'm the one who knows exactly where that cave is."; mes "I will go and bring her back."; mes "If Terra headed for that cave, I should be able to find her."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Let's hear rest of the story from Terra."; mes "It is important for you to guard this place, isn't it?"; mes "If Terra really took the Bradium without any permission..."; @@ -800,18 +800,18 @@ spl_in01,32,306,3 script Splendide Guard#ep13md01 4_M_FAIRYSOLDIER,2,2,{ mes "What? A wounded Laphine in the Sapha's village?"; mes "Was it Terra?! Was she captured by those Sapha bastards?!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Calm down. I couldn't check out exactly who the captured Laphine was."; mes "And they seem to have no intention of harming the Laphine."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Also, they were looking for something that can cure a wounded Laphine..."; mes "If we bring some medicine to them, we might have a chance to see who the Laphine is."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I understand how anxious you feel.. but that is the only way I can think of finding out who it is."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I will take some things to treat the wounds with me and if it turns out that the captured Laphine is Terra, I will bring her back."; next; mes "[Arc]"; @@ -867,7 +867,7 @@ spl_in01,32,306,3 script Splendide Guard#ep13md01 4_M_FAIRYSOLDIER,2,2,{ } else if (ep13_mdrama == 25) { mes "[Arc]"; - mes "" + strcharinfo(0) + "!!"; + mes "" + strcharinfo(PC_NAME) + "!!"; mes "Terra's back!!!"; mes "She is back in one piece!"; mes "...She hasn't been saying a single word since her return, I told her to rest in Yai..."; @@ -1108,41 +1108,41 @@ nyd_dun01,58,223,0 script Petrified Sapha#ep13md03 CLEAR_NPC,{ next; mes "Looking up I see the roots of the tree and stems digging up a mud-plastered wall, so the sunlight could shine through....2.j...There is a statue of Giant on the ground."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "A statue in a place like this..."; mes "Interesting."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hm, This resembles... that giant tribe in Manuk..."; mes "Huh? It's wearing a muffler..."; mes "...It can't be!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "It has a lot of scars on it... as if it had been in a severe fight..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "And it appears like it's holding something in its arms..."; mes "Just what happened here?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I can't imagine what happened here, but I don't see Terra's marks anymore..."; mes "and this cave looks unsafe... I'd better go back to Arc for now."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Could it be... Terra was fighting this Giant?"; ep13_mdrama = 7; changequest 7057,7058; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Anyways... How do I get out of here?"; mes "That hole I came in is too slippery to climb back out..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Light is coming in from the ceiling above... Maybe I should just climb a stem around here..."; close; } else if ((ep13_mdrama == 7) || (ep13_mdrama == 8)) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I'm done with this place."; mes "I should go back to Arc..."; mes "Let's find an exit."; @@ -1152,12 +1152,12 @@ nyd_dun01,58,223,0 script Petrified Sapha#ep13md03 CLEAR_NPC,{ mes "I came back here, but there's no trace of Terra..."; mes "There's only one thing different from the last time..Small particles of an ore are sprinkled around the Sapha's dead body."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "So...Terra was here....."; mes "Powdered Bradium..."; mes "What was she trying to do with this Sapha?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I can't just go back to Arc without anything... he'd be so disappointed..."; mes "Hmm, Should I go to the Sapha's village?"; ep13_mdrama = 10; @@ -1165,11 +1165,11 @@ nyd_dun01,58,223,0 script Petrified Sapha#ep13md03 CLEAR_NPC,{ close; } else if (ep13_mdrama == 10) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I can't find any traces of Terra anymore."; mes "One thing that bugs me is...These particles of an ore."