diff options
Diffstat (limited to 'npc/quests/quests_13_1.txt')
-rw-r--r-- | npc/quests/quests_13_1.txt | 310 |
1 files changed, 155 insertions, 155 deletions
diff --git a/npc/quests/quests_13_1.txt b/npc/quests/quests_13_1.txt index 9b0a5ad7e..8e57b3a96 100644 --- a/npc/quests/quests_13_1.txt +++ b/npc/quests/quests_13_1.txt @@ -762,7 +762,7 @@ lhz_in01,136,260,5 script Munkenro#1 4_M_RUSMAN1,{ next; mes ".................."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "There's no avoiding it."; mes "Ok, I need to try."; close; @@ -825,7 +825,7 @@ lhz_in01,132,259,5 script Sikaiz#1 4_M_LGTGUARD,{ mes "I already accept you. Just write down your name here. Go ahead."; next; input .@input$; - if (.@input$ != strcharinfo(0)) { + if (.@input$ != strcharinfo(PC_NAME)) { mes "[Sikaiz]"; mes "Don't you know your own name?"; mes "Write it again."; @@ -833,7 +833,7 @@ lhz_in01,132,259,5 script Sikaiz#1 4_M_LGTGUARD,{ } else { mes "[Sikaiz]"; - mes "Ok. I got your name, " + strcharinfo(0) + ". Great name! Registration is done!"; + mes "Ok. I got your name, " + strcharinfo(PC_NAME) + ". Great name! Registration is done!"; mes "You've become a member of the three kingdoms!"; next; mes "[Sikaiz]"; @@ -1709,7 +1709,7 @@ moc_fild22b,230,197,5 script Munkenro#2 4_M_RUSMAN1,{ mes "[Munkenro]"; mes "Um. You're the one that"; mes "did some favors before..."; - mes "Your name is " + strcharinfo(0) + "?"; + mes "Your name is " + strcharinfo(PC_NAME) + "?"; mes "I remember you."; next; mes "[Munkenro]"; @@ -2061,7 +2061,7 @@ mid_camp,222,283,4 script Marian#ep13bs 4_F_JOB_HUNTER,{ mes "What brings you here?"; emotion e_lv; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "The instructor sent me."; mes "He told me to get supplies from the motherland."; next; @@ -2147,14 +2147,14 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ mes "Huuu, no time to rest."; mes "When re-enforcements come."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Excuse me."; next; mes "[Instructor Lugen]"; mes "Hi!"; mes "What brings you here?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Marian sent me to here."; next; mes "[Instructor Lugen]"; @@ -2213,7 +2213,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ next; switch(select("Yes.", "No.")) { case 1: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I will register..."; next; mes "[Instructor Lugen]"; @@ -2285,7 +2285,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ mes "and try not to catch a cold."; next; mes "[Instructor Lugen]"; - mes "And I have a request of you, "+ strcharinfo(0) +"."; + mes "And I have a request of you, "+ strcharinfo(PC_NAME) +"."; next; mes "[Instructor Lugen]"; mes "It is to distribute supplies"; @@ -2464,7 +2464,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ if (ep13_newbs == 20) { mes "[Instructor Lugen]"; mes "It was really good to request"; - mes "you, "+ strcharinfo(0) +"."; + mes "you, "+ strcharinfo(PC_NAME) +"."; mes "Your work has been"; mes "a great help to us."; mes "I really appreciate it."; @@ -2487,14 +2487,14 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ mes "Huu...~"; emotion e_pif; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "What is wrong with you?"; next; mes "[Instructor Lugen]"; mes "Ah, nothing..."; mes "I'm just talking to myself."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I've never seen you sigh."; mes "If you have something"; mes "to say please tell me."; @@ -2502,7 +2502,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ mes "[Instructor Lugen]"; mes "It's just a personal thing..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Tell me."; mes "I think I can help you."; next; @@ -2527,13 +2527,13 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ next; switch(select("Help.", "Just listen.")) { case 1: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I will help with your problem!"; next; mes "[Instructor Lugen]"; mes "No, it is ok."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Don't say no!"; mes "It's not a problem at all!"; mes "So, I'll go to him for you"; @@ -2542,7 +2542,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ mes "[Instructor Lugen]"; mes "......"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Hey, I really want to help~"; next; mes "[Instructor Lugen]"; @@ -2551,7 +2551,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ mes "If so, can you please"; mes "deliver this letter to him?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "You can count on me!!"; next; mes "[Instructor Lugen]"; @@ -2563,7 +2563,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ setquest 11099; close; case 2: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Ah, ya work is tough."; next; mes "[Instructor Lugen]"; @@ -2591,13 +2591,13 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ next; switch(select("Help him.", "Just pass.")) { case 1: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "May I help you?"; next; mes "[Instructor Lugen]"; mes "No, it's ok."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Don't say no!"; mes "It is not difficult at all!"; mes "So, I'm supposed to go to him and see if he's ok, right?"; @@ -2605,7 +2605,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ mes "[Instructor Lugen]"; mes "......"