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-rw-r--r--npc/quests/quests_13_1.txt70
1 files changed, 35 insertions, 35 deletions
diff --git a/npc/quests/quests_13_1.txt b/npc/quests/quests_13_1.txt
index 562609d31..17cacaff6 100644
--- a/npc/quests/quests_13_1.txt
+++ b/npc/quests/quests_13_1.txt
@@ -5401,7 +5401,7 @@ OnTouch:
mes "This is a really special drink I preserved. Please, drink it while it's nice and hot.";
next;
mes "- You feel so refreshed and light, as you drink the tea that the Official offered. -";
- specialeffect2 EF_ABSORBSPIRITS;
+ specialeffect(EF_ABSORBSPIRITS, AREA, playerattached());
ep13_1_rhea = 100;
if (RENEWAL_EXP)
getexp 80000,3000;
@@ -8264,8 +8264,8 @@ mid_camp,69,144,0 script Ferocious Gorurug 4_M_BOSSCAT,{
spl_fild02,314,165,0 script School of Fish#1::Fishinghole CLEAR_NPC,{
if (!questprogress(12060,PLAYTIME) && countitem(Piece_Of_Fish) < 20) {
- specialeffect2 EF_BUBBLE;
- specialeffect2 EF_INVENOM;
+ specialeffect(EF_BUBBLE, AREA, playerattached());
+ specialeffect(EF_INVENOM, AREA, playerattached());
.@fcast = 15;
if (isequipped(2550)) //Fishers_Muffler
.@fcast -= 2;
@@ -8431,7 +8431,7 @@ mid_camp,88,100,7 script Cat Hand Mining Agent 4_CAT,{
- script Mysterious Rock#0::manukrock FAKE_NPC,{
if (countitem(Unidentified_Mineral) < 3 && !questprogress(12062,PLAYTIME)) {
- specialeffect2 EF_REPAIRWEAPON;
+ specialeffect(EF_REPAIRWEAPON, AREA, playerattached());
progressbar "ffff00",10;
.@rhea_ran = rand(1,20);
if (.@rhea_ran < 13) getitem Stone,1;
@@ -9844,7 +9844,7 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{
next;
mes "[Expedition Messenger]";
mes "What's up? Why haven't you left...?";
- specialeffect EF_SOULBREAKER,AREA,"Expedition Messenger";
+ specialeffect(EF_SOULBREAKER, AREA, getnpcid(0, "Expedition Messenger"));
next;
mes "[Expedition Messenger]";
mes "Argh... Why are you doing this?!";
@@ -9871,8 +9871,8 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{
mes "[???]";
mes "Argh...";
next;
- specialeffect EF_SOULBREAKER,AREA,"Expedition Messenger#3";
- specialeffect EF_SOULBREAKER,AREA,"Expedition Messenger#3";
+ specialeffect(EF_SOULBREAKER, AREA, getnpcid(0, "Expedition Messenger#3"));
+ specialeffect(EF_SOULBREAKER, AREA, getnpcid(0, "Expedition Messenger#3"));
mes "[???]";
mes "Argh... You...";
next;
@@ -9882,8 +9882,8 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{
mes "[???]";
mes "No... Noooo!";
next;
- specialeffect2 EF_SOULBREAKER;
- specialeffect2 EF_SONICBLOWHIT;
+ specialeffect(EF_SOULBREAKER, AREA, playerattached());
+ specialeffect(EF_SONICBLOWHIT, AREA, playerattached());
mes "[Expedition Messenger]";
mes "Argh... " + strcharinfo(PC_NAME) + ", are you alright? The report... The report...";
next;
@@ -9924,8 +9924,8 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{
mes "[???]";
mes "Argh!";
next;
- specialeffect EF_SOULBREAKER,AREA,"Expedition Messenger#3";
- specialeffect EF_SOULBREAKER,AREA,"Expedition Messenger#3";
+ specialeffect(EF_SOULBREAKER, AREA, getnpcid(0, "Expedition Messenger#3"));
+ specialeffect(EF_SOULBREAKER, AREA, getnpcid(0, "Expedition Messenger#3"));
mes "[???]";
mes "Argh... You...";
next;
@@ -9935,8 +9935,8 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{
mes "[???]";
mes "No... Noooo!";
next;
