summaryrefslogtreecommitdiff
path: root/npc/quests/newgears/2006_headgears.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/quests/newgears/2006_headgears.txt')
-rw-r--r--npc/quests/newgears/2006_headgears.txt1145
1 files changed, 0 insertions, 1145 deletions
diff --git a/npc/quests/newgears/2006_headgears.txt b/npc/quests/newgears/2006_headgears.txt
deleted file mode 100644
index 0a90d3a0b..000000000
--- a/npc/quests/newgears/2006_headgears.txt
+++ /dev/null
@@ -1,1145 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) Lupus
-//= Copyright (C) reddozen
-//= Copyright (C) DiviniaRO members
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= 2006 Headgear
-//================= Description ===========================================
-//= Censor Bar, Feather Beret, Valk. Helm, Hahoe Mask, Mythical Lion Mask,
-//= Bride Mask, Magistrate Hat and Ayam
-//================= Current Version =======================================
-//= 1.4
-//=========================================================================
-
-//== Censor Bar ============================================
-rachel,91,273,0 script ? 4_M_RACHMAN2,{
- if (countitem(Black_Dyestuffs) > 0 && countitem(Smooth_Paper) > 99 && countitem(Sticky_Mucus) > 98 && Zeny > 99999) {
- mes "[?]";
- mes "Giggle giggle...isn't it my partner, eh?";
- mes "So, did you bring everything that I asked?";
- mes "Great, now I can make the item which will help you";
- mes "to cover your identity! Giggle giggle...";
- next;
- mes "- Bzzz Bzzz Click Click -";
- mes "- Fumble Fumble Fumble Fumble -";
- mes "- Bzzz Bzzz Click Click -";
- mes "- Fumble Fumble Fumble Fumble -";
- next;
- mes "[?]";
- mes "...Hey, don't look over my shoulder.";
- mes "I don't want to share";
- mes "my business secret with you, you know?";
- next;
- mes "- Bzzz Bzzz Click Click -";
- mes "- Fumble Fumble Fumble Fumble -";
- mes "- Bzzz Bzzz Click Click -";
- mes "- Fumble Fumble Fumble Fumble -";
- next;
- delitem Black_Dyestuffs,1;
- delitem Smooth_Paper,100;
- delitem Sticky_Mucus,99;
- Zeny -= 100000;
- getitem Censor_Bar,1; //Anonimity_Request
- mes "[?]";
- mes "Phew...it's done. Well, it was not that difficult to make, but...";
- mes "Giggle giggle, what is important is that";
- mes "now you can hide your identity. Now, take this.";
- mes "Hopefully, this mask will help you";
- mes "to avoid encountering your enemies. Ahahaha!";
- close;
- }
- mes "[?]";
- mes "...No way! Don't you dare to find out about me!";
- mes "Don't you even speak to me!";
- mes "Shushhh! Don't let my enemy know where I am!";
- next;
- mes "[?]";
- mes "Err? You are a my kind person.";
- mes "So, you are running away from something,";
- mes "and you want to hide your identity, am I right?";
- mes "Yeah...I guess that I am right... Giggle giggle.";
- next;
- mes "[?]";
- mes "Well, I should be kind to my comrade.";
- mes "Although I can't reveal my identity to you,";
- mes "I can help you to safely hide from your enemies.";
- next;
- mes "[?]";
- mes "Bring me ^FF00001 Black Dyestuffs^000000,";
- mes "^FF0000100 Slick Paper^000000, ^FF000099 Sticky Mucus^000000,";
- mes "and ^FF0000100,000 zeny^000000.";
- mes "Then I will help you, giggle giggle.";
- next;
- mes "[?]";
- mes "You may leave now.";
- mes "Somehow we can be so helpful to each other.";
- mes "Once you finish gathering all the material,";
- mes "come back without anyone knowning. Giggle giggle.";
- close;
-}
-
-//== Feather Beret =========================================
-rachel,152,131,3 script Sakjul 4_M_MIDDLE1,{
- if (countitem(Beret) > 0 && countitem(Soft_Feather) > 99 && countitem(White_Dyestuffs) > 0) {
- mes "[Sakjul]";
- mes "Great, you have brought everything";
- mes "to make ^FF0000Feather Beret^000000!";
- mes "To reward for your labor,";
- mes "I shall personally proceed with the hat creation.";
- next;
- mes "[Sakjul]";
- mes "Stand next to me, and watch the creation process solemnly.";
- mes "Keep your integrity by standing straight,";
- mes "and looking straight forward!";
- next;
- mes "[Sakjul]";
- mes "If you do not do what I just said,";
- mes "^FF0000this hat creation could result in failure!";
- mes "And, if you fail to create the hat,";
- mes "you will lose all the materials,";
- mes "and I am not going to take the responsibility for your mistake!^000000";
- next;
- mes "- THUD THUD -";
- mes "- THUD THUD -";
- mes "- THUD THUD -";
- mes "- BOOM -";
- next;
- mes "- THUD THUD -";
- mes "- THUD THUD -";
- mes "- THUD THUD -";
- mes "- BOOM -";
- next;
- .@result = rand(1,10);
- if (.@result == 4) {
- delitem Beret,1;
- delitem Soft_Feather,100;
- delitem White_Dyestuffs,1;
- mes "[Sakjul]";
- mes "I did succeed in making the hat,";
- mes "but I cannot let it fall into someone else's hand!";
- mes "The essential of Feather Beret is";
- mes "the precise angle of the beret and the feather,";
- mes "but this hat's angle has become slightly crooked,";
- mes "and the quality has become too poor to be my artwork!";
- next;
- mes "[Sakjul]";
- mes "I understand that you feel quite unfortunate";
- mes "with this result. However, I urge you to not to be";
- mes "so disappointed, and try again!";
