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diff --git a/npc/quests/newgears/2006_headgears.txt b/npc/quests/newgears/2006_headgears.txt deleted file mode 100644 index 0a90d3a0b..000000000 --- a/npc/quests/newgears/2006_headgears.txt +++ /dev/null @@ -1,1145 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) L0ne_W0lf -//= Copyright (C) Lupus -//= Copyright (C) reddozen -//= Copyright (C) DiviniaRO members -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= 2006 Headgear -//================= Description =========================================== -//= Censor Bar, Feather Beret, Valk. Helm, Hahoe Mask, Mythical Lion Mask, -//= Bride Mask, Magistrate Hat and Ayam -//================= Current Version ======================================= -//= 1.4 -//========================================================================= - -//== Censor Bar ============================================ -rachel,91,273,0 script ? 4_M_RACHMAN2,{ - if (countitem(Black_Dyestuffs) > 0 && countitem(Smooth_Paper) > 99 && countitem(Sticky_Mucus) > 98 && Zeny > 99999) { - mes "[?]"; - mes "Giggle giggle...isn't it my partner, eh?"; - mes "So, did you bring everything that I asked?"; - mes "Great, now I can make the item which will help you"; - mes "to cover your identity! Giggle giggle..."; - next; - mes "- Bzzz Bzzz Click Click -"; - mes "- Fumble Fumble Fumble Fumble -"; - mes "- Bzzz Bzzz Click Click -"; - mes "- Fumble Fumble Fumble Fumble -"; - next; - mes "[?]"; - mes "...Hey, don't look over my shoulder."; - mes "I don't want to share"; - mes "my business secret with you, you know?"; - next; - mes "- Bzzz Bzzz Click Click -"; - mes "- Fumble Fumble Fumble Fumble -"; - mes "- Bzzz Bzzz Click Click -"; - mes "- Fumble Fumble Fumble Fumble -"; - next; - delitem Black_Dyestuffs,1; - delitem Smooth_Paper,100; - delitem Sticky_Mucus,99; - Zeny -= 100000; - getitem Censor_Bar,1; //Anonimity_Request - mes "[?]"; - mes "Phew...it's done. Well, it was not that difficult to make, but..."; - mes "Giggle giggle, what is important is that"; - mes "now you can hide your identity. Now, take this."; - mes "Hopefully, this mask will help you"; - mes "to avoid encountering your enemies. Ahahaha!"; - close; - } - mes "[?]"; - mes "...No way! Don't you dare to find out about me!"; - mes "Don't you even speak to me!"; - mes "Shushhh! Don't let my enemy know where I am!"; - next; - mes "[?]"; - mes "Err? You are a my kind person."; - mes "So, you are running away from something,"; - mes "and you want to hide your identity, am I right?"; - mes "Yeah...I guess that I am right... Giggle giggle."; - next; - mes "[?]"; - mes "Well, I should be kind to my comrade."; - mes "Although I can't reveal my identity to you,"; - mes "I can help you to safely hide from your enemies."; - next; - mes "[?]"; - mes "Bring me ^FF00001 Black Dyestuffs^000000,"; - mes "^FF0000100 Slick Paper^000000, ^FF000099 Sticky Mucus^000000,"; - mes "and ^FF0000100,000 zeny^000000."; - mes "Then I will help you, giggle giggle."; - next; - mes "[?]"; - mes "You may leave now."; - mes "Somehow we can be so helpful to each other."; - mes "Once you finish gathering all the material,"; - mes "come back without anyone knowning. Giggle giggle."; - close; -} - -//== Feather Beret ========================================= -rachel,152,131,3 script Sakjul 4_M_MIDDLE1,{ - if (countitem(Beret) > 0 && countitem(Soft_Feather) > 99 && countitem(White_Dyestuffs) > 0) { - mes "[Sakjul]"; - mes "Great, you have brought everything"; - mes "to make ^FF0000Feather Beret^000000!"; - mes "To reward for your labor,"; - mes "I shall personally proceed with the hat creation."; - next; - mes "[Sakjul]"; - mes "Stand next to me, and watch the creation process solemnly."; - mes "Keep your integrity by standing straight,"; - mes "and looking straight forward!"; - next; - mes "[Sakjul]"; - mes "If you do not do what I just said,"; - mes "^FF0000this hat creation could result in failure!"; - mes "And, if you fail to create the hat,"; - mes "you will lose all the materials,"; - mes "and I am not going to take the responsibility for your mistake!^000000"; - next; - mes "- THUD THUD -"; - mes "- THUD THUD -"; - mes "- THUD THUD -"; - mes "- BOOM -"; - next; - mes "- THUD THUD -"; - mes "- THUD THUD -"; - mes "- THUD THUD -"; - mes "- BOOM -"; - next; - .@result = rand(1,10); - if (.