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I should go back to Arc and ask about it, or go to Sapha's Village and investigate some more."; close; } @@ -1261,7 +1261,7 @@ nyd_dun01,58,223,0 script Petrified Sapha#ep13md03 CLEAR_NPC,{ mes "He did his best 'til the last..."; next; mes "[Snorren]"; - mes "Look at this, " + strcharinfo(0) + "..."; + mes "Look at this, " + strcharinfo(PC_NAME) + "..."; mes "His petrifyied body..."; mes "protected Terra...like this."; next; @@ -1276,7 +1276,7 @@ nyd_dun01,58,223,0 script Petrified Sapha#ep13md03 CLEAR_NPC,{ next; mes "- All I could do was to keep tapping his shoulder... as he quietly sobbed... -"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Let's.. go back..."; mes "Ogen wouldn't want you to be so sad and depressed."; next; @@ -1297,7 +1297,7 @@ nyd_dun01,58,223,0 script Petrified Sapha#ep13md03 CLEAR_NPC,{ close; } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Whoa, I almost forgot the ring."; close; } @@ -1366,13 +1366,13 @@ manuk,278,177,5 script Villager#ep13_11 4_MAN_PIOM,{ mes "That Fairy came here by her own accord."; mes "How impudent. She was horribly wounded when she got here."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "(Hmm? a Fairy? Wounded?"; mes "Are they talking about Terra..?!)"; next; switch(select("Break into their conversation.", "Keep quiet and listen.")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Excuse me for interrupting your conversation."; mes "You were talking about a Fairy, would you be kind to tell me the details?"; next; @@ -1464,13 +1464,13 @@ manuk,281,177,3 script Villager#ep13_12 4_MAN_BENKUNI,{ mes "That Fairy came here by her own accord."; mes "How impudent. She was horribly wounded when she got here."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "(Hmm? a Fairy? Wounded?"; mes "Are they talking about Terra..?!)"; next; switch(select("Break into their conversation.", "Keep quiet and listen.")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Excuse me for interrupting your conversation."; mes "You were talking about a Fairy, would you be kind to tell me the details?"; next; @@ -1627,7 +1627,7 @@ man_in01,175,59,5 script Snorren#ep13_13 4_MAN_PIOM,{ mes "They just try to make accesories out of the ore which is our source of life."; mes "They collect anything that possesses magical power."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "You should calm down a bit... Tell me about that captured Laphine."; next; mes "[Snorren]"; @@ -1644,7 +1644,7 @@ man_in01,175,59,5 script Snorren#ep13_13 4_MAN_PIOM,{ next; switch(select("That could be right...", "I don't see it that way...")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "But does that Ore called bradium really possess an overwhelming magical power?"; mes "It didn't seem like that..."; next; @@ -1652,7 +1652,7 @@ man_in01,175,59,5 script Snorren#ep13_13 4_MAN_PIOM,{ mes "Really? But, we Sapha can't live without bradium."; mes "This war with the Laphine... is to protect the bradium from them..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I see..."; mes "Your people and their people are fighting over the bradium..."; next; @@ -1662,13 +1662,13 @@ man_in01,175,59,5 script Snorren#ep13_13 4_MAN_PIOM,{ mes "Is... Is that so?"; mes "Then how do you see this situation?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "It just occurred to me..."; mes "It's like some kind of forbidden area..."; next; break; } - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Anyhow, You are going to ask that fairy about Ogen, right?"; mes "If that's the case, I could interpret between you two..."; next; @@ -1724,7 +1724,7 @@ man_in01,175,59,5 script Snorren#ep13_13 4_MAN_PIOM,{ mes "[Snorren]"; mes "Do you have anything on your mind?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "She's a Laphine, right? Then we should ask a Laphine about it..."; mes "Like what we need to treat her..."; mes "I can take care of it."; @@ -1734,7 +1734,7 @@ man_in01,175,59,5 script Snorren#ep13_13 4_MAN_PIOM,{ mes "Then hurry up and bring something back..."; mes "We will wait."