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-rw-r--r--npc/quests/quests_13_1.txt310
1 files changed, 155 insertions, 155 deletions
diff --git a/npc/quests/quests_13_1.txt b/npc/quests/quests_13_1.txt
index 9b0a5ad7e..8e57b3a96 100644
--- a/npc/quests/quests_13_1.txt
+++ b/npc/quests/quests_13_1.txt
@@ -762,7 +762,7 @@ lhz_in01,136,260,5 script Munkenro#1 4_M_RUSMAN1,{
next;
mes "..................";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "There's no avoiding it.";
mes "Ok, I need to try.";
close;
@@ -825,7 +825,7 @@ lhz_in01,132,259,5 script Sikaiz#1 4_M_LGTGUARD,{
mes "I already accept you. Just write down your name here. Go ahead.";
next;
input .@input$;
- if (.@input$ != strcharinfo(0)) {
+ if (.@input$ != strcharinfo(PC_NAME)) {
mes "[Sikaiz]";
mes "Don't you know your own name?";
mes "Write it again.";
@@ -833,7 +833,7 @@ lhz_in01,132,259,5 script Sikaiz#1 4_M_LGTGUARD,{
}
else {
mes "[Sikaiz]";
- mes "Ok. I got your name, " + strcharinfo(0) + ". Great name! Registration is done!";
+ mes "Ok. I got your name, " + strcharinfo(PC_NAME) + ". Great name! Registration is done!";
mes "You've become a member of the three kingdoms!";
next;
mes "[Sikaiz]";
@@ -1709,7 +1709,7 @@ moc_fild22b,230,197,5 script Munkenro#2 4_M_RUSMAN1,{
mes "[Munkenro]";
mes "Um. You're the one that";
mes "did some favors before...";
- mes "Your name is " + strcharinfo(0) + "?";
+ mes "Your name is " + strcharinfo(PC_NAME) + "?";
mes "I remember you.";
next;
mes "[Munkenro]";
@@ -2061,7 +2061,7 @@ mid_camp,222,283,4 script Marian#ep13bs 4_F_JOB_HUNTER,{
mes "What brings you here?";
emotion e_lv;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "The instructor sent me.";
mes "He told me to get supplies from the motherland.";
next;
@@ -2147,14 +2147,14 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
mes "Huuu, no time to rest.";
mes "When re-enforcements come.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Excuse me.";
next;
mes "[Instructor Lugen]";
mes "Hi!";
mes "What brings you here?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Marian sent me to here.";
next;
mes "[Instructor Lugen]";
@@ -2213,7 +2213,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
next;
switch(select("Yes.", "No.")) {
case 1:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I will register...";
next;
mes "[Instructor Lugen]";
@@ -2285,7 +2285,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
mes "and try not to catch a cold.";
next;
mes "[Instructor Lugen]";
- mes "And I have a request of you, "+ strcharinfo(0) +".";
+ mes "And I have a request of you, "+ strcharinfo(PC_NAME) +".";
next;
mes "[Instructor Lugen]";
mes "It is to distribute supplies";
@@ -2464,7 +2464,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
if (ep13_newbs == 20) {
mes "[Instructor Lugen]";
mes "It was really good to request";
- mes "you, "+ strcharinfo(0) +".";
+ mes "you, "+ strcharinfo(PC_NAME) +".";
mes "Your work has been";
mes "a great help to us.";
mes "I really appreciate it.";
@@ -2487,14 +2487,14 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
mes "Huu...~";
emotion e_pif;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "What is wrong with you?";
next;
mes "[Instructor Lugen]";
mes "Ah, nothing...";
mes "I'm just talking to myself.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I've never seen you sigh.";
mes "If you have something";
mes "to say please tell me.";
@@ -2502,7 +2502,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
mes "[Instructor Lugen]";
mes "It's just a personal thing...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Tell me.";
mes "I think I can help you.";
next;
@@ -2527,13 +2527,13 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
next;
switch(select("Help.", "Just listen.")) {
case 1:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I will help with your problem!";
next;
mes "[Instructor Lugen]";
mes "No, it is ok.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Don't say no!";
mes "It's not a problem at all!";
mes "So, I'll go to him for you";
@@ -2542,7 +2542,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
mes "[Instructor Lugen]";
mes "......";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Hey, I really want to help~";
next;
mes "[Instructor Lugen]";
@@ -2551,7 +2551,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
mes "If so, can you please";
mes "deliver this letter to him?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "You can count on me!!";
next;
mes "[Instructor Lugen]";
@@ -2563,7 +2563,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
setquest 11099;
close;
case 2:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ah, ya work is tough.";
next;
mes "[Instructor Lugen]";
@@ -2591,13 +2591,13 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
next;
switch(select("Help him.", "Just pass.")) {
case 1:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "May I help you?";
next;
mes "[Instructor Lugen]";
mes "No, it's ok.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Don't say no!";
mes "It is not difficult at all!";
mes "So, I'm supposed to go to him and see if he's ok, right?";
@@ -2605,7 +2605,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
mes "[Instructor Lugen]";