@result == 4) { - delitem Beret,1; - delitem Soft_Feather,100; - delitem White_Dyestuffs,1; - mes "[Sakjul]"; - mes "I did succeed in making the hat,"; - mes "but I cannot let it fall into someone else's hand!"; - mes "The essential of Feather Beret is"; - mes "the precise angle of the beret and the feather,"; - mes "but this hat's angle has become slightly crooked,"; - mes "and the quality has become too poor to be my artwork!"; - next; - mes "[Sakjul]"; - mes "I understand that you feel quite unfortunate"; - mes "with this result. However, I urge you to not to be"; - mes "so disappointed, and try again!"; - mes "There is no impossibility in the world, so you can do it!"; - next; - mes "[Sakjul]"; - mes "Now, brace yourself up!"; - mes "You have done this already,"; - mes "so you can easily do it again."; - mes "If you understood, now, go, go gather the materials again!"; - close; - } - delitem Beret,1; - delitem Soft_Feather,100; - delitem White_Dyestuffs,1; - getitem Feather_Beret,1; - mes "[Sakjul]"; - mes "Great, I have made it! Look at this beautiful coordination"; - mes "between the feather and the beret,"; - mes "and you can feel moderation in the coordination."; - mes "I must say that this hat must be"; - mes "one of the needful things for young men in nowadays."; - next; - mes "[Sakjul]"; - mes "Since I have created this hat with your materials,"; - mes "it belongs to you."; - mes "Keep this hat with care, and be a great, confident person."; - close; - } - mes "[Sakjul]"; - mes "Straighten yourself, and keep your tension!"; - mes "Keep yourself under control, and move with integrity!"; - mes "That's how a respectable man carry himself!"; - mes "Young men in nowadays are too weak and tender."; - mes "Don't you agree with me, young adventurer?"; - next; - if (select("Yes, sir!", "No.") == 1) { - mes "[Sakjul]"; - mes "Ah! I like your answer!"; - mes "Lately, I found it very hard to see a diciplined young man like you."; - mes "Unfortunately, even you are not yet diciplined as well as I expect!"; - mes "Hmm....Oh, yes, probably ^FF0000Feather Beret^000000"; - mes "might help you to look more diciplined."; - next; - mes "[Sakjul]"; - mes "I like to compliment your attitude."; - mes "Thus, I am willing to create Feather Beret for you"; - mes "only if you bring me the materials to me. Understand?"; - next; - mes "[Sakjul]"; - mes "Materials are ^FF00001 Beret^000000, ^FF0000100 Soft Feather^000000,"; - mes "and ^FF00001 White Dyestuffs^000000."; - mes "Make sure that you will remember all of them, and bring me"; - mes "the exact amount of materials!"; - next; - mes "[Sakjul]"; - mes "Thank me for the offer"; - mes "because the hat will finish your look"; - mes "to be more majestic and elegant!"; - mes "If you understood, go,"; - mes "go gather the material as soon as you can!"; - close; - } - mes "[Sakjul]"; - mes "I can't hear you! I don't feel any confidence from your voice!"; - mes "How can you live this tough world with that weak attitude?"; - mes "Put yourself together, right now!"; - close; -} - -//== Valkyrie Helm ========================================= -hugel,147,103,3 script Ghenirhemin 4_M_HUGRANFA,{ - if (moza_valkylie == 5) { - .@val2 = rand(1,10); - if (.@val2 == 3) { - specialeffect EF_LIGHTSPHERE; - mes "[Ghenirhemin]"; - mes "The materials are still being fused."; - next; - mes "[Ghenirhemin]"; - mes "Umm?! Oh...oh?! Isn't this..."; - mes "Isn't this...?!"; - next; - specialeffect EF_FORESTLIGHT2; - mes "[Ghenirhemin]"; - mes "Ah...ahahaha, we've made it! We've made it!"; - mes "Valkyre's Helm...We've recreated Valkyre's Helm,"; - mes "a glorious godly armor!"; - mes "Ah...does this mean...?"; - next; - mes "[Ghenirhemin]"; - mes "We are writing new history!"; - mes "Yes, we just have started writing new history."; - next; - mes "[Ghenirhemin]"; - mes "Thank you so much for giving me a chance to participate in this."; - mes "I am sure that my ancestors in heaven will be glad"; - mes "to see this successful recreation of Valkyre's Helm."; - mes "Hahahahaha!"; - next; - mes "[Ghenirhemin]"; - mes "Please take this helm."; - mes "As I promised, this is yours."; - mes "Please take pride in yourself, and"; - mes "do not disgrace this Helm through evil doings."; - next; - moza_valkylie = 0; - getitem Valkyrie_Helm,1; - mes "[Ghenirhemin]"; - mes "May God bless this adventurer"; - mes "who has written new history."; - mes "I, Gheirhemin pray to god for his safe journey"; - mes "who is now heading toward the new history."; - close; - } - specialeffect EF_LIGHTSPHERE; - mes "[Ghenirhemin]"; - mes "The materials are still being fused."; - close; - } - else if (moza_valkylie == 4) { - .@val = rand(1,10); - if (.@val == 7) { - mes "[Ghenirhemin]"; - mes "............"; - next; - specialeffect EF_LIGHTSPHERE; - mes "[Ghenirhemin]"; - mes "Oh...oh? They....they just have started being fused!"; - mes "Look at this shining light!"; - mes "I can't...I can't believe that"; - mes "this is what happens in Valhala!"; - next; - moza_valkylie = 5; - mes "[Ghenirhemin]"; - mes "We are now witnessess of the God's grace...ah...."; - close; - } - mes "[Ghenirhemin]"; - mes "....Let's wait a little longer."; - close; - } - else if (moza_valkylie == 3) { - moza_valkylie = 4; - mes "[Ghenirhemin]"; - mes "Will you stop being anxious?"; - mes "Just relax and wait, will you?"; - mes "In a sense, we are holding a holy rite,"; - mes "and it is not going to happen faster,"; - mes "only because you, a human wants it to happen faster."; - close; - } - else if (moza_valkylie == 2 && Zeny > 9999999 && countitem(Sageworm_Card) > 0 && countitem(Argiope_Card) > 0 && countitem(Dryad_Card) > 0 && countitem(Wooden_Golem_Card) > 0 && countitem(Bon_Gun_Card) > 0 && countitem(Pirate_Skel_Card) > 0 && countitem(Marduk_Card) > 0 && countitem(Hode_Card) > 0 && countitem(Elder_Card) > 0 && countitem(Nightmare_Terror_Card) > 