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Hey, I really want to help~"; next; mes "[Instructor Lugen]"; @@ -2613,7 +2613,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ mes "I really appreciate that."; mes "If so, can you please deliver this letter to him?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "You believe me!!"; next; mes "[Instructor Lugen]"; @@ -2624,7 +2624,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ setquest 11099; close; case 2: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Hmm..."; close; } @@ -2647,7 +2647,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ } } if (ep13_newbs == 24) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Instructor! I met Otto!"; mes "He is doing very well~"; next; @@ -2657,11 +2657,11 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ mes "being sick and far away"; mes "from his homeland."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I have a letter from him, too."; next; if (countitem(Letter_From_Otto) < 1) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Huh, ehh..?!?!"; next; mes "[Instructor Lugen]"; @@ -2677,7 +2677,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ mes "[Instructor Lugen]"; mes "I don't know how to thank you."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Hehe, don't mention it."; mes "And Otto said that he"; mes "would come to see you."; @@ -2710,7 +2710,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ next; mes "[Instructor Lugen]"; mes "It is good to see you,"; - mes ""+ strcharinfo(0) +","; + mes ""+ strcharinfo(PC_NAME) +","; mes "enjoy yourself here."; mes "If you have any troubles,"; mes "come to see me."; @@ -2718,7 +2718,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{ mes "[Instructor Lugen]"; mes "I so happy that I've"; mes "met a person like"; - mes "you, "+ strcharinfo(0) +"."; + mes "you, "+ strcharinfo(PC_NAME) +"."; close; } else { @@ -2738,13 +2738,13 @@ mid_camp,123,290,4 script Otto#ep13bs 4_M_RUSMAN1,{ close; } if (ep13_newbs == 23) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Mr. Otto?!"; next; mes "[Otto]"; mes "Hmm, how can I help you?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Instructor Lugen sent me!"; mes "He is worrying about you getting worse."; next; @@ -2754,12 +2754,12 @@ mid_camp,123,290,4 script Otto#ep13bs 4_M_RUSMAN1,{ mes "It was nothing."; mes "He's still overprotective.."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "That's good to hear."; mes "Ah, and he wrote this letter for you."; next; if (countitem(Letter_From_Lugen) < 1) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Eh, where is it..."; next; mes "[Otto]"; @@ -2872,12 +2872,12 @@ mid_campin,106,122,4 script Receptionist Brink#ep13b 4_M_ORIENT02,{ mes "What...your name..."; emotion e_swt2; next; - mes "["+ strcharinfo(0) +"]"; - mes "My name is "+ strcharinfo(0) +"."; + mes "["+ strcharinfo(PC_NAME) +"]"; + mes "My name is "+ strcharinfo(PC_NAME) +"."; next; mes "[Brink]"; mes "...Ah..."; - mes ""+ strcharinfo(0) +"..."; + mes ""+ strcharinfo(PC_NAME) +"..."; mes "You..."; mes "...registered...Hmm..."; mes "..."; @@ -2894,7 +2894,7 @@ mid_campin,106,122,4 script Receptionist Brink#ep13b 4_M_ORIENT02,{ mes "I mean..."; emotion e_swt2; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Is it finished?"; next; mes "[Brink]"; @@ -2955,7 +2955,7 @@ mid_camp,264,263,4 script Diego#ep13bs 4_M_RACHMAN1,{ mes "Thanks."; emotion e_thx; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "What do you need?"; next; mes "[Diego]"; @@ -2971,9 +2971,9 @@ mid_camp,264,263,4 script Diego#ep13bs 4_M_RACHMAN1,{ mes "[Diego]"; mes "Well, let me see..."; mes "I'm really lucky to see you,"; - mes "passing by here, "+ strcharinfo(0) +"."; + mes "passing by here, "+ strcharinfo(PC_NAME) +"."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Hah!! How did you know my name?!"; emotion e_omg,1; next; @@ -3074,7 +3074,7 @@ mid_camp,264,263,4 script Diego#ep13bs 4_M_RACHMAN1,{ mes "you came along."; mes "It's got to be fate."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "No, I just..."; mes "I was assigned to stay"; mes "in these barracks."; @@ -3122,7 +3122,7 @@ OnTouch: close; } if (ep13_newbs == 10) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Haaaam~~~~~"; mes "what a good night!!"; next; @@ -3215,7 +3215,7 @@ mid_camp,160,298,4 script Jan#ep13bs 4_LGTSCIENCE,{ mes "Wawa, what is this~"; mes "Hey, is that for me?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Yes..."; emotion e_swt,1; next; @@ -3249,7 +3249,7 @@ mid_camp,160,298,4 script Jan#ep13bs 4_LGTSCIENCE,{ mes "I really wanted it."; mes "I really love it~~"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "What is... it~~?"; next; mes "[Jan]"; @@ -3276,14 +3276,14 @@ mid_camp,160,298,4 script Jan#ep13bs 4_LGTSCIENCE,{ mid_camp,30,168,4 script Gerard#ep13bs 4_DST_SOLDIER,{ if (ep13_newbs == 17) { if (countitem(Supply_Box) > 0) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Are you Gerard?"; next; mes "[Gerard]"; mes "Yes, I am."; mes "What brings you here?