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "(I think I have no choice but to go back and ask Arc....)"; ep13_mdrama = 13; changequest 7061,7062; @@ -1764,14 +1764,14 @@ man_in01,175,59,5 script Snorren#ep13_13 4_MAN_PIOM,{ close; } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hmm...this won't be enough...."; mes "I would need at least 6~7 of these..."; next; mes "[Snorren]"; mes "Is something wrong?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Huh? Ah, I think we would need more than what I've brought here... I'll be back."; close; } @@ -1903,7 +1903,7 @@ man_in01,22,126,3 script Captured Laphine#ep13md 4_F_FAIRYKID6,{ next; mes "[Luik]"; mes "Finally she's coming to."; - mes "Ok, "+ strcharinfo(0) + ", it's up to you now."; + mes "Ok, "+ strcharinfo(PC_NAME) + ", it's up to you now."; mes "And you better not fake any of the words she's saying."; next; mes "- I nod to Luik and began talking to the Laphine. -"; @@ -1940,11 +1940,11 @@ man_in01,22,126,3 script Captured Laphine#ep13md 4_F_FAIRYKID6,{ mes "How...How do you know my name?"; mes "Who are you?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Arc asked me to find you. So I came here."; mes "By the way.. You were saying about a giant, do you mean a Sapha?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "The Sapha in the cave..."; mes "His body was already petrified when I got there."; next; @@ -1968,7 +1968,7 @@ man_in01,22,126,3 script Captured Laphine#ep13md 4_F_FAIRYKID6,{ mes "How...How do you know my name?"; mes "Who are you?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I came looking for you on behalf of Arc."; mes "Just how did you end up here?"; next; @@ -1991,7 +1991,7 @@ man_in01,22,126,3 script Captured Laphine#ep13md 4_F_FAIRYKID6,{ mes "Give me some bradium. Hurry!"; mes "I can't be late!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "The Sapha in the cave..."; mes "His body was already petrified when I got there."; next; @@ -2071,10 +2071,10 @@ man_in01,17,128,5 script Snorren#ep13md_15 4_MAN_PIOM,{ mes "[Snorren]"; mes "Uh.. and your name was..?"; next; - select("" + strcharinfo(0) + ""); + select("" + strcharinfo(PC_NAME) + ""); mes "[Snorren]"; mes "Yeah, Right."; - mes "" + strcharinfo(0) + ", you should try talking to that Laphine..."; + mes "" + strcharinfo(PC_NAME) + ", you should try talking to that Laphine..."; mes "Let's hear her story."; ep13_mdrama = 19; changequest 7064,7065; @@ -2134,7 +2134,7 @@ man_in01,17,128,5 script Snorren#ep13md_15 4_MAN_PIOM,{ mes "Save him."; next; mes "[Luik]"; - mes "" + strcharinfo(0) + "...eh?..."; + mes "" + strcharinfo(PC_NAME) + "...eh?..."; mes "Please look after Snorren...and Ogen."; mes "This Laphine, I mean Terra..."; mes "She truly wanted to save Ogen..."; @@ -2213,7 +2213,7 @@ man_in01,19,126,3 script Luik#ep13md16 4_MAN_GALTUN,{ mes "Wait..."; mes "Why would a Laphine give a bradium to our ally?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "They fought in the cave and your friend got hurt and began to petrify."; mes "So she came here to get a bradium to try to save his life..."; next; @@ -2250,16 +2250,16 @@ man_in01,19,126,3 script Luik#ep13md16 4_MAN_GALTUN,{ mes "[Luik]"; mes "And talking about some cave that doesn't even exist."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "That cave really exists, I swear!"; mes "I.. yeah. I saw a petrified Sapha in that cave."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I will bring back something that will make you believe."; mes "I'm not sure if that Sapha is this Ogen you are looking for..."; mes "But I'll come back..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Don't you dare...try to do any harm to Terra."; ep13_mdrama = 21; changequest 7065,7066; @@ -2304,7 +2304,7 @@ man_in01,19,126,3 script Luik#ep13md16 4_MAN_GALTUN,{ mes "Save him."; next; mes "[Luik]"; - mes "" + strcharinfo(0) + "...eh?..."; + mes "" + strcharinfo(PC_NAME) + "...eh?..."; mes "Please look after Snorren...and Ogen."; mes "This Laphine, I mean Terra..."; mes "She truly wanted to save Ogen..."; @@ -2412,7 +2412,7 @@ spl_in02,236,92,5 script Arc#ep13md_l02 4_M_FAIRYSOLDIER,{ mes "........."; next; select("So that's what happened."); - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "You were outnumbered and at the last moment Ogen sacrificed himself to protect you."; next; mes "[Terra]"; @@ -2444,7 +2444,7 @@ spl_in02,236,92,5 script