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path: root/npc/quests/okolnir/godse_sch02.txt
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-rw-r--r--npc/quests/okolnir/godse_sch02.txt41
1 files changed, 23 insertions, 18 deletions
diff --git a/npc/quests/okolnir/godse_sch02.txt b/npc/quests/okolnir/godse_sch02.txt
index d46226eac..aca3c37ae 100644
--- a/npc/quests/okolnir/godse_sch02.txt
+++ b/npc/quests/okolnir/godse_sch02.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -11,6 +11,11 @@
//= God Item SE Creation scipt (Brynhild)
//===== Additional Comments: =================================
//= 1.0 First version. [L0ne_W0lf]
+//= 1.1 First round of bug fixes. (bugreport:3085) [L0ne_W0lf]
+//= Fixed two spawn locations of the key stones in Piamete's room.
+//= Fixed calling an event that doesn't exist when killing Piamete.
+//= Fixed the Wish Maiden not enabling when the boss is killed.
+//= fixed two NPC named that were missed when translating.
//============================================================
schg_cas02,181,335,3 script Guide#gq_sch02 899,{
@@ -998,8 +1003,8 @@ OnDisable:
disablenpc "#sch02_cage04";
disablenpc "#sch02_cage05";
disablenpc "#sch02_cage06";
- donpcevent "windpath03_sch02::OnDisable";
- donpcevent "windpath04_sch02::OnDisable";
+ disablenpc "windpath03_sch02";
+ disablenpc "windpath04_sch02";
set $gqse_sch02_miro,0;
set $gqse_sch02_pcc,0;
set $gqse_sch02_gd,0;
@@ -1085,8 +1090,8 @@ OnTimer3600000:
disablenpc "#sch02_cage04";
disablenpc "#sch02_cage05";
disablenpc "#sch02_cage06";
- donpcevent "windpath03_sch02::OnDisable";
- donpcevent "windpath04_sch02::OnDisable";
+ disablenpc "windpath03_sch02";
+ disablenpc "windpath04_sch02";
end;
OnTimer3605000:
@@ -1769,8 +1774,8 @@ OnTimer8000:
OnTimer12000:
mapannounce "que_qsch02","Piamette : The keeper of the key is protecting my cage.",bc_map,"0xdb7093";
monster "que_qsch02",108,151,"Key Stone",1905,1,"#gdtimer02_sch02::OnMyMobDead";
- monster "que_qsch02",107,135,"Key Stone",1905,1,"#gdtimer02_sch02::OnMyMobDead";
- monster "que_qsch02",113,114,"Key Stone",1905,1,"#gdtimer02_sch02::OnMyMobDead";
+ monster "que_qsch02",109,135,"Key Stone",1905,1,"#gdtimer02_sch02::OnMyMobDead";
+ monster "que_qsch02",115,116,"Key Stone",1905,1,"#gdtimer02_sch02::OnMyMobDead";
monster "que_qsch02",158,106,"Key Stone",1905,1,"#gdtimer02_sch02::OnMyMobDead";
monster "que_qsch02",163,133,"Key Stone",1905,1,"#gdtimer02_sch02::OnMyMobDead";
monster "que_qsch02",150,154,"Key Stone",1905,1,"#gdtimer02_sch02::OnMyMobDead";
@@ -1840,8 +1845,8 @@ OnTimer5000:
OnMyMobDead:
mapannounce "que_qsch02","Piamette has been released, so the warp gate toward the South is working now.",bc_map,"0x00ff00";
- donpcevent "windpath03_sch02::OnEnable";
- donpcevent "windpath04_sch02::OnEnable";
+ enablenpc "windpath03_sch02";
+ enablenpc "windpath04_sch02";
donpcevent "#nm_switch_sch02::OnEnable";
end;
}
@@ -2996,9 +3001,9 @@ OnMyMobDead:
end;
}
-que_qsch02,247,330,5 script ½ÅÀü¼öÈ£ÀÚ#sch02_ac01 1933,4,4,{
+que_qsch02,247,330,5 script Temple Keeper#sch02_ac01 1933,4,4,{
OnInit:
- disablenpc "½ÅÀü¼öÈ£ÀÚ#sch02_ac01";
+ disablenpc "Temple Keeper#sch02_ac01";
end;
OnDisable:
@@ -3017,9 +3022,9 @@ OnMyMobDead:
end;
}
-que_qsch02,255,330,3 script ½ÅÀü¼öÈ£ÀÚ#sch02_ac02 1933,4,4,{
+que_qsch02,255,330,3 script Temple Keeper#sch02_ac02 1933,4,4,{
OnInit:
- disablenpc "½ÅÀü¼öÈ£ÀÚ#sch02_ac02";
+ disablenpc "Temple Keeper#sch02_ac02";
end;
OnDisable:
@@ -3040,12 +3045,12 @@ OnMyMobDead:
que_qsch02,251,255,3 script Wish Maiden#sch02_boss 1931,{
OnInit:
- disablenpc "Wish Maiden#sch02_boss";
+ hideonnpc "Wish Maiden#sch02_boss";
end;
OnDisable:
killmonster "que_qsch02","Wish Maiden#sch02_boss::OnMyMobDead";
- disablenpc "Wish Maiden#sch02_boss";
+ hideonnpc "Wish Maiden#sch02_boss";
stopnpctimer;
end;
@@ -3063,7 +3068,7 @@ OnTimer4000:
OnTimer5000:
specialeffect EF_ICECRASH;
- disablenpc "Wish Maiden#sch02_boss";
+ hideonnpc "Wish Maiden#sch02_boss";
specialeffect EF_SPHERE;
monster "que_qsch02",252,340,"Wish Maiden",1931,1,"Wish Maiden#sch02_boss::OnMyMobDead";
stopnpctimer;
@@ -3117,7 +3122,7 @@ que_qsch02,252,340,3 script Wish Maiden#sch02_gift 403,{
close2;
cutin "wish_maiden11",255;
disablenpc "Wish Maiden#sch02_gift";
- donpcevent "#to_agit_sch02_gate::OnEnable";
+ enablenpc "#to_agit_sch02_gate";
end;
}
else {
@@ -3223,7 +3228,7 @@ OnTimer3600000:
set $gqse_sch02_time,0;
enablenpc "Wish Maiden#gq_sch02";
enablenpc "Piamette#sch02";
- donpcevent "Wish Maiden#sch02_boss::OnEnable";
+ hideoffnpc "Wish Maiden#sch02_boss";
stopnpctimer;
}
end;