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Diffstat (limited to 'npc/quests/newgears/2008_headgears.txt')
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diff --git a/npc/quests/newgears/2008_headgears.txt b/npc/quests/newgears/2008_headgears.txt deleted file mode 100644 index 4fdd378cf..000000000 --- a/npc/quests/newgears/2008_headgears.txt +++ /dev/null @@ -1,842 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Masao -//= Copyright (C) Muad_Dib -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= 2008 Headgear -//================= Description =========================================== -//= Cats Footprint, Cute Ribbon Dyer and Brides Corolla. -//================= Current Version ======================================= -//= 1.0 -//========================================================================= - -gef_fild05,80,149,3 script Myu#08_hat 4_F_YUNYANG,{ - mes "[Myu]"; - mes "Meow..."; - emotion e_omg; - next; - if(hatcat2008 == 0) { - mes "[Myu]"; - mes "Oh? Aren't you an adventurer?"; - mes "What brings you here? Ho, you are not here to harm Wild Roses, are you?"; - mes "(Meow!)"; - next; - select("Meow..?"); - mes "[Myu]"; - mes "Ah, Never mind that."; - mes "This place is the village of Deserted people."; - mes "Homeland of those who walk in the shadows and lay low."; - next; - mes "[Myu]"; - mes "....And yet, our peace is being disturbed by those barking dogs."; - mes "That's right, Adventurer."; - mes "Would you be so kind and punish those Kobold Archers?"; - next; - mes "[Myu]"; - mes "They have their own territory south of here, but they're still trying to invade ours."; - next; - mes "[Myu]"; - mes "How Impudent. I tried to talk to them in a peaceful way, or even fight them off, but it was of no use."; - next; - mes "[Myu]"; - mes "So what I'm asking you is... to drive them out of our territory by using all means necessary.."; - next; - mes "[Myu]"; - mes "If you manage to do that, I will give you something precious which I really adore."; - next; - switch(select("That sounds troublesome..", "What should I do?")){ - case 1: - mes "[Myu]"; - mes "Hmph, yeah, it was kinda funny huh."; - mes "Anybody who comes here....they all come to harm the Wild Roses.."; - mes "I failed to notice that."; - next; - mes "[Myu]"; - mes "...It was a fruitless effort Meow..."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes " (Meow again...What a weirdo.)"; - close; - case 2: - mes "[Myu]"; - mes "Of course take care of those Kobold Archers Meow!"; - mes " "; - mes "(Meow!)"; - next; - select("Meow again?!"); - mes "[Myu]"; - mes "Hmm Hmm I told you to never mind that."; - mes "So as I was saying..."; - mes "I mean... meow... er..."; - next; - mes "[Myu]"; - mes "Exactly 1,000 times no more, no less."; - mes "Give them 1,000 warnings and they will back off."; - next; - select("What do you mean by 1,000 warnings...?"); - mes "[Myu]"; - mes "Hu~Do I have to spell it out for you?"; - next; - mes "As she says that, Myu slides her neck mocking like she's slitting her throat."; - next; - switch(select("Isn't that too much?", "That's easy")){ - case 1: - mes "[Myu]"; - mes "..But they won't give up if we dont really teach them a lesson."; - mes "Well If you think it's too much for you, so be it."; - close; - case 2: - mes "[Myu]"; - mes "But you have to keep one thing in mind and it is"; - mes "obiously, NEVER EVER do any harm to Wild Roses."; - next; - mes "[Myu]"; - mes "If you do, it's all over for you."; - mes "So you better be careful.. "; - mes "Meow Meow Meow.."; - hatcat2008 = 1; - setquest 7054; - setquest 7055; - close; - } - } - } else if(hatcat2008 == 