Arc#ep13md_l02 4_M_FAIRYSOLDIER,{ mes "[Arc]"; mes "Get some rest."; mes "I will put in a good word to the superiors..."; - mes "And " + strcharinfo(0) + "..."; + mes "And " + strcharinfo(PC_NAME) + "..."; mes "Thank you."; next; mes "[Arc]"; @@ -2477,7 +2477,7 @@ spl_in02,236,92,5 script Arc#ep13md_l02 4_M_FAIRYSOLDIER,{ next; mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "Originally... we Laphine were extremely reluctant to have others in our area."; - mes strcharinfo(0) + ", you will be a special exception."; + mes strcharinfo(PC_NAME) + ", you will be a special exception."; next; mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; if (strnpcinfo(NPC_NAME_VISIBLE) == "Arc") mes "That's what Terra wants too."; @@ -2661,7 +2661,7 @@ spl_fild01,329,29,0 script ???#ep13mdf03 CLEAR_NPC,{ getitem Fruit_Of_Mastela,1; changequest 7063,7064; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Arc gave me three Yggdrasilberries and..."; mes "I've found... three. Six of them should be enough."; mes "Let's go back to Snorren."; @@ -2727,11 +2727,11 @@ manuk,252,116,3 script Manuk Galtun#ep13_2day 4_MAN_GALTUN,{ next; switch(select("Keep the peace.", "...")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Yes, we humans are smaller than you... but..."; mes "we have been training ourselves to be strong."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Now let me show you that"; mes "we can match your strength!"; next; @@ -2757,7 +2757,7 @@ manuk,252,116,3 script Manuk Galtun#ep13_2day 4_MAN_GALTUN,{ close; } case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Yes, but human beings can be stronger when they all work together."; close; } @@ -3112,7 +3112,7 @@ mid_camp,146,306,3 script Pet Breeder#ep13_eden01 4_F_SCIENCE,{ mes "[Pinedel]"; mes "I will forward everything to Rin."; mes "She'll love it."; - mes "Just tell her your name " + strcharinfo(0) + "."; + mes "Just tell her your name " + strcharinfo(PC_NAME) + "."; next; mes "[Pinedel]"; mes "I can remember that I've heard about you from Rin."; @@ -3631,7 +3631,7 @@ mid_camp,197,237,3 script Schwartzvalt Mechanic#1 4_M_LGTMAN,{ mes "- Dorance is walking here and there -"; mes "- in a dither. -"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Is something wrong?!"; next; mes "[Mechanic Engineer Dorance]"; @@ -3656,7 +3656,7 @@ mid_camp,197,237,3 script Schwartzvalt Mechanic#1 4_M_LGTMAN,{ mes "[Mechanic Engineer Dorance]"; mes "With all these marvelous features, it's just 39,900 zeny....!!!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...Just what are you trying to imitate..."; next; mes "[Mechanic Engineer Dorance]"; @@ -4196,7 +4196,7 @@ mid_camp,147,256,3 script Rune Midgarts Magician#1 4_M_JOB_WIZARD,{ mes "[Magician Whisper]"; mes ".............Sure, you could wait for 100 years..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "What?"; next; mes "[Magician Whisper]"; @@ -4463,7 +4463,7 @@ function script jewel_13_2 { mes "- You overspread some earth over the Gem -"; mes "- and left the Gem as it was. -"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...What the heck am I doing now..."; close; } @@ -4479,7 +4479,7 @@ function script jewel_13_2 { mes "- a Thief Bug attacks you! -"; donpcevent "Half-buried Gem#"+getarg(1)+"::OnDisable"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "What the heck is this?!?!?!"; close; } @@ -5620,7 +5620,7 @@ spl_in01,30,324,3 script High Laphine#grenouille 4_M_FAIRYKID5,{ mes "[Grenouille]"; mes "Oh! How's the reaction of the soldiers?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Yes, they seemed to be happy."; mes "But, it still made someone cry because he probably misses Alfheim."; next; @@ -5763,7 +5763,7 @@ spl_in02,139,65,3 script Middle-Ranked Laphine#la 4_F_FAIRYKID3,{ close; } else { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Where are the seeds?"; close; } @@ -6249,11 +6249,11 @@ mid_camp,283,198,5 script Bazett Teablack#ep13bs 4_M_ALCHE_D,{ mes "How long have you been standing there?"; emotion e_omg,"Bazett Teablack#ep13bs"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Uh, I'm just passing by."; mes "You look like you're busy with something."