diff options
Diffstat (limited to 'npc/quests/quests_13_1.txt')
-rw-r--r-- | npc/quests/quests_13_1.txt | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/npc/quests/quests_13_1.txt b/npc/quests/quests_13_1.txt index 8a355ce79..17cacaff6 100644 --- a/npc/quests/quests_13_1.txt +++ b/npc/quests/quests_13_1.txt @@ -9844,7 +9844,7 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{ next; mes "[Expedition Messenger]"; mes "What's up? Why haven't you left...?"; - specialeffect EF_SOULBREAKER,AREA,"Expedition Messenger"; + specialeffect(EF_SOULBREAKER, AREA, getnpcid(0, "Expedition Messenger")); next; mes "[Expedition Messenger]"; mes "Argh... Why are you doing this?!"; @@ -9871,8 +9871,8 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{ mes "[???]"; mes "Argh..."; next; - specialeffect EF_SOULBREAKER,AREA,"Expedition Messenger#3"; - specialeffect EF_SOULBREAKER,AREA,"Expedition Messenger#3"; + specialeffect(EF_SOULBREAKER, AREA, getnpcid(0, "Expedition Messenger#3")); + specialeffect(EF_SOULBREAKER, AREA, getnpcid(0, "Expedition Messenger#3")); mes "[???]"; mes "Argh... You..."; next; @@ -9924,8 +9924,8 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{ mes "[???]"; mes "Argh!"; next; - specialeffect EF_SOULBREAKER,AREA,"Expedition Messenger#3"; - specialeffect EF_SOULBREAKER,AREA,"Expedition Messenger#3"; + specialeffect(EF_SOULBREAKER, AREA, getnpcid(0, "Expedition Messenger#3")); + specialeffect(EF_SOULBREAKER, AREA, getnpcid(0, "Expedition Messenger#3")); mes "[???]"; mes "Argh... You..."; next; @@ -11548,7 +11548,7 @@ mid_camp,256,272,3 script Defaria#moc2 4_M_HUGRANFA,{ specialeffect EF_BEGINSPELL2; next; mes "- The fire sparked, but then it immediatly blew out. -"; - specialeffect EF_FIREARROW,AREA,"Wet Firewood#moc2"; + specialeffect(EF_FIREARROW, AREA, getnpcid(0, "Wet Firewood#moc2")); next; mes "[Defaria]"; mes "..............."; @@ -11567,7 +11567,7 @@ mid_camp,256,272,3 script Defaria#moc2 4_M_HUGRANFA,{ specialeffect EF_BEGINSPELL2; next; mes "- The fire sparked, but then it immediately blew out.-"; - specialeffect EF_FIREARROW,AREA,"Wet Firewood#moc2"; + specialeffect(EF_FIREARROW, AREA, getnpcid(0, "Wet Firewood#moc2")); next; mes "[Defaria]"; mes "..............."; @@ -11804,8 +11804,8 @@ mid_camp,256,272,3 script Defaria#moc2 4_M_HUGRANFA,{ mes "Hopefully I can make a fire with your nice logs...."; specialeffect EF_BEGINSPELL2; next; - specialeffect EF_FIREWALL,AREA,"Wet Firewood#moc2"; - specialeffect EF_TORCH,AREA,"Wet Firewood#moc2"; + specialeffect(EF_FIREWALL, AREA, getnpcid(0, "Wet Firewood#moc2")); + specialeffect(EF_TORCH, AREA, getnpcid(0, "Wet Firewood#moc2")); mes "[Defaria]"; mes "Oh, this is as great as I'd hoped!"; mes "I guess my magic hasn't gotten that rusty after all.."; @@ -13096,17 +13096,17 @@ que_job01,144,54,3 script Rin#moc_room2_2 4_F_ACROSS,{ cutin "moc2_dan02",255; switch(select("Smack his head.", "Punch his stomach.", "Slap his face.")) { case 1: - specialeffect EF_HIT2,AREA,"Rayan#moc_room2_2"; + specialeffect(EF_HIT2, AREA, getnpcid(0, "Rayan#moc_room2_2")); mes "- Wanting to stop Rayan from going berserk, you smacked the back of his head with the journal. Rayan staggered and then fell to the ground. Nice job! -"; next; break; case 2: - specialeffect EF_HIT4,AREA,"Rayan#moc_room2_2"; + specialeffect(EF_HIT4, AREA, getnpcid(0, "Rayan#moc_room2_2")); mes "- Wanting to stop Rayan from going berserk, you sucker punched him in the 'ole bread basket. Rayan staggered and then fell to the ground...! -"; next; break; case 3: - specialeffect