1) { - if (questprogress(7055,HUNTING) == 2) { - mes "[Myu]"; - mes "Did you think I didn't know what you have done?"; - mes "Huh?"; - next; - mes "[Myu]"; - mes "How..just how could you kill those precious children..?"; - mes "And you were saying that you are on our side?!"; - next; - mes "[Myu]"; - mes "Our business is over!!!"; - mes " "; - mes "(Meow..)"; - hatcat2008 = 0; - erasequest 7054; - erasequest 7055; - close; - } else if (questprogress(7054,HUNTING) == 2) { - mes "[Myu]"; - mes "Oh..wow unbelievable!"; - mes "Now, those Kobolds should have learned a lesson, haven't they?"; - mes "Meow Meow Meow!"; - next; - mes "[Myu]"; - mes "Here, Take this."; - mes "This is the Seal of our 'Brave Kitty Cats'."; - mes "This is soooo valuable, so don't lose it."; - next; - select("This is it?"); - mes "[Myu]"; - mes "What more did you expect?"; - mes "That Pow is really a valuable thing!"; - mes "Now, just take it and leave. Wild Roses feel uncomfortable with an adventurer around them."; - hatcat2008 = 2; - getitem 5446,1; - erasequest 7054; - erasequest 7055; - close; - } - mes "[Myu]"; - mes "You get it now, huh?"; - mes "ONE THOUSAND TIMES! -chuckles-"; - mes "(Meow Meow Meow~)"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "(What a weirdo.. Anyways..what's with that meow meow sound?)"; - mes "Just keep your promises."; - mes "after the work is done...Ok?"; - next; - mes "[Myu]"; - mes "Of course! Don't worry about that~"; - close; - } else if(hatcat2008 == 2) { - mes "[Myu]"; - mes "This place is the village of Deserted people."; - mes "Homeland of those who walk in the shadows and lay low."; - next; - mes "[Myu]"; - mes "Oh, Aren't you the Adventurer who took the Seal of our 'Brave Kitty Cats'."; - mes "What brings you here?"; - next; - mes "[Myu]"; - mes "Oh yeah, right, even after all the threats we gave the Kobolds.."; - mes "our situation hasn't changed at all. Would you mind helping us once more?"; - next; - mes "Myu slides her neck mocking like she's slitting her throat."; - mes "Her mouth looks like it's saying."; - mes " 'O.N.E. T.H.O.U.S.A.N.D.' "; - next; - switch(select("NO!", "Sure.")) { - case 1: - mes "[Myu]"; - mes "...!..."; - mes ".. Ah.. that's too bad."; - mes "Well, looks like a bait has spoiled.... "; - mes "It's ok. That's how it is. Meow."; - close; - case 2: - mes "[Myu]"; - mes "You know the drill right?"; - mes "Never ever touch the Wild Roses, Only hunt down the Kobold Archers."; - mes "Give them 1,000 times despair!"; - hatcat2008 = 1; - setquest 7054; - setquest 7055; - close; - } - } - mes "[Myu]"; - mes "Meow.."; - mes "This Sunshine...makes me sleepy.."; - close; -} - -morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{ - mes "[Trainee Elgo]"; - mes "Welcome."; - mes "Please talk to our teacher if you are here to make a dyes."; - mes "And talk to my friend next to me if it is about the delivery."; - next; - switch(select("And just what are you doing?", "I see.")){ - case 1: - mes "[Elgo]"; - mes "Well, I dye clothes."; - mes "like handkerchiefs, or ribbons."; - next; - mes "[Elgo]"; - mes "I can dye small things really pretty.."; - mes "Such as a ^4d4dffCute Ribbon^000000."; - mes "Bring me a Cute Ribbon if you want to dye it."; - next; - mes "[Elgo]"; - mes "It'd be a good chance for me to practice one,"; - mes "and you won't have to pay a single zeny."; - mes "Oh yeah, but I will at least need the required^4d4dffdyestuffs^000000."; - next; - mes "[Elgo]"; - mes "Of course, I won't fail."; - mes "I will put all my efforts into it."; - mes "I want to challenge my skills!!"; - next; - if (countitem(Fillet) > 0 || countitem(Fillet_White) > 0 || countitem(Fillet_Red) > 0 || countitem(Fillet_Blue) > 0 || countitem(Fillet_Green) > 0) { - mes "["+strcharinfo(PC_NAME)+"]"; - mes "(I have a Cute Ribbon...what should I do..?)"; - next; - switch(select("Ask Elgo to dye it.", "Leave it alone.")){ - case 1: - mes "[Elgo]"; - mes "Oh, So you want to dye your Cute Ribbon, aren't you?"; - mes "What colour is your Cute Ribbon?"; - mes "Which one is the one you want to be dyed?"; - next; - switch(select("Yellow one..", "White one..", "Blue one..", "Red one..", "Green one..", "Never mind.")){ - case 1: - if(countitem(Fillet) > 0) { - mes "[Elgo]"; - mes "Ok Ok, Yellow Cute Ribbon, huh?"; - mes "What color do you want it to be dyed?"; - next; - switch(select("White", "Blue", "Red", "Green")){ - case 1: - if(countitem(White_Dyestuffs) > 0) { - mes "[Elgo]"; - mes "Wow, pure and innocent white!"; - mes "Ok, let's do it."; - next; - mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; - next; - mes "[Elgo]"; - mes ".. Hmm.."; - mes "This should do it."; - mes "What do you think?"; - mes "Did this color came out nicely?"; - delitem 2250,1; - delitem 982,1; - getitem 5441,1; - close; - } - mes "[Elgo]"; - mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000."; - close; - case 2: - if(countitem(Cobaltblue_Dyestuffs) > 0) { - mes "[Elgo]"; - mes "Cool blue!!"; - mes "Let's do it!"; - next; - mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; - next; - mes "[Elgo]"; - mes ".. Hmm.."; - mes "This should do it."; - mes "What do you think?"; - mes "Did this color came out nicely?"; - delitem 2250,1; - delitem 978,1; - getitem 5440,1; - close; - } - mes "[Elgo]"; - mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000."; - close; - case 3: - if(countitem(Scarlet_Dyestuffs) > 0) { - mes "[Elgo]"; - mes "Cute Red!"; - mes "Let's do it!"; - next; - mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; - next; - mes "[Elgo]"; - mes ".. Hmm.."; - mes "This should do it."; - mes "What do you think?"; - mes "Did this color came out nicely?"; - delitem 2250,1; - delitem 975,1; - getitem 5439,1; - close; - } - mes "[Elgo]"; - mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000."; - close; - case 4: - if(countitem(Darkgreen_Dyestuffs) > 0) { - mes "[Elgo]"; - mes "Nature's Green!"; - mes "Let's do it!"; - next; - mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; - next; - mes "[Elgo]"; - mes ".. Hmm.."; - mes "This should do it."; - mes "What do you think?"; - mes "Did this color came out nicely?"; - delitem 2250,1; - delitem 979,1; - getitem 5438,1; - close; - } - mes "[Elgo]"; - mes "If you want to dye it green, bring me ^4d4dff1 Green Dyestuffs^000000."; - close; - } - } - mes "[Elgo]"; - mes "Yellow is the basic color of a Cute Ribbon."; - mes "But you don't even have one."; - close; - case 2: - if(countitem(Fillet_White) > 0) { - mes "[Elgo]"; - mes "Ok Ok, This white Cute Ribbon, huh?"; - mes "What color do you want it to be dyed?"; - next; - switch(select("Yellow", "Blue", "Red", "Green")) { - case 1: - if(countitem(Lemon_Dyestuffs) > 0) { - mes "[Elgo]"; - mes "Basic Yellow!"; - mes "Let's do it!"; - next; - mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; - next; - mes "[Elgo]"; - mes ".. Hmm.."; - mes "This should do it."; - mes "What do you think?"; - mes "Did this color came out nicely?"; - delitem 5441,1; - delitem 976,1; - getitem 2250,1; - close; - } - mes "[Elgo]"; - mes "If you want to dye it yellow, bring me ^4d4dff1 yellow Dyestuffs^000000."; - close; - case 2: - if(countitem(Cobaltblue_Dyestuffs) > 0) { - mes "[Elgo]"; - mes "Cool blue!!"; - mes "Let's do