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diff --git a/npc/quests/newgears/2005_headgears.txt b/npc/quests/newgears/2005_headgears.txt deleted file mode 100644 index 80cea9f6a..000000000 --- a/npc/quests/newgears/2005_headgears.txt +++ /dev/null @@ -1,2273 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) Muad_Dib -//= Copyright (C) L0ne_W0lf -//= Copyright (C) ultramage -//= Copyright (C) MasterOfMuppets -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= 2005 Headgear Quests -//================= Description =========================================== -//= 2005 Headgears Official Quest. -//================= Current Version ======================================= -//= 1.3a -//========================================================================= - -yuno,222,116,3 script Kasis#LhzHat 4_M_REPAIR,{ - if(countitem(Milk) > 49 && countitem(Old_Frying_Pan) > 49 && countitem(Cheese) > 49 && countitem(Piece_Of_Cake) > 49) - { - mes "[Kasis]"; - mes "Milk, Cheese,"; - mes "Old Frying Pans,"; - mes "Pieces of Cake..."; - mes "Th-that's everything"; - mes "I need to make lunch for"; - mes "my friends in the Factory!"; - next; - switch( select( "Well, I did promise to help you.", "What are you talking about?" ) ) - { - case 1: - mes "[Kasis]"; - mes "Finally, I can treat my"; - mes "buddies to a wonderful"; - mes "feast! They'll be so pleased!"; - mes "Oh, I'd really like to repay you"; - mes "somehow, but I'm not sure"; - mes "what I could possibly give..."; - next; - mes "[Kasis]"; - mes "Of course! Why don't"; - mes "you treat yourself to"; - mes "my specialty, Kasis's"; - mes "Crunch Toast? It looks"; - mes "simple, but it actually"; - mes "requires great skill to make."; - next; - mes "[Kasis]"; - mes "Here you are!"; - mes "Please enjoy this and always"; - mes "remember that breakfast is the"; - mes "most important meal of the day!"; - mes "Now, I better prepare those"; - mes "lunches. Goodbye, my friend~"; - delitem 519,50; - delitem 7031,50; - delitem 548,50; - delitem 539,50; - getitem 5107,1; - close; - case 2: - mes "[Kasis]"; - mes "Oh..."; - mes "Oh, I'm so sorry."; - mes "I must have confused"; - mes "you with someone else."; - next; - mes "[Kasis]"; - mes "You see, I've been asking"; - mes "adventurers that have been"; - mes "passing through to provide"; - mes "me with food supplies so that"; - mes "I can make lunch for my friends"; - mes "that are working in Einbroch."; - next; - mes "[Kasis]"; - mes "Yes..."; - mes "So..."; - mes "Sorry..."; - mes "To... Bother you."; - next; - mes "^3355FFAs if entranced,"; - mes "Kasis continues to"; - mes "stare at the Milk, Cheese"; - mes "Old Frying Pans and Pieces"; - mes "of Cake that you are carrying.^000000"; - next; - switch( select( "You can have these if you want.", "Um, why are you staring?" ) ) - { - case 1: - mes "[Kasis]"; - mes "Really? Is it alright"; - mes "with you for me to have"; - mes "all of this Milk, Cheese,"; - mes "Pieces of Cake and these"; - mes "Old Frying Pans? Oh, bless"; - mes "your kind heart, adventurer~"; - next; - mes "[Kasis]"; - mes "Finally, I can treat my"; - mes "buddies to a wonderful"; - mes "feast! They'll be so pleased!"; - mes "Oh, I'd really like to repay you"; - mes "somehow, but I'm not sure"; - mes "what I could possibly give..."; - next; - mes "[Kasis]"; - mes "Of course! Why don't"; - mes "you treat yourself to"; - mes "my specialty, Kasis's"; - mes "Crunch Toast? It looks"; - mes "simple, but it actually"; - mes "requires great skill to make."; - next; - mes "[Kasis]"; - mes "Here you are!"; - mes "Please enjoy this and always"; - mes "remember that breakfast is the"; - mes "most important meal of the day!"; - mes "Now, I better prepare those"; - mes "lunches. Goodbye, my friend~"; - delitem 519,50; - delitem 7031,50; - delitem 548,50; - delitem 539,50; - getitem 5107,1; - close; - case 2: - mes "[Kasis]"; - mes "Oh, let me apologize"; - mes "again. But I can't help"; - mes "but admire the quality of"; - mes "your goods. Er, you know,"; - mes "the food you're carrying. I'm"; - mes "a chef by trade, after all."; - close; - } - } - } - mes "[Kasis]"; - mes "I'm sorry, but we're closed"; - mes "right now. Unfortunately, we"; - mes "don't have any more bread"; - mes "in stock. ^333333*Siiiiiiiiigh...*^000000"; - next; - switch( select( "Is something wrong?", "End Conversation." ) ) - { - case 1: - mes "[Kasis]"; - mes "Well, my current contract"; - mes "with the company that's been"; - mes "providing me with ingredients"; - mes "has expired. Of course, it's"; - mes "bad enough that I don't have"; - mes "the food to run this business."; - next; - mes "[Kasis]"; - mes "But I also feel like I'm"; - mes "letting my friends down."; - mes "You see, I've been sending"; - mes "them lunch every day since"; - mes "they've been working in the"; - mes "Factory over in Einbroch."; - next; - mes "[Kasis]"; - mes "I'm unable to make"; - mes "lunch for them at the"; - mes "moment, but I really want to"; - mes "help my buddies, especially"; - mes "since their financial situation"; - mes "seems pretty bad right now."; - next; - switch( select( "Do you want me to help you?", "I'm so sorry to hear that." ) ) - { - case 1: - mes "[Kasis]"; - mes "Sure, I'm willing to accept"; - mes "help from wherever I can find"; - mes "it. If you would, I'd like you to bring me some food supplies"; - mes "that I can use to make lunches"; - mes "for my friends at the Factory."; - next; - mes "[Kasis]"; - mes "Would you"; - mes "please get me"; - mes "^4D4DFF50 Milk^000000,"; - mes "^4D4DFF50 Cheese^000000,"; - mes "^4D4DFF50 Pieces of Cake^000000 and"; - mes "^4D4DFF50 Old Frying Pans^000000?"; - next; - mes "[Kasis]"; - mes "I'd really appreciate"; - mes "your help. My friends seem"; - mes "so depressed to be working"; - mes "in the Factory and I want to"; - mes "do all I can to cheer them up."; - mes "Thanks for your kind offer~"; - close; - case 2: - mes "[Kasis]"; - mes "I'm trying to renew"; - mes "my contract with the"; - mes "company that's been"; - mes "providing me with food"; - mes "supplies, but it hasn't"; - mes "been working out so far..."; - next; - mes "[Kasis]"; - mes "I don't know what's"; - mes "happening, but hopefully"; - mes "I can find a new supplier"; - mes "soon. There are my friends"; - mes "to worry about, as well as"; - mes "the sake of my business."; - close; - } - case 2: - mes "[Kasis]"; - mes "Anyway, please come"; - mes "again. Hopefully, we'll"; - mes "have some good bread"; - mes "in stock next time, okay?"; - close; - } -} - -lighthalzen,143,68,0 script Strange Guy#LhzHat 1_M_01,{ - disable_items; - if(DTHATQ == 0) - { - mes "[Strange Guy]"; - mes "Wait! Don't say"; - mes "anything! You must be"; - mes "an adventurer from the"; - mes "Rune-Midgarts Kingdom!"; - mes "So... I'm right, aren't I?"; - next; - switch( select( "Who are you?", "How did you know?", "Ignore him." ) ) - { - case 1: - mes "[Morris]"; - mes "Allow me to"; - mes "introduce myself."; - mes "My name is Morris Poe,"; - mes "detective of great acclaim"; - mes "and world wide fame."; - next; - switch( select( "I've never heard of you.", "You're kidding me.", "I'm outta here." ) ) - { - case 1: - mes "[Morris]"; - mes "Morris Poe?"; - mes "Renown detective?"; - mes "Advocate for justice in"; - mes "the Schwarzwald