diff options
Diffstat (limited to 'npc/quests/newgears')
-rw-r--r-- | npc/quests/newgears/2004_headgears.txt | 152 | ||||
-rw-r--r-- | npc/quests/newgears/2005_headgears.txt | 58 | ||||
-rw-r--r-- | npc/quests/newgears/2006_headgears.txt | 34 | ||||
-rw-r--r-- | npc/quests/newgears/2008_headgears.txt | 8 |
4 files changed, 126 insertions, 126 deletions
diff --git a/npc/quests/newgears/2004_headgears.txt b/npc/quests/newgears/2004_headgears.txt index d2cbe4c8c..982ee7c54 100644 --- a/npc/quests/newgears/2004_headgears.txt +++ b/npc/quests/newgears/2004_headgears.txt @@ -1441,7 +1441,7 @@ geffen,83,189,5 script Seth#1 4_M_KID2,{ close; } } - + // Party Hat, Straw Hat, Cowboy Hat, Sombrero, Beanie //============================================================ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{ @@ -2472,31 +2472,31 @@ OnTouch: close2; set getvariableofnpc(.MyMobs1,"SpawnManager#Kitsune"),1; switch(rand(1,25)) { - case 1: set .@x,118; set .@y,66; break; - case 2: set .@x,103; set .@y,194; break; - case 3: set .@x,116; set .@y,50; break; - case 4: set .@x,49; set .@y,94; break; - case 5: set .@x,232; set .@y,232; break; - case 6: set .@x,245; set .@y,86; break; - case 7: set .@x,217; set .@y,133; break; - case 8: set .@x,50; set .@y,157; break; - case 9: set .@x,245; set .@y,60; break; - case 10: set .@x,220; set .@y,77; break; - case 11: set .@x,198; set .@y,62; break; - case 12: set .@x,158; set .@y,41; break; - case 13: set .@x,57; set .@y,210; break; - case 14: set .@x,251; set .@y,207; break; - case 15: set .@x,86; set .@y,130; break; - case 16: set .@x,216; set .@y,233; break; - case 17: set .@x,192; set .@y,245; break; - case 18: set .@x,117; set .@y,234; break; - case 19: set .@x,144; set .@y,255; break; - case 20: set .@x,190; set .@y,216; break; - case 21: set .@x,63; set .@y,66; break; - case 22: set .@x,247; set .@y,183; break; - case 23: set .@x,37; set .@y,225; break; - case 24: set .@x,247; set .@y,118; break; - case 25: set .@x,154; set .@y,130; break; + case 1: .@x = 118; .@y = 66; break; + case 2: .@x = 103; .@y = 194; break; + case 3: .@x = 116; .@y = 50; break; + case 4: .@x = 49; .@y = 94; break; + case 5: .@x = 232; .@y = 232; break; + case 6: .@x = 245; .@y = 86; break; + case 7: .@x = 217; .@y = 133; break; + case 8: .@x = 50; .@y = 157; break; + case 9: .@x = 245; .@y = 60; break; + case 10: .@x = 220; .@y = 77; break; + case 11: .@x = 198; .@y = 62; break; + case 12: .@x = 158; .@y = 41; break; + case 13: .@x = 57; .@y = 210; break; + case 14: .@x = 251; .@y = 207; break; + case 15: .@x = 86; .@y = 130; break; + case 16: .@x = 216; .@y = 233; break; + case 17: .@x = 192; .@y = 245; break; + case 18: .@x = 117; .@y = 234; break; + case 19: .@x = 144; .@y = 255; break; + case 20: .@x = 190; .@y = 216; break; + case 21: .@x = 63; .@y = 66; break; + case 22: .@x = 247; .@y = 183; break; + case 23: .@x = 37; .@y = 225; break; + case 24: .@x = 247; .@y = 118; break; + case 25: .@x = 154; .@y = 130; break; } monster "pay_dun03",.@x,.@y,"Nine Tail",1180,1,"SpawnManager#Kitsune::OnMyMobDead"; specialeffect EF_FLASHER; @@ -2571,31 +2571,31 @@ pay_dun03,48,84,4 script Nine Tails#Kitsune Man 4_M_JPN2,{ } set getvariableofnpc(.MyMobs2,"SpawnManager#Kitsune"),1; switch(rand(1,25)) { - case 1: set .