mes "......";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Hey, I really want to help~";
next;
mes "[Instructor Lugen]";
@@ -2613,7 +2613,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
mes "I really appreciate that.";
mes "If so, can you please deliver this letter to him?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "You believe me!!";
next;
mes "[Instructor Lugen]";
@@ -2624,7 +2624,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
setquest 11099;
close;
case 2:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Hmm...";
close;
}
@@ -2647,7 +2647,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
}
}
if (ep13_newbs == 24) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Instructor! I met Otto!";
mes "He is doing very well~";
next;
@@ -2657,11 +2657,11 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
mes "being sick and far away";
mes "from his homeland.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I have a letter from him, too.";
next;
if (countitem(Letter_From_Otto) < 1) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Huh, ehh..?!?!";
next;
mes "[Instructor Lugen]";
@@ -2677,7 +2677,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
mes "[Instructor Lugen]";
mes "I don't know how to thank you.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Hehe, don't mention it.";
mes "And Otto said that he";
mes "would come to see you.";
@@ -2710,7 +2710,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
next;
mes "[Instructor Lugen]";
mes "It is good to see you,";
- mes ""+ strcharinfo(0) +",";
+ mes ""+ strcharinfo(PC_NAME) +",";
mes "enjoy yourself here.";
mes "If you have any troubles,";
mes "come to see me.";
@@ -2718,7 +2718,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
mes "[Instructor Lugen]";
mes "I so happy that I've";
mes "met a person like";
- mes "you, "+ strcharinfo(0) +".";
+ mes "you, "+ strcharinfo(PC_NAME) +".";
close;
}
else {
@@ -2738,13 +2738,13 @@ mid_camp,123,290,4 script Otto#ep13bs 4_M_RUSMAN1,{
close;
}
if (ep13_newbs == 23) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Mr. Otto?!";
next;
mes "[Otto]";
mes "Hmm, how can I help you?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Instructor Lugen sent me!";
mes "He is worrying about you getting worse.";
next;
@@ -2754,12 +2754,12 @@ mid_camp,123,290,4 script Otto#ep13bs 4_M_RUSMAN1,{
mes "It was nothing.";
mes "He's still overprotective..";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "That's good to hear.";
mes "Ah, and he wrote this letter for you.";
next;
if (countitem(Letter_From_Lugen) < 1) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Eh, where is it...";
next;
mes "[Otto]";
@@ -2872,12 +2872,12 @@ mid_campin,106,122,4 script Receptionist Brink#ep13b 4_M_ORIENT02,{
mes "What...your name...";
emotion e_swt2;
next;
- mes "["+ strcharinfo(0) +"]";
- mes "My name is "+ strcharinfo(0) +".";
+ mes "["+ strcharinfo(PC_NAME) +"]";
+ mes "My name is "+ strcharinfo(PC_NAME) +".";
next;
mes "[Brink]";
mes "...Ah...";
- mes ""+ strcharinfo(0) +"...";
+ mes ""+ strcharinfo(PC_NAME) +"...";
mes "You...";
mes "...registered...Hmm...";
mes "...";
@@ -2894,7 +2894,7 @@ mid_campin,106,122,4 script Receptionist Brink#ep13b 4_M_ORIENT02,{
mes "I mean...";
emotion e_swt2;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Is it finished?";
next;
mes "[Brink]";
@@ -2955,7 +2955,7 @@ mid_camp,264,263,4 script Diego#ep13bs 4_M_RACHMAN1,{
mes "Thanks.";
emotion e_thx;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "What do you need?";
next;
mes "[Diego]";
@@ -2971,9 +2971,9 @@ mid_camp,264,263,4 script Diego#ep13bs 4_M_RACHMAN1,{
mes "[Diego]";
mes "Well, let me see...";
mes "I'm really lucky to see you,";
- mes "passing by here, "+ strcharinfo(0) +".";
+ mes "passing by here, "+ strcharinfo(PC_NAME) +".";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Hah!! How did you know my name?!";
emotion e_omg,1;
next;
@@ -3074,7 +3074,7 @@ mid_camp,264,263,4 script Diego#ep13bs 4_M_RACHMAN1,{
mes "you came along.";
mes "It's got to be fate.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "No, I just...";
mes "I was assigned to stay";
mes "in these barracks.";
@@ -3122,7 +3122,7 @@ OnTouch:
close;
}
if (ep13_newbs == 10) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Haaaam~~~~~";
mes "what a good night!!";
next;
@@ -3215,7 +3215,7 @@ mid_camp,160,298,4 script Jan#ep13bs 4_LGTSCIENCE,{
mes "Wawa, what is this~";
mes "Hey, is that for me?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Yes...";
emotion e_swt,1;
next;
@@ -3249,7 +3249,7 @@ mid_camp,160,298,4 script Jan#ep13bs 4_LGTSCIENCE,{
mes "I really wanted it.";
mes "I really love it~~";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "What is... it~~?";
next;
mes "[Jan]";
@@ -3276,14 +3276,14 @@ mid_camp,160,298,4 script Jan#ep13bs 4_LGTSCIENCE,{
mid_camp,30,168,4 script Gerard#ep13bs 4_DST_SOLDIER,{
if (ep13_newbs == 17) {
if (countitem(Supply_Box) > 0) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Are you Gerard?";
next;
mes "[Gerard]";
mes "Yes, I am.";
mes "What brings you here?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Instructor Lugen sent";
mes "me for an errand.";
next;
@@ -3298,7 +3298,7 @@ mid_camp,30,168,4 script Gerard#ep13bs 4_DST_SOLDIER,{