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "See you~!!"; emotion e_swt2,1; next; @@ -6271,7 +6271,7 @@ mid_camp,283,198,5 script Bazett Teablack#ep13bs 4_M_ALCHE_D,{ mes "My research is not going so well. The god of fate must have sent you to me. I'm sure of it!!"; emotion e_no1,"Bazett Teablack#ep13bs"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "......"; mes "......What?!"; emotion e_omg,1; @@ -6302,12 +6302,12 @@ mid_camp,283,198,5 script Bazett Teablack#ep13bs 4_M_ALCHE_D,{ mes "So let's work together from this point on. Let me introduce myself."; mes "As you can see from my name tag, my name is ^0000FFBazett Teablack^000000."; next; - mes "["+strcharinfo(0)+"]"; - mes "I am "+strcharinfo(0)+"."; + mes "["+strcharinfo(PC_NAME)+"]"; + mes "I am "+strcharinfo(PC_NAME)+"."; next; select("OK, so what can I do for you?"); mes "[Bazett]"; - mes ""+strcharinfo(0)+" let's see..!!"; + mes ""+strcharinfo(PC_NAME)+" let's see..!!"; mes "Search Manuk and Splendide fields everyday for signs of the fairies or giants."; next; mes "[Bazett]"; @@ -6343,12 +6343,12 @@ mid_camp,283,198,5 script Bazett Teablack#ep13bs 4_M_ALCHE_D,{ mes "So let's work together from this point on. Let me introduce myself."; mes "As you can see from my name tag, my name is ^0000FFBazett Teablack^000000."; next; - mes "["+strcharinfo(0)+"]"; - mes "I am "+strcharinfo(0)+"."; + mes "["+strcharinfo(PC_NAME)+"]"; + mes "I am "+strcharinfo(PC_NAME)+"."; next; select("OK, so what can I do for you?"); mes "[Bazett]"; - mes ""+strcharinfo(0)+" let's see..!!"; + mes ""+strcharinfo(PC_NAME)+" let's see..!!"; mes "Search Manuk and Splendide fields everyday for signs of the fairies or giants."; next; mes "[Bazett]"; @@ -6399,7 +6399,7 @@ mid_camp,283,198,5 script Bazett Teablack#ep13bs 4_M_ALCHE_D,{ mes "Gthgh sdsWryi"; mes "Apeu hjsu opuer "; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "?????"; mes "What'd you say?"; next; @@ -6419,7 +6419,7 @@ mid_camp,283,198,5 script Bazett Teablack#ep13bs 4_M_ALCHE_D,{ mes "TalDathMush Di nahDeh"; mes "ReAnduDu So sehr"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "?????"; mes "Huh?"; next; @@ -6451,12 +6451,12 @@ mid_camp,283,198,5 script Bazett Teablack#ep13bs 4_M_ALCHE_D,{ mes "So let's work together from this point on. Let me introduce myself."; mes "As you can see from my name tag, my name is ^0000FFBazett Teablack^000000."; next; - mes "["+strcharinfo(0)+"]"; - mes "I am "+strcharinfo(0)+"."; + mes "["+strcharinfo(PC_NAME)+"]"; + mes "I am "+strcharinfo(PC_NAME)+"."; next; select("OK, so what can I do for you?"); mes "[Bazett]"; - mes ""+strcharinfo(0)+" let's see..!!"; + mes ""+strcharinfo(PC_NAME)+" let's see..!!"; mes "Search Manuk and Splendide fields everyday for signs of the fairies or giants."; next; mes "[Bazett]"; @@ -6561,7 +6561,7 @@ mid_camp,283,198,5 script Bazett Teablack#ep13bs 4_M_ALCHE_D,{ next; mes "[Bazett]"; mes "Even though the content is simple, it's well organized and interesting."; - mes "As expected of "+strcharinfo(0)+"!!"; + mes "As expected of "+strcharinfo(PC_NAME)+"!!"; next; mes "[Bazett]"; mes "You've done well."; @@ -6603,7 +6603,7 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{ mes "Oops, it's dangerous, almost broken."; mes "I should hurry to change it...otherwise."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What's the matter?"; next; mes "[Worker]"; @@ -6613,7 +6613,7 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{ mes "Nothing!!"; emotion e_omg,"Worker#ep13bs"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What's up?"; next; mes "[Worker]"; @@ -6621,7 +6621,7 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{ mes "......"; mes "I was suprised by your voice."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Yes, sorry to startle you."; emotion e_heh,1; next; @@ -6632,13 +6632,13 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{ mes "[Worker]"; mes "You speak our language pretty good."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ah...anyway..you look like you're having some trouble. What happened?"; next; mes "[Worker]"; mes "Nothing!!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Are you sure? Fate has to have brought us together for a reason."; mes "Tell me~"; next; @@ -6652,13 +6652,13 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{ mes "[Worker]"; mes "I can't leave so I'm just waiting for my friend to pass by to help me."