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Instructor Lugen sent"; mes "me for an errand."; next; @@ -3298,7 +3298,7 @@ mid_camp,30,168,4 script Gerard#ep13bs 4_DST_SOLDIER,{ mes "I really appreciate this."; emotion e_rice; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "..."; mes "You ran out of supplies, but"; mes "you didn't go back to the camp?"; @@ -3355,7 +3355,7 @@ man_fild01,80,248,4 script Alberto#ep13bs 4_M_RASWORD,{ mes "[Alberto]"; mes "Hhh, I am cold..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Mr. Alberto, take this."; mes "The Instructor sent"; mes "me on an errand."; @@ -3381,7 +3381,7 @@ man_fild01,80,248,4 script Alberto#ep13bs 4_M_RASWORD,{ mes "- else's stuff makes -"; mes "- me feel strange. -"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Here it is."; mes "Hopefully it'll warm you up."; next; @@ -3482,7 +3482,7 @@ spl_fild02,348,76,0 script Tree#ep13bs1::ep13tree HIDDEN_NPC,{ mes "- Bomb, bomb~~ -"; mes "- This branch is decayed. -"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "This is useless."; mes "I need to find others..."; close; @@ -3868,7 +3868,7 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{ next; switch(select("Show loot from Nepentheses.", "Scold him.", "Comfort him.")) { case 1: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hey, take a look here..."; mes "These Nepentheses aren't"; mes "any more brutal or grotesque"; @@ -3879,7 +3879,7 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{ mes "Isn't this from"; mes "the Nepentheses?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "That's right!"; mes "I took care of them."; mes "It was easy, haha!"; @@ -3891,7 +3891,7 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{ mes "Are you a soldier?"; mes "Captain? Or agent?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "No, I'm just a wandering"; mes "adventurer. I've come here"; mes "to challenge this new place"; @@ -3959,7 +3959,7 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{ changequest 2147,2148; close; case 2: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You call yourself a monster"; mes "scholar, and yet you're afraid"; mes "of practicing your expertise."; @@ -3970,7 +3970,7 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{ mes "but I can't hide my true feelings."; close; case 3: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Come on, you're a respected"; mes "monster scholar. You'll find"; mes "that the monsters in this world"; @@ -4167,11 +4167,11 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{ mes "[Rumis Block]"; mes "Welcome back. Did you find out about them?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well, let's see..."; next; while(1) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "The owner of the tricorn hat"; mes "is a monster called..."; input .@input$; @@ -4182,23 +4182,23 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{ } else { next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes ""+.@input$+"...? I don't think that was the name..."; next; } } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "The size of Tatacho is about..."; input .@input$; mes "^3131FF"+.@input$+"^000000, I guess..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Tatachos are usually sitting on the ground, but they roll around if their body temperature goes down too low because of the cold weather."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "About that tricorn hat, I've concluded, based on my opinion about their appearance and their movement patterns, that it is not active or productive at all:"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "They are not intelligent enough to produce a sophisticated hat like that."; next; mes "[Rumis Block]"; @@ -4218,7 +4218,7 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{ mes "I shall go back home faster than anyone else in this camp. I'm tired of this world..."; next; mes "[Rumis Block]"; - mes "..."+strcharinfo(0)+", I thank you so much for helping me despite my self-centered behavior."; + mes "..."+strcharinfo(PC_NAME)+", I thank you so much for helping me despite my self-centered behavior."; mes "I really appreciate it"; next; mes "[Rumis Block]"; @@ -4237,14 +4237,14 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{ } else if (ep13_animal == 15) { if (countitem(Horn_Of_Tendrilion) > 0) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Mr. Rumis! Take a look at this!"; next; mes "[Rumis Block]"; mes "...Oh, hello."; mes "I'm extremely frustrated. I feel helpless because I wasn't able to go back home last time..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I've found this horn from a monster in the Splendide Area."; mes "That monster was very mysterious, and its body was covered with grass."; next; @@ -4272,14 +4272,14 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{ mes "I wonder if they're related,"; mes "or if this is an evolved Hillsrion."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ah, and there's the possibility of mutation caused by the environment."; next; mes "[Rumis Block]"; mes "...What do you mean?"; mes "Are you saying the monster has been mutated by environmental causes?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well, that's possible, isn't it? Haha!"; next; mes "- You told Rumis what you've heard from Botanist Terris: some plants are already showing signs of mutation. -"; @@ -4291,7 +4291,7 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{ mes "[Rumis Block]"; mes "By the way, who came up with the idea of that device?