- specialeffect2 EF_SOULBREAKER;
- specialeffect2 EF_SONICBLOWHIT;
+ specialeffect(EF_SOULBREAKER, AREA, playerattached());
+ specialeffect(EF_SONICBLOWHIT, AREA, playerattached());
mes "[Expedition Messenger]";
mes "Argh... " + strcharinfo(PC_NAME) + ", are you alright? The report... The report...";
next;
@@ -11548,7 +11548,7 @@ mid_camp,256,272,3 script Defaria#moc2 4_M_HUGRANFA,{
specialeffect EF_BEGINSPELL2;
next;
mes "- The fire sparked, but then it immediatly blew out. -";
- specialeffect EF_FIREARROW,AREA,"Wet Firewood#moc2";
+ specialeffect(EF_FIREARROW, AREA, getnpcid(0, "Wet Firewood#moc2"));
next;
mes "[Defaria]";
mes "...............";
@@ -11567,7 +11567,7 @@ mid_camp,256,272,3 script Defaria#moc2 4_M_HUGRANFA,{
specialeffect EF_BEGINSPELL2;
next;
mes "- The fire sparked, but then it immediately blew out.-";
- specialeffect EF_FIREARROW,AREA,"Wet Firewood#moc2";
+ specialeffect(EF_FIREARROW, AREA, getnpcid(0, "Wet Firewood#moc2"));
next;
mes "[Defaria]";
mes "...............";
@@ -11729,14 +11729,14 @@ mid_camp,256,272,3 script Defaria#moc2 4_M_HUGRANFA,{
mes "[Defaria]";
mes "What th--! How dare you fool an old man!";
mes "You little punk!";
- specialeffect2 EF_HIT2;
+ specialeffect(EF_HIT2, AREA, playerattached());
percentheal -10,0;
next;
mes "[Defaria]";
mes "I may be old,";
mes "but I'm a representative of great Arunafeltz's scholars!";
mes "It's a mistake to trifle with me like that!";
- specialeffect2 EF_HIT2;
+ specialeffect(EF_HIT2, AREA, playerattached());
percentheal -10,0;
next;
mes "[Defaria]";
@@ -11804,8 +11804,8 @@ mid_camp,256,272,3 script Defaria#moc2 4_M_HUGRANFA,{
mes "Hopefully I can make a fire with your nice logs....";
specialeffect EF_BEGINSPELL2;
next;
- specialeffect EF_FIREWALL,AREA,"Wet Firewood#moc2";
- specialeffect EF_TORCH,AREA,"Wet Firewood#moc2";
+ specialeffect(EF_FIREWALL, AREA, getnpcid(0, "Wet Firewood#moc2"));
+ specialeffect(EF_TORCH, AREA, getnpcid(0, "Wet Firewood#moc2"));
mes "[Defaria]";
mes "Oh, this is as great as I'd hoped!";
mes "I guess my magic hasn't gotten that rusty after all..";
@@ -13096,17 +13096,17 @@ que_job01,144,54,3 script Rin#moc_room2_2 4_F_ACROSS,{
cutin "moc2_dan02",255;
switch(select("Smack his head.", "Punch his stomach.", "Slap his face.")) {
case 1:
- specialeffect EF_HIT2,AREA,"Rayan#moc_room2_2";
+ specialeffect(EF_HIT2, AREA, getnpcid(0, "Rayan#moc_room2_2"));
mes "- Wanting to stop Rayan from going berserk, you smacked the back of his head with the journal. Rayan staggered and then fell to the ground. Nice job! -";
next;
break;
case 2:
- specialeffect EF_HIT4,AREA,"Rayan#moc_room2_2";
+ specialeffect(EF_HIT4, AREA, getnpcid(0, "Rayan#moc_room2_2"));
mes "- Wanting to stop Rayan from going berserk, you sucker punched him in the 'ole bread basket. Rayan staggered and then fell to the ground...! -";
next;
break;
case 3:
- specialeffect EF_HIT1,AREA,"Rayan#moc_room2_2";
+ specialeffect(EF_HIT1, AREA, getnpcid(0, "Rayan#moc_room2_2"));
mes "- Wanting to stop Rayan from going berserk, you slapped his face with the journal. Rayan staggered and then fell onto the ground. Wah! -";
next;
break;
@@ -13117,7 +13117,7 @@ que_job01,144,54,3 script Rin#moc_room2_2 4_F_ACROSS,{
mes "[Rayan]";
mes "Ahh....";
mes "....? Isn't.. Isn't this?!....";