- mes "There is no impossibility in the world, so you can do it!";
- next;
- mes "[Sakjul]";
- mes "Now, brace yourself up!";
- mes "You have done this already,";
- mes "so you can easily do it again.";
- mes "If you understood, now, go, go gather the materials again!";
- close;
- }
- delitem Beret,1;
- delitem Soft_Feather,100;
- delitem White_Dyestuffs,1;
- getitem Feather_Beret,1;
- mes "[Sakjul]";
- mes "Great, I have made it! Look at this beautiful coordination";
- mes "between the feather and the beret,";
- mes "and you can feel moderation in the coordination.";
- mes "I must say that this hat must be";
- mes "one of the needful things for young men in nowadays.";
- next;
- mes "[Sakjul]";
- mes "Since I have created this hat with your materials,";
- mes "it belongs to you.";
- mes "Keep this hat with care, and be a great, confident person.";
- close;
- }
- mes "[Sakjul]";
- mes "Straighten yourself, and keep your tension!";
- mes "Keep yourself under control, and move with integrity!";
- mes "That's how a respectable man carry himself!";
- mes "Young men in nowadays are too weak and tender.";
- mes "Don't you agree with me, young adventurer?";
- next;
- if (select("Yes, sir!", "No.") == 1) {
- mes "[Sakjul]";
- mes "Ah! I like your answer!";
- mes "Lately, I found it very hard to see a diciplined young man like you.";
- mes "Unfortunately, even you are not yet diciplined as well as I expect!";
- mes "Hmm....Oh, yes, probably ^FF0000Feather Beret^000000";
- mes "might help you to look more diciplined.";
- next;
- mes "[Sakjul]";
- mes "I like to compliment your attitude.";
- mes "Thus, I am willing to create Feather Beret for you";
- mes "only if you bring me the materials to me. Understand?";
- next;
- mes "[Sakjul]";
- mes "Materials are ^FF00001 Beret^000000, ^FF0000100 Soft Feather^000000,";
- mes "and ^FF00001 White Dyestuffs^000000.";
- mes "Make sure that you will remember all of them, and bring me";
- mes "the exact amount of materials!";
- next;
- mes "[Sakjul]";
- mes "Thank me for the offer";
- mes "because the hat will finish your look";
- mes "to be more majestic and elegant!";
- mes "If you understood, go,";
- mes "go gather the material as soon as you can!";
- close;
- }
- mes "[Sakjul]";
- mes "I can't hear you! I don't feel any confidence from your voice!";
- mes "How can you live this tough world with that weak attitude?";
- mes "Put yourself together, right now!";
- close;
-}
-
-//== Valkyrie Helm =========================================
-hugel,147,103,3 script Ghenirhemin 4_M_HUGRANFA,{
- if (moza_valkylie == 5) {
- .@val2 = rand(1,10);
- if (.@val2 == 3) {
- specialeffect EF_LIGHTSPHERE;
- mes "[Ghenirhemin]";
- mes "The materials are still being fused.";
- next;
- mes "[Ghenirhemin]";
- mes "Umm?! Oh...oh?! Isn't this...";
- mes "Isn't this...?!";
- next;
- specialeffect EF_FORESTLIGHT2;
- mes "[Ghenirhemin]";
- mes "Ah...ahahaha, we've made it! We've made it!";
- mes "Valkyre's Helm...We've recreated Valkyre's Helm,";
- mes "a glorious godly armor!";
- mes "Ah...does this mean...?";
- next;
- mes "[Ghenirhemin]";
- mes "We are writing new history!";
- mes "Yes, we just have started writing new history.";
- next;
- mes "[Ghenirhemin]";
- mes "Thank you so much for giving me a chance to participate in this.";
- mes "I am sure that my ancestors in heaven will be glad";
- mes "to see this successful recreation of Valkyre's Helm.";
- mes "Hahahahaha!";
- next;
- mes "[Ghenirhemin]";
- mes "Please take this helm.";
- mes "As I promised, this is yours.";
- mes "Please take pride in yourself, and";
- mes "do not disgrace this Helm through evil doings.";
- next;
- moza_valkylie = 0;
- getitem Valkyrie_Helm,1;
- mes "[Ghenirhemin]";
- mes "May God bless this adventurer";
- mes "who has written new history.";
- mes "I, Gheirhemin pray to god for his safe journey";
- mes "who is now heading toward the new history.";
- close;
- }
- specialeffect EF_LIGHTSPHERE;
- mes "[Ghenirhemin]";
- mes "The materials are still being fused.";
- close;
- }
- else if (moza_valkylie == 4) {
- .@val = rand(1,10);
- if (.@val == 7) {
- mes "[Ghenirhemin]";
- mes "............";
- next;
- specialeffect EF_LIGHTSPHERE;
- mes "[Ghenirhemin]";
- mes "Oh...oh? They....they just have started being fused!";
- mes "Look at this shining light!";
- mes "I can't...I can't believe that";
- mes "this is what happens in Valhala!";
- next;
- moza_valkylie = 5;
- mes "[Ghenirhemin]";
- mes "We are now witnessess of the God's grace...ah....";
- close;
- }
- mes "[Ghenirhemin]";
- mes "....Let's wait a little longer.";
- close;
- }
- else if (moza_valkylie == 3) {
- moza_valkylie = 4;
- mes "[Ghenirhemin]";
- mes "Will you stop being anxious?";
- mes "Just relax and wait, will you?";
- mes "In a sense, we are holding a holy rite,";
- mes "and it is not going to happen faster,";
- mes "only because you, a human wants it to happen faster.";
- close;
- }
- else if (moza_valkylie == 2 && Zeny > 9999999 && countitem(Sageworm_Card) > 0 && countitem(Argiope_Card) > 0 && countitem(Dryad_Card) > 0 && countitem(Wooden_Golem_Card) > 0 && countitem(Bon_Gun_Card) > 0 && countitem(Pirate_Skel_Card) > 0 && countitem(Marduk_Card) > 0 && countitem(Hode_Card) > 0 && countitem(Elder_Card) > 0 && countitem(Nightmare_Terror_Card) > 0 && countitem(Rune_Of_Darkness) > 999 && countitem(Bloody_Rune) > 999) {
