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diff --git a/npc/quests/ninja_quests.txt b/npc/quests/ninja_quests.txt deleted file mode 100644 index 78f21d38b..000000000 --- a/npc/quests/ninja_quests.txt +++ /dev/null @@ -1,1380 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) Playtester -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Ninja Equipment Quests -//================= Description =========================================== -//= Quests for Ninja weapons and armor. -//================= Current Version ======================================= -//= 1.2a -//========================================================================= - -que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{ - - if (BaseClass != Job_Ninja){ - mes "[Boshuu]"; - mes "I'm the best craftsman out of what people call the Three Craftsmen of Ninja Tools."; - mes "They call me Murata Boshuu."; - next; - mes "[Boshuu]"; - mes "I know how to create any armor and shield of the eastern world, and my shields are considered the best there is."; - next; - mes "[Boshuu]"; - mes "But seeing how you are an outsider..."; - mes "Looks like I have no business with you."; - mes "Ehem~"; - close; - } - if (BaseLevel < 20){ - mes "[Boshuu]"; - mes "I make the best shields for Ninjas of all ages,"; - mes "But even I have some minimum requirements"; - next; - mes "[Boshuu]"; - mes "It looks like what you need isn't a shield, but more levels."; - mes "Come back after you've grown a bit more."; - close; - } - if (countitem(Guard_) < 1 && !(MISC_QUEST & 2048)){ - mes "[Boshuu]"; - mes "I'm the best craftsman out of what people call the Three Craftsmen of Ninja Tools."; - mes "They call me Murata Boshuu."; - next; - mes "[Boshuu]"; - mes "They say it's three craftsmen, but the other two are probably scammers."; - mes "There's not a single craftsman better than I for ninjas in this world."; - next; - mes "[Boshuu]"; - mes "I know how to make all the eastern armor and shield."; - next; - mes "[Boshuu]"; - mes "Because the armor I'd create was so superior and defensive, when two people battle wearing armor made by me, no one can win!"; - next; - mes "[Boshuu]"; - mes "For that reason, I no longer make any armor."; - mes "I'm only collecting armors nowadays, just to make sure my skills do not go to waste.."; - next; - mes "[Boshuu]"; - mes "But I feel so bored nowadays."; - next; - mes "[Boshuu]"; - mes "Now that I only collect armor, I feel like the creative flame within me is dying out."; - next; - mes "[Boshuu]"; - mes "From what I heard, there's an armor overseas which I haven't even heard of."; - mes "It was called a... hmm.. what was it called?"; - next; - mes "[Boshuu]"; - mes "^ff0000Guard[1]^000000? Well, it's a name like that."; - mes "I wish to see the real thing myself."; - next; - mes "[Boshuu]"; - mes "But obviously, it's probably worthless compared to the armor I make."; - next; - mes "[Boshuu]"; - mes "Do me a favor and I'll make you something special."; - next; - mes "[Boshuu]"; - mes "I'm not sure what I'll do, but I get the feeling I'll feel inspired once I see that armor."; - mes "How 'bout it~ Will you find me a ^ff0000Guard[1]^000000?"; - next; - if(select("Hmm.. I don't feel like it.", "Very well.") == 1){ - mes "[Boshuu]"; - mes "Ah~ What a shame.."; - mes "You're missing out on an opportunity to get your hands on something made by a genius craftsman like myself..."; - close; - }else{ - mes "[Boshuu]"; - mes "Oh, Very well."; - mes "Get a move on."; - mes "Find the shield called ^ff0000Guard[1]^000000 and bring it to me."; - ninbo = 1; - close; - } - } - if (ninbo == 1){ - mes "[Boshuu]"; - mes "Oh.. so did you bring it?"; - mes "Show it to me..."; - mes "Hmmmmm..."; - next; - mes "[Boshuu]"; - mes "Oh~ ! I see, it's even possible to slot armor!"; - next; - mes "[Boshuu]"; - mes "Ahh, Now I'm just itching to imitating this armor and making a slot on other armors."; - next; - mes "[Boshuu]"; - mes "If you have a regular non-slotted Arm Guard and a slotted Guard, I'll make the non-slotted one slotted at the cost of 10,000 Zeny."; - next; - mes "[Boshuu]"; - mes "How 'bout it? Want to try?"; - next; - if(select("No thanks.", "Ok, sounds good.") == 1){ - mes "[Boshuu]"; - mes "Hmm, Ok."; - mes "I'm so grateful that I was able to see such a rare thing from overseas."; - mes "Thanks for everything."; - ninbo = 0; - close; - }else{ - mes "[Boshuu]"; - mes "Oh ok."; - mes "I can't wait to begin."; - mes "If you bring me 1 Arm Guard"; - mes "1 Slotted Guard, and"; - mes "10,000 Zeny.."; - next; - mes "[Boshuu]"; - mes "Then I'll slot your slotless Arm Guard."; - mes "Come back when you have all the required materials."; - ninbo = 2; - close; - } - } - else if (ninbo == 2){ - if (countitem(Guard_) < 1 || countitem(Arm_Guard) < 1){ - mes "[Boshuu]"; - mes "Hmm... It looks like you didn't bring me enough materials."; - mes "In order to create a Slotted Arm Guard, I need 1 Slotted Guard"; - mes "1 Arm Guard, and 10,000 Zeny"; - mes "Come back when you're sure you have everything."; - close; - } - if (Zeny < 10000){ - mes "[Boshuu]"; - mes "Hmm.. You brought plenty of materials, but you're short on zeny."; - next; - mes "[Boshuu]"; - mes "In order to create a Slotted Arm Guard, I need 1 Guard[1]"; - mes "1 Arm Guard, and 10,000 Zeny."; - mes "Come back when you're sure you have everything."; - close; - } - mes "[Boshuu]"; - mes "Oh, I see you're back with all the required materials."; - mes "But before I start, I must ask you one more time."; - mes "Do you want to give me the materials you've brought and