diff options
Diffstat (limited to 'npc/quests/ninja_quests.txt')
-rw-r--r-- | npc/quests/ninja_quests.txt | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/npc/quests/ninja_quests.txt b/npc/quests/ninja_quests.txt index 03c1c011a..004e373f2 100644 --- a/npc/quests/ninja_quests.txt +++ b/npc/quests/ninja_quests.txt @@ -59,7 +59,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{ mes "Come back after you've grown a bit more."; close; } - if (countitem(2102) < 1 && !(MISC_QUEST & 2048)){ + if (countitem(Guard_) < 1 && !(MISC_QUEST & 2048)){ mes "[Boshuu]"; mes "I'm the best craftsman out of what people call the Three Craftsmen of Ninja Tools."; mes "They call me Murata Boshuu."; @@ -157,7 +157,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{ } } else if (ninbo == 2){ - if (countitem(2102) < 1 || countitem(2117) < 1){ + if (countitem(Guard_) < 1 || countitem(Arm_Guard) < 1){ mes "[Boshuu]"; mes "Hmm... It looks like you didn't bring me enough materials."; mes "In order to create a Slotted Arm Guard, I need 1 Slotted Guard"; @@ -191,7 +191,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{ mes "This should only take a second"; mes "Bang Clang~ Bang Clang~"; next; - if(countitem(2102) < 1 || countitem(2117) < 1 || Zeny < 10000){ + if(countitem(Guard_) < 1 || countitem(Arm_Guard) < 1 || Zeny < 10000){ mes "HACK DETECTED"; close; } @@ -220,7 +220,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{ mes "Well, I'll see you later~"; close; }else{ - if (countitem(2102) < 1 || countitem(2117) < 1){ + if (countitem(Guard_) < 1 || countitem(Arm_Guard) < 1){ mes "[Boshuu]"; mes "Hmm... It looks like you didn't bring me enough materials."; mes "In order to make a Slotted Arm Guard,"; @@ -261,7 +261,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{ mes "Here, it's finally complete."; mes "I present to you a Slotted Arm Guard."; next; - if(countitem(2102) < 1 || countitem(2117) < 1 || Zeny < 10000){ + if(countitem(Guard_) < 1 || countitem(Arm_Guard) < 1 || Zeny < 10000){ mes "HACK DETECTED"; close; } @@ -319,7 +319,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{ mes "Well, if you change your mind later, come back and see me."; close; }else{ - if (countitem(2102) < 1 || countitem(2117) < 1){ + if (countitem(Guard_) < 1 || countitem(Arm_Guard) < 1){ mes "[Boshuu]"; mes "Hmm... It looks like you didn't bring me enough materials."; next; @@ -361,7 +361,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{ mes "This should only take a second"; mes "Bang Clang ~Bang Clang ~"; next; - if(countitem(2102) < 1 || countitem(2117) < 1 || Zeny < 10000){ + if(countitem(Guard_) < 1 || countitem(Arm_Guard) < 1 || Zeny < 10000){ mes "HACK DETECTED"; close; } @@ -405,7 +405,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{ mes "Come back when you're stronger."; close; } - if (countitem(2107) < 1 && !(MISC_QUEST & 4096)){ + if (countitem(Mirror_Shield) < 1 && !(MISC_QUEST & 4096)){ mes "[Basshu]"; mes "I am one of the brothers of the three craftsmen in charge of crafting shields in the east named Murata Basshu"; next; @@ -487,7 +487,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{ } } else if (ninbot == 2){ - if(countitem(2107) < 1 || countitem(2117) < 1){ + if(countitem(Mirror_Shield) < 1 || countitem(Arm_Guard) < 1){ mes "[Basshu]"; mes "Hmm.. It looks like there aren't enough materials."; mes "For an Improved Arm Guard, I require..."; @@ -531,7 +531,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{ mes "Bang Clang ~Bang Clang ~"; mes "Sweep Sweep~ Saw Saw~"; next; - if(countitem(2107) < 1 || countitem(2117) < 1 || Zeny < 20000){ + if(countitem(Mirror_Shield) < 1 || countitem(Arm_Guard) < 1 || Zeny < 20000){ mes "HACK DETECTED"; close; } @@ -560,7 +560,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{ mes "Come back and talk to me anytime."; close; }else{ - if(countitem(2107) < 1 || countitem(2117) < 1){ + if(countitem(Mirror_Shield) < 1 || countitem(Arm_Guard) < 1){ mes "[Basshu]"; mes "Hmm.. It looks like there aren't enough materials."; mes "In order to make an Improved Arm Guard, I require..."; @@ -606,7 +606,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{ mes "Here it is -- it's complete."; mes "I've made you an Improved Arm Guard"; next; - if(countitem(2107) < 1 || countitem(2117) < 1 || Zeny < 20000){ + if(countitem(Mirror_Shield) < 1 || countitem(Arm_Guard) < 1 || Zeny < 20000){ mes "HACK DETECTED"; close; } @@ -668,7 +668,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{ mes "Come and find me if you change your mind."; close; }else{ - if(countitem(2107) < 1 || countitem(2117) < 1){ + if(countitem(Mirror_Shield) < 1 || countitem(Arm_Guard) < 1){ mes "[Basshu]"; mes "Hmm.. It looks like there aren't enough materials."; mes "In order to create an Improved Arm Guard, I require..."; @@ -712,7 +712,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{ mes "Bang Clang ~Bang Clang ~"; mes "Sweep Sweep~ Saw Saw~"; next; - if(countitem(2107) < 1 || countitem(2117) < 1 || Zeny < 20000){ + if(countitem(Mirror_Shield) < 1 || countitem(Arm_Guard) < 1 || Zeny < 20000){ mes "HACK DETECTED"; close; } @@ -770,7 +770,7 @@ que_ng,27,18,3 script Toshu 4_M_SEAMAN,{ mes "If you decide to go foward with this afterwards, come and find me."; close; }else{ - if(countitem(2104) < 1 || countitem(2119) < 1){ + if(countitem(Buckler_) < 1 || countitem(Improved_Arm_Guard) < 1){ mes "[Toshu]"; mes "It doesn't look like you brought me enough materials."; mes "The required materials are 1 Slotted Buckler"; @@ -814,7 +814,7 @@ que_ng,27,18,3 script Toshu 4_M_SEAMAN,{ mes "Clink Clank~!Clink Clank~!!"; mes "Sweep Sweep~ Saw Saw~"; next; - if(countitem(2104) < 1 || countitem(2119) < 1 || Zeny < 40000){ + if(countitem(Buckler_) < 1 || countitem(Improved_Arm_Guard) < 1 || Zeny < 40000){ mes "HACK DETECTED"; close; } @@ -897,7 +897,7 @@ que_ng,72,34,3 script Craftsman Kaibara 4_M_EINOLD,{ mes "If you ever happen to gather all these materials one day, feel free to come back."; close; }else{ - if(countitem(1036) < 400 || countitem(984) < 5 || countitem(7123) < 30){ + if(countitem(Dragon_Scale) < 400 || countitem(Oridecon) < 5 || countitem(Dragon's_Skin) < 30){ mes "[Kaibara]"; mes "It looks like there are not enough ingredients for me to make you a Gokurin."; next; @@ -949,7 +949,7 @@ que_ng,72,34,3 script Craftsman Kaibara 4_M_EINOLD,{ mes "If you ever happen to gather all these materials one day, feel free to come back."; close; }else{ - if(countitem(999) < 30 || countitem(7022) < 1){ + if(countitem(Steel) < 30 || countitem(Old_Hilt) < 1){ mes "[Kaibara]"; mes "It looks like you need more materials before I can make you a Jitte."; next; @@ -998,7 +998,7 @@ que_ng,72,34,3 script Craftsman Kaibara 4_M_EINOLD,{ mes "If you ever happen to gather all these materials one day, feel free to come back."; close; }else{ - if(countitem(999) < 25 || countitem(7099) < 5){ + if(countitem(Steel) < 25 || countitem(Old_Magic_Circle) < 5){ mes "[Kaibara]"; mes "It looks like you don't have all the materials I need to create an Ashura[3] for you."; next; @@ -1046,7 +1046,7 @@ que_ng,72,34,3 script Craftsman Kaibara 4_M_EINOLD,{ mes "If you ever happen to gather all these materials one day, feel free to come back."; close; }else{ - if(countitem(999) < 30 || countitem(720) < 10){ + if(countitem(Steel) < 30 || countitem(Skyblue_Jewel) < 10){ mes "[Kaibara]"; mes "It looks like your short on materials for me to create you a Murasame."; next; @@ -1096,7 +1096,7 @@ que_ng,72,34,3 script Craftsman Kaibara 4_M_EINOLD,{ mes "If you ever happen to gather all these materials one day, feel free to come back."; close; }else{ - if(countitem(932) < 500 || countitem(12001) < 10 || countitem(722) < 5){ + if(countitem(Skel_Bone) < 500 || countitem(Holy_Scroll_1_3) < 10 || countitem(Scarlet_Jewel) < 5){ mes "[Kaibara]"; mes "It looks like you're short on raw materials for me to be able to make you a Hakujin."; next; @@ -1180,7 +1180,7 @@ que_ng,22,62,3 script Tetsu 4_M_SEAMAN,{ break; } - if(countitem(999)<50 || countitem(7115)<20 || countitem(984)<5){ + if(countitem(Steel)<50 || countitem(Harpy's_Feather)<20 || countitem(Oridecon)<5){ mes "[Tetsu]"; mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Beneki."; next; @@ -1228,7 +1228,7 @@ que_ng,22,62,3 script Tetsu 4_M_SEAMAN,{ break; } - if(countitem(999)<30 || countitem(7301)<100 || countitem(984)<2){ + if(countitem(Steel)<30 || countitem(Sword_Accessory)<100 || countitem(Oridecon)<2){ mes "[Tetsu]"; mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Daisharin."; next; @@ -1281,7 +1281,7 @@ que_ng,22,62,3 script Tetsu 4_M_SEAMAN,{ break; } - if(countitem(733)<20 || countitem(13301)<1 || countitem(984)<3){ + if(countitem(Crystal_Jewel___)<20 || countitem(Huuma_Giant_Wheel)<1 || countitem(Oridecon)<3){ mes "[Tetsu]"; mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Daisharin[4]."; next; @@ -1330,7 +1330,7 @@ que_ng,22,62,3 script Tetsu 4_M_SEAMAN,{ break; } - if(countitem(999)<50 || countitem(7098)<100 || countitem(7097)<100 || countitem(7521)<50){ + if(countitem(Steel)<50 || countitem(Live_Coal)<100 || countitem(Burning_Heart)<100 || countitem(Flame_Stone)<50){ mes "[Tetsu]"; mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Rekka."; next; |