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-rw-r--r--npc/quests/quests_13_1.txt133
1 files changed, 29 insertions, 104 deletions
diff --git a/npc/quests/quests_13_1.txt b/npc/quests/quests_13_1.txt
index 0058a76a9..1c758b664 100644
--- a/npc/quests/quests_13_1.txt
+++ b/npc/quests/quests_13_1.txt
@@ -12086,7 +12086,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{
mes "[Expedition Messenger]";
mes "You, head to Schwaltzval Republic.";
mes "And you, take Arunafeltz. I'll visit Prontera Palace.";
- donpcevent "Expedition Messenger#2::OnOK";
+ emotion e_ok,0,"Expedition Messenger#2";
next;
mes "[Expedition Messenger]";
mes "I'll see you guys later.";
@@ -12094,7 +12094,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{
next;
mes "[Expedition Messenger]";
mes "What's up? Why haven't you left...?";
- specialeffect2 EF_SOULBREAKER; // 361 : "Expedition Messenger#edq" EF_SOULBREAKER
+ specialeffect EF_SOULBREAKER,AREA,"Expedition Messenger";
next;
mes "[Expedition Messenger]";
mes "Argh... Why are you doing this?!";
@@ -12116,12 +12116,13 @@ mid_camp,206,286,3 script Expedition Messenger 997,{
mes "Give it to me, now!";
next;
donpcevent "Expedition Messenger#2::OnEnable";
- donpcevent "Expedition Messenger#3:OnGasp";
+ emotion e_casp,0,"Expedition Messenger#3";
cutin "ep13_shadow_edq",2;
mes "[???]";
mes "Argh...";
next;
- donpcevent "Expedition Messenger#3:OnEffect";
+ specialeffect EF_SOULBREAKER,AREA,"Expedition Messenger#3";
+ specialeffect EF_SOULBREAKER,AREA,"Expedition Messenger#3";
mes "[???]";
mes "Argh... You...";
next;
@@ -12169,11 +12170,12 @@ mid_camp,206,286,3 script Expedition Messenger 997,{
mes "Oh, yeah? Then I'll have to use force!";
next;
donpcevent "Expedition Messenger#2::OnEnable";
- donpcevent "Expedition Messenger#3:OnGasp";
+ emotion e_casp,0,"Expedition Messenger#3";
mes "[???]";
mes "Argh!";
next;
- donpcevent "Expedition Messenger#3:OnEffect";
+ specialeffect EF_SOULBREAKER,AREA,"Expedition Messenger#3";
+ specialeffect EF_SOULBREAKER,AREA,"Expedition Messenger#3";
mes "[???]";
mes "Argh... You...";
next;
@@ -12291,15 +12293,6 @@ Ongo:
OnDisable:
disablenpc "Expedition Messenger#2";
end;
-
-OnOK:
- emotion e_ok;
- end;
-
-OnEffect:
- specialeffect2 EF_SOULBREAKER;
- specialeffect2 EF_SONICBLOW;
- end;
}
mid_camp,209,286,3 script Expedition Messenger#3 998,4,4,{
@@ -12321,15 +12314,6 @@ OnEnable:
OnDisable:
disablenpc "Expedition Messenger#3";
end;
-
-OnGaspp:
- emotion e_gasp;
- end;
-
-OnEffect:
- specialeffect2 EF_SOULBREAKER;
- specialeffect2 EF_SONICBLOW;
- end;
}
man_fild01,315,95,3 script Expedition Scout#1 707,{
@@ -15096,7 +15080,7 @@ mid_camp,256,272,3 script Defaria#moc2 897,{
specialeffect EF_BEGINSPELL2;
next;
mes "- The fire sparked, but then it immediatly blew out. -";
- donpcevent "Wet Firewood#moc2::OnEffect1";
+ specialeffect EF_FIREARROW,AREA,"Wet Firewood#moc2";
next;
mes "[Defaria]";
mes "...............";
@@ -15115,7 +15099,7 @@ mid_camp,256,272,3 script Defaria#moc2 897,{
specialeffect EF_BEGINSPELL2;
next;
mes "- The fire sparked, but then it immediately blew out.-";
- donpcevent "Wet Firewood#moc2::OnEffect1";
+ specialeffect EF_FIREARROW,AREA,"Wet Firewood#moc2";
next;
mes "[Defaria]";
mes "...............";
@@ -15352,7 +15336,8 @@ mid_camp,256,272,3 script Defaria#moc2 897,{
mes "..Hopefully I can make a fire with your nice logs....";
specialeffect EF_BEGINSPELL2;
next;
- donpcevent "Wet Firewood#moc2::OnEffect2";
+ specialeffect EF_FIREWALL,AREA,"Wet Firewood#moc2";
+ specialeffect EF_TORCH,AREA,"Wet Firewood#moc2";
mes "[Defaria]";
mes "Oh, this is as great as I'd hoped!";
mes "I guess my magic hasn't gotten that rusty after all..";
@@ -15508,15 +15493,6 @@ mid_camp,255,269,0 script Wet Firewood#moc2 844,{
mes "It seems somebody has been futilely attempting to make a fire with them.";
close;
}
-
-OnEffect1:
- specialeffect EF_FIREARROW;
- end;
-
-OnEffect2:
- specialeffect EF_FIREWALL;
- specialeffect EF_TORCH;
- end;
}
morocc,43,108,5 script Sharp-Looking Boy#dan_07 82,{
@@ -16697,17 +16673,17 @@ que_job01,144,54,3 script Rin#moc_room2_2 885,{
cutin "moc2_dan02",255;
switch(select("Smack his head.:Punch his stomach.:Slap his face.")) {
case 1:
- donpcevent "Rayan#moc_room2_2::OnHit1";
+ specialeffect EF_HIT2,AREA,"Rayan#moc_room2_2";
mes "- Wanting to stop Rayan from going berserk, you smacked the back of his head with the journal. Rayan staggered and then fell to the ground. Nice job! -";
next;
break;
case 2:
- donpcevent "Rayan#moc_room2_2::OnHit2";
+ specialeffect EF_HIT4,AREA,"Rayan#moc_room2_2";
mes "- Wanting to stop Rayan from going berserk, you sucker punched him in the 'ole bread basket. Rayan staggered and then fell to the ground..! -";
next;
break;
case 3:
- donpcevent "Rayan#moc_room2_2::OnHit3";
+ specialeffect EF_HIT1,AREA,"Rayan#moc_room2_2";
mes "- Wanting to stop Rayan from going berserk, you slapped his face with the journal. Rayan staggered and then fell onto the ground. Wah! -";
next;
break;
@@ -16718,7 +16694,7 @@ que_job01,144,54,3 script Rin#moc_room2_2 885,{
mes "[Rayan]";
mes "Ahh....";
mes "....? Isn't.. Isn't this?!....";
- donpcevent "Rayan#moc_room2_2::OnEffect1";
+ specialeffect EF_POISON,AREA,"Rayan#moc_room2_2";
next;
mes "[Rin]";
mes "Wah! What's going on?";
@@ -16760,7 +16736,7 @@ que_job01,144,54,3 script Rin#moc_room2_2 885,{
mes "You're Rin, right?";
mes "This is the last time you'll ever see me.";
mes "Haha... Muhahahahaha!!";
- donpcevent "Rayan#moc_room2_2::OnEffect2";
+ specialeffect EF_ENTRY,AREA,"Rayan#moc_room2_2";
donpcevent "Rayan#moc_room2_2::OnDisable";
next;
cutin "moc2_rin03",2;
@@ -16968,26 +16944,6 @@ OnEnable:
OnDisable:
disablenpc "Rayan#moc_room2_2";
end;
-
-OnEffect1:
- specialeffect EF_POISON;
- end;
-
-OnEffect2:
- specialeffect EF_ENTRY;
- end;
-
-OnHit1:
- specialeffect EF_HIT2;
- end;
-
-OnHit2:
- specialeffect EF_HIT4;
- end;
-
-OnHit3:
- specialeffect EF_HIT1;
- end;
}
hu_fild04,235,103,0 script Heap of Earth#mao2_01 844,4,4,{
@@ -17189,9 +17145,9 @@ OnTouch:
mes "Why? Why is Rin here? Wait, where am I?";
mes "Argh.. I can't move at all...";
next;
- donpcevent "Dandelion Member#moc2_1::OnEffect1";
- donpcevent "Dandelion Member#moc2_2::OnEffect1";
- emotion e_gasp;
+ specialeffect EF_BEGINSPELL2,AREA,"Dandelion Member#moc2_1";
+ specialeffect EF_BEGINSPELL2,AREA,"Dandelion Member#moc2_2";
+ emotion e_gasp,"Rin#moc2_bt_rin01";
emotion e_gasp,1;
mes "[Rin]";
mes "You're not alone. So what?";
@@ -17199,7 +17155,8 @@ OnTouch:
next;
donpcevent "Rin#moc2_bt_rin01::OnDisable";
donpcevent "Rin#moc2_bt_rin02::OnEnable";
- donpcevent "Rin#moc2_bt_rin01::OnEffect1";
+ specialeffect EF_ICECRASH,AREA,"Rin#moc2_bt_rin01";
+ specialeffect EF_METEORSTORM,AREA,"Rin#moc2_bt_rin01";
mes "[Rayan]";
mes "Hah, how impressive! You run like a rabbit!";
mes "I should have you killed you when I had the chance.";
@@ -17216,16 +17173,16 @@ OnTouch:
donpcevent "Dandelion Member#moc2_4::OnEnable";
donpcevent "Dandelion Member#moc2_5::OnEnable";
next;
- donpcevent "Rin#moc2_bt_rin02::OnEffect1";
+ specialeffect EF_FREEZED,AREA,"Rin#moc2_bt_rin02";
emotion e_gasp;
mapannounce "que_dan01", "Rin: When.. When did you...!?!",bc_map,"0x7b68ee";
mes "[Rayan]";
mes "I'm sorry that I have to do this.";
mes "...";
mes "Kill her.";
- donpcevent "Dandelion Member#moc2_3::OnEffect1";
- donpcevent "Dandelion Member#moc2_4::OnEffect1";
- donpcevent "Dandelion Member#moc2_5::OnEffect1";
+ specialeffect EF_BEGINSPELL2,AREA,"Dandelion Member#moc2_3";
+ specialeffect EF_BEGINSPELL2,AREA,"Dandelion Member#moc2_4";
+ specialeffect EF_BEGINSPELL2,AREA,"Dandelion Member#moc2_5";
next;
mapannounce "que_dan01", "Rayan: Follow me as soon as you take care of her. Our next meeting place is the usual place. I'm leaving.",bc_map,"0xA8A8A8";
donpcevent "Rayan#moc2_bt_r01::OnDisable";
@@ -17233,7 +17190,9 @@ OnTouch:
donpcevent "Dandelion Member#moc2_2::OnDisable";
mes "[" + strcharinfo(0) + "]";
mes "Rin-!!!";
- donpcevent "Rin#moc2_bt_rin02::OnEffect2";
+ specialeffect EF_LIGHTBOLT,AREA,"Rin#moc2_bt_rin02";
+ specialeffect EF_FIREPILLARBOMB,AREA,"Rin#moc2_bt_rin02";
+ specialeffect EF_METEORSTORM,AREA,"Rin#moc2_bt_rin02";
donpcevent "Rin#moc2_bt_rin02::OnDisable";
next;
mes "You feel helpless: you can do nothing but watch her slowly get overpowered..";
@@ -17370,11 +17329,6 @@ OnEnable:
OnDisable:
disablenpc "Rin#moc2_bt_rin01";
end;
-
-OnEffect1:
- specialeffect EF_ICECRASH;
- specialeffect EF_METEORSTORM;
- end;
}
que_dan01,29,34,7 script Rin#moc2_bt_rin02 885,{
@@ -17391,16 +17345,6 @@ OnEnable:
OnDisable:
disablenpc "Rin#moc2_bt_rin02";
end;
-
-OnEffect1:
- specialeffect EF_FREEZED;
- end;
-
-OnEffect2:
- specialeffect EF_LIGHTBOLT;
- specialeffect EF_FIREPILLARBOMB;
- specialeffect EF_METEORSTORM;
- end;
}
que_dan01,36,34,3 script Rayan#moc2_bt_r01 456,{
@@ -17434,9 +17378,6 @@ OnDisable:
disablenpc "Dandelion Member#moc2_1";
end;
-OnEffect1:
- specialeffect EF_BEGINSPELL2;
- end;
}
que_dan01,41,34,3 script Dandelion Member#moc2_2 456,{
@@ -17453,10 +17394,6 @@ OnEnable:
OnDisable:
disablenpc "Dandelion Member#moc2_2";
end;
-
-OnEffect1:
- specialeffect EF_BEGINSPELL2;
- end;
}
que_dan01,26,40,5 script Dandelion Member#moc2_3 456,{
@@ -17473,10 +17410,6 @@ OnEnable:
OnDisable:
disablenpc "Dandelion Member#moc2_3";
end;
-
-OnEffect1:
- specialeffect EF_BEGINSPELL2;
- end;
}
que_dan01,21,35,5 script Dandelion Member#moc2_4 456,{
@@ -17493,10 +17426,6 @@ OnEnable:
OnDisable:
disablenpc "Dandelion Member#moc2_4";
end;
-
-OnEffect1:
- specialeffect EF_BEGINSPELL2;
- end;
}
que_dan01,25,32,7 script Dandelion Member#moc2_5 456,{
@@ -17513,10 +17442,6 @@ OnEnable:
OnDisable:
disablenpc "Dandelion Member#moc2_5";
end;
-
-OnEffect1:
- specialeffect EF_BEGINSPELL2;
- end;
}
yuno_fild09,234,133,0 warp #moc2_fild09-que_dan02 1,1,que_dan02,13,10