receive a Slotted Arm Guard instead?"; - next; - if(select("No", "Yes") == 1){ - mes "[Boshuu]"; - mes "Ok"; - mes "Well, if you make up your mind again, come and see me."; - close; - }else{ - mes "[Boshuu]"; - mes "All right!"; - mes "This should only take a second"; - mes "Bang Clang~ Bang Clang~"; - next; - if(countitem(Guard_) < 1 || countitem(Arm_Guard) < 1 || Zeny < 10000){ - mes "HACK DETECTED"; - close; - } - mes "[Boshuu]"; - mes "Here, it's finally complete."; - mes "I present to you a Slotted Arm Guard."; - mes "Come and find me whenever you're ready to request more."; - delitem 2102,1; - delitem 2117,1; - Zeny -= 10000; - ninbo = 0; - MISC_QUEST |= 2048; - getitem 2118,1; - close; - } - } - else if (MISC_QUEST & 2048){ - ninbo = 0; - mes "[Boshuu]"; - mes "Oh~ I see you've come back."; - mes "Is it because you need another slotted Arm Guard?"; - next; - if(select("Nope, not really.", "Yes, make me another one.") == 1){ - mes "[Boshuu]"; - mes "Hmmph~ You sure a weird one."; - mes "Well, I'll see you later~"; - close; - }else{ - if (countitem(Guard_) < 1 || countitem(Arm_Guard) < 1){ - mes "[Boshuu]"; - mes "Hmm... It looks like you didn't bring me enough materials."; - mes "In order to make a Slotted Arm Guard,"; - mes "I need 1 Slotted Guard"; - mes "1 Arm Guard, and"; - mes "10,000 Zeny."; - mes "Come back when you're sure you have everything."; - close; - } - if (Zeny < 10000){ - mes "[Boshuu]"; - mes "Hmm.. You brought plenty of materials, but you're short on zeny."; - next; - mes "[Boshuu]"; - mes "In order to create one Slotted Arm Guard,"; - mes "I need 1 Slotted Guard, 1 Arm Guard, and 10,000 Zeny."; - mes "Come back when you're sure you have everything."; - close; - } - mes "[Boshuu]"; - mes "Oh, You've brought me the needed materials."; - mes "Before I begin, let me ask one final time..."; - mes "Will you give me the materials you've gathered, and in turn, receive a slotted Arm Guard?"; - next; - if(select("No", "Yes") == 1){ - mes "[Boshuu]"; - mes "Ok"; - mes "If you ever make up your mind"; - mes "come and find me again."; - close; - }else{ - mes "[Boshuu]"; - mes "All right!"; - mes "This should only take a second"; - mes "Bang Clang ~Bang Clang ~"; - next; - mes "[Boshuu]"; - mes "Here, it's finally complete."; - mes "I present to you a Slotted Arm Guard."; - next; - if(countitem(Guard_) < 1 || countitem(Arm_Guard) < 1 || Zeny < 10000){ - mes "HACK DETECTED"; - close; - } - mes "[Boshuu]"; - mes "If you ever want to ask me to make you more items, feel free to come back anytime."; - delitem 2102,1; - delitem 2117,1; - Zeny -= 10000; - getitem 2118,1; - close; - } - } - } - else{ - ninbo = 0; - mes "[Boshuu]"; - mes "Oh~ You~!"; - mes "Is what you have there the shield from overseas called a Guard? Let me take a look."; - next; - mes "[Boshuu]"; - mes "Unbelievable!! It is~!"; - mes "If all shields had a slot, they could become more effective than ever."; - mes "How is it that I've only realised this now?"; - next; - mes "[Boshuu]"; - mes "I'm the best out of the three craftsmen of Ninja tools called Murata Boshuu."; - mes "I know how to create all the armor and shields of the eastern world."; - next; - mes "[Boshuu]"; - mes "But because the armor I would create was so refined and high in defense, when people wearing my armor would fight again each other, neither side could win."; - next; - mes "[Boshuu]"; - mes "For that reason, I no longer make shields and armor."; - next; - mes "[Boshuu]"; - mes "Nowadays, all I do is collect shields and armor."; - next; - mes "[Boshuu]"; - mes "But life is kind of boring without crafting things."; - next; - mes "[Boshuu]"; - mes "Since all I do is collect now, I feel like the creative spirit within me is disappearing."; - next; - mes "[Boshuu]"; - mes "But at the sight of your shield, I feel like my sleeping spirit of creativity has awoken."; - next; - mes "[Boshuu]"; - mes "I you want to, bring me an Arm Guard, a Slotted Guard, and 10,000 Zeny, and I'll make you a Slotted Arm Guard."; - mes "How 'bout it? Would you like to obtain a Slotted Arm Guard?"; - next; - if(select("No, I'd rather not.", "Yes~!! Please make it for me!") == 1){ - mes "[Boshuu]"; - mes "Hmm, is that so?"; - mes "What a shame..."; - mes "Well, if you change your mind later, come back and see me."; - close; - }else{ - if (countitem(Guard_) < 1 || countitem(Arm_Guard) < 1){ - mes "[Boshuu]"; - mes "Hmm... It looks like you didn't bring me enough materials."; - next; - mes "[Boshuu]"; - mes "In order to make a Slotted Arm Guard,"; - mes "I need 1 Slotted Guard"; - mes "1 Arm Guard, and"; - mes "10,000 Zeny."; - mes "Come back when you're sure you have everything."; - close; - } - if (Zeny < 10000){ - mes "[Boshuu]"; - mes "Hmm.. You brought plenty of materials, but you're short on zeny."; - next; - mes "[Boshuu]"; - mes "In order to make a Slotted Arm Guard,"; - mes "I need 1 Slotted Guard"; - mes "1 Arm Guard, and"; - mes "10,000 Zeny."; - mes "Come back when you're sure you have everything."; - close; - } - mes "[Boshuu]"; - mes "Oh, You've brought me the needed materials."; - mes "Before I begin, let me ask one final time..."; - mes "Will you give me the materials you've gathered,"; - mes "and in turn, receive a Slotted Arm Guard?"; - next; - if(select("No", "Yes") == 1){ - mes "[Boshuu]"; - mes "Ok"; - mes "If you ever make up your mind"; - mes "come and find me again."; - close; - }else{ - mes "[Boshuu]"; - mes "All right!"; - mes "This should only take a second"; - mes "Bang Clang ~Bang Clang ~"; - next; - if(countitem(Guard_) < 1 || countitem(Arm_Guard) < 