EF_HIT1,AREA,"Rayan#moc_room2_2"; + specialeffect(EF_HIT1, AREA, getnpcid(0, "Rayan#moc_room2_2")); mes "- Wanting to stop Rayan from going berserk, you slapped his face with the journal. Rayan staggered and then fell onto the ground. Wah! -"; next; break; @@ -13117,7 +13117,7 @@ que_job01,144,54,3 script Rin#moc_room2_2 4_F_ACROSS,{ mes "[Rayan]"; mes "Ahh...."; mes "....? Isn't.. Isn't this?!...."; - specialeffect EF_POISON,AREA,"Rayan#moc_room2_2"; + specialeffect(EF_POISON, AREA, getnpcid(0, "Rayan#moc_room2_2")); next; mes "[Rin]"; mes "Wah! What's going on?"; @@ -13159,7 +13159,7 @@ que_job01,144,54,3 script Rin#moc_room2_2 4_F_ACROSS,{ mes "You're Rin, right?"; mes "This is the last time you'll ever see me."; mes "Haha... Muhahahahaha!!"; - specialeffect EF_ENTRY,AREA,"Rayan#moc_room2_2"; + specialeffect(EF_ENTRY, AREA, getnpcid(0, "Rayan#moc_room2_2")); donpcevent "Rayan#moc_room2_2::OnDisable"; next; cutin "moc2_rin03",2; @@ -13533,8 +13533,8 @@ OnTouch: mes "Why? Why is Rin here? Wait, where am I?"; mes "Argh.. I can't move at all..."; next; - specialeffect EF_BEGINSPELL2,AREA,"Dandelion Member#moc2_1"; - specialeffect EF_BEGINSPELL2,AREA,"Dandelion Member#moc2_2"; + specialeffect(EF_BEGINSPELL2, AREA, getnpcid(0, "Dandelion Member#moc2_1")); + specialeffect(EF_BEGINSPELL2, AREA, getnpcid(0, "Dandelion Member#moc2_2")); emotion e_gasp,"Rin#moc2_bt_rin01"; emotion e_gasp,1; mes "[Rin]"; @@ -13543,8 +13543,8 @@ OnTouch: next; donpcevent "Rin#moc2_bt_rin01::OnDisable"; donpcevent "Rin#moc2_bt_rin02::OnEnable"; - specialeffect EF_ICECRASH,AREA,"Rin#moc2_bt_rin01"; - specialeffect EF_METEORSTORM,AREA,"Rin#moc2_bt_rin01"; + specialeffect(EF_ICECRASH, AREA, getnpcid(0, "Rin#moc2_bt_rin01")); + specialeffect(EF_METEORSTORM, AREA, getnpcid(0, "Rin#moc2_bt_rin01")); mes "[Rayan]"; mes "Hah, how impressive! You run like a rabbit!"; mes "I should have you killed you when I had the chance."; @@ -13561,16 +13561,16 @@ OnTouch: donpcevent "Dandelion Member#moc2_4::OnEnable"; donpcevent "Dandelion Member#moc2_5::OnEnable"; next; - specialeffect EF_FREEZED,AREA,"Rin#moc2_bt_rin02"; + specialeffect(EF_FREEZED, AREA, getnpcid(0, "Rin#moc2_bt_rin02")); emotion e_gasp; mapannounce "que_dan01", "Rin: When.. When did you...!?!",bc_map,"0x7b68ee"; mes "[Rayan]"; mes "I'm sorry that I have to do this."; mes "..."; mes "Kill her."; - specialeffect EF_BEGINSPELL2,AREA,"Dandelion Member#moc2_3"; - specialeffect EF_BEGINSPELL2,AREA,"Dandelion Member#moc2_4"; - specialeffect EF_BEGINSPELL2,AREA,"Dandelion Member#moc2_5"; + specialeffect(EF_BEGINSPELL2, AREA, getnpcid(0, "Dandelion Member#moc2_3")); + specialeffect(EF_BEGINSPELL2, AREA, getnpcid(0, "Dandelion Member#moc2_4")); + specialeffect(EF_BEGINSPELL2, AREA, getnpcid(0, "Dandelion Member#moc2_5")); next; mapannounce "que_dan01", "Rayan: Follow me as soon as you take care of her. Our next meeting place is the usual place. I'm leaving.",bc_map,"0xA8A8A8"; donpcevent "Rayan#moc2_bt_r01::OnDisable"; @@ -13578,9 +13578,9 @@ OnTouch: donpcevent "Dandelion Member#moc2_2::OnDisable"; mes "[" + strcharinfo(PC_NAME) + "]"; mes "Rin-!!!"; - specialeffect EF_LIGHTBOLT,AREA,"Rin#moc2_bt_rin02"; - specialeffect EF_FIREPILLARBOMB,AREA,"Rin#moc2_bt_rin02"; - specialeffect EF_METEORSTORM,AREA,"Rin#moc2_bt_rin02"; + specialeffect(EF_LIGHTBOLT, AREA, getnpcid(0, "Rin#moc2_bt_rin02")); + specialeffect(EF_FIREPILLARBOMB, AREA, getnpcid(0, "Rin#moc2_bt_rin02")); + specialeffect(EF_METEORSTORM, AREA, getnpcid(0, "Rin#moc2_bt_rin02")); donpcevent "Rin#moc2_bt_rin02::OnDisable"; next; mes "You feel helpless: you can do nothing but watch her slowly get overpowered.."; |