0 && countitem(Rune_Of_Darkness) > 999 && countitem(Bloody_Rune) > 999) { - mes "[Ghenirhemin]"; - mes "Hmm...I am impressed that you have brought everything"; - mes "despite of the difficulty in gathering them. It was difficult, wasn't it?"; - mes "Haha, I can tell just by looking at your face."; - mes "Good job, my friend, you did a good job."; - next; - mes "[Ghenirhemin]"; - mes "Now, please hand them to me."; - mes "If I place them together in one place,"; - mes "I am pretty sure that they will start"; - mes "being fused into the helm with their own mysterious powers."; - next; - if (select("Give him the items.", "Don't give him the items.") == 1) { - mes "[Ghenirhemin]"; - mes "Excellent. Now, all we have to do"; - mes "is just waiting until they finish being fused into one."; - next; - delitem Sageworm_Card,1; - delitem Argiope_Card,1; - delitem Dryad_Card,1; - delitem Wooden_Golem_Card,1; - delitem Bon_Gun_Card,1; - delitem Pirate_Skel_Card,1; - delitem Marduk_Card,1; - delitem Hode_Card,1; - delitem Elder_Card,1; - delitem Nightmare_Terror_Card,1; - delitem Rune_Of_Darkness,1000; - delitem Bloody_Rune,1000; - Zeny -= 10000000; - moza_valkylie = 3; - mes "[Ghenirhemin]"; - mes "Now I am all nervous"; - mes "in anticipation of a good result. Hahahaha."; - close; - } - mes "[Ghenirhemin]"; - mes "?"; - close; - } - else if (moza_valkylie == 2) { - mes "[Ghenirhemin]"; - mes "Please bring me"; - mes "^FF00001 Sage Worm Card, 1Argiope Card,"; - mes "^FF00001 Dryad Card, 1 Wooden Golem Card,"; - mes "^FF00001 Bongun Card, 1 Pirate Skeleton Card,"; - mes "^FF00001 Marduk Card, 1 Hode Card,"; - mes "^FF00001 Elder Card, 1 Nightmare Terror Card,^000000"; - next; - mes "[Ghenirhemin]"; - mes "^FF00001,000 Rune of the Darkness,"; - mes "^FF00001,000 Bloody Rune,"; - mes "^FF0000and the helm price, 10,000,000 zeny^000000."; - next; - mes "[Ghenirhemin]"; - mes "It surely is a reasonable price considering that "; - mes "you are about to obtain a godly power, don't you think?"; - next; - moza_valkylie = 2; - mes "[Ghenirhemin]"; - mes "Let's discuss it later"; - mes "once you prepare the money and the items."; - mes "Now I am so exhausted"; - mes "as it has been a while since the last time that I talked this much."; - mes "Excuse me."; - close; - } - else if (moza_valkylie == 1) { - mes "[Ghenirhemin]"; - mes "You must be pretty surprised by now."; - mes "Yes, it is surely understandable."; - mes "If you have travelled many places,"; - mes "and heard many stories, you would know what this is."; - mes "Yes, it is ^FF0000Valkyre's Helm^000000."; - next; - mes "[Ghenirhemin]"; - mes "A legendary helm only allowed to men"; - mes "who have transcended their limit."; - mes "A godly armor that is blessed with an incredible power."; - mes "Can you see now that my story is true?"; - next; - mes "[Ghenirhemin]"; - mes "It has passed so many years, and thus"; - mes "its power has become weakened,"; - mes "but you can still feel something holy about the helm."; - mes "Don't you think?"; - next; - mes "[Ghenirhemin]"; - mes "Well...I am not allowed to wear this helm."; - mes "Thus, if I find someone who is just perfect for this helm,"; - mes "I am going to give this to him without any regret."; - next; - mes "[Ghenirhemin]"; - mes "Of course, I can't give away"; - mes "such a valuable thing for nothing in return."; - mes "That's how it goes, you know?"; - mes "I maybe think about giving it to you"; - mes "because you seem to be wealthier than others,"; - mes "and I can sense special aura from you."; - next; - mes "[Ghenirhemin]"; - mes "So, what do you say?"; - mes "I think that I have an eye for right men."; - mes "I feel that you will be able to fully recreate this Valkyre's Helm"; - mes "as well as use it to its full potential."; - next; - if (select("Sure.", "No, thanks.") == 1) { - mes "[Ghenirhemin]"; - mes "You are an ambitious young man as I expected."; - mes "It is surely a great advantage."; - mes "Okay, I will tell you what I know from now on."; - mes "So, listen carefully."; - next; - mes "[Ghenirhemin]"; - mes "First, we have to fully restore the helm's power."; - mes "To do so, we must find monster cards"; - mes "that possess mysterious powers."; - next; - mes "[Ghenirhemin]"; - mes "That's not all. You know,"; - mes "we can't just glue those monster cards"; - mes "on the helm. Thus, we need a power that"; - mes "enables us to fuse the cards and the helm into one."; - next; - mes "[Ghenirhemin]"; - mes "Ancient runes are perfect to supply the power,"; - mes "especially we need Rune of the Darkness, and Bloody Rune."; - mes "Perhaps, they were chosen because of their sealed dark power"; - mes "and bloody sticky power? That's just my guess, hahahaha!"; - next; - mes "[Ghenirhemin]"; - mes "Once we successfully restore the helm's power,"; - mes "you are expected to purchase the helm from me."; - mes "As I said earlier, I am not going to"; - mes "give away such a valuable thing with nothing in return."; - mes "It will also demonstrate your qualification to become the helm's owner."; - next; - mes "[Ghenirhemin]"; - mes "Basically, you have to