@x,118; set .@y,66; break; - case 2: set .@x,103; set .@y,194; break; - case 3: set .@x,116; set .@y,50; break; - case 4: set .@x,49; set .@y,94; break; - case 5: set .@x,232; set .@y,232; break; - case 6: set .@x,245; set .@y,86; break; - case 7: set .@x,217; set .@y,133; break; - case 8: set .@x,50; set .@y,157; break; - case 9: set .@x,245; set .@y,60; break; - case 10: set .@x,220; set .@y,77; break; - case 11: set .@x,198; set .@y,62; break; - case 12: set .@x,158; set .@y,41; break; - case 13: set .@x,57; set .@y,210; break; - case 14: set .@x,251; set .@y,207; break; - case 15: set .@x,86; set .@y,130; break; - case 16: set .@x,216; set .@y,233; break; - case 17: set .@x,192; set .@y,245; break; - case 18: set .@x,117; set .@y,234; break; - case 19: set .@x,144; set .@y,255; break; - case 20: set .@x,190; set .@y,216; break; - case 21: set .@x,63; set .@y,66; break; - case 22: set .@x,247; set .@y,183; break; - case 23: set .@x,37; set .@y,225; break; - case 24: set .@x,247; set .@y,118; break; - case 25: set .@x,154; set .@y,130; break; + case 1: .@x = 118; .@y = 66; break; + case 2: .@x = 103; .@y = 194; break; + case 3: .@x = 116; .@y = 50; break; + case 4: .@x = 49; .@y = 94; break; + case 5: .@x = 232; .@y = 232; break; + case 6: .@x = 245; .@y = 86; break; + case 7: .@x = 217; .@y = 133; break; + case 8: .@x = 50; .@y = 157; break; + case 9: .@x = 245; .@y = 60; break; + case 10: .@x = 220; .@y = 77; break; + case 11: .@x = 198; .@y = 62; break; + case 12: .@x = 158; .@y = 41; break; + case 13: .@x = 57; .@y = 210; break; + case 14: .@x = 251; .@y = 207; break; + case 15: .@x = 86; .@y = 130; break; + case 16: .@x = 216; .@y = 233; break; + case 17: .@x = 192; .@y = 245; break; + case 18: .@x = 117; .@y = 234; break; + case 19: .@x = 144; .@y = 255; break; + case 20: .@x = 190; .@y = 216; break; + case 21: .@x = 63; .@y = 66; break; + case 22: .@x = 247; .@y = 183; break; + case 23: .@x = 37; .@y = 225; break; + case 24: .@x = 247; .@y = 118; break; + case 25: .@x = 154; .@y = 130; break; } monster "pay_dun03",.@x,.@y,"Nine Tail",1180,1,"SpawnManager#Kitsune::OnMyMobDead2"; specialeffect EF_BLASTMINEBOMB; @@ -2611,18 +2611,18 @@ OnInit: pay_dun03,48,84,4 script SpawnManager#Kitsune -1,{ OnInit: - set .MyMobs1,1; - set .MyMobs2,1; + .MyMobs1 = 1; + .MyMobs2 = 1; end; OnMyMobDead: - set .MyMobs1,.MyMobs1-1; + --.MyMobs1; if (.MyMobs1 < 1) enablenpc "Nine Tails#Kitsune Man"; end; OnMyMobDead2: - set .MyMobs2,.MyMobs2-1; + --.MyMobs2; if (.MyMobs2 < 1) enablenpc "Nine Tails#Kitsune Mask"; end; @@ -2684,7 +2684,7 @@ OnTouch: warp "gef_fild10",100,100; end; } - set orcs_hero_hat,1; + orcs_hero_hat = 1; mes "[Orc Warrior]"; mes "Hah! It's a promise then!"; mes "Bwahahahahhahahahahahaha!"; @@ -2758,7 +2758,7 @@ OnTouch: mes "I hate humans! In fact, all Orcs hate humans! Hate you hate you hate you with a passion!"; next; delitem 909,1000; //Jellopy - set orcs_hero_hat,2; + orcs_hero_hat = 2; mes "[Orc Warrior]"; mes "So..."; mes "Still in the mood to talk?!"; @@ -2817,7 +2817,7 @@ OnTouch: mes "Bah! Humans have built their own towns and