mes "I really appreciate this.";
emotion e_rice;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...";
mes "You ran out of supplies, but";
mes "you didn't go back to the camp?";
@@ -3355,7 +3355,7 @@ man_fild01,80,248,4 script Alberto#ep13bs 4_M_RASWORD,{
mes "[Alberto]";
mes "Hhh, I am cold...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Mr. Alberto, take this.";
mes "The Instructor sent";
mes "me on an errand.";
@@ -3381,7 +3381,7 @@ man_fild01,80,248,4 script Alberto#ep13bs 4_M_RASWORD,{
mes "- else's stuff makes -";
mes "- me feel strange. -";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Here it is.";
mes "Hopefully it'll warm you up.";
next;
@@ -3482,7 +3482,7 @@ spl_fild02,348,76,0 script Tree#ep13bs1::ep13tree HIDDEN_NPC,{
mes "- Bomb, bomb~~ -";
mes "- This branch is decayed. -";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "This is useless.";
mes "I need to find others...";
close;
@@ -3868,7 +3868,7 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{
next;
switch(select("Show loot from Nepentheses.", "Scold him.", "Comfort him.")) {
case 1:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hey, take a look here...";
mes "These Nepentheses aren't";
mes "any more brutal or grotesque";
@@ -3879,7 +3879,7 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{
mes "Isn't this from";
mes "the Nepentheses?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "That's right!";
mes "I took care of them.";
mes "It was easy, haha!";
@@ -3891,7 +3891,7 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{
mes "Are you a soldier?";
mes "Captain? Or agent?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "No, I'm just a wandering";
mes "adventurer. I've come here";
mes "to challenge this new place";
@@ -3959,7 +3959,7 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{
changequest 2147,2148;
close;
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You call yourself a monster";
mes "scholar, and yet you're afraid";
mes "of practicing your expertise.";
@@ -3970,7 +3970,7 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{
mes "but I can't hide my true feelings.";
close;
case 3:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Come on, you're a respected";
mes "monster scholar. You'll find";
mes "that the monsters in this world";
@@ -4167,11 +4167,11 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{
mes "[Rumis Block]";
mes "Welcome back. Did you find out about them?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, let's see...";
next;
while(1) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "The owner of the tricorn hat";
mes "is a monster called...";
input .@input$;
@@ -4182,23 +4182,23 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{
}
else {
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes ""+.@input$+"...? I don't think that was the name...";
next;
}
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "The size of Tatacho is about...";
input .@input$;
mes "^3131FF"+.@input$+"^000000, I guess...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Tatachos are usually sitting on the ground, but they roll around if their body temperature goes down too low because of the cold weather.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "About that tricorn hat, I've concluded, based on my opinion about their appearance and their movement patterns, that it is not active or productive at all:";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "They are not intelligent enough to produce a sophisticated hat like that.";
next;
mes "[Rumis Block]";
@@ -4218,7 +4218,7 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{
mes "I shall go back home faster than anyone else in this camp. I'm tired of this world...";
next;
mes "[Rumis Block]";
- mes "..."+strcharinfo(0)+", I thank you so much for helping me despite my self-centered behavior.";
+ mes "..."+strcharinfo(PC_NAME)+", I thank you so much for helping me despite my self-centered behavior.";
mes "I really appreciate it";
next;
mes "[Rumis Block]";
@@ -4237,14 +4237,14 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{
}
else if (ep13_animal == 15) {
if (countitem(Horn_Of_Tendrilion) > 0) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Mr. Rumis! Take a look at this!";
next;
mes "[Rumis Block]";
mes "...Oh, hello.";
mes "I'm extremely frustrated. I feel helpless because I wasn't able to go back home last time...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I've found this horn from a monster in the Splendide Area.";
mes "That monster was very mysterious, and its body was covered with grass.";
next;
@@ -4272,14 +4272,14 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{
mes "I wonder if they're related,";
mes "or if this is an evolved Hillsrion.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ah, and there's the possibility of mutation caused by the environment.";
next;
mes "[Rumis Block]";
mes "...What do you mean?";
mes "Are you saying the monster has been mutated by environmental causes?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, that's possible, isn't it? Haha!";
next;
mes "- You told Rumis what you've heard from Botanist Terris: some plants are already showing signs of mutation. -";