- mes "[Ghenirhemin]";
- mes "Hmm...I am impressed that you have brought everything";
- mes "despite of the difficulty in gathering them. It was difficult, wasn't it?";
- mes "Haha, I can tell just by looking at your face.";
- mes "Good job, my friend, you did a good job.";
- next;
- mes "[Ghenirhemin]";
- mes "Now, please hand them to me.";
- mes "If I place them together in one place,";
- mes "I am pretty sure that they will start";
- mes "being fused into the helm with their own mysterious powers.";
- next;
- if (select("Give him the items.", "Don't give him the items.") == 1) {
- mes "[Ghenirhemin]";
- mes "Excellent. Now, all we have to do";
- mes "is just waiting until they finish being fused into one.";
- next;
- delitem Sageworm_Card,1;
- delitem Argiope_Card,1;
- delitem Dryad_Card,1;
- delitem Wooden_Golem_Card,1;
- delitem Bon_Gun_Card,1;
- delitem Pirate_Skel_Card,1;
- delitem Marduk_Card,1;
- delitem Hode_Card,1;
- delitem Elder_Card,1;
- delitem Nightmare_Terror_Card,1;
- delitem Rune_Of_Darkness,1000;
- delitem Bloody_Rune,1000;
- Zeny -= 10000000;
- moza_valkylie = 3;
- mes "[Ghenirhemin]";
- mes "Now I am all nervous";
- mes "in anticipation of a good result. Hahahaha.";
- close;
- }
- mes "[Ghenirhemin]";
- mes "?";
- close;
- }
- else if (moza_valkylie == 2) {
- mes "[Ghenirhemin]";
- mes "Please bring me";
- mes "^FF00001 Sage Worm Card, 1Argiope Card,";
- mes "^FF00001 Dryad Card, 1 Wooden Golem Card,";
- mes "^FF00001 Bongun Card, 1 Pirate Skeleton Card,";
- mes "^FF00001 Marduk Card, 1 Hode Card,";
- mes "^FF00001 Elder Card, 1 Nightmare Terror Card,^000000";
- next;
- mes "[Ghenirhemin]";
- mes "^FF00001,000 Rune of the Darkness,";
- mes "^FF00001,000 Bloody Rune,";
- mes "^FF0000and the helm price, 10,000,000 zeny^000000.";
- next;
- mes "[Ghenirhemin]";
- mes "It surely is a reasonable price considering that ";
- mes "you are about to obtain a godly power, don't you think?";
- next;
- moza_valkylie = 2;
- mes "[Ghenirhemin]";
- mes "Let's discuss it later";
- mes "once you prepare the money and the items.";
- mes "Now I am so exhausted";
- mes "as it has been a while since the last time that I talked this much.";
- mes "Excuse me.";
- close;
- }
- else if (moza_valkylie == 1) {
- mes "[Ghenirhemin]";
- mes "You must be pretty surprised by now.";
- mes "Yes, it is surely understandable.";
- mes "If you have travelled many places,";
- mes "and heard many stories, you would know what this is.";
- mes "Yes, it is ^FF0000Valkyre's Helm^000000.";
- next;
- mes "[Ghenirhemin]";
- mes "A legendary helm only allowed to men";
- mes "who have transcended their limit.";
- mes "A godly armor that is blessed with an incredible power.";
- mes "Can you see now that my story is true?";
- next;
- mes "[Ghenirhemin]";
- mes "It has passed so many years, and thus";
- mes "its power has become weakened,";
- mes "but you can still feel something holy about the helm.";
- mes "Don't you think?";
- next;
- mes "[Ghenirhemin]";
- mes "Well...I am not allowed to wear this helm.";
- mes "Thus, if I find someone who is just perfect for this helm,";
- mes "I am going to give this to him without any regret.";
- next;
- mes "[Ghenirhemin]";
- mes "Of course, I can't give away";
- mes "such a valuable thing for nothing in return.";
- mes "That's how it goes, you know?";
- mes "I maybe think about giving it to you";
- mes "because you seem to be wealthier than others,";
- mes "and I can sense special aura from you.";
- next;
- mes "[Ghenirhemin]";
- mes "So, what do you say?";
- mes "I think that I have an eye for right men.";
- mes "I feel that you will be able to fully recreate this Valkyre's Helm";
- mes "as well as use it to its full potential.";
- next;
- if (select("Sure.", "No, thanks.") == 1) {
- mes "[Ghenirhemin]";
- mes "You are an ambitious young man as I expected.";
- mes "It is surely a great advantage.";
- mes "Okay, I will tell you what I know from now on.";
- mes "So, listen carefully.";
- next;
- mes "[Ghenirhemin]";
- mes "First, we have to fully restore the helm's power.";
- mes "To do so, we must find monster cards";
- mes "that possess mysterious powers.";
- next;
- mes "[Ghenirhemin]";
- mes "That's not all. You know,";
- mes "we can't just glue those monster cards";
- mes "on the helm. Thus, we need a power that";
- mes "enables us to fuse the cards and the helm into one.";
- next;
- mes "[Ghenirhemin]";
- mes "Ancient runes are perfect to supply the power,";
- mes "especially we need Rune of the Darkness, and Bloody Rune.";
- mes "Perhaps, they were chosen because of their sealed dark power";
- mes "and bloody sticky power? That's just my guess, hahahaha!";
- next;
- mes "[Ghenirhemin]";
- mes "Once we successfully restore the helm's power,";
- mes "you are expected to purchase the helm from me.";
- mes "As I said earlier, I am not going to";
- mes "give away such a valuable thing with nothing in return.";