Republic?"; - mes "Surely you recognize one"; - mes "of my esteemed titles."; - next; - switch( select( "Nope, I don't know you.", "You're Morris Poe?!" ) ) - { - case 1: - mes "[Morris]"; - mes "You don't...?"; - mes "But I'm a famous hero."; - mes "Children look up to me"; - mes "and wish they'd grow"; - mes "up to be as smart as me."; - next; - mes "[Morris]"; - mes "I don't get it."; - mes "I'm famouser than"; - mes "that. A household name"; - mes "even. I've got a sterling"; - mes "public image, how could"; - mes "you never have heard of me...?"; - close; - case 2: - break; - } - break; - case 2: - mes "[Morris]"; - mes "Kidding? Ha ha!"; - mes "Look at these keen,"; - mes "deductive and deeply"; - mes "analytical eyes and"; - mes "tell me I'm joking."; - next; - switch( select( "Whoa, those ARE keen eyes.", "Okay. You're joking." ) ) - { - case 1: - mes "[Morris]"; - mes "Yes, this sharp,"; - mes "penetrating, yet"; - mes "highly intelligent gaze"; - mes "belongs to the world"; - mes "detective and crime"; - mes "fighter, Morris Poe!"; - next; - switch( select( "I've never heard of you.", "Golly, Morris Poe?!" ) ) - { - case 1: - mes "[Morris]"; - mes "Never heard of...?"; - mes "Impossible! If there are"; - mes "two things I hate more"; - mes "than crime, they would be"; - mes "dishonesty... And rejection"; - mes "from beautiful women."; - next; - mes "[Morris]"; - mes "When you get over your"; - mes "sense of pride and gain"; - mes "a little maturity, then we"; - mes "might share an actual"; - mes "conversation. Until then,"; - mes "you'll just have to grow up."; - close; - case 2: - break; - } - break; - case 2: - mes "[Morris]"; - mes "Hahahahahaah--Huh."; - mes "If there are two things"; - mes "I hate more than criminals,"; - mes "they would be sarcasm..."; - mes "And receiving fake phone"; - mes "numbers from really cute girls."; - next; - switch( select( "Yeah, you're no Don Juan.", "I'm... I'm sorry." ) ) - { - case 1: - mes "[Morris]"; - mes "Wah...!"; - mes "Did you just--?!"; - mes "Ugh, you're the worst"; - mes "type of person, you know that?"; - emotion e_omg; - close; - case 2: - mes "[Morris]"; - mes "I think it's too late to"; - mes "apologize. Why would you"; - mes "treat someone of my stature"; - mes "with such caustic sarcasm?!"; - mes "What excuse could possibly"; - mes "exonerate your behavior?!"; - next; - switch( select( "I... I was intimidated...", "It's how I treat all losers." ) ) - { - case 1: - mes "[Morris]"; - mes "Of course: intense feelings"; - mes "of awe and fear of my vast"; - mes "intellect would result in that"; - mes "kind of deviant behavior. I'll"; - mes "have to forgive you, I suppose."; - next; - case 2: - mes "[Morris]"; - mes "What...?!"; - mes "Morris Poe, a loser?"; - mes "Such defamatory remarks"; - mes "cannot be forgiven, no"; - mes "matter how unfounded"; - mes "and groundless they are!"; - emotion e_omg; - close; - } - } - } - break; - case 3: - mes "[Morris]"; - mes "Hahaha, oh, that's"; - mes "funny. Wait. You're..."; - mes "You're really leaving."; - mes "N-no, come baaaack!"; - close; - } - break; - case 2: - mes "[Strange Guy]"; - mes "How did I know?"; - mes "Elementary, my friend."; - mes "There was an abundance"; - mes "of clues for me to make"; - mes "that sort of simple deduction."; - close; - case 3: - mes "[Strange Guy]"; - mes "Hello...?"; - mes "..............."; - mes "Oh, this is embarassing."; - mes "I can't believe I'm getting"; - mes "the silent treatment..."; - close; - } - mes "[Morris]"; - mes "Yes, I know it's"; - mes "difficult to believe that"; - mes "you would be fortunate"; - mes "enough to stand in the"; - mes "presence of genius. Now,"; - mes "you must be wondering..."; - next; - select("Um, wondering what?"); - mes "[Morris]"; - mes "You're wondering,"; - mes "\"How in the world"; - mes "can I be as brilliant"; - mes "as Morris Poe, the"; - mes "genius detective?\""; - next; - mes "[Morris]"; - mes "First, I think it's fair"; - mes "to let you know that it's"; - mes "an impossible dream. Men like"; - mes "myself only arise in this world"; - mes "perhaps once every generation."; - mes "I'm sorry, but don't give up!"; - next; - mes "[Morris]"; - mes "Now, you can try to reach"; - mes "a level of intelligence that"; - mes "is comparable to my own by"; - mes "joining the Young Detective's"; - mes "Club. To become a member, you just need one essential article."; - next; - mes "[Morris]"; - mes "Yes, you will need the"; - mes "^0000FFRenown Detective's Cap^000000!"; - mes "Luckily, I'm giving them"; - mes "away for a relatively small"; - mes "material cost, but you must"; - mes "hurry while supplies last."; - next; - mes "[Morris]"; - mes "Simply bring me"; - mes "^0000FF10 Magnifiers^000000,"; - mes "^0000FF1887 Tassels^000000,"; - mes "^0000FF1 Slotted Bucket Hat^000000"; - mes "and ^0000FF1,887 zeny^000000. That's all!"; - next; - mes "[Morris]"; - mes "But first, let me warn you"; - mes "not to bring a ^FF0000slotted Bucket"; - mes "Hat with a card compounded to"; - mes "it, or any upgraded Bucket Hats. I'm not responsible for any"; - mes "loss resulting from that."; - next; - mes "[Morris]"; - mes "Hurry and bring me"; - mes "those items! There are"; - mes "only 20,000,000 Renown"; - mes "Detective Caps left!"; - mes "Once they're gone,"; - mes "they'll be extinct!"; - DTHATQ = 1; - close; - } - else if(DTHATQ == 1) - { - mes "[Morris]"; - mes "So, did you want to"; - mes "buy, er, receive this"; - mes "Renown Detective's Cap"; - mes "and become an honored"; - mes "member of the Young"; - mes "Detective's Club?"; - next; - mes "[Morris]"; - mes "Remember, make sure"; - mes "that you don't bring any"; - mes "^FF0000slotted Bucket Hats that"; - mes "have been upgraded or have"; - mes "cards compounded to them, or"; - mes "you'll lose those enhancements^000000."; - next; - mes "[Morris]"; - mes "Now, if you have only"; - mes "1 Bucket Hat, we can begin."; - mes "Young Detective's Club... Salute! "; - next; - switch( select( "Salute.", "Whatever..." ) ) - { - case 1: - mes "[Morris]"; - mes "Great, done like a pro!"; - mes "Now, I need to check your"; - mes "fee--I mean qualifications."; - mes "Let's see now, I need to"; - mes "look through your Inventory..."; - next; - @lhzhatfailed = 0; - if(countitem(Spectacles) < 10) - { - mes "[Morris]"; - mes "Wait. You don't have"; - mes "enough Magnifiers. You"; - mes "do want to join this club,"; - mes "don't you? Did you need to"; - mes "hear the requirements again?"; - @lhzhatfailed = 1; - next; - } - if(countitem(Sword_Accessory) < 1887 && @lhzhatfailed == 0) - { - mes "[Morris]"; - mes "Magnifiers. Check."; - mes "Not enough Tassels? Check."; - @lhzhatfailed = 1; - next; - } - if(countitem(Fedora_) < 1 && @lhzhatfailed == 0) - { - mes "[Morris]"; - mes "Magnifiers. Check."; - mes "Tassels... Check."; - mes "Hm. You're missing"; - mes "the slotted Bucket Hat."; - mes "You were so close..."; - @lhzhatfailed = 1; - next; - } - if(Zeny < 1887 && @lhzhatfailed == 0) - { - mes "[Morris]"; - mes "Magnifiers. Check."; - mes "Tassels... Check."; - mes "Slotted Bucket Hat. Got it."; - mes "Hey. Where's the zeny?!"; - mes "That's the most important,"; - mes "er, qualification of all!"; - @lhzhatfailed = 1; - next; - } - if(@lhzhatfailed == 1) - { - mes "[Morris]"; - mes "^333333*Sigh*^000000 You need"; - mes "^0000FF10 Magnifiers^000000,"; - mes "^0000FF1887 Tassels^000000,"; - mes "^0000FF1 Slotted Bucket Hat^000000"; - mes "and ^0000FF1,887 zeny^000000. That's all!"; - emotion e_an; - next; - mes "[Morris]"; - mes "Now, remember everything"; - mes "that you need this time, okay?"; - mes "I'll be waiting to welcome"; - mes "you into the elite ranks of "; - mes "the Young Detective's Club."; - close; - } - mes "[Morris]"; - mes "Magnifiers. Check."; - mes "Tassels... Check."; - mes "Slotted Bucket Hat. Got it."; - mes "Aaaand zeny. Heh heh. Perfect."; - next; - mes "[Morris]"; - mes "Great, that's everything!"; - mes "Welcome to the club! Here's"; - mes "your Renown Detective's Cap,"; - mes "so wear it with pride as you"; - mes "take an active part in our club's"; - mes "activities and promotion!"; - delitem 7301,1887; - delitem 5120,1; - delitem 611,10; - Zeny -= 1887; - DTHATQ = 2; - getitem 5108,1; - next; - switch( select( "Wait, promotion?", "Hooray!" ) ) - { - case 1: - mes "[Morris]"; - mes "Of course, isn't it obvious?"; - mes "As a member, one of your duties"; - mes "will be to sing accolades of this club so that more members"; - mes "will join and earn their own"; - mes "Renown Detective's Caps."; - next; - mes "[Morris]"; - mes "Alright, scurry off"; - mes "now and proudly display"; - mes "your new, rakishly stylish"; - mes "Renown Detective's Cap"; - mes "to all of your friends!"; - close; - case 2: - mes "[Morris]"; - mes "Alright, scurry off"; - mes "now and proudly display"; - mes "your new, rakishly stylish"; - mes "Renown Detective's Cap"; - mes "to all of your friends!"; - close; - } - case 2: - mes "[Morris]"; - mes "Huh. You just failed"; - mes "the \"Test of Respect.\""; - mes "You don't deserve the"; - mes "honor of wearing the"; - mes "Renowned Detective's Cap!"; - close; - } - } - else if(DTHATQ == 2) - { - mes "[Morris]"; - mes "Have you come to me"; - mes "in order to obtain another"; - mes "Renown Detective's Cap?"; - mes "I realize that such a stylish"; - mes "headgear is in high demand."; - next; - mes "[Morris]"; - mes "Remember, make sure"; - mes "that you don't bring any"; - mes "^FF0000slotted Bucket Hats that"; - mes "have been upgraded or have"; - mes "cards compounded to them, or"; - mes "you'll lose those enhancements^000000."; - next; - mes "[Morris]"; - mes "As a proud member of"; - mes "the Young Detective's Club,"; - mes "did you bring everything"; - mes "you need in order to earn"; - mes "a Renown Detective's Cap?"; - next; - switch( select( "I'm not sure~", "Sure!" ) ) - { - case 1: - mes "[Morris]"; - mes "What...?! Every good"; - mes "detective must have a"; - mes "photographic memory"; - mes "and be able to recall"; - mes "minute details in order"; - mes "to crack the case."; - emotion e_sob; - next; - mes "[Morris]"; - mes "Remember..."; - mes "^0000FF10 Magnifiers^000000,"; - mes "^0000FF1887 Tassels^000000,"; - mes "^0000FF1 Slotted Bucket Hat^000000"; - mes "and ^0000FF1,887 zeny^000000. Okay?"; - close; - case 2: - mes "[Morris]"; - mes "Great!"; - mes "Now let me just"; - mes "check to see if you"; - mes "brought everything..."; - next; - @lhzhatfailed = 0; - if(countitem(Spectacles) < 10) - { - mes "[Morris]"; - mes "Hmm, you don't have"; - mes "enough Magnifiers? But"; - mes "those are essential tools"; - mes "for sleuthing. Come now,"; - mes "hurry back with them!"; - @lhzhatfailed = 1; - next; - } - if(countitem(Sword_Accessory) < 1887 && @lhzhatfailed == 0) - { - mes "[Morris]"; - mes "Magnifiers. Check."; - mes "Not enough Tassels? Check."; - @lhzhatfailed = 1; - next; - } - if(countitem(Fedora_) < 1 && @lhzhatfailed == 0) - { - mes "[Morris]"; - mes "Magnifiers. Check."; - mes "Tassels... Check."; - mes "Hm. You're missing"; - mes "the slotted Bucket Hat."; - mes "You were so close..."; - @lhzhatfailed = 1; - next; - } - if(Zeny < 1887 && @lhzhatfailed == 0) - { - mes "[Morris]"; - mes "Magnifiers. Check."; - mes "Tassels... Check."; - mes "Slotted Bucket Hat. Got it."; - mes "Hey. Where's the zeny?!"; - mes "That's the most important,"; - mes "er, qualification of all!"; - @lhzhatfailed = 1; - next; - } - if(@lhzhatfailed == 1) - { - mes "[Morris]"; - mes "Remember..."; - mes "^0000FF10 Magnifiers^000000,"; - mes "^0000FF1887 Tassels^000000,"; - mes "^0000FF1 Slotted Bucket Hat^000000"; - mes "and ^0000FF1,887 zeny^000000. Okay?"; - emotion e_an; - close; - } - mes "[Morris]"; - mes "Magnifiers. Check."; - mes "Tassels... Check."; - mes "Slotted Bucket Hat. Got it."; - mes "Aaaand zeny. Heh heh. Perfect."; - next; - mes "[Morris]"; - mes "Great! You've just qualified"; - mes "to own yet another Renowned"; - mes "Detective's Cap. Congratulations! Now, let me collect all of these"; - mes "goods and zeny from you..."; - delitem 7301,1887; - delitem 5120,1; - delitem 611,10; - Zeny -= 1887; - DTHATQ = 2; - getitem 5108,1; - next; - mes "[Morris]"; - mes "Hahaha! It's what"; - mes "I expect from one of"; - mes "our Junior Gold Members!"; - mes "How does it feel like to be"; - mes "the cream of the cream of"; - mes "the crop? Great, isn't it?"; - close; - } - } -} - -lighthalzen,360,313,3 script Kid#LhzHat 4_M_KID1,{ - mes "[Kid]"; - if (Sex == SEX_MALE) - mes "Hello, mister!"; - else - mes "Hello, ma'am!"; - mes "Um, would you do"; - mes "me a favor, please?"; - next; - if(countitem(Royal_Jelly) && countitem(Milk_Bottle) && countitem(Nose_Ring) && countitem(Pacifier)) - { - mes "[Kid]"; - mes "Oh! You brought me"; - mes "some Royal Jelly to"; - mes "eat, as well as everything"; - mes "I need to make a Baby Pacifier."; - mes "Okay, let me get started on that right away. Just a moment..."; - next; - mes "..."; - mes "......"; - next; - mes "[Kid]"; - mes "Damn."; - mes "That Royal Jelly"; - mes "was frickin' delicious!"; - mes "Now I can make your"; - mes "Baby Pacifier. Let's see"; - mes "here. Ah, here we go..."; - next; - mes "[Kid]"; - mes "It's done!"; - mes "Now, you're the"; - mes "proud owner of your"; - mes "very own Baby Pacifier!"; - mes "I hope you're happy with"; - mes "yourself. Travel safe, okay?"; - delitem 526,1; - delitem 7270,1; - delitem 941,1; - delitem 10004,1; - getitem 5110,1; - close; - } - switch( select( "What do you need?", "Sorry, kid..." ) ) - { - case 1: - mes "[Kid]"; - mes "Well, my mom has been"; - mes "sick recently, so both of"; - mes "us haven't been able to eat"; - mes "for the past few days. But"; - mes "if she doesn't eat, how does"; - mes "she expect to get better?"; - emotion e_sob; - next; - mes "[Kid]"; - mes "So I guess what I'm"; - mes "asking is, would you be"; - mes "able to spare some food?"; - next; - switch( select( "Help him.", "Refuse to help." ) ) - { - case 1: - if(!countitem(Royal_Jelly)) - { - mes "[Kid]"; - mes "If you would, do you think"; - mes "you can get some Royal Jelly"; - mes "that I can give to my mom? The old lady next door says that it's"; - mes "really nutritious and helps you get better faster if you're sick."; - next; - mes "[Kid]"; - mes "My mom would be mad"; - mes "at me if she found out"; - mes "I was begging for it, but"; - mes "Royal Jelly is too expensive"; - mes "for me to get without any help!"; - close; - } - mes "[Kid]"; - mes "Oh, would it be alright"; - mes "if I have this Royal Jelly?"; - mes "It would really help my mom"; - mes "feel better. Thanks so much~"; - delitem 526,1; - next; - mes "[Kid]"; - mes "Hey, to pay you back, why"; - mes "don't I make a Baby Pacifier"; - mes "for you? I learned how to make"; - mes "one when my baby brother was"; - mes "born. But first, I'll need some"; - mes "materials to put it together..."; - next; - mes "[Kid]"; - mes "Would you"; - mes "please bring"; - mes "^3131FF1 Nursing Bottle^000000,"; - mes "^3131FF1 Nose Ring^000000 and"; - mes "^3131FF1 Pacifier^000000? Oh, and one"; - mes "more ^3131FFRoyal Jelly^000000 for me~"; - close; - case 2: - mes "[Kid]"; - mes "Oh... Um, that's"; - mes "alright. Maybe I was"; - mes "asking too much from"; - mes "you. I mean, it's true"; - mes "that you barely know me..."; - emotion e_sob; - close; - } - case 2: - mes "[Kid]"; - mes "Th-that's okay."; - mes "I guess you must"; - mes "be so busy that you"; - mes "don't even have the"; - mes "time to listen to some"; - mes "little boy's problems..."; - emotion e_sob; - close; - } -} - -einbech,70,222,5 script Metelle#LhzHat 4_F_02,{ - if(countitem(Black_Dyestuffs) && countitem(Tiger_Skin_Panties) > 998 && countitem(Frozen_Rose) && Zeny > 49999) - { - mes "[Metelle]"; - mes "Oh, hello, what's this?"; - mes "You're carrying 1 Black"; - mes "Dyestuffs, 1 Frozen Rose,"; - mes "999 Tiger Panties and even"; - mes "50,000 zeny with you. That's"; - mes "enough to make a Winter Hat..."; - next; - mes "[Metelle]"; - mes "Um, would you mind letting"; - mes "me have those items so that"; - mes "I can make a Winter Hat?"; - mes "I'd never be able to gather"; - mes "those things on my own..."; - next; - switch( select( "Let her have the items.", "Don't give her the items." ) ) - { - case 1: - mes "[Metelle]"; - mes "Oh, thank you so much!"; - mes "I've always wanted to make"; - mes "this hat and try it on, even"; - mes "if it's just once. But don't"; - mes "worry, I'll give it to you~"; - mes "Now please next; a moment..."; - next; - mes "[Metelle]"; - mes "Let's see..."; - mes "I've got to fold"; - mes "the rose like this..."; - mes "Be careful with the dye..."; - mes "Where did I put all those"; - mes "pan--Oh, here we are."; - next; - mes "[Metelle]"; - mes "^333333*Whew!*^000000"; - mes "Finally, it's done!"; - mes "Now, if you don't mind,"; - mes "let me try this hat on"; - mes "for just a little while."; - delitem 983,1; - delitem 7267,999; - delitem 749,1; - Zeny -= 50000; - getitem 5115,1; - next; - mes "..."; - mes "......"; - next; - mes "[Metelle]"; - mes "Ahhhhhh~"; - mes "It just feels..."; - mes "I felt so free~"; - mes "It was everything"; - mes "I imagined it to be."; - next; - mes "[Metelle]"; - mes "Here, please take"; - mes "this Winter Hat. I really"; - mes "hope that you'll enjoy it"; - mes "as much as I do. Well then,"; - mes "be safe in your travels, okay?"; - close; - case 2: - mes "[Metelle]"; - mes "I'm sorry, I know that"; - mes "I was asking a pretty big"; - mes "favor from someone I just"; - mes "met. I hope you understand"; - mes "how much I really want to"; - mes "make that Winter Hat..."; - close; - } - } - mes "[Metelle]"; - mes "Look at that blue"; - mes "sky. Don't you wish"; - mes "you could just soar"; - mes "through the heavens"; - mes "with your own wings?"; - next; - mes "[Metelle]"; - mes "Of course, it's an"; - mes "impossible dream,"; - mes "but with this Winter Hat,"; - mes "you can at least enjoy the"; - mes "sensation of freedom that"; - mes "a bird in flight must feel."; - next; - mes "[Metelle]"; - mes "If you would like"; - mes "a hat like this, I would"; - mes "need to have some items"; - mes "that I don't think I can ever"; - mes "obtain on my very own."; - next; - mes "[Metelle]"; - mes "^FF00001 Black Dyestuffs^000000,"; - mes "^FF0000999 Tiger Panties^000000,"; - mes "^FF00001 Frozen Rose^000000 and"; - mes "^FF000050,000 zeny^000000. If you can"; - mes "bring those to me, I shall"; - mes "make you a Winter Hat."; - close; - -} - -lhz_in02,91,38,5 script Margaret Mary#LhzHat 4_F_01,{ - - mes "[Margaret Mary]"; - mes "The white rose, in its"; - mes "purity and simplicity, is"; - mes "like a woman who doesn't"; - mes "need jewels or fancy dresses"; - mes "to look noble and beautiful. It's the perfect gift for a lady."; - next; - switch( select( "Make a Mystic Rose.", "End Conversation." ) ) - { - case 1: - if(countitem(Crystal_Jewel_) > 9 && countitem(Witherless_Rose) > 2 && countitem(White_Dyestuffs) && Zeny > 49999) - { - mes "[Margaret Mary]"; - mes "Ah, I see that you've brought"; - mes "what I need to bleach the blood"; - mes "red hue from these Witherless"; - mes "Roses and adorn these flowers"; - mes "with eternal elegance. May I use these items to make a Mystic Rose?"; - next; - switch( select( "Yes", "No" ) ) - { - case 1: - mes "[Margaret Mary]"; - mes "Thank you. Please"; - mes "next; a moment while"; - mes "I concentrate in order to"; - mes "preserve the natural beauty"; - mes "of these gorgeous flowers..."; - next; - mes "[Margaret Mary]"; - mes "The rose truly is the"; - mes "undisputed queen of all"; - mes "flowers. All other flora must"; - mes "humbly bow to its regal beauty."; - next; - mes "..."; - mes "......"; - next; - mes "..."; - mes "......"; - mes "........."; - next; - mes "[Margaret Mary]"; - mes "There, it is finished."; - mes "Please remember to wear"; - mes "your hair in an elegant and"; - mes "refined manner when wearing"; - mes "the Mystic Rose so as not to disgrace these beautiful flowers."; - delitem 731,10; - delitem 748,3; - delitem 982,1; - Zeny -= 50000; - getitem 5117,1; - close; - - case 2: - mes "[Margaret Mary]"; - mes "White roses with thorns"; - mes "makes my heart beat with"; - mes "unceasing trepidation. What"; - mes "if I prick my finger and shed"; - mes "blood on its snow white petals?"; - close; - } - } - mes "[Margaret Mary]"; - mes "I love roses, but it makes"; - mes "me sad that their beauty"; - mes "fades far too soon. And so,"; - mes "I've found a way to preserve"; - mes "the beauty of the roses, so"; - mes "that it lasts for all eternity."; - next; - mes "[Margaret Mary]"; - mes "Do you love roses as well?"; - mes "If you like, I can make a"; - mes "^3131FFMystic Rose^000000 that you can wear"; - mes "upon your crown. It's not easy"; - mes "for me to create, but I believe that you would enjoy it greatly."; - next; - mes "[Margaret Mary]"; - mes "Please bring me"; - mes "^3131FF10 2 Carat Diamonds^000000,"; - mes "^3131FF3 Witherless Roses^000000,"; - mes "^3131FF1 White Dyestuffs^000000 and"; - mes "^3131FF50,000 zeny^000000 if you would"; - mes "like to have a Mystic Rose."; - close; - - case 2: - mes "[Margaret Mary]"; - mes "White roses with thorns"; - mes "makes my heart beat with"; - mes "unceasing trepidation. What"; - mes "if I prick my finger and shed"; - mes "blood on its snow white petals?"; - close; - } - -} - -lighthalzen,182,89,0 script Relaxed-Looking Lady 4_F_02,{ - disable_items; - if(LHZBTQ == 0) - { - mes "[Relaxed-Looking Lady]"; - mes "Hmmm...?"; - mes "What? Did you"; - mes "need something?"; - next; - switch( select( "N-Nothing.", "Um, you look so relaxed." ) ) - { - case 1: - mes "[Relaxed-Looking Lady]"; - mes "Huh."; - mes "Alright then."; - mes "Well, try not to stare"; - mes "at people so much."; - close; - case 2: - mes "[Relaxed-Looking Lady]"; - mes "Really? You are probably"; - mes "the twentieth person to"; - mes "tell me that today. Mmm."; - mes "That's strange, isn't it?"; - next; - select("I guess.","It's not strange at all."); - mes "[Relaxed-Looking Lady]"; - mes "Oh yeah."; - mes "What's your name?"; - mes "That is, if you don't"; - mes "mind me asking you."; - next; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "My name is " + strcharinfo(PC_NAME) + ""; - mes "and I'm an adventurer~"; - next; - mes "[Achiha]"; - mes "Oh, one of those?"; - mes "My name is Achiha, nice"; - mes "to meet you. I don't really"; - mes "do much of anything."; - mes "Just sit. Relax."; - LHZBTQ = 1; - emotion e_heh; - next; - mes "[Achiha]"; - mes "I do have a hobby,"; - mes "though. Once in a while,"; - mes "I'll sew a hat. Do you think"; - mes "an adventurer like you would"; - mes "want to have a hat I made?"; - next; - switch( select( "Er, I dunno.", "Sure." ) ) - { - case 1: - mes "[Achiha]"; - mes "Mm. I mean, the"; - mes "Red Bonnets I make"; - mes "might not be sturdy"; - mes "enough for battles."; - mes "But what about those"; - mes "fish and cake hats?"; - next; - mes "[Achiha]"; - mes "Hats...?"; - mes "That look like"; - mes "fish or cake? Mm."; - mes "Haha. I just got it."; - mes "That's, that's funny."; - close; - case 2: - mes "[Achiha]"; - mes "Really? Well, I can sew"; - mes "together a ^0000FFRed Bonnet^000000."; - mes "It reminds most people"; - mes "of a baby's bonnet, but"; - mes "it does look good on"; - mes "most people I know."; - next; - mes "[Achiha]"; - mes "Um, did you want me"; - mes "to make you one? I can"; - mes "go ahead and do it if you"; - mes "bring me some materials."; - mes "Since it's just for fun,"; - mes "I won't ask for too much."; - next; - mes "[Achiha]"; - mes "Just bring"; - mes "^0000FF1 Green Lace^000000,"; - mes "^0000FF1 Silk Ribbon^000000,"; - mes "^0000FF1 Scarlet Dyestuffs^000000,"; - mes "^0000FF1 Sunday Hat^000000 and"; - mes "^0000FF50,000 zeny^000000."; - next; - mes "[Achiha]"; - mes "I think I'm going"; - mes "to just sit and relax"; - mes "a little bit longer. But"; - mes "if you want me to make"; - mes "a hat for you, come back"; - mes "with those materials, okay?"; - LHZBTQ = 2; - close; - } - } - } - else if(LHZBTQ == 1) - { - mes "[Achiha]"; - mes "Oh, hello."; - mes "Isn't it such a nice,"; - mes "quiet, pleasant day?"; - next; - switch( select( "Indeed.", "Would you please make a hat for me?" ) ) - { - case 1: - mes "[Achiha]"; - mes "Yeah. Today would"; - mes "be a nice day for a"; - mes "picnic or a long stroll."; - mes "But all I want to do is"; - mes "just sit and relax..."; - close; - case 2: - mes "[Achiha]"; - mes "What are you talking"; - mes "about? Oh, you mean the"; - mes "Red Bonnet? Well, I guess"; - mes "I can make one. But I think"; - mes "I need some materials first."; - next; - mes "[Achiha]"; - mes "^0000FF1 Green Lace^000000,"; - mes "^0000FF1 Silk Ribbon^000000,"; - mes "^0000FF1 Scarlet Dyestuffs^000000,"; - mes "^0000FF1 Sunday Hat^000000 and"; - mes "^0000FF50,000 zeny^000000."; - mes "That's what I need."; - next; - mes "[Achiha]"; - mes "Oh, but I don't"; - mes "feel like making it"; - mes "right now. I'm soooo"; - mes "tired. Let me just sit,"; - mes "relax, even if it's just"; - mes "a little while longer..."; - LHZBTQ = 2; - close; - } - } - else if(LHZBTQ == 2) - { - mes "[Achiha]"; - mes "Oh, good, you're here."; - mes "I've been waiting for you."; - mes "Did you bring everything that"; - mes "you need to make a ^0000FFRed Bonnet^000000?"; - next; - switch( select( "Yes.", "I forgot what I need." ) ) - { - case 1: - if(countitem(Green_Lace) < 1 || countitem(Silk_Ribbon) < 1 || countitem(Scarlet_Dyestuffs) < 1 || countitem(Picnic_Hat) < 1 || Zeny < 50000) - { - mes "[Achiha]"; - mes "Uh oh."; - mes "You forgot"; - mes "a couple things."; - mes "Would you like me"; - mes "to remind you what"; - mes "you need to bring?"; - next; - mes "[Achiha]"; - mes "^0000FF1 Green Lace^000000,"; - mes "^0000FF1 Silk Ribbon^000000,"; - mes "^0000FF1 Scarlet Dyestuffs^000000,"; - mes "^0000FF1 Sunday Hat^000000 and"; - mes "^0000FF50,000 zeny^000000. Come back"; - mes "when you're ready, okay?"; - close; - } - mes "[Achiha]"; - mes "Oh, you brought"; - mes "everything. That's"; - mes "good. Okay, just give"; - mes "it to me. Um, let's see."; - next; - mes "[Achiha]"; - mes "Well, I'm finished."; - mes "^333333*Yawn*^000000 And now I'm"; - mes "even more tired. Here,"; - mes "take this Red Bonnet."; - mes "I hope you like it~"; - mes "I think I'll relax now..."; - delitem 10015,1; - delitem 10007,1; - delitem 975,1; - delitem 5032,1; - Zeny -= 50000; - getitem 5109,1; - LHZBTQ = 3; - next; - mes "[Achiha]"; - mes "I hope you will enjoy the hat~"; - close; - case 2: - mes "[Achiha]"; - mes "Oh, you really"; - mes "forgot? Oh dear,"; - mes "let me try to remember."; - mes "I didn't forget too, did I?"; - mes "Oh next;, I remember now..."; - next; - mes "[Achiha]"; - mes "^0000FF1 Green Lace^000000,"; - mes "^0000FF1 Silk Ribbon^000000,"; - mes "^0000FF1 Scarlet Dyestuffs^000000,"; - mes "^0000FF1 Sunday Hat^000000 and"; - mes "^0000FF50,000 zeny^000000. Come back"; - mes "when you're ready, okay?"; - close; - } - } - else if(LHZBTQ == 3) - { - mes "[Achiha]"; - mes "Oh, I remember you."; - mes "You're the adventurer"; - mes "who likes my Red Bonnets"; - mes "so much. Did you want me"; - mes "to make another one for you?"; - next; - switch( select( "Yes.", "I forgot what I need." ) ) - { - case 1: - if(countitem(Green_Lace) < 1 || countitem(Silk_Ribbon) < 1 || countitem(Scarlet_Dyestuffs) < 1 || countitem(Picnic_Hat) < 1 || Zeny < 50000) - { - mes "[Achiha]"; - mes "Uh oh."; - mes "You forgot"; - mes "a couple things."; - mes "Would you like me"; - mes "to remind you what"; - mes "you need to bring?"; - next; - mes "[Achiha]"; - mes "^0000FF1 Green Lace^000000,"; - mes "^0000FF1 Silk Ribbon^000000,"; - mes "^0000FF1 Scarlet Dyestuffs^000000,"; - mes "^0000FF1 Sunday Hat^000000 and"; - mes "^0000FF50,000 zeny^000000. Come back"; - mes "when you're ready, okay?"; - close; - } - mes "[Achiha]"; - mes "Oh, you brought"; - mes "everything. That's"; - mes "good. Okay, just give"; - mes "it to me. Um, let's see."; - next; - mes "[Achiha]"; - mes "Well, I'm finished."; - mes "^333333*Yawn*^000000 And now I'm"; - mes "even more tired. Here,"; - mes "take this Red Bonnet."; - mes "I hope you like it~"; - mes "I think I'll relax now..."; - delitem 10015,1; - delitem 10007,1; - delitem 975,1; - delitem 5032,1; - Zeny -= 50000; - getitem 5109,1; - next; - mes "[Achiha]"; - mes "I hope you will enjoy the hat~"; - close; - case 2: - mes "[Achiha]"; - mes "Oh, you really"; - mes "forgot? Oh dear,"; - mes "let me try to remember."; - mes "I didn't forget too, did I?"; - mes "Oh next;, I remember now..."; - next; - mes "[Achiha]"; - mes "^0000FF1 Green Lace^000000,"; - mes "^0000FF1 Silk Ribbon^000000,"; - mes "^0000FF1 Scarlet Dyestuffs^000000,"; - mes "^0000FF1 Sunday Hat^000000 and"; - mes "^0000FF50,000 zeny^000000. Come back"; - mes "when you're ready, okay?"; - close; - } - } -} - -gl_prison1,137,138,5 script Zealotus#LhzHat ZHERLTHSH,{ - if(ZLMASKQ == 0) - { - mes "[Zealotus]"; - mes "Kneel, worm!"; - mes "As ruler of this"; - mes "Underground Prison,"; - mes "I command all who step"; - mes "into my private