cities. Do they keep their senseless killing amongst each other?! NO! Humans have to rampage and ravage everything!!"; next; delitem 909,1000; //Jellopy - set orcs_hero_hat,3; + orcs_hero_hat = 3; mes "[Orc Warrior]"; mes "Now, if you want"; mes "to listen to more,"; @@ -2882,7 +2882,7 @@ OnTouch: mes "That's enough for today!"; next; delitem 909,1000; //Jellopy - set orcs_hero_hat,4; + orcs_hero_hat = 4; mes "[Orc Warrior]"; mes "Grrr~! If you want to listen longer go bring me ^FF00001000 Jellopy^000000 again."; close; @@ -2918,7 +2918,7 @@ OnTouch: mes "That's the end of the conversation for today."; next; delitem 909,1000; //Jellopy - set orcs_hero_hat,5; + orcs_hero_hat = 5; mes "[Orc Warrior]"; mes "Now, if you want to listen some more, go bring me"; mes "^FF00001000 Jellopy^000000 again tomorrow."; @@ -2954,7 +2954,7 @@ OnTouch: mes "Orcs never restore health during battle using your silly medicines. Hmpf. Humans can be so weak, drinking bottles of Potion to keep up in a fight. Oh well, though, I'm not sure if you're the same."; next; delitem 909,1000; //Jellopy - set orcs_hero_hat,6; + orcs_hero_hat = 6; mes "[Orc Warrior]"; mes "Now, if you want"; mes "to listen to me"; @@ -2996,7 +2996,7 @@ OnTouch: mes "Hm, well to you humans, we may all look the same, but we Orcs can tell each other apart. How about you, human? Do I look the same as every Warrior outside to you?"; next; delitem 909,1000; //Jellopy - set orcs_hero_hat,7; + orcs_hero_hat = 7; mes "[Orc Warrior]"; mes "Now..."; mes "If you want to"; @@ -3043,7 +3043,7 @@ OnTouch: mes "Well, humans rarely get the chance to see this helmet unless they're in battle with an Orc Hero themselves..."; next; delitem 909,1000; //Jellopy - set orcs_hero_hat,8; + orcs_hero_hat = 8; mes "[Orc Warrior]"; mes "Now, if you want"; mes "to listen longer,"; @@ -3087,7 +3087,7 @@ OnTouch: mes "Every Orc can recognize him by his distinguished helm with the three horns."; next; delitem 909,1000; //Jellopy - set orcs_hero_hat,9; + orcs_hero_hat = 9; mes "[Orc Warrior]"; mes "Now..."; mes "If you want to"; @@ -3133,7 +3133,7 @@ OnTouch: mes "I don't think there is a curse which transforms humans into a totally ugly creature depending on their deeds. So it is difficult to tell which humans are honorable..."; next; delitem 909,1000; //Jellopy - set orcs_hero_hat,10; + orcs_hero_hat = 10; mes "[Orc Warrior]"; mes "Now..."; mes "If you want"; @@ -3164,7 +3164,7 @@ OnTouch: mes "I suggest you that you experience more battles with the many different Orcs out there. That's the best way of understanding and learning about the Orc tribe."; next; delitem 909,1000; //Jellopy - set orcs_hero_hat,11; + orcs_hero_hat = 11; getitem 1304,1; //Orcish_Axe mes "[Orc Warrior]"; mes "This is a small token of my gratitue. This axe used to aid me in many battles and is very precious to me. I hope you will take care of this."; @@ -3223,8 +3223,8 @@ OnTouch: mes "Ah, spoken like a true warrior. Alright then, go forth and do battle with others of my tribe, and bring me 10,000 Orcish Vouchers."; next; delitem 931,100; //Orcish_Voucher - set orcs_hero_hat,13; - set orcs_hero_hat2,100; + orcs_hero_hat = 13; + orcs_hero_hat2 = 100; mes "[Orc Warrior]"; mes "I took 100 Orcish Voucher from you now. Now, fight and fight until you have defeated 10,000 more Orc Warriors so that the whole tribe will have to recognize you!"; close; @@ -3251,7 +3251,7 @@ OnTouch: else if (orcs_hero_hat2 > 99 && orcs_hero_hat2 < 10000) { if (countitem(931) > 0) { if (orcs_hero_hat2 > 9999) - set orcs_hero_hat2,10000; + orcs_hero_hat2 = 10000; mes "[Orc Warrior]"; mes "You've come back..."; mes "It doesn't seem that you've accomplished your goal yet, but I do not expect you to defeat 10,000 Orc Warriors so easily."; @@ -3265,10 +3265,10 @@ OnTouch: mes "victory with me?"; next; if (select("Yes, I do.:I will do it later.") == 1) { - set .@total_vouchers,orcs_hero_hat2+countitem(931); + .@total_vouchers = orcs_hero_hat2+countitem(931); if (.@total_vouchers < 10000) { delitem 931,countitem(931); //Orcish_Voucher - set orcs_hero_hat2,.@total_vouchers; + orcs_hero_hat2 = .@total_vouchers; mes "[Orc Warrior]"; mes "I hope you will"; mes "continue your efforts"; @@ -3306,8 +3306,8 @@ OnTouch: mes "an Orc Lady!!"; next; delitem 931,countitem(931); //Orcish_Voucher - set orcs_hero_hat,14; - set orcs_hero_hat2,10000; + orcs_hero_hat = 14; + orcs_hero_hat2 = 10000; getitem 2299,1; //Viking_Helm mes "[Orc Warrior]"; mes "This is a present for you. I am not sure if it will fit to your head or not, but try it. If your head is too big to wear this, I suggest that you carry this with you."; @@ -3389,7 +3389,7 @@ OnTouch: mes "[Orc Warrior]"; mes "Go fight with 100 Orc Heroes and bring me the tokens of the battles you have endured. Even if you're an excellent warrior, I assure you this test will be the hardest one you'll ever get."; next; - set orcs_hero_hat,15; + orcs_hero_hat = 15; mes "[Orc Warrior]"; mes "Now, go, warrior! I believe that you have a chance to succeed. Fight with 100 Orc Heroes, and I will grant you, a human, recognition as an Orc Hero!"; close; @@ -3443,7 +3443,7 @@ OnTouch: mes "You deserve to be an Orc Hero, the most powerful Orc warrior! As of today, you are now an Orc Hero!"; next; delitem 968,100; //Voucher_Of_Orcish_Hero - set orcs_hero_hat,16; + orcs_hero_hat = 16; getitem 1124,1; //Orcish_Sword mes "[Orc Warrior]"; mes "This is a sword only given to our heroes. I am not sure if you can use this or not, but as an Orc Hero, you're obligated to carry this with you always."; @@ -3578,7 +3578,7 @@ OnTouch: mes "Although you're a human, you're an Orc Hero amongst us now, so you should have a helm suitable for your position..."; next; delitem 2299,1; //Viking_Helm - set orcs_hero_hat,17; + orcs_hero_hat = 17; getnameditem 5094,strcharinfo(0); //Orc_Hero_Helm mes "[Orc Hero]"; mes "There you go. I marked a small indication on it. So wear this helm from now on. Do you understand? My human Orc Hero."; diff --git a/npc/quests/newgears/2005_headgears.txt b/npc/quests/newgears/2005_headgears.txt index b31e07bd8..e1aebe213 100644 --- a/npc/quests/newgears/2005_headgears.txt +++ b/npc/quests/newgears/2005_headgears.txt @@ -459,7 +459,7 @@ lighthalzen,143,68,0 script Strange Guy#LhzHat 1_M_01,{ mes "Detective Caps left!"; mes "Once they're gone,"; mes "they'll be extinct!"; - set DTHATQ,1; + DTHATQ = 1; close; } else if(DTHATQ == 1) @@ -495,7 +495,7 @@ lighthalzen,143,68,0 script Strange Guy#LhzHat 1_M_01,{ mes "Let's see now, I need to"; mes "look through your Inventory..."; next; - set @lhzhatfailed,0; + @lhzhatfailed = 0; if(countitem(611) < 10) { mes "[Morris]"; @@ -504,7 +504,7 @@ lighthalzen,143,68,0 script Strange Guy#LhzHat 1_M_01,{ mes "do want to join this club,"; mes "don't you? Did you need to"; mes "hear the requirements again?"; - set @lhzhatfailed,1; + @lhzhatfailed = 1; next; } if(countitem(7301) < 1887 && @lhzhatfailed == 0) @@ -512,7 +512,7 @@ lighthalzen,143,68,0 script Strange Guy#LhzHat 1_M_01,{ mes "[Morris]"; mes "Magnifiers. Check."; mes "Not enough Tassels? Check."; - set @lhzhatfailed,1; + @lhzhatfailed = 1; next; } if(countitem(5120) < 1 && @lhzhatfailed == 0) @@ -523,7 +523,7 @@ lighthalzen,143,68,0 script Strange Guy#LhzHat 1_M_01,{ mes "Hm. You're missing"; mes "the slotted Bucket Hat."; mes "You were so close..."; - set @lhzhatfailed,1; + @lhzhatfailed = 1; next; } if(Zeny < 1887 && @lhzhatfailed == 0) @@ -535,7 +535,7 @@ lighthalzen,143,68,0 script Strange Guy#LhzHat 1_M_01,{ mes "Hey. Where's the zeny?!"; mes "That's the most important,"; mes "er, qualification of all!"; - set @lhzhatfailed,1; + @lhzhatfailed = 1; next; } if(@lhzhatfailed == 1) @@ -573,7 +573,7 @@ lighthalzen,143,68,0 script Strange Guy#LhzHat 1_M_01,{ delitem 5120,1; delitem 611,10; Zeny -= 1887; - set DTHATQ,2; + DTHATQ = 2; getitem 5108,1; next; switch( select( "Wait, promotion?", "Hooray!" ) ) @@ -662,7 +662,7 @@ lighthalzen,143,68,0 script Strange Guy#LhzHat 1_M_01,{ mes "check to see if you"; mes "brought everything..."; next; - set @lhzhatfailed,0; + @lhzhatfailed = 0; if(countitem(611) < 10) { mes "[Morris]"; @@ -671,7 +671,7 @@ lighthalzen,143,68,0 script Strange Guy#LhzHat 1_M_01,{ mes "those are essential tools"; mes "for sleuthing. Come now,"; mes "hurry back with them!"; - set @lhzhatfailed,1; + @lhzhatfailed = 1; next; } if(countitem(7301) < 1887 && @lhzhatfailed == 0) @@ -679,7 +679,7 @@ lighthalzen,143,68,0 script Strange Guy#LhzHat 1_M_01,{ mes "[Morris]"; mes "Magnifiers. Check."; mes "Not enough Tassels? Check."; - set @lhzhatfailed,1; + @lhzhatfailed = 1; next; } if(countitem(5120) < 1 && @lhzhatfailed == 0) @@ -690,7 +690,7 @@ lighthalzen,143,68,0 script Strange Guy#LhzHat 1_M_01,{ mes "Hm. You're missing"; mes "the slotted Bucket Hat."; mes "You were so close..."; - set @lhzhatfailed,1; + @lhzhatfailed = 1; next; } if(Zeny < 1887 && @lhzhatfailed == 0) @@ -702,7 +702,7 @@ lighthalzen,143,68,0 script Strange Guy#LhzHat 1_M_01,{ mes "Hey. Where's the zeny?!"; mes "That's the most important,"; mes "er, qualification of all!"; - set @lhzhatfailed,1; + @lhzhatfailed = 1; next; } if(@lhzhatfailed == 1) @@ -731,7 +731,7 @@ lighthalzen,143,68,0 script Strange Guy#LhzHat 1_M_01,{ delitem 5120,1; delitem 611,10; Zeny -= 1887; - set DTHATQ,2; + DTHATQ = 2; getitem 5108,1; next; mes "[Morris]"; @@ -1126,7 +1126,7 @@ lighthalzen,182,89,0 script Relaxed-Looking Lady 4_F_02,{ mes "to meet you. I don't really"; mes "do much of anything."; mes "Just sit. Relax."; - set LHZBTQ,1; + LHZBTQ = 1; emotion e_heh; next; mes "[Achiha]"; @@ -1186,7 +1186,7 @@ lighthalzen,182,89,0 script Relaxed-Looking Lady 4_F_02,{ mes "if you want me to make"; mes "a hat for you, come back"; mes "with those materials, okay?"; - set LHZBTQ,2; + LHZBTQ = 2; close; } } @@ -1231,7 +1231,7 @@ lighthalzen,182,89,0 script Relaxed-Looking Lady 4_F_02,{ mes "tired. Let me just sit,"; mes "relax, even if it's just"; mes "a little while longer..."; - set LHZBTQ,2; + LHZBTQ = 2; close; } } @@ -1284,7 +1284,7 @@ lighthalzen,182,89,0 script Relaxed-Looking Lady 4_F_02,{ delitem 5032,1; Zeny -= 50000; getitem 5109,1; - set LHZBTQ,3; + LHZBTQ = 3; next; mes "[Achiha]"; mes "I hope you will enjoy the hat~"; @@ -1430,7 +1430,7 @@ gl_prison1,137,138,5 script Zealotus#LhzHat ZHERLTHSH,{ mes "of monster crying in the corner"; mes "of this prison and make him"; mes "realize his true nature."; - set ZLMASKQ,1; + ZLMASKQ = 1; close; case 2: mes "[Zealotus]"; @@ -1488,7 +1488,7 @@ gl_prison1,137,138,5 script Zealotus#LhzHat ZHERLTHSH,{ mes "^3131FF30 Worn-Out Magic Scrolls^000000."; mes "Then, I can grant you a measure"; mes "of my power as I've promised."; - set ZLMASKQ,7; + ZLMASKQ = 7; close; } else if(ZLMASKQ == 7) @@ -1552,7 +1552,7 @@ gl_prison1,137,138,5 script Zealotus#LhzHat ZHERLTHSH,{ delitem 660,1; delitem 7099,30; getnameditem 5121,strcharinfo(0); - set ZLMASKQ,8; + ZLMASKQ = 8; close; } } @@ -1671,7 +1671,7 @@ gl_prison1,97,104,1 script Phendark#LhzHat PHENDARK,{ mes "at me, but I just can't"; mes "stop being afraid of all"; mes "you humans! Damn it all!"; - set ZLMASKQ,2; + ZLMASKQ = 2; close; } else if(ZLMASKQ == 2 || ZLMASKQ == 3) @@ -1727,7 +1727,7 @@ gl_prison1,97,104,1 script Phendark#LhzHat PHENDARK,{ mes "^333333*Pant pant*^000000"; mes "What... just..."; mes "What happened?"; - set ZLMASKQ,4; + ZLMASKQ = 4; delitem 7315,369; close; case 2: @@ -1784,18 +1784,18 @@ gl_prison1,97,104,1 script Phendark#LhzHat PHENDARK,{ break; case 3: mes "Zealotus"; - set .@phen_point,.@phen_point+1; + ++.@phen_point; break; } switch( select( "hates", "likes" ) ) { case 1: mes "hates"; - set .@phen_point,.@phen_point+2; + .@phen_point += 2; break; case 2: mes "likes"; - set .@phen_point,.@phen_point+1; + ++.@phen_point; break; } switch( select( "Rybio.", "Injustice.", "Phendark.", "Zealotus." ) ) @@ -1808,7 +1808,7 @@ gl_prison1,97,104,1 script Phendark#LhzHat PHENDARK,{ break; case 3: mes "Phendark."; - set .@phen_point,.@phen_point+1; + ++.@phen_point; break; case 4: mes "Zealotus."; @@ -1932,7 +1932,7 @@ gl_prison1,97,104,1 script Phendark#LhzHat PHENDARK,{ mes "to see Zealotus and give"; mes "that tramp a piece of my"; mes "mind! Grrrr! She'll be sorry!"; - set ZLMASKQ,6; + ZLMASKQ = 6; emotion e_an; close; case 2: @@ -2045,7 +2045,7 @@ gl_prison1,100,48,5 script Rybio#LhzHat RYBIO,{ mes "like you would want to"; mes "help one of us out, though."; mes "What's in it for you, exactly?"; - set ZLMASKQ,3; + ZLMASKQ = 3; close; case 2: mes "[Rybio]"; @@ -2092,7 +2092,7 @@ gl_prison1,100,48,5 script Rybio#LhzHat RYBIO,{ mes "him. Reverse psychology?"; mes "It's weird talking about this"; mes "with a human. Hahahaha~"; - set ZLMASKQ,5; + ZLMASKQ = 5; close; } else if(ZLMASKQ == 5) diff --git a/npc/quests/newgears/2006_headgears.txt b/npc/quests/newgears/2006_headgears.txt index a777db3f3..cc5c87752 100644 --- a/npc/quests/newgears/2006_headgears.txt +++ b/npc/quests/newgears/2006_headgears.txt @@ -122,7 +122,7 @@ rachel,152,131,3 script Sakjul 4_M_MIDDLE1,{ mes "- THUD THUD -"; mes "- BOOM -"; next; - set .