@@ -4291,7 +4291,7 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{
mes "[Rumis Block]";
mes "By the way, who came up with the idea of that device?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I have no idea. Haha!";
next;
mes "[Rumis Block]";
@@ -4384,7 +4384,7 @@ mid_camp,240,270,3 script Botanist#ep13 4_M_ALCHE_C,{
next;
switch(select("Express your displeasure.", "Agree with him.")) {
case 1:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Your excitement agitates me.";
next;
mes "[Botanist]";
@@ -4395,7 +4395,7 @@ mid_camp,240,270,3 script Botanist#ep13 4_M_ALCHE_C,{
break;
case 2:
emotion e_lv2,1;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I agree. There's so much to see around here!";
next;
mes "[Botanist]";
@@ -4405,7 +4405,7 @@ mid_camp,240,270,3 script Botanist#ep13 4_M_ALCHE_C,{
next;
break;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Your brother wanted me to send this to you. Maybe it'll help with your study.";
next;
mes "- You have given the Nepenthes Specimen to the botanist. -";
@@ -4431,7 +4431,7 @@ mid_camp,240,270,3 script Botanist#ep13 4_M_ALCHE_C,{
mes "Either way, I don't care.";
mes "I'm just happy that he cares about me...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Why do you think that?";
mes "Can't you just thank him for trying to help you?";
next;
@@ -4698,7 +4698,7 @@ mid_camp,45,148,7 script Botanist#ep13_1 4_M_ALCHE_C,{
close;
}
else if (ep13_animal == 9) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "It's sprouted! That shoot looks healthy!";
next;
mes "[Botanist]";
@@ -4767,7 +4767,7 @@ OnTouch:
man_fild01,92,230,3 script Frozen Tree#evt_lumis HIDDEN_NPC,1,1,{
if (ep13_animal == 11) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Knock, knock. Are you here?";
next;
mes "- Something is making loud noise near the top of the tree. -";
@@ -4787,7 +4787,7 @@ man_fild01,92,230,3 script Frozen Tree#evt_lumis HIDDEN_NPC,1,1,{
mes "...Oh, sorry.. I was just talking to myself.";
next;
mes "[Rumis Block]";
- mes "I'll be watching the Hillsrions from this tree. "+strcharinfo(0)+", can you please go collect ^3131FFHillsrion Horns^000000 for me?";
+ mes "I'll be watching the Hillsrions from this tree. "+strcharinfo(PC_NAME)+", can you please go collect ^3131FFHillsrion Horns^000000 for me?";
next;
mes "[Rumis Block]";
mes "Their horns might possess a special power. And I want to have them for further research.";
@@ -4941,7 +4941,7 @@ mid_camp,212,237,5 script Camp Guard Captain#man1 4_M_EIN_SOLDIER,{
mes "How may I help you?";
next;
if (questprogress(2158) == 2 && questprogress(2159) == 2) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh, nothing.";
mes "Sorry to bother you.";
close;
@@ -4962,7 +4962,7 @@ mid_camp,212,237,5 script Camp Guard Captain#man1 4_M_EIN_SOLDIER,{
close;
}
else if (!questprogress(2158)) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh, nothing.";
mes "Sorry to bother you.";
close;
@@ -4983,7 +4983,7 @@ mid_camp,212,237,5 script Camp Guard Captain#man1 4_M_EIN_SOLDIER,{
close;
}
else {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh, nothing.";
mes "Sorry to bother you.";
close;
@@ -5029,7 +5029,7 @@ OnTouch:
mes "- eyes as if he were -";
mes "- demanding for help! -";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes ".................";
mes ".................";
next;
@@ -5290,7 +5290,7 @@ OnTouch:
mes "Hmm, are you talking about Dusty?";
mes "He was expelled right after the incident and his job was taken away! I told you several times already!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ugh... You guys, I think you should calm down... This is ridiculous.";
next;
mes "[Hansenne]";
@@ -5299,7 +5299,7 @@ OnTouch:
mes "[Hansenne]";
mes "Sorry, I was just too shocked by that thief bug and accidentally touched your cake with my finger!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...Huh? No. Wait...";
next;
mes "[Ryosen]";
@@ -5333,7 +5333,7 @@ OnTouch:
close;
}
else if (ep13_1_rhea == 21) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ah...";
next;
mes "[United Research Official]";
@@ -5343,16 +5343,16 @@ OnTouch:
mes "[United Research Official]";
mes "Can you think of any idea how to get those people to get along??";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "... Actually... Hansenne is not the one who ruined that cake.";
next;
mes "[United Research Official]";
mes "Eh? What did you say?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "But... I don't understand why Hansenne would take the blame...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "... Well, I should go now.";
next;
mes "[United Research Official]";
@@ -5362,16 +5362,16 @@ OnTouch:
close;
}
else if ((ep13_1_rhea > 21) && (ep13_1_rhea < 26)) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "... Actually... Hansenne is not the one who ruined that cake.";
next;
mes "[United Research Official]";
mes "Eh? What did you say?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "But... I don't understand why Hansenne would take the blame...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "... Well, I should go now.";
next;
mes "[United Research Official]";
@@ -5870,7 +5870,7 @@ mid_camp,165,245,0 script Ryosen#ep131_rhea01 4_M_ALCHE_A,{
mes "[Ryosen]";