realm!"; - next; - mes "[Zealotus]"; - mes "Resist, and you shall be"; - mes "punished! Grovel and kiss"; - mes "my feet, and perhaps you"; - mes "might be spared. Hohohohoho!"; - next; - switch( select( "Oh, your highness!", "Whatever." ) ) - { - case 1: - mes "[Zealotus]"; - mes "The submissive woman is"; - mes "nothing but an ideal dream"; - mes "for the arrogant male! A true"; - mes "woman revels in her power to"; - mes "have her man do her bidding!"; - next; - switch( select( "Yes, it's so true!", "Boooo!" ) ) - { - case 1: - mes "[Zealotus]"; - mes "However, in my lust for power, I may have inadventently crushed"; - mes "the spirits of my beloved a little too harshly. His pride crumbled,"; - mes "my man even cowers in front of the humans! It pains me to see it."; - next; - mes "[Zealotus]"; - mes "It is beneath me to ask"; - mes "this of you, but it will take"; - mes "a human like you to make"; - mes "him remember who he truly is,"; - mes "a proud creature of darkness"; - mes "who should fear only me!"; - next; - mes "[Zealotus]"; - mes "Human. I offer you a small"; - mes "share of my power if you can"; - mes "take the pathetic, weeping lump"; - mes "of monster crying in the corner"; - mes "of this prison and make him"; - mes "realize his true nature."; - ZLMASKQ = 1; - close; - case 2: - mes "[Zealotus]"; - mes "You dirty, dirty human..."; - mes "How dare you have an "; - mes "opinion different than mine!"; - mes "No matter. The day will come"; - mes "when all of your race shall"; - mes "address me only as \"queen.\""; - close; - } - case 2: - mes "[Zealotus]"; - mes "Mortal simpleton!"; - mes "Bah! The mocking of"; - mes "a boorish cur is worthless"; - mes "to me. I have all the time in"; - mes "the world to grind your pride"; - mes "to dust beneath my heels."; - close; - } - } - else if(ZLMASKQ > 0 && ZLMASKQ < 6) - { - mes "[Zealotus]"; - mes "Hm. If my beloved is"; - mes "acting stubborn or refuses"; - mes "to listen, feel free to take"; - mes "drastic measures. Just think"; - mes "of what I would do in your"; - mes "place. Ohohohohoho~!"; - close; - } - else if(ZLMASKQ == 6) - { - mes "[Zealotus]"; - mes "Ooh, you're back."; - mes "Phendark is certainly"; - mes "back to his old self again,"; - mes "thanks to your efforts, human."; - mes "Yes, his anger, his courage"; - mes "and passion are all restored~"; - next; - mes "[Zealotus]"; - mes "As I promised, I shall"; - mes "grant you a share of my"; - mes "power. However, I will need"; - mes "some items to form this minor"; - mes "contract between you and me."; - next; - mes "[Zealotus]"; - mes "I will need"; - mes "^3131FF1 Cat's Eye^000000,"; - mes "^3131FF1 Forbidden Red Candle^000000 and"; - mes "^3131FF30 Worn-Out Magic Scrolls^000000."; - mes "Then, I can grant you a measure"; - mes "of my power as I've promised."; - ZLMASKQ = 7; - close; - } - else if(ZLMASKQ == 7) - { - if(countitem(Cat_Eyed_Stone) && countitem(Prohibition_Red_Candle) && countitem(Old_Magic_Circle) > 29) - { - mes "[Zealotus]"; - mes "I see that you have"; - mes "brought what I need to"; - mes "complete the contract"; - mes "between you and me,"; - mes "human. Let's begin..."; - next; - mes "^3355FFZealotus takes the red"; - mes "candle you've given her and"; - mes "drips the wax into her open"; - mes "palm. The Cat's Eye begins"; - mes "to glow with an eerie light.^000000"; - next; - mes "[Zealotus]"; - mes "Now, place your index"; - mes "finger into my palm so"; - mes "that we may complete the"; - mes "final step of this contract..."; - next; - switch( select( "Don't complete the contract.", "Complete the contract." ) ) - { - case 1: - mes "[Zealotus]"; - mes "Hm? What are you"; - mes "afraid of? This is a"; - mes "minor contract, so"; - mes "you are not selling me"; - mes "your soul, or anything"; - mes "else for that matter."; - close; - case 2: - mes "[Zealotus]"; - mes "I, Zealotus, as ruler"; - mes "of this realm, seal this"; - mes "eternal contract with this"; - mes "Forbidden Red Candle."; - next; - mes "[Zealotus]"; - mes "" + strcharinfo(PC_NAME) + " will"; - mes "forever have a share"; - mes "in my power. Those that"; - mes "bow to me must also bow"; - mes "to " + strcharinfo(PC_NAME) + ". It shall be done."; - specialeffect EF_DEVIL; - specialeffect EF_POISONHIT; - next; - mes "[Zealotus]"; - mes "Human, take this"; - mes "mask with you as an"; - mes "everlasting token of our"; - mes "contract. So long as you"; - mes "carry this, I will be at your"; - mes "side. So says Zealotus!"; - delitem 7263,1; - delitem 660,1; - delitem 7099,30; - getnameditem 5121,strcharinfo(PC_NAME); - ZLMASKQ = 8; - close; - } - } - mes "[Zealotus]"; - mes "I will need"; - mes "^3131FF1 Cat's Eye^000000,"; - mes "^3131FF1 Forbidden Red Candle^000000 and"; - mes "^3131FF30 Worn-Out Magic Scrolls^000000."; - mes "Then, I can grant you a measure"; - mes "of my power as I've promised."; - close; - } - else if(ZLMASKQ == 8) - { - mes "[Zealotus]"; - mes "Ah, I greet you in"; - mes "peace, human. Behold,"; - mes "the splendor of our realm!"; - mes "Though, I do not blame you"; - mes "if you have no interest in"; - mes "commanding these Injustices..."; - next; - mes "[Zealotus]"; - mes "Thanks to your help,"; - mes "my Phendark has returned"; - mes "to his old, monstrously"; - mes "passionate ways. Now I can"; - mes "show him the stinging love"; - mes "of my whip! Hohohohohoho!"; - emotion e_kis; - close; - } - -} - -gl_prison1,97,104,1 script Phendark#LhzHat PHENDARK,{ - if(ZLMASKQ == 0) - { - mes "[Phendark]"; - mes "Huh? Oh no!"; - mes "Another h-human?!"; - mes "P-please! S-stay away,"; - mes "don't come near me!"; - close; - } - else if(ZLMASKQ == 1) - { - mes "[Phendark]"; - mes "Huh? Oh no!"; - mes "Another h-human?!"; - mes "P-please! S-stay away,"; - mes "don't come near me!"; - next; - mes "[Phendark]"; - mes "I... I swear!"; - mes "I'm not carrying any"; - mes "rare items or stuff you"; - mes "can wear, so please don't"; - mes "beat me! I... Oh my god, you"; - mes "don't believe me, don't you?"; - next; - mes "[Phendark]"; - mes "You humans never leave"; - mes "me alone! Why do you have"; - mes "to bully me like this?! I'm"; - mes "honestly not carrying anything"; - mes "of value! Z-Zealotus, please!"; - mes "Zealotus, heeeeeelp me~!"; - emotion e_sob; - - if(!( - countitem(Rope) || countitem(Rope_) || countitem(Line) || - countitem(Line_) || countitem(Wire) || countitem(Wire_) || - countitem(Rante) || countitem(Rante_) || countitem(Tail) || - countitem(Tail_) || countitem(Whip) || countitem(Whip_) || - countitem(Lariat) || countitem(Rapture_Rose) || countitem(Chemeti) || - countitem(Whip_Of_Red_Flame) || countitem(Whip_Of_Ice_Piece) || countitem(Whip_Of_Earth) || - countitem(Jump_Rope) || countitem(Bladed_Whip) || countitem(Queens_Whip) || - countitem(Electric_Wire) - )) - close; // no whip equipped or in inventory - - next; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "You're pathetic!"; - mes "Aren't you supposed"; - mes "to be a monster? You know"; - mes "what Zealotus would do if"; - mes "she were actually here?"; - next; - mes "[Phendark]"; - mes "^333333*Sniff...*^000000"; - mes "P-probably..."; - mes "Probably whip me."; - next; - mes "^3355FFYou nonchalantly^000000"; - mes "^3355FFbrandish your Whip.