@result,rand(1,10); + .@result = rand(1,10); if (.@result == 4) { delitem 5172,1; //Beret delitem 7063,100; //Soft_Feather @@ -210,7 +210,7 @@ rachel,152,131,3 script Sakjul 4_M_MIDDLE1,{ //============================================================ hugel,147,103,3 script Ghenirhemin 4_M_HUGRANFA,{ if (moza_valkylie == 5) { - set .@val2,rand(1,10); + .@val2 = rand(1,10); if (.@val2 == 3) { specialeffect EF_LIGHTSPHERE; mes "[Ghenirhemin]"; @@ -243,7 +243,7 @@ hugel,147,103,3 script Ghenirhemin 4_M_HUGRANFA,{ mes "Please take pride in yourself, and"; mes "do not disgrace this Helm through evil doings."; next; - set moza_valkylie,0; + moza_valkylie = 0; getitem 5171,1; //Valkyrie_Helm mes "[Ghenirhemin]"; mes "May God bless this adventurer"; @@ -258,7 +258,7 @@ hugel,147,103,3 script Ghenirhemin 4_M_HUGRANFA,{ close; } else if (moza_valkylie == 4) { - set .@val,rand(1,10); + .@val = rand(1,10); if (.@val == 7) { mes "[Ghenirhemin]"; mes "............"; @@ -270,7 +270,7 @@ hugel,147,103,3 script Ghenirhemin 4_M_HUGRANFA,{ mes "I can't...I can't believe that"; mes "this is what happens in Valhala!"; next; - set moza_valkylie,5; + moza_valkylie = 5; mes "[Ghenirhemin]"; mes "We are now witnessess of the God's grace...ah...."; close; @@ -280,7 +280,7 @@ hugel,147,103,3 script Ghenirhemin 4_M_HUGRANFA,{ close; } else if (moza_valkylie == 3) { - set moza_valkylie,4; + moza_valkylie = 4; mes "[Ghenirhemin]"; mes "Will you stop being anxious?"; mes "Just relax and wait, will you?"; @@ -320,7 +320,7 @@ hugel,147,103,3 script Ghenirhemin 4_M_HUGRANFA,{ delitem 7511,1000; //Rune_Of_Darkness delitem 7563,1000; //Bloody_Rune Zeny -= 10000000; - set moza_valkylie,3; + moza_valkylie = 3; mes "[Ghenirhemin]"; mes "Now I am all nervous"; mes "in anticipation of a good result. Hahahaha."; @@ -348,7 +348,7 @@ hugel,147,103,3 script Ghenirhemin 4_M_HUGRANFA,{ mes "It surely is a reasonable price considering that "; mes "you are about to obtain a godly power, don't you think?"; next; - set moza_valkylie,2; + moza_valkylie = 2; mes "[Ghenirhemin]"; mes "Let's discuss it later"; mes "once you prepare the money and the items."; @@ -448,7 +448,7 @@ hugel,147,103,3 script Ghenirhemin 4_M_HUGRANFA,{ mes "It surely is a reasonable price considering that "; mes "you are about to obtain a godly power, don't you think?"; next; - set moza_valkylie,2; + moza_valkylie = 2; mes "[Ghenirhemin]"; mes "Let's discuss it later"; mes "once you prepare the money and the items."; @@ -533,7 +533,7 @@ hugel,147,103,3 script Ghenirhemin 4_M_HUGRANFA,{ mes "However, there is something that I can show you."; mes "Now, take a look at this."; next; - set moza_valkylie,1; + moza_valkylie = 1; mes "[Ghenirhemin]"; mes "See? This surely tells you that"; mes "I am not making things up!"; @@ -670,7 +670,7 @@ payon,135,320,3 script Chungwolmang 4W_M_01,{ } delitem 7201,500; //Log