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Can I help you?"; next; mes "[Worker]"; mes "No~that's alright. We just met so I can't ask you for a favor."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "That's ok! We can help each other!"; next; mes "- Suddenly there is a screeching sound as the screw breaks -"; @@ -6690,7 +6690,7 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{ next; mes "[Gill]"; mes "It's all because of you, we are able to prevent anything disastrous."; - mes "^0000FFEven though you're also an alien race, but compared to the vile fairies^000000, I'm glad to have met someone like "+strcharinfo(0)+"."; + mes "^0000FFEven though you're also an alien race, but compared to the vile fairies^000000, I'm glad to have met someone like "+strcharinfo(PC_NAME)+"."; delitem Horn_Of_Hilsrion,30; ep13_2_bs1 = 3; ep13_2_busut = 4; @@ -6706,7 +6706,7 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{ else if (ep13_2_bs1 == 3) { mes "[Gill]"; mes "Thank you for helping me."; - mes "^0000FFEven though you're also an alien race, but compared to the vile fairies^000000, I'm glad to have met someone like "+strcharinfo(0)+"."; + mes "^0000FFEven though you're also an alien race, but compared to the vile fairies^000000, I'm glad to have met someone like "+strcharinfo(PC_NAME)+"."; close; } else { @@ -6722,7 +6722,7 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{ mes "This is too dangerous, it's become too loose..."; mes "It must be replaced soon..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Is something wrong?"; next; mes "[Worker]"; @@ -6732,7 +6732,7 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{ mes "Nevermind. Nothing."; emotion e_omg,"Worker#ep13bs"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You don't have to be like this."; next; mes "[Worker]"; @@ -6740,7 +6740,7 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{ mes "......"; mes "To suddenly hear you speak our language gave me a bit of a shock."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Since I'm travelling here, so I thought I'd need it..."; emotion e_heh,1," ET_SMILE"; next; @@ -6751,13 +6751,13 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{ mes "[Worker]"; mes "And to think you can speak our language. Interesting."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ah...but just a moment ago, you were having a hard time with something. Is something wrong?"; next; mes "[Worker]"; mes "It's nothing."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ah~ It must be fate that we met~"; mes "You can just tell me."; next; @@ -6772,13 +6772,13 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{ mes "But I can't leave this place, so I was waiting for someone to pass by."; mes "And you just happened to talk to me. I thought you were someone from our tribe."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I can help you."; next; mes "[Worker]"; mes "No, it's alright. We just met, so I don't want to trouble you."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Don't worry about it! Life is all about helping eachother, don't you think so?"; next; mes " - While the disagreement is taking place, - "; @@ -6812,7 +6812,7 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{ next; mes "[Gill]"; mes "It's all because of you, we are able to prevent anything disastrous."; - mes "^0000FFEven though you're also an alien race, but compared to the vile fairies^000000, I'm glad to have met someone like "+strcharinfo(0)+"."; + mes "^0000FFEven though you're also an alien race, but compared to the vile fairies^000000, I'm glad to have met someone like "+strcharinfo(PC_NAME)+"."; delitem Horn_Of_Hilsrion,30; ep13_2_bs1 = 3; completequest 11105; @@ -6827,7 +6827,7 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{ else if (ep13_2_bs1 == 3) { mes "[Gill]"; mes "Thank you for helping me."; - mes "^0000FFEven though you're also an alien race, but compared to the vile Fairies^000000, I'm glad to have met someone like "+strcharinfo(0)+"."; + mes "^0000FFEven though you're also an alien race, but compared to the vile Fairies^000000, I'm glad to have met someone like "+strcharinfo(PC_NAME)+"."; close; } else { |