bring me..."; - mes "Ah, there are so many things that you need to bring me."; - mes "I suggest you to write down, and memorize them."; - next; - mes "Please bring me"; - mes "^FF00001 Sage Worm Card, 1Argiope Card,"; - mes "1 Dryad Card, 1 Wooden Golem Card,"; - mes "1 Bongun Card, 1 Pirate Skeleton Card,"; - mes "1 Marduk Card, 1 Hode Card,"; - mes "1 Elder Card, 1 Nightmare Terror Card,^000000"; - next; - mes "[Ghenirhemin]"; - mes "^FF00001,000 Rune of the Darkness,"; - mes "1,000 Bloody Rune,"; - mes "and the helm price, 10,000,000 zeny^000000."; - next; - mes "[Ghenirhemin]"; - mes "It surely is a reasonable price considering that "; - mes "you are about to obtain a godly power, don't you think?"; - next; - moza_valkylie = 2; - mes "[Ghenirhemin]"; - mes "Let's discuss it later"; - mes "once you prepare the money and the items."; - mes "Now I am so exhausted"; - mes "as it has been a while since the last time that I talked this much."; - mes "Excuse me."; - close; - } - mes "[Ghenirhemin]"; - mes "Haha, I understand that"; - mes "it is not an easy choice to make."; - mes "Take your time, my friend."; - mes "If you still don't want the helm, I respect your decision."; - close; - } - else if (Zeny > 9999999) { - mes "[Ghenirhemin]"; - mes "Hmm...you look like a poor-looking wanderer,"; - mes "but you seem to have an enormous amount of money with you."; - mes "I guess that the old saying was right:"; - mes "''Don't judge a book by its cover.''"; - next; - mes "[Ghenirhemin]"; - mes "You maybe understand my story."; - mes "Would you like to listen to my long story?"; - mes "It may or may not be interesting to you,"; - mes "but I gurantee that it will never bore you in either way."; - next; - if (select("Listen.", "Don't listen.") == 1) { - mes "[Ghenirhemin]"; - mes "Good, let me introduce myself."; - mes "My name is Ghenirhemin."; - mes "I am no different than others,"; - mes "if I may speak of my only advantage,"; - mes "I have little more money than them. Hahaha."; - next; - mes "[Ghenirhemin]"; - mes "However, I did not earn my money,"; - mes "but I inherited the fortune from my ancestors,"; - mes "who were all gifted businessmen."; - mes "I thank to him for handing over such great fortune."; - next; - mes "[Ghenirhemin]"; - mes "In fact, I am ashamed to tell you that"; - mes "I do not know what exactly my ancestors did"; - mes "to make this much fortune. Perhaps some would have held business,"; - mes "some others would have been great artists..."; - next; - mes "[Ghenirhemin]"; - mes "Our family is just blessed enough to have"; - mes "such great ancestors, who brought wealth to their family."; - mes "It would take me at least a week to list"; - mes "every single successful ancestor of mine."; - next; - mes "[Ghenirhemin]"; - mes "However, I like to tell you about one of my amazing ancestors,"; - mes "who has become our family hero."; - next; - mes "[Ghenirhemin]"; - mes "Well, actually I do not know exactly"; - mes "what he did, but I know that"; - mes "he brought glory and fame"; - mes "to our family for the first time."; - mes "However, since it has been so long, we do not have"; - mes "any document about him, so..."; - next; - mes "[Ghenirhemin]"; - mes "I clearly remember one thing about him though."; - mes "He was the only human who was able to"; - mes "become close to the gods, and he demonstrated"; - mes "his godly power to bring light to us, humans."; - next; - mes "[Ghenirhemin]"; - mes "I don't know how he obtained the godly power,"; - mes "or how he could become close to the gods."; - mes "I just remember these things because I was repeatedly told"; - mes "about his amazing story ever since I was born..."; - next; - mes "[Ghenirhemin]"; - mes "I can show you that I am not making things up."; - mes "I told you that we do not have any document about him, right?"; - mes "However, there is something that I can show you."; - mes "Now, take a look at this."; - next; - moza_valkylie = 1; - mes "[Ghenirhemin]"; - mes "See? This surely tells you that"; - mes "I am not making things up!"; - mes "This is what my ancestor used to use!"; - close; - } - mes "[Ghenirhemin]"; - mes "What a shame! However, I don't want to force you to"; - mes "do something that you don't want to do. Hahaha."; - mes "Just remember, you just have made another choice for your life."; - close; - } - mes "[Ghenirhemin]"; - mes "Everything has meaning and reason to exist in this world."; - mes "You and I, we are destined to meet with each other today."; - next; - mes "[Ghenirhemin]"; - mes "Well...although I said that everything has meaning,"; - mes "unfortunately you are not interesting to me at all."; - mes "Call me a money monger,"; - mes "but I like the rich."; - next; - mes "[Ghenirhemin]"; - mes "If you prove me that you are wealthy,"; - mes "I maybe change my mind, and become interested in you."; - mes "But, I will decide whether or not I will be interested in you"; - mes "when you show me your money. Hahahaha!"; - close; -} -//== Hahoe Mask / Mythical Lion Mask / Bride Mask ========== -payon,135,320,3 script Chungwolmang 4W_M_01,{ - if (moza_tal == 