- mes "It will also demonstrate your qualification to become the helm's owner.";
- next;
- mes "[Ghenirhemin]";
- mes "Basically, you have to bring me...";
- mes "Ah, there are so many things that you need to bring me.";
- mes "I suggest you to write down, and memorize them.";
- next;
- mes "Please bring me";
- mes "^FF00001 Sage Worm Card, 1Argiope Card,";
- mes "1 Dryad Card, 1 Wooden Golem Card,";
- mes "1 Bongun Card, 1 Pirate Skeleton Card,";
- mes "1 Marduk Card, 1 Hode Card,";
- mes "1 Elder Card, 1 Nightmare Terror Card,^000000";
- next;
- mes "[Ghenirhemin]";
- mes "^FF00001,000 Rune of the Darkness,";
- mes "1,000 Bloody Rune,";
- mes "and the helm price, 10,000,000 zeny^000000.";
- next;
- mes "[Ghenirhemin]";
- mes "It surely is a reasonable price considering that ";
- mes "you are about to obtain a godly power, don't you think?";
- next;
- moza_valkylie = 2;
- mes "[Ghenirhemin]";
- mes "Let's discuss it later";
- mes "once you prepare the money and the items.";
- mes "Now I am so exhausted";
- mes "as it has been a while since the last time that I talked this much.";
- mes "Excuse me.";
- close;
- }
- mes "[Ghenirhemin]";
- mes "Haha, I understand that";
- mes "it is not an easy choice to make.";
- mes "Take your time, my friend.";
- mes "If you still don't want the helm, I respect your decision.";
- close;
- }
- else if (Zeny > 9999999) {
- mes "[Ghenirhemin]";
- mes "Hmm...you look like a poor-looking wanderer,";
- mes "but you seem to have an enormous amount of money with you.";
- mes "I guess that the old saying was right:";
- mes "''Don't judge a book by its cover.''";
- next;
- mes "[Ghenirhemin]";
- mes "You maybe understand my story.";
- mes "Would you like to listen to my long story?";
- mes "It may or may not be interesting to you,";
- mes "but I gurantee that it will never bore you in either way.";
- next;
- if (select("Listen.", "Don't listen.") == 1) {
- mes "[Ghenirhemin]";
- mes "Good, let me introduce myself.";
- mes "My name is Ghenirhemin.";
- mes "I am no different than others,";
- mes "if I may speak of my only advantage,";
- mes "I have little more money than them. Hahaha.";
- next;
- mes "[Ghenirhemin]";
- mes "However, I did not earn my money,";
- mes "but I inherited the fortune from my ancestors,";
- mes "who were all gifted businessmen.";
- mes "I thank to him for handing over such great fortune.";
- next;
- mes "[Ghenirhemin]";
- mes "In fact, I am ashamed to tell you that";
- mes "I do not know what exactly my ancestors did";
- mes "to make this much fortune. Perhaps some would have held business,";
- mes "some others would have been great artists...";
- next;
- mes "[Ghenirhemin]";
- mes "Our family is just blessed enough to have";
- mes "such great ancestors, who brought wealth to their family.";
- mes "It would take me at least a week to list";
- mes "every single successful ancestor of mine.";
- next;
- mes "[Ghenirhemin]";
- mes "However, I like to tell you about one of my amazing ancestors,";
- mes "who has become our family hero.";
- next;
- mes "[Ghenirhemin]";
- mes "Well, actually I do not know exactly";
- mes "what he did, but I know that";
- mes "he brought glory and fame";
- mes "to our family for the first time.";
- mes "However, since it has been so long, we do not have";
- mes "any document about him, so...";
- next;
- mes "[Ghenirhemin]";
- mes "I clearly remember one thing about him though.";
- mes "He was the only human who was able to";
- mes "become close to the gods, and he demonstrated";
- mes "his godly power to bring light to us, humans.";
- next;
- mes "[Ghenirhemin]";
- mes "I don't know how he obtained the godly power,";
- mes "or how he could become close to the gods.";
- mes "I just remember these things because I was repeatedly told";
- mes "about his amazing story ever since I was born...";
- next;
- mes "[Ghenirhemin]";
- mes "I can show you that I am not making things up.";
- mes "I told you that we do not have any document about him, right?";
- mes "However, there is something that I can show you.";
- mes "Now, take a look at this.";
- next;
- moza_valkylie = 1;
- mes "[Ghenirhemin]";
- mes "See? This surely tells you that";
- mes "I am not making things up!";
- mes "This is what my ancestor used to use!";
- close;
- }
- mes "[Ghenirhemin]";
- mes "What a shame! However, I don't want to force you to";
- mes "do something that you don't want to do. Hahaha.";
- mes "Just remember, you just have made another choice for your life.";
- close;
- }
- mes "[Ghenirhemin]";
- mes "Everything has meaning and reason to exist in this world.";
- mes "You and I, we are destined to meet with each other today.";
- next;
- mes "[Ghenirhemin]";
- mes "Well...although I said that everything has meaning,";
- mes "unfortunately you are not interesting to me at all.";
- mes "Call me a money monger,";
- mes "but I like the rich.";
- next;
- mes "[Ghenirhemin]";
- mes "If you prove me that you are wealthy,";
- mes "I maybe change my mind, and become interested in you.";
- mes "But, I will decide whether or not I will be interested in you";
- mes "when you show me your money. Hahahaha!";
- close;
-}
-//== Hahoe Mask / Mythical Lion Mask / Bride Mask ==========