- specialeffect EF_POISON,AREA,"Rayan#moc_room2_2";
+ specialeffect(EF_POISON, AREA, getnpcid(0, "Rayan#moc_room2_2"));
next;
mes "[Rin]";
mes "Wah! What's going on?";
@@ -13159,7 +13159,7 @@ que_job01,144,54,3 script Rin#moc_room2_2 4_F_ACROSS,{
mes "You're Rin, right?";
mes "This is the last time you'll ever see me.";
mes "Haha... Muhahahahaha!!";
- specialeffect EF_ENTRY,AREA,"Rayan#moc_room2_2";
+ specialeffect(EF_ENTRY, AREA, getnpcid(0, "Rayan#moc_room2_2"));
donpcevent "Rayan#moc_room2_2::OnDisable";
next;
cutin "moc2_rin03",2;
@@ -13533,8 +13533,8 @@ OnTouch:
mes "Why? Why is Rin here? Wait, where am I?";
mes "Argh.. I can't move at all...";
next;
- specialeffect EF_BEGINSPELL2,AREA,"Dandelion Member#moc2_1";
- specialeffect EF_BEGINSPELL2,AREA,"Dandelion Member#moc2_2";
+ specialeffect(EF_BEGINSPELL2, AREA, getnpcid(0, "Dandelion Member#moc2_1"));
+ specialeffect(EF_BEGINSPELL2, AREA, getnpcid(0, "Dandelion Member#moc2_2"));
emotion e_gasp,"Rin#moc2_bt_rin01";
emotion e_gasp,1;
mes "[Rin]";
@@ -13543,8 +13543,8 @@ OnTouch:
next;
donpcevent "Rin#moc2_bt_rin01::OnDisable";
donpcevent "Rin#moc2_bt_rin02::OnEnable";
- specialeffect EF_ICECRASH,AREA,"Rin#moc2_bt_rin01";
- specialeffect EF_METEORSTORM,AREA,"Rin#moc2_bt_rin01";
+ specialeffect(EF_ICECRASH, AREA, getnpcid(0, "Rin#moc2_bt_rin01"));
+ specialeffect(EF_METEORSTORM, AREA, getnpcid(0, "Rin#moc2_bt_rin01"));
mes "[Rayan]";
mes "Hah, how impressive! You run like a rabbit!";
mes "I should have you killed you when I had the chance.";
@@ -13561,16 +13561,16 @@ OnTouch:
donpcevent "Dandelion Member#moc2_4::OnEnable";
donpcevent "Dandelion Member#moc2_5::OnEnable";
next;
- specialeffect EF_FREEZED,AREA,"Rin#moc2_bt_rin02";
+ specialeffect(EF_FREEZED, AREA, getnpcid(0, "Rin#moc2_bt_rin02"));
emotion e_gasp;
mapannounce "que_dan01", "Rin: When.. When did you...!?!",bc_map,"0x7b68ee";
mes "[Rayan]";
mes "I'm sorry that I have to do this.";
mes "...";
mes "Kill her.";
- specialeffect EF_BEGINSPELL2,AREA,"Dandelion Member#moc2_3";
- specialeffect EF_BEGINSPELL2,AREA,"Dandelion Member#moc2_4";
- specialeffect EF_BEGINSPELL2,AREA,"Dandelion Member#moc2_5";
+ specialeffect(EF_BEGINSPELL2, AREA, getnpcid(0, "Dandelion Member#moc2_3"));
+ specialeffect(EF_BEGINSPELL2, AREA, getnpcid(0, "Dandelion Member#moc2_4"));
+ specialeffect(EF_BEGINSPELL2, AREA, getnpcid(0, "Dandelion Member#moc2_5"));
next;
mapannounce "que_dan01", "Rayan: Follow me as soon as you take care of her. Our next meeting place is the usual place. I'm leaving.",bc_map,"0xA8A8A8";
donpcevent "Rayan#moc2_bt_r01::OnDisable";
@@ -13578,9 +13578,9 @@ OnTouch:
donpcevent "Dandelion Member#moc2_2::OnDisable";
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Rin-!!!";
- specialeffect EF_LIGHTBOLT,AREA,"Rin#moc2_bt_rin02";
- specialeffect EF_FIREPILLARBOMB,AREA,"Rin#moc2_bt_rin02";
- specialeffect EF_METEORSTORM,AREA,"Rin#moc2_bt_rin02";
+ specialeffect(EF_LIGHTBOLT, AREA, getnpcid(0, "Rin#moc2_bt_rin02"));
+ specialeffect(EF_FIREPILLARBOMB, AREA, getnpcid(0, "Rin#moc2_bt_rin02"));
+ specialeffect(EF_METEORSTORM, AREA, getnpcid(0, "Rin#moc2_bt_rin02"));
donpcevent "Rin#moc2_bt_rin02::OnDisable";
next;
mes "You feel helpless: you can do nothing but watch her slowly get overpowered..";