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-rw-r--r--npc/quests/newgears/2006_headgear.txt42
1 files changed, 21 insertions, 21 deletions
diff --git a/npc/quests/newgears/2006_headgear.txt b/npc/quests/newgears/2006_headgear.txt
index 0ea794a19..bae415406 100644
--- a/npc/quests/newgears/2006_headgear.txt
+++ b/npc/quests/newgears/2006_headgear.txt
@@ -337,16 +337,16 @@ payon.gat,135,231,5 script Chung-Wol-Mang 907,{
payon.gat,137,123,5 script Hangaram 740,{
set @npcname$,"[Hangaram]";
- mes "@npcname$";
+ mes @npcname$;
mes "Hello adventurer!";
mes "Our life is complicated.";
next;
- mes "@npcname$";
+ mes @npcname$;
mes "But if you want I can help you by making 2 Hats.";
next;
- mes "@npcname$";
+ mes @npcname$;
mes "My creations are the Judge Hat and the A-Yam Hat.";
mes "Which Hat do you want?";
next;
@@ -355,7 +355,7 @@ payon.gat,137,123,5 script Hangaram 740,{
{
case 1:
- mes "@npcname$";
+ mes @npcname$;
mes "^3355FFJudge Hat^000000";
mes "7 Red Orbs,";
mes "7 Blue Orbs,";
@@ -382,50 +382,50 @@ payon.gat,137,123,5 script Hangaram 740,{
delitem 733,5;
delitem 2221,1;
- mes "@npcname$";
+ mes @npcname$;
mes "Ok you seem to have all the items.";
next;
- mes "@npcname$";
+ mes @npcname$;
mes "Hmmm.. We now make this... Mmm.";
emotion 9;
next;
- mes "@npcname$";
+ mes @npcname$;
mes "Now we use the Dyestuff like this.";
emotion 23;
next;
- mes "@npcname$";
+ mes @npcname$;
mes "OMG!!! this isn't meant to be like this.";
emotion 28;
next;
- mes "@npcname$";
+ mes @npcname$;
mes "....";
next;
- mes "@npcname$";
+ mes @npcname$;
mes "Sorry, it didn't work.";
next;
- mes "@npcname$";
+ mes @npcname$;
mes "Well that's the way life is.";
next;
- mes "@npcname$";
+ mes @npcname$;
mes "JAJAJAJA... I was just kidding here is your item !!";
emotion 29;
next;
getitem 5173,1;
- mes "@npcname$";
+ mes @npcname$;
mes "Good Work.";
close;
case 2:
- mes "@npcname$";
+ mes @npcname$;
mes "^3355FFA-Yam Hat^000000";
mes "7 Red Orbs,";
mes "7 Blue Orbs,";
@@ -452,39 +452,39 @@ payon.gat,137,123,5 script Hangaram 740,{
delitem 733,5;
delitem 7166,50;
- mes "@npcname$";
+ mes @npcname$;
mes "Well, you have everything.";
next;
- mes "@npcname$";
+ mes @npcname$;
mes "Mmm now we just split this part...";
emotion 9;
next;
- mes "@npcname$";
+ mes @npcname$;
mes "We throw this ... Mmm..";
emotion 23;
next;
- mes "@npcname$";
+ mes @npcname$;
mes "This isn't meant to be like this..";
emotion 28;
next;
- mes "@npcname$";
+ mes @npcname$;
mes "... ready!!!";
emotion 21;
next;
getitem 5174,1;
- mes "@npcname$";
+ mes @npcname$;
mes "Here you have my young fella !";
close;
case 3:
- mes "@npcname$";
+ mes @npcname$;
mes "Goodbye then.";
close;