2) { - if (countitem(Bookclip_In_Memory) > 19 && countitem(Cactus_Needle) > 99 && countitem(Wild_Boars_Mane) > 99) { - //Hahoe_Mask: Bookclip_In_Memory, Cactus_Needle, Wild_Boars_Mane - callsub S_MakeMask,5176,7015,20,952,100,1028,100,0,0; - } - if (countitem(Slender_Snake) > 499 && countitem(Tooth_Of_Ancient_Fish) > 1 && countitem(Orange_Dyestuffs) > 0) { - //Guardian_Lion_Mask: Slender_Snake, Tooth_Of_Ancient_Fishm Orange_Dyestuffs - callsub S_MakeMask,5177,1048,500,1053,2,980,1,0,0; - } - if (countitem(Skirt_Of_Virgin) > 19 && countitem(Transparent_Cloth) > 499 && countitem(Lip_Of_Ancient_Fish) > 1 && countitem(Chinese_Ink) > 99) { - //Bride_Mask: Skirt_Of_Virgin, Transparent_Cloth, Lip_Of_Ancient_Fish, Chinese_Ink - callsub S_MakeMask,5169,1049,20,1059,500,1054,2,1024,100; - } - mes "[Chungwolmang]"; - mes "Well well, have you not gathered the materials yet?"; - mes "You'd better hurry because I can't wait so long!"; - mes "Wait, what mask did you ask me to make anyways?"; - next; - switch(select("Hahoe Mask", "Bride Mask", "Mythical Lion Mask")) { - case 1: - mes "[Chungwolmang]"; - mes "Oh, yes, you want Hahoe Mask."; - mes "Then you need to bring... ^FF000020 Bookclip in Memory^000000,"; - mes "^FF0000100 Cactus Needle^000000, and"; - mes "^FF0000100 Mane^000000."; - break; - case 2: - mes "[Chungwolmang]"; - mes "Oh, yes, you want Bride Mask."; - mes "Then you need to bring... ^FF000020 Skirt of Virgin^000000,"; - mes "^FF0000500 Fabric^000000, ^FF00002 Ancient Lips^000000,"; - mes "and ^FF0000100 Squid Ink^000000."; - break; - case 3: - mes "[Chungwolmang]"; - mes "Oh, yes, you want Mythical Lion Mask."; - mes "Then you need to bring... ^FF0000500 Horrendous Hair^000000,"; - mes "^FF00002 Ancient Tooth^000000, and"; - mes "^FF00001 Orange Dyestuffs^000000."; - break; - } - mes "Bring the exact amount of materials, then I will give you the mask right away."; - close; - } - if (countitem(Log) > 499) && (countitem(Flexible_String) > 9 && moza_tal == 1) { - mes "[Chungwolmang]"; - mes "Ah, Four Leaf Clover must bring me luck"; - mes "because you came back faster than I thought! Wow..."; - mes "Thank you so much, now I think that"; - mes "I have fortune on my side. Hahaha!"; - next; - mes "[Chungwolmang]"; - mes "Alright! I will return your favor as I promised."; - mes "I will tell you everything. In fact,"; - mes "I am a traditional mask craftsman."; - mes "I am proud to tell you that no one can beat me"; - mes "in crafting traditional masks! Ahem!"; - next; - mes "[Chungwolmang]"; - mes "I had experienced emotional instability"; - mes "as well as had bad luck with everything due to various reasons."; - mes "But, that's history now! I am back, hahahaha!"; - next; - mes "[Chungwolmang]"; - mes "I feel good, and I have fortune back to my side."; - mes "I really appreciate you for helping me to feel better."; - mes "In return, I am going to make you a traditional mask! Hahaha!"; - mes "You should be thankful for that I am offering you a great gift."; - next; - mes "[Chungwolmang]"; - mes "You know why? Because there is no one who can offer you"; - mes "such a valuable item except me."; - mes "Anyhow, I can make 3 different masks:"; - mes "Hahoe Mask, Bride Mask and Mythical Lion Mask."; - mes "Which one whould you like to have? Pick one."; - next; - switch(select("Hahoe Mask", "Bride Mask", "Mythical Lion Mask")) { - case 1: - mes "[Chungwolmang]"; - mes "Great, you want Hahoe Mask, eh? That's easy!"; - mes "Then you need to bring... ^FF000020 Bookclip in Memory^000000,"; - mes "^FF0000100 Cactus Needle^000000, and"; - mes "^FF0000100 Mane^000000."; - mes "Bring the exact amount of materials, then I will give you the mask right away."; - break; - case 2: - mes "[Chungwolmang]"; - mes "Great, you want Bride Mask, eh? That's easy!"; - mes "Then you need to bring... ^FF000020 Skirt of Virgin^000000,"; - mes "^FF0000500 Fabric^000000, ^FF00002 Ancient Lips^000000,"; - mes "and ^FF0000100 Squid Ink^000000."; - mes "Bring the exact amount of materials, then I will give you the mask right away."; - break; - case 3: - mes "[Chungwolmang]"; - mes "Great, you want Mythical Lion Mask, eh? That's easy!"; - mes "Then you need to bring... ^FF0000500 Horrendous Hair^000000,"; - mes "^FF00002 Ancient Tooth^000000, and"; - mes "^FF00001 Orange Dyestuffs^000000."; - mes "Bring the exact amount of materials, then I will give you the mask right away."; - break; - } - delitem Log,500; - delitem Flexible_String,10; - moza_tal = 2; - next; - mes "[Chungwolmang]"; - mes "...Why are you eyeing at me?"; - mes "What, did you expect me to make the mask for free?"; - mes "If you did, you must think of it this way."; - mes "My term of payback is to use my skills,"; - mes "and let you have my precious mask,"; - mes "not making the mask for you at free of charge, understood?"; - next; - mes "[Chungwolmang]"; - mes "At least I am not charging you with service fee, am I?"; - mes "Just bring me the materials, I will do my best"; - mes "to make an incredible mask for you!"; - next; - mes "[Chungwolmang]"; - mes "In the meantime, I am going to prepare"; - mes "the work by using