delitem 7200,10; //Flexible_String - set moza_tal,2; + moza_tal = 2; next; mes "[Chungwolmang]"; mes "...Why are you eyeing at me?"; @@ -733,7 +733,7 @@ payon,135,320,3 script Chungwolmang 4W_M_01,{ mes "In fact, I can't pay you back unless I have them."; next; delitem 706,1; //Four_Leaf_Clover - set moza_tal,1; + moza_tal = 1; mes "[Chungwolmang]"; mes "You want me to pay you back, don't you?"; mes "So, please bring them to me, please~"; @@ -787,7 +787,7 @@ S_MakeMask: if (getarg(0) == 5169) delitem getarg(7),getarg(8); getitem getarg(0),1; - set moza_tal,0; + moza_tal = 0; mes "[Chungwolmang]"; mes "Wow, it was a piece of cake!"; mes "You know, I am not an artisan only in title."; @@ -853,7 +853,7 @@ payon_in03,139,124,3 script Han Garam 4_M_ORIENT01,{ delitem 733,5; //Crystal_Jewel___ delitem 975,1; //Scarlet_Dyestuffs delitem 7166,50; //Soft_Silk_Cloth - set moza_korea,0; + moza_korea = 0; getitem 5174,1; //A_yam mes "[Han Garam]"; mes "Now I need to meet with the Dragon God again,"; @@ -915,7 +915,7 @@ payon_in03,139,124,3 script Han Garam 4_M_ORIENT01,{ delitem 733,5; //Crystal_Jewel___ delitem 983,1; //Black_Dyestuffs delitem 2221,1; //Hat_ - set moza_korea,0; + moza_korea = 0; getitem 5173,1; //Judge_Hat mes "[Han Garam]"; mes "Now I need to meet with the Dragon God again,"; @@ -1022,7 +1022,7 @@ payon_in03,139,124,3 script Han Garam 4_M_ORIENT01,{ mes "You heard what materials I need, don't you?"; mes "Choose a hat, and bring me its materials without missing anything."; next; - set moza_korea,2; + moza_korea = 2; mes "[Han Garam]"; mes "Okay then, I will be waiting you to come back."; close; @@ -1074,7 +1074,7 @@ payon_in03,139,124,3 script Han Garam 4_M_ORIENT01,{ delitem 7448,7; //Yellow_Orb delitem 7445,7; //Green_Orb delitem 7447,7; //Red_Orb - set moza_korea,1; + moza_korea = 1; mes "[Han Garam]"; mes "...Okay, give me some time to focus."; close; diff --git a/npc/quests/newgears/2008_headgears.txt b/npc/quests/newgears/2008_headgears.txt index e215b982a..b5a91eb5f 100644 --- a/npc/quests/newgears/2008_headgears.txt +++ b/npc/quests/newgears/2008_headgears.txt @@ -96,7 +96,7 @@ gef_fild05,80,149,3 script Myu#08_hat 4_F_YUNYANG,{ mes "If you do, it's all over for you."; mes "So you better be careful.. "; mes "Meow Meow Meow.."; - set hatcat2008,1; + hatcat2008 = 1; setquest 7054; setquest 7055; close; @@ -116,7 +116,7 @@ gef_fild05,80,149,3 script Myu#08_hat 4_F_YUNYANG,{ mes "Our business is over!!!"; mes " "; mes "(Meow..)"; - set hatcat2008,0; + hatcat2008 = 0; erasequest 7054; erasequest 7055; close; @@ -136,7 +136,7 @@ gef_fild05,80,149,3 script Myu#08_hat 4_F_YUNYANG,{ mes "What more did you expect?"; mes "That Pow is really a valuable thing!"; mes "Now, just take it and leave. Wild Roses feel uncomfortable with an adventurer around them."; - set hatcat2008,2; + hatcat2008 = 2; getitem 5446,1; erasequest 7054; erasequest 7055; @@ -185,7 +185,7 @@ gef_fild05,80,149,3 script Myu#08_hat 4_F_YUNYANG,{ mes "You know the drill right?"; mes "Never ever touch the Wild Roses, Only hunt down the Kobold Archers."; mes "Give them 1,000 times despair!"; - set hatcat2008,1; + hatcat2008 = 1; setquest 7054; setquest 7055; close; |