it!"; - next; - mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; - next; - mes "[Elgo]"; - mes ".. Hmm.."; - mes "This should do it."; - mes "What do you think?"; - mes "Did this color came out nicely?"; - delitem 5441,1; - delitem 978,1; - getitem 5440,1; - close; - } - mes "[Elgo]"; - mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000."; - close; - case 3: - if(countitem(Scarlet_Dyestuffs) > 0) { - mes "[Elgo]"; - mes "Cute Red!"; - mes "Let's do it!"; - next; - mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; - next; - mes "[Elgo]"; - mes ".. Hmm.."; - mes "This should do it."; - mes "What do you think?"; - mes "Did this color came out nicely?"; - delitem 5441,1; - delitem 975,1; - getitem 5439,1; - close; - } - mes "[Elgo]"; - mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000."; - close; - case 4: - if(countitem(Darkgreen_Dyestuffs) > 0) { - mes "[Elgo]"; - mes "Nature's Green!"; - mes "Let's do it!"; - next; - mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; - next; - mes "[Elgo]"; - mes ".. Hmm.."; - mes "This should do it."; - mes "What do you think?"; - mes "Did this color came out nicely?"; - delitem 5441,1; - delitem 979,1; - getitem 5438,1; - close; - } - mes "[Elgo]"; - mes "If you want to dye it green, bring me ^4d4dff1 Green Dyestuffs^000000."; - close; - } - } - mes "[Elgo]"; - mes "You want to dye a white Cute Ribbon, right?"; - mes "But you don't even have one."; - close; - case 3: - if(countitem(Fillet_Blue) > 0) { - mes "[Elgo]"; - mes "Ok Ok, This blue Cute Ribbon, huh?"; - mes "What color do you want it to be dyed?"; - next; - switch(select("White", "Yellow", "Red", "Green")) { - case 1: - if(countitem(White_Dyestuffs) > 0) { - mes "[Elgo]"; - mes "Wow, pure and innocent white!"; - mes "Ok, let's do it."; - next; - mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; - next; - mes "[Elgo]"; - mes ".. Hmm.."; - mes "This should do it."; - mes "What do you think?"; - mes "Did this color came out nicely?"; - delitem 5440,1; - delitem 982,1; - getitem 5441,1; - close; - } - mes "[Elgo]"; - mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000."; - close; - case 2: - if(countitem(Lemon_Dyestuffs) > 0) { - mes "[Elgo]"; - mes "Basic Yellow!"; - mes "Let's do it!"; - next; - mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; - next; - mes "[Elgo]"; - mes ".. Hmm.."; - mes "This should do it."; - mes "What do you think?"; - mes "Did this color came out nicely?"; - delitem 5440,1; - delitem 976,1; - getitem 2250,1; - close; - } - mes "[Elgo]"; - mes "If you want to dye it yellow, bring me ^4d4dff1 yellow Dyestuffs^000000."; - close; - case 3: - if(countitem(Scarlet_Dyestuffs) > 0) { - mes "[Elgo]"; - mes "Cute Red!"; - mes "Let's do it!"; - next; - mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; - next; - mes "[Elgo]"; - mes ".. Hmm.."; - mes "This should do it."; - mes "What do you think?"; - mes "Did this color came out nicely?"; - delitem 5440,1; - delitem 975,1; - getitem 5439,1; - close; - } - mes "[Elgo]"; - mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000."; - close; - case 4: - if(countitem(Darkgreen_Dyestuffs) > 0) { - mes "[Elgo]"; - mes "Nature's Green!"; - mes "Let's do it!"; - next; - mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; - next; - mes "[Elgo]"; - mes ".. Hmm.."; - mes "This should do it."; - mes "What do you think?"; - mes "Did this color came out nicely?"; - delitem 5440,1; - delitem 979,1; - getitem 5438,1; - close; - } - mes "[Elgo]"; - mes "If you want to dye it green, bring me ^4d4dff1 Green Dyestuffs^000000."; - close; - } - } - mes "[Elgo]"; - mes "You want to dye a blue Cute Ribbon, right?"; - mes "But you don't even have one."; - close; - case 4: - if(countitem(Fillet_Red) > 0) { - mes "[Elgo]"; - mes "Ok Ok, This Red Cute Ribbon, huh?"; - mes "What color do you want it to be dyed?"; - next; - switch(select("White", "Blue", "Yellow", "Green")){ - case 1: - if (countitem(White_Dyestuffs) > 0){ - mes "[Elgo]"; - mes "Wow, pure and innocent white!"; - mes "Ok, let's do it."; - next; - mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; - next; - mes "[Elgo]"; - mes ".. Hmm.."; - mes "This should do it."; - mes "What do you think?"; - mes "Did this color came out nicely?"; - delitem 5439,1; - delitem 982,1; - getitem 5441,1; - close; - } - mes "[Elgo]"; - mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000."; - close; - case 2: - if(countitem(Cobaltblue_Dyestuffs) > 0) { - mes "[Elgo]"; - mes "Cool blue!!"; - mes "Let's do it!"; - next; - mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; - next; - mes "[Elgo]"; - mes ".. Hmm.."; - mes "This should do it."; - mes "What do you think?"; - mes "Did this color came out nicely?"; - delitem 5439,1; - delitem 978,1; - getitem 5440,1; - close; - } - mes "[Elgo]"; - mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000."; - close; - case 3: - if(countitem(Lemon_Dyestuffs) > 0) { - mes "[Elgo]"; - mes "Basic Yellow!"; - mes "Let's do it!"; - next; - mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; - next; - mes "[Elgo]"; - mes ".. Hmm.."; - mes "This should do it."; - mes "What do you think?"; - mes "Did this color came out nicely?"; - delitem 5439,1; - delitem 976,1; - getitem 2250,1; - close; - } - mes "[Elgo]"; - mes "If you want to dye it yellow, bring me ^4d4dff1 yellow Dyestuffs^000000."; - close; - case 4: - if(countitem(Darkgreen_Dyestuffs) > 0) { - mes "[Elgo]"; - mes "Nature's Green!"; - mes "Let's do it!"; - next; - mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; - next; - mes "[Elgo]"; - mes ".. Hmm.."; - mes "This should do it."; - mes "What do you think?"; - mes "Did this color came out nicely?"; - delitem 5439,1; - delitem 979,1; - getitem 5438,1; - close; - } - mes "[Elgo]"; - mes "If you want to dye it green, bring me ^4d4dff1 Green Dyestuffs^000000."; - close; - } - } - mes "[Elgo]"; - mes "You want to dye a red Cute Ribbon, right?"; - mes "But you don't even have one."; - close; - case 5: - if(countitem(Fillet_Green) > 0) { - mes "[Elgo]"; - mes "Ok Ok, This Green Cute Ribbon, huh?"; - mes "What color do you want it to be dyed?"; - next; - switch(select("White", "Blue", "Red", "Yellow")) { - case 1: - if(countitem(White_Dyestuffs) > 0) { - mes "[Elgo]"; - mes "Wow, pure and innocent white!"; - mes "Ok, let's do it."; - next; - mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; - next; - mes "[Elgo]"; - mes ".. Hmm.."; - mes "This should do it."; - mes "What do you think?"; - mes "Did this color came out nicely?"; - delitem 5438,1; - delitem 982,1; - getitem 5441,1; - close; - } - mes "[Elgo]"; - mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000."; - close; - case 2: - if(countitem(Cobaltblue_Dyestuffs) > 0) { - mes "[Elgo]"; - mes "Cool blue!!"; - mes "Let's do it!"; - next; - mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; - next; - mes "[Elgo]"; - mes ".. Hmm.."; - mes "This should do it."; - mes "What do you think?"; - mes "Did this color came out nicely?"; - delitem 5438,1; - delitem 978,1; - getitem 5440,1; - close; - } - mes "[Elgo]"; - mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000."; - close; - case 3: - if(countitem(Scarlet_Dyestuffs) > 0) { - mes "[Elgo]"; - mes "Cute Red!"; - mes "Let's do it!"; - next; - mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; - next; - mes "[Elgo]"; - mes ".. Hmm.."; - mes "This should do it."; - mes "What do you think?"; - mes "Did this color came out nicely?"; - delitem 5438,1; - delitem 975,1; - getitem 5439,1; - close; - } - mes "[Elgo]"; - mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000."; - close; - case 4: - if(countitem(Lemon_Dyestuffs) > 0) { - mes "[Elgo]"; - mes "Basic Yellow!"; - mes "Let's do it!"; - next; - mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; - next; - mes "[Elgo]"; - mes ".. Hmm.."; - mes "This should do it."; - mes "What do you think?"; - mes "Did this color came out nicely?"; - delitem 5438,1; - delitem 976,1; - getitem 250,1; - close; - } - mes "[Elgo]"; - mes "If you want to dye it yellow, bring me ^4d4dff1 yellow Dyestuffs^000000."; - close; - } - } - mes "[Elgo]"; - mes "You want to dye a Green Cute Ribbon, right?"; - mes "But you don't even have one."; - close; - case 6: - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Ah, I'm not sure this time. I will come back next time."; - mes "Take Care."; - next; - mes "[Elgo]"; - mes "Ok. It's fine. I will see you later~ Bye Bye~!"; - close; - } - case 2: - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Hmm, I will bring you one next time."; - mes "Take Care."; - next; - mes "[Elgo]"; - mes "Ok, Good bye!"; - close; - } - } - case 2: - mes "[Elgo]"; - mes "Uh..Would you please leave?"; - mes "I need to get back to work..."; - close; - } -} - -in_orcs01,119,106,3 script Orc Lady#2008hat03 ORC_LADY,2,2,{ - -OnTouch: - mes "["+strcharinfo(PC_NAME)+"]"; - mes "This Orc Lady is absorbed in something."; - mes "I don't know what she's making...but she wouldn't notice me even I walk up on her."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Should I talk to her?...Uh..Do we even understand eachother?"; - next; - mes "THe Orc Lady suddenly turns around looking surprised."; - mes "A Maneater Blossom fell on the ground out of her hands."; - next; - switch(select("Pick up the flowers for Orc Lady.", "Run away!")) { - case 1: - mes "[Orc Lady]"; - mes ".. ..."; - mes "Adventurer with weapon helps Orc?"; - mes "You weirdo."; - mes "My name is Aite-Nah-Zir-Be."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Surprisingly the Orc Lady introduced herself to me."; - mes "How should I react?"; - next; - switch(select("Ask her what she was up to.", "Say good bye.")){ - case 1: - mes "[Aite]"; - mes "I'm making a Corolla."; - mes "Weaving the flower...with a ribbon.."; - mes "Brides...wear...Corollas.."; - next; - select("Would you make one for me?"); - if((countitem(Silk_Ribbon) > 0) && (countitem(Blossom_Of_Maneater) > 999)) { - mes "[Aite]"; - mes ".. Materials..you..have.."; - mes "..Too much time to make one."; - next; - mes "[Aite]"; - mes "Trade with you.. the one I just made."; - mes "But you, weirdo."; - mes "You humans are hard...to...understand."; - delitem 10007,1; - delitem 1032,1000; - getitem 5436,1; - close; - } - mes "[Aite]"; - mes "I need... Silk... Ribbon."; - mes "1,000 Maneater Blossoms.."; - mes "Bring me...."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "(^4d4dff Silk Ribbon and 1,000 Maneater Blossoms^000000, huh..)"; - mes "Got it. I will go and bring back the materials."; - close; - case 2: - mes "["+strcharinfo(PC_NAME)+"]"; - mes "I nodded goodbye to her with a smile on my face saying nothing."; - mes "She nodded back to be as if she understood that was my good bye."; - close; - } - case 2: - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Let's run away while she's still in shock."; - close2; - warp "gef_fild10",223,203; - end; - } - end; -} |