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I have no idea. Haha!"; next; mes "[Rumis Block]"; @@ -4384,7 +4384,7 @@ mid_camp,240,270,3 script Botanist#ep13 4_M_ALCHE_C,{ next; switch(select("Express your displeasure.", "Agree with him.")) { case 1: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Your excitement agitates me."; next; mes "[Botanist]"; @@ -4395,7 +4395,7 @@ mid_camp,240,270,3 script Botanist#ep13 4_M_ALCHE_C,{ break; case 2: emotion e_lv2,1; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I agree. There's so much to see around here!"; next; mes "[Botanist]"; @@ -4405,7 +4405,7 @@ mid_camp,240,270,3 script Botanist#ep13 4_M_ALCHE_C,{ next; break; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Your brother wanted me to send this to you. Maybe it'll help with your study."; next; mes "- You have given the Nepenthes Specimen to the botanist. -"; @@ -4431,7 +4431,7 @@ mid_camp,240,270,3 script Botanist#ep13 4_M_ALCHE_C,{ mes "Either way, I don't care."; mes "I'm just happy that he cares about me..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Why do you think that?"; mes "Can't you just thank him for trying to help you?"; next; @@ -4698,7 +4698,7 @@ mid_camp,45,148,7 script Botanist#ep13_1 4_M_ALCHE_C,{ close; } else if (ep13_animal == 9) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "It's sprouted! That shoot looks healthy!"; next; mes "[Botanist]"; @@ -4767,7 +4767,7 @@ OnTouch: man_fild01,92,230,3 script Frozen Tree#evt_lumis HIDDEN_NPC,1,1,{ if (ep13_animal == 11) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Knock, knock. Are you here?"; next; mes "- Something is making loud noise near the top of the tree. -"; @@ -4787,7 +4787,7 @@ man_fild01,92,230,3 script Frozen Tree#evt_lumis HIDDEN_NPC,1,1,{ mes "...Oh, sorry.. I was just talking to myself."; next; mes "[Rumis Block]"; - mes "I'll be watching the Hillsrions from this tree. "+strcharinfo(0)+", can you please go collect ^3131FFHillsrion Horns^000000 for me?"; + mes "I'll be watching the Hillsrions from this tree. "+strcharinfo(PC_NAME)+", can you please go collect ^3131FFHillsrion Horns^000000 for me?"; next; mes "[Rumis Block]"; mes "Their horns might possess a special power. And I want to have them for further research."; @@ -4941,7 +4941,7 @@ mid_camp,212,237,5 script Camp Guard Captain#man1 4_M_EIN_SOLDIER,{ mes "How may I help you?"; next; if (questprogress(2158) == 2 && questprogress(2159) == 2) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh, nothing."; mes "Sorry to bother you."; close; @@ -4962,7 +4962,7 @@ mid_camp,212,237,5 script Camp Guard Captain#man1 4_M_EIN_SOLDIER,{ close; } else if (!questprogress(2158)) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh, nothing."; mes "Sorry to bother you."; close; @@ -4983,7 +4983,7 @@ mid_camp,212,237,5 script Camp Guard Captain#man1 4_M_EIN_SOLDIER,{ close; } else { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh, nothing."; mes "Sorry to bother you."; close; @@ -5029,7 +5029,7 @@ OnTouch: mes "- eyes as if he were -"; mes "- demanding for help! -"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "................."; mes "................."; next; @@ -5290,7 +5290,7 @@ OnTouch: mes "Hmm, are you talking about Dusty?"; mes "He was expelled right after the incident and his job was taken away! I told you several times already!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Ugh... You guys, I think you should calm down... This is ridiculous."; next; mes "[Hansenne]"; @@ -5299,7 +5299,7 @@ OnTouch: mes "[Hansenne]"; mes "Sorry, I was just too shocked by that thief bug and accidentally touched your cake with my finger!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...Huh? No. Wait..."; next; mes "[Ryosen]"; @@ -5333,7 +5333,7 @@ OnTouch: close; } else if (ep13_1_rhea == 21) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Ah..."; next; mes "[United Research Official]"; @@ -5343,16 +5343,16 @@ OnTouch: mes "[United Research Official]"; mes "Can you think of any idea how to get those people to get along??"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "... Actually... Hansenne is not the one who ruined that cake."; next; mes "[United Research Official]"; mes "Eh? What did you say?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "But... I don't understand why Hansenne would take the blame..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "... Well, I should go now."; next; mes "[United Research Official]"; @@ -5362,16 +5362,16 @@ OnTouch: close; } else if ((ep13_1_rhea > 21) && (ep13_1_rhea < 26)) { - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "... Actually... Hansenne is not the one who ruined that cake."; next; mes "[United Research Official]"; mes "Eh? What did you say?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "But... I don't understand why Hansenne would take the blame..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "... Well, I should go now."; next; mes "[United Research Official]"; @@ -5870,7 +5870,7 @@ mid_camp,165,245,0 script Ryosen#ep131_rhea01 4_M_ALCHE_A,{ mes "[Ryosen]"; mes "Krrrrrrrr! Ugh...!