1 || Zeny < 10000){ - mes "HACK DETECTED"; - close; - } - mes "[Boshuu]"; - mes "Here, it's finally complete."; - mes "I present to you a Slotted Arm Guard."; - mes "If you ever want to ask me to make you more items, feel free to come back anytime."; - delitem 2102,1; - delitem 2117,1; - Zeny -= 10000; - MISC_QUEST |= 2048; - getitem 2118,1; - close; - } - } - } -} - -que_ng,28,45,3 script Basshu 4_M_04,{ - - if(BaseClass != Job_Ninja){ - mes "[Basshu]"; - mes "I am one of the brothers of the three brothers in charge of crafting shields in the east named Murata Basshu"; - next; - mes "[Basshu]"; - mes "People normally call us the Three Craftsmen, but the other two craftsmen are my brothers."; - next; - mes "[Basshu]"; - mes "But It looks like you're not my usual customer type, so I cannot make you any shields."; - mes "Sorry."; - close; - } - if(BaseLevel < 50){ - mes "[Basshu]"; - mes "I am one of the brothers of the three brothers in charge of crafting shields in the east named Murata Basshu"; - next; - mes "[Basshu]"; - mes "Unfortunately, many of my shields have minimum requirements, and I'm afraid you would not meet them."; - next; - mes "[Basshu]"; - mes "Come back when you're stronger."; - close; - } - if (countitem(Mirror_Shield) < 1 && !(MISC_QUEST & 4096)){ - mes "[Basshu]"; - mes "I am one of the brothers of the three craftsmen in charge of crafting shields in the east named Murata Basshu"; - next; - mes "[Basshu]"; - mes "We are called the Three Craftsmen, but the other two craftsmen are my brothers."; - mes "I've learned my craft by sneaking looks over my brothers, so my skill is a little less than them, but many people praise me highly."; - next; - mes "[Basshu]"; - mes "As of now, I've given up making shields and am currently running an antique shop for shields."; - mes "I'm researching to see if shields can be enchanted with magic."; - next; - mes "[Basshu]"; - mes "Do you happen to know a shield called the Mirror shield from overseas?"; - mes "I'd love to see that item, but I can't get my hands on one."; - next; - mes "[Basshu]"; - mes "It'd help me greatly if I could see that shield up close."; - mes "Can you help me?"; - next; - if(select("Hmm...I don't feel like it.", "Very well.") == 1){ - mes "[Basshu]"; - mes "Ah~ I guess it was an impossible request."; - mes "I'm sorry."; - mes "If you ever find a Mirror shield and want to get rid of it, please come and see me."; - close; - }else{ - mes "[Basshu]"; - mes "Oh, thank you."; - mes "If you could really find me a Mirror Shield, I might get some really good ideas."; - ninbot = 1; - close; - } - } - if (ninbot == 1){ - mes "[Basshu]"; - mes "Oh. You have it?"; - mes "Let me see..."; - mes "Hmm ..."; - next; - mes "[Basshu]"; - mes "Oh! That's it! This proves it's not impossible to make a shield resistant to magical attacks."; - mes "Whew..."; - next; - mes "[Basshu]"; - mes "This sure gets me excited."; - mes "If you have a normal Arm Guard, bring me your Arm Guard, and..."; - next; - mes "[Basshu]"; - mes "1 Mirror Shield, and"; - mes "20,000 Zeny, and I'll improve your Arm Guard into an Improved Arm Guard."; - next; - mes "[Basshu]"; - mes "How about it? Would you like that?"; - next; - if(select("No, I wouldn't.", "Yes, I would.") == 1){ - mes "[Basshu]"; - mes "Hmm, Very Well."; - mes "I'm so grateful you showed me that rare shield from overseas."; - next; - mes "[Basshu]"; - mes "Thanks for everything."; - ninbot = 0; - close; - }else{ - mes "[Basshu]"; - mes "Very Well."; - mes "I'm looking forward to this."; - next; - mes "[Basshu]"; - mes "Bring me 1 Arm Guard,"; - mes "1 Mirror Shield, and"; - mes "20,000 Zeny,"; - mes "and I'll make you an Improved Arm Guard."; - next; - mes "[Basshu]"; - mes "Come and see me when you have everything ready."; - ninbot = 2; - close; - } - } - else if (ninbot == 2){ - if(countitem(Mirror_Shield) < 1 || countitem(Arm_Guard) < 1){ - mes "[Basshu]"; - mes "Hmm.. It looks like there aren't enough materials."; - mes "For an Improved Arm Guard, I require..."; - mes "1 Mirror Shield, 1 Arm Guard"; - mes "and 20,000 Zeny."; - mes "Come again when you have these materials."; - close; - } - if(Zeny < 20000){ - mes "[Basshu]"; - mes "Hmm.. You brought plenty of materials, but you're short on zeny."; - mes "In order to create an Improved Arm Guard, I require..."; - mes "1 Mirror Shield, 1 Arm Guard"; - mes "and 20,000 Zeny."; - mes "Come again when you have these materials."; - close; - } - mes "[Basshu]"; - mes "The proper ingredients"; - mes "have been gathered."; - mes "Before I begin,"; - mes "I'll ask one last time."; - next; - mes "[Basshu]"; - mes "In trade of the magical defence of the Arm Guard increasing, the shield's ability to block physical attacks may inevitably decrease."; - next; - mes "[Basshu]"; - mes "Will you give me the materials you've gathered"; - mes "and in trade, receive an Improved Arm Guard?"; - next; - if(select("No", "Yes") == 1){ - mes "[Basshu]"; - mes "Very Well."; - mes "If you ever make up your mind"; - mes "come and find me again."; - close; - }else{ - mes "[Basshu]"; - mes "Hmm~ Well then~"; - mes "Shall we begin?"; - mes "Bang Clang ~Bang Clang ~"; - mes "Sweep Sweep~ Saw Saw~"; - next; - if(countitem(Mirror_Shield) < 1 || countitem(Arm_Guard) < 1 || Zeny < 20000){ - mes "HACK DETECTED"; - close; - } - mes "[Basshu]"; - mes "Here it is -- it's complete."; - mes "I've made you an Improved Arm Guard."; - mes "If you ever want me to create more items, come and ask me anytime."; - delitem 2107,1; - delitem 2117,1; - Zeny -= 20000; - ninbot = 