these Log and Elastic Band."; - mes "So come back as soon as you can, okay?"; - close; - } - if (moza_tal == 1) { - mes "[Chungwolmang]"; - mes "Umm...the things that I've asked you were"; - mes "^FF0000500 Log^000000 and ^FF000010 Elastic Band^000000."; - mes "Thanks in advance."; - close; - } - if (countitem(Four_Leaf_Clover) > 0) { - mes "[Chungwolmang]"; - mes "Ah...! Hey! I can tell something unique about you."; - mes "Do you have a Four Leaf Clover by any chance?"; - mes "Do you mind if I ask you to give me the clover?"; - next; - mes "[Chungwolmang]"; - mes "I am not asking you to give it to me for free."; - mes "Although I can't gurantee it,"; - mes "I will be able to pay back your favor sooner or later."; - mes "So, can I take it?"; - next; - if (select("Sure.", "No, you can't.") == 1) { - mes "[Chungwolmang]"; - mes "Oh! Thank you so much!"; - mes "Muhahahahahaha! Now I will become a lucky guy!"; - mes "With the clover, fortune will be on my side again!"; - next; - mes "[Chungwolmang]"; - mes "Oh, right! I almost forgot."; - mes "I promised you to pay back your favor, right?"; - mes "I know that this might sound selfish,"; - mes "but, hey, can you do me one more favor?"; - mes "Since you did me a favor already,"; - mes "I don't think that it would be"; - mes "that hard for you to help me one more time?"; - mes "Please, show me your generosity~"; - next; - mes "[Chungwolmang]"; - mes "I need... ^FF0000500 Log^000000 and"; - mes "^FF000010 Elastic Band^000000."; - mes "Will you be so kind to bring them to me?"; - mes "In fact, I can't pay you back unless I have them."; - next; - delitem Four_Leaf_Clover,1; - moza_tal = 1; - mes "[Chungwolmang]"; - mes "You want me to pay you back, don't you?"; - mes "So, please bring them to me, please~"; - close; - } - mes "[Chungwolmang]"; - mes "I see... Well, it is not easy to give away the lucky charm"; - mes "to a stranger without a second thought."; - mes "...Haha, but that doesn't make me stop being upset."; - mes "How dare you to refuse my request? Hah!"; - close; - } - mes "[Chungwolmang]"; - mes "Arrrgghhh... I neeed... I need..."; - next; - mes "[Chungwolmang]"; - mes "I want to be lucky! Someone, please bring me luck!"; - mes "I am not asking too much! I need one thing!"; - next; - mes "[Chungwolmang]"; - mes "I need a ^FF0000Four Leaf Clover^000000!"; - mes "Somebody, please bring me a Four Leaf Clover!"; - close; - -S_MakeMask: - mes "[Chungwolmang]"; - mes "Oh, you have brought everything"; - mes "to make a "+getitemname(getarg(0))+". Excellent."; - mes "Please give me the materials. I will make the mask right away."; - next; - if (select("Give him the items.", "Don't give him the items.") == 1) { - mes "[Chungwolmang]"; - mes "Great, I like your unhesitating attitude!"; - mes "Alright then, I will make the mask as quickly as I can!"; - next; - mes "[Chungwolmang]"; - mes "- Fumble Fumble Fumble -"; - mes "- Fumble Fumble Fumble -"; - mes "- Fumble Fumble Fumble -"; - mes "- Thud Thud Thud Thud -"; - next; - mes "[Chungwolmang]"; - mes "- Fumble Fumble Fumble -"; - mes "- Fumble Fumble Fumble -"; - mes "- Fumble Fumble Fumble -"; - mes "- Thud Thud Thud Thud -"; - next; - delitem getarg(1),getarg(2); - delitem getarg(3),getarg(4); - delitem getarg(5),getarg(6); - if (getarg(0) == 5169) - delitem getarg(7),getarg(8); - getitem getarg(0),1; - moza_tal = 0; - mes "[Chungwolmang]"; - mes "Wow, it was a piece of cake!"; - mes "You know, I am not an artisan only in title."; - mes "Hahaha, here, take your "+getitemname(getarg(0))+"."; - mes "I hope that you will wear it with pride, hahaha!"; - next; - mes "[Chungwolmang]"; - mes "Aright, I need to take a rest"; - mes "until I have next customer. Hahaha, bye!"; - close; - } - mes "[Chungwolmang]"; - mes "Err? Don't you want "+getitemname(getarg(0))+"?"; - mes "Alright then...coward."; - close; -} - - -//== Magistrate Hat / Ayam ================================= -payon_in03,139,124,3 script Han Garam 4_M_ORIENT01,{ - if (moza_korea == 2 && countitem(Shining_Scales) > 299 && countitem(Crystal_Jewel___) > 4 && countitem(Scarlet_Dyestuffs) > 0 && countitem(Soft_Silk_Cloth) > 49) { - mes "[Han Garam]"; - mes "You came back faster than I expected."; - mes "Great, I am also highly motivated for the fact that"; - mes "my Ayam will belong to someone like you,"; - mes "who are competent and trustworthy."; - next; - mes "[Han Garam]"; - mes "Okay then, I will make the hat as quickly as I can."; - mes "Now, hand me all the materials."; - next; - if (select("Give him the items.", "Don't give him the items.") == 1) { - mes "[Han Garam]"; - mes "Excellent! I don't have to be mediumized"; - mes "by the Dragon God for this work"; - mes "because I can perfectly do it on my own."; - mes "So, hold it right there, okay?"; - next; - mes "[Han Garam]"; - mes "Yes...right...umm hmm."; - next; - mes "[Han Garam]"; - mes "................."; - next; - mes "- Han Garam started hammering, -"; - mes "- and assembling the materials without a word. -"; - next; - mes "[Han Garam]"; - mes "................."; - next; - mes "[Han Garam]"; - mes "Phew, it was quite