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Uhhhh..."; next; mes "[Ryosen]"; @@ -5883,7 +5883,7 @@ mid_camp,165,245,0 script Ryosen#ep131_rhea01 4_M_ALCHE_A,{ mes "Oh, what have I done?"; mes "I should go an apologize."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Wait! Hue wanted me to bring this to you."; next; if (countitem(Neat_Report) > 0) { @@ -6745,14 +6745,14 @@ mid_camp,222,218,3 script Hansenne#ep131_rhea03 4_M_RACHMAN1,{ mes "[Hansenne]"; mes "Huh? You again?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Why did you do that?"; next; mes "[Hansenne]"; mes "Hehhhhh??? What are you talking about? If you wanna blame me for anything, tell me the reason first~"; mes "Haha, hahaha, hahahahahahahahaha."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I know you're not the one who ruined the cake. I saw it. It was Hue! I saw him clearly when he pressed his hand on the cake when the Thief Bug came out."; next; mes "[Hansenne]"; @@ -6762,7 +6762,7 @@ mid_camp,222,218,3 script Hansenne#ep131_rhea03 4_M_RACHMAN1,{ mes "[Hansenne]"; mes "Hmmmmm... or... I don't know. Maybe I'm thanlful that he restored my garbage looking file... ?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "But... You were blamed for it."; mes "Aren't you feeling bad? It's unfair!"; next; @@ -7431,7 +7431,7 @@ mid_camp,143,306,5 script Breeder Taab#ep13_alba 4_M_DST_MASTER,{ mes "[Taab]"; mes "I don't think I need"; mes "any assistance for now..."; - mes "" + strcharinfo(0) + ","; + mes "" + strcharinfo(PC_NAME) + ","; mes "why don't you go rest?"; close; } @@ -8288,7 +8288,7 @@ spl_fild02,314,165,0 script School of Fish#1::Fishinghole CLEAR_NPC,{ getitem Rough_File,1; ep13_1_rhea = 14; specialeffect EF_BUBBLE; - mapannounce strcharinfo(3),strcharinfo(0) + " has caught a Messy File!!",bc_map,"0xff77ff"; + mapannounce strcharinfo(PC_MAP),strcharinfo(PC_NAME) + " has caught a Messy File!!",bc_map,"0xff77ff"; } } .@rhea_ran = rand(1,70); @@ -8309,15 +8309,15 @@ spl_fild02,314,165,0 script School of Fish#1::Fishinghole CLEAR_NPC,{ } if (rand(1,200) == 3) { getitem Gift_Box,1; - mapannounce strcharinfo(3),strcharinfo(0) + " has caught a Gift Box!!",bc_map,"0x00ffff"; + mapannounce strcharinfo(PC_MAP),strcharinfo(PC_NAME) + " has caught a Gift Box!!",bc_map,"0x00ffff"; } if (rand(1,500) == 3) { getitem Old_Blue_Box,1; - mapannounce strcharinfo(3),strcharinfo(0) + " has caught an Old Blue Box!!",bc_map,"0x00ffff"; + mapannounce strcharinfo(PC_MAP),strcharinfo(PC_NAME) + " has caught an Old Blue Box!!",bc_map,"0x00ffff"; } if (rand(1,3000) == 3) { getitem Old_Violet_Box,1; - mapannounce strcharinfo(3),strcharinfo(0) + " has caught an Old Purple Box!!",bc_map,"0x44ff44"; + mapannounce strcharinfo(PC_MAP),strcharinfo(PC_NAME) + " has caught an Old Purple Box!!",bc_map,"0x44ff44"; } end; } @@ -8523,7 +8523,7 @@ mid_campin,90,121,5 script Hibba Agip 4_M_REDSWORD,{ mes "What is it?"; next; mes "[Staff Officer Abidal]"; - mes "Err? Hey, aren't you that famous adventurer," + strcharinfo(0) + "? I've heard many good things about you."; + mes "Err? Hey, aren't you that famous adventurer," + strcharinfo(PC_NAME) + "? I've heard many good things about you."; next; mes "[Instructor Igrid]"; mes "I don't know what you're talking about. Boss, do you know this adventurer?"; @@ -8532,7 +8532,7 @@ mid_campin,90,121,5 script Hibba Agip 4_M_REDSWORD,{ mes "Stop calling me boss! Call me Commander, alright? Hey Abidal, is this adventurer really famous?"; next; mes "[Staff Officer Abidal]"; - mes "Commander, haven't you read the report? The adventurer who helped the expedition solve the XX case was" + strcharinfo(0)+ "."; + mes "Commander, haven't you read the report? The adventurer who helped the expedition solve the XX case was" + strcharinfo(PC_NAME)+ "."; next; mes "[Hibba Agip]"; mes "*Ahem Ahem* I see. I've been too busy to read all the reports. So what brings you here? A reward?"; @@ -8544,7 +8544,7 @@ mid_campin,90,121,5 script Hibba Agip 4_M_REDSWORD,{ mes "Hey Abidal, he's here to see me, not you. Remember?"; next; mes "[Staff Officer Abidal]"; - mes "Commander, please let me talk. " + strcharinfo(0) + "I'd like to talk to you privately. Can you come back later?"; + mes "Commander, please let me talk. " + strcharinfo(PC_NAME) + "I'd like to talk to you privately. Can you come back later?"; next; mes "[Hibba Agip]"; mes "Why do you want to talk privately?"; @@ -8565,7 +8565,7 @@ mid_campin,90,121,5 script Hibba Agip 4_M_REDSWORD,{ } else if (ep13_1_edq == 2) { mes "[Hibba Agip]"; - mes "Oh yes, right... You're " + strcharinfo(0) + ", right? Abidal has told me good things about you."; + mes "Oh yes, right... You're " + strcharinfo(PC_NAME) + ", right? Abidal has told me good things about you."; next; mes "[Hibba Agip]"; mes "We're lucky to have you, my friend... I hope you're as good as the stories play you up to be."; @@ -9065,7 +9065,7 @@ mid_campin,90,121,5 script Hibba Agip 4_M_REDSWORD,{ mes "That's called that Kuhotanrangjigea from east. I didn't make that by myself."; next; mes "[Hibba Agip]"; - mes "Whatever.. Hey, you there... your name is " + strcharinfo(0) + " right? Do you know what to do?"; + mes "Whatever.. Hey, you there... your name