0; - MISC_QUEST |= 4096; - getitem 2119,1; - close; - } - } - else if (MISC_QUEST & 4096){ - ninbot = 0; - mes "[Basshu]"; - mes "Oh~ I see you've come back."; - mes "Are you here because you need an Improved Arm Guard?"; - next; - if(select("Nope, not really.", "Yes, make me another one.") == 1){ - mes "[Basshu]"; - mes "Aha~ I see~."; - mes "Come back and talk to me anytime."; - close; - }else{ - if(countitem(Mirror_Shield) < 1 || countitem(Arm_Guard) < 1){ - mes "[Basshu]"; - mes "Hmm.. It looks like there aren't enough materials."; - mes "In order to make an Improved Arm Guard, I require..."; - mes "1 Mirror Shield, 1 Arm Guard,"; - mes "And 20,000 Zeny."; - mes "Come again when you have these materials."; - close; - } - if(Zeny < 20000){ - mes "[Basshu]"; - mes "Hmm.. You brought plenty of materials, but you're short on zeny."; - mes "In order to make an Improved Arm Guard, I require..."; - mes "1 Mirror Shield, 1 Arm Guard,"; - mes "and 20,000 Zeny."; - mes "Come again when you have these materials."; - close; - } - mes "[Basshu]"; - mes "Looks like you brought me the correct ingredients."; - mes "Before I begin,"; - mes "I'll ask one last time."; - next; - mes "[Basshu]"; - mes "In trade of the magical defence of the Arm Guard increasing, the shield's ability to block physical attacks may inevitably decrease."; - next; - mes "[Basshu]"; - mes "Will you give me the materials you've gathered to receive an Improved Arm Guard?"; - next; - if(select("No", "Yes") == 1){ - mes "[Basshu]"; - mes "Very Well."; - mes "If you make up your mind"; - mes "come and find me again."; - close; - }else{ - mes "[Basshu]"; - mes "Hmm~ Well then~"; - mes "Shall we begin?"; - mes "Bang Clang ~Bang Clang ~"; - mes "Sweep Sweep~ Saw Saw~"; - next; - mes "[Basshu]"; - mes "Here it is -- it's complete."; - mes "I've made you an Improved Arm Guard"; - next; - if(countitem(Mirror_Shield) < 1 || countitem(Arm_Guard) < 1 || Zeny < 20000){ - mes "HACK DETECTED"; - close; - } - mes "[Basshu]"; - mes "If you ever want me to create more items, come and ask me anytime."; - delitem 2107,1; - delitem 2117,1; - Zeny -= 20000; - getitem 2119,1; - close; - } - } - } - else{ - ninbot = 0; - mes "[Basshu]"; - mes "Why~ That's~!"; - mes "Is what you have there that shield which is called a 'Mirror Shield' overseas?"; - next; - mes "[Basshu]"; - mes "Excuse me, but may I take a look?"; - next; - mes "[Basshu]"; - mes "I knew it!! It is a Mirror Shield~!"; - mes "There must be a way any shield can posess magical powers!!"; - next; - mes "[Basshu]"; - mes "Shields could be much more useful than now."; - mes "Why didn't I think of this before?"; - next; - mes "[Basshu]"; - mes "I have two brothers, and together we are the Three Craftsmen of the East."; - mes "I learned my crafting skill by watching my older brothers."; - next; - mes "[Basshu]"; - mes "Due to that, my skill is not as good as theirs, but many people say I am skilled..."; - next; - mes "[Basshu]"; - mes "As of now, I have also given up making shields and am currently running an antique shop for shields."; - next; - mes "[Basshu]"; - mes "I'm researching to see if shields can be enchanted with magic."; - next; - mes "[Basshu]"; - mes "Therefore, I wanted to get an idea of how magic works on shields by studying a shield from overseas called the Mirror Shield, but I couldn't get my hands on one."; - mes "What stress that had caused me."; - next; - mes "[Basshu]"; - mes "But luckily, you, a traveller, happened to have a mirror shield, and now I feel my creative spirit burning lively inside."; - next; - mes "[Basshu]"; - mes "If you want, I will make you an Improved Arm Guard if you bring me 1 Arm Guard, 1 Mirror Shield, And 20,000 Zeny."; - mes "Would you like to try using one?"; - next; - if(select("No, I don't wanna!", "Yeah~!! Hurry and make it for me!") == 1){ - mes "[Basshu]"; - mes "Hmm, is that so."; - mes "What a shame."; - mes "Come and find me if you change your mind."; - close; - }else{ - if(countitem(Mirror_Shield) < 1 || countitem(Arm_Guard) < 1){ - mes "[Basshu]"; - mes "Hmm.. It looks like there aren't enough materials."; - mes "In order to create an Improved Arm Guard, I require..."; - mes "1 Mirror Shield, 1 Arm Guard"; - mes "And 20,000 Zeny"; - mes "Come again when you have these materials."; - close; - } - if(Zeny < 20000){ - mes "[Basshu]"; - mes "Hmm.. You brought plenty of materials, but you're short on zeny."; - mes "In order to make an Improved Arm Guard, I require..."; - mes "1 Mirror Shield, 1 Arm Guard,"; - mes "And 20,000 Zeny."; - mes "Come again when you have these materials."; - close; - } - mes "[Basshu]"; - mes "The proper ingredients"; - mes "have been gathered."; - mes "Before I begin,"; - mes "I'll ask one last time."; - next; - mes "[Basshu]"; - mes "In trade of the magical defence of the Arm Guard increasing, the shield's ability to block physical attacks may inevitably decrease."; - next; - mes "[Basshu]"; - mes "Will you give me the materials you've gathered"; - mes "to receive an Improved Arm Guard?"; - next; - if(select("No", "Yes") == 1){ - mes "[Basshu]"; - mes "Very Well."; - mes "If you ever make up your mind"; - mes "come and find me again."; - close; - }else{ - mes "[Basshu]"; - mes "Hmm~ Well then~"; - mes "Shall we begin?"; - mes "Bang Clang ~Bang Clang ~"; - mes "Sweep Sweep~ Saw Saw~"; - next; - if(countitem(Mirror_Shield) < 1 || countitem(Arm_Guard) < 1 || Zeny < 20000){ - mes "HACK DETECTED"; - close; - } - mes "[Basshu]"; - mes "Here it is -- it's complete."; - mes "I've made you an Improved Arm Guard"; - mes "If you