difficult,"; - mes "as I had not done this for quite a while."; - next; - mes "[Han Garam]"; - mes "I still feel good that I had a chance"; - mes "to exercise my skills, you know. It was fun, too."; - mes "Please take this Ayam."; - mes "As I promised, this is my gift for you."; - next; - delitem Shining_Scales,300; - delitem Crystal_Jewel___,5; - delitem Scarlet_Dyestuffs,1; - delitem Soft_Silk_Cloth,50; - moza_korea = 0; - getitem Ayam,1; //A_yam - mes "[Han Garam]"; - mes "Now I need to meet with the Dragon God again,"; - mes "if I want to make another hat...umm..."; - mes "Oh well, somehow I was able to make one this time with your help,"; - mes "so I guess that it will happen when the time is right."; - next; - mes "[Han Garam]"; - mes "Thank you so much! Please take my Ayam with care,"; - mes "and be proud that you are the owner of Ayam!"; - close; - } - mes "[Han Garam]"; - mes "...? What? Do you need more time?"; - mes "Can't you just give them to me already?"; - close; - } - else if (moza_korea == 2 && countitem(Shining_Scales) > 299 && countitem(Crystal_Jewel___) > 4 && countitem(Black_Dyestuffs) > 0 && countitem(Hat_) > 0) { - mes "[Han Garam]"; - mes "You came back faster than I expected."; - mes "Great, I am also highly motivated for the fact that"; - mes "my Magistrate Hat will belong to someone like you,"; - mes "who are competent and trustworthy."; - next; - mes "[Han Garam]"; - mes "Okay then, I will make the hat as quickly as I can."; - mes "Now, hand me all the materials."; - next; - if (select("Give him the items.", "Don't give him the items.") == 1) { - mes "[Han Garam]"; - mes "Excellent! I don't have to be mediumized"; - mes "by the Dragon God for this work"; - mes "because I can perfectly do it on my own."; - mes "So, hold it right there, okay?"; - next; - mes "[Han Garam]"; - mes "Yes...right...umm hmm."; - next; - mes "[Han Garam]"; - mes "................."; - next; - mes "- Han Garam started hammering, -"; - mes "- and assembling the materials without a word. -"; - next; - mes "[Han Garam]"; - mes "................."; - next; - mes "[Han Garam]"; - mes "Phew, it was quite difficult,"; - mes "as I had not done this for quite a while."; - next; - mes "[Han Garam]"; - mes "I still feel good that I had a chance"; - mes "to exercise my skills, you know. It was fun, too."; - mes "Please take this Magistrate Hat."; - mes "As I promised, this is my gift for you."; - next; - delitem Shining_Scales,300; - delitem Crystal_Jewel___,5; - delitem Black_Dyestuffs,1; - delitem Hat_,1; - moza_korea = 0; - getitem Satto_Hat,1; //Judge_Hat - mes "[Han Garam]"; - mes "Now I need to meet with the Dragon God again,"; - mes "if I want to make another hat...umm..."; - mes "Oh well, somehow I was able to make one this time with your help,"; - mes "so I guess that it will happen when the time is right."; - next; - mes "[Han Garam]"; - mes "Thank you so much! Please take my Magistrate Hat with care,"; - mes "and be proud that you are the owner of Magistrate Hat!"; - close; - } - mes "[Han Garam]"; - mes "...? What? Do you need more time?"; - mes "Can't you just give them to me already?"; - close; - } - else if (moza_korea == 2) { - mes "[Han Garam]"; - mes "To make Ayam, I need"; - mes "^FF0000300 Shining Scale^000000, ^FF00005 Cracked Diamond^000000,"; - mes "^FF00001 Scarlet Dyestuffs^000000, and"; - mes "^FF000050 Soft Silk^000000!"; - next; - mes "[Han Garam]"; - mes "To make Magistrate Hat, I need"; - mes "^FF0000300 Shining Scale^000000, ^FF00005 Cracked Diamond^000000,"; - mes "^FF00001 Black Dyestuffs^000000, and ^FF00001 Slotted Hat^000000!"; - next; - mes "[Han Garam]"; - mes "...That's what I said."; - mes "So, choose a hat, and bring me"; - mes "its materials without missing anything."; - next; - mes "[Han Garam]"; - mes "Ah~ it's been a while since the last time that I felt the Dragon God in me."; - mes "I felt like that I have learned something unworldly."; - close; - } - else if (moza_korea == 1) { - mes "[Han Garam]"; - mes "............."; - next; - mes "[Han Garam]"; - mes "............."; - next; - mes "[Han Garam]"; - mes "............."; - next; - mes "[Han Garam]"; - mes "...*Tremble Tremble*...He...He's here...He's here!"; - mes "*Tremble Tremble* I can feel"; - mes "the Dragon God inside of me! Waaah!"; - mes "He is waving his tail, and showing me future!"; - mes "Aaaaaahhhhhhh!"; - next; - specialeffect EF_LORD; - mes "[Han Garam]"; - mes "Waaaahhhh!"; - next; - mes "[Han Garam]"; - mes "............."; - next; - mes "[Han Garam]"; - mes "............."; - next; - mes "[Han Garam]"; - mes "Yes... yes, I can! I can make ^FF0000Ayam^000000"; - mes "and ^FF0000Magistrate Hat^000000 now!"; - mes "Oh, I can see how to make them,"; - mes "I know what I need to make them! Everything is in my vision!"; - mes "I feel like that I am alreadying making one!"; - next; - mes "[Han Garam]"; - mes "To make Ayam, I need"; - mes "^FF0000300 Shining Scale^000000, ^FF00005 Cracked Diamond^000000,"; - mes "^FF00001 Scarlet Dyestuffs^000000, and"; - mes "^FF000050 Soft Silk^000000!"; - next; - mes "[Han Garam]"; - mes "To make Magistrate