is " + strcharinfo(PC_NAME) + " right? Do you know what to do?"; next; mes "[Hibba Agip]"; mes "Go to one of the tribes and ask for help officially. I'll send someone to the other tribe."; @@ -9820,7 +9820,7 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{ if ((ep13_1_edq == 3) && (countitem(Expedition_Report) > 0)) { mes "[Expedition Messenger]"; mes "Welcome, I've been waiting for you."; - mes "You must be " + strcharinfo(0) + ". Nice to meet you."; + mes "You must be " + strcharinfo(PC_NAME) + ". Nice to meet you."; next; mes "[Expedition Messenger]"; mes "Let me check something quicly. You received the report directly from the commander, didn't you? May I see it?"; @@ -9830,7 +9830,7 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{ mes "........."; next; mes "[Expedition Messenger]"; - mes "Excellent. Thank you. Then we'll go back to the mainland and let the leaders know that you, "+ strcharinfo(0) + ", have departed."; + mes "Excellent. Thank you. Then we'll go back to the mainland and let the leaders know that you, "+ strcharinfo(PC_NAME) + ", have departed."; next; mes "[Expedition Messenger]"; mes "Guys, it's time to go."; @@ -9880,7 +9880,7 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{ mes "Argh... You..."; next; mes "[Expedition Messenger]"; - mes "*Cough* Oh, thank god! " + strcharinfo(0) + ", please take the report and run!"; + mes "*Cough* Oh, thank god! " + strcharinfo(PC_NAME) + ", please take the report and run!"; next; mes "[???]"; mes "No... Noooo!"; @@ -9888,7 +9888,7 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{ specialeffect2 EF_SOULBREAKER; specialeffect2 EF_SONICBLOWHIT; mes "[Expedition Messenger]"; - mes "Argh... " + strcharinfo(0) + ", are you alright? The report... The report..."; + mes "Argh... " + strcharinfo(PC_NAME) + ", are you alright? The report... The report..."; next; delitem Expedition_Report,1; ep13_1_edq = 4; @@ -9912,7 +9912,7 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{ next; mes "[Expedition Messenger]"; mes "We must report this to the commander before anything else."; - mes ""+ strcharinfo(0) + ", please report to the commander immidiatly. Let us take care of the rest."; + mes ""+ strcharinfo(PC_NAME) + ", please report to the commander immidiatly. Let us take care of the rest."; donpcevent "Expedition Messenger#2::OnDisable"; next; mes "[Expedition Agent]"; @@ -9933,7 +9933,7 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{ mes "Argh... You..."; next; mes "[Expedition Messenger]"; - mes "*Cough* Oh, thank god! " + strcharinfo(0) + ", please take the report and run!"; + mes "*Cough* Oh, thank god! " + strcharinfo(PC_NAME) + ", please take the report and run!"; next; mes "[???]"; mes "No... Noooo!"; @@ -9941,7 +9941,7 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{ specialeffect2 EF_SOULBREAKER; specialeffect2 EF_SONICBLOWHIT; mes "[Expedition Messenger]"; - mes "Argh... " + strcharinfo(0) + ", are you alright? The report... The report..."; + mes "Argh... " + strcharinfo(PC_NAME) + ", are you alright? The report... The report..."; next; mes "[Expedition Agent]"; mes "We lost the report. The pages are blowing away!"; @@ -9965,7 +9965,7 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{ next; mes "[Expedition Messenger]"; mes "We must report this to the commander before anything else."; - mes ""+ strcharinfo(0) + ", please report to the commander immidiatly. Let us take care of the rest."; + mes ""+ strcharinfo(PC_NAME) + ", please report to the commander immidiatly. Let us take care of the rest."; ep13_1_edq = 5; next; mes "[Expedition Agent]"; @@ -10081,7 +10081,7 @@ man_fild01,315,95,3 script Expedition Scout#1 4_M_MOC_SOLDIER,{ case 1: if (ep13_1_edq == 71 || ep13_1_edq == 72) { mes "[Expedition Scout]"; - mes "Oh, you must be"+strcharinfo(0)+". I heard that you'll be delivering the report."; + mes "Oh, you must be"+strcharinfo(PC_NAME)+". I heard that you'll be delivering the report."; next; if (.@playtime == 1) { mes "[Expedition Scout]"; @@ -10250,7 +10250,7 @@ ra_temple,122,174,3 script Nuria 4_F_RACHOLD,{ lhz_in01,110,174,5 script Gerhart 4_M_KHKYEL,{ mes "[Gerhart]"; if (ep13_1_edq == 9 || ep13_1_edq == 101 || ep13_1_edq == 111 || ep13_1_edq == 102 || ep13_1_edq == 112) { - mes "Welcome, " + strcharinfo(0) + ". What took you so long?"; + mes "Welcome, " + strcharinfo(PC_NAME) + ". What took you so long?"; next; mes "[Gerhart]"; mes "Oh, who am I? Let's say... That you can make ends meet because of me."; @@ -10463,21 +10463,21 @@ mid_campin,68,185,3 script Pursuit Party Leader#1 1_F_SIGNZISK,{ mes "By the way, adventurer,"; mes "What's your name?