-payon,135,320,3 script Chungwolmang 4W_M_01,{
- if (moza_tal == 2) {
- if (countitem(Bookclip_In_Memory) > 19 && countitem(Cactus_Needle) > 99 && countitem(Wild_Boars_Mane) > 99) {
- //Hahoe_Mask: Bookclip_In_Memory, Cactus_Needle, Wild_Boars_Mane
- callsub S_MakeMask,5176,7015,20,952,100,1028,100,0,0;
- }
- if (countitem(Slender_Snake) > 499 && countitem(Tooth_Of_Ancient_Fish) > 1 && countitem(Orange_Dyestuffs) > 0) {
- //Guardian_Lion_Mask: Slender_Snake, Tooth_Of_Ancient_Fishm Orange_Dyestuffs
- callsub S_MakeMask,5177,1048,500,1053,2,980,1,0,0;
- }
- if (countitem(Skirt_Of_Virgin) > 19 && countitem(Transparent_Cloth) > 499 && countitem(Lip_Of_Ancient_Fish) > 1 && countitem(Chinese_Ink) > 99) {
- //Bride_Mask: Skirt_Of_Virgin, Transparent_Cloth, Lip_Of_Ancient_Fish, Chinese_Ink
- callsub S_MakeMask,5169,1049,20,1059,500,1054,2,1024,100;
- }
- mes "[Chungwolmang]";
- mes "Well well, have you not gathered the materials yet?";
- mes "You'd better hurry because I can't wait so long!";
- mes "Wait, what mask did you ask me to make anyways?";
- next;
- switch(select("Hahoe Mask", "Bride Mask", "Mythical Lion Mask")) {
- case 1:
- mes "[Chungwolmang]";
- mes "Oh, yes, you want Hahoe Mask.";
- mes "Then you need to bring... ^FF000020 Bookclip in Memory^000000,";
- mes "^FF0000100 Cactus Needle^000000, and";
- mes "^FF0000100 Mane^000000.";
- break;
- case 2:
- mes "[Chungwolmang]";
- mes "Oh, yes, you want Bride Mask.";
- mes "Then you need to bring... ^FF000020 Skirt of Virgin^000000,";
- mes "^FF0000500 Fabric^000000, ^FF00002 Ancient Lips^000000,";
- mes "and ^FF0000100 Squid Ink^000000.";
- break;
- case 3:
- mes "[Chungwolmang]";
- mes "Oh, yes, you want Mythical Lion Mask.";
- mes "Then you need to bring... ^FF0000500 Horrendous Hair^000000,";
- mes "^FF00002 Ancient Tooth^000000, and";
- mes "^FF00001 Orange Dyestuffs^000000.";
- break;
- }
- mes "Bring the exact amount of materials, then I will give you the mask right away.";
- close;
- }
- if (countitem(Log) > 499) && (countitem(Flexible_String) > 9 && moza_tal == 1) {
- mes "[Chungwolmang]";
- mes "Ah, Four Leaf Clover must bring me luck";
- mes "because you came back faster than I thought! Wow...";
- mes "Thank you so much, now I think that";
- mes "I have fortune on my side. Hahaha!";
- next;
- mes "[Chungwolmang]";
- mes "Alright! I will return your favor as I promised.";
- mes "I will tell you everything. In fact,";
- mes "I am a traditional mask craftsman.";
- mes "I am proud to tell you that no one can beat me";
- mes "in crafting traditional masks! Ahem!";
- next;
- mes "[Chungwolmang]";
- mes "I had experienced emotional instability";
- mes "as well as had bad luck with everything due to various reasons.";
- mes "But, that's history now! I am back, hahahaha!";
- next;
- mes "[Chungwolmang]";
- mes "I feel good, and I have fortune back to my side.";
- mes "I really appreciate you for helping me to feel better.";
- mes "In return, I am going to make you a traditional mask! Hahaha!";
- mes "You should be thankful for that I am offering you a great gift.";
- next;
- mes "[Chungwolmang]";
- mes "You know why? Because there is no one who can offer you";
- mes "such a valuable item except me.";
- mes "Anyhow, I can make 3 different masks:";
- mes "Hahoe Mask, Bride Mask and Mythical Lion Mask.";
- mes "Which one whould you like to have? Pick one.";
- next;
- switch(select("Hahoe Mask", "Bride Mask", "Mythical Lion Mask")) {
- case 1:
- mes "[Chungwolmang]";
- mes "Great, you want Hahoe Mask, eh? That's easy!";
- mes "Then you need to bring... ^FF000020 Bookclip in Memory^000000,";
- mes "^FF0000100 Cactus Needle^000000, and";
- mes "^FF0000100 Mane^000000.";
- mes "Bring the exact amount of materials, then I will give you the mask right away.";
- break;
- case 2:
- mes "[Chungwolmang]";
- mes "Great, you want Bride Mask, eh? That's easy!";
- mes "Then you need to bring... ^FF000020 Skirt of Virgin^000000,";
- mes "^FF0000500 Fabric^000000, ^FF00002 Ancient Lips^000000,";
- mes "and ^FF0000100 Squid Ink^000000.";
- mes "Bring the exact amount of materials, then I will give you the mask right away.";
- break;
- case 3:
- mes "[Chungwolmang]";
- mes "Great, you want Mythical Lion Mask, eh? That's easy!";
- mes "Then you need to bring... ^FF0000500 Horrendous Hair^000000,";
- mes "^FF00002 Ancient Tooth^000000, and";
- mes "^FF00001 Orange Dyestuffs^000000.";
- mes "Bring the exact amount of materials, then I will give you the mask right away.";
- break;
- }
- delitem Log,500;
- delitem Flexible_String,10;
- moza_tal = 2;
- next;
- mes "[Chungwolmang]";
- mes "...Why are you eyeing at me?";
- mes "What, did you expect me to make the mask for free?";
- mes "If you did, you must think of it this way.";
- mes "My term of payback is to use my skills,";
- mes "and let you have my precious mask,";
- mes "not making the mask for you at free of charge, understood?";
- next;
- mes "[Chungwolmang]";
- mes "At least I am not charging you with service fee, am I?";
- mes "Just bring me the materials, I will do my best";
- mes "to make an incredible mask for you!";
- next;
- mes "[Chungwolmang]";