Hat, I need"; - mes "^FF0000300 Shining Scale^000000, ^FF00005 Cracked Diamond^000000,"; - mes "^FF00001 Black Dyestuffs^000000, and ^FF00001 Slotted Hat^000000!"; - next; - mes "[Han Garam]"; - mes "Anyone who brings these, I will create hat for him!"; - mes "Ahhh~ Dragon God!"; - next; - specialeffect EF_EXIT; - mes "[Han Garam]"; - mes "............."; - next; - mes "[Han Garam]"; - mes "............."; - next; - mes "[Han Garam]"; - mes "Phew... Dragon God has gone now."; - mes "However, I still clearly remember"; - mes "what I need, and how to make the hats."; - mes "So, you don't have to worry about that."; - mes "You know...are they Ayam and Magistrate Hat?"; - next; - mes "[Han Garam]"; - mes "You heard what materials I need, don't you?"; - mes "Choose a hat, and bring me its materials without missing anything."; - next; - moza_korea = 2; - mes "[Han Garam]"; - mes "Okay then, I will be waiting you to come back."; - close; - } - if (countitem(Dragonball_Blue) > 6 && countitem(Dragonball_Yellow) > 6 && countitem(Dragonball_Green) > 6 && countitem(Dragonball_Red) > 6) { - mes "[Han Garam]"; - mes "My name is Han Garam,"; - mes "and I am a proud heir of a renown family... eh?"; - mes "Wait, I feel something mysteriously familiar from you..."; - mes "Hey, do you have 7 Bijous for each of the 4 Bijou colors?"; - next; - mes "[Han Garam]"; - mes "...Wow! This is crazy! You do have them, don't you?"; - mes "Wow, how did you gather all of them? They are so hard to find..."; - next; - mes "[Han Garam]"; - mes "........Umm."; - next; - mes "[Han Garam]"; - mes "Hey, if you don't mind, can I have them?"; - mes "In fact, I am the only traditional hat craftsman"; - mes "in this Rune-Midgarts Kingdom."; - mes "However, I have recently gotten into trouble,"; - mes "and have not been able to focus on my business."; - next; - mes "[Han Garam]"; - mes "The trouble is that I have ran out of those Bijous."; - mes "You know, those colorful beads that you have."; - mes "I could restart my business again,"; - mes "only if I have them...*Sigh*"; - next; - mes "[Han Garam]"; - mes "Can you please let me have them?"; - mes "I will pay you back with one of my proud traditional hats."; - mes "Well, since I am the only one who can make them,"; - mes "in fact, you are not doing a losing business with me, don't you think?"; - next; - mes "[Han Garam]"; - mes "Please? I assure you that I can make traditional hats."; - next; - if (select("Give him the items.", "Don't give him the items.") == 1) { - mes "[Han Garam]"; - mes "Wow, wow, thank you so much!"; - mes "As I promised, I will make you a hat in return."; - mes "But, can you wait for a while?"; - mes "To make hat, I have to contact the Dragon God first."; - next; - delitem Dragonball_Blue,7; //Blue_Orb - delitem Dragonball_Yellow,7; //Yellow_Orb - delitem Dragonball_Green,7; //Green_Orb - delitem Dragonball_Red,7; //Red_Orb - moza_korea = 1; - mes "[Han Garam]"; - mes "...Okay, give me some time to focus."; - close; - } - mes "[Han Garam]"; - mes "Bah, that's your choice."; - mes "If you change your mind, tell me immediately though."; - mes "You should know that"; - mes "those things belong to someone else, not you."; - close; - } - mes "[Han Garam]"; - mes "I am Han Garam, and a heir of a formerly renown family."; - mes "Do you want to know why I say ''formerly renown''?"; - mes "It is because my grandfather lost my family's wealth,"; - mes "and now we are just like other ordinary families, hahahaha!"; - next; - mes "[Han Garam]"; - mes "I have inherited nothing but this traditional hat making skill."; - mes "Even then, it is a quite extraordinary inheritance,"; - mes "since I am the only one in the Rune-Midgarts Kingdom"; - mes "who can make traditional hats."; - next; - mes "[Han Garam]"; - mes "Unfortunately, I haven't been able to"; - mes "exercise my skill because I haven't met with the Dragon God..."; - mes "Eh? What do I mean, you ask?"; - mes "You know what mediums do, right?"; - mes "They receive spirits into their bodies,"; - mes "and communicate with them."; - next; - mes "[Han Garam]"; - mes "So, in my case, a Dragon God comes into my body,"; - mes "and gives me strength and wisdom."; - mes "When my family was wealthy,"; - mes "we had enough invocation materials"; - mes "to summon the Dragon God,"; - mes "but now, as you see,"; - mes "we cannot afford such expensive things."; - next; - mes "[Han Garam]"; - mes "Basically, I may have inherited my family's heirloom,"; - mes "but I can't use it"; - mes "because I cannot afford buying the invocation materials."; - next; - mes "[Han Garam]"; - mes "To summon the Dragon God,"; - mes "I must have ^FF00007 Bijous for each of the 4 Bijou colors^000000."; - mes "^FF0000I need 7 Bijous for each of the Blue, "; - mes "^FF0000Yellow, Green, and Red colors^000000."; - mes "Basically I need total 28 Bijous...umm."; - next; - mes "[Han Garam]"; - mes "As I said earlier, not only they are expensive,"; - mes "but also they are hard to find..."; - mes "*Sigh* I am afraid that my family's heirloom skill"; - mes "might be discontinued at my generation..."; - close; -} |