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "......"; mes "......"; - mes "" + strcharinfo(0) + "..."; + mes "" + strcharinfo(PC_NAME) + "..."; mes "......"; next; mes "[Echinacea]"; mes "Ah, you are"; - mes "" + strcharinfo(0) + "."; - mes "Well, " + strcharinfo(0) + ", I've just assigned you as Mr. Kidd's assistant."; + mes "" + strcharinfo(PC_NAME) + "."; + mes "Well, " + strcharinfo(PC_NAME) + ", I've just assigned you as Mr. Kidd's assistant."; mes "Good, everything's done on this end. I just needed to get your name on record."; next; mes "[Echinacea]"; mes "What are you still doing here?"; - mes "" + strcharinfo(0) + ", your job is to assist Mr. Kidd."; + mes "" + strcharinfo(PC_NAME) + ", your job is to assist Mr. Kidd."; mes "Please go help him, will you?"; mao_morocc2 = 1; setquest 7012; @@ -10723,7 +10723,7 @@ mid_campin,68,185,3 script Pursuit Party Leader#1 1_F_SIGNZISK,{ next; mes "[Echinacea]"; mes "So, tell me, what is it?"; - mes strcharinfo(0)+", you've done a great job helping us..."; + mes strcharinfo(PC_NAME)+", you've done a great job helping us..."; mes "Oh, you must have questions about that last case, is that right?"; next; mes "[Echinacea]"; @@ -10799,7 +10799,7 @@ mid_campin,68,185,3 script Pursuit Party Leader#1 1_F_SIGNZISK,{ close; } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Err? I don't have two Nice Sweet Potatoes.."; mes "Where can I get those?"; close; @@ -11034,15 +11034,15 @@ mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{ mes "I mean Rin. How is she?"; mes "Is she seriously wounded?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "She needs to spend some time in bed,"; mes "but she's conscious and still in one piece."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "She seems to have no problem taking care of herself,"; mes "but I'm worried because sometimes she looks extremely exhausted. She mentioned that her vision blurs when she's very tired.."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Don't worry; I don't think it's serious because she still had the strength to yell while writing that journal."; next; cutin "moc2_kid03",2; @@ -11071,7 +11071,7 @@ mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{ close2; } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "(I was supposed to give him the 'Morroc Pursuit Journal' and a 'Bloody Crystal of the Darkness'..."; mes "Err? Where have they gone? I need to find them.)"; close2; @@ -11093,7 +11093,7 @@ mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{ end; } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "No, nothing."; mes "I'm sorry if I bothered you while you were writing your report."; next; @@ -11108,7 +11108,7 @@ mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{ mes "What just happened?"; next; select("Err.. Huh?!"); - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "..Err?"; mes "..Kidd? Someone was calling my name..."; mes "Rin! Where's Rin? What about Rayan?"; @@ -11118,13 +11118,13 @@ mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{ mes "What are you talking about?"; mes "Where the hell have you been?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What do you mean.."; mes "Where I've been?"; mes "..Oh yeah, I saw Rin fighting Rayan."; mes "She was defeated by magic, and then disappeared..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Ah?! Ah! Right!"; mes "I heard your voice once I found a strange scroll."; mes "The scroll!"; @@ -11230,7 +11230,7 @@ mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{ mes "[Mr. Kidd]"; mes "You're my assistant, aren't you?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes ".... ....."; mes "......"; next; @@ -11371,7 +11371,7 @@ mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{ mes "..No, not at all."; mes "We're just using one journal to record each other's work."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Why can't you use separate journals and then combine them later?"; next; cutin "mocseal_kid01",2; @@ -11498,7 +11498,7 @@ mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{ } } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Err? I don't have two Nice Sweet Potatoes.."; mes "Where can I get those?"; close2; @@ -11532,7 +11532,7 @@ mid_camp,205,312,0 script #moc2_talkevent01 FAKE_NPC,1,1,{ OnTouch: if (mao_morocc2 == 11) { mes "[Mr. Kidd]"; - mes "" + strcharinfo(0) + "? " + strcharinfo(0) + "?!"; + mes "" + strcharinfo(PC_NAME) + "? " + strcharinfo(PC_NAME) + "?!"; mes "Wake up!"; mao_morocc2 = 12; close; @@ -11675,7 +11675,7 @@ mid_camp,256,272,3 script Defaria#moc2 4_M_HUGRANFA,{ mes "You'll be the one using this scroll. Am I right?"; mes "Here, please take this."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "'To gather members...?'"; mes "...Right! I remember"; mes "Rayan mentioned a gathering somewhere!"; @@ -11704,7 +11704,7 @@ mid_camp,256,272,3 script Defaria#moc2 4_M_HUGRANFA,{ close; } else if (mao_morocc2 == 101) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "...."; next; mes "[Defaria]"; @@ -11832,7 +11832,7 @@ mid_camp,256,272,3 script Defaria#moc2 4_M_HUGRANFA,{ mes "[Defaria]"; mes "What..?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Didn't you forget something?"; mes "... Dandelion? I wanted you to tell me what you knew."; mes "I was hoping you'd remember something about Dandelion."; @@ -12225,7 +12225,7 @@ OnTouch: mes "Hey Master, is it okay to let this guy in?"; next; if (prt_curse == 24) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I, um, I'm looking"; mes "for somebody named"; mes "Marjana? I learned"; @@ -12746,7 +12746,7 @@ que_job01,84,17,3 script Rin#moc_room2_1 4_F_ACROSS,{ if (mao_morocc2 == 5) { if (mao_request > 103) { mes "[Rin]"; - mes "..." + strcharinfo(0) + "...?"; + mes "..." + strcharinfo(PC_NAME) + "...?"; mes "It's been a long time. What's going on?"; cutin "moc2_rin02",2; } @@ -12981,7 +12981,7 @@ que_job01,84,17,3 script Rin#moc_room2_1 4_F_ACROSS,{ mes "..A bloody Crystal of the Darkness?"; mes "Can you show it to me?