mes "Krrrrrrrr! Ugh...!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Uhhhh...";
next;
mes "[Ryosen]";
@@ -5883,7 +5883,7 @@ mid_camp,165,245,0 script Ryosen#ep131_rhea01 4_M_ALCHE_A,{
mes "Oh, what have I done?";
mes "I should go an apologize.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Wait! Hue wanted me to bring this to you.";
next;
if (countitem(Neat_Report) > 0) {
@@ -6745,14 +6745,14 @@ mid_camp,222,218,3 script Hansenne#ep131_rhea03 4_M_RACHMAN1,{
mes "[Hansenne]";
mes "Huh? You again?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Why did you do that?";
next;
mes "[Hansenne]";
mes "Hehhhhh??? What are you talking about? If you wanna blame me for anything, tell me the reason first~";
mes "Haha, hahaha, hahahahahahahahaha.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I know you're not the one who ruined the cake. I saw it. It was Hue! I saw him clearly when he pressed his hand on the cake when the Thief Bug came out.";
next;
mes "[Hansenne]";
@@ -6762,7 +6762,7 @@ mid_camp,222,218,3 script Hansenne#ep131_rhea03 4_M_RACHMAN1,{
mes "[Hansenne]";
mes "Hmmmmm... or... I don't know. Maybe I'm thanlful that he restored my garbage looking file... ?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "But... You were blamed for it.";
mes "Aren't you feeling bad? It's unfair!";
next;
@@ -7431,7 +7431,7 @@ mid_camp,143,306,5 script Breeder Taab#ep13_alba 4_M_DST_MASTER,{
mes "[Taab]";
mes "I don't think I need";
mes "any assistance for now...";
- mes "" + strcharinfo(0) + ",";
+ mes "" + strcharinfo(PC_NAME) + ",";
mes "why don't you go rest?";
close;
}
@@ -8288,7 +8288,7 @@ spl_fild02,314,165,0 script School of Fish#1::Fishinghole CLEAR_NPC,{
getitem Rough_File,1;
ep13_1_rhea = 14;
specialeffect EF_BUBBLE;
- mapannounce strcharinfo(3),strcharinfo(0) + " has caught a Messy File!!",bc_map,"0xff77ff";
+ mapannounce strcharinfo(PC_MAP),strcharinfo(PC_NAME) + " has caught a Messy File!!",bc_map,"0xff77ff";
}
}
.@rhea_ran = rand(1,70);
@@ -8309,15 +8309,15 @@ spl_fild02,314,165,0 script School of Fish#1::Fishinghole CLEAR_NPC,{
}
if (rand(1,200) == 3) {
getitem Gift_Box,1;
- mapannounce strcharinfo(3),strcharinfo(0) + " has caught a Gift Box!!",bc_map,"0x00ffff";
+ mapannounce strcharinfo(PC_MAP),strcharinfo(PC_NAME) + " has caught a Gift Box!!",bc_map,"0x00ffff";
}
if (rand(1,500) == 3) {
getitem Old_Blue_Box,1;
- mapannounce strcharinfo(3),strcharinfo(0) + " has caught an Old Blue Box!!",bc_map,"0x00ffff";
+ mapannounce strcharinfo(PC_MAP),strcharinfo(PC_NAME) + " has caught an Old Blue Box!!",bc_map,"0x00ffff";
}
if (rand(1,3000) == 3) {
getitem Old_Violet_Box,1;
- mapannounce strcharinfo(3),strcharinfo(0) + " has caught an Old Purple Box!!",bc_map,"0x44ff44";
+ mapannounce strcharinfo(PC_MAP),strcharinfo(PC_NAME) + " has caught an Old Purple Box!!",bc_map,"0x44ff44";
}
end;
}
@@ -8523,7 +8523,7 @@ mid_campin,90,121,5 script Hibba Agip 4_M_REDSWORD,{
mes "What is it?";
next;
mes "[Staff Officer Abidal]";
- mes "Err? Hey, aren't you that famous adventurer," + strcharinfo(0) + "? I've heard many good things about you.";
+ mes "Err? Hey, aren't you that famous adventurer," + strcharinfo(PC_NAME) + "? I've heard many good things about you.";
next;
mes "[Instructor Igrid]";
mes "I don't know what you're talking about. Boss, do you know this adventurer?";
@@ -8532,7 +8532,7 @@ mid_campin,90,121,5 script Hibba Agip 4_M_REDSWORD,{
mes "Stop calling me boss! Call me Commander, alright? Hey Abidal, is this adventurer really famous?";
next;
mes "[Staff Officer Abidal]";
- mes "Commander, haven't you read the report? The adventurer who helped the expedition solve the XX case was" + strcharinfo(0)+ ".";
+ mes "Commander, haven't you read the report? The adventurer who helped the expedition solve the XX case was" + strcharinfo(PC_NAME)+ ".";
next;
mes "[Hibba Agip]";
mes "*Ahem Ahem* I see. I've been too busy to read all the reports. So what brings you here? A reward?";
@@ -8544,7 +8544,7 @@ mid_campin,90,121,5 script Hibba Agip 4_M_REDSWORD,{
mes "Hey Abidal, he's here to see me, not you. Remember?";
next;
mes "[Staff Officer Abidal]";
- mes "Commander, please let me talk. " + strcharinfo(0) + "I'd like to talk to you privately. Can you come back later?";
+ mes "Commander, please let me talk. " + strcharinfo(PC_NAME) + "I'd like to talk to you privately. Can you come back later?";
next;
mes "[Hibba Agip]";
mes "Why do you want to talk privately?";
@@ -8565,7 +8565,7 @@ mid_campin,90,121,5 script Hibba Agip 4_M_REDSWORD,{
}
else if (ep13_1_edq == 2) {
mes "[Hibba Agip]";
- mes "Oh yes, right... You're " + strcharinfo(0) + ", right? Abidal has told me good things about you.";
+ mes "Oh yes, right... You're " + strcharinfo(PC_NAME) + ", right? Abidal has told me good things about you.";
next;
mes "[Hibba Agip]";
mes "We're lucky to have you, my friend... I hope you're as good as the stories play you up to be.";
@@ -9065,7 +9065,7 @@ mid_campin,90,121,5 script Hibba Agip 4_M_REDSWORD,{
mes "That's called that Kuhotanrangjigea from east. I didn't make that by myself.";
next;
mes "[Hibba Agip]";
- mes "Whatever.. Hey, you there... your name is " + strcharinfo(0) + " right? Do you know what to do?";