ever want me to create more items, come and ask me anytime."; - delitem 2107,1; - delitem 2117,1; - Zeny -= 20000; - MISC_QUEST |= 4096; - getitem 2119,1; - close; - } - } - } -} - -que_ng,27,18,3 script Toshu 4_M_SEAMAN,{ - if(BaseClass != Job_Ninja){ - mes "[Toshu]"; - mes "How are you~"; - mes "My young friend~"; - mes "I am one of the three brothers of the eastern world who craft armor. The name is Murata Toshu."; - next; - mes "[Toshu]"; - mes "I've learned how to slot things from a land overseas."; - mes "I'm thinking about earning some money using this ability."; - next; - mes "[Toshu]"; - mes "But you don't seem like the kind of customer which I can do business with..."; - close; - } - mes "[Toshu]"; - mes "How are you, my young friend~"; - mes "I'm the middle brother of the three brothers in charge of crafting shields in the east."; - mes "They call me Murata Toshu."; - next; - mes "[Toshu]"; - mes "I learned how to slot things from overseas, so I'm thinking about earning some money with that ability part time."; - next; - mes "[Toshu]"; - mes "If you want, I can create a Slotted Improved Arm Guard if you bring me"; - mes "1 Improved Arm Guard, 1 Slotted Buckler"; - mes "and 40,000 Zeny."; - next; - mes "[Toshu]"; - mes "By the way, I'm sorry to say this, but there's a chance I might break your materials and fail slotting the Improved Arm Guard, so you might want to think about it."; - mes "How 'bout it? Do we have a deal?"; - next; - if(select("No. I don't want to do this.", "Yes! Let's do this!") == 1){ - mes "[Toshu]"; - mes "Ok."; - mes "Of course, the shields are important to you."; - mes "If you decide to go foward with this afterwards, come and find me."; - close; - }else{ - if(countitem(Buckler_) < 1 || countitem(Improved_Arm_Guard) < 1){ - mes "[Toshu]"; - mes "It doesn't look like you brought me enough materials."; - mes "The required materials are 1 Slotted Buckler"; - mes "1 Improved Arm Guard, and"; - mes "40,000 Zeny."; - mes "You must bring me the right number of materials and Zeny."; - mes "Don't forget that."; - close; - } - if(Zeny < 40000){ - mes "[Toshu]"; - mes "It looks like you brought the right amount of materials."; - mes "However.. you didn't bring enough Zeny."; - mes "The required materials are 1 Slotted Buckler"; - mes "1 Improved Arm Guard, and 40,000 Zeny."; - mes "You must bring me the right number of materials and Zeny."; - mes "Don't forget that."; - close; - } - mes "[Toshu]"; - mes "Hmm. materials and zeny checked!"; - mes "Time to begin my part."; - mes "Just to warn you.."; - next; - mes "[Toshu]"; - mes "While I am in production, I may fail to create your gear, so you may want to think it over."; - next; - mes "[Toshu]"; - mes "Do you want me to produce your gear, even if there's a chance I may fail?"; - next; - if(select("I think I better back off. Sob..", "Yes! Let's try anyway!") == 1){ - mes "[Toshu]"; - mes "Ok."; - mes "Well, come back later when you've got the guts to try."; - mes "Erherherherher~"; - close; - }else{ - mes "[Toshu]"; - mes "OK! I have your order!"; - mes "Just wait 3 seconds!!"; - mes "Clink Clank~!Clink Clank~!!"; - mes "Sweep Sweep~ Saw Saw~"; - next; - if(countitem(Buckler_) < 1 || countitem(Improved_Arm_Guard) < 1 || Zeny < 40000){ - mes "HACK DETECTED"; - close; - } - delitem 2104,1; - delitem 2119,1; - Zeny -= 40000; - - switch (rand(5)) { - case 1: - getitem 12043,1; - mes "[Toshu]"; - mes "Aaah!!!"; - mes "Ah.. this"; - mes "is bad news."; - mes "Slotting the shield has failed"; - mes "as I feared."; - mes "I'm very sorry about this."; - mes "Eat this and cheer up."; - close; - break; - case 2: - getitem 12043,1; - mes "[Toshu]"; - mes "Aaah!!!"; - mes "Ah.. this"; - mes "is bad news."; - mes "Slotting the shield has failed"; - mes "as I feared."; - mes "I'm very sorry about this."; - mes "Eat this and cheer up."; - close; - break; - default: - getitem 2120,1; - mes "[Toshu]"; - mes "Hmm~~ Looks like everything went all right."; - mes "Here is your completed Slotted"; - mes "Improved Arm Guard."; - mes "I was nervous that it might fail, but hey, there's a reason why I'm called a Craftsman, right?"; - mes "If you need me again, come and seek me."; - close; - break; - } - } - } -} - -que_ng,72,34,3 script Craftsman Kaibara 4_M_EINOLD,{ - - if (BaseClass != Job_Ninja){ - mes "[Kaibara]"; - mes "I am a Craftsman called Kaibara"; - mes "I create weapons for Ninjas."; - mes "However, It doesn't look like you are a ninja."; - next; - mes "[Kaibara]"; - mes "Even if I created a sword for you, I doubt you would be able to appreciate it. What a shame..."; - close; - } - mes "[Kaibara]"; - mes "I am the last Craftsman who knows how to make a sword out of a Black Dragon's scales. They call me Kaibara."; - mes "You look like a Ninja."; - mes "If you're interested, take a look at my goods while you decide what you want."; - next; - switch(select("Gokurin", "Jitte", "Ashura[3]", "Murasame", "Hakujin", "Cancel")){ - case 1: - mes "[Kaibara]"; - mes "Hmm~ I see you've picked the Gokurin."; - mes "Gokurin is made with various materials, one of them being Dragon's Scale."; - next; - mes "[Kaibara]"; - mes "The required material for this sword is 400 Dragon Scales,"; - mes "5 Oridecons, and 30 Dragon Skins."; - mes "and 200,000 Zeny."; - mes "Do you want me to create this item for you?"; - next; - if(select("No thanks. It's too expensive.", "Yes! I want one!") == 1){ - mes "[Kaibara]"; - mes "Hrm. I understand. These are materials that are difficult to attain..."; - mes "If you ever happen to gather all these materials one