- mes "In the meantime, I am going to prepare";
- mes "the work by using these Log and Elastic Band.";
- mes "So come back as soon as you can, okay?";
- close;
- }
- if (moza_tal == 1) {
- mes "[Chungwolmang]";
- mes "Umm...the things that I've asked you were";
- mes "^FF0000500 Log^000000 and ^FF000010 Elastic Band^000000.";
- mes "Thanks in advance.";
- close;
- }
- if (countitem(Four_Leaf_Clover) > 0) {
- mes "[Chungwolmang]";
- mes "Ah...! Hey! I can tell something unique about you.";
- mes "Do you have a Four Leaf Clover by any chance?";
- mes "Do you mind if I ask you to give me the clover?";
- next;
- mes "[Chungwolmang]";
- mes "I am not asking you to give it to me for free.";
- mes "Although I can't gurantee it,";
- mes "I will be able to pay back your favor sooner or later.";
- mes "So, can I take it?";
- next;
- if (select("Sure.", "No, you can't.") == 1) {
- mes "[Chungwolmang]";
- mes "Oh! Thank you so much!";
- mes "Muhahahahahaha! Now I will become a lucky guy!";
- mes "With the clover, fortune will be on my side again!";
- next;
- mes "[Chungwolmang]";
- mes "Oh, right! I almost forgot.";
- mes "I promised you to pay back your favor, right?";
- mes "I know that this might sound selfish,";
- mes "but, hey, can you do me one more favor?";
- mes "Since you did me a favor already,";
- mes "I don't think that it would be";
- mes "that hard for you to help me one more time?";
- mes "Please, show me your generosity~";
- next;
- mes "[Chungwolmang]";
- mes "I need... ^FF0000500 Log^000000 and";
- mes "^FF000010 Elastic Band^000000.";
- mes "Will you be so kind to bring them to me?";
- mes "In fact, I can't pay you back unless I have them.";
- next;
- delitem Four_Leaf_Clover,1;
- moza_tal = 1;
- mes "[Chungwolmang]";
- mes "You want me to pay you back, don't you?";
- mes "So, please bring them to me, please~";
- close;
- }
- mes "[Chungwolmang]";
- mes "I see... Well, it is not easy to give away the lucky charm";
- mes "to a stranger without a second thought.";
- mes "...Haha, but that doesn't make me stop being upset.";
- mes "How dare you to refuse my request? Hah!";
- close;
- }
- mes "[Chungwolmang]";
- mes "Arrrgghhh... I neeed... I need...";
- next;
- mes "[Chungwolmang]";
- mes "I want to be lucky! Someone, please bring me luck!";
- mes "I am not asking too much! I need one thing!";
- next;
- mes "[Chungwolmang]";
- mes "I need a ^FF0000Four Leaf Clover^000000!";
- mes "Somebody, please bring me a Four Leaf Clover!";
- close;
-
-S_MakeMask:
- mes "[Chungwolmang]";
- mes "Oh, you have brought everything";
- mes "to make a "+getitemname(getarg(0))+". Excellent.";
- mes "Please give me the materials. I will make the mask right away.";
- next;
- if (select("Give him the items.", "Don't give him the items.") == 1) {
- mes "[Chungwolmang]";
- mes "Great, I like your unhesitating attitude!";
- mes "Alright then, I will make the mask as quickly as I can!";
- next;
- mes "[Chungwolmang]";
- mes "- Fumble Fumble Fumble -";
- mes "- Fumble Fumble Fumble -";
- mes "- Fumble Fumble Fumble -";
- mes "- Thud Thud Thud Thud -";
- next;
- mes "[Chungwolmang]";
- mes "- Fumble Fumble Fumble -";
- mes "- Fumble Fumble Fumble -";
- mes "- Fumble Fumble Fumble -";
- mes "- Thud Thud Thud Thud -";
- next;
- delitem getarg(1),getarg(2);
- delitem getarg(3),getarg(4);
- delitem getarg(5),getarg(6);
- if (getarg(0) == 5169)
- delitem getarg(7),getarg(8);
- getitem getarg(0),1;
- moza_tal = 0;
- mes "[Chungwolmang]";
- mes "Wow, it was a piece of cake!";
- mes "You know, I am not an artisan only in title.";
- mes "Hahaha, here, take your "+getitemname(getarg(0))+".";
- mes "I hope that you will wear it with pride, hahaha!";
- next;
- mes "[Chungwolmang]";
- mes "Aright, I need to take a rest";
- mes "until I have next customer. Hahaha, bye!";
- close;
- }
- mes "[Chungwolmang]";
- mes "Err? Don't you want "+getitemname(getarg(0))+"?";
- mes "Alright then...coward.";
- close;
-}
-
-
-//== Magistrate Hat / Ayam =================================
-payon_in03,139,124,3 script Han Garam 4_M_ORIENT01,{
- if (moza_korea == 2 && countitem(Shining_Scales) > 299 && countitem(Crystal_Jewel___) > 4 && countitem(Scarlet_Dyestuffs) > 0 && countitem(Soft_Silk_Cloth) > 49) {
- mes "[Han Garam]";
- mes "You came back faster than I expected.";
- mes "Great, I am also highly motivated for the fact that";
- mes "my Ayam will belong to someone like you,";
- mes "who are competent and trustworthy.";
- next;
- mes "[Han Garam]";
- mes "Okay then, I will make the hat as quickly as I can.";
- mes "Now, hand me all the materials.";
- next;
- if (select("Give him the items.", "Don't give him the items.") == 1) {
- mes "[Han Garam]";
- mes "Excellent! I don't have to be mediumized";
- mes "by the Dragon God for this work";
- mes "because I can perfectly do it on my own.";
- mes "So, hold it right there, okay?";
- next;
- mes "[Han Garam]";
- mes "Yes...right...umm hmm.";
- next;
- mes "[Han Garam]";
- mes ".................";
- next;
- mes "- Han Garam started hammering, -";
- mes "- and assembling the materials without a word. -";
- next;
- mes "[Han Garam]";
- mes ".................";
- next;
