diff options
Diffstat (limited to 'npc/quests/ninja_quests.txt')
-rw-r--r-- | npc/quests/ninja_quests.txt | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/npc/quests/ninja_quests.txt b/npc/quests/ninja_quests.txt index 004e373f2..b8322b4f5 100644 --- a/npc/quests/ninja_quests.txt +++ b/npc/quests/ninja_quests.txt @@ -102,7 +102,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{ mes "I'm not sure what I'll do, but I get the feeling I'll feel inspired once I see that armor."; mes "How 'bout it~ Will you find me a ^ff0000Guard[1]^000000?"; next; - if(select("Hmm.. I don't feel like it.:Very well.") == 1){ + if(select("Hmm.. I don't feel like it.", "Very well.") == 1){ mes "[Boshuu]"; mes "Ah~ What a shame.."; mes "You're missing out on an opportunity to get your hands on something made by a genius craftsman like myself..."; @@ -134,7 +134,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{ mes "[Boshuu]"; mes "How 'bout it? Want to try?"; next; - if(select("No thanks.:Ok, sounds good.") == 1){ + if(select("No thanks.", "Ok, sounds good.") == 1){ mes "[Boshuu]"; mes "Hmm, Ok."; mes "I'm so grateful that I was able to see such a rare thing from overseas."; @@ -180,7 +180,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{ mes "But before I start, I must ask you one more time."; mes "Do you want to give me the materials you've brought and receive a Slotted Arm Guard instead?"; next; - if(select("No:Yes") == 1){ + if(select("No", "Yes") == 1){ mes "[Boshuu]"; mes "Ok"; mes "Well, if you make up your mind again, come and see me."; @@ -214,7 +214,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{ mes "Oh~ I see you've come back."; mes "Is it because you need another slotted Arm Guard?"; next; - if(select("Nope, not really.:Yes, make me another one.") == 1){ + if(select("Nope, not really.", "Yes, make me another one.") == 1){ mes "[Boshuu]"; mes "Hmmph~ You sure a weird one."; mes "Well, I'll see you later~"; @@ -245,7 +245,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{ mes "Before I begin, let me ask one final time..."; mes "Will you give me the materials you've gathered, and in turn, receive a slotted Arm Guard?"; next; - if(select("No:Yes") == 1){ + if(select("No", "Yes") == 1){ mes "[Boshuu]"; mes "Ok"; mes "If you ever make up your mind"; @@ -312,7 +312,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{ mes "I you want to, bring me an Arm Guard, a Slotted Guard, and 10,000 Zeny, and I'll make you a Slotted Arm Guard."; mes "How 'bout it? Would you like to obtain a Slotted Arm Guard?"; next; - if(select("No, I'd rather not.:Yes~!! Please make it for me!") == 1){ + if(select("No, I'd rather not.", "Yes~!! Please make it for me!") == 1){ mes "[Boshuu]"; mes "Hmm, is that so?"; mes "What a shame..."; @@ -349,7 +349,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{ mes "Will you give me the materials you've gathered,"; mes "and in turn, receive a Slotted Arm Guard?"; next; - if(select("No:Yes") == 1){ + if(select("No", "Yes") == 1){ mes "[Boshuu]"; mes "Ok"; mes "If you ever make up your mind"; @@ -425,7 +425,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{ mes "It'd help me greatly if I could see that shield up close."; mes "Can you help me?"; next; - if(select("Hmm...I don't feel like it.:Very well.") == 1){ + if(select("Hmm...I don't feel like it.", "Very well.") == 1){ mes "[Basshu]"; mes "Ah~ I guess it was an impossible request."; mes "I'm sorry."; @@ -460,7 +460,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{ mes "[Basshu]"; mes "How about it? Would you like that?"; next; - if(select("No, I wouldn't.:Yes, I would.") == 1){ + if(select("No, I wouldn't.", "Yes, I would.") == 1){ mes "[Basshu]"; mes "Hmm, Very Well."; mes "I'm so grateful you showed me that rare shield from overseas."; @@ -518,7 +518,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{ mes "Will you give me the materials you've gathered"; mes "and in trade, receive an Improved Arm Guard?"; next; - if(select("No:Yes") == 1){ + if(select("No", "Yes") == 1){ mes "[Basshu]"; mes "Very Well."; mes "If you ever make up your mind"; @@ -554,7 +554,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{ mes "Oh~ I see you've come back."; mes "Are you here because you need an Improved Arm Guard?"; next; - if(select("Nope, not really.:Yes, make me another one.") == 1){ + if(select("Nope, not really.", "Yes, make me another one.") == 1){ mes "[Basshu]"; mes "Aha~ I see~."; mes "Come back and talk to me anytime."; @@ -589,7 +589,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{ mes "[Basshu]"; mes "Will you give me the materials you've gathered to receive an