day, feel free to come back."; - close; - }else{ - if(countitem(Dragon_Scale) < 400 || countitem(Oridecon) < 5 || countitem(Dragons_Skin) < 30){ - mes "[Kaibara]"; - mes "It looks like there are not enough ingredients for me to make you a Gokurin."; - next; - mes "[Kaibara]"; - mes "In order to make the Gokurin,"; - mes "I require ^ff0000 400 Dragon's Scale,^000000"; - mes "^ff00005 Oridecons^000000, ^ff000030 Dragon Skins^000000"; - mes "and ^ff0000200000 Zeny^000000."; - mes "Make sure you have those items when you return to me."; - close; - } - if(Zeny < 200000){ - mes "[Kaibara]"; - mes "Hmm, it looks like you have enough materials, but you're short on Zeny."; - next; - mes "[Kaibara]"; - mes "In order to make the Gokurin,"; - mes "I require ^ff0000 400 Dragon Scales,^000000"; - mes "^ff00005 Oridecons^000000, ^ff000030 Dragon Skins^000000"; - mes "and ^ff0000200,000 Zeny^000000."; - mes "Make sure you have those items when you return to me."; - close; - } - delitem 1036,400; - delitem 984,5; - delitem 7123,30; - Zeny -= 200000; - getitem 13006,1; - mes "[Kaibara]"; - mes "Hmm, looks good."; - mes "I've checked your ingredients and fees."; - mes "Here is your completed Gokurin."; - close; - } - break; - case 2: - mes "[Kaibara]"; - mes "Hmm~ You've picked the ^ff0000Jitte^000000."; - mes "This sword has a legend that the more enemies you slay with it, the stronger it gets."; - next; - mes "[Kaibara]"; - mes "The required materials are 30 Steel, one Old Hilt"; - mes "and 20,000 Zeny."; - mes "Do you want me to create this item for you?"; - next; - if(select("No thanks. It's too expensive.", "Yes! I want one!") == 1){ - mes "[Kaibara]"; - mes "Hrm. I understand. These are materials that are difficult to attain..."; - mes "If you ever happen to gather all these materials one day, feel free to come back."; - close; - }else{ - if(countitem(Steel) < 30 || countitem(Old_Hilt) < 1){ - mes "[Kaibara]"; - mes "It looks like you need more materials before I can make you a Jitte."; - next; - mes "[Kaibara]"; - mes "In order to create a Jitte, I require"; - mes "^ff000030 Steel^000000, "; - mes "^f00001 Old Hilt^000000,"; - mes "and ^ff000020,000 Zeny^000000."; - mes "Remember these needed materials, and come back after you're positive you have them all."; - close; - } - if(Zeny < 20000){ - mes "[Kaibara]"; - mes "Hmm.. You brought plenty of materials, but you're short on zeny."; - next; - mes "[Kaibara]"; - mes "In order to create the Jitte, I require"; - mes "^ff000030 Steel,^000000"; - mes "^f00001 Old Hilt^000000,"; - mes "and ^ff000020,000 Zeny^000000."; - mes "Remember these needed materials, and come back after you're positive you have them all."; - close; - } - delitem 999,30; - delitem 7022,1; - Zeny -= 20000; - getitem 13007,1; - mes "[Kaibara]"; - mes "Hmm, very well."; - mes "I've checked your ingredients and fees."; - mes "Here is your completed Jitte."; - close; - } - break; - case 3: - mes "[Kaibara]"; - mes "Hmm~ You've chose the ^ff0000Ashura[3]^000000."; - mes "In order to create an Ashura[3], I require "; - mes "25 Steel, 5 Worn-out Magic Scrolls"; - mes "And 32,000 Zeny."; - mes "Do you want me to create this item for you?"; - next; - if(select("No thanks. It's too expensive.", "Yes! I want one!") == 1){ - mes "[Kaibara]"; - mes "Hrm. I understand. These are materials that are difficult to attain..."; - mes "If you ever happen to gather all these materials one day, feel free to come back."; - close; - }else{ - if(countitem(Steel) < 25 || countitem(Old_Magic_Circle) < 5){ - mes "[Kaibara]"; - mes "It looks like you don't have all the materials I need to create an Ashura[3] for you."; - next; - mes "[Kaibara]"; - mes "I require ^ff000025 Steel,^000000"; - mes "^ff0000Five Worn-out Magic Scrolls,^000000"; - mes "and ^ff0000 32,000 Zeny^000000 in order to create an Ashura[3]."; - mes "Remember these needed materials, and come back after you're positive you have them all."; - close; - } - if(Zeny < 32000){ - mes "[Kaibara]"; - mes "Hmm.. You brought plenty of materials, but you're short on zeny."; - next; - mes "[Kaibara]"; - mes "In order to create an Ashura[3], I require the following materials - "; - mes "^ff000025 Steel,^000000"; - mes "^ff00005 Worn-out Magic Scrolls^000000,"; - mes "and ^ff0000 32,000 Zeny^000000"; - mes "Remember these needed materials, and come back after you're positive you have them all."; - close; - } - delitem 999,25; - delitem 7099,5; - Zeny -= 32000; - getitem 13011,1; - mes "[Kaibara]"; - mes "Hmm, very well."; - mes "I've checked your ingredients and fees."; - mes "Here is your completed Ashura[3]."; - close; - } - break; - case 4: - mes "[Kaibara]"; - mes "Hmm~ You've chose the ^ff0000Murasame^000000."; - mes "To create the Murasame, I require"; - mes "30 Steel, 10 Aquamarines"; - mes "And 48,000 Zeny."; - mes "Do you want me to create this item for you?"; - next; - if(select("No thanks. It's too expensive.", "Yes! I want one!") == 1){ - mes "[Kaibara]"; - mes "Hrm. I understand. These are materials that are difficult to attain..."; - mes "If you ever happen to gather all these materials one day, feel free to come back."; - close; - }else{ - if(countitem(Steel) < 30 || countitem(Skyblue_Jewel) < 10){ - mes "[Kaibara]"; - mes "It looks like your short on materials for me to create you a Murasame."; - next; - mes "[Kaibara]"; - mes "I require ^ff000030 Steel^000000, "; - mes "^ff000010 Aquamarines^000000,"; - mes "and ^ff000048,000 Zeny^000000"; - mes "in order to create a Murasame."; - mes "Remember these needed materials, and come back after you're