- mes "[Han Garam]";
- mes "Phew, it was quite difficult,";
- mes "as I had not done this for quite a while.";
- next;
- mes "[Han Garam]";
- mes "I still feel good that I had a chance";
- mes "to exercise my skills, you know. It was fun, too.";
- mes "Please take this Ayam.";
- mes "As I promised, this is my gift for you.";
- next;
- delitem Shining_Scales,300;
- delitem Crystal_Jewel___,5;
- delitem Scarlet_Dyestuffs,1;
- delitem Soft_Silk_Cloth,50;
- moza_korea = 0;
- getitem Ayam,1; //A_yam
- mes "[Han Garam]";
- mes "Now I need to meet with the Dragon God again,";
- mes "if I want to make another hat...umm...";
- mes "Oh well, somehow I was able to make one this time with your help,";
- mes "so I guess that it will happen when the time is right.";
- next;
- mes "[Han Garam]";
- mes "Thank you so much! Please take my Ayam with care,";
- mes "and be proud that you are the owner of Ayam!";
- close;
- }
- mes "[Han Garam]";
- mes "...? What? Do you need more time?";
- mes "Can't you just give them to me already?";
- close;
- }
- else if (moza_korea == 2 && countitem(Shining_Scales) > 299 && countitem(Crystal_Jewel___) > 4 && countitem(Black_Dyestuffs) > 0 && countitem(Hat_) > 0) {
- mes "[Han Garam]";
- mes "You came back faster than I expected.";
- mes "Great, I am also highly motivated for the fact that";
- mes "my Magistrate Hat will belong to someone like you,";
- mes "who are competent and trustworthy.";
- next;
- mes "[Han Garam]";
- mes "Okay then, I will make the hat as quickly as I can.";
- mes "Now, hand me all the materials.";
- next;
- if (select("Give him the items.", "Don't give him the items.") == 1) {
- mes "[Han Garam]";
- mes "Excellent! I don't have to be mediumized";
- mes "by the Dragon God for this work";
- mes "because I can perfectly do it on my own.";
- mes "So, hold it right there, okay?";
- next;
- mes "[Han Garam]";
- mes "Yes...right...umm hmm.";
- next;
- mes "[Han Garam]";
- mes ".................";
- next;
- mes "- Han Garam started hammering, -";
- mes "- and assembling the materials without a word. -";
- next;
- mes "[Han Garam]";
- mes ".................";
- next;
- mes "[Han Garam]";
- mes "Phew, it was quite difficult,";
- mes "as I had not done this for quite a while.";
- next;
- mes "[Han Garam]";
- mes "I still feel good that I had a chance";
- mes "to exercise my skills, you know. It was fun, too.";
- mes "Please take this Magistrate Hat.";
- mes "As I promised, this is my gift for you.";
- next;
- delitem Shining_Scales,300;
- delitem Crystal_Jewel___,5;
- delitem Black_Dyestuffs,1;
- delitem Hat_,1;
- moza_korea = 0;
- getitem Satto_Hat,1; //Judge_Hat
- mes "[Han Garam]";
- mes "Now I need to meet with the Dragon God again,";
- mes "if I want to make another hat...umm...";
- mes "Oh well, somehow I was able to make one this time with your help,";
- mes "so I guess that it will happen when the time is right.";
- next;
- mes "[Han Garam]";
- mes "Thank you so much! Please take my Magistrate Hat with care,";
- mes "and be proud that you are the owner of Magistrate Hat!";
- close;
- }
- mes "[Han Garam]";
- mes "...? What? Do you need more time?";
- mes "Can't you just give them to me already?";
- close;
- }
- else if (moza_korea == 2) {
- mes "[Han Garam]";
- mes "To make Ayam, I need";
- mes "^FF0000300 Shining Scale^000000, ^FF00005 Cracked Diamond^000000,";
- mes "^FF00001 Scarlet Dyestuffs^000000, and";
- mes "^FF000050 Soft Silk^000000!";
- next;
- mes "[Han Garam]";
- mes "To make Magistrate Hat, I need";
- mes "^FF0000300 Shining Scale^000000, ^FF00005 Cracked Diamond^000000,";
- mes "^FF00001 Black Dyestuffs^000000, and ^FF00001 Slotted Hat^000000!";
- next;
- mes "[Han Garam]";
- mes "...That's what I said.";
- mes "So, choose a hat, and bring me";
- mes "its materials without missing anything.";
- next;
- mes "[Han Garam]";
- mes "Ah~ it's been a while since the last time that I felt the Dragon God in me.";
- mes "I felt like that I have learned something unworldly.";
- close;
- }
- else if (moza_korea == 1) {
- mes "[Han Garam]";
- mes ".............";
- next;
- mes "[Han Garam]";
- mes ".............";
- next;
- mes "[Han Garam]";
- mes ".............";
- next;
- mes "[Han Garam]";
- mes "...*Tremble Tremble*...He...He's here...He's here!";
- mes "*Tremble Tremble* I can feel";
- mes "the Dragon God inside of me! Waaah!";
- mes "He is waving his tail, and showing me future!";
- mes "Aaaaaahhhhhhh!";
- next;
- specialeffect EF_LORD;
- mes "[Han Garam]";
- mes "Waaaahhhh!";
- next;
- mes "[Han Garam]";
- mes ".............";
- next;
- mes "[Han Garam]";
- mes ".............";
- next;
- mes "[Han Garam]";
- mes "Yes... yes, I can! I can make ^FF0000Ayam^000000";
- mes "and ^FF0000Magistrate Hat^000000 now!";
- mes "Oh, I can see how to make them,";
- mes "I know what I need to make them! Everything is in my vision!";
- mes "I feel like that I am alreadying making one!";
- next;
- mes "[Han Garam]";
- mes "To make Ayam, I need";
- mes "^FF0000300 Shining Scale^000000, ^FF00005 Cracked Diamond^000000,";
- mes "^FF00001 Scarlet Dyestuffs^000000, and";
- mes "^FF000050 Soft Silk^000000!";
- next;
- mes "[Han Garam]";