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Oh, I don't have it with me. I'll go bring it right away."; mes "^4d4dff(Wait, what did I do with it? I didn't sell it or anything, did I?)^000000"; close2; @@ -13045,7 +13045,7 @@ que_job01,144,54,3 script Rin#moc_room2_2 4_F_ACROSS,{ mes "- Rayan is shivering in fear."; mes "He still hasn't gotten over the fact that he killed all of his comrades.-"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What is going on?"; mes "He doesn't look like the Rayan I know."; next; @@ -13127,7 +13127,7 @@ que_job01,144,54,3 script Rin#moc_room2_2 4_F_ACROSS,{ mes "Wah! What's going on?"; mes "Why is it suddenly..?!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Is this a time-space phenomenon?!"; mes "Why..? There's no gap here..?"; next; @@ -13172,7 +13172,7 @@ que_job01,144,54,3 script Rin#moc_room2_2 4_F_ACROSS,{ mes "....Huh...?"; mes "What just happened?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "...I don't know..."; mes "...I think he's gone...?"; delitem Morocc_Tracing_Log,1; @@ -13186,14 +13186,14 @@ que_job01,144,54,3 script Rin#moc_room2_2 4_F_ACROSS,{ mes "What's up?"; mes "I'm kind of busy right now."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "..I've brought back the journal and something else.."; mes "..Er, sorry. I forgot to bring the journal! I'll be right back."; close2; } } else if (mao_morocc2 == 22) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What should we do now?"; mes "You know, that voice.. Do you think it was Satan Morocc...?"; next; @@ -13357,14 +13357,14 @@ hu_fild04,235,103,0 script Heap of Earth#mao2_01 CLEAR_NPC,4,4,{ mes "There are some broken branches to the side of a set of footprints that look like they're skidding backwards..."; mes "Somebody must have been fallen down on the ground, or..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I've been having a strange feeling around this area..."; mes "It feels like faint mana.. ?!... Yes, I can barely see an aura."; mes "...What is this?"; next; switch(select("Ignore it.", "Take a careful look.")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hmm.. This place must be where Rin fought with Rayan's gang."; mes "I don't see anything that looks important."; close; @@ -13374,7 +13374,7 @@ hu_fild04,235,103,0 script Heap of Earth#mao2_01 CLEAR_NPC,4,4,{ next; mes "^4d4dffYou have found a 'Bloody Crystal of Darkness'.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I don't think I'll find anything else here..."; mes "I should go back now."; mes "I hope Rin will understand."; @@ -13506,18 +13506,18 @@ OnTouch: mes "you feel your body being pulled into the space gap."; mes "You remember Kidd's confused voice, screaming your name."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "By the way, where am I?"; mes "Argh.. My head hurts..."; mapannounce "que_dan01", "Female Voice: Checkmate! You can't run away any longer!",bc_map,"0x7b68ee"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes ".. ? Wh... What's going on?"; mes "I can't see things.. I'm getting dizzy..."; mes "What just happened?"; mapannounce "que_dan01", "Male Voice: *Giggle Giggle* If you thought I was alone, you're mistaken! Argh!",bc_map,"0xA8A8A8"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Huh? Are they fighting?"; mes "I can hear a crowd of people coming..."; mes "Argh! It's too dark to see...!"; @@ -13532,7 +13532,7 @@ OnTouch: next; soundeffect "wander_man_move.wav",1; sc_end SC_BLIND; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "... !!!!"; mes "Rin!!!!"; mes "Why? Why is Rin here? Wait, where am I?"; @@ -13581,7 +13581,7 @@ OnTouch: donpcevent "Rayan#moc2_bt_r01::OnDisable"; donpcevent "Dandelion Member#moc2_1::OnDisable"; donpcevent "Dandelion Member#moc2_2::OnDisable"; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Rin-!!!"; specialeffect EF_LIGHTBOLT,AREA,"Rin#moc2_bt_rin02"; specialeffect EF_FIREPILLARBOMB,AREA,"Rin#moc2_bt_rin02"; @@ -13793,7 +13793,7 @@ OnTouch: mes "- You hear loud thuds and thumping in the midst of their yelling and screaming."; mes "It sounds like they're having a serious dispute.-"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "...Rayan? ...Morroc? ...Resurrect...?"; mes "I have no idea what they're talking about. Why are they fighting?"; next; @@ -13803,7 +13803,7 @@ OnTouch: mes "...Oh, right. I completely forgot about 'it.' It's time to take it back."; mes "What do you say? *Giggle Giggle*"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What the?! Does he know I'm here?!"; mes "I'd better run!"; next; @@ -13847,7 +13847,7 @@ que_dan02,115,53,3 script Man#moc2_crazyR01 4_M_DSTMAN,{ mes "He looks kind of.. He's insane, isn't he?"; cutin "mocseal_kid01",0; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Woah! Where did you come from?"; next; mes "[Mr. Kidd]"; @@ -13864,7 +13864,7 @@ que_dan02,115,53,3 script Man#moc2_crazyR01 4_M_DSTMAN,{ mes "Hehehe, I just followed the will of my master."; mes "Muhahahahaha!!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "No... No way!"; next; select("Rayan?!"); |