positive you have them all."; - close; - } - if(Zeny < 48000){ - mes "[Kaibara]"; - mes "Hmm.. You brought plenty of materials, but you're short on zeny."; - next; - mes "[Kaibara]"; - mes "In order to create a Murasame, I require.."; - mes "^ff000030 Steel^000000, "; - mes "^ff000010 Aquamarines^000000,"; - mes "and ^ff000048,000 Zeny^000000."; - mes "Remember these needed materials, and come back after you're positive you have them all."; - close; - } - delitem 999,30; - delitem 720,10; - Zeny -= 48000; - getitem 13012,1; - mes "[Kaibara]"; - mes "Hmm, very well."; - mes "I've checked your ingredients and fees."; - mes "Here is your completed Murasame."; - close; - } - break; - case 5: - mes "[Kaibara]"; - mes "Hmm~ You've chose the ^ff0000Hakujin^000000."; - mes "In order to create a Hakujin, I require..."; - mes "500 Skel-Bones, 5 Pearls"; - mes "10 Level 3 Heal Scrolls"; - mes "and 120,000 Zeny."; - mes "Do you want me to create this item for you?"; - next; - if(select("No thanks. It's too expensive.", "Yes! I want one!") == 1){ - mes "[Kaibara]"; - mes "Hrm. I understand. These are materials that are difficult to attain..."; - mes "If you ever happen to gather all these materials one day, feel free to come back."; - close; - }else{ - if(countitem(Skel_Bone) < 500 || countitem(Holy_Scroll_1_3) < 10 || countitem(Scarlet_Jewel) < 5){ - mes "[Kaibara]"; - mes "It looks like you're short on raw materials for me to be able to make you a Hakujin."; - next; - mes "[Kaibara]"; - mes "In order to create a Hakujin, I require..."; - mes "500 Skel-Bones, 5 Pearls"; - mes "10 Level 3 Heal Scrolls"; - mes "and 120,000 Zeny."; - mes "Remember these needed materials, and come back after you're positive you have them all."; - close; - } - if(Zeny < 120000){ - mes "[Kaibara]"; - mes "Hmm.. You brought plenty of materials, but you're short on zeny."; - next; - mes "[Kaibara]"; - mes "In order to create a Hakujin, I require..."; - mes "500 Skel-Bones, 5 Pearls"; - mes "10 Level 3 Heal Scrolls"; - mes "and 120,000 Zeny."; - mes "Remember these needed materials, and come back after you're positive you have them all."; - close; - } - delitem 932,500; - delitem 12001,10; - delitem 722,5; - Zeny -= 120000; - getitem 13014,1; - mes "[Kaibara]"; - mes "Hmm, very well."; - mes "I've double checked the materials and Zeny you've brought."; - mes "Here is your completed Hakujin."; - close; - } - break; - default: - mes "[Kaibara]"; - mes "Hmm, Very well."; - mes "Come and look for me again."; - close; - break; - } -} - -que_ng,22,62,3 script Tetsu 4_M_SEAMAN,{ - - mes "[Tetsu]"; - if(BaseClass != Job_Ninja){ - mes "I'm The Craftman of Fuuma Ninjas called Tetsu."; - next; - mes "[Tetsu]"; - mes "My living is getting tough because of my gambling, so I've started to make weapons part time."; - next; - mes "[Tetsu]"; - mes "However, it looks like you're not a ninja."; - mes "There's no point of me explaining any further then."; - next; - mes "[Tetsu]"; - mes "Perhaps when I have some money to spare, we could play a game of Mah-jong together."; - close; - } - mes "I am the Craftman of the Fuuma Ninja. I am called Tetsu."; - next; - mes "[Tetsu]"; - mes "Things have become tough for me due to my habit of gambling... So, here I am making weapons again, at long last."; - next; - mes "[Tetsu]"; - mes "I may not look it, but if it's about any items related to Fuuma, there's none who come close to my craftsmenship."; - mes "Well, look around, look around."; - next; - switch (select("Fuuma Shuriken Beneki","Fuuma Shuriken Daisharin","Fuuma Shuriken Daisharin[4]","Fuuma Shuriken Rekka","Cancel")) { - case 1: // Beneki - mes "[Tetsu]"; - mes "Hmm~ You've chose the ^ff0000Fuuma Beneki^000000."; - mes "In order to make the Fuuma Beneki, I need"; - mes "50 Steel, 20 Harpy Feather"; - mes "5 Oridecon, and 90,000 Zeny."; - mes "Do you want me to create this item for you?"; - next; - if (select("Well .. erm .. it's kind of pricey.","Yes! Make it for me!") != 2) { - break; - } - - if (countitem(Steel) < 50 || countitem(Harpys_Feather) < 20 || countitem(Oridecon) < 5) { - mes "[Tetsu]"; - mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Beneki."; - next; - mes "[Tetsu]"; - mes "In order to create a Fuuma shuriken Beneki, I require..."; - mes "^ff000050 Steel,^000000"; - mes "^ff000020 Harpy Feathers^000000,"; - mes "^ff00005 Oridecons^000000,"; - mes "and ^ff000090,000 Zeny^000000."; - mes "Remember these needed materials, and come back after you're positive you have them all."; - close; - } - if(Zeny < 90000){ - mes "[Tetsu]"; - mes "Hmm.. You brought plenty of materials, but you're short on zeny."; - next; - mes "[Tetsu]"; - mes "In order to create a Fuuma Shuriken Beneki, I require..."; - mes "^ff000050 Steel,^000000"; - mes "^ff000020 Harpy Feathers^000000,"; - mes "^ff00005 Oridecons^000000,"; - mes "and ^ff000090,000 Zeny^000000."; - mes "Remember these needed materials, and come back after you're positive you have them all."; - close; - } - delitem 999,50; - delitem 7115,20; - delitem 984,5; - Zeny -= 90000; - getitem 13300,1; - mes "[Tetsu]"; - mes "Hmm, very well."; - mes "Looks like you've brought me the correct amount of materials and Zeny"; - mes "Here is your completed Fuuma Shuriken Beneki"; - close; - case 2: // Daisharin - mes "[Tetsu]"; - mes "Hmm~ I see you've chose the ^ff0000Fuuma Shuriken Daisharin^000000."; - mes "In order to create Fuuma Shuriken Daisharin, I require..."; - mes "30 Steel, 100 Tassels"; - mes "2 Oridecons, and 40,000 Zeny."; - mes "Do you want me to create this item for you?"; - next; - if (select("Well .. erm .. it's kind of pricey.","Yes! Make it for me!") != 2) { - break; - } - - if(countitem(Steel)<30 || countitem(Sword_Accessory)<100 || countitem(Oridecon)<2){ - mes "[Tetsu]"; - mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Daisharin."; - next; - mes "[Tetsu]"; - mes "Fuuma Shuriken Daisharin, I require..."; - mes "^ff000030 Steel^000000, "; - mes "^ff0000100 Tassels^000000,"; - mes "^ff00002 Oridecons^000000,"; - mes "and ^ff000040,000 Zeny^000000."; - mes "Remember these needed materials, and come back after you're positive you have them all."; - close; - } - if(Zeny < 40000){ - mes "[Tetsu]"; - mes "Hmm.. You brought plenty of materials, but you're short on zeny."; - next; - mes "[Tetsu]"; - mes "Fuuma Shuriken Daisharin, I require..."; - mes "^ff000030 Steel^000000, "; - mes "^ff0000100 Tassels^000000,"; - mes "^ff00002 Oridecons^000000,"; - mes "and ^ff000040,000 Zeny^000000."; - mes "Remember these needed materials, and come back after you're positive you have them all."; - close; - } - delitem 999,30; - delitem 7301,100; - delitem 984,2; - Zeny -= 40000; - getitem 13301,1; - mes "[Tetsu]"; - mes "Hmm, very well."; - mes "Looks like you've brought me the correct amount of materials and Zeny"; - mes "Here is your completed Fuuma Shuriken Daisharin"; - close; - case 3: // Daisharin[4] - mes "[Tetsu]"; - mes "Hmm~ I see you've chose the ^ff0000Fuuma Shuriken Daisharin[4]^000000."; - mes "In order to create Fuuma Shuriken Daisharin[4], I require..."; - mes "20 Cracked Diamonds, 1 Fuuma Shuriken Daisharin"; - mes "3 Oridecons, and 40,000 Zeny."; - mes "Do you want me to create this item for you?"; - next; - mes "[Tetsu]"; - mes "And in case you don't know..."; - mes "In the process of slotting a weapon, your weapon will lose any refine points and slotted cards, if any."; - mes "Think this over with caution, and then decide if you really want to do this or not."; - next; - if (select("No thanks.. It's a little pricey..","Yes! Make it for me!") != 2) { - break; - } - - if(countitem(Crystal_Jewel___)<20 || countitem(Huuma_Giant_Wheel)<1 || countitem(Oridecon)<3){ - mes "[Tetsu]"; - mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Daisharin[4]."; - next; - mes "[Tetsu]"; - mes "In order to create a Fuuma Shuriken Daisharin[4], I require..."; - mes "^ff000020 Cracked Diamonds^000000,"; - mes "^ff00003 Oridecons^000000,"; - mes "1 Fuuma Shuriken Daisharin, and"; - mes "^ff000040,000 Zeny^000000."; - mes "Remember these needed materials, and come back after you're positive you have them all."; - close; - } - if(Zeny < 40000){ - mes "[Tetsu]"; - mes "Hmm.. You brought plenty of materials, but you're short on zeny."; - next; - mes "[Tetsu]"; - mes "In order to create a Fuuma Shuriken Daisharin[4], I require..."; - mes "^ff000020 Cracked Diamonds^000000,"; - mes "^ff00003 Oridecons^000000,"; - mes "1 Fuuma Shuriken Daisharin, and"; - mes "^ff000040,000 Zeny^000000."; - mes "Remember these needed materials, and come back after you're positive you have them all."; - close; - } - delitem 733,20; - delitem 984,3; - Zeny -= 40000; - delitem 13301,1; - getitem 13302,1; - mes "[Tetsu]"; - mes "Hmm, very well."; - mes "Looks like you've brought me the correct amount of materials and Zeny"; - mes "Here is your completed Fuuma Shuriken Daisharin[4]."; - close; - case 4: // Rekka - mes "[Tetsu]"; - mes "Hmm~ I see you've chose the ^ff0000Fuuma Shuriken Rekka^000000."; - mes "In order to create a Fuuma Shuriken Rekka, I require"; - mes "50 Steel, 100 Live Coal"; - mes "100 Burning Hearts, 50 Burning Stones"; - mes "and 78,000 Zeny."; - mes "Do you want me to create this item for you?"; - next; - if (select("Well .. erm .. it's kind of pricey","Yes! Make it for me!") != 2) { - break; - } - - if(countitem(Steel)<50 || countitem(Live_Coal)<100 || countitem(Burning_Heart)<100 || countitem(Flame_Stone)<50){ - mes "[Tetsu]"; - mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Rekka."; - next; - mes "[Tetsu]"; - mes "In order to create a Fuuma Shuriken Rekka, I require..."; - mes "^ff000050 Steel^000000,^ff000050 Burning Stones^000000,"; - mes "^ff0000100 Burning Hearts^000000,^ff0000100 Live Coal^000000,"; - mes "and ^ff000078,000 Zeny^000000"; - mes "Remember these needed materials, and come back after you're positive you have them all."; - close; - } - if(Zeny < 78000){ - mes "[Tetsu]"; - mes "Hmm.. You brought plenty of materials, but you're short on zeny."; - next; - mes "[Tetsu]"; - mes "In order to create a Fuuma Shuriken Rekka, I require..."; - mes "^ff000050 Steel^000000,^ff000050 Burning Stones^000000,"; - mes "^ff0000100 Burning Hearts^000000,^ff0000100 Live Coal^000000,"; - mes "and ^ff000078,000 Zeny^000000"; - mes "Remember these needed materials, and come back after you're positive you have them all."; - close; - } - delitem 999,50; - delitem 7098,100; - delitem 7097,100; - delitem 7521,50; - Zeny -= 78000; - getitem 13303,1; - mes "[Tetsu]"; - mes "Hmm, very well."; - mes "Looks like you've brought me the correct amount of materials and Zeny"; - mes "Here is your completed Fuuma Shuriken Rekka."; - close; - default: // Cancel - mes "[Tetsu]"; - mes "What a shame."; - mes "I wanted to show you the weapons I put my heart and soul into making them."; - mes "If you ever have second thoughts, it's never too late to come back and ask."; - close; - } - // It's kind of pricey - mes "[Tetsu]"; - mes "Hmm. The cost to create this item is kind of expensive..."; - mes "All right. If you do gather all the required materials one day, come back and see me."; - close; -} |