- mes "To make Magistrate Hat, I need";
- mes "^FF0000300 Shining Scale^000000, ^FF00005 Cracked Diamond^000000,";
- mes "^FF00001 Black Dyestuffs^000000, and ^FF00001 Slotted Hat^000000!";
- next;
- mes "[Han Garam]";
- mes "Anyone who brings these, I will create hat for him!";
- mes "Ahhh~ Dragon God!";
- next;
- specialeffect EF_EXIT;
- mes "[Han Garam]";
- mes ".............";
- next;
- mes "[Han Garam]";
- mes ".............";
- next;
- mes "[Han Garam]";
- mes "Phew... Dragon God has gone now.";
- mes "However, I still clearly remember";
- mes "what I need, and how to make the hats.";
- mes "So, you don't have to worry about that.";
- mes "You know...are they Ayam and Magistrate Hat?";
- next;
- mes "[Han Garam]";
- mes "You heard what materials I need, don't you?";
- mes "Choose a hat, and bring me its materials without missing anything.";
- next;
- moza_korea = 2;
- mes "[Han Garam]";
- mes "Okay then, I will be waiting you to come back.";
- close;
- }
- if (countitem(Dragonball_Blue) > 6 && countitem(Dragonball_Yellow) > 6 && countitem(Dragonball_Green) > 6 && countitem(Dragonball_Red) > 6) {
- mes "[Han Garam]";
- mes "My name is Han Garam,";
- mes "and I am a proud heir of a renown family... eh?";
- mes "Wait, I feel something mysteriously familiar from you...";
- mes "Hey, do you have 7 Bijous for each of the 4 Bijou colors?";
- next;
- mes "[Han Garam]";
- mes "...Wow! This is crazy! You do have them, don't you?";
- mes "Wow, how did you gather all of them? They are so hard to find...";
- next;
- mes "[Han Garam]";
- mes "........Umm.";
- next;
- mes "[Han Garam]";
- mes "Hey, if you don't mind, can I have them?";
- mes "In fact, I am the only traditional hat craftsman";
- mes "in this Rune-Midgarts Kingdom.";
- mes "However, I have recently gotten into trouble,";
- mes "and have not been able to focus on my business.";
- next;
- mes "[Han Garam]";
- mes "The trouble is that I have ran out of those Bijous.";
- mes "You know, those colorful beads that you have.";
- mes "I could restart my business again,";
- mes "only if I have them...*Sigh*";
- next;
- mes "[Han Garam]";
- mes "Can you please let me have them?";
- mes "I will pay you back with one of my proud traditional hats.";
- mes "Well, since I am the only one who can make them,";
- mes "in fact, you are not doing a losing business with me, don't you think?";
- next;
- mes "[Han Garam]";
- mes "Please? I assure you that I can make traditional hats.";
- next;
- if (select("Give him the items.", "Don't give him the items.") == 1) {
- mes "[Han Garam]";
- mes "Wow, wow, thank you so much!";
- mes "As I promised, I will make you a hat in return.";
- mes "But, can you wait for a while?";
- mes "To make hat, I have to contact the Dragon God first.";
- next;
- delitem Dragonball_Blue,7; //Blue_Orb
- delitem Dragonball_Yellow,7; //Yellow_Orb
- delitem Dragonball_Green,7; //Green_Orb
- delitem Dragonball_Red,7; //Red_Orb
- moza_korea = 1;
- mes "[Han Garam]";
- mes "...Okay, give me some time to focus.";
- close;
- }
- mes "[Han Garam]";
- mes "Bah, that's your choice.";
- mes "If you change your mind, tell me immediately though.";
- mes "You should know that";
- mes "those things belong to someone else, not you.";
- close;
- }
- mes "[Han Garam]";
- mes "I am Han Garam, and a heir of a formerly renown family.";
- mes "Do you want to know why I say ''formerly renown''?";
- mes "It is because my grandfather lost my family's wealth,";
- mes "and now we are just like other ordinary families, hahahaha!";
- next;
- mes "[Han Garam]";
- mes "I have inherited nothing but this traditional hat making skill.";
- mes "Even then, it is a quite extraordinary inheritance,";
- mes "since I am the only one in the Rune-Midgarts Kingdom";
- mes "who can make traditional hats.";
- next;
- mes "[Han Garam]";
- mes "Unfortunately, I haven't been able to";
- mes "exercise my skill because I haven't met with the Dragon God...";
- mes "Eh? What do I mean, you ask?";
- mes "You know what mediums do, right?";
- mes "They receive spirits into their bodies,";
- mes "and communicate with them.";
- next;
- mes "[Han Garam]";
- mes "So, in my case, a Dragon God comes into my body,";
- mes "and gives me strength and wisdom.";
- mes "When my family was wealthy,";
- mes "we had enough invocation materials";
- mes "to summon the Dragon God,";
- mes "but now, as you see,";
- mes "we cannot afford such expensive things.";
- next;
- mes "[Han Garam]";
- mes "Basically, I may have inherited my family's heirloom,";
- mes "but I can't use it";
- mes "because I cannot afford buying the invocation materials.";
- next;
- mes "[Han Garam]";
- mes "To summon the Dragon God,";
- mes "I must have ^FF00007 Bijous for each of the 4 Bijou colors^000000.";
- mes "^FF0000I need 7 Bijous for each of the Blue, ";
- mes "^FF0000Yellow, Green, and Red colors^000000.";
- mes "Basically I need total 28 Bijous...umm.";
- next;
- mes "[Han Garam]";
- mes "As I said earlier, not only they are expensive,";
- mes "but also they are hard to find...";
- mes "*Sigh* I am afraid that my family's heirloom skill";
- mes "might be discontinued at my generation...";
- close;
-}