+ mes "Whatever.. Hey, you there... your name is " + strcharinfo(PC_NAME) + " right? Do you know what to do?";
next;
mes "[Hibba Agip]";
mes "Go to one of the tribes and ask for help officially. I'll send someone to the other tribe.";
@@ -9820,7 +9820,7 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{
if ((ep13_1_edq == 3) && (countitem(Expedition_Report) > 0)) {
mes "[Expedition Messenger]";
mes "Welcome, I've been waiting for you.";
- mes "You must be " + strcharinfo(0) + ". Nice to meet you.";
+ mes "You must be " + strcharinfo(PC_NAME) + ". Nice to meet you.";
next;
mes "[Expedition Messenger]";
mes "Let me check something quicly. You received the report directly from the commander, didn't you? May I see it?";
@@ -9830,7 +9830,7 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{
mes ".........";
next;
mes "[Expedition Messenger]";
- mes "Excellent. Thank you. Then we'll go back to the mainland and let the leaders know that you, "+ strcharinfo(0) + ", have departed.";
+ mes "Excellent. Thank you. Then we'll go back to the mainland and let the leaders know that you, "+ strcharinfo(PC_NAME) + ", have departed.";
next;
mes "[Expedition Messenger]";
mes "Guys, it's time to go.";
@@ -9880,7 +9880,7 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{
mes "Argh... You...";
next;
mes "[Expedition Messenger]";
- mes "*Cough* Oh, thank god! " + strcharinfo(0) + ", please take the report and run!";
+ mes "*Cough* Oh, thank god! " + strcharinfo(PC_NAME) + ", please take the report and run!";
next;
mes "[???]";
mes "No... Noooo!";
@@ -9888,7 +9888,7 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{
specialeffect2 EF_SOULBREAKER;
specialeffect2 EF_SONICBLOWHIT;
mes "[Expedition Messenger]";
- mes "Argh... " + strcharinfo(0) + ", are you alright? The report... The report...";
+ mes "Argh... " + strcharinfo(PC_NAME) + ", are you alright? The report... The report...";
next;
delitem Expedition_Report,1;
ep13_1_edq = 4;
@@ -9912,7 +9912,7 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{
next;
mes "[Expedition Messenger]";
mes "We must report this to the commander before anything else.";
- mes ""+ strcharinfo(0) + ", please report to the commander immidiatly. Let us take care of the rest.";
+ mes ""+ strcharinfo(PC_NAME) + ", please report to the commander immidiatly. Let us take care of the rest.";
donpcevent "Expedition Messenger#2::OnDisable";
next;
mes "[Expedition Agent]";
@@ -9933,7 +9933,7 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{
mes "Argh... You...";
next;
mes "[Expedition Messenger]";
- mes "*Cough* Oh, thank god! " + strcharinfo(0) + ", please take the report and run!";
+ mes "*Cough* Oh, thank god! " + strcharinfo(PC_NAME) + ", please take the report and run!";
next;
mes "[???]";
mes "No... Noooo!";
@@ -9941,7 +9941,7 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{
specialeffect2 EF_SOULBREAKER;
specialeffect2 EF_SONICBLOWHIT;
mes "[Expedition Messenger]";
- mes "Argh... " + strcharinfo(0) + ", are you alright? The report... The report...";
+ mes "Argh... " + strcharinfo(PC_NAME) + ", are you alright? The report... The report...";
next;
mes "[Expedition Agent]";
mes "We lost the report. The pages are blowing away!";
@@ -9965,7 +9965,7 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{
next;
mes "[Expedition Messenger]";
mes "We must report this to the commander before anything else.";
- mes ""+ strcharinfo(0) + ", please report to the commander immidiatly. Let us take care of the rest.";
+ mes ""+ strcharinfo(PC_NAME) + ", please report to the commander immidiatly. Let us take care of the rest.";
ep13_1_edq = 5;
next;
mes "[Expedition Agent]";
@@ -10081,7 +10081,7 @@ man_fild01,315,95,3 script Expedition Scout#1 4_M_MOC_SOLDIER,{
case 1:
if (ep13_1_edq == 71 || ep13_1_edq == 72) {
mes "[Expedition Scout]";
- mes "Oh, you must be"+strcharinfo(0)+". I heard that you'll be delivering the report.";
+ mes "Oh, you must be"+strcharinfo(PC_NAME)+". I heard that you'll be delivering the report.";
next;
if (.@playtime == 1) {
mes "[Expedition Scout]";
@@ -10250,7 +10250,7 @@ ra_temple,122,174,3 script Nuria 4_F_RACHOLD,{
lhz_in01,110,174,5 script Gerhart 4_M_KHKYEL,{
mes "[Gerhart]";
if (ep13_1_edq == 9 || ep13_1_edq == 101 || ep13_1_edq == 111 || ep13_1_edq == 102 || ep13_1_edq == 112) {
- mes "Welcome, " + strcharinfo(0) + ". What took you so long?";
+ mes "Welcome, " + strcharinfo(PC_NAME) + ". What took you so long?";
next;
mes "[Gerhart]";
mes "Oh, who am I? Let's say... That you can make ends meet because of me.";
@@ -10463,21 +10463,21 @@ mid_campin,68,185,3 script Pursuit Party Leader#1 1_F_SIGNZISK,{
mes "By the way, adventurer,";
mes "What's your name?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "......";
mes "......";
- mes "" + strcharinfo(0) + "...";
+ mes "" + strcharinfo(PC_NAME) + "...";
mes "......";
next;
mes "[Echinacea]";
mes "Ah, you are";
- mes "" + strcharinfo(0) + ".";
- mes "Well, " + strcharinfo(0) + ", I've just assigned you as Mr. Kidd's assistant.";
+ mes "" + strcharinfo(PC_NAME) + ".";
+ mes "Well, " + strcharinfo(PC_NAME) + ", I've just assigned you as Mr. Kidd's assistant.";
mes "Good, everything's done on this end. I just needed to get your name on record.";
next;
mes "[Echinacea]";
mes "What are you still doing here?";