^000000"; - next; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "That's right."; - next; - mes "^3355FF*Snap!*"; - mes "*Snap!*"; - mes "*Crack crack crack!*"; - mes "*Snap snap snap crack!*^000000"; - next; - mes "[Phendark]"; - mes "Oh! That stinging pain"; - mes "that burns with bloodlust!"; - mes "It's almost as good as"; - mes "Zealtos's whip of love!"; - next; - mes "[Phendark]"; - mes "Zealotus..."; - mes "She must be pissed"; - mes "at me, but I just can't"; - mes "stop being afraid of all"; - mes "you humans! Damn it all!"; - ZLMASKQ = 2; - close; - } - else if(ZLMASKQ == 2 || ZLMASKQ == 3) - { - if(countitem(Dark_Crystal_Fragment) > 368 && ZLMASKQ == 3) - { - mes "[Phendark]"; - mes "Y-you again!"; - mes "Why do you hound me?!"; - mes "Th-there's nothing I can"; - mes "give you, so please don't"; - mes "hurt me! Oh, oh p-please...!"; - emotion e_swt2; - next; - switch( select( "Feed him Dark Crystal Fragment.", "Threaten him." ) ) - { - case 1: - mes "[Phendark]"; - mes "What...? You want"; - mes "me to eat these?"; - mes "It doesn't seem natural,"; - mes "but if Rybio says I should,"; - mes "it might not be that bad."; - next; - mes "..."; - mes "......"; - next; - mes "[Phendark]"; - mes "What's supposed to"; - mes "happen now? My inner"; - mes "demon is supposed to"; - mes "awaken by eating these?"; - mes "That sounds ridiculous!"; - mes "Though, I did just eat crystal."; - next; - mes "[Phendark]"; - mes "Wh-whoa. Ugh!"; - mes "My chest! Something's"; - mes "burning inside! I c-can't--!"; - mes "Can't think straight... I'm..."; - mes "Slowly... Losing my humanity!"; - next; - mes "[Phendark]"; - mes "Huh... Huuurg--!"; - mes "Huk-huk! Heeeeh!"; - mes "Heeeeeh! Waaoooooh!"; - next; - mes "[Phendark]"; - mes "..."; - mes "Grrrrr...!"; - next; - mes "[Phendark]"; - mes "^333333*Pant pant*^000000"; - mes "What... just..."; - mes "What happened?"; - ZLMASKQ = 4; - delitem 7315,369; - close; - case 2: - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "So what happens"; - mes "if I don't decide not"; - mes "to hurt you? Whatcha"; - mes "gonna do then, huh?"; - next; - mes "..."; - mes "......"; - next; - mes "[Phendark]"; - mes "S-stop it!"; - mes "Just--Just stop it!"; - close; - } - } - mes "[Phendark]"; - mes "Humans..."; - mes "They're everywhere!"; - mes "You guys--I can't..."; - mes "You're torturing me!"; - emotion e_sob; - close; - } - else if(ZLMASKQ == 4) - { - mes "[Phendark]"; - mes "My chest was on fire,"; - mes "like I was, I dunno,"; - mes "burning with anger or"; - mes "something. It's gone"; - mes "now, but what were"; - mes "those crystals?"; - close; - } - else if(ZLMASKQ == 5) - { - mes "[Phendark]"; - mes "You again? Oh no,"; - mes "you're not going to hurt"; - mes "me or make me eat those"; - mes "weird crystals again, are you?"; - next; - mes "^3131FF[" + strcharinfo(PC_NAME) + "]^000000"; - switch( select( "Rybio", "Injustice", "Zealotus" ) ) - { - case 1: - mes "Rybio"; - break; - case 2: - mes "Injustice"; - break; - case 3: - mes "Zealotus"; - ++.@phen_point; - break; - } - switch( select( "hates", "likes" ) ) - { - case 1: - mes "hates"; - .@phen_point += 2; - break; - case 2: - mes "likes"; - ++.@phen_point; - break; - } - switch( select( "Rybio.", "Injustice.", "Phendark.", "Zealotus." ) ) - { - case 1: - mes "Rybio."; - break; - case 2: - mes "Injustice."; - break; - case 3: - mes "Phendark."; - ++.@phen_point; - break; - case 4: - mes "Zealotus."; - next; - } - if(.@phen_point == 1) - { - mes "[Phendark]"; - mes "I don't think"; - mes "congratulations are"; - mes "in order, but I guess"; - mes "that's good news to hear."; - mes "Still, what a surprise!"; - close; - } - else if(.@phen_point == 2) - { - mes "[Phendark]"; - mes "Hey...!"; - mes "I don't know if"; - mes "that's something"; - mes "I want to hear about!"; - } - else if(.@phen_point == 3) - { - mes "[Phendark]"; - mes "I can't believe"; - mes "something like that!"; - mes "Oh, that doesn't matter."; - mes "Zealotus is too good for me."; - mes "I'm not even worthy of tasting"; - mes "the sting of her Love Whip."; - emotion e_sob; - close; - } - else if(.@phen_point == 4) - { - mes "[Phendark]"; - mes "..."; - mes "......"; - mes "Hates me?"; - mes "N-no, that can't--"; - mes "I didn't, that doesn't--"; - next; - } - else - { - mes "[Phendark]"; - mes "Huh...?"; - mes "What is that"; - mes "supposed to mean?"; - close; - } - - switch( select( "Insult him.", "Apologize." ) ) - { - case 1: - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "First of all,"; - mes "what exactly sets"; - mes "you apart from all the"; - mes "other eligible monsters"; - mes "that she can choose from?"; - mes "Not like you're much better..."; - next; - mes "[Phendark]"; - mes "..."; - mes "......"; - next; - switch( select( "Break his pride.", "Tell him you were joking." ) ) - { - case 1: - mes "^3131FF[" + strcharinfo(PC_NAME) + "]^000000"; - mes "I mean, there are guys"; - mes "like Bloody Murderer out"; - mes "there who are more evil"; - mes "than you, and best of all,"; - mes "not afraid of humans!"; - next; - switch( select( "Go for the low blow.", "Try to salvage his confidence." ) ) - { - case 1: - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "You know, me and Zealotus"; - mes "were actually talking about"; - mes "you recently. She told me that"; - mes "the sight of you makes her"; - mes "feel sick! I mean, what kind"; - mes "of monster is afraid of humans?"; - next; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Now you've reached the"; - mes "point where even Injustice"; - mes "is manlier than you now,"; - mes "if you know what I mean!"; - mes "Hahahahahahahahaha!"; - next; - mes "[Phendark]"; - mes "..."; - mes "......"; - next; - mes "[Phendark]"; - mes "..."; - mes "......"; - mes "........."; - next; - mes "[Phendark]"; - mes "..."; - mes "......"; - mes "........."; - mes "............"; - next; - mes "[Phendark]"; - mes "GRRRRRR!"; - mes "THAT'S ENOUGH!"; - emotion e_ag; - next; - mes "[Phendark]"; - mes "I don't care who the"; - mes "hell she is, I'm going"; - mes "to see Zealotus and give"; - mes "that tramp a piece of my"; - mes "mind! Grrrr! She'll be sorry!"; - ZLMASKQ = 6; - emotion e_an; - close; - case 2: - mes "^3131FF[" + strcharinfo(PC_NAME) + "]^000000"; - mes "But know that I think"; - mes "about it, maybe you look"; - mes "much tougher than that"; - mes "Bloody Murderer guy."; - next; - mes "[Phendark]"; - mes "*Sniff sniff*"; - mes "You really think so?"; - next; - mes "..."; - mes "......"; - next; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "...Yeeeeeah."; - close; - } - case 2: - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "But now that I think"; - mes "about it, you actually"; - mes "are much better than all"; - mes "those other monsters."; - mes "That stuff I said before?"; - mes "I was just kidding you."; - next; - mes "[Phendark]"; - mes "^333333*Sniff!