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+//===== Athena Script =======================================
+//= Old Blue Box Quest
+//===== By ================================================
+//= Celesta, Lupus
+//===== Version ===========================================
+//= 1.6a
+//===== Compatible With ===================================
+//= SVN3000+
+//===== Description =======================================
+//= Official OBB Quest. You can pass it any times you want.
+//= 1.6 Updated, fixed, optimized and translated into English [Lupus]
+//= 1.6a Halved the required items to make an obb, thanks to marquis007 [MasterOfMuppets]
+//===== Description =======================================
+
+alberta.gat,115,204,5 script Tourist 97,{
+ mes "[Tourist]";
+ if(obb_quest == 1 ) goto L_YES;
+ if(obb_quest == 2 ) goto L_DONE;
+
+ mes "Hello, stranger!";
+ mes "Could you help me with kinda problem... Then I'd tell you something valuable.";
+ next;
+ mes "[Tourist]";
+ mes "I'm starving. I haven't had an apple since the morning...";
+ mes "Feed me and I'll tell you a secret.";
+ next;
+
+L_MENU:
+ menu "What do you like?",-,"I've got food.",L_FOOD, "See you later.", L_END;
+
+ mes "[Tourist]";
+ mes "Me.. I.. Today I'd like:";
+ mes "20 ^0000FFMeat^000000";
+ mes "20 ^0000FFWell-Baked Cookie^000000";
+ next;
+ goto L_MENU;
+
+L_NO_MEAT:
+ delitem 517,20;//Items: Meat,
+ mes "You know, you're lack of meat...";
+ mes "Please, bring me more...";
+ close;
+
+L_NO_COOK:
+ delitem 538,20;//Items: Well-baked_Cookie,
+ mes "Awww... I just wanna more sweeties!";
+ mes "Please, get me more cookies...";
+ close;
+
+L_FOOD:
+ mes "[Tourist]";
+ mes "Wha?! You brought all the food?";
+ mes "At last!";
+ next;
+ mes "[Tourist]";
+ if(countitem(517)<20) goto L_NO_MEAT;//Items: Meat,
+ delitem 517,20;//Items: Meat,
+ if(countitem(538)<20) goto L_NO_COOK;//Items: Well-baked_Cookie,
+ delitem 538,20;//Items: Well-baked_Cookie,
+ if(rand(10)<7) goto L_HUNGRY;
+ mes "Well... I'm sorta full.";
+ mes "Now listen to me. It's important.";
+ next;
+ mes "[Tourist]";
+ mes "A friend of mine who lives in Morroc, know one old man from Comodo...";
+ next;
+ mes "[Tourist]";
+ mes "That old man might know a secret of strange ancient blue boxes.";
+ set obb_quest, 1;
+ close;
+
+L_HUNGRY:
+ mes "I'm still hungry!";
+ mes "Is it all you got?";
+ close;
+
+L_YES:
+ mes "OK, go to Morroc and find my old pal Jacob,";
+ mes "he'll help you to trace an old man, who might keep a knowledge how to make some blue boxes...";
+ next;
+ mes "[Tourist]";
+ mes "Good luck, my friend.";
+ close;
+
+L_DONE:
+ mes "Have you made any Blue Boxes yet?";
+ next;
+ mes "[Tourist]";
+ mes "Oh... yeah, you've met that Old Greek from Comodo...";
+ close;
+
+L_END:
+ mes "[Tourist]";
+ mes "Well... farewell then.";
+ close;
+}
+
+//second part Jacob
+morocc.gat,267,142,5 script Jacob 807,{
+ mes "[Jacob]";
+ if(obb_quest == 1 ) goto L_YES;
+ if(obb_quest == 2 ) goto L_DONE;
+ mes "Get off! I'm busy!";
+ if(rand(2))mes "And it's none of your business!";
+ if(rand(2))mes "What Alberta? Huh?! Have I said it aloud? Forget it.";
+ close;
+
+L_YES:
+ mes "Aha! You say you know my old friend from Alberta?";
+ next;
+ mes "[Jacob]";
+ mes "Well, I'm gladly tell you about that weird old man if you bring me";
+ mes "2 ^0000FFNo Recipient^000000";
+ next;
+ menu "Here you are!",-,"I've changed my plans.",L_END;
+
+ mes "[Jacob]";
+ mes "Let me see...";
+ if(countitem(636)<2) goto L_NOITM;//Items: No_Recipient,
+ delitem 636,2;//Items: No_Recipient,
+ mes "Thank you, that's all I need.";
+ emotion 15;
+ next;
+ mes "[Jacob]";
+ set obb_quest, 2;
+L_DONE:
+ mes "Go to Comodo. Somewhere on the beach you'll find Old Greek.";
+ mes "Tell me that you know me and he'll help you.";
+ close;
+
+L_NOITM:
+ mes "Pardon, but I do really need these two ^0000FFNo Recipients^000000.";
+ emotion 20;
+ close;
+
+L_END:
+ mes "[Jacob]";
+ mes "Well, good luck.";
+ close;
+}
+
+//third part
+comodo.gat,41,209,5 script Old Greek 120,{
+ mes "[Old Greek]";
+ if(obb_quest == 2 ) goto L_YES;
+ if(obb_quest < 2 ) goto L_LOST;
+
+L_LOST:
+ mes "The KNOWLEDGE! That's the key, my child...";
+ if(rand(2))mes "Wealth doesn't matter.";
+ close;
+
+L_YES:
+ mes "Huh? Jacob send you?";
+ mes "OK, OK... It's true, I still can use old blue prints to make";
+ mes "an ^0000FF Old Blue Box^000000";
+ next;
+
+L_MENU:
+ menu "Make me one.",L_CREATE,"What do you need?",-,"Gooodbye.",L_END;
+
+ mes "[Old Greek]";
+ mes "For an Old Blue Box I need:";
+ mes "50 ^0000FFCyfars^000000";
+ mes "10 ^0000FFBrigans^000000";
+ mes "10 ^0000FFClam Shells^000000";
+ mes "15 ^0000FFCrab Shells^000000";
+ next;
+ goto L_MENU;
+
+L_CREATE:
+ mes "[Old Greek]";
+ mes "Let's see... What have you got...";
+ next;
+L_CREATE2:
+ if(countitem(7053)<50 || countitem(7054)<10 || countitem(965)<10 || countitem(964)<15) goto L_NO;//Items: Cyfar, Brigan, Clam_Shell, Crab_Shell,
+ delitem 7053,50;//Items: Cyfar,
+ delitem 7054,10;//Items: Brigan,
+ delitem 965,10;//Items: Clam_Shell,
+ delitem 964,15;//Items: Crab_Shell,
+ getitem 603,1;//Items: Old_Blue_Box,
+ mes "[Old Greek]";
+ mes "Here's your Box!";
+ emotion 21;
+ next;
+ menu "Make another!",L_CREATE2, "It's enough.",-;
+
+L_END:
+ mes "[Old Greek]";
+ mes "I wish you happy journey, my child.";
+ close;
+
+L_NO:
+ mes "[Old Greek]";
+ mes "Alas, my child. You haven't brought enough materials...";
+ close;
+}