- mes "" + strcharinfo(0) + ", your job is to assist Mr. Kidd.";
+ mes "" + strcharinfo(PC_NAME) + ", your job is to assist Mr. Kidd.";
mes "Please go help him, will you?";
mao_morocc2 = 1;
setquest 7012;
@@ -10723,7 +10723,7 @@ mid_campin,68,185,3 script Pursuit Party Leader#1 1_F_SIGNZISK,{
next;
mes "[Echinacea]";
mes "So, tell me, what is it?";
- mes strcharinfo(0)+", you've done a great job helping us...";
+ mes strcharinfo(PC_NAME)+", you've done a great job helping us...";
mes "Oh, you must have questions about that last case, is that right?";
next;
mes "[Echinacea]";
@@ -10799,7 +10799,7 @@ mid_campin,68,185,3 script Pursuit Party Leader#1 1_F_SIGNZISK,{
close;
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Err? I don't have two Nice Sweet Potatoes..";
mes "Where can I get those?";
close;
@@ -11034,15 +11034,15 @@ mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{
mes "I mean Rin. How is she?";
mes "Is she seriously wounded?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "She needs to spend some time in bed,";
mes "but she's conscious and still in one piece.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "She seems to have no problem taking care of herself,";
mes "but I'm worried because sometimes she looks extremely exhausted. She mentioned that her vision blurs when she's very tired..";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Don't worry; I don't think it's serious because she still had the strength to yell while writing that journal.";
next;
cutin "moc2_kid03",2;
@@ -11071,7 +11071,7 @@ mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{
close2;
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "(I was supposed to give him the 'Morroc Pursuit Journal' and a 'Bloody Crystal of the Darkness'...";
mes "Err? Where have they gone? I need to find them.)";
close2;
@@ -11093,7 +11093,7 @@ mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{
end;
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "No, nothing.";
mes "I'm sorry if I bothered you while you were writing your report.";
next;
@@ -11108,7 +11108,7 @@ mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{
mes "What just happened?";
next;
select("Err.. Huh?!");
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "..Err?";
mes "..Kidd? Someone was calling my name...";
mes "Rin! Where's Rin? What about Rayan?";
@@ -11118,13 +11118,13 @@ mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{
mes "What are you talking about?";
mes "Where the hell have you been?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What do you mean..";
mes "Where I've been?";
mes "..Oh yeah, I saw Rin fighting Rayan.";
mes "She was defeated by magic, and then disappeared...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Ah?! Ah! Right!";
mes "I heard your voice once I found a strange scroll.";
mes "The scroll!";
@@ -11230,7 +11230,7 @@ mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{
mes "[Mr. Kidd]";
mes "You're my assistant, aren't you?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes ".... .....";
mes "......";
next;
@@ -11371,7 +11371,7 @@ mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{
mes "..No, not at all.";
mes "We're just using one journal to record each other's work.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Why can't you use separate journals and then combine them later?";
next;
cutin "mocseal_kid01",2;
@@ -11498,7 +11498,7 @@ mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{
}
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Err? I don't have two Nice Sweet Potatoes..";
mes "Where can I get those?";
close2;
@@ -11532,7 +11532,7 @@ mid_camp,205,312,0 script #moc2_talkevent01 FAKE_NPC,1,1,{
OnTouch:
if (mao_morocc2 == 11) {
mes "[Mr. Kidd]";
- mes "" + strcharinfo(0) + "? " + strcharinfo(0) + "?!";
+ mes "" + strcharinfo(PC_NAME) + "? " + strcharinfo(PC_NAME) + "?!";
mes "Wake up!";
mao_morocc2 = 12;
close;
@@ -11675,7 +11675,7 @@ mid_camp,256,272,3 script Defaria#moc2 4_M_HUGRANFA,{
mes "You'll be the one using this scroll. Am I right?";
mes "Here, please take this.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "'To gather members...?'";
mes "...Right! I remember";
mes "Rayan mentioned a gathering somewhere!";
@@ -11704,7 +11704,7 @@ mid_camp,256,272,3 script Defaria#moc2 4_M_HUGRANFA,{
close;
}
else if (mao_morocc2 == 101) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "....";
next;
mes "[Defaria]";
@@ -11832,7 +11832,7 @@ mid_camp,256,272,3 script Defaria#moc2 4_M_HUGRANFA,{
mes "[Defaria]";
mes "What..?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Didn't you forget something?";
mes "... Dandelion? I wanted you to tell me what you knew.";
mes "I was hoping you'd remember something about Dandelion.";
@@ -12225,7 +12225,7 @@ OnTouch:
mes "Hey Master, is it okay to let this guy in?";
next;
if (prt_curse == 24) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I, um, I'm looking";
mes "for somebody named";
mes "Marjana? I learned";
@@ -12746,7 +12746,7 @@ que_job01,84,17,3 script Rin#moc_room2_1 4_F_ACROSS,{
if (mao_morocc2 == 5) {
if (mao_request > 103) {
mes "[Rin]";
- mes "..." + strcharinfo(0) + "...?";
+ mes "..." + strcharinfo(PC_NAME) + "...?";
mes "It's been a long time. What's going on?";
cutin "moc2_rin02",2;