*^000000"; - mes "You're..."; - mes "Not helping!"; - close; - } - case 2: - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "I..."; - mes "I was just kidding!"; - mes "How could she hate"; - mes "somebody like you?"; - next; - mes "[Phendark]"; - mes "No... No."; - mes "You're right."; - mes "I don't deserve love."; - mes "Not from Zealotus or"; - mes "from anybody else..."; - close; - } - } - else if(ZLMASKQ > 5) - { - mes "[Phendark]"; - mes "Zealotus! How dare"; - mes "she say those things"; - mes "against me! Less manly"; - mes "than Injustice?! I'll just"; - mes "have to prove her wrong!"; - mes "Out the way, pithy human!"; - close; - } -} - -gl_prison1,100,48,5 script Rybio#LhzHat RYBIO,{ - if(ZLMASKQ == 2) - { - mes "[Rybio]"; - mes "You know, I usually just"; - mes "run up and slash like crazy"; - mes "once I see you humans, but"; - mes "my heart's not in it today, so"; - mes "I'm gonna give you just one"; - mes "chance to run for your life."; - next; - switch( select( "Talk about Phendark.", "Run for your life." ) ) - { - case 1: - mes "[Rybio]"; - mes "What th--? You know the"; - mes "same Phendark I know?"; - mes "Dayam, that's weird. But"; - mes "yeah, him and Zealotus have"; - mes "some kind of... I dunno what"; - mes "it is, actually. Um, love?"; - next; - mes "[Rybio]"; - mes "Anyway, Phendark has"; - mes "been acting really weird"; - mes "lately. I guess Zealotus"; - mes "loved him to the point that"; - mes "she abused him to the point"; - mes "that he's scared of humans now."; - next; - mes "[Rybio]"; - mes "Huh. You know what'd help?"; - mes "Dark Crystal Fragments. It's"; - mes "worthless to humans, but if"; - mes "creatures of darkness eat it,"; - mes "it brings out more of their"; - mes "inner demon. Scary, huh?"; - next; - mes "[Rybio]"; - mes "Since Phendark's pretty big, and he's acting like a total wuss, you"; - mes "you should probably get him to eat ^3131FF369 Dark Crystal Fragments^000000. Don't"; - mes "worry, you should be able to find those all over Rune-Midgard."; - next; - mes "[Rybio]"; - mes "I dunno why a human"; - mes "like you would want to"; - mes "help one of us out, though."; - mes "What's in it for you, exactly?"; - ZLMASKQ = 3; - close; - case 2: - mes "[Rybio]"; - mes "That's right!"; - mes "Run, get outta here!"; - mes "If you're not fast enough,"; - mes "I might eat you, human!"; - mes "...Well... Probably not."; - close; - } - } - else if(ZLMASKQ == 3) - { - mes "[Rybio]"; - mes "I don't get why someone"; - mes "like you, a seemingly heroic"; - mes "adventurer, would want to help"; - mes "out Phendark? Did Zealotus"; - mes "blackmail you or something?"; - next; - mes "[Rybio]"; - mes "Well, you could"; - mes "probably help him"; - mes "by getting him to eat"; - mes "^3131FF369 Dark Crystal Fragments^000000"; - mes "to sort of stir up the demon"; - mes "that sleeping within, you know?"; - close; - } - else if(ZLMASKQ == 4) - { - mes "[Rybio]"; - mes "Feeding him all of those"; - mes "Dark Crystal Fragments didn't"; - mes "work? But that was supposed"; - mes "to be foolproof! Dayam, what"; - mes "the hell happened to Phendark's"; - mes "inner demon?! Man oh man..."; - next; - mes "[Rybio]"; - mes "Well, I don't know what"; - mes "else you could try. I mean,"; - mes "maybe you could try motivating"; - mes "him. Reverse psychology?"; - mes "It's weird talking about this"; - mes "with a human. Hahahaha~"; - ZLMASKQ = 5; - close; - } - else if(ZLMASKQ == 5) - { - mes "[Rybio]"; - mes "Phendark sure looks"; - mes "tough, but I guess even"; - mes "he isn't totally evil. Yeah."; - mes "We monsters aren't all"; - mes "bad... Just mostly bad."; - close; - } -} - -airport,148,41,3 script Freight Manager#toast 4_M_EIN_SOLDIER,{ - mes "[Kirishu]"; - mes "Oh man..."; - mes "It's almost lunchtime,"; - mes "but he hasn't come by"; - mes "yet. Where could h--Oh!"; - mes "Hello, welcome to Einbroch~"; - next; - if (isequipped(5107) || countitem(Well_Baked_Toast)) { - mes "[Kirishu]"; - mes "Wait a sec, that"; - mes "Crunch Toast! You must"; - mes "be the guy who helped out"; - mes "my buddy, Kasis. I owe you"; - mes "my gratitude since without your help, I wouldn't eat lunch!"; - next; - mes "[Kirishu]"; - mes "It sounds like Kasis"; - mes "has been having business"; - mes "troubles lately, but I'm sure"; - mes "he'll weather it out. I just don't know what's taking him so long"; - mes "to get here. I'm sooo hungry!"; - close; - } - else { - mes "[Kirishu]"; - mes "By any chance, are you"; - mes "heading to Juno? I have"; - mes "a favor to ask if you're"; - mes "going there. Or did you"; - mes "need help finding your"; - mes "way around this city?"; - next; - switch(select("Sure, I'm heading to Juno.","I need help finding my way around!","Cancel.")) { - case 1: - mes "[Kirishu]"; - mes "Well, if you're going to"; - mes "Juno and you're not busy,"; - mes "would you visit a pastry"; - mes "chef named Kasis for me?"; - mes "He's an old friend and I'm"; - mes "a little worried about him."; - next; - mes "[Kirishu]"; - mes "Usually, he sends us"; - mes "lunches around this time"; - mes "without fail, but since lunch"; - mes "hasn't arrived yet, I can't help but wonder, ''What happened?''"; - next; - mes "[Kirishu]"; - mes "Of course, I'd be lying if"; - mes "I said my hunger didn't factor"; - mes "into my concern for his welfare. Anyway, if you have the time,"; - mes "you can find Kasis in Juno's"; - mes "Bakery. Thanks, adventurer."; - close; - case 2: - mes "[Kirishu]"; - mes "First of all, if you"; - mes "go just outside of the"; - mes "Airport, you can find"; - mes "Guides that can tell you"; - mes "about all the important"; - mes "places of interest in Einbroch."; - next; - mes "[Kirishu]"; - mes "Now, if you want to take"; - mes "a rest before or after a"; - mes "flight on one of the Airships,"; - mes "you can use the passenger"; - mes "lounge on the second floor."; - mes "It's a good tip to know~"; - next; - mes "[Kirishu]"; - mes "Did you have any"; - mes "other questions to ask"; - mes "me while you're here?"; - next; - switch(select("Can I take a picture with you?","About Einbroch","No, thanks.")) { - case 1: - mes "[Kirishu]"; - mes "Pardon me?"; - mes "I don't hear that"; - mes "request often, but"; - mes "I suppose it couldn't"; - mes "do any harm to pose"; - mes "for just one picture."; - next; - cutin "ein_soldier.bmp",1; - mes "[Kirishu]"; - mes "Cheese~"; - close2; - cutin "",255; - end; - case 2: - mes "[Kirishu]"; - mes "You know, it's hard to"; - mes "believe that Einbroch has"; - mes "become a major industrial"; - mes "so quickly. I guess it's the"; - mes "result of the demand for the"; - mes "ores mined over in Einbech."; - next; - mes "[Kirishu]"; - mes "Although Einbech and Einbroch"; - mes "can't survive without each other, Einbech is in a pretty sorry state"; - mes "compared to Einbroch. If you've"; - mes "ever been there, you know what"; - mes "I mean. It's almost tragic."; - next; - mes "[Kirishu]"; - mes "Most of the prosperity of"; - mes "this city is attributed to the"; - mes "productivity of the factories."; - mes "But along with great wealth,"; - mes "these factories have also"; - mes "brought pollution problems."; - next; - mes "[Kirishu]"; - mes "If you hear the"; - mes "Smog Alert, you should"; - mes "run to safety as quickly"; - mes "as you can! It's dangerous"; - mes "to be out in the open when"; - mes "the pollution levels are high!"; - close; - case 3: - mes "[Kirishu]"; - mes "Well then, I hope"; - mes "that you enjoy your"; - mes "travels here in Einbroch."; - close; - } - case 3: - mes "[Kirishu]"; - mes "Have a good time in"; - mes "Einbroch, adventurer."; - mes "I hope you enjoy your"; - mes "travels here in the"; - mes "Schwaltzvalt Republic."; - close; - } - } -} |