Improved Arm Guard?"; next; - if(select("No:Yes") == 1){ + if(select("No", "Yes") == 1){ mes "[Basshu]"; mes "Very Well."; mes "If you make up your mind"; @@ -661,7 +661,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{ mes "If you want, I will make you an Improved Arm Guard if you bring me 1 Arm Guard, 1 Mirror Shield, And 20,000 Zeny."; mes "Would you like to try using one?"; next; - if(select("No, I don't wanna!:Yeah~!! Hurry and make it for me!") == 1){ + if(select("No, I don't wanna!", "Yeah~!! Hurry and make it for me!") == 1){ mes "[Basshu]"; mes "Hmm, is that so."; mes "What a shame."; @@ -699,7 +699,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{ mes "Will you give me the materials you've gathered"; mes "to receive an Improved Arm Guard?"; next; - if(select("No:Yes") == 1){ + if(select("No", "Yes") == 1){ mes "[Basshu]"; mes "Very Well."; mes "If you ever make up your mind"; @@ -763,7 +763,7 @@ que_ng,27,18,3 script Toshu 4_M_SEAMAN,{ mes "By the way, I'm sorry to say this, but there's a chance I might break your materials and fail slotting the Improved Arm Guard, so you might want to think about it."; mes "How 'bout it? Do we have a deal?"; next; - if(select("No. I don't want to do this.:Yes! Let's do this!") == 1){ + if(select("No. I don't want to do this.", "Yes! Let's do this!") == 1){ mes "[Toshu]"; mes "Ok."; mes "Of course, the shields are important to you."; @@ -801,7 +801,7 @@ que_ng,27,18,3 script Toshu 4_M_SEAMAN,{ mes "[Toshu]"; mes "Do you want me to produce your gear, even if there's a chance I may fail?"; next; - if(select("I think I better back off. Sob..:Yes! Let's try anyway!") == 1){ + if(select("I think I better back off. Sob..", "Yes! Let's try anyway!") == 1){ mes "[Toshu]"; mes "Ok."; mes "Well, come back later when you've got the guts to try."; @@ -879,7 +879,7 @@ que_ng,72,34,3 script Craftsman Kaibara 4_M_EINOLD,{ mes "You look like a Ninja."; mes "If you're interested, take a look at my goods while you decide what you want."; next; - switch(select("Gokurin:Jitte:Ashura[3]:Murasame:Hakujin:Cancel")){ + switch(select("Gokurin", "Jitte", "Ashura[3]", "Murasame", "Hakujin", "Cancel")){ case 1: mes "[Kaibara]"; mes "Hmm~ I see you've picked the Gokurin."; @@ -891,7 +891,7 @@ que_ng,72,34,3 script Craftsman Kaibara 4_M_EINOLD,{ mes "and 200,000 Zeny."; mes "Do you want me to create this item for you?"; next; - if(select("No thanks. It's too expensive.:Yes! I want one!") == 1){ + if(select("No thanks. It's too expensive.", "Yes! I want one!") == 1){ mes "[Kaibara]"; mes "Hrm. I understand. These are materials that are difficult to attain..."; mes "If you ever happen to gather all these materials one day, feel free to come back."; @@ -943,7 +943,7 @@ que_ng,72,34,3 script Craftsman Kaibara 4_M_EINOLD,{ mes "and 20,000 Zeny."; mes "Do you want me to create this item for you?"; next; - if(select("No thanks. It's too expensive.:Yes! I want one!") == 1){ + if(select("No thanks. It's too expensive.", "Yes! I want one!") == 1){ mes "[Kaibara]"; mes "Hrm. I understand. These are materials that are difficult to attain..."; mes "If you ever happen to gather all these materials one day, feel free to come back."; @@ -992,7 +992,7 @@ que_ng,72,34,3 script Craftsman Kaibara 4_M_EINOLD,{ mes "And 32,000 Zeny."; mes "Do you want me to create this item for you?"; next; - if(select("No thanks. It's too expensive.:Yes! I want one!") == 1){ + if(select("No thanks. It's too expensive.", "Yes! I want one!") == 1){ mes "[Kaibara]"; mes "Hrm. I understand. These are materials that are difficult to attain..."; mes "If you ever happen to gather all these materials one day, feel free to come back."; @@ -1040,7 +1040,7 @@ que_ng,72,34,3 script Craftsman Kaibara 4_M_EINOLD,{ mes "And 48,000 Zeny."; mes "Do you want me to create this item for you?"; next; - if(select("No thanks. It's too expensive.:Yes! I want one!") == 1){ + if(select("No thanks. It's too expensive.", "Yes! I want one!") == 1){ mes "[Kaibara]"; mes "Hrm. I understand. These are materials that are difficult to attain..."; mes "If you ever happen to gather all these materials one day, feel free to come back."; @@ -1090,7 +1090,7 @@ que_ng,72,34,3 script Craftsman Kaibara 4_M_EINOLD,{ mes "and 120,000 Zeny."; mes "Do you want me to create this item for you?"; next; - if(select("No thanks. It's too expensive.:Yes! I want one!") == 1){ + if(select("No thanks. It's too expensive.", "Yes! I want one!") == 1){ mes "[Kaibara]"; mes "Hrm. I understand. These are materials that are difficult to attain..."; mes "If you ever happen to gather all these materials one day, feel free to come back."; |