}
@@ -12981,7 +12981,7 @@ que_job01,84,17,3 script Rin#moc_room2_1 4_F_ACROSS,{
mes "..A bloody Crystal of the Darkness?";
mes "Can you show it to me?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Oh, I don't have it with me. I'll go bring it right away.";
mes "^4d4dff(Wait, what did I do with it? I didn't sell it or anything, did I?)^000000";
close2;
@@ -13045,7 +13045,7 @@ que_job01,144,54,3 script Rin#moc_room2_2 4_F_ACROSS,{
mes "- Rayan is shivering in fear.";
mes "He still hasn't gotten over the fact that he killed all of his comrades.-";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What is going on?";
mes "He doesn't look like the Rayan I know.";
next;
@@ -13127,7 +13127,7 @@ que_job01,144,54,3 script Rin#moc_room2_2 4_F_ACROSS,{
mes "Wah! What's going on?";
mes "Why is it suddenly..?!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Is this a time-space phenomenon?!";
mes "Why..? There's no gap here..?";
next;
@@ -13172,7 +13172,7 @@ que_job01,144,54,3 script Rin#moc_room2_2 4_F_ACROSS,{
mes "....Huh...?";
mes "What just happened?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "...I don't know...";
mes "...I think he's gone...?";
delitem Morocc_Tracing_Log,1;
@@ -13186,14 +13186,14 @@ que_job01,144,54,3 script Rin#moc_room2_2 4_F_ACROSS,{
mes "What's up?";
mes "I'm kind of busy right now.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "..I've brought back the journal and something else..";
mes "..Er, sorry. I forgot to bring the journal! I'll be right back.";
close2;
}
}
else if (mao_morocc2 == 22) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What should we do now?";
mes "You know, that voice.. Do you think it was Satan Morocc...?";
next;
@@ -13357,14 +13357,14 @@ hu_fild04,235,103,0 script Heap of Earth#mao2_01 CLEAR_NPC,4,4,{
mes "There are some broken branches to the side of a set of footprints that look like they're skidding backwards...";
mes "Somebody must have been fallen down on the ground, or...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I've been having a strange feeling around this area...";
mes "It feels like faint mana.. ?!... Yes, I can barely see an aura.";
mes "...What is this?";
next;
switch(select("Ignore it.", "Take a careful look.")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hmm.. This place must be where Rin fought with Rayan's gang.";
mes "I don't see anything that looks important.";
close;
@@ -13374,7 +13374,7 @@ hu_fild04,235,103,0 script Heap of Earth#mao2_01 CLEAR_NPC,4,4,{
next;
mes "^4d4dffYou have found a 'Bloody Crystal of Darkness'.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I don't think I'll find anything else here...";
mes "I should go back now.";
mes "I hope Rin will understand.";
@@ -13506,18 +13506,18 @@ OnTouch:
mes "you feel your body being pulled into the space gap.";
mes "You remember Kidd's confused voice, screaming your name.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "By the way, where am I?";
mes "Argh.. My head hurts...";
mapannounce "que_dan01", "Female Voice: Checkmate! You can't run away any longer!",bc_map,"0x7b68ee";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes ".. ? Wh... What's going on?";
mes "I can't see things.. I'm getting dizzy...";
mes "What just happened?";
mapannounce "que_dan01", "Male Voice: *Giggle Giggle* If you thought I was alone, you're mistaken! Argh!",bc_map,"0xA8A8A8";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh? Are they fighting?";
mes "I can hear a crowd of people coming...";
mes "Argh! It's too dark to see...!";
@@ -13532,7 +13532,7 @@ OnTouch:
next;
soundeffect "wander_man_move.wav",1;
sc_end SC_BLIND;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "... !!!!";
mes "Rin!!!!";
mes "Why? Why is Rin here? Wait, where am I?";
@@ -13581,7 +13581,7 @@ OnTouch:
donpcevent "Rayan#moc2_bt_r01::OnDisable";
donpcevent "Dandelion Member#moc2_1::OnDisable";
donpcevent "Dandelion Member#moc2_2::OnDisable";
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Rin-!!!";
specialeffect EF_LIGHTBOLT,AREA,"Rin#moc2_bt_rin02";
specialeffect EF_FIREPILLARBOMB,AREA,"Rin#moc2_bt_rin02";
@@ -13793,7 +13793,7 @@ OnTouch:
mes "- You hear loud thuds and thumping in the midst of their yelling and screaming.";
mes "It sounds like they're having a serious dispute.-";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "...Rayan? ...Morroc? ...Resurrect...?";
mes "I have no idea what they're talking about. Why are they fighting?";
next;
@@ -13803,7 +13803,7 @@ OnTouch:
mes "...Oh, right. I completely forgot about 'it.' It's time to take it back.";
mes "What do you say? *Giggle Giggle*";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What the?! Does he know I'm here?!";
mes "I'd better run!";
next;
@@ -13847,7 +13847,7 @@ que_dan02,115,53,3 script Man#moc2_crazyR01 4_M_DSTMAN,{
mes "He looks kind of.. He's insane, isn't he?";
cutin "mocseal_kid01",0;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Woah! Where did you come from?";
next;
mes "[Mr. Kidd]";
@@ -13864,7 +13864,7 @@ que_dan02,115,53,3 script Man#moc2_crazyR01 4_M_DSTMAN,{
mes "Hehehe, I just followed the